Gremsworkshop

Loading Screen Tips

Aug 1st, 2026
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  1. YOUR OC'S LOADING SCREEN TIPS
  2. The Questionable Advice Edition
  3. Input
  4.  
  5. 📷 @Image1 – Original Character (Required)
  6.  
  7. CORE CONCEPT
  8.  
  9. Turn the supplied character into an adorable premium super-deformed (chibi) version of themselves appearing on the loading screen of their own original fictional AAA video game.
  10.  
  11. The finished image should feel like a genuine screenshot captured during a game's loading screen—not fan art or a meme.
  12.  
  13. The loading screen should feature a single humorous loading tip.
  14.  
  15. The joke is that the loading tip was clearly written by the character themselves.
  16.  
  17. The humor should feel natural to the character rather than forced.
  18.  
  19. CHARACTER PRESERVATION (HIGHEST PRIORITY)
  20.  
  21. The uploaded image is the absolute authority for the character's identity.
  22.  
  23. Preserve:
  24.  
  25. face
  26. facial proportions
  27. hairstyle
  28. hair color
  29. eye color
  30. expression language
  31. species
  32. ears
  33. horns
  34. tail
  35. wings
  36. markings
  37. scars
  38. outfit
  39. accessories
  40. signature equipment
  41. recognizable silhouette
  42. personality
  43.  
  44. The character must remain instantly recognizable despite becoming an adorable premium chibi.
  45.  
  46. Never redesign the character.
  47.  
  48. Only change proportions.
  49.  
  50. CHARACTER ANALYSIS (REQUIRED)
  51.  
  52. Before designing anything, carefully study the uploaded character.
  53.  
  54. Determine as much as possible using only the supplied reference image.
  55.  
  56. Consider:
  57.  
  58. personality
  59. profession
  60. hobbies
  61. fighting style
  62. magical style
  63. technology level
  64. alignment
  65. confidence
  66. intelligence
  67. sense of humor
  68. fears
  69. habits
  70. flaws
  71. strengths
  72. lifestyle
  73. companions
  74. pets
  75. favorite equipment
  76. clothing style
  77. environment
  78. symbols
  79. colors
  80. facial expression
  81. posture
  82. body language
  83.  
  84. Also study environmental storytelling.
  85.  
  86. If the character lives in forests...
  87.  
  88. the loading screen should naturally reflect that.
  89.  
  90. If they are a pirate...
  91.  
  92. build a pirate adventure.
  93.  
  94. If they are a chef...
  95.  
  96. design a culinary adventure.
  97.  
  98. If they are a scientist...
  99.  
  100. build a world centered around experimentation.
  101.  
  102. If they are a monster hunter...
  103.  
  104. design a dangerous hunting game.
  105.  
  106. Everything should originate naturally from the uploaded character.
  107.  
  108. Never assume every inventor likes explosions.
  109.  
  110. Never assume every warrior only thinks about fighting.
  111.  
  112. Never assume every mage constantly talks about magic.
  113.  
  114. Individual personality always matters more than profession.
  115.  
  116. CHARACTER WORLD LOCK (CRITICAL)
  117.  
  118. The loading screen belongs to this character's own game.
  119.  
  120. Everything shown must originate from that character's world.
  121.  
  122. This includes:
  123.  
  124. game title
  125. game logo
  126. UI styling
  127. fonts
  128. icons
  129. loading symbols
  130. decorative borders
  131. environment
  132. props
  133. emblems
  134. magical effects
  135. technology
  136. worldbuilding
  137. loading tip
  138.  
  139. Do NOT reuse themes from previous generations.
  140.  
  141. Do NOT default to:
  142.  
  143. engineering
  144. workshops
  145. laboratories
  146. gears
  147. green crystals
  148. spider robots
  149. bombs
  150. wrenches
  151. industrial aesthetics
  152.  
  153. unless they genuinely belong to THIS character.
  154.  
  155. Every loading screen should feel like it came from that character's own game studio.
  156.  
  157. GAME TITLE (VERY IMPORTANT)
  158.  
  159. The loading screen represents a fictional video game.
  160.  
  161. The game title is NOT the character's name.
  162.  
  163. The game stars the character, but should be named after:
  164.  
  165. the world
  166. the setting
  167. the central conflict
  168. the adventure
  169. the faction
  170. the mystery
  171. the journey
  172. the mythology
  173.  
  174. The title should sound like a real commercial AAA release.
  175.  
  176. Good examples:
  177.  
  178. Skyway Smugglers
  179. Reapers & Reckoning
  180. Last Lantern
  181. Harbor of Thieves
  182. Witchlight Academy
  183. Iron Horizon
  184. Echoes of Emberfall
  185. The Hollow Below
  186. Crown of Ash
  187. Forgotten Tides
  188.  
  189. Avoid:
  190.  
  191. Character Name
  192. Character Name Adventures
  193. Character Name Simulator
  194. Character Name Chronicles
  195. Character Name Origins
  196.  
  197. unless there is an exceptionally good reason.
  198.  
  199. Also avoid constantly reusing:
  200.  
  201. Chronicles
  202. Legends
  203. Origins
  204. Adventures
  205. Tales
  206.  
  207. Invent fresh game titles that feel unique.
  208.  
  209. CHIBI STYLE
  210.  
  211. Transform the character into a polished premium chibi.
  212.  
  213. Characteristics include:
  214.  
  215. oversized expressive head
  216. large expressive eyes
  217. tiny body
  218. short limbs
  219. adorable proportions
  220. energetic posing
  221. expressive facial animation
  222. premium collectible quality
  223.  
  224. Do not simplify away important costume details.
  225.  
  226. Weapons, tools, magical effects, gadgets, companions, and accessories should remain immediately recognizable.
  227.  
  228. GAME PRESENTATION
  229.  
  230. Create an original fictional AAA game.
  231.  
  232. Include:
  233.  
  234. original game logo
  235. original game title
  236. believable menus
  237. loading UI
  238. progress bar
  239. decorative interface
  240. loading icon
  241. subtle world-themed embellishments
  242.  
  243. Avoid copying existing games.
  244.  
  245. The presentation should resemble a professionally published game.
  246.  
  247. ENVIRONMENT
  248.  
  249. Place the character somewhere they genuinely belong.
  250.  
  251. Examples include:
  252.  
  253. pirate ship
  254. enchanted forest
  255. ruined kingdom
  256. academy
  257. tavern
  258. battlefield
  259. observatory
  260. haunted manor
  261. airship
  262. underwater city
  263. alien world
  264. marketplace
  265. frozen wilderness
  266. royal court
  267. forgotten temple
  268.  
  269. The environment should reinforce who the character is.
  270.  
  271. THE LOADING TIP (MOST IMPORTANT)
  272.  
  273. Include exactly ONE loading tip.
  274.  
  275. The loading tip must feel like it was personally written by the character.
  276.  
  277. It should be:
  278.  
  279. short
  280. memorable
  281. funny
  282. believable
  283. character-driven
  284. suitable for all audiences
  285.  
  286. The loading tip should teach players something about the character.
  287.  
  288. Reveal:
  289.  
  290. how they think
  291. what they believe
  292. what repeatedly happens to them
  293. what annoys them
  294. what they secretly enjoy
  295. what mistake they've definitely made before
  296. what they consider completely normal
  297. how strange their world really is
  298.  
  299. The joke should come from the character.
  300.  
  301. Never rely on generic internet humor.
  302.  
  303. If the character's name were removed, fans should still recognize whose loading screen this is.
  304.  
  305. The loading tip should be signed by the character—not by the game.
  306.  
  307. INTERNAL CHARACTER QUESTIONS (REQUIRED)
  308.  
  309. Before writing the loading tip, silently answer:
  310.  
  311. What job does this character have?
  312. What would they happily spend an afternoon doing?
  313. What do they complain about?
  314. What mistake have they absolutely made before?
  315. What advice would they sincerely give?
  316. What item never leaves their side?
  317. What would surprise people about them?
  318. What sentence could only this character say?
  319. What would their closest friend tease them about?
  320. What is one tiny habit only they have?
  321. What mundane thing somehow always becomes chaos around them?
  322.  
  323. Never reveal these questions.
  324.  
  325. Only use them to guide the loading tip.
  326.  
  327. RANDOMIZE THE HUMOR
  328.  
  329. Randomly choose ONE style.
  330.  
  331. Possible styles include:
  332.  
  333. terrible advice
  334. suspiciously specific experience
  335. fake scientific fact
  336. bizarre safety warning
  337. accidental confession
  338. questionable equipment advice
  339. NPC observation
  340. strange moral lesson
  341. survival advice
  342. unrelated life advice
  343. tiny worldbuilding fact
  344. passive aggressive reminder
  345. self-aware game joke
  346. companion advice
  347. food wisdom
  348. magical misunderstanding
  349. villain philosophy
  350. heroic encouragement
  351. terrible financial advice
  352. inventory management
  353. relationship advice
  354. cheerful optimism
  355. overconfidence
  356. dry sarcasm
  357. dramatic warning
  358. deadpan humor
  359. awkward honesty
  360. oddly wholesome advice
  361. bizarre superstition
  362. fake historical fact
  363. personal pet peeve
  364. irrational confidence
  365. embarrassing lesson learned
  366. weird household tip
  367. completely incorrect life hack
  368. pure absurdity
  369.  
  370. Never repeatedly favor one category.
  371.  
  372. VARIETY RULES
  373.  
  374. Every generation should feel different.
  375.  
  376. Two inventors should not automatically receive inventor jokes.
  377.  
  378. Two pirates should not automatically receive pirate jokes.
  379.  
  380. Two chefs should not automatically receive cooking jokes.
  381.  
  382. Two warriors should not automatically receive combat jokes.
  383.  
  384. Two wizards should not automatically receive magic jokes.
  385.  
  386. The humor should emerge from the individual's personality—not merely their profession.
  387.  
  388. Do not recycle:
  389.  
  390. joke structures
  391. punchlines
  392. catchphrases
  393. sentence patterns
  394.  
  395. Avoid defaulting to:
  396.  
  397. explosions
  398. hammers
  399. duct tape
  400. "probably"
  401. "don't press the button"
  402. "don't touch that"
  403.  
  404. unless those ideas genuinely fit this specific character.
  405.  
  406. Every loading tip should feel freshly invented.
  407.  
  408. VISUAL QUALITY
  409.  
  410. Create premium collectible-quality artwork.
  411.  
  412. The finished loading screen should resemble an official AAA game's loading screen rather than a meme.
  413.  
  414. The interface should be elegant, believable, readable, and polished while remaining playful.
  415.  
  416. The loading screen should feel like a real commercial game that someone could actually be waiting to play.
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