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  1. /* Vexd Utility backwards compatibility
  2. *
  3. * by the AMX Mod X Development Team
  4. *
  5. * This file is provided as is (no warranties).
  6. */
  7.  
  8. #if defined _Vexd_Utilities_included
  9. #endinput
  10. #endif
  11. #define _Vexd_Utilities_included
  12.  
  13. #include <engine>
  14. #if defined AMXMOD_BCOMPAT
  15. #if !defined _vexd_bcompat_included
  16. #include <VexdUM>
  17. #endif
  18. #endif
  19.  
  20. stock Entvars_Get_Int(iIndex, iVariable)
  21. return entity_get_int(iIndex, iVariable);
  22.  
  23. stock Entvars_Set_Int(iIndex, iVariable, iNewValue)
  24. return entity_set_int(iIndex, iVariable, iNewValue);
  25.  
  26. stock Float:Entvars_Get_Float(iIndex, iVariable)
  27. return entity_get_float(iIndex, iVariable);
  28.  
  29. stock Entvars_Set_Float(iIndex, iVariable, Float:fNewValue)
  30. return entity_set_float(iIndex, iVariable, fNewValue);
  31.  
  32. stock Entvars_Get_Vector(iIndex, iVariable, Float:vRetVector[3])
  33. return entity_get_vector(iIndex, iVariable, vRetVector);
  34.  
  35. stock Entvars_Set_Vector(iIndex, iVariable, Float:vNewVector[3])
  36. return entity_set_vector(iIndex, iVariable, vNewVector);
  37.  
  38. stock Entvars_Get_Edict(iIndex, iVariable)
  39. return entity_get_edict(iIndex, iVariable);
  40.  
  41. stock Entvars_Set_Edict(iIndex, iVariable, iNewIndex)
  42. return entity_set_edict(iIndex, iVariable, iNewIndex);
  43.  
  44. stock Entvars_Get_String(iIndex, iVariable, szReturnValue[], iReturnLen)
  45. return entity_get_string(iIndex, iVariable, szReturnValue, iReturnLen);
  46.  
  47. stock Entvars_Set_String(iIndex, iVariable, szNewValue[])
  48. return entity_set_string(iIndex, iVariable, szNewValue);
  49.  
  50. stock Entvars_Get_Byte(iIndex, iVariable)
  51. return entity_get_byte(iIndex, iVariable);
  52.  
  53. stock Entvars_Set_Byte(iIndex, iVariable, iNewValue)
  54. return entity_set_byte(iIndex, iVariable, iNewValue);
  55.  
  56. stock CreateEntity(szClassname[])
  57. return create_entity(szClassname);
  58.  
  59. stock ENT_SetModel(iIndex, szModel[])
  60. return entity_set_model(iIndex, szModel);
  61.  
  62. stock ENT_SetOrigin(iIndex, Float:fNewOrigin[3])
  63. return entity_set_origin(iIndex, fNewOrigin);
  64.  
  65. stock FindEntity(iIndex, szValue[])
  66. return find_ent_by_class(iIndex, szValue);
  67.  
  68. stock RemoveEntity(iIndex)
  69. return remove_entity(iIndex);
  70.  
  71. stock TraceLn(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
  72. return trace_line(iIgnoreEnt, fStart, fEnd, vReturn);
  73.  
  74. stock TraceNormal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
  75. return trace_normal(iIgnoreEnt, fStart, fEnd, vReturn);
  76.  
  77. stock VecToAngles(Float:fVector[3], Float:vReturn[3])
  78. return vector_to_angle(fVector, vReturn);
  79.  
  80. stock Float:VecLength(Float:vVector[3])
  81. return vector_length(vVector);
  82.  
  83. stock Float:VecDist(Float:vVector[3], Float:vVector2[3])
  84. return vector_distance(vVector, vVector2);
  85.  
  86. stock MessageBlock(iMessage, iMessageFlags)
  87. return set_msg_block(iMessage, iMessageFlags);
  88.  
  89. stock GetMessageBlock(iMessage)
  90. return get_msg_block(iMessage);
  91.  
  92. stock Float:HLTime()
  93. return halflife_time();
  94.  
  95. stock FakeTouch(iToucher, iTouched)
  96. return fake_touch(iToucher, iTouched);
  97.  
  98. stock AttachView(iIndex, iTargetIndex)
  99. return attach_view(iIndex, iTargetIndex);
  100.  
  101. stock SetView(iIndex, ViewType)
  102. return set_view(iIndex, ViewType);
  103.  
  104. stock SetSpeak(iIndex, iSpeakFlags)
  105. return set_speak(iIndex, iSpeakFlags);
  106.  
  107. forward vexd_pfntouch(pToucher, pTouched);
  108.  
  109. forward ServerFrame();
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