Advertisement
Guest User

Hoopz Aimbot (In Testing)

a guest
Sep 26th, 2024
3,699
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.33 KB | None | 0 0
  1. --[ Basketball Aimlock for Hoopz ]--
  2.  
  3. local StarterGui = game:GetService("StarterGui")
  4.  
  5. -- Function to notify the player that the Aimbot has loaded
  6. local function notifyAimbotLoaded()
  7. StarterGui:SetCore("SendNotification", {
  8. Title = "Aimbot Ready";
  9. Text = "Aimbot has successfully loaded!";
  10. Duration = 5; -- Duration of the notification in seconds
  11. })
  12. end
  13.  
  14. -- Notify player when the script starts
  15. notifyAimbotLoaded()
  16.  
  17. local raycastDistance = 100 -- Adjust this based on Hoopz court size (100 is a rough estimate)
  18.  
  19. -- Find the hoop's position in Hoopz
  20. local function getHoopPosition()
  21. local hoop = nil
  22. -- Assuming the hoop is part of a model called "Hoop" or similar in the workspace
  23. for _, object in pairs(game.Workspace:GetChildren()) do
  24. if object.Name:lower():find("hoop") then
  25. hoop = object
  26. break
  27. end
  28. end
  29. return hoop and hoop.PrimaryPart.CFrame
  30. end
  31.  
  32. -- Raycasting function to detect if the aim is on the hoop
  33. local function raycastTo(position)
  34. local rayParams = RaycastParams.new()
  35. rayParams.FilterType = Enum.RaycastFilterType.Blacklist
  36. rayParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character} -- Ignore player's own character
  37. local rayResult = workspace:Raycast(game.Players.LocalPlayer.Character.PrimaryPart.Position, (position - game.Players.LocalPlayer.Character.PrimaryPart.Position).unit * raycastDistance, rayParams)
  38. return rayResult
  39. end
  40.  
  41. -- Check if within range of the hoop
  42. local function isInRange(hoopCF)
  43. local basketballPos = CFrame.new(game.Players.LocalPlayer.Character.Basketball.Position)
  44. local aimPos = CFrame.new(basketballPos.x, basketballPos.y + 2, basketballPos.z)
  45. local result = raycastTo(hoopCF.p)
  46. return result and result.Position
  47. end
  48.  
  49. -- Aim function to center crosshair on the hoop
  50. local function aimAtHoop(hoopCF)
  51. local player = game.Players.LocalPlayer
  52. local crosshairPos = CFrame.new(0, 10, 0) -- Adjust for crosshair position
  53. local diff = crosshairPos.p - hoopCF.p
  54. local angle = math.atan2(-diff.X, diff.Y)
  55. player.Character.Head:SetPrimaryPartCFrame(CFrame.new(0, 1, 0, 0, 0, 1, angle, 0, 0, 0, 1, 0))
  56. end
  57.  
  58. -- Shooting function for Hoopz
  59. local function shoot()
  60. -- Hoopz may have a different method of handling shooting
  61. -- Adjust the timing and shooting mechanics for Hoopz gameplay
  62. local basketball = game.Players.LocalPlayer.Character:FindFirstChild("Basketball")
  63. if basketball then
  64. basketball:Activate() -- or similar to fire a shot in Hoopz
  65. end
  66. end
  67.  
  68. -- Main Loop
  69. while true do
  70. local player = game.Players.LocalPlayer
  71. local character = player.Character
  72. local humanoid = character and character:WaitForChild("Humanoid")
  73. local basketball = character and character:WaitForChild("Basketball")
  74.  
  75. if humanoid and basketball and humanoid.Health > 0 then
  76. local hoopCF = getHoopPosition() -- Get the current hoop position
  77. if hoopCF then
  78. aimAtHoop(hoopCF)
  79. if isInRange(hoopCF) then
  80. if player:IsKeyDown(Enum.KeyCode.Space) then -- Detect spacebar press
  81. shoot() -- Trigger the shooting mechanic
  82. end
  83. end
  84. end
  85. end
  86. task.wait(0.1) -- Small delay to prevent overload
  87. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement