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- <?xml version="1.0" encoding="UTF-8"?>
- <INISCHEMA>
- <INIFILES>
- <INIFILE name="%ModuleName%" required="false">
- <INITYPE>Module</INITYPE>
- <SECTIONS>
- <SECTION name="settings" required="false">
- <SECTIONTYPE>Global</SECTIONTYPE>
- <KEYS>
- <KEY name="Fullscreen" required="false" nullable="false">
- <KEYTYPE>String</KEYTYPE>
- <DESCRIPTION>Default is Windowed. This setting controls fullscreen method for all games. </DESCRIPTION>
- <VALUES>
- <VALUE description="Windowed Fullscreen">true</VALUE>
- <VALUE description="Windowed">false</VALUE>
- <VALUE description="True Fullscreen (Not compatible with HyperPause)">fullscreen</VALUE>
- </VALUES>
- </KEY>
- <KEY name="BezelMode" required="false" nullable="false">
- <KEYTYPE>String</KEYTYPE>
- <DESCRIPTION>Choices are AAE or RocketLauncher bezels. If left blank, RocketLauncher will be used by default. "AAE" allows AAE to use it's built-in layout support, where-as "RocketLauncher" only uses RocketLauncher bezels. Can be overwritten by the per-rom setting.</DESCRIPTION>
- <VALUES>
- <VALUE description="Use AAE built-in Bezels">Layout</VALUE>
- <VALUE description="Use RocketLauncher Bezels">FixResMode</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Artwork_Crop" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system. Can be overwritten by the per-rom setting</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Use_Artwork" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables AAE built-in Bezels for the entire system. RocketLauncher bezels will take precedence over AAE bezels if you have them enabled. Can be overwritten by the per-rom setting</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Use_Overlays" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables Overlay for the entire system. Can be overwritten by the per-rom setting</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- </KEYS>
- </SECTION>
- <SECTION name="%RomName%" required="false">
- <SECTIONTYPE>Rom</SECTIONTYPE>
- <KEYS>
- <KEY name="BezelMode" required="false" nullable="false">
- <KEYTYPE>String</KEYTYPE>
- <DESCRIPTION>Choices are AAE or RocketLauncher bezels. If left blank, RocketLauncher will be used by default. "AAE" allows AAE to use it's built-in layout support, where-as "RocketLauncher" only uses RocketLauncher bezels.</DESCRIPTION>
- <VALUES>
- <VALUE description="Use AAE built-in Bezels">Layout</VALUE>
- <VALUE description="Use RocketLauncher Bezels">FixResMode</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Artwork_Crop" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system.</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Use_Artwork" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables AAE built-in Bezels for the entire system. RocketLauncher bezels will take precedence over AAE bezels if you have them enabled.</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- <KEY name="Use_Overlays" required="false" nullable="false">
- <KEYTYPE>Binary</KEYTYPE>
- <DESCRIPTION>Enables/Disables Overlay for the entire system.</DESCRIPTION>
- <VALUES>
- <VALUE description="Off">0</VALUE>
- <VALUE description="On">1</VALUE>
- </VALUES>
- </KEY>
- </KEYS>
- </SECTION>
- </SECTIONS>
- </INIFILE>
- </INIFILES>
- </INISCHEMA>
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