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- Alternative Class Feature Name
- This section provides a general description of the alternative
- class feature, including some roleplaying suggestions for each
- variant of the standard class.
- level: You can select the alternative class feature only at
- the indicated level.
- Replaces: This line identifies the ability you must sacrifice
- to gain the alternative class feature.
- Benefit: This section describes the mechanical effects of
- the alternative class feature.
- BARBARIAN
- Barbarians who follow a spiritual path are often tied
- at some deep level to the wildlands that gave them
- birth. Such characters feel a kinship with the spirits of
- nature—especially animal spirits—and draw their power
- from these essences. Divine barbarians are viewed with
- awe and sometimes fear by their tribes, and some such
- characters are considered holy people in the absence of
- any organized religion.
- Spiritual Totem
- Choose a spiritual totem: bear, eagle, fox, lion, or wolf.
- Once you do so, you are forever bound to that animal spirit.
- Your connection grants you special abilities based on the
- totem you have chosen (or that has chosen you, as some
- see it).
- The DM can add more totems to the above list as desired,
- using those presented here as guidelines.
- Level: 1st.
- Replaces: This benefit replaces the fast movement class
- feature.
- Benefit: You gain one of the abilities described below,
- depending on the chosen totem. Each of these effects is a
- supernatural ability.
- Bear Totem: The mighty bear is known for her crushing
- embrace, if you adopt her as your spiritual totem, you gain
- the improved grab ability (MM 310).
- Eagle Totem: The eagle can see clearly over great distances
- and often notices details that are not obvious. If you embrace
- him as your spiritual totem, you gain a +4 bonus on Search
- and Spot checks.
- Fox Totem: The cunning fox uses stealth to gain the upper
- hand. Should you choose her as your spiritual totem, you
- gain a +4 bonus on Hide and Move Silently checks.
- Lion Totem: Regal and intimidating, the powerful lion is a
- symbol of nobility among the races of the wild. By selecting
- him as your spiritual totem, you gain the pounce ability
- (MM 313).
- Wolf Totem: The wolf is a loyal ally who uses pack tactics
- to subdue her foes. If you choose her as your spiritual totem,
- you gain an additional +2 bonus on attack rolls when flanking
- an opponent.
- Totem Manifestation
- As the bond between you and your totem grows closer, the
- spirit of your chosen animal reveals itself more strongly.
- Level: 7th.
- Replaces: This benefit replaces the damage reduction class
- feature, including all damage reduction increases gained at
- higher levels of the barbarian class.
- Benefit: When you select this ability, your connection to
- your spiritual totem intensifies. If you have not yet chosen
- a spiritual totem, you must do so now, but you gain only
- those abilities described here, not those for the spiritual
- totem alternative class feature. Each of these effects is a
- supernatural ability.
- Bear Totem: The powerful bear rewards your loyalty. If you
- choose her as your spiritual totem, you gain 1 extra hit point
- per barbarian level.
- Eagle Totem: The keen-eyed eagle grants you low-light vision
- if you adopt him as your spiritual totem. If you have previ
- ously chosen the eagle as your spiritual totem, the bonus on
- Search and Spot checks increases by 1 at each level at which
- your damage reduction would increase (10th, 13th, 16th, and
- 19th levels).
- Fox Totem: The quick fox grants you a +1 dodge bonus
- to Armor Class if you choose her as your spiritual totem.
- This bonus increases by 1 at each level at which your
- damage reduction would increase (10th, 13th, 16th, and
- 19th levels). Any condition that causes you to lose your
- Dexterity bonus to Armor Class (if any) also negates this
- dodge bonus.
- Lion Totem: If you select the lion as your spiritual totem,
- he rewards you with the ability to loose a powerful and
- intimidating roar. When you roar, every creature within a
- 30-foot radius must succeed on a Will save (DC 10 +1/2 your
- barbarian level + your Str modifier) or be shaken for a number
- of rounds equal to your barbarian level. This ability can be
- used once per day, and you gain an additional use per day at
- each level at which your damage reduction would increase
- (10th, 13th, 16th, and 19th levels).
- Wolf Totem: The wolf is an intelligent hunter who can
- track her prey with uncanny accuracy and insight. If you
- choose her as your spiritual totem, you gain Track as a
- bonus feat. In addition, you gain a +2 sacred bonus on
- Survival checks.
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