rfancella

AAE.isd

Jan 14th, 2015
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <INISCHEMA>
  3. <INIFILES>
  4. <INIFILE name="%ModuleName%" required="false">
  5. <INITYPE>Module</INITYPE>
  6. <SECTIONS>
  7. <SECTION name="settings" required="false">
  8. <SECTIONTYPE>Global</SECTIONTYPE>
  9. <KEYS>
  10. <KEY name="Fullscreen" required="false" nullable="false">
  11. <KEYTYPE>String</KEYTYPE>
  12. <DESCRIPTION>Default is Windowed. This setting controls fullscreen method for all games. </DESCRIPTION>
  13. <VALUES>
  14. <VALUE description="Windowed Fullscreen">true</VALUE>
  15. <VALUE description="Windowed">false</VALUE>
  16. <VALUE description="True Fullscreen (Not compatible with HyperPause)">fullscreen</VALUE>
  17. </VALUES>
  18. </KEY>
  19. <KEY name="BezelMode" required="false" nullable="false">
  20. <KEYTYPE>String</KEYTYPE>
  21. <DESCRIPTION>Choices are AAE or RocketLauncher bezels. If left blank, RocketLauncher will be used by default. "AAE" allows AAE to use it's built-in layout support, where-as "RocketLauncher" only uses RocketLauncher bezels. Can be overwritten by the per-rom setting.</DESCRIPTION>
  22. <VALUES>
  23. <VALUE description="Use AAE built-in Bezels">Layout</VALUE>
  24. <VALUE description="Use RocketLauncher Bezels">FixResMode</VALUE>
  25. </VALUES>
  26. </KEY>
  27. <KEY name="Artwork_Crop" required="false" nullable="false">
  28. <KEYTYPE>Binary</KEYTYPE>
  29. <DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system. Can be overwritten by the per-rom setting</DESCRIPTION>
  30. <VALUES>
  31. <VALUE description="Off">0</VALUE>
  32. <VALUE description="On">1</VALUE>
  33. </VALUES>
  34. </KEY>
  35. <KEY name="Use_Artwork" required="false" nullable="false">
  36. <KEYTYPE>Binary</KEYTYPE>
  37. <DESCRIPTION>Enables/Disables AAE built-in Bezels for the entire system. RocketLauncher bezels will take precedence over AAE bezels if you have them enabled. Can be overwritten by the per-rom setting</DESCRIPTION>
  38. <VALUES>
  39. <VALUE description="Off">0</VALUE>
  40. <VALUE description="On">1</VALUE>
  41. </VALUES>
  42. </KEY>
  43. <KEY name="Use_Overlays" required="false" nullable="false">
  44. <KEYTYPE>Binary</KEYTYPE>
  45. <DESCRIPTION>Enables/Disables Overlay for the entire system. Can be overwritten by the per-rom setting</DESCRIPTION>
  46. <VALUES>
  47. <VALUE description="Off">0</VALUE>
  48. <VALUE description="On">1</VALUE>
  49. </VALUES>
  50. </KEY>
  51. </KEYS>
  52. </SECTION>
  53. <SECTION name="%RomName%" required="false">
  54. <SECTIONTYPE>Rom</SECTIONTYPE>
  55. <KEYS>
  56. <KEY name="BezelMode" required="false" nullable="false">
  57. <KEYTYPE>String</KEYTYPE>
  58. <DESCRIPTION>Choices are AAE or RocketLauncher bezels. If left blank, RocketLauncher will be used by default. "AAE" allows AAE to use it's built-in layout support, where-as "RocketLauncher" only uses RocketLauncher bezels.</DESCRIPTION>
  59. <VALUES>
  60. <VALUE description="Use AAE built-in Bezels">Layout</VALUE>
  61. <VALUE description="Use RocketLauncher Bezels">FixResMode</VALUE>
  62. </VALUES>
  63. </KEY>
  64. <KEY name="Artwork_Crop" required="false" nullable="false">
  65. <KEYTYPE>Binary</KEYTYPE>
  66. <DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system.</DESCRIPTION>
  67. <VALUES>
  68. <VALUE description="Off">0</VALUE>
  69. <VALUE description="On">1</VALUE>
  70. </VALUES>
  71. </KEY>
  72. <KEY name="Use_Artwork" required="false" nullable="false">
  73. <KEYTYPE>Binary</KEYTYPE>
  74. <DESCRIPTION>Enables/Disables AAE built-in Bezels for the entire system. RocketLauncher bezels will take precedence over AAE bezels if you have them enabled.</DESCRIPTION>
  75. <VALUES>
  76. <VALUE description="Off">0</VALUE>
  77. <VALUE description="On">1</VALUE>
  78. </VALUES>
  79. </KEY>
  80. <KEY name="Use_Overlays" required="false" nullable="false">
  81. <KEYTYPE>Binary</KEYTYPE>
  82. <DESCRIPTION>Enables/Disables Overlay for the entire system.</DESCRIPTION>
  83. <VALUES>
  84. <VALUE description="Off">0</VALUE>
  85. <VALUE description="On">1</VALUE>
  86. </VALUES>
  87. </KEY>
  88. </KEYS>
  89. </SECTION>
  90. </SECTIONS>
  91. </INIFILE>
  92. </INIFILES>
  93. </INISCHEMA>
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