Raitaki

Atricia OVA

Jun 1st, 2016
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  1. Name: Atricia Wellington
  2. (Real Name: Kanzaki Miyaka)
  3. Gender: Female
  4. Age: 17
  5. Species: Human
  6.  
  7. APPEARANCE
  8. Atricia is of average height, with a fit, athletic build. She has deep blue eyes, and long light teal hair that is
  9.  
  10. usually kept in a braid. Her fashion taste is geared towards long dresses and formal clothes. Accordingly, her normal outfit
  11.  
  12. is a black dress with a suit-like top reminiscent of formal military uniforms, black gloves, brown leather boots, and black
  13.  
  14. leggings. Blue Steel adds a cuirass, spaulders, vambraces, gauntlets, bases, chausses, as well as an extra protective layer
  15.  
  16. of ice around her boots and waist, all composed of translucent ice with a deep blue sheen, hence the "Blue Steel" nickname.
  17.  
  18. On the left breast of both her military dress and Blue Steel armor, as well as on both of her spaulders, is the symbol of
  19.  
  20. two triangles arranged vertically in a shape resembling a hourglass, the symbol of the Third Chapter of the Order of the
  21.  
  22. Hexagram.
  23. Miyaka for the most part looks like her tabletop self, with the exceptions of brown instead of blue eyes, black
  24.  
  25. instead of teal hair, and a slimmer, more fragile build. She also usually lets her hair down instead of tying it up in any
  26.  
  27. way. Miyaka also has a pair of square, thin-rimmed reading glasses. While she doesn't like wearing them very much (in fact
  28.  
  29. the only likely chance the group might have had to see her wearing them would be when she read the rulebook and filled out
  30.  
  31. her character sheet), they give her an air of intellect and brooding maturity, which certainly fits her.
  32. Also might be a good time to mention that Miyaka showed up to tabletop sessions in a wheelchair.
  33.  
  34. ABILITIES LEVEL COST
  35. -Attack 2 3
  36. -Combat Expert 3 6
  37. -Quick 2 3
  38. -Arcane (Witchcraft) 2 3
  39. -Companion (Machteld) 1 1
  40. -Iron-Willed 1 1
  41. -Knowledge (Genre-Savvy) 2 3
  42. -Knowledge (Ice Magic) 2 3
  43. -Knowledge (Tactics) 1 1
  44. -Resistance (Ice) 3 6
  45. -Resistance (Non-elemental Magic) 1 1
  46. -Smart 2 3
  47. -Tough 1 1
  48. -Vigorous 1 1
  49. -Gear (Frostbourne Wrath) 2 3
  50. +Sword
  51. LEVEL COST
  52. +Attack 1 1
  53. +Intimidating 1 1
  54. +Iron-Willed 1 1
  55. +Endurance Reserve 1 1
  56. +SUBTOTAL 4
  57. -Gear (Sapphire Steel) 3 6
  58. +Armor and Shield
  59. LEVEL COST
  60. +Armored 2 3
  61. +<U> Secured 2 3
  62. +Resistance (Fire) 1 1
  63. +Beatiful 1 1
  64. +<U> Upkeep 2 -2
  65. +SUBTOTAL 6
  66. TOTAL 45
  67. SECURED: This gear cannot be lost or stolen. 3 point cost.
  68. UPKEEP: If the user takes 20 cumulative points of damage, the Gear is broken and stops granting its benefits. It can be
  69.  
  70. repaired by spending one action and 5 EN for each Level in this Weakness.
  71.  
  72.  
  73. WEAKNESSES LEVEL
  74. -Ageism 1
  75. -Clumsy 2
  76. -Code of Conduct (Honorable Combat) 1
  77. -Easily Distracted 2
  78. -Endurance Use (Resistance - Non-elemental Magic) 1
  79. -Impaired Sense (Touch and Pain in feet) 1
  80. -Impulsive 2
  81. -Kind-Hearted 1
  82. -Naive 3
  83. -Sensitivity (Disability) 1
  84. -Shy 1
  85. -Soft-Spot (Books) 1
  86. -Soft-Spot (Music) 1
  87. -Soft-Spot (Unfortunate Circumstances) 1
  88. -Vulnerability (Fire) 2
  89. -Oblivious 1
  90. -Guardian (Machteld) 1
  91. -Guardian (Frostbourne Wrath) 2
  92. -Unlucky 2
  93. -Overconfident 2
  94. -Obsession (Living up to title of Knight-Captain) 2
  95. -Compulsion (Defend the Weak) 2
  96. -Ineptitude (Real World Common Knowledge) 1
  97. TOTAL 35
  98.  
  99. WITCHRAFT SPELLS ABILITY END COST
  100. -Douse Vulnerability 1 (Electricity), Wet(lol) 10 Note: Only lasts until dried
  101. -Drowse Weak-willed 1, Oblivious 1 20
  102. -Frostbite Slow 1, Vulnerability 1 (Cold) 20
  103. -Frost Fever Vulnerability 1 (Cold), Vulnerability 1 (Heat) 20
  104. -Enfeeble Weak 1, Clumsy 1 20
  105.  
  106. COMBAT ABILITIES Cost Roll DX END
  107. -Frostbourne Wrath, 『Fang of Winter』 3 4 0
  108. +Affinity: Ice, Cold +0
  109. +Barrier Buster +5
  110. +Weapon (Frostbourne Wrath) -5
  111. +This is the weapon and symbol of office bestowed upon the position of Knight-Captain of the Third Chapter of the Order of
  112.  
  113. the Hexagram, a custom-made blade crafted by royal arcanesmiths from 『Crystallization of Water』, an elemental alloy whose
  114.  
  115. production methods are a closely guarded secret of the Meritocratic Kingdom of Raldivar. Its ornery, decoration-like
  116.  
  117. appearance belies its impressive mana-based durability and sharpness. It only allows a wielder of the Water element to
  118.  
  119. utilize its full potential, and rends asunder any magic its rightful wielder deems hostile.
  120.  
  121. -Azure Ram 3 3 0
  122. +Can be used without shield at the cost of having an extra instance of Ineffective.
  123. +Reach +5
  124. +Defensive +5
  125. +Ineffective -5
  126. +Weapon (Shield) -5
  127. +The set of armor and shield responsible for Atricia's fame as 『Captain Sapphire Steel』 is simply a set of armor conjured
  128.  
  129. from magical ice, a not unusual concept among Water mages who routinely conjure ice shields and walls to protect themselves
  130.  
  131. on the battlefield. However, Atricia's version is vastly specialized for her personal use: the armor and shield are designed
  132.  
  133. specifically for her build and figure, and the spell is packaged with reinforcement enchantments and heat containment wards
  134.  
  135. to both raise the durability and heat resistance of the armor and prevent Atricia from getting frostbite from wearing it.
  136.  
  137. While skilled arcanesmiths can certainly craft armors with better performance and wider varieties of enchantments, Atricia's
  138.  
  139. signature 『Sapphire Steel』 had a unique selling point: as it is made from her own Water magic, she can use her skillful
  140.  
  141. mastery of it to direct the armor and shield to move as one with her body and support its own weight, effectively turning
  142.  
  143. her into an armored knight with the speed and agility of an unburdened, unarmored duelist.
  144.  
  145. -Winter Hydra's Feast 6 4 20
  146. +Affinity: Ice, Cold, Magic +0
  147. +Ranged +0
  148. +Armor Piercing +5
  149. +Accurate +5
  150. +Redirectable +5
  151. +Multiple Targets +10
  152. +Overwhelming +10
  153. +Elaborate Gestures -5
  154. +Buildup -5
  155. +Unwieldy -5
  156. +To those who consider Water an element of defense and utility, Atricia has this to say: you took an element of flow and
  157.  
  158. movement and just kept it nearby uselessly, what do you expect? Their half-frozen, half-liquid state giving off an illusion
  159.  
  160. of being alive, Atricia's snake-like frost bolts flawlessly flow and slither around obstacles, like river around rock, to
  161.  
  162. pursue their hapless prey.
  163.  
  164. -Winter's Venom 4 3 10
  165. +Roll: Attacker's Knowledge (Ice Magic) vs. Defender's relevant Resistances OR Barrier roll. Do not apply Surprised
  166.  
  167. penalties.
  168. +Affinity: Ice, Cold, Magic +0
  169. +Armor Piercing +5
  170. +Continued Effect +10
  171. +Trap +5
  172. +Mandatory Trigger: User successfully hits the target with equipped weapon
  173. +Paralyzing +10
  174. +Fatiguing +0
  175. +Elaborate Gestures -5
  176. +Feather Blow -5
  177. +Ineffective -5
  178. +Buildup -5
  179. +Ice and cold magic are generally considered anti-mundane magics, spells that debilitate foes in ways that most mages worth
  180.  
  181. their salt can overcome but non-casters are generally helpless against. However, whatever will those arrogant mages do when
  182.  
  183. faced with not a big chunk of ice encased around their legs, but an insidious wave of cold, injected into their body with a
  184.  
  185. cruel, pointy, barrier-busting blade?
  186.  
  187. -By Frost And Fire, All Is Sundered 5 6 15
  188. +Affinity: Fire, Heat, Magic +0
  189. +Armor Piercing x2 +10
  190. +Accurate x2 +10
  191. +Barrier Buster +10
  192. +Effective x2 +10
  193. +Disarming +10
  194. +Assisted (Machteld) -15
  195. +Elaborate Gestures (Machteld) -5
  196. +Weapon (Frostbourne Wrath) -5
  197. +Builtup x2 -10
  198. +Water's unrelenting presence and unbound persistance, rejecting any magical deterrent. Fire's ceaseless ferocity and
  199.  
  200. unignorable destruction, pervading through all physical obstacles. When one is infused into an unyielding specimen of the
  201.  
  202. other, little remains able of enduring their combined assault.
  203. +Note: Attempting to use this attack immediately cancels Winter's Venom with no EN refund.
  204.  
  205. HP: 50
  206. DEF: 4
  207. EN: 50
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