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- D3D11 DLL starting init - v 1.3.4Eng - Sat Feb 17 20:44:30 2018
- ----------- d3dx.ini settings -----------
- [Logging]
- calls=1
- input=1
- debug=1
- unbuffered=1
- unbuffered return: 0
- force_cpu_affinity=0
- [System]
- load_library_redirect=0
- allow_check_interface=1
- allow_create_device=1
- allow_platform_update=1
- [Device]
- upscaling=0
- full_screen=1
- force_stereo=0
- get_resolution_from=swap_chain
- hide_cursor=0
- [Stereo]
- automatic_mode=0
- create_profile=0
- force_no_nvapi=0
- [Rendering]
- shader_hash=3dmigoto
- override_directory=ShaderFixes
- cache_directory=ShaderCache
- cache_shaders=1
- rasterizer_disable_scissor=0
- assemble_signature_comments=1
- export_fixed=0
- export_shaders=0
- export_hlsl=0
- dump_usage=0
- stereo_params=125
- ini_params=120
- fix_sv_position=0
- [Hunting]
- hunting=2
- marking_mode=skip
- mark_snapshot=2
- reload_config=no_modifiers VK_F10
- toggle_hunting=no_modifiers VK_NUMPAD0
- repeat_rate=6
- next_pixelshader=no_modifiers VK_NUMPAD2
- previous_pixelshader=no_modifiers VK_NUMPAD1
- mark_pixelshader=no_modifiers VK_NUMPAD3
- take_screenshot=no_modifiers VK_SNAPSHOT
- next_indexbuffer=no_modifiers VK_NUMPAD8
- previous_indexbuffer=no_modifiers VK_NUMPAD7
- mark_indexbuffer=no_modifiers VK_NUMPAD9
- next_vertexshader=no_modifiers VK_NUMPAD5
- previous_vertexshader=no_modifiers VK_NUMPAD4
- mark_vertexshader=no_modifiers VK_NUMPAD6
- next_rendertarget=no_modifiers VK_MULTIPLY
- previous_rendertarget=no_modifiers VK_DIVIDE
- mark_rendertarget=no_modifiers VK_SUBTRACT
- done_hunting=no_modifiers VK_ADD
- reload_fixes=no_modifiers VK_F10
- show_original=no_modifiers VK_F9
- verbose_overlay=0
- [Key1]
- type=cycle
- Cycle 1: separation=0 transition=240 transition_type=cosine
- Cycle 2: separation=100 transition=240 transition_type=cosine
- Key=k
- [Key2]
- type=cycle
- Cycle 1: convergence=2 transition=150 transition_type=cosine
- Cycle 2: convergence=4 transition=150 transition_type=cosine
- Cycle 3: convergence=8 transition=150 transition_type=cosine
- Cycle 4: convergence=16 transition=150 transition_type=cosine
- Cycle 5: convergence=40 transition=150 transition_type=cosine
- Key=l
- [Key5]
- type=cycle
- Cycle 1: x=0.2 transition=150 transition_type=cosine
- Cycle 2: x=0.4 transition=150 transition_type=cosine
- Cycle 3: x=0.6 transition=150 transition_type=cosine
- Cycle 4: x=0.8 transition=150 transition_type=cosine
- Cycle 5: x=1 transition=150 transition_type=cosine
- Cycle 6: x=0 transition=150 transition_type=cosine
- Key=m
- [Key6]
- type=toggle
- y=1.000000
- Key=g
- [Key7]
- type=toggle
- w=1.000000
- Key=F6
- [Key8]
- type=toggle
- z=0.000000
- Key=b
- [KeyChange3DVision2SBSOutputMode]
- type=cycle
- Cycle 1: x7=1
- Cycle 2: x7=2
- Cycle 3: x7=3
- Cycle 4: x7=4
- Cycle 5: x7=5
- Cycle 6: x7=6
- Cycle 7: x7=7
- Cycle 8: x7=0
- Key=no_modifiers F11
- [Resource3DVision2SBSBackupTexture]
- [Resource3DVisionUpscaleBackupTexture]
- [ResourceSoftwareMouseBackupTexture1]
- [ResourceSoftwareMouseBackupTexture2]
- [ResourceSoftwareMouseBackupTexture3]
- [ResourceSoftwareMouseBackupTexture4]
- [builtincustomshaderdisablescissorclipping]
- scissor_enable=0
- rasterizer_state_merge=1
- draw=from_caller
- handling=skip
- [builtincustomshaderenablescissorclipping]
- scissor_enable=1
- rasterizer_state_merge=1
- draw=from_caller
- handling=skip
- [customshadersoftwaremousebw]
- blend=ADD INV_DEST_COLOR SRC_ALPHA
- w5=2
- draw=4, 0
- [customshader3dvision2sbs]
- vs=ShaderFixes/3dvision2sbs.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/3dvision2sbs.hlsl
- Hooked_LoadLibraryExW load: C:\Steam\steam.dll.
- Hooked_LoadLibraryExW load: C:\Steam\Steam2.dll.
- blend=disable
- cull=none
- topology=triangle_strip
- run=commandlistunbindallrendertargets
- o0=set_viewport bb
- resource3dvision2sbsbackuptexture=reference ps-t100
- ps-t100=stereo2mono bb
- vs-t125=stereoparams
- ps-t125=stereoparams
- vs-t120=iniparams
- ps-t120=iniparams
- draw=4, 0
- post ps-t100=reference resource3dvision2sbsbackuptexture
- [customshadersoftwaremouse]
- vs=ShaderFixes/mouse.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/mouse.hlsl
- blend=ADD ONE INV_SRC_ALPHA
- cull=none
- topology=triangle_strip
- run=commandlistunbindallrendertargets
- o0=set_viewport bb
- vs-t125=stereoparams
- ps-t125=stereoparams
- vs-t120=iniparams
- ps-t120=iniparams
- x6=cursor_window_x
- y6=cursor_window_y
- z6=cursor_hotspot_x
- w6=cursor_hotspot_y
- y7=cursor_showing
- z7=window_width
- w7=window_height
- resourcesoftwaremousebackuptexture1=reference vs-t100
- resourcesoftwaremousebackuptexture2=reference vs-t101
- resourcesoftwaremousebackuptexture3=reference ps-t100
- resourcesoftwaremousebackuptexture4=reference ps-t101
- vs-t100=cursor_mask
- vs-t101=cursor_color
- ps-t100=cursor_mask
- ps-t101=cursor_color
- w5=1
- draw=4, 0
- run=customshadersoftwaremousebw
- post vs-t100=reference resourcesoftwaremousebackuptexture1
- post vs-t101=reference resourcesoftwaremousebackuptexture2
- post ps-t100=reference resourcesoftwaremousebackuptexture3
- post ps-t101=reference resourcesoftwaremousebackuptexture4
- [customshaderupscale]
- vs=ShaderFixes/upscale.hlsl
- hs=null
- ds=null
- gs=null
- ps=ShaderFixes/upscale.hlsl
- blend=disable
- cull=none
- topology=triangle_strip
- sampler=anisotropic_filter
- run=commandlistunbindallrendertargets
- o0=set_viewport bb
- resource3dvisionupscalebackuptexture=reference ps-t101
- ps-t101=f_bb
- draw=4, 0
- post ps-t101=reference resource3dvisionupscalebackuptexture
- [commandlistunbindallrendertargets]
- o0=null
- o1=null
- o2=null
- o3=null
- o4=null
- o5=null
- o6=null
- o7=null
- od=null
- [Present]
- [ClearRenderTargetView]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearRenderTargetView
- [ClearDepthStencilView]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearDepthStencilView
- [ClearUnorderedAccessViewUint]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearUnorderedAccessViewUint
- [ClearUnorderedAccessViewFloat]
- WARNING: GetIniSection() called on a section not in the ini_sections map: ClearUnorderedAccessViewFloat
- [Constants]
- x=0.000000
- y=0.000000
- z=1.000000
- w=0.000000
- x7=0.000000
- [Profile]
- nvapi_QueryInterfacePtr @ 0x6E4FEE70
- overriding NVAPI wrapper failed.
- NVIDIA driver version 390.77 (branch r390_00)
- Trying to load original_d3d11.dll
- Hooked_LoadLibraryExW load: original_d3d11.dll.
- *** LoadLibrary on original_d3d11.dll failed.
- Hooked_LoadLibraryExW load: SUPPRESS_3DMIGOTO_REDIRECT.
- Trying to load C:\WINDOWS\system32\d3d11.dll
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll.
- *** D3D11CreateDeviceAndSwapChain called with
- pAdapter = 00000000
- Flags = 0
- pFeatureLevels = 0
- FeatureLevels = 0
- pSwapChainDesc = 00000000
- ppSwapChain = 00000000
- ppDevice = 0312F49C
- pFeatureLevel = 0xb100
- ppImmediateContext = 00000000
- -- HackerCreateDevice called
- ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\crypt32.dll.
- Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting32.dll.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Setupapi.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi.dll.
- nvapi_QueryInterfacePtr @ 0x6E4FEE70
- NvAPI_DRS_SaveSettingsToFileEx @ 0x6E69BE50
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
- Hooked_LoadLibraryExW load: api-ms-win-appmodel-runtime-l1-1-2.
- D3D11CreateDevice returned device handle = 126EEDBC, context handle = 00000000
- QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 126EEDBC
- register_hacker_device: Registering IUnknown: 126EE950 -> HackerDevice: 46664238
- HackerDevice 46664238 created to wrap 126EEDBC
- HackerDevice::Create3DMigotoResources(class HackerDevice@46664238) called.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
- Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi.dll.
- created NVAPI stereo handle. Handle = 11D490C0
- creating stereo parameter texture.
- stereo texture created, handle = 4636DE30
- creating stereo parameter resource view.
- stereo texture resource view created, handle = 12682D98.
- creating .ini constant parameter texture.
- IniParam texture created, handle = 4636D130
- creating IniParam resource view.
- Iniparams resource view created, handle = 12682258.
- Created pink mode pixel shader: 0
- ->HackerCreateDevice result = 0, device handle = 126EEDBC, device wrapper = 46664238, context handle = 00000000, context wrapper = 00000000
- ->Return with HRESULT=0, No swapchain created.
- *** D3D11CreateDeviceAndSwapChain called with
- pAdapter = 00000000
- Flags = 0
- pFeatureLevels = 0xb000
- FeatureLevels = 3
- pSwapChainDesc = 0312F4AC
- ppSwapChain = 01544F74
- ppDevice = 0312F4EC
- pFeatureLevel = 0xb100
- ppImmediateContext = 01544F70
- -- HackerCreateDevice called
- ->Feature level allowed through unchanged: 0xb000
- Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting32.dll.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
- D3D11CreateDevice returned device handle = 12561984, context handle = 46BA9634
- QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 12561984
- QueryInterface(ID3D11DeviceContext1) returned result = 0, context1 handle = 46BA9634
- register_hacker_device: Registering IUnknown: 12561518 -> HackerDevice: 466646B0
- HackerDevice 466646B0 created to wrap 12561984
- Creating FrameAnalysisContext
- HackerContext 09A0F938 created to wrap 46BA9634
- HackerDevice::Create3DMigotoResources(class HackerDevice@466646B0) called.
- created NVAPI stereo handle. Handle = 12596C50
- creating stereo parameter texture.
- stereo texture created, handle = 4636BBB0
- creating stereo parameter resource view.
- stereo texture resource view created, handle = 12681B58.
- creating .ini constant parameter texture.
- IniParam texture created, handle = 4636C8B0
- creating IniParam resource view.
- Iniparams resource view created, handle = 12681C98.
- Created pink mode pixel shader: 0
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- ->HackerCreateDevice result = 0, device handle = 12561984, device wrapper = 466646B0, context handle = 46BA9634, context wrapper = 09A0F938
- HackerDevice::QueryInterface(class HackerDevice@466646B0) called with IID: IDXGIDevice
- returns result = 0 for 1256154C
- -- HackerCreateSwapChain called
- HackerDevice::QueryInterface(class HackerDevice@466646B0) called with IID: {83FFD841-A5C9-46F4-8109-BC259558FEF4}
- lookup_hacker_device(466646B0): Supports HackerDevice
- Got resolution from swap chain: 2560x1440
- Windowed = 1
- Width = 2560
- Height = 1440
- Refresh rate = 60.000000
- ->Forcing Windowed to = 0
- Looking up profiles related to G:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\FFX.exe
- ----------- Driver profile settings -----------
- BaseProfile "Base Profile"
- SelectedGlobalProfile "Base Profile"
- Profile "Base Profile"
- ShowOn All
- Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias
- Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization
- Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
- Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate
- Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames
- Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization
- Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync
- Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality
- Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization
- Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
- Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting
- Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature
- Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state
- Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC
- Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
- Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode
- Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
- Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed
- Setting ID_0x80303a19 = 0x00000001
- Setting ID_0x80857a28 = 0x00000001
- Setting ID_0x809d5f60 = 0x00000001
- EndProfile
- Profile "FINAL FANTASY X/X-2 HD Remaster"
- ShowOn GeForce
- Executable "ffx-2.exe" FindFile="ffx&x-2_launcher.exe"
- Executable "ffx.exe" FindFile="ffx&x-2_launcher.exe"
- Executable "ffx&x-2_will.exe"
- Executable "ffx&x-2_launcher.exe"
- Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
- Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
- Setting ID_0x707f4b45 = 0x00000000 UserSpecified=true // StereoMemoEnabled
- EndProfile
- ----------- End driver profile settings -----------
- No profile update required
- *** D3D11 DLL successfully initialized. ***
- Trying to load original_d3d11.dll
- Hooked_LoadLibraryExW load: original_d3d11.dll.
- *** LoadLibrary on original_d3d11.dll failed.
- Hooked_LoadLibraryExW load: SUPPRESS_3DMIGOTO_REDIRECT.
- Trying to load C:\WINDOWS\system32\d3d11.dll
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll.
- *** D3D11CreateDeviceAndSwapChain called with
- pAdapter = 00000000
- Flags = 0
- pFeatureLevels = 0xb000
- FeatureLevels = 1
- pSwapChainDesc = 0789FA48
- ppSwapChain = 0789FAB8
- ppDevice = 0789FAB4
- pFeatureLevel = 0x776950b0
- ppImmediateContext = 0789FAAC
- -- HackerCreateDevice called
- ->Feature level allowed through unchanged: 0xb000
- Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting32.dll.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
- Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
- Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap.dll.
- Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
- D3D11CreateDevice returned device handle = 1254A87C, context handle = 45DDD8FC
- QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 1254A87C
- QueryInterface(ID3D11DeviceContext1) returned result = 0, context1 handle = 45DDD8FC
- register_hacker_device: Registering IUnknown: 1254A410 -> HackerDevice: 46663740
- HackerDevice 46663740 created to wrap 1254A87C
- Creating FrameAnalysisContext
- HackerContext 1256FF30 created to wrap 45DDD8FC
- HackerDevice::Create3DMigotoResources(class HackerDevice@46663740) called.
- created NVAPI stereo handle. Handle = 12732BB8
- creating stereo parameter texture.
- stereo texture created, handle = 4636E070
- creating stereo parameter resource view.
- stereo texture resource view created, handle = 503732D8.
- creating .ini constant parameter texture.
- IniParam texture created, handle = 4636E4B0
- creating IniParam resource view.
- Iniparams resource view created, handle = 503728D8.
- Created pink mode pixel shader: 0
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- adding NVidia stereo parameter texture to shader resources in slot 125.
- adding ini constants as texture to shader resources in slot 120.
- ->HackerCreateDevice result = 0, device handle = 1254A87C, device wrapper = 46663740, context handle = 45DDD8FC, context wrapper = 1256FF30
- HackerDevice::QueryInterface(class HackerDevice@46663740) called with IID: IDXGIDevice
- returns result = 0 for 1254A444
- -- HackerCreateSwapChain called
- HackerDevice::QueryInterface(class HackerDevice@46663740) called with IID: {83FFD841-A5C9-46F4-8109-BC259558FEF4}
- lookup_hacker_device(46663740): Supports HackerDevice
- Got resolution from swap chain: 2x2
- Windowed = 1
- Width = 2
- Height = 2
- Refresh rate = -1.#IND00
- ->Forcing Windowed to = 0
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