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- StylePtr<Layers<
- Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,30,80>,Rgb<0,60,180>>,Stripes<10000,-500,Rgb<0,30,80>,Rgb<0,60,180>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash - 3 stage fading impact spot
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- LocalizedClashL<Blinking<White,Black,130,800>,1560,50,EFFECT_BLAST>,
- LocalizedClashL<Blinking<Red,Black,130,500>,1560,15,EFFECT_BLAST>,
- MultiTransitionEffectL<TrWaveX<HumpFlicker<DarkOrange,Red,50>,Int<600>,Int<175>,Int<16000>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
- // Lockup
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<BrownNoiseFlicker<Yellow,Black,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
- // Melt
- LockupTrL<
- //Mely Colors
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition Powerup
- TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlicker<DeepSkyBlue,White,100>,TrFade<800>>,EFFECT_IGNITION>,
- // In/out using Trigger for instantaneous Center-out wipes
- InOutTrL<TrConcat<TrInstant,Layers<
- AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16385>,Int<0>>,Int<-1>>>,
- AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16384>,Int<32768>>,Int<0>>>>,TrDelay<1000>>,TrJoin<TrWipe<700>,TrWipeIn<700>>>,
- TransitionEffectL<TrConcat<TrInstant,Cyan,TrDelay<50>>,EFFECT_IGNITION>,
- // Asteroid impacts after detonation - timed sequence
- TransitionEffectL<TrConcat<
- TrDelay<1500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<3000>,Int<6000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
- TrDelay<400>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<6000>,Int<10000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
- TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Black,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<300>,AlphaL<Red,Int<0>>,
- TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Yellow,Red,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<10000>,Int<28000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
- TrDelay<500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
- TrDelay<100>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<5000>,Int<13000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
- TrDelay<500>,GreenYellow,TrDelay<25>>,EFFECT_IGNITION>,
- // Seismic Charge preon effect. use with linked preon sound
- TransitionEffectL<TrConcat<TrDelay<2125>,Cyan,TrFade<100>,Black,TrDelay<10>,Cyan,TrFade<150> >,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<2125>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<100>, Black,TrDelay<10>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<150> >,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<2100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<4000>>>,
- TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<5000>>>,
- TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<10000>>>,
- TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
- TrSmoothFade<175>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
- TrSmoothFade<125>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<35000>>>,
- TrSmoothFade<150>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
- TrSmoothFade<75>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
- TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<8000>>>,
- TrSmoothFade<25>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,TrDelay<25>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Scale<Trigger<EFFECT_PREON,Int<2000>,Int<1000>,Int<500>>,Int<-1000>,Int<16500>>,Int<1500>>>,TrDelay<2000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<1100>,AlphaL<Red,Int<0>>,TrSmoothFade<700>,Black,TrDelay<100>,AlphaL<White,Bump<Int<16384>,Int<3000>>>,TrDelay<100>>,EFFECT_PREON>
- >>(),
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