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- [SHOVELS]: Needs to be more addictive/satisfying
- -Make it instantly shovel on click
- -Makes a dent in the snow rather than a hoole/pit
- -Make smoke/poof particles around it + shovelling SFX
- -cooldown after you click [not before like it is now]
- -Add some sort of progress indication for reloading
- -Better shovels will have shorter cooldowns, yield more per dent, [maybe deeper dents]
- [SNOWMOBILES]: They feel too stiff, therefore not too fun to cruise in
- -More suspension/bounce
- [WEAPONS]: Clumsy to shoot/not satisfying
- -The particle effect should be emit from the ShootFrom not the fake snowball
- -Snowball should be spawned on client to feel instant then replicated
- [Create on client and shoot, tell server to make a real one setnetworkowner and return, if snowball still exists on client then destroy it and set the position/vel etc. to the new old one so it continues trajectory]
- -Simple arm recoil/jerk on-shoot
- -New solution for the ammo display, maybe display next to crosshair
- -OR-
- -Consider maybe creating marker where mouse is in 3D space and creating a beam to it to preview trajectory and shoot snowball along trajectory
- -Overall this needs revision tof ind a good implementation for weapons [study other games that have weapons that shoot physical projectiles]
- [BATTLING]: 3 Days
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