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- /*---------------------------------------------------------------------------
- Which default HUD elements should be hidden?
- ---------------------------------------------------------------------------*/
- surface.CreateFont( "namef", {
- font = "Bebas Neue",
- size = 24,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "namefsmall", {
- font = "Bebas Neue",
- size = 16,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "jobf", {
- font = "Bebas Neue",
- size = 34,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "jobfsmall", {
- font = "Bebas Neue",
- size = 24,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "jobfxsmall", {
- font = "Bebas Neue",
- size = 16,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "moneyf", {
- font = "Bebas Neue",
- size = 48,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "moneyfsmall", {
- font = "Bebas Neue",
- size = 36,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "salaryf", {
- font = "Bebas Neue",
- size = 24,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "healthf", {
- font = "Bebas Neue",
- size = 16,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "healthf2", {
- font = "Bebas Neue",
- size = 20,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "wantf", {
- font = "Bebas Neue",
- size = 36,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- surface.CreateFont( "hungerf", {
- font = "Bebas Neue",
- size = 18,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true
- } )
- local hideHUDElements = {
- -- if you DarkRP_HUD this to true, ALL of DarkRP's HUD will be disabled. That is the health bar and stuff,
- -- but also the agenda, the voice chat icons, lockdown text, player arrested text and the names above players' heads
- ["DarkRP_HUD"] = false,
- -- DarkRP_EntityDisplay is the text that is drawn above a player when you look at them.
- -- This also draws the information on doors and vehicles
- ["DarkRP_EntityDisplay"] = false,
- -- DarkRP_ZombieInfo draws information about zombies for admins who use /showzombie.
- ["DarkRP_ZombieInfo"] = false,
- -- This is the one you're most likely to replace first
- -- DarkRP_LocalPlayerHUD is the default HUD you see on the bottom left of the screen
- -- It shows your health, job, salary and wallet
- ["DarkRP_LocalPlayerHUD"] = true,
- -- Drawing the DarkRP agenda
- ["DarkRP_Agenda"] = false
- }
- -- this is the code that actually disables the drawing.
- hook.Add("HUDShouldDraw", "HideDefaultDarkRPHud", function(name)
- if hideHUDElements[name] then return false end
- end)
- --if true then return end -- REMOVE THIS LINE TO ENABLE THE CUSTOM HUD BELOW
- /*---------------------------------------------------------------------------
- The Custom HUD
- only draws health
- ---------------------------------------------------------------------------*/
- local Health = 0
- HM = {}
- HM.UsingHungerMod = true
- local av
- local name
- local oldName
- local function DrawPlayerAvatar( p )
- oldName = LocalPlayer():Name()
- print( oldName )
- av = vgui.Create("AvatarImage")
- av:SetPos(64,ScrH() - 130)
- av:SetSize(56, 56)
- av:SetPlayer( p, 64 )
- end
- local function formatNumber(n)
- if not n then return "" end
- if n >= 1e14 then return tostring(n) end
- n = tostring(n)
- local sep = sep or ","
- local dp = string.find(n, "%.") or #n+1
- for i=dp-4, 1, -3 do
- n = n:sub(1, i) .. sep .. n:sub(i+1)
- end
- return n
- end
- local function hudPaint()
- draw.RoundedBox( 4, 9, ScrH() - 143, 392, 133, Color( 0, 0, 0, 255 ) )
- draw.RoundedBox( 4, 10, ScrH() - 142, 390, 132, Color( 38, 38, 38, 255 ) )
- draw.RoundedBoxEx( 4, 10, ScrH() - 142, 40, 80, Color( 54, 54, 54, 255 ), true, false, false, false )
- draw.RoundedBoxEx( 4, 400 - 156, ScrH() - 142, 156, 80, Color( 54, 54, 54, 255 ), false, true, false, false )
- surface.SetDrawColor( 0, 0, 0, 255 )
- surface.DrawLine( 10, ScrH() - 102, 50, ScrH() - 102 )
- surface.SetDrawColor( 61, 61, 61, 255 )
- surface.DrawLine( 10, ScrH() - 101, 50, ScrH() - 101 )
- surface.SetDrawColor( 4, 4, 4, 255 )
- surface.DrawLine( 10, ScrH() - 62, 400, ScrH() - 62 )
- surface.SetDrawColor( 61, 61, 61, 255 )
- surface.DrawLine( 10, ScrH() - 61, 400, ScrH() - 61 )
- surface.SetDrawColor( 84, 84, 84, 255 )
- surface.DrawLine( 11, ScrH() - 142, 398, ScrH() - 142 )
- surface.SetDrawColor( 24, 24, 24, 255 )
- surface.DrawLine( 400 - 156, ScrH() - 142, 400 - 156, ScrH() - 62 )
- surface.SetDrawColor( 24, 24, 24, 255 )
- surface.DrawLine( 50, ScrH() - 142, 50, ScrH() - 62 )
- local font
- surface.SetFont( "namef" )
- local PlayerName = LocalPlayer():Name()
- local Width, Height = surface.GetTextSize(PlayerName)
- if Width > 100 then
- font = "namefsmall"
- else
- font = "namef"
- end
- surface.SetFont( "namefsmall" )
- local wh, hw = surface.GetTextSize(PlayerName)
- if font == "namefsmall" and wh > 100 then
- PlayerName = string.sub( LocalPlayer():Name(), 1, 18 )..".."
- end
- if font == "namef" and Width < 100 then
- local PlayerName = LocalPlayer():Name()
- end
- draw.SimpleText( PlayerName, font, 130, ScrH() - 132, Color( 255, 255, 255 ) )
- local jfont
- local jof
- local eof
- surface.SetFont( "jobf" )
- local PlayerJob = team.GetName(LocalPlayer():Team())
- local wi, hi = surface.GetTextSize(PlayerJob)
- if wi > 100 and wi < 140 then
- jfont = "jobfsmall"
- jof = 2
- elseif wi > 140 then
- jfont = "jobfxsmall"
- jof = 4
- else
- jfont = "jobf"
- jof = 0
- end
- if jfont == "jobfsmall" and font == "namefsmall" then
- jof = jof - 4
- elseif jfont == "jobf" and font == "namefsmall" then
- jof = jof - 6
- elseif jfont == "jobfxsmall" and font == "namefsmall" then
- jof = jof - 8
- else
- jof = jof
- end
- draw.SimpleText( PlayerJob, jfont, 130, ScrH() - 118 + jof, Color( 220, 220, 220, 255 ) )
- draw.SimpleText( "Faim: "..math.Round(LocalPlayer():getDarkRPVar( "Energy" ) or 0), "hungerf", 130, ScrH() - 88 + jof, Color( 200, 200, 200, 255 ) )
- local mfont
- surface.SetFont( "moneyf" )
- local PlayerMoney = formatNumber(LocalPlayer():getDarkRPVar( "money" ))
- local wl, hl = surface.GetTextSize(PlayerMoney)
- if wl > 140 then
- mfont = "moneyfsmall"
- else
- mfont = "moneyf"
- end
- draw.SimpleText( "€"..PlayerMoney, mfont, 320, ScrH() - 132, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
- draw.SimpleText( "Salaire: €"..formatNumber(LocalPlayer():getDarkRPVar( "salary" )), "salaryf", 320, ScrH() - 96, Color( 200, 200, 200, 255 ), TEXT_ALIGN_CENTER )
- local x, y = 30, ScrH() - 20
- local localplayer = LocalPlayer()
- Health = math.min(100, (Health == localplayer:Health() and Health) or Lerp(0.1, Health, localplayer:Health()))
- local DrawHealth = math.Min(Health / GAMEMODE.Config.startinghealth, 1)
- local Border = math.Min(6, math.pow(2, math.Round(3*DrawHealth)))
- draw.RoundedBox(4, 20 + 60, y - 33, 309 - 7, 16, Color(0,0,0,200))
- if LocalPlayer():Health() > 0 then
- draw.RoundedBox(4, 21 + 60, y - 32, (309 - 9) * DrawHealth, 14, Color(255,40,40,180))
- end
- draw.DrawText(math.Max(0, math.Round(localplayer:Health())), "healthf", 302 / 2 + 80, y - 33, Color(255,255,255,200), 1, TEXT_ALIGN_CENTER)
- local armor = LocalPlayer():Armor()
- draw.RoundedBox(4, 20 + 60, ScrH() - 34, 302, 16, Color(0,0,0,200))
- if armor > 0 then
- draw.RoundedBox(4, 21 + 60, ScrH() - 33, armor * 3, 14, Color(40,40,255,255))
- end
- draw.SimpleText(armor, "healthf", 80 + 302 / 2, ScrH() - 33, Color(255,255,255,200), TEXT_ALIGN_CENTER)
- draw.SimpleText("Vie:", "healthf2", 20, ScrH() - 54, Color(255,255,255,255), TEXT_ALIGN_LEFT)
- draw.SimpleText("Armure:", "healthf2", 20, ScrH() - 36, Color(255,255,255,255), TEXT_ALIGN_LEFT)
- if LocalPlayer():isWanted() then
- draw.SimpleText("!", "wantf", 30, ScrH() - 98, Color( math.sin( CurTime() * 3 ) * 255, 0, 0 ), TEXT_ALIGN_CENTER)
- else
- draw.SimpleText("!", "wantf", 30, ScrH() - 98, Color( 0, 0, 0, 255 ), TEXT_ALIGN_CENTER)
- end
- draw.SimpleText("+", "wantf", 30, ScrH() - 138, Color( 0, 0, 0, 255 ), TEXT_ALIGN_CENTER)
- if av then
- return
- else
- DrawPlayerAvatar( LocalPlayer() )
- end
- end
- hook.Add("HUDPaint", "DarkRP_Mod_HUDPaint", hudPaint)
- hook.Add( "HUDShouldDraw", "Remove default", function( name )
- if ( name == "CHudHealth" or name == "CHudBattery" ) then
- return false
- end
- end )
- hook.Add("HUDDrawTargetID", "HMHUD", function()
- return
- end)
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