DrawingJhon

Ban Hammer FE

Jul 22nd, 2020
178
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 37.85 KB | None | 0 0
  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --||            CONVERTED TO FE BY JHONXD2006
  4. --\\====================================================//--
  5.  
  6. script.Parent = owner.PlayerGui
  7.  
  8. local mouseHit = Vector3.new(0, 0, 0)
  9. local remote = Instance.new("RemoteEvent", script)
  10. remote.Name = "GGRemote"
  11. remote.OnServerEvent:Connect(function(who, wht, data)
  12.     if who ~= owner then return end
  13.     if wht == "HitPosition" then
  14.         mouseHit = data
  15.     end
  16. end)
  17.  
  18. local nls = NLS([[local remote = script.Parent:WaitForChild("GGRemote")
  19. local plr = game:GetService("Players").LocalPlayer
  20. local mouse = plr:GetMouse()
  21.  
  22. mouse.Button1Down:Connect(function()
  23.     remote:FireServer("MouseDown")
  24. end)
  25. mouse.Button1Up:Connect(function()
  26.     remote:FireServer("MouseUp")
  27. end)
  28. mouse.KeyDown:Connect(function()
  29.     remote:FireServer("KeyDown")
  30. end)
  31. mouse.KeyUp:Connect(function()
  32.     remote:FireServer("KeyUp")
  33. end)
  34. while true do
  35.     remote:FireServer("HitPosition", mouse.Hit.Position)
  36.     wait()
  37. end]], script)
  38.  
  39. nls.Name = "LocalBruh"
  40. script:WaitForChild("LocalBruh")
  41. wait(0.2)
  42.  
  43. Player = owner
  44. PlayerGui = Player.PlayerGui
  45. -- Cam = workspace.CurrentCamera
  46. Backpack = Player.Backpack
  47. Character = Player.Character
  48. Humanoid = Character.Humanoid
  49. Mouse = Player:GetMouse()
  50. RootPart = Character["HumanoidRootPart"]
  51. Torso = Character["Torso"]
  52. Head = Character["Head"]
  53. RightArm = Character["Right Arm"]
  54. LeftArm = Character["Left Arm"]
  55. RightLeg = Character["Right Leg"]
  56. LeftLeg = Character["Left Leg"]
  57. RootJoint = RootPart["RootJoint"]
  58. Neck = Torso["Neck"]
  59. RightShoulder = Torso["Right Shoulder"]
  60. LeftShoulder = Torso["Left Shoulder"]
  61. RightHip = Torso["Right Hip"]
  62. LeftHip = Torso["Left Hip"]
  63. local sick = Instance.new("Sound",Character)
  64. sick.SoundId = "rbxassetid://853707984"
  65. sick.Looped = true
  66. sick.Pitch = 1
  67. sick.Volume = 1
  68. sick:Play()
  69.  
  70. IT = Instance.new
  71. CF = CFrame.new
  72. VT = Vector3.new
  73. RAD = math.rad
  74. C3 = Color3.new
  75. UD2 = UDim2.new
  76. BRICKC = BrickColor.new
  77. ANGLES = CFrame.Angles
  78. EULER = CFrame.fromEulerAnglesXYZ
  79. COS = math.cos
  80. ACOS = math.acos
  81. SIN = math.sin
  82. ASIN = math.asin
  83. ABS = math.abs
  84. MRANDOM = math.random
  85. FLOOR = math.floor
  86.  
  87. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  88.     local NEWMESH = IT(MESH)
  89.     if MESH == "SpecialMesh" then
  90.         NEWMESH.MeshType = MESHTYPE
  91.         if MESHID ~= "nil" and MESHID ~= "" then
  92.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  93.         end
  94.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  95.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  96.         end
  97.     end
  98.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  99.     NEWMESH.Scale = SCALE
  100.     NEWMESH.Parent = PARENT
  101.     return NEWMESH
  102. end
  103.  
  104. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  105.     local NEWPART
  106.     local success, err = pcall(function()
  107.     NEWPART = IT("Part")
  108.     NEWPART.formFactor = FORMFACTOR
  109.     NEWPART.Reflectance = REFLECTANCE
  110.     NEWPART.Transparency = TRANSPARENCY
  111.     NEWPART.CanCollide = false
  112.     NEWPART.Locked = true
  113.     NEWPART.Anchored = true
  114.     if ANCHOR == false then
  115.         NEWPART.Anchored = false
  116.     end
  117.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  118.     NEWPART.Name = NAME
  119.     NEWPART.Size = SIZE
  120.     NEWPART.Position = Torso.Position
  121.     NEWPART.Material = MATERIAL
  122.     NEWPART:BreakJoints()
  123.     NEWPART.Parent = PARENT
  124.     end)
  125.     if success then
  126.         return NEWPART
  127.     else
  128.         local NEWPART
  129.         local success, err = pcall(function()
  130.             NEWPART = IT("WedgePart")
  131.     NEWPART.formFactor = FORMFACTOR
  132.     NEWPART.Reflectance = REFLECTANCE
  133.     NEWPART.Transparency = TRANSPARENCY
  134.     NEWPART.CanCollide = false
  135.     NEWPART.Locked = true
  136.     NEWPART.Anchored = true
  137.     if ANCHOR == false then
  138.         NEWPART.Anchored = false
  139.     end
  140.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  141.     NEWPART.Name = NAME
  142.     NEWPART.Size = SIZE
  143.     NEWPART.Position = Torso.Position
  144.     NEWPART.Material = MATERIAL
  145.     NEWPART:BreakJoints()
  146.     NEWPART.Parent = PARENT
  147.         end)
  148.         if success then
  149.             return NEWPART
  150.         else
  151.             local d = Instance.new("SpawnPoint", game.ReplicatedStorage)
  152.             return d
  153.         end
  154.     end
  155. end
  156.  
  157. --//=================================\\
  158. --||          CUSTOMIZATION
  159. --\\=================================//
  160.  
  161. Player_Size = 1 --Size of the player.
  162. Animation_Speed = 3
  163. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  164.  
  165. local Speed = 16
  166. local Effects2 = {}
  167.  
  168. --//=================================\\
  169. --||      END OF CUSTOMIZATION
  170. --\\=================================//
  171.  
  172.     local function weldBetween(a, b)
  173.         local weldd = Instance.new("ManualWeld")
  174.         weldd.Part0 = a
  175.         weldd.Part1 = b
  176.         weldd.C0 = CFrame.new()
  177.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  178.         weldd.Parent = a
  179.         return weldd
  180.     end
  181.  
  182. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  183. pcall(function()
  184. local acs = Instance.new("Part")
  185. acs.CanCollide = false
  186. acs.Anchored = false
  187. acs.Size = Vector3.new(0,0,0)
  188. acs.CFrame = attachmentpart.CFrame
  189. acs.Parent = Character
  190. acs.BrickColor = color
  191.     local meshs = Instance.new("SpecialMesh")
  192.     meshs.MeshId = mesh
  193.     meshs.TextureId = texture
  194.     meshs.Parent = acs
  195.     meshs.Scale = scale
  196.     meshs.Offset = offset
  197. weldBetween(attachmentpart,acs)
  198. end)
  199. end
  200.  
  201. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  202. if TYPE == "Gem" then
  203.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  204.     acs.Anchored = false
  205.     acs.CanCollide = false
  206.     acs.CFrame = PART.CFrame
  207.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  208. weldBetween(PART,acs)
  209. elseif TYPE == "Skull" then
  210.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  211.     acs.Anchored = false
  212.     acs.CanCollide = false
  213.     acs.CFrame = PART.CFrame
  214.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  215. weldBetween(PART,acs)
  216. elseif TYPE == "Eye" then
  217.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  218.     acs.Anchored = false
  219.     acs.CanCollide = false
  220.     acs.CFrame = PART.CFrame
  221.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  222. weldBetween(PART,acs)
  223. end
  224. end
  225.  
  226. --//=================================\\
  227. --||          USEFUL VALUES
  228. --\\=================================//
  229.  
  230. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  232. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  233. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  234. local CHANGEDEFENSE = 0
  235. local CHANGEDAMAGE = 0
  236. local CHANGEMOVEMENT = 0
  237. local ANIM = "Idle"
  238. local ATTACK = false
  239. local EQUIPPED = false
  240. local HOLD = false
  241. local COMBO = 1
  242. local Rooted = false
  243. local SINE = 0
  244. local KEYHOLD = false
  245. local CHANGE = 2 / Animation_Speed
  246. local WALKINGANIM = false
  247. local WALK = 0
  248. local VALUE1 = false
  249. local HITFLOOR = nil
  250. local VALUE2 = false
  251. local ROBLOXIDLEANIMATION = IT("Animation")
  252. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  253. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  254. --ROBLOXIDLEANIMATION.Parent = Humanoid
  255. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  256. WEAPONGUI.Name = "Weapon GUI"
  257. local Weapon = IT("Model")
  258. Weapon.Name = "Adds"
  259. local Delete = IT("Model",Character)
  260. Delete.Name = "Banlist"
  261. local Effects = IT("Folder", Weapon)
  262. Effects.Name = "Effects"
  263. local ANIMATOR = Humanoid.Animator
  264. local ANIMATE = Character.Animate
  265. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  266. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  267. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  268. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  269. local UNANCHOR = true
  270.  
  271. local SKILLTEXTCOLOR = C3(0,0,0)
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276.  
  277. --//=================================\\
  278. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  279. --\\=================================//
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294.     tf = tf + s
  295.     if tf >= frame then
  296.         if allowframeloss then
  297.             script.ArtificialHB:Fire()
  298.             lastframe = tick()
  299.         else
  300.             for i = 1, math.floor(tf / frame) do
  301.                 script.ArtificialHB:Fire()
  302.             end
  303.         lastframe = tick()
  304.         end
  305.         if tossremainder then
  306.             tf = 0
  307.         else
  308.             tf = tf - frame * math.floor(tf / frame)
  309.         end
  310.     end
  311. end)
  312.  
  313. --//=================================\\
  314. --\\=================================//
  315.  
  316.  
  317.  
  318.  
  319.  
  320. --//=================================\\
  321. --||          SOME FUNCTIONS
  322. --\\=================================//
  323.  
  324. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  325.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  326. end
  327.  
  328. function PositiveAngle(NUMBER)
  329.     if NUMBER >= 0 then
  330.         NUMBER = 0
  331.     end
  332.     return NUMBER
  333. end
  334.  
  335. function NegativeAngle(NUMBER)
  336.     if NUMBER <= 0 then
  337.         NUMBER = 0
  338.     end
  339.     return NUMBER
  340. end
  341.  
  342. function Swait(NUMBER)
  343.     if NUMBER == 0 or NUMBER == nil then
  344.         ArtificialHB.Event:wait()
  345.     else
  346.         for i = 1, NUMBER do
  347.             ArtificialHB.Event:wait()
  348.         end
  349.     end
  350. end
  351.  
  352. function QuaternionFromCFrame(cf)
  353.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354.     local trace = m00 + m11 + m22
  355.     if trace > 0 then
  356.         local s = math.sqrt(1 + trace)
  357.         local recip = 0.5 / s
  358.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359.     else
  360.         local i = 0
  361.         if m11 > m00 then
  362.             i = 1
  363.         end
  364.         if m22 > (i == 0 and m00 or m11) then
  365.             i = 2
  366.         end
  367.         if i == 0 then
  368.             local s = math.sqrt(m00 - m11 - m22 + 1)
  369.             local recip = 0.5 / s
  370.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371.         elseif i == 1 then
  372.             local s = math.sqrt(m11 - m22 - m00 + 1)
  373.             local recip = 0.5 / s
  374.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375.         elseif i == 2 then
  376.             local s = math.sqrt(m22 - m00 - m11 + 1)
  377.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378.         end
  379.     end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383.     local xs, ys, zs = x + x, y + y, z + z
  384.     local wx, wy, wz = w * xs, w * ys, w * zs
  385.     local xx = x * xs
  386.     local xy = x * ys
  387.     local xz = x * zs
  388.     local yy = y * ys
  389.     local yz = y * zs
  390.     local zz = z * zs
  391.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396.     local startInterp, finishInterp;
  397.     if cosTheta >= 0.0001 then
  398.         if (1 - cosTheta) > 0.0001 then
  399.             local theta = ACOS(cosTheta)
  400.             local invSinTheta = 1 / SIN(theta)
  401.             startInterp = SIN((1 - t) * theta) * invSinTheta
  402.             finishInterp = SIN(t * theta) * invSinTheta
  403.         else
  404.             startInterp = 1 - t
  405.             finishInterp = t
  406.         end
  407.     else
  408.         if (1 + cosTheta) > 0.0001 then
  409.             local theta = ACOS(-cosTheta)
  410.             local invSinTheta = 1 / SIN(theta)
  411.             startInterp = SIN((t - 1) * theta) * invSinTheta
  412.             finishInterp = SIN(t * theta) * invSinTheta
  413.         else
  414.             startInterp = t - 1
  415.             finishInterp = t
  416.         end
  417.     end
  418.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422.     local qa = {QuaternionFromCFrame(a)}
  423.     local qb = {QuaternionFromCFrame(b)}
  424.     local ax, ay, az = a.x, a.y, a.z
  425.     local bx, by, bz = b.x, b.y, b.z
  426.     local _t = 1 - t
  427.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431.     local frame = IT("Frame")
  432.     frame.BackgroundTransparency = TRANSPARENCY
  433.     frame.BorderSizePixel = BORDERSIZEPIXEL
  434.     frame.Position = POSITION
  435.     frame.Size = SIZE
  436.     frame.BackgroundColor3 = COLOR
  437.     frame.BorderColor3 = BORDERCOLOR
  438.     frame.Name = NAME
  439.     frame.Parent = PARENT
  440.     return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444.     local label = IT("TextLabel")
  445.     label.BackgroundTransparency = 1
  446.     label.Size = UD2(1, 0, 1, 0)
  447.     label.Position = UD2(0, 0, 0, 0)
  448.     label.TextColor3 = TEXTCOLOR
  449.     label.TextStrokeTransparency = STROKETRANSPARENCY
  450.     label.TextTransparency = TRANSPARENCY
  451.     label.FontSize = TEXTFONTSIZE
  452.     label.Font = TEXTFONT
  453.     label.BorderSizePixel = BORDERSIZEPIXEL
  454.     label.TextScaled = false
  455.     label.Text = TEXT
  456.     label.Name = NAME
  457.     label.Parent = PARENT
  458.     return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467.     local NEWWELD = IT(TYPE)
  468.     NEWWELD.Part0 = PART0
  469.     NEWWELD.Part1 = PART1
  470.     NEWWELD.C0 = C0
  471.     NEWWELD.C1 = C1
  472.     NEWWELD.Parent = PARENT
  473.     return NEWWELD
  474. end
  475.  
  476. local SOUND = IT("Sound",nil)
  477.  
  478. function CreateSound(ID, PARENT, VOLUME, PITCH)
  479.     local NEWSOUND = nil
  480.     coroutine.resume(coroutine.create(function()
  481.         NEWSOUND = SOUND:Clone()
  482.         NEWSOUND.Parent = PARENT
  483.         NEWSOUND.Volume = VOLUME
  484.         NEWSOUND.Pitch = PITCH
  485.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  486.         Swait()
  487.         NEWSOUND:play()
  488.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  489.     end))
  490.     return NEWSOUND
  491. end
  492.  
  493. function CFrameFromTopBack(at, top, back)
  494.     local right = top:Cross(back)
  495.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  496. end
  497.  
  498. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  499.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  500.     local mesh = IT("SpecialMesh",wave)
  501.     mesh.MeshType = "FileMesh"
  502.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  503.     mesh.Scale = SIZE
  504.     mesh.Offset = VT(0,0,-SIZE.X/8)
  505.     wave.CFrame = CFRAME
  506.     coroutine.resume(coroutine.create(function(PART)
  507.         for i = 1, WAIT do
  508.             Swait()
  509.             mesh.Scale = mesh.Scale + GROW
  510.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  511.             if DOESROT == true then
  512.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  513.             end
  514.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  515.             if wave.Transparency > 0.99 then
  516.                 wave:remove()
  517.             end
  518.         end
  519.     end))
  520. end
  521.  
  522. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  523.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  524.     local mesh = IT("SpecialMesh",wave)
  525.     mesh.MeshType = "Sphere"
  526.     mesh.Scale = SIZE
  527.     mesh.Offset = VT(0,0,0)
  528.     wave.CFrame = CFRAME
  529.     coroutine.resume(coroutine.create(function(PART)
  530.         for i = 1, WAIT do
  531.             Swait()
  532.             mesh.Scale = mesh.Scale + GROW
  533.             wave.Transparency = wave.Transparency + (1/WAIT)
  534.             if wave.Transparency > 0.99 then
  535.                 wave:remove()
  536.             end
  537.         end
  538.     end))
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542.     if TYPE == "Cyl" then
  543.         local MSH = IT("CylinderMesh",PART)
  544.     elseif TYPE == "Ball" then
  545.         local MSH = IT("SpecialMesh",PART)
  546.         MSH.MeshType = "Sphere"
  547.     elseif TYPE == "Wedge" then
  548.         local MSH = IT("SpecialMesh",PART)
  549.         MSH.MeshType = "Wedge"
  550.     end
  551. end
  552.  
  553. function CheckTableForString(Table, String)
  554.     for i, v in pairs(Table) do
  555.         if string.find(string.lower(String), string.lower(v)) then
  556.             return true
  557.         end
  558.     end
  559.     return false
  560. end
  561.  
  562. function CheckIntangible(Hit)
  563.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  564.     if Hit and Hit.Parent then
  565.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  566.             return true
  567.         end
  568.     end
  569.     return false
  570. end
  571.  
  572. Debris = game:GetService("Debris")
  573.  
  574. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  575.     local Direction = CFrame.new(StartPos, Vec).lookVector
  576.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  577.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  578.     if RayHit and CheckIntangible(RayHit) then
  579.         if DelayIfHit then
  580.             wait()
  581.         end
  582.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  583.     end
  584.     return RayHit, RayPos, RayNormal
  585. end
  586.  
  587. function turnto(position)
  588.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  589. end
  590.  
  591. --//=================================\\
  592. --||         WEAPON CREATION
  593. --\\=================================//
  594.  
  595. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  596. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  597. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  598.  
  599. for _, c in pairs(Weapon:GetChildren()) do
  600.     if c.ClassName == "Part" then
  601.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  602.     end
  603. end
  604.  
  605. Weapon.Parent = Character
  606.  
  607. Humanoid.Died:connect(function()
  608.     ATTACK = true
  609. end)
  610.  
  611. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  612. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  613.  
  614. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  615. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  616.  
  617. --//=================================\\
  618. --||            DAMAGING
  619. --\\=================================//
  620.  
  621. function BAN(CHARACTER)
  622.     local BANFOLDER = IT("Folder",Effects)
  623.     local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  624.     naeeym2.AlwaysOnTop = false
  625.     naeeym2.Size = UDim2.new(5,35,2,35)
  626.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  627.     naeeym2.Name = "AAAA"
  628.     local tecks2 = Instance.new("TextLabel",naeeym2)
  629.     tecks2.BackgroundTransparency = 1
  630.     tecks2.TextScaled = true
  631.     tecks2.BorderSizePixel = 0
  632.     tecks2.Text = "BANNED"
  633.     tecks2.Font = "Code"
  634.     tecks2.TextSize = 30
  635.     tecks2.TextStrokeTransparency = 1
  636.     tecks2.TextColor3 = Color3.new(1,0,0)
  637.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  638.     tecks2.Size = UDim2.new(1,0,0.5,0)
  639.     tecks2.Parent = naeeym2
  640.     for i,v in ipairs(CHARACTER:GetChildren()) do
  641.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  642.             if v.Name ~= "HumanoidRootPart" then
  643.                 local BOD
  644.                 local success, err = pcall(function()
  645.                     BOD = v:Clone()
  646.                 end)
  647.                 if not success then
  648.                     BOD = Instance.new("SpawnLocation", game.ReplicatedStorage)
  649.                 end
  650.                 BOD.CanCollide = false
  651.                 BOD.Anchored = true
  652.                 BOD.CFrame = v.CFrame
  653.                 BOD.Parent = BANFOLDER
  654.                 BOD.Material = "Neon"
  655.                 BOD.Color = C3(1,0,0)
  656.                 if BOD:FindFirstChildOfClass("Decal") then
  657.                     BOD:FindFirstChildOfClass("Decal"):remove()
  658.                 end
  659.                 if BOD.Name == "Head" then
  660.                     naeeym2.Adornee = BOD
  661.                 end
  662.                 if BOD.ClassName == "MeshPart" then
  663.                     BOD.TextureID = ""
  664.                 end
  665.             end
  666.         end
  667.     end
  668.     CHARACTER:remove()
  669.     coroutine.resume(coroutine.create(function()
  670.         for i = 1, 50 do
  671.             Swait()
  672.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  673.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  674.                     v.Transparency = 1
  675.                 end
  676.                 naeeym2.Enabled = false
  677.             end
  678.             Swait()
  679.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  680.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  681.                     v.Transparency = 0
  682.                 end
  683.                 naeeym2.Enabled = true
  684.             end
  685.         end
  686.         BANFOLDER:remove()
  687.     end))
  688. end
  689.  
  690. function BANNEAREST(POS,RANGE)
  691.     for i,v in ipairs(workspace:GetChildren()) do
  692.     local body = v:GetChildren()
  693.         for part = 1, #body do
  694.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  695.                 if(body[part].Position - POS).Magnitude < RANGE then
  696.                     if v:FindFirstChildOfClass("Humanoid") then
  697.                         BAN(v)
  698.                         if game.Players:FindFirstChild(v.Name) then
  699.                             local Value = IT("BoolValue",Delete)
  700.                             Value.Name = v.Name
  701.                         end
  702.                     end
  703.                 end
  704.             end
  705.         end
  706.     end
  707. end
  708.  
  709. --//=================================\\
  710. --||    ATTACK FUNCTIONS AND STUFF
  711. --\\=================================//
  712.  
  713. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  714.     if FLOOR ~= nil then
  715.         coroutine.resume(coroutine.create(function()
  716.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  717.             PART.CFrame = CF(POSITION)
  718.             for i = 1, 45 do
  719.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  720.                 RingPiece.Material = FLOOR.Material
  721.                 RingPiece.Color = FLOOR.Color
  722.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  723.                 Debris:AddItem(RingPiece,SWAIT/100)
  724.             end
  725.             PART:remove()
  726.         end))
  727.     end
  728. end
  729.  
  730. function BANSLAM()
  731.     ATTACK = true
  732.     Rooted = false
  733.     repeat
  734.         for i=0, 0.2, 0.1 / Animation_Speed do
  735.             Swait()
  736.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  737.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  738.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  739.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  740.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  741.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  742.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  743.         end
  744.         for i=0, 0.08, 0.1 / Animation_Speed do
  745.             Swait()
  746.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  747.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  748.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  751.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  752.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  753.         end
  754.         for i=0, 0.08, 0.1 / Animation_Speed do
  755.             Swait()
  756.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  757.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  758.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  759.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  760.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  761.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  762.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  763.         end
  764.         CreateSound("147722910", owner.Character, 10, 1)
  765.         BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  766.         if HITFLOOR ~= nil then
  767.             CreateSound("289842971", owner.Character, 10, 1)
  768.             CreateSound("289842971", owner.Character, 10, 1)
  769.             CreateSound("289842971", owner.Character, 10, 1)
  770.             CreateSound("289842971", owner.Character, 10, 1)
  771.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  772.         end
  773.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  774.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  775.         for i=0, 0.1, 0.1 / Animation_Speed do
  776.             Swait()
  777.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  778.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  779.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  780.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  781.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  782.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  783.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  784.         end
  785.         if HOLD == true then
  786.             for i=0, 0.08, 0.1 / Animation_Speed do
  787.                 Swait()
  788.                 if HOLD == false then
  789.                     break
  790.                 end
  791.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  792.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  793.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  794.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  795.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  796.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  797.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  798.             end
  799.         end
  800.     until HOLD == false
  801.     for i=0, 1, 0.1 / Animation_Speed do
  802.         Swait()
  803.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  804.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  805.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  806.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  807.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  808.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  809.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  810.     end
  811.     for i=0, 5, 0.1 / Animation_Speed do
  812.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  813.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  814.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  815.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  816.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  817.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  819.     end
  820.     ATTACK = false
  821.     Rooted = false
  822. end
  823.  
  824. --//=================================\\
  825. --||      ASSIGN THINGS TO KEYS
  826. --\\=================================//
  827.  
  828. function MouseDown(Mouse)
  829.     HOLD = true
  830.     if ATTACK == false then
  831.         BANSLAM()
  832.     end
  833. end
  834.  
  835. function MouseUp(Mouse)
  836. HOLD = false
  837. end
  838.  
  839. function KeyDown(Key)
  840.     KEYHOLD = true
  841.     if Key == "b" and ATTACK == false then
  842.         local pos = RootPart.Position
  843.         RootPart.CFrame = CF(mouseHit+VT(0,3,0))
  844.         CreateSound("769380905", Torso, 10, 1)
  845.     end
  846.  
  847.     if Key == "t" then
  848.         CreateSound("1058417264", Head, 10, 1)
  849.         Delete:ClearAllChildren()
  850.     end
  851. end
  852.  
  853. function KeyUp(Key)
  854.     KEYHOLD = false
  855. end
  856.  
  857.     remote.OnServerEvent:connect(function(who,wht,data)
  858.         if wht == "MouseDown" then
  859.             MouseDown()
  860.         elseif wht == "MouseUp" then
  861.             MouseUp()
  862.         elseif wht == "KeyDown" then
  863.             KeyDown(data)
  864.         elseif wht == "KeyUp" then
  865.             KeyUp(data)
  866.         end
  867.     end)
  868.  
  869. --//=================================\\
  870. --\\=================================//
  871.  
  872.  
  873. function unanchor()
  874.     if UNANCHOR == true then
  875.         g = Character:GetChildren()
  876.         for i = 1, #g do
  877.             if g[i].ClassName == "Part" then
  878.                 g[i].Anchored = false
  879.             end
  880.         end
  881.     end
  882. end
  883.  
  884.  
  885. --//=================================\\
  886. --||    WRAP THE WHOLE SCRIPT UP
  887. --\\=================================//
  888.  
  889. Humanoid.Changed:connect(function(Jump)
  890.     if Jump == "Jump" and (Disable_Jump == true) then
  891.         Humanoid.Jump = false
  892.     end
  893. end)
  894.  
  895. Speed = 23
  896.  
  897. while Character.Parent ~= nil do
  898.     Swait()
  899.     ANIMATE.Parent = nil
  900.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  901.     IDLEANIMATION:Play()
  902.     SINE = SINE + CHANGE
  903.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  904.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  905.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  906.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  907.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  908.     if ATTACK == false then
  909.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  910.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  911.     end
  912.     if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  913.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  914.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  915.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  916.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  917.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  918.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  919.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  920.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  921.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  922.     end
  923.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  924.         ANIM = "Jump"
  925.         if ATTACK == false then
  926.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  927.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  928.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  929.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  930.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  931.            end
  932.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  933.         ANIM = "Fall"
  934.         if ATTACK == false then
  935.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  937.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  939.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  940.         end
  941.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  942.         ANIM = "Idle"
  943.         if ATTACK == false then
  944.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  947.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949.         end
  950.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  951.         ANIM = "Walk"
  952.         WALK = WALK + 1 / Animation_Speed
  953.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  954.             WALK = 0
  955.             if WALKINGANIM == true then
  956.                 WALKINGANIM = false
  957.             elseif WALKINGANIM == false then
  958.                 WALKINGANIM = true
  959.             end
  960.         end
  961.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  962.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  963.         if ATTACK == false then
  964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  967.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  968.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  969.         end
  970.     end
  971.     unanchor()
  972.     Humanoid.MaxHealth = "inf"
  973.     Humanoid.Health = "inf"
  974.     if Rooted == false then
  975.         Disable_Jump = false
  976.         Humanoid.WalkSpeed = Speed
  977.     elseif Rooted == true then
  978.         Disable_Jump = true
  979.         Humanoid.WalkSpeed = 0
  980.     end
  981.     local MATHS = {"0","1"}
  982.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  983.     Humanoid.PlatformStand = false
  984.     local GAME = game.Players:GetChildren()
  985.         for PLAYER = 1, #GAME do
  986.         local PLAY = GAME[PLAYER]
  987.         if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  988.             PLAY.Character:remove()
  989.         end
  990.     end
  991. end
  992.  
  993. --//=================================\\
  994. --\\=================================//
  995.  
  996.  
  997.  
  998.  
  999.  
  1000. --//====================================================\\--
  1001. --||                     END OF SCRIPT
  1002. --\\====================================================//--
Add Comment
Please, Sign In to add comment