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Aug 19th, 2019
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  1. /*************
  2. * ambush.js *
  3. *************
  4. *
  5. * Oh. Oh, I see. This wasn't quite part of the plan.
  6. *
  7. * Looks like they won't let you take the Algorithm
  8. * without a fight. You'll need to carefully weave your
  9. * way through the guard drones.
  10. *
  11. * Well, time to improvise. Let's mess with their programming
  12. * a little, shall we?
  13. */
  14.  
  15. function startLevel(map) {
  16. function moveToward(obj, type) {
  17. var target = obj.findNearest(type);
  18. var leftDist = obj.getX() - target.x;
  19. var upDist = obj.getY() - target.y;
  20.  
  21. var direction;
  22. if (upDist == 0 && leftDist == 0) {
  23. return;
  24. } if (upDist > 0 && upDist >= leftDist) {
  25. direction = 'up';
  26. } else if (upDist < 0 && upDist < leftDist) {
  27. direction = 'down';
  28. } else if (leftDist > 0 && leftDist >= upDist) {
  29. direction = 'left';
  30. } else {
  31. direction = 'right';
  32. }
  33.  
  34. if (obj.canMove(direction)) {
  35. obj.move(direction);
  36. }
  37. }
  38.  
  39. map.defineObject('attackDrone', {
  40. 'type': 'dynamic',
  41. 'symbol': 'd',
  42. 'color': 'red',
  43. 'onCollision': function (player) {
  44. player.killedBy('an attack drone');
  45. },
  46. 'behavior': function (me) {
  47. if (me.getY()==11)
  48. me.move('left');
  49. else
  50. me.move('down');
  51.  
  52. me.move('down');
  53.  
  54. if (me.getY()==11)
  55. me.move('right');
  56. else
  57. me.move('down');
  58. }
  59. });
  60.  
  61. map.defineObject('reinforcementDrone', {
  62. 'type': 'dynamic',
  63. 'symbol': 'd',
  64. 'color': 'yellow',
  65. 'onCollision': function (player) {
  66. player.killedBy('a reinforcement drone');
  67. },
  68. 'behavior': function (me) {
  69. if (me.getY()==11)
  70. me.move('left');
  71. else
  72. me.move('down');
  73.  
  74. me.move('down');
  75.  
  76. if (me.getY()==11)
  77. me.move('right');
  78. else
  79. me.move('down');
  80. }
  81. });
  82.  
  83. map.defineObject('defenseDrone', {
  84. 'type': 'dynamic',
  85. 'symbol': 'd',
  86. 'color': 'green',
  87. 'onCollision': function (player) {
  88. player.killedBy('a defense drone');
  89. },
  90. 'behavior': function (me) {
  91. if (me.getY()==11)
  92. me.move('left');
  93. else
  94. me.move('down');
  95.  
  96. me.move('down');
  97.  
  98. if (me.getY()==11)
  99. me.move('right');
  100. else
  101. me.move('down');
  102. }
  103. });
  104.  
  105. // just for decoration
  106. map.defineObject('water', {
  107. 'symbol': '░',
  108. 'color': '#44f'
  109. });
  110.  
  111. map.placePlayer(0, 12);
  112.  
  113. for (var x = 0; x < map.getWidth(); x++) {
  114. map.placeObject(x, 10, 'block');
  115. map.placeObject(x, 14, 'block');
  116.  
  117. for (var y = 20; y < map.getHeight(); y++) {
  118. map.placeObject(x, y, 'water');
  119. }
  120. }
  121.  
  122. map.placeObject(23, 11, 'attackDrone');
  123. map.placeObject(23, 12, 'attackDrone');
  124. map.placeObject(23, 13, 'attackDrone');
  125.  
  126. map.placeObject(27, 11, 'defenseDrone');
  127. map.placeObject(27, 12, 'defenseDrone');
  128. map.placeObject(27, 13, 'defenseDrone');
  129.  
  130. map.placeObject(24, 11, 'reinforcementDrone');
  131. map.placeObject(25, 11, 'reinforcementDrone');
  132. map.placeObject(26, 11, 'reinforcementDrone');
  133. map.placeObject(24, 13, 'reinforcementDrone');
  134. map.placeObject(25, 13, 'reinforcementDrone');
  135. map.placeObject(26, 13, 'reinforcementDrone');
  136.  
  137. map.placeObject(map.getWidth()-1, 12, 'exit');
  138. }
  139.  
  140. function validateLevel(map) {
  141. map.validateExactlyXManyObjects(1, 'exit');
  142. }
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