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- -- indexes of last paintkit available for each weapon
- -- this may change after new skins are introduced to the game
- ak47 = 28
- aug = 22
- awp = 24
- bizon = 24
- cz75a = 21
- deagle = 24
- elite = 21
- famas = 18
- fiveseven = 24
- g3sg1 = 20
- galilar = 22
- glock = 26
- hkp2000 = 21
- m249 = 10
- m4a1 = 26
- m4a1_silencer = 23
- mac10 = 24
- mag7 = 20
- mp5sd = 3
- mp7 = 22
- mp9 = 22
- negev = 13
- nova = 25
- p250 = 31
- p90 = 24
- revolver = 8
- sawedoff = 24
- scar20 = 17
- sg556 = 20 -- sg553
- ssg08 = 16
- tec9 = 26
- ump45 = 23
- usp_silencer = 21
- xm1014 = 21
- bayonet = 33
- butterfly = 23
- falchion = 23
- flipknife = 33
- gut = 33
- gypsy_jackknife = 11
- karambit = 33
- m9_bayonet = 33
- push = 23
- stiletto = 11
- survival_bowie = 23
- tactical = 23
- ursus = 11
- widowmaker = 11
- function main(event)
- -- if skinchanger is disabled, dont do anything
- if (gui.GetValue("esp.skins.enable") == 0) then
- return
- end
- -- on round start
- if (event:GetName() == 'round_start') then
- -- shuffle gun paintkits
- gui.SetValue("skin.add weapon_ak47", math.random(0, ak47))
- gui.SetValue("skin.add weapon_aug", math.random(0, aug))
- gui.SetValue("skin.add weapon_awp", math.random(0, awp))
- gui.SetValue("skin.add weapon_bizon", math.random(0, bizon))
- gui.SetValue("skin.add weapon_cz75a", math.random(0, cz75a))
- gui.SetValue("skin.add weapon_deagle", math.random(0, deagle))
- gui.SetValue("skin.add weapon_elite", math.random(0, elite))
- gui.SetValue("skin.add weapon_famas", math.random(0, famas))
- gui.SetValue("skin.add weapon_fiveseven", math.random(0, fiveseven))
- gui.SetValue("skin.add weapon_g3sg1", math.random(0, g3sg1))
- gui.SetValue("skin.add weapon_galilar", math.random(0, galilar))
- gui.SetValue("skin.add weapon_glock", math.random(0, glock))
- gui.SetValue("skin.add weapon_hkp2000", math.random(0, hkp2000))
- gui.SetValue("skin.add weapon_m249", math.random(0, m249))
- gui.SetValue("skin.add weapon_m4a1", math.random(0, m4a1))
- gui.SetValue("skin.add weapon_m4a1_silencer", math.random(0, m4a1_silencer))
- gui.SetValue("skin.add weapon_mac10", math.random(0, mac10))
- gui.SetValue("skin.add weapon_mag7", math.random(0, mag7))
- gui.SetValue("skin.add weapon_mp5sd", math.random(0, mp5sd))
- gui.SetValue("skin.add weapon_mp7", math.random(0, mp7))
- gui.SetValue("skin.add weapon_mp9", math.random(0, mp9))
- gui.SetValue("skin.add weapon_negev", math.random(0, negev))
- gui.SetValue("skin.add weapon_nova", math.random(0, nova))
- gui.SetValue("skin.add weapon_p250", math.random(0, p250))
- gui.SetValue("skin.add weapon_p90", math.random(0, p90))
- gui.SetValue("skin.add weapon_revolver", math.random(0, revolver))
- gui.SetValue("skin.add weapon_sawedoff", math.random(0, sawedoff))
- gui.SetValue("skin.add weapon_scar20", math.random(0, scar20))
- gui.SetValue("skin.add weapon_sg556", math.random(0, sg556))
- gui.SetValue("skin.add weapon_ssg08", math.random(0, ssg08))
- gui.SetValue("skin.add weapon_tec9", math.random(0, tec9))
- gui.SetValue("skin.add weapon_ump45", math.random(0, ump45))
- gui.SetValue("skin.add weapon_usp_silencer", math.random(0, usp_silencer))
- gui.SetValue("skin.add weapon_xm1014", math.random(0, xm1014))
- -- enable knife changer
- gui.SetValue("esp.skins.enable", 1)
- knives =
- {
- "skin_bayonet_enable", "skin_knife_butterfly_enable", "skin_knife_falchion_enable", "skin_knife_flip_enable",
- "skin_knife_gut_enable", "skin_knife_gypsy_jackknife_enable", "skin_knife_karambit_enable", "skin_knife_m9_bayonet_enable",
- "skin_knife_push_enable", "skin_knife_stiletto_enable", "skin_knife_survival_bowie_enable", "skin_knife_tactical_enable",
- "skin_knife_ursus_enable", "skin_knife_widowmaker_enable"
- }
- for _, knive in ipairs(knives) do
- gui.SetValue(knive, 1)
- end
- -- shuffle knife paintkits
- gui.SetValue("skin.add weapon_knife_bayonet", math.random(0, bayonet))
- gui.SetValue("skin.add weapon_knife_butterfly", math.random(0, butterfly))
- gui.SetValue("skin.add weapon_knife_falchion", math.random(0, falchion))
- gui.SetValue("skin.add weapon_knife_flip", math.random(0, flipknife))
- gui.SetValue("skin.add weapon_knife_gut", math.random(0, gut))
- gui.SetValue("skin.add weapon_knife_gypsy_jackknife", math.random(0, gypsy_jackknife)) -- navaja
- gui.SetValue("skin.add weapon_knife_karambit", math.random(0, karambit))
- gui.SetValue("skin.add weapon_knife_m9_bayonet", math.random(0, m9_bayonet))
- gui.SetValue("skin.add weapon_knife_push", math.random(0, push)) -- shadow daggers
- gui.SetValue("skin.add weapon_knife_stiletto", math.random(0, stiletto))
- gui.SetValue("skin.add weapon_knife_survival_bowie", math.random(0, survival_bowie))
- gui.SetValue("skin.add weapon_knife_tactical", math.random(0, tactical)) -- huntsman
- gui.SetValue("skin.add weapon_knife_ursus", math.random(0, ursus))
- gui.SetValue("skin.add weapon_knife_widowmaker", math.random(0, widowmaker)) -- talon
- -- apply changes
- client.Command('cl_fullupdate', true)
- end
- end
- client.AllowListener('round_start')
- callbacks.Register('FireGameEvent', 'random_skins', main)
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