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Gaye

a guest Nov 22nd, 2019 99 Never
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  1. local v3 = Vector3.new
  2. local cf = CFrame.new
  3. local deg = math.pi / 180
  4.  
  5. local MainTable = setmetatable({},{__index = function(self,req) return game:GetService(req) end})
  6.  
  7. local Players = MainTable.Players
  8. local LPlayer = MainTable.Players.LocalPlayer
  9. local PlayersI = game:GetService("Players")
  10. local LPlayerI = PlayersI.LocalPlayer
  11. local Name = LPlayerI.Name
  12. local Mouse = LPlayerI:GetMouse()
  13.  
  14. local getgc = (getgc or get_gc_objects)
  15. local getupvalues = (getupvalues or debug.getupvalues)
  16. local setupvalue = (setupvalue or debug.setupvalue)
  17. local getreg = (getreg or debug.getregistry)
  18.  
  19. local Client = {}
  20.  
  21. for i,v in next, getgc() do
  22.     if network and gamelogic and effects and chat then
  23.         break
  24.     end
  25.    
  26.     if type(v) == "function" then
  27.         for k,x in next, getupvalues(v) do
  28.             if type(x) == "table" then
  29.                 for Func, Name in next, x do
  30.                     if Func == "loadgrenade" and "loadgun" then
  31.                         Client.char = x
  32.                     elseif Func == "breakwindows" then
  33.                         Client.effects = x
  34.                     elseif Func == "add" then
  35.                         Client.network = x
  36.                         Client.Funcs = x
  37.                     elseif Func == 'aim' then
  38.                         Client.NetRecv = x
  39.                     end
  40.                 end
  41.             end
  42.         end
  43.     end
  44. end
  45.  
  46. local function Edit(ModuleName, ModuleValue)
  47.     if Client then
  48.         local GunMod = Client.char.loadgun
  49.         local LoadFrag = Client.char.loadgrenade
  50.         local Character = Client.char
  51.        
  52.         local Network = Client.network
  53.        
  54.         do
  55.             Network = function(self, ...)
  56.                 local Arguments = {...};
  57.                 if #Arguments > 0 then
  58.                     local Name = Arguments[1];
  59.                     if Name == "changehealththx" and Char_Settings.FallDamage then
  60.                         if #Arguments > 4 and Arguments[5] == "Faling" then
  61.                             return
  62.                         else
  63.                             if Arguments[1] == "Equip" then
  64.                                 openups = Arguments[2]
  65.                             end
  66.                         end
  67.                     end
  68.                     return Send(self, ...)
  69.                 end
  70.             end
  71.             Character.loadgun = function(...)
  72.                 local Arguments = {...}
  73.                 local Data = Arguments[2]
  74.                 local Data2 = Arguments[1]
  75.  
  76.                 Data[ModuleName] = ModuleValue
  77.                
  78.                 Arguments[2] = Data
  79.                 return GunMod(unpack(Arguments))
  80.                
  81.             end
  82.         end
  83.     end
  84. end
  85.  
  86. Edit("ammotype", "ph4ntom.net - K3K")
  87.  
  88. local library = loadstring(game:HttpGet("https://pastebin.com/raw/B50vTzr1", true))()
  89. library.settings.footer = "ph4ntom.net - K3K"
  90.  
  91. local PFHavenWindow = library:Window("PhantomHaven.xxx")
  92.  
  93. local MainCheats = PFHavenWindow:Tab("Main Cheats")
  94.  
  95. local CharHaxx = PFHavenWindow:LocalTab("Character Cheats")
  96.  
  97. local WeaponCheats = MainCheats:LocalTab("Weapon Cheats")
  98.  
  99. local function InitGunHaxx()
  100.         WeaponCheats:AddSlider("Ammo", 100000000, 200, function(Value)
  101.             Edit("sparerounds", Value)
  102.         end)
  103.  
  104.         WeaponCheats:AddSlider("Shotgun Bullets", 300, 40, function(Value)
  105.             Edit("pelletcount", Value)
  106.         end)
  107.  
  108.         WeaponCheats:AddSlider("Range", 100000000, 2000, function(Value)
  109.             Edit("range", Value)
  110.         end)
  111.  
  112.         WeaponCheats:AddSlider("Zoom", 100, 2, function(Value)
  113.             Edit("zoom", Value)
  114.         end)
  115.  
  116.         WeaponCheats:AddSlider("Aim Speed", 100, 10, function(Value)
  117.             Edit("aimspeed", Value)
  118.         end)
  119.  
  120.         WeaponCheats:AddToggle("Automatic Weapons", function(state)
  121.             while state do wait()
  122.                 Edit("firemodes", {true, 2, 1})
  123.             end
  124.         end)
  125.  
  126.         WeaponCheats:AddToggle("No Recoil", function(state)
  127.             while state do wait()
  128.                 Edit("aimrotkickmin", v3(0, -0.0, 0.1))
  129.                 Edit("aimrotkickmax", v3(0, -0.0, 0.1))
  130.                 Edit("aimtranskickmin", v3(0, -0.0, 0.1))
  131.                 Edit("aimtranskickmax",  v3(0, -0.0, 0.1))
  132.                 Edit("aimcamkickmin", v3(0, -0.0, 0.1))
  133.                 Edit("aimcamkickmax", v3(0, -0.0, 0.1))
  134.                 Edit("rotkickmin", v3(0, -0.0, 0.1))
  135.                 Edit("rotkickmax", v3(0, -0.0, 0.1))
  136.                 Edit("transkickmin", v3(0, -0.0, 0.1))
  137.                 Edit("transkickmax", v3(0, -0.0, 0.1))
  138.                 Edit("camkickmin", v3(0, -0.0, 0.1))
  139.                 Edit("camkickmax", v3(0, -0.0, 0.1))
  140.             end
  141.         end)
  142.  
  143.         WeaponCheats:AddToggle("No Spread", function(state)
  144.             while state do wait()
  145.                 Edit("hipfirespread", 0.1)
  146.                 Edit("hipfirespreadrecover", 1000)
  147.                 Edit("crosssize", 1)
  148.                 Edit("crossexpansion", 0)
  149.             end
  150.         end)
  151. end
  152.  
  153. local function InitCharHaxx()
  154.     CharHaxx:AddSlider("Walkspeed", 90, 14, function(Value)
  155.         Edit("walkspeed", Value)
  156.         Edit("sprintspeed", Value)
  157.     end)
  158.     CharHaxx:AddToggle("Low Gravity", function(state)
  159.         if state == false then
  160.             game:GetService("Workspace").Gravity = 196.2
  161.         elseif state == true then
  162.             game:GetService("Workspace").Gravity = 49.2
  163.         end
  164.     end)
  165. end
  166.  
  167. InitCharHaxx()
  168. InitGunHaxx()
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