ItsFentix

DeadEyes

Jul 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER,EDITED BY PVQE
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {534861083,530959353,1534958855,0}
  88. local CHOICE = MRANDOM(1,4)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93. Humanoid.DisplayDistanceType = "None"
  94. local naeeym2 = IT("BillboardGui",Character)
  95. naeeym2.AlwaysOnTop = true
  96. naeeym2.Size = UDim2.new(5,35,2,15)
  97. naeeym2.StudsOffset = Vector3.new(0,2,0)
  98. naeeym2.MaxDistance = 75
  99. naeeym2.Adornee = Character.Head
  100. naeeym2.Name = "Name"
  101. local tecks2 = IT("TextLabel",naeeym2)
  102. tecks2.BackgroundTransparency = 1
  103. tecks2.TextScaled = true
  104. tecks2.BorderSizePixel = 0
  105. tecks2.Text = "the true deadeyes"
  106. tecks2.Font = "Fantasy"
  107. tecks2.TextSize = 30
  108. tecks2.TextStrokeTransparency = 0
  109. tecks2.TextColor3 = C3(1,1,1)
  110. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  111. tecks2.Size = UDim2.new(1,0,0.5,0)
  112. tecks2.Parent = naeeym2
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122.  
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153. --//=================================\\
  154. --|| SOME FUNCTIONS
  155. --\\=================================//
  156.  
  157. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  158. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  159. end
  160.  
  161. function PositiveAngle(NUMBER)
  162. if NUMBER >= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function NegativeAngle(NUMBER)
  169. if NUMBER <= 0 then
  170. NUMBER = 0
  171. end
  172. return NUMBER
  173. end
  174.  
  175. function Swait(NUMBER)
  176. if NUMBER == 0 or NUMBER == nil then
  177. ArtificialHB.Event:wait()
  178. else
  179. for i = 1, NUMBER do
  180. ArtificialHB.Event:wait()
  181. end
  182. end
  183. end
  184.  
  185. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  186. local NEWMESH = IT(MESH)
  187. if MESH == "SpecialMesh" then
  188. NEWMESH.MeshType = MESHTYPE
  189. if MESHID ~= "nil" and MESHID ~= "" then
  190. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  191. end
  192. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  193. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  194. end
  195. end
  196. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  197. NEWMESH.Scale = SCALE
  198. NEWMESH.Parent = PARENT
  199. return NEWMESH
  200. end
  201.  
  202. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  203. local NEWPART = IT("Part")
  204. NEWPART.formFactor = FORMFACTOR
  205. NEWPART.Reflectance = REFLECTANCE
  206. NEWPART.Transparency = TRANSPARENCY
  207. NEWPART.CanCollide = false
  208. NEWPART.Locked = true
  209. NEWPART.Anchored = true
  210. if ANCHOR == false then
  211. NEWPART.Anchored = false
  212. end
  213. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  214. NEWPART.Name = NAME
  215. NEWPART.Size = SIZE
  216. NEWPART.Position = Torso.Position
  217. NEWPART.Material = MATERIAL
  218. NEWPART:BreakJoints()
  219. NEWPART.Parent = PARENT
  220. return NEWPART
  221. end
  222.  
  223. local function weldBetween(a, b)
  224. local weldd = IT("Weld")
  225. weldd.Part0 = a
  226. weldd.Part1 = b
  227. weldd.C0 = CF()
  228. weldd.C1 = b.CFrame:inverse() * a.CFrame
  229. weldd.Parent = a
  230. return weldd
  231. end
  232.  
  233.  
  234. function QuaternionFromCFrame(cf)
  235. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  236. local trace = m00 + m11 + m22
  237. if trace > 0 then
  238. local s = math.sqrt(1 + trace)
  239. local recip = 0.5 / s
  240. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  241. else
  242. local i = 0
  243. if m11 > m00 then
  244. i = 1
  245. end
  246. if m22 > (i == 0 and m00 or m11) then
  247. i = 2
  248. end
  249. if i == 0 then
  250. local s = math.sqrt(m00 - m11 - m22 + 1)
  251. local recip = 0.5 / s
  252. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  253. elseif i == 1 then
  254. local s = math.sqrt(m11 - m22 - m00 + 1)
  255. local recip = 0.5 / s
  256. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  257. elseif i == 2 then
  258. local s = math.sqrt(m22 - m00 - m11 + 1)
  259. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  265. local xs, ys, zs = x + x, y + y, z + z
  266. local wx, wy, wz = w * xs, w * ys, w * zs
  267. local xx = x * xs
  268. local xy = x * ys
  269. local xz = x * zs
  270. local yy = y * ys
  271. local yz = y * zs
  272. local zz = z * zs
  273. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  274. end
  275.  
  276. function QuaternionSlerp(a, b, t)
  277. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  278. local startInterp, finishInterp;
  279. if cosTheta >= 0.0001 then
  280. if (1 - cosTheta) > 0.0001 then
  281. local theta = ACOS(cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((1 - t) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = 1 - t
  287. finishInterp = t
  288. end
  289. else
  290. if (1 + cosTheta) > 0.0001 then
  291. local theta = ACOS(-cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((t - 1) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = t - 1
  297. finishInterp = t
  298. end
  299. end
  300. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  301. end
  302.  
  303. function Clerp(a, b, t)
  304. local qa = {QuaternionFromCFrame(a)}
  305. local qb = {QuaternionFromCFrame(b)}
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  313. local frame = IT("Frame")
  314. frame.BackgroundTransparency = TRANSPARENCY
  315. frame.BorderSizePixel = BORDERSIZEPIXEL
  316. frame.Position = POSITION
  317. frame.Size = SIZE
  318. frame.BackgroundColor3 = COLOR
  319. frame.BorderColor3 = BORDERCOLOR
  320. frame.Name = NAME
  321. frame.Parent = PARENT
  322. return frame
  323. end
  324.  
  325. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  326. local label = IT("TextLabel")
  327. label.BackgroundTransparency = 1
  328. label.Size = UD2(1, 0, 1, 0)
  329. label.Position = UD2(0, 0, 0, 0)
  330. label.TextColor3 = TEXTCOLOR
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  348. local NEWWELD = IT(TYPE)
  349. NEWWELD.Part0 = PART0
  350. NEWWELD.Part1 = PART1
  351. NEWWELD.C0 = C0
  352. NEWWELD.C1 = C1
  353. NEWWELD.Parent = PARENT
  354. return NEWWELD
  355. end
  356.  
  357. local S = IT("Sound")
  358. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = S:Clone()
  362. NEWSOUND.Parent = PARENT
  363. NEWSOUND.Volume = VOLUME
  364. NEWSOUND.Pitch = PITCH
  365. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  366. NEWSOUND:play()
  367. if DOESLOOP == true then
  368. NEWSOUND.Looped = true
  369. else
  370. repeat wait(1) until NEWSOUND.Playing == false
  371. NEWSOUND:remove()
  372. end
  373. end))
  374. return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378. local right = top:Cross(back)
  379. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  383. function WACKYEFFECT(Table)
  384. local TYPE = (Table.EffectType or "Sphere")
  385. local SIZE = (Table.Size or VT(1,1,1))
  386. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  387. local TRANSPARENCY = (Table.Transparency or 0)
  388. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  389. local CFRAME = (Table.CFrame or Torso.CFrame)
  390. local MOVEDIRECTION = (Table.MoveToPos or nil)
  391. local ROTATION1 = (Table.RotationX or 0)
  392. local ROTATION2 = (Table.RotationY or 0)
  393. local ROTATION3 = (Table.RotationZ or 0)
  394. local MATERIAL = (Table.Material or "Neon")
  395. local COLOR = (Table.Color or C3(1,1,1))
  396. local TIME = (Table.Time or 45)
  397. local SOUNDID = (Table.SoundID or nil)
  398. local SOUNDPITCH = (Table.SoundPitch or nil)
  399. local SOUNDVOLUME = (Table.SoundVolume or nil)
  400. coroutine.resume(coroutine.create(function()
  401. local PLAYSSOUND = false
  402. local SOUND = nil
  403. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  404. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  405. PLAYSSOUND = true
  406. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  407. end
  408. EFFECT.Color = COLOR
  409. local MSH = nil
  410. if TYPE == "Sphere" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Block" then
  413. MSH = IT("BlockMesh",EFFECT)
  414. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  415. elseif TYPE == "Wave" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  417. elseif TYPE == "Ring" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  419. elseif TYPE == "Slash" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421. elseif TYPE == "Round Slash" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  423. elseif TYPE == "Swirl" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Skull" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Crystal" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  429. end
  430. if MSH ~= nil then
  431. local MOVESPEED = nil
  432. if MOVEDIRECTION ~= nil then
  433. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  434. end
  435. local GROWTH = SIZE - ENDSIZE
  436. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  437. if TYPE == "Block" then
  438. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439. else
  440. EFFECT.CFrame = CFRAME
  441. end
  442. for LOOP = 1, TIME+1 do
  443. Swait()
  444. MSH.Scale = MSH.Scale - GROWTH/TIME
  445. if TYPE == "Wave" then
  446. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  447. end
  448. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  449. if TYPE == "Block" then
  450. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451. else
  452. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  453. end
  454. if MOVEDIRECTION ~= nil then
  455. local ORI = EFFECT.Orientation
  456. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  457. EFFECT.Orientation = ORI
  458. end
  459. end
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. SOUND.Stopped:Connect(function()
  464. EFFECT:remove()
  465. end)
  466. end
  467. else
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. repeat Swait() until SOUND.Playing == false
  472. EFFECT:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. Debris = game:GetService("Debris")
  491.  
  492. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  493. local DIRECTION = CF(StartPos,EndPos).lookVector
  494. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  495. end
  496.  
  497. function turnto(position)
  498. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  499. end
  500.  
  501. function SpawnTrail(FROM,TO,BIG)
  502. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  503. MakeForm(TRAIL,"Cyl")
  504. local DIST = (FROM - TO).Magnitude
  505. if BIG == true then
  506. TRAIL.Size = VT(0.5,DIST,0.5)
  507. else
  508. TRAIL.Size = VT(0.25,DIST,0.25)
  509. end
  510. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  511. coroutine.resume(coroutine.create(function()
  512. for i = 1, 5 do
  513. Swait()
  514. TRAIL.Transparency = TRAIL.Transparency + 0.1
  515. end
  516. TRAIL:remove()
  517. end))
  518. end
  519.  
  520. local asd = Instance.new("ParticleEmitter")
  521. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  522. asd.LightEmission = .1
  523. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  524. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  525. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  526. asd.Transparency = bbb
  527. asd.Size = aaa
  528. asd.ZOffset = .9
  529. asd.Acceleration = Vector3.new(0, -15, 0)
  530. asd.LockedToPart = false
  531. asd.EmissionDirection = "Back"
  532. asd.Lifetime = NumberRange.new(1, 2)
  533. asd.Rotation = NumberRange.new(-100, 100)
  534. asd.RotSpeed = NumberRange.new(-100, 100)
  535. asd.Speed = NumberRange.new(10)
  536. asd.Enabled = false
  537. asd.VelocitySpread = 999
  538.  
  539. function getbloody(victim,amount)
  540. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  541. PART.CFrame = victim.CFrame
  542. local HITPLAYERSOUNDS = {"356551938","264486467"}
  543. Debris:AddItem(PART,5)
  544. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  545. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  546. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  547. local prtcl = asd:Clone()
  548. prtcl.Parent = PART
  549. prtcl:Emit(amount*10)
  550. end
  551.  
  552. local Particle = IT("ParticleEmitter",nil)
  553. Particle.Enabled = false
  554. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  555. Particle.LightEmission = 0.5
  556. Particle.Rate = 150
  557. Particle.ZOffset = 1
  558. Particle.Rotation = NumberRange.new(-180, 180)
  559. Particle.RotSpeed = NumberRange.new(-180, 180)
  560. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  561. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  562.  
  563. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  564. function ParticleEmitter(Table)
  565. local PRTCL = Particle:Clone()
  566. local Speed = Table.Speed or 5
  567. local Drag = Table.Drag or 0
  568. local Size1 = Table.Size1 or 1
  569. local Size2 = Table.Size2 or 5
  570. local Lifetime1 = Table.Lifetime1 or 1
  571. local Lifetime2 = Table.Lifetime2 or 1.5
  572. local Parent = Table.Parent or Torso
  573. local Emit = Table.Emit or 100
  574. local Offset = Table.Offset or 360
  575. local Acel = Table.Acel or VT(0,0,0)
  576. local Enabled = Table.Enabled or false
  577. PRTCL.Parent = Parent
  578. PRTCL.Size = NumberSequence.new(Size1,Size2)
  579. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  580. PRTCL.Speed = NumberRange.new(Speed)
  581. PRTCL.VelocitySpread = Offset
  582. PRTCL.Drag = Drag
  583. PRTCL.Acceleration = Acel
  584. if Enabled == false then
  585. PRTCL:Emit(Emit)
  586. Debris:AddItem(PRTCL,Lifetime2)
  587. else
  588. PRTCL.Enabled = true
  589. end
  590. return PRTCL
  591. end
  592.  
  593. --//=================================\\
  594. --|| WEAPON CREATION
  595. --\\=================================//
  596.  
  597. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  598. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  599. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  600. MakeForm(Part,"Wedge")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  605. MakeForm(Part,"Cyl")
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  607. for i = 1, 8 do
  608. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  610. end
  611. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  612. MakeForm(Part,"Wedge")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  614. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  615. MakeForm(Part,"Cyl")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  623. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  624. MakeForm(RightBarrel,"Cyl")
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  630. MakeForm(RightHole,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  632. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  633. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  635. MakeForm(Part,"Wedge")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  637. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  640. MakeForm(Part,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  642. for i = 1, 8 do
  643. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  644. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  645. end
  646. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  647. MakeForm(Part,"Wedge")
  648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  649. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  650. MakeForm(Part,"Cyl")
  651. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  658. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  659. MakeForm(LeftBarrel,"Cyl")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  661. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  662. MakeForm(Part,"Wedge")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  665. MakeForm(LeftHole,"Cyl")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  667. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.6,0.1,1)/2,false)
  668. MakeForm(Eye,"Ball")
  669. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  670. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.6,0.1,1)/2,false)
  671. MakeForm(Eye,"Ball")
  672. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  673. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  674. MakeForm(Eye,"Ball")
  675. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  676. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  677. MakeForm(Eye,"Ball")
  678. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  679. local A = IT("Attachment",Torso)
  680. A.Position = VT(1,1.3,0)
  681. A.Orientation = VT(-0.098, -89.999, 0.227)
  682. local B = IT("Attachment",Torso)
  683. B.Position = VT(-1.3,-0.6,0)
  684. B.Orientation = VT(-88.911, -68.808, 158.782)
  685. local ChainLink = IT("Beam",Torso)
  686. ChainLink.Texture = "rbxassetid://73042633"
  687. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  688. ChainLink.TextureSpeed = 1
  689. ChainLink.FaceCamera = true
  690. ChainLink.Width0 = 1
  691. ChainLink.Width1 = 1
  692. ChainLink.TextureLength = 3
  693. ChainLink.Attachment0 = A
  694. ChainLink.Attachment1 = B
  695. ChainLink.CurveSize0 = 1.6
  696. ChainLink.CurveSize1 = 1.6
  697. ChainLink.FaceCamera = true
  698. ChainLink.Transparency = NumberSequence.new(0)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = B
  708. ChainLink.Attachment1 = A
  709. ChainLink.CurveSize0 = 1.6
  710. ChainLink.CurveSize1 = 1.6
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local A = IT("Attachment",Torso)
  714. A.Position = VT(1.3,-0.85,0)
  715. A.Orientation = VT(-0.098, -89.999, 0.227)
  716. local B = IT("Attachment",Torso)
  717. B.Position = VT(-1,2,0)
  718. B.Orientation = VT(-88.911, -68.808, 158.782)
  719. local ChainLink = IT("Beam",Torso)
  720. ChainLink.Texture = "rbxassetid://73042633"
  721. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  722. ChainLink.TextureSpeed = 1
  723. ChainLink.FaceCamera = true
  724. ChainLink.Width0 = 1
  725. ChainLink.Width1 = 1
  726. ChainLink.TextureLength = 3
  727. ChainLink.Attachment0 = A
  728. ChainLink.Attachment1 = B
  729. ChainLink.CurveSize0 = 1.3
  730. ChainLink.CurveSize1 = 1.3
  731. ChainLink.FaceCamera = true
  732. ChainLink.Transparency = NumberSequence.new(0)
  733. local ChainLink = IT("Beam",Torso)
  734. ChainLink.Texture = "rbxassetid://73042633"
  735. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  736. ChainLink.TextureSpeed = 1
  737. ChainLink.FaceCamera = true
  738. ChainLink.Width0 = 1
  739. ChainLink.Width1 = 1
  740. ChainLink.TextureLength = 3
  741. ChainLink.Attachment0 = B
  742. ChainLink.Attachment1 = A
  743. ChainLink.CurveSize0 = 1.3
  744. ChainLink.CurveSize1 = 1.3
  745. ChainLink.FaceCamera = true
  746. ChainLink.Transparency = NumberSequence.new(0)
  747.  
  748. local A = IT("Attachment",RightBarrel)
  749. A.Position = VT(0,-2.5,0)
  750. local B = IT("Attachment",RightBarrel)
  751. B.Position = VT(0,2.5,0)
  752. local Trail = IT("Trail",RightBarrel)
  753. Trail.Attachment0 = A
  754. Trail.Attachment1 = B
  755. Trail.Lifetime = 0.2
  756. Trail.Color = ColorSequence.new(BRICKC"White".Color)
  757. Trail.Transparency = NumberSequence.new(0, 1)
  758. Trail.Enabled = false
  759.  
  760. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  761. PRT.LockedToPart = true
  762. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  763. PRT.LockedToPart = true
  764. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  765. PRT.LockedToPart = true
  766. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  767. PRT.LockedToPart = true
  768. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  769. PRT.LockedToPart = true
  770. for _, c in pairs(Character:GetDescendants()) do
  771. if c and c.Parent then
  772. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  773. local ACCESSORY = c.Parent
  774. c.Parent = Character
  775. if c then
  776. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  777. weldBetween(Head,c)
  778. else
  779. weldBetween(Torso,c)
  780. end
  781. end
  782. ACCESSORY:remove()
  783. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  784. c.Material = "Neon"
  785. c.Color = C3(0,0,0)
  786. if c:FindFirstChildOfClass("SpecialMesh") then
  787. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  788. end
  789. if c == Head then
  790. if c:FindFirstChild("face") then
  791. c.face:remove()
  792. end
  793. end
  794. elseif c.ClassName == "Part" and c.Name == "Eye" then
  795. c.Color = C3(1,0,0)
  796. c.Material = "Neon"
  797. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  798. c:remove()
  799. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  800. c:remove()
  801. end
  802. end
  803. end
  804. local BODY = {}
  805. for _, c in pairs(Character:GetDescendants()) do
  806. if c:IsA("BasePart") and c.Name ~= "Handle" then
  807. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  808. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  809. end
  810. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  811. elseif c:IsA("JointInstance") then
  812. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  813. end
  814. end
  815. function refit()
  816. Character.Parent = workspace
  817. for e = 1, #BODY do
  818. if BODY[e] ~= nil then
  819. local STUFF = BODY[e]
  820. local PART = STUFF[1]
  821. local PARENT = STUFF[2]
  822. local MATERIAL = STUFF[3]
  823. local COLOR = STUFF[4]
  824. local TRANSPARENCY = STUFF[5]
  825. --local SIZE = STUFF[6]
  826. local NAME = STUFF[7]
  827. if PART.ClassName == "Part" and PART ~= RootPart then
  828. PART.Material = MATERIAL
  829. PART.Transparency = TRANSPARENCY
  830. PART.Name = NAME
  831. end
  832. if PART.Parent ~= PARENT then
  833. Humanoid:remove()
  834. PART.Parent = PARENT
  835. Humanoid = IT("Humanoid",Character)
  836. end
  837. end
  838. end
  839. end
  840.  
  841. local SKILLTEXTCOLOR = C3(1,0,0)
  842. local SKILLFONT = "Fantasy"
  843. local SKILLTEXTSIZE = 6
  844.  
  845. Humanoid.Died:connect(function()
  846. refit()
  847. end)
  848.  
  849. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  850. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  851. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  852. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  853. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  854. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  855. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  856.  
  857. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  858. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  859. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  860. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  861. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  862. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  863. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  864.  
  865. --//=================================\\
  866. --|| DAMAGE FUNCTIONS
  867. --\\=================================//
  868.  
  869. function StatLabel(CFRAME, TEXT, COLOR)
  870. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  871. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  872. local BODYGYRO = IT("BodyGyro", STATPART)
  873. game:GetService("Debris"):AddItem(STATPART ,5)
  874. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  875. BILLBOARDGUI.Adornee = STATPART
  876. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  877. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  878. BILLBOARDGUI.AlwaysOnTop = false
  879. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  880. TEXTLABEL.BackgroundTransparency = 1
  881. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  882. TEXTLABEL.Text = TEXT
  883. TEXTLABEL.Font = SKILLFONT
  884. TEXTLABEL.FontSize="Size42"
  885. TEXTLABEL.TextColor3 = COLOR
  886. TEXTLABEL.TextStrokeTransparency = 0
  887. TEXTLABEL.TextScaled = true
  888. TEXTLABEL.TextWrapped = true
  889. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  890. for i = 1, 50 do
  891. Swait()
  892. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  893. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  894. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  895. end
  896. THEPART.Parent = nil
  897. end),STATPART, TEXTLABEL)
  898. end
  899.  
  900. --//=================================\\
  901. --|| DAMAGING
  902. --\\=================================//
  903.  
  904. function Kill(Char)
  905. local NewCharacter = IT("Model",Effects)
  906. NewCharacter.Name = "Ow im ded ;-;"
  907. for _, c in pairs(Char:GetDescendants()) do
  908. if c:IsA("BasePart") and c.Transparency == 0 then
  909. if c.Parent == Char then
  910. getbloody(c,5)
  911. end
  912. c:BreakJoints()
  913. c.Material = "Glass"
  914. c.Color = C3(0.5,0,0)
  915. c.CanCollide = true
  916. c.Transparency = 0.3
  917. if c:FindFirstChildOfClass("SpecialMesh") then
  918. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  919. end
  920. if c.Name == "Head" then
  921. c:ClearAllChildren()
  922. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  923. end
  924. if c.ClassName == "MeshPart" then
  925. c.TextureID = ""
  926. end
  927. if c:FindFirstChildOfClass("BodyPosition") then
  928. c:FindFirstChildOfClass("BodyPosition"):remove()
  929. end
  930. if c:FindFirstChildOfClass("ParticleEmitter") then
  931. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  932. end
  933. c.Parent = NewCharacter
  934. c.Name = "DeadPart"
  935. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  936. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  937. end
  938. end
  939. Char:remove()
  940. Debris:AddItem(NewCharacter,5)
  941. end
  942.  
  943. function ApplyAoE(POSITION,RANGE,BRUTAL)
  944. local CHILDREN = workspace:GetDescendants()
  945. for index, CHILD in pairs(CHILDREN) do
  946. if CHILD.ClassName == "Model" and CHILD ~= Character then
  947. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  948. if HUM then
  949. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  950. if TORSO then
  951. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  952. if BRUTAL == true then
  953. Kill(CHILD)
  954. else
  955. CHILD:BreakJoints()
  956. end
  957. end
  958. end
  959. end
  960. end
  961. end
  962. end
  963.  
  964. function BulletDetection(FROM,TO,BRUTAL)
  965. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  966. coroutine.resume(coroutine.create(function()
  967. if AIMHIT ~= nil then
  968. if AIMHIT.Parent ~= Character then
  969. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  970. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  971. if BRUTAL == true then
  972. Kill(AIMHIT.Parent)
  973. else
  974. getbloody(AIMHIT,15)
  975. AIMHIT.Parent:BreakJoints()
  976. if AIMHIT.Name == "Head" then
  977. AIMHIT.Name = "HEADSHOT"
  978. AIMHIT:remove()
  979. end
  980. end
  981. else
  982. if BRUTAL == true then
  983. Kill(AIMHIT.Parent.Parent)
  984. else
  985. AIMHIT.Parent.Parent:BreakJoints()
  986. end
  987. end
  988. end
  989. end
  990. end
  991. end))
  992. SpawnTrail(FROM,AIMPOS)
  993. return AIMHIT,AIMPOS,NORMAL
  994. end
  995.  
  996. --//=================================\\
  997. --|| ATTACK FUNCTIONS AND STUFF
  998. --\\=================================//
  999.  
  1000. function Unload()
  1001. ATTACK = true
  1002. Rooted = false
  1003. repeat
  1004. local GYRO = IT("BodyGyro",RootPart)
  1005. GYRO.D = 175
  1006. GYRO.P = 20000
  1007. GYRO.MaxTorque = VT(0,40000,0)
  1008. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1009. if COMBO == 1 then
  1010. COMBO = 2
  1011. for i=0, 0.6, 0.1 / Animation_Speed do
  1012. Swait()
  1013. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1023. CreateSound(145080998, LeftHole, 7, 1, false)
  1024. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1025. for i=0, 0.2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. elseif COMBO == 2 then
  1035. COMBO = 1
  1036. for i=0, 0.6, 0.1 / Animation_Speed do
  1037. Swait()
  1038. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1047. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. CreateSound(145080998, RightHole, 7, 1, false)
  1049. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1050. for i=0, 0.2, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. end
  1059. end
  1060. GYRO:remove()
  1061. until KEYHOLD == false
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065. function Psyo()
  1066. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1067. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1068. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1069. if TORSO and HUM.Health > 0 then
  1070. ATTACK = true
  1071. Rooted = false
  1072. local GYRO = IT("BodyGyro",RootPart)
  1073. GYRO.D = 275
  1074. GYRO.P = 20000
  1075. GYRO.MaxTorque = VT(0,40000,0)
  1076. for i=0, 0.8, 0.1 / Animation_Speed do
  1077. Swait()
  1078. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. end
  1086. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1087. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1088. local grav = Instance.new("BodyPosition",TORSO)
  1089. grav.D = 1500
  1090. grav.P = 20000
  1091. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1092. grav.position = TORSO.Position+VT(0,15,0)
  1093. Debris:AddItem(grav,10)
  1094. Debris:AddItem(MAGIC,10)
  1095. CreateSound(429459101, Torso, 7, 1, false)
  1096. CreateSound(429459101, TORSO, 7, 1, false)
  1097. for i=0, 1, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. GYRO:remove()
  1107. ATTACK = false
  1108. Rooted = false
  1109. end
  1110. end
  1111. end
  1112. function Cleave()
  1113. ATTACK = true
  1114. Rooted = false
  1115. local TARGET = nil
  1116. local TORS = nil
  1117. local GYRO = IT("BodyGyro",RootPart)
  1118. GYRO.D = 175
  1119. GYRO.P = 20000
  1120. GYRO.MaxTorque = VT(0,40000,0)
  1121. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1122. local RANGE = 5
  1123. CreateSound(541909867, Torso, 7, 1, false)
  1124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1125. for i=0, 1, 0.1 / Animation_Speed do
  1126. Swait()
  1127. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1128. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1129. local CHILDREN = workspace:GetDescendants()
  1130. for index, CHILD in pairs(CHILDREN) do
  1131. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1132. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1133. if HUM then
  1134. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1135. if TORSO then
  1136. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1137. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1138. TARGET = HUM
  1139. TORS = TORSO
  1140. end
  1141. end
  1142. end
  1143. end
  1144. end
  1145. if TARGET then
  1146. break
  1147. end
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. end
  1155. GYRO:remove()
  1156. if TORS and TARGET then
  1157. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1158. Rooted = true
  1159. local BODYPOSITION = IT("BodyPosition", TORS)
  1160. BODYPOSITION.P = 2000
  1161. BODYPOSITION.D = 100
  1162. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1163. for i=0, 1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1166. BODYPOSITION.Position = TORS.Position
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. for i=0, 0.4, 0.1 / Animation_Speed do
  1175. Swait()
  1176. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1177. BODYPOSITION.Position = TORS.Position
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. local LOOP = 0
  1186. local LOOP2 = 0
  1187. for i=0, 5, 0.1 / Animation_Speed do
  1188. Swait()
  1189. LOOP = LOOP + 1
  1190. TORS.Anchored = true
  1191. LOOP2 = LOOP2 + 1
  1192. if LOOP2 >= 5 then
  1193. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1194. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1195. CreateSound(145080998, RightHole, 7, 1, false)
  1196. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1197. LOOP2 = 0
  1198. getbloody(TORS,1)
  1199. end
  1200. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1201. BODYPOSITION.Position = TORS.Position
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. end
  1209. BODYPOSITION:remove()
  1210. if TORS then
  1211. TORS.Anchored = false
  1212. Kill(TORS.Parent)
  1213. end
  1214. end
  1215. ATTACK = false
  1216. Rooted = false
  1217. end
  1218. function Lock_n_Load()
  1219. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1220. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1221. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1222. if TORSO and HUM.Health > 0 then
  1223. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1224. ATTACK = true
  1225. Rooted = true
  1226. local GYRO = IT("BodyGyro",RootPart)
  1227. GYRO.D = 175
  1228. GYRO.P = 20000
  1229. GYRO.MaxTorque = VT(0,40000,0)
  1230. if COMBO == 1 then
  1231. COMBO = 2
  1232. for i=0, 1, 0.1 / Animation_Speed do
  1233. Swait()
  1234. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1244. CreateSound(145080998, LeftHole, 7, 1, false)
  1245. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1246. for i=0, 0.4, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. elseif COMBO == 2 then
  1256. COMBO = 1
  1257. for i=0, 1, 0.1 / Animation_Speed do
  1258. Swait()
  1259. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1269. CreateSound(145080998, RightHole, 7, 1, false)
  1270. BulletDetection(RightHole.Position,TORSO.Position,false)
  1271. for i=0, 0.4, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. end
  1280. end
  1281. GYRO:remove()
  1282. ATTACK = false
  1283. Rooted = false
  1284. end
  1285. end
  1286. end
  1287. function Morning_Star()
  1288. ATTACK = true
  1289. Rooted = true
  1290. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1291. for i=0, 1, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. coroutine.resume(coroutine.create(function()
  1301. local POS = Mouse.Hit.p
  1302. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,2000,0))
  1303. MakeForm(RAY,"Cyl")
  1304. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  1305. MakeForm(SPHERE,"Ball")
  1306. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1307. MakeForm(SHIELD,"Ball")
  1308. SHIELD.CFrame = CF(POS)
  1309. RAY.CFrame = CF(POS)
  1310. SPHERE.CFrame = CF(POS)
  1311. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1312. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1313. for i = 1, 200 do
  1314. Swait()
  1315. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1316. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1317. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1318. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1319. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1320. end
  1321. for i = 1, 45 do
  1322. Swait()
  1323. RAY.Transparency = RAY.Transparency + 1/45
  1324. SPHERE.Transparency = RAY.Transparency
  1325. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1326. end
  1327. RAY:remove()
  1328. SHIELD:remove()
  1329. SPHERE:remove()
  1330. end))
  1331. for i=0, 1, 0.1 / Animation_Speed do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. end
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343. function Deathbound()
  1344. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1345. ATTACK = true
  1346. Rooted = true
  1347. for i=0, 1, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. local DONE = false
  1357. local GATE = nil
  1358. local GATESPIN = true
  1359. coroutine.resume(coroutine.create(function()
  1360. repeat
  1361. Swait()
  1362. if GATE ~= nil then
  1363. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1364. end
  1365. until GATESPIN == false
  1366. end))
  1367. coroutine.resume(coroutine.create(function()
  1368. repeat
  1369. Swait()
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. until DONE == true
  1377. Swait(50)
  1378. for i = 1, 35 do
  1379. Swait(4)
  1380. local FIRED = false
  1381. local CHILDREN = workspace:GetDescendants()
  1382. for index, CHILD in pairs(CHILDREN) do
  1383. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1384. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1385. if HUM then
  1386. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1387. if TORSO then
  1388. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1389. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1390. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1394. Kill(CHILD)
  1395. FIRED = true
  1396. break
  1397. end
  1398. end
  1399. end
  1400. end
  1401. end
  1402. if FIRED == false then
  1403. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1404. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1405. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1406. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1407. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1408. if HITBOD ~= nil then
  1409. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1410. Kill(HITBOD.Parent)
  1411. end
  1412. end
  1413. end
  1414. end
  1415. for i = 1, 45 do
  1416. Swait()
  1417. GATE.Size = GATE.Size - VT(3,0,3)
  1418. end
  1419. GATESPIN = false
  1420. GATE:remove()
  1421. end))
  1422. Swait(15)
  1423. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1424. GATE = CreatePart(3, Effects, "Neon", 0, 1, "White", "Gate", VT(0,0,0))
  1425. local DECAL = IT("Decal",GATE)
  1426. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1427. DECAL.Face = "Top"
  1428. GATE.CFrame = CF(HITPOS)
  1429. CreateSound(160772554, GATE, 7, 1.3, false)
  1430. for i = 1, 45 do
  1431. Swait()
  1432. GATE.Size = GATE.Size + VT(3,0,3)
  1433. end
  1434. CreateSound(145080998, RightHole, 7, 1, false)
  1435. CreateSound(145080998, LeftHole, 7, 1, false)
  1436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1438. ATTACK = false
  1439. Rooted = false
  1440. DONE = true
  1441. end
  1442. function Execute()
  1443. ATTACK = true
  1444. Rooted = false
  1445. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1446. Part.Color = C3(0,0,0)
  1447. MakeForm(Part,"Wedge")
  1448. Part.CanCollide = true
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1450. for i=0, 1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. Trail.Enabled = true
  1460. CreateSound(541909867, RightBarrel, 7, 1, false)
  1461. local TOCH = Part.Touched:Connect(function(hit)
  1462. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1463. Kill(hit.Parent)
  1464. end
  1465. end)
  1466. for i=0, 0.35, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. TOCH:disconnect()
  1476. Trail.Enabled = false
  1477. for i=0, 0.35, 0.1 / Animation_Speed do
  1478. Swait()
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. end
  1486. Part:remove()
  1487. ATTACK = false
  1488. Rooted = false
  1489. end
  1490.  
  1491. --//=================================\\
  1492. --|| ASSIGN THINGS TO KEYS
  1493. --\\=================================//
  1494.  
  1495. function MouseDown(Mouse)
  1496. if ATTACK == false then
  1497. Execute()
  1498. end
  1499. end
  1500.  
  1501. function MouseUp(Mouse)
  1502. HOLD = false
  1503. end
  1504.  
  1505. function KeyDown(Key)
  1506. KEYHOLD = true
  1507. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1508. if Key == "z" and ATTACK == false then
  1509. Unload()
  1510.  
  1511. elseif Key == "b" and ATTACK == false then
  1512. Psyo()
  1513.  
  1514. elseif Key == "c" and ATTACK == false then
  1515. Cleave()
  1516.  
  1517. elseif Key == "v" and ATTACK == false then
  1518. Lock_n_Load()
  1519.  
  1520. elseif Key == "g" and ATTACK == false then
  1521. Deathbound()
  1522.  
  1523. elseif Key == "x" and ATTACK == false then
  1524. Morning_Star()
  1525.  
  1526. elseif Key == "t" then
  1527. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1528. elseif Key == "1" and ATTACK == false then
  1529. if CHOICE ~= 1 then
  1530. CHOICE = 1
  1531. sick:Play()
  1532. end
  1533. elseif Key == "2" and ATTACK == false then
  1534. if CHOICE ~= 2 then
  1535. CHOICE = 2
  1536. sick:Play()
  1537. end
  1538. elseif Key == "3" and ATTACK == false then
  1539. if CHOICE ~= 3 then
  1540. CHOICE = 3
  1541. sick:Play()
  1542. end
  1543. elseif Key == "4" and ATTACK == false then
  1544. if CHOICE ~= 4 then
  1545. CHOICE = 4
  1546. sick:Play()
  1547. end
  1548. end
  1549. end
  1550. end
  1551.  
  1552. function KeyUp(Key)
  1553. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1554. KEYHOLD = false
  1555. end
  1556. end
  1557.  
  1558. Mouse.Button1Down:connect(function(NEWKEY)
  1559. MouseDown(NEWKEY)
  1560. end)
  1561. Mouse.Button1Up:connect(function(NEWKEY)
  1562. MouseUp(NEWKEY)
  1563. end)
  1564. Mouse.KeyDown:connect(function(NEWKEY)
  1565. KeyDown(NEWKEY)
  1566. end)
  1567. Mouse.KeyUp:connect(function(NEWKEY)
  1568. KeyUp(NEWKEY)
  1569. end)
  1570.  
  1571. --//=================================\\
  1572. --\\=================================//
  1573.  
  1574.  
  1575. function unanchor()
  1576. if UNANCHOR == true then
  1577. g = Character:GetChildren()
  1578. for i = 1, #g do
  1579. if g[i].ClassName == "Part" then
  1580. g[i].Anchored = false
  1581. end
  1582. end
  1583. end
  1584. end
  1585.  
  1586.  
  1587. --//=================================\\
  1588. --|| WRAP THE WHOLE SCRIPT UP
  1589. --\\=================================//
  1590.  
  1591. Humanoid.Changed:connect(function(Jump)
  1592. if Jump == "Jump" and (Disable_Jump == true) then
  1593. Humanoid.Jump = false
  1594. end
  1595. end)
  1596.  
  1597. while true do
  1598. Swait()
  1599. Humanoid.HipHeight = 1.5
  1600. script.Parent = WEAPONGUI
  1601. ANIMATE.Parent = nil
  1602. if Humanoid then
  1603. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1604. IDLEANIMATION:Play()
  1605. end
  1606. SINE = SINE + CHANGE
  1607. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1608. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1609. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1610. if ATTACK == false then
  1611. if TORSOVELOCITY < 1 then
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. elseif TORSOVELOCITY > 1 then
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. end
  1627. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1628. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1629. unanchor()
  1630. Humanoid.MaxHealth = "inf"
  1631. Humanoid.Health = "inf"
  1632. if Rooted == false then
  1633. Disable_Jump = false
  1634. Humanoid.WalkSpeed = Speed
  1635. elseif Rooted == true then
  1636. Disable_Jump = true
  1637. Humanoid.WalkSpeed = 0
  1638. end
  1639. for _, c in pairs(Character:GetDescendants()) do
  1640. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1641. c.Material = "Neon"
  1642. c.Color = C3(0,0,0)
  1643. if c:FindFirstChildOfClass("SpecialMesh") then
  1644. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1645. end
  1646. if c == Head then
  1647. if c:FindFirstChild("face") then
  1648. c.face:remove()
  1649. end
  1650. end
  1651. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1652. c.Color = C3(1,0,0)
  1653. c.Material = "Neon"
  1654. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1655. c:remove()
  1656. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1657. c:remove()
  1658. end
  1659. end
  1660. refit()
  1661. Humanoid.Name = "Deadeyes"
  1662. sick.Parent = Torso
  1663. sick:resume()
  1664. sick.Volume = 5
  1665. sick.Pitch = 1
  1666. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1667. if Head:FindFirstChildOfClass("Sound") then
  1668. Head:FindFirstChildOfClass("Sound"):remove()
  1669. end
  1670. end
  1671.  
  1672. --//=================================\\
  1673. --\\=================================//
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679. --//====================================================\\--
  1680. --|| END OF SCRIPT
  1681. --\\====================================================//--
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