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  1. [2018.05.27-14.58.25:921][  0]LogStreaming: Display: Took  0.310s to EndInitTextLocalization.
  2. [2018.05.27-14.58.26:391][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  3. [2018.05.27-14.58.26:407][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  4. [2018.05.27-14.58.26:421][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  5. [2018.05.27-14.58.26:435][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  6. [2018.05.27-14.58.26:450][  0]LogTemp: Display: Loaded TP MacTargetPlatform
  7. [2018.05.27-14.58.26:464][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  8. [2018.05.27-14.58.26:478][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  9. [2018.05.27-14.58.26:492][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  10. [2018.05.27-14.58.26:497][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  11. [2018.05.27-14.58.26:510][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
  12. [2018.05.27-14.58.26:523][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
  13. [2018.05.27-14.58.26:536][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
  14. [2018.05.27-14.58.26:549][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
  15. [2018.05.27-14.58.26:561][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
  16. [2018.05.27-14.58.26:574][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
  17. [2018.05.27-14.58.26:600][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
  18. [2018.05.27-14.58.26:600][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
  19. [2018.05.27-14.58.26:614][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  20. [2018.05.27-14.58.26:615][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  21. [2018.05.27-14.58.26:652][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
  22. [2018.05.27-14.58.26:664][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  23. [2018.05.27-14.58.26:677][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  24. [2018.05.27-14.58.26:690][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  25. [2018.05.27-14.58.26:703][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  26. [2018.05.27-14.58.26:717][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  27. [2018.05.27-14.58.26:717][  0]LogTargetPlatformManager: Display: Building Assets For Windows
  28. [2018.05.27-14.58.26:781][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
  29. [2018.05.27-14.58.27:273][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  30. [2018.05.27-14.58.27:333][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Charlie/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
  31. [2018.05.27-14.58.27:345][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  32. [2018.05.27-14.58.27:386][  0]LogModuleManager: Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-UnrealEd.dll (API version 0), but it was incompatible with the current engine API version (3944462). This is likely a stale module that must be recompiled.
  33. [2018.05.27-14.58.27:532][  0]LogCollisionProfile: Warning: ProfileRedirect (CapZone : CapZoneVolume) - New Name ('CapZoneVolume') isn't found
  34. [2018.05.27-14.58.27:620][  0]LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
  35. [2018.05.27-14.58.27:620][  0]LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/Win64/' was not found.
  36. [2018.05.27-14.58.29:093][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/BP_FEMPPlayerController.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  37. [2018.05.27-14.58.32:659][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/BP_FEGameViewportClient.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  38. [2018.05.27-14.58.34:915][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  39. [2018.05.27-14.58.35:002][  0]LogContentCommandlet: Display: Loading A:/Documents/Unreal Projects/Festung Europa/Content/Maps/FE_RaidsRedux.umap
  40. [2018.05.27-14.58.35:026][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/Testing/FEMPGS_CnH_test.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  41. [2018.05.27-14.58.35:068][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Meshes/Telegraph_pole01.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  42. [2018.05.27-14.58.35:077][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Prop_Blueprints/WallBracket_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  43. [2018.05.27-14.58.35:081][  0]LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Meshes/WallBracket_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  44. [2018.05.27-14.58.38:028][  0]AnimBlueprintLog: Warning: SLOTNODE: 'ThrowGrenade_Mg42' in animation instance class ASP_HeroTPP_AnimBlueprint_C already exists. Remove duplicates from the animation graph for this class.
  45. [2018.05.27-14.58.38:032][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'VecParams' of length 506 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  46. [2018.05.27-14.58.38:035][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'RotParams' of length 52 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  47. [2018.05.27-14.58.38:037][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'VecParams' of length 506 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  48. [2018.05.27-14.58.38:041][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'RotParams' of length 52 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  49. [2018.05.27-14.58.38:059][  0]AnimBlueprintLog: Warning: SLOTNODE: 'ThrowGrenade_Mg42' in animation instance class ASP_HeroTPP_AnimBlueprint_C already exists. Remove duplicates from the animation graph for this class.
  50. [2018.05.27-14.58.38:063][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'VecParams' of length 506 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  51. [2018.05.27-14.58.38:066][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'RotParams' of length 52 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  52. [2018.05.27-14.58.38:068][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'VecParams' of length 506 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  53. [2018.05.27-14.58.38:072][  0]LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'RotParams' of length 52 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  54. [2018.05.27-15.06.11:343][  0]LightingResults: Error: <None> === Lightmass crashed: ===Unhandled Exception: 0x80000003
  55. Unhandled Exception: 0x80000003
  56.  
  57. 0x000000000F62BA51 GPULightmassKernel.dll!UnknownFunction []
  58. 0x000000000F531F5A GPULightmassKernel.dll!UnknownFunction []
  59. 0x000000000F52CDAE GPULightmassKernel.dll!UnknownFunction []
  60. 0x000000000F52B211 GPULightmassKernel.dll!UnknownFunction []
  61. 0x000000003BCA96CB UnrealLightmass.exe!UnknownFunction []
  62. 0x000000003BC6CF69 UnrealLightmass.exe!UnknownFunction []
  63. 0x000000003BC39691 UnrealLightmass.exe!UnknownFunction []
  64. 0x000000003BBE1E41 UnrealLightmass.exe!UnknownFunction []
  65. 0x000000003BC0CF32 UnrealLightmass.exe!UnknownFunction []
  66. 0x000000003BC2ED72 UnrealLightmass.exe!UnknownFunction []
  67. 0x000000003BCBCF70 UnrealLightmass.exe!UnknownFunction []
  68. 0x00000000709B1FE4 KERNEL32.DLL!UnknownFunction []
  69. 0x0000000070C7F061 ntdll.dll!UnknownFunction []
  70. 0x0000000070C7F061 ntdll.dll!UnknownFunction []
  71.  
  72. [2018.05.27-15.06.13:610][  0]LogContentCommandlet: Error: [REPORT] Failed building lighting for /Game/Maps/FE_RaidsRedux
  73. [2018.05.27-15.06.13:612][  0]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
  74. [2018.05.27-15.06.25:460][  0]LogSavePackage: Display: Finished SavePackage A:/Documents/Unreal Projects/Festung Europa/Content/Maps/FE_RaidsRedux_BuiltData.uasset
  75. [2018.05.27-15.06.27:333][  0]LogContentCommandlet: Display: [REPORT] 1/1 packages required resaving
  76. [2018.05.27-15.06.27:337][  0]LogInit: Display:
  77. [2018.05.27-15.06.27:337][  0]LogInit: Display: Warning/Error Summary (Unique only)
  78. [2018.05.27-15.06.27:339][  0]LogInit: Display: -----------------------------------
  79. [2018.05.27-15.06.27:340][  0]LogInit: Display: LightingResults: Error: <None> === Lightmass crashed: ===Unhandled Exception: 0x80000003
  80. Unhandled Exception: 0x80000003
  81.  
  82. 0x000000000F62BA51 GPULightmassKernel.dll!UnknownFunction []
  83. 0x000000000F531F5A GPULightmassKernel.dll!UnknownFunction []
  84. 0x000000000F52CDAE GPULightmassKernel.dll!UnknownFunction []
  85. 0x000000000F52B211 GPULightmassKernel.dll!UnknownFunction []
  86. 0x000000003BCA96CB UnrealLightmass.exe!UnknownFunction []
  87. 0x000000003BC6CF69 UnrealLightmass.exe!UnknownFunction []
  88. 0x000000003BC39691 UnrealLightmass.exe!UnknownFunction []
  89. 0x000000003BBE1E41 UnrealLightmass.exe!UnknownFunction []
  90. 0x000000003BC0CF32 UnrealLightmass.exe!UnknownFunction []
  91. 0x000000003BC2ED72 UnrealLightmass.exe!UnknownFunction []
  92. 0x000000003BCBCF70 UnrealLightmass.exe!UnknownFunction []
  93. 0x00000000709B1FE4 KERNEL32.DLL!UnknownFunction []
  94. 0x0000000070C7F061 ntdll.dll!UnknownFunction []
  95. 0x0000000070C7F061 ntdll.dll!UnknownFunction []
  96.  
  97. [2018.05.27-15.06.27:356][  0]LogInit: Display: LogContentCommandlet: Error: [REPORT] Failed building lighting for /Game/Maps/FE_RaidsRedux
  98. [2018.05.27-15.06.27:359][  0]LogInit: Display: LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
  99. [2018.05.27-15.06.27:363][  0]LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/Win64/' was not found.
  100. [2018.05.27-15.06.27:366][  0]LogInit: Display: LogModuleManager: Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-UnrealEd.dll (API version 0), but it was incompatible with the current engine API version (3944462). This is likely a stale module that must be recompiled.
  101. [2018.05.27-15.06.27:370][  0]LogInit: Display: LogCollisionProfile: Warning: ProfileRedirect (CapZone : CapZoneVolume) - New Name ('CapZoneVolume') isn't found
  102. [2018.05.27-15.06.27:374][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/BP_FEMPPlayerController.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  103. [2018.05.27-15.06.27:379][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/BP_FEGameViewportClient.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  104. [2018.05.27-15.06.27:383][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Blueprints/Testing/FEMPGS_CnH_test.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  105. [2018.05.27-15.06.27:386][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Meshes/Telegraph_pole01.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  106. [2018.05.27-15.06.27:390][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Prop_Blueprints/WallBracket_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  107. [2018.05.27-15.06.27:394][  0]LogInit: Display: LogLinker: Warning: Asset 'A:/Documents/Unreal Projects/Festung Europa/Content/Props/FE_Props/Meshes/WallBracket_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  108. [2018.05.27-15.06.27:399][  0]LogInit: Display: AnimBlueprintLog: Warning: SLOTNODE: 'ThrowGrenade_Mg42' in animation instance class ASP_HeroTPP_AnimBlueprint_C already exists. Remove duplicates from the animation graph for this class.
  109. [2018.05.27-15.06.27:402][  0]LogInit: Display: LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'VecParams' of length 506 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  110. [2018.05.27-15.06.27:405][  0]LogInit: Display: LogScriptCore: Warning: Script Msg: Attempted to access index -1 from array 'RotParams' of length 52 in '/Game/Character/ASP_HeroTPP_AnimBlueprint.ASP_HeroTPP_AnimBlueprint_C'!
  111. [2018.05.27-15.06.27:408][  0]LogInit: Display: LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
  112. [2018.05.27-15.06.27:411][  0]LogInit: Display:
  113. [2018.05.27-15.06.27:412][  0]LogInit: Display: Failure - 2 error(s), 23 warning(s)
  114. [2018.05.27-15.06.27:413][  0]LogInit: Display:
  115. Execution of commandlet took:  472.41 seconds
  116. [2018.05.27-15.06.28:305][  0]LogShaderCompilers: Display: Shaders left to compile 0
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