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Aug 14th, 2017
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  1.  
  2. wait(3)
  3. wait(1 / 60)
  4. Effects = { }
  5. local debugIt = false
  6. local Player = game.Players.localPlayer
  7. local Character = Player.Character
  8. Character.Archivable=true
  9. local FCharacter = Character:Clone()
  10. Character.Archivable=false
  11. local Humanoid = Character.Humanoid
  12. local Mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Head = Character.Head
  18. local Torso = Character.Torso
  19. local Camera = game.Workspace.CurrentCamera
  20. local RootPart = Character.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local attack = false
  23. local Anim = 'Idle'
  24. local attacktype = 1
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local Create = LoadLibrary("RbxUtility").Create
  30.  
  31. local m = Create("Model"){
  32. Parent = Character,
  33. Name = "WeaponModel",
  34. }
  35.  
  36. Humanoid.Animator.Parent = nil
  37. Character.Animate.Parent = nil
  38.  
  39. local newMotor = function(part0, part1, c0, c1)
  40. local w = Create('Weld'){
  41. Parent = part0,
  42. Part0 = part0,
  43. Part1 = part1,
  44. C0 = c0,
  45. C1 = c1,
  46. }
  47. return w
  48. end
  49.  
  50. function clerp(a, b, t)
  51. return a:lerp(b, t)
  52. end
  53.  
  54. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  56.  
  57. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  58. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  59. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  60. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  61. RootJoint.C1 = CFrame.new(0, 0, 0)
  62. RootJoint.C0 = CFrame.new(0, 0, 0)
  63. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  64. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  65.  
  66. local rarmc1 = RW.C1
  67. local larmc1 = LW.C1
  68. local rlegc1 = RH.C1
  69. local llegc1 = LH.C1
  70.  
  71. local resetc1 = false
  72.  
  73. function PlayAnimationFromTable(table, speed, bool)
  74. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  75. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  76. RW.C0 = clerp(RW.C0, table[3], speed)
  77. LW.C0 = clerp(LW.C0, table[4], speed)
  78. RH.C0 = clerp(RH.C0, table[5], speed)
  79. LH.C0 = clerp(LH.C0, table[6], speed)
  80. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  81. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  82. if bool == true then
  83. if resetc1 == false then
  84. resetc1 = true
  85. RootJoint.C1 = RootJoint.C1
  86. Torso.Neck.C1 = Torso.Neck.C1
  87. RW.C1 = rarmc1
  88. LW.C1 = larmc1
  89. RH.C1 = rlegc1
  90. LH.C1 = llegc1
  91. end
  92. end
  93. end
  94.  
  95. ArtificialHB = Create("BindableEvent", script){
  96. Parent = script,
  97. Name = "Heartbeat",
  98. }
  99.  
  100. script:WaitForChild("Heartbeat")
  101.  
  102. frame = 1 / 30
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.Heartbeat:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. function swait(num)
  130. if num == 0 or num == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 0, num do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138.  
  139. function RemoveOutlines(part)
  140. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  141. end
  142.  
  143. CFuncs = {
  144. ["Part"] = {
  145. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  146. local Part = Create("Part"){
  147. Parent = Parent,
  148. Reflectance = Reflectance,
  149. Transparency = Transparency,
  150. CanCollide = false,
  151. Locked = true,
  152. BrickColor = BrickColor.new(tostring(BColor)),
  153. Name = Name,
  154. Size = Size,
  155. Material = Material,
  156. }
  157. RemoveOutlines(Part)
  158. return Part
  159. end;
  160. };
  161.  
  162. ["Mesh"] = {
  163. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  164. local Msh = Create(Mesh){
  165. Parent = Part,
  166. Offset = OffSet,
  167. Scale = Scale,
  168. }
  169. if Mesh == "SpecialMesh" then
  170. Msh.MeshType = MeshType
  171. Msh.MeshId = MeshId
  172. end
  173. return Msh
  174. end;
  175. };
  176.  
  177. ["Mesh"] = {
  178. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  179. local Msh = Create(Mesh){
  180. Parent = Part,
  181. Offset = OffSet,
  182. Scale = Scale,
  183. }
  184. if Mesh == "SpecialMesh" then
  185. Msh.MeshType = MeshType
  186. Msh.MeshId = MeshId
  187. end
  188. return Msh
  189. end;
  190. };
  191.  
  192. ["Weld"] = {
  193. Create = function(Parent, Part0, Part1, C0, C1)
  194. local Weld = Create("Weld"){
  195. Parent = Parent,
  196. Part0 = Part0,
  197. Part1 = Part1,
  198. C0 = C0,
  199. C1 = C1,
  200. }
  201. return Weld
  202. end;
  203. };
  204.  
  205. ["Sound"] = {
  206. Create = function(id, par, vol, pit)
  207. coroutine.resume(coroutine.create(function()
  208. local S = Create("Sound"){
  209. Volume = vol,
  210. Pitch = pit or 1,
  211. SoundId = id,
  212. Parent = par or workspace,
  213. }
  214. wait()
  215. S:play()
  216. game:GetService("Debris"):AddItem(S, 6)
  217. end))
  218. end;
  219. };
  220.  
  221. ["ParticleEmitter"] = {
  222. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  223. local fp = Create("ParticleEmitter"){
  224. Parent = Parent,
  225. Color = ColorSequence.new(Color1, Color2),
  226. LightEmission = LightEmission,
  227. Size = Size,
  228. Texture = Texture,
  229. Transparency = Transparency,
  230. ZOffset = ZOffset,
  231. Acceleration = Accel,
  232. Drag = Drag,
  233. LockedToPart = LockedToPart,
  234. VelocityInheritance = VelocityInheritance,
  235. EmissionDirection = EmissionDirection,
  236. Enabled = Enabled,
  237. Lifetime = LifeTime,
  238. Rate = Rate,
  239. Rotation = Rotation,
  240. RotSpeed = RotSpeed,
  241. Speed = Speed,
  242. VelocitySpread = VelocitySpread,
  243. }
  244. return fp
  245. end;
  246. };
  247.  
  248. CreateTemplate = {
  249.  
  250. };
  251. }
  252.  
  253. function rayCast(Position, Direction, Range, Ignore)
  254. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  255. end
  256.  
  257. --[[FindNearestTorso = function(pos)
  258. local list = (game.Workspace:children())
  259. local torso = nil
  260. local dist = 1000
  261. local temp, human, temp2 = nil, nil, nil
  262. for x = 1, #list do
  263. temp2 = list[x]
  264. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  265. temp = temp2:findFirstChild("Torso")
  266. human = temp2:findFirstChild("Humanoid")
  267. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  268. local dohit = true
  269. if dohit == true then
  270. torso = temp
  271. dist = (temp.Position - pos).magnitude
  272. end
  273. end
  274. end
  275. end
  276. return torso, dist
  277. end]]
  278. function FindNearestTorso(Position, Distance, SinglePlayer)
  279. if SinglePlayer then
  280. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  281. end
  282. local List = {}
  283. for i, v in pairs(workspace:GetChildren()) do
  284. if v:IsA("Model") then
  285. if v:findFirstChild("Torso") then
  286. if v ~= Character then
  287. if (v.Torso.Position - Position).magnitude <= Distance then
  288. table.insert(List, v)
  289. end
  290. end
  291. end
  292. end
  293. end
  294. return List
  295. end
  296.  
  297. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  298. if hit.Parent == nil then
  299. return
  300. end
  301. local h = hit.Parent:FindFirstChild("Humanoid")
  302. for _, v in pairs(hit.Parent:children()) do
  303. if v:IsA("Humanoid") then
  304. h = v
  305. end
  306. end
  307. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  308. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  309. if hit.Parent.DebounceHit.Value == true then
  310. return
  311. end
  312. end
  313. local c = Create("ObjectValue"){
  314. Name = "creator",
  315. Value = game:service("Players").LocalPlayer,
  316. Parent = h,
  317. }
  318. game:GetService("Debris"):AddItem(c, .5)
  319. if HitSound ~= nil and HitPitch ~= nil then
  320. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  321. end
  322. local Damage = math.random(minim, maxim)
  323. local blocked = false
  324. local block = hit.Parent:findFirstChild("Block")
  325. if block ~= nil then
  326. if block.className == "IntValue" then
  327. if block.Value > 0 then
  328. blocked = true
  329. block.Value = block.Value - 1
  330. print(block.Value)
  331. end
  332. end
  333. end
  334. if blocked == false then
  335. h.Health = h.Health - Damage
  336. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  337. else
  338. h.Health = h.Health - (Damage / 2)
  339. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  340. end
  341. if Type == "Knockdown" then
  342. local hum = hit.Parent.Humanoid
  343. hum.PlatformStand = true
  344. coroutine.resume(coroutine.create(function(HHumanoid)
  345. swait(1)
  346. HHumanoid.PlatformStand = false
  347. end), hum)
  348. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  349. local bodvol = Create("BodyVelocity"){
  350. velocity = angle * knockback,
  351. P = 5000,
  352. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  353. Parent = hit,
  354. }
  355. local rl = Create("BodyAngularVelocity"){
  356. P = 3000,
  357. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  358. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  359. Parent = hit,
  360. }
  361. game:GetService("Debris"):AddItem(bodvol, .5)
  362. game:GetService("Debris"):AddItem(rl, .5)
  363. elseif Type == "Normal" then
  364. local vp = Create("BodyVelocity"){
  365. P = 500,
  366. maxForce = Vector3.new(math.huge, 0, math.huge),
  367. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  368. }
  369. if knockback > 0 then
  370. vp.Parent = hit.Parent.Torso
  371. end
  372. game:GetService("Debris"):AddItem(vp, .5)
  373. elseif Type == "Up" then
  374. local bodyVelocity = Create("BodyVelocity"){
  375. velocity = Vector3.new(0, 20, 0),
  376. P = 5000,
  377. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  378. Parent = hit,
  379. }
  380. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  381. elseif Type == "DarkUp" then
  382. coroutine.resume(coroutine.create(function()
  383. for i = 0, 1, 0.1 do
  384. swait()
  385. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  386. end
  387. end))
  388. local bodyVelocity = Create("BodyVelocity"){
  389. velocity = Vector3.new(0, 20, 0),
  390. P = 5000,
  391. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  392. Parent = hit,
  393. }
  394. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  395. elseif Type == "Snare" then
  396. local bp = Create("BodyPosition"){
  397. P = 2000,
  398. D = 100,
  399. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  400. position = hit.Parent.Torso.Position,
  401. Parent = hit.Parent.Torso,
  402. }
  403. game:GetService("Debris"):AddItem(bp, 1)
  404. elseif Type == "Freeze" then
  405. local BodPos = Create("BodyPosition"){
  406. P = 50000,
  407. D = 1000,
  408. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409. position = hit.Parent.Torso.Position,
  410. Parent = hit.Parent.Torso,
  411. }
  412. local BodGy = Create("BodyGyro") {
  413. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  414. P = 20e+003,
  415. Parent = hit.Parent.Torso,
  416. cframe = hit.Parent.Torso.CFrame,
  417. }
  418. hit.Parent.Torso.Anchored = true
  419. coroutine.resume(coroutine.create(function(Part)
  420. swait(1.5)
  421. Part.Anchored = false
  422. end), hit.Parent.Torso)
  423. game:GetService("Debris"):AddItem(BodPos, 3)
  424. game:GetService("Debris"):AddItem(BodGy, 3)
  425. end
  426. local debounce = Create("BoolValue"){
  427. Name = "DebounceHit",
  428. Parent = hit.Parent,
  429. Value = true,
  430. }
  431. game:GetService("Debris"):AddItem(debounce, Delay)
  432. c = Create("ObjectValue"){
  433. Name = "creator",
  434. Value = Player,
  435. Parent = h,
  436. }
  437. game:GetService("Debris"):AddItem(c, .5)
  438. end
  439. end
  440.  
  441. function ShowDamage(Pos, Text, Time, Color)
  442. local Rate = (1 / 30)
  443. local Pos = (Pos or Vector3.new(0, 0, 0))
  444. local Text = (Text or "")
  445. local Time = (Time or 2)
  446. local Color = (Color or Color3.new(1, 0, 1))
  447. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  448. EffectPart.Anchored = true
  449. local BillboardGui = Create("BillboardGui"){
  450. Size = UDim2.new(3, 0, 3, 0),
  451. Adornee = EffectPart,
  452. Parent = EffectPart,
  453. }
  454. local TextLabel = Create("TextLabel"){
  455. BackgroundTransparency = 1,
  456. Size = UDim2.new(1, 0, 1, 0),
  457. Text = Text,
  458. Font = "SciFi",
  459. TextColor3 = Color,
  460. TextScaled = true,
  461. Parent = BillboardGui,
  462. }
  463. game.Debris:AddItem(EffectPart, (Time))
  464. EffectPart.Parent = game:GetService("Workspace")
  465. delay(0, function()
  466. local Frames = (Time / Rate)
  467. for Frame = 1, Frames do
  468. wait(Rate)
  469. local Percent = (Frame / Frames)
  470. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  471. TextLabel.TextTransparency = Percent
  472. end
  473. if EffectPart and EffectPart.Parent then
  474. EffectPart:Destroy()
  475. end
  476. end)
  477. end
  478.  
  479. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  480. for _, c in pairs(workspace:children()) do
  481. local hum = c:findFirstChild("Humanoid")
  482. if hum ~= nil then
  483. local head = c:findFirstChild("Torso")
  484. if head ~= nil then
  485. local targ = head.Position - Part.Position
  486. local mag = targ.magnitude
  487. if mag <= Magnitude and c.Name ~= Player.Name then
  488. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  489. end
  490. end
  491. end
  492. end
  493. end
  494.  
  495. EffectModel = Create("Model"){
  496. Parent = Character,
  497. Name = "Effects",
  498. }
  499.  
  500. Effects = {
  501. Block = {
  502. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  503. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  504. prt.Anchored = true
  505. prt.CFrame = cframe
  506. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  507. game:GetService("Debris"):AddItem(prt, 10)
  508. if Type == 1 or Type == nil then
  509. table.insert(Effects, {
  510. prt,
  511. "Block1",
  512. delay,
  513. x3,
  514. y3,
  515. z3,
  516. msh
  517. })
  518. elseif Type == 2 then
  519. table.insert(Effects, {
  520. prt,
  521. "Block2",
  522. delay,
  523. x3,
  524. y3,
  525. z3,
  526. msh
  527. })
  528. end
  529. end;
  530. };
  531.  
  532. Cylinder = {
  533. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  534. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  535. prt.Anchored = true
  536. prt.CFrame = cframe
  537. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. table.insert(Effects, {
  540. prt,
  541. "Cylinder",
  542. delay,
  543. x3,
  544. y3,
  545. z3,
  546. msh
  547. })
  548. end;
  549. };
  550. Head = {
  551. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  552. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  553. prt.Anchored = true
  554. prt.CFrame = cframe
  555. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  556. game:GetService("Debris"):AddItem(prt, 10)
  557. table.insert(Effects, {
  558. prt,
  559. "Cylinder",
  560. delay,
  561. x3,
  562. y3,
  563. z3,
  564. msh
  565. })
  566. end;
  567. };
  568.  
  569. Sphere = {
  570. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  571. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  572. prt.Anchored = true
  573. prt.CFrame = cframe
  574. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  575. game:GetService("Debris"):AddItem(prt, 10)
  576. table.insert(Effects, {
  577. prt,
  578. "Cylinder",
  579. delay,
  580. x3,
  581. y3,
  582. z3,
  583. msh
  584. })
  585. end;
  586. };
  587.  
  588. Elect = {
  589. Create = function(cff, x, y, z)
  590. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  591. prt.Anchored = true
  592. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  593. prt.CFrame = CFrame.new(prt.Position)
  594. game:GetService("Debris"):AddItem(prt, 2)
  595. local xval = math.random() / 2
  596. local yval = math.random() / 2
  597. local zval = math.random() / 2
  598. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  599. table.insert(Effects, {
  600. prt,
  601. "Elec",
  602. 0.1,
  603. x,
  604. y,
  605. z,
  606. xval,
  607. yval,
  608. zval
  609. })
  610. end;
  611.  
  612. };
  613.  
  614. Ring = {
  615. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  616. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  617. prt.Anchored = true
  618. prt.CFrame = cframe
  619. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  620. game:GetService("Debris"):AddItem(prt, 10)
  621. table.insert(Effects, {
  622. prt,
  623. "Cylinder",
  624. delay,
  625. x3,
  626. y3,
  627. z3,
  628. msh
  629. })
  630. end;
  631. };
  632.  
  633.  
  634. Wave = {
  635. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  636. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  637. prt.Anchored = true
  638. prt.CFrame = cframe
  639. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  640. game:GetService("Debris"):AddItem(prt, 10)
  641. table.insert(Effects, {
  642. prt,
  643. "Cylinder",
  644. delay,
  645. x3,
  646. y3,
  647. z3,
  648. msh
  649. })
  650. end;
  651. };
  652.  
  653. Break = {
  654. Create = function(brickcolor, cframe, x1, y1, z1)
  655. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  656. prt.Anchored = true
  657. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  658. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  659. local num = math.random(10, 50) / 1000
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Shatter",
  664. num,
  665. prt.CFrame,
  666. math.random() - math.random(),
  667. 0,
  668. math.random(50, 100) / 100
  669. })
  670. end;
  671. };
  672.  
  673. Fire = {
  674. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  676. prt.Anchored = true
  677. prt.CFrame = cframe
  678. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  679. game:GetService("Debris"):AddItem(prt, 10)
  680. table.insert(Effects, {
  681. prt,
  682. "Fire",
  683. delay,
  684. 1,
  685. 1,
  686. 1,
  687. msh
  688. })
  689. end;
  690. };
  691.  
  692. FireWave = {
  693. Create = function(brickcolor, cframe, x1, y1, z1)
  694. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. local d = Create("Decal"){
  699. Parent = prt,
  700. Texture = "rbxassetid://26356434",
  701. Face = "Top",
  702. }
  703. local d = Create("Decal"){
  704. Parent = prt,
  705. Texture = "rbxassetid://26356434",
  706. Face = "Bottom",
  707. }
  708. game:GetService("Debris"):AddItem(prt, 10)
  709. table.insert(Effects, {
  710. prt,
  711. "FireWave",
  712. 1,
  713. 30,
  714. math.random(400, 600) / 100,
  715. msh
  716. })
  717. end;
  718. };
  719.  
  720. Lightning = {
  721. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  722. local magz = (p0 - p1).magnitude
  723. local curpos = p0
  724. local trz = {
  725. -ofs,
  726. ofs
  727. }
  728. for i = 1, tym do
  729. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  730. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  731. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  732. li.Material = "Neon"
  733. if tym == i then
  734. local magz2 = (curpos - p1).magnitude
  735. li.Size = Vector3.new(th, th, magz2)
  736. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  737. table.insert(Effects, {
  738. li,
  739. "Disappear",
  740. last
  741. })
  742. else
  743. do
  744. do
  745. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  746. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  747. game.Debris:AddItem(li, 10)
  748. table.insert(Effects, {
  749. li,
  750. "Disappear",
  751. last
  752. })
  753. end
  754. end
  755. end
  756. end
  757. end
  758. };
  759.  
  760. EffectTemplate = {
  761.  
  762. };
  763. }
  764.  
  765. coroutine.wrap(function()
  766. while wait() do
  767. if 0 < #Effects then
  768. for e = 1, #Effects do
  769. if Effects[e] ~= nil then
  770. local Thing = Effects[e]
  771. if Thing ~= nil then
  772. local Part = Thing[1]
  773. local Mode = Thing[2]
  774. local Delay = Thing[3]
  775. local IncX = Thing[4]
  776. local IncY = Thing[5]
  777. local IncZ = Thing[6]
  778. if Thing[2] == "Shoot" then
  779. local Look = Thing[1]
  780. local move = 30
  781. if Thing[8] == 3 then
  782. move = 10
  783. end
  784. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  785. if Thing[10] ~= nil then
  786. da = pos
  787. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  788. cfa = CFrame.new(Thing[4], pos)
  789. tehCF = cfa:lerp(cf2, 0.2)
  790. Thing[1] = tehCF.lookVector
  791. end
  792. local mag = (Thing[4] - pos).magnitude
  793. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  794. if Thing[8] == 2 then
  795. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  796. end
  797. Thing[4] = Thing[4] + Look * move
  798. Thing[3] = Thing[3] - 1
  799. if 2 < Thing[5] then
  800. Thing[5] = Thing[5] - 0.3
  801. Thing[6] = Thing[6] - 0.3
  802. end
  803. if hit ~= nil then
  804. Thing[3] = 0
  805. if Thing[8] == 1 or Thing[8] == 3 then
  806. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  807. else
  808. if Thing[8] == 2 then
  809. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  810. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  811. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  812. ref.Anchored = true
  813. ref.CFrame = CFrame.new(pos)
  814. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  815. game:GetService("Debris"):AddItem(ref, 0.2)
  816. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  817. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  818. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  819. end
  820. end
  821. end
  822. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  823. ref.Anchored = true
  824. ref.CFrame = CFrame.new(pos)
  825. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  826. game:GetService("Debris"):AddItem(ref, 1)
  827. end
  828. if Thing[3] <= 0 then
  829. table.remove(Effects, e)
  830. end
  831. end
  832. do
  833. do
  834. if Thing[2] == "FireWave" then
  835. if Thing[3] <= Thing[4] then
  836. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  837. Thing[3] = Thing[3] + 1
  838. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  839. else
  840. Part.Parent = nil
  841. table.remove(Effects, e)
  842. end
  843. end
  844. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  845. if Thing[1].Transparency <= 1 then
  846. if Thing[2] == "Block1" then
  847. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  848. Mesh = Thing[7]
  849. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  850. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  851. else
  852. if Thing[2] == "Block2" then
  853. Thing[1].CFrame = Thing[1].CFrame
  854. Mesh = Thing[7]
  855. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  856. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  857. else
  858. if Thing[2] == "Fire" then
  859. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  860. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  862. else
  863. if Thing[2] == "Cylinder" then
  864. Mesh = Thing[7]
  865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  867. else
  868. if Thing[2] == "Blood" then
  869. Mesh = Thing[7]
  870. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  871. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  873. else
  874. if Thing[2] == "Elec" then
  875. Mesh = Thing[10]
  876. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  877. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  878. else
  879. if Thing[2] == "Disappear" then
  880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  881. else
  882. if Thing[2] == "Shatter" then
  883. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  884. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  885. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  886. Thing[6] = Thing[6] + Thing[5]
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895. else
  896. Part.Parent = nil
  897. table.remove(Effects, e)
  898. end
  899. end
  900. end
  901. end
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end)()
  908. function attackone()
  909. attack = true
  910. for i = 0, 1, 0.1 do
  911. swait()
  912. PlayAnimationFromTable({
  913. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  914. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  915. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  916. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  917. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  918. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  919. }, .3, false)
  920. end
  921. attack = false
  922. end
  923.  
  924. Humanoid.WalkSpeed = 0;
  925.  
  926. FCharacter.Parent = Character;
  927.  
  928. local FLeftArm = FCharacter["Left Arm"]
  929. local FRightArm = FCharacter["Right Arm"]
  930. local FLeftLeg = FCharacter["Left Leg"]
  931. local FRightLeg = FCharacter["Right Leg"]
  932.  
  933. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  934. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  935. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  936. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  937. local FRootPart = FCharacter.HumanoidRootPart
  938. local FRootJoint = FRootPart.RootJoint
  939. FRootJoint.C1 = CFrame.new(0, 0, 0)
  940. FRootJoint.C0 = CFrame.new(0, 0, 0)
  941. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  942. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  943. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  944.  
  945. New = function(Object, Parent, Name, Data)
  946. local Object = Instance.new(Object)
  947. for Index, Value in pairs(Data or {}) do
  948. Object[Index] = Value
  949. end
  950. Object.Parent = Parent
  951. Object.Name = Name
  952. return Object
  953. end
  954.  
  955.  
  956.  
  957. local fgm = New("Model",FCharacter,"GunModel",{})
  958. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  959. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  960. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  961. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  962. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  963. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  964. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  965. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  966. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  967. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  968. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  969. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  970. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  971. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  972. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  973. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  974. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  975. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  976. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  977. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  978. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  979. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  980. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  981. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  982. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  983. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  984. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  985. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  986. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  987. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  988. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  989. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  990. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  991. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  992. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  993. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  994. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  995. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  996. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  997. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  998. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  999. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1000. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1001. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1002. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1003. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1004. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1005. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1006. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1007. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1008. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1009. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1010. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1011. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1012. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1013. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1014. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1015. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1016. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1017. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1018. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1019. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1020. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1021. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1022.  
  1023. for _,v in pairs(m:children()) do
  1024. if v:IsA("Part") then
  1025. v.CanCollide = false
  1026. end
  1027. end
  1028.  
  1029. local knife = Instance.new("Part", FCharacter)
  1030. knife.Locked = true
  1031. knife.Name ="Knife"
  1032. knife.CanCollide = false
  1033. knife.CFrame = FCharacter.Torso.CFrame
  1034. knife.Size = Vector3.new(2.4,1,1)
  1035. local sbox = Instance.new("SelectionBox",knife)
  1036. sbox.Adornee=knife
  1037. sbox.Transparency = 1
  1038. local mesh = Instance.new("SpecialMesh",knife)
  1039. mesh.MeshType = Enum.MeshType.FileMesh
  1040. mesh.TextureId = "rbxassetid://430991793"
  1041. mesh.MeshId = "rbxassetid://430991742"
  1042. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1043. local holder = Instance.new("Part",FCharacter)
  1044. holder.BrickColor = BrickColor.new("Brown")
  1045. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1046. holder.Size = Vector3.new(.2,2,.6)
  1047. holder.CanCollide = false
  1048. local knifweld = Instance.new("Weld",FCharacter)
  1049. knifweld.Part1 = holder
  1050. knifweld.Part0 = knife
  1051. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1052. local holderweld = Instance.new("Weld",FCharacter)
  1053. holderweld.Part0 = holder
  1054. holderweld.Part1 = FCharacter['Left Leg']
  1055. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1056. wait()
  1057. FRootPart.Anchored = true
  1058. RootPart.Anchored = true
  1059. wait(1)
  1060. if debugIt == false then
  1061. for i = 0,1,0.1 do
  1062. local speed = .3
  1063. local table = {
  1064. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1070. }
  1071. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1072. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1073. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1074. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1075. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1076. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1077. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1078. swait()
  1079. end
  1080.  
  1081. wait(1)
  1082. coroutine.wrap(function()
  1083. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1084. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1085. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1086. for i = 0,1,0.1 do
  1087. local speed = .3
  1088. local table = {
  1089. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1095. }
  1096. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1097. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1098. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1099. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1100. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1101. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1102. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1103. swait()
  1104. end
  1105. wait()
  1106. for i = 0,1,0.1 do
  1107. local speed = .3
  1108. local table = {
  1109. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1115. }
  1116. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1117. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1118. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1119. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1120. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1121. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1122. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1123. swait()
  1124. end
  1125. end)()
  1126.  
  1127.  
  1128.  
  1129. for i = 0, 1, 0.1 do
  1130. swait()
  1131. PlayAnimationFromTable({
  1132. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. }, .3, false)
  1139. end
  1140. wait(1)
  1141. for i = 0,1,.1 do
  1142. local speed = .3
  1143. local table = {
  1144. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. }
  1151. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1152. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1153. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1154. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1155. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1156. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1157. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1158. swait()
  1159. end
  1160.  
  1161. wait(1)
  1162. for i = 0, 1, .1 do
  1163. local speed = .3
  1164. local table = {
  1165. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. }
  1172. swait()
  1173. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1174. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1175. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1176. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1177. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1178. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1179. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1180. end
  1181.  
  1182. knifweld.Part1 = FCharacter['Right Arm']
  1183. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1184. for i = 0,1,.1 do
  1185. local speed = .3
  1186. local table = {
  1187. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. }
  1194. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1195. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1196. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1197. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1198. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1199. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1200. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1201. swait()
  1202. end
  1203.  
  1204. wait(1)
  1205. for i = 0, 1, 0.1 do
  1206. swait()
  1207. PlayAnimationFromTable({
  1208. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. }, .3, false)
  1215. end
  1216. wait(1)
  1217. for i = 0,1,.1 do
  1218. local speed = .3
  1219. local table = {
  1220. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. }
  1227. end
  1228. coroutine.wrap(function()
  1229. for i = 1, 11,.1 do
  1230. sine = sine + 1
  1231. local speed = .3
  1232. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1233. local table = {
  1234. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1237. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1238. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1239. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1240. }
  1241. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1242. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1243. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1244. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1245. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1246. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1247. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1248. swait()
  1249. end
  1250. for i = 0,1,.1 do
  1251. local speed = .3
  1252. local table = {
  1253. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. }
  1260. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1261. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1262. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1263. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1264. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1265. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1266. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1267. swait()
  1268. end
  1269. end)()
  1270. wait(3)
  1271. for i = 0, 1, 0.1 do
  1272. swait()
  1273. PlayAnimationFromTable({
  1274. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. }, .3, false)
  1281. end
  1282.  
  1283. wait(2)
  1284. for i = 0,1,.1 do
  1285. local speed = .3
  1286. local table = {
  1287. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. }
  1294. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1295. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1296. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1297. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1298. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1299. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1300. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1301. swait()
  1302. end
  1303. wait(0.5)
  1304. for i = 0,.7,.1 do
  1305. local speed = .3
  1306. local table = {
  1307. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. }
  1314. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1315. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1316. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1317. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1318. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1319. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1320. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1321. swait()
  1322. end
  1323. knife.Parent = Character
  1324. knifweld.Parent = Character
  1325. knifweld.Part0 = knife
  1326. knifweld.Part1 = Torso
  1327. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1328. for i = 0, 1, 0.1 do
  1329. swait()
  1330. PlayAnimationFromTable({
  1331. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. }, .3, false)
  1338. end
  1339. for i = 0,1,.1 do
  1340. local speed = .3
  1341. local table = {
  1342. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. }
  1349. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1350. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1351. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1352. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1353. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1354. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1355. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1356. swait()
  1357. end
  1358. wait(1)
  1359. for i = 0,1,.1 do
  1360. local speed = .3
  1361. local table = {
  1362. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. }
  1369. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1370. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1371. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1372. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1373. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1374. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1375. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1376. swait()
  1377. end
  1378. wait(1)
  1379. coroutine.wrap(function()
  1380. FRootJoint.C0 = CFrame.new(0,0,0)
  1381. for i = 1, 500 do
  1382. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1383. swait()
  1384. end
  1385. end)()
  1386. wait(2)
  1387. FCharacter:destroy()
  1388. wait(2)
  1389. local Fire = Instance.new("Sound",Character.Torso)
  1390. Fire.SoundId = "rbxassetid://192104941"
  1391. Fire.Looped = true
  1392. Fire.Pitch = 1
  1393. Fire.Volume = 1
  1394. Fire.Name = "cackle cackle"
  1395. Fire:play()
  1396. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1397. fire.Lifetime = NumberRange.new(0.5)
  1398. fire.Speed = NumberRange.new(1, 3)
  1399. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1400. fire.Rate = 1000
  1401. fire.Name = "FireParticie"
  1402. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1403. fire.LightEmission = 0.6
  1404. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1405. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1406. wait(3)
  1407. for i = 0,4,.1 do
  1408. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1409. swait()
  1410. end
  1411. wait(5)
  1412. end
  1413. if FCharacter then
  1414. FCharacter:destroy()
  1415. end
  1416. local s = Instance.new("Sound",Character)
  1417. s.Name = "Reanimated"
  1418. s.Volume = 5
  1419. s.Pitch = 0.66
  1420. s.Looped = true
  1421. s.SoundId = "rbxassetid://314071291"
  1422. s:Play()
  1423.  
  1424.  
  1425. local hideName = Head:Clone()
  1426. hideName.Parent = Character
  1427. hideName.Name = "Hide"
  1428.  
  1429. hideName.BrickColor = BrickColor.new("Really black")
  1430. hideName:FindFirstChildOfClass"Decal":destroy()
  1431. Head:FindFirstChildOfClass"Decal":destroy()
  1432. for i,v in next, Character:children() do
  1433. if v:IsA"BasePart" and v ~= RootPart then
  1434. v.Transparency = 0.5
  1435. v.BrickColor = BrickColor.new"Really black"
  1436. end
  1437. end
  1438. Head.Transparency = 1
  1439.  
  1440. local nametag = Instance.new("BillboardGui",Character.Head)
  1441. nametag.StudsOffset = Vector3.new(0,2,0)
  1442. nametag.Adornee = Character.Head
  1443. nametag.Size = UDim2.new(0,200,0,50)
  1444.  
  1445. local text = Instance.new("TextLabel",nametag)
  1446. text.Size = UDim2.new(0,200,0,50)
  1447. text.BackgroundTransparency = 1
  1448. text.Text = "The Reanimated"
  1449. text.TextColor3 = Color3.new(180/255,0,0)
  1450. text.TextStrokeColor3 = Color3.new(0,0,0)
  1451. text.Font = Enum.Font.Fantasy
  1452. text.TextScaled = true
  1453. text.TextStrokeTransparency = 0
  1454. coroutine.wrap(function()
  1455. while wait() do
  1456. wait(3)
  1457. text.Text = "GIVE UP"
  1458. wait()
  1459. text.Text = "The Reanimated";
  1460. wait(2)
  1461. local str = ""
  1462. for i = 1, math.random(3,25) do
  1463. str = str..string.char(math.random(65,122))
  1464. end
  1465. text.Text = str
  1466. wait()
  1467. str = ""
  1468. for i = 1, math.random(12,25) do
  1469. str = str..string.char(math.random(48,122))
  1470. end
  1471. wait()
  1472. text.Text = str
  1473. wait()
  1474. text.Text = "The Reanimated";
  1475. wait(1)
  1476. text.Text = "BE GONE THOT"
  1477. wait()
  1478. text.Text = "Burn in hell."
  1479. wait()
  1480. text.Text = "The Reanimated";
  1481. wait(2)
  1482. text.Text = "You made me do this.";
  1483. wait()
  1484. text.Text = "edgy";
  1485. wait()
  1486. for i = 1, math.random(12,25) do
  1487. str = str..string.char(math.random(48,57))
  1488. end
  1489. text.Text = str
  1490. wait()
  1491. text.Text = "The Reanimated";
  1492. wait(2)
  1493. end
  1494. end)()
  1495. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1496. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1497. if BodyColors then
  1498. BodyColors.HeadColor = BrickColor.new"Really black"
  1499. BodyColors.TorsoColor = BrickColor.new"Really black"
  1500. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1501. BodyColors.RightArmColor = BrickColor.new"Really black"
  1502. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1503. BodyColors.RightLegColor = BrickColor.new"Really black"
  1504. end
  1505. local fire;
  1506. local Fire;
  1507. if Character.Torso:FindFirstChild"FireParticie" then
  1508. fire = Character.Torso:FindFirstChild"FireParticie"
  1509. end
  1510. if Character.Torso:FindFirstChild"cackle cackle" then
  1511. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1512. end
  1513. wait(1)
  1514. for i = 0, 1, 0.1 do
  1515. swait()
  1516. PlayAnimationFromTable({
  1517. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. }, .3, false)
  1524. end
  1525. wait(2)
  1526. for i = 1, 3 do
  1527. for i = 0, 1, 0.1 do
  1528. swait()
  1529. PlayAnimationFromTable({
  1530. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. }, .3, false)
  1537. end
  1538. wait()
  1539. for i = 0, 1, 0.1 do
  1540. swait()
  1541. PlayAnimationFromTable({
  1542. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. }, .3, false)
  1549. end
  1550. end
  1551.  
  1552. wait(1)
  1553. coroutine.wrap(function()
  1554. if fire then
  1555. for i = fire.Rate, 0, -5 do
  1556. fire.Rate = i
  1557. wait()
  1558. end
  1559. fire:destroy()
  1560. end
  1561. if Fire then
  1562. Fire:Stop()
  1563. Fire:destroy()
  1564. end
  1565. end)()
  1566.  
  1567. if knife and knifweld then
  1568. for i = 0, 1, 0.1 do
  1569. swait()
  1570. PlayAnimationFromTable({
  1571. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. }, .3, false)
  1578. end
  1579.  
  1580. knifweld.Part1 = LeftArm;
  1581. for i = 0, 1, 0.1 do
  1582. swait()
  1583. PlayAnimationFromTable({
  1584. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. }, .3, false)
  1591. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1592. end
  1593. wait(1)
  1594. for i = 0, 0.3, 0.1 do
  1595. swait()
  1596. PlayAnimationFromTable({
  1597. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. }, .7, false)
  1604. end
  1605. knifweld:destroy()
  1606. knife.CanCollide = true
  1607. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1608. knife.Touched:connect(function(o)
  1609. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1610. o.Parent:BreakJoints()
  1611. end
  1612. end)
  1613. game:service'Debris':AddItem(knife,3)
  1614. wait(1)
  1615. end
  1616. local spike = Instance.new("Part",Character)
  1617. spike.Size = Vector3.new(1,5,1)
  1618. spike.BrickColor = BrickColor.new"Really black"
  1619. spike.CanCollide=false
  1620. local mesh = Instance.new("SpecialMesh",spike)
  1621. mesh.MeshType = Enum.MeshType.FileMesh
  1622. mesh.Scale = Vector3.new(0.5,0,0.5)
  1623. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1624. local w = Instance.new("Weld",spike)
  1625. w.Part0 = spike;
  1626. w.Part1 = RightArm
  1627. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1628. for i = 0, 5, .2 do
  1629. mesh.Scale = Vector3.new(0.5,i,0.5)
  1630. wait()
  1631. end
  1632. Humanoid.Name = "..?"
  1633. Humanoid.MaxHealth = 6666
  1634. wait()
  1635. Humanoid.Health = 6666
  1636. local sitting = false
  1637. RootPart.Anchored = false
  1638. Humanoid.WalkSpeed = 16
  1639.  
  1640.  
  1641. Mouse.KeyDown:connect(function(k)
  1642. k = k:lower()
  1643. if attack == false and k == 'n' then
  1644. sitting = not sitting
  1645. end
  1646. end)
  1647.  
  1648. Mouse.KeyDown:connect(function(k)
  1649. k = k:lower()
  1650. if attack == false and k == '\\' then
  1651. attack = true
  1652. for i = 0, 1, .1 do
  1653. PlayAnimationFromTable({
  1654. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. }, .3, false)
  1661. end
  1662. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1663. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1664. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1665. v:BreakJoints()
  1666. end
  1667. end
  1668. end
  1669. wait(3)
  1670. attack = false
  1671. end
  1672. end)
  1673. Mouse.KeyDown:connect(function(k)
  1674. k = k:lower()
  1675. if attack == false and k == 'z' then
  1676. attack=true
  1677. local grab = nil
  1678. local Grabbed = false
  1679. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1680. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1681. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1682. Grabbed = true
  1683. grab = v
  1684. end
  1685. end
  1686. end
  1687. coroutine.wrap(function()
  1688. if grab then
  1689. while wait() do
  1690. if not grab then break end
  1691. if grab:FindFirstChild"Torso" then
  1692. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1693. end
  1694. end
  1695. end
  1696. end)()
  1697. for i = 0, 1, 0.1 do
  1698. swait()
  1699. PlayAnimationFromTable({
  1700. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. }, .8, false)
  1707. end
  1708. wait(2)
  1709. if grab then
  1710. grab:BreakJoints()
  1711. grab = nil
  1712. end
  1713. attack = false
  1714. end
  1715. end)
  1716.  
  1717. local stomps = Instance.new("Sound", Character)
  1718. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1719. stomps.Looped = true
  1720. stomps.Volume = 10
  1721. local footsteps = false
  1722.  
  1723. while true do
  1724. swait()
  1725. for i, v in pairs(Character:GetChildren()) do
  1726. if v:IsA("Part") then
  1727. v.Material = "SmoothPlastic"
  1728. elseif v:IsA("Accessory") then
  1729. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1730. end
  1731. end
  1732. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1733. velocity = RootPart.Velocity.y
  1734. sine = sine + change
  1735. local RightLeg = CFrame.new(0.5,-1,0)
  1736. local LeftLeg = CFrame.new(-0.5,-1,0)
  1737.  
  1738. local lefth = (Torso.CFrame*LeftLeg)
  1739. local righth = (Torso.CFrame*RightLeg)
  1740.  
  1741. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1742.  
  1743. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1744.  
  1745. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1746. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1747.  
  1748. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1749. if RootPart.Velocity.y > 1 and hit == nil then
  1750. Anim = "Jump"
  1751. if attack == false then
  1752. PlayAnimationFromTable({
  1753. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759. }, .3, false)
  1760. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1761. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1762. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1763. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1764. end
  1765. elseif RootPart.Velocity.y < -1 and hit == nil then
  1766. Anim = "Fall"
  1767. if attack == false then
  1768. PlayAnimationFromTable({
  1769. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. }, .3, false)
  1776. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1777. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1778. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1779. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1780. end
  1781. elseif Torsovelocity < 1 and hit ~= nil then
  1782. Anim = "Idle"
  1783. if attack == false then
  1784. if sitting then
  1785. PlayAnimationFromTable({
  1786. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792. }, .3, false)
  1793. else
  1794. change = 1
  1795. PlayAnimationFromTable({
  1796. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1799. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1800. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1801. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1802. }, .3, false)
  1803. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1804. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1805. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1806. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1807. end
  1808. end
  1809. elseif Torsovelocity > 2 and hit ~= nil then
  1810. Anim = "Walk"
  1811. if attack == false then
  1812. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1813. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1815. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1816. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1817. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1818. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1819. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1820.  
  1821. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1822. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1823. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1824.  
  1825. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1826. end
  1827. end
  1828. if Anim == "Walk" then
  1829. stomps.Pitch = 1.1
  1830. if stomps.Playing == false then
  1831. stomps:Play()
  1832. end
  1833. elseif Anim == "Idle" then
  1834. stomps:Stop()
  1835. end
  1836. end
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