Advertisement
NoSloppy

Slave1_seismic_charge_bladestyle

Feb 8th, 2021
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.83 KB | None | 0 0
  1. StylePtr<Layers<
  2. Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,30,80>,Rgb<0,60,180>>,Stripes<10000,-500,Rgb<0,30,80>,Rgb<0,60,180>>>,
  3. // Dim Blade 50% "Power Save" button combo
  4. EffectSequence<EFFECT_POWERSAVE,
  5. AlphaL<Black,Int<16384>>,
  6. AlphaL<Black,Int<0>>>,
  7. // Clash - 3 stage fading impact spot
  8. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  9. // Stab
  10. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  11. // Blast
  12. LocalizedClashL<Blinking<White,Black,130,800>,1560,50,EFFECT_BLAST>,
  13. LocalizedClashL<Blinking<Red,Black,130,500>,1560,15,EFFECT_BLAST>,
  14. MultiTransitionEffectL<TrWaveX<HumpFlicker<DarkOrange,Red,50>,Int<600>,Int<175>,Int<16000>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  15. // Lockup
  16. LockupTrL<Layers<
  17. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  18. AlphaL<BrownNoiseFlicker<Yellow,Black,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,
  19. TrConcat<TrInstant,
  20. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  21. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  22. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  23. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
  24. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  25. // Non-Responsive Drag
  26. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  27. // Lightning Block
  28. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  29. //Begin Lightning Transition
  30. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
  31. //End Lightning Transition
  32. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
  33. // Melt
  34. LockupTrL<
  35. //Mely Colors
  36. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  37. // Melt Shape
  38. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  39. //Melt Begin and End transitions
  40. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  41. // Ignition Powerup
  42. TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlicker<DeepSkyBlue,White,100>,TrFade<800>>,EFFECT_IGNITION>,
  43. // In/out using Trigger for instantaneous Center-out wipes
  44. InOutTrL<TrConcat<TrInstant,Layers<
  45. AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16385>,Int<0>>,Int<-1>>>,
  46. AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16384>,Int<32768>>,Int<0>>>>,TrDelay<1000>>,TrJoin<TrWipe<700>,TrWipeIn<700>>>,
  47. TransitionEffectL<TrConcat<TrInstant,Cyan,TrDelay<50>>,EFFECT_IGNITION>,
  48. // Asteroid impacts after detonation - timed sequence
  49. TransitionEffectL<TrConcat<
  50. TrDelay<1500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<3000>,Int<6000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
  51. TrDelay<400>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<6000>,Int<10000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
  52. TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Black,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<300>,AlphaL<Red,Int<0>>,
  53. TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Yellow,Red,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<10000>,Int<28000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
  54. TrDelay<500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
  55. TrDelay<100>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<5000>,Int<13000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
  56. TrDelay<500>,GreenYellow,TrDelay<25>>,EFFECT_IGNITION>,
  57. // Seismic Charge preon effect. use with linked preon sound
  58. TransitionEffectL<TrConcat<TrDelay<2125>,Cyan,TrFade<100>,Black,TrDelay<10>,Cyan,TrFade<150> >,EFFECT_PREON>,
  59. TransitionEffectL<TrConcat<TrDelay<2125>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<100>, Black,TrDelay<10>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<150> >,EFFECT_PREON>,
  60. TransitionEffectL<TrConcat<TrDelay<2100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<4000>>>,
  61. TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<5000>>>,
  62. TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<10000>>>,
  63. TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
  64. TrSmoothFade<175>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
  65. TrSmoothFade<125>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<35000>>>,
  66. TrSmoothFade<150>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
  67. TrSmoothFade<75>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
  68. TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<8000>>>,
  69. TrSmoothFade<25>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,TrDelay<25>>,EFFECT_PREON>,
  70.  
  71. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Scale<Trigger<EFFECT_PREON,Int<2000>,Int<1000>,Int<500>>,Int<-1000>,Int<16500>>,Int<1500>>>,TrDelay<2000>>,EFFECT_PREON>,
  72. TransitionEffectL<TrConcat<TrDelay<1100>,AlphaL<Red,Int<0>>,TrSmoothFade<700>,Black,TrDelay<100>,AlphaL<White,Bump<Int<16384>,Int<3000>>>,TrDelay<100>>,EFFECT_PREON>
  73. >>(),
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement