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- Initialize engine version: 5.5.1f1 (88d00a7498cd)
- GfxDevice: creating device client; threaded=1
- Renderer: 67EF:CF
- Vendor: ATI Technologies Inc.
- Version: 4.5.13474 Core Profile Forward-Compatible Context 22.19.162.4
- GLES: 0
- GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL
- _ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_AR
- B_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shad
- er_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture
- _query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend
- _func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compr
- ession_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_textur
- e_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading E:\games\FactoryHiro_PC\Factory_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- - Completed reload, in 0.018 seconds
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\System.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-PrePassLighting' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-PrePassLighting' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default shader.
- WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Setting to default shader.
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed
- WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Setting to default shader.
- WARNING: Shader Unsupported: 'UI/Default' - Pass 'DEFAULT' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-StencilWrite' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-StencilWrite' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitCopy' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitCopy' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitCopyDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitCopyDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClip' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClip' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClipText' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClipText' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-GUITexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-GUITexture' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureBlit' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureBlit' - Setting to default shader.
- WARNING: Shader Unsupported: 'Sprites/Default' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sprites/Default' - Setting to default shader.
- desktop: 1920x1080 59Hz; virtual: 3840x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- Desired shader compiler platform 15 is not available in shader blob
- (Filename: Line: 540)
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' - Setting to default shader.
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Sprites/Diffuse' - All passes removed
- WARNING: Shader Unsupported: 'Factory/StencilTexture' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Solid Color' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Solid Color' - Setting to default shader.
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Factory/Page Turning' - All passes removed
- WARNING: Shader Unsupported: 'Factory/Page Turning' - Setting to default shader.
- WARNING: Shader Unsupported: 'Factory/Alpha Multiply Double' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Particles/Alpha Blended' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Particles/Alpha Blended' - Setting to default shader.
- WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - All passes removed
- WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - All passes removed
- WARNING: Shader Unsupported: 'Unlit/Transparent Cutout' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Unlit/Transparent Cutout' - Setting to default shader.
- UnloadTime: 0.966245 ms
- ChecksumID[0xD3040CCC] != GetChecksum[0x00000000]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\games\FactoryHiro_PC\Factory_Data\Managed\System.Xml.dll (this message is harmless)
- [1]: [Synthedestroyer] PlaySong: preGame
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1b90 -> priority: 1
- Thread -> id: 101c -> priority: 1
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