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  1. {"log":"Running Startup Script\n","stream":"stdout","time":"2021-06-15T20:22:52.5039443Z"}
  2. {"log":"Certificates located at: C:\\GameCertificates\n","stream":"stdout","time":"2021-06-15T20:22:52.530445Z"}
  3. {"log":"Mono path[0] = 'C:/Assets/war-usaf-server_Data/Managed'\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4278478Z"}
  4. {"log":"Mono config path = 'C:/Assets/MonoBleedingEdge/etc'\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4278478Z"}
  5. {"log":"Initialize engine version: 2020.1.17f1 (9957aee8edc2)\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  6. {"log":"[Subsystems] Discovering subsystems at path C:/Assets/war-usaf-server_Data/UnitySubsystems\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  7. {"log":"Forcing GfxDevice: Null\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  8. {"log":"GfxDevice: creating device client; threaded=0\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  9. {"log":"NullGfxDevice:\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  10. {"log":" Version: NULL 1.0 [1.0]\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  11. {"log":" Renderer: Null Device\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  12. {"log":" Vendor: Unity Technologies\r\n","stream":"stdout","time":"2021-06-15T20:22:53.4658469Z"}
  13. {"log":"FMOD initialized on nosound output\r\n","stream":"stdout","time":"2021-06-15T20:22:53.5659631Z"}
  14. {"log":"Begin MonoManager ReloadAssembly\r\n","stream":"stdout","time":"2021-06-15T20:22:53.5659631Z"}
  15. {"log":"- Completed reload, in 0.124 seconds\r\n","stream":"stdout","time":"2021-06-15T20:22:53.6759634Z"}
  16. {"log":"ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)\r\n","stream":"stdout","time":"2021-06-15T20:22:53.6759634Z"}
  17. {"log":"Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.\r\n","stream":"stdout","time":"2021-06-15T20:22:53.6759634Z"}
  18. {"log":"ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)\r\n","stream":"stdout","time":"2021-06-15T20:22:53.6759634Z"}
  19. {"log":"UnloadTime: 1.019400 ms\r\n","stream":"stdout","time":"2021-06-15T20:22:53.7819929Z"}
  20. {"log":"KcpTransport initialized! \r\n","stream":"stdout","time":"2021-06-15T20:22:53.7819929Z"}
  21. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:22:53.7819929Z"}
  22. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:22:53.7819929Z"}
  23. {"log":"StartAsync() \r\n","stream":"stdout","time":"2021-06-15T20:22:53.8357088Z"}
  24. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:22:53.8357088Z"}
  25. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:22:53.8357088Z"}
  26. {"log":"MNS.Start(), RemoteBuild=True \r\n","stream":"stdout","time":"2021-06-15T20:23:32.8794677Z"}
  27. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:23:32.8794677Z"}
  28. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:23:32.8794677Z"}
  29. {"log":"DelayStart() \r\n","stream":"stdout","time":"2021-06-15T20:23:32.880468Z"}
  30. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:23:32.880468Z"}
  31. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:23:32.880468Z"}
  32. {"log":"{\"currentGameState\":\"StandingBy\",\"nextHeartbeatIntervalMs\":1000,\"operation\":\"Continue\",\"currentPlayers\":[],\"lastStateTransitionTimeUtc\":\"2021-06-15T20:23:47.9920641Z\",\"portMappings\":[{\"publicPort\":30000,\"nodePort\":30000,\"gamePort\":{\"name\":\"game_port\",\"number\":7777,\"protocol\":\"UDP\"}}],\"assignmentId\":\"ffffffff-ffff-ffff-b85a-0f0000000000:45fee798-cd6b-4f67-9a2c-1ac757532d7f:EastUs\"} \r\n","stream":"stdout","time":"2021-06-15T20:23:48.0047425Z"}
  33. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:23:48.0047425Z"}
  34. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:23:48.0047425Z"}
  35. {"log":"{\"currentGameState\":\"StandingBy\",\"nextHeartbeatIntervalMs\":1000,\"operation\":\"Continue\",\"currentPlayers\":[],\"lastStateTransitionTimeUtc\":\"2021-06-15T20:23:47.9920641Z\",\"portMappings\":[{\"publicPort\":30000,\"nodePort\":30000,\"gamePort\":{\"name\":\"game_port\",\"number\":7777,\"protocol\":\"UDP\"}}],\"assignmentId\":\"ffffffff-ffff-ffff-b85a-0f0000000000:45fee798-cd6b-4f67-9a2c-1ac757532d7f:EastUs\"} \r\n","stream":"stdout","time":"2021-06-15T20:23:54.5328051Z"}
  36. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:23:54.5328051Z"}
  37. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:23:54.5328051Z"}
  38. {"log":"{\"currentGameState\":\"StandingBy\",\"nextHeartbeatIntervalMs\":1000,\"operation\":\"Continue\",\"currentPlayers\":[],\"lastStateTransitionTimeUtc\":\"2021-06-15T20:23:47.9920641Z\",\"portMappings\":[{\"publicPort\":30000,\"nodePort\":30000,\"gamePort\":{\"name\":\"game_port\",\"number\":7777,\"protocol\":\"UDP\"}}],\"assignmentId\":\"ffffffff-ffff-ffff-b85a-0f0000000000:45fee798-cd6b-4f67-9a2c-1ac757532d7f:EastUs\"} \r\n","stream":"stdout","time":"2021-06-15T20:24:06.993991Z"}
  39. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:24:06.993991Z"}
  40. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:24:06.993991Z"}
  41. {"log":"CurrentError: HTTP/1.1 408 Request Timeout - b5141413-73a2-46a2-a72c-998e304a4249 \r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  42. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  43. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  44. {"log":"On agent error HTTP/1.1 408 Request Timeout \r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  45. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  46. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  47. {"log":"MNS.Stop() \r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  48. {"log":"(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  49. {"log":"\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3032013Z"}
  50. {"log":"Setting up 1 worker threads for Enlighten.\r\n","stream":"stdout","time":"2021-06-15T20:24:15.3122015Z"}
  51. {"log":" Thread -\u003e id: e28 -\u003e priority: 1 \r\n","stream":"stdout","time":"2021-06-15T20:24:15.3672019Z"}
  52. {"log":"Waiting on threads to park on joinable thread list timed out.\r\n","stream":"stdout","time":"2021-06-15T20:24:17.4432403Z"}
  53. {"log":"","stream":"stderr","time":"2021-06-15T20:24:22.5483837Z"}
  54.  
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