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- local remote = Game["ReplicatedStorage"]["Connections"]["DropItem"]
- local args = {
- [1] = {
- Module = {
- Type = "Sidearm",
- gridSize = Vector2.new(2, 1),
- gridImagePreferred = "rbxassetid://2127790105",
- fireMode = "semi",
- Name = "Makarov .22LR Dunav",
- Weight = 0.7 --[[number]],
- Special = {
- fireAmount = 1 --[[number]],
- vRecoil = Vector3.new(10, 50, 50),
- action = "Standard",
- camAimOff = CFrame.new(0.5, -0.5, 0, 0.99862951, 0.0523359589, 0, -0.0523359589, 0.99862951, 0, 0, 0, 1),
- velocity = 380 --[[number]],
- caliber = ".22 Long Rifle",
- fireRate = 700 --[[number]],
- holsterSound = "makarov_holster",
- unequipAnim = "rbxassetid://1454298101",
- clipLength = 2.531005859375 --[[number]],
- clipType = "cqc",
- fireModes = {
- burst = false --[[boolean]],
- full = false --[[boolean]],
- semi = true --[[boolean]]
- },
- soundKeyframes = {
- Yeet = "rbxassetid://179555500",
- MagOut = "makarov_magout",
- BoltCatch = "m4a1_boltcatch",
- MagStumble = "m4a1_magstumble",
- MagRelease = "makarov_magrelease",
- MagIn = "makarov_magin"
- },
- aRecoil = Vector3.new(0.100000001, 0.200000003, 0),
- cRecoil = Vector3.new(10, 20, 0),
- fireSelectorAnim = "rbxassetid://1451310925",
- actionAnim = "",
- firingSubsets = {
- echo = "m4a1_echo",
- mech = "m4a1_mech",
- body = ".22_body"
- },
- animSet = {
- Unattach = "rbxassetid://1924206395",
- Inspect = "rbxassetid://1768199436",
- MagOut = "rbxassetid://1917596343",
- Fix = "rbxassetid://1738218886",
- Attach = "rbxassetid://1925366685",
- BoltCatch = "rbxassetid://1753577405",
- Bash = "rbxassetid://1851246187",
- MagIn = "rbxassetid://1917733371"
- },
- equipAnim = "rbxassetid://1452069448",
- inspectionAnim = "rbxassetid://1768199436",
- movementAnims = {
- Sprint = {
- Y = {
- R = Vector3.new(-9, 0, 0.100000001),
- P = Vector3.new(18, 0, 0.0500000007)
- },
- X = {
- R = Vector3.new(18, 1.57079637, 0.0700000003),
- P = Vector3.new(9, 0, 0.200000003)
- },
- BaseOffset = CFrame.new(0.5, -0.5, -0.300000012, 0.49999997, 0, 0.866025448, -0.0754790828, 0.99619472, 0.0435778648, -0.862729967, -0.087155737, 0.49809733),
- Z = {
- R = Vector3.new(-18, 0, 0.100000001),
- P = Vector3.new(-9, 0, 0.100000001)
- }
- },
- Idle = {
- Y = {
- R = Vector3.new(0, 0, 0),
- P = Vector3.new(0, 0, 0)
- },
- X = {
- R = Vector3.new(2, 1.57079637, 0.00499999989),
- P = Vector3.new(2, 0, 0.00100000005)
- },
- BaseOffset = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- Z = {
- R = Vector3.new(0, 0, 0),
- P = Vector3.new(2, 1.57079637, 0.00300000003)
- }
- },
- Walk = {
- Y = {
- R = Vector3.new(7.5, 1.57079637, 0.00999999978),
- P = Vector3.new(15, 0, 0.0199999996)
- },
- X = {
- R = Vector3.new(15, 0, 0.00999999978),
- P = Vector3.new(7.5, 0, 0.0149999997)
- },
- BaseOffset = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- Z = {
- R = Vector3.new(-7.5, 0, 0.00999999978),
- P = Vector3.new(15, 1.57079637, 0.00999999978)
- }
- }
- },
- spawnWith = {
- [1] = {
- [1] = ".22LR Makarov 8rnd",
- [2] = 2 --[[number]],
- [3] = 100 --[[number]]
- }
- },
- blowBack = {
- amount = Vector3.new(0, 0, 20),
- objName = "Slide"
- },
- equipSound = "makarov_equip",
- range = {
- [1] = 20 --[[number]],
- [2] = 50 --[[number]]
- },
- attachOffset = CFrame.new(1.5, 0, -0.5, 0.433012664, 0.249999985, 0.866025448, -0.0580126941, 0.966506362, -0.249999985, -0.899519026, 0.0580126941, 0.433012664),
- longReloadAnim = "rbxassetid://1695999535"
- },
- canShoot = true --[[boolean]],
- aimOff = CFrame.new(-0.167236328, 0.190291405, 0.344238281, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- gridImage = "rbxassetid://2086027173"
- },
- Quantity = 1 --[[number]],
- Type = "Sidearm",
- Weight = 0.7 --[[number]]
- },
- [2] = "Makarov .22LR Dunav",
- [3] = "Makarov .22LR Dunav0"
- }
- remote:FireServer(unpack(args))
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