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- ===============================================================================
- Final Fantasy X Spoiler-Free Walkthrough (NA) v. 1.0
- By Aru Sulato (Steve Bergstrom)
- coldfusion7777@cliffhanger.com
- Last Updated: 1/19/02
- -------------------------------------------------------------------------------
- DISCLAIMER
- This document copyright (c) 2002 by Steve Bergstrom.
- If you'd like use this document on your website, email me at the following
- address: coldfusion7777@cliffhanger.com and most likely I'll let you use it.
- However - I will only allow use of this walkthrough 100% unaltered - and only
- with my permission. Otherwise this walkthrough should only appear at:
- GameFAQs - www.gamefaqs.com
- -------------------------------------------------------------------------------
- CONTACT INFO - PLEASE READ BEFORE E-MAILING
- Please - don't email asking for game tips - I'm including everything I'm
- capable of answering in this FAQ. If you wish to make corrections to the FAQ,
- or other comments, etc, feel free to email me at coldfusion7777@cliffhanger.com
- Don't be surprised if the reply comes from a different address, though.
- Include something like 'Final Fantasy X' in the subject.
- If you have gameplay questions, try the GameFAQs FFX message boards.
- So, I welcome contributions and corrections to the walkthrough, but I will not
- even reply to requests for game tips. Anything I can help you with is already
- in this walkthrough. Thanks.
- -------------------------------------------------------------------------------
- CONTENTS
- 1. Introduction
- 2. Updates/Revision History
- 3. Walkthrough
- 4. Thanks
- ===============================================================================
- 1. INTRODUCTION
- ===============================================================================
- This is meant to be a no-frills, no gimmicks, as spoiler-free as possible
- guide. Look to other FAQs for gameplay information beyond the walkthrough.
- (The locations of Al Bhed Primers are included, since you can't go back for
- some of them - but, otherwise, no sidequest info is included.)
- Be warned - the location names may be slight spoilers - but little to no
- information about the plot is revealed. For the most part, no boss strategies
- are given (or they are very minimal.)
- In general, just talk to all relevant people, and follow the red arrow on most
- maps. That should get you through most of the game. Enjoy.
- ===============================================================================
- 2. UPDATES/REVISION HISTORY
- ===============================================================================
- v. 1.0 - 1/19/02 - Created walkthrough.
- ===============================================================================
- 3. WALKTHROUGH
- ===============================================================================
- -------------------------------------------------------------------------------
- 1. Zanarkand
- -------------------------------------------------------------------------------
- - Talk to the fans (both the children and the girls)
- - Walk along the highway
- - Push through the fans and enter the stadium
- - After an event, leave the stadium
- - Attack the enemies in front of you - ignore the ones behind you
- - Use Auron's Overdrive, then just attack the boss - it can't kill you
- - Follow Auron
- - Attack the enemies in front of you, then attack the tanker when Auron tells
- you to (make sure to stay healed with Potions)
- - After another event, press circle to go down towards the platform
- -------------------------------------------------------------------------------
- 2. Submerged Ruins
- -------------------------------------------------------------------------------
- - Swim north
- - Walk north along the stone walkway
- - Fight the enemies (you can't lose) until a scene happens
- - Walk up the stairs to the next room
- - Go into the north room - get the Withered Bouquet - go back
- - Go into the SW room, by the save sphere - examine until you find Flint
- - Go to the center of the main room
- - Fight the enemy
- -------------------------------------------------------------------------------
- 3. Al Bhed Salvage Ship
- -------------------------------------------------------------------------------
- - Grab Al Bhed Primer Vol. I on the NE corner of the ship
- - Talk to the girl, then talk to her again
- - Swim down along the chain
- - Swim all the way down the passage, examine the object at the end, swim back
- - Fight the boss - use 'Pincer Attack' when it becomes available
- - Exit on the side of the chamber (look at the red arrow on your minimap)
- - Swim up and out
- - Talk to Rikku again
- -------------------------------------------------------------------------------
- 4. Besaid
- -------------------------------------------------------------------------------
- - Swim towards the people on the beach
- - Follow Wakka, walk to the edge of the cliff
- - Swim down, around, and up
- - Follow the road to the village
- - Go to the upper-left hut, get Al Bhed Primer Vol. II on the counter
- - Go to the temple at the north end of the village, walk forward to the statue
- - Go to Wakka's hut (middle hut on the right), take a nap
- - Return to the temple
- === CLOISTER OF TRIALS ===
- - Touch the glyph in front of you
- - Touch the glyph on the right wall
- - Go down, take the Glyph Sphere from the recess
- - Place the Glyph Sphere in the door
- - Take the Glyph Sphere out of the open door
- - Move down the hall, place the Glyph Sphere in the left wall
- - Move down the hall, touch the symbols on the right wall (there are three
- rows of white symbols)
- - Take the Besaid Sphere in the room that was just revealed
- - Place the Besaid Sphere in the pedestal opposite from that room
- - Go back down the hall - get the Destruction Sphere from the room you opened
- with the Glyph Sphere
- - Place the Destruction Sphere into the recess where you got the Besaid Sphere
- - Get the item in the treasure chest at the end of the hall
- - Push the pedestal forward
- - Leave the temple, walk toward the group of people
- - Go up to the summoner, then tell Wakka you're ready for bed
- - Walk down the road to the harbor, following your friends' instructions on
- how to fight the enemies
- - Board the ship
- -------------------------------------------------------------------------------
- 5. S.S. Liki
- -------------------------------------------------------------------------------
- - Go below (the stairs down are to the right of the bridge)
- - Go into the power room (bottom right), grab Al Bhed Primer Vol. III
- - Go back up, go to the crowd around Yuna, then talk to Wakka
- - Talk to Yuna
- - Fight the boss (use long range attacks - Wakka's ball and Lulu's magic)
- - Fight the next boss
- -------------------------------------------------------------------------------
- 6. Kilika
- -------------------------------------------------------------------------------
- - Walk down the docks
- - Go back down the docks, talk to Wakka
- - Go into the pub, get Al Bhed Primer Vol. IV
- - Go into the jungle (just keep walking along the docks)
- - Proceed through the jungle to the temple ahead
- - Defeat the boss outside the temple, then go into the temple
- - Talk to Wakka, then try to enter the Cloister of Trials
- - Wait for the elevator to come back up, then step on it
- === CLOISTER OF TRIALS ===
- - Take the Kilika Sphere from the pedestal
- - Place the Kilika Sphere in the recess by the door, then remove it again
- - Place the Kilika Sphere in the recess in the front wall, then remove it again
- - Place the Kilika Sphere in the left wall
- - Touch the glyph on the front wall
- - Move down the hall, take the Kilika Sphere from the right wall
- - Go back down the hall, place the Kilika Sphere in the right wall in that room
- - Take the Glyph Sphere from the pedestal
- - Move down the hall again, place the Glyph Sphere in the recess where you got
- the Kilika Sphere, on the right wall
- - Step on the shining glyph just north of there
- - Push the pedestal onto the shining glyph
- - Take one of the Kilika Spheres from the previous room - place it into the
- pedestal
- - Take the Kilika Sphere that is revealed below
- - Place it in the door up the stairs
- - Take the Destruction Sphere from the room you opened with the Glyph Sphere
- - Place the Destruction Sphere in the wall you revealed by pushing the
- pedestal (down below)
- - Take the treasure
- - Take the Kilika Sphere from the door - exit ahead
- - Talk to Wakka, then try to leave the way you came in
- - Walk out of the temple, then back through the jungle to Kilika
- - Walk down the docks, back toward where you got off the ship
- -------------------------------------------------------------------------------
- 7. S.S. Winno
- -------------------------------------------------------------------------------
- - Head up on deck - get Al Bhed Primer Vol. V from the bridge
- - Go to the back of the ship, then talk to Yuna
- - Try to go up to the top of the ship (up the stairs by the bridge)
- - SAVE below deck - you may wish to do this next part a couple times
- - Try the Jecht Shot Challenge - if you want the Jecht Shot (for blitzball),
- you'll need to do this successfully
- - Talk to Yuna again
- -------------------------------------------------------------------------------
- 8. Luca
- -------------------------------------------------------------------------------
- - Head north, to the next dock
- - Head to the locker room hallway opposite the one you came out of - grab
- Al Bhed Primer Vol. VI on the ground - go back out
- - Head south, then go north 3 screens - get Al Bhed Primer Vol. VII on the
- ground in the theater - go back south again
- - Go to the cafe
- - Go to the #4 dock
- - Use Lulu's Lightning on the crane 3 times, then have Tidus activate it
- - Go down, get back to your locker room
- - Talk to Wakka (this will start a blitzball game after some events - be ready)
- - Play some blitzball, fight some enemies
- - Follow the red arrows out of Luca
- - Talk to Yuna
- -------------------------------------------------------------------------------
- 9. Mi'ihen Highroad
- -------------------------------------------------------------------------------
- - Walk up the road
- - If you wish, talk to Belgemine (the woman in green standing off the road) to
- fight in an aeon battle
- - After resting, head outside, then you'll rest some more
- - Try to go outside - you'll recieve Al Bhed Primer VIII automatically
- - Walk north a little bit
- - Fight a boss - afterwards, move ahead along the road
- - (If you came from the lower, old road, turn back down the left path when you
- get to the blockade, pick up Al Bhed Primer Vol. IX)
- - (If you came from the upper, new road, pick up Al Bhed Primer Vol. IX along
- the path)
- - Try to go through the blockade, then turn back
- - Proceed through the blockade
- -------------------------------------------------------------------------------
- 10. Mushroom Rock Road
- -------------------------------------------------------------------------------
- - Head down the road until you are stopped
- - Proceed along the road to the command center
- - Near then end of the road, there is a C-shaped path off the road - at the
- end of that is Al Bhed Primer Vol. X
- - Go up the last elevator, then walk over to the command center
- - Talk to the soldier when you're ready to proceed
- - Fight the boss, then the next boss
- - Find Gatta by a wall to the north
- - Walk up to the Djose Highroad
- -------------------------------------------------------------------------------
- 11. Djose Highroad / Djose
- -------------------------------------------------------------------------------
- - Walk down to the end of the highroad
- - Al Bhed Primer Vol. XI is easy to miss - there is a treasure box halfway
- down the road - a little bit further down the road, on the opposite side is
- a pillar - the primer is hidden behind it
- - At the fork in the road near the end, follow your friends to the temple
- - Enter the Cloister of Trials
- === CLOISTER OF TRIALS ===
- - Take both Djose Spheres from the sides of the room, place them in the door
- - Move down the hall
- - Take both Djose Spheres from the sides of the room - place them in the two
- recesses along the wall to the right
- - Push the pedestal right until it is directly below the pedestal hanging from
- the roof (with the sphere still in the pedestal) - this will charge the sphere
- - Take the charged Djose Sphere from the pedestal - place it the recess to the
- right of the door
- - Step on the shining glyph on the left side of the room to reset the pedestal
- - Take both Djose Spheres from the recesses to the right and place them in the
- pedestal
- - Push the pedestal into the pit ahead - jump across the pit
- - Push the pedestal ahead into the alcove - jump back across the pit
- - Take the Djose Sphere from the recess to the right of the door
- - Place the Djose Sphere into the recess to the left of the door
- - Step on the shining glyph again to reset the pedestal
- - Take both Djose Spheres from the pedestal - place them in the recesses in the
- room where you started - this will reveal an elevator
- - DONT go up the elevator yet - go to the left of the elevator
- - Touch the flashing glyph on the wall to the left
- - Take the Destruction Sphere - bring it with you up the elevator
- - Push all 5 pedestals into the alcoves ahead of them
- - Place the Destruction Sphere into the pedestal that just appeared
- - Take the treasure - then go up the stairs
- - After the conversation with Dona, try to leave the room
- - Go into the temple, then into the room left of the Cloister to find Yuna
- - Head back, then down the other fork in the road
- -------------------------------------------------------------------------------
- 12. Moonflow
- -------------------------------------------------------------------------------
- - Just walk down the road, as usual
- - If you wish, talk to Belgemine to fight in an aeon battle (Doing so gets you
- the Summoner's Soul, which teaches your aeons abilities)
- - Once at the shoopuf wharf, talk to the blue guy up the stairs to ride
- - After a battle, go left one screen, then up the ramp to find Al Bhed Primer
- Vol. XII sitting on the platform
- - Contine going left to get back on the road
- - Find the girl laying on the road
- - Walk along the road to Guadosalam
- -------------------------------------------------------------------------------
- 13. Guadosalam
- -------------------------------------------------------------------------------
- - From the entrance - go up the ramp towards the manor, then turn back down the
- left path - enter the house in the left corner there - grab Al Bhed Primer Vol.
- XIII hidden behind the tree trunk inside the house
- - Go into the manor, enter the door on the bottom floor
- - Talk to your party members while you wait
- - Leave the manor, go down the left path and then up the ramp (the one further
- south) and through the door at the top - follow the path from there
- - Go up the stairs
- - Go talk to Wakka and Yuna
- - Go down and talk with your friends
- - Try to leave to the Thunder Plains (near the entrance, the passage guarded
- by a Guado), then go back and talk to your friends
- - Leave for the Thunder Plains
- -------------------------------------------------------------------------------
- 14. Thunder Plains
- -------------------------------------------------------------------------------
- - You can dodge lightning by pressing 'X' when you see a bright flash - but,
- it isn't necessary for the moment - the lightning doesn't do any damage
- - Follow the path and cross the first part of the Thunder Plains
- - Speak to Rikku in the Travel Agency, then talk to Rin and tell him 'Okay'
- and he'll give you Al Bhed Primer Vol. XIV
- - Go into the hallway that Yuna went into
- - Talk to Rikku again
- - Continue along the path until you reach Macalania Forest
- -------------------------------------------------------------------------------
- 15. Macalania Woods / Lake Macalania
- -------------------------------------------------------------------------------
- - Proceed along the forest path
- - About halfway through, there is a butterfly catching/dodging mini-game - its
- optional, so feel free to skip it for now, if you want
- - Towards the end, by the save sphere, Al Bhed Primer Vol. XV is along the
- lower right path that leads to the sparkly trail - its hard to see, and easy
- to miss
- - Once you approach the end, go down the path Auron makes
- - There will be a boss - to beat it, attack it, and it will counterattack with
- an element - attack it with the OPPOSITE element after that - it will then
- change weaknesses, so attack it again to find its new weakness and repeat
- - Continue along the path to Lake Macalania
- - Pick up Al Bhed Primer Vol. XVI sitting outside the travel agency, left side
- - When you're ready, continue down the path - there will be a boss
- -------------------------------------------------------------------------------
- 16. Macalania Temple
- -------------------------------------------------------------------------------
- - Walk along the path to the temple
- - Go into the room on the right side after someone comes out
- - Go up the stairs into the Cloister of Trials
- - Fight a boss, after which its time to solve the...
- === CLOISTER OF TRIALS ===
- - Go down the ramp - take the Glyph Sphere from the center pole
- - Place the Glyph Sphere into the pedestal
- - Push the pedestal right, then up
- - Go down the ramp that was just revealed
- - Take out the Glyph Sphere - place it in the far left recess
- - Go up the ramp - take the Macalania Sphere from the recess directly above
- where you put the Glyph Sphere (on the left side of the room)
- - Go down the ramp - place the Macalania Sphere into the pedestal
- - Push the pedestal right
- - Go up the ramp - take the Macalania Sphere from the right side of the room
- - Go down the ramp - place the Macalania Sphere in the pole on the left
- - Go up the ramp - take the Macalania Sphere right next to the ramp
- - Place the Macalania Sphere into the center pole
- - Go up the ramp, back to where you started - step on the shining glyph on
- the uppermost level
- - Take the Macalania Sphere from the pedestal
- - Push the pedestal down the ramp
- - Go down the ramp - place the Macalania Sphere into the recess on the right
- wall (this should create the iceberg)
- - Take the Macalania Sphere from the center post - place in the recess by the
- ramp to the lower level (this should create the ramp)
- - Step on the shining glyph on the middle level
- - Take the Destruction Sphere from the pedestal - then push it right, then up
- - Go down the ramp - place the Destruction Sphere into the right recess on the
- left wall (just right of where the Glyph Sphere is)
- - Take the treasure
- - Go up the ramp - take the Macalania Sphere from the right side of the room
- - Go down the ramp - place the Macalania Sphere into the pedestal
- - Push the pedestal right
- - Go up the ramp - take the Macalania Sphere right next to the ramp
- - Place the Macalania Sphere into the center pole
- - Go up the ramp to the uppermost level - BE CAREFUL NOT TO STEP ON THE SHINING
- GLYPH, OR THE PUZZLE WILL RESET - walk across the ice walkway
- - Run from the temple
- - Go back down the path to the lake
- - Past the save sphere, you'll fight a boss
- - Talk to Rikku, then go up to Yuna, then talk to Auron
- -------------------------------------------------------------------------------
- 17. Sanubia Desert
- -------------------------------------------------------------------------------
- - Move north, fight in a battle to get Auron and Lulu
- - Go forward and find Wakka, then head over the dune to the next area
- - Go right to find Kimahri, then turn back and go left
- - Continue along the left path to find Rikku
- - In the next area, ('Sanubia Desert - Central'), Al Bhed Primer Vol. XVIII
- is sitting next to a sign that says 'This way to Home' in Al Bhed, right by the
- exit to the next area
- - Continue through the desert until you reach Home
- -------------------------------------------------------------------------------
- 18. Home
- -------------------------------------------------------------------------------
- - NOTE: The Al Bhed Primers in Home cannot be obtained after you leave Home -
- so its now or never. There are 3 Primers in Home.
- - Get Al Bhed Primer Vol. XIX, on the left side of the first area of Home
- - Go into the building, and walk up to your party - you'll fight a battle
- - Follow your party through the door
- - After another battle, go down the hall until the view changes, then turn back
- and go into the room off the side to get Al Bhed Primer Vol. XX
- - When the path forks in 3 directions, take the right fork and go into the room
- for Al Bhed Primer Vol. XXI
- - Go back and take the left fork - go through the door - another battle
- - Head down the stairs, then through the door to the sanctum
- - After the conversation, head through the next door and up the stairs
- -------------------------------------------------------------------------------
- 19. Airship
- -------------------------------------------------------------------------------
- - Leave the bridge and come back
- - Talk to the pilot (sitting at the top end of the bridge)
- - Try to leave the bridge
- - Walk down the corridor til you reach the cabin, then go out on deck
- - Fight the boss (Use Tidus and Rikku to move the ship in airship battles)
- -------------------------------------------------------------------------------
- 20. Bevelle / Via Purifico
- -------------------------------------------------------------------------------
- - Move forward and fight the guards til you reach the stairs
- - After an event, walk down the stairs
- - Al Bhed Primer Vol. XXII is laying on the ground in front of the stairs
- just before the save sphere - pick it up now, because you can't come back
- - Head through the door into the Cloister of Trials
- === CLOISTER OF TRIALS ===
- - Push the pedestal into the middle of the circle
- - The track here is in a continuous loop - going off the end will place you
- back at the beginning - so if you miss a turn, simply try again
- - From the beginning, go forward, skip the first turn, then go left at the
- second turn (It may take some practice to get the timing down)
- - Take the Bevelle Sphere from the recess on the wall - then push the pedestal
- back out onto the track
- - Loop back around again - skip the first turn, take the second turn RIGHT
- - Place the Bevelle Sphere into the recess on the wall - then push the pedestal
- back out onto the track
- - Loop back around - take the first turn right, then go straight at the next
- intersection
- - Take the Bevelle Sphere, then push the pedestal back out onto the track
- - Go right at the intersection
- - This loop moves faster, so it may take a few tries to get the timing down
- - From the intersection at the start of this loop - take the last turn right
- - Place the Bevelle Sphere into the recess in the wall - push the pedestal
- back onto the track
- - From the start of the loop - go forward - take the second turn right
- - Take the Glyph Sphere - push the pedestal back onto the track
- - Take the last turn right again
- - Place the Glyph Sphere into the recess in the glyph
- - Take the Destruction Sphere - push the pedestal back onto the track
- - From the start of the loop - go forward - take the second turn right
- - Place the Destruction Sphere into the recess here (it should be the same spot
- where you got the Glyph Sphere)
- - * If you want the Knight Lance (it is NOT the Destruction Sphere Treasure),
- stop off at the last turn, take the Bevelle Sphere from the wall, push the
- pedestal back onto the track
- - From the start of the loop - go forward - take the first turn right
- - Push the pedestal onto the track ahead of you
- - Go up the stairs, take the treasure (This is the Destruction Sphere Treasure,
- so you recieve it automatically)
- - If you took the Bevelle Sphere earlier at the * - place it in the recess,
- step on the shining glyph where the treasure chest was, and push the pedestal
- onto the track - take the other treasure
- - After some events, you'll be in a dungeon
- - It is possible to find Auron, Kimahri and Lulu - but, the boss battle is an
- aeon battle, so it isn't necessary
- - For the shortest path: Go forward, past the first transporter to the second,
- and teleport when the arrow is pointing up
- - Walk down the hall to the end to fight a boss
- - After the battle, swim through the passage until you fight a boss - the boss
- can be easily defeated by using 2 Phoenix Downs on it
- - Swim all the way to the end of the passage
- - Run all the way down the path to the end to fight another boss
- -------------------------------------------------------------------------------
- 21. Calm Lands / Macalania Woods
- -------------------------------------------------------------------------------
- - Once you're at the campsite, go down 2 areas and find Yuna by the spring
- - After an event, start to walk back toward the campsite
- - If you want the sphere from Auron's Overdrive, go west 2 screens, and look
- for it on the ground
- - Walk back east toward the Calm Lands
- - If you wish, talk to Belgemine (she's standing by a rock cropping in a valley
- near the shop) to fight in an aeon battle
- - To go forward with the game, go west down the hill, then northeast to
- the far northeast exit of the Calm Lands (the exit along the east wall leads
- to the Monster Arena)
- NOTE: Information about the Monster Arena sidequest is not discussed in this
- short walkthrough.
- - Al Bhed Primer Vol. XXIII is found near the NW corner of the Calm Lands,
- right at the tip of a cliff along the western edge. (The cliff juts out pretty
- far - you should be able to see it on your minimap)
- - Once you've left the main area of the Calm Lands, cross the bridge to fight
- a boss
- - Al Bhed Primer Vol. XXIV is found at Remiem Temple, accessible from the Calm
- Lands - ride a chocobo to the broken bridge near the entrance from Macalania,
- (the southeast corner of the Calm Lands), and press 'X' by the chocobo feather
- on the ground - you'll jump the gap. Walk over to the temple, and find the
- primer outside, down the left path around the temple.
- - Al Bhed Primer Vol. XXV is found in the Cavern of the Stolen Fayth, now
- accessible - from where you fought the path - go down into the canyon below
- the bridge ahead - follow that path to the cavern
- NOTE: Information about the Cavern of the Stolen Fayth and Remiem Temple
- sidequests is not discussed in this short walkthrough.
- - Continue forward to Mt. Gagazet
- -------------------------------------------------------------------------------
- 22. Mt. Gagazet
- -------------------------------------------------------------------------------
- - After an event, move forward up Mt. Gagazet
- - You'll fight a boss - afterwards, climb the snowy slope (its a fairly long
- journey up the mountain)
- - Partway up the mountain, you should see a narrow path off the main 'road' -
- go down it to find a sphere for Auron's Overdrive
- - After the save sphere at the top of the slope, you'll fight another boss
- - Continue along the path
- - When an event occurs, go into the house ahead of you, then go up to the table
- - Go outside again, then go up the stairs and talk to the person there
- - Continue up the mountain to a cave
- - From the save sphere in the cave - take the left path, and swim through the
- water to the first trial
- - Complete the first trial (throw Wakka's ball so it hits the center - it just
- takes a little timing, and you have unlimited tries)
- - Swim back, and go back to the save point
- - From the save sphere - go up the stairs, then take the left path
- - When the path splits in two on the minimap, go into the water to the right
- - Swim to the second trial - send Rikku to the green circle, Tidus to the blue,
- and Wakka to the red
- - Go back to the spot where the path split in two - this time, go up the steps
- to the left
- - Save, then fight another boss
- - Continue down the path
- - Pick up the sphere that Yuna drops, then continue along the path again
- -------------------------------------------------------------------------------
- 23. Zanarkand Ruins / Dome
- -------------------------------------------------------------------------------
- - Sorry if that location name was a spoiler - but I warned you in the intro
- - After the event, walk along the long highway
- - Enter the dome
- - Continue down the highway to the Cloister
- === CLOISTER OF TRIALS ===
- - The basic principle of this puzzle is to step onto tiles that activate the
- Tetris-like shapes that correspond with what is displayed on the screen
- - Consult the Zanarkand Ruins Trial Map by BWiese at GameFAQs (its a GIF) for
- help with this trial - its much more clear than any ASCII art I could create
- - Step on the correct tiles in the first room - 6 pedestals will appear
- - Push the pedestal in the upper left corner into the alcove, then step on the
- correct tiles in the second room
- - Repeat this for the upper right, lower left, and lower right pedestals
- - Take the Kilika Sphere from the recess by the screen - go back to the first
- room and place it in the middle-left pedestal
- - Take the Besaid Sphere from the recess by the screen - go back to the first
- room and place it in the middle-left pedestal
- - A save sphere will appear - you'll fight a boss when you return to the
- second room, so be ready
- NOTE: You cannot get the Destruction Sphere treasure yet - when you get the
- airship, you can return for it. To get it, step on all the white squares,
- then take the Destruction Sphere and place it into the recess where you got
- the Kilika Sphere.
- - After beating the boss, you'll go down the elevator
- - Head down the hall, then into the next room, then the next
- - You'll fight another boss - afterwards, turn back the way you came until
- you get outside
- -------------------------------------------------------------------------------
- 24. Airship
- -------------------------------------------------------------------------------
- - Leave the bridge, then go all the way down the corridor to the cabin - talk
- to Yuna
- - Return to the bridge
- - The final Al Bhed Primer, Vol. XXVI, is now accessible - go to coordinates
- X-74 Y-36, the Omega Ruins.
- NOTE: Information about the Omega Ruins sidequest is not discussed in this
- short walkthrough.
- - Talk to Cid, and go to the airship location 'Highbridge'
- - Walk down to the end of the hall
- - After the event, you'll return to the airship
- - Talk to Cid - select the top airship location on the list when you're ready
- - Go down the corridor, to the cabin and up to the deck
- - You'll fight three consecutive bosses
- - You'll go back inside - go back down the corridor, then go out on deck and
- talk to Yuna (Don't worry - the next boss fight won't start yet)
- - You're free to leave now, or go back out on deck to fight the next boss
- -------------------------------------------------------------------------------
- 25. Inside Sin
- -------------------------------------------------------------------------------
- - Sorry if that location name was a spoiler - but I warned you in the intro
- - The first main area can be confusing - since the minimap doesn't reveal the
- path to travel, only the places you've explored
- - Wander along this path until you reach a save sphere and the next area
- (The path, as obscured as it seems, is fairly straightforward - keep walking
- and you'll get there)
- - Fight a boss, then proceed forward
- - Move along the path til you reach the save sphere
- NOTE: This is the last save sphere in the game - the next area beyond it
- (where the red arrow points) is the 'point of no return', so to speak.
- - Move up the ramp and up to the tower
- - Collect ten of the crystals that appear - dodge the spikes that come up
- - Once you've collected ten, you'll move ahead and fight a boss
- - Choose each of your aeons, and fight a battle for each
- - Fight the final boss, watch the ending
- ===============================================================================
- 4. Thanks
- ===============================================================================
- First - a thanks to CJayC, for the glory of GameFAQs.
- Thanks to Square, for making another great FF game.
- Another thanks to all the other FAQ writers for FFX - including but not limited
- to CB! and Muni Shinobu, whose guides were a good deal of help both in going
- through the game the first time and completing the sidequests.
- Also, thanks to all the other short/spoiler-free walkthrough writers for a good
- deal of inspiration (Elranzer and Nemesis come to mind first, but I'm sure
- there are more)
- Copyright (c) 2002 by Steve Bergstrom
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