Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <iostream>
- #include <string>
- #include <vector>
- #include <algorithm>
- using namespace std;
- /**
- * Auto-generated code below aims at helping you parse
- * the standard input according to the problem statement.
- **/
- struct unit
- {
- int x,y,vx,vy,id;
- };
- int main()
- {
- // game loop
- while (1) {
- int myScore;
- cin >> myScore; cin.ignore();
- int enemyScore1;
- cin >> enemyScore1; cin.ignore();
- int enemyScore2;
- cin >> enemyScore2; cin.ignore();
- int myRage;
- cin >> myRage; cin.ignore();
- int enemyRage1;
- cin >> enemyRage1; cin.ignore();
- int enemyRage2;
- cin >> enemyRage2; cin.ignore();
- int unitCount;
- cin >> unitCount; cin.ignore();
- int targx,targy;
- for (int i = 0; i < unitCount; i++) {
- int unitId;
- int unitType;
- int player;
- float mass;
- int radius;
- int x;
- int y;
- int vx;
- int vy;
- int extra;
- int extra2;
- cin >> unitId >> unitType >> player >> mass >> radius >> x >> y >> vx >> vy >> extra >> extra2; cin.ignore();
- if (unitType==4)
- {
- targx=x;targy=y;
- }
- }
- cout << targx<<" "<<targy<<" "<<300<<endl;
- cout<<"WAIT"<<endl<<"WAIT";
- // Write an action using cout. DON'T FORGET THE "<< endl"
- // To debug: cerr << "Debug messages..." << endl;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement