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- I'd like to compile a list, for my players, of essential/useful magic items for every class and specific classes. What do you think belongs on the list?
- Edit: Wow, a lot of great stuff in this thread. I'll try to compile everything here by price. Finished
- Tell me if I missed something.
- Ioun Torch
- Hands free torch with no slot
- All classes
- 75gp
- Sleeves of Many Garments
- Disguises and RP while very cheap
- All classes
- Slot: writs
- 200gp
- Soul Soup
- Allows an extra saving throw against mind effecting when washed with it
- All classes (Party Item)
- 200gp
- Traveler's Any-Tool
- Can become masterwork tools for more most Craft or Proffession skills
- Characters with the skills
- 250gp
- Key of Lock Jamming
- "Seals a door shut and makes it harder to break down, situational, but useful."
- All classes (Party Item)
- 400gp
- Cracked Dusty Rose Prism Ioun Stone
- +1 initiative at a cheap price
- All classes
- 500gp
- Mask of Stony Demeanor
- +10 Bluff to lie and +5 Bluff checks made to feint
- All classes
- Slot: Head
- 500gp
- Wand of Cure Light Wounds
- 50 charges of 1d8+1 at lowest
- alchemist, bard, cleric, druid, oracle, inquisitor, paladin, ranger, witch
- 750gp+
- Bracers of Armor
- Armor bonus for those who can't wear armor
- Classes without armor proficiency
- 1000gp+
- Cloak of Resistance
- Increases all saves
- All classes
- 1000gp+
- Cognizance Crystals
- Pearls of Powers for Psionic classes
- Psionic classes
- 1000gp+
- Muleback Cords
- Strength is 8 higher for carrying capacity
- Packmules (Party Item)
- Slot: Shoulders
- 1000gp
- Pathfinder Pouch
- Great for smuggling and money
- All classes (especially typical rogues)
- 1000gp
- Pearl of Power
- Prepared Casters get to reuse spells
- alchemist, cleric, druid, magus, paladin, ranger, witch, witch
- 1000gp+
- Quick Runner's Shirt
- 1/day extra move action
- All classes (especially physical classes)
- Slot: Chest
- 1000gp
- Hat of Disguise
- "1,800 gp to be a shapeshifter? Hell yes!"
- All classes (especially Rogues)
- Slot: Head
- 1800gp
- Scabbard of Vigor
- Cheap temperary +1 to +4 enhancement bonus 1/day
- Physical attackers
- Slot: Belt
- 1800gp
- Amulet of Natural Armor
- Stackable AC
- Every Class
- Slot: Head
- 2000gp+
- Gloves of Reconnaissance
- Look through up to 15ft of solid material for 10 rounds/day
- Every Class (Party Item)
- Slot: Hands
- 2000gp
- Handy Haversack
- Move action to retrieve something with no AoO
- All classes
- 2000gp
- Ring of Protection
- AC Stackable with armor
- Every Class
- Slot: Ring
- 2000gp+
- Bag of Holding
- Loot sacks
- All classes (Party Item)
- 2500gp+
- Eyes of the Eagle
- +5 to perception
- All classes
- Slot: eyes
- 2500gp
- Ring of Sustenance
- only need to sleep 2 hours
- Spellcasters
- Slot: Ring
- 2500gp
- Amulet of Mighty Fists
- Enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons
- Monks and Summoner's Eidolon
- Slot: Neck
- 4000gp+
- Belt of Mighty Constitution, Incredible Dexterity, Giant Strength
- Basically factored into CR
- Most Classes
- Slot: Belt
- 4000gp+
- Headband of Alluring Charisma, Inspired Wisdom, Vast Intelligence
- Basically factored into CR
- Most classes
- Slot: Headband
- 4000gp+
- Circlet of Persuasion
- "What's that? A head slot item that gives you +3 on all charisma based skills? That's not a headband, so it can stack with your headband of Alluring Charisma!? AND it's less than 5000 gold!?!?!?"
- "Great for bards, rogues, and other skill monkeys everywhere."
- Slot: Head
- 4500gp
- First Aid Gloves
- Any class able to use an expendable # of cure spells
- All classes
- Slot: Hands
- 4500gp
- Blinkback Belt
- Basically gives a weapon returning (quickdraw recommended)
- Any thrown weapons builds
- Slot: Belt
- 5000gp
- Dusty Rose Prism Ioun Stone
- +1 Insight bonus to AC
- All classes
- 5000gp
- Insistent Doorknocker
- Creates a door through up to 1ft of wall ceiling or floor
- All classes (Party Item)
- 5000gp
- Jingasa of the Fortunate Soldier
- +1 Luck bonus to AC and negation of crits or sneak atk 1/day. Great with Fate's Favored
- All classes
- 5000gp
- Boots of Striding and Springing
- Speed increase by 10ft, +5 bonus to jump checks
- All classes
- Slot: Feet
- 5500gp
- Boots of speed
- 10 rounds of haste/day
- Any class/build that uses a "natural or manufactured weapon"
- Slot: Feet
- 6000gp
- Eidolon Anchoring Harness
- Trade summon monster ability to keep Eidolon out after you're unconscious
- Summoner
- Slot: Eidolon's Body
- 6000gp
- Gloves of Elvenkind
- +5 spellcraft +5 concentration checks
- Spellcasters
- Slot: Hands
- 7500gp
- Snakeskin Tunic
- +1 armor bonus to AC, +2 Dex bonus, +2 bonus against poison
- Classes without armor proficiency
- Slot: Chest
- 8000gp
- Strand Prayer Beads, Lesser
- Can cast bless and cure/remove spells 1/day
- wizard, barbarian, fighter, rogue, monk, magus, summoner
- 9600gp
- Lyre of Building
- Builds buildings, tunnels, and ditches at incredible speeds
- Maximized usage when used by someone with Perform (strings) (Party Item)
- 13000gp
- Scabbard of Keen Edges
- Keen Weapon 3/day
- Physical attackers
- 16000gp
- Carpet of Flying
- Unlimited overland flight
- All classes
- 20000gp+
- Portable Hole Portable (and foldable) storage you can slap on the ground (probably also has some utility purposes)
- All classes (Party Item)
- 20000gp+
- Ring of Freedom of Movement
- No hold spells, no slow, now web, and act normally in water
- All classes
- Slot: Ring
- 20000gp
- Celestial Armor
- +3 chainmail, counts as light armor, and can cast fly 1/day
- Classes/builds with Light armor proficiency
- 22400gp
- Cloak of Displacement, Minor
- Constant 20% miss chance
- All classes
- 24000gp
- Metamagic Rod, Quicken
- Quicken 3rd level or lower spells 3/day
- All spellcasters
- 35000gp
- Strand of Prayer Beads
- Cast spells at +4 caster level, plus some smity stuff
- cleric, druid, Inquisitor, Oracle, Paladin, Ranger
- 45800gp
- Ring of Regeneration
- Fast Healing 1, immune to bleed, and regenerate limbs? Hello Piccolo ring
- Every Class
- Slot: Ring
- 90000gp
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