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  1. ** Executing...
  2. ** Command: Change Directory
  3. ** Parameters: "D:\Steam\steamapps\cronic_flink\counter-strike"
  4.  
  5.  
  6. ** Executing...
  7. ** Command: D:\Hammer\ZHLT\hlcsg.exe
  8. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  9.  
  10. hlcsg v3.4 Final (Feb 25 2006)
  11. Zoner's Half-Life Compilation Tools -- Custom Build
  12. Based on code modifications by Sean 'Zoner' Cavanaugh
  13. Based on Valve's version, modified with permission.
  14. Submit detailed bug reports to (amckern@yahoo.com)
  15. ----- BEGIN hlcsg -----
  16. Command line: D:\Hammer\ZHLT\hlcsg.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  17. Entering d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.map
  18.  
  19. Current hlcsg Settings
  20. Name | Setting | Default
  21. ---------------------|-----------|-------------------------
  22. threads [ 2 ] [ Varies ]
  23. verbose [ off ] [ off ]
  24. log [ on ] [ on ]
  25. developer [ 0 ] [ 0 ]
  26. chart [ off ] [ off ]
  27. estimate [ off ] [ off ]
  28. max texture memory [ 4194304 ] [ 4194304 ]
  29. max lighting memory [ 6291456 ] [ 6291456 ]
  30. priority [ Normal ] [ Normal ]
  31.  
  32. noclip [ off ] [ off ]
  33. null texture stripping[ on ] [ on ]
  34. clipnode economy mode [ on ] [ on ]
  35. clip hull type [ legacy ] [ legacy ]
  36. onlyents [ off ] [ off ]
  37. wadtextures [ on ] [ on ]
  38. skyclip [ on ] [ on ]
  39. hullfile [ None ] [ None ]
  40. nullfile [ None ] [ None ]
  41. min surface area [ 0.500 ] [ 0.500 ]
  42. brush union threshold [ 0.000 ] [ 0.000 ]
  43.  
  44. Using mapfile wad configuration
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. 0 brushes (totalling 0 sides) discarded from clipping hulls
  49. CreateBrush:
  50. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
  51. SetModelCenters:
  52. 50%... (0.00 seconds)
  53. CSGBrush:
  54. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)
  55.  
  56. Including Wadfile: \hammer\zhlt\zhlt.wad
  57. - Contains 3 used textures, 100.00 percent of map (8 textures in wad)
  58. Using Wadfile: \hammer\wad files\halflife.wad
  59. - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
  60.  
  61. Texture usage is at 0.00 mb (of 4.00 mb MAX)
  62. 0.86 seconds elapsed
  63.  
  64. ----- END hlcsg -----
  65.  
  66.  
  67.  
  68.  
  69. ** Executing...
  70. ** Command: D:\Hammer\ZHLT\hlbsp.exe
  71. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  72.  
  73. hlbsp v3.4 Final (Feb 25 2006)
  74. Zoner's Half-Life Compilation Tools -- Custom Build
  75. Based on code modifications by Sean 'Zoner' Cavanaugh
  76. Based on Valve's version, modified with permission.
  77. Submit detailed bug reports to (amckern@yahoo.com)
  78. ----- BEGIN hlbsp -----
  79. Command line: D:\Hammer\ZHLT\hlbsp.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  80.  
  81. Current hlbsp Settings
  82. Name | Setting | Default
  83. -------------------|-----------|-------------------------
  84. threads [ 2 ] [ Varies ]
  85. verbose [ off ] [ off ]
  86. log [ on ] [ on ]
  87. developer [ 0 ] [ 0 ]
  88. chart [ off ] [ off ]
  89. estimate [ off ] [ off ]
  90. max texture memory [ 4194304 ] [ 4194304 ]
  91. priority [ Normal ] [ Normal ]
  92.  
  93. noclip [ off ] [ off ]
  94. nofill [ off ] [ off ]
  95. noopt [ off ] [ off ]
  96. null tex. stripping [ on ] [ on ]
  97. notjunc [ off ] [ off ]
  98. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  99. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  100.  
  101.  
  102. SolidBSP [hull 0] 500...789 (0.05 seconds)
  103. BSP generation successful, writing portal file 'd:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.prt'
  104. SolidBSP [hull 1] 500...1000...1065 (0.06 seconds)
  105. SolidBSP [hull 2] 500...950 (0.06 seconds)
  106. SolidBSP [hull 3] 500...1000...1125 (0.08 seconds)
  107. 0.81 seconds elapsed
  108.  
  109. ----- END hlbsp -----
  110.  
  111.  
  112.  
  113.  
  114. ** Executing...
  115. ** Command: D:\Hammer\ZHLT\hlvis.exe
  116. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  117.  
  118. hlvis v3.4 Final (Feb 25 2006)
  119. Zoner's Half-Life Compilation Tools -- Custom Build
  120. Based on code modifications by Sean 'Zoner' Cavanaugh
  121. Based on Valve's version, modified with permission.
  122. Submit detailed bug reports to (amckern@yahoo.com)
  123. ----- BEGIN hlvis -----
  124. Command line: D:\Hammer\ZHLT\hlvis.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  125. 483 portalleafs
  126. 1548 numportals
  127.  
  128. -= Current hlvis Settings =-
  129. Name | Setting | Default
  130. -------------------|-----------|-------------------------
  131. threads [ 2 ] [ Varies ]
  132. verbose [ off ] [ off ]
  133. log [ on ] [ on ]
  134. developer [ 0 ] [ 0 ]
  135. chart [ off ] [ off ]
  136. estimate [ off ] [ off ]
  137. max texture memory [ 4194304 ] [ 4194304 ]
  138. max vis distance [ 0 ] [ 0 ]
  139. priority [ Normal ] [ Normal ]
  140.  
  141. fast vis [ off ] [ off ]
  142. full vis [ off ] [ off ]
  143.  
  144.  
  145. BasePortalVis:
  146. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
  147. LeafThread:
  148. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.80 seconds)
  149. average leafs visible: 132
  150. g_visdatasize:26255 compressed from 29463
  151. 20.27 seconds elapsed
  152.  
  153. ----- END hlvis -----
  154.  
  155.  
  156.  
  157.  
  158. ** Executing...
  159. ** Command: D:\Hammer\ZHLT\hlrad.exe
  160. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  161.  
  162. hlrad v3.4 Final (Feb 25 2006)
  163. Zoner's Half-Life Compilation Tools -- Custom Build
  164. Based on code modifications by Sean 'Zoner' Cavanaugh
  165. Based on Valve's version, modified with permission.
  166. Submit detailed bug reports to (amckern@yahoo.com)
  167. ----- BEGIN hlrad -----
  168. Command line: D:\Hammer\ZHLT\hlrad.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  169.  
  170. -= Current hlrad Settings =-
  171. Name | Setting | Default
  172. --------------------|---------------------|-------------------------
  173. threads [ 2 ] [ Varies ]
  174. verbose [ off ] [ off ]
  175. log [ on ] [ on ]
  176. developer [ 0 ] [ 0 ]
  177. chart [ off ] [ off ]
  178. estimate [ off ] [ off ]
  179. max texture memory [ 4194304 ] [ 4194304 ]
  180. max lighting memory [ 6291456 ] [ 6291456 ]
  181. priority [ Normal ] [ Normal ]
  182.  
  183. vismatrix algorithm [ Original ] [ Original ]
  184. oversampling (-extra)[ off ] [ off ]
  185. bounces [ 1 ] [ 1 ]
  186. bounce dynamic light [ on ] [ on ]
  187. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  188. maximum light [ 255.000 ] [ 256.000 ]
  189. circus mode [ off ] [ off ]
  190.  
  191. smoothing threshold [ 50.000 ] [ 50.000 ]
  192. direct threshold [ 25.000 ] [ 25.000 ]
  193. direct light scale [ 2.000 ] [ 2.000 ]
  194. coring threshold [ 1.000 ] [ 1.000 ]
  195. patch interpolation [ on ] [ on ]
  196.  
  197. texscale [ on ] [ on ]
  198. patch subdividing [ on ] [ on ]
  199. chop value [ 64.000 ] [ 64.000 ]
  200. texchop value [ 32.000 ] [ 32.000 ]
  201.  
  202. global fade [ 1.000 ] [ 1.000 ]
  203. global falloff [ 2 ] [ 2 ]
  204. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  205. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  206. global light scale [ 1.000 ] [ 1.000 ]
  207. global sky diffusion [ 1.000 ] [ 1.000 ]
  208.  
  209. opaque entities [ on ] [ on ]
  210. sky lighting fix [ on ] [ on ]
  211. incremental [ off ] [ off ]
  212. dump [ off ] [ off ]
  213.  
  214. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  215. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  216. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  217. diffuse hack [ on ] [ on ]
  218. spotlight points [ on ] [ on ]
  219.  
  220. custom shadows with bounce light
  221. [ off ] [ off ]
  222. rgb transfers [ off ] [ off ]
  223.  
  224.  
  225. [Reading texlights from 'D:\Hammer\ZHLT\lights.rad']
  226. [59 texlights parsed from 'D:\Hammer\ZHLT\lights.rad']
  227.  
  228. 1211 faces
  229. Create Patches : 0 base patches
  230. 0 opaque faces
  231. 0 square feet [0.00 square inches]
  232. 1 direct lights
  233.  
  234. BuildFacelights:
  235. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  236. visibility matrix : 0.0 megs
  237. Warning: Attempting to allocate 0 bytes
  238. BuildVisLeafs:
  239. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  240. MakeScales:
  241. (0.00 seconds)
  242. SwapTransfers:
  243. (0.00 seconds)
  244. Transfer Lists : 0 transfers
  245. Indices : 0 bytes
  246. Indices : 0 bytes
  247. Bounce 1 GatherLight:
  248. (0.00 seconds)
  249. FinalLightFace:
  250. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  251. 0.98 seconds elapsed
  252.  
  253. ----- END hlrad -----
  254.  
  255.  
  256.  
  257.  
  258. ** Executing...
  259. ** Command: Copy File
  260. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.bsp" "D:\Hammer\Valve Hammer Editor\maps\de_pipeline\de_pipeline.bsp"
  261.  
  262.  
  263. ** Executing...
  264. ** Command: Copy File
  265. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.pts" "D:\Hammer\Valve Hammer Editor\maps\de_pipeline\de_pipeline.pts"
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