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- ------ Pac-Man and the Ghostly Adventures Any% Route ------
- Notes:
- > APPROX current pellets in a level will be denoted with [number]
- > APPROX current pellets in school will be denoted with <number>
- > Those stupid tube cutscenes that take up about half this run are denoted with "Elevator"
- > Ghosts should be chomp-dashed to when directly in front of you; dash chains are the fastest way to travel
- > Routed-in chomp-dashes are denoted with "CD" followed by the color of the ghost(s) in parentheses
- > At each level end, mash A to skip stats box
- > Run starts on selecting "Yes" on NG screen
- > Run ends on contact with Pineapple in "Ghost of a Chance"
- WARNING: Grinding for pellets is literally 20 minutes of the run if you don't wanna do this for 20 minutes don't run this game
- Each cycle takes ~28 seconds
- Each cycle acquires ~60 pellets
- ~2 pellets/sec (use this for potential pellet rerouting because grinding sucks)
- Intro cutscene (mash A to skip)
- :: INVASION! ::
- Info screen (mash A)
- Double jump across debris
- CD (pink)
- Elevator [29-30]
- Avoid text trigger (walk around checkpoint)
- CD (pink)
- Bush pellets (5)
- CD (pink)
- Walk on turntable
- CD (up to 3?; most convenient)
- Eat all 9 ghosts
- Pull switch
- All pellets across blue platforms
- Double jump + CD to moving platform
- Double jump (+ CD if necessary) to checkpoint
- CD (blue, pink)
- CD (pink around corner)
- CD (if convenient)
- NO power berry
- Dash chain to elevator [70-75]
- Trigger and skip Slimetanium text with death
- Double jump + dash to fountain
- Collect pellets to elevator [80-85]
- Power berry (ice)
- Ice-Pac info (mash A)
- Freeze fountain, jump across
- Freeze fire ghosts
- CD (fire, fire)
- End [~95]
- :: PARK PANIC ::
- Collect pellets to drop down, cut corner
- Bush pellets (5)
- CD (pink)
- CD (red)
- Double jump over corners
- Friend cutscene
- Save friends (3 chomps)
- Pull switch
- Elevator [~20]
- Bush pellets (4)
- Double jump
- Double jump + CD
- Bush pellets (7)
- Double jump left
- NO power berry
- Double jump
- Ring of pellets
- Double jump + CD
- Bush pellets (9)
- Cross platforms
- Bush pellets (8?)
- Elevator [~68]
- Pull switch
- Elevator [~70]
- CD (red by blue platforms)
- Climb platforms (skip last)
- CD (green, pink)
- Eat all 6 ghosts
- Pull switch
- Eat all 12 ghosts
- End [~85]
- :: COLD CASE ::
- Power berry (fire)
- Fire Pac info (mash A)
- Cross platforms to the right
- CD (red)
- CD (red)
- Elevator [19]
- Fireball toward pull switch
- Pull switch
- Elevator [19]
- Slide CENTER
- Double jump + CD right
- Elevator [38]
- CD left before cherry cutscene
- Melt one fountain
- Double jump + CD to higher fountain
- End [~40]
- :: HEDGE MAZE ::
- Wait on first platform
- Double jump + CD (corner jump for pellets)
- CD (blue)
- CD (red)
- First platform
- Double jump + CD (corner jump for pellets)
- Bush pellets (6)
- Elevator [41]
- CD (red)
- Ascend platforms around right
- Ring of pellets
- Elevator [56]
- Double jump up
- CD (red)
- Elevator [58]
- CD (red)
- CD (blue)
- Bush pellets (8)
- CD (red)
- Left
- CD (red)
- CD (pink)
- CD (blue)
- CD (red)
- CD (pink)
- Eat all 15 ghosts
- Ignore your friends lol
- Bush pellets (8)
- CD (blue)
- CD (red on right)
- CD (pink)
- CD (boss's tail)
- End [~155]
- <~375 hopefully more>
- ---- WORLD 1 DONE ----
- :: ROCK 'TIL YOU DROP ::
- Power berry (granite ball)
- Granite Ball Pac info (mash A)
- Dash up half-pipe to switch 1
- Dash around to switch 2
- Through hole
- Jump down left
- Charge shot toward platform in center of room
- Damage boost onto platform
- Double jump + CD
- Double jump right
- Ring of pellets
- Power berry (granite ball)
- Push each boulder into the slot
- Through hole
- Kill golem thing in back of room
- Jump off bottom statue on staircase to get to door on right
- Around to switch 1
- Straight through center to switch 2
- Through hole
- End [~95]
- :: RUBBER AND STONE ::
- Power berry (granite ball)
- Damage boost to path
- Double jump + CD + damage boost TWICE to ramp on left
- Power berry on right (granite ball)
- Damage boost across right through door
- Ride platform up
- Damage boost to turntable gear
- Power berry (rubber)
- Rubber Pac info (mash A)
- Wall jump up
- Activate switch 1 behind blue sign
- Activate switch 2 down left
- Wall jump up to switch 3
- Wall jump up to switch 4 (middle), 5 (circle platform), and 6 (near exit)
- Maze switch 1 (top left)
- Keep ascending while it turns
- Maze switch 2 (top right)
- Fall to bottom while it turns
- Exit top right
- End [~95-100]
- :: GEARS OF WARNING ::
- Power berry (rubber)
- Wall jump up
- Run straight through gauntlet (don't need to wait)
- Ground pound spring 1
- Ground pound spring 2
- Wall jump up, hit both switches
- Ring of pellets
- Wall jump up with cycles
- Spring
- Ring of pellets (CD both ghosts if in the way)
- Spring
- Ring of pellets
- Spring
- Jump up left side of moving blocks
- End [~100]
- :: HIDDEN PAST ::
- Power berry (chameleon)
- Chameleon Pac info (mash A)
- Cross with tongue and a double jump
- Hit both switches
- Double jump to turntable (no tongue)
- Jump around second gear (tongue)
- Pellets on platform
- Continue around gear (TAKE DAMAGE ONCE)
- Left path
- CD (blue)
- Ascending platform
- Jump toward red ghost
- Walk with edge of gear
- CD (convenience)
- Double jump + CD
- End [~105-110]
- <~395-405 hopefully more>
- :: SCHOOL ::
- GRINDING TO 2600 <~770-780>
- Map room:
- Yellow bin
- Circle room
- Hall:
- Blue bin
- Yellow bin
- Blue bin
- 3 vending machines
- Yellow bin
- Vending machine
- Quit to menu
- Continue
- Per cycle: ~60 pellets, ~28 seconds
- Return to map at 2600
- :: TEMPLE OF SLIME ::
- NO power berry
- Cross bridge
- Double jump + CD right
- Power berry (granite ball)
- Cannon at tower 1
- Power berry (granite ball)
- Cannon at tower 2
- Power berry (granite ball)
- Cannon at tower 3
- Power berry (granite ball)
- Cannon at platform pillar
- Power berry (granite ball)
- Switch
- On 10th square ramp thing dash directly left
- Boss:
- Sit at power berry (granite ball)
- Boulder attack:
- Dash boulder into teeth (RNG is fun)
- Earthquake attack:
- Getting hit as granite ball is fine
- Jump as Pac-Man
- End [~35]
- :: RUINED MAZE ::
- Bush pellets (4)
- Double jump to ring of pellets
- Double jump + CD left to ring of pellets
- Bush pellets (6)
- Double jump + CD
- Ring of pellets
- Double jump
- Double jump
- Power berry (rubber)
- Wall jump up
- Take damage near switch
- Switch
- Climb crumbling stairs
- Moving platform
- Double jump + CD to lower platform
- Double jump + CD to dome platform
- Ring of pellets
- Climb up
- Eat all 11 ghosts
- End [~110]
- <~2745 hopefully more>
- ---- WORLD 2 DONE ----
- :: SPIKY VALLEY ::
- Power berry (ice)
- Freeze lava stairs
- Double jump + CD
- Down and around right
- Climb first section of stairs
- Double jump + CD to center platform
- Down toward lava falls (left)
- Bush pellets (6)
- Lava boost (3X)
- Down and right
- Damage boost across
- Power berry (ice)
- Platforming
- Power berry (if you needed to damage boost)
- Double jump + CD (don't freeze)
- Double jump + CD down
- Double jump + CD (damage boost necessary??)
- Pull switch
- Lava boost
- Power berry (ice)
- Pull switch
- Autoscroller (spam attack)
- Freeze bats
- Stand where cherry spawns
- End [~190]
- :: DRAGON VALLEY ::
- Power berry (ice)
- Up through doors
- Double jump + freeze lava
- Damage boost
- Double jump + CD
- Power berry (ice)
- Freeze lava
- Left to cutscene (skip)
- Avoid fireballs
- Cutscene (skip)
- Boss:
- Power berry if you lost it (ice)
- Freeze fireballs before dragon inhales
- Phase 2 positioning is hard, try to spread them out
- Phase 3 positioning is harder
- End [~45]
- :: CASTLE CRASHER ::
- Circle around left
- CD (red ghost staircase)
- Power berry (chameleon)
- Stealth
- Pull switch
- Tongue staircase
- Cooking dad:
- Phase 1 eat all the purple stuff
- Phase 2 eat more purple stuff
- Phase 3 eat the purple + green stuff
- Power berry (chameleon)
- Tongue staircase
- Stealth
- Pull switch
- Cutscene (skip)
- End [~40]
- :: FIERY MAZE ::
- Power berry (ice)
- Double jump + CD down left
- Platforming, climb stairs
- Double jump + CD + damage boost straight
- Double jump + CD
- Lure ghost
- Pull switch
- Take damage as stair cutscene starts so you can move again
- Double jump + CD
- Vending machine if you need HP
- Double jump + CD after stairs from corner across
- Power berry (ice)
- Freeze ghosts
- Lava boost
- Bush pellets (4)
- Double jump + CD (damage boost necessary?)
- Power berry if you don't have it (ice)
- Dash + CD + damage boost (3X)
- Lava boost
- End [~40]
- <~3060 hopefully more>
- ---- WORLD 3 DONE ----
- :: KILLER FROST ::
- Cutscene (skip)
- Start moving right
- Double jump + CD to ice platform
- Power berry (fire)
- Jump from purple thing to ice pillar
- CD (blue, red)
- Melt left ice pillar
- Light torch 1
- CD (blue)
- Light torch 2
- Platforming
- Light torch 3 (left)
- Platforming
- Light torch 4 (right by door)
- Melt ice ghost for safety
- Lava boost (2X)
- CD (if convenient)
- Lava boost
- CD (ghost stairs)
- Slide
- Eat both big ghosts and eat/kill all others
- End [~90]
- :: FLURRY OF ACTIVITY ::
- Power berry (metal)
- Metal pac info (mash A)
- CD (convenience)
- 2D 1 (jumping)
- 2D 2
- Double jump + CD
- Damage
- Power berry (balloon)
- Balloon pac info (mash A)
- Float up
- Power berry (balloon)
- Float up
- Power berry (metal)
- 2D 3 (skip last bar with double jump)
- Power berry (balloon)
- Ride fan
- End [~165]
- :: ICY LAKE ::
- Climb up (CD when convenient)
- Power berry (ice)
- Freeze lava and jump across (2X)
- Freeze lava and climb (3X)
- Cutscene (skip)
- Jump to first ice platform
- Double jump + CD
- Collect pellets while waiting
- First pillar frozen
- Double jump + CD to platform
- Double jump to far pillar
- Damage boost (2X)
- Spook ghosts
- Vending machine pellets
- Double jump + CD to farthest ice platform
- Double jump + CD
- Power berry (fire)
- Torches
- Slide
- Travel around room (CD when convenient)
- Power berry (ice)
- Bat murder
- End [~190]
- :: FRIGID CAVES ::
- Power berry (ice)
- Slide 1 (right path) (get pellets as you go)
- Slide 2 (left path)
- Slide 3
- Platforming (good idea to get most of the pellet rings here, whether before/after the button)
- Button
- Jump down to big platform
- Double jump (+ CD?)
- Freeze/eat all ghosts
- End [~215]
- :: TEMPLE OF ICE ::
- Power berry (fire)
- Around left wall
- After last melting platforms, fireball ice wall across
- Torches
- Left to gate
- Cutscene (skip)
- Boss:
- Melt ice up stairs
- Light 3 torches
- Destroy 3 cores
- Cutscene (skip)
- End [~55]
- Cutscene (skip)
- :: ICE MAZE ::
- Power berry (balloon)
- Float up right wall (3 fans)
- Spook ghosts by power berry
- Power berry (balloon)
- Float up under fan to platform + CD
- Jump down by big blue ghost
- Power berry (balloon)
- Up
- Power berry (balloon)
- Ride first fan (refresh balloon)
- Keep going in that direction, ignore fans
- Kill all ghosts
- End [~35]
- Cutscene (skip)
- <~3810 hopefully more>
- ---- WORLD 4 DONE ----
- :: METAL MANIA ::
- Power berry (fire)
- Cutscene (unskippable)
- Save friends (fire/chomp)
- Elevator [10]
- Power berry (metal)
- Double jump straight to diagonal beam
- 2D 1
- 2D 2 (left path > top platform)
- Take damage
- Elevator [80-85]
- Jump on checkpoint > across beams
- End [~90]
- :: PAC IN PACOPOLIS ::
- Power berry (spin)
- Spin pac info (mash A)
- Dash everywhere
- Pull switch
- Dash some more
- Dash to get both buttons
- Look at all that dashing
- Jump across the blue platforms instead of dashing
- Power berry (fire)
- Collect pellets from bins during voice lines
- Kill 40 ghosts (clusters are best)
- End [~50]
- :: ROUNDHOUSE RUMBLE ::
- Cutscene (2X) (skip)
- Spook ghosts
- Power berry (balloon)
- Float to rightmost vertical fan
- Power berry (balloon)
- Float through both right-facing fans
- Power berry (ice)
- Kill bat
- Power berry (balloon)
- Float over closest fan and to platform
- Kill ghosts for safety
- Power berry (balloon)
- Next platform
- Power berry (balloon)
- Float toward 2 fans
- Drop to platform
- Power berry (balloon)
- Float to bats
- Power berry (ice)
- Kill bats
- Power berry (balloon)
- Ride fan up
- Float to fan on left (refresh balloon)
- End [~20]
- Cutscene (skip)
- <~3970 hopefully more>
- ---- WORLD 5 DONE ----
- :: A FLUFFY RECEPTION ::
- Cutscene (skip)
- Boss:
- Make dog charge bone
- Chomp tail
- Eat wizard ghosts
- End [0]
- :: SCHOOL ::
- GRINDING TO 4500 <~3970>
- Map room:
- Yellow bin
- Circle room
- Hall:
- Blue bin
- Yellow bin
- Blue bin
- 3 vending machines
- Yellow bin
- Vending machine
- Quit to menu
- Continue
- Per cycle: ~60 pellets, ~28 seconds
- Return to map at 4500
- :: TEMPLE OF MYSTERY ::
- Jump + CD across platforms to portal 1
- Jump + CD across platforms to portal 2 (no berry)
- Power berry (granite ball)
- Cannon at tower
- Double jump + CD from second statue on stairs to portal 3
- Power berry (balloon)
- Float to other berry (refresh balloon)
- Float directly to portal 4
- Boss:
- Power berry (ice)
- Stand near spring
- Freeze fireball that will hit spring
- 4 times
- End [~5]
- Cutscene (skip)
- :: PIPE MAZE ::
- Power berry (granite ball)
- Cannon to left tower
- Power berry (granite ball)
- Cannon to caves by vending machine
- Follow right wall
- Power berry (spin)
- Spin2win
- Hit all 3 buttons
- Power berry (bounce)
- Bounce up, through tunnel
- Power berry (balloon)
- Float to big blue ghost
- Power berry (balloon)
- Float to wizard at top
- End [~70]
- :: GHOST OF A CHANCE ::
- Boss:
- Stand on a mirror thing
- Reflect laser
- 4X
- Run ends on contact with Pineapple
- Wow that was a disappointing final boss fight
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