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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- function ded(char)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(char:GetChildren()) do
- while wait() do
- if v.ClassName == "MeshPart" or v.ClassName == "Part" then
- v.Size = v.Size + Vector3.new(0.05,0.05,0.05)
- end
- end
- end
- end))
- wait(2)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Decal2 = Instance.new("Decal")
- Decal3 = Instance.new("Decal")
- Part4 = Instance.new("Part")
- Decal5 = Instance.new("Decal")
- Decal6 = Instance.new("Decal")
- Part7 = Instance.new("Part")
- Decal8 = Instance.new("Decal")
- Decal9 = Instance.new("Decal")
- Part10 = Instance.new("Part")
- Decal11 = Instance.new("Decal")
- Decal12 = Instance.new("Decal")
- Model0.Parent = workspace
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-209.049988, 0.165398523, 179.447937, -0.819152594, 0, 0.573575675, 0, 1, 0, -0.573575675, 0, -0.819152594)
- Part1.Orientation = Vector3.new(0, 145, 0)
- Part1.Position = Vector3.new(-209.049988, 0.165398523, 179.447937)
- Part1.Rotation = Vector3.new(-180, 35, -180)
- Part1.Transparency = 1
- Part1.Size = Vector3.new(11.9000025, 0.0500000045, 13.5999994)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Decal2.Parent = Part1
- Decal2.Texture = "http://www.roblox.com/asset/?id=2210208276"
- Decal2.Face = Enum.NormalId.Top
- Decal3.Parent = Part1
- Decal3.Texture = "http://www.roblox.com/asset/?id=176678070"
- Decal3.Face = Enum.NormalId.Top
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-209.049988, 0.165398523, 179.447937, -0.573577344, 0, 0.819151461, 0, 1, 0, -0.819151461, 0, -0.573577344)
- Part4.Orientation = Vector3.new(0, 125, 0)
- Part4.Position = Vector3.new(-209.049988, 0.165398523, 179.447937)
- Part4.Rotation = Vector3.new(-180, 55, -180)
- Part4.Transparency = 1
- Part4.Size = Vector3.new(11.9000025, 0.0500000045, 13.5999994)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Decal5.Parent = Part4
- Decal5.Texture = "http://www.roblox.com/asset/?id=2210208276"
- Decal5.Face = Enum.NormalId.Top
- Decal6.Parent = Part4
- Decal6.Texture = "http://www.roblox.com/asset/?id=176678070"
- Decal6.Face = Enum.NormalId.Top
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(-209.049988, 0.165398523, 179.447937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(-209.049988, 0.165398523, 179.447937)
- Part7.Transparency = 1
- Part7.Size = Vector3.new(11.9000025, 0.0500000045, 13.5999994)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Decal8.Parent = Part7
- Decal8.Texture = "http://www.roblox.com/asset/?id=2210208276"
- Decal8.Face = Enum.NormalId.Top
- Decal9.Parent = Part7
- Decal9.Texture = "http://www.roblox.com/asset/?id=176678070"
- Decal9.Face = Enum.NormalId.Top
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(-209.049988, 0.165398523, 179.447937, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987)
- Part10.Orientation = Vector3.new(0, 60, 0)
- Part10.Position = Vector3.new(-209.049988, 0.165398523, 179.447937)
- Part10.Rotation = Vector3.new(0, 60, 0)
- Part10.Transparency = 1
- Part10.Size = Vector3.new(11.9000025, 0.0500000045, 13.5999994)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Decal11.Parent = Part10
- Decal11.Texture = "http://www.roblox.com/asset/?id=2210208276"
- Decal11.Face = Enum.NormalId.Top
- Decal12.Parent = Part10
- Decal12.Texture = "http://www.roblox.com/asset/?id=176678070"
- Decal12.Face = Enum.NormalId.Top
- splatter = Instance.new("Sound",Part1)
- splatter.SoundId = "rbxassetid://429400881"
- splatter.Volume = 10
- splatter.Looped = false
- splatter:Play()
- for i,v in pairs(Model0:GetChildren()) do
- v.Position = char.HumanoidRootPart.Position - Vector3.new(0,4 - 0.05,0)
- end
- char:Destroy()
- end
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:Connect(function()
- if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- ded(mouse.Target.Parent)
- end
- end)
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