carlosname

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Oct 8th, 2019
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  1. print("edited by carlosname125471")
  2.  
  3. --https://github.com/Mokiros/roblox-FE-compatibility
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code V2 by Mokiros")
  9. local RealPlayer = RealPlayer
  10. script.Parent = RealPlayer.Character
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local Disconnect_Function = function(this)
  14. this[1].Functions[this[2]] = nil
  15. end
  16. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  17. local FakeEvent_Metatable = {__index={
  18. Connect = function(this,f)
  19. local i = tostring(math.random(0,10000))
  20. while this.Functions[i] do
  21. i = tostring(math.random(0,10000))
  22. end
  23. this.Functions[i] = f
  24. return setmetatable({this,i},Disconnect_Metatable)
  25. end
  26. }}
  27. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  28. local function fakeEvent()
  29. return setmetatable({Functions={}},FakeEvent_Metatable)
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  34. FakeMouse.keyUp = FakeMouse.KeyUp
  35. FakeMouse.keyDown = FakeMouse.KeyDown
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function TriggerEvent(self,ev,...)
  45. for _,f in pairs(self[ev].Functions) do
  46. f(...)
  47. end
  48. end
  49. FakeMouse.TriggerEvent = TriggerEvent
  50. UIS.TriggerEvent = TriggerEvent
  51.  
  52. --Client communication
  53. local Event = Instance.new("RemoteEvent")
  54. Event.Name = "UserInput_Event"
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=RealPlayer then return end
  57. FakeMouse.Target = io.Target
  58. FakeMouse.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  65. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  79. local Mouse = owner:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,RobloxHandled)
  82. if RobloxHandled then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88. local h,t
  89. --Give the server mouse data every second frame, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. local HB = game:GetService("RunService").Heartbeat
  92. while true do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. --Wait 2 frames
  98. for i=1,2 do
  99. HB:Wait()
  100. end
  101. end]==],script)
  102.  
  103. ----Sandboxed game object that allows the usage of client-side methods and services
  104. --Real game object
  105. local RealGame = game
  106.  
  107. --Metatable for fake service
  108. local FakeService_Metatable = {
  109. __index = function(self,k)
  110. local s = rawget(self,"_RealService")
  111. if s then
  112. return typeof(s[k])=="function"
  113. and function(_,...)return s[k](s,...)end or s[k]
  114. end
  115. end,
  116. __newindex = function(self,k,v)
  117. local s = rawget(self,"_RealService")
  118. if s then s[k]=v end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  123. return setmetatable(t,FakeService_Metatable)
  124. end
  125.  
  126. --Fake game object
  127. local FakeGame = {
  128. GetService = function(self,s)
  129. return rawget(self,s) or RealGame:GetService(s)
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. RunService = FakeService({
  137. _btrs = {},
  138. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146. }
  147. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  148. FakeGame.service = FakeGame.GetService
  149. FakeService(FakeGame,game)
  150. --Changing owner to fake player object to support owner:GetMouse()
  151. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  152. end
  153.  
  154. wait(0.016666666666666666)
  155. plr = game.Players.LocalPlayer
  156. mse = plr:GetMouse()
  157. sound = Instance.new("Sound", game.Workspace)
  158. sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
  159. canworld = true
  160. mse.KeyDown:connect(function(key)
  161. key = key:lower()
  162. if key == "g" then
  163. if canworld == false then return end
  164. if canworld then
  165. canworld = false
  166. sound:Play()
  167. local function spawnpart()
  168. sphere = Instance.new("Part")
  169. --game.Debris:AddItem(sphere,3)
  170. local sm = Instance.new("SpecialMesh", sphere)
  171. sm.MeshType = "Sphere"
  172. sphere.Transparency = 0.5
  173. sphere.Anchored = true
  174. sphere.CanCollide = false
  175. sphere.Material = "SmoothPlastic"
  176. sphere.BrickColor = BrickColor.new("Lapis")
  177. end
  178.  
  179. local function weld(lol)
  180. local weld = Instance.new("Weld", plr.Character.Torso)
  181. weld.Part0 = plr.Character.Torso
  182. weld.Part1 = lol
  183. weld.C0 = plr.Character.Torso.CFrame:inverse()
  184. weld.C1 = lol.CFrame:inverse()
  185. end
  186. wait(1.4)
  187. spawnpart()
  188. for i, v in pairs(game.Players:GetChildren()) do
  189. t = v.Character:FindFirstChild("Torso")
  190. if t then
  191. t.Anchored = true
  192. plr.Character:FindFirstChild("Torso").Anchored = false
  193. end
  194. RA = v.Character:FindFirstChild("Right Arm")
  195. if RA then
  196. RA.Anchored = true
  197. plr.Character:FindFirstChild("Right Arm").Anchored = false
  198. end
  199. LA = v.Character:FindFirstChild("Left Arm")
  200. if LA then
  201. LA.Anchored = true
  202. plr.Character:FindFirstChild("Left Arm").Anchored = false
  203. end
  204. RL = v.Character:FindFirstChild("Right Leg")
  205. if RL then
  206. RL.Anchored = true
  207. plr.Character:FindFirstChild("Right Leg").Anchored = false
  208. end
  209. LL = v.Character:FindFirstChild("Left Leg")
  210. if LL then
  211. LL.Anchored = true
  212. plr.Character:FindFirstChild("Left Leg").Anchored = false
  213. end
  214. end
  215. weld(sphere)
  216. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  217. cce.Saturation = -2
  218. --game.Debris:AddItem(cce, 5)
  219. sphere.Parent = game.Workspace
  220. for i = 1,10 do
  221. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  222. wait()
  223. end
  224. --wait(5)
  225.  
  226. end
  227. end
  228. end
  229. )
  230.  
  231. mse.KeyDown:connect(function(key)
  232. key = key:lower()
  233. if key == "h" then
  234. canworld = true
  235. for i, v in pairs(game.Players:GetChildren()) do
  236. t = v.Character:FindFirstChild("Torso")
  237. if t then
  238. t.Anchored = false
  239. end
  240. RA = v.Character:FindFirstChild("Right Arm")
  241. if RA then
  242. RA.Anchored = false
  243. end
  244. LA = v.Character:FindFirstChild("Left Arm")
  245. if LA then
  246. LA.Anchored = false
  247. end
  248. RL = v.Character:FindFirstChild("Right Leg")
  249. if RL then
  250. RL.Anchored = false
  251. end
  252. LL = v.Character:FindFirstChild("Left Leg")
  253. if LL then
  254. LL.Anchored = false
  255. end
  256. end
  257. cce.Saturation = 0
  258. sphere:Destroy()
  259. end
  260. end)
  261.  
  262. Effects = {}
  263. local Player = game.Players.localPlayer
  264. local Character = Player.Character
  265. Character.Archivable = true
  266. AdvancingFortress = Character:Clone()
  267. AdvancingFortress.Parent = Character
  268. torso = AdvancingFortress.Torso
  269. hum = AdvancingFortress.Humanoid
  270. AdvancingFortress.Name = "Advancing Fortress"
  271. pl = AdvancingFortress
  272. for i, v in pairs(AdvancingFortress:GetChildren()) do
  273. if v:IsA("BasePart") then
  274. v.Transparency = 1
  275. end
  276. end
  277. local Humanoid = AdvancingFortress.Humanoid
  278. local Mouse = Player:GetMouse()
  279. local LeftArm = AdvancingFortress["Left Arm"]
  280. local RightArm = AdvancingFortress["Right Arm"]
  281. local LeftLeg = AdvancingFortress["Left Leg"]
  282. local RightLeg = AdvancingFortress["Right Leg"]
  283. local Head = AdvancingFortress.Head
  284. local Torso = AdvancingFortress.Torso
  285. local Camera = game.Workspace.CurrentCamera
  286. local RootPart = AdvancingFortress.HumanoidRootPart
  287. local RootJoint = RootPart.RootJoint
  288. local attack = false
  289. local Anim = "Idle"
  290. local attacktype = 1
  291. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  292. local velocity = RootPart.Velocity.y
  293. local sine = 0
  294. local change = 1
  295. local Create = LoadLibrary("RbxUtility").Create
  296. local TimeStop = false
  297. local m = Create("Model")({
  298. Parent = AdvancingFortress,
  299. Name = "WeaponModel"
  300. })
  301. Head.face:remove()
  302. AdvancingFortress.Head.Name = "FHead"
  303. AdvancingFortress.Torso.Name = "FTorso"
  304. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  305. Humanoid.Animator.Parent = nil
  306. AdvancingFortress.Animate.Parent = nil
  307. local function newMotor(part0, part1, c0, c1)
  308. local w = Create("Weld")({
  309. Parent = part0,
  310. Part0 = part0,
  311. Part1 = part1,
  312. C0 = c0,
  313. C1 = c1
  314. })
  315. return w
  316. end
  317. function clerp(a, b, t)
  318. return a:lerp(b, t)
  319. end
  320. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  321. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  322. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  323. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  324. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  325. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  326. RootJoint.C1 = CFrame.new(0, 0, 0)
  327. RootJoint.C0 = CFrame.new(0, 0, 0)
  328. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  329. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  330. local rarmc1 = RW.C1
  331. local larmc1 = LW.C1
  332. local rlegc1 = RH.C1
  333. local llegc1 = LH.C1
  334. local resetc1 = false
  335. function PlayAnimationFromTable(table, speed, bool)
  336. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  337. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  338. RW.C0 = clerp(RW.C0, table[3], speed)
  339. LW.C0 = clerp(LW.C0, table[4], speed)
  340. RH.C0 = clerp(RH.C0, table[5], speed)
  341. LH.C0 = clerp(LH.C0, table[6], speed)
  342. if bool == true and resetc1 == false then
  343. resetc1 = true
  344. RootJoint.C1 = RootJoint.C1
  345. Torso.Neck.C1 = Torso.Neck.C1
  346. RW.C1 = rarmc1
  347. LW.C1 = larmc1
  348. RH.C1 = rlegc1
  349. LH.C1 = llegc1
  350. end
  351. end
  352. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  353. script:WaitForChild("Heartbeat")
  354. frame = 0.03333333333333333
  355. tf = 0
  356. allowframeloss = false
  357. tossremainder = false
  358. lastframe = tick()
  359. script.Heartbeat:Fire()
  360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  361. tf = tf + s
  362. if tf >= frame then
  363. if allowframeloss then
  364. script.Heartbeat:Fire()
  365. lastframe = tick()
  366. else
  367. for i = 1, math.floor(tf / frame) do
  368. script.Heartbeat:Fire()
  369. end
  370. lastframe = tick()
  371. end
  372. if tossremainder then
  373. tf = 0
  374. else
  375. tf = tf - frame * math.floor(tf / frame)
  376. end
  377. end
  378. end)
  379. function swait(num)
  380. if num == 0 or num == nil then
  381. ArtificialHB.Event:wait()
  382. else
  383. for i = 0, num do
  384. ArtificialHB.Event:wait()
  385. end
  386. end
  387. end
  388. function RemoveOutlines(part)
  389. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391. CFuncs = {
  392. Part = {
  393. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  394. local Part = Create("Part")({
  395. Parent = Parent,
  396. Reflectance = Reflectance,
  397. Transparency = Transparency,
  398. CanCollide = false,
  399. Locked = true,
  400. BrickColor = BrickColor.new(tostring(BColor)),
  401. Name = Name,
  402. Size = Size,
  403. Material = Material
  404. })
  405. RemoveOutlines(Part)
  406. return Part
  407. end
  408. },
  409. Mesh = {
  410. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  411. local Msh = Create(Mesh)({
  412. Parent = Part,
  413. Offset = OffSet,
  414. Scale = Scale
  415. })
  416. if Mesh == "SpecialMesh" then
  417. Msh.MeshType = MeshType
  418. Msh.MeshId = MeshId
  419. end
  420. return Msh
  421. end
  422. },
  423. Weld = {
  424. Create = function(Parent, Part0, Part1, C0, C1)
  425. local Weld = Create("Weld")({
  426. Parent = Parent,
  427. Part0 = Part0,
  428. Part1 = Part1,
  429. C0 = C0,
  430. C1 = C1
  431. })
  432. return Weld
  433. end
  434. },
  435. Sound = {
  436. Create = function(id, par, vol, pit)
  437. local Sound = Create("Sound")({
  438. Volume = vol,
  439. Pitch = pit or 1,
  440. SoundId = "rbxassetid://" .. id,
  441. Parent = par or workspace
  442. })
  443. Sound:play()
  444. game:GetService("Debris"):AddItem(Sound, 130)
  445. return Sound
  446. end
  447. },
  448. Decal = {
  449. Create = function(Color, Texture, Transparency, Name, Parent)
  450. local Decal = Create("Decal")({
  451. Color3 = Color,
  452. Texture = "rbxassetid://" .. Texture,
  453. Transparency = Transparency,
  454. Name = Name,
  455. Parent = Parent
  456. })
  457. return Decal
  458. end
  459. },
  460. BillboardGui = {
  461. Create = function(Parent, Image, Position, Size)
  462. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  463. BillPar.CFrame = CFrame.new(Position)
  464. local Bill = Create("BillboardGui")({
  465. Parent = BillPar,
  466. Adornee = BillPar,
  467. Size = UDim2.new(1, 0, 1, 0),
  468. SizeOffset = Vector2.new(Size, Size)
  469. })
  470. local d = Create("ImageLabel", Bill)({
  471. Parent = Bill,
  472. BackgroundTransparency = 1,
  473. Size = UDim2.new(1, 0, 1, 0),
  474. Image = "rbxassetid://" .. Image
  475. })
  476. return BillPar
  477. end
  478. },
  479. ParticleEmitter = {
  480. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  481. local Particle = Create("ParticleEmitter")({
  482. Parent = Parent,
  483. Color = ColorSequence.new(Color1, Color2),
  484. LightEmission = LightEmission,
  485. Size = Size,
  486. Texture = Texture,
  487. Transparency = Transparency,
  488. ZOffset = ZOffset,
  489. Acceleration = Accel,
  490. Drag = Drag,
  491. LockedToPart = LockedToPart,
  492. VelocityInheritance = VelocityInheritance,
  493. EmissionDirection = EmissionDirection,
  494. Enabled = Enabled,
  495. Lifetime = LifeTime,
  496. Rate = Rate,
  497. Rotation = Rotation,
  498. RotSpeed = RotSpeed,
  499. Speed = Speed,
  500. VelocitySpread = VelocitySpread
  501. })
  502. return Particle
  503. end
  504. },
  505. CreateTemplate = {}
  506. }
  507. function rayCast(Position, Direction, Range, Ignore)
  508. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  509. end
  510. function FindNearestTorso(pos)
  511. local list = game.Workspace:children()
  512. local torso
  513. local dist = 1000
  514. local temp, human, temp2
  515. for x = 1, #list do
  516. temp2 = list[x]
  517. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  518. temp = temp2:findFirstChild("Torso")
  519. human = temp2:findFirstChild("Humanoid")
  520. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  521. local dohit = true
  522. if dohit == true then
  523. torso = temp
  524. dist = (temp.Position - pos).magnitude
  525. end
  526. end
  527. end
  528. end
  529. return torso, dist
  530. end
  531. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  532. if hit.Parent == nil then
  533. return
  534. end
  535. local h = hit.Parent:FindFirstChild("Humanoid")
  536. for _, v in pairs(hit.Parent:children()) do
  537. if v:IsA("Humanoid") then
  538. h = v
  539. end
  540. end
  541. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  542. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  543. return
  544. end
  545. local c = Create("ObjectValue")({
  546. Name = "creator",
  547. Value = game:service("Players").LocalPlayer,
  548. Parent = h
  549. })
  550. game:GetService("Debris"):AddItem(c, 0.5)
  551. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  552. local Damage = math.random(minim, maxim)
  553. local blocked = false
  554. local block = hit.Parent:findFirstChild("Block")
  555. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  556. blocked = true
  557. block.Value = block.Value - 1
  558. print(block.Value)
  559. end
  560. if TimeStop == false then
  561. h.Health = h.Health - Damage
  562. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  563. elseif TimeStop == true then
  564. repeat
  565. wait()
  566. until TimeStop == false
  567. h.Health = h.Health - Damage / 2
  568. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  569. end
  570. if Type == "Knockdown" then
  571. local hum = hit.Parent.Humanoid
  572. hum.PlatformStand = true
  573. coroutine.resume(coroutine.create(function(HHumanoid)
  574. swait(1)
  575. HHumanoid.PlatformStand = false
  576. end), hum)
  577. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  578. local bodvol = Create("BodyVelocity")({
  579. velocity = angle * knockback,
  580. P = 5000,
  581. maxForce = Vector3.new(8000, 8000, 8000),
  582. Parent = hit
  583. })
  584. local rl = Create("BodyAngularVelocity")({
  585. P = 3000,
  586. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  587. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  588. Parent = hit
  589. })
  590. game:GetService("Debris"):AddItem(bodvol, 0.5)
  591. game:GetService("Debris"):AddItem(rl, 0.5)
  592. elseif Type == "Normal" then
  593. local vp = Create("BodyVelocity")({
  594. P = 500,
  595. maxForce = Vector3.new(math.huge, 0, math.huge),
  596. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  597. })
  598. if knockback > 0 then
  599. vp.Parent = hit.Parent.Torso
  600. end
  601. game:GetService("Debris"):AddItem(vp, 0.5)
  602. elseif Type == "Up" then
  603. local bodyVelocity = Create("BodyVelocity")({
  604. velocity = Vector3.new(0, 20, 0),
  605. P = 5000,
  606. maxForce = Vector3.new(8000, 8000, 8000),
  607. Parent = hit
  608. })
  609. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  610. elseif Type == "DarkUp" then
  611. coroutine.resume(coroutine.create(function()
  612. for i = 0, 1, 0.1 do
  613. swait()
  614. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  615. end
  616. end))
  617. local bodyVelocity = Create("BodyVelocity")({
  618. velocity = Vector3.new(0, 20, 0),
  619. P = 5000,
  620. maxForce = Vector3.new(8000, 8000, 8000),
  621. Parent = hit
  622. })
  623. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  624. elseif Type == "Snare" then
  625. local bp = Create("BodyPosition")({
  626. P = 2000,
  627. D = 100,
  628. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  629. position = hit.Parent.Torso.Position,
  630. Parent = hit.Parent.Torso
  631. })
  632. game:GetService("Debris"):AddItem(bp, 1)
  633. elseif Type == "Freeze" then
  634. local BodPos = Create("BodyPosition")({
  635. P = 50000,
  636. D = 1000,
  637. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  638. position = hit.Parent.Torso.Position,
  639. Parent = hit.Parent.Torso
  640. })
  641. local BodGy = Create("BodyGyro")({
  642. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  643. P = 20000,
  644. Parent = hit.Parent.Torso,
  645. cframe = hit.Parent.Torso.CFrame
  646. })
  647. hit.Parent.Torso.Anchored = true
  648. coroutine.resume(coroutine.create(function(Part)
  649. swait(1.5)
  650. Part.Anchored = false
  651. end), hit.Parent.Torso)
  652. game:GetService("Debris"):AddItem(BodPos, 3)
  653. game:GetService("Debris"):AddItem(BodGy, 3)
  654. end
  655. local debounce = Create("BoolValue")({
  656. Name = "DebounceHit",
  657. Parent = hit.Parent,
  658. Value = true
  659. })
  660. game:GetService("Debris"):AddItem(debounce, Delay)
  661. c = Create("ObjectValue")({
  662. Name = "creator",
  663. Value = Player,
  664. Parent = h
  665. })
  666. game:GetService("Debris"):AddItem(c, 0.5)
  667. end
  668. end
  669. function ShowDamage(Pos, Text, Time, Color)
  670. local Rate = 0.03333333333333333
  671. local Pos = Pos or Vector3.new(0, 0, 0)
  672. local Text = Text or ""
  673. local Time = Time or 2
  674. local Color = Color or Color3.new(1, 0, 1)
  675. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  676. EffectPart.Anchored = true
  677. local BillboardGui = Create("BillboardGui")({
  678. Size = UDim2.new(3, 0, 3, 0),
  679. Adornee = EffectPart,
  680. Parent = EffectPart
  681. })
  682. local TextLabel = Create("TextLabel")({
  683. BackgroundTransparency = 1,
  684. Size = UDim2.new(1, 0, 1, 0),
  685. Text = Text,
  686. Font = "SciFi",
  687. TextColor3 = Color,
  688. TextScaled = true,
  689. Parent = BillboardGui
  690. })
  691. game.Debris:AddItem(EffectPart, Time)
  692. EffectPart.Parent = game:GetService("Workspace")
  693. delay(0, function()
  694. local Frames = Time / Rate
  695. for Frame = 1, Frames do
  696. wait(Rate)
  697. local Percent = Frame / Frames
  698. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  699. TextLabel.TextTransparency = Percent
  700. end
  701. if EffectPart and EffectPart.Parent then
  702. EffectPart:Destroy()
  703. end
  704. end)
  705. end
  706. local STDamage = false
  707. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  708. for _, c in pairs(workspace:children()) do
  709. local hum = c:findFirstChild("Humanoid")
  710. if hum ~= nil then
  711. local head = c:findFirstChild("Torso")
  712. if head ~= nil then
  713. local targ = head.Position - Part.Position
  714. local mag = targ.magnitude
  715. if Magnitude >= mag and c.Name ~= Player.Name then
  716. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  717. if STDamage == true then
  718. for i = 1, 3 do
  719. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  720. end
  721. for i = 1, 10 do
  722. CamShake(1, 70000)
  723. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1)
  724. end
  725. elseif STDamage == false then
  726. CamShake(1, 90000)
  727. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  728. for i = 1, 2 do
  729. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 0.4, 0.4, 0.4)
  730. end
  731. end
  732. end
  733. end
  734. end
  735. end
  736. end
  737. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  738. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  739. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "cool yellow", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  740. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  741. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Cool yellow", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  743. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  744. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  745. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  746. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  747. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  748. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  749. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  750. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  751. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  752. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  753. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  754. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  755. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  756. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  757. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  758. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  759. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  760. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  762. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  764. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  765. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  766. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  767. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  768. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  769. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  770. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  771. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  772. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  773. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  774. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  775. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  776. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  777. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  778. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  779. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  780. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  781. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  782. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  783. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  784. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  785. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  786. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  787. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  788. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  789. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  790. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  791. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  792. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  793. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  794. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  795. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  796. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  797. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  798. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  799. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  800. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  801. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  802. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  803. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  804. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  805. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  806. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  807. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  809. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  810. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  812. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  814. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  815. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  816. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  817. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  818. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  819. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  820. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  821. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  822. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  823. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  824. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  825. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  826. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  827. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  828. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  829. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  831. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  832. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  834. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  835. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  837. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Royal purple", "Part", Vector3.new(9.1, 8.5, 0.2))
  840. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  841. Shield.Parent = nil
  842. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  843. Effects = {
  844. Block = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  846. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. if Type == 1 or Type == nil then
  852. table.insert(Effects, {
  853. prt,
  854. "Block1",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. elseif Type == 2 then
  862. table.insert(Effects, {
  863. prt,
  864. "Block2",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. end
  873. },
  874. Cylinder = {
  875. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  876. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  877. prt.Anchored = true
  878. prt.CFrame = cframe
  879. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  880. game:GetService("Debris"):AddItem(prt, 2)
  881. Effects[#Effects + 1] = {
  882. prt,
  883. "Cylinder",
  884. delay,
  885. x3,
  886. y3,
  887. z3
  888. }
  889. end
  890. },
  891. Head = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Sphere = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Sphere2 = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end
  944. },
  945. Elec = {
  946. Create = function(cff, x, y, z)
  947. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1))
  948. prt.Anchored = true
  949. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  950. prt.CFrame = CFrame.new(prt.Position)
  951. game:GetService("Debris"):AddItem(prt, 2)
  952. local xval = math.random() / 2
  953. local yval = math.random() / 2
  954. local zval = math.random() / 2
  955. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  956. table.insert(Effects, {
  957. prt,
  958. "Elec",
  959. 0.1,
  960. x,
  961. y,
  962. z,
  963. xval,
  964. yval,
  965. zval
  966. })
  967. end
  968. },
  969. Ring = {
  970. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  972. prt.Anchored = true
  973. prt.CFrame = cframe
  974. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Cylinder",
  979. delay,
  980. x3,
  981. y3,
  982. z3,
  983. msh
  984. })
  985. end
  986. },
  987. Wave = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. },
  1005. Break = {
  1006. Create = function(brickcolor, cframe, x1, y1, z1)
  1007. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1010. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. local num = math.random(10, 50) / 1000
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. table.insert(Effects, {
  1014. prt,
  1015. "Shatter",
  1016. num,
  1017. prt.CFrame,
  1018. math.random() - math.random(),
  1019. 0,
  1020. math.random(50, 100) / 100
  1021. })
  1022. end
  1023. },
  1024. Fire = {
  1025. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1026. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1027. prt.Anchored = true
  1028. prt.CFrame = cframe
  1029. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1030. game:GetService("Debris"):AddItem(prt, 10)
  1031. table.insert(Effects, {
  1032. prt,
  1033. "Fire",
  1034. delay,
  1035. 1,
  1036. 1,
  1037. 1,
  1038. msh
  1039. })
  1040. end
  1041. },
  1042. FireWave = {
  1043. Create = function(brickcolor, cframe, x1, y1, z1)
  1044. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048. local d = Create("Decal")({
  1049. Parent = prt,
  1050. Texture = "rbxassetid://26356434",
  1051. Face = "Top"
  1052. })
  1053. local d = Create("Decal")({
  1054. Parent = prt,
  1055. Texture = "rbxassetid://26356434",
  1056. Face = "Bottom"
  1057. })
  1058. game:GetService("Debris"):AddItem(prt, 10)
  1059. table.insert(Effects, {
  1060. prt,
  1061. "FireWave",
  1062. 1,
  1063. 30,
  1064. math.random(400, 600) / 100,
  1065. msh
  1066. })
  1067. end
  1068. },
  1069. Lightning = {
  1070. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1071. local magz = (p0 - p1).magnitude
  1072. local curpos = p0
  1073. local trz = {
  1074. -ofs,
  1075. ofs
  1076. }
  1077. for i = 1, tym do
  1078. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1079. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1080. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1081. li.Material = "Neon"
  1082. if tym == i then
  1083. local magz2 = (curpos - p1).magnitude
  1084. li.Size = Vector3.new(th, th, magz2)
  1085. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1086. table.insert(Effects, {
  1087. li,
  1088. "Disappear",
  1089. last
  1090. })
  1091. else
  1092. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1093. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1094. game.Debris:AddItem(li, 10)
  1095. table.insert(Effects, {
  1096. li,
  1097. "Disappear",
  1098. last
  1099. })
  1100. end
  1101. end
  1102. end
  1103. },
  1104. EffectTemplate = {}
  1105. }
  1106. local Invisible = true
  1107. function Reappear()
  1108. for _, i in pairs(AdvancingFortress:children()) do
  1109. if i:IsA("BasePart") then
  1110. coroutine.resume(coroutine.create(function(Part)
  1111. for i = 0, 1, 0.3 do
  1112. swait()
  1113. Part.Transparency = -i
  1114. end
  1115. Part.Transparency = 0
  1116. end), i)
  1117. end
  1118. end
  1119. for _, i in pairs(m:children()) do
  1120. if i:IsA("BasePart") then
  1121. coroutine.resume(coroutine.create(function(Part)
  1122. for i = 0, 1, 0.3 do
  1123. swait()
  1124. Part.Transparency = i
  1125. end
  1126. Part.Transparency = 0
  1127. end), i)
  1128. end
  1129. end
  1130. end
  1131. function ReappearArmorOnly()
  1132. for _, i in pairs(m:children()) do
  1133. if i:IsA("BasePart") then
  1134. coroutine.resume(coroutine.create(function(Part)
  1135. for i = 0, 1, 0.3 do
  1136. swait()
  1137. Part.Transparency = i
  1138. end
  1139. Part.Transparency = 0
  1140. end), i)
  1141. end
  1142. end
  1143. end
  1144. function Disappear()
  1145. for _, i in pairs(AdvancingFortress:children()) do
  1146. if i:IsA("BasePart") then
  1147. coroutine.resume(coroutine.create(function(Part)
  1148. for i = 0, 1, 0.3 do
  1149. swait()
  1150. Part.Transparency = i
  1151. end
  1152. Part.Transparency = 1
  1153. end), i)
  1154. end
  1155. end
  1156. for _, i in pairs(m:children()) do
  1157. if i:IsA("BasePart") then
  1158. coroutine.resume(coroutine.create(function(Part)
  1159. for i = 0, 1, 0.3 do
  1160. swait()
  1161. Part.Transparency = i
  1162. end
  1163. Part.Transparency = 1
  1164. end), i)
  1165. end
  1166. end
  1167. end
  1168. function DisappearArmorOnly()
  1169. for _, i in pairs(m:children()) do
  1170. if i:IsA("BasePart") then
  1171. coroutine.resume(coroutine.create(function(Part)
  1172. for i = 0, 1, 0.3 do
  1173. swait()
  1174. Part.Transparency = i
  1175. end
  1176. Part.Transparency = 1
  1177. end), i)
  1178. end
  1179. end
  1180. end
  1181. function CamShake(time, freq)
  1182. coroutine.resume(coroutine.create(function()
  1183. local cam = game:GetService("Workspace").CurrentCamera
  1184. local time = 10
  1185. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1186. if math.random(1, 2) == 1 then
  1187. seed = Vector3.new(-seed.x, seed.y, 0)
  1188. end
  1189. if math.random(1, 2) == 1 then
  1190. seed = Vector3.new(seed.x, -seed.y, 0)
  1191. end
  1192. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1193. for i = 1, time do
  1194. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1195. wait()
  1196. end
  1197. end))
  1198. end
  1199. local ora = false
  1200. function ORA()
  1201. attack = true
  1202. local S = CFuncs.Sound.Create("161823027", Torso, 1, 1)
  1203. S.Looped = true
  1204. if ora == true then
  1205. while ora == true do
  1206. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1207. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1208. for i = 0, 1, 0.8 do
  1209. swait()
  1210. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1211. PlayAnimationFromTable({
  1212. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1218. }, 0.8, false)
  1219. end
  1220. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1221. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1222. for i = 0, 1, 0.8 do
  1223. swait()
  1224. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1225. PlayAnimationFromTable({
  1226. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1232. }, 0.8, false)
  1233. end
  1234. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1235. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1236. for i = 0, 1, 0.8 do
  1237. swait()
  1238. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1239. PlayAnimationFromTable({
  1240. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1245. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1246. }, 0.8, false)
  1247. end
  1248. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1249. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1250. for i = 0, 1, 0.8 do
  1251. swait()
  1252. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1253. PlayAnimationFromTable({
  1254. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1260. }, 0.8, false)
  1261. end
  1262. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1263. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1264. end
  1265. end
  1266. S:Stop()
  1267. local S2 = CFuncs.Sound.Create("402454350", Torso, 1.5, 1)
  1268. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1269. for i = 0, 1, 0.13 do
  1270. swait()
  1271. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1272. PlayAnimationFromTable({
  1273. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1279. }, 0.2, false)
  1280. end
  1281. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1282. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1283. for i = 0, 1, 0.1 do
  1284. swait()
  1285. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1286. PlayAnimationFromTable({
  1287. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1293. }, 0.6, false)
  1294. end
  1295. attack = false
  1296. end
  1297. function CastleCrusherFist()
  1298. attack = true
  1299. STDamage = true
  1300. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1301. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1302. for i = 0, 1, 0.1 do
  1303. swait()
  1304. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1305. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1306. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1307. PlayAnimationFromTable({
  1308. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1314. }, 0.2, false)
  1315. end
  1316. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1317. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1318. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1319. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1320. for i = 0, 1, 0.08 do
  1321. swait()
  1322. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1323. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1324. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1325. PlayAnimationFromTable({
  1326. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1332. }, 0.6, false)
  1333. end
  1334. STDamage = false
  1335. attack = false
  1336. end
  1337. function CastleCrusherFist()
  1338. attack = true
  1339. STDamage = true
  1340. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1341. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1342. for i = 0, 1, 0.1 do
  1343. swait()
  1344. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1345. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1346. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1347. PlayAnimationFromTable({
  1348. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1354. }, 0.2, false)
  1355. end
  1356. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1357. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1358. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1359. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1360. for i = 0, 1, 0.08 do
  1361. swait()
  1362. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1363. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1364. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1365. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1366. PlayAnimationFromTable({
  1367. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1373. }, 0.6, false)
  1374. end
  1375. STDamage = false
  1376. attack = false
  1377. end
  1378. function weld5(part0, part1, c0, c1)
  1379. local weeld = Instance.new("Weld", part0)
  1380. weeld.Part0 = part0
  1381. weeld.Part1 = part1
  1382. weeld.C0 = c0
  1383. weeld.C1 = c1
  1384. return weeld
  1385. end
  1386. local Grab = false
  1387. function GRABEMBOIGRABEM()
  1388. attack = true
  1389. gp = nil
  1390. con1 = HitboxR.Touched:connect(function(hit)
  1391. local ht = hit.Parent
  1392. local hum1 = ht:FindFirstChild("Humanoid")
  1393. if Grab == false then
  1394. if hum1 ~= nil and hit.Parent ~= Character then
  1395. hum1.PlatformStand = true
  1396. gp = ht
  1397. Grab = true
  1398. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1399. asd.Parent = RightArm
  1400. asd.Name = "asd"
  1401. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1402. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1403. elseif hum1 == nil then
  1404. con1:disconnect()
  1405. wait()
  1406. return
  1407. end
  1408. end
  1409. end)
  1410. for i = 0, 1, 0.2 do
  1411. swait()
  1412. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1413. PlayAnimationFromTable({
  1414. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1420. }, 0.3, false)
  1421. end
  1422. for i = 0, 1, 0.1 do
  1423. swait()
  1424. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1425. PlayAnimationFromTable({
  1426. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1432. }, 0.3, false)
  1433. end
  1434. if Grab == true then
  1435. for i = 1, 5 do
  1436. for i = 0, 1, 0.35 do
  1437. swait()
  1438. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1439. PlayAnimationFromTable({
  1440. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1446. }, 0.4, false)
  1447. end
  1448. for i = 0, 1, 0.3 do
  1449. swait()
  1450. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1451. PlayAnimationFromTable({
  1452. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1458. }, 0.7, false)
  1459. end
  1460. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1461. if hit ~= nil then
  1462. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1463. Effects.Block.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1464. Effects.Wave.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1465. Effects.Sphere.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1466. end
  1467. end
  1468. end
  1469. for i, v in pairs(RightArm:GetChildren()) do
  1470. if v.Name == "asd" and v:IsA("Weld") then
  1471. v:Remove()
  1472. end
  1473. end
  1474. Grab = false
  1475. con1:disconnect()
  1476. attack = false
  1477. end
  1478. local IsWearingArmor = false
  1479. function Armor(Mode)
  1480. attack = true
  1481. if IsWearingArmor == false and Mode == "On" then
  1482. IsWearingArmor = true
  1483. Disappear()
  1484. swait(10)
  1485. ReappearArmorOnly()
  1486. Character.Humanoid.MaxHealth = 500
  1487. Character.Humanoid.Health = 500
  1488. HHandleWeld.Part0 = Character.Head
  1489. THandleWeld.Part0 = Character.Torso
  1490. AHandleRWeld.Part0 = Character["Right Arm"]
  1491. AHandleLWeld.Part0 = Character["Left Arm"]
  1492. LHandleRWeld.Part0 = Character["Right Leg"]
  1493. LHandleLWeld.Part0 = Character["Left Leg"]
  1494. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1495. if v:IsA("BasePart") then
  1496. v.Transparency = 1
  1497. end
  1498. end
  1499. for i, v in pairs(Character:GetChildren()) do
  1500. if v:IsA("Accessory") then
  1501. v.Handle.Transparency = 1
  1502. end
  1503. end
  1504. elseif IsWearingArmor == true and Mode == "Off" then
  1505. IsWearingArmor = false
  1506. DisappearArmorOnly()
  1507. for i, v in pairs(Character:GetChildren()) do
  1508. if v:IsA("Accessory") then
  1509. v.Handle.Transparency = 0
  1510. end
  1511. end
  1512. swait(10)
  1513. Reappear()
  1514. Character.Humanoid.MaxHealth = 100
  1515. Character.Humanoid.Health = 100
  1516. HHandleWeld.Part0 = Head
  1517. THandleWeld.Part0 = Torso
  1518. AHandleRWeld.Part0 = RightArm
  1519. AHandleLWeld.Part0 = LeftArm
  1520. LHandleRWeld.Part0 = RightLeg
  1521. LHandleLWeld.Part0 = LeftLeg
  1522. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1523. if v:IsA("BasePart") then
  1524. v.Transparency = 0
  1525. end
  1526. end
  1527. end
  1528. attack = false
  1529. end
  1530. local ShieldMode = false
  1531. local ShieldCharge = false
  1532. function HoloHexShield()
  1533. attack = true
  1534. Shield.Parent = m
  1535. Shield.CanCollide = true
  1536. if ShieldMode == true then
  1537. while ShieldMode == true do
  1538. swait()
  1539. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1540. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1541. PlayAnimationFromTable({
  1542. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1548. }, 0.3, false)
  1549. end
  1550. end
  1551. Shield.CanCollide = false
  1552. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1553. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1554. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1555. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1556. for i = 0, 1, 0.05 do
  1557. swait()
  1558. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1559. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1560. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1561. PlayAnimationFromTable({
  1562. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1568. }, 0.5, false)
  1569. end
  1570. Shield.Parent = nil
  1571. attack = false
  1572. end
  1573. Mouse.Button1Down:connect(function()
  1574. if attack == false and attacktype == 1 then
  1575. attacktype = 2
  1576. attackone()
  1577. elseif attack == false and attacktype == 2 then
  1578. attacktype = 1
  1579. attacktwo()
  1580. end
  1581. end)
  1582. game.Lighting.Outlines = false
  1583. function attackone()
  1584. attack = true
  1585. for i = 0, 1, 0.12 do
  1586. swait()
  1587. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1588. PlayAnimationFromTable({
  1589. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1595. }, 0.3, false)
  1596. end
  1597. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1598. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1599. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1600. for i = 0, 1, 0.11 do
  1601. swait()
  1602. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1603. PlayAnimationFromTable({
  1604. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1610. }, 0.45, false)
  1611. end
  1612. attack = false
  1613. end
  1614. function attacktwo()
  1615. attack = true
  1616. for i = 0, 1, 0.12 do
  1617. swait()
  1618. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1619. PlayAnimationFromTable({
  1620. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1626. }, 0.34, false)
  1627. end
  1628. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1629. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1630. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1631. for i = 0, 1, 0.12 do
  1632. swait()
  1633. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1634. PlayAnimationFromTable({
  1635. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1641. }, 0.45, false)
  1642. end
  1643. attack = false
  1644. end
  1645. function findNearestTorso(pos)
  1646. local list = game.Workspace:children()
  1647. local torso
  1648. local dist = 1000
  1649. local temp, human, temp2
  1650. for x = 1, #list do
  1651. temp2 = list[x]
  1652. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1653. temp = temp2:findFirstChild("Torso")
  1654. human = temp2:findFirstChild("Humanoid")
  1655. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1656. local dohit = true
  1657. if dohit == true then
  1658. torso = temp
  1659. dist = (temp.Position - pos).magnitude
  1660. end
  1661. end
  1662. end
  1663. end
  1664. return torso, dist
  1665. end
  1666. function TrueAim(aim)
  1667. local target, distance = findNearestTorso(Mouse.Hit.p)
  1668. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1669. if aim ~= nil then
  1670. tehcf = aim
  1671. end
  1672. table.insert(Effects, {
  1673. tehcf,
  1674. "Shoot",
  1675. 30,
  1676. HitboxR.Position,
  1677. 10,
  1678. 15,
  1679. 0,
  1680. 3,
  1681. HitboxR,
  1682. target
  1683. })
  1684. end
  1685. function FireProjectiles()
  1686. attack = true
  1687. Humanoid.WalkSpeed = 20
  1688. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1689. for i = 0, 1, 0.1 do
  1690. swait()
  1691. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1692. PlayAnimationFromTable({
  1693. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1699. }, 0.3, false)
  1700. end
  1701. for i = 0, 1, 0.1 do
  1702. swait()
  1703. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1704. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1705. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1706. PlayAnimationFromTable({
  1707. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1713. }, 0.2, false)
  1714. end
  1715. for i = 1, 10 do
  1716. for i = 0, 1, 0.3 do
  1717. swait()
  1718. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1719. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1720. PlayAnimationFromTable({
  1721. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1727. }, 0.3, false)
  1728. end
  1729. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1730. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1731. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1732. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1733. TrueAim(MouseLook.lookVector)
  1734. for i = 0, 1, 0.3 do
  1735. swait()
  1736. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1737. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1738. PlayAnimationFromTable({
  1739. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1745. }, 0.3, false)
  1746. end
  1747. end
  1748. Humanoid.WalkSpeed = 20
  1749. attack = false
  1750. end
  1751. Mouse.KeyDown:connect(function(k)
  1752. k = k:lower()
  1753. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1754. ora = true
  1755. ORA()
  1756. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1757. GRABEMBOIGRABEM()
  1758. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1759. FireProjectiles()
  1760. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1761. Invisible = true
  1762. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1763. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1764. Disappear()
  1765. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1766. Invisible = false
  1767. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1768. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1769. for i = 1, 2 do
  1770. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1771. end
  1772. for i = 1, 20 do
  1773. Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1)
  1774. end
  1775. Reappear()
  1776. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1777. ShieldMode = true
  1778. HoloHexShield()
  1779. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1780. CastleCrusherFist()
  1781. end
  1782. if k == "[" and IsWearingArmor == false and Invisible == false then
  1783. Armor("On")
  1784. end
  1785. if k == "]" and IsWearingArmor == true and Invisible == false then
  1786. Armor("Off")
  1787. end
  1788. end)
  1789. Mouse.KeyUp:connect(function(k)
  1790. k = k:lower()
  1791. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1792. ora = false
  1793. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1794. ShieldMode = false
  1795. end
  1796. end)
  1797. coroutine.resume(coroutine.create(function(Part, Part2)
  1798. while Part.Parent ~= nil do
  1799. swait(math.random(100, 150))
  1800. for i = 0, 1, 0.2 do
  1801. wait()
  1802. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1803. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1804. end
  1805. for i = 0, 1, 0.2 do
  1806. swait()
  1807. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1808. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1809. end
  1810. end
  1811. end), Eye1, Eye2)
  1812. while true do
  1813. swait()
  1814. for i, v in pairs(Character:children()) do
  1815. if v:IsA("Part") and IsWearingArmor == true then
  1816. v.Anchored = false
  1817. end
  1818. end
  1819. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1820. if v:IsA("Part") then
  1821. v.Material = "SmoothPlastic"
  1822. v.CanCollide = false
  1823. elseif v:IsA("Humanoid") then
  1824. v:remove()
  1825. elseif v:IsA("Accessory") then
  1826. v:remove()
  1827. elseif v:IsA("Shirt") then
  1828. v:remove()
  1829. elseif v:IsA("Pants") then
  1830. v:remove()
  1831. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1832. v:remove()
  1833. elseif v:IsA("BodyColors") then
  1834. v:remove()
  1835. end
  1836. end
  1837. HHandle.Transparency = 1
  1838. THandle.Transparency = 1
  1839. AHandleR.Transparency = 1
  1840. AHandleL.Transparency = 1
  1841. LHandleR.Transparency = 1
  1842. LHandleL.Transparency = 1
  1843. RootPart.Transparency = 1
  1844. HitboxR.Transparency = 1
  1845. HitboxL.Transparency = 1
  1846. Head.BrickColor = BrickColor.new("Royal purple")
  1847. Torso.BrickColor = BrickColor.new("Cyan")
  1848. RightArm.BrickColor = BrickColor.new("Royal purple")
  1849. LeftArm.BrickColor = BrickColor.new("Royal purple")
  1850. RightLeg.BrickColor = BrickColor.new("Royal purple")
  1851. LeftLeg.BrickColor = BrickColor.new("Royal purple")
  1852. RootPart.Anchored = true
  1853. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1854. velocity = Character.HumanoidRootPart.Velocity.y
  1855. sine = sine + change
  1856. Shield.Anchored = true
  1857. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1858. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1859. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1860. Anim = "Jump"
  1861. if attack == false then
  1862. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1863. PlayAnimationFromTable({
  1864. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1870. }, 0.3, false)
  1871. end
  1872. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1873. Anim = "Fall"
  1874. if attack == false then
  1875. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1876. PlayAnimationFromTable({
  1877. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1883. }, 0.3, false)
  1884. end
  1885. elseif Torsovelocity < 1 and hit ~= nil then
  1886. Anim = "Idle"
  1887. if attack == false then
  1888. change = 1
  1889. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1890. PlayAnimationFromTable({
  1891. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1897. }, 0.3, false)
  1898. end
  1899. elseif Torsovelocity > 2 and hit ~= nil then
  1900. Anim = "Walk"
  1901. if attack == false then
  1902. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1903. PlayAnimationFromTable({
  1904. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1910. }, 0.3, false)
  1911. end
  1912. end
  1913. if 0 < #Effects then
  1914. for e = 1, #Effects do
  1915. if Effects[e] ~= nil then
  1916. local Thing = Effects[e]
  1917. if Thing ~= nil then
  1918. local Part = Thing[1]
  1919. local Mode = Thing[2]
  1920. local Delay = Thing[3]
  1921. local IncX = Thing[4]
  1922. local IncY = Thing[5]
  1923. local IncZ = Thing[6]
  1924. if Thing[2] == "Shoot" then
  1925. local Look = Thing[1]
  1926. local move = 30
  1927. if Thing[8] == 3 then
  1928. move = 10
  1929. end
  1930. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1931. if Thing[10] ~= nil then
  1932. da = pos
  1933. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1934. cfa = CFrame.new(Thing[4], pos)
  1935. tehCF = cfa:lerp(cf2, 0.2)
  1936. Thing[1] = tehCF.lookVector
  1937. end
  1938. local mag = (Thing[4] - pos).magnitude
  1939. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1940. if Thing[8] == 2 then
  1941. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1942. end
  1943. Thing[4] = Thing[4] + Look * move
  1944. Thing[3] = Thing[3] - 1
  1945. if 2 < Thing[5] then
  1946. Thing[5] = Thing[5] - 0.3
  1947. Thing[6] = Thing[6] - 0.3
  1948. end
  1949. if hit ~= nil then
  1950. Thing[3] = 0
  1951. if Thing[8] == 1 or Thing[8] == 3 then
  1952. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1953. elseif Thing[8] == 2 then
  1954. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1955. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1956. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1957. ref.Anchored = true
  1958. ref.CFrame = CFrame.new(pos)
  1959. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1960. game:GetService("Debris"):AddItem(ref, 0.2)
  1961. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1962. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1963. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1964. end
  1965. end
  1966. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1967. ref.Anchored = true
  1968. ref.CFrame = CFrame.new(pos)
  1969. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1970. game:GetService("Debris"):AddItem(ref, 1)
  1971. end
  1972. if Thing[3] <= 0 then
  1973. table.remove(Effects, e)
  1974. end
  1975. end
  1976. if Thing[2] == "FireWave" then
  1977. if Thing[3] <= Thing[4] then
  1978. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1979. Thing[3] = Thing[3] + 1
  1980. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1981. else
  1982. Part.Parent = nil
  1983. table.remove(Effects, e)
  1984. end
  1985. end
  1986. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1987. if Thing[1].Transparency <= 1 then
  1988. if Thing[2] == "Block1" then
  1989. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1990. Mesh = Thing[7]
  1991. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1992. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1993. elseif Thing[2] == "Block2" then
  1994. Thing[1].CFrame = Thing[1].CFrame
  1995. Mesh = Thing[7]
  1996. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1997. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1998. elseif Thing[2] == "Fire" then
  1999. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2000. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2002. elseif Thing[2] == "Cylinder" then
  2003. Mesh = Thing[7]
  2004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2006. elseif Thing[2] == "Blood" then
  2007. Mesh = Thing[7]
  2008. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2009. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2011. elseif Thing[2] == "Elec" then
  2012. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2013. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2014. elseif Thing[2] == "Disappear" then
  2015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2016. elseif Thing[2] == "Shatter" then
  2017. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2018. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2019. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2020. Thing[6] = Thing[6] + Thing[5]
  2021. end
  2022. else
  2023. Part.Parent = nil
  2024. table.remove(Effects, e)
  2025. end
  2026. end
  2027. end
  2028. end
  2029. end
  2030. end
  2031. end
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