Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (Last updated: 31.05.19)
- IF YOU HAVE ANY QUESTIONS OR FEEDBACK, DM ME IN DISCORD HelenWTF#2680
- WORLD 11 OVERVIEW:
- Same as W10, W11 has 6 battles before the bossnode at any map. You still get pesky BC shooting your flagship and setting her on fire, fire tick damage is bigger, but it doesnt happen as much as in W10. THE MAIN PROBLEM OF W11 is the torpedo\fireboat spam and the level difference, the overall toughness of enemy mobs and map layout. Bosses tend to spam torps a lot, so its somewhat random for them to be either really easy (little to no torpedo hits) or abysmally hard (1 or 2 full torp danmaku hits).
- 11-1: Clear B-vertical and rightmost 3-4-5 horizontals to get the access to all bossnodes. You can go with "kill E5->kill F5->move bossfleet to E4->kill E3->kill E1->kill D2->kill B2->kill the boss" route. Evade 3* BB nodes at all costs. Mob fleets are usually CA with shields and BC\BB shooting your flagship, so bring CA and something with strong torpedoes to breeze through it without any problems. Boss is moving around, and there are occasional 2 fireboats in the bossfights from time to time, fireboat damage is significant, so try to not ram into them. Slow-skills have some value in bossnode, same as airstrikes to reset the screen from the torpedoes on it.
- 11-2: Clear 3-4-5 horizontals and H-4\H-6 chokepoints to get access to all bossnodes. Care to not get your bossfleet caught at C6 and D2 chokepoints, move it asap to H5 crossroad, this will make it easier to pursue whatever boss-spawn procs. Evade 3* BB nodes at all costs. Any mob node has 2+ fireboats in it. 11-2 map gets abnormally high ambush rate too, so its advisable to get SGs or lighter vessels like DD\CL to get rid of this problem. Bossnode is a CA with periodically spawning torpedo-spambotes next to her, she doesnt move vertically very much, and she has medium armor. She spams only simple danmaku, torp spam comes from her minions which are really easy to kill. You can either shoot the fish in the barrel with long range torp squad, or if you're playing manually, wait out her danmaku and torp-ram\BB-slap her. Airstrikes negate her danmaku too. Same as 11-1 boss, there are occasional 2 fireboats spawn in the bossnode, dont ram it and you wont take that much damage in the battle.
- 11-3: Clear out D-vertical and leftmost-3 and rightmost 7 horizontals to gain access to all bossnodes. It has quite interesting boss-spawn at D5, you can just park your boss-fleet there and it will be less work in case it will spawn exactly at this node. D5 position is central too, you get access to all spawns from there. Evade 3* BB nodes at all costs. Bossnode is Uzuki+Agano, they are both actively moving around, Uzuki launches fast and heavy damaging torpedoes, Agano is launching slow and mildly-damaging torpedoes. Slow-skill ships are highly recommended there, armor is light on both bosses, so torps damage is meh on them, and CVs cant hit them properly.
- 11-4: This map got the most number of spawns in whole W11 - 6 spawn nodes. You need to control access through C, G, and H verticals to get access to all of boss spawn-nodes. Basically clear C3, C5, C7, D8, G6, H8/I7 chokepoints, it will give you 6 battles exactly and clear out every bossnode you would potentially need to get to. Evade 3* BB nodes at all costs. Boss is Sendai, light armor, works like Yukikaze from 10-3 on steroids. Starts with her torp-danmaku right away, this thing can kill you right away. Her second danmaku is an AP 3-way barrage, hits quite hard if you will stay in one of 3 lines of this barrage. Shes quite agile too, so slowing her down and using more gunpower than torpedoes helps a lot in defeating her fast and efficiently. Just prepare to die a lot on her before Safe-level kicks in.
- --------------------------------------------------------------------------------------------------------------------------------------
- EQUIPMENT CHOICE FOR W11:
- 1) 127mm twin gold gun Vs. 120mm twin purple gun Vs. 128mm twin purple gun choice for auxilary\secondary DD gun slot on BB\BC: 128mm SK C\41 wins over both 127mm and 120mm twins in shell velocity and response time, making it the best fire-boat interception gun in that slot, but there are drawbacks - You need highest efficiency slot you can get, preferably 200%, and you need a lot of FP to kill fireboats reliably. 128mm twin is the most reliable aux choice for solo BB with only DD aux guns availible for the equip. In any other case, use 120mm twin, its basically a better 127mm twin. 127mm twin lacks in damage, shell velocity, it gains the range, but response time is still same as other guns, so it actually loses to both 128mm and 120mm twins. Still, if you have a choice to use CL aux BB, use them over DD aux BB, because DD aux BBs are really bad at fireboat intercepting, and they will get free backline damage because of that.
- 2) 381mk2 twin gold Vs. 406mk6 purple Vs. 410mm twin purple choice for the main gun slot on BB\BC: If you have some faith in your frontline's damage, you can field a solo BB with 381mk2, its ROF provides stable damage over time, BB gets most value of it, because of the better FP scaling. If you dont have 381mk2\dont want to replace it from Hood\Amagi\whatever barrage boat, use 406mk6 instead. Yes, it lacks in response time, and can miss some crucial timings, but the salvo damage is highest you can get, and ability to one-tap BC\BB means too much to pass on it. 410mm has a better response time, works best in 2BB team, where your buddy can clean up with second salvo if you didnt killed the target after first one. It has the best fire-damage tick out of all guns too.
- 3) 533mm gold quints Vs. 533mm magtorp quints: You get more value from 533 gold quint in general, magtorps are only worth it if its rainbow-tier one. Same torp stat bonus(rainbow is superior though), same spread and angle, gold non-homing quint has better damage per torp and reload. Acousting homing is kinda a meme itself, it misses often, so it doesnt cover its poor stats compared to gold non-homing quint.
- 4) 155mm triple gold(Belgun) Vs. 150mm twin TbtsK Vs. 152mm twin BL6 for auxilary\secondary CL gun slot on BB\BC: Belgun has better FP bonus than any other purple aux gun, but slow reload makes it somewhat hard to fight off multiple fireboats. Tbtsk has better response time and can pierce, however W11 doesnt have any pain-trains in it, so piercing lose its value. Still, better ROF than belgun, somewhat better, narrow pattern, its a good general-purpose aux gun too. 152mm win is just a poverty-pick for those who cant get tbtsk or struggles to fill in on belgun quota.
- 5) 127mm twin gold Vs. 100mm twin gold as aux guns for CA: Although you get lesser FP-bonus with 100mm, main advantage of it over 127mm twin is its significantly better ROF. W11 mobnodes have shielded enemies in it, and shield health is "number of hits", not the actual healthbar, so you get a lot of value from 100mm because you will break that shield faster than with 127mm twin.
- 6) Gold FCR(High Performance Fire Control Radar) Vs. SG+Fire Supressor for BB\BC: HPFCR gives you most FP and ACC boost out of all aux slots currently in the game and provides the ability to off-set salvo timers in 2BB squad. However, you trade-off survivability for this offencive boost to your BB. You certainly cant ditch Fire Supressor because you will get roasted by fire damage, so your choice is to use HPFCR in team with CA\CL who can carry SG instead, or give SG to AR, or to not use HPFCR at all and stay with SG-Radar equipped.
- SHIPS TO GO WITH IN W11:
- 1) TRASH\MOB FLEET;
- ---------------------------------------------------------------------------------------------------------------------------------------
- Flagship: Monarch, Izumo, Bismarck, Tirpitz, Nagato, Amagi, King George V, Battleship Kaga, Washington, Duke Of York, Hood, Kirishima, Kongo, Arizona, Hyuuga, Super Gamer Kizuna AI, YamaHK, FusoHK.
- Monarch - Kinda best BB to run in W11 period. Amount of medium\heavy armored targets in mob fleets is too good to pass on it. All her abilities have value in here, great overall performance.
- Izumo - Even though her barrage getting completely negated by shields, she has some redeeming factors in W11 - great statline and HP pool. Plus when there is no shields, she will vaporize everything that is medium\heavy armored. Basically a Nagato, but little bit better performance. Fire Extinguisher is mandatory to not be a walking matchstick.
- Bismarck - Stays relevant in W11 thanks to her barrage pattern and huge buffs that she provides for KMS ships. Can be fielded with Tirpitz, insane damage output makes clearing elites walk in a park. You will need to un-sync Bismarck and Tirpitz main gun timers to make their damage output stretched on a longer shelling time period. Try to give either 381kai or 410 twin to her and 406mk6 to Tirpitz if you will field them together.
- Tirpitz - Perfect survivability since W11 isnt that cancerous as W10 with all that fire-fiesta(as long as you dont get into 3* BB node), great shelling damage, great fireboat defence, and she has minimal problems when fighting 6th battle with no ammo. Her only downside is her inability to be fielded with 2BBs, yet she still works fine as solo BB. Gets even stronger when fielded together with Bismarck.
- Nagato - While she feels great in W10, shes starting to fall off in W11 because of too much reliance on her barrage proc. Plus her barrage is linear, thus getting negated by any shielded pleb in mob node. Still, strong boat, when her magic stars are aligned, she just instantly wipes the screen off.
- Amagi - Her value rises significantly in W11, because you will be outleveled by the enemy fleet. Cool evasion-rate buff, cool debuff, her downside is lack of the actual damage output compared to other BBs. Another great thing about Amagi is that she can get her lack of damage output fixed if you field her with Hyuuga. Another notable downside of her is linear pattern of barrage, it gets blocked by shielded enemies, yet she stays viable with her utility skill-kit.
- King George V - Actually decent alpha salvo damage, but clunky shelling timing, and half of her barrage gets blocked by shields. Works really well with 406\410 timings, so you can pair her with someone like DoY or Queen Elizabeth.
- Battleship Kaga - Arc-wide barrage, SSR BB statline, CL guns, great HP pool, basically shes a better Washington.
- Washington - Nice pick for W11, because she scales into lvl.100+ content inherently well, thanks to her rarity and type of ship. Her barrage helps to push through mobs fast, her shelling is quite big numbers, and she can be opted to work in pair with DoY. Her downsides are DD guns and the 6th battle.
- Duke of York - Her slow gets kinda wasted in mob fleet, but her damage amplification works best in there. Pick her as a flagship if you dont have anything else for this slot, she wont disappoint you.
- Hood - Her arc-wide barrage clears shielded CA on mob nodes, and her shelling damage is quite nice too. Basically best pick if you have no event BB\BC mentioned above.
- Kirishima - Great firestarter, okay-ish stats, okay-ish damage buff, her strongest side is her fire damage on high-HP targets, its actually hillarious. Can mount CL aux guns too. 381mk2 works really good with her.
- Kongou - Another BC-club member, buffs her sisters, can work both as flagship and support. Sadly enough, her eva buff is a stat-one, not eva-rate, thus giving you lesser value than fielding Amagi.
- Arizona - You can go solo without a healer with her, great 381mk2 user, DD guns restrict her ability to fight fireboats, but overall shes a really strong battleship.
- Hyuuga - Cheap and effective BB flagship, can work solo or in 2BB combo, great shelling damage, can protect herself and a healer with CL aux guns.
- Super Gamer Kizuna AI - She doesnt need the flagship position to be relevant, yet shes a strong boat because of her crit value. Plus shes kinda tanky with her special item.
- YamashiroHK\FusouHK - Most cost-effective battleships in the game, they have CL secondary mounts, and their shelling damage is really good. They dont offer much durability and special skills though, but each of them can shine when fielded with Hyuuga. Still, quite a risky pick on first clear, especially if you dont have Hyuuga to buff their fp.
- -------------------------------------------------------------------------------------------------------------------
- Flagship Backup\Support: Tirpitz, Duke of York, Hyuuga-kai, Hyuuga, Ranger-kai, Illustrious, Super Gamer Kizuna AI, North Carolina, Oklahoma-kai, Nevada-kai.
- Tirpitz - Works with Bismarck. Gets huge stat steroid and +10% more damage for her "solo" skill, thus becoming one of the most damaging ships in W11.
- Duke of York - Solid BB for 2BB comp, working perfectly both as flagship and support, however flagship spot has too much competition, given all those barrage boats. Her damage amp skill is a pocket Helena, and its timer can be optimized with equip to proc before other damage-dealers. Her first salvo hits like a truck too, and her second position gives her access to gold FCR usage, ofsetting her reload timer to work with other girls properly. For that, you need to adjust her firing timer in the way where she fires before any other BB in the backline. You can either mirror guns from the other BB with HPFCR, or just use fastest firing gun possible, although i wouldnt recommend using 381mk2 on her, since she will lose her overall damage that way. Try out 410mm or 406mk6 with HPFCR, or 381mk2 if you just cant make it work with other guns.
- Hyuuga-kai - Great improvement for W11 since her plane launch can cancel torpedo-spam and BB shots in the air, thus giving your fleet wide area of protection. She loses her aux gun for that though. Her damage per shell is insanely good, but the trade-off is -1MGM, limiting her presence on volley.
- Hyuuga - Her buff is great, her stats are great, she can mount CL secondaries.
- Ranger-kai - Her damage is absurd when she procs, her reload makes trash runs really efficient, and she costs not as much oil as AR, shes cheaper than Vestal.
- Super Gamer Kizuna AI - Damage stick, can be used both as flagship and support.
- North Carolina - Hits as hard as Tirpitz, falls off on 0 ammo nodes. Still, shes a very reliable pick for 2BB combo.
- Oklahoma-kai\Nevada-kai - Low-cost supports, can have a great impact on their double damage rolls. They dont offer shit to your flagship though, and Hyuuga is arguably a better pick as "low-cost" BB, being 1 oil more expensive than these two.
- --------------------------------------------------------------------------------------------------------------------
- Healer\Auxilary(AR): Arizona, Shohou\Shohou-kai, Unicorn, Vestal, Akashi.
- Arizona - Solo BB\Double BB\Double heal comp ship. Has coinflip heal, hovewer her damage output is okay, and her 381mk2 performance is really good. Double heal will help you to get through the content where your frontline just cannot survive properly. Arguably better than any AR pick.
- Shohou\Shohou-kai - Great healer, decent damage, can buff Ranger-kai.
- Unicorn - Provides heal, anti-air screening and some kind of damage. Provides nice escort reload buff too. Shes also tankier than Shohou-kai, but her lack of damage tolls on other backliners. Preferrable to use her in 2BB+healer comp.
- Vestal - Vestal is bestal yet again in W11. +1 total ammo, 3 healthpacks, emergency heal. The trade-off is that she fills backline spot without dealing any damage to enemy, and if she dies, you will lose all her healthpacks. You wont lose +1 ammo bonus though, so its kinda fair deal.
- Akashi - less cost-effective than Vestal, but who knows, maybe you like her more. W11 is more or less safe for backliners, so she can work off her freeloader-spot quite nice.
- --------------------------------------------------------------------------------------------------------------------
- Frontline: Saint Louis, Roon, Neptune, Ibuki, Portland-kai, Mogami-kai, Minneapolis, Elegant Kizuna AI, Cassin-kai\Downes-kai, Phoenix, Chinaball(Ping Hai Kai-Ning Hai Kai-Yat Sen), Sheffield, Bel-chan, Kawakaze, Yukikaze, Laffey-kai, Z-trio(Z23kai-Z46-Z1), Astoria.
- Saint Louis - Meh torpedoes, not a gunboat, main gun damage is insane, lives really well in all that torp-fiesta of a mob-nodes. Good clearing speed.
- Roon - Damage output is random, but fares really well when hits proper armor type. Shields are meh, protecting her from needless fire procs, okayish torpedoes to bypass enemy shields. Good barrage coverage, but damage depends on the fact of enemy shields being active or not. Gets huge buff when fielded with Bismarck.
- Neptune - Nice all-rounder CL, hits hard both heavy and light armored targets, can surive in a pinch. Great barrage.
- Ibuki - Busting shielded targets with her torpedoes, W11 is Ibuki's MVP galore. Barrage proc will delete practically everything in her way. Shes kinda squishy though, compared to other PR CAs.
- Portland-kai - Meme-CA with ridiculous statline for a lvl100 cap, and it gets even more ridiculous at lvl.110. Less-affected by class issues than Minneapolis, quite absurd eHP stat, decent damage-dealing capabilites.
- Mogami-kai - Big survivability problems on 100-105, but shes a really good CA-tank on 110+. Still best DPS CA for W11 because of her statline and healthpool\firepower ratio.
- Minneapolis - Half-assed zombie-CA. Inherited CA-class issues, those as bad firing angles, poor evasion and shitty healing skill. Gets better on 105-110 caps, given her past-cap evasion boost. Still, lives long, hits hard, nice frontline pick.
- Elegant Kizuna AI - Tanky CA, you get burnt in W11 so you get a lot of value from her burn damage reduction and HE damage reduction from enemy CAs, shes practically a bullet-sponge.
- Cassin-kai\Downes-kai - Same zombie meme as Phoenix, but cheaper, can tank more damage than Phoenix when paired, just dont run them 0lb in W11.
- Phoenix - Could have some problems with clear speed, but still quite a safe frontline pick for the first clear. If shes dying, just get more healing ships.
- Chinaball(Ping Hai Kai\Ning Hai Kai\Yat Sen) - Another meme-frontline comp with an absurd total-statline and bullshit eva-rate buff. Retrofitted twins hurt A LOT, Yat Sen provides any needed AA on CV nodes and has quite good barrage. More effective than Z-trio in terms of their in-battle impact, but more expensive to use and you need to invest A LOT OF RECOURCES to make them beyond-meme strong.
- Sheffield - Tanky as Edinburgh, and provides a really good defencive buff for your frontliners.
- Bel-chan - Great utility per fight value, smokescreen user. Average damage output.
- Kawakaze - Usual W11 mobnode is mostly CL\CA\BB, so you will get a lot of value from her buff and torpedo damage modifiers, you can use her solo or add some DDs if you want more torp power.
- Yukikaze - Good second pick to support your CA\CL with torpedo damage, great auxilary skills, helps with negating some backline damage. Shes a decent tank too, so your vanguard will live longer with her.
- Laffey-kai - There are some issues with fielding her in solo, but as second ship - why not? Her evasion helps her survive all that torp spam, and her own torps are going past the CA shield, she breaks the shield really fast too. Give her 100mm twin to pucn through CA shield, it really helps a lot to clear mob-nodes quicker.
- Z23kai - Good support frontline ship, can help with shield busting, good barrage, great shelling damage. Lives as long as Laffey, sometimes even longer.
- Z46 - Even more auto-friendly than Z23kai, good barrage damage, decent AA in case you would ever need it in W11.
- Z1 - Support ship, which makes running 3 Z-class DDs possible in W11. Great stat-buff, average performance at her own. Z-trio needs a healer to live in W11 on a high-danger.
- Astoria - Was intended as a meme-ship, but became a really good support unit with Minneapolis release. You will hit the 2CA comp with it though, so be prepared to face a lot of ambushes before lvl. 110 statboost.
- --------------------------------------------------------------------------------------------------------------------
- 2)BOSS FLEET;
- You will need atleast 1 CV\CVL to cancel boss danmaku, other slots are subject to change, you can pick whatever you used in W10 clear\farm.
- Flagship: Monarch, Izumo, Amagi, Battleship Kaga, Hood, Washington, YamaHK, FusoHK, Hyuuga, Bismarck.
- ---------------------------------------------------------------------------------------------------------------------
- Other backline: Duke of York, Ark Royal, Battleship Kaga, Queen Elizabeth, Renown, Hyuuga, South Dakota, Enterprise, Akagi\Kaga, Shoukaku\Zuikaku, Saratoga(kai), Illustrious, Tirpitz.
- Monarch, Izumo - Good on 11-2 and 11-4, but Myokou needs her shield to be down if you want to deal any respectable damage with Izumo, Sendai sometimes go far back and Monarch's barrage can whiff. But when it hits, it hits hard.
- Duke of York - One of the best, if not the best support BB on any bossfight in W11. Especially effective on 11-3 and 11-4, helps to ensnare the moving boss even more with Ark Royal.
- Ark Royal - MVP CV in 11-3 and 11-4 bossfights, her slow is very helpful there. Try to adjust her launch timer so it would be before BB salvos, her dive bomber efficiency is bad, so you can play with that slot to manage launch time.
- Queen Elizabeth - Get her if you plan to use HMS frontline ships.
- You can use Bakaga instead of CV Kaga if you have only Akagi\if you want more precision fire on bosses. Procs foxes paired skill.
- Illustrious - Just in case if your frontline cant live through 11-3\11-4 torp danmaku.
- --------------------------------------------------------------------------------------------------------------------
- Frontline: Saint Louis, Roon, Neptune, Ibuki, Helena, Edinburgh, Sheffield, Belfast, Leander-kai, Sirius, Jintsuu-kai, Ayanami-kai, Laffey-kai, Z23-kai, Z46, Z1, Cleveland, Portland-kai, Wichita, Suffolk-kai, Chicago, Houston, Atago, Takao, Furutaka-kai, Kako-kai, Prinz Eugen, Admiral Hipper.
- Saint Louis - Really strong on all boss-nodes, torpedo survivability is kinda random, but she fares better than any other notable CA in W11.
- Roon - Great bullet-danmaku protection with her large ass shield screen, somewhat poor on evasion stat, makes it up only when shes close to lvl 110. Barrage destroys 11-2 and 11-4.
- Neptune - Nice coverage on her barrage, good stats, decent dpm for a cruiser.
- Ibuki - Wrecks Myokou and Sendai in 11-2\11-4. In other bossnodes her performance is meh.
- Helena - Its given, T0 in boss-fleet for a reason. First one to die in 11-3 and 11-4 though, so handle with care.
- Sheffield - Somewhat better Edinburgh, gets a lot of value from QE buff and gives a lot of value to other frontline ships with her own buff.
- Edinburgh - QE's buff makes her stupidly tanky, add there Leander and she will tank like no tomorrow.
- Sheffield - Great support skill, helps to mitigate boss danmaku's damage.
- Belfast - Good synergy with QE, HE specialist, good torpedo stat.
- Leander-kai - CL buff, smokescreen helps mitigate some damage from boss.
- Sirius - CV\CVL-comp specialized cruiser, you cant use her at max power since you will need BB flagship for the fireboat-defence purposes, but you still can buff Akaga\Hiryuu-Soryuu\Enty\Lusty\Unicorn\Shohou\Ranger-kai with her and get her stats buffed with them. Just dont expect much from her as a single unit, even with all buffs shes relying too much on her barrage to be relevant.
- Kawakaze - Even though she can be considired a torp meme, her unique torpedo damage modifiers make her viable in any W11 bossnode. Her command skill is insanely good for IJN DDs too, making torp meme on bossfleet more than just inefficient pipe-dream.
- Jintsuu-kai - Torp meme, works reliably only on 11-2 boss.
- Ayanami-kai - Same story, gives most value from her in 11-2 bossnode, other bosses are too agile\armor too thin to deal her intended damage. Works fine on manual though.
- Laffey-kai - More auto-friendly starter-DD. Give her 100mm twin to punch through pre-boss shield CA faster.
- Z23 kai - Shield breaking has some value on 11-2 boss, and her AP barrage is actually working really well vs. light armored targets. Her barrage is clunky on auto though, and she can die on 11-3 and 11-4 really easy, so use with caution.
- Z46 - Same as Z23, but her wide-spread barrage can help with fireboats too, and will make more impact on moving targets. Good statline too, and her 100mm twin can dispatch the enemy shield really fast.
- Z1 - In case if your Z-girls are dying.
- Cleveland - Usually picked for her Raid Order, +25% fleet damage is no joke.
- Portland-kai\Wichita\Suffolk-kai\Chicago\Houston - DPS CA picks.
- Atago\Takao\Furutaka-kai\Kako-kai - Poverty picks if you dont have good CA. They are good, just dont fare well on auto, and torp CAs are kinda meh in general.
- Prinz Eugen\Admiral Hipper - Desperation picks. Can work on 11-2 bossnode though, shield can block boss gun-danmaku.
- ------------------------------------------------------------------------------------------------------------------
- OTHER TIPS:
- In case you're masochistic and want to try out triforce-BB node, here is spawn layout for it: Atago (has shields)/Mutsu + Nachi/Nagato + Haruna/Kongou + Takao (has shields) + Hamakaze. Hardest points in this encounter are Atago spawn(either torp her asap or destroy shield) and Nagato spawn(kill asap, her fire tick is highest per encounter). BCs are dying from a single 406mk6 salvo, so there is nothing scary about it. Takao torp-spams, and there are 2 sets of fireboats per encounter, one with 2 of them close to each other, second with 2 apart from each other, hitting your sidelanes.
- Enemy's overlevel disadvantage could be quite hard to punch through, so its somewhat advicable to get your fleets to ~lvl.105 before trying 11-3 and 11-4 clears.
- Manage your damage output so your girl's launch timers dont overlap each other. Space the launch timers with different equip so it will be one after another.
- Both stage-reset and battle-reset are applicable too in W11. If you see a bad map-roll, if you've got too much 3* BB nodes in there, if your fleet is going to die, just retreat and try again.
- Allocating your 381mkII guns correctly will make a great impact on W11 clear result, most notable users of it are Arizona, Hood, Amagi, Duke Of York. Yet if you will use Arizona with other 381kai user and dont have another gun to give, prioritize her over other girls, give them 410mm twin.
Add Comment
Please, Sign In to add comment