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- // Number of vehicle structs limit
- unsigned int DynamicLimits::ms_VehicleStructsLimit = 50;
- __declspec(naked) void patch_vehicleStructs_005B8FDE()
- {
- __asm
- {
- push 00869A9Ch; // push "VehicleStruct"
- push DynamicLimits::ms_VehicleStructsLimit;
- mov ecx, eax;
- // go back
- mov eax, 005B8FE7h;
- jmp eax;
- }
- }
- // Vehicle structs
- void DynamicLimits::SetVehicleStructs(int iVehicleStructs)
- {
- DynamicLimits::ms_VehicleStructsLimit = iVehicleStructs;
- CPatch::RedirectCode(0x5B8FDE, &patch_vehicleStructs_005B8FDE);
- CGenericLogStorage::SaveFormattedTextLn("Modified limit of VehicleStructs to: %d", iVehicleStructs);
- CGenericLogStorage::WriteLineSeparator();
- }
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