ovagames

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Oct 2nd, 2017
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  1.  
  2. Update v1.4 Changelog:
  3. _____________________________________
  4.  
  5. Gameplay
  6. • Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;)
  7. • Changed the attack strategy for Droners – they now behave like all other turrets.
  8. • Added a “click” sound when adding or removing structures from multiple selection.
  9. • Added/fixed the voice clip for the final attack message
  10.  
  11. Bugfixes
  12. • (Rare bug) Fix for turrets that might temporary miss an enemy
  13. • (Rare bug) Fix for waking up lairs and setting their state
  14. • Solved UI bug during the landing stage
  15. • Fix for UI when removing structures from multiple selection
  16. • Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper
  17. • Mothership is no longer shown locked in the Database window
  18. • Other minor fixes
  19.  
  20. Other
  21. • Removed some unnecessary memory allocations.
  22. • Localization fixes
  23.  
  24.  
  25. Update v1.3 Changelog:
  26. _____________________________________
  27.  
  28. Controls
  29. The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu)
  30. • The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu)
  31.  
  32. Gameplay improvements
  33. • Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%.
  34. • Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players.
  35. • Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked.
  36.  
  37. Bugfixes
  38. • Zapper animation fix (sometimes the Zapper skipped a shot)
  39. • Mutant Threeeye no longer misses the target because of the hit animation.
  40. • Other minor fixes
  41.  
  42. Other
  43. • Additional description when selecting difficulty level (new game window in main menu)
  44. • Improved message trigger when the user has no permissions to create a game profile folder.
  45. • Removed obsolete key bindings.
  46. • Removed some unnecessary memory allocations.
  47. • Localization fixes
  48.  
  49. A note for players updating from version 1.2 or lower:
  50. The new enemy strength/resistance property makes some creatures more resistant to certain turrets. The game will progressively update the strength/resistance factors if you load an older savegame. The player will have 3 peace/war cycles to adjust the defense strategy accordingly. Check the Database descriptions, learn about the strengths and weaknesses of each enemy. (NOTE: The transition (progressive update) is only applied to games saved before version 1.3)
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