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- public void drawSprite(int i, int k, int color) {
- int tempWidth = myWidth + 2;
- int tempHeight = myHeight + 2;
- int[] tempArray = new int[tempWidth * tempHeight];
- for(int x = 0; x < myWidth; x++) {
- for(int y = 0; y < myHeight; y++) {
- if(myPixels[x + y * myWidth] != 0)
- tempArray[(x + 1) + (y + 1) * tempWidth] = myPixels[x + y * myWidth];
- }
- }
- for(int x = 0; x < tempWidth; x++) {
- for(int y = 0; y < tempHeight; y++) {
- if(tempArray[(x) + (y) * tempWidth] == 0) {
- if(x < tempWidth - 1 && tempArray[(x + 1) + ((y) * tempWidth)] > 0 && tempArray[(x + 1) + ((y) * tempWidth)] != 0xffffff) {
- tempArray[(x) + (y) * tempWidth] = color;
- }
- if(x > 0 && tempArray[(x - 1) + ((y) * tempWidth)] > 0 && tempArray[(x - 1) + ((y) * tempWidth)] != 0xffffff) {
- tempArray[(x) + (y) * tempWidth] = color;
- }
- if(y < tempHeight - 1 && tempArray[(x) + ((y + 1) * tempWidth)] > 0 && tempArray[(x) + ((y + 1) * tempWidth)] != 0xffffff) {
- tempArray[(x) + (y) * tempWidth] = color;
- }
- if(y > 0 && tempArray[(x) + ((y - 1) * tempWidth)] > 0 && tempArray[(x) + ((y - 1) * tempWidth)] != 0xffffff) {
- tempArray[(x) + (y) * tempWidth] = color;
- }
- }
- }
- }
- i--;
- k--;
- i += drawOffsetX;
- k += drawOffsetY;
- int l = i + k * DrawingArea.width;
- int i1 = 0;
- int j1 = tempHeight;
- int k1 = tempWidth;
- int l1 = DrawingArea.width - k1;
- int i2 = 0;
- if (k < DrawingArea.topY) {
- int j2 = DrawingArea.topY - k;
- j1 -= j2;
- k = DrawingArea.topY;
- i1 += j2 * k1;
- l += j2 * DrawingArea.width;
- }
- if (k + j1 > DrawingArea.bottomY) {
- j1 -= (k + j1) - DrawingArea.bottomY;
- }
- if (i < DrawingArea.topX) {
- int k2 = DrawingArea.topX - i;
- k1 -= k2;
- i = DrawingArea.topX;
- i1 += k2;
- l += k2;
- i2 += k2;
- l1 += k2;
- }
- if (i + k1 > DrawingArea.bottomX) {
- int l2 = (i + k1) - DrawingArea.bottomX;
- k1 -= l2;
- i2 += l2;
- l1 += l2;
- }
- if (!(k1 <= 0 || j1 <= 0)) {
- method349(DrawingArea.pixels, tempArray, i1, l, k1, j1, l1, i2);
- }
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