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Dec 18th, 2020
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  1. Port Royale 4 Changelog – Update 1.4
  2.  
  3. Christmas Event (active from 15th-31st December)
  4. The optional Christmas-themed changes to Port Royale 4 can be enabled or disabled in the Graphics tab of the Options menu. Please note, any alterations made here will send you back to the main menu, so please make sure to have saved your game before making any changes.
  5.  
  6. - The Christmas event will be active from the 15th until the 31st of December
  7. - The event adds several visual changes (such as those to the loading screen, appearance of towns, and ships) to make the game a bit more festive
  8. - Have fun scouring the Caribbean Sea for lost presents
  9.  
  10. Updated game mechanics
  11.  
  12. Prize money
  13. - Following a manual battle, players can now choose to either collect prize money or sink any additional captured ships. If ships are returned to their home nation, these can be used to form new military convoys.
  14. - To better fit the game’s historical context, pirates can no longer be solicited for prize money
  15.  
  16. Pausing the game
  17. - The pause function has been streamlined so that the player can pause the action using either the Spacebar or by selecting this option via the HUD.
  18.  
  19. Game Objectives
  20. - We’ve addressed some balancing issues for mission objectives: adjusting some values and removing duplicate objectives.
  21.  
  22. Bug fixes and optimisation
  23.  
  24. Crashes:
  25. - Fixed a random crash.
  26.  
  27. General bugs
  28. - Fixed overlapping icons in the town dialog.
  29. - Fixed the displayed price difference of 1 gold for commodities between ships and warehouses.
  30. - Added a missing advisor hint when the player is at risk of becoming bankrupt.
  31. - Fixed a blocker when loading an autosaved game of an ongoing sea battle.
  32. - Fixed a bug that would instantly finish an under-construction building if the construction site was moved using the ‘Move Building’ mechanic.
  33. - Fixed an exploit that would protect military convoys from attacks for a few days even if they had surrendered in battle.
  34. - Fixed an issue where players would not receive their money back after cancelling the construction of the Queen Anne.
  35. - Fixed an issue with the ‘Unload All’ ability of trade routes wherein all of the goods were not being unloaded in the specified town.
  36. - Fixed the titles of hostels and guesthouses from being displayed as ‘Inn’.
  37. - Fixed an overlapping window border of the enemy tactics windows if the enemy has no tactics available.
  38. - Fixed withdrawn trading licences if the player is playing as the Merchant and declares independence. The Merchant should always have trading licences available in every town on the map, even after declaring independence.
  39. - Fixed enemy ships still being able to move and fire while being boarded if the player completes their turn while the boarding animation is still occurring.
  40. - Fixed the production price of commodities displaying in the production overview window instead of the trading window.
  41. - Fixed pirates sometimes no longer attacking player convoys after declaring independence.
  42. - Fixed the AI being able to move player ships on blocked fields by way of a tactic.
  43. - Fixed the game not pausing when the player opens the ‘Inn’ dialog.
  44. - Fixed convoys not accepting the order to blockade a town if they have already received the order to blockade another town.
  45.  
  46. Tutorial
  47. - Fixed a misplaced arrow marker in Tutorial Chapter 1.
  48. - Fixed an rare game-breaking bug in Tutorial Chapter 6.
  49.  
  50. PC only
  51. - The window size is now easier to adjust when playing in windowed mode.
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