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- Update v1.4 Changelog:
- _____________________________________
- Gameplay
- • Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;)
- • Changed the attack strategy for Droners – they now behave like all other turrets.
- • Added a “click” sound when adding or removing structures from multiple selection.
- • Added/fixed the voice clip for the final attack message
- Bugfixes
- • (Rare bug) Fix for turrets that might temporary miss an enemy
- • (Rare bug) Fix for waking up lairs and setting their state
- • Solved UI bug during the landing stage
- • Fix for UI when removing structures from multiple selection
- • Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper
- • Mothership is no longer shown locked in the Database window
- • Other minor fixes
- Other
- • Removed some unnecessary memory allocations.
- • Localization fixes
- Update v1.3 Changelog:
- _____________________________________
- Controls
- The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu)
- • The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu)
- Gameplay improvements
- • Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%.
- • Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players.
- • Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked.
- Bugfixes
- • Zapper animation fix (sometimes the Zapper skipped a shot)
- • Mutant Threeeye no longer misses the target because of the hit animation.
- • Other minor fixes
- Other
- • Additional description when selecting difficulty level (new game window in main menu)
- • Improved message trigger when the user has no permissions to create a game profile folder.
- • Removed obsolete key bindings.
- • Removed some unnecessary memory allocations.
- • Localization fixes
- A note for players updating from version 1.2 or lower:
- The new enemy strength/resistance property makes some creatures more resistant to certain turrets. The game will progressively update the strength/resistance factors if you load an older savegame. The player will have 3 peace/war cycles to adjust the defense strategy accordingly. Check the Database descriptions, learn about the strengths and weaknesses of each enemy. (NOTE: The transition (progressive update) is only applied to games saved before version 1.3)
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