Solaris333

TM Jinbe Gimmicks EB

Feb 7th, 2024
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  1. Vs. Amigasa Hat Chopper [PSY]
  2. Recommended Characters: [4085, 2940]
  3.  
  4. Stage 1:
  5. Turn 0:
  6. VS Effect gauge reduction: 5
  7. Super Switch Effect requirement reduction: 5
  8. Reduce Special Charge by 5
  9. Retreat
  10.  
  11. Stage 3:
  12. Turn 0:
  13. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  14. Until using 1 [RCV][SEMLA] slots, Reduce current HP by 10% each turn, ATK 50% Down
  15. 2 turn(s) Reduce damage taken 50%
  16. 2 turn(s) Damage over 10000 99% Reduction
  17. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
  18.  
  19. Vs. Brook [DEX]
  20. Recommended Characters: [4068, 4074]
  21.  
  22. Stage 1:
  23. Turn 0:
  24. Shooter Striker Cerebral class VS Effect gauge reduction: 5
  25. Shooter Striker Cerebral class Super Switch Effect requirement reduction: 5
  26. Shooter Striker Cerebral class Reduce Special Charge by 5
  27. Retreat
  28.  
  29. Stage 3:
  30. Turn 0:
  31. 1 turn(s) Chain Multiplier Growth Rate x 0.8
  32. 1 turn(s) if chain multiplier is 2.5 or less, 50% ATK Down
  33. Bottom-Row Stun of 1.5 x damage taken
  34. 1 turn(s) 3000 damage Burn (take damage when performing PERFECT attacks)
  35. 98 turn(s) Immunity
  36.  
  37. Vs. Franky & Usopp [STR]
  38. Recommended Characters: [4080, 4079]
  39.  
  40. Stage 1:
  41. Turn 0:
  42. Driven Powerhouse Striker class VS Effect gauge reduction: 5
  43. Driven Powerhouse Striker class Super Switch Effect requirement reduction: 5
  44. Driven Powerhouse Striker class Reduce Special Charge by 5
  45. Retreat
  46.  
  47. Stage 3:
  48. Turn 0:
  49. 98 turn(s) Non-Normal Attacks deal 1 damage
  50. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [Unfavorable] Slots
  51. 2 turn(s) Reduce damage taken 50%
  52. 2 turn(s) Damage over 10000 99% Reduction
  53. 98 turn(s) Status Effect Immunity (except Boost Damage Taken )
  54.  
  55. Vs. Jinbe [PSY]
  56. Recommended Characters: [4084, 4086, 4087]
  57.  
  58. Stage 1:
  59. Turn 0:
  60. [INT][PSY][STR] type VS Effect gauge reduction: 5
  61. [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
  62. [INT][PSY][STR] type Reduce Special Charge by 5
  63. Retreat
  64.  
  65. Stage 3:
  66. Turn 0:
  67. 2 turn(s) Paralysis
  68. 98 turn(s) Non-Normal Attacks deal 1 damage
  69. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  70. 2 turn(s) Crewmate Bind
  71. 98 turn(s) Status Effect Immunity (except Boost Damage Taken /Weakened )
  72.  
  73. On Death:
  74. 10000 damage
  75.  
  76. Final Boss Vs. Jewelry Bonney [PSY]
  77. Recommended Characters: [4082, 4094, 4093, 4092, 4088]
  78.  
  79. Stage 1:
  80. Turn 0:
  81. [INT][PSY][DEX] type VS Effect gauge reduction: 5
  82. [INT][PSY][DEX] type Super Switch Effect requirement reduction: 5
  83. [INT][PSY][DEX] type Reduce Special Charge by 5
  84. 5 turn(s) [INT] Slots Beneficial Slots
  85. Retreat
  86.  
  87. Stage 2:
  88. Turn 0:
  89. 2 turn(s) ATK 50% Down
  90. Special Reverse 1 turn(s)
  91. For 1 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier )
  92. 2 turn(s) DEF x 1000
  93. 98 turn(s) Non-Normal Attacks deal 1 damage
  94.  
  95. On Death:
  96. Full HP Recovery
  97. Retreat
  98.  
  99. Stage 3:
  100. Turn 0:
  101. 2 turn(s) Top-Row Despair
  102. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  103. 2 turn(s) Chain Multiplier Growth Rate x 0.8
  104. 1 turn(s) if chain multiplier is 1.5 or less, 70% ATK Down
  105. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
  106. For 1 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Slot Effect Boost )
  107. 1 turn(s) Crew's ATK x 1.1
  108. 2 turn(s) DEF x 1000
  109.  
  110. Intrusion Vs. Dr. Vegapunk "Lilith the Evil" [PSY]
  111. Recommended Characters: [4084, 4094, 4093, 4092, 4088]
  112.  
  113. Stage 1:
  114. Turn 0:
  115. [INT][PSY][STR] type VS Effect gauge reduction: 5
  116. [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
  117. [INT][PSY][STR] type Reduce Special Charge by 5
  118. Retreat
  119.  
  120. Stage 2:
  121. Turn 0:
  122. Percentage damage 20% of current HP
  123. 2 turn(s) Paralysis
  124. Until using 1 [RCV][SEMLA] slots, Reduce current HP by 10% each turn, ATK 50% Down
  125. 98 turn(s) Non-Normal Attacks deal 1 damage
  126. 1 turn(s) [STR][DEX][QCK][PSY][INT] Slots Unfavorable Slots
  127. 2 turn(s) Top-Row Bind
  128.  
  129. On Death:
  130. Full HP Recovery
  131. Retreat
  132.  
  133. Stage 3:
  134. Turn 0:
  135. 2 turn(s) Crewmate Bind
  136. 2 turn(s) Slot Bind
  137. 1 turn(s) ATK 50% Down
  138. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down /Boost Damage Taken /Weakened )
  139.  
  140.  
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