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  1. +++ New Roster (Warhammer 40,000 8th Edition) [107 PL, 1970pts] +++
  2.  
  3. ++ Battalion Detachment (Chaos - Thousand Sons) [4 PL, 70pts] ++
  4.  
  5. + Troops [4 PL, 70pts] +
  6.  
  7. Tzaangors [4 PL, 70pts]: Twistbray [7pts], 9x Tzaangor [63pts]
  8.  
  9. ++ Battalion Detachment +3CP (Chaos - Thousand Sons) [42 PL, 771pts] ++
  10.  
  11. + HQ [16 PL, 299pts] +
  12.  
  13. Ahriman on Disc of Tzeentch [8 PL, 169pts]: Blades on Disc of Tzeentch [2pts], Inferno Bolt Pistol [1pts]
  14. . Rules: Death to the False Emperor
  15.  
  16. Sorcerer with Jump Pack [8 PL, 130pts]: Bolt pistol, Force axe [16pts]
  17. . Rules: Death to the False Emperor, Jump Pack Assault
  18.  
  19. + Troops [22 PL, 400pts] +
  20.  
  21. Rubric Marines [14 PL, 260pts]: Replace inferno boltgun with soulreaper cannon [18pts], Replace inferno boltgun with warpflamer [13pts]
  22. . Rules: Death to the False Emperor
  23. . Aspiring Sorcerer [49pts]: Force sword [12pts], Warpflame pistol [7pts]
  24. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  25. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  26. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  27. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  28. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  29. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  30. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  31. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  32. . Rubric Marine [20pts]: Inferno boltgun [2pts]
  33.  
  34. Tzaangors [4 PL, 70pts]: Twistbray [7pts], 9x Tzaangor [63pts]
  35.  
  36. Tzaangors [4 PL, 70pts]: Twistbray [7pts], 9x Tzaangor [63pts]
  37.  
  38. + Dedicated Transport [4 PL, 72pts] +
  39.  
  40. Chaos Rhino [4 PL, 72pts]: Combi-bolter [2pts]
  41. . Rules: Explodes
  42.  
  43. ++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [61 PL, 1129pts] ++
  44.  
  45. + HQ [15 PL, 265pts] +
  46.  
  47. Daemon Prince with Wings [10 PL, 189pts]: Malefic talon [10pts], Tzeentch, Warp bolter [9pts]
  48. . Rules: Daemonic, Daemonic Allegiance, Death to the False Emperor, Might over Magic, Prince of Chaos
  49.  
  50. Dark Apostle [5 PL, 76pts]: Bolt pistol, Power maul [4pts]
  51. . Rules: Death to the False Emperor, Sigil of Corruption
  52.  
  53. + Troops [6 PL, 108pts] +
  54.  
  55. Chaos Cultists [3 PL, 54pts]: 9x Chaos Cultist [45pts], Heavy stubber [4pts]
  56. . Cultist Champion [5pts]: Autogun
  57.  
  58. Chaos Cultists [3 PL, 54pts]: 9x Chaos Cultist [45pts], Heavy stubber [4pts]
  59. . Cultist Champion [5pts]: Autogun
  60.  
  61. + Elites [14 PL, 255pts] +
  62.  
  63. Chaos Terminators [14 PL, 255pts]: No Chaos Mark
  64. . Rules: Death to the False Emperor, Teleport Strike
  65. . Chaos Terminator [51pts]: Combi-plasma [15pts], Power axe [5pts]
  66. . Chaos Terminator [51pts]: Combi-plasma [15pts], Power axe [5pts]
  67. . Chaos Terminator [51pts]: Combi-plasma [15pts], Power axe [5pts]
  68. . Chaos Terminator [51pts]: Combi-plasma [15pts], Power axe [5pts]
  69. . Terminator Champion [51pts]: Combi-plasma [15pts], Power axe [5pts]
  70.  
  71. + Heavy Support [26 PL, 501pts] +
  72.  
  73. Defiler [16 PL, 290pts]: Battle cannon [30pts], Combi-plasma [15pts], Defiler scourge [12pts], Twin heavy bolter [17pts]
  74. . Rules: Daemonic, Explodes, Infernal Regeneration
  75.  
  76. Forgefiend [10 PL, 211pts]: 2x Hades autocannons [66pts], Ectoplasma cannon [26pts]
  77. . Rules: Daemonic, Explodes, Infernal Regeneration
  78.  
  79. ++ Profile Summary ++
  80.  
  81. . All is Dust: Description:Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines.
  82. . Aura of Dark Glory: Description:Each model in this unit has a 5++ save.
  83. . Favoured of Tzeentch: Description:All models in this unit have a 5++.
  84. . Instrument of Chaos: Description:A unit of Tzaangors that includes any instruments of Chaos adds 1 to their Advance and charge rolls.
  85. . Lord of the Thousand Sons: Description:You can re-roll invulnerable saving throws of 1 made for friendly Thousand Sons Infantry units within 6" of this model.
  86. . Relic Hunters: Description:You can re-roll failed hit rolls in the Fight phase for this unit when targeting a Character.
  87. . Sigil of Corruption: Description:Ahriman has a 4++ save.
  88. . Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
  89. . Aspiring Sorcerer: Description:An Aspiring Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power. When an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 MW instead of D3, or D3 MW instead of D6 if the result of the Psychic test is 10 or more.
  90. . Daemon Prince with Wings: Description:A Daemon Prince of Tzeentch, Nurgle, or Slaanesh gains the Psyker keyword. it can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Dark Hereticus discipline.
  91. . Sorcerer: Description:This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two additional psychic powers from the Dark Hereticus discipline.
  92. . Chaos Rhino: Capacity:10 <Legion> Infantry. No Terminator, Cult of Destruction, or Jump Pack
  93. . Ahriman: M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+
  94. . Aspiring Sorcerer: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:3+
  95. . Chaos Cultist: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:5|Save:6+
  96. . Chaos Rhino: M:*|WS:6+|BS:*|S:68|T:7|W:10|A:*|Ld:8|Save:3+
  97. . Chaos Terminator: M:5"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:8|Save:2+
  98. . Cultist Champion: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:6|Save:6+
  99. . Daemon Prince with Wings: M:12"|WS:2+|BS:2+|S:7|T:6|W:8|A:4|Ld:10|Save:3+
  100. . Dark Apostle: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
  101. . Defiler: M:*|WS:4+|BS:*|S:8|T:7|W:14|A:*|Ld:8|Save:3+
  102. . Forgefiend: M:*|WS:4+|BS:*|S:6|T:7|W:12|A:*|Ld:8|Save:3+
  103. . Rubric Marine: M:5"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:3+
  104. . Sorcerer with Jump Pack: M:12"|WS:3+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
  105. . Terminator Champion: M:5"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:9|Save:2+
  106. . Twistbray: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:6+
  107. . Tzaangor: M:6"|WS:3+|BS:4+|S:4|T:4|W:1|A:1|Ld:6|Save:6+
  108. . Autogun: Range:24"|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-
  109. . Battle Cannon: Range:72"|Type:Heavy D6|S:8|AP:-2|D:D3|Abilities:-
  110. . Black Staff of Ahriman: Range:Melee|Type:Melee|S:+2|AP:-1|D:3|Abilities:-
  111. . Blades on Disc of Tzeentch: Range:Melee|Type:Melee|S:4|AP:0|D:1|Abilities:After this model makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
  112. . Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
  113. . Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-
  114. . Combi-bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-
  115. . Defiler claws: Range:Melee|Type:Melee|S:x2|AP:-3|D:D6|Abilities:-
  116. . Defiler scourge: Range:Melee|Type:Melee|S:+4|AP:-2|D:3|Abilities:Each time the bearer fights, it can make 3 additional attacks with this weapon.
  117. . Ectoplasma cannon: Range:24"|Type:Heavy D3|S:7|AP:-3|D:D3|Abilities:-
  118. . Force axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:D3|Abilities:-
  119. . Force sword: Range:Melee|Type:Melee|S:User|AP:-3|D:D3|Abilities:-
  120. . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
  121. . Hades autocannon: Range:36"|Type:Heavy 4|S:8|AP:-1|D:2|Abilities:-
  122. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-
  123. . Improvised weapon: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:-
  124. . Inferno Bolt Pistol: Range:12"|Type:Pistol 1|S:4|AP:-2|D:1|Abilities:-
  125. . Inferno boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:-2|D:1|Abilities:-
  126. . Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
  127. . Malefic talon: Range:Melee|Type:Melee|S:User|AP:-2|D:2|Abilities:Each time this model fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
  128. . Plasma gun, Standard: Range:24"|Type:Rapid Fire 1|S:7|AP:-3|D:1|Abilities:-
  129. . Plasma gun, Supercharge: Range:24"|Type:Rapid Fire 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
  130. . Power axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:1|Abilities:-
  131. . Power maul: Range:Melee|Type:Melee|S:+2|AP:-1|D:1|Abilities:-
  132. . Soulreaper Cannon: Range:24"|Type:Heavy 4|S:5|AP:-3|D:1|Abilities:-
  133. . Twin heavy bolter: Range:36"|Type:Heavy 6|S:5|AP:-1|D:1|Abilities:-
  134. . Tzaangor blades: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
  135. . Warp bolter: Range:24"|Type:Assault 2|S:4|AP:-1|D:2|Abilities:-
  136. . Warpflame pistol: Range:6"|Type:Pistol D6|S:3|AP:-2|D:1|Abilities:This weapon automatically hits its target.
  137. . Warpflamer: Range:8"|Type:Assault D6|S:4|AP:-2|D:1|Abilities:This weapon automatically hits its target.
  138. . Chaos Rhino: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  139. . Chaos Rhino1: Remaining W:6-10+|Characteristic 1:12"|Characteristic 2:3+|Characteristic 3:3
  140. . Chaos Rhino2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3
  141. . Chaos Rhino3: Remaining W:1-2|Characteristic 1:3"|Characteristic 2:5+|Characteristic 3:1
  142. . Defiler: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  143. . Defiler1: Remaining W:8-14+|Characteristic 1:8"|Characteristic 2:4+|Characteristic 3:3
  144. . Defiler2: Remaining W:4-7|Characteristic 1:6"|Characteristic 2:5+|Characteristic 3:3
  145. . Defiler3: Remaining W:1-3|Characteristic 1:4"|Characteristic 2:5+|Characteristic 3:D3
  146. . Forgefiend: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  147. . Forgefiend1: Remaining W:7-12+|Characteristic 1:8"|Characteristic 2:4+|Characteristic 3:4
  148. . Forgefiend2: Remaining W:4-6|Characteristic 1:6"|Characteristic 2:5+|Characteristic 3:3
  149. . Forgefiend3: Remaining W:1-3|Characteristic 1:4"|Characteristic 2:6+|Characteristic 3:2
  150.  
  151. ++ Selection Rules ++
  152.  
  153. . Daemonic: This model has a 5++.
  154.  
  155. . Daemonic Allegiance: When you include a Daemon Prince in your army, you must choose which of the four Chaos Gods it owes its allegiance to: Khorne, Tzeentch, Nurgle, or Slaanesh. It then gains the appropriate keyword.
  156.  
  157. . Death to the False Emperor
  158.  
  159. . Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  160.  
  161. . Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.
  162.  
  163. . Jump Pack Assault: During deployment you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
  164.  
  165. . Might over Magic: A Daemon Prince of Khorne increases its Attacks characteristic by 1.
  166.  
  167. . Prince of Chaos: You can re-roll hit rolls of 1 made for friendly (Legion) units within 6" of this model. This ability also affects friendly Daemon units within 6", but only if they owe their allegiance to the same Chaos God e.g., Khorne Daemon units are only affected by Khorne Daemon Princes.
  168.  
  169. . Sigil of Corruption: This model has a 4++ save.
  170.  
  171. . Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
  172.  
  173. Created with BattleScribe (https://battlescribe.net)
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