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- <ConfigSection>
- <!-- Slidecraft needs some special time pressure -->
- <MystcraftSymbol name='slidecraftDecay' displayName='Slidecraft decay timer'>
- <!-- No other forms of instability for Slidecraft. -->
- <!-- This might change. All potions/decay disabled in config, but erosion,
- crumble, etc might be fun. Need to think about this. -->
- <Instability>-1000</Instability>
- </MystcraftSymbol>
- ...
- <!--********************* Distributions ***********************-->
- <IfCondition condition=':= dimension.generator.class = "ChunkProviderMyst"'>
- <Substitute name='StandardOreSubstitute' inherits='PresetStandardOreSubstitute'/>
- <!-- Decay presets -->
- <VeinsPreset name='PresetDecayRaw' block='202:0' inherits='PresetSmallDeposits'>
- <Description>
- Modification of emerald for decay blocks. Adjusts until we get something that works.
- Idea is single block deposits, fairly rare.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0xFF444444</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 1/30' range='0'/>
- <Setting name='MotherlodeSize' avg='0.7071' range='0' />
- <Setting name='MotherlodeHeight' avg=':= 58/64 * dimension.groundLevel' range=':= 4/64 * dimension.groundLevel'/>
- <Setting name='OreRadiusMult' avg='1.0' range='0'/>
- </VeinsPreset>
- <VeinsPreset name='PresetDecayVeins' block='202:0' inherits='PresetDecayRaw'>
- <Replaces block='stone'/>
- <Replaces block='bedrock'/>
- <Replaces block='gravel'/>
- <Replaces block='lava'/>
- <Replaces block='cobblestone'/>
- <Replaces block='obsidian'/>
- <Replaces block='ore.*' />
- <Replaces block='water'/>
- </VeinsPreset>
- <VeinsPreset name='PresetDecayVeinsNoWater' block='202:0' inherits='PresetDecayRaw'>
- <Replaces block='stone'/>
- <Replaces block='bedrock'/>
- <Replaces block='gravel'/>
- <Replaces block='lava'/>
- <Replaces block='cobblestone'/>
- <Replaces block='obsidian'/>
- <Replaces block='ore.*' />
- </VeinsPreset>
- <IfCondition condition=':= age.slidecraftDecay > 0'>
- <Veins name='decayBlackVeinsHigh' inherits='PresetDecayVeinsNoWater' block='202'>
- <!-- Black decay can be near the surface -->
- <Setting name='MotherlodeHeight' avg=':= round(_default_) +0.5' />
- <Setting name='MotherlodeFrequency' avg=':= 8/225' />
- </Veins>
- <Veins name='decayBlackVeinsLow' inherits='PresetDecayVeins' block='202'>
- <!-- Or down lower -->
- <Setting name='MotherlodeHeight' avg=':= round(0.6 * _default_) +0.5' />
- <Setting name='MotherlodeFrequency' avg=':= 8/225' />
- </Veins>
- <Veins name='decayPurpleWater' inherits='PresetDecayRaw' block='202:4'>
- <Setting name='MotherlodeHeight' avg=':= round(_default_) +0.5' />
- <Setting name='MotherlodeFrequency' avg=':= 7/225' />
- <Replaces block='water' /> <!-- Only in water, rivers, oceans, etc -->
- </Veins>
- <Veins name='decayWhiteVeinsBedrock' inherits='PresetDecayVeins' block='202:6' >
- <!-- White decay is at bedrock -->
- <Setting name='MotherlodeHeight' avg='1.5' range='0' />
- <Setting name='MotherlodeFrequency' avg=':= 3/225' range='0' />
- <Comment> At any time, there are 15*15 = 225 chunks ticking. Or more.
- We want some white decay at all times, but at 12 minutes to surface,
- not so much that we can't do anything at all </Comment>
- <WireframeColor>0xFFBBBBBB</WireframeColor>
- <Replaces block='.*'/>
- </Veins>
- </IfCondition>
- <!--******************* Coal ***********************-->
- ...
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