hello173

my cursors.io level

May 12th, 2018
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  1. class Level? : public Level { public: Level?() : Level(200, 150){} void OnInit(){ std::vector wallByColor[7]; wallByColor[4].push_back(AddObject(new ObjWall(40, 0, 10, 40, 0x99FFFF))); wallByColor[3].push_back(AddObject(new ObjWall(50, 0, 10, 40, 0xFFFF99))); wallByColor[2].push_back(AddObject(new ObjWall(60, 0, 10, 40, 0x9999FF))); wallByColor[1].push_back(AddObject(new ObjWall(70, 0, 10, 40, 0xFF9999))); AddObject(new ObjWall(200, 0, 10, 60, 0x000000)); AddObject(new ObjWall(250, 0, 10, 60, 0x000000)); AddObject(new ObjWall(300, 0, 10, 60, 0x000000)); AddObject(new ObjWall(350, 0, 10, 60, 0x000000)); AddObject(new ObjWall(0, 40, 80, 10, 0x000000)); wallByColor[5].push_back(AddObject(new ObjWall(210, 40, 20, 10, 0xFF99FF))); wallByColor[6].push_back(AddObject(new ObjWall(230, 40, 20, 10, 0x3333FF))); wallByColor[5].push_back(AddObject(new ObjWall(260, 40, 20, 10, 0xFF99FF))); wallByColor[6].push_back(AddObject(new ObjWall(280, 40, 20, 10, 0x3333FF))); wallByColor[5].push_back(AddObject(new ObjWall(310, 40, 20, 10, 0xFF99FF))); wallByColor[6].push_back(AddObject(new ObjWall(330, 40, 20, 10, 0x3333FF))); wallByColor[5].push_back(AddObject(new ObjWall(360, 40, 20, 10, 0xFF99FF))); wallByColor[6].push_back(AddObject(new ObjWall(380, 40, 20, 10, 0x3333FF))); wallByColor[6].push_back(AddObject(new ObjWall(40, 50, 10, 40, 0x3333FF))); AddObject(new ObjWall(0, 90, 50, 10, 0x000000)); wallByColor[6].push_back(AddObject(new ObjWall(40, 100, 10, 40, 0x3333FF))); AddObject(new ObjWall(0, 140, 50, 10, 0x000000)); AddObject(new ObjAreaCounter(wallByColor[1], 360, 0, 40, 40, 1, 0xFF9999)); AddObject(new ObjAreaCounter(wallByColor[2], 310, 0, 40, 40, 1, 0x9999FF)); AddObject(new ObjAreaCounter(wallByColor[3], 260, 0, 40, 40, 1, 0xFFFF99)); AddObject(new ObjAreaCounter(wallByColor[4], 210, 0, 40, 40, 1, 0x99FFFF)); AddObject(new ObjAreaCounter(wallByColor[5], 210, 40, 40, 20, 1, 0xFF99FF)); AddObject(new ObjAreaCounter(wallByColor[5], 260, 40, 40, 20, 1, 0xFF99FF)); AddObject(new ObjAreaCounter(wallByColor[5], 310, 40, 40, 20, 1, 0xFF99FF)); AddObject(new ObjAreaCounter(wallByColor[5], 360, 40, 40, 20, 1, 0xFF99FF)); AddObject(new ObjAreaCounter(wallByColor[6], 0, 0, 70, 40, 1, 0x3333FF)); AddObject(new ObjClickBox(wallByColor[6], 5, 55, 30, 30, 5, 1000, 0x3333FF)); AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 0, 100, 40, 40)); } };
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