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- trigger:
- ^You rub some (%w) on a chipped bone dagger in your (%w) hand.$
- #if (%1 = "aconite") {#var venomaff "stupidity"}
- #if (%1 = "curare") {#var venomaff "paralysis"}
- #if (%1 = "monkshood") {#var venomaff "monkshood"}
- #if (%1 = "slike") {#var venomaff "belonephobia"}
- #if (%1 = "araceae") {#var venomaff "belonephobia"}
- #if (%1 = "xentio") {#var venomaff "clumsiness"}
- #if (%1 = "kalmia") {#var venomaff "asthma"}
- #if (%1 = "strophanthus") {#var venomaff "asthma"}
- #if (%1 = "larkspur") {#var venomaff "dizzy"}
- #if (%1 = "gecko") {#var venomaff "slickness"}
- #if (%1 = "oculus") {#var venomaff "sight"}
- #if (%1 = "eurypteria") {#var venomaff "recklessness"}
- #if (%1 = "darkshade") {#var venomaff "darkshade"}
- #if (%1 = "epteth") {#var venomaff "armbroken"}
- #if (%1 = "epseth") {#var venomaff "legbroken"}
- #if (%1 = "euphorbia") {#var venomaff "nausea"}
- #if (%1 = "prefarar") {#var venomaff "prefarar"}
- #if (%1 = "vernalius") {#var venomaff "weakness"}
- ---------------------------------------------
- Trigger:
- ^There are no venoms on that item at present.$
- #gag
- #var venomaff %null
- ---------------------------------------------
- Trigger:
- ^Laying your bone dagger flat upon your palm, you flick it sharply towards @tar. The blade speeds through the air and shatters on impact, before suddenly reappearing in your hand.$
- #switch (@venomaff = "asthma") {#if (%ismember( fitness, @afflictionlist)) {#delitem afflictionlist "fitness"} {#additem afflictionlist "asthma"}} (@venomaff = "prefarar") {#if (%ismember( deaf, @afflictionlist)) {#delitem afflictionlist "deaf"} {#additem afflictionlist "sensitivity"}} (@venomaff = "armbroken") {#if (!%ismember( leftarmcrippled, @afflictionlist)) {#additem afflictionlist "leftarmcrippled"} {#additem afflictionlist "rightarmcrippled"}} (@venomaff = "leftbroken") {#if (!%ismember( rightlegcrippled, @afflictionlist)) {#additem afflictionlist "rightlegcrippled"} {#additem afflictionlist "leftlegcrippled"}} {#additem afflictionlist @venomaff}
- ---------------------------------------------
- Trigger
- ^Being careful not to poison yourself, you wipe off all the venoms from a chipped bone dagger.$
- #var venomaff %null
- ---------------------------------------------
- Alias
- Vendag
- wipe bonedagger
- #switch (!%ismember( paralysis, @afflictionlist)) {envenom bonedagger with curare} (!%ismember( stupidity, @afflictionlist)) {envenom bonedagger with aconite} (!%ismember( asthma, @afflictionlist)) {#if (@living = 1) {envenom right with kalmia} {envenom right with strophanthus}}
- flick bonedagger at @Tar
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- Alias: UNIV
- outd blank as universe
- fling universe at ground
- #if (%1 = "mog") {#var univplace "moghedu"}
- #if (%1 = "spines") {#var univplace "spinesreach"}
- #if (%1 = "dakh") {#var univplace "dakhota"}
- #if (%1 = "nit") {#var univplace "nithmia"}
- #if (%1 = "pash") {#var univplace "pash"}
- #if (%1 = "sava") {#var univplace "savannah"}
- #if (%1 = "wit") {#var univplace "withmia"}
- #if (%1 = "vash") {#var univplace "vashnar"}
- #if (%1 = "scid") {#var univplace "scidve"}
- #if (%1 = "tund") {#var univplace "tundra"}
- #if (%1 = "fars") {#var univplace "farsai"}
- #if (%1 = "loch") {#var univplace "bloodloch"}
- --------------------------
- trigger
- ^A shimmering, translucent image rises up before you, its glittering surface displaying the verdant grasslands, soaring mountains, sprawling settlements and deep blue seas of the Aetolia mainland.$
- touch @univplace
- ------------------------------
- trigger:
- ^You reach out and touch the map before you. Your surroundings spin as you melt effortlessly into the image.$
- #var univplace %null
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