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- [INFO] RetroArch 1.7.7 (Git 9e4ce6c7e3)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- [INFO] Built: Jul 7 2019
- [INFO] Version: 1.7.7
- [INFO] Git: 9e4ce6c7e3
- [INFO] =================================================
- [INFO] Initializing Dr.MingW Exception handler
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "E:\Retroarch64\saves\.srm".
- [INFO] Redirecting savestate to "E:\Retroarch64\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisÁ[INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
- [INFO] [GL]: Version: 4.6.0 NVIDIA 417.71.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_compute_variable_group_size
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_2_compatibility
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_fragment_shader_interlock
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_gpu_shader_int64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_parallel_shader_compile
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_polygon_offset_clamp
- [INFO] GL_ARB_post_depth_coverage
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_robustness
- [INFO] GL_ARB_sample_locations
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counter_ops
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_clock
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_include
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_sparse_texture2
- [INFO] GL_ARB_sparse_texture_clamp
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_filter_anisotropic
- [INFO] GL_ARB_texture_filter_minmax
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_S3_s3tc
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_Cg_shader
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXTX_framebuffer_mixed_formats
- [INFO] GL_EXT_framebuffer_multisample_blit_scaled
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_post_depth_coverage
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_raster_multisample
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_shader_objects
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_formatted
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_sparse_texture2
- [INFO] GL_EXT_stencil_two_side
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_dxt1
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_filter_minmax
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_R8
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback2
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_EXT_window_rectangles
- [INFO] GL_EXT_import_sync_object
- [INFO] GL_IBM_rasterpos_clip
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_EXT_memory_object
- [INFO] GL_EXT_memory_object_win32
- [INFO] GL_EXT_win32_keyed_mutex
- [INFO] GL_KHR_parallel_shader_compile
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_EXT_semaphore
- [INFO] GL_EXT_semaphore_win32
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_bindless_multi_draw_indirect
- [INFO] GL_NV_bindless_multi_draw_indirect_count
- [INFO] GL_NV_bindless_texture
- [INFO] GL_NV_blend_equation_advanced
- [INFO] GL_NV_blend_equation_advanced_coherent
- [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
- [INFO] GL_NV_blend_minmax_factor
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_clip_space_w_scaling
- [INFO] GL_NV_command_list
- [INFO] GL_NV_compute_program5
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_conservative_raster
- [INFO] GL_NV_conservative_raster_dilate
- [INFO] GL_NV_conservative_raster_pre_snap_triangles
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_depth_clamp
- [INFO] GL_NV_draw_texture
- [INFO] GL_NV_draw_vulkan_image
- [INFO] GL_NV_ES1_1_compatibility
- [INFO] GL_NV_ES3_1_compatibility
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_feature_query
- [INFO] GL_NV_fence
- [INFO] GL_NV_fill_rectangle
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_fog_distance
- [INFO] GL_NV_fragment_coverage_to_color
- [INFO] GL_NV_fragment_program
- [INFO] GL_NV_fragment_program_option
- [INFO] GL_NV_fragment_program2
- [INFO] GL_NV_fragment_shader_interlock
- [INFO] GL_NV_framebuffer_mixed_samples
- [INFO] GL_NV_framebuffer_multisample_coverage
- [INFO] GL_NV_geometry_shader4
- [INFO] GL_NV_geometry_shader_passthrough
- [INFO] GL_NV_gpu_program4
- [INFO] GL_NV_internalformat_sample_query
- [INFO] GL_NV_gpu_program4_1
- [INFO] GL_NV_gpu_program5
- [INFO] GL_NV_gpu_program5_mem_extended
- [INFO] GL_NV_gpu_program_fp64
- [INFO] GL_NV_gpu_shader5
- [INFO] GL_NV_half_float
- [INFO] GL_NV_light_max_exponent
- [INFO] GL_NV_memory_attachment
- [INFO] GL_NV_multisample_coverage
- [INFO] GL_NV_multisample_filter_hint
- [INFO] GL_NV_occlusion_query
- [INFO] GL_NV_packed_depth_stencil
- [INFO] GL_NV_parameter_buffer_object
- [INFO] GL_NV_parameter_buffer_object2
- [INFO] GL_NV_path_rendering
- [INFO] GL_NV_path_rendering_shared_edge
- [INFO] GL_NV_pixel_data_range
- [INFO] GL_NV_point_sprite
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_query_resource
- [INFO] GL_NV_query_resource_tag
- [INFO] GL_NV_register_combiners
- [INFO] GL_NV_register_combiners2
- [INFO] GL_NV_sample_locations
- [INFO] GL_NV_sample_mask_override_coverage
- [INFO] GL_NV_shader_atomic_counters
- [INFO] GL_NV_shader_atomic_float
- [INFO] GL_NV_shader_atomic_float64
- [INFO] GL_NV_shader_atomic_fp16_vector
- [INFO] GL_NV_shader_atomic_int64
- [INFO] GL_NV_shader_buffer_load
- [INFO] GL_NV_shader_storage_buffer_object
- [INFO] GL_NV_stereo_view_rendering
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_NV_texture_compression_vtc
- [INFO] GL_NV_texture_env_combine4
- [INFO] GL_NV_texture_multisample
- [INFO] GL_NV_texture_rectangle
- [INFO] GL_NV_texture_rectangle_compressed
- [INFO] GL_NV_texture_shader
- [INFO] GL_NV_texture_shader2
- [INFO] GL_NV_texture_shader3
- [INFO] GL_NV_transform_feedback
- [INFO] GL_NV_transform_feedback2
- [INFO] GL_NV_uniform_buffer_unified_memory
- [INFO] GL_NV_vertex_array_range
- [INFO] GL_NV_vertex_array_range2
- [INFO] GL_NV_vertex_attrib_integer_64bit
- [INFO] GL_NV_vertex_buffer_unified_memory
- [INFO] GL_NV_vertex_program
- [INFO] GL_NV_vertex_program1_1
- [INFO] GL_NV_vertex_program2
- [INFO] GL_NV_vertex_program2_option
- [INFO] GL_NV_vertex_program3
- [INFO] GL_NV_viewport_array2
- [INFO] GL_NV_viewport_swizzle
- [INFO] GL_NVX_conditional_render
- [INFO] GL_NVX_gpu_memory_info
- [INFO] GL_NVX_multigpu_info
- [INFO] GL_NVX_nvenc_interop
- [INFO] GL_NV_shader_thread_group
- [INFO] GL_NV_shader_thread_shuffle
- [INFO] GL_KHR_blend_equation_advanced
- [INFO] GL_KHR_blend_equation_advanced_coherent
- [INFO] GL_OVR_multiview
- [INFO] GL_OVR_multiview2
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SGIX_depth_texture
- [INFO] GL_SGIX_shadow
- [INFO] GL_SUN_slice_accum
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.3.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {5503} VID:{11C3}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [Autoconf]: 143 profiles found.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "E:\Retroarch64\shaders\AmigaCRTLowRes.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\BoobTube.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRT Dr.Venom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRT Torrid.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTAperture.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTApertureGeom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTArcade.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTBoh.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTDr.Venom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyArcade.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyConsole.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyHal.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTGeometry.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTLottes.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTLottesCurvy.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTMakvision.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTSegaGenesis.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\HandHeldGBA.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\HQSemiflat.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\IvyCRT.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Nedi.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\retroarch.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\retroarch.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\ScaleFX9.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXHybrid.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXrAA.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Sega2.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Sega3.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\Sega5.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\SegaGenesis.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Television.cgp"
- [INFO] Found shader "E:\Retroarch64\shaders\XBR6Adaptive.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\XBRMultipass.glslp"
- [INFO] DirectSound devices:
- [INFO] [Autoconf]: no profiles found for USB GAMEPAD (4547/21763).
- [INFO] 0: Driver audio principale
- [INFO] 1: Altoparlanti (3- Realtek High Definition Audio)
- [INFO] 2: LG TV (NVIDIA High Definition Audio)
- [INFO] [DirectSound]: Setting buffer size of 11264 bytes
- [INFO] [DirectSound]: Latency = 63 ms
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000CB74A0
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [E:\Retroarch64\content_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_favorites.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_music_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_video_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
- [INFO] Updating firmware status for: E:\Retroarch64\cores\play_libretro.dll on E:\Retroarch64\system
- [INFO] Using content: C:\Games\Devil May Cry 3\rld-dmc3.iso.
- [INFO] arg #0: retroarch
- [INFO] arg #1: C:\Games\Devil May Cry 3\rld-dmc3.iso
- [INFO] arg #2: -s
- [INFO] arg #3: E:\Retroarch64\saves
- [INFO] arg #4: -S
- [INFO] arg #5: E:\Retroarch64\states
- [INFO] arg #6: -c
- [INFO] arg #7: E:\Retroarch64\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: E:\Retroarch64\cores\play_libretro.dll
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : E:\Retroarch64\retroarch.cfg
- [INFO] RetroArch 1.7.7 (Git 9e4ce6c7e3)
- [INFO] Redirecting save file to "E:\Retroarch64\saves\rld-dmc3.srm".
- [INFO] Redirecting savestate to "E:\Retroarch64\states\rld-dmc3.state".
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- [INFO] Built: Jul 7 2019
- [INFO] Version: 1.7.7
- [INFO] Git: 9e4ce6c7e3
- [INFO] =================================================
- [INFO] Initializing Dr.MingW Exception handler
- [INFO] Loading dynamic libretro core from: "E:\Retroarch64\cores\play_libretro.dll"
- [INFO] [Overrides] no core-specific overrides found at E:\Retroarch64\config\Play!\Play!.cfg.
- [INFO] [Overrides] no content-dir-specific overrides found at E:\Retroarch64\config\Play!\Devil May Cry 3.cfg.
- [INFO] [Overrides] no game-specific overrides found at E:\Retroarch64\config\Play!\rld-dmc3.cfg.
- [INFO] [Remaps]: remap directory: E:\Retroarch64\config\remaps
- [INFO] [Remaps]: no game-specific remap found at E:\Retroarch64\config\remaps\Play!\rld-dmc3.rmp.
- [INFO] [Remaps]: no content-dir-specific remap found at E:\Retroarch64\config\remaps\Play!\Devil May Cry 3.rmp.
- [INFO] [Remaps]: no core-specific remap found at E:\Retroarch64\config\remaps\Play!\Play!.rmp.
- [INFO] Redirecting save file to "E:\Retroarch64\saves\rld-dmc3.srm".
- [INFO] Redirecting savestate to "E:\Retroarch64\states\rld-dmc3.state".
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] Environ SET_CONTROLLER_INFO.
- [INFO] Content loading skipped. Implementation will load it on its own.
- [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
- [INFO] Environ SET_HW_RENDER.
- [INFO] Requesting core OpenGL context (3.2).
- [INFO] Environ SET_VARIABLES.
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [RCHEEVOS]: Load task finished
- [INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Using HW render, OpenGL driver forced.
- [INFO] [Video]: Using configured "gl" driver for GL HW render.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multis[INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
- [INFO] [GL]: Version: 3.2.0 NVIDIA 417.71.
- [INFO] [GL]: Using Core GL context, setting up VAO...
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_compute_variable_group_size
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_2_compatibility
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_fragment_shader_interlock
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_gpu_shader_int64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_parallel_shader_compile
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_polygon_offset_clamp
- [INFO] GL_ARB_post_depth_coverage
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_robustness
- [INFO] GL_ARB_sample_locations
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counter_ops
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_clock
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_include
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_sparse_texture2
- [INFO] GL_ARB_sparse_texture_clamp
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_filter_anisotropic
- [INFO] GL_ARB_texture_filter_minmax
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_S3_s3tc
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_Cg_shader
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXTX_framebuffer_mixed_formats
- [INFO] GL_EXT_framebuffer_multisample_blit_scaled
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_post_depth_coverage
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_raster_multisample
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_shader_objects
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_formatted
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_sparse_texture2
- [INFO] GL_EXT_stencil_two_side
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_dxt1
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_filter_minmax
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_R8
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback2
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_EXT_window_rectangles
- [INFO] GL_EXT_import_sync_object
- [INFO] GL_IBM_rasterpos_clip
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_EXT_memory_object
- [INFO] GL_EXT_memory_object_win32
- [INFO] GL_EXT_win32_keyed_mutex
- [INFO] GL_KHR_parallel_shader_compile
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_EXT_semaphore
- [INFO] GL_EXT_semaphore_win32
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_bindless_multi_draw_indirect
- [INFO] GL_NV_bindless_multi_draw_indirect_count
- [INFO] GL_NV_bindless_texture
- [INFO] GL_NV_blend_equation_advanced
- [INFO] GL_NV_blend_equation_advanced_coherent
- [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
- [INFO] GL_NV_blend_minmax_factor
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_clip_space_w_scaling
- [INFO] GL_NV_command_list
- [INFO] GL_NV_compute_program5
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_conservative_raster
- [INFO] GL_NV_conservative_raster_dilate
- [INFO] GL_NV_conservative_raster_pre_snap_triangles
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_depth_clamp
- [INFO] GL_NV_draw_texture
- [INFO] GL_NV_draw_vulkan_image
- [INFO] GL_NV_ES1_1_compatibility
- [INFO] GL_NV_ES3_1_compatibility
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_feature_query
- [INFO] GL_NV_fence
- [INFO] GL_NV_fill_rectangle
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_fog_distance
- [INFO] GL_NV_fragment_coverage_to_color
- [INFO] GL_NV_fragment_program
- [INFO] GL_NV_fragment_program_option
- [INFO] GL_NV_fragment_program2
- [INFO] GL_NV_fragment_shader_interlock
- [INFO] GL_NV_framebuffer_mixed_samples
- [INFO] GL_NV_framebuffer_multisample_coverage
- [INFO] GL_NV_geometry_shader4
- [INFO] GL_NV_geometry_shader_passthrough
- [INFO] GL_NV_gpu_program4
- [INFO] GL_NV_internalformat_sample_query
- [INFO] GL_NV_gpu_program4_1
- [INFO] GL_NV_gpu_program5
- [INFO] GL_NV_gpu_program5_mem_extended
- [INFO] GL_NV_gpu_program_fp64
- [INFO] GL_NV_gpu_shader5
- [INFO] GL_NV_half_float
- [INFO] GL_NV_light_max_exponent
- [INFO] GL_NV_memory_attachment
- [INFO] GL_NV_multisample_coverage
- [INFO] GL_NV_multisample_filter_hint
- [INFO] GL_NV_occlusion_query
- [INFO] GL_NV_packed_depth_stencil
- [INFO] GL_NV_parameter_buffer_object
- [INFO] GL_NV_parameter_buffer_object2
- [INFO] GL_NV_path_rendering
- [INFO] GL_NV_path_rendering_shared_edge
- [INFO] GL_NV_pixel_data_range
- [INFO] GL_NV_point_sprite
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_query_resource
- [INFO] GL_NV_query_resource_tag
- [INFO] GL_NV_register_combiners
- [INFO] GL_NV_register_combiners2
- [INFO] GL_NV_sample_locations
- [INFO] GL_NV_sample_mask_override_coverage
- [INFO] GL_NV_shader_atomic_counters
- [INFO] GL_NV_shader_atomic_float
- [INFO] GL_NV_shader_atomic_float64
- [INFO] GL_NV_shader_atomic_fp16_vector
- [INFO] GL_NV_shader_atomic_int64
- [INFO] GL_NV_shader_buffer_load
- [INFO] GL_NV_shader_storage_buffer_object
- [INFO] GL_NV_stereo_view_rendering
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_NV_texture_compression_vtc
- [INFO] GL_NV_texture_env_combine4
- [INFO] GL_NV_texture_multisample
- [INFO] GL_NV_texture_rectangle
- [INFO] GL_NV_texture_rectangle_compressed
- [INFO] GL_NV_texture_shader
- [INFO] GL_NV_texture_shader2
- [INFO] GL_NV_texture_shader3
- [INFO] GL_NV_transform_feedback
- [INFO] GL_NV_transform_feedback2
- [INFO] GL_NV_uniform_buffer_unified_memory
- [INFO] GL_NV_vertex_array_range
- [INFO] GL_NV_vertex_array_range2
- [INFO] GL_NV_vertex_attrib_integer_64bit
- [INFO] GL_NV_vertex_buffer_unified_memory
- [INFO] GL_NV_vertex_program
- [INFO] GL_NV_vertex_program1_1
- [INFO] GL_NV_vertex_program2
- [INFO] GL_NV_vertex_program2_option
- [INFO] GL_NV_vertex_program3
- [INFO] GL_NV_viewport_array2
- [INFO] GL_NV_viewport_swizzle
- [INFO] GL_NVX_conditional_render
- [INFO] GL_NVX_gpu_memory_info
- [INFO] GL_NVX_multigpu_info
- [INFO] GL_NVX_nvenc_interop
- [INFO] GL_NV_shader_thread_group
- [INFO] GL_NV_shader_thread_shuffle
- [INFO] GL_KHR_blend_equation_advanced
- [INFO] GL_KHR_blend_equation_advanced_coherent
- [INFO] GL_OVR_multiview
- [INFO] GL_OVR_multiview2
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SGIX_depth_texture
- [INFO] GL_SGIX_shadow
- [INFO] GL_SUN_slice_accum
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 150.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 1 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Initializing HW render (8192 x 8192).
- [INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- [INFO] [GL]: Supports FBO (render-to-texture).
- [INFO] [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {5503} VID:{11C3}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [Autoconf]: 143 profiles found.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "E:\Retroarch64\shaders\CRT Dr.Venom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRT Torrid.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTAperture.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTApertureGeom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTBoh.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTDr.Venom.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyArcade.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyConsole.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTEasyHal.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTGeometry.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTLottes.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\CRTLottesCurvy.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\HandHeldGBA.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\IvyCRT.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Nedi.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\retroarch.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXHybrid.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\ScaleFXrAA.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Sega2.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\Sega5.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\SegaGenesis.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\XBR6Adaptive.glslp"
- [INFO] Found shader "E:\Retroarch64\shaders\XBRMultipass.glslp"
- [INFO] DirectSound devices:
- [INFO] 0: Driver audio principale
- [INFO] 1: Altoparlanti (3- Realtek High Definition Audio)
- [INFO] 2: LG TV (NVIDIA High Definition Audio)
- [INFO] [Autoconf]: no profiles found for USB GAMEPAD (4547/21763).
- [INFO] [DirectSound]: Setting buffer size of 11264 bytes
- [INFO] [DirectSound]: Latency = 63 ms
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000CB74A0
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Loading history file: [E:\Retroarch64\content_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_favorites.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_music_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_video_history.lpl].
- [INFO] Loading history file: [E:\Retroarch64\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
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