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Nov 20th, 2018
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  1. [SHOVELS]: Needs to be more addictive/satisfying
  2. -Make it instantly shovel on click
  3. -Makes a dent in the snow rather than a hoole/pit
  4. -Make smoke/poof particles around it + shovelling SFX
  5. -cooldown after you click [not before like it is now]
  6. -Add some sort of progress indication for reloading
  7. -Better shovels will have shorter cooldowns, yield more per dent, [maybe deeper dents]
  8.  
  9. [SNOWMOBILES]: They feel too stiff, therefore not too fun to cruise in
  10. -More suspension/bounce
  11.  
  12. [WEAPONS]: Clumsy to shoot/not satisfying
  13. -The particle effect should be emit from the ShootFrom not the fake snowball
  14. -Snowball should be spawned on client to feel instant then replicated
  15. [Create on client and shoot, tell server to make a real one setnetworkowner and return, if snowball still exists on client then destroy it and set the position/vel etc. to the new old one so it continues trajectory]
  16. -Simple arm recoil/jerk on-shoot
  17. -New solution for the ammo display, maybe display next to crosshair
  18. -OR-
  19. -Consider maybe creating marker where mouse is in 3D space and creating a beam to it to preview trajectory and shoot snowball along trajectory
  20. -Overall this needs revision tof ind a good implementation for weapons [study other games that have weapons that shoot physical projectiles]
  21.  
  22. [BATTLING]: 3 Days
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