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  1. [INFO] RetroArch 1.7.7 (Git 9e4ce6c7e3)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  5. [INFO] Built: Jul 7 2019
  6. [INFO] Version: 1.7.7
  7. [INFO] Git: 9e4ce6c7e3
  8. [INFO] =================================================
  9. [INFO] Initializing Dr.MingW Exception handler
  10. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  11. [INFO] Redirecting save file to "E:\Retroarch64\saves\.srm".
  12. [INFO] Redirecting savestate to "E:\Retroarch64\states\.state".
  13. [INFO] Version of libretro API: 1
  14. [INFO] Compiled against API: 1
  15. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  16. [INFO] [Video]: Video @ fullscreen
  17. [INFO] [GL]: Found GL context: wgl
  18. [INFO] [GL]: Detecting screen resolution 1920x1080.
  19. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  20. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisÁ[INFO] [WGL]: Adaptive VSync supported.
  21. [INFO] [WGL]: wglSwapInterval(1)
  22. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
  23. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.71.
  24. [INFO] [GL]: Supported extensions:
  25. [INFO] GL_AMD_multi_draw_indirect
  26. [INFO] GL_AMD_seamless_cubemap_per_texture
  27. [INFO] GL_AMD_vertex_shader_viewport_index
  28. [INFO] GL_AMD_vertex_shader_layer
  29. [INFO] GL_ARB_arrays_of_arrays
  30. [INFO] GL_ARB_base_instance
  31. [INFO] GL_ARB_bindless_texture
  32. [INFO] GL_ARB_blend_func_extended
  33. [INFO] GL_ARB_buffer_storage
  34. [INFO] GL_ARB_clear_buffer_object
  35. [INFO] GL_ARB_clear_texture
  36. [INFO] GL_ARB_clip_control
  37. [INFO] GL_ARB_color_buffer_float
  38. [INFO] GL_ARB_compatibility
  39. [INFO] GL_ARB_compressed_texture_pixel_storage
  40. [INFO] GL_ARB_conservative_depth
  41. [INFO] GL_ARB_compute_shader
  42. [INFO] GL_ARB_compute_variable_group_size
  43. [INFO] GL_ARB_conditional_render_inverted
  44. [INFO] GL_ARB_copy_buffer
  45. [INFO] GL_ARB_copy_image
  46. [INFO] GL_ARB_cull_distance
  47. [INFO] GL_ARB_debug_output
  48. [INFO] GL_ARB_depth_buffer_float
  49. [INFO] GL_ARB_depth_clamp
  50. [INFO] GL_ARB_depth_texture
  51. [INFO] GL_ARB_derivative_control
  52. [INFO] GL_ARB_direct_state_access
  53. [INFO] GL_ARB_draw_buffers
  54. [INFO] GL_ARB_draw_buffers_blend
  55. [INFO] GL_ARB_draw_indirect
  56. [INFO] GL_ARB_draw_elements_base_vertex
  57. [INFO] GL_ARB_draw_instanced
  58. [INFO] GL_ARB_enhanced_layouts
  59. [INFO] GL_ARB_ES2_compatibility
  60. [INFO] GL_ARB_ES3_compatibility
  61. [INFO] GL_ARB_ES3_1_compatibility
  62. [INFO] GL_ARB_ES3_2_compatibility
  63. [INFO] GL_ARB_explicit_attrib_location
  64. [INFO] GL_ARB_explicit_uniform_location
  65. [INFO] GL_ARB_fragment_coord_conventions
  66. [INFO] GL_ARB_fragment_layer_viewport
  67. [INFO] GL_ARB_fragment_program
  68. [INFO] GL_ARB_fragment_program_shadow
  69. [INFO] GL_ARB_fragment_shader
  70. [INFO] GL_ARB_fragment_shader_interlock
  71. [INFO] GL_ARB_framebuffer_no_attachments
  72. [INFO] GL_ARB_framebuffer_object
  73. [INFO] GL_ARB_framebuffer_sRGB
  74. [INFO] GL_ARB_geometry_shader4
  75. [INFO] GL_ARB_get_program_binary
  76. [INFO] GL_ARB_get_texture_sub_image
  77. [INFO] GL_ARB_gl_spirv
  78. [INFO] GL_ARB_gpu_shader5
  79. [INFO] GL_ARB_gpu_shader_fp64
  80. [INFO] GL_ARB_gpu_shader_int64
  81. [INFO] GL_ARB_half_float_pixel
  82. [INFO] GL_ARB_half_float_vertex
  83. [INFO] GL_ARB_imaging
  84. [INFO] GL_ARB_indirect_parameters
  85. [INFO] GL_ARB_instanced_arrays
  86. [INFO] GL_ARB_internalformat_query
  87. [INFO] GL_ARB_internalformat_query2
  88. [INFO] GL_ARB_invalidate_subdata
  89. [INFO] GL_ARB_map_buffer_alignment
  90. [INFO] GL_ARB_map_buffer_range
  91. [INFO] GL_ARB_multi_bind
  92. [INFO] GL_ARB_multi_draw_indirect
  93. [INFO] GL_ARB_multisample
  94. [INFO] GL_ARB_multitexture
  95. [INFO] GL_ARB_occlusion_query
  96. [INFO] GL_ARB_occlusion_query2
  97. [INFO] GL_ARB_parallel_shader_compile
  98. [INFO] GL_ARB_pipeline_statistics_query
  99. [INFO] GL_ARB_pixel_buffer_object
  100. [INFO] GL_ARB_point_parameters
  101. [INFO] GL_ARB_point_sprite
  102. [INFO] GL_ARB_polygon_offset_clamp
  103. [INFO] GL_ARB_post_depth_coverage
  104. [INFO] GL_ARB_program_interface_query
  105. [INFO] GL_ARB_provoking_vertex
  106. [INFO] GL_ARB_query_buffer_object
  107. [INFO] GL_ARB_robust_buffer_access_behavior
  108. [INFO] GL_ARB_robustness
  109. [INFO] GL_ARB_sample_locations
  110. [INFO] GL_ARB_sample_shading
  111. [INFO] GL_ARB_sampler_objects
  112. [INFO] GL_ARB_seamless_cube_map
  113. [INFO] GL_ARB_seamless_cubemap_per_texture
  114. [INFO] GL_ARB_separate_shader_objects
  115. [INFO] GL_ARB_shader_atomic_counter_ops
  116. [INFO] GL_ARB_shader_atomic_counters
  117. [INFO] GL_ARB_shader_ballot
  118. [INFO] GL_ARB_shader_bit_encoding
  119. [INFO] GL_ARB_shader_clock
  120. [INFO] GL_ARB_shader_draw_parameters
  121. [INFO] GL_ARB_shader_group_vote
  122. [INFO] GL_ARB_shader_image_load_store
  123. [INFO] GL_ARB_shader_image_size
  124. [INFO] GL_ARB_shader_objects
  125. [INFO] GL_ARB_shader_precision
  126. [INFO] GL_ARB_shader_storage_buffer_object
  127. [INFO] GL_ARB_shader_subroutine
  128. [INFO] GL_ARB_shader_texture_image_samples
  129. [INFO] GL_ARB_shader_texture_lod
  130. [INFO] GL_ARB_shading_language_100
  131. [INFO] GL_ARB_shader_viewport_layer_array
  132. [INFO] GL_ARB_shading_language_420pack
  133. [INFO] GL_ARB_shading_language_include
  134. [INFO] GL_ARB_shading_language_packing
  135. [INFO] GL_ARB_shadow
  136. [INFO] GL_ARB_sparse_buffer
  137. [INFO] GL_ARB_sparse_texture
  138. [INFO] GL_ARB_sparse_texture2
  139. [INFO] GL_ARB_sparse_texture_clamp
  140. [INFO] GL_ARB_spirv_extensions
  141. [INFO] GL_ARB_stencil_texturing
  142. [INFO] GL_ARB_sync
  143. [INFO] GL_ARB_tessellation_shader
  144. [INFO] GL_ARB_texture_barrier
  145. [INFO] GL_ARB_texture_border_clamp
  146. [INFO] GL_ARB_texture_buffer_object
  147. [INFO] GL_ARB_texture_buffer_object_rgb32
  148. [INFO] GL_ARB_texture_buffer_range
  149. [INFO] GL_ARB_texture_compression
  150. [INFO] GL_ARB_texture_compression_bptc
  151. [INFO] GL_ARB_texture_compression_rgtc
  152. [INFO] GL_ARB_texture_cube_map
  153. [INFO] GL_ARB_texture_cube_map_array
  154. [INFO] GL_ARB_texture_env_add
  155. [INFO] GL_ARB_texture_env_combine
  156. [INFO] GL_ARB_texture_env_crossbar
  157. [INFO] GL_ARB_texture_env_dot3
  158. [INFO] GL_ARB_texture_filter_anisotropic
  159. [INFO] GL_ARB_texture_filter_minmax
  160. [INFO] GL_ARB_texture_float
  161. [INFO] GL_ARB_texture_gather
  162. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  163. [INFO] GL_ARB_texture_mirrored_repeat
  164. [INFO] GL_ARB_texture_multisample
  165. [INFO] GL_ARB_texture_non_power_of_two
  166. [INFO] GL_ARB_texture_query_levels
  167. [INFO] GL_ARB_texture_query_lod
  168. [INFO] GL_ARB_texture_rectangle
  169. [INFO] GL_ARB_texture_rg
  170. [INFO] GL_ARB_texture_rgb10_a2ui
  171. [INFO] GL_ARB_texture_stencil8
  172. [INFO] GL_ARB_texture_storage
  173. [INFO] GL_ARB_texture_storage_multisample
  174. [INFO] GL_ARB_texture_swizzle
  175. [INFO] GL_ARB_texture_view
  176. [INFO] GL_ARB_timer_query
  177. [INFO] GL_ARB_transform_feedback2
  178. [INFO] GL_ARB_transform_feedback3
  179. [INFO] GL_ARB_transform_feedback_instanced
  180. [INFO] GL_ARB_transform_feedback_overflow_query
  181. [INFO] GL_ARB_transpose_matrix
  182. [INFO] GL_ARB_uniform_buffer_object
  183. [INFO] GL_ARB_vertex_array_bgra
  184. [INFO] GL_ARB_vertex_array_object
  185. [INFO] GL_ARB_vertex_attrib_64bit
  186. [INFO] GL_ARB_vertex_attrib_binding
  187. [INFO] GL_ARB_vertex_buffer_object
  188. [INFO] GL_ARB_vertex_program
  189. [INFO] GL_ARB_vertex_shader
  190. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  191. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  192. [INFO] GL_ARB_viewport_array
  193. [INFO] GL_ARB_window_pos
  194. [INFO] GL_ATI_draw_buffers
  195. [INFO] GL_ATI_texture_float
  196. [INFO] GL_ATI_texture_mirror_once
  197. [INFO] GL_S3_s3tc
  198. [INFO] GL_EXT_texture_env_add
  199. [INFO] GL_EXT_abgr
  200. [INFO] GL_EXT_bgra
  201. [INFO] GL_EXT_bindable_uniform
  202. [INFO] GL_EXT_blend_color
  203. [INFO] GL_EXT_blend_equation_separate
  204. [INFO] GL_EXT_blend_func_separate
  205. [INFO] GL_EXT_blend_minmax
  206. [INFO] GL_EXT_blend_subtract
  207. [INFO] GL_EXT_compiled_vertex_array
  208. [INFO] GL_EXT_Cg_shader
  209. [INFO] GL_EXT_depth_bounds_test
  210. [INFO] GL_EXT_direct_state_access
  211. [INFO] GL_EXT_draw_buffers2
  212. [INFO] GL_EXT_draw_instanced
  213. [INFO] GL_EXT_draw_range_elements
  214. [INFO] GL_EXT_fog_coord
  215. [INFO] GL_EXT_framebuffer_blit
  216. [INFO] GL_EXT_framebuffer_multisample
  217. [INFO] GL_EXTX_framebuffer_mixed_formats
  218. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  219. [INFO] GL_EXT_framebuffer_object
  220. [INFO] GL_EXT_framebuffer_sRGB
  221. [INFO] GL_EXT_geometry_shader4
  222. [INFO] GL_EXT_gpu_program_parameters
  223. [INFO] GL_EXT_gpu_shader4
  224. [INFO] GL_EXT_multi_draw_arrays
  225. [INFO] GL_EXT_packed_depth_stencil
  226. [INFO] GL_EXT_packed_float
  227. [INFO] GL_EXT_packed_pixels
  228. [INFO] GL_EXT_pixel_buffer_object
  229. [INFO] GL_EXT_point_parameters
  230. [INFO] GL_EXT_polygon_offset_clamp
  231. [INFO] GL_EXT_post_depth_coverage
  232. [INFO] GL_EXT_provoking_vertex
  233. [INFO] GL_EXT_raster_multisample
  234. [INFO] GL_EXT_rescale_normal
  235. [INFO] GL_EXT_secondary_color
  236. [INFO] GL_EXT_separate_shader_objects
  237. [INFO] GL_EXT_separate_specular_color
  238. [INFO] GL_EXT_shader_image_load_formatted
  239. [INFO] GL_EXT_shader_image_load_store
  240. [INFO] GL_EXT_shader_integer_mix
  241. [INFO] GL_EXT_shadow_funcs
  242. [INFO] GL_EXT_sparse_texture2
  243. [INFO] GL_EXT_stencil_two_side
  244. [INFO] GL_EXT_stencil_wrap
  245. [INFO] GL_EXT_texture3D
  246. [INFO] GL_EXT_texture_array
  247. [INFO] GL_EXT_texture_buffer_object
  248. [INFO] GL_EXT_texture_compression_dxt1
  249. [INFO] GL_EXT_texture_compression_latc
  250. [INFO] GL_EXT_texture_compression_rgtc
  251. [INFO] GL_EXT_texture_compression_s3tc
  252. [INFO] GL_EXT_texture_cube_map
  253. [INFO] GL_EXT_texture_edge_clamp
  254. [INFO] GL_EXT_texture_env_combine
  255. [INFO] GL_EXT_texture_env_dot3
  256. [INFO] GL_EXT_texture_filter_anisotropic
  257. [INFO] GL_EXT_texture_filter_minmax
  258. [INFO] GL_EXT_texture_integer
  259. [INFO] GL_EXT_texture_lod
  260. [INFO] GL_EXT_texture_lod_bias
  261. [INFO] GL_EXT_texture_mirror_clamp
  262. [INFO] GL_EXT_texture_object
  263. [INFO] GL_EXT_texture_shared_exponent
  264. [INFO] GL_EXT_texture_sRGB
  265. [INFO] GL_EXT_texture_sRGB_R8
  266. [INFO] GL_EXT_texture_sRGB_decode
  267. [INFO] GL_EXT_texture_storage
  268. [INFO] GL_EXT_texture_swizzle
  269. [INFO] GL_EXT_timer_query
  270. [INFO] GL_EXT_transform_feedback2
  271. [INFO] GL_EXT_vertex_array
  272. [INFO] GL_EXT_vertex_array_bgra
  273. [INFO] GL_EXT_vertex_attrib_64bit
  274. [INFO] GL_EXT_window_rectangles
  275. [INFO] GL_EXT_import_sync_object
  276. [INFO] GL_IBM_rasterpos_clip
  277. [INFO] GL_IBM_texture_mirrored_repeat
  278. [INFO] GL_KHR_context_flush_control
  279. [INFO] GL_KHR_debug
  280. [INFO] GL_EXT_memory_object
  281. [INFO] GL_EXT_memory_object_win32
  282. [INFO] GL_EXT_win32_keyed_mutex
  283. [INFO] GL_KHR_parallel_shader_compile
  284. [INFO] GL_KHR_no_error
  285. [INFO] GL_KHR_robust_buffer_access_behavior
  286. [INFO] GL_KHR_robustness
  287. [INFO] GL_EXT_semaphore
  288. [INFO] GL_EXT_semaphore_win32
  289. [INFO] GL_KTX_buffer_region
  290. [INFO] GL_NV_alpha_to_coverage_dither_control
  291. [INFO] GL_NV_bindless_multi_draw_indirect
  292. [INFO] GL_NV_bindless_multi_draw_indirect_count
  293. [INFO] GL_NV_bindless_texture
  294. [INFO] GL_NV_blend_equation_advanced
  295. [INFO] GL_NV_blend_equation_advanced_coherent
  296. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  297. [INFO] GL_NV_blend_minmax_factor
  298. [INFO] GL_NV_blend_square
  299. [INFO] GL_NV_clip_space_w_scaling
  300. [INFO] GL_NV_command_list
  301. [INFO] GL_NV_compute_program5
  302. [INFO] GL_NV_conditional_render
  303. [INFO] GL_NV_conservative_raster
  304. [INFO] GL_NV_conservative_raster_dilate
  305. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  306. [INFO] GL_NV_copy_depth_to_color
  307. [INFO] GL_NV_copy_image
  308. [INFO] GL_NV_depth_buffer_float
  309. [INFO] GL_NV_depth_clamp
  310. [INFO] GL_NV_draw_texture
  311. [INFO] GL_NV_draw_vulkan_image
  312. [INFO] GL_NV_ES1_1_compatibility
  313. [INFO] GL_NV_ES3_1_compatibility
  314. [INFO] GL_NV_explicit_multisample
  315. [INFO] GL_NV_feature_query
  316. [INFO] GL_NV_fence
  317. [INFO] GL_NV_fill_rectangle
  318. [INFO] GL_NV_float_buffer
  319. [INFO] GL_NV_fog_distance
  320. [INFO] GL_NV_fragment_coverage_to_color
  321. [INFO] GL_NV_fragment_program
  322. [INFO] GL_NV_fragment_program_option
  323. [INFO] GL_NV_fragment_program2
  324. [INFO] GL_NV_fragment_shader_interlock
  325. [INFO] GL_NV_framebuffer_mixed_samples
  326. [INFO] GL_NV_framebuffer_multisample_coverage
  327. [INFO] GL_NV_geometry_shader4
  328. [INFO] GL_NV_geometry_shader_passthrough
  329. [INFO] GL_NV_gpu_program4
  330. [INFO] GL_NV_internalformat_sample_query
  331. [INFO] GL_NV_gpu_program4_1
  332. [INFO] GL_NV_gpu_program5
  333. [INFO] GL_NV_gpu_program5_mem_extended
  334. [INFO] GL_NV_gpu_program_fp64
  335. [INFO] GL_NV_gpu_shader5
  336. [INFO] GL_NV_half_float
  337. [INFO] GL_NV_light_max_exponent
  338. [INFO] GL_NV_memory_attachment
  339. [INFO] GL_NV_multisample_coverage
  340. [INFO] GL_NV_multisample_filter_hint
  341. [INFO] GL_NV_occlusion_query
  342. [INFO] GL_NV_packed_depth_stencil
  343. [INFO] GL_NV_parameter_buffer_object
  344. [INFO] GL_NV_parameter_buffer_object2
  345. [INFO] GL_NV_path_rendering
  346. [INFO] GL_NV_path_rendering_shared_edge
  347. [INFO] GL_NV_pixel_data_range
  348. [INFO] GL_NV_point_sprite
  349. [INFO] GL_NV_primitive_restart
  350. [INFO] GL_NV_query_resource
  351. [INFO] GL_NV_query_resource_tag
  352. [INFO] GL_NV_register_combiners
  353. [INFO] GL_NV_register_combiners2
  354. [INFO] GL_NV_sample_locations
  355. [INFO] GL_NV_sample_mask_override_coverage
  356. [INFO] GL_NV_shader_atomic_counters
  357. [INFO] GL_NV_shader_atomic_float
  358. [INFO] GL_NV_shader_atomic_float64
  359. [INFO] GL_NV_shader_atomic_fp16_vector
  360. [INFO] GL_NV_shader_atomic_int64
  361. [INFO] GL_NV_shader_buffer_load
  362. [INFO] GL_NV_shader_storage_buffer_object
  363. [INFO] GL_NV_stereo_view_rendering
  364. [INFO] GL_NV_texgen_reflection
  365. [INFO] GL_NV_texture_barrier
  366. [INFO] GL_NV_texture_compression_vtc
  367. [INFO] GL_NV_texture_env_combine4
  368. [INFO] GL_NV_texture_multisample
  369. [INFO] GL_NV_texture_rectangle
  370. [INFO] GL_NV_texture_rectangle_compressed
  371. [INFO] GL_NV_texture_shader
  372. [INFO] GL_NV_texture_shader2
  373. [INFO] GL_NV_texture_shader3
  374. [INFO] GL_NV_transform_feedback
  375. [INFO] GL_NV_transform_feedback2
  376. [INFO] GL_NV_uniform_buffer_unified_memory
  377. [INFO] GL_NV_vertex_array_range
  378. [INFO] GL_NV_vertex_array_range2
  379. [INFO] GL_NV_vertex_attrib_integer_64bit
  380. [INFO] GL_NV_vertex_buffer_unified_memory
  381. [INFO] GL_NV_vertex_program
  382. [INFO] GL_NV_vertex_program1_1
  383. [INFO] GL_NV_vertex_program2
  384. [INFO] GL_NV_vertex_program2_option
  385. [INFO] GL_NV_vertex_program3
  386. [INFO] GL_NV_viewport_array2
  387. [INFO] GL_NV_viewport_swizzle
  388. [INFO] GL_NVX_conditional_render
  389. [INFO] GL_NVX_gpu_memory_info
  390. [INFO] GL_NVX_multigpu_info
  391. [INFO] GL_NVX_nvenc_interop
  392. [INFO] GL_NV_shader_thread_group
  393. [INFO] GL_NV_shader_thread_shuffle
  394. [INFO] GL_KHR_blend_equation_advanced
  395. [INFO] GL_KHR_blend_equation_advanced_coherent
  396. [INFO] GL_OVR_multiview
  397. [INFO] GL_OVR_multiview2
  398. [INFO] GL_SGIS_generate_mipmap
  399. [INFO] GL_SGIS_texture_lod
  400. [INFO] GL_SGIX_depth_texture
  401. [INFO] GL_SGIX_shadow
  402. [INFO] GL_SUN_slice_accum
  403. [INFO] GL_WIN_swap_hint
  404. [INFO] WGL_EXT_swap_control
  405. [INFO] [GL]: Using resolution 1920x1080
  406. [INFO] [GL]: Default shader backend found: glsl.
  407. [INFO] [Shader driver]: Using GLSL shader backend.
  408. [INFO] [GLSL]: Checking GLSL shader support ...
  409. [WARN] [GL]: Stock GLSL shaders will be used.
  410. [INFO] [GLSL]: Found GLSL vertex shader.
  411. [INFO] [GLSL]: Found GLSL fragment shader.
  412. [INFO] [GLSL]: Linking GLSL program.
  413. [INFO] [GLSL]: Found GLSL vertex shader.
  414. [INFO] [GLSL]: Found GLSL fragment shader.
  415. [INFO] [GLSL]: Linking GLSL program.
  416. [INFO] [GLSL]: Found GLSL vertex shader.
  417. [INFO] [GLSL]: Found GLSL fragment shader.
  418. [INFO] [GLSL]: Linking GLSL program.
  419. [INFO] [GL]: Using 4 textures.
  420. [INFO] [GL]: Loaded 1 program(s).
  421. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  422. [INFO] [XInput]: Found XInput v1.3.
  423. [INFO] [DINPUT]: Enumerating joypads ...
  424. [INFO] [DINPUT]: Device #0 PID: {5503} VID:{11C3}
  425. [WARN] [DINPUT]: Strong rumble unavailable.
  426. [WARN] [DINPUT]: Weak rumble unavailable.
  427. [INFO] [Autoconf]: 143 profiles found.
  428. [INFO] [DINPUT]: Done enumerating joypads ...
  429. [INFO] [Joypad]: Found joypad driver: "dinput".
  430. [INFO] [Font]: Using font rendering backend: freetype.
  431. [INFO] [Video]: Found display server: win32
  432. [INFO] Found shader "E:\Retroarch64\shaders\AmigaCRTLowRes.cgp"
  433. [INFO] Found shader "E:\Retroarch64\shaders\BoobTube.cgp"
  434. [INFO] Found shader "E:\Retroarch64\shaders\CRT Dr.Venom.glslp"
  435. [INFO] Found shader "E:\Retroarch64\shaders\CRT Torrid.glslp"
  436. [INFO] Found shader "E:\Retroarch64\shaders\CRTAperture.glslp"
  437. [INFO] Found shader "E:\Retroarch64\shaders\CRTApertureGeom.glslp"
  438. [INFO] Found shader "E:\Retroarch64\shaders\CRTArcade.cgp"
  439. [INFO] Found shader "E:\Retroarch64\shaders\CRTBoh.glslp"
  440. [INFO] Found shader "E:\Retroarch64\shaders\CRTDr.Venom.glslp"
  441. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyArcade.glslp"
  442. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyConsole.glslp"
  443. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyHal.glslp"
  444. [INFO] Found shader "E:\Retroarch64\shaders\CRTGeometry.glslp"
  445. [INFO] Found shader "E:\Retroarch64\shaders\CRTLottes.glslp"
  446. [INFO] Found shader "E:\Retroarch64\shaders\CRTLottesCurvy.glslp"
  447. [INFO] Found shader "E:\Retroarch64\shaders\CRTMakvision.cgp"
  448. [INFO] Found shader "E:\Retroarch64\shaders\CRTSegaGenesis.cgp"
  449. [INFO] Found shader "E:\Retroarch64\shaders\HandHeldGBA.glslp"
  450. [INFO] Found shader "E:\Retroarch64\shaders\HQSemiflat.cgp"
  451. [INFO] Found shader "E:\Retroarch64\shaders\IvyCRT.glslp"
  452. [INFO] Found shader "E:\Retroarch64\shaders\Nedi.glslp"
  453. [INFO] Found shader "E:\Retroarch64\shaders\retroarch.cgp"
  454. [INFO] Found shader "E:\Retroarch64\shaders\retroarch.glslp"
  455. [INFO] Found shader "E:\Retroarch64\shaders\ScaleFX9.cgp"
  456. [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXHybrid.glslp"
  457. [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXrAA.glslp"
  458. [INFO] Found shader "E:\Retroarch64\shaders\Sega2.glslp"
  459. [INFO] Found shader "E:\Retroarch64\shaders\Sega3.cgp"
  460. [INFO] Found shader "E:\Retroarch64\shaders\Sega5.glslp"
  461. [INFO] Found shader "E:\Retroarch64\shaders\SegaGenesis.glslp"
  462. [INFO] Found shader "E:\Retroarch64\shaders\Television.cgp"
  463. [INFO] Found shader "E:\Retroarch64\shaders\XBR6Adaptive.glslp"
  464. [INFO] Found shader "E:\Retroarch64\shaders\XBRMultipass.glslp"
  465. [INFO] DirectSound devices:
  466. [INFO] [Autoconf]: no profiles found for USB GAMEPAD (4547/21763).
  467. [INFO] 0: Driver audio principale
  468. [INFO] 1: Altoparlanti (3- Realtek High Definition Audio)
  469. [INFO] 2: LG TV (NVIDIA High Definition Audio)
  470. [INFO] [DirectSound]: Setting buffer size of 11264 bytes
  471. [INFO] [DirectSound]: Latency = 63 ms
  472. [INFO] [Menu]: Found menu display driver: "gl".
  473. [INFO] [Font]: Using font rendering backend: freetype.
  474. [INFO] [Font]: Using font rendering backend: freetype.
  475. [INFO] [Menu]: Found menu display driver: "gl".
  476. [INFO] [Font]: Using font rendering backend: freetype.
  477. [INFO] [Font]: Using font rendering backend: freetype.
  478. [INFO] [Font]: Using font rendering backend: freetype.
  479. [INFO] [Font]: Using font rendering backend: freetype.
  480. [INFO] [Font]: Using font rendering backend: freetype.
  481. [INFO] [Font]: Using font rendering backend: freetype.
  482. [INFO] [LED]: LED driver = 'null' 0000000000CB74A0
  483. [INFO] [MIDI]: Initializing ...
  484. [INFO] [MIDI]: Input disabled.
  485. [INFO] [MIDI]: Output disabled.
  486. [INFO] [MIDI]: Initialized "winmm" driver.
  487. [INFO] SRAM will not be saved.
  488. [INFO] Loading history file: [E:\Retroarch64\content_history.lpl].
  489. [INFO] Loading history file: [E:\Retroarch64\content_favorites.lpl].
  490. [INFO] Loading history file: [E:\Retroarch64\content_music_history.lpl].
  491. [INFO] Loading history file: [E:\Retroarch64\content_video_history.lpl].
  492. [INFO] Loading history file: [E:\Retroarch64\content_image_history.lpl].
  493. [INFO] [GL]: VSync => on
  494. [INFO] [WGL]: wglSwapInterval(1)
  495. [INFO] [GL]: VSync => on
  496. [INFO] [WGL]: wglSwapInterval(1)
  497. [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
  498. [INFO] Updating firmware status for: E:\Retroarch64\cores\play_libretro.dll on E:\Retroarch64\system
  499. [INFO] Using content: C:\Games\Devil May Cry 3\rld-dmc3.iso.
  500. [INFO] arg #0: retroarch
  501. [INFO] arg #1: C:\Games\Devil May Cry 3\rld-dmc3.iso
  502. [INFO] arg #2: -s
  503. [INFO] arg #3: E:\Retroarch64\saves
  504. [INFO] arg #4: -S
  505. [INFO] arg #5: E:\Retroarch64\states
  506. [INFO] arg #6: -c
  507. [INFO] arg #7: E:\Retroarch64\retroarch.cfg
  508. [INFO] arg #8: -L
  509. [INFO] arg #9: E:\Retroarch64\cores\play_libretro.dll
  510. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  511. [INFO] Unloading game..
  512. [INFO] Unloading core..
  513. [INFO] Unloading core symbols..
  514. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  515. [INFO] Set config file to : E:\Retroarch64\retroarch.cfg
  516. [INFO] RetroArch 1.7.7 (Git 9e4ce6c7e3)
  517. [INFO] Redirecting save file to "E:\Retroarch64\saves\rld-dmc3.srm".
  518. [INFO] Redirecting savestate to "E:\Retroarch64\states\rld-dmc3.state".
  519. [INFO] === Build =======================================
  520. [INFO] CPU Model Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
  521. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  522. [INFO] Built: Jul 7 2019
  523. [INFO] Version: 1.7.7
  524. [INFO] Git: 9e4ce6c7e3
  525. [INFO] =================================================
  526. [INFO] Initializing Dr.MingW Exception handler
  527. [INFO] Loading dynamic libretro core from: "E:\Retroarch64\cores\play_libretro.dll"
  528. [INFO] [Overrides] no core-specific overrides found at E:\Retroarch64\config\Play!\Play!.cfg.
  529. [INFO] [Overrides] no content-dir-specific overrides found at E:\Retroarch64\config\Play!\Devil May Cry 3.cfg.
  530. [INFO] [Overrides] no game-specific overrides found at E:\Retroarch64\config\Play!\rld-dmc3.cfg.
  531. [INFO] [Remaps]: remap directory: E:\Retroarch64\config\remaps
  532. [INFO] [Remaps]: no game-specific remap found at E:\Retroarch64\config\remaps\Play!\rld-dmc3.rmp.
  533. [INFO] [Remaps]: no content-dir-specific remap found at E:\Retroarch64\config\remaps\Play!\Devil May Cry 3.rmp.
  534. [INFO] [Remaps]: no core-specific remap found at E:\Retroarch64\config\remaps\Play!\Play!.rmp.
  535. [INFO] Redirecting save file to "E:\Retroarch64\saves\rld-dmc3.srm".
  536. [INFO] Redirecting savestate to "E:\Retroarch64\states\rld-dmc3.state".
  537. [INFO] Environ SET_INPUT_DESCRIPTORS:
  538. [INFO] Environ SET_CONTROLLER_INFO.
  539. [INFO] Content loading skipped. Implementation will load it on its own.
  540. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  541. [INFO] Environ SET_HW_RENDER.
  542. [INFO] Requesting core OpenGL context (3.2).
  543. [INFO] Environ SET_VARIABLES.
  544. [INFO] Skipping SRAM load..
  545. [INFO] Version of libretro API: 1
  546. [INFO] Compiled against API: 1
  547. [INFO] [RCHEEVOS]: Load task finished
  548. [INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
  549. [INFO] [Video]: Video @ fullscreen
  550. [INFO] [Video]: Using HW render, OpenGL driver forced.
  551. [INFO] [Video]: Using configured "gl" driver for GL HW render.
  552. [INFO] [GL]: Found GL context: wgl
  553. [INFO] [GL]: Detecting screen resolution 1920x1080.
  554. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  555. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multis[INFO] [WGL]: Adaptive VSync supported.
  556. [INFO] [WGL]: wglSwapInterval(1)
  557. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
  558. [INFO] [GL]: Version: 3.2.0 NVIDIA 417.71.
  559. [INFO] [GL]: Using Core GL context, setting up VAO...
  560. [INFO] [GL]: Supported extensions:
  561. [INFO] GL_AMD_multi_draw_indirect
  562. [INFO] GL_AMD_seamless_cubemap_per_texture
  563. [INFO] GL_AMD_vertex_shader_viewport_index
  564. [INFO] GL_AMD_vertex_shader_layer
  565. [INFO] GL_ARB_arrays_of_arrays
  566. [INFO] GL_ARB_base_instance
  567. [INFO] GL_ARB_bindless_texture
  568. [INFO] GL_ARB_blend_func_extended
  569. [INFO] GL_ARB_buffer_storage
  570. [INFO] GL_ARB_clear_buffer_object
  571. [INFO] GL_ARB_clear_texture
  572. [INFO] GL_ARB_clip_control
  573. [INFO] GL_ARB_color_buffer_float
  574. [INFO] GL_ARB_compressed_texture_pixel_storage
  575. [INFO] GL_ARB_conservative_depth
  576. [INFO] GL_ARB_compute_shader
  577. [INFO] GL_ARB_compute_variable_group_size
  578. [INFO] GL_ARB_conditional_render_inverted
  579. [INFO] GL_ARB_copy_buffer
  580. [INFO] GL_ARB_copy_image
  581. [INFO] GL_ARB_cull_distance
  582. [INFO] GL_ARB_debug_output
  583. [INFO] GL_ARB_depth_buffer_float
  584. [INFO] GL_ARB_depth_clamp
  585. [INFO] GL_ARB_depth_texture
  586. [INFO] GL_ARB_derivative_control
  587. [INFO] GL_ARB_direct_state_access
  588. [INFO] GL_ARB_draw_buffers
  589. [INFO] GL_ARB_draw_buffers_blend
  590. [INFO] GL_ARB_draw_indirect
  591. [INFO] GL_ARB_draw_elements_base_vertex
  592. [INFO] GL_ARB_draw_instanced
  593. [INFO] GL_ARB_enhanced_layouts
  594. [INFO] GL_ARB_ES2_compatibility
  595. [INFO] GL_ARB_ES3_compatibility
  596. [INFO] GL_ARB_ES3_1_compatibility
  597. [INFO] GL_ARB_ES3_2_compatibility
  598. [INFO] GL_ARB_explicit_attrib_location
  599. [INFO] GL_ARB_explicit_uniform_location
  600. [INFO] GL_ARB_fragment_coord_conventions
  601. [INFO] GL_ARB_fragment_layer_viewport
  602. [INFO] GL_ARB_fragment_program
  603. [INFO] GL_ARB_fragment_program_shadow
  604. [INFO] GL_ARB_fragment_shader
  605. [INFO] GL_ARB_fragment_shader_interlock
  606. [INFO] GL_ARB_framebuffer_no_attachments
  607. [INFO] GL_ARB_framebuffer_object
  608. [INFO] GL_ARB_framebuffer_sRGB
  609. [INFO] GL_ARB_geometry_shader4
  610. [INFO] GL_ARB_get_program_binary
  611. [INFO] GL_ARB_get_texture_sub_image
  612. [INFO] GL_ARB_gl_spirv
  613. [INFO] GL_ARB_gpu_shader5
  614. [INFO] GL_ARB_gpu_shader_fp64
  615. [INFO] GL_ARB_gpu_shader_int64
  616. [INFO] GL_ARB_half_float_pixel
  617. [INFO] GL_ARB_half_float_vertex
  618. [INFO] GL_ARB_imaging
  619. [INFO] GL_ARB_indirect_parameters
  620. [INFO] GL_ARB_instanced_arrays
  621. [INFO] GL_ARB_internalformat_query
  622. [INFO] GL_ARB_internalformat_query2
  623. [INFO] GL_ARB_invalidate_subdata
  624. [INFO] GL_ARB_map_buffer_alignment
  625. [INFO] GL_ARB_map_buffer_range
  626. [INFO] GL_ARB_multi_bind
  627. [INFO] GL_ARB_multi_draw_indirect
  628. [INFO] GL_ARB_multisample
  629. [INFO] GL_ARB_multitexture
  630. [INFO] GL_ARB_occlusion_query
  631. [INFO] GL_ARB_occlusion_query2
  632. [INFO] GL_ARB_parallel_shader_compile
  633. [INFO] GL_ARB_pipeline_statistics_query
  634. [INFO] GL_ARB_pixel_buffer_object
  635. [INFO] GL_ARB_point_parameters
  636. [INFO] GL_ARB_point_sprite
  637. [INFO] GL_ARB_polygon_offset_clamp
  638. [INFO] GL_ARB_post_depth_coverage
  639. [INFO] GL_ARB_program_interface_query
  640. [INFO] GL_ARB_provoking_vertex
  641. [INFO] GL_ARB_query_buffer_object
  642. [INFO] GL_ARB_robust_buffer_access_behavior
  643. [INFO] GL_ARB_robustness
  644. [INFO] GL_ARB_sample_locations
  645. [INFO] GL_ARB_sample_shading
  646. [INFO] GL_ARB_sampler_objects
  647. [INFO] GL_ARB_seamless_cube_map
  648. [INFO] GL_ARB_seamless_cubemap_per_texture
  649. [INFO] GL_ARB_separate_shader_objects
  650. [INFO] GL_ARB_shader_atomic_counter_ops
  651. [INFO] GL_ARB_shader_atomic_counters
  652. [INFO] GL_ARB_shader_ballot
  653. [INFO] GL_ARB_shader_bit_encoding
  654. [INFO] GL_ARB_shader_clock
  655. [INFO] GL_ARB_shader_draw_parameters
  656. [INFO] GL_ARB_shader_group_vote
  657. [INFO] GL_ARB_shader_image_load_store
  658. [INFO] GL_ARB_shader_image_size
  659. [INFO] GL_ARB_shader_objects
  660. [INFO] GL_ARB_shader_precision
  661. [INFO] GL_ARB_shader_storage_buffer_object
  662. [INFO] GL_ARB_shader_subroutine
  663. [INFO] GL_ARB_shader_texture_image_samples
  664. [INFO] GL_ARB_shader_texture_lod
  665. [INFO] GL_ARB_shading_language_100
  666. [INFO] GL_ARB_shader_viewport_layer_array
  667. [INFO] GL_ARB_shading_language_420pack
  668. [INFO] GL_ARB_shading_language_include
  669. [INFO] GL_ARB_shading_language_packing
  670. [INFO] GL_ARB_shadow
  671. [INFO] GL_ARB_sparse_buffer
  672. [INFO] GL_ARB_sparse_texture
  673. [INFO] GL_ARB_sparse_texture2
  674. [INFO] GL_ARB_sparse_texture_clamp
  675. [INFO] GL_ARB_spirv_extensions
  676. [INFO] GL_ARB_stencil_texturing
  677. [INFO] GL_ARB_sync
  678. [INFO] GL_ARB_tessellation_shader
  679. [INFO] GL_ARB_texture_barrier
  680. [INFO] GL_ARB_texture_border_clamp
  681. [INFO] GL_ARB_texture_buffer_object
  682. [INFO] GL_ARB_texture_buffer_object_rgb32
  683. [INFO] GL_ARB_texture_buffer_range
  684. [INFO] GL_ARB_texture_compression
  685. [INFO] GL_ARB_texture_compression_bptc
  686. [INFO] GL_ARB_texture_compression_rgtc
  687. [INFO] GL_ARB_texture_cube_map
  688. [INFO] GL_ARB_texture_cube_map_array
  689. [INFO] GL_ARB_texture_env_add
  690. [INFO] GL_ARB_texture_env_combine
  691. [INFO] GL_ARB_texture_env_crossbar
  692. [INFO] GL_ARB_texture_env_dot3
  693. [INFO] GL_ARB_texture_filter_anisotropic
  694. [INFO] GL_ARB_texture_filter_minmax
  695. [INFO] GL_ARB_texture_float
  696. [INFO] GL_ARB_texture_gather
  697. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  698. [INFO] GL_ARB_texture_mirrored_repeat
  699. [INFO] GL_ARB_texture_multisample
  700. [INFO] GL_ARB_texture_non_power_of_two
  701. [INFO] GL_ARB_texture_query_levels
  702. [INFO] GL_ARB_texture_query_lod
  703. [INFO] GL_ARB_texture_rectangle
  704. [INFO] GL_ARB_texture_rg
  705. [INFO] GL_ARB_texture_rgb10_a2ui
  706. [INFO] GL_ARB_texture_stencil8
  707. [INFO] GL_ARB_texture_storage
  708. [INFO] GL_ARB_texture_storage_multisample
  709. [INFO] GL_ARB_texture_swizzle
  710. [INFO] GL_ARB_texture_view
  711. [INFO] GL_ARB_timer_query
  712. [INFO] GL_ARB_transform_feedback2
  713. [INFO] GL_ARB_transform_feedback3
  714. [INFO] GL_ARB_transform_feedback_instanced
  715. [INFO] GL_ARB_transform_feedback_overflow_query
  716. [INFO] GL_ARB_transpose_matrix
  717. [INFO] GL_ARB_uniform_buffer_object
  718. [INFO] GL_ARB_vertex_array_bgra
  719. [INFO] GL_ARB_vertex_array_object
  720. [INFO] GL_ARB_vertex_attrib_64bit
  721. [INFO] GL_ARB_vertex_attrib_binding
  722. [INFO] GL_ARB_vertex_buffer_object
  723. [INFO] GL_ARB_vertex_program
  724. [INFO] GL_ARB_vertex_shader
  725. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  726. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  727. [INFO] GL_ARB_viewport_array
  728. [INFO] GL_ARB_window_pos
  729. [INFO] GL_ATI_draw_buffers
  730. [INFO] GL_ATI_texture_float
  731. [INFO] GL_ATI_texture_mirror_once
  732. [INFO] GL_S3_s3tc
  733. [INFO] GL_EXT_texture_env_add
  734. [INFO] GL_EXT_abgr
  735. [INFO] GL_EXT_bgra
  736. [INFO] GL_EXT_bindable_uniform
  737. [INFO] GL_EXT_blend_color
  738. [INFO] GL_EXT_blend_equation_separate
  739. [INFO] GL_EXT_blend_func_separate
  740. [INFO] GL_EXT_blend_minmax
  741. [INFO] GL_EXT_blend_subtract
  742. [INFO] GL_EXT_compiled_vertex_array
  743. [INFO] GL_EXT_Cg_shader
  744. [INFO] GL_EXT_depth_bounds_test
  745. [INFO] GL_EXT_direct_state_access
  746. [INFO] GL_EXT_draw_buffers2
  747. [INFO] GL_EXT_draw_instanced
  748. [INFO] GL_EXT_draw_range_elements
  749. [INFO] GL_EXT_fog_coord
  750. [INFO] GL_EXT_framebuffer_blit
  751. [INFO] GL_EXT_framebuffer_multisample
  752. [INFO] GL_EXTX_framebuffer_mixed_formats
  753. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  754. [INFO] GL_EXT_framebuffer_object
  755. [INFO] GL_EXT_framebuffer_sRGB
  756. [INFO] GL_EXT_geometry_shader4
  757. [INFO] GL_EXT_gpu_program_parameters
  758. [INFO] GL_EXT_gpu_shader4
  759. [INFO] GL_EXT_multi_draw_arrays
  760. [INFO] GL_EXT_packed_depth_stencil
  761. [INFO] GL_EXT_packed_float
  762. [INFO] GL_EXT_packed_pixels
  763. [INFO] GL_EXT_pixel_buffer_object
  764. [INFO] GL_EXT_point_parameters
  765. [INFO] GL_EXT_polygon_offset_clamp
  766. [INFO] GL_EXT_post_depth_coverage
  767. [INFO] GL_EXT_provoking_vertex
  768. [INFO] GL_EXT_raster_multisample
  769. [INFO] GL_EXT_rescale_normal
  770. [INFO] GL_EXT_secondary_color
  771. [INFO] GL_EXT_separate_shader_objects
  772. [INFO] GL_EXT_separate_specular_color
  773. [INFO] GL_EXT_shader_image_load_formatted
  774. [INFO] GL_EXT_shader_image_load_store
  775. [INFO] GL_EXT_shader_integer_mix
  776. [INFO] GL_EXT_shadow_funcs
  777. [INFO] GL_EXT_sparse_texture2
  778. [INFO] GL_EXT_stencil_two_side
  779. [INFO] GL_EXT_stencil_wrap
  780. [INFO] GL_EXT_texture3D
  781. [INFO] GL_EXT_texture_array
  782. [INFO] GL_EXT_texture_buffer_object
  783. [INFO] GL_EXT_texture_compression_dxt1
  784. [INFO] GL_EXT_texture_compression_latc
  785. [INFO] GL_EXT_texture_compression_rgtc
  786. [INFO] GL_EXT_texture_compression_s3tc
  787. [INFO] GL_EXT_texture_cube_map
  788. [INFO] GL_EXT_texture_edge_clamp
  789. [INFO] GL_EXT_texture_env_combine
  790. [INFO] GL_EXT_texture_env_dot3
  791. [INFO] GL_EXT_texture_filter_anisotropic
  792. [INFO] GL_EXT_texture_filter_minmax
  793. [INFO] GL_EXT_texture_integer
  794. [INFO] GL_EXT_texture_lod
  795. [INFO] GL_EXT_texture_lod_bias
  796. [INFO] GL_EXT_texture_mirror_clamp
  797. [INFO] GL_EXT_texture_object
  798. [INFO] GL_EXT_texture_shared_exponent
  799. [INFO] GL_EXT_texture_sRGB
  800. [INFO] GL_EXT_texture_sRGB_R8
  801. [INFO] GL_EXT_texture_sRGB_decode
  802. [INFO] GL_EXT_texture_storage
  803. [INFO] GL_EXT_texture_swizzle
  804. [INFO] GL_EXT_timer_query
  805. [INFO] GL_EXT_transform_feedback2
  806. [INFO] GL_EXT_vertex_array
  807. [INFO] GL_EXT_vertex_array_bgra
  808. [INFO] GL_EXT_vertex_attrib_64bit
  809. [INFO] GL_EXT_window_rectangles
  810. [INFO] GL_EXT_import_sync_object
  811. [INFO] GL_IBM_rasterpos_clip
  812. [INFO] GL_IBM_texture_mirrored_repeat
  813. [INFO] GL_KHR_context_flush_control
  814. [INFO] GL_KHR_debug
  815. [INFO] GL_EXT_memory_object
  816. [INFO] GL_EXT_memory_object_win32
  817. [INFO] GL_EXT_win32_keyed_mutex
  818. [INFO] GL_KHR_parallel_shader_compile
  819. [INFO] GL_KHR_no_error
  820. [INFO] GL_KHR_robust_buffer_access_behavior
  821. [INFO] GL_KHR_robustness
  822. [INFO] GL_EXT_semaphore
  823. [INFO] GL_EXT_semaphore_win32
  824. [INFO] GL_KTX_buffer_region
  825. [INFO] GL_NV_alpha_to_coverage_dither_control
  826. [INFO] GL_NV_bindless_multi_draw_indirect
  827. [INFO] GL_NV_bindless_multi_draw_indirect_count
  828. [INFO] GL_NV_bindless_texture
  829. [INFO] GL_NV_blend_equation_advanced
  830. [INFO] GL_NV_blend_equation_advanced_coherent
  831. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  832. [INFO] GL_NV_blend_minmax_factor
  833. [INFO] GL_NV_blend_square
  834. [INFO] GL_NV_clip_space_w_scaling
  835. [INFO] GL_NV_command_list
  836. [INFO] GL_NV_compute_program5
  837. [INFO] GL_NV_conditional_render
  838. [INFO] GL_NV_conservative_raster
  839. [INFO] GL_NV_conservative_raster_dilate
  840. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  841. [INFO] GL_NV_copy_depth_to_color
  842. [INFO] GL_NV_copy_image
  843. [INFO] GL_NV_depth_buffer_float
  844. [INFO] GL_NV_depth_clamp
  845. [INFO] GL_NV_draw_texture
  846. [INFO] GL_NV_draw_vulkan_image
  847. [INFO] GL_NV_ES1_1_compatibility
  848. [INFO] GL_NV_ES3_1_compatibility
  849. [INFO] GL_NV_explicit_multisample
  850. [INFO] GL_NV_feature_query
  851. [INFO] GL_NV_fence
  852. [INFO] GL_NV_fill_rectangle
  853. [INFO] GL_NV_float_buffer
  854. [INFO] GL_NV_fog_distance
  855. [INFO] GL_NV_fragment_coverage_to_color
  856. [INFO] GL_NV_fragment_program
  857. [INFO] GL_NV_fragment_program_option
  858. [INFO] GL_NV_fragment_program2
  859. [INFO] GL_NV_fragment_shader_interlock
  860. [INFO] GL_NV_framebuffer_mixed_samples
  861. [INFO] GL_NV_framebuffer_multisample_coverage
  862. [INFO] GL_NV_geometry_shader4
  863. [INFO] GL_NV_geometry_shader_passthrough
  864. [INFO] GL_NV_gpu_program4
  865. [INFO] GL_NV_internalformat_sample_query
  866. [INFO] GL_NV_gpu_program4_1
  867. [INFO] GL_NV_gpu_program5
  868. [INFO] GL_NV_gpu_program5_mem_extended
  869. [INFO] GL_NV_gpu_program_fp64
  870. [INFO] GL_NV_gpu_shader5
  871. [INFO] GL_NV_half_float
  872. [INFO] GL_NV_light_max_exponent
  873. [INFO] GL_NV_memory_attachment
  874. [INFO] GL_NV_multisample_coverage
  875. [INFO] GL_NV_multisample_filter_hint
  876. [INFO] GL_NV_occlusion_query
  877. [INFO] GL_NV_packed_depth_stencil
  878. [INFO] GL_NV_parameter_buffer_object
  879. [INFO] GL_NV_parameter_buffer_object2
  880. [INFO] GL_NV_path_rendering
  881. [INFO] GL_NV_path_rendering_shared_edge
  882. [INFO] GL_NV_pixel_data_range
  883. [INFO] GL_NV_point_sprite
  884. [INFO] GL_NV_primitive_restart
  885. [INFO] GL_NV_query_resource
  886. [INFO] GL_NV_query_resource_tag
  887. [INFO] GL_NV_register_combiners
  888. [INFO] GL_NV_register_combiners2
  889. [INFO] GL_NV_sample_locations
  890. [INFO] GL_NV_sample_mask_override_coverage
  891. [INFO] GL_NV_shader_atomic_counters
  892. [INFO] GL_NV_shader_atomic_float
  893. [INFO] GL_NV_shader_atomic_float64
  894. [INFO] GL_NV_shader_atomic_fp16_vector
  895. [INFO] GL_NV_shader_atomic_int64
  896. [INFO] GL_NV_shader_buffer_load
  897. [INFO] GL_NV_shader_storage_buffer_object
  898. [INFO] GL_NV_stereo_view_rendering
  899. [INFO] GL_NV_texgen_reflection
  900. [INFO] GL_NV_texture_barrier
  901. [INFO] GL_NV_texture_compression_vtc
  902. [INFO] GL_NV_texture_env_combine4
  903. [INFO] GL_NV_texture_multisample
  904. [INFO] GL_NV_texture_rectangle
  905. [INFO] GL_NV_texture_rectangle_compressed
  906. [INFO] GL_NV_texture_shader
  907. [INFO] GL_NV_texture_shader2
  908. [INFO] GL_NV_texture_shader3
  909. [INFO] GL_NV_transform_feedback
  910. [INFO] GL_NV_transform_feedback2
  911. [INFO] GL_NV_uniform_buffer_unified_memory
  912. [INFO] GL_NV_vertex_array_range
  913. [INFO] GL_NV_vertex_array_range2
  914. [INFO] GL_NV_vertex_attrib_integer_64bit
  915. [INFO] GL_NV_vertex_buffer_unified_memory
  916. [INFO] GL_NV_vertex_program
  917. [INFO] GL_NV_vertex_program1_1
  918. [INFO] GL_NV_vertex_program2
  919. [INFO] GL_NV_vertex_program2_option
  920. [INFO] GL_NV_vertex_program3
  921. [INFO] GL_NV_viewport_array2
  922. [INFO] GL_NV_viewport_swizzle
  923. [INFO] GL_NVX_conditional_render
  924. [INFO] GL_NVX_gpu_memory_info
  925. [INFO] GL_NVX_multigpu_info
  926. [INFO] GL_NVX_nvenc_interop
  927. [INFO] GL_NV_shader_thread_group
  928. [INFO] GL_NV_shader_thread_shuffle
  929. [INFO] GL_KHR_blend_equation_advanced
  930. [INFO] GL_KHR_blend_equation_advanced_coherent
  931. [INFO] GL_OVR_multiview
  932. [INFO] GL_OVR_multiview2
  933. [INFO] GL_SGIS_generate_mipmap
  934. [INFO] GL_SGIS_texture_lod
  935. [INFO] GL_SGIX_depth_texture
  936. [INFO] GL_SGIX_shadow
  937. [INFO] GL_SUN_slice_accum
  938. [INFO] GL_WIN_swap_hint
  939. [INFO] WGL_EXT_swap_control
  940. [INFO] [GL]: Using resolution 1920x1080
  941. [INFO] [GL]: Default shader backend found: glsl.
  942. [INFO] [Shader driver]: Using GLSL shader backend.
  943. [INFO] [GLSL]: Checking GLSL shader support ...
  944. [WARN] [GL]: Stock GLSL shaders will be used.
  945. [INFO] [GLSL]: Found GLSL vertex shader.
  946. [INFO] [GLSL]: Using GLSL version 150.
  947. [INFO] [GLSL]: Found GLSL fragment shader.
  948. [INFO] [GLSL]: Using GLSL version 150.
  949. [INFO] [GLSL]: Linking GLSL program.
  950. [INFO] [GLSL]: Found GLSL vertex shader.
  951. [INFO] [GLSL]: Using GLSL version 150.
  952. [INFO] [GLSL]: Found GLSL fragment shader.
  953. [INFO] [GLSL]: Using GLSL version 150.
  954. [INFO] [GLSL]: Linking GLSL program.
  955. [INFO] [GLSL]: Found GLSL vertex shader.
  956. [INFO] [GLSL]: Using GLSL version 150.
  957. [INFO] [GLSL]: Found GLSL fragment shader.
  958. [INFO] [GLSL]: Using GLSL version 150.
  959. [INFO] [GLSL]: Linking GLSL program.
  960. [INFO] [GL]: Using 1 textures.
  961. [INFO] [GL]: Loaded 1 program(s).
  962. [INFO] [GL]: Initializing HW render (8192 x 8192).
  963. [INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  964. [INFO] [GL]: Supports FBO (render-to-texture).
  965. [INFO] [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
  966. [INFO] [DINPUT]: Enumerating joypads ...
  967. [INFO] [DINPUT]: Device #0 PID: {5503} VID:{11C3}
  968. [WARN] [DINPUT]: Strong rumble unavailable.
  969. [WARN] [DINPUT]: Weak rumble unavailable.
  970. [INFO] [Autoconf]: 143 profiles found.
  971. [INFO] [DINPUT]: Done enumerating joypads ...
  972. [INFO] [Joypad]: Found joypad driver: "dinput".
  973. [INFO] [Font]: Using font rendering backend: freetype.
  974. [INFO] [Video]: Found display server: win32
  975. [INFO] Found shader "E:\Retroarch64\shaders\CRT Dr.Venom.glslp"
  976. [INFO] Found shader "E:\Retroarch64\shaders\CRT Torrid.glslp"
  977. [INFO] Found shader "E:\Retroarch64\shaders\CRTAperture.glslp"
  978. [INFO] Found shader "E:\Retroarch64\shaders\CRTApertureGeom.glslp"
  979. [INFO] Found shader "E:\Retroarch64\shaders\CRTBoh.glslp"
  980. [INFO] Found shader "E:\Retroarch64\shaders\CRTDr.Venom.glslp"
  981. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyArcade.glslp"
  982. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyConsole.glslp"
  983. [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyHal.glslp"
  984. [INFO] Found shader "E:\Retroarch64\shaders\CRTGeometry.glslp"
  985. [INFO] Found shader "E:\Retroarch64\shaders\CRTLottes.glslp"
  986. [INFO] Found shader "E:\Retroarch64\shaders\CRTLottesCurvy.glslp"
  987. [INFO] Found shader "E:\Retroarch64\shaders\HandHeldGBA.glslp"
  988. [INFO] Found shader "E:\Retroarch64\shaders\IvyCRT.glslp"
  989. [INFO] Found shader "E:\Retroarch64\shaders\Nedi.glslp"
  990. [INFO] Found shader "E:\Retroarch64\shaders\retroarch.glslp"
  991. [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXHybrid.glslp"
  992. [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXrAA.glslp"
  993. [INFO] Found shader "E:\Retroarch64\shaders\Sega2.glslp"
  994. [INFO] Found shader "E:\Retroarch64\shaders\Sega5.glslp"
  995. [INFO] Found shader "E:\Retroarch64\shaders\SegaGenesis.glslp"
  996. [INFO] Found shader "E:\Retroarch64\shaders\XBR6Adaptive.glslp"
  997. [INFO] Found shader "E:\Retroarch64\shaders\XBRMultipass.glslp"
  998. [INFO] DirectSound devices:
  999. [INFO] 0: Driver audio principale
  1000. [INFO] 1: Altoparlanti (3- Realtek High Definition Audio)
  1001. [INFO] 2: LG TV (NVIDIA High Definition Audio)
  1002. [INFO] [Autoconf]: no profiles found for USB GAMEPAD (4547/21763).
  1003. [INFO] [DirectSound]: Setting buffer size of 11264 bytes
  1004. [INFO] [DirectSound]: Latency = 63 ms
  1005. [INFO] [Menu]: Found menu display driver: "gl".
  1006. [INFO] [Font]: Using font rendering backend: freetype.
  1007. [INFO] [Font]: Using font rendering backend: freetype.
  1008. [INFO] [Font]: Using font rendering backend: freetype.
  1009. [INFO] [Font]: Using font rendering backend: freetype.
  1010. [INFO] [Font]: Using font rendering backend: freetype.
  1011. [INFO] [Font]: Using font rendering backend: freetype.
  1012. [INFO] [Font]: Using font rendering backend: freetype.
  1013. [INFO] [Font]: Using font rendering backend: freetype.
  1014. [INFO] [LED]: LED driver = 'null' 0000000000CB74A0
  1015. [INFO] [MIDI]: Initializing ...
  1016. [INFO] [MIDI]: Input disabled.
  1017. [INFO] [MIDI]: Output disabled.
  1018. [INFO] [MIDI]: Initialized "winmm" driver.
  1019. [INFO] Loading history file: [E:\Retroarch64\content_history.lpl].
  1020. [INFO] Loading history file: [E:\Retroarch64\content_favorites.lpl].
  1021. [INFO] Loading history file: [E:\Retroarch64\content_music_history.lpl].
  1022. [INFO] Loading history file: [E:\Retroarch64\content_video_history.lpl].
  1023. [INFO] Loading history file: [E:\Retroarch64\content_image_history.lpl].
  1024. [INFO] [GL]: VSync => on
  1025. [INFO] [WGL]: wglSwapInterval(1)
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