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- House Rules for Magic/Psionics Interaction:
- Detect magic detects the presence of psionic auras, but not the strength or discipline
- Detect psionics detects the presence of magic auras, but not the strength or school
- Dispel magic checks that target psionics are cast at a -4 penalty
- Dispel psionics checks that target magic are manifested at a -4 penalty
- Antimagic field has a chance to hinder psionics, and null psionics field has a chance to suppress magic; every 1d4 rounds, an opposing effect has a 50% chance to be hindered
- Creatures with resistance to mind-affecting spells and effects gain resistance to psionic equivalents, and vice-versa
- Creatures with spell resistance gain power resistance equal to their spell resistance minus five
- Creatures with power resistance gain spell resistance equal to their power resistance minus five
- The following skills can be used interchangeably for skill checks, but at a -5 penalty to emulate the opposing skill; ranks in these skills never βstackβ and are not interchangeable for other purposes (such as meeting prerequisites for a prestige class):
- Spellcraft and Psicraft
- Use Magic Device and Use Psionic Device
- Knowledge (arcana) and Knowledge (psionics)
- Counterspells and countersongs do not affect powers
- All other equivalent spells and powers are interchangeable; for example, identify and psionic identify can each detect magic or psionic properties
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