dance2die

radial_radio.txt

Sep 4th, 2021
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  1.  
  2. "settings"
  3. {
  4.  
  5. // Maximum slots supported in the wheel is 12
  6. // the left most edge of slot 0 starts on the wheel here and goes around clockwise
  7. // angle 0 is north, angle 180 is south
  8.  
  9. starting_angle 0
  10.  
  11. "Tabs"
  12. {
  13.  
  14. "main"
  15. {
  16. "wedgesize" 0
  17. "label" "Main"
  18. "Commands"
  19. {
  20. "request"
  21. {
  22. "label" "Request"
  23. "wedgesize" 40
  24. "nav" "request"
  25. }
  26. "status"
  27. {
  28. "label" "Status"
  29. "wedgesize" 40
  30. "nav" "status"
  31. }
  32. "respond"
  33. {
  34. "label" "Respond"
  35. "wedgesize" 40
  36. "nav" "respond"
  37. }
  38. "numbers"
  39. {
  40. "label" "Numbers"
  41. "wedgesize" 40
  42. "nav" "numbers"
  43. }
  44. "locations"
  45. {
  46. "label" "Locations"
  47. "wedgesize" 40
  48. "nav" "locations"
  49. }
  50. "custom"
  51. {
  52. "label" "Custom"
  53. "wedgesize" 40
  54. }
  55. "custom2"
  56. {
  57. "label" "Custom"
  58. "wedgesize" 40
  59. }
  60. "custom3"
  61. {
  62. "label" "Custom"
  63. "wedgesize" 40
  64. }
  65. "custom4"
  66. {
  67. "label" "Custom"
  68. "wedgesize" 40
  69. }
  70.  
  71.  
  72.  
  73. }
  74. }
  75.  
  76. "request"
  77. {
  78. "wedgesize" 0
  79. "label" "Request"
  80. "Commands"
  81. {
  82. "move"
  83. {
  84. "label" "Move"
  85. "wedgesize" 60
  86. "nav" "request_move"
  87. }
  88.  
  89. "prepare"
  90. {
  91. "label" "Prepare"
  92. "wedgesize" 60
  93. "nav" "request_prepare"
  94. }
  95.  
  96. "attack"
  97. {
  98. "label" "Attack"
  99. "wedgesize" 60
  100. "nav" "request_attack"
  101. }
  102.  
  103. "throw"
  104. {
  105. "label" "Throw"
  106. "wedgesize" 60
  107. "nav" "request_throw"
  108. }
  109.  
  110. "defend"
  111. {
  112. "label" "Defend"
  113. "wedgesize" 60
  114. "nav" "request_defend"
  115. }
  116.  
  117. "defuse"
  118. {
  119. "label" "Defuse Now"
  120. "wedgesize" 60
  121. "cmd" "playerradio WaitingForHumanToDefuseBomb \"Defuse Now\""
  122. }
  123. }
  124. }
  125.  
  126. "request_move"
  127. {
  128. "wedgesize" 0
  129. "label" "Move"
  130. "Commands"
  131. {
  132.  
  133. "sticktogether"
  134. {
  135. "label" "Stick Together"
  136. "wedgesize" 60
  137. "cmd" "playerradio Radio.StickTogether \"Stick together\""
  138. }
  139.  
  140. "followme"
  141. {
  142. "label" "Follow Me"
  143. "wedgesize" 60
  144. "cmd" "playerradio Radio.FollowMe \"Follow me\""
  145. }
  146.  
  147. "spreadout"
  148. {
  149. "label" "Spread Out"
  150. "wedgesize" 60
  151. "cmd" "playerradio Radio.SpreadOut \"Spread out\""
  152. }
  153.  
  154. "fallback"
  155. {
  156. "label" "Fall Back"
  157. "wedgesize" 60
  158. "cmd" "playerradio Radio.TeamFallBack \"Fall back\""
  159. }
  160.  
  161. "gogogo"
  162. {
  163. "label" "Go Go Go!"
  164. "wedgesize" 60
  165. "cmd" "playerradio Radio.GoGoGo \"Go Go Go!\""
  166. }
  167.  
  168. "goto"
  169. {
  170. "label" "Go To..."
  171. "wedgesize" 60
  172. "nav" "locations"
  173. }
  174. }
  175. }
  176.  
  177. "request_prepare"
  178. {
  179. "wedgesize" 0
  180. "label" "Prepare"
  181. "Commands"
  182. {
  183.  
  184. "requestecoround"
  185. {
  186. "label" "Request Eco Round"
  187. "wedgesize" 60
  188. "cmd" "playerradio Radio.EcoRound \"We should eco\""
  189. }
  190.  
  191. "requestleader"
  192. {
  193. "label" "Request Leader"
  194. "wedgesize" 60
  195. "cmd" "playerradio Radio.NeedLeader \"Who will lead?\""
  196. }
  197.  
  198. "requestweapon"
  199. {
  200. "label" "Request Weapon"
  201. "wedgesize" 60
  202. "cmd" "playerradio Radio.NeedDrop \"Can I have a weapon?\""
  203. }
  204.  
  205. "requestplan"
  206. {
  207. "label" "Request Plan"
  208. "wedgesize" 60
  209. "cmd" "playerradio Radio.NeedPlan \"What's the plan?\""
  210. }
  211.  
  212. "requestspendround"
  213. {
  214. "label" "Request Spend Round"
  215. "wedgesize" 60
  216. "cmd" "playerradio Radio.SpendRound \"We should spend\""
  217. }
  218.  
  219. }
  220. }
  221.  
  222. "request_attack"
  223. {
  224. "wedgesize" 0
  225. "label" "Attack"
  226. "Commands"
  227. {
  228. "gogogo"
  229. {
  230. "label" "Go Go Go!"
  231. "wedgesize" 180
  232. "cmd" "playerradio Radio.GoGoGo \"Go Go Go!\""
  233. }
  234.  
  235. "gethostage"
  236. {
  237. "label" "Get Hostage"
  238. "wedgesize" 180
  239. "cmd" "playerradio Radio.LocHostage \"Get the hostage\""
  240. }
  241. }
  242. }
  243.  
  244. "request_throw"
  245. {
  246. "wedgesize" 0
  247. "label" "Throw"
  248. "Commands"
  249. {
  250.  
  251. "decoy"
  252. {
  253. "label" "Decoy"
  254. "wedgesize" 60
  255. "cmd" "playerradio Radio.NeedDecoy Decoy"
  256. }
  257.  
  258. "smoke"
  259. {
  260. "label" "Smoke"
  261. "wedgesize" 60
  262. "cmd" "playerradio Radio.NeedSmoke Smoke"
  263. }
  264.  
  265. "grenade"
  266. {
  267. "label" "Grenade"
  268. "wedgesize" 60
  269. "cmd" "playerradio Radio.FireInTheHole Grenade"
  270. }
  271.  
  272. "fire"
  273. {
  274. "label" "Fire"
  275. "wedgesize" 60
  276. "cmd" "playerradio Radio.Molotov Fire"
  277. }
  278.  
  279. "flashbang"
  280. {
  281. "label" "Flashbang"
  282. "wedgesize" 60
  283. "cmd" "playerradio Radio.Flashbang \"Flashbang\""
  284. }
  285.  
  286. }
  287. }
  288.  
  289. "request_defend"
  290. {
  291. "wedgesize" 0
  292. "label" "Defend"
  293. "Commands"
  294. {
  295.  
  296. "quiet"
  297. {
  298. "label" "Request Quiet"
  299. "wedgesize" 60
  300. "cmd" "playerradio Radio.NeedQuiet \"Be quiet!\""
  301. }
  302.  
  303. "coverme"
  304. {
  305. "label" "Cover Me"
  306. "wedgesize" 60
  307. "cmd" "playerradio Radio.CoverMe \"Cover me\""
  308. }
  309.  
  310. "needhelp"
  311. {
  312. "label" "Need Help"
  313. "wedgesize" 60
  314. "cmd" "playerradio help \"I need help\""
  315. }
  316.  
  317. "holdposition"
  318. {
  319. "label" "Hold Position"
  320. "wedgesize" 60
  321. "cmd" "playerradio Radio.HoldPosition \"Hold your position\""
  322. }
  323.  
  324. }
  325. }
  326.  
  327. "status"
  328. {
  329. "wedgesize" 0
  330. "label" "Status"
  331. "Commands"
  332. {
  333.  
  334. "imat"
  335. {
  336. "label" "I'm at..."
  337. "wedgesize" 50
  338. "nav" "locations"
  339. }
  340.  
  341. "omwto"
  342. {
  343. "label" "OMW to..."
  344. "wedgesize" 50
  345. "nav" "locations"
  346. }
  347.  
  348. "bomb"
  349. {
  350. "label" "Bomb"
  351. "wedgesize" 50
  352. "nav" "bombstatus"
  353. }
  354.  
  355. "enemiesseen"
  356. {
  357. "label" "Enemies Seen"
  358. "wedgesize" 50
  359. "nav" "enemiesseenstatus"
  360. }
  361.  
  362. "enemykilled"
  363. {
  364. "label" "Enemy Killed"
  365. "wedgesize" 50
  366. "nav" "enemykilledstatus"
  367. }
  368.  
  369. "combat"
  370. {
  371. "label" "Combat"
  372. "wedgesize" 50
  373. "nav" "combatstatus"
  374. }
  375.  
  376. }
  377. }
  378.  
  379. "bombstatus"
  380. {
  381. "wedgesize" 0
  382. "label" "Bomb Status"
  383. "Commands"
  384. {
  385.  
  386. "guardingbomb"
  387. {
  388. "label" "Guarding Bomb"
  389. "wedgesize" 50
  390. "cmd" "playerradio GoingToGuardLooseBomb \"Guarding the bomb\""
  391. }
  392.  
  393. "omwto"
  394. {
  395. "label" "Bombsite Clear"
  396. "wedgesize" 50
  397. "cmd" "playerradio BombsiteClear \"Bombsite clear\""
  398. }
  399.  
  400. "droppedbomb"
  401. {
  402. "label" "Dropped Bomb"
  403. "wedgesize" 50
  404. "cmd" "playerradio SpottedLooseBomb \"Bomb has been dropped\""
  405. }
  406.  
  407. // "omwtobomb"
  408. // {
  409. // "label" "OMW to Bomb"
  410. // "wedgesize" 50
  411. // "cmd" "playerradio TODO \"On my way to the bomb\""
  412. // }
  413.  
  414. "bombpickedup"
  415. {
  416. "label" "Bomb Picked Up"
  417. "wedgesize" 50
  418. "cmd" "playerradio Radio.PickedUpC4 \"Bomb has been picked up\""
  419. }
  420.  
  421. "plantinga"
  422. {
  423. "label" "Planting at A"
  424. "wedgesize" 50
  425. "cmd" "playerradio Radio.PlantingAtA \"Planting at A\""
  426. }
  427.  
  428. "plantingb"
  429. {
  430. "label" "Planting at B"
  431. "wedgesize" 50
  432. "cmd" "playerradio Radio.PlantingAtB \"Planting at B\""
  433. }
  434.  
  435. "planted"
  436. {
  437. "label" "Planted"
  438. "wedgesize" 50
  439. "cmd" "playerradio Radio.WePlanted Planted"
  440. }
  441.  
  442. }
  443. }
  444.  
  445. "enemiesseenstatus"
  446. {
  447. "wedgesize" 0
  448. "label" "Enemies Seen"
  449. "Commands"
  450. {
  451.  
  452. "isawthem"
  453. {
  454. "label" "I saw them"
  455. "wedgesize" 50
  456. "cmd" "playerradio Radio.EnemySpotted \"I saw them\""
  457. }
  458.  
  459. "atlocation"
  460. {
  461. "label" "At Location..."
  462. "wedgesize" 50
  463. "nav" "locations"
  464. }
  465.  
  466. "sawsniper"
  467. {
  468. "label" "Saw Sniper"
  469. "wedgesize" 50
  470. "cmd" "playerradio SniperWarning \"Saw a sniper\""
  471. }
  472.  
  473. "sawbombcarrier"
  474. {
  475. "label" "Saw bomb carrier"
  476. "wedgesize" 50
  477. "cmd" "playerradio SpottedBomber \"Saw the bomb carrier\""
  478. }
  479.  
  480. "threeleft"
  481. {
  482. "label" "Three Left"
  483. "wedgesize" 50
  484. "cmd" "playerradio ThreeEnemiesLeft \"Three left\""
  485. }
  486.  
  487. "twoleft"
  488. {
  489. "label" "Two Left"
  490. "wedgesize" 50
  491. "cmd" "playerradio TwoEnemiesLeft \"Two left\""
  492. }
  493.  
  494. "oneleft"
  495. {
  496. "label" "One Left"
  497. "wedgesize" 50
  498. "cmd" "playerradio OneEnemyLeft \"One left\""
  499. }
  500.  
  501. "noneleft"
  502. {
  503. "label" "None Left"
  504. "wedgesize" 50
  505. "cmd" "playerradio Clear \"None left\""
  506. }
  507.  
  508. }
  509. }
  510.  
  511. "enemykilledstatus"
  512. {
  513. "wedgesize" 0
  514. "label" "Enemy Killed"
  515. "Commands"
  516. {
  517.  
  518. // "sawyourkill"
  519. // {
  520. // "label" "Saw your kill"
  521. // "wedgesize" 50
  522. // "cmd" "playerradio TODO \"I saw your kill\""
  523. // }
  524.  
  525. "ikilledthem"
  526. {
  527. "label" "I Killed Them"
  528. "wedgesize" 50
  529. "cmd" "playerradio KilledMyEnemy \"I killed them\""
  530. }
  531.  
  532. "igotaheadshot"
  533. {
  534. "label" "I got a headshot"
  535. "wedgesize" 50
  536. "cmd" "playerradio Radio.MyHeadshot \"I got a head shot\""
  537. }
  538.  
  539. "ikilledasniper"
  540. {
  541. "label" "I killed a sniper"
  542. "wedgesize" 50
  543. "cmd" "playerradio Radio.IKilledSniper \"I killed a sniper\""
  544. }
  545.  
  546. "wekilledasniper"
  547. {
  548. "label" "We killed a sniper"
  549. "wedgesize" 50
  550. "cmd" "playerradio SniperKilled \"We killed a sniper\""
  551. }
  552.  
  553. "sawyourheadshot"
  554. {
  555. "label" "Saw your headshot"
  556. "wedgesize" 50
  557. "cmd" "playerradio Radio.SawHeadshot \"I saw your headshot\""
  558. }
  559.  
  560. }
  561. }
  562.  
  563. "combatstatus"
  564. {
  565. "wedgesize" 0
  566. "label" "Combat"
  567. "Commands"
  568. {
  569. "attacking"
  570. {
  571. "label" "Attacking"
  572. "wedgesize" 50
  573. "cmd" "playerradio Radio.ImAttacking Attacking"
  574. }
  575.  
  576. "covering"
  577. {
  578. "label" "Covering"
  579. "wedgesize" 50
  580. "cmd" "playerradio CoveringFriend Covering"
  581. }
  582.  
  583. "pinned"
  584. {
  585. "label" "Pinned"
  586. "wedgesize" 50
  587. "cmd" "playerradio PinnedDown \"I'm pinned\""
  588. }
  589.  
  590. "takingfire"
  591. {
  592. "label" "Taking fire"
  593. "wedgesize" 50
  594. "cmd" "playerradio InCombat \"Taking fire\""
  595. }
  596.  
  597. "takingfriendlyfire"
  598. {
  599. "label" "Taking friendly fire"
  600. "wedgesize" 50
  601. "cmd" "playerradio FriendlyFire \"Taking friendly fire\""
  602. }
  603.  
  604. "lastunitalive"
  605. {
  606. "label" "Last unit alive"
  607. "wedgesize" 50
  608. "cmd" "playerradio LastManStanding \"Last unit alive\""
  609. }
  610. }
  611. }
  612.  
  613. "respond"
  614. {
  615. "wedgesize" 0
  616. "label" "Respond"
  617. "Commands"
  618. {
  619. "wewon"
  620. {
  621. "label" "We Won!"
  622. "wedgesize" 36
  623. "cmd" "playerradio WonRound \"We won\""
  624. }
  625.  
  626. "welost"
  627. {
  628. "label" "We Lost"
  629. "wedgesize" 36
  630. "cmd" "playerradio TeamLeadLost \"We lost the lead\""
  631. }
  632.  
  633. "wearewinning"
  634. {
  635. "label" "We're winning"
  636. "wedgesize" 36
  637. "cmd" "playerradio TeamLeadWon \"We're winning\""
  638. }
  639.  
  640. "wearelosing"
  641. {
  642. "label" "We're losing"
  643. "wedgesize" 36
  644. "cmd" "playerradio Radio.RoundLost \"We lost the round\""
  645. }
  646.  
  647. "thanks"
  648. {
  649. "label" "Thanks"
  650. "wedgesize" 36
  651. "cmd" "playerradio Radio.Thanks Thanks"
  652. }
  653.  
  654. "scared"
  655. {
  656. "label" "Scared"
  657. "wedgesize" 36
  658. "cmd" "playerradio ScaredEmote \"I'm scared\""
  659. }
  660.  
  661. "sorry"
  662. {
  663. "label" "Sorry"
  664. "wedgesize" 36
  665. "cmd" "playerradio Radio.Sorry \"I'm sorry\""
  666. }
  667.  
  668. "compliment"
  669. {
  670. "label" "Compliment"
  671. "wedgesize" 36
  672. "cmd" "playerradio Radio.Compliment \"Good job\""
  673. }
  674.  
  675. "no"
  676. {
  677. "label" "No"
  678. "wedgesize" 36
  679. "cmd" "playerradio Disagree No"
  680. }
  681.  
  682. "yes"
  683. {
  684. "label" "Yes"
  685. "wedgesize" 36
  686. "cmd" "playerradio Agree Yes"
  687. }
  688. }
  689. }
  690.  
  691. "numbers"
  692. {
  693. "wedgesize" 0
  694. "label" "Numbers"
  695. "Commands"
  696. {
  697. "one"
  698. {
  699. "label" "One"
  700. "wedgesize" 36
  701. "cmd" "playerradio Radio.Num1 One"
  702. }
  703.  
  704. "two"
  705. {
  706. "label" "Two"
  707. "wedgesize" 36
  708. "cmd" "playerradio Radio.Num2 Two"
  709. }
  710.  
  711. "three"
  712. {
  713. "label" "Three"
  714. "wedgesize" 36
  715. "cmd" "playerradio Radio.Num3 Three"
  716. }
  717.  
  718. "four"
  719. {
  720. "label" "Four"
  721. "wedgesize" 36
  722. "cmd" "playerradio Radio.Num4 Four"
  723. }
  724.  
  725. "five"
  726. {
  727. "label" "Five"
  728. "wedgesize" 36
  729. "cmd" "playerradio Radio.Num5 Five"
  730. }
  731.  
  732. "six"
  733. {
  734. "label" "Six"
  735. "wedgesize" 36
  736. "cmd" "playerradio Radio.Num6 Six"
  737. }
  738.  
  739. "seven"
  740. {
  741. "label" "Seven"
  742. "wedgesize" 36
  743. "cmd" "playerradio Radio.Num7 Seven"
  744. }
  745.  
  746. "eight"
  747. {
  748. "label" "Eight"
  749. "wedgesize" 36
  750. "cmd" "playerradio Radio.Num8 Eight"
  751. }
  752.  
  753. "nine"
  754. {
  755. "label" "Nine"
  756. "wedgesize" 36
  757. "cmd" "playerradio Radio.Num9 Nine"
  758. }
  759.  
  760. "ten"
  761. {
  762. "label" "Ten"
  763. "wedgesize" 36
  764. "cmd" "playerradio Radio.Num10 Ten"
  765. }
  766. }
  767. }
  768.  
  769.  
  770.  
  771. "locations"
  772. {
  773. "wedgesize" 0
  774. "label" "Locations"
  775. "Commands"
  776. {
  777. "locationsaf"
  778. {
  779. "label" "Locations A-F"
  780. "wedgesize" 180
  781. "nav" "locationsaf"
  782. }
  783. "locationsgz"
  784. {
  785. "label" "Locations G-Z"
  786. "wedgesize" 180
  787. "nav" "locationsgz"
  788. }
  789. }
  790. }
  791.  
  792. "locationsaf"
  793. {
  794. "wedgesize" 0
  795. "label" "Locations A-F"
  796. "Commands"
  797. {
  798. "abombsite"
  799. {
  800. "label" "Bombsite A"
  801. "wedgesize" 36
  802. "cmd" "playerradio Radio.LocBombA \"A bomb site\""
  803. }
  804. "bbombsite"
  805. {
  806. "label" "Bombsite B"
  807. "wedgesize" 36
  808. "cmd" "playerradio Radio.LocBombB \"B bomb site\""
  809. }
  810. "back"
  811. {
  812. "label" "Back"
  813. "wedgesize" 36
  814. "cmd" "playerradio Radio.LocBack Back"
  815. }
  816. "catwalk"
  817. {
  818. "label" "Catwalk"
  819. "wedgesize" 36
  820. "cmd" "playerradio Radio.LocCatwalk Catwalk"
  821. }
  822. "connector"
  823. {
  824. "label" "Connector"
  825. "wedgesize" 36
  826. "cmd" "playerradio Radio.LocConnector Connector"
  827. }
  828. "enemyspawn"
  829. {
  830. "label" "Enemy Spawn"
  831. "wedgesize" 36
  832. "cmd" "playerradio Radio.LocEnemySpawn \"Enemy spawn\""
  833. }
  834. "door"
  835. {
  836. "label" "Door"
  837. "wedgesize" 36
  838. "cmd" "playerradio Radio.LocDoor Door"
  839. }
  840. "doubledoors"
  841. {
  842. "label" "Double Doors"
  843. "wedgesize" 36
  844. "cmd" "playerradio Radio.LocDoubleDoors \"Double door\""
  845. }
  846. "hostageescapezone"
  847. {
  848. "label" "Hostage Escape Zone"
  849. "wedgesize" 36
  850. "cmd" "playerradio Radio.LocHostageEscapeZone \"Hostage escape zone\""
  851. }
  852. "front"
  853. {
  854. "label" "Front"
  855. "wedgesize" 36
  856. "cmd" "playerradio Radio.LocFront Front"
  857. }
  858. }
  859.  
  860. }
  861.  
  862. "locationsgz"
  863. {
  864. "wedgesize" 0
  865. "label" "Locations G-Z"
  866. "Commands"
  867. {
  868. "hostage"
  869. {
  870. "label" "Hostage"
  871. "wedgesize" 33
  872. "cmd" "playerradio Radio.LocHostage Hostage"
  873. }
  874. "hut"
  875. {
  876. "label" "Hut"
  877. "wedgesize" 33
  878. "cmd" "playerradio Radio.LocHut Hut"
  879. }
  880. "long"
  881. {
  882. "label" "Long"
  883. "wedgesize" 33
  884. "cmd" "playerradio Radio.LocLong Long"
  885. }
  886. "mid"
  887. {
  888. "label" "Mid"
  889. "wedgesize" 33
  890. "cmd" "playerradio Radio.LocMid Mid"
  891. }
  892. "overpass"
  893. {
  894. "label" "Overpass"
  895. "wedgesize" 33
  896. "cmd" "playerradio Radio.LocOverpass Overpass"
  897. }
  898. "palace"
  899. {
  900. "label" "Palace"
  901. "wedgesize" 33
  902. "cmd" "playerradio Radio.LocPalace Palace"
  903. }
  904. "platform"
  905. {
  906. "label" "Platform"
  907. "wedgesize" 33
  908. "cmd" "playerradio Radio.LocPlatform platform"
  909. }
  910. "ramp"
  911. {
  912. "label" "Ramp"
  913. "wedgesize" 33
  914. "cmd" "playerradio Radio.LocRamp ramp"
  915. }
  916. "snipersnest"
  917. {
  918. "label" "Sniper's Nest"
  919. "wedgesize" 33
  920. "cmd" "playerradio Radio.LocSnipersNest snipersnest"
  921. }
  922. "stairs"
  923. {
  924. "label" "Stairs"
  925. "wedgesize" 33
  926. "cmd" "playerradio Radio.LocStairs Stairs"
  927. }
  928. "ourspawn"
  929. {
  930. "label" "Our Spawn"
  931. "wedgesize" 33
  932. "cmd" "playerradio Radio.LocOurSpawn \"Our spawn\""
  933. }
  934. }
  935.  
  936. }
  937. }
  938. }
  939.  
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