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  1. ===============================================================================
  2. Final Fantasy X Spoiler-Free Walkthrough (NA) v. 1.0
  3. By Aru Sulato (Steve Bergstrom)
  4. Last Updated: 1/19/02
  5. -------------------------------------------------------------------------------
  6. DISCLAIMER
  7. This document copyright (c) 2002 by Steve Bergstrom.
  8. If you'd like use this document on your website, email me at the following
  9. address: [email protected] and most likely I'll let you use it.
  10. However - I will only allow use of this walkthrough 100% unaltered - and only
  11. with my permission. Otherwise this walkthrough should only appear at:
  12. GameFAQs - www.gamefaqs.com
  13. -------------------------------------------------------------------------------
  14. CONTACT INFO - PLEASE READ BEFORE E-MAILING
  15. Please - don't email asking for game tips - I'm including everything I'm
  16. capable of answering in this FAQ. If you wish to make corrections to the FAQ,
  17. or other comments, etc, feel free to email me at [email protected]
  18. Don't be surprised if the reply comes from a different address, though.
  19. Include something like 'Final Fantasy X' in the subject.
  20. If you have gameplay questions, try the GameFAQs FFX message boards.
  21. So, I welcome contributions and corrections to the walkthrough, but I will not
  22. even reply to requests for game tips. Anything I can help you with is already
  23. in this walkthrough. Thanks.
  24. -------------------------------------------------------------------------------
  25. CONTENTS
  26. 1. Introduction
  27. 2. Updates/Revision History
  28. 3. Walkthrough
  29. 4. Thanks
  30. ===============================================================================
  31. 1. INTRODUCTION
  32. ===============================================================================
  33. This is meant to be a no-frills, no gimmicks, as spoiler-free as possible
  34. guide. Look to other FAQs for gameplay information beyond the walkthrough.
  35. (The locations of Al Bhed Primers are included, since you can't go back for
  36. some of them - but, otherwise, no sidequest info is included.)
  37. Be warned - the location names may be slight spoilers - but little to no
  38. information about the plot is revealed. For the most part, no boss strategies
  39. are given (or they are very minimal.)
  40. In general, just talk to all relevant people, and follow the red arrow on most
  41. maps. That should get you through most of the game. Enjoy.
  42. ===============================================================================
  43. 2. UPDATES/REVISION HISTORY
  44. ===============================================================================
  45. v. 1.0 - 1/19/02 - Created walkthrough.
  46. ===============================================================================
  47. 3. WALKTHROUGH
  48. ===============================================================================
  49. -------------------------------------------------------------------------------
  50. 1. Zanarkand
  51. -------------------------------------------------------------------------------
  52. - Talk to the fans (both the children and the girls)
  53. - Walk along the highway
  54. - Push through the fans and enter the stadium
  55. - After an event, leave the stadium
  56. - Attack the enemies in front of you - ignore the ones behind you
  57. - Use Auron's Overdrive, then just attack the boss - it can't kill you
  58. - Follow Auron
  59. - Attack the enemies in front of you, then attack the tanker when Auron tells
  60. you to (make sure to stay healed with Potions)
  61. - After another event, press circle to go down towards the platform
  62.  
  63. -------------------------------------------------------------------------------
  64. 2. Submerged Ruins
  65. -------------------------------------------------------------------------------
  66. - Swim north
  67. - Walk north along the stone walkway
  68. - Fight the enemies (you can't lose) until a scene happens
  69. - Walk up the stairs to the next room
  70. - Go into the north room - get the Withered Bouquet - go back
  71. - Go into the SW room, by the save sphere - examine until you find Flint
  72. - Go to the center of the main room
  73. - Fight the enemy
  74.  
  75. -------------------------------------------------------------------------------
  76. 3. Al Bhed Salvage Ship
  77. -------------------------------------------------------------------------------
  78. - Grab Al Bhed Primer Vol. I on the NE corner of the ship
  79. - Talk to the girl, then talk to her again
  80. - Swim down along the chain
  81. - Swim all the way down the passage, examine the object at the end, swim back
  82. - Fight the boss - use 'Pincer Attack' when it becomes available
  83. - Exit on the side of the chamber (look at the red arrow on your minimap)
  84. - Swim up and out
  85. - Talk to Rikku again
  86.  
  87. -------------------------------------------------------------------------------
  88. 4. Besaid
  89. -------------------------------------------------------------------------------
  90. - Swim towards the people on the beach
  91. - Follow Wakka, walk to the edge of the cliff
  92. - Swim down, around, and up
  93. - Follow the road to the village
  94. - Go to the upper-left hut, get Al Bhed Primer Vol. II on the counter
  95. - Go to the temple at the north end of the village, walk forward to the statue
  96. - Go to Wakka's hut (middle hut on the right), take a nap
  97. - Return to the temple
  98.  
  99. === CLOISTER OF TRIALS ===
  100. - Touch the glyph in front of you
  101. - Touch the glyph on the right wall
  102. - Go down, take the Glyph Sphere from the recess
  103. - Place the Glyph Sphere in the door
  104. - Take the Glyph Sphere out of the open door
  105. - Move down the hall, place the Glyph Sphere in the left wall
  106. - Move down the hall, touch the symbols on the right wall (there are three
  107. rows of white symbols)
  108. - Take the Besaid Sphere in the room that was just revealed
  109. - Place the Besaid Sphere in the pedestal opposite from that room
  110. - Go back down the hall - get the Destruction Sphere from the room you opened
  111. with the Glyph Sphere
  112. - Place the Destruction Sphere into the recess where you got the Besaid Sphere
  113. - Get the item in the treasure chest at the end of the hall
  114. - Push the pedestal forward
  115.  
  116. - Leave the temple, walk toward the group of people
  117. - Go up to the summoner, then tell Wakka you're ready for bed
  118. - Walk down the road to the harbor, following your friends' instructions on
  119. how to fight the enemies
  120. - Board the ship
  121.  
  122. -------------------------------------------------------------------------------
  123. 5. S.S. Liki
  124. -------------------------------------------------------------------------------
  125. - Go below (the stairs down are to the right of the bridge)
  126. - Go into the power room (bottom right), grab Al Bhed Primer Vol. III
  127. - Go back up, go to the crowd around Yuna, then talk to Wakka
  128. - Talk to Yuna
  129. - Fight the boss (use long range attacks - Wakka's ball and Lulu's magic)
  130. - Fight the next boss
  131.  
  132. -------------------------------------------------------------------------------
  133. 6. Kilika
  134. -------------------------------------------------------------------------------
  135. - Walk down the docks
  136. - Go back down the docks, talk to Wakka
  137. - Go into the pub, get Al Bhed Primer Vol. IV
  138. - Go into the jungle (just keep walking along the docks)
  139. - Proceed through the jungle to the temple ahead
  140. - Defeat the boss outside the temple, then go into the temple
  141. - Talk to Wakka, then try to enter the Cloister of Trials
  142. - Wait for the elevator to come back up, then step on it
  143.  
  144. === CLOISTER OF TRIALS ===
  145. - Take the Kilika Sphere from the pedestal
  146. - Place the Kilika Sphere in the recess by the door, then remove it again
  147. - Place the Kilika Sphere in the recess in the front wall, then remove it again
  148. - Place the Kilika Sphere in the left wall
  149. - Touch the glyph on the front wall
  150. - Move down the hall, take the Kilika Sphere from the right wall
  151. - Go back down the hall, place the Kilika Sphere in the right wall in that room
  152. - Take the Glyph Sphere from the pedestal
  153. - Move down the hall again, place the Glyph Sphere in the recess where you got
  154. the Kilika Sphere, on the right wall
  155. - Step on the shining glyph just north of there
  156. - Push the pedestal onto the shining glyph
  157. - Take one of the Kilika Spheres from the previous room - place it into the
  158. pedestal
  159. - Take the Kilika Sphere that is revealed below
  160. - Place it in the door up the stairs
  161. - Take the Destruction Sphere from the room you opened with the Glyph Sphere
  162. - Place the Destruction Sphere in the wall you revealed by pushing the
  163. pedestal (down below)
  164. - Take the treasure
  165. - Take the Kilika Sphere from the door - exit ahead
  166.  
  167. - Talk to Wakka, then try to leave the way you came in
  168. - Walk out of the temple, then back through the jungle to Kilika
  169. - Walk down the docks, back toward where you got off the ship
  170.  
  171. -------------------------------------------------------------------------------
  172. 7. S.S. Winno
  173. -------------------------------------------------------------------------------
  174. - Head up on deck - get Al Bhed Primer Vol. V from the bridge
  175. - Go to the back of the ship, then talk to Yuna
  176. - Try to go up to the top of the ship (up the stairs by the bridge)
  177. - SAVE below deck - you may wish to do this next part a couple times
  178. - Try the Jecht Shot Challenge - if you want the Jecht Shot (for blitzball),
  179. you'll need to do this successfully
  180. - Talk to Yuna again
  181.  
  182. -------------------------------------------------------------------------------
  183. 8. Luca
  184. -------------------------------------------------------------------------------
  185. - Head north, to the next dock
  186. - Head to the locker room hallway opposite the one you came out of - grab
  187. Al Bhed Primer Vol. VI on the ground - go back out
  188. - Head south, then go north 3 screens - get Al Bhed Primer Vol. VII on the
  189. ground in the theater - go back south again
  190. - Go to the cafe
  191. - Go to the #4 dock
  192. - Use Lulu's Lightning on the crane 3 times, then have Tidus activate it
  193. - Go down, get back to your locker room
  194. - Talk to Wakka (this will start a blitzball game after some events - be ready)
  195. - Play some blitzball, fight some enemies
  196. - Follow the red arrows out of Luca
  197. - Talk to Yuna
  198.  
  199. -------------------------------------------------------------------------------
  200. 9. Mi'ihen Highroad
  201. -------------------------------------------------------------------------------
  202. - Walk up the road
  203. - If you wish, talk to Belgemine (the woman in green standing off the road) to
  204. fight in an aeon battle
  205. - After resting, head outside, then you'll rest some more
  206. - Try to go outside - you'll recieve Al Bhed Primer VIII automatically
  207. - Walk north a little bit
  208. - Fight a boss - afterwards, move ahead along the road
  209. - (If you came from the lower, old road, turn back down the left path when you
  210. get to the blockade, pick up Al Bhed Primer Vol. IX)
  211. - (If you came from the upper, new road, pick up Al Bhed Primer Vol. IX along
  212. the path)
  213. - Try to go through the blockade, then turn back
  214. - Proceed through the blockade
  215.  
  216. -------------------------------------------------------------------------------
  217. 10. Mushroom Rock Road
  218. -------------------------------------------------------------------------------
  219. - Head down the road until you are stopped
  220. - Proceed along the road to the command center
  221. - Near then end of the road, there is a C-shaped path off the road - at the
  222. end of that is Al Bhed Primer Vol. X
  223. - Go up the last elevator, then walk over to the command center
  224. - Talk to the soldier when you're ready to proceed
  225. - Fight the boss, then the next boss
  226. - Find Gatta by a wall to the north
  227. - Walk up to the Djose Highroad
  228.  
  229. -------------------------------------------------------------------------------
  230. 11. Djose Highroad / Djose
  231. -------------------------------------------------------------------------------
  232. - Walk down to the end of the highroad
  233. - Al Bhed Primer Vol. XI is easy to miss - there is a treasure box halfway
  234. down the road - a little bit further down the road, on the opposite side is
  235. a pillar - the primer is hidden behind it
  236. - At the fork in the road near the end, follow your friends to the temple
  237. - Enter the Cloister of Trials
  238.  
  239. === CLOISTER OF TRIALS ===
  240. - Take both Djose Spheres from the sides of the room, place them in the door
  241. - Move down the hall
  242. - Take both Djose Spheres from the sides of the room - place them in the two
  243. recesses along the wall to the right
  244. - Push the pedestal right until it is directly below the pedestal hanging from
  245. the roof (with the sphere still in the pedestal) - this will charge the sphere
  246. - Take the charged Djose Sphere from the pedestal - place it the recess to the
  247. right of the door
  248. - Step on the shining glyph on the left side of the room to reset the pedestal
  249. - Take both Djose Spheres from the recesses to the right and place them in the
  250. pedestal
  251. - Push the pedestal into the pit ahead - jump across the pit
  252. - Push the pedestal ahead into the alcove - jump back across the pit
  253. - Take the Djose Sphere from the recess to the right of the door
  254. - Place the Djose Sphere into the recess to the left of the door
  255. - Step on the shining glyph again to reset the pedestal
  256. - Take both Djose Spheres from the pedestal - place them in the recesses in the
  257. room where you started - this will reveal an elevator
  258. - DONT go up the elevator yet - go to the left of the elevator
  259. - Touch the flashing glyph on the wall to the left
  260. - Take the Destruction Sphere - bring it with you up the elevator
  261. - Push all 5 pedestals into the alcoves ahead of them
  262. - Place the Destruction Sphere into the pedestal that just appeared
  263. - Take the treasure - then go up the stairs
  264.  
  265. - After the conversation with Dona, try to leave the room
  266. - Go into the temple, then into the room left of the Cloister to find Yuna
  267. - Head back, then down the other fork in the road
  268.  
  269. -------------------------------------------------------------------------------
  270. 12. Moonflow
  271. -------------------------------------------------------------------------------
  272. - Just walk down the road, as usual
  273. - If you wish, talk to Belgemine to fight in an aeon battle (Doing so gets you
  274. the Summoner's Soul, which teaches your aeons abilities)
  275. - Once at the shoopuf wharf, talk to the blue guy up the stairs to ride
  276. - After a battle, go left one screen, then up the ramp to find Al Bhed Primer
  277. Vol. XII sitting on the platform
  278. - Contine going left to get back on the road
  279. - Find the girl laying on the road
  280. - Walk along the road to Guadosalam
  281.  
  282. -------------------------------------------------------------------------------
  283. 13. Guadosalam
  284. -------------------------------------------------------------------------------
  285. - From the entrance - go up the ramp towards the manor, then turn back down the
  286. left path - enter the house in the left corner there - grab Al Bhed Primer Vol.
  287. XIII hidden behind the tree trunk inside the house
  288. - Go into the manor, enter the door on the bottom floor
  289. - Talk to your party members while you wait
  290. - Leave the manor, go down the left path and then up the ramp (the one further
  291. south) and through the door at the top - follow the path from there
  292. - Go up the stairs
  293. - Go talk to Wakka and Yuna
  294. - Go down and talk with your friends
  295. - Try to leave to the Thunder Plains (near the entrance, the passage guarded
  296. by a Guado), then go back and talk to your friends
  297. - Leave for the Thunder Plains
  298.  
  299. -------------------------------------------------------------------------------
  300. 14. Thunder Plains
  301. -------------------------------------------------------------------------------
  302. - You can dodge lightning by pressing 'X' when you see a bright flash - but,
  303. it isn't necessary for the moment - the lightning doesn't do any damage
  304. - Follow the path and cross the first part of the Thunder Plains
  305. - Speak to Rikku in the Travel Agency, then talk to Rin and tell him 'Okay'
  306. and he'll give you Al Bhed Primer Vol. XIV
  307. - Go into the hallway that Yuna went into
  308. - Talk to Rikku again
  309. - Continue along the path until you reach Macalania Forest
  310.  
  311. -------------------------------------------------------------------------------
  312. 15. Macalania Woods / Lake Macalania
  313. -------------------------------------------------------------------------------
  314. - Proceed along the forest path
  315. - About halfway through, there is a butterfly catching/dodging mini-game - its
  316. optional, so feel free to skip it for now, if you want
  317. - Towards the end, by the save sphere, Al Bhed Primer Vol. XV is along the
  318. lower right path that leads to the sparkly trail - its hard to see, and easy
  319. to miss
  320. - Once you approach the end, go down the path Auron makes
  321. - There will be a boss - to beat it, attack it, and it will counterattack with
  322. an element - attack it with the OPPOSITE element after that - it will then
  323. change weaknesses, so attack it again to find its new weakness and repeat
  324. - Continue along the path to Lake Macalania
  325. - Pick up Al Bhed Primer Vol. XVI sitting outside the travel agency, left side
  326. - When you're ready, continue down the path - there will be a boss
  327.  
  328. -------------------------------------------------------------------------------
  329. 16. Macalania Temple
  330. -------------------------------------------------------------------------------
  331. - Walk along the path to the temple
  332. - Go into the room on the right side after someone comes out
  333. - Go up the stairs into the Cloister of Trials
  334. - Fight a boss, after which its time to solve the...
  335.  
  336. === CLOISTER OF TRIALS ===
  337. - Go down the ramp - take the Glyph Sphere from the center pole
  338. - Place the Glyph Sphere into the pedestal
  339. - Push the pedestal right, then up
  340. - Go down the ramp that was just revealed
  341. - Take out the Glyph Sphere - place it in the far left recess
  342. - Go up the ramp - take the Macalania Sphere from the recess directly above
  343. where you put the Glyph Sphere (on the left side of the room)
  344. - Go down the ramp - place the Macalania Sphere into the pedestal
  345. - Push the pedestal right
  346. - Go up the ramp - take the Macalania Sphere from the right side of the room
  347. - Go down the ramp - place the Macalania Sphere in the pole on the left
  348. - Go up the ramp - take the Macalania Sphere right next to the ramp
  349. - Place the Macalania Sphere into the center pole
  350. - Go up the ramp, back to where you started - step on the shining glyph on
  351. the uppermost level
  352. - Take the Macalania Sphere from the pedestal
  353. - Push the pedestal down the ramp
  354. - Go down the ramp - place the Macalania Sphere into the recess on the right
  355. wall (this should create the iceberg)
  356. - Take the Macalania Sphere from the center post - place in the recess by the
  357. ramp to the lower level (this should create the ramp)
  358. - Step on the shining glyph on the middle level
  359. - Take the Destruction Sphere from the pedestal - then push it right, then up
  360. - Go down the ramp - place the Destruction Sphere into the right recess on the
  361. left wall (just right of where the Glyph Sphere is)
  362. - Take the treasure
  363. - Go up the ramp - take the Macalania Sphere from the right side of the room
  364. - Go down the ramp - place the Macalania Sphere into the pedestal
  365. - Push the pedestal right
  366. - Go up the ramp - take the Macalania Sphere right next to the ramp
  367. - Place the Macalania Sphere into the center pole
  368. - Go up the ramp to the uppermost level - BE CAREFUL NOT TO STEP ON THE SHINING
  369. GLYPH, OR THE PUZZLE WILL RESET - walk across the ice walkway
  370.  
  371. - Run from the temple
  372. - Go back down the path to the lake
  373. - Past the save sphere, you'll fight a boss
  374. - Talk to Rikku, then go up to Yuna, then talk to Auron
  375.  
  376. -------------------------------------------------------------------------------
  377. 17. Sanubia Desert
  378. -------------------------------------------------------------------------------
  379. - Move north, fight in a battle to get Auron and Lulu
  380. - Go forward and find Wakka, then head over the dune to the next area
  381. - Go right to find Kimahri, then turn back and go left
  382. - Continue along the left path to find Rikku
  383. - In the next area, ('Sanubia Desert - Central'), Al Bhed Primer Vol. XVIII
  384. is sitting next to a sign that says 'This way to Home' in Al Bhed, right by the
  385. exit to the next area
  386. - Continue through the desert until you reach Home
  387.  
  388. -------------------------------------------------------------------------------
  389. 18. Home
  390. -------------------------------------------------------------------------------
  391. - NOTE: The Al Bhed Primers in Home cannot be obtained after you leave Home -
  392. so its now or never. There are 3 Primers in Home.
  393. - Get Al Bhed Primer Vol. XIX, on the left side of the first area of Home
  394. - Go into the building, and walk up to your party - you'll fight a battle
  395. - Follow your party through the door
  396. - After another battle, go down the hall until the view changes, then turn back
  397. and go into the room off the side to get Al Bhed Primer Vol. XX
  398. - When the path forks in 3 directions, take the right fork and go into the room
  399. for Al Bhed Primer Vol. XXI
  400. - Go back and take the left fork - go through the door - another battle
  401. - Head down the stairs, then through the door to the sanctum
  402. - After the conversation, head through the next door and up the stairs
  403.  
  404. -------------------------------------------------------------------------------
  405. 19. Airship
  406. -------------------------------------------------------------------------------
  407. - Leave the bridge and come back
  408. - Talk to the pilot (sitting at the top end of the bridge)
  409. - Try to leave the bridge
  410. - Walk down the corridor til you reach the cabin, then go out on deck
  411. - Fight the boss (Use Tidus and Rikku to move the ship in airship battles)
  412.  
  413. -------------------------------------------------------------------------------
  414. 20. Bevelle / Via Purifico
  415. -------------------------------------------------------------------------------
  416. - Move forward and fight the guards til you reach the stairs
  417. - After an event, walk down the stairs
  418. - Al Bhed Primer Vol. XXII is laying on the ground in front of the stairs
  419. just before the save sphere - pick it up now, because you can't come back
  420. - Head through the door into the Cloister of Trials
  421.  
  422. === CLOISTER OF TRIALS ===
  423. - Push the pedestal into the middle of the circle
  424. - The track here is in a continuous loop - going off the end will place you
  425. back at the beginning - so if you miss a turn, simply try again
  426. - From the beginning, go forward, skip the first turn, then go left at the
  427. second turn (It may take some practice to get the timing down)
  428. - Take the Bevelle Sphere from the recess on the wall - then push the pedestal
  429. back out onto the track
  430. - Loop back around again - skip the first turn, take the second turn RIGHT
  431. - Place the Bevelle Sphere into the recess on the wall - then push the pedestal
  432. back out onto the track
  433. - Loop back around - take the first turn right, then go straight at the next
  434. intersection
  435. - Take the Bevelle Sphere, then push the pedestal back out onto the track
  436. - Go right at the intersection
  437. - This loop moves faster, so it may take a few tries to get the timing down
  438. - From the intersection at the start of this loop - take the last turn right
  439. - Place the Bevelle Sphere into the recess in the wall - push the pedestal
  440. back onto the track
  441. - From the start of the loop - go forward - take the second turn right
  442. - Take the Glyph Sphere - push the pedestal back onto the track
  443. - Take the last turn right again
  444. - Place the Glyph Sphere into the recess in the glyph
  445. - Take the Destruction Sphere - push the pedestal back onto the track
  446. - From the start of the loop - go forward - take the second turn right
  447. - Place the Destruction Sphere into the recess here (it should be the same spot
  448. where you got the Glyph Sphere)
  449. - * If you want the Knight Lance (it is NOT the Destruction Sphere Treasure),
  450. stop off at the last turn, take the Bevelle Sphere from the wall, push the
  451. pedestal back onto the track
  452. - From the start of the loop - go forward - take the first turn right
  453. - Push the pedestal onto the track ahead of you
  454. - Go up the stairs, take the treasure (This is the Destruction Sphere Treasure,
  455. so you recieve it automatically)
  456. - If you took the Bevelle Sphere earlier at the * - place it in the recess,
  457. step on the shining glyph where the treasure chest was, and push the pedestal
  458. onto the track - take the other treasure
  459.  
  460. - After some events, you'll be in a dungeon
  461. - It is possible to find Auron, Kimahri and Lulu - but, the boss battle is an
  462. aeon battle, so it isn't necessary
  463. - For the shortest path: Go forward, past the first transporter to the second,
  464. and teleport when the arrow is pointing up
  465. - Walk down the hall to the end to fight a boss
  466. - After the battle, swim through the passage until you fight a boss - the boss
  467. can be easily defeated by using 2 Phoenix Downs on it
  468. - Swim all the way to the end of the passage
  469. - Run all the way down the path to the end to fight another boss
  470.  
  471. -------------------------------------------------------------------------------
  472. 21. Calm Lands / Macalania Woods
  473. -------------------------------------------------------------------------------
  474. - Once you're at the campsite, go down 2 areas and find Yuna by the spring
  475. - After an event, start to walk back toward the campsite
  476. - If you want the sphere from Auron's Overdrive, go west 2 screens, and look
  477. for it on the ground
  478. - Walk back east toward the Calm Lands
  479. - If you wish, talk to Belgemine (she's standing by a rock cropping in a valley
  480. near the shop) to fight in an aeon battle
  481. - To go forward with the game, go west down the hill, then northeast to
  482. the far northeast exit of the Calm Lands (the exit along the east wall leads
  483. to the Monster Arena)
  484. NOTE: Information about the Monster Arena sidequest is not discussed in this
  485. short walkthrough.
  486. - Al Bhed Primer Vol. XXIII is found near the NW corner of the Calm Lands,
  487. right at the tip of a cliff along the western edge. (The cliff juts out pretty
  488. far - you should be able to see it on your minimap)
  489. - Once you've left the main area of the Calm Lands, cross the bridge to fight
  490. a boss
  491. - Al Bhed Primer Vol. XXIV is found at Remiem Temple, accessible from the Calm
  492. Lands - ride a chocobo to the broken bridge near the entrance from Macalania,
  493. (the southeast corner of the Calm Lands), and press 'X' by the chocobo feather
  494. on the ground - you'll jump the gap. Walk over to the temple, and find the
  495. primer outside, down the left path around the temple.
  496. - Al Bhed Primer Vol. XXV is found in the Cavern of the Stolen Fayth, now
  497. accessible - from where you fought the path - go down into the canyon below
  498. the bridge ahead - follow that path to the cavern
  499. NOTE: Information about the Cavern of the Stolen Fayth and Remiem Temple
  500. sidequests is not discussed in this short walkthrough.
  501. - Continue forward to Mt. Gagazet
  502.  
  503. -------------------------------------------------------------------------------
  504. 22. Mt. Gagazet
  505. -------------------------------------------------------------------------------
  506. - After an event, move forward up Mt. Gagazet
  507. - You'll fight a boss - afterwards, climb the snowy slope (its a fairly long
  508. journey up the mountain)
  509. - Partway up the mountain, you should see a narrow path off the main 'road' -
  510. go down it to find a sphere for Auron's Overdrive
  511. - After the save sphere at the top of the slope, you'll fight another boss
  512. - Continue along the path
  513. - When an event occurs, go into the house ahead of you, then go up to the table
  514. - Go outside again, then go up the stairs and talk to the person there
  515. - Continue up the mountain to a cave
  516. - From the save sphere in the cave - take the left path, and swim through the
  517. water to the first trial
  518. - Complete the first trial (throw Wakka's ball so it hits the center - it just
  519. takes a little timing, and you have unlimited tries)
  520. - Swim back, and go back to the save point
  521. - From the save sphere - go up the stairs, then take the left path
  522. - When the path splits in two on the minimap, go into the water to the right
  523. - Swim to the second trial - send Rikku to the green circle, Tidus to the blue,
  524. and Wakka to the red
  525. - Go back to the spot where the path split in two - this time, go up the steps
  526. to the left
  527. - Save, then fight another boss
  528. - Continue down the path
  529. - Pick up the sphere that Yuna drops, then continue along the path again
  530.  
  531. -------------------------------------------------------------------------------
  532. 23. Zanarkand Ruins / Dome
  533. -------------------------------------------------------------------------------
  534. - Sorry if that location name was a spoiler - but I warned you in the intro
  535. - After the event, walk along the long highway
  536. - Enter the dome
  537. - Continue down the highway to the Cloister
  538.  
  539. === CLOISTER OF TRIALS ===
  540. - The basic principle of this puzzle is to step onto tiles that activate the
  541. Tetris-like shapes that correspond with what is displayed on the screen
  542. - Consult the Zanarkand Ruins Trial Map by BWiese at GameFAQs (its a GIF) for
  543. help with this trial - its much more clear than any ASCII art I could create
  544. - Step on the correct tiles in the first room - 6 pedestals will appear
  545. - Push the pedestal in the upper left corner into the alcove, then step on the
  546. correct tiles in the second room
  547. - Repeat this for the upper right, lower left, and lower right pedestals
  548. - Take the Kilika Sphere from the recess by the screen - go back to the first
  549. room and place it in the middle-left pedestal
  550. - Take the Besaid Sphere from the recess by the screen - go back to the first
  551. room and place it in the middle-left pedestal
  552. - A save sphere will appear - you'll fight a boss when you return to the
  553. second room, so be ready
  554. NOTE: You cannot get the Destruction Sphere treasure yet - when you get the
  555. airship, you can return for it. To get it, step on all the white squares,
  556. then take the Destruction Sphere and place it into the recess where you got
  557. the Kilika Sphere.
  558.  
  559. - After beating the boss, you'll go down the elevator
  560. - Head down the hall, then into the next room, then the next
  561. - You'll fight another boss - afterwards, turn back the way you came until
  562. you get outside
  563.  
  564. -------------------------------------------------------------------------------
  565. 24. Airship
  566. -------------------------------------------------------------------------------
  567. - Leave the bridge, then go all the way down the corridor to the cabin - talk
  568. to Yuna
  569. - Return to the bridge
  570. - The final Al Bhed Primer, Vol. XXVI, is now accessible - go to coordinates
  571. X-74 Y-36, the Omega Ruins.
  572. NOTE: Information about the Omega Ruins sidequest is not discussed in this
  573. short walkthrough.
  574. - Talk to Cid, and go to the airship location 'Highbridge'
  575. - Walk down to the end of the hall
  576. - After the event, you'll return to the airship
  577. - Talk to Cid - select the top airship location on the list when you're ready
  578. - Go down the corridor, to the cabin and up to the deck
  579. - You'll fight three consecutive bosses
  580. - You'll go back inside - go back down the corridor, then go out on deck and
  581. talk to Yuna (Don't worry - the next boss fight won't start yet)
  582. - You're free to leave now, or go back out on deck to fight the next boss
  583.  
  584. -------------------------------------------------------------------------------
  585. 25. Inside Sin
  586. -------------------------------------------------------------------------------
  587. - Sorry if that location name was a spoiler - but I warned you in the intro
  588. - The first main area can be confusing - since the minimap doesn't reveal the
  589. path to travel, only the places you've explored
  590. - Wander along this path until you reach a save sphere and the next area
  591. (The path, as obscured as it seems, is fairly straightforward - keep walking
  592. and you'll get there)
  593. - Fight a boss, then proceed forward
  594. - Move along the path til you reach the save sphere
  595. NOTE: This is the last save sphere in the game - the next area beyond it
  596. (where the red arrow points) is the 'point of no return', so to speak.
  597. - Move up the ramp and up to the tower
  598. - Collect ten of the crystals that appear - dodge the spikes that come up
  599. - Once you've collected ten, you'll move ahead and fight a boss
  600. - Choose each of your aeons, and fight a battle for each
  601. - Fight the final boss, watch the ending
  602.  
  603. ===============================================================================
  604. 4. Thanks
  605. ===============================================================================
  606. First - a thanks to CJayC, for the glory of GameFAQs.
  607. Thanks to Square, for making another great FF game.
  608. Another thanks to all the other FAQ writers for FFX - including but not limited
  609. to CB! and Muni Shinobu, whose guides were a good deal of help both in going
  610. through the game the first time and completing the sidequests.
  611. Also, thanks to all the other short/spoiler-free walkthrough writers for a good
  612. deal of inspiration (Elranzer and Nemesis come to mind first, but I'm sure
  613. there are more)
  614.  
  615. Copyright (c) 2002 by Steve Bergstrom
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