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  1. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  2. bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  3. bot_chatter normal
  4. bot_defer_to_human_goals 1
  5. bot_defer_to_human_items 1
  6. bot_difficulty 2
  7. bot_quota 10
  8. bot_quota_mode fill
  9. cash_player_bomb_defused 300
  10. cash_player_bomb_planted 300
  11. mp_autokick 0
  12. sv_kick_ban_duration 0
  13. cash_player_damage_hostage -30
  14. cash_player_interact_with_hostage 300
  15. mp_spawnprotectiontime 5
  16. mp_td_dmgtokick 3000
  17. mp_overtime_enable 1
  18. mp_td_dmgtowarn 2000
  19. mp_td_spawndmgthreshold 500
  20. cash_player_killed_enemy_default 300
  21. cash_player_killed_enemy_factor 1
  22. cash_player_killed_hostage -1000
  23. cash_player_killed_teammate -300
  24. cash_player_rescued_hostage 1000
  25. cash_team_elimination_bomb_map 3250
  26. cash_team_elimination_hostage_map_t 3000
  27. cash_team_elimination_hostage_map_ct 3000
  28. cash_team_hostage_alive 0
  29. cash_team_hostage_interaction 600
  30. cash_team_loser_bonus 1400
  31. mp_starting_losses 1
  32. cash_team_loser_bonus_consecutive_rounds 500
  33. cash_team_planted_bomb_but_defused 800
  34. cash_team_rescued_hostage 600
  35. cash_team_terrorist_win_bomb 3500
  36. cash_team_win_by_defusing_bomb 3500
  37. cash_team_win_by_hostage_rescue 2900
  38. cash_team_win_by_time_running_out_hostage 3250
  39. cash_team_win_by_time_running_out_bomb 3250
  40. ff_damage_reduction_bullets 0.33
  41. ff_damage_reduction_grenade 0.85
  42. ff_damage_reduction_grenade_self 1
  43. ff_damage_reduction_other 0.4
  44. mp_afterroundmoney 0
  45. mp_buytime 20
  46. mp_buy_anywhere 0
  47. mp_buy_during_immunity 0
  48. mp_death_drop_defuser 1
  49. mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  50. mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  51. mp_defuser_allocation 0
  52. mp_force_pick_time 15
  53. mp_forcecamera 1 // Set to 1 for team only spectating.
  54. mp_free_armor 0
  55. mp_freezetime 15
  56. mp_friendlyfire 1
  57. mp_win_panel_display_time 3
  58. mp_ggprogressive_round_restart_delay 15
  59. mp_ggtr_bomb_defuse_bonus 1
  60. mp_ggtr_bomb_detonation_bonus 1
  61. mp_ggtr_bomb_pts_for_flash 4
  62. mp_ggtr_bomb_pts_for_he 3
  63. mp_ggtr_bomb_pts_for_molotov 5
  64. mp_ggtr_bomb_pts_for_upgrade 2
  65. mp_ggtr_bomb_respawn_delay 0
  66. mp_ggtr_end_round_kill_bonus 1
  67. mp_ggtr_halftime_delay 0.0
  68. mp_ggtr_last_weapon_kill_ends_half 0
  69. mp_respawn_immunitytime 0
  70. mp_halftime 1
  71. mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  72. mp_maxmoney 16000
  73. mp_maxrounds 30
  74. mp_molotovusedelay 0
  75. mp_playercashawards 1
  76. mp_roundtime 1.92
  77. mp_roundtime_hostage 1.92
  78. mp_roundtime_defuse 1.92
  79. mp_solid_teammates 1
  80. mp_startmoney 800
  81. mp_teamcashawards 1
  82. mp_timelimit 0
  83. mp_warmuptime 300
  84. mp_warmuptime_all_players_connected 60
  85. mp_weapons_allow_zeus 1
  86. spec_freeze_panel_extended_time 0
  87. spec_freeze_time 3.0
  88. sv_allow_votes 1 // Voting allowed in this mode
  89. sv_talk_enemy_living 1
  90. sv_talk_enemy_dead 1
  91. sv_auto_full_alltalk_during_warmup_half_end 1
  92. sv_arms_race_vote_to_restart_disallowed_after 0
  93. sv_deadtalk 1
  94. sv_ignoregrenaderadio 0
  95. tv_delay 105
  96. mp_warmup_pausetimer 0
  97. mp_halftime_pausetimer 0
  98. mp_randomspawn 0
  99. mp_randomspawn_los 0
  100. sv_infinite_ammo 0
  101. ammo_grenade_limit_flashbang 2
  102. ammo_grenade_limit_total 4
  103. //
  104. mp_weapons_allow_map_placed 1
  105. mp_weapons_glow_on_ground 0
  106. mp_display_kill_assists 1
  107. mp_respawn_on_death_t 0
  108. mp_respawn_on_death_ct 0
  109. mp_ct_default_melee weapon_knife
  110. mp_ct_default_secondary weapon_hkp2000
  111. mp_ct_default_primary ""
  112. mp_t_default_melee weapon_knife
  113. mp_t_default_secondary weapon_glock
  114. mp_t_default_primary ""
  115. mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
  116. sv_alltalk 1
  117. sv_full_alltalk 1
  118. sv_competitive_official_5v5 1
  119.  
  120. sv_occlude_players 1
  121. occlusion_test_async 0
  122.  
  123. spec_replay_enable 0
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