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- Underdog
- [Class]
- Prerequisites: Novice Pokémon Education, Charm, or Command; an Underdog Pokémon
- Static
- Effect: You may spend AP to increase the Accuracy and Skill rolls made by your Underdog Pokémon as you would your own.
- Mechanics note: Underdog Pokémon are any Pokémon whose species has a base stat total of 44 or less. If the Pokémon has an evolutionary family, it must not be at its final stage.
- Fear the Little Ones
- Prerequisites: Underdog
- Battle - Free Action
- Trigger: Your Underdog Pokémon knocks out a non-Underdog Pokémon
- Effect: Raise your Underdog Pokémon's Attack or Special Attack by 1 combat stage.
- The Learnings of Youth
- Prerequisites: Underdog, stopped one of your Underdog Pokémon from evolving
- At-Will - Extended Action
- Target: One of your Underdog Pokémon with at least 1 Tutor Point who is a single stage Pokémon or not at their final evolution stage
- Effect: The target loses 1 Tutor Point and gains one of the following bonuses: Rank up one Skill, increase one Movement Capability by 2, or increase Intelligence, Power or a Jump Capability by 1. These bonuses do not prevent Skill Improvement, Advanced Mobility, or Capability Training from being used on the target to improve the same Skill or Capability. You may only grant a Pokémon each bonus from The Learnings of Youth one time. These bonuses are lost and the Tutor Point refunded if the Pokémon ever evolves to a species that is not an Underdog Pokémon.
- Too Cute to Hurt
- Prerequisites: Underdog, Adept Pokémon Education, Charm, or Command
- 1 AP - Swift Action
- Trigger: You command your Underdog Pokémon
- Effect: Your Underdog Pokémon uses Charm, Tickle, or Captivate, even if they do not know the move normally. Use of this Move is subject to frequency restrictions as usual.
- The Little Pokémon That Could
- Prerequsites: Underdog, Fear the Little Ones, Adept Pokémon Education, Charm, or Command
- At-Will - Extended Action
- Target: Your Underdog Pokémon with at least 2 Tutor Points
- Effect: The target loses 2 Tutor Points and gains the Courage Ability.
- Genetic Memory
- Prerequisites: Underdog, The Learnings of Youth, Expert Pokémon Education, Charm, or Command
- At-Will - Extended Action
- Target: One of your Underdog Pokémon with at least 2 Tutor Points and at least one evolution remaining
- Effect: The target learns a level-up Move from the target's evolution's Move list. You may only select Moves from up to a level equal to the target's level plus your Pokémon Education, Charm, or Command ranks. Genetic Memory may only target a Pokémon once. Genetic Memory is refunded and the Move forgotten if the target ever evolves to a species that is not an Underdog Pokémon.
- Giant Slayer
- Prerequisites: Underdog, 4 Underdog Features, Master Pokémon Education, Charm, or Command
- Daily/20 - Free Action
- Trigger: You activate Underdog, Fear the Little Ones, or Too Cute to Hurt
- Effect: The Feature you choose gains the following effect for this activation.
- Underdog: Add 1d6 instead of 1 to the roll when spending AP.
- Fear the Little Ones: Choose a second stat and raise it by 1 combat stage as well.
- Too Cute to Hurt: You may select Attract, Yawn, or Encore in addition to the normal choices.
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