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- Vs. Amigasa Hat Chopper [PSY]
- Recommended Characters: [4085, 2940]
- Stage 1:
- Turn 0:
- VS Effect gauge reduction: 5
- Super Switch Effect requirement reduction: 5
- Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- Until using 1 [RCV][SEMLA] slots, Reduce current HP by 10% each turn, ATK 50% Down
- 2 turn(s) Reduce damage taken 50%
- 2 turn(s) Damage over 10000 99% Reduction
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
- Vs. Brook [DEX]
- Recommended Characters: [4068, 4074]
- Stage 1:
- Turn 0:
- Shooter Striker Cerebral class VS Effect gauge reduction: 5
- Shooter Striker Cerebral class Super Switch Effect requirement reduction: 5
- Shooter Striker Cerebral class Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 1 turn(s) Chain Multiplier Growth Rate x 0.8
- 1 turn(s) if chain multiplier is 2.5 or less, 50% ATK Down
- Bottom-Row Stun of 1.5 x damage taken
- 1 turn(s) 3000 damage Burn (take damage when performing PERFECT attacks)
- 98 turn(s) Immunity
- Vs. Franky & Usopp [STR]
- Recommended Characters: [4080, 4079]
- Stage 1:
- Turn 0:
- Driven Powerhouse Striker class VS Effect gauge reduction: 5
- Driven Powerhouse Striker class Super Switch Effect requirement reduction: 5
- Driven Powerhouse Striker class Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 98 turn(s) Non-Normal Attacks deal 1 damage
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [Unfavorable] Slots
- 2 turn(s) Reduce damage taken 50%
- 2 turn(s) Damage over 10000 99% Reduction
- 98 turn(s) Status Effect Immunity (except Boost Damage Taken )
- Vs. Jinbe [PSY]
- Recommended Characters: [4084, 4086, 4087]
- Stage 1:
- Turn 0:
- [INT][PSY][STR] type VS Effect gauge reduction: 5
- [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
- [INT][PSY][STR] type Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 2 turn(s) Paralysis
- 98 turn(s) Non-Normal Attacks deal 1 damage
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- 2 turn(s) Crewmate Bind
- 98 turn(s) Status Effect Immunity (except Boost Damage Taken /Weakened )
- On Death:
- 10000 damage
- Final Boss Vs. Jewelry Bonney [PSY]
- Recommended Characters: [4082, 4094, 4093, 4092, 4088]
- Stage 1:
- Turn 0:
- [INT][PSY][DEX] type VS Effect gauge reduction: 5
- [INT][PSY][DEX] type Super Switch Effect requirement reduction: 5
- [INT][PSY][DEX] type Reduce Special Charge by 5
- 5 turn(s) [INT] Slots Beneficial Slots
- Retreat
- Stage 2:
- Turn 0:
- 2 turn(s) ATK 50% Down
- Special Reverse 1 turn(s)
- For 1 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier )
- 2 turn(s) DEF x 1000
- 98 turn(s) Non-Normal Attacks deal 1 damage
- On Death:
- Full HP Recovery
- Retreat
- Stage 3:
- Turn 0:
- 2 turn(s) Top-Row Despair
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- 2 turn(s) Chain Multiplier Growth Rate x 0.8
- 1 turn(s) if chain multiplier is 1.5 or less, 70% ATK Down
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
- For 1 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Slot Effect Boost )
- 1 turn(s) Crew's ATK x 1.1
- 2 turn(s) DEF x 1000
- Intrusion Vs. Dr. Vegapunk "Lilith the Evil" [PSY]
- Recommended Characters: [4084, 4094, 4093, 4092, 4088]
- Stage 1:
- Turn 0:
- [INT][PSY][STR] type VS Effect gauge reduction: 5
- [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
- [INT][PSY][STR] type Reduce Special Charge by 5
- Retreat
- Stage 2:
- Turn 0:
- Percentage damage 20% of current HP
- 2 turn(s) Paralysis
- Until using 1 [RCV][SEMLA] slots, Reduce current HP by 10% each turn, ATK 50% Down
- 98 turn(s) Non-Normal Attacks deal 1 damage
- 1 turn(s) [STR][DEX][QCK][PSY][INT] Slots Unfavorable Slots
- 2 turn(s) Top-Row Bind
- On Death:
- Full HP Recovery
- Retreat
- Stage 3:
- Turn 0:
- 2 turn(s) Crewmate Bind
- 2 turn(s) Slot Bind
- 1 turn(s) ATK 50% Down
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down /Boost Damage Taken /Weakened )
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