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- Changes that had to be made to go from UE1 to UE2:
- ==================================================
- GPlayer:
- PlayTakeHit -- added param vector momentum
- PlayDeathHit -- ''
- GMessageInterceptor:
- TeamMessage -- added param optional bool bBeep
- GenericGame:
- PreLogin -- added param string Address
- added param out string FailCode
- PlayerKillMessage -- now delegates to GGameLogicHandler static method (which is a new method)
- CreatureKillMessage -- ''
- KillMessage -- ''
- GMutatorPlus:
- Mutate -- changed to 'ClientMutate' to avoid conflicting with base Mutate
- GGameLogicHandler:
- removed:
- var() private config string LocalBatcherURL; // Batcher URL.
- var() private config string LocalBatcherParams; // Batcher command line parameters.
- var() private config string LocalStatsURL; // URL to local stats information.
- var() private config string WorldBatcherURL; // Batcher URL.
- var() private config string WorldBatcherParams; // Batcher command line parameters.
- var() private config string WorldStatsURL; // URL to world stats information.
- UpdateGamestate -- removed copying of shadow variables above to gameinfo -- they don't exist anymore
- StaticPlayerKillMessage -- new function
- StaticCreatureKillMessage -- ''
- StaticKillMessage -- ''
- GPlayerFrameworkSupportObject:
- Mutate -- changed function call to "Mutate" in GMutatorPlus to "ClientMutate" to reflect GMutatorPlus change
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