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Jun 12th, 2025
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  1. {
  2. Tools = ordered() {
  3. GaussianBlur1 = ofx.com.blackmagicdesign.resolvefx.GaussianBlur {
  4. Inputs = {
  5. Source = Input {
  6. SourceOp = "Merge1",
  7. Source = "Output",
  8. },
  9. HStrength = Input { Value = 0.685, },
  10. VStrength = Input { Value = 0.400000005960464, },
  11. Gang = Input { Value = 1, },
  12. advancedControlsGroup = Input { Value = 1, },
  13. BorderType = Input { Value = FuID { "BORDER_TYPE_CONSTANT" }, },
  14. isBlurAlpha = Input { Value = 1, },
  15. BlendAmount = Input { Value = 0, },
  16. blendGroup = Input { Value = 0, },
  17. blendIn = Input { Value = 1, },
  18. blend = Input { Value = 0, },
  19. ignoreContentShape = Input { Value = 0, },
  20. legacyIsProcessRGBOnly = Input { Value = 0, },
  21. IsNoTemporalFramesReqd = Input { Value = 0, },
  22. refreshTrigger = Input { Value = 1, },
  23. resolvefxVersion = Input { Value = "2.4", },
  24. },
  25. ViewInfo = OperatorInfo { Pos = { 165, 148.5 } },
  26. },
  27. Merge1 = Merge {
  28. Inputs = {
  29. Background = Input {
  30. SourceOp = "Background1",
  31. Source = "Output",
  32. },
  33. Foreground = Input {
  34. SourceOp = "Duplicate1",
  35. Source = "Output",
  36. },
  37. PerformDepthMerge = Input { Value = 0, },
  38. },
  39. ViewInfo = OperatorInfo { Pos = { 275, 148.5 } },
  40. },
  41. Background1 = Background {
  42. Inputs = {
  43. EffectMask = Input {
  44. SourceOp = "Ellipse1",
  45. Source = "Mask",
  46. },
  47. GlobalOut = Input { Value = 242, },
  48. Width = Input { Value = 1920, },
  49. Height = Input { Value = 1920, },
  50. UseFrameFormatSettings = Input { Value = 1, },
  51. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  52. Type = Input { Value = FuID { "Gradient" }, },
  53. GradientType = Input { Value = FuID { "Radial" }, },
  54. Start = Input { Value = { 0.428331466965286, 0.576147816349384 }, },
  55. End = Input { Value = { 0.811870100783875, 0.30515117581187 }, },
  56. Gradient = Input {
  57. Value = Gradient {
  58. Colors = {
  59. [0] = { 1, 1, 1, 1 },
  60. [0.73134328358209] = { 0.333333333333333, 0, 1, 1 }
  61. }
  62. },
  63. },
  64. },
  65. ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
  66. },
  67. Ellipse1 = EllipseMask {
  68. Inputs = {
  69. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  70. MaskWidth = Input { Value = 1920, },
  71. MaskHeight = Input { Value = 1920, },
  72. PixelAspect = Input { Value = { 1, 1 }, },
  73. UseFrameFormatSettings = Input { Value = 1, },
  74. ClippingMode = Input { Value = FuID { "None" }, },
  75. Width = Input { Value = 0.444062263357186, },
  76. Height = Input { Value = 0.444062263357186, },
  77. },
  78. ViewInfo = OperatorInfo { Pos = { 275, -16.5 } },
  79. },
  80. MatteControl1 = MatteControl {
  81. Inputs = {
  82. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  83. MatteBlur = Input { Value = 10, },
  84. MatteContractExpand = Input { Value = -0.53, },
  85. LowMatteThreshold = Input { Value = 0.539, },
  86. High = Input { Value = 0.572, },
  87. PostMultiplyImage = Input { Value = 1, },
  88. MultiplyGarbageMatte = Input { Value = 0, },
  89. Background = Input {
  90. SourceOp = "GaussianBlur1",
  91. Source = "Output",
  92. },
  93. },
  94. ViewInfo = OperatorInfo { Pos = { 220, 280.5 } },
  95. },
  96. Duplicate1 = Fuse.Duplicate {
  97. Inputs = {
  98. Copies = Input { Value = 6, },
  99. TimeOffset = Input { Value = -3.67, },
  100. Angle = Input {
  101. Value = 60,
  102. Expression = "360/Copies",
  103. },
  104. Background = Input {
  105. SourceOp = "TimeStretcher1",
  106. Source = "Output",
  107. },
  108. },
  109. ViewInfo = OperatorInfo { Pos = { 440, 148.5 } },
  110. },
  111. ColorCorrector1 = ColorCorrector {
  112. CtrlWZoom = false,
  113. Inputs = {
  114. WheelHue1 = Input { Value = -0.83, },
  115. WheelSaturation1 = Input { Value = 1.17, },
  116. MasterRGBGain = Input { Value = 1.13, },
  117. ColorRanges = Input {
  118. Value = ColorCurves {
  119. Curves = {
  120. {
  121. Points = {
  122. { 0, 1 },
  123. { 0.4, 0.2 },
  124. { 0.6, 0 },
  125. { 1, 0 }
  126. }
  127. },
  128. {
  129. Points = {
  130. { 0, 0 },
  131. { 0.4, 0 },
  132. { 0.6, 0.2 },
  133. { 1, 1 }
  134. }
  135. }
  136. }
  137. },
  138. },
  139. HistogramIgnoreTransparent = Input { Value = 1, },
  140. Input = Input {
  141. SourceOp = "MatteControl1",
  142. Source = "Output",
  143. },
  144. },
  145. ViewInfo = OperatorInfo { Pos = { 220, 346.5 } },
  146. },
  147. TimeStretcher1 = TimeStretcher {
  148. Inputs = {
  149. SourceTime = Input {
  150. SourceOp = "TimeStretcher1SourceTime",
  151. Source = "Value",
  152. },
  153. Input = Input {
  154. SourceOp = "Transform1",
  155. Source = "Output",
  156. },
  157. },
  158. ViewInfo = OperatorInfo { Pos = { 550, 148.5 } },
  159. },
  160. TimeStretcher1SourceTime = BezierSpline {
  161. SplineColor = { Red = 233, Green = 217, Blue = 243 },
  162. CtrlWZoom = false,
  163. KeyFrames = {
  164. [0] = { 0, RH = { 80.6666666666667, 80.6666666666667 }, Flags = { Linear = true } },
  165. [242] = { 242, LH = { 161.333333333333, 161.333333333333 }, Flags = { Linear = true } }
  166. }
  167. },
  168. Transform1 = Transform {
  169. Inputs = {
  170. Center = Input {
  171. SourceOp = "Path1",
  172. Source = "Position",
  173. },
  174. Input = Input {
  175. SourceOp = "Background1_2",
  176. Source = "Output",
  177. },
  178. },
  179. ViewInfo = OperatorInfo { Pos = { 660, 148.5 } },
  180. },
  181. Path1 = PolyPath {
  182. DrawMode = "InsertAndModify",
  183. CtrlWZoom = false,
  184. Inputs = {
  185. Displacement = Input {
  186. SourceOp = "Path1Displacement",
  187. Source = "Value",
  188. },
  189. PolyLine = Input {
  190. Value = Polyline {
  191. Points = {
  192. { Linear = true, LockY = true, X = 0, Y = 0.0989247311827957, RX = 0, RY = 0.0888888888888889 },
  193. { Linear = true, LockY = true, X = 0, Y = 0.365591397849462, LX = 0, LY = -0.0888888888888889 }
  194. }
  195. },
  196. },
  197. },
  198. },
  199. Path1Displacement = BezierSpline {
  200. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  201. CtrlWZoom = false,
  202. KeyFrames = {
  203. [0] = { 0, RH = { 9.92980653997603, 0 }, Flags = { LockedY = true, Loop = true, Pingpong = true } },
  204. [20] = { 1, LH = { 3.23232323232324, 1 }, Flags = { LockedY = true, Loop = true, Pingpong = true } }
  205. }
  206. },
  207. Background1_2 = Background {
  208. Inputs = {
  209. EffectMask = Input {
  210. SourceOp = "Ellipse1_1",
  211. Source = "Mask",
  212. },
  213. GlobalOut = Input { Value = 242, },
  214. Width = Input { Value = 1920, },
  215. Height = Input { Value = 1920, },
  216. UseFrameFormatSettings = Input { Value = 1, },
  217. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  218. Type = Input { Value = FuID { "Gradient" }, },
  219. GradientType = Input { Value = FuID { "Radial" }, },
  220. Start = Input { Value = { 0.428331466965286, 0.576147816349384 }, },
  221. End = Input { Value = { 0.811870100783875, 0.30515117581187 }, },
  222. Gradient = Input {
  223. Value = Gradient {
  224. Colors = {
  225. [0] = { 1, 1, 1, 1 },
  226. [1] = { 0.243137254901961, 0.694117647058824, 1, 1 }
  227. }
  228. },
  229. },
  230. },
  231. ViewInfo = OperatorInfo { Pos = { 660, 49.5 } },
  232. },
  233. Ellipse1_1 = EllipseMask {
  234. Inputs = {
  235. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  236. MaskWidth = Input { Value = 1920, },
  237. MaskHeight = Input { Value = 1920, },
  238. PixelAspect = Input { Value = { 1, 1 }, },
  239. UseFrameFormatSettings = Input { Value = 1, },
  240. ClippingMode = Input { Value = FuID { "None" }, },
  241. Center = Input { Expression = "Point(0.5, 0.5)", },
  242. Width = Input { Value = 0.233528882769596, },
  243. Height = Input { Value = 0.233528882769596, },
  244. },
  245. ViewInfo = OperatorInfo { Pos = { 660, -16.5 } },
  246. }
  247. }
  248. }
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