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Jul 17th, 2018
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  1. trigger:
  2. ^You rub some (%w) on a chipped bone dagger in your (%w) hand.$
  3.  
  4. #if (%1 = "aconite") {#var venomaff "stupidity"}
  5. #if (%1 = "curare") {#var venomaff "paralysis"}
  6. #if (%1 = "monkshood") {#var venomaff "monkshood"}
  7. #if (%1 = "slike") {#var venomaff "belonephobia"}
  8. #if (%1 = "araceae") {#var venomaff "belonephobia"}
  9. #if (%1 = "xentio") {#var venomaff "clumsiness"}
  10. #if (%1 = "kalmia") {#var venomaff "asthma"}
  11. #if (%1 = "strophanthus") {#var venomaff "asthma"}
  12. #if (%1 = "larkspur") {#var venomaff "dizzy"}
  13. #if (%1 = "gecko") {#var venomaff "slickness"}
  14. #if (%1 = "oculus") {#var venomaff "sight"}
  15. #if (%1 = "eurypteria") {#var venomaff "recklessness"}
  16. #if (%1 = "darkshade") {#var venomaff "darkshade"}
  17. #if (%1 = "epteth") {#var venomaff "armbroken"}
  18. #if (%1 = "epseth") {#var venomaff "legbroken"}
  19. #if (%1 = "euphorbia") {#var venomaff "nausea"}
  20. #if (%1 = "prefarar") {#var venomaff "prefarar"}
  21. #if (%1 = "vernalius") {#var venomaff "weakness"}
  22.  
  23.  
  24. ---------------------------------------------
  25.  
  26. Trigger:
  27.  
  28. ^There are no venoms on that item at present.$
  29.  
  30. #gag
  31. #var venomaff %null
  32.  
  33.  
  34. ---------------------------------------------
  35.  
  36. Trigger:
  37.  
  38. ^Laying your bone dagger flat upon your palm, you flick it sharply towards @tar. The blade speeds through the air and shatters on impact, before suddenly reappearing in your hand.$
  39.  
  40. #switch (@venomaff = "asthma") {#if (%ismember( fitness, @afflictionlist)) {#delitem afflictionlist "fitness"} {#additem afflictionlist "asthma"}} (@venomaff = "prefarar") {#if (%ismember( deaf, @afflictionlist)) {#delitem afflictionlist "deaf"} {#additem afflictionlist "sensitivity"}} (@venomaff = "armbroken") {#if (!%ismember( leftarmcrippled, @afflictionlist)) {#additem afflictionlist "leftarmcrippled"} {#additem afflictionlist "rightarmcrippled"}} (@venomaff = "leftbroken") {#if (!%ismember( rightlegcrippled, @afflictionlist)) {#additem afflictionlist "rightlegcrippled"} {#additem afflictionlist "leftlegcrippled"}} {#additem afflictionlist @venomaff}
  41.  
  42.  
  43.  
  44. ---------------------------------------------
  45.  
  46. Trigger
  47.  
  48. ^Being careful not to poison yourself, you wipe off all the venoms from a chipped bone dagger.$
  49.  
  50. #var venomaff %null
  51.  
  52. ---------------------------------------------
  53.  
  54. Alias
  55.  
  56. Vendag
  57.  
  58. wipe bonedagger
  59. #switch (!%ismember( paralysis, @afflictionlist)) {envenom bonedagger with curare} (!%ismember( stupidity, @afflictionlist)) {envenom bonedagger with aconite} (!%ismember( asthma, @afflictionlist)) {#if (@living = 1) {envenom right with kalmia} {envenom right with strophanthus}}
  60. flick bonedagger at @Tar
  61.  
  62.  
  63.  
  64.  
  65. ===================================
  66. ===================================
  67. ===================================
  68. ===================================
  69. ===================================
  70. ===================================
  71. ===================================
  72. ===================================
  73. ===================================
  74. ===================================
  75. ===================================
  76.  
  77.  
  78.  
  79. Alias: UNIV
  80.  
  81. outd blank as universe
  82. fling universe at ground
  83. #if (%1 = "mog") {#var univplace "moghedu"}
  84. #if (%1 = "spines") {#var univplace "spinesreach"}
  85. #if (%1 = "dakh") {#var univplace "dakhota"}
  86. #if (%1 = "nit") {#var univplace "nithmia"}
  87. #if (%1 = "pash") {#var univplace "pash"}
  88. #if (%1 = "sava") {#var univplace "savannah"}
  89. #if (%1 = "wit") {#var univplace "withmia"}
  90. #if (%1 = "vash") {#var univplace "vashnar"}
  91. #if (%1 = "scid") {#var univplace "scidve"}
  92. #if (%1 = "tund") {#var univplace "tundra"}
  93. #if (%1 = "fars") {#var univplace "farsai"}
  94. #if (%1 = "loch") {#var univplace "bloodloch"}
  95.  
  96.  
  97.  
  98. --------------------------
  99.  
  100. trigger
  101.  
  102. ^A shimmering, translucent image rises up before you, its glittering surface displaying the verdant grasslands, soaring mountains, sprawling settlements and deep blue seas of the Aetolia mainland.$
  103.  
  104. touch @univplace
  105.  
  106. ------------------------------
  107.  
  108. trigger:
  109.  
  110. ^You reach out and touch the map before you. Your surroundings spin as you melt effortlessly into the image.$
  111.  
  112. #var univplace %null
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