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castfromhp

PTU Underdog Draft

Aug 1st, 2013
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  1. Underdog
  2. [Class]
  3. Prerequisites: Novice Pokémon Education, Charm, or Command; an Underdog Pokémon
  4. Static
  5. Effect: You may spend AP to increase the Accuracy and Skill rolls made by your Underdog Pokémon as you would your own.
  6.  
  7. Mechanics note: Underdog Pokémon are any Pokémon whose species has a base stat total of 44 or less. If the Pokémon has an evolutionary family, it must not be at its final stage.
  8.  
  9. Fear the Little Ones
  10. Prerequisites: Underdog
  11. Battle - Free Action
  12. Trigger: Your Underdog Pokémon knocks out a non-Underdog Pokémon
  13. Effect: Raise your Underdog Pokémon's Attack or Special Attack by 1 combat stage.
  14.  
  15. The Learnings of Youth
  16. Prerequisites: Underdog, stopped one of your Underdog Pokémon from evolving
  17. At-Will - Extended Action
  18. Target: One of your Underdog Pokémon with at least 1 Tutor Point who is a single stage Pokémon or not at their final evolution stage
  19. Effect: The target loses 1 Tutor Point and gains one of the following bonuses: Rank up one Skill, increase one Movement Capability by 2, or increase Intelligence, Power or a Jump Capability by 1. These bonuses do not prevent Skill Improvement, Advanced Mobility, or Capability Training from being used on the target to improve the same Skill or Capability. You may only grant a Pokémon each bonus from The Learnings of Youth one time. These bonuses are lost and the Tutor Point refunded if the Pokémon ever evolves to a species that is not an Underdog Pokémon.
  20.  
  21. Too Cute to Hurt
  22. Prerequisites: Underdog, Adept Pokémon Education, Charm, or Command
  23. 1 AP - Swift Action
  24. Trigger: You command your Underdog Pokémon
  25. Effect: Your Underdog Pokémon uses Charm, Tickle, or Captivate, even if they do not know the move normally. Use of this Move is subject to frequency restrictions as usual.
  26.  
  27. The Little Pokémon That Could
  28. Prerequsites: Underdog, Fear the Little Ones, Adept Pokémon Education, Charm, or Command
  29. At-Will - Extended Action
  30. Target: Your Underdog Pokémon with at least 2 Tutor Points
  31. Effect: The target loses 2 Tutor Points and gains the Courage Ability.
  32.  
  33. Genetic Memory
  34. Prerequisites: Underdog, The Learnings of Youth, Expert Pokémon Education, Charm, or Command
  35. At-Will - Extended Action
  36. Target: One of your Underdog Pokémon with at least 2 Tutor Points and at least one evolution remaining
  37. Effect: The target learns a level-up Move from the target's evolution's Move list. You may only select Moves from up to a level equal to the target's level plus your Pokémon Education, Charm, or Command ranks. Genetic Memory may only target a Pokémon once. Genetic Memory is refunded and the Move forgotten if the target ever evolves to a species that is not an Underdog Pokémon.
  38.  
  39. Giant Slayer
  40. Prerequisites: Underdog, 4 Underdog Features, Master Pokémon Education, Charm, or Command
  41. Daily/20 - Free Action
  42. Trigger: You activate Underdog, Fear the Little Ones, or Too Cute to Hurt
  43. Effect: The Feature you choose gains the following effect for this activation.
  44. Underdog: Add 1d6 instead of 1 to the roll when spending AP.
  45. Fear the Little Ones: Choose a second stat and raise it by 1 combat stage as well.
  46. Too Cute to Hurt: You may select Attract, Yawn, or Encore in addition to the normal choices.
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