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Mar 21st, 2021
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  1. # Music Room Interface Info
  2.  
  3. [game]
  4. name = "東方虹龍洞 ~ Unconnected Marketeers (体験版)"
  5. name_en = "Touhou Kouryuudou ~ Unconnected Marketeers (trial)"
  6. artist = "ZUN"
  7. circle = "上海アリス幻樂団"
  8. circle_en = "Team Shanghai Alice"
  9. year = 2021
  10. gamenum = "18tr"
  11.  
  12. packmethod = 2
  13. bgmfile = "thbgm_tr.dat"
  14. zwavid_08 = 0x00
  15. zwavid_09 = 0x18
  16.  
  17. tracks = 8
  18.  
  19. [thvorbis]
  20. patchclass = "generic"
  21.  
  22. [update]
  23. wikipage = "Unconnected_Marketeers/Music"
  24. wikirev = 427452
  25.  
  26. [01]
  27. name_jp = "虹の架かる幻想郷"
  28. position = "0x00000010, 0x000786A0, 0x01281220"
  29. comment_en = "The title screen theme.\n\nA track that's refreshing, but still leaves a slightly lazy feeling. The rain may have lifted, but that doesn't make it any easier to get up and start being active, does it?"
  30. comment_jp = "タイトル画面のテーマです。\n\n爽やかだけど少し気怠さの残る感じの曲です。雨が上がったからと言って、すぐには活動的になれないもんですよね。"
  31. name_en = "A Rainbow-Crossed Gensokyo"
  32.  
  33. [02]
  34. name_jp = "妖異達の通り雨"
  35. position = "0x01281230, 0x00423D80, 0x013BBDC0"
  36. comment_en = "The Stage 1 theme.\n\nA track for flying over a forest in a downpour. When it comes to rainy music, the impression it gives flips by 180 degrees based on whether you make it feel damp, or give it a sense of speed. This track is in the latter category, befitting of Stage 1."
  37. comment_jp = "1面のテーマです。\n\n大雨降る森の上の曲です。雨の曲って、しっとりにさせるか疾走感を持たせるかで180度イメージが変わりますよね。この曲は1面らしく後者です。"
  38. name_en = "Apparitions' Passing Rain Shower"
  39.  
  40. [03]
  41. name_jp = "大吉キトゥン"
  42. position = "0x0263CFF0, 0x00062400, 0x0100F400"
  43. comment_en = "Mike Goutokuji's theme.\n\nWhen you think of floods of customers and prosperous business, you think of the maneki-neko. I think this track's melody feels sort of Japanese, or sort of Chinese-- it's got an Oriental vibe of sorts. A bouncing, cat-like track. Cute, don't you think?"
  44. comment_jp = "豪徳寺 ミケ(ごうとくじ みけ)のテーマです。\n\n千客万来、商売繁盛と言えば招き猫ですね。和風というか中華風というか、何処かしら東洋の感じがするメロディになっていると思います。猫っぽい跳ねる感じの曲で、かわいらしいと思いません?"
  45. name_en = "Fortunate Kitten"
  46.  
  47. [04]
  48. name_jp = "深緑に隠された断崖"
  49. position = "0x0364C3F0, 0x0025E8C0, 0x0113A200"
  50. comment_en = "The Stage 2 theme.\n\nA track with a strong otherworldy feel to it right off the bat. The far reaches of a mountain are an Otherworld from a human's perspective, you know? Even with satellite photography showing us the whole world nowadays, mountain crags covered in deep forest are as alien as ever."
  51. comment_jp = "2面のテーマです。\n\nはなっから異界っぽさが強い曲です。深い山の中って人間にとっては異界なんですよね。それは衛星写真で世界中見られる今になっても深い森に包まれた山の中は異界のままなのです。"
  52. name_en = "The Cliff Hidden in Deep Green"
  53.  
  54. [05]
  55. name_jp = "バンデットリィテクノロジー"
  56. position = "0x047865F0, 0x00118400, 0x012D9C00"
  57. comment_en = "Takane Yamashiro's theme.\n\nShe's one of the yamawaro, the mountain youkai that serve as counterparts to the kappa. As befits an intellectually-leaning youkai(?), this track came out with the feeling that she's fighting you as if playing a game. It's an interesting track, with a nostalgic mood to it somewhere."
  58. comment_jp = "山城 たかね(やましろ たかね)のテーマです。\n\n河童と対を成す山の妖怪、山童です。頭脳派妖怪(?)らしく、遊び感覚で戦闘している感じの曲になりました。何処か懐かしさもあって面白い曲です。"
  59. name_en = "Banditry Technology"
  60.  
  61. [06]
  62. name_jp = "駒草咲くパーペチュアルスノー"
  63. position = "0x05A601F0, 0x00194000, 0x01D52400"
  64. comment_en = "The Stage 3 theme.\n\nI pictured a high, just slightly broad plateau atop a mountain. Since these kinds of flat plateaus are hard to reach, people long ago often called them hidden villages for the Taira or ninjas, didn't they? I don't think there's any truth to it, of course, but it's certainly romantic."
  65. comment_jp = "3面のテーマです。\n\n山の上の少しだけ開けた高地をイメージしました。辿り着くのが難しいこういう高地の平原は、昔は平家や忍者などの隠れ里と呼ばれる事がよくあったようですね。流石に事実ではないと思いますが、ロマンがあります。"
  66. name_en = "The Perpetual Snow of Komakusa Blossoms"
  67.  
  68. [07]
  69. name_jp = "スモーキングドラゴン"
  70. position = "0x077B25F0, 0x00114D00, 0x0163AC00"
  71. comment_en = "Sannyo Komakusa's theme.\n\nShe's called Komakusa-Dayuu thanks to how she dresses, and the pipe she holds in one hand. I composed a track with a strong, straightforward sense of individuality to it. I did try to make something more yakuza-ish, though. What's up with this \"midboss\" feeling...? Well, she is just serving as the gatekeeper; she's a midboss through and through."
  72. comment_jp = "駒草 山如(こまくさ さんにょ)のテーマです。\n\n煙管片手のその出で立ちから駒草太夫と呼ばれている彼女です。ストレートに癖の強い曲を作りました。もっとヤクザっぽいのを目指したんですけどね、なんだろうこの中ボス感……。まあやってることは門番だし、紛うこと無き中ボスなんですが。"
  73. name_en = "Smoking Dragon"
  74.  
  75. [08]
  76. name_jp = "プレイヤーズスコア"
  77. position = "0x08DED1F0, 0x001CACC8, 0x0066DCC0"
  78. name_en = "Player's Score"
  79. frequency = 44100
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