Advertisement
Guest User

Untitled

a guest
Jun 18th, 2019
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.84 KB | None | 0 0
  1. I'd like to compile a list, for my players, of essential/useful magic items for every class and specific classes. What do you think belongs on the list?
  2.  
  3. Edit: Wow, a lot of great stuff in this thread. I'll try to compile everything here by price. Finished
  4.  
  5. Tell me if I missed something.
  6.  
  7. Ioun Torch
  8. Hands free torch with no slot
  9. All classes
  10. 75gp
  11.  
  12. Sleeves of Many Garments
  13. Disguises and RP while very cheap
  14. All classes
  15. Slot: writs
  16. 200gp
  17.  
  18. Soul Soup
  19. Allows an extra saving throw against mind effecting when washed with it
  20. All classes (Party Item)
  21. 200gp
  22.  
  23. Traveler's Any-Tool
  24. Can become masterwork tools for more most Craft or Proffession skills
  25. Characters with the skills
  26. 250gp
  27.  
  28. Key of Lock Jamming
  29. "Seals a door shut and makes it harder to break down, situational, but useful."
  30. All classes (Party Item)
  31. 400gp
  32.  
  33. Cracked Dusty Rose Prism Ioun Stone
  34. +1 initiative at a cheap price
  35. All classes
  36. 500gp
  37.  
  38. Mask of Stony Demeanor
  39. +10 Bluff to lie and +5 Bluff checks made to feint
  40. All classes
  41. Slot: Head
  42. 500gp
  43.  
  44. Wand of Cure Light Wounds
  45. 50 charges of 1d8+1 at lowest
  46. alchemist, bard, cleric, druid, oracle, inquisitor, paladin, ranger, witch
  47. 750gp+
  48.  
  49. Bracers of Armor
  50. Armor bonus for those who can't wear armor
  51. Classes without armor proficiency
  52. 1000gp+
  53.  
  54. Cloak of Resistance
  55. Increases all saves
  56. All classes
  57. 1000gp+
  58.  
  59. Cognizance Crystals
  60. Pearls of Powers for Psionic classes
  61. Psionic classes
  62. 1000gp+
  63.  
  64. Muleback Cords
  65. Strength is 8 higher for carrying capacity
  66. Packmules (Party Item)
  67. Slot: Shoulders
  68. 1000gp
  69.  
  70. Pathfinder Pouch
  71. Great for smuggling and money
  72. All classes (especially typical rogues)
  73. 1000gp
  74.  
  75. Pearl of Power
  76. Prepared Casters get to reuse spells
  77. alchemist, cleric, druid, magus, paladin, ranger, witch, witch
  78. 1000gp+
  79.  
  80. Quick Runner's Shirt
  81. 1/day extra move action
  82. All classes (especially physical classes)
  83. Slot: Chest
  84. 1000gp
  85.  
  86. Hat of Disguise
  87. "1,800 gp to be a shapeshifter? Hell yes!"
  88. All classes (especially Rogues)
  89. Slot: Head
  90. 1800gp
  91.  
  92. Scabbard of Vigor
  93. Cheap temperary +1 to +4 enhancement bonus 1/day
  94. Physical attackers
  95. Slot: Belt
  96. 1800gp
  97.  
  98. Amulet of Natural Armor
  99. Stackable AC
  100. Every Class
  101. Slot: Head
  102. 2000gp+
  103.  
  104. Gloves of Reconnaissance
  105. Look through up to 15ft of solid material for 10 rounds/day
  106. Every Class (Party Item)
  107. Slot: Hands
  108. 2000gp
  109.  
  110. Handy Haversack
  111. Move action to retrieve something with no AoO
  112. All classes
  113. 2000gp
  114.  
  115. Ring of Protection
  116. AC Stackable with armor
  117. Every Class
  118. Slot: Ring
  119. 2000gp+
  120.  
  121. Bag of Holding
  122. Loot sacks
  123. All classes (Party Item)
  124. 2500gp+
  125.  
  126. Eyes of the Eagle
  127. +5 to perception
  128. All classes
  129. Slot: eyes
  130. 2500gp
  131.  
  132. Ring of Sustenance
  133. only need to sleep 2 hours
  134. Spellcasters
  135. Slot: Ring
  136. 2500gp
  137.  
  138. Amulet of Mighty Fists
  139. Enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons
  140. Monks and Summoner's Eidolon
  141. Slot: Neck
  142. 4000gp+
  143.  
  144. Belt of Mighty Constitution, Incredible Dexterity, Giant Strength
  145. Basically factored into CR
  146. Most Classes
  147. Slot: Belt
  148. 4000gp+
  149.  
  150. Headband of Alluring Charisma, Inspired Wisdom, Vast Intelligence
  151. Basically factored into CR
  152. Most classes
  153. Slot: Headband
  154. 4000gp+
  155.  
  156. Circlet of Persuasion
  157. "What's that? A head slot item that gives you +3 on all charisma based skills? That's not a headband, so it can stack with your headband of Alluring Charisma!? AND it's less than 5000 gold!?!?!?"
  158. "Great for bards, rogues, and other skill monkeys everywhere."
  159. Slot: Head
  160. 4500gp
  161.  
  162. First Aid Gloves
  163. Any class able to use an expendable # of cure spells
  164. All classes
  165. Slot: Hands
  166. 4500gp
  167.  
  168. Blinkback Belt
  169. Basically gives a weapon returning (quickdraw recommended)
  170. Any thrown weapons builds
  171. Slot: Belt
  172. 5000gp
  173.  
  174. Dusty Rose Prism Ioun Stone
  175. +1 Insight bonus to AC
  176. All classes
  177. 5000gp
  178.  
  179. Insistent Doorknocker
  180. Creates a door through up to 1ft of wall ceiling or floor
  181. All classes (Party Item)
  182. 5000gp
  183.  
  184. Jingasa of the Fortunate Soldier
  185. +1 Luck bonus to AC and negation of crits or sneak atk 1/day. Great with Fate's Favored
  186. All classes
  187. 5000gp
  188.  
  189. Boots of Striding and Springing
  190. Speed increase by 10ft, +5 bonus to jump checks
  191. All classes
  192. Slot: Feet
  193. 5500gp
  194.  
  195. Boots of speed
  196. 10 rounds of haste/day
  197. Any class/build that uses a "natural or manufactured weapon"
  198. Slot: Feet
  199. 6000gp
  200.  
  201. Eidolon Anchoring Harness
  202. Trade summon monster ability to keep Eidolon out after you're unconscious
  203. Summoner
  204. Slot: Eidolon's Body
  205. 6000gp
  206.  
  207. Gloves of Elvenkind
  208. +5 spellcraft +5 concentration checks
  209. Spellcasters
  210. Slot: Hands
  211. 7500gp
  212.  
  213. Snakeskin Tunic
  214. +1 armor bonus to AC, +2 Dex bonus, +2 bonus against poison
  215. Classes without armor proficiency
  216. Slot: Chest
  217. 8000gp
  218.  
  219. Strand Prayer Beads, Lesser
  220. Can cast bless and cure/remove spells 1/day
  221. wizard, barbarian, fighter, rogue, monk, magus, summoner
  222. 9600gp
  223.  
  224. Lyre of Building
  225. Builds buildings, tunnels, and ditches at incredible speeds
  226. Maximized usage when used by someone with Perform (strings) (Party Item)
  227. 13000gp
  228.  
  229. Scabbard of Keen Edges
  230. Keen Weapon 3/day
  231. Physical attackers
  232. 16000gp
  233.  
  234. Carpet of Flying
  235. Unlimited overland flight
  236. All classes
  237. 20000gp+
  238.  
  239. Portable Hole Portable (and foldable) storage you can slap on the ground (probably also has some utility purposes)
  240. All classes (Party Item)
  241. 20000gp+
  242.  
  243. Ring of Freedom of Movement
  244. No hold spells, no slow, now web, and act normally in water
  245. All classes
  246. Slot: Ring
  247. 20000gp
  248.  
  249. Celestial Armor
  250. +3 chainmail, counts as light armor, and can cast fly 1/day
  251. Classes/builds with Light armor proficiency
  252. 22400gp
  253.  
  254. Cloak of Displacement, Minor
  255. Constant 20% miss chance
  256. All classes
  257. 24000gp
  258.  
  259. Metamagic Rod, Quicken
  260. Quicken 3rd level or lower spells 3/day
  261. All spellcasters
  262. 35000gp
  263.  
  264. Strand of Prayer Beads
  265. Cast spells at +4 caster level, plus some smity stuff
  266. cleric, druid, Inquisitor, Oracle, Paladin, Ranger
  267. 45800gp
  268.  
  269. Ring of Regeneration
  270. Fast Healing 1, immune to bleed, and regenerate limbs? Hello Piccolo ring
  271. Every Class
  272. Slot: Ring
  273. 90000gp
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement