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- GTA SA mobile class names
- Format based on GTA 3 class list.
- Things are in the same order as it appears in the binary.
- Class list:
- No Class
- RQMatrix
- EmulatedMatrixStack
- ArrayState
- SharedGPUResource
- EmuShader
- RQVertexBuffer
- RQIndexBuffer
- RQVertexState
- ES2VertexState
- ES2IndexBuffer
- ES2VertexBuffer
- ES2Shader
- ES2RQShaderBinding
- TDBArray<RQCompiledShader>
- ES2VectorBinding
- RQShader
- ES2ResourceContainer
- RQTexture
- RQRenderTarget
- ES2TextureContainer
- ES2Texture
- RenderQueue
- TextureDatabaseEntry
- TextureListing
- TextureListingContainer
- TextureDatabase
- TextureDatabaseRuntime
- EntryIndex
- TDBArray<TextureDatabaseRuntime*>
- TDBArray<RwTexture*>
- TDBArray<_rpGeometryStreamBuilder>
- RxOpenGLMeshInstanceData
- ZIPFile
- TouchSense
- ANDThreadData
- OSArray<ZIPFile*>
- APKFile
- ButtonContainer<98>
- _JNIEnv
- ButtonContainer<2>
- ButtonContainer<16>
- CAEBankLoader
- CAEMP3BankLoader
- OSArray<LoadTask*>
- OSArray<BankData>
- LoadTask
- CAEMP3Decoder
- CAEStreamingDecoder
- CAEMP3TrackLoader
- OALBuffer
- OALSource
- OALBase
- OSArray<OALBase*>
- OSArray<OALSource*>
- CAnimatedBuilding
- CBuilding
- CEntity
- CIplStore
- CAdjustableHUD
- CRGBA
- CHID
- CHIDJoystick
- CHIDJoystickIOSExtended
- CHIDJoystickIOSSimple
- CHIDJoystickMogaPocket
- CHIDJoystickMogaPro
- CHIDJoystickPS3
- CHIDJoystickXbox360
- CHIDKeyboard
- CHIDKeyboardPC
- CHoldEffect
- MenuScreen
- MobileMenu
- SelectScreen::MenuSelection
- SelectScreen::ActionSelection
- SelectScreen::SettingSelection
- SelectScreen
- CharSelectScreen
- ConfirmationScreen
- SaveSelectScreen::SaveSelection
- SaveScreen::SaveScreenSelection
- LoadScreen::LoadScreenSelection
- DownloadScreen
- StatsScreen
- FlowScreen
- MainMenuScreen
- DeleteScreen::DeleteScreenSelection
- AudioScreen
- ControlsScreen
- LanguageScreen
- AudioScreen::RadioSelection
- DisplayScreen
- GameScreen
- SaveScreen
- CloudWaitScreen
- BriefScreen
- OkScreen
- YesNoScreen
- SaveSelectScreen
- DeleteScreen
- LoadScreen
- SettingsScreen
- StartGameScreen
- OSArray<SelectScreen::MenuSelection*>
- OSArray<float>
- OSArray<FlowScreen::MenuItem>
- OSArray<MenuScreen*>
- MobileSettings
- CTapEffect
- Telemetry
- CTouchInterface
- CWidget
- CWidgetButton
- CWidgetButtonAnimated
- CWidgetButtonAnimatedArcade
- CWidgetButtonAttack
- CWidgetButtonBasketballShoot
- CWidgetButtonHelpText
- CWidgetButtonHydraulics
- CWidgetButtonMissionStart
- CWidgetButtonSchool
- CWidgetButtonSkipCutscene
- CWidgetButtonVehicleShoot
- CWidgetButtonDrop
- CWidgetButtonEnterCar
- CWidgetButtonHorn
- CWidgetButtonAutoHydraulics
- CWidgetButtonMissionCancel
- CWidgetButtonSprint
- CWidgetButtonSwim
- CWidgetButtonVCShoot
- CWidgetHelpText
- CWidgetHorseResults
- CWidgetInfoFrame
- CWidgetList
- CWidgetListShop
- CWidgetListText
- CWidgetMap
- CWidgetMissionTimers
- CWidgetPlayerInfo
- CWidgetPool
- CWidgetRaceResults
- CWidgetRacing
- CWidgetRadar
- CWidgetRegion
- CWidgetRegionArcadeStick
- CWidgetRegionBasketBallJump
- CWidgetRegionColorPicker
- CWidgetRegionDriveHybrid
- CWidgetRegionFlick
- CWidgetRegionGang
- CWidgetRegionLook
- CWidgetRegionMove
- CWidgetRegionPoolBallInHand
- CWidgetRegionPoolEnglish
- CWidgetRegionResponse
- CWidgetRegionRhythmSelect
- CWidgetRegionSprint
- CWidgetRegionSteer
- CWidgetRegionHydraulics
- CWidgetRegionSteeringSelection
- CWidgetRegionSwipeRadio
- CWidgetRegionTouchLayoutSelection
- CWidgetRouletteSpin
- CWidgetSlider
- CWidgetTapMeter
- CWidgetThumbCircle
- CWidgetVitalStats
- CWidgetWager
- CCarFXRenderer
- CCustomBuildingRenderer
- CCustomBuildingDNPipeline
- CCustomBuildingPipeline
- CCustomCarEnvMapPipeline
- CPool<CustomEnvMapPipeMaterialData, CustomEnvMapPipeMaterialData>
- CPool<CustomEnvMapPipeAtomicData, CustomEnvMapPipeAtomicData>
- CPool<CustomSpecMapPipeMaterialData, CustomSpecMapPipeMaterialData>
- CPPTriPlantBuffer
- CGrassRenderer
- CPlantMgr
- CPlantLocTri
- CPlantColEntEntry
- CPlantSurfPropMgr
- CMBlur
- CStreamingInfo
- CStreaming
- CLinkList<CEntity*>
- CBox
- CColBox
- CColLine
- CCollision
- CLinkList<CCollisionData*>
- CCollisionPlugin
- CBoundingBox
- CCollisionData
- CColModel
- CColPoint
- CSphere
- CColSphere
- CColDisk
- CColStore
- CColTrianglePlane
- CTempColModels
- CAutoPilot
- CBridge
- CCarAI
- CVector
- CTaskComplexSequence
- CCarCtrl
- CEvent
- CEventEditableResponse
- CEventAcquaintancePed
- CEventAcquaintancePedHate
- CGeneral
- CCamera
- CCheat
- CConversationNode
- CConversationForPed
- CConversations
- CPedToPlayerConversations
- CPed
- CPlaceable
- CCurves
- CDarkel
- CEntryExitManager
- CEntryExit
- CTask
- CTaskSimple
- CTaskSimpleUninterruptable
- CGameLogic
- CGangWars
- CGarages
- CGarage
- CStoredCar
- CObject
- COnscreenTimerEntry
- COnscreenCounterEntry
- COnscreenTimer
- CPathFind
- CAutomobile
- CCarPathLink
- CPedPath
- CPhone
- CPhoneInfo
- CPickups
- CPickup
- CVehicleRecording
- CRemote
- CReplay
- CPacketVehicleUpdate
- CPacketCarUpdate
- CPacketBmxUpdate
- CPacketBikeUpdate
- CPacketPlaneUpdate
- CPacketHeliUpdate
- CPacketTrainUpdate
- CPlayerInfo
- CPlayerPedData
- CRestart
- CRoadBlocks
- CPointRoute
- CPatrolRoute
- CNodeRoute
- CMissionCleanup
- CUpsideDownCarCheck
- CStuckCarCheck
- CRunningScript
- CTheScripts
- CTaskSimpleNone
- CTaskSimpleFinishBrain
- CDecisionMakerTypes
- CScriptsForBrains
- CTaskComplex
- CTaskSimpleCarDriveTimed
- CEntitySeekPosCalculator
- CEntitySeekPosCalculatorStandard
- CTaskComplexClimb
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>
- CScriptResourceManager
- CStreamedScripts
- CTaskSimpleRunAnim
- CTaskSimpleRunTimedAnim
- CTaskSimpleCower
- CTaskSimpleScratchHead
- CTaskSimpleUseAtm
- CTaskSimpleHandsUp
- CTaskSimpleLookAbout
- CTaskSimpleSay
- CTaskSimplePause
- CPedIntelligence
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>
- CSetPieces
- CSetPiece
- CTaskComplexWanderCop
- CTaskComplexBeCop
- CShopping
- CBoundBox
- CStuntJumpManager
- CTagManager
- CTrafficLights
- Fx_c
- FxEmitter_c
- FxEmitterBP_c
- FxEmitterPrt_c
- FxInfoFloat_c
- FxInfoUnderwater_c
- FxInfoHeatHaze_c
- FxInfoSelfLit_c
- FxInfoSmoke_c
- FxInfoColourBright_c
- FxInfoColourRange_c
- FxInfoTrail_c
- FxInfoColour_c
- FxInfoEmLife_c
- FxInfoAnimTexture_c
- FxInfoSize_c
- FxInfoWind_c
- FxInfoForce_c
- FxInfoEmDir_c
- FxInfoEmSpeed_c
- FxInfoEmSize_c
- FxInfoJitter_c
- FxInfoGroundCollide_c
- FxInfoAttractLine_c
- FxInfoAttractPt_c
- FxInfoFriction_c
- FxInfoNoise_c
- FxInfoRotSpeed_c
- FxInfoEmRotation_c
- FxInfoEmWeather_c
- FxInfoEmPos_c
- FxInfoEmAngle_c
- FxInfoDir_c
- FxInfoFlat_c
- FxInfoEmRate_c
- FxInfoSpriteRect_c
- FxInfo_c
- FxInfoManager_c
- FxInterpInfo_c
- FxInterpInfoFloat_c
- FxInterpInfoU255_c
- FxInterpInfo32_c
- FxInterpInfo255_c
- ListItem_c
- List_c
- FxManager_c
- FxMemoryPool_c
- FxPrimBP_c
- FxPrim_c
- FxSystem_c
- FxSphere_c
- FxFrustumInfo_c
- FxSystemBP_c
- FxPrtMult_c
- CEventGroup
- CEventGlobalGroup
- CEventGunShot
- CEventVehicleCollision
- CEventObjectCollision
- CEventBuildingCollision
- CEventDamage
- CEventDeath
- CEventGroupEvent
- CEventPotentialWalkIntoVehicle
- CEventPotentialWalkIntoObject
- CEventRevived
- CEventKnockOffBike
- CEventScriptCommand
- CEventInAir
- CEventLeaderEnteredCarAsDriver
- CEventLeaderExitedCarAsDriver
- CEventLeaderQuitEnteringCarAsDriver
- CEventHitByWaterCannon
- CEventInWater
- CEventVehicleDamage
- CEventSpecial
- CEventGotKnockedOverByCar
- CEventPotentialWalkIntoFire
- CEventFireNearby
- CEventLeaderEntryExit
- CEventPlayerCommandToGroup
- CEventEscalator
- CEventDanger
- CEventHighAngerAtPlayer
- CEventLowAngerAtPlayer
- CEventHealthReallyLow
- CEventHealthLow
- CEventVehicleThreat
- CEventPedToFlee
- CEventPedToChase
- CEventSexyVehicle
- CEventChatPartner
- CEventDraggedOutCar
- CEventAreaCodes
- CEventCopCarBeingStolen
- CEventStuckInAir
- CEventVehicleDied
- CEventVehicleToSteal
- CEventVehicleHitAndRun
- CEventPedCollisionWithPed
- CEventSeenPanickedPed
- CEventVehicleOnFire
- CEventGunAimedAt
- CEventAttractor
- CEventSexyPed
- CEventPedEnteredMyVehicle
- CEventPotentialWalkIntoPed
- CEventPotentialGetRunOver
- CEventDeadPed
- CEventGunShotWhizzedBy
- CEventCarUpsideDown
- CEventPassObject
- CEventLeanOnVehicle
- CEventSignalAtPed
- CEventInteriorUseInfo
- CEventSeenCop
- CEventPlayerCommandToGroupAttack
- CEventOnFire
- CEventAcquaintancePedHateBadlyLit
- CEventPotentialWalkIntoBuilding
- CEventSoundLoud
- CEventSoundQuiet
- CInformFriendsEvent
- CInformFriendsEventQueue
- CInformGroupEvent
- CInformGroupEventQueue
- CPedDamageResponseCalculator
- CEventSource
- CEventHandlerHistory
- CEventHandler
- CTaskComplexUseClosestFreeScriptedAttractorRun
- CTaskComplexUseClosestFreeScriptedAttractorSprint
- CTaskComplexCarDriveMissionFleeScene
- CTaskComplexCarDriveMissionKillPed
- CAtomicModelInfo
- CDamageAtomicModelInfo
- CTimeInfo
- CBaseModelInfo
- CClumpModelInfo
- CLodAtomicModelInfo
- CModelInfo
- CTimeModelInfo
- CLodTimeModelInfo
- CStore<CAtomicModelInfo, 14000>
- CStore<CDamageAtomicModelInfo, 70>
- CStore<CLodAtomicModelInfo, 1>
- CStore<CTimeModelInfo, 169>
- CStore<CLodTimeModelInfo, 1>
- CStore<CWeaponModelInfo, 51>
- CStore<CClumpModelInfo, 92>
- CStore<CVehicleModelInfo, 212>
- CStore<CPedModelInfo, 278>
- C2dEffect
- CModelInfoAccelerator
- CPedModelInfo
- CVehicleModelInfo
- CVehicleModelInfo::CVehicleStructure
- CVehicleModelInfo::CLinkedUpgradeList
- CWeaponModelInfo
- CAnimBlendAssocGroup
- CAnimBlendStaticAssociation
- CAnimBlendAssociation
- CAnimBlendClumpData
- CAnimBlendHierarchy
- CAnimBlendNode
- CAnimBlendSequence
- CDefaultAnimCallback
- CAnimManager
- CLinkList<CAnimBlendHierarchy*>
- CCutsceneMgr
- CAEAmbienceTrackManager
- CAEAudioChannel
- CAEAudioEntity
- CAEAudioEnvironment
- CAEAudioHardware
- CAEAudioUtility
- CAECollisionAudioEntity
- CAECutsceneTrackManager
- CAEDataStream
- CAEStreamTransformer
- CAEDoorAudioEntity
- CAEExplosionAudioEntity
- CAEFireAudioEntity
- CAEFrontendAudioEntity
- CAEGlobalWeaponAudioEntity
- CAEPedAudioEntity
- CAEPedSpeechAudioEntity
- CAEPedlessSpeechAudioEntity
- CAEPedWeaponAudioEntity
- CAEPoliceScannerAudioEntity
- CAERadioTrackManager
- CAEScriptAudioEntity
- CAESmoothFadeThread
- CAESound
- CAESoundManager
- CAEStaticChannel
- CAEStreamingChannel
- CAEStreamThread
- CAETwinLoopSoundEntity
- CAEVehicleAudioEntity
- CAEWaterCannonAudioEntity
- CAEWaveDecoder
- CAEWeaponAudioEntity
- CAEWeatherAudioEntity
- CAudioEngine
- CAudioZones
- CBugstarInterface
- CBug
- CBugstarPC
- CAccident
- CAccidentManager
- CCam
- CIdleCam
- CHandShaker
- CHeliCamSettings
- CClock
- CControllerConfigManager
- CCrime
- CDebug
- CDirectory
- CDummy
- CEntryInfoNode
- CEntryInfoList
- CFileLoader
- CFileMgr
- CFire
- CFireManager
- CCreepingFire
- CGame
- CIniFile
- CKeyGen
- CLoadMonitor
- CLocalisation
- CControllerState
- CKeyboardState
- CPad
- CMouseControllerState
- CMousePointerStateHelper
- CPhysical
- CMatrixLink
- CMatrixLinkList
- CSimpleTransform
- CPlayerCrossHair
- CPools
- CProfile
- CPCKeyboard
- CPtrNodeSingleLink
- CPtrNodeDoubleLink
- CPtrListSingleLink
- CPtrListDoubleLink
- CPtrList
- CQuadTreeNode
- CRange2D
- CRange3D
- CReferences
- CRenderer
- CVehicle
- CCutsceneObject
- CRopes
- CRope
- CStats
- SurfaceInfos_c
- CColourSet
- CTimeCycle
- CTimer
- CPlaceName
- CCurrentVehicle
- CUserDisplay
- CWanted
- CWorld
- CZone
- CTheZones
- CMenuManager
- CHud
- CHudColours
- CLoadingScreen
- CMenuSystem
- CRadar
- FurnitureSubGroup_c
- FurnitureGroup_c
- FurnitureManager_c
- Interior_c
- InteriorGroup_c
- InteriorManager_c
- CMatrix
- CMaths
- CCompressedMatrixNotAligned
- CQuaternion
- CNetworkPC
- CBugstarNetwork
- BreakObject_c
- BreakManager_c
- CDummyObject
- CHandObject
- CObjectData
- ProcSurfaceInfo_c
- ProcObjectMan_c
- CProjectile
- CPedClothesDesc
- CClothes
- CClothesBuilder
- COctTreeBase
- COctTree
- CPool<COctTree, COctTree>
- CCredits
- CColAccel
- CPopulation
- CFont
- cHandlingDataMgr
- CPedStats
- CDecisionMakerTypesFileLoader
- CPopCycle
- CWeaponInfo
- CTaskSimpleFight
- CGenericGameStorage
- CSimpleVariablesSaveStructure
- CObjectSaveStructure
- CPedSaveStructure
- CVehicleSaveStructure
- CPlayerPedDataSaveStructure
- CPlayerInfoSaveStructure
- CGangWarsSaveStructure
- CPlayerPed
- CPedGroups
- CSaveGarage
- CTheCarGenerators
- CGangs
- CPedType
- C3dMarkers
- CPedScriptedTaskRecord
- CScripted2dEffects
- CTaskSimpleHitFromFront
- CTaskSimpleHitFromBack
- CTaskSimpleHitFromBehind
- CTaskSimpleHitFromLeft
- CTaskSimpleHitFromRight
- CTaskSimpleHitByGunFromFront
- CTaskSimpleHitByGunFromRear
- CTaskSimpleHitByGunFromLeft
- CTaskSimpleHitByGunFromRight
- CTaskSimpleHitWall
- CTaskSimpleHailTaxi
- CTaskSimpleAbseil
- CTaskSimpleChat
- CTaskSimpleHailTaxiAndPause
- CTaskSimpleDetonate
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>
- CTaskComplexSeekEntity<CEntitySeekPosCalculator>
- CTaskComplexDie
- CTaskComplexFallToDeath
- CTaskSimpleRunNamedAnim
- CTaskSimplePlayHandSignalAnim
- CTaskComplexWalkRoundFire
- CTaskComplexGoToPointAndStandStill
- CTaskComplexFollowPointRoute
- CTaskComplexFollowNodeRoute
- CTaskComplexFollowPatrolRoute
- CTaskComplexEvasiveDiveAndGetUp
- CTaskComplexWalkRoundCar
- CTaskComplexLeaveCar
- CTaskComplexLeaveCarAndDie
- CTaskComplexLeaveCarAndFlee
- CTaskComplexLeaveCarAndWander
- CTaskComplexDriveToPoint
- CTaskComplexDrivePointRoute
- CTaskComplexCarDrive
- CTaskComplexGoToCarDoorAndStandStill
- CTaskComplexGoToPointAnyMeans
- CTaskComplexDestroyCar
- CTaskSimpleTriggerLookAt
- CTaskComplexWalkRoundBuildingAttempt
- CTaskComplexEnterCarAsPassengerWait
- CTaskComplexTurnToFaceEntityOrCoord
- CTaskSimpleGunControl
- CTaskSimpleGangDriveBy
- CTaskComplexPartnerChat
- CTaskSimpleClimb
- CTaskComplexGoPickUpEntity
- CTaskSimpleEvasiveStep
- CTaskComplexEvasiveStep
- CTaskComplexWalkRoundObject
- CTaskComplexEvasiveCower
- CTaskComplexCarDriveMission
- CTaskComplexGoToPointShooting
- CTaskComplexSmartFleeEntity
- CTaskComplexGoToPointAiming
- CTaskComplexFleeAnyMeans
- CTaskComplexSeekEntityAiming
- CTaskSimpleUseGun
- CTaskSimpleJetPack
- CCivilianPed
- CCopPed
- CDummyPed
- CEmergencyPed
- CGangInfo
- CPool<CPed, CCopPed>
- CPedAttractor
- CPedShelterAttractor
- CPedTaskPair
- CPedAttractorManager
- CPedAttractorPedPlacer
- CPedAtmAttractor
- CPedSeatAttractor
- CPedStopAttractor
- CPedPizzaAttractor
- CPedTriggerScriptAttractor
- CPedLookAtAttractor
- CPedScriptedAttractor
- CPedParkAttractor
- CPedStepAttractor
- SArray<CTask const*>
- SArray<CVector>
- CMoveStateStrings
- CPedDebugVisualiser
- CPedDebugVisualiser::CTextDisplayFlags
- CPedGeometryAnalyser
- CPedGroupDefaultTaskAllocatorStandStill
- CPedGroupMembership
- CPedGroupDefaultTaskAllocatorRandom
- CPedGroupDefaultTaskAllocatorFollowLimited
- CPedGroupDefaultTaskAllocatorFollowAnyMeans
- CPedGroupDefaultTaskAllocatorSitInLeaderCar
- CPedGroupDefaultTaskAllocatorChat
- CPedGroupDefaultTaskAllocators
- CPedGroupIntelligence
- CGroupEventHandler
- CPedGroup
- CPedGroupPlacer
- CEventCreatePartnerTask
- CPedIK
- CInterestingEvents
- CPedStuckChecker
- CEntityScanner
- CVehicleScanner
- CPedScanner
- CObjectScanner
- CAttractorScanner
- CBuildingPotentialCollisionScanner
- CPedAcquaintanceScanner
- CSexyPedScanner
- CVehicleThreatScanner
- CDecision
- CDecisionSimple
- CMentalState
- CEventScanner
- CCollisionEventScanner
- CNearbyFireScanner
- CObjectPotentialCollisionScanner
- CVehiclePotentialCollisionScanner
- CPedPotentialCollisionScanner
- CEventPedCollisionWithPlayer
- CEventPlayerCollisionWithPed
- CEventScriptedAttractor
- CEventAcquaintancePedRespect
- CEventAcquaintancePedLike
- CEventAcquaintancePedDislike
- CPool<CPedIntelligence, CPedIntelligence>
- CPedPlacement
- CPedScriptedTaskRecordData
- CAcquaintance
- CEventNewGangMember
- CEventDontJoinPlayerGroup
- CEventPlayerCommandToGroupGather
- CLoadedCarGroup
- BoneNode_c
- BoneNodeManager_c
- IKChain_c
- IKChainManager_c
- CDate
- C_PcSave
- CCover
- CCoverPoint
- CPlayerRelationshipRecorder
- CTaskSimpleAnim
- CTaskComplexPlayHandSignalAnim
- CTaskSimpleRunAnimLoopedMiddle
- CTaskSimpleThrowProjectile
- CTaskSimpleBeKickedOnGround
- CTaskSimpleBeHitWhileMoving
- CTaskSimpleChoking
- CTaskSimpleBeHit
- CTaskComplexKillPedOnFootMelee
- CTaskComplexRoadRage
- CTaskComplexKillAllThreats
- CTaskComplexKillPedGroupOnFoot
- CTaskSimpleStealthKill
- CTaskSimpleSetCharIgnoreWeaponRangeFlag
- CTaskComplexSeekCoverUntilTargetDead
- CTaskComplexKillPedFromBoat
- CTaskComplexDestroyCarArmed
- CTaskComplexDestroyCarMelee
- CTaskComplexKillPedOnFootArmed
- CTaskComplexKillPedOnFoot
- CTaskComplexKillPedOnFootStealth
- CTaskComplexReactToAttack
- CTaskSimpleThrowControl
- CTaskSimpleFightingControl
- CEventVehicleDamageWeapon
- CVector2D
- CTaskTimer
- CTaskSimpleSetStayInSamePlace
- CTaskSimpleSetKindaStayInSamePlace
- CTaskComplexBeStill
- CTaskSimpleDie
- CTaskSimpleSitDown
- CTaskSimpleStandUp
- CTaskComplexObserveTrafficLights
- CTaskComplexObserveTrafficLightsAndAchieveHeading
- CTaskComplexCrossRoadLookAndAchieveHeading
- CTaskSimpleTurn180
- CTaskComplexHitResponse
- CTaskComplexHitByGunResponse
- CTaskComplexWaitAtAttractor
- CTaskComplexUseAttractor
- CTaskComplexWaitForDryWeather
- CTaskComplexWaitForBus
- CTaskSimpleWaitForBus
- CTaskComplexAttractorPartnerWait
- CTaskComplexUseAttractorPartner
- CTaskComplexUseScriptedAttractor
- CTaskSimpleTogglePedThreatScanner
- CTaskSimpleClearLookAt
- CTaskComplexUseClosestFreeScriptedAttractor
- CTaskComplexUseGoggles
- CTaskComplexInWater
- CTaskComplexUseSequence
- CTaskSimpleWaitUntilLeaderAreaCodesMatch
- CTaskComplexUseScriptedBrain
- CTaskSimpleIKManager
- CTaskSimplePlayerOnFire
- CTaskSimpleWaitForPizza
- CTaskSimpleSitIdle
- CTaskSimpleTired
- CTaskSimpleDead
- CTaskSimpleDrownInCar
- CTaskSimpleDuckToggle
- CTaskSimpleStandStill
- CTaskComplexUseMobilePhone
- CTaskComplexOnFire
- CTaskComplexUsePairedAttractor
- CTaskComplexBeInGroup
- CTaskComplexDieInCar
- CTaskSimpleWaitUntilAreaCodesMatch
- CTaskSimpleSetCharDecisionMaker
- CTaskSimpleIKPointArm
- CTaskSimpleIKChain
- CTaskSimpleIKLookAt
- CTaskComplexUseEffect
- CTaskComplexSunbathe
- CTaskComplexSitDownThenIdleThenStandUp
- CTaskSimpleDrown
- CTaskSimpleDieInCar
- CTaskSimpleTriggerEvent
- CTaskSimpleOnEscalator
- CTaskSequences
- CScriptedBrainTaskStore
- CTaskComplexUseEffectRunning
- CTaskComplexUseEffectSprinting
- CTaskComplexEnterCarAsDriverTimed
- CTaskComplexEnterCarAsPassengerTimed
- CTaskComplexEnterBoatAsDriver
- CTaskComplexLeaveBoat
- CTaskComplexLeaveAnyCar
- CTaskComplexEnterAnyCarAsDriver
- CTaskComplexShuffleSeats
- CTaskComplexCarDriveWander
- CTaskComplexScreamInCarThenLeave
- CTaskComplexStealCar
- CTaskComplexLeaveCarAsPassengerWait
- CTaskSimpleCarDrive
- CTaskSimpleCarSetTempAction
- CTaskComplexEnterCar
- CTaskComplexDragPedFromCar
- CTaskComplexOpenPassengerDoor
- CTaskComplexOpenDriverDoor
- CTaskComplexEnterCarAsPassenger
- CTaskComplexEnterCarAsDriver
- CTaskSimpleCarAlign
- CTaskSimpleCarOpenLockedDoorFromOutside
- CTaskSimplePickUpBike
- CTaskSimpleCarCloseDoorFromOutside
- CTaskSimpleCarGetIn
- CTaskSimpleCarShuffle
- CTaskSimpleCarWaitToSlowDown
- CTaskSimpleCarGetOut
- CTaskSimpleCarJumpOut
- CTaskSimpleCarSlowBeDraggedOut
- CTaskComplexCarSlowBeDraggedOut
- CTaskComplexCarSlowBeDraggedOutAndStandUp
- CTaskSimpleBikeJacked
- CTaskComplexGetOnBoatSeat
- CTaskSimpleWaitUntilPedIsInCar
- CTaskSimpleWaitUntilPedIsOutCar
- CTaskSimpleSetPedAsAutoDriver
- CTaskSimpleCarFallOut
- CTaskSimpleCarSetPedSlowDraggedOut
- CTaskSimpleCarSetPedOut
- CTaskSimpleCarForcePedOut
- CTaskSimpleCarSetPedInAsDriver
- CTaskSimpleCarSetPedInAsPassenger
- CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse
- CTaskSimpleCarWaitForDoorNotToBeInUse
- CTaskSimpleCreateCarAndGetIn
- CTaskComplexGoToBoatSteeringWheel
- CTaskSimpleCarSlowDragPedOut
- CTaskSimpleCarCloseDoorFromInside
- CTaskSimpleCarOpenDoorFromOutside
- CCarEnterExit
- CTaskUtilityLineUpPedWithCar
- CTaskSimpleHitHead
- CTaskSimpleEvasiveDive
- CTaskComplexHitPedWithCar
- CTaskComplexMoveBackAndJump
- CTaskComplexDiveFromAttachedEntityAndGetUp
- CTaskSimpleHurtPedWithCar
- CTaskSimpleKillPedWithCar
- CTaskSimpleGiveCPR
- CTaskComplexTreatAccident
- CTaskComplexUseSwatRope
- CTaskComplexUseWaterCannon
- CTaskComplexExtinguishFireOnFoot
- CTaskComplexDriveFireTruck
- CTaskComplexPresentIDToCop
- CTaskComplexMedicTreatInjuredPed
- CTaskComplexWander
- CTaskComplexWanderMedic
- CTaskComplexFleePoint
- CTaskComplexSmartFleePoint
- CTaskComplexFleeShooting
- CTaskComplexFleeEntity
- CTaskComplexWanderFlee
- CTaskComplexGangLeader
- CTaskComplexGangFollower
- CTaskComplexTrackEntity
- CTaskSimpleDoHandSignal
- CTaskLeanOnVehicle
- CTaskComplexGangJoinRespond
- CTaskComplexProstituteSolicit
- CTaskComplexPassObject
- CTaskGoToVehicleAndLean
- CTaskComplexSignalAtPed
- CTaskComplexStareAtPed
- CTaskGangHasslePed
- CTaskGangHassleVehicle
- CTaskSimpleGoToPointFine
- CTaskComplexGoToAttractor
- CTaskComplexUseEntryExit
- CTaskComplexInvestigateDisturbance
- CTaskComplexGotoDoorAndOpen
- CTaskComplexAvoidEntity
- CTaskComplexAvoidOtherPedWhileWandering
- CTaskComplexGoToPointAndStandStillAndAchieveHeading
- CTaskComplexGoToPointAndStandStillTimed
- CTaskSimpleSlideToCoord
- CTaskSimpleAchieveHeading
- CTaskSimpleGoTo
- CTaskSimpleGoToPoint
- CTaskComplexGoToPointUntilCollisionAndStandStill
- CTaskComplexFollowNodeRouteShooting
- CTaskComplexWanderProstitute
- CTaskComplexWanderGang
- CTaskComplexWanderStandard
- CTaskComplexWanderCriminal
- CTaskInteriorBeInHouse
- CTaskInteriorBeInOffice
- CTaskInteriorGoToInfo
- CTaskInteriorUseInfo
- CTaskInteriorSitInChair
- CTaskInteriorLieInBed
- CTaskInteriorSitAtDesk
- CTaskInteriorShopKeeper
- CTaskInteriorBeInShop
- CTaskSimpleGetUp
- CTaskComplexGetUpAndStandStill
- CTaskSimpleFall
- CTaskComplexFallAndGetUp
- CTaskComplexFallAndStayDown
- CTaskSimpleInAir
- CTaskSimpleLand
- CTaskSimpleJump
- CTaskComplexJump
- CTaskComplexStuckInAir
- CTaskComplexInAirAndLand
- CTaskManager
- CTaskComplexChat
- CTaskComplexWalkAlongsidePed
- CTaskComplexWaitForPed
- CTaskComplexBeInCouple
- CTaskComplexPartnerShove
- CTaskComplexPartnerDeal
- CTaskComplexPartner
- CTaskComplexPartnerGreet
- CTaskSimplePlayerOnFoot
- CTaskSimpleSwim
- CTaskSimpleArrestPed
- CTaskComplexArrestPed
- CTaskComplexPolicePursuit
- CTaskComplexCopInCar
- CTaskComplexKillCriminal
- CTaskSimpleShakeFist
- CTaskSimpleDuck
- CTaskSimpleAffectSecondaryBehaviour
- CTaskSimpleFacial
- CTaskSimpleDuckWhileShotsWhizzing
- CTaskSimpleHoldEntity
- CTaskComplexFacial
- CTaskSimplePickUpEntity
- CTaskSimplePutDownEntity
- CTaskComplexFollowPedFootsteps
- CTaskComplexFollowLeaderAnyMeans
- CTaskComplexFollowLeaderInFormation
- CEntitySeekPosCalculatorFixedPos
- CEntitySeekPosCalculatorDriving
- CEntitySeekPosCalculatorXYOffset
- CEntitySeekPosCalculatorEntitySurface
- CEntitySeekPosCalculatorRadiusAngleOffset
- CEntitySeekPosCalculatorVehicleId
- CFollowLeaderOffSets
- CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>
- CTaskComplexWaitForBackup
- CTaskComplexExtinguishFires
- CTaskComplexReactToGunAimedAt
- CTaskComplexInvestigateDeadPed
- CTaskCategories
- CPedList
- CPointList
- CFormation
- CTaskAllocator
- CTaskAllocatorRetreat
- CTaskAllocatorPlayerCommandRetreat
- CTaskAllocatorKillThreatsDriveby
- CTaskAllocatorKillThreatsBasic
- CTaskAllocatorAttack
- CTaskAllocatorKillOnFoot
- CTaskAllocatorPlayerCommandAttack
- CTaskAllocatorKillThreatsBasicRandomGroup
- CMessages
- CKeyArray
- CData
- CText
- CMissionTextOffsets
- CEventVehicleDamageCollision
- CBike
- CBmx
- CBoat
- CSpecialPlateHandler
- CCarGenerator
- CCranes
- CDamageManager
- CDoor
- CTrainDoor
- CBouncingPanel
- cBuoyancy
- CHeli
- CMonsterTruck
- CPlane
- CQuadBike
- CTrailer
- CTrain
- CTrainNode
- cTransmission
- CRideAnimData
- CPool<CVehicle, CHeli>
- CVehicleAnimGroup
- WaterCreature_c
- WaterCreatureManager_c
- CWaterLevel
- CScriptedEffectPair
- CScriptedEffectPairs
- CBirds
- CClouds
- CRegisteredCorona
- CCoronas
- CCustomCarPlateMgr
- CCustomRoadsignMgr
- CDraw
- CMovingThings
- CPlaneTrail
- CPlaneTrails
- CPlaneBanner
- CPlaneBanners
- CEscalator
- CEscalators
- CFontDetails
- CFontRenderState
- CGlass
- CFallingGlassPane
- CGridRef
- CLines
- COcclusion
- COccluder
- CActiveOccluder
- CPlayerSkin
- CPointLights
- CPostEffects
- CRealTimeShadowManager
- CShadowCamera
- CRealTimeShadow
- CRubbish
- CShadows
- CStaticShadow
- RenderBuffer
- CSkidmarks
- CSpecialFX
- CBulletTraces
- CBulletTrace
- CMotionBlurStreaks
- CRegisteredMotionBlurStreak
- CBrightLights
- CShinyTexts
- C3dMarker
- CCheckpoint
- CCheckpoints
- CMirrors
- CSprite
- CSprite2d
- CWaterCannon
- CWaterCannons
- CWeather
- CWindModifiers
- CWorldScan
- CCullZones
- CZoneDef
- CommonSize
- HeapBlockDesc
- HeapFreeBlockDesc
- CMemoryHeap
- CMemoryMgr
- CTxdStore
- CVisibilityPlugins
- CLinkList<CVisibilityPlugins::AlphaObjectInfo>
- CBulletInfo
- CExplosion
- CProjectileInfo
- CShotInfo
- CWeapon
- CWeaponEffects
- CJoySticks
- __cxxabiv1
- std
- std::exception
- std::bad_exception
- __cxxabiv1::__forced_unwind
- __cxxabiv1::__foreign_exception
- __eh_globals_init
- __cxxabiv1::__si_class_type_info
- std::type_info
- __gnu_cxx
- __cxxabiv1::__class_type_info
- __gnu_cxx::__concurrence_lock_error
- __gnu_cxx::__concurrence_unlock_error
- ES2RenderTarget
- AndroidFile
- CVehicleAnimGroupData
- CScrollBar
- CLightFxs
- Toggle all classList for search (CTRL+F)
- No Class (2194 variables, 3451 functions)
- Variables list:
- * ACQUIRED_FREEAIM_STATIC_LIM_A
- * ACQUIRED_FREEAIM_STATIC_LIM_B
- * AEAmbienceTrackManager
- * AEAudioHardware
- * AECutsceneTrackManager
- * AERadioTrackManager
- * AESmoothFadeThread
- * AESoundManager
- * AEStreamTransformer
- * AIMWEAPON_DRIVE_CLOSE_ENOUGH
- * AIMWEAPON_DRIVE_SENS_MULT
- * AIMWEAPON_FREETARGET_SENS
- * AIMWEAPON_RIFLE1_ZOOM
- * AIMWEAPON_RIFLE2_ZOOM
- * AIMWEAPON_SETTINGS
- * AIMWEAPON_STICK_SENS
- * ANDThreadStorageKey
- * ANDThread_Initted
- * AND_bufferSwaps
- * ARM_IK_AIM_BLEND_TIME
- * ARM_IK_AIM_RATE
- * ARRESTCAM_LAMPPOST_ROTATEDIST
- * ARRESTCAM_LAMPPOST_TRANSLATE
- * ARRESTCAM_LAMP_BEST_DIST
- * ARRESTCAM_ROTATION_SPEED
- * ARRESTCAM_ROTATION_UP
- * ARRESTCAM_S_ROTATION_UP
- * ARRESTDIST_ABOVE_COP
- * ARRESTDIST_ABOVE_GROUND
- * ARRESTDIST_ALONG_GROUND
- * ARRESTDIST_BEHIND_COP
- * ARRESTDIST_MINFROM_PLAYER
- * ARRESTDIST_RIGHTOF_COP
- * ARRESTDIST_SIDE_GROUND
- * AUTOGYRO_ROTORLIFT_FALLOFF
- * AUTOGYRO_ROTORLIFT_MULT
- * AUTOGYRO_ROTORSPIN_DAMP
- * AUTOGYRO_ROTORSPIN_MULT
- * AUTOGYRO_ROTORSPIN_MULTLIMIT
- * AUTOGYRO_ROTORTILT_ANGLE
- * AllValidWinJoys
- * AllowMissionReplay
- * AlreadyAsked
- * AmazonDownloadFilenames
- * AmbientLightColor
- * AmbientLightColourForFrame
- * AmbientLightColourForFrame_PedsCarsAndObjects
- * AmbientLightDirty
- * AmmoForWeapon_OnStreet
- * AndroidEGLContext
- * AndroidResume
- * AnisoAvailable
- * AssignedLights
- * AudioEngine
- * BMX_PEDAL_LEANMULT
- * BMX_PEDAL_LEANSTART
- * BMX_PUSHOFF_FORCE_MULT
- * BMX_PUSHOFF_START_FRAME
- * BMX_SPRINT_LEANMULT
- * BMX_SPRINT_LEANSTART
- * BOAT_1STPERSON_LR_OFFSETZ
- * BOAT_1STPERSON_L_OFFSETX
- * BOAT_1STPERSON_R_OFFSETX
- * BOAT_BUOYANCY_DAMPING
- * BOAT_UNDERWATER_CAM_ALPHA_LIMIT
- * BOAT_UNDERWATER_CAM_BLUR
- * BOAT_UNDERWATER_CAM_COLORMAG_LIMIT
- * BOAT_UNDERWATER_CAM_DEPTH_SCALE
- * BannerWindTabel
- * BasePath
- * BigMessageAlpha
- * BigMessageInUse
- * BigMessageX
- * Blues
- * BrightTextColourTable
- * CARCAM_SET
- * CAR_BALANCE_MULT
- * CAR_FOV_FADE_MULT
- * CAR_FOV_START_SPEED
- * CAR_NOS_EXTRA_SKID_LOSS
- * CBArray
- * CHAIN_COUNT_LIMIT
- * CPIndex
- * CameraFocusX
- * CameraFocusY
- * CameraFocusZ
- * CameraRangeMaxX
- * CameraRangeMaxY
- * CameraRangeMinX
- * CameraRangeMinY
- * CentersWithTriangle
- * ChunkError
- * ClearAfterSwap
- * CloudColor
- * CloudSaveState
- * ClumpOffset
- * CollectPickupBuffer
- * Colours
- * CommandList
- * ConeShift
- * ConnectsToGiven
- * ControlsManager
- * CurrentDownloadingError
- * CurrentGangMemberToLoad
- * CurrentScriptName
- * CurrentTextureShiftSecondU
- * CurrentTextureShiftSecondV
- * CurrentTextureShiftU
- * CurrentTextureShiftV
- * DAMAGE_THESHOLD
- * DAMPING_LIMIT_IN_FRAME
- * DAMPING_LIMIT_OF_SPRING_FORCE
- * DEADCAM_HEIGHT_RATE
- * DEADCAM_HEIGHT_START
- * DEADCAM_WAFT_AMPLITUDE
- * DEADCAM_WAFT_RATE
- * DEADCAM_WAFT_TILT_AMP
- * DEFAULT_COLLISION_EXTENDLIMIT
- * DETAILEDWATERDIST
- * DIFF_DAMP_MULT_X
- * DIFF_DAMP_MULT_Y
- * DIFF_DAMP_MULT_Z
- * DIFF_LIMIT
- * DIFF_SPRING_COMPRESS_MULT
- * DIFF_SPRING_MULT_X
- * DIFF_SPRING_MULT_Y
- * DIFF_SPRING_MULT_Z
- * DOZER_COL_PIVOT
- * DWCineyCamLastFov
- * DWCineyCamLastFwd
- * DWCineyCamLastNearClip
- * DWCineyCamLastPos
- * DWCineyCamLastRight
- * DWCineyCamLastUp
- * DataFence
- * DbgLineColour
- * DecisionMakers
- * DefaultPCSaveFileName
- * DefaultResampler
- * DetachedInfoForTileCars
- * DetachedInfoForTilePeds
- * DirectionalLightColourForFrame
- * DirectionalLightColourFromDay
- * DisabledEffects
- * DoInitGraphics
- * DoLowMemoryCleanup
- * DoMissionCleanup
- * DoMissionSkip
- * DoingCheckpointLoad
- * DontWanderGiven
- * DownloadFileCount
- * DummyResult
- * DummyResult2
- * EmptyNodeAddress
- * EmulatorLights
- * ExtraBlocksX
- * ExtraBlocksY
- * FIGHTER_STICK_BACKWARD_LIMIT
- * FIGHTER_STICK_TURNONSPOT_LIMIT
- * FIGHTING_MAX_HEADING_DIFF
- * FIGHT_CONTROL_BLOCK_CHANCE
- * FIGHT_CONTROL_BLOCK_MAXTIME
- * FIGHT_CONTROL_BLOCK_MINTIME
- * FIGHT_CONTROL_TIME_TO_IDLE
- * FRONT_DAMAGE_MAG_MIN_BONNET
- * FRONT_DAMAGE_MAG_MIN_WING
- * FRONT_DAMAGE_MAG_MIN_WSCREEN
- * FX_SPEED_VARS
- * FadeDistMult
- * FilledColPointIndex
- * ForceGermanBuild
- * ForiegnCharFontStart
- * FovTweakValue
- * FrontEndFilenames
- * FrontEndMenuManager
- * FrontOffsetSyphon
- * FullLight
- * FullWidthSpaceChar
- * GLOBAL_FONT_SCALE
- * G_aComponentDamage
- * G_bRenderDebug
- * GamepadType
- * GcurSel
- * GcurSelVM
- * GlobalColor
- * GlobalColorDirty
- * GraphicsFlushSemaphore
- * GraphicsThreadHandle
- * Greens
- * GridRefList
- * GxtErrorString
- * HARRIER_NOZZLE_ROTATERATE
- * HIGHSPEED_ELASTICITY_MULT_COPCAR
- * HandlingFilename
- * HasTimeError
- * HeadLightsFlareDef
- * HudColour
- * INIT_SYPHON_ALPHA_OFFSET
- * INIT_SYPHON_DEGREE_OFFSET
- * INIT_SYPHON_GROUND_DIST
- * INIT_SYPHON_Z_OFFSET
- * INT123_COS9
- * INT123_pnts
- * INT123_tfcos36
- * Imm
- * ImmArrayMode
- * IndicateB
- * IndicateG
- * IndicateR
- * InteriorIDBeingBuilt
- * IsAndroidPaused
- * IsInitGraphics
- * IsInitialized
- * IsJapanese
- * IsMissionLoad
- * IsMissionSave
- * IsOddJob
- * IsWaitingForCloud
- * JETPACK_POS_OFFSET
- * JETPACK_ROT_AXIS
- * JMet
- * JPNIndexPunct
- * JPNUnicodePunct
- * JustLoadedDontFadeInYet
- * KKDown
- * KKtoChar
- * KKtoShiftedChar
- * KillGraphicsThread
- * LIGHT_AI_LEVEL_MAX
- * LIGHT_AI_SCALE_MIN
- * LIGHT_AI_SCALE_MIN_SEEN
- * LIGHT_AI_SCALE_RANGE
- * LIGHT_AI_SCALE_RANGE2
- * LIGHT_AI_SCALE_THRESHOLD_DIST
- * LastBigMessage
- * LastFiveKeyPresses
- * LastUpdateCoors
- * LightStrengths
- * Lighting
- * LinesVertexBuffer
- * LookatOffset
- * MAX_ANGLE_BEFORE_AIMWEAPON_JUMPCUT
- * MAX_CUTJUMP_TIME
- * MAX_DISTANCE_PED_SHADOWS
- * MAX_DISTANCE_PED_SHADOWS_SQR
- * MI_AIRPORTRADAR
- * MI_ATM
- * MI_BARRIER1
- * MI_BASKETBALL
- * MI_BEACHBALL
- * MI_BEACHTOWEL01
- * MI_BEACHTOWEL02
- * MI_BEACHTOWEL03
- * MI_BEACHTOWEL04
- * MI_BIN
- * MI_BLIMP_DAY
- * MI_BLIMP_NIGHT
- * MI_BOLLARDLIGHT
- * MI_BRIEFCASE
- * MI_BUOY
- * MI_BUSSIGN1
- * MI_CARMINE
- * MI_COLLECTABLE1
- * MI_CRANETROLLEY
- * MI_CRANE_HARNESS
- * MI_CRANE_MAGNET
- * MI_DEAD_TIED_COP
- * MI_DOLPHIN
- * MI_DOUBLESTREETLIGHTS
- * MI_DUMP1
- * MI_ESCALATORSTEP
- * MI_ESCALATORSTEP8
- * MI_EXPLODINGBARREL
- * MI_FENCE
- * MI_FENCE2
- * MI_FIRE_HYDRANT
- * MI_FISH1S
- * MI_FISH1SINGLE
- * MI_FISH2S
- * MI_FISH2SINGLE
- * MI_FISH3S
- * MI_FISH3SINGLE
- * MI_FLARE
- * MI_FREEFALL_BOMB
- * MI_GANG_DRINK
- * MI_GANG_SMOKE
- * MI_GASSTATION
- * MI_GLASS1
- * MI_GLASS8
- * MI_GRASSHOUSE
- * MI_GRASSPLANT
- * MI_HANGING_CARCASS
- * MI_HARVESTERBODYPART1
- * MI_HARVESTERBODYPART2
- * MI_HARVESTERBODYPART3
- * MI_HARVESTERBODYPART4
- * MI_HORSESHOE
- * MI_HOTELFAN_DAY
- * MI_HOTELFAN_NIGHT
- * MI_HOTROOMFAN
- * MI_HYDRAULICS
- * MI_IMY_GRAY_CRATE
- * MI_IMY_SHASH_WALL
- * MI_JELLYFISH
- * MI_JELLYFISH01
- * MI_KMB_BOMB
- * MI_KMB_PLANK
- * MI_KMB_ROCK
- * MI_LAMPPOST1
- * MI_LIGHTBEAM
- * MI_LITTLEHA_POLICE
- * MI_LOTION
- * MI_LOUNGE_TOWEL_UP
- * MI_LOUNGE_WOOD_DN
- * MI_LOUNGE_WOOD_UP
- * MI_MAGNOCRANE
- * MI_MAGNOCRANE_HOOK
- * MI_MALLFAN
- * MI_MINI_MAGNET
- * MI_MLAMPPOST
- * MI_MONEY
- * MI_NAUTICALMINE
- * MI_NEWSSTAND
- * MI_NITRO_BOTTLE_DOUBLE
- * MI_NITRO_BOTTLE_LARGE
- * MI_NITRO_BOTTLE_SMALL
- * MI_NOPARKINGSIGN1
- * MI_OBJECTFORBUILDINGSITECRANE1
- * MI_OBJECTFORMAGNOCRANE1
- * MI_OBJECTFORMAGNOCRANE2
- * MI_OBJECTFORMAGNOCRANE3
- * MI_OBJECTFORMAGNOCRANE4
- * MI_OBJECTFORMAGNOCRANE5
- * MI_OFFROAD_WHEEL
- * MI_OYSTER
- * MI_PARACHUTE_BACKPACK
- * MI_PARKBENCH
- * MI_PARKINGMETER
- * MI_PARKINGMETER2
- * MI_PARKTABLE
- * MI_PHONEBOOTH1
- * MI_PHONESIGN
- * MI_PICKUP_2P_COOP
- * MI_PICKUP_2P_KILLFRENZY
- * MI_PICKUP_ADRENALINE
- * MI_PICKUP_BODYARMOUR
- * MI_PICKUP_BONUS
- * MI_PICKUP_BRIBE
- * MI_PICKUP_CAMERA
- * MI_PICKUP_CLOTHES
- * MI_PICKUP_HEALTH
- * MI_PICKUP_INFO
- * MI_PICKUP_KILLFRENZY
- * MI_PICKUP_PARACHUTE
- * MI_PICKUP_PROPERTY
- * MI_PICKUP_PROPERTY_FORSALE
- * MI_PICKUP_REVENUE
- * MI_PICKUP_SAVEGAME
- * MI_POOL_CUE_BALL
- * MI_POSTBOX1
- * MI_PUNCHBAG
- * MI_QUARRYCRANE_ARM
- * MI_QUARY_ROCK1
- * MI_QUARY_ROCK2
- * MI_QUARY_ROCK3
- * MI_RCBOMB
- * MI_RHYMESBOOK
- * MI_ROADBLOCKFUCKEDCAR1
- * MI_ROADBLOCKFUCKEDCAR2
- * MI_ROADWORKBARRIER1
- * MI_SAMSITE
- * MI_SAMSITE2
- * MI_SANDCASTLE1
- * MI_SANDCASTLE2
- * MI_SHARK
- * MI_SINGLESTREETLIGHTS1
- * MI_SINGLESTREETLIGHTS2
- * MI_SINGLESTREETLIGHTS3
- * MI_STEREO_UPGRADE
- * MI_STREETLAMP1
- * MI_STREETLAMP2
- * MI_SUBMARINE
- * MI_TELLY
- * MI_TELPOLE02
- * MI_TRAFFICCONE
- * MI_TRAFFICLIGHT01
- * MI_TRAFFICLIGHTS
- * MI_TRAFFICLIGHTS_3
- * MI_TRAFFICLIGHTS_4
- * MI_TRAFFICLIGHTS_5
- * MI_TRAFFICLIGHTS_GAY
- * MI_TRAFFICLIGHTS_MIAMI
- * MI_TRAFFICLIGHTS_TWOVERTICAL
- * MI_TRAFFICLIGHTS_VEGAS
- * MI_TRAFFICLIGHTS_VERTICAL
- * MI_TRAINCROSSING
- * MI_TRAINCROSSING1
- * MI_TURTLE
- * MI_WASTEBIN
- * MI_WINDSOCK
- * MI_WONG_DISH
- * MI_WRECKING_BALL
- * MI_YT_MAIN_BODY
- * MI_YT_MAIN_BODY2
- * MODELID_CRANE_1
- * MODELID_CRANE_2
- * MODELID_CRANE_3
- * MODELID_CRANE_4
- * MODELID_CRANE_5
- * MODELID_CRANE_6
- * MOVE_UNDERWATER_BUBBLE_MOVESPDSQR
- * MOVE_UNDERWATER_CAR_COB
- * MTB_PEDAL_LEANMULT
- * MTB_SPRINT_LEANMULT
- * MarketingCamBaseOffset
- * MarketingCamBaseRotation
- * MarketingCamOffset
- * MarketingCamRotation
- * MarketingCheatsOff
- * MarketingControllerEnabled
- * MarketingDebugCamera
- * MarketingPCSaveFileName
- * MarketingScreenshot
- * MarketingToggleBackZone
- * MarketingToggleForwardZone
- * MarketingToggleMission
- * MatFXInfo
- * MatFXMaterialDataOffset
- * MaterialAmbient
- * MaterialDiffuse
- * MaterialDirty
- * MaterialEmissive
- * MaterialShininess
- * MaterialSpecular
- * MaxAsyncReadMultiply
- * MenuCounts
- * MenuNumber
- * ModelViewStack
- * MousePointerStateHelper
- * NVLog
- * NVLogDebug
- * NVLogError
- * NVLogFatal
- * NVLogInfo
- * NVLogMessage
- * NVLogOutput
- * NVLogWarn
- * NVtoKK
- * NativeFormat
- * NewInteriorSlot
- * NoRenderTarget
- * NodeList
- * NumDetachedCarNodeGroups
- * NumDetachedPedNodeGroups
- * NumExtraBlocks
- * NumExtraDirLightsInWorld
- * NumLinksToExteriorNodes
- * NumNodesGiven
- * NumTempExternalNodes
- * NumTrackNodes
- * OddJob2OffTimer
- * OddJob2On
- * OddJob2Timer
- * OddJob2XOffset
- * PACKER_COL_PIVOT
- * PC_Scratch
- * PEDCAM_SET
- * PELLET_COL_SCALE_RATIO_MULT
- * PHYSICAL_CARCAR_FRICTION_MULT
- * PHYSICAL_CAR_FRICTION_MULT
- * PHYSICAL_CAR_FRICTION_SPEED_LIMSQR
- * PHYSICAL_CAR_FRICTION_TURN_LIMSQR
- * PHYSICAL_SHIFT_SPEED_DAMP
- * PLANE_DAMAGE_DESTROY_THRESHHOLD
- * PLANE_DAMAGE_SCALE_MASS
- * PLANE_DAMAGE_THRESHHOLD
- * PLANE_DAMAGE_WAVE_COUNTER_VAR
- * PLAYERFIGHT_LEVEL_SMOOTHING_CONST
- * PLAYERFIGHT_TREND_SMOOTHING_CONST
- * PLAYERPED_LEVEL_SMOOTHING_CONST_INV
- * PLAYERPED_TREND_SMOOTHING_CONST_INV
- * PLAYER_SPRINT_HOLDSUB
- * PLAYER_SPRINT_RELEASESUB
- * PLAYER_SPRINT_SET
- * PLAYER_SPRINT_TAPADD
- * PLAYER_SPRINT_THRESHOLD
- * PS2Keyboard
- * Pads
- * PagerXOffset
- * PcSaveHelper
- * PersonalityTypeTexts
- * PlayerSniperBulletEnd
- * PlayerSniperBulletStart
- * Points
- * PositionIDs
- * PrintDebugCode
- * PrintScriptCommands
- * PrintScriptCommandsAll
- * ProjectionStack
- * PsGlobal
- * QUAD_HBSTEER_ANIM_MULT
- * RELINK_TRAILER_DIFF_LIMIT_XY
- * RELINK_TRAILER_DIFF_LIMIT_Z
- * ROLL_ONTO_WHEELS_FORCE
- * ROTOR_SEMI_THICKNESS
- * ROT_DAMP_MULT_X
- * ROT_DAMP_MULT_Y
- * ROT_DAMP_MULT_Z
- * RQCaps
- * RQMaxBones
- * RadarBlipSpriteFilenames
- * RandomWindowVals
- * RasterExtOffset
- * Reds
- * RegEntries
- * ResamplerPadding
- * ResamplerPrePadding
- * RopeIndices
- * RpHAnimAtomicGlobals
- * RpUVAnimMaterialGlobals
- * RsGlobal
- * RtAnimAnimationFreeList
- * RtAnimAnimationFreeListSpace
- * RtAnimInterpolatorInfoBlock
- * RtAnimInterpolatorInfoBlockNumEntries
- * RwEngineInstance
- * RwHackNoCompressedTexCoords
- * RwInitialized
- * RxClCamNorms
- * RxClCamSpace3DVertices
- * RxClIndices
- * RxClInterpolants
- * RxClMeshState
- * RxClObjSpace3DVertices
- * RxClRGBAs
- * RxClRenderState
- * RxClScatter
- * RxClScrSpace2DVertices
- * RxClTriPlanes
- * RxClUVs
- * RxClVSteps
- * RxPipelineInstanced
- * SHOTGUN_NUM_PELLETS
- * SHOTGUN_SPREAD_RATE
- * SKID_COLOR_BLOOD
- * SKID_COLOR_DEFAULT
- * SKID_COLOR_MUD
- * SKID_COLOR_SAND
- * SOFTCOL_CARLINE_SPEED_MULT
- * SOFTCOL_DEPTH_MIN
- * SOFTCOL_DEPTH_MULT
- * SOFTCOL_SPEED_MULT
- * SOFTCOL_SPEED_MULT2
- * SPAS_NUM_PELLETS
- * STEALTH_KILL_RANGE
- * SaveAnyway
- * SaveGameFromMenu
- * SaveGameStateType
- * SaveStreamedScripts
- * Scene
- * Screens8Track
- * ScriptParams
- * ScrollCharSet
- * SequenceElements
- * SequenceOfBoatCams
- * SequenceOfCarCams
- * SequenceOfHeliCams
- * SequenceOfPlaneCams
- * SequenceOfTrainCams
- * SequenceRandomOffset
- * ShaderClosetInitialized
- * ShowSaveLog
- * ShowTimeErrors
- * SkipAllMPEGs
- * SkipIntroCutscene
- * SkipPauseSave
- * SkipToMissionNumber
- * SkipToMissionPage
- * SlotSaveDate
- * StationDist
- * StatsAchievementList
- * StatsCriminalList
- * StatsGangList
- * StatsMiscList
- * StatsMissionList
- * StatsMoneyList
- * StatsPlayerList
- * StatsWeaponList
- * StillToFadeOut
- * StorageBaseRootBuffer
- * StorageRootBuffer
- * StoreMatrixForMirror
- * SunFlareDef
- * TEST_ADD_AMBIENT_LIGHT_FRAC
- * TEST_AI_LIGHTING_DAY_ADD
- * TEST_AI_LIGHTING_DAY_MULT
- * TEST_FOLLOW_CAR_USING_FOLLOW_PED_CODE
- * TEST_SPEEDFX_OLD_VALUES
- * TIGER_GUNFIRE_RATE
- * TIGER_GUN_POS
- * TOWTRUCK_HOIST_DOWN_LIMIT
- * TOWTRUCK_HOIST_UP_LIMIT
- * TOWTRUCK_ROT_ANGLE
- * TOWTRUCK_WIRE_LENGTH
- * TRAILER_TOWED_MINRATIO
- * TRANSMISSION_AI_CHEAT_INERTIA_MULT
- * TRANSMISSION_AI_CHEAT_MULT
- * TRANSMISSION_FREE_ACCELERATION
- * TRANSMISSION_NITROS_INERTIA_MULT
- * TRANSMISSION_NITROS_MULT
- * TRANSMISSION_SMOOTHER_FRAC
- * TargetAngleCone
- * TempBufferIndicesStored
- * TempBufferIndicesStoredHiLight
- * TempBufferIndicesStoredReflection
- * TempBufferIndicesStoredShattered
- * TempBufferRenderIndexList
- * TempBufferVerticesStored
- * TempBufferVerticesStoredHiLight
- * TempBufferVerticesStoredReflection
- * TempBufferVerticesStoredShattered
- * TempColourBufferB
- * TempColourBufferG
- * TempColourBufferIndex
- * TempColourBufferR
- * TempExternalNodes
- * TempVertexBuffer
- * TestScriptIndex
- * TextColourTable
- * TextureShiftHighLightU
- * TextureShiftHighLightV
- * TextureShiftSecondU
- * TextureShiftSecondV
- * TextureShiftU
- * TextureShiftV
- * TextureStack
- * TheCamera
- * ThePaths
- * TheText
- * TiltOverShoot
- * TiltSpeedStep
- * TiltTopSpeed
- * TimeStartedCountingForFade
- * TimeToStayFadedBeforeFadeOut
- * ToBeStreamed
- * ToBeStreamedForScript
- * TopLineEmptyFile
- * TotalDownloadPayloadMB
- * TotalDownloadSizeMB
- * TotalSizeDownloadedMB
- * TrafficLightIndices
- * TrafficLightsSide
- * TrafficLightsUp
- * TrailIndices
- * TriggerMissionJumpWidget
- * USE_GUN_REQ_PISTOL_WHIP_ANGLE_TAN
- * USE_GUN_REQ_PISTOL_WHIP_RANGE
- * UncompressedRead
- * UseAssetFile
- * UseDataFence
- * UseGpuSkinning
- * VecForWaterNormalCalculation
- * VehicleNames
- * WORLD_PLAYER_SHIFT_DAMPING
- * WS_ALREADY_SPINNING_LOSS
- * WS_TRAC_FRAC_LIMIT
- * WarKeyboard_class
- * WasAndroidPaused
- * WasDoingResumeBeforeRate
- * WasForegroundApp
- * WaterColor
- * WaterColorDebug
- * WeatherTypesListDefault
- * WeatherTypesListDesert
- * WeatherTypesListLA
- * WeatherTypesListSF
- * WeatherTypesListVegas
- * WiderTargetAngleCone
- * WidgetIDs
- * WindTabel
- * Windyness
- * XCoorGiven
- * YCoorGiven
- * ZCoorGiven
- * ZOOM_ONE_DISTANCE
- * ZOOM_THREE_DISTANCE
- * ZOOM_TWO_DISTANCE
- * ZmOneAlphaOffset
- * ZmThreeAlphaOffset
- * ZmTwoAlphaOffset
- * _dist_code
- * _length_code
- * _numOfQuadWords
- * _rpMatFXOpenGLBumpMapRender
- * _rpMatFXOpenGLDualRender
- * _rpMatFXOpenGLEnvMapRender
- * _rpMatFXOpenGLUVAnimRender
- * _rpMultiTextureModule
- * _rpSkinGlobals
- * _rpUVAnimDictSchema
- * _rpUVAnimLinearInterpolatorInfo
- * _rpUVAnimParamInterpolatorInfo
- * _rtgBuffer
- * _rwIm3DGlobals
- * _rwIm3DModule
- * _rwMsbBit
- * _rwOpenGLColorArrayEnabled
- * _rwOpenGLColorMaterialEnabled
- * _rwOpenGLLightingEnabled
- * _rwOpenGLNormalArrayEnabled
- * _rwOpenGLNormalizeEnabled
- * _rwOpenGLOpaqueBlack
- * _rwOpenGLPrimConvTbl
- * _rwOpenGLTexCoordArrayEnabled
- * _rwOpenGLVertexArrayEnabled
- * _rwRaster_cFlags
- * _rwRaster_cType
- * _rwRaster_cpPixels
- * _rwRaster_nDepth
- * _rwRaster_nHeight
- * _rwRaster_nStride
- * _rwRaster_nWidth
- * _rwV2d_nX
- * _rwV2d_nY
- * _rwV3d_nX
- * _rwV3d_nY
- * _rwV3d_nZ
- * _rxExecCtxGlobal
- * _rxHeapGlobal
- * _rxHeapInitialSize
- * _rxPipelineGlobalsOffset
- * _rxPipelineMaxNodes
- * aAlphaFade
- * aAudioPedTypeNames
- * aAutomobileColPoints
- * aBONETAG_ENUM_TAB
- * aCarsToKeepTime
- * aDriveAnimIdsBad
- * aDriveAnimIdsBadSlow
- * aDriveAnimIdsBoat
- * aDriveAnimIdsKart
- * aDriveAnimIdsLow
- * aDriveAnimIdsPro
- * aDriveAnimIdsProSlow
- * aDriveAnimIdsStd
- * aDriveAnimIdsStdSlow
- * aDriveAnimIdsTruck
- * aExteriorNodeLinkedTo
- * aInteriorNodeLinkedToExterior
- * aPedTypeNames
- * aScreens
- * aStdAnimDescs
- * aStdAnimations
- * aStdBonePosisions
- * aTestAnimList
- * aTrafficLightColoursB
- * aTrafficLightColoursG
- * aTrafficLightColoursR
- * aWeaponInfo
- * abTempNeverLeavesGroup
- * accelerometerValues
- * achievementCount
- * achievements
- * activeDesc
- * airstrip_table
- * anytimeMissionScript
- * apCarsToKeep
- * apportableOpenALFuncs
- * bAvoidTest1
- * bAvoidTest2
- * bAvoidTest3
- * bDidWeProcessAnyCinemaCam
- * bDispayOccDebugStuff
- * bDoQuadDamping
- * bDontBuildPaths
- * bFirstTime
- * bForceOldWaft
- * bFudgeNow
- * bHeliControl
- * bInteriorBeingBuilt
- * bPendingPause
- * bPlayerInRCBuggy
- * bSaveSettings
- * bSequenceOtherWay
- * bSplitBigPolys
- * bSuppressPrintfs
- * bTestDbg
- * bTestScriptGoing
- * backTarget
- * bankInfo
- * base_time
- * billingMutex
- * blurPShader
- * bufferChanged
- * bytesAddedToSave
- * cachedDescription
- * cameraTKList
- * capsLockOn
- * carLodLerp
- * circleTex
- * clearInputNextUpdate
- * clothesIDs
- * clothesTextureNames
- * cloudFilename
- * colorInterp
- * contrastAdd
- * contrastMult
- * contrastPShader
- * contrastVShader
- * cullDisabled
- * cullEnabled
- * curAlphaModulate
- * curAssignedShader
- * curEmulatorStateFlags
- * curGPUResource
- * curGlobalMode
- * curMS
- * curMode
- * curNumShaders
- * curPreallocSource
- * curShaderStateFlags
- * curStack
- * curWakeLock
- * currentLoops
- * currentMissionPage
- * currentSkipToMissionNumber
- * debug_AlphaTest
- * debug_BlendDrawing
- * debug_DrawCalls
- * debug_Lighting
- * debug_Texturing
- * defaultFullscreenRes
- * defaultName
- * defaultValues
- * definedDevice
- * deflate_copyright
- * deletingEscalator
- * desc
- * detailTilingFactor
- * deviceChip
- * deviceForm
- * deviceRegion
- * dgGGlobals
- * dirtyCache
- * displayCollisionInMemory
- * doubleClickDelay
- * emu_4444Conversion
- * emu_InternalBlendEnabled
- * emu_TrilinearEnabled
- * emu_cameraPosition
- * emu_cameraPositionDirty
- * emu_fogcolor
- * emu_fogdirty
- * emu_fogdistances
- * envMapCoefficient
- * es2TexPool
- * es2TextureType
- * fAngleDist
- * fAvoidGeomReturnRate
- * fAvoidGeomThreshhold
- * fAvoidProbTimerDamp
- * fAvoidTweakFOV
- * fBaseDist
- * fBike1stPersonOffsetZ
- * fBikeBurstFallSpeed
- * fBikeBurstFallSpeedPlayer
- * fBikeBurstForceMult
- * fBoatVolumeDistribution
- * fBoatVolumeDistributionCat
- * fBoatVolumeDistributionDinghy
- * fBoatVolumeDistributionSail
- * fBoatVolumeDistributionSpeed
- * fBurstBikeSpeedMax
- * fBurstBikeTyreMod
- * fBurstForceMult
- * fBurstSpeedMax
- * fBurstTyreMod
- * fCloseNearClipLimit
- * fDamagePosSpeedShift
- * fDefaultAlphaOrient
- * fDefaultSpeedLimit
- * fDefaultSpeedLimit4Avoid
- * fDefaultSpeedMultiplier
- * fDefaultSpeedMultiplier4Avoid
- * fDefaultSpeedStep
- * fDefaultSpeedStep4Avoid
- * fDuckingBackOffset
- * fDuckingRightOffset
- * fFalloff
- * fFlySpeedMult
- * fHeliMinHeightAboveWater
- * fMiniGunBetaOffset
- * fPlayerAimRotRate
- * fPlayerAimScale
- * fPlayerAimScaleDist
- * fRangeMult
- * fRangePlayerRadius
- * fReloadAnimSampleFraction
- * fRotRamp
- * fSeaplaneMinHeightAboveWater
- * fShapeLength
- * fShapeTime
- * fShootingRange
- * fSpeedMult
- * fSteerAng1
- * fSteerAng2
- * fSteerAng3
- * fStickSens
- * fTempBikeY
- * fTempBikeZ
- * fTempTestTorsoRoll
- * fTestPlayerWeaponReAimRate
- * fTestRotateAngle
- * fTestShiftHeliCamTarget
- * fTimeMult
- * fTranslateCamUp
- * fTweakBikeWheelTurnForce
- * fTweakLimitMaxY
- * fTweakLimitMinY
- * fTweakLimitMinZ
- * fUnder1
- * fUnder2
- * fUnder3
- * fVolMultiplier
- * fWave2Ampl
- * fWave2InvLength
- * fWave2NormScale
- * fWheelCamBikeXOffset
- * fWheelCamCarXOffset
- * fWheelExtensionRate
- * faceTex
- * faceTxdName
- * fatFaceTex
- * fatLegsTex
- * fatTorsoTex
- * feetDffName
- * feetTxdName
- * fileMutex
- * finishedTasks
- * flushedSinceSwap
- * foreign_table
- * formatTable
- * frameTKList
- * g2dEffectPluginOffset
- * gAllowScriptedFixedCameraCollision
- * gArse1
- * gArse2
- * gAudioZoneToReverbEnvironmentMap
- * gBeatTrackLookup
- * gBoneIndices
- * gBuildings
- * gCamColVars
- * gCdImageNames
- * gCenterOnScreen
- * gCinematicModeSwitchDir
- * gCollisionLookup
- * gColourBottom
- * gColourTop
- * gCrossHair
- * gCurCamColVars
- * gCurDistForCam
- * gDWCamMaxDurationMs
- * gDWCineyCamEndTime
- * gDWCineyCamStartTime
- * gDWLastModeForCineyCam
- * gDummyMatrix
- * gEmgSpeechLookup
- * gEmgSpeechVoiceLookup
- * gEmgSpeechVoiceToBankLookup
- * gFaceFacingCamera
- * gFireManager
- * gForceCamBehindPlayer
- * gGameCracked1
- * gGameCracked2
- * gGameState
- * gGenSpeechLookup
- * gGenSpeechVoiceLookup
- * gGenSpeechVoiceToBankLookup
- * gGfdSpeechLookup
- * gGfdSpeechVoiceLookup
- * gGfdSpeechVoiceToBankLookup
- * gGlobalSpeechContextNextPlayTime
- * gGngSpeechLookup
- * gGngSpeechVoiceLookup
- * gGngSpeechVoiceToBankLookup
- * gGxtString
- * gGxtString2
- * gHCM
- * gHandShaker
- * gHorZ
- * gIdleCam
- * gLastCamDist
- * gLastFrameProcessedDWCineyCam
- * gLastRadiusUsedInCollisionPreventionOfCamera
- * gLightOffSurfProps
- * gLightSurfProps
- * gLimitPrecisionOfBinarySearch
- * gMatrixList
- * gMaxXInOccluder
- * gMaxYInOccluder
- * gMinXInOccluder
- * gMinYInOccluder
- * gMobileMenu
- * gModelVoiceLookup
- * gMovieCamMaxDist
- * gMovieCamMinDist
- * gNoDetailTextures
- * gNumColCacheEntries
- * gNumEntitiesSetInvisible
- * gNumVidModes
- * gOccluderCoors
- * gOccluderCoorsOnScreen
- * gOccluderCoorsValid
- * gOldArse
- * gPainLookup
- * gPainVoiceLookup
- * gPainVoiceToBankLookup
- * gPedClipDist
- * gPedCylinderWidth
- * gPedMaxHeight
- * gPerfCounter1
- * gPerfCounter2
- * gPerfCounter3
- * gPerfCounter4
- * gPhoneInfo
- * gPlayerPedVisible
- * gPlySpeechLookup
- * gPlySpeechVoiceLookup
- * gPlySpeechVoiceToBankLookup
- * gPrintStuff
- * gRadarTextures
- * gRadioAdverts
- * gRadioDJBanterBB
- * gRadioDJBanterBC
- * gRadioDJBanterBO
- * gRadioDJBanterGN
- * gRadioDJBanterNW
- * gRadioDJBanterTE
- * gRadioDJBanterTM
- * gRadioDJBanterTN
- * gRadioDJBanterWF
- * gRadioDJBanterWR
- * gRadioDJBanterWS
- * gRadioIdents
- * gRadioMusicIntros
- * gRadioMusicOutros
- * gRadioMusicTracks
- * gRadioNumMusicTracksPerStation
- * gRadiusScalarForLengthToVehicle
- * gScriptBanksLookup
- * gSpecialPedVoiceLookup
- * gSpecialPedVoiceNameLookup
- * gSpeechContextLookup
- * gString
- * gString2
- * gTargetCoordsForLookingBehind
- * gTopSphereCastTest
- * gVehicleDistanceFromCamera
- * g_BreakablePlugin
- * g_InterestingEvents
- * g_LoadMonitor
- * g_NVLogFile
- * g_NVLogMask
- * g_accessMutex
- * g_bUsingAnimViewer
- * g_blendFunctions
- * g_boneNodeMan
- * g_breakMan
- * g_cond
- * g_currFurnitureId
- * g_currSubGroupId
- * g_furnitureMan
- * g_furnitureStore
- * g_fx
- * g_fxMan
- * g_ikChainMan
- * g_interiorMan
- * g_numSoundChannelsUsed
- * g_numTris
- * g_numVertices
- * g_pMatrix
- * g_pRaster
- * g_pVertex3d
- * g_procObjMan
- * g_protCheck_00
- * g_protCheck_01
- * g_protCheck_02
- * g_protCheck_03
- * g_protCheck_04
- * g_protCheck_05
- * g_protCheck_06
- * g_protCheck_07
- * g_protCheck_08
- * g_protCheck_09
- * g_protCheck_10
- * g_protCheck_11
- * g_protCheck_12
- * g_protCheck_13
- * g_protCheck_14
- * g_protCheck_15
- * g_protCheck_16
- * g_protCheck_17
- * g_protCheck_18
- * g_protCheck_19
- * g_protCheck_20
- * g_protCheck_21
- * g_protCheck_22
- * g_protCheck_23
- * g_protCheck_24
- * g_protCheck_25
- * g_protCheck_26
- * g_protCheck_27
- * g_protCheck_28
- * g_protCheck_29
- * g_protCheck_30
- * g_protCheck_31
- * g_realTimeShadowMan
- * g_rwFlags
- * g_subGroupStore
- * g_surfaceInfos
- * g_thread
- * g_tmp_buffer
- * g_tmp_buffer_offset
- * g_tmp_buffer_size
- * g_touchSense
- * g_waterCreatureMan
- * g_windDir
- * g_windStrength
- * gaGangColoursB
- * gaGangColoursG
- * gaGangColoursR
- * gaProjectileInfo
- * gaTempSphereColPoints
- * gameAlreadyInitialised
- * gameServiceMutex
- * gameTxdSlot
- * gamepads
- * gbBigWhiteDebugLightSwitchedOn
- * gbCineyCamMessageDisplayed
- * gbCineyCamProcessedOnFrame
- * gbDebugStuffInRelease
- * gbExitCam
- * gbFirstPersonRunThisFrame
- * gbInAnimCallback
- * gbLARiots
- * gbLARiots_NoPoliceCars
- * gbModelViewer
- * gbShowCarRoadGroups
- * gbShowPedRoadGroups
- * gbUseCarColTex
- * gfCarriageFrequencyVariations
- * gfExplosionFrequencyVariations
- * gfFireFrequencyVariations
- * gfLaRiotsLightMult
- * gfRocketFrequencyVariations
- * gfThunderFrequencyVariations
- * gfTommyFatness
- * gfWeaponPlaneFrequencyVariations
- * globalVM
- * gnBottom
- * gnLeft
- * gnNumMLO
- * gnNumSimple
- * gnRadioStationRestrictedAdverts
- * gnRadioStationSpecificNewsLookup
- * gnRight
- * gnTalkRadioShowLengthsMs
- * gnTop
- * gpBloodPoolTex
- * gpBoat
- * gpCamColVars
- * gpCar
- * gpCloudTex
- * gpColCache
- * gpColCache2
- * gpCoronaTexture
- * gpCrackedGlassTex
- * gpCrossHairTex
- * gpCrossHairTexFlight
- * gpFinishFlagTex
- * gpHandManTex
- * gpMadeInvisibleEntities
- * gpMoonMask
- * gpPhysicsCar
- * gpPostShadowTex
- * gpSeaBedTex
- * gpShadowBaronTex
- * gpShadowBikeTex
- * gpShadowCarTex
- * gpShadowExplosionTex
- * gpShadowHeadLightsTex
- * gpShadowHeadLightsTex2
- * gpShadowHeliTex
- * gpShadowPedTex
- * gpTestCar
- * gpTraceObject
- * gpVehicleGettingInto
- * gpWaterTex
- * gpWaterWakeTex
- * gpWhiteTexture
- * gradeBlur
- * gradingPShader
- * gs_iNumWorldProcessLineOfSightUnCached
- * hackNextTick
- * hackTarget
- * handsDffName
- * headDffName
- * inflate_copyright
- * inflate_mask
- * inputUpdateFromApp
- * invalidateActiveAttribs
- * isDirty
- * isLowMemoryDevice
- * isWatching
- * items
- * jCount
- * jpeg_natural_order
- * keepingCPU
- * keys
- * killLoaderThread
- * lastDevice
- * lastEnterWasTouch
- * lastGamepadAxis
- * lastGamepadMask
- * lastGamepadType
- * lastSaveForResume
- * lastScriptname
- * lastTelemetrySend
- * last_tv
- * leftStickPos
- * legsDffName
- * legsTex
- * legsTxdName
- * loaderMutex
- * loaderSemaphore
- * loaderTasks
- * loaderThread
- * loadingPed
- * maVertices
- * mainThread
- * mapModeOpacity
- * mapScroll
- * mat_mwx
- * mat_mwy
- * mat_mwz
- * mat_mxx
- * mat_mxy
- * mat_mxz
- * mat_myx
- * mat_myy
- * mat_myz
- * mat_mzx
- * mat_mzy
- * mat_mzz
- * maxIndex
- * memMoved
- * meshModule
- * missionLabel
- * missionList
- * missionReplaySetting
- * missionRetryScriptIndex
- * missionScript
- * mod_Buoyancy
- * mod_HandlingManager
- * msCollected
- * myCloudSaves
- * nAdjustmentModeFlags
- * nFadeControlThreshhold
- * nMaskAlpha
- * nTestPlayerWeaponAccuracy
- * nTestRotateAxis
- * nUsingWhichCamera
- * nWakeAlpha
- * needsAmazonDownload
- * null_funcs
- * numBBfailed
- * numItems
- * numMatrices
- * numMissions
- * numOfPunctIndexes
- * numTris
- * obrstr
- * obrstr2
- * oldTarget
- * openglAmbientLight
- * openglLightApplied
- * pAmbient
- * pDirect
- * pDriveByCar
- * pDst
- * pExtraDirectionals
- * pFogHorn
- * pNastyClump
- * pOldToGarageWeAreIn
- * pStoredCopPed
- * pTempStrings
- * pTestPlaneO
- * pTrackNodes
- * pWaterfall
- * pixelShaders
- * png_IDAT
- * png_IEND
- * png_IHDR
- * png_PLTE
- * png_bKGD
- * png_cHRM
- * png_gAMA
- * png_hIST
- * png_iCCP
- * png_iTXt
- * png_libpng_ver
- * png_oFFs
- * png_pCAL
- * png_pHYs
- * png_pass_dsp_mask
- * png_pass_inc
- * png_pass_mask
- * png_pass_start
- * png_pass_yinc
- * png_pass_ystart
- * png_sBIT
- * png_sCAL
- * png_sPLT
- * png_sRGB
- * png_sig
- * png_tEXt
- * png_tIME
- * png_tRNS
- * png_zTXt
- * pointers
- * preAlloc
- * priceBuffer
- * rasLoadTime
- * rasNumLoaded
- * regShaders
- * renderHeight
- * renderQueue
- * renderWidth
- * resourcesModule
- * rightStickPos
- * rippedLegsTex
- * rippedTorsoTex
- * rpUVAnimInvPivot
- * rpUVAnimModule
- * rpUVAnimPivot
- * rqRenderer
- * rqVendor
- * russian_table
- * russian_unicode_table
- * rw_errcomcstr
- * rw_errcomstr
- * s_DeleteFile
- * s_FileGetArchiveName
- * s_FileRename
- * s_GetAndroidBuildinfo
- * s_GetAppId
- * s_GetDeviceID
- * s_GetDeviceLocale
- * s_GetDeviceType
- * s_GetSpecialBuildType
- * s_IsAppInstalled
- * s_IsCloudAvailable
- * s_IsKeyboardShown
- * s_IsMoviePlaying
- * s_LoadAllGamesFromCloud
- * s_LoadGameFromCloud
- * s_MovieClearText
- * s_MovieDisplayText
- * s_MovieIsSkippable
- * s_MovieKeepAspectRatio
- * s_MovieSetText
- * s_MovieTextScale
- * s_NewCloudSaveAvailable
- * s_OpenLink
- * s_PlayMovie
- * s_PlayMovieInFile
- * s_PlayMovieInWindow
- * s_SaveGameToCloud
- * s_ScreenSetWakeLock
- * s_SendStatEvent
- * s_SendStatEventParam
- * s_ServiceAppCommand
- * s_ServiceAppCommandValue
- * s_ShowKeyboard
- * s_StopMovie
- * s_addSku
- * s_getAvailableMemory
- * s_getConnectionStatus
- * s_getGamepadAxis
- * s_getGamepadButtons
- * s_getGamepadTrack
- * s_getGamepadType
- * s_getLowThreshhold
- * s_getScreenWidthInches
- * s_getTotalMemory
- * s_incrementAchievement
- * s_initBilling
- * s_localizedPrice
- * s_refreshData
- * s_requestPurchase
- * s_setBillingKey
- * s_showAchievementList
- * s_showLeaderboard
- * s_showLeaderboards
- * s_showSignInUI
- * s_signOut
- * s_submitScore
- * s_unlockAchievement
- * s_warGameService
- * s_warGameService_class
- * s_warGameService_ctor
- * sectorTKList
- * separators
- * setupValues
- * shadowResolvePShader
- * shadowTarget
- * sharingGPUResource
- * sizeDownloadedMB
- * sizeof_rwRaster
- * sizeof_rwV2d
- * sizeof_rwV3d
- * skin_dirty
- * skin_map
- * skin_num
- * skipBlendRender
- * skipDebugLog
- * skipFirstMissionSave
- * skipFrame
- * skipMissionStartCount
- * skipNonblendRender
- * soundInfoFile
- * startupDeactivate
- * staticAppId
- * staticBuildinfo
- * staticDeviceID
- * staticState
- * storageInited
- * storageMutex
- * streams
- * strforjson
- * teleheader
- * telemFileName
- * tempTimeOffset
- * testIndex
- * texDictTKList
- * texLoadTime
- * texNumLoaded
- * textureCameraNormals
- * textureDecalZ
- * textureDetail
- * textureEnhanced
- * textureForceZOff
- * textureTKList
- * timeBeforeNextGangLoad
- * timeBeforeNextLoad
- * timerDef
- * torsoDffName
- * torsoTex
- * torsoTxdName
- * trapDisplay
- * trashMutex
- * triggerDisplay
- * typeinfo for __cxxabiv1::__class_type_info
- * typeinfo for __cxxabiv1::__forced_unwind
- * typeinfo for __cxxabiv1::__foreign_exception
- * typeinfo for __cxxabiv1::__si_class_type_info
- * typeinfo for __gnu_cxx::__concurrence_lock_error
- * typeinfo for __gnu_cxx::__concurrence_unlock_error
- * typeinfo for std::bad_exception
- * typeinfo for std::exception
- * typeinfo for std::type_info
- * typeinfo name for __cxxabiv1::__class_type_info
- * typeinfo name for __cxxabiv1::__forced_unwind
- * typeinfo name for __cxxabiv1::__foreign_exception
- * typeinfo name for __cxxabiv1::__si_class_type_info
- * typeinfo name for __gnu_cxx::__concurrence_lock_error
- * typeinfo name for __gnu_cxx::__concurrence_unlock_error
- * typeinfo name for std::bad_exception
- * typeinfo name for std::exception
- * typeinfo name for std::type_info
- * updateCount
- * useGPUForArrays
- * userSelectedLanguage
- * usingGrading
- * v
- * vecBmxHandleBarPos
- * vecChopperHandleBarPos
- * vecMtbHandleBarPos
- * vecQuadResistance
- * vecRCBaronGunPos
- * vecTestResistance
- * vecTestTemp
- * vecTweakHandleBarPos
- * vecTweakHandleBarPos2
- * vecWheelCamBoatOffset
- * vecWheelCamBoatOffsetAlt
- * version_name
- * version_number
- * vertexShaders
- * vertexbufferT
- * vtable for APKFile
- * vtable for AudioScreen
- * vtable for AudioScreen::RadioSelection
- * vtable for BriefScreen
- * vtable for CAEAudioChannel
- * vtable for CAEAudioEntity
- * vtable for CAECollisionAudioEntity
- * vtable for CAEDoorAudioEntity
- * vtable for CAEExplosionAudioEntity
- * vtable for CAEFireAudioEntity
- * vtable for CAEFrontendAudioEntity
- * vtable for CAEGlobalWeaponAudioEntity
- * vtable for CAEMP3BankLoader
- * vtable for CAEMP3Decoder
- * vtable for CAEPedAudioEntity
- * vtable for CAEPedSpeechAudioEntity
- * vtable for CAEPedWeaponAudioEntity
- * vtable for CAEPedlessSpeechAudioEntity
- * vtable for CAEPoliceScannerAudioEntity
- * vtable for CAEScriptAudioEntity
- * vtable for CAEStaticChannel
- * vtable for CAEStreamingChannel
- * vtable for CAEStreamingDecoder
- * vtable for CAETwinLoopSoundEntity
- * vtable for CAEVehicleAudioEntity
- * vtable for CAEWaterCannonAudioEntity
- * vtable for CAEWaveDecoder
- * vtable for CAEWeaponAudioEntity
- * vtable for CAEWeatherAudioEntity
- * vtable for CAnimBlendAssociation
- * vtable for CAnimBlendStaticAssociation
- * vtable for CAnimatedBuilding
- * vtable for CAtomicModelInfo
- * vtable for CAutomobile
- * vtable for CBaseModelInfo
- * vtable for CBike
- * vtable for CBmx
- * vtable for CBoat
- * vtable for CBugstarInterface
- * vtable for CBugstarNetwork
- * vtable for CBugstarPC
- * vtable for CBuilding
- * vtable for CCamera
- * vtable for CCivilianPed
- * vtable for CClumpModelInfo
- * vtable for CCopPed
- * vtable for CCutsceneObject
- * vtable for CDamageAtomicModelInfo
- * vtable for CDummy
- * vtable for CDummyObject
- * vtable for CDummyPed
- * vtable for CEmergencyPed
- * vtable for CEntity
- * vtable for CEntityScanner
- * vtable for CEntitySeekPosCalculator
- * vtable for CEntitySeekPosCalculatorDriving
- * vtable for CEntitySeekPosCalculatorEntitySurface
- * vtable for CEntitySeekPosCalculatorFixedPos
- * vtable for CEntitySeekPosCalculatorRadiusAngleOffset
- * vtable for CEntitySeekPosCalculatorStandard
- * vtable for CEntitySeekPosCalculatorVehicleId
- * vtable for CEntitySeekPosCalculatorXYOffset
- * vtable for CEvent
- * vtable for CEventAcquaintancePed
- * vtable for CEventAcquaintancePedDislike
- * vtable for CEventAcquaintancePedHate
- * vtable for CEventAcquaintancePedHateBadlyLit
- * vtable for CEventAcquaintancePedLike
- * vtable for CEventAcquaintancePedRespect
- * vtable for CEventAreaCodes
- * vtable for CEventAttractor
- * vtable for CEventBuildingCollision
- * vtable for CEventCarUpsideDown
- * vtable for CEventChatPartner
- * vtable for CEventCopCarBeingStolen
- * vtable for CEventCreatePartnerTask
- * vtable for CEventDamage
- * vtable for CEventDanger
- * vtable for CEventDeadPed
- * vtable for CEventDeath
- * vtable for CEventDontJoinPlayerGroup
- * vtable for CEventDraggedOutCar
- * vtable for CEventEditableResponse
- * vtable for CEventEscalator
- * vtable for CEventFireNearby
- * vtable for CEventGlobalGroup
- * vtable for CEventGotKnockedOverByCar
- * vtable for CEventGroup
- * vtable for CEventGroupEvent
- * vtable for CEventGunAimedAt
- * vtable for CEventGunShot
- * vtable for CEventGunShotWhizzedBy
- * vtable for CEventHealthLow
- * vtable for CEventHealthReallyLow
- * vtable for CEventHighAngerAtPlayer
- * vtable for CEventHitByWaterCannon
- * vtable for CEventInAir
- * vtable for CEventInWater
- * vtable for CEventInteriorUseInfo
- * vtable for CEventKnockOffBike
- * vtable for CEventLeaderEnteredCarAsDriver
- * vtable for CEventLeaderEntryExit
- * vtable for CEventLeaderExitedCarAsDriver
- * vtable for CEventLeaderQuitEnteringCarAsDriver
- * vtable for CEventLeanOnVehicle
- * vtable for CEventLowAngerAtPlayer
- * vtable for CEventNewGangMember
- * vtable for CEventObjectCollision
- * vtable for CEventOnFire
- * vtable for CEventPassObject
- * vtable for CEventPedCollisionWithPed
- * vtable for CEventPedCollisionWithPlayer
- * vtable for CEventPedEnteredMyVehicle
- * vtable for CEventPedToChase
- * vtable for CEventPedToFlee
- * vtable for CEventPlayerCollisionWithPed
- * vtable for CEventPlayerCommandToGroup
- * vtable for CEventPlayerCommandToGroupAttack
- * vtable for CEventPlayerCommandToGroupGather
- * vtable for CEventPotentialGetRunOver
- * vtable for CEventPotentialWalkIntoBuilding
- * vtable for CEventPotentialWalkIntoFire
- * vtable for CEventPotentialWalkIntoObject
- * vtable for CEventPotentialWalkIntoPed
- * vtable for CEventPotentialWalkIntoVehicle
- * vtable for CEventRevived
- * vtable for CEventScriptCommand
- * vtable for CEventScriptedAttractor
- * vtable for CEventSeenCop
- * vtable for CEventSeenPanickedPed
- * vtable for CEventSexyPed
- * vtable for CEventSexyVehicle
- * vtable for CEventSignalAtPed
- * vtable for CEventSoundLoud
- * vtable for CEventSoundQuiet
- * vtable for CEventSpecial
- * vtable for CEventStuckInAir
- * vtable for CEventVehicleCollision
- * vtable for CEventVehicleDamage
- * vtable for CEventVehicleDamageCollision
- * vtable for CEventVehicleDamageWeapon
- * vtable for CEventVehicleDied
- * vtable for CEventVehicleHitAndRun
- * vtable for CEventVehicleOnFire
- * vtable for CEventVehicleThreat
- * vtable for CEventVehicleToSteal
- * vtable for CHID
- * vtable for CHIDJoystick
- * vtable for CHIDJoystickIOSExtended
- * vtable for CHIDJoystickIOSSimple
- * vtable for CHIDJoystickMogaPocket
- * vtable for CHIDJoystickMogaPro
- * vtable for CHIDJoystickPS3
- * vtable for CHIDJoystickXbox360
- * vtable for CHIDKeyboard
- * vtable for CHIDKeyboardPC
- * vtable for CHandObject
- * vtable for CHeli
- * vtable for CLodAtomicModelInfo
- * vtable for CLodTimeModelInfo
- * vtable for CMonsterTruck
- * vtable for CNetworkPC
- * vtable for CObject
- * vtable for CObjectScanner
- * vtable for COctTree
- * vtable for COctTreeBase
- * vtable for CPed
- * vtable for CPedAtmAttractor
- * vtable for CPedAttractor
- * vtable for CPedGroupDefaultTaskAllocator
- * vtable for CPedGroupDefaultTaskAllocatorChat
- * vtable for CPedGroupDefaultTaskAllocatorFollowAnyMeans
- * vtable for CPedGroupDefaultTaskAllocatorFollowLimited
- * vtable for CPedGroupDefaultTaskAllocatorRandom
- * vtable for CPedGroupDefaultTaskAllocatorSitInLeaderCar
- * vtable for CPedGroupDefaultTaskAllocatorStandStill
- * vtable for CPedLookAtAttractor
- * vtable for CPedModelInfo
- * vtable for CPedParkAttractor
- * vtable for CPedPizzaAttractor
- * vtable for CPedScanner
- * vtable for CPedScriptedAttractor
- * vtable for CPedSeatAttractor
- * vtable for CPedShelterAttractor
- * vtable for CPedStepAttractor
- * vtable for CPedStopAttractor
- * vtable for CPedTriggerScriptAttractor
- * vtable for CPhysical
- * vtable for CPlaceable
- * vtable for CPlane
- * vtable for CPlayerPed
- * vtable for CProjectile
- * vtable for CQuadBike
- * vtable for CTask
- * vtable for CTaskAllocator
- * vtable for CTaskAllocatorAttack
- * vtable for CTaskAllocatorKillOnFoot
- * vtable for CTaskAllocatorKillThreatsBasic
- * vtable for CTaskAllocatorKillThreatsBasicRandomGroup
- * vtable for CTaskAllocatorKillThreatsDriveby
- * vtable for CTaskAllocatorPlayerCommandAttack
- * vtable for CTaskAllocatorPlayerCommandRetreat
- * vtable for CTaskAllocatorRetreat
- * vtable for CTaskComplex
- * vtable for CTaskComplexArrestPed
- * vtable for CTaskComplexAttractorPartnerWait
- * vtable for CTaskComplexAvoidEntity
- * vtable for CTaskComplexAvoidOtherPedWhileWandering
- * vtable for CTaskComplexBeCop
- * vtable for CTaskComplexBeInCouple
- * vtable for CTaskComplexBeInGroup
- * vtable for CTaskComplexBeStill
- * vtable for CTaskComplexCarDrive
- * vtable for CTaskComplexCarDriveMission
- * vtable for CTaskComplexCarDriveMissionFleeScene
- * vtable for CTaskComplexCarDriveMissionKillPed
- * vtable for CTaskComplexCarDriveWander
- * vtable for CTaskComplexCarSlowBeDraggedOut
- * vtable for CTaskComplexCarSlowBeDraggedOutAndStandUp
- * vtable for CTaskComplexChat
- * vtable for CTaskComplexClimb
- * vtable for CTaskComplexCopInCar
- * vtable for CTaskComplexCrossRoadLookAndAchieveHeading
- * vtable for CTaskComplexDestroyCar
- * vtable for CTaskComplexDestroyCarArmed
- * vtable for CTaskComplexDestroyCarMelee
- * vtable for CTaskComplexDie
- * vtable for CTaskComplexDieInCar
- * vtable for CTaskComplexDiveFromAttachedEntityAndGetUp
- * vtable for CTaskComplexDragPedFromCar
- * vtable for CTaskComplexDriveFireTruck
- * vtable for CTaskComplexDrivePointRoute
- * vtable for CTaskComplexDriveToPoint
- * vtable for CTaskComplexEnterAnyCarAsDriver
- * vtable for CTaskComplexEnterBoatAsDriver
- * vtable for CTaskComplexEnterCar
- * vtable for CTaskComplexEnterCarAsDriver
- * vtable for CTaskComplexEnterCarAsDriverTimed
- * vtable for CTaskComplexEnterCarAsPassenger
- * vtable for CTaskComplexEnterCarAsPassengerTimed
- * vtable for CTaskComplexEnterCarAsPassengerWait
- * vtable for CTaskComplexEvasiveCower
- * vtable for CTaskComplexEvasiveDiveAndGetUp
- * vtable for CTaskComplexEvasiveStep
- * vtable for CTaskComplexExtinguishFireOnFoot
- * vtable for CTaskComplexExtinguishFires
- * vtable for CTaskComplexFacial
- * vtable for CTaskComplexFallAndGetUp
- * vtable for CTaskComplexFallAndStayDown
- * vtable for CTaskComplexFallToDeath
- * vtable for CTaskComplexFleeAnyMeans
- * vtable for CTaskComplexFleeEntity
- * vtable for CTaskComplexFleePoint
- * vtable for CTaskComplexFleeShooting
- * vtable for CTaskComplexFollowLeaderAnyMeans
- * vtable for CTaskComplexFollowLeaderInFormation
- * vtable for CTaskComplexFollowNodeRoute
- * vtable for CTaskComplexFollowNodeRouteShooting
- * vtable for CTaskComplexFollowPatrolRoute
- * vtable for CTaskComplexFollowPedFootsteps
- * vtable for CTaskComplexFollowPointRoute
- * vtable for CTaskComplexGangFollower
- * vtable for CTaskComplexGangJoinRespond
- * vtable for CTaskComplexGangLeader
- * vtable for CTaskComplexGetOnBoatSeat
- * vtable for CTaskComplexGetUpAndStandStill
- * vtable for CTaskComplexGoPickUpEntity
- * vtable for CTaskComplexGoToAttractor
- * vtable for CTaskComplexGoToBoatSteeringWheel
- * vtable for CTaskComplexGoToCarDoorAndStandStill
- * vtable for CTaskComplexGoToPointAiming
- * vtable for CTaskComplexGoToPointAndStandStill
- * vtable for CTaskComplexGoToPointAndStandStillAndAchieveHeading
- * vtable for CTaskComplexGoToPointAndStandStillTimed
- * vtable for CTaskComplexGoToPointAnyMeans
- * vtable for CTaskComplexGoToPointShooting
- * vtable for CTaskComplexGoToPointUntilCollisionAndStandStill
- * vtable for CTaskComplexGotoDoorAndOpen
- * vtable for CTaskComplexHitByGunResponse
- * vtable for CTaskComplexHitPedWithCar
- * vtable for CTaskComplexHitResponse
- * vtable for CTaskComplexInAirAndLand
- * vtable for CTaskComplexInWater
- * vtable for CTaskComplexInvestigateDeadPed
- * vtable for CTaskComplexInvestigateDisturbance
- * vtable for CTaskComplexJump
- * vtable for CTaskComplexKillAllThreats
- * vtable for CTaskComplexKillCriminal
- * vtable for CTaskComplexKillPedFromBoat
- * vtable for CTaskComplexKillPedGroupOnFoot
- * vtable for CTaskComplexKillPedOnFoot
- * vtable for CTaskComplexKillPedOnFootArmed
- * vtable for CTaskComplexKillPedOnFootMelee
- * vtable for CTaskComplexKillPedOnFootStealth
- * vtable for CTaskComplexLeaveAnyCar
- * vtable for CTaskComplexLeaveBoat
- * vtable for CTaskComplexLeaveCar
- * vtable for CTaskComplexLeaveCarAndDie
- * vtable for CTaskComplexLeaveCarAndFlee
- * vtable for CTaskComplexLeaveCarAndWander
- * vtable for CTaskComplexLeaveCarAsPassengerWait
- * vtable for CTaskComplexMedicTreatInjuredPed
- * vtable for CTaskComplexMoveBackAndJump
- * vtable for CTaskComplexObserveTrafficLights
- * vtable for CTaskComplexObserveTrafficLightsAndAchieveHeading
- * vtable for CTaskComplexOnFire
- * vtable for CTaskComplexOpenDriverDoor
- * vtable for CTaskComplexOpenPassengerDoor
- * vtable for CTaskComplexPartner
- * vtable for CTaskComplexPartnerChat
- * vtable for CTaskComplexPartnerDeal
- * vtable for CTaskComplexPartnerGreet
- * vtable for CTaskComplexPartnerShove
- * vtable for CTaskComplexPassObject
- * vtable for CTaskComplexPlayHandSignalAnim
- * vtable for CTaskComplexPolicePursuit
- * vtable for CTaskComplexPresentIDToCop
- * vtable for CTaskComplexProstituteSolicit
- * vtable for CTaskComplexReactToAttack
- * vtable for CTaskComplexReactToGunAimedAt
- * vtable for CTaskComplexRoadRage
- * vtable for CTaskComplexScreamInCarThenLeave
- * vtable for CTaskComplexSeekCoverUntilTargetDead
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculator>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>
- * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>
- * vtable for CTaskComplexSeekEntityAiming
- * vtable for CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>
- * vtable for CTaskComplexSequence
- * vtable for CTaskComplexShuffleSeats
- * vtable for CTaskComplexSignalAtPed
- * vtable for CTaskComplexSitDownThenIdleThenStandUp
- * vtable for CTaskComplexSmartFleeEntity
- * vtable for CTaskComplexSmartFleePoint
- * vtable for CTaskComplexStareAtPed
- * vtable for CTaskComplexStealCar
- * vtable for CTaskComplexStuckInAir
- * vtable for CTaskComplexSunbathe
- * vtable for CTaskComplexTrackEntity
- * vtable for CTaskComplexTreatAccident
- * vtable for CTaskComplexTurnToFaceEntityOrCoord
- * vtable for CTaskComplexUseAttractor
- * vtable for CTaskComplexUseAttractorPartner
- * vtable for CTaskComplexUseClosestFreeScriptedAttractor
- * vtable for CTaskComplexUseClosestFreeScriptedAttractorRun
- * vtable for CTaskComplexUseClosestFreeScriptedAttractorSprint
- * vtable for CTaskComplexUseEffect
- * vtable for CTaskComplexUseEffectRunning
- * vtable for CTaskComplexUseEffectSprinting
- * vtable for CTaskComplexUseEntryExit
- * vtable for CTaskComplexUseGoggles
- * vtable for CTaskComplexUseMobilePhone
- * vtable for CTaskComplexUsePairedAttractor
- * vtable for CTaskComplexUseScriptedAttractor
- * vtable for CTaskComplexUseScriptedBrain
- * vtable for CTaskComplexUseSequence
- * vtable for CTaskComplexUseSwatRope
- * vtable for CTaskComplexUseWaterCannon
- * vtable for CTaskComplexWaitAtAttractor
- * vtable for CTaskComplexWaitForBackup
- * vtable for CTaskComplexWaitForBus
- * vtable for CTaskComplexWaitForDryWeather
- * vtable for CTaskComplexWaitForPed
- * vtable for CTaskComplexWalkAlongsidePed
- * vtable for CTaskComplexWalkRoundBuildingAttempt
- * vtable for CTaskComplexWalkRoundCar
- * vtable for CTaskComplexWalkRoundFire
- * vtable for CTaskComplexWalkRoundObject
- * vtable for CTaskComplexWander
- * vtable for CTaskComplexWanderCop
- * vtable for CTaskComplexWanderCriminal
- * vtable for CTaskComplexWanderFlee
- * vtable for CTaskComplexWanderGang
- * vtable for CTaskComplexWanderMedic
- * vtable for CTaskComplexWanderProstitute
- * vtable for CTaskComplexWanderStandard
- * vtable for CTaskGangHasslePed
- * vtable for CTaskGangHassleVehicle
- * vtable for CTaskGoToVehicleAndLean
- * vtable for CTaskInteriorBeInHouse
- * vtable for CTaskInteriorBeInOffice
- * vtable for CTaskInteriorBeInShop
- * vtable for CTaskInteriorGoToInfo
- * vtable for CTaskInteriorLieInBed
- * vtable for CTaskInteriorShopKeeper
- * vtable for CTaskInteriorSitAtDesk
- * vtable for CTaskInteriorSitInChair
- * vtable for CTaskInteriorUseInfo
- * vtable for CTaskLeanOnVehicle
- * vtable for CTaskSimple
- * vtable for CTaskSimpleAbseil
- * vtable for CTaskSimpleAchieveHeading
- * vtable for CTaskSimpleAffectSecondaryBehaviour
- * vtable for CTaskSimpleAnim
- * vtable for CTaskSimpleArrestPed
- * vtable for CTaskSimpleBeHit
- * vtable for CTaskSimpleBeHitWhileMoving
- * vtable for CTaskSimpleBeKickedOnGround
- * vtable for CTaskSimpleBikeJacked
- * vtable for CTaskSimpleCarAlign
- * vtable for CTaskSimpleCarCloseDoorFromInside
- * vtable for CTaskSimpleCarCloseDoorFromOutside
- * vtable for CTaskSimpleCarDrive
- * vtable for CTaskSimpleCarDriveTimed
- * vtable for CTaskSimpleCarFallOut
- * vtable for CTaskSimpleCarForcePedOut
- * vtable for CTaskSimpleCarGetIn
- * vtable for CTaskSimpleCarGetOut
- * vtable for CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse
- * vtable for CTaskSimpleCarJumpOut
- * vtable for CTaskSimpleCarOpenDoorFromOutside
- * vtable for CTaskSimpleCarOpenLockedDoorFromOutside
- * vtable for CTaskSimpleCarSetPedInAsDriver
- * vtable for CTaskSimpleCarSetPedInAsPassenger
- * vtable for CTaskSimpleCarSetPedOut
- * vtable for CTaskSimpleCarSetPedSlowDraggedOut
- * vtable for CTaskSimpleCarSetTempAction
- * vtable for CTaskSimpleCarShuffle
- * vtable for CTaskSimpleCarSlowBeDraggedOut
- * vtable for CTaskSimpleCarSlowDragPedOut
- * vtable for CTaskSimpleCarWaitForDoorNotToBeInUse
- * vtable for CTaskSimpleCarWaitToSlowDown
- * vtable for CTaskSimpleChat
- * vtable for CTaskSimpleChoking
- * vtable for CTaskSimpleClearLookAt
- * vtable for CTaskSimpleClimb
- * vtable for CTaskSimpleCower
- * vtable for CTaskSimpleCreateCarAndGetIn
- * vtable for CTaskSimpleDead
- * vtable for CTaskSimpleDetonate
- * vtable for CTaskSimpleDie
- * vtable for CTaskSimpleDieInCar
- * vtable for CTaskSimpleDoHandSignal
- * vtable for CTaskSimpleDrown
- * vtable for CTaskSimpleDrownInCar
- * vtable for CTaskSimpleDuck
- * vtable for CTaskSimpleDuckToggle
- * vtable for CTaskSimpleDuckWhileShotsWhizzing
- * vtable for CTaskSimpleEvasiveDive
- * vtable for CTaskSimpleEvasiveStep
- * vtable for CTaskSimpleFacial
- * vtable for CTaskSimpleFall
- * vtable for CTaskSimpleFight
- * vtable for CTaskSimpleFightingControl
- * vtable for CTaskSimpleFinishBrain
- * vtable for CTaskSimpleGangDriveBy
- * vtable for CTaskSimpleGetUp
- * vtable for CTaskSimpleGiveCPR
- * vtable for CTaskSimpleGoTo
- * vtable for CTaskSimpleGoToPoint
- * vtable for CTaskSimpleGoToPointFine
- * vtable for CTaskSimpleGunControl
- * vtable for CTaskSimpleHailTaxi
- * vtable for CTaskSimpleHailTaxiAndPause
- * vtable for CTaskSimpleHandsUp
- * vtable for CTaskSimpleHitByGunFromFront
- * vtable for CTaskSimpleHitByGunFromLeft
- * vtable for CTaskSimpleHitByGunFromRear
- * vtable for CTaskSimpleHitByGunFromRight
- * vtable for CTaskSimpleHitFromBack
- * vtable for CTaskSimpleHitFromBehind
- * vtable for CTaskSimpleHitFromFront
- * vtable for CTaskSimpleHitFromLeft
- * vtable for CTaskSimpleHitFromRight
- * vtable for CTaskSimpleHitHead
- * vtable for CTaskSimpleHitWall
- * vtable for CTaskSimpleHoldEntity
- * vtable for CTaskSimpleHurtPedWithCar
- * vtable for CTaskSimpleIKChain
- * vtable for CTaskSimpleIKLookAt
- * vtable for CTaskSimpleIKManager
- * vtable for CTaskSimpleIKPointArm
- * vtable for CTaskSimpleInAir
- * vtable for CTaskSimpleJetPack
- * vtable for CTaskSimpleJump
- * vtable for CTaskSimpleKillPedWithCar
- * vtable for CTaskSimpleLand
- * vtable for CTaskSimpleLookAbout
- * vtable for CTaskSimpleNone
- * vtable for CTaskSimpleOnEscalator
- * vtable for CTaskSimplePause
- * vtable for CTaskSimplePickUpBike
- * vtable for CTaskSimplePickUpEntity
- * vtable for CTaskSimplePlayHandSignalAnim
- * vtable for CTaskSimplePlayerOnFire
- * vtable for CTaskSimplePlayerOnFoot
- * vtable for CTaskSimplePutDownEntity
- * vtable for CTaskSimpleRunAnim
- * vtable for CTaskSimpleRunAnimLoopedMiddle
- * vtable for CTaskSimpleRunNamedAnim
- * vtable for CTaskSimpleRunTimedAnim
- * vtable for CTaskSimpleSay
- * vtable for CTaskSimpleScratchHead
- * vtable for CTaskSimpleSetCharDecisionMaker
- * vtable for CTaskSimpleSetCharIgnoreWeaponRangeFlag
- * vtable for CTaskSimpleSetKindaStayInSamePlace
- * vtable for CTaskSimpleSetPedAsAutoDriver
- * vtable for CTaskSimpleSetStayInSamePlace
- * vtable for CTaskSimpleShakeFist
- * vtable for CTaskSimpleSitDown
- * vtable for CTaskSimpleSitIdle
- * vtable for CTaskSimpleSlideToCoord
- * vtable for CTaskSimpleStandStill
- * vtable for CTaskSimpleStandUp
- * vtable for CTaskSimpleStealthKill
- * vtable for CTaskSimpleSwim
- * vtable for CTaskSimpleThrowControl
- * vtable for CTaskSimpleThrowProjectile
- * vtable for CTaskSimpleTired
- * vtable for CTaskSimpleTogglePedThreatScanner
- * vtable for CTaskSimpleTriggerEvent
- * vtable for CTaskSimpleTriggerLookAt
- * vtable for CTaskSimpleTurn180
- * vtable for CTaskSimpleUninterruptable
- * vtable for CTaskSimpleUseAtm
- * vtable for CTaskSimpleUseGun
- * vtable for CTaskSimpleWaitForBus
- * vtable for CTaskSimpleWaitForPizza
- * vtable for CTaskSimpleWaitUntilAreaCodesMatch
- * vtable for CTaskSimpleWaitUntilLeaderAreaCodesMatch
- * vtable for CTaskSimpleWaitUntilPedIsInCar
- * vtable for CTaskSimpleWaitUntilPedIsOutCar
- * vtable for CTimeModelInfo
- * vtable for CTrailer
- * vtable for CTrain
- * vtable for CVehicle
- * vtable for CVehicleModelInfo
- * vtable for CVehicleScanner
- * vtable for CWeaponModelInfo
- * vtable for CWidget
- * vtable for CWidgetButton
- * vtable for CWidgetButtonAnimated
- * vtable for CWidgetButtonAnimatedArcade
- * vtable for CWidgetButtonAttack
- * vtable for CWidgetButtonAutoHydraulics
- * vtable for CWidgetButtonBasketballShoot
- * vtable for CWidgetButtonDrop
- * vtable for CWidgetButtonEnterCar
- * vtable for CWidgetButtonHelpText
- * vtable for CWidgetButtonHorn
- * vtable for CWidgetButtonHydraulics
- * vtable for CWidgetButtonMissionCancel
- * vtable for CWidgetButtonMissionStart
- * vtable for CWidgetButtonSchool
- * vtable for CWidgetButtonSkipCutscene
- * vtable for CWidgetButtonSprint
- * vtable for CWidgetButtonSwim
- * vtable for CWidgetButtonVCShoot
- * vtable for CWidgetButtonVehicleShoot
- * vtable for CWidgetHelpText
- * vtable for CWidgetHorseResults
- * vtable for CWidgetInfoFrame
- * vtable for CWidgetList
- * vtable for CWidgetListShop
- * vtable for CWidgetListText
- * vtable for CWidgetMap
- * vtable for CWidgetMissionTimers
- * vtable for CWidgetPlayerInfo
- * vtable for CWidgetPool
- * vtable for CWidgetRaceResults
- * vtable for CWidgetRacing
- * vtable for CWidgetRadar
- * vtable for CWidgetRegion
- * vtable for CWidgetRegionArcadeStick
- * vtable for CWidgetRegionBasketBallJump
- * vtable for CWidgetRegionColorPicker
- * vtable for CWidgetRegionDriveHybrid
- * vtable for CWidgetRegionFlick
- * vtable for CWidgetRegionGang
- * vtable for CWidgetRegionHydraulics
- * vtable for CWidgetRegionLook
- * vtable for CWidgetRegionMove
- * vtable for CWidgetRegionPoolBallInHand
- * vtable for CWidgetRegionPoolEnglish
- * vtable for CWidgetRegionResponse
- * vtable for CWidgetRegionRhythmSelect
- * vtable for CWidgetRegionSprint
- * vtable for CWidgetRegionSteer
- * vtable for CWidgetRegionSteeringSelection
- * vtable for CWidgetRegionSwipeRadio
- * vtable for CWidgetRegionTouchLayoutSelection
- * vtable for CWidgetRouletteSpin
- * vtable for CWidgetSlider
- * vtable for CWidgetTapMeter
- * vtable for CWidgetThumbCircle
- * vtable for CWidgetVitalStats
- * vtable for CWidgetWager
- * vtable for CharSelectScreen
- * vtable for CloudWaitScreen
- * vtable for ConfirmationScreen
- * vtable for ControlsScreen
- * vtable for DeleteScreen
- * vtable for DeleteScreen::DeleteScreenSelection
- * vtable for DisplayScreen
- * vtable for DownloadScreen
- * vtable for ES2IndexBuffer
- * vtable for ES2ResourceContainer
- * vtable for ES2Shader
- * vtable for ES2Texture
- * vtable for ES2TextureContainer
- * vtable for ES2VertexBuffer
- * vtable for ES2VertexState
- * vtable for FlowScreen
- * vtable for FxEmitterBP_c
- * vtable for FxEmitter_c
- * vtable for FxInfoAnimTexture_c
- * vtable for FxInfoAttractLine_c
- * vtable for FxInfoAttractPt_c
- * vtable for FxInfoColourBright_c
- * vtable for FxInfoColourRange_c
- * vtable for FxInfoColour_c
- * vtable for FxInfoDir_c
- * vtable for FxInfoEmAngle_c
- * vtable for FxInfoEmDir_c
- * vtable for FxInfoEmLife_c
- * vtable for FxInfoEmPos_c
- * vtable for FxInfoEmRate_c
- * vtable for FxInfoEmRotation_c
- * vtable for FxInfoEmSize_c
- * vtable for FxInfoEmSpeed_c
- * vtable for FxInfoEmWeather_c
- * vtable for FxInfoFlat_c
- * vtable for FxInfoFloat_c
- * vtable for FxInfoForce_c
- * vtable for FxInfoFriction_c
- * vtable for FxInfoGroundCollide_c
- * vtable for FxInfoHeatHaze_c
- * vtable for FxInfoJitter_c
- * vtable for FxInfoNoise_c
- * vtable for FxInfoRotSpeed_c
- * vtable for FxInfoSelfLit_c
- * vtable for FxInfoSize_c
- * vtable for FxInfoSmoke_c
- * vtable for FxInfoSpriteRect_c
- * vtable for FxInfoTrail_c
- * vtable for FxInfoUnderwater_c
- * vtable for FxInfoWind_c
- * vtable for FxInfo_c
- * vtable for FxInterpInfo255_c
- * vtable for FxInterpInfo32_c
- * vtable for FxInterpInfoFloat_c
- * vtable for FxInterpInfoU255_c
- * vtable for FxInterpInfo_c
- * vtable for FxPrimBP_c
- * vtable for FxPrim_c
- * vtable for GameScreen
- * vtable for LanguageScreen
- * vtable for LoadScreen
- * vtable for LoadScreen::LoadScreenSelection
- * vtable for MainMenuScreen
- * vtable for MenuScreen
- * vtable for OALBase
- * vtable for OALBuffer
- * vtable for OALSource
- * vtable for OkScreen
- * vtable for RQIndexBuffer
- * vtable for RQShader
- * vtable for RQTexture
- * vtable for RQVertexBuffer
- * vtable for RQVertexState
- * vtable for SaveScreen
- * vtable for SaveScreen::SaveScreenSelection
- * vtable for SaveSelectScreen
- * vtable for SaveSelectScreen::SaveSelection
- * vtable for SelectScreen
- * vtable for SelectScreen::ActionSelection
- * vtable for SelectScreen::MenuSelection
- * vtable for SelectScreen::SettingSelection
- * vtable for SettingsScreen
- * vtable for StartGameScreen
- * vtable for StatsScreen
- * vtable for TextureDatabase
- * vtable for TextureDatabaseRuntime
- * vtable for YesNoScreen
- * vtable for ZIPFile
- * vtable for __cxxabiv1::__class_type_info
- * vtable for __cxxabiv1::__forced_unwind
- * vtable for __cxxabiv1::__foreign_exception
- * vtable for __cxxabiv1::__si_class_type_info
- * vtable for __gnu_cxx::__concurrence_lock_error
- * vtable for __gnu_cxx::__concurrence_unlock_error
- * vtable for std::bad_exception
- * vtable for std::exception
- * vtable for std::type_info
- * wasPlaylistPlaying
- * waterVars
- * windowSize
- * worldTKList
- * z_errmsg
- Functions list:
- * ANDRunThread(void*)
- * AND_BillingGetItem(char const*)
- * AND_BillingInit()
- * AND_BillingShutdown()
- * AND_BillingUpdate(bool)
- * AND_ClearAchievementData(bool)
- * AND_ConnectionChange(bool)
- * AND_CurrentThreadAffinityMask(char const*, int)
- * AND_DeviceLocale()
- * AND_DeviceType()
- * AND_FileCleanup()
- * AND_FileDelete(char const*)
- * AND_FileGetArchiveName(OSFileArchive)
- * AND_FileInitialize()
- * AND_FileRename(char const*, char const*, int)
- * AND_FileUpdate(double)
- * AND_GameServiceGetAchievement(char const*)
- * AND_GameServiceInit()
- * AND_GameServiceShutdown()
- * AND_GamepadInitialize()
- * AND_GamepadUpdate()
- * AND_GamepadUpdateAccelerometer(float, float, float)
- * AND_GetAndroidBuildinfo(int)
- * AND_GetAppId()
- * AND_GetDeviceID()
- * AND_GetJNI()
- * AND_GetJNIFunc()
- * AND_GetObj()
- * AND_GetSpecialBuildType()
- * AND_IsAppInstalled(char const*)
- * AND_IsMoviePlaying()
- * AND_KeyboardEvent(bool, int, int, bool)
- * AND_KeyboardGetChar(OSKeyboardKey, int)
- * AND_KeyboardInitialize()
- * AND_KeyboardSoftClosed()
- * AND_MovieClearText(bool)
- * AND_MovieDisplayText(bool)
- * AND_MovieInit(_JNIEnv*)
- * AND_MovieIsSkippable(bool)
- * AND_MoviePlayInWindow(char const*, int, int, int, int, bool, bool, int, int, float)
- * AND_MovieSetText(char const*, bool, bool)
- * AND_MovieTextScale(int)
- * AND_OnAchievementsLoaded(int, char const**, bool*, int*, int*)
- * AND_OnSignInChange(bool)
- * AND_OpenLink(char const*)
- * AND_PlayMovie(char const*, bool, bool, float)
- * AND_PlayMovie(char const*, bool, bool, int, int, float)
- * AND_ScreenSetWakeLock(bool)
- * AND_SkuChange(char const*, int)
- * AND_StopMovie()
- * AND_SystemInitialize()
- * AND_ThreadCleanup()
- * AND_ThreadInitialize()
- * AND_ThreadOnMain()
- * AND_TimeInitialize()
- * AND_TouchEvent(int, int, int, int)
- * AND_TouchInitialize()
- * ATCConvertFromDXT1(int, int, void*)
- * ATCConvertFromDXT1A(int, int, void*)
- * ATCConvertFromDXT3(int, int, void*)
- * ATCConvertFromDXT5(int, int, void*)
- * ActivateDirectional()
- * AddAmazonFiles(bool)
- * AddAnExtraDirectionalLight(RpWorld*, float, float, float, float, float, float)
- * AddDataFence()
- * AddLoaderTask(LoadTask*)
- * AddMenuStat(MenuStat, int)
- * AddSCCloudWatch()
- * AddToQueue(Queue*, int)
- * AllowDistanceFog()
- * AllowNagScreen()
- * AndroidPause()
- * AndroidPaused()
- * AppEventHandler(RsEvent, void*)
- * AppendAllDeviceList
- * AppendCaptureDeviceList
- * AppendDeviceList
- * ApplyPanelDamageToCar(unsigned int, CAutomobile*, bool)
- * AsciiToGxtChar(char const*, unsigned short*)
- * AssertFailed(char const*, char const*, int)
- * AsyncFileLock()
- * AsyncFileUnlock()
- * AtomicDefaultRenderCallBack(RpAtomic*)
- * AtomicRemoveAnimFromSkinCB(RpAtomic*, void*)
- * AttachAtomicsFromListCB(RpAtomic*, void*)
- * AttachInputDevices()
- * BackPressed()
- * BankLoadingThread(void*)
- * BreakableConstructor(void*, int, int)
- * BreakableDestructor(void*, int, int)
- * BreakablePluginAttach()
- * BreakableStreamGetSize(void const*, int, int)
- * BreakableStreamRead(RwStream*, int, void*, int, int)
- * BreakableStreamWrite(RwStream*, int, void const*, int, int)
- * BreakableTransfer(RpAtomic*, RpAtomic*)
- * BufferEmptyOutputBuffer(jpeg_compress_struct*)
- * BufferFillInputBuffer(jpeg_decompress_struct*)
- * BufferInitDestination(jpeg_compress_struct*)
- * BufferSkipInputData(jpeg_decompress_struct*, long)
- * BufferTermDestination(jpeg_compress_struct*)
- * BuildPixelSource(unsigned int)
- * BuildVertexSource(unsigned int)
- * BytesFromDevFmt
- * BytesFromFmt
- * BytesFromUserFmt
- * CalcNewDelta(RwV2d*, RwV2d*)
- * CalcNewDeltaVal(RwV2d*, RwV2d*)
- * CalcNonAttnSourceParams
- * CalcScreenCoors(CVector const&, CVector*)
- * CalcScreenCoors(CVector const&, CVector*, float*, float*)
- * CalcSourceParams
- * CalculateBoundingSphereRadiusCB(RpAtomic*, void*)
- * CalculateColPointInsideBox(CBox const&, CVector const&, CColPoint&)
- * CalculateMapLimits(float*, float*, float*, float*)
- * CamShakeNoPos(CCamera*, float)
- * CameraCreate(int, int, int)
- * CameraDestroy(RwCamera*)
- * CameraObscuredByWaterLevel()
- * CameraSize(RwCamera*, RwRect*, float, float)
- * CanVideoCardDoDXT()
- * CapturePad(unsigned int)
- * CdStreamClose(int)
- * CdStreamGetLastPosn()
- * CdStreamGetStatus(int)
- * CdStreamInit(int)
- * CdStreamInitThread()
- * CdStreamOpen(char const*, bool)
- * CdStreamRead(int, void*, unsigned int, unsigned int)
- * CdStreamRemoveImages()
- * CdStreamResume()
- * CdStreamShutdown()
- * CdStreamSuspend()
- * CdStreamSync(int)
- * CdStreamThread(void*)
- * ChannelsFromDevFmt
- * ChannelsFromFmt
- * ChannelsFromUserFmt
- * CheckAniso()
- * CheckBones(RpHAnimHierarchy*)
- * CheckValidCam()
- * CheckVideoCardCaps()
- * ChooseComponent(int, int)
- * ClassSerializeError(int, int)
- * ClearLightApplied()
- * ClearMenuStats()
- * ClipRadarTileCoords(int&, int&)
- * CloneAtomicToFrameCB(RwObject*, void*)
- * CloseFile(int)
- * ClosestSquaredDistanceBetweenFiniteLines(CVector*, CVector*, CVector*, CVector*, float)
- * ClumpCollisionConstructor(void*, int, int)
- * ClumpCollisionCopyConstructor(void*, void const*, int, int)
- * ClumpCollisionDestructor(void*, int, int)
- * ConfigValueExists
- * ConvertBoneTag2BoneName(int)
- * ConvertDXTToRaw16(void const*, RQTextureFormat, unsigned int, unsigned int)
- * ConvertDXTToRaw8888(void const*, RQTextureFormat, unsigned int, unsigned int)
- * ConvertPedNode2BoneTag(int)
- * ConvertingTexturesScreen(unsigned int, unsigned int, char const*)
- * CopyCameraRasterScanlineToTexture(RwRaster*, int, unsigned int, unsigned int)
- * CopyObjectsCB(RwObject*, void*)
- * CorrectAspect(float&, float&, float&, float&)
- * CountAtomicsCB(RpAtomic*, void*)
- * CountCompsInRule(int)
- * CranesLoad(unsigned char*, unsigned int)
- * CreateCarColourTexture(unsigned char, unsigned char, unsigned char)
- * CreateDebugFont()
- * CreateIdleThread()
- * CreateRingBuffer
- * CreateTextureData(RwPlatformID, RwRaster*)
- * CreateTxdImageForVideoCard()
- * CreateUncompressedImage(unsigned char*, unsigned char, unsigned int, unsigned int, unsigned char)
- * CrossProduct(CVector const&, CVector const&)
- * DeActivateDirectional()
- * DealWithTxdWriteError(unsigned int, unsigned int, char const*)
- * DebugHelpSystem(char const*, char const*, int)
- * DecodeDXTColorBlock(unsigned char const*, unsigned int*, unsigned int, bool)
- * DecomposeDevFormat
- * DecomposeFormat
- * DecomposeUserFormat
- * DefinedState()
- * DefinedState2d()
- * DestroyDebugFont()
- * DestroyRingBuffer
- * DestroyTexture(RwTexture*&)
- * DestroyVehicleAndDriverAndPassengers(CVehicle*)
- * Diag_GetFPS()
- * DisableHorn()
- * DisableMatFx(RpMaterial*, void*)
- * DisplayFPS()
- * DoFade()
- * DoGameRestart()
- * DoGameState()
- * DoHaspChecks()
- * DoRWStuffEndOfFrame(bool)
- * DoRWStuffStartOfFrame(short, short, short, short, short, short, short)
- * DoRWStuffStartOfFrame_Horizon(short, short, short, short, short, short, short)
- * DoesInfiniteLineCrossFiniteLine(float, float, float, float, float, float, float, float)
- * DoesInfiniteLineTouchScreen(float, float, float, float)
- * DoesLineSegmentIntersect(float, float, float, float, float, float, float, float)
- * DownHeld()
- * DownPressed()
- * DownloadThread(void*)
- * EAXVerbCreate
- * ES2BindActiveTextures()
- * EchoCreate
- * EnumString(unsigned int)
- * FTrunc(float, int)
- * FadeVectorLocation(CVector, float)
- * FindAtomicFromNameCB(RpAtomic*, void*)
- * FindCBFunction(unsigned char)
- * FindCBFunctionID(void (*)(CAnimBlendAssociation*, void*))
- * FindClosestPtOnLine(RwV3d*, RwV3d*, RwV3d*, RwV3d*)
- * FindCutsceneAudioTrackId(char const*)
- * FindFlightHeight(CPlane*, float)
- * FindHeadRadiusCB(RwObject*, void*)
- * FindHeightForVerticalAngle(CPlane*, float, float, float*)
- * FindPedFrameFromNameCB(RwFrame*, void*)
- * FindPlayerCentreOfWorld(int)
- * FindPlayerCentreOfWorldForMap(int)
- * FindPlayerCentreOfWorld_NoSniperShift(int)
- * FindPlayerCoors(int)
- * FindPlayerEntity(int)
- * FindPlayerHeading(int)
- * FindPlayerHeight()
- * FindPlayerPed(int)
- * FindPlayerSpeed(int)
- * FindPlayerTrain(int)
- * FindPlayerVehicle(int, bool)
- * FindPlayerWanted(int)
- * FindReplacementUpgradeCB(RwObject*, void*)
- * FindSplinePathPositionFloat(float*, float*, float, unsigned int&)
- * FindSplinePathPositionVector(CVector*, float*, float, unsigned int&)
- * FindUpgradeCB(RpAtomic*, void*)
- * FireOneInstantHitRound(CVector*, CVector*, int)
- * FlushObrsPrintfs()
- * FreeALConfig
- * FrontendIdle()
- * FunctionCalled(char const*, char const*)
- * GLDepthFuncFromRQ(RQDepthFunc)
- * GLDrawModeToRQ(unsigned int)
- * GLFactorFromRQFactor(RQBlendFactor)
- * GLTypeToRQ(unsigned int)
- * GLWOFromRQ(RQWindingOrder)
- * GameInit()
- * Get2DEffectAtomic(RpClump*)
- * Get2DEffectAtomicCallback(RpAtomic*, void*)
- * GetAccidentManager()
- * GetAlphaModulate()
- * GetAmbientLightColor()
- * GetAmbientLightDirty()
- * GetAnimHierarchyFromClump(RpClump*)
- * GetAnimHierarchyFromFrame(RwFrame*)
- * GetAnimHierarchyFromSkinClump(RpClump*)
- * GetAtomicListCB(RpAtomic*, void*)
- * GetAtomicWithName(RpClump*, char const*)
- * GetBestRefreshRate(unsigned int, unsigned int, unsigned int)
- * GetBikeAtomicObjectCB(RwObject*, void*)
- * GetBoatAtomicObjectCB(RwObject*, void*)
- * GetBufferID(CEntity*)
- * GetChangingStatIndex(char const*)
- * GetClothesModelFromName(char const*)
- * GetCompiledShaderWithCode(char const*, TDBArray<RQCompiledShader>&)
- * GetConfigValue
- * GetConfigValueBool
- * GetConfigValueFloat
- * GetConfigValueInt
- * GetContextSuspended
- * GetCurrentAtomicObjectCB(RwObject*, void*)
- * GetCurrentObjectMatrix()
- * GetCurrentProjectionMatrix()
- * GetCurrentTextureMatrix()
- * GetDataAsMips(unsigned char*, unsigned int, unsigned int, bool)
- * GetDataHasAlpha(unsigned char*, unsigned int, unsigned int)
- * GetDayNightBalance()
- * GetDownloadFilename(int)
- * GetES2TargetFormat(RQRenderTarget*)
- * GetEventGlobalGroup()
- * GetExtraColorPtr(RpGeometry*)
- * GetFilename(char const*)
- * GetFirstAtomic(RpClump*)
- * GetFirstAtomicCallback(RpAtomic*, void*)
- * GetFirstChild(RwFrame*)
- * GetFirstFrameCallback(RwFrame*, void*)
- * GetFirstInQueue(Queue*)
- * GetFirstObject(RwFrame*)
- * GetFirstObjectCallback(RwObject*, void*)
- * GetFirstTexture(RwTexDictionary*)
- * GetFirstTextureCallback(RwTexture*, void*)
- * GetFrameNodeName(RwFrame*)
- * GetGLErrorString(unsigned int)
- * GetGTA3ImgSize()
- * GetGlobalColor()
- * GetGlobalColorDirty()
- * GetImmediateColorArray()
- * GetImmediateNormalArray()
- * GetImmediateTexCoordArray()
- * GetImmediateVertexArray()
- * GetJIndex(unsigned short)
- * GetJapaneseWidth(unsigned short, bool)
- * GetJavaVM
- * GetLevelSplashScreen(int)
- * GetLight(unsigned int)
- * GetLightByType(EmuLightType, unsigned int)
- * GetListOfComponentsNotUsedByRules(unsigned int, int, int*)
- * GetMaterialDirty()
- * GetMaterialParameter(unsigned int)
- * GetMaterialShininess()
- * GetMaxStorage()
- * GetMeshPriority(RpMesh const*)
- * GetMillisecondTime()
- * GetMipSize(RwRaster const*, int, unsigned char, unsigned int, unsigned int)
- * GetMobileEffectSetting()
- * GetModelFromName(char const*)
- * GetNameAndDamage(char const*, char*, bool&)
- * GetNearestDistanceOfPedSphereToCameraNearClip(CPed*)
- * GetNextLightApplied()
- * GetNextLine(char const*, char*, unsigned int)
- * GetNumLevels(unsigned int, unsigned int)
- * GetNumPixels(unsigned int, unsigned int)
- * GetOSWPerformanceTime()
- * GetOkAndDamagedAtomicCB(RwObject*, void*)
- * GetPedAttractorManager()
- * GetPipelineID(RpAtomic*)
- * GetPlayerRelationshipRecorder()
- * GetPoolObj(int)
- * GetPoolPed(int)
- * GetPoolVehicle(int)
- * GetRQFormatForRaster(RwRaster*)
- * GetRegisteredShaderCount()
- * GetRegisteredShaders()
- * GetReturnAddress()
- * GetSavedGameDateAndTime(int)
- * GetSecondObject(RwFrame*)
- * GetSecondObjectCallback(RwObject*, void*)
- * GetStackPointer()
- * GetStatFromChangingStatIndex(int)
- * GetTexture(char const*)
- * GetTextureCorners(int, int, CVector2D*)
- * GetThiz()
- * GetTouchDistance(bool, float, float, float, CVector, CVector, float*)
- * GetVideoCardName()
- * GetZVal(float)
- * GettPoolObjRef(CObject*)
- * GettPoolPedRef(CPed*)
- * GettPoolVehicleRef(CVehicle*)
- * GraphicsThread(void*)
- * GxtCharMakeUpperCase(unsigned short*, unsigned short const*)
- * GxtCharOvrStr(unsigned short*, unsigned short*, int)
- * GxtCharStrcat(unsigned short*, unsigned short*)
- * GxtCharStrcpy(unsigned short*, unsigned short const*)
- * GxtCharStrlen(unsigned short const*)
- * GxtCharToAscii(unsigned short*, unsigned char)
- * GxtCharToAsciiForSaveLoad(unsigned short*)
- * HDEmptyOutputBuffer(jpeg_compress_struct*)
- * HDFillInputBuffer(jpeg_decompress_struct*)
- * HDSkipInputData(jpeg_decompress_struct*, long)
- * HDTermDestination(jpeg_compress_struct*)
- * HandleCameraNormals(unsigned short)
- * HandleDecalZ(unsigned short)
- * HandleDetailTexture(RwRaster*)
- * HandleEnhancedDetail(unsigned short)
- * HandleForceZOff(unsigned short)
- * HandleSlotArtillery()
- * HandleSlotAssaultRifles()
- * HandleSlotEquipment()
- * HandleSlotHandguns()
- * HandleSlotLongRifles()
- * HandleSlotMelee()
- * HandleSlotOther()
- * HandleSlotShotguns()
- * HandleSlotSubmachineGuns()
- * HandleSlotThrow()
- * HandleTextureEnhancements(RwRaster*)
- * HasAnimGroupLoaded(AssocGroupId)
- * HasAppJustRegainedForeground()
- * HasLoadTask(ZIPFile*, int, int, int)
- * HashFile(char const*)
- * HashMem(unsigned char const*, unsigned int)
- * HashString(char const*)
- * HashStringNoCase(char const*)
- * INT123_bytes_to_samples
- * INT123_check_decoders
- * INT123_clear_icy
- * INT123_compat_close
- * INT123_compat_open
- * INT123_compute_bpf
- * INT123_dct36
- * INT123_dct64
- * INT123_decclass
- * INT123_decode_update
- * INT123_dectype
- * INT123_defdec
- * INT123_do_equalizer
- * INT123_do_layer1
- * INT123_do_layer2
- * INT123_do_layer3
- * INT123_do_rva
- * INT123_exit_id3
- * INT123_feed_more
- * INT123_feed_set_pos
- * INT123_fi_add
- * INT123_fi_exit
- * INT123_fi_init
- * INT123_fi_reset
- * INT123_fi_resize
- * INT123_fi_set
- * INT123_frame_bitrate
- * INT123_frame_buffers
- * INT123_frame_buffers_reset
- * INT123_frame_cpu_opt
- * INT123_frame_exit
- * INT123_frame_expect_outsamples
- * INT123_frame_fill_toc
- * INT123_frame_freq
- * INT123_frame_index_find
- * INT123_frame_init
- * INT123_frame_init_par
- * INT123_frame_ins2outs
- * INT123_frame_offset
- * INT123_frame_outbuffer
- * INT123_frame_output_format
- * INT123_frame_outs
- * INT123_frame_reset
- * INT123_frame_set_frameseek
- * INT123_frame_set_seek
- * INT123_frame_skip
- * INT123_get_songlen
- * INT123_icy2utf8
- * INT123_id3_link
- * INT123_id3_to_utf8
- * INT123_init_icy
- * INT123_init_id3
- * INT123_init_layer12
- * INT123_init_layer12_stuff
- * INT123_init_layer12_table
- * INT123_init_layer3
- * INT123_init_layer3_gainpow2
- * INT123_init_layer3_stuff
- * INT123_invalidate_format
- * INT123_make_conv16to8_table
- * INT123_make_decode_tables
- * INT123_ntom_frame_outsamples
- * INT123_ntom_frameoff
- * INT123_ntom_frmouts
- * INT123_ntom_ins2outs
- * INT123_ntom_set_ntom
- * INT123_ntom_val
- * INT123_open_bad
- * INT123_open_feed
- * INT123_open_stream
- * INT123_open_stream_handle
- * INT123_parse_new_id3
- * INT123_prepare_decode_tables
- * INT123_read_frame
- * INT123_reset_icy
- * INT123_reset_id3
- * INT123_safe_realloc
- * INT123_samples_to_bytes
- * INT123_set_pointer
- * INT123_set_synth_functions
- * INT123_synth_1to1
- * INT123_synth_1to1_8bit
- * INT123_synth_1to1_8bit_m2s
- * INT123_synth_1to1_8bit_mono
- * INT123_synth_1to1_8bit_wrap
- * INT123_synth_1to1_8bit_wrap_m2s
- * INT123_synth_1to1_8bit_wrap_mono
- * INT123_synth_1to1_m2s
- * INT123_synth_1to1_mono
- * INT123_synth_1to1_real
- * INT123_synth_1to1_real_m2s
- * INT123_synth_1to1_real_mono
- * INT123_synth_1to1_s32
- * INT123_synth_1to1_s32_m2s
- * INT123_synth_1to1_s32_mono
- * INT123_synth_2to1
- * INT123_synth_2to1_8bit
- * INT123_synth_2to1_8bit_m2s
- * INT123_synth_2to1_8bit_mono
- * INT123_synth_2to1_m2s
- * INT123_synth_2to1_mono
- * INT123_synth_2to1_real
- * INT123_synth_2to1_real_m2s
- * INT123_synth_2to1_real_mono
- * INT123_synth_2to1_s32
- * INT123_synth_2to1_s32_m2s
- * INT123_synth_2to1_s32_mono
- * INT123_synth_4to1
- * INT123_synth_4to1_8bit
- * INT123_synth_4to1_8bit_m2s
- * INT123_synth_4to1_8bit_mono
- * INT123_synth_4to1_m2s
- * INT123_synth_4to1_mono
- * INT123_synth_4to1_real
- * INT123_synth_4to1_real_m2s
- * INT123_synth_4to1_real_mono
- * INT123_synth_4to1_s32
- * INT123_synth_4to1_s32_m2s
- * INT123_synth_4to1_s32_mono
- * INT123_synth_ntom
- * INT123_synth_ntom_8bit
- * INT123_synth_ntom_8bit_m2s
- * INT123_synth_ntom_8bit_mono
- * INT123_synth_ntom_m2s
- * INT123_synth_ntom_mono
- * INT123_synth_ntom_real
- * INT123_synth_ntom_real_m2s
- * INT123_synth_ntom_real_mono
- * INT123_synth_ntom_s32
- * INT123_synth_ntom_s32_m2s
- * INT123_synth_ntom_s32_mono
- * INT123_synth_ntom_set_step
- * Idle(void*, bool)
- * IdleThread(void*)
- * IgnoredFunction(char const*, char const*, int)
- * Im2DRenderQuad(float, float, float, float, float, float, float)
- * InitDestination(jpeg_compress_struct*)
- * InitModelIndices()
- * InitShaderCache()
- * InitSource(jpeg_decompress_struct*)
- * InitUIntMap
- * Initialise3D(void*)
- * InitialiseGame()
- * InitialiseLanguage()
- * InitializeShaderCloset()
- * InsertUIntMapEntry
- * IntToStr(int, char*)
- * InternalRegisterShader(unsigned int)
- * Invert(CMatrix const&)
- * Invert(CMatrix const&, CMatrix&)
- * IsBuildingPointerValid(CBuilding*)
- * IsCarTurret()
- * IsCloudAvailable()
- * IsCloudSlot(int)
- * IsDummyPointerValid(CDummy*)
- * IsDummyPointerValid_NotInWorld(CDummy*)
- * IsEntityPointerValid(CEntity*)
- * IsForegroundApp()
- * IsGameResuming(bool)
- * IsLowSpecDevice()
- * IsObjectPointerValid(CObject*)
- * IsObjectPointerValid_NotInWorld(CObject*)
- * IsOnScreen(CVector const&, float, bool)
- * IsPedPointerValid(CPed*)
- * IsPedPointerValid_NotInWorld(CPed*)
- * IsPinchZooming(bool)
- * IsPlayingGame()
- * IsPointInsideLine(float, float, float, float, float, float, float)
- * IsPointInsideRadar(CVector2D const&)
- * IsPointWithinArbitraryArea(float, float, float, float, float, float, float, float, float, float)
- * IsPointerDown(unsigned int, unsigned int)
- * IsPunctuation(unsigned short)
- * IsSCCloudAvailable()
- * IsSCCloudFree()
- * IsSaveGameForPause()
- * IsTeleportPointValid(CVector const&, CVector const&)
- * IsValidCompRule(int)
- * IsValidModForVehicle(unsigned int, CVehicle*)
- * IsVecIn2dAngledArea(CVector&, float, float, float, float, float)
- * IsVecIn3dAngledArea(CVector&, float, float, float, float, float, float, float)
- * IsVehiclePointerValid(CVehicle*)
- * IsVehiclePointerValid_NotInWorld(CVehicle*)
- * JNI_OnLoad
- * JNI_OnUnload
- * JPegCompressScreen(RwCamera*, jpeg_destination_mgr&)
- * JPegCompressScreenToBuffer(RwCamera*, char**, unsigned int*)
- * JPegCompressScreenToFile(RwCamera*, char const*)
- * JPegDecompressToRaster(RwRaster*, jpeg_source_mgr&)
- * JPegDecompressToVramFromBuffer(RwRaster*, char**)
- * LIB_ClearInputNextUpdate()
- * LIB_GameServiceConnectionStatus()
- * LIB_GameServiceGetAchievementCurrentSteps(char const*)
- * LIB_GameServiceIncrementAchievement(char const*, int)
- * LIB_GameServiceIsAchievementUnlocked(char const*)
- * LIB_GameServiceRefreshData(bool)
- * LIB_GameServiceShowAchievementList()
- * LIB_GameServiceShowLeaderboard(char const*)
- * LIB_GameServiceShowLeaderboards()
- * LIB_GameServiceShowSignInUI()
- * LIB_GameServiceSignOut()
- * LIB_GameServiceSubmitScore(char const*, long long)
- * LIB_GameServiceUnlockAchievement(char const*)
- * LIB_GameServiceUpdate()
- * LIB_GamepadState(int, int)
- * LIB_InputEvent(OSEventType, void*)
- * LIB_InputUpdate(int)
- * LIB_KeyboardComboPressed(OSKeyboardKey, OSKeyboardKey)
- * LIB_KeyboardDoubleTapped(OSKeyboardKey)
- * LIB_KeyboardIsDown(OSKeyboardKey)
- * LIB_KeyboardPressed(OSKeyboardKey)
- * LIB_KeyboardState(OSKeyboardKey)
- * LIB_KeyboardUpdateKey(OSKeyboardKey)
- * LIB_PointerDoubleClicked(int, int)
- * LIB_PointerGetButton(int, int)
- * LIB_PointerGetCoordinates(int, int*, int*)
- * LIB_PointerSetDoubleClickDelay(float)
- * LOSBlockedBetweenPeds(CEntity*, CEntity*)
- * LeftHeld()
- * LeftPressed()
- * LightsCreate(RpWorld*)
- * LightsDestroy(RpWorld*)
- * LightsEnable(int)
- * LimitFrustumVector(CVector&, CVector const&, float)
- * LineRadarBoxCollision(CVector2D&, CVector2D const&, CVector2D const&)
- * LittleTest()
- * LoadAllGamesFromCloud()
- * LoadBriefs()
- * LoadGameFromCloud(unsigned int, int*)
- * LoadMissionScript(int)
- * LoadSomeStaticSettings()
- * LoadTelemetry()
- * LoadingScreen(char const*, char const*, char const*)
- * LoadingScreenLoadingFile(char const*)
- * LockStorage()
- * LookupUIntMapKey
- * MainGameFunc(void*)
- * MakeAngleLessThan180(float&)
- * MakeLowerCase(char*)
- * MakeSureLinkExists(signed char, signed char)
- * MakeUpper(char*)
- * MakeUpperCase(char*)
- * MarkSurroundingEntitiesForCollisionWithTrain(CVector, float, CEntity*, bool)
- * MarkerAtomicCB(RpAtomic*, void*)
- * MatchAllModelStrings()
- * MatchModelStringUint16(char*, unsigned short)
- * MaterialUpdateUVAnimCB(RpMaterial*, void*)
- * MemoryCardVersionCheck()
- * MenuToScreen(CVector2D const&)
- * Menu_ApplyAudioSettings()
- * Menu_ApplyLanguage()
- * Menu_DeleteSlot(int)
- * Menu_DontRetryMission(void*)
- * Menu_DrawLoadScreen()
- * Menu_IsPlayingGame()
- * Menu_LoadSettings()
- * Menu_LoadSlot(int)
- * Menu_MapInitPause()
- * Menu_MapRender()
- * Menu_MapUpdate(float)
- * Menu_NewGame()
- * Menu_PopulateSaves()
- * Menu_RateGame(void*)
- * Menu_Resume()
- * Menu_RetryMission()
- * Menu_RetryMissionWrapped(void*)
- * Menu_SaveSettings()
- * Menu_ShowMissionRetry()
- * Menu_ShowNag()
- * Menu_SwitchOffToGame()
- * Menu_SwitchOnFromGame()
- * MeshSorter(void const*, void const*)
- * MixSource
- * ModifyStringLabelForControlSetting(char*)
- * ModulatorCreate
- * MoveColModelMemory(CColModel&, bool)
- * MoveGeometryMemory(RpGeometry*)
- * MoveMem(void**)
- * Multiply3x3(CMatrix const&, CVector const&)
- * Multiply3x3(CVector const&, CMatrix const&)
- * NVCompressFlush()
- * NVCompressToDXT(NVHHDDSImage*, int, int)
- * NVDefaultLog(ENVLogLevel, char const*, char const*, char const*, ...)
- * NVDefaultLogDebug(char const*, char const*, ...)
- * NVDefaultLogError(char const*, char const*, ...)
- * NVDefaultLogFatal(char const*, char const*, ...)
- * NVDefaultLogInfo(char const*, char const*, ...)
- * NVDefaultLogMessage(ENVLogLevel, char const*, char const*, char const*)
- * NVDefaultLogOutput(char const*)
- * NVDefaultLogTrace(char const*, char const*, ...)
- * NVDefaultLogWarn(char const*, char const*, ...)
- * NVEventAppInit(int, char**)
- * NVEventAppMain(int, char**)
- * NVEventEGLInit()
- * NVEventEGLMakeCurrent()
- * NVEventEGLSwapBuffers()
- * NVEventEGLUnmakeCurrent()
- * NVEventGetEventStr(NVEventType)
- * NVEventGetNextEvent(NVEvent*, int)
- * NVEventGetOrientation()
- * NVEventGetPlatformAppHandle()
- * NVEventGetTextureData(char const*, unsigned char*&, unsigned int&, unsigned int&, unsigned int&, unsigned int&)
- * NVEventLoadFile(char const*)
- * NVEventReleaseTextureData(void*, unsigned char*)
- * NVEventUnhandledEvent(NVEvent*)
- * NVEventWaitForEvents(int const*, int, int)
- * NVHHDDSAlloc()
- * NVHHDDSAllocData(NVHHDDSImage*)
- * NVHHDDSFree(NVHHDDSImage*)
- * NVHHDDSLoad(char const*, int)
- * NVImeClosed()
- * NVLogEnable(ENVLogLevel, unsigned char)
- * NVLogFile(char const*)
- * NVLogLevelString(ENVLogLevel)
- * NVThreadGetCurrentJNIEnv()
- * NVThreadInit(_JavaVM*)
- * NVThreadSleep(unsigned long)
- * NVThreadSpawnJNIThread(long*, pthread_attr_t const*, char const*, void* (*)(void*), void*)
- * NeedsAmazonDownload()
- * NewCloudSaveAvailable(int)
- * NewSCCloudSaveAvailable(int)
- * NewTileRendererCB(RwCamera*, int, int, void*)
- * NodeNamePluginAttach()
- * NoneCreate
- * NotifyTrapFire(unsigned int)
- * NotifyTriggerFail(unsigned int)
- * NvAPKClose(void*)
- * NvAPKEOF(void*)
- * NvAPKGetc(void*)
- * NvAPKGets(char*, int, void*)
- * NvAPKInit()
- * NvAPKOpen(char const*)
- * NvAPKRead(void*, unsigned int, unsigned int, void*)
- * NvAPKSeek(void*, long, int)
- * NvAPKSize(void*)
- * NvAPKTell(void*)
- * NvAddVecf(float*, float const*, float const*)
- * NvBuildFrustumMatf(float (*) [4], float, float, float, float, float, float)
- * NvBuildIdentityMatf(float (*) [4])
- * NvBuildLookatMatf(float (*) [4], float const*, float const*, float const*)
- * NvBuildOrtho2Matf(float (*) [4], float, float, float, float)
- * NvBuildOrthoMatf(float (*) [4], float, float, float, float, float, float)
- * NvBuildRotDegMatf(float (*) [4], float const*, float)
- * NvBuildRotRadMatf(float (*) [4], float const*, float)
- * NvBuildRotXDegMatf(float (*) [4], float)
- * NvBuildRotXRadMatf(float (*) [4], float)
- * NvBuildRotYDegMatf(float (*) [4], float)
- * NvBuildRotYRadMatf(float (*) [4], float)
- * NvBuildRotZDegMatf(float (*) [4], float)
- * NvBuildRotZRadMatf(float (*) [4], float)
- * NvBuildScaleMatf(float (*) [4], float, float, float)
- * NvBuildTranslateMatf(float (*) [4], float, float, float)
- * NvClockDiffInSecs(long long, long long)
- * NvCopyMatf(float (*) [4], float const (*) [4])
- * NvCreateTextureFromDDSEx(char const*, unsigned char, unsigned char, int*, int*, unsigned char*, unsigned char*)
- * NvCreateTextureFromHHDDSImage(NVHHDDSImage const&, unsigned char, int*, int*, unsigned char*, unsigned char*)
- * NvCrossProductf(float*, float const*, float const*)
- * NvDifferentMatsf(float (*) [4], float const (*) [4])
- * NvExtract3x3Matf(float (*) [3], float const (*) [4])
- * NvFClose(void*)
- * NvFEOF(void*)
- * NvFGetc(void*)
- * NvFGets(char*, int, void*)
- * NvFInit()
- * NvFIsApkFile(void*)
- * NvFOpen(char const*, char const*, bool, bool)
- * NvFRead(void*, unsigned int, unsigned int, void*)
- * NvFSeek(void*, long, int)
- * NvFSize(void*)
- * NvFTell(void*)
- * NvInvMatf(float (*) [4], float const (*) [4])
- * NvMultMatf(float (*) [4], float const (*) [4], float const (*) [4])
- * NvMultRotDegMatf(float (*) [4], float const (*) [4], float const*, float)
- * NvMultRotRadMatf(float (*) [4], float const (*) [4], float const*, float)
- * NvMultRotXDegMatf(float (*) [4], float const (*) [4], float)
- * NvMultRotXRadMatf(float (*) [4], float const (*) [4], float)
- * NvMultRotYDegMatf(float (*) [4], float const (*) [4], float)
- * NvMultRotYRadMatf(float (*) [4], float const (*) [4], float)
- * NvMultRotZDegMatf(float (*) [4], float const (*) [4], float)
- * NvMultRotZRadMatf(float (*) [4], float const (*) [4], float)
- * NvMultScaleMatf(float (*) [4], float const (*) [4], float, float, float)
- * NvMultTranslateMatf(float (*) [4], float const (*) [4], float, float, float)
- * NvNormalizeVecf(float*, float const*)
- * NvQuatConvertTo3x3Mat(float (*) [3], float const*)
- * NvQuatCopy(float*, float const*)
- * NvQuatDot(float const*, float const*)
- * NvQuatFromAngleAxis(float*, float, float const*)
- * NvQuatFromEuler(float*, float, float, float)
- * NvQuatFromEulerReverse(float*, float, float, float)
- * NvQuatIdentity(float*)
- * NvQuatMult(float*, float const*, float const*)
- * NvQuatNLerp(float*, float const*, float const*, float)
- * NvQuatNormalize(float*, float const*)
- * NvQuatX(float*, float)
- * NvQuatY(float*, float)
- * NvQuatZ(float*, float)
- * NvRandf()
- * NvSubVecf(float*, float const*, float const*)
- * NvTransformHomPointf(float*, float const (*) [4], float const*)
- * NvTransformPointf(float*, float const (*) [4], float const*)
- * NvTransformVecf(float*, float const (*) [4], float const*)
- * NvUtilGetLocalAppValue(char*, int, char const*)
- * NvUtilGetParameter(char*, int, char const*)
- * NvUtilHasLocalAppValue(char const*)
- * NvUtilInit()
- * NvUtilSetLocalAppValue(char const*, char const*)
- * NvVecLengthf(float const*)
- * OALService()
- * OSWOpenFile(OSFileDataArea, void**, char const*, OSFileAccessType)
- * OS_ApplicationEvent(OSEventType, void*)
- * OS_ApplicationInitialize(int, char const**)
- * OS_ApplicationPreinit()
- * OS_ApplicationStartup(int, int, int, char const**)
- * OS_ApplicationTick(float)
- * OS_BillingConnectionStatus()
- * OS_BillingIsPurchased(char const*)
- * OS_BillingPurchasePrice(char const*)
- * OS_BillingPurchaseRequest(char const*)
- * OS_BillingRestorePurchases()
- * OS_BillingSetKey(char const*)
- * OS_BillingSubmitPurchaseIDs(OS_BillingPurchaseID*, int)
- * OS_BillingUpdate()
- * OS_ConvertUTF16toUTF8(unsigned short*, unsigned char*, int)
- * OS_DebugBreak()
- * OS_DebugOut(char const*)
- * OS_FileClose(void*)
- * OS_FileDelete(OSFileDataArea, char const*)
- * OS_FileFlush(void*)
- * OS_FileGetArchiveName(OSFileArchive)
- * OS_FileGetDate(OSFileDataArea, char const*)
- * OS_FileGetPosition(void*)
- * OS_FileGetState(void*)
- * OS_FileListUserFiles()
- * OS_FileOpen(OSFileDataArea, void**, char const*, OSFileAccessType)
- * OS_FileRead(void*, void*, int)
- * OS_FileRename(OSFileDataArea, char const*, char const*, bool)
- * OS_FileSetAsyncReadMultiple(int)
- * OS_FileSetNoBackup(char const*)
- * OS_FileSetPosition(void*, int)
- * OS_FileSize(void*)
- * OS_FileSubHandle(void*, int, int)
- * OS_FileWrite(void*, void const*, int)
- * OS_GamepadAccelerometer(float*, float*, float*)
- * OS_GamepadAxis(unsigned int, unsigned int)
- * OS_GamepadButton(unsigned int, unsigned int)
- * OS_GamepadIsConnected(unsigned int, OSGamepadType*)
- * OS_GamepadTouchpad(unsigned int, unsigned int, float*, float*)
- * OS_KeyboardIsSoftVisible()
- * OS_KeyboardRequest(int)
- * OS_LanguageDeviceRegion()
- * OS_LanguageUserSelected()
- * OS_MovieClearText(bool)
- * OS_MovieDisplayText(bool)
- * OS_MovieIsPlaying(int*)
- * OS_MovieKeepAspectRatio(bool)
- * OS_MoviePlay(char const*, bool, bool, float)
- * OS_MoviePlayinWindow(char const*, int, int, int, int, bool, bool, float)
- * OS_MovieSetSkippable(bool)
- * OS_MovieSetText(char const*, bool, bool)
- * OS_MovieStop()
- * OS_MovieTextScale(int)
- * OS_MutexCreate(char const*)
- * OS_MutexDelete(void*)
- * OS_MutexObtain(void*)
- * OS_MutexRelease(void*)
- * OS_PointerGetNumber()
- * OS_PointerGetType(int)
- * OS_ScreenGetHeight()
- * OS_ScreenGetInches()
- * OS_ScreenGetWidth()
- * OS_ScreenSetRefresh(unsigned int)
- * OS_ScreenSetResolution(unsigned int, unsigned int)
- * OS_ScreenSetWakeLock(bool)
- * OS_ScreenSwapBuffers()
- * OS_SemaphoreCreate()
- * OS_SemaphoreDelete(void*)
- * OS_SemaphoreGet(void*)
- * OS_SemaphorePost(void*)
- * OS_SemaphoreTryWait(void*)
- * OS_SemaphoreWait(void*)
- * OS_SendStatEvent(char const*)
- * OS_SendStatEventFlush()
- * OS_SendStatEventValue(char const*, char const*, char const*)
- * OS_ServiceAppCommand(char const*, char const*)
- * OS_ServiceAppCommandValue(char const*, char const*)
- * OS_ServiceIsAppInstalled(char const*)
- * OS_ServiceOpenLink(char const*)
- * OS_ServiceRateApp(char const*)
- * OS_SetFilePathOffset(char const*)
- * OS_SystemCheckPause(int)
- * OS_SystemChip()
- * OS_SystemDevice()
- * OS_SystemForm()
- * OS_SystemGetAppId()
- * OS_SystemGetBuildinfo(int)
- * OS_SystemGetDeviceID()
- * OS_SystemMemoryStats(int*, int*, int*)
- * OS_SystemSet(OSDeviceChip, OSDeviceForm, OSDefinedDevice)
- * OS_SystemSetEmulatorTitle(char const*)
- * OS_ThreadClose(void*)
- * OS_ThreadGetValue()
- * OS_ThreadIsRunning(void*)
- * OS_ThreadLaunch(unsigned int (*)(void*), void*, unsigned int, char const*, int, OSThreadPriority)
- * OS_ThreadMakeCurrent()
- * OS_ThreadSetStackSize(unsigned int)
- * OS_ThreadSetValue(void*)
- * OS_ThreadSleep(int)
- * OS_ThreadUnmakeCurrent()
- * OS_ThreadWait(void*)
- * OS_TimeAccurate()
- * OS_TimeMS()
- * ObrInt(int)
- * ObrInt2(int, int)
- * ObrInt3(int, int, int)
- * ObrInt4(int, int, int, int)
- * ObrInt5(int, int, int, int, int)
- * ObrInt6(int, int, int, int, int, int)
- * ObrsPrintfString(char const*, short, short)
- * OpenAL_Android_Init
- * OpenFile(char const*, char const*)
- * OutputShaderCode(char const*)
- * ParseIntParam(char const*, char const*, unsigned int*)
- * PerformanceWarning(char const*, int, char const*)
- * PhonePickUpCB(CAnimBlendAssociation*, void*)
- * PhonePutDownCB(CAnimBlendAssociation*, void*)
- * PipelineCalcNumUniqueClusters(RxPipeline*)
- * PipelineNodeDestroy(RxPipelineNode*, RxPipeline*)
- * PipelinePluginAttach()
- * PlaceRedMarker(bool)
- * PlayAnnouncement(unsigned char, unsigned char)
- * PlayBackSound()
- * PlayErrorSound()
- * PlayNavSound()
- * PlayRandomAnimationsFromAnimBlock(CPed*, AssocGroupId, unsigned int, int)
- * PlayReplayFromHD()
- * PlaySelectSound()
- * PlayerDrivingCar()
- * PlayerIsEnteringCar()
- * PluginAttach()
- * PointerClicked()
- * PreInstanceClump(RpClump*)
- * PrintElementsInPtrList()
- * PrintGapsInModelInfoArray()
- * PrintMetrics()
- * PrintNumMatrices(char*)
- * PrintRwUsageInfo()
- * ProcessContext
- * ProcessDataDownload()
- * ProcessDiscCollision(CColPoint&, CMatrix const&, CColDisk const&, CColPoint&, bool&, float&, CColPoint&)
- * ProcessEvents(bool)
- * ProcessMapTeleport()
- * ProcessShaderCache()
- * ProcessTrainAnnouncements()
- * QueueImmCPUData()
- * QuitApp()
- * RLEDecompress(unsigned char*, unsigned int, unsigned char const*, unsigned int, unsigned int)
- * RQCreateShader(char const*, char const*, unsigned int)
- * RQDeleteShader(RQShader*)
- * RQDrawIndexed(RQShader*, RQDrawMode, unsigned int, void*)
- * RQDrawNonIndexed(RQShader*, RQDrawMode, unsigned int, unsigned int)
- * RQGetRenderer()
- * RQGetVendor()
- * RQSetDescription(RQVertexBufferDescription const&)
- * RQVertexAttrFormatToGL(RQVertexAttributeFormat)
- * RQ_CheckError(char const*, char const*, int)
- * RQ_CheckThread()
- * RQ_Command_rqBlendFunc(char*&)
- * RQ_Command_rqBuildShader(char*&)
- * RQ_Command_rqCleanup(char*&)
- * RQ_Command_rqCopy(char*&)
- * RQ_Command_rqDebugMarker(char*&)
- * RQ_Command_rqDeleteShader(char*&)
- * RQ_Command_rqDeleteTexture(char*&)
- * RQ_Command_rqDepthFunc(char*&)
- * RQ_Command_rqDisableCull(char*&)
- * RQ_Command_rqDrawIndexed(char*&)
- * RQ_Command_rqDrawNonIndexed(char*&)
- * RQ_Command_rqEnableBlend(char*&)
- * RQ_Command_rqEnableDepthRead(char*&)
- * RQ_Command_rqEnableDepthWrite(char*&)
- * RQ_Command_rqFree(char*&)
- * RQ_Command_rqIndexBufferCPU(char*&)
- * RQ_Command_rqIndexBufferCreate(char*&)
- * RQ_Command_rqIndexBufferDelete(char*&)
- * RQ_Command_rqIndexBufferSelect(char*&)
- * RQ_Command_rqIndexBufferUpdate(char*&)
- * RQ_Command_rqInit(char*&)
- * RQ_Command_rqInitTexture(char*&)
- * RQ_Command_rqReadPixels(char*&)
- * RQ_Command_rqSelectShader(char*&)
- * RQ_Command_rqSelectTexture(char*&)
- * RQ_Command_rqSetAlphaTest(char*&)
- * RQ_Command_rqSetCull(char*&)
- * RQ_Command_rqSetVertexDescription(char*&)
- * RQ_Command_rqSetWindingOrder(char*&)
- * RQ_Command_rqSetZBias(char*&)
- * RQ_Command_rqShutdown(char*&)
- * RQ_Command_rqSwapBuffers(char*&)
- * RQ_Command_rqTargetClear(char*&)
- * RQ_Command_rqTargetCreate(char*&)
- * RQ_Command_rqTargetDelete(char*&)
- * RQ_Command_rqTargetScissor(char*&)
- * RQ_Command_rqTargetSelect(char*&)
- * RQ_Command_rqTargetViewport(char*&)
- * RQ_Command_rqTextureAniso(char*&)
- * RQ_Command_rqTextureMip(char*&)
- * RQ_Command_rqTextureMipMode(char*&)
- * RQ_Command_rqTextureWrap(char*&)
- * RQ_Command_rqVertexBufferCPU(char*&)
- * RQ_Command_rqVertexBufferCreate(char*&)
- * RQ_Command_rqVertexBufferDelete(char*&)
- * RQ_Command_rqVertexBufferSelect(char*&)
- * RQ_Command_rqVertexBufferUpdate(char*&)
- * RQ_Command_rqVertexStateApply(char*&)
- * RQ_Command_rqVertexStateCreate(char*&)
- * RQ_Command_rqVertexStateDelete(char*&)
- * ReSetAmbientAndDirectionalColours()
- * ReadALConfig
- * ReadDataFence()
- * ReadLine(int, char*, int)
- * ReadMetFile(char*, int)
- * ReadPlayerCoordsFile()
- * ReadRingBuffer
- * ReadTextureDataRaster(unsigned int, RwStream*, int)
- * ReadVideoCardCapsFile(unsigned int&, unsigned int&, unsigned int&, unsigned int&)
- * RecurseFrameChildrenToCloneCB(RwFrame*, void*)
- * RecurseFrameChildrenVisibilityCB(RwFrame*, void*)
- * RegisterShader(unsigned int)
- * RegisterStream(RQVertexAttributeType, unsigned int, RQVertexAttributeFormat, bool, unsigned int, void*, bool)
- * ReleaseALAuxiliaryEffectSlots
- * ReleaseALBuffers
- * ReleaseALDatabuffers
- * ReleaseALEffects
- * ReleaseALFilters
- * ReleaseALSources
- * RemoveAllUpgradesCB(RpAtomic*, void*)
- * RemoveAnimsFromAnimationBlock(RpClump*, char const*)
- * RemoveExtraDirectionalLights(RpWorld*)
- * RemoveFirstInQueue(Queue*)
- * RemoveIfRefCountIsGreaterThanOne(RwTexture*, void*)
- * RemoveObjectsCB(RwFrame*, void*)
- * RemoveObjectsCB(RwObject*, void*)
- * RemoveRefsCB(RpAtomic*, void*)
- * RemoveRefsForAtomic(RpClump*)
- * RemoveUIntMapKey
- * RemoveUpgradeCB(RpAtomic*, void*)
- * RemoveWindowAlphaCB(RpMaterial*, void*)
- * Render2dStuff()
- * Render2dStuffAfterFade()
- * RenderAddTri(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, int, int, int, int, int, int)
- * RenderBegin(RwRaster*, RwMatrixTag*, unsigned int)
- * RenderDebugShit()
- * RenderEffects()
- * RenderEnd()
- * RenderMenus()
- * RenderScene(bool)
- * ResetBlend()
- * ResetDebugPedAICounters()
- * ResetEnvMap()
- * ResetMadeInvisibleObjects()
- * ResetUIntMap
- * ResolveClothesIDs()
- * RestoreLightsForInfraredVisionHeatObjects()
- * RightHeld()
- * RightPressed()
- * RingBufferSize
- * RotatePoint(float, float, float)
- * RotateVecAboutVec(RwV3d*, RwV3d*, RwV3d*, float)
- * RotateVecIntoVec(RwV3d*, RwV3d*, RwV3d*)
- * RpAnimBlendAllocateData(RpClump*)
- * RpAnimBlendClumpAddAssociation(RpClump*, CAnimBlendAssociation*, unsigned int, float, float)
- * RpAnimBlendClumpExtractAssociations(RpClump*)
- * RpAnimBlendClumpFillFrameArray(RpClump*, AnimBlendFrameData**)
- * RpAnimBlendClumpFindBone(RpClump*, unsigned int)
- * RpAnimBlendClumpFindFrame(RpClump*, char const*)
- * RpAnimBlendClumpFindFrameFromHashKey(RpClump*, unsigned int)
- * RpAnimBlendClumpGetAssociation(RpClump*, bool, CAnimBlendHierarchy*)
- * RpAnimBlendClumpGetAssociation(RpClump*, char const*)
- * RpAnimBlendClumpGetAssociation(RpClump*, unsigned int)
- * RpAnimBlendClumpGetFirstAssociation(RpClump*)
- * RpAnimBlendClumpGetFirstAssociation(RpClump*, unsigned int)
- * RpAnimBlendClumpGetMainAssociation(RpClump*, CAnimBlendAssociation**, float*)
- * RpAnimBlendClumpGetMainAssociation_N(RpClump*, int)
- * RpAnimBlendClumpGetMainPartialAssociation(RpClump*)
- * RpAnimBlendClumpGetMainPartialAssociation_N(RpClump*, int)
- * RpAnimBlendClumpGetNumAssociations(RpClump*)
- * RpAnimBlendClumpGetNumNonPartialAssociations(RpClump*)
- * RpAnimBlendClumpGetNumPartialAssociations(RpClump*)
- * RpAnimBlendClumpGiveAssociations(RpClump*, CAnimBlendAssociation*)
- * RpAnimBlendClumpInit(RpClump*)
- * RpAnimBlendClumpIsInitialized(RpClump*)
- * RpAnimBlendClumpPauseAllAnimations(RpClump*)
- * RpAnimBlendClumpRemoveAllAssociations(RpClump*)
- * RpAnimBlendClumpRemoveAssociations(RpClump*, unsigned int)
- * RpAnimBlendClumpSetBlendDeltas(RpClump*, unsigned int, float)
- * RpAnimBlendClumpUnPauseAllAnimations(RpClump*)
- * RpAnimBlendClumpUpdateAnimations(RpClump*, float, bool)
- * RpAnimBlendCreateAnimationForHierarchy(RpHAnimHierarchy*)
- * RpAnimBlendFrameGetName(RwFrame*)
- * RpAnimBlendFrameSetName(RwFrame*, char*)
- * RpAnimBlendGetNextAssociation(CAnimBlendAssociation*)
- * RpAnimBlendGetNextAssociation(CAnimBlendAssociation*, unsigned int)
- * RpAnimBlendKeyFrameInterpolate(void*, void*, void*, float, void*)
- * RpAnimBlendPluginAttach()
- * RpAtomicClone(RpAtomic*)
- * RpAtomicConvertGeometryToTL(RpAtomic*)
- * RpAtomicConvertGeometryToTS(RpAtomic*)
- * RpAtomicCreate()
- * RpAtomicDestroy(RpAtomic*)
- * RpAtomicForAllWorldSectors(RpAtomic*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
- * RpAtomicGetPluginOffset(unsigned int)
- * RpAtomicGetWorld(RpAtomic const*)
- * RpAtomicGetWorldBoundingSphere(RpAtomic*)
- * RpAtomicInstance(RpAtomic*)
- * RpAtomicRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpAtomicRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpAtomicSetDefaultPipeline(RxPipeline*)
- * RpAtomicSetFrame(RpAtomic*, RwFrame*)
- * RpAtomicSetFreeListCreateParams(int, int)
- * RpAtomicSetGeometry(RpAtomic*, RpGeometry*, unsigned int)
- * RpAtomicSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpAtomicSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
- * RpAtomicStreamGetSize(RpAtomic*)
- * RpAtomicStreamRead(RwStream*)
- * RpAtomicStreamWrite(RpAtomic*, RwStream*)
- * RpAtomicValidatePlugins(RpAtomic const*)
- * RpBuildMeshGenerateDefaultIgnoreWindingTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGenerateExhaustiveIgnoreWindingTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGenerateExhaustiveTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGeneratePreprocessIgnoreWindingTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGeneratePreprocessTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGenerateTriStrip(RpBuildMesh*, void*)
- * RpBuildMeshGenerateTrivialTriStrip(RpBuildMesh*, void*)
- * RpClumpAddAtomic(RpClump*, RpAtomic*)
- * RpClumpAddCamera(RpClump*, RwCamera*)
- * RpClumpAddLight(RpClump*, RpLight*)
- * RpClumpClone(RpClump*)
- * RpClumpConvertGeometryToTL(RpClump*)
- * RpClumpConvertGeometryToTS(RpClump*)
- * RpClumpCreate()
- * RpClumpCreateSpace(RwV3d const*, float)
- * RpClumpDestroy(RpClump*)
- * RpClumpForAllAtomics(RpClump*, RpAtomic* (*)(RpAtomic*, void*), void*)
- * RpClumpForAllCameras(RpClump*, RwCamera* (*)(RwCamera*, void*), void*)
- * RpClumpForAllLights(RpClump*, RpLight* (*)(RpLight*, void*), void*)
- * RpClumpGetBoundingSphere(RpClump*, RwSphere*, bool)
- * RpClumpGetCallBack(RpClump const*)
- * RpClumpGetNumAtomics(RpClump*)
- * RpClumpGetNumCameras(RpClump*)
- * RpClumpGetNumLights(RpClump*)
- * RpClumpGetPluginOffset(unsigned int)
- * RpClumpGetWorld(RpClump const*)
- * RpClumpGtaCancelStream()
- * RpClumpGtaStreamRead(RwStream*)
- * RpClumpGtaStreamRead1(RwStream*)
- * RpClumpGtaStreamRead2(RwStream*)
- * RpClumpRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpClumpRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpClumpRemoveAtomic(RpClump*, RpAtomic*)
- * RpClumpRemoveCamera(RpClump*, RwCamera*)
- * RpClumpRemoveLight(RpClump*, RpLight*)
- * RpClumpRender(RpClump*)
- * RpClumpSetCallBack(RpClump*, RpClump* (*)(RpClump*, void*))
- * RpClumpSetFreeListCreateParams(int, int)
- * RpClumpSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpClumpStreamGetSize(RpClump*)
- * RpClumpStreamRead(RwStream*)
- * RpClumpStreamReadAtomics(RwStream*, RpAtomic* (*)(RpAtomic*))
- * RpClumpStreamWrite(RpClump*, RwStream*)
- * RpClumpValidatePlugins(RpClump const*)
- * RpGeometryAddMorphTarget(RpGeometry*)
- * RpGeometryAddMorphTargets(RpGeometry*, int)
- * RpGeometryCreate(int, int, unsigned int)
- * RpGeometryCreateSpace(float)
- * RpGeometryDestroy(RpGeometry*)
- * RpGeometryForAllMaterials(RpGeometry*, RpMaterial* (*)(RpMaterial*, void*), void*)
- * RpGeometryForAllMeshes(RpGeometry const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
- * RpGeometryGetPluginOffset(unsigned int)
- * RpGeometryIsCorrectlySorted(RpGeometry const*, int*)
- * RpGeometryLock(RpGeometry*, int)
- * RpGeometryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpGeometryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpGeometryRemoveMorphTarget(RpGeometry*, int)
- * RpGeometryReplaceOldMaterialWithNewMaterial(RpGeometry*, RpMaterial*, RpMaterial*)
- * RpGeometrySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpGeometrySortByMaterial(RpGeometry const*, void (*)(RpGeometry const*, RpGeometry*, unsigned short*, unsigned short))
- * RpGeometryStreamGetSize(RpGeometry const*)
- * RpGeometryStreamRead(RwStream*)
- * RpGeometryStreamWrite(RpGeometry const*, RwStream*)
- * RpGeometryTransform(RpGeometry*, RwMatrixTag const*)
- * RpGeometryTriangleGetMaterial(RpGeometry const*, RpTriangle const*)
- * RpGeometryTriangleGetVertexIndices(RpGeometry const*, RpTriangle const*, unsigned short*, unsigned short*, unsigned short*)
- * RpGeometryTriangleSetMaterial(RpGeometry*, RpTriangle*, RpMaterial*)
- * RpGeometryTriangleSetVertexIndices(RpGeometry const*, RpTriangle*, unsigned short, unsigned short, unsigned short)
- * RpGeometryUnlock(RpGeometry*)
- * RpGeometryValidatePlugins(RpGeometry const*)
- * RpHAnimFrameGetHierarchy(RwFrame*)
- * RpHAnimFrameGetID(RwFrame*)
- * RpHAnimFrameSetHierarchy(RwFrame*, RpHAnimHierarchy*)
- * RpHAnimFrameSetID(RwFrame*, int)
- * RpHAnimHierarchyAttach(RpHAnimHierarchy*)
- * RpHAnimHierarchyAttachFrameIndex(RpHAnimHierarchy*, int)
- * RpHAnimHierarchyCreate(int, unsigned int*, int*, RpHAnimHierarchyFlag, int)
- * RpHAnimHierarchyCreateFromHierarchy(RpHAnimHierarchy*, RpHAnimHierarchyFlag, int)
- * RpHAnimHierarchyCreateSubHierarchy(RpHAnimHierarchy*, int, RpHAnimHierarchyFlag, int)
- * RpHAnimHierarchyDestroy(RpHAnimHierarchy*)
- * RpHAnimHierarchyDetach(RpHAnimHierarchy*)
- * RpHAnimHierarchyDetachFrameIndex(RpHAnimHierarchy*, int)
- * RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy*)
- * RpHAnimHierarchySetFreeListCreateParams(int, int)
- * RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy*)
- * RpHAnimIDGetIndex(RpHAnimHierarchy*, int)
- * RpHAnimKeyFrameAdd(void*, void*, void*)
- * RpHAnimKeyFrameApply(void*, void*)
- * RpHAnimKeyFrameBlend(void*, void*, void*, float)
- * RpHAnimKeyFrameInterpolate(void*, void*, void*, float, void*)
- * RpHAnimKeyFrameMulRecip(void*, void*)
- * RpHAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
- * RpHAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
- * RpHAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
- * RpHAnimPluginAttach()
- * RpLightCreate(int)
- * RpLightDestroy(RpLight*)
- * RpLightForAllWorldSectors(RpLight*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
- * RpLightGetClump(RpLight const*)
- * RpLightGetConeAngle(RpLight const*)
- * RpLightGetPluginOffset(unsigned int)
- * RpLightGetWorld(RpLight const*)
- * RpLightRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpLightRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpLightSetColor(RpLight*, RwRGBAReal const*)
- * RpLightSetConeAngle(RpLight*, float)
- * RpLightSetFreeListCreateParams(int, int)
- * RpLightSetRadius(RpLight*, float)
- * RpLightSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpLightStreamGetSize(RpLight const*)
- * RpLightStreamRead(RwStream*)
- * RpLightStreamWrite(RpLight const*, RwStream*)
- * RpLightTieSetFreeListCreateParams(int, int)
- * RpLightValidatePlugins(RpLight const*)
- * RpMTEffectAddRef(RpMTEffect*)
- * RpMTEffectCreateDummy()
- * RpMTEffectDestroy(RpMTEffect*)
- * RpMTEffectDictAddEffect(RpMTEffectDict*, RpMTEffect*)
- * RpMTEffectDictCreate()
- * RpMTEffectDictDestroy(RpMTEffectDict*)
- * RpMTEffectDictFindNamedEffect(RpMTEffectDict const*, char const*)
- * RpMTEffectDictForAllDictionaries(RpMTEffectDict* (*)(RpMTEffectDict*, void*), void*)
- * RpMTEffectDictForAllEffects(RpMTEffectDict const*, RpMTEffect* (*)(RpMTEffect*, void*), void*)
- * RpMTEffectDictGetCurrent()
- * RpMTEffectDictRemoveEffect(RpMTEffect*)
- * RpMTEffectDictSetCurrent(RpMTEffectDict*)
- * RpMTEffectDictStreamGetSize(RpMTEffectDict const*)
- * RpMTEffectDictStreamRead(RwStream*)
- * RpMTEffectDictStreamWrite(RpMTEffectDict const*, RwStream*)
- * RpMTEffectFind(char*)
- * RpMTEffectGetName(RpMTEffect*)
- * RpMTEffectGetPath()
- * RpMTEffectSetName(RpMTEffect*, char*)
- * RpMTEffectSetPath(char const*)
- * RpMTEffectStreamGetSize(RpMTEffect const*)
- * RpMTEffectStreamRead(RwStream*)
- * RpMTEffectStreamWrite(RpMTEffect const*, RwStream*)
- * RpMTEffectWrite(RpMTEffect const*)
- * RpMatFXAtomicEnableEffects(RpAtomic*)
- * RpMatFXAtomicQueryEffects(RpAtomic*)
- * RpMatFXGetOpenGLPipeline(RpMatFXOpenGLPipeline)
- * RpMatFXMaterialDataSetFreeListCreateParams(int, int)
- * RpMatFXMaterialGetBumpMapBumpedTexture(RpMaterial const*)
- * RpMatFXMaterialGetBumpMapCoefficient(RpMaterial const*)
- * RpMatFXMaterialGetBumpMapFrame(RpMaterial const*)
- * RpMatFXMaterialGetBumpMapTexture(RpMaterial const*)
- * RpMatFXMaterialGetDualBlendModes(RpMaterial const*, RwBlendFunction*, RwBlendFunction*)
- * RpMatFXMaterialGetDualTexture(RpMaterial const*)
- * RpMatFXMaterialGetEffects(RpMaterial const*)
- * RpMatFXMaterialGetEnvMapCoefficient(RpMaterial const*)
- * RpMatFXMaterialGetEnvMapFrame(RpMaterial const*)
- * RpMatFXMaterialGetEnvMapFrameBufferAlpha(RpMaterial const*)
- * RpMatFXMaterialGetEnvMapTexture(RpMaterial const*)
- * RpMatFXMaterialGetUVTransformMatrices(RpMaterial const*, RwMatrixTag**, RwMatrixTag**)
- * RpMatFXMaterialSetBumpMapCoefficient(RpMaterial*, float)
- * RpMatFXMaterialSetBumpMapFrame(RpMaterial*, RwFrame*)
- * RpMatFXMaterialSetBumpMapTexture(RpMaterial*, RwTexture*)
- * RpMatFXMaterialSetDualBlendModes(RpMaterial*, RwBlendFunction, RwBlendFunction)
- * RpMatFXMaterialSetDualTexture(RpMaterial*, RwTexture*)
- * RpMatFXMaterialSetEffects(RpMaterial*, RpMatFXMaterialFlags)
- * RpMatFXMaterialSetEnvMapCoefficient(RpMaterial*, float)
- * RpMatFXMaterialSetEnvMapFrame(RpMaterial*, RwFrame*)
- * RpMatFXMaterialSetEnvMapFrameBufferAlpha(RpMaterial*, int)
- * RpMatFXMaterialSetEnvMapTexture(RpMaterial*, RwTexture*)
- * RpMatFXMaterialSetUVTransformMatrices(RpMaterial*, RwMatrixTag*, RwMatrixTag*)
- * RpMatFXMaterialSetupBumpMap(RpMaterial*, RwTexture*, RwFrame*, float)
- * RpMatFXMaterialSetupDualTexture(RpMaterial*, RwTexture*, RwBlendFunction, RwBlendFunction)
- * RpMatFXMaterialSetupEnvMap(RpMaterial*, RwTexture*, RwFrame*, int, float)
- * RpMatFXPluginAttach()
- * RpMatFXWorldSectorEnableEffects(RpWorldSector*)
- * RpMatFXWorldSectorQueryEffects(RpWorldSector*)
- * RpMaterialClone(RpMaterial*)
- * RpMaterialCreate()
- * RpMaterialCreateMultiTexture(RpMaterial*, RwPlatformID, unsigned int)
- * RpMaterialDestroy(RpMaterial*)
- * RpMaterialDestroyMultiTexture(RpMaterial*, RwPlatformID)
- * RpMaterialGetMultiTexture(RpMaterial const*, RwPlatformID)
- * RpMaterialGetPluginOffset(unsigned int)
- * RpMaterialQueryMultiTexturePlatform(RwPlatformID)
- * RpMaterialRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpMaterialRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpMaterialSetDefaultPipeline(RxPipeline*)
- * RpMaterialSetFreeListCreateParams(int, int)
- * RpMaterialSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpMaterialSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
- * RpMaterialSetTexture(RpMaterial*, RwTexture*)
- * RpMaterialSetUVAnim(RpMaterial*, RtAnimAnimation*, unsigned int)
- * RpMaterialStreamGetSize(RpMaterial const*)
- * RpMaterialStreamRead(RwStream*)
- * RpMaterialStreamWrite(RpMaterial const*, RwStream*)
- * RpMaterialUVAnimAddAnimTime(RpMaterial*, float)
- * RpMaterialUVAnimApplyUpdate(RpMaterial*)
- * RpMaterialUVAnimExists(RpMaterial const*)
- * RpMaterialUVAnimGetInterpolator(RpMaterial*, unsigned int)
- * RpMaterialUVAnimSetCurrentTime(RpMaterial*, float)
- * RpMaterialUVAnimSetInterpolator(RpMaterial*, RtAnimInterpolator*, unsigned int)
- * RpMaterialUVAnimSubAnimTime(RpMaterial*, float)
- * RpMaterialValidatePlugins(RpMaterial const*)
- * RpMeshGetTriStripMethod(RpMeshHeader* (**)(RpBuildMesh*, void*), void**)
- * RpMeshSetTriStripMethod(RpMeshHeader* (*)(RpBuildMesh*, void*), void*)
- * RpMorphTargetCalcBoundingSphere(RpMorphTarget const*, RwSphere*)
- * RpMultiTextureGetCoords(RpMultiTexture const*, unsigned int)
- * RpMultiTextureGetEffect(RpMultiTexture const*)
- * RpMultiTextureGetNumTextures(RpMultiTexture const*)
- * RpMultiTextureGetTexture(RpMultiTexture const*, unsigned int)
- * RpMultiTextureSetCoords(RpMultiTexture*, unsigned int, unsigned int)
- * RpMultiTextureSetEffect(RpMultiTexture*, RpMTEffect*)
- * RpMultiTextureSetTexture(RpMultiTexture*, unsigned int, RwTexture*)
- * RpOpenGLLightGetAttenuationParams(void const*)
- * RpOpenGLLightGetSoftSpotExponent(void const*)
- * RpOpenGLLightSetAttenuationParams(void*, RpOpenGLLightAttentuation const*)
- * RpOpenGLLightSetSoftSpotExponent(void*, float)
- * RpSkinAtomicGetHAnimHierarchy
- * RpSkinAtomicGetType
- * RpSkinAtomicSetHAnimHierarchy
- * RpSkinAtomicSetType
- * RpSkinCreate
- * RpSkinDestroy
- * RpSkinGeometryGetSkin
- * RpSkinGeometrySetSkin
- * RpSkinGetNumBones
- * RpSkinGetOpenGLPipeline
- * RpSkinGetSkinToBoneMatrices
- * RpSkinGetVertexBoneIndices
- * RpSkinGetVertexBoneWeights
- * RpSkinIsSplit
- * RpSkinPluginAttach
- * RpSkinSetFreeListCreateParams
- * RpTieSetFreeListCreateParams(int, int)
- * RpTriStripDefaultCost(RpTriStripPolygon*, unsigned int, void*)
- * RpTriStripMeshQuick(RpTriStripMesh*, void*)
- * RpTriStripMeshTunnel(RpTriStripMesh*, void*)
- * RpTriStripPolygonFollowStrip(RpTriStripPolygon*, RpTriStripPolygon*)
- * RpUVAnimAddRef(RtAnimAnimation*)
- * RpUVAnimCreate(char const*, unsigned int, unsigned int, float, unsigned int*, RpUVAnimKeyFrameType)
- * RpUVAnimDestroy(RtAnimAnimation*)
- * RpUVAnimGetName(RtAnimAnimation const*)
- * RpUVAnimKeyFrameInit(RtAnimAnimation const*, RpUVAnimKeyFrame*, RpUVAnimKeyFrame*, float, RwMatrixTag const*)
- * RpUVAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
- * RpUVAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
- * RpUVAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
- * RpUVAnimLinearKeyFrameAdd(void*, void*, void*)
- * RpUVAnimLinearKeyFrameApply(void*, void*)
- * RpUVAnimLinearKeyFrameBlend(void*, void*, void*, float)
- * RpUVAnimLinearKeyFrameDataInitFromMatrix(RpUVAnimLinearKeyFrameData*, RwMatrixTag const*)
- * RpUVAnimLinearKeyFrameInterpolate(void*, void*, void*, float, void*)
- * RpUVAnimLinearKeyFrameMulRecip(void*, void*)
- * RpUVAnimParamKeyFrameAdd(void*, void*, void*)
- * RpUVAnimParamKeyFrameApply(void*, void*)
- * RpUVAnimParamKeyFrameBlend(void*, void*, void*, float)
- * RpUVAnimParamKeyFrameDataInitFromMatrix(RpUVAnimParamKeyFrameData*, RwMatrixTag const*)
- * RpUVAnimParamKeyFrameInterpolate(void*, void*, void*, float, void*)
- * RpUVAnimParamKeyFrameMulRecip(void*, void*)
- * RpUVAnimPluginAttach()
- * RpUVAnimSetFreeListCreateParams(int, int)
- * RpWorldAddAtomic(RpWorld*, RpAtomic*)
- * RpWorldAddCamera(RpWorld*, RwCamera*)
- * RpWorldAddClump(RpWorld*, RpClump*)
- * RpWorldAddLight(RpWorld*, RpLight*)
- * RpWorldCreate(RwBBox*)
- * RpWorldDestroy(RpWorld*)
- * RpWorldForAllClumps(RpWorld*, RpClump* (*)(RpClump*, void*), void*)
- * RpWorldForAllLights(RpWorld*, RpLight* (*)(RpLight*, void*), void*)
- * RpWorldForAllMaterials(RpWorld*, RpMaterial* (*)(RpMaterial*, void*), void*)
- * RpWorldForAllWorldSectors(RpWorld*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
- * RpWorldGetPluginOffset(unsigned int)
- * RpWorldGetSectorRenderCallBack(RpWorld const*)
- * RpWorldInstance(RpWorld*)
- * RpWorldLock(RpWorld*)
- * RpWorldPluginAttach()
- * RpWorldRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpWorldRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpWorldRemoveAtomic(RpWorld*, RpAtomic*)
- * RpWorldRemoveCamera(RpWorld*, RwCamera*)
- * RpWorldRemoveClump(RpWorld*, RpClump*)
- * RpWorldRemoveLight(RpWorld*, RpLight*)
- * RpWorldRender(RpWorld*)
- * RpWorldSectorForAllAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
- * RpWorldSectorForAllCollisionAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
- * RpWorldSectorForAllLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
- * RpWorldSectorForAllMeshes(RpWorldSector const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
- * RpWorldSectorGetNumPolygons(RpWorldSector const*)
- * RpWorldSectorGetNumVertices(RpWorldSector const*)
- * RpWorldSectorGetPluginOffset(unsigned int)
- * RpWorldSectorGetWorld(RpWorldSector const*)
- * RpWorldSectorRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RpWorldSectorRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RpWorldSectorRender(RpWorldSector*)
- * RpWorldSectorSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpWorldSectorSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
- * RpWorldSectorValidatePlugins(RpWorldSector const*)
- * RpWorldSetDefaultSectorPipeline(RxPipeline*)
- * RpWorldSetSectorRenderCallBack(RpWorld*, RpWorldSector* (*)(RpWorldSector*))
- * RpWorldSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RpWorldSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
- * RpWorldStreamGetSize(RpWorld const*)
- * RpWorldStreamRead(RwStream*)
- * RpWorldStreamWrite(RpWorld const*, RwStream*)
- * RpWorldUnlock(RpWorld*)
- * RpWorldValidatePlugins(RpWorld*)
- * RsAlwaysOnTop(int)
- * RsCameraBeginUpdate(RwCamera*)
- * RsCameraShowRaster(RwCamera*)
- * RsDestroyPresetViews()
- * RsErrorMessage(char const*)
- * RsEventHandler(RsEvent, void*)
- * RsGetPresetViewDescription()
- * RsGrabScreen(RwCamera*)
- * RsInitialize()
- * RsInputDeviceAttach(RsInputDeviceType, RsEventStatus (*)(RsEvent, void*))
- * RsKeyFromScanCode(unsigned char, int)
- * RsKeyToOSWKey(RsKeyCodes)
- * RsKeyboardEventHandler(RsEvent, void*)
- * RsLoadPresetViews()
- * RsMouseEventHandler(RsEvent, void*)
- * RsMouseSetPos(RwV2d*)
- * RsMouseSetVisibility(int)
- * RsPadEventHandler(RsEvent, void*)
- * RsPathGetSeparator()
- * RsPathnameCreate(char const*)
- * RsPathnameDestroy(char*)
- * RsRegisterImageLoader()
- * RsRwInitialize(void*)
- * RsRwTerminate()
- * RsSavePresetView(RwCamera*)
- * RsSelectDevice()
- * RsSetModelTexturePath(char const*)
- * RsSetNextPresetView(RwCamera*)
- * RsSetPresetView(RwCamera*, int)
- * RsSetPreviousPresetView(RwCamera*)
- * RsTerminate()
- * RsTimer()
- * RsWarningMessage(char const*)
- * RsWindowSetText(char const*)
- * RtAnimAnimationCreate(int, int, int, float)
- * RtAnimAnimationDestroy(RtAnimAnimation*)
- * RtAnimAnimationFreeListCreateParams(int, int)
- * RtAnimAnimationGetNumNodes(RtAnimAnimation const*)
- * RtAnimAnimationMakeDelta(RtAnimAnimation*, int, float)
- * RtAnimAnimationRead(char const*)
- * RtAnimAnimationStreamGetSize(RtAnimAnimation const*)
- * RtAnimAnimationStreamRead(RwStream*)
- * RtAnimAnimationStreamWrite(RtAnimAnimation const*, RwStream*)
- * RtAnimAnimationWrite(RtAnimAnimation const*, char const*)
- * RtAnimBlendKeyFrameApply(void*, void*)
- * RtAnimGetInterpolatorInfo(int)
- * RtAnimInitialize()
- * RtAnimInterpolatorAddAnimTime(RtAnimInterpolator*, float)
- * RtAnimInterpolatorAddSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
- * RtAnimInterpolatorAddTogether(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
- * RtAnimInterpolatorBlend(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
- * RtAnimInterpolatorBlendSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
- * RtAnimInterpolatorCopy(RtAnimInterpolator*, RtAnimInterpolator*)
- * RtAnimInterpolatorCreate(int, int)
- * RtAnimInterpolatorCreateSubInterpolator(RtAnimInterpolator*, int, int, int)
- * RtAnimInterpolatorDestroy(RtAnimInterpolator*)
- * RtAnimInterpolatorSetAnimCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), float, void*)
- * RtAnimInterpolatorSetAnimLoopCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), void*)
- * RtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator*, RtAnimAnimation*)
- * RtAnimInterpolatorSetCurrentTime(RtAnimInterpolator*, float)
- * RtAnimInterpolatorSetKeyFrameCallBacks(RtAnimInterpolator*, int)
- * RtAnimInterpolatorSubAnimTime(RtAnimInterpolator*, float)
- * RtAnimRegisterInterpolationScheme(RtAnimInterpolatorInfo*)
- * RtBMPImageRead(char const*)
- * RtBMPImageWrite(RwImage*, char const*)
- * RtCharsetBufferFlush()
- * RtCharsetClose()
- * RtCharsetCreate(RwRGBA const*, RwRGBA const*)
- * RtCharsetDestroy(RwRaster*)
- * RtCharsetGetDesc(RwRaster*, RtCharsetDesc*)
- * RtCharsetOpen()
- * RtCharsetPrint(RwRaster*, char const*, int, int)
- * RtCharsetPrintBuffered(RwRaster*, char const*, int, int, int)
- * RtCharsetSetColors(RwRaster*, RwRGBA const*, RwRGBA const*)
- * RtDictAddEntry(RtDict*, void*)
- * RtDictDestroy(RtDict*)
- * RtDictFindNamedEntry(RtDict*, char const*)
- * RtDictForAllEntries(RtDict const*, void* (*)(void*, void*), void*)
- * RtDictRemoveEntry(RtDict*, void*)
- * RtDictSchemaAddDict(RtDictSchema*, RtDict*)
- * RtDictSchemaCreateDict(RtDictSchema*)
- * RtDictSchemaDestruct(RtDictSchema*)
- * RtDictSchemaForAllDictionaries(RtDictSchema*, RtDict* (*)(RtDict*, void*), void*)
- * RtDictSchemaGetCurrentDict(RtDictSchema*)
- * RtDictSchemaInit(RtDictSchema*)
- * RtDictSchemaRemoveDict(RtDictSchema*, RtDict*)
- * RtDictSchemaSetCurrentDict(RtDictSchema*, RtDict*)
- * RtDictSchemaStreamReadDict(RtDictSchema*, RwStream*)
- * RtDictStreamGetSize(RtDict const*)
- * RtDictStreamWrite(RtDict const*, RwStream*)
- * RtPNGImageRead
- * RtPNGImageWrite
- * RtQuatConvertFromMatrix(RtQuat*, RwMatrixTag const*)
- * RtQuatModulus(RtQuat*)
- * RtQuatQueryRotate(RtQuat const*, RwV3d*, float*)
- * RtQuatRotate(RtQuat*, RwV3d const*, float, RwOpCombineType)
- * RtQuatSetupSlerpArgandCache(RtQuat*, RtQuat*, RtQuatSlerpArgandCache*)
- * RtQuatSetupSlerpCache(RtQuat*, RtQuat*, RtQuatSlerpCache*)
- * RtQuatTransformVectors(RwV3d*, RwV3d const*, int, RtQuat const*)
- * RtSlerpCreate(int)
- * RtSlerpDestroy(RtSlerp*)
- * RtSlerpGetMatrix(RtSlerp*, RwMatrixTag*, float)
- * RtSlerpInitialize(RtSlerp*, RwMatrixTag*, RwMatrixTag*)
- * RtSlerpSetLerp(RtSlerp*, int)
- * RtTileDefaultArchive(RwImage*, int, int, void*)
- * RtTileRender(RwCamera*, int, int, int, int, RwCamera* (*)(RwCamera*, int, int, void*), RwImage* (*)(RwImage*, int, int, void*), void*)
- * RwBBoxAddPoint(RwBBox*, RwV3d const*)
- * RwBBoxCalculate(RwBBox*, RwV3d const*, int)
- * RwBBoxContainsPoint(RwBBox const*, RwV3d const*)
- * RwBBoxInitialize(RwBBox*, RwV3d const*)
- * RwCameraBeginUpdate(RwCamera*)
- * RwCameraChunkInfoRead(RwStream*, rwStreamCamera*, int*)
- * RwCameraClear(RwCamera*, RwRGBA*, int)
- * RwCameraClone(RwCamera*)
- * RwCameraCreate()
- * RwCameraDestroy(RwCamera*)
- * RwCameraEndUpdate(RwCamera*)
- * RwCameraForAllClumpsInFrustum(RwCamera*, void*)
- * RwCameraForAllClumpsNotInFrustum(RwCamera*, int, void*)
- * RwCameraForAllSectorsInFrustum(RwCamera*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
- * RwCameraFrustumTestSphere(RwCamera const*, RwSphere const*)
- * RwCameraGetClump(RwCamera const*)
- * RwCameraGetPluginOffset(unsigned int)
- * RwCameraGetWorld(RwCamera const*)
- * RwCameraRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwCameraRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RwCameraSetFarClipPlane(RwCamera*, float)
- * RwCameraSetFreeListCreateParams(int, int)
- * RwCameraSetNearClipPlane(RwCamera*, float)
- * RwCameraSetProjection(RwCamera*, RwCameraProjection)
- * RwCameraSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RwCameraSetViewOffset(RwCamera*, RwV2d const*)
- * RwCameraSetViewWindow(RwCamera*, RwV2d const*)
- * RwCameraShowRaster(RwCamera*, void*, unsigned int)
- * RwCameraStreamGetSize(RwCamera const*)
- * RwCameraStreamRead(RwStream*)
- * RwCameraStreamWrite(RwCamera const*, RwStream*)
- * RwCameraValidatePlugins(RwCamera const*)
- * RwEngineClose()
- * RwEngineGetCurrentSubSystem()
- * RwEngineGetCurrentVideoMode()
- * RwEngineGetMatrixTolerances(RwMatrixTolerance*)
- * RwEngineGetMaxTextureSize()
- * RwEngineGetMetrics()
- * RwEngineGetNumSubSystems()
- * RwEngineGetNumVideoModes()
- * RwEngineGetPluginOffset(unsigned int)
- * RwEngineGetSubSystemInfo(RwSubSystemInfo*, int)
- * RwEngineGetTextureMemorySize()
- * RwEngineGetVersion()
- * RwEngineGetVideoModeInfo(RwVideoMode*, int)
- * RwEngineInit(RwMemoryFunctions const*, unsigned int, unsigned int)
- * RwEngineOpen(RwEngineOpenParams*)
- * RwEngineRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int))
- * RwEngineSetFocus(int)
- * RwEngineSetMatrixTolerances(RwMatrixTolerance const*)
- * RwEngineSetSubSystem(int)
- * RwEngineSetVideoMode(int)
- * RwEngineStart()
- * RwEngineStop()
- * RwEngineTerm()
- * RwErrorGet(RwError*)
- * RwErrorSet(RwError*)
- * RwFrameAddChild(RwFrame*, RwFrame*)
- * RwFrameCloneHierarchy(RwFrame*)
- * RwFrameCount(RwFrame*)
- * RwFrameCreate()
- * RwFrameDeInit(RwFrame*)
- * RwFrameDestroy(RwFrame*)
- * RwFrameDestroyHierarchy(RwFrame*)
- * RwFrameDirty(RwFrame const*)
- * RwFrameForAllChildren(RwFrame*, RwFrame* (*)(RwFrame*, void*), void*)
- * RwFrameForAllObjects(RwFrame*, RwObject* (*)(RwObject*, void*), void*)
- * RwFrameGetLTM(RwFrame*)
- * RwFrameGetPluginOffset(unsigned int)
- * RwFrameGetRoot(RwFrame const*)
- * RwFrameInit(RwFrame*)
- * RwFrameOrthoNormalize(RwFrame*)
- * RwFrameRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwFrameRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RwFrameRemoveChild(RwFrame*)
- * RwFrameRotate(RwFrame*, RwV3d const*, float, RwOpCombineType)
- * RwFrameScale(RwFrame*, RwV3d const*, RwOpCombineType)
- * RwFrameSetFreeListCreateParams(int, int)
- * RwFrameSetIdentity(RwFrame*)
- * RwFrameSetStaticPluginsSize(int)
- * RwFrameSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RwFrameTransform(RwFrame*, RwMatrixTag const*, RwOpCombineType)
- * RwFrameTranslate(RwFrame*, RwV3d const*, RwOpCombineType)
- * RwFrameUpdateObjects(RwFrame*)
- * RwFrameValidatePlugins(RwFrame const*)
- * RwFreeListCreate(int, int, int)
- * RwFreeListCreateAndPreallocateSpace(int, int, int, int, RwFreeList*)
- * RwFreeListDestroy(RwFreeList*)
- * RwFreeListForAllUsed(RwFreeList*, void (*)(void*, void*), void*)
- * RwFreeListGetFlags(RwFreeList*)
- * RwFreeListPurge(RwFreeList*)
- * RwFreeListPurgeAllFreeLists()
- * RwFreeListSetFlags(RwFreeList*, unsigned int)
- * RwGrabScreen(RwCamera*, char*)
- * RwIm2DGetFarScreenZ()
- * RwIm2DGetNearScreenZ()
- * RwIm2DRenderIndexedPrimitive(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
- * RwIm2DRenderIndexedPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
- * RwIm2DRenderLine(RwOpenGLVertex*, int, int, int)
- * RwIm2DRenderLine_BUGFIX(RwOpenGLVertex*, int, int, int)
- * RwIm2DRenderPrimitive(RwPrimitiveType, RwOpenGLVertex*, int)
- * RwIm2DRenderPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int)
- * RwIm2DRenderTriangle(RwOpenGLVertex*, int, int, int, int)
- * RwIm2DRenderTriangle_BUGFIX(RwOpenGLVertex*, int, int, int, int)
- * RwIm3DEnd()
- * RwIm3DGetRenderPipeline(RwPrimitiveType)
- * RwIm3DGetTransformPipeline()
- * RwIm3DRenderIndexedPrimitive(RwPrimitiveType, unsigned short*, int)
- * RwIm3DRenderLine(int, int)
- * RwIm3DRenderPrimitive(RwPrimitiveType)
- * RwIm3DRenderTriangle(int, int, int)
- * RwIm3DSetRenderPipeline(RxPipeline*, RwPrimitiveType)
- * RwIm3DSetTransformPipeline(RxPipeline*)
- * RwIm3DTransform(RxObjSpace3DVertex*, unsigned int, RwMatrixTag*, unsigned int)
- * RwImageAllocatePixels(RwImage*)
- * RwImageApplyMask(RwImage*, RwImage const*)
- * RwImageCopy(RwImage*, RwImage const*)
- * RwImageCreate(int, int, int)
- * RwImageCreateResample(RwImage const*, int, int)
- * RwImageDestroy(RwImage*)
- * RwImageFindFileType(char const*)
- * RwImageFindRasterFormat(RwImage*, int, int*, int*, int*, int*)
- * RwImageFormatSetFreeListCreateParams(int, int)
- * RwImageFreePixels(RwImage*)
- * RwImageGammaCorrect(RwImage*)
- * RwImageGetGamma()
- * RwImageGetPath()
- * RwImageGetPluginOffset(unsigned int)
- * RwImageMakeMask(RwImage*)
- * RwImageRead(char const*)
- * RwImageReadMaskedImage(char const*, char const*)
- * RwImageRegisterImageFormat(char const*, RwImage* (*)(char const*), RwImage* (*)(RwImage*, char const*))
- * RwImageRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwImageResample(RwImage*, RwImage const*)
- * RwImageResize(RwImage*, int, int)
- * RwImageSetFreeListCreateParams(int, int)
- * RwImageSetFromRaster(RwImage*, RwRaster*)
- * RwImageSetGamma(float)
- * RwImageSetPath(char const*)
- * RwImageStreamGetSize(RwImage const*)
- * RwImageStreamRead(RwStream*)
- * RwImageStreamWrite(RwImage const*, RwStream*)
- * RwImageValidatePlugins(RwImage const*)
- * RwImageWrite(RwImage*, char const*)
- * RwMatrixChunkInfoRead(RwStream*, rwStreamMatrix*, int*)
- * RwMatrixCreate()
- * RwMatrixDestroy(RwMatrixTag*)
- * RwMatrixInvert(RwMatrixTag*, RwMatrixTag const*)
- * RwMatrixMultiply(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*)
- * RwMatrixOptimize(RwMatrixTag*, RwMatrixTolerance const*)
- * RwMatrixOrthoNormalize(RwMatrixTag*, RwMatrixTag const*)
- * RwMatrixQueryRotate(RwMatrixTag const*, RwV3d*, float*, RwV3d*)
- * RwMatrixRotate(RwMatrixTag*, RwV3d const*, float, RwOpCombineType)
- * RwMatrixRotateOneMinusCosineSine(RwMatrixTag*, RwV3d const*, float, float, RwOpCombineType)
- * RwMatrixScale(RwMatrixTag*, RwV3d const*, RwOpCombineType)
- * RwMatrixSetFreeListCreateParams(int, int)
- * RwMatrixStreamGetSize(RwMatrixTag const*)
- * RwMatrixStreamRead(RwStream*, RwMatrixTag*)
- * RwMatrixStreamWrite(RwMatrixTag const*, RwStream*)
- * RwMatrixTransform(RwMatrixTag*, RwMatrixTag const*, RwOpCombineType)
- * RwMatrixTranslate(RwMatrixTag*, RwV3d const*, RwOpCombineType)
- * RwMatrixUpdate(RwMatrixTag*)
- * RwMemFloat32ToReal(void*, unsigned int)
- * RwMemLittleEndian16(void*, unsigned int)
- * RwMemLittleEndian32(void*, unsigned int)
- * RwMemNative16(void*, unsigned int)
- * RwMemNative32(void*, unsigned int)
- * RwMemRealToFloat32(void*, unsigned int)
- * RwOpenGLGetStencilClear()
- * RwOpenGLSetStencilClear(unsigned int)
- * RwOsGetFileInterface()
- * RwOsGetMemoryInterface()
- * RwPluginRegistrySetFreeListCreateParams(int, int)
- * RwRGBAGammaCorrect(RwRGBA*)
- * RwRGBAGetRasterPixel(RwRGBA*, RwRaster*, int, int)
- * RwRGBASetFromPixel(RwRGBA*, unsigned int, int)
- * RwRGBAToPixel(RwRGBA*, int)
- * RwRasterClear(int)
- * RwRasterClearRect(RwRect*, int)
- * RwRasterCreate(int, int, int, int)
- * RwRasterDestroy(RwRaster*)
- * RwRasterGetCurrentContext()
- * RwRasterGetNumLevels(RwRaster*)
- * RwRasterGetOffset(RwRaster*, short*, short*)
- * RwRasterGetPluginOffset(unsigned int)
- * RwRasterLock(RwRaster*, unsigned char, int)
- * RwRasterLockPalette(RwRaster*, int)
- * RwRasterPopContext()
- * RwRasterPushContext(RwRaster*)
- * RwRasterRead(char const*)
- * RwRasterReadMaskedRaster(char const*, char const*)
- * RwRasterRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwRasterRender(RwRaster*, int, int)
- * RwRasterRenderFast(RwRaster*, int, int)
- * RwRasterRenderScaled(RwRaster*, RwRect*)
- * RwRasterSetFreeListCreateParams(int, int)
- * RwRasterSetFromImage(RwRaster*, RwImage*)
- * RwRasterSetKeepCPU(bool)
- * RwRasterShowRaster(RwRaster*, void*, unsigned int)
- * RwRasterSubRaster(RwRaster*, RwRaster*, RwRect*)
- * RwRasterUnlock(RwRaster*)
- * RwRasterUnlockPalette(RwRaster*)
- * RwRasterValidatePlugins(RwRaster const*)
- * RwRenderStateGet(RwRenderState, void*)
- * RwRenderStateSet(RwRenderState, void*)
- * RwResourcesAllocateResEntry(void*, RwResEntry**, int, void (*)(RwResEntry*))
- * RwResourcesEmptyArena()
- * RwResourcesFreeResEntry(RwResEntry*)
- * RwResourcesGetArenaSize()
- * RwResourcesGetArenaUsage()
- * RwResourcesSetArenaSize(unsigned int)
- * RwStreamClose(RwStream*, void*)
- * RwStreamFindChunk(RwStream*, unsigned int, unsigned int*, unsigned int*)
- * RwStreamOpen(RwStreamType, RwStreamAccessType, void const*)
- * RwStreamRead(RwStream*, void*, unsigned int)
- * RwStreamReadChunkHeaderInfo(RwStream*, RwChunkHeaderInfo*)
- * RwStreamReadInt16(RwStream*, short*, unsigned int)
- * RwStreamReadInt32(RwStream*, int*, unsigned int)
- * RwStreamReadReal(RwStream*, float*, unsigned int)
- * RwStreamSetFreeListCreateParams(int, int)
- * RwStreamSkip(RwStream*, unsigned int)
- * RwStreamWrite(RwStream*, void const*, unsigned int)
- * RwStreamWriteInt16(RwStream*, short const*, unsigned int)
- * RwStreamWriteInt32(RwStream*, int const*, unsigned int)
- * RwStreamWriteReal(RwStream*, float const*, unsigned int)
- * RwTexDictionaryAddTexture(RwTexDictionary*, RwTexture*)
- * RwTexDictionaryCreate()
- * RwTexDictionaryDestroy(RwTexDictionary*)
- * RwTexDictionaryFindHashNamedTexture(RwTexDictionary*, unsigned int)
- * RwTexDictionaryFindNamedTexture(RwTexDictionary*, char const*)
- * RwTexDictionaryForAllTexDictionaries(RwTexDictionary* (*)(RwTexDictionary*, void*), void*)
- * RwTexDictionaryForAllTextures(RwTexDictionary const*, RwTexture* (*)(RwTexture*, void*), void*)
- * RwTexDictionaryGetCurrent()
- * RwTexDictionaryGetNumTextures(RwTexDictionary*)
- * RwTexDictionaryGetPluginOffset(unsigned int)
- * RwTexDictionaryGetTextureByIndex(RwTexDictionary*, int)
- * RwTexDictionaryGtaStreamRead(RwStream*)
- * RwTexDictionaryGtaStreamRead1(RwStream*)
- * RwTexDictionaryGtaStreamRead2(RwStream*, RwTexDictionary*)
- * RwTexDictionaryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwTexDictionaryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RwTexDictionaryRemoveTexture(RwTexture*)
- * RwTexDictionarySetCurrent(RwTexDictionary*)
- * RwTexDictionarySetFreeListCreateParams(int, int)
- * RwTexDictionarySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RwTexDictionaryStreamGetSize(RwTexDictionary const*)
- * RwTexDictionaryStreamRead(RwStream*)
- * RwTexDictionaryStreamWrite(RwTexDictionary const*, RwStream*)
- * RwTexDictionaryValidatePlugins(RwTexDictionary const*)
- * RwTextureCreate(RwRaster*)
- * RwTextureDestroy(RwTexture*)
- * RwTextureGenerateMipmapName(char*, char*, unsigned char, int)
- * RwTextureGetAutoMipmapping()
- * RwTextureGetFindCallBack()
- * RwTextureGetMipmapGenerationCallBack()
- * RwTextureGetMipmapNameCallBack()
- * RwTextureGetMipmapping()
- * RwTextureGetPluginOffset(unsigned int)
- * RwTextureGetReadCallBack()
- * RwTextureGtaStreamRead(RwStream*)
- * RwTextureRasterGenerateMipmaps(RwRaster*, RwImage*)
- * RwTextureRead(char const*, char const*)
- * RwTextureRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * RwTextureRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * RwTextureSetAutoMipmapping(int)
- * RwTextureSetFindCallBack(RwTexture* (*)(char const*))
- * RwTextureSetFreeListCreateParams(int, int)
- * RwTextureSetMaskName(RwTexture*, char const*)
- * RwTextureSetMipmapGenerationCallBack(RwRaster* (*)(RwRaster*, RwImage*))
- * RwTextureSetMipmapNameCallBack(int (*)(char*, char*, unsigned char, int))
- * RwTextureSetMipmapping(int)
- * RwTextureSetName(RwTexture*, char const*)
- * RwTextureSetRaster(RwTexture*, RwRaster*)
- * RwTextureSetReadCallBack(RwTexture* (*)(char const*, char const*))
- * RwTextureSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
- * RwTextureStreamGetSize(RwTexture const*)
- * RwTextureStreamRead(RwStream*)
- * RwTextureStreamWrite(RwTexture const*, RwStream*)
- * RwTextureValidatePlugins(RwTexture const*)
- * RwV2dLength(RwV2d const*)
- * RwV2dNormalize(RwV2d*, RwV2d const*)
- * RwV3dLength(RwV3d const*)
- * RwV3dNormalize(RwV3d*, RwV3d const*)
- * RwV3dTransformPoint(RwV3d*, RwV3d const*, RwMatrixTag const*)
- * RwV3dTransformPoints(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
- * RwV3dTransformVector(RwV3d*, RwV3d const*, RwMatrixTag const*)
- * RwV3dTransformVectors(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
- * RxClusterDestroyData(RxCluster*)
- * RxClusterGetAttributes(RxCluster*)
- * RxClusterInitializeData(RxCluster*, unsigned int, unsigned short)
- * RxClusterLockWrite(RxPacket*, unsigned int, RxPipelineNode*)
- * RxClusterResizeData(RxCluster*, unsigned int)
- * RxClusterSetAttributes(RxCluster*, unsigned int)
- * RxClusterSetData(RxCluster*, void*, int, int)
- * RxClusterSetExternalData(RxCluster*, void*, int, int)
- * RxClusterSetStride(RxCluster*, int)
- * RxClusterUnlock(RxCluster*)
- * RxHeapAlloc(RxHeap*, unsigned int)
- * RxHeapCreate(unsigned int)
- * RxHeapDestroy(RxHeap*)
- * RxHeapFree(RxHeap*, void*)
- * RxHeapGetGlobalHeap()
- * RxHeapRealloc(RxHeap*, void*, unsigned int, int)
- * RxLockedPipeAddFragment(RxPipeline*, unsigned int*, RxNodeDefinition*, ...)
- * RxLockedPipeAddPath(RxPipeline*, unsigned int*, RxPipelineNode*)
- * RxLockedPipeDeleteNode(RxPipeline*, RxPipelineNode*)
- * RxLockedPipeDeletePath(RxPipeline*, unsigned int*, RxPipelineNode*)
- * RxLockedPipeGetEntryPoint(RxPipeline*)
- * RxLockedPipeReplaceNode(RxPipeline*, RxPipelineNode*, RxNodeDefinition*)
- * RxLockedPipeSetEntryPoint(RxPipeline*, RxPipelineNode*)
- * RxLockedPipeUnlock(RxPipeline*)
- * RxNodeDefinitionGetOpenGLAtomicAllInOne()
- * RxNodeDefinitionGetOpenGLImmInstance()
- * RxNodeDefinitionGetOpenGLSubmitNoLight()
- * RxNodeDefinitionGetOpenGLWorldSectorAllInOne()
- * RxOpenGLAllInOneGetInstanceCallBack(RxPipelineNode*)
- * RxOpenGLAllInOneGetInstanceDLandVA(RxPipelineNode*)
- * RxOpenGLAllInOneGetLightingCallBack(RxPipelineNode*)
- * RxOpenGLAllInOneGetReinstanceCallBack(RxPipelineNode*)
- * RxOpenGLAllInOneGetRenderCallBack(RxPipelineNode*)
- * RxOpenGLAllInOneSetInstanceCallBack(RxPipelineNode*, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
- * RxOpenGLAllInOneSetInstanceDLandVA(RxPipelineNode*, int)
- * RxOpenGLAllInOneSetLightingCallBack(RxPipelineNode*, void (*)(void*))
- * RxOpenGLAllInOneSetReinstanceCallBack(RxPipelineNode*, int (*)(void*, RwResEntry*, RpMeshHeader const*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int)))
- * RxOpenGLAllInOneSetRenderCallBack(RxPipelineNode*, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
- * RxPacketCreate(RxPipelineNode*)
- * RxPipelineClone(RxPipeline*)
- * RxPipelineClusterGetCreationAttributes(RxPipelineCluster*)
- * RxPipelineClusterSetCreationAttributes(RxPipelineCluster*, unsigned int)
- * RxPipelineCreate()
- * RxPipelineExecute(RxPipeline*, void*, int)
- * RxPipelineFindNodeByIndex(RxPipeline*, unsigned int)
- * RxPipelineFindNodeByName(RxPipeline*, char const*, RxPipelineNode*, int*)
- * RxPipelineInsertDebugNode(RxPipeline*, RxPipelineNode*, RxPipelineNode*, RxNodeDefinition*)
- * RxPipelineLock(RxPipeline*)
- * RxPipelineNodeCloneDefinition(RxPipelineNode*, RxClusterDefinition*)
- * RxPipelineNodeCreateInitData(RxPipelineNode*, unsigned int)
- * RxPipelineNodeFindInput(RxPipelineNode*)
- * RxPipelineNodeFindOutputByIndex(RxPipelineNode*, unsigned int)
- * RxPipelineNodeFindOutputByName(RxPipelineNode*, char const*)
- * RxPipelineNodeForAllConnectedOutputs(RxPipelineNode*, RxPipeline*, RxPipelineNode* (*)(RxPipelineNode*, RxPipelineNode*, void*), void*)
- * RxPipelineNodeGetInitData(RxPipelineNode*)
- * RxPipelineNodeGetPipelineCluster(RxPipelineNode*, unsigned int)
- * RxPipelineNodeReplaceCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*, RxClusterDefinition*)
- * RxPipelineNodeRequestCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*)
- * RxPipelineNodeSendConfigMsg(RxPipelineNode*, unsigned int, unsigned int, void*)
- * RxPipelineSetFreeListCreateParams(int, int)
- * RxRenderStateVectorCreate(int)
- * RxRenderStateVectorDestroy(RxRenderStateVector*)
- * RxRenderStateVectorGetDefaultRenderStateVector()
- * RxRenderStateVectorLoadDriverState(RxRenderStateVector*)
- * RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector*)
- * SCCloudSaveStateUpdate()
- * SCSetCurrentLangauge(char const*)
- * SaveBriefs()
- * SaveCheckpoint(char const*, int)
- * SaveCloudGameToDisk(int)
- * SaveGameForPause(eSaveTypes, char*)
- * SaveGameToCloud(unsigned int, char const*, unsigned int)
- * SaveGameToSCCloud(int, char const*, int)
- * SaveSCCloudGameToDisk(int, void*, int)
- * SaveSomeStaticSettings()
- * SaveTelemetry()
- * SayJacked(CPed*, CVehicle*, unsigned int)
- * SayJacking(CPed*, CPed*, CVehicle*, unsigned int)
- * ScratchPadMemcpy(void*, void*, unsigned int)
- * ScreenToMenu(CVector2D const&)
- * ScrollDownHeld()
- * ScrollLeftHeld()
- * ScrollRightHeld()
- * ScrollUpHeld()
- * SecuromDisplayInit()
- * SecuromStateDisplay()
- * SelectPressed()
- * SendLanguageToSC()
- * SetAlphaCB(RpMaterial*, void*)
- * SetAmbientAndDirectionalColours(float)
- * SetAmbientColours()
- * SetAmbientColours(RwRGBAReal*)
- * SetAmbientColoursToIndicateRoadGroup(int)
- * SetAndroidPaused(int)
- * SetAtomicModelInfoFlags(CAtomicModelInfo*, unsigned int)
- * SetAtomicVisibilityCB(RwObject*, void*)
- * SetBaseModelInfoFlags(CBaseModelInfo*, unsigned int)
- * SetBrightMarkerColours(float)
- * SetClumpModelInfoFlags(CClumpModelInfo*, unsigned int)
- * SetCompAlphaCB(RpMaterial*, void*)
- * SetDefaultChannelOrder
- * SetDefaultWFXChannelOrder
- * SetDirectionalColours(RwRGBAReal*)
- * SetEnvMapTexture(RwTexture*, float, float, float, RwV2d)
- * SetFatStat(float)
- * SetFilterModeOnAtomicsTextures(RpAtomic*, RwTextureFilterMode)
- * SetFilterModeOnClumpsTextures(RpClump*, RwTextureFilterMode)
- * SetFlashyColours(float)
- * SetFlashyColours_Mild(float)
- * SetFrameNodeName(RwFrame*, char const*)
- * SetFullAmbient()
- * SetGlobalColor(float, float, float, float)
- * SetIfCollisionIsRequired(CVector2D const&, void*)
- * SetIfCollisionIsRequiredReducedBB(CVector2D const&, void*)
- * SetIfInteriorCollisionIsRequired(CVector2D const&, void*)
- * SetIfInteriorIplIsRequired(CVector2D const&, void*)
- * SetIfIplIsRequired(CVector2D const&, void*)
- * SetIfIplIsRequiredReducedBB(CVector2D const&, void*)
- * SetLightColoursForPedsCarsAndObjects(float)
- * SetLightToTypeIndex(EmuLight*, unsigned int)
- * SetLightsForInfraredVisionDefaultObjects()
- * SetLightsForInfraredVisionHeatObjects()
- * SetLightsForNightVision()
- * SetLightsWithTimeOfDayColour(RpWorld*)
- * SetMaterialDirty(bool)
- * SetMuscleStat(float)
- * SetNormalMatrix(float, float, RwV2d)
- * SetOneAdjacentNodeForThisNode(int, signed char, int, int, int, int&)
- * SetPedAtomicVisibilityCB(RwObject*, void*)
- * SetPipelineID(RpAtomic*, unsigned int)
- * SetRTPriority
- * SetReflMap(float)
- * SetTargetCoords(bool)
- * SetTextureCB(RpMaterial*, void*)
- * SetVehicleAtomicVisibilityCB(RwFrame*, void*)
- * SetVehicleAtomicVisibilityCB(RwObject*, void*)
- * SetVert(int, float, float, float, float, RwRGBA const&)
- * SettingsBeforeStartingGame()
- * SetupDataDownload()
- * SetupExceptionHandler()
- * SetupPerformanceCounters()
- * ShaderSort(void const*, void const*)
- * SkinGetBonePositions(RpClump*)
- * SkinGetBonePositionsToTable(RpClump*, RwV3d*)
- * SkinSetBonePositions(RpClump*)
- * StalacMiteAlloc(unsigned int)
- * StalacTiteAlloc(unsigned int)
- * StartDownload(int)
- * StartThread
- * StopThread
- * StoreAndSetLightsForInfraredVisionHeatObjects()
- * SuspendContext
- * SwapColors(RpAtomic*)
- * TakeJPegPhoto(RwCamera*)
- * TaskIsFighting(int)
- * TemporaryFPSVisualization()
- * TermSource(jpeg_decompress_struct*)
- * TestForThisAngle(float, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float, float, float, bool)
- * TestModelIndices()
- * TextCopy(unsigned short*, unsigned short const*)
- * TextureAnnihilate(RwTexture*)
- * TheGame()
- * TidyUpModelInfo2(CEntity*, bool)
- * TodoFunction(char const*, char const*, int)
- * ToggleDebugFPS()
- * TrainHitStuff(CPtrList&, CEntity*)
- * TransformPoint(CSimpleTransform const&, RwV3d const&)
- * TransformPoint(RwV3d&, CSimpleTransform const&, RwV3d const&)
- * TransformPoints(RwV3d*, int, CMatrix const&, RwV3d const*)
- * TransformPoints(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
- * TransformVector(CSimpleTransform const&, RwV3d const&)
- * TransformVector(RwV3d&, CSimpleTransform const&, RwV3d const&)
- * TransformVectors(RwV3d*, int, CMatrix const&, RwV3d const*)
- * TransformVectors(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
- * TryClothes(char const*, char const*, char const*)
- * TryTattoo(char const*, char const*)
- * TxdParentConstructor(void*, int, int)
- * TxdParentCopyConstructor(void*, void const*, int, int)
- * TxdParentDestructor(void*, int, int)
- * TxdStoreLoadCB(char const*, char const*)
- * UnimplementedFunction(char const*, char const*, int)
- * UnlockStorage()
- * UpHeld()
- * UpPressed()
- * UpdateCloudSaves()
- * UpdateCutsceneObjectBoundingBox(RpClump*, int)
- * UpdateInput()
- * UpdateMapArea()
- * UpdateShaderCache()
- * UseAdvancedShadows(int)
- * UseLeftStickForController(CPed*)
- * UseSkinning(RpGeometry const*)
- * ValidateVersion()
- * VecTrunc(CVector*, int)
- * VectorInBox(CVector2D, CVector2D, CVector2D)
- * VerbCreate
- * VertexAttrFormatToGL(RQVertexAttributeFormat)
- * WarBillingInit(_JNIEnv*)
- * WarBillingShutdown()
- * WarBilling_AddSku(char const*)
- * WarBilling_InitBilling()
- * WarBilling_LocalizedPrice(char const*)
- * WarBilling_RequestPurchase(char const*)
- * WarBilling_SetBillingKey(char const*)
- * WarBilling_changeConnection(_JNIEnv*, _jobject*, unsigned char)
- * WarBilling_notifyChange(_JNIEnv*, _jobject*, _jstring*, int)
- * WarGameServiceInit(_JNIEnv*)
- * WarGameService_EnsureInitialized()
- * WarGameService_GetConnectionStatus()
- * WarGameService_IncrementAchievement(char const*, int)
- * WarGameService_RefreshData(bool)
- * WarGameService_ShowAchievementList()
- * WarGameService_ShowLeaderboard(char const*)
- * WarGameService_ShowLeaderboards()
- * WarGameService_ShowSignInUI()
- * WarGameService_SignOut()
- * WarGameService_SubmitScore(char const*, long long)
- * WarGameService_UnlockAchievement(char const*)
- * WarGameService_notifyAchievementsLoaded(_JNIEnv*, _jobject*, _jobjectArray*, _jbooleanArray*, _jintArray*, _jintArray*)
- * WarGameService_notifySignInChange(_JNIEnv*, _jobject*, unsigned char)
- * WarGamepadInit(_JNIEnv*)
- * WarGamepadShutdown()
- * WarGamepad_GetGamepadAxis(int)
- * WarGamepad_GetGamepadButtons()
- * WarGamepad_GetGamepadTrack(int, int*, int*)
- * WarGamepad_GetGamepadType()
- * WarGamepad_ProcessTouchpadAsPointer(_JNIEnv*, _jobject*, _jobject*, unsigned char)
- * WarKeyboardInit(_JNIEnv*)
- * WasForegroundAppLastFrame()
- * WaveFunc(float, float, float, float)
- * WellBufferMe(float, float*, float*, float, float, bool)
- * WorldReplaceNormalLightsWithScorched(RpWorld*, float)
- * WorldReplaceScorchedLightsWithNormal(RpWorld*)
- * WriteCloudInfo()
- * WriteRaster(RwRaster*, char const*)
- * WriteRingBuffer
- * WriteVideoCardCapsFile()
- * ZIP_AddStorage(ZIPFile*)
- * ZIP_FileCreate(char const*)
- * ZIP_FileSet(char const*)
- * __cxa_allocate_dependent_exception
- * __cxa_allocate_exception
- * __cxa_begin_catch
- * __cxa_call_terminate
- * __cxa_call_unexpected
- * __cxa_current_exception_type
- * __cxa_deleted_virtual
- * __cxa_demangle
- * __cxa_end_catch
- * __cxa_free_dependent_exception
- * __cxa_free_exception
- * __cxa_get_exception_ptr
- * __cxa_get_globals
- * __cxa_get_globals_fast
- * __cxa_guard_abort
- * __cxa_guard_acquire
- * __cxa_guard_release
- * __cxa_pure_virtual
- * __cxa_rethrow
- * __cxa_throw
- * __fixunsdfdi
- * __fixunsdfsi
- * __gcclibcxx_demangle_callback
- * __gxx_personality_v0
- * _rpAtomicResyncInterpolatedSphere(RpAtomic*)
- * _rpBinaryWorldClose(void*, int, int)
- * _rpBinaryWorldOpen(void*, int, int)
- * _rpBuildMeshAddTriangle(RpBuildMesh*, RpMaterial*, int, int, int)
- * _rpBuildMeshCreate(unsigned int)
- * _rpBuildMeshDestroy(RpBuildMesh*)
- * _rpClumpChunkInfoRead(RwStream*, RpClumpChunkInfo*, int*)
- * _rpClumpClose(void*, int, int)
- * _rpClumpOpen(void*, int, int)
- * _rpClumpRegisterExtensions()
- * _rpCreatePlatformAtomicPipelines()
- * _rpCreatePlatformMaterialPipelines()
- * _rpCreatePlatformWorldSectorPipelines()
- * _rpDestroyPlatformAtomicPipelines()
- * _rpDestroyPlatformMaterialPipelines()
- * _rpDestroyPlatformWorldSectorPipelines()
- * _rpGeometryAddRef(RpGeometry*)
- * _rpGeometryChunkInfoRead(RwStream*, RpGeometryChunkInfo*, int*)
- * _rpGeometryClose(void*, int, int)
- * _rpGeometryGetTKListFirstRegEntry()
- * _rpGeometryNativeCompressNormal(float)
- * _rpGeometryNativeCompressTexCoord(float)
- * _rpGeometryNativeRead(RwStream*, RpGeometry*)
- * _rpGeometryNativeSize(RpGeometry const*)
- * _rpGeometryNativeWrite(RwStream*, RpGeometry const*)
- * _rpGeometryNeedsPrecideUVs(RpGeometry const*, int)
- * _rpGeometryNeedsPreciseSkin(RpGeometry const*, RpSkin*)
- * _rpGeometryOpen(void*, int, int)
- * _rpLightChunkInfoRead(RwStream*, RpLightChunkInfo*, int*)
- * _rpLightClose(void*, int, int)
- * _rpLightOpen(void*, int, int)
- * _rpLightTieDestroy(RpLightTie*)
- * _rpMTEffectClose()
- * _rpMTEffectInit(RpMTEffect*, RwPlatformID)
- * _rpMTEffectOpen()
- * _rpMTEffectRegisterPlatform(RwPlatformID, RpMTEffect* (*)(RwStream*, RwPlatformID, unsigned int, unsigned int), RpMTEffect const* (*)(RpMTEffect const*, RwStream*), int (*)(RpMTEffect const*), void (*)(RpMTEffect*))
- * _rpMTEffectSystemInit()
- * _rpMatFXOpenGLAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
- * _rpMatFXOpenGLAtomicPipelineCreate()
- * _rpMatFXOpenGLDefaultRender(RxOpenGLMeshInstanceData*, RwTexture*, unsigned int)
- * _rpMatFXPipelineAtomicSetup(RpAtomic*)
- * _rpMatFXPipelineWorldSectorSetup(RpWorldSector*)
- * _rpMatFXPipelinesCreate()
- * _rpMatFXPipelinesDestroy()
- * _rpMatFXSetupBumpMapTexture(RwTexture const*, RwTexture const*)
- * _rpMatFXSetupDualRenderState(MatFXDualData*, RwRenderState)
- * _rpMatFXStreamReadTexture(RwStream*, RwTexture**)
- * _rpMatFXStreamSizeTexture(RwTexture const*)
- * _rpMatFXStreamWriteTexture(RwStream*, RwTexture const*)
- * _rpMatFXTextureMaskCreate(RwTexture const*, RwTexture const*)
- * _rpMaterialChunkInfoRead(RwStream*, RpMaterialChunkInfo*, int*)
- * _rpMaterialClose(void*, int, int)
- * _rpMaterialListAlloc(unsigned int)
- * _rpMaterialListAppendMaterial(RpMaterialList*, RpMaterial*)
- * _rpMaterialListCopy(RpMaterialList*, RpMaterialList const*)
- * _rpMaterialListDeinitialize(RpMaterialList*)
- * _rpMaterialListFindMaterialIndex(RpMaterialList const*, RpMaterial const*)
- * _rpMaterialListGetMaterial(RpMaterialList const*, int)
- * _rpMaterialListInitialize(RpMaterialList*)
- * _rpMaterialListSetSize(RpMaterialList*, int)
- * _rpMaterialListStreamGetSize(RpMaterialList const*)
- * _rpMaterialListStreamRead(RwStream*, RpMaterialList*)
- * _rpMaterialListStreamWrite(RpMaterialList const*, RwStream*)
- * _rpMaterialOpen(void*, int, int)
- * _rpMaterialRegisterMultiTexturePlugin(RwPlatformID, unsigned int, unsigned int)
- * _rpMaterialSetDefaultSurfaceProperties(RwSurfaceProperties const*)
- * _rpMeshClose(void*, int, int)
- * _rpMeshDestroy(RpMeshHeader*)
- * _rpMeshGetNextSerialNumber()
- * _rpMeshHeaderCreate(unsigned int)
- * _rpMeshHeaderDestroy(RpMeshHeader*)
- * _rpMeshHeaderForAllMeshes(RpMeshHeader*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
- * _rpMeshOpen(void*, int, int)
- * _rpMeshOptimise(RpBuildMesh*, unsigned int)
- * _rpMeshRead(RwStream*, void const*, RpMaterialList const*)
- * _rpMeshSize(RpMeshHeader const*, void const*)
- * _rpMeshWrite(RpMeshHeader const*, void const*, RwStream*, RpMaterialList const*)
- * _rpMultiTexturePluginAttach()
- * _rpOpenGLLightPluginAttach()
- * _rpPlaneSectorChunkInfoRead(RwStream*, RpPlaneSectorChunkInfo*, int*)
- * _rpReadAtomicRights(RwStream*, int, void*, int, int)
- * _rpReadSectRights(RwStream*, int, void*, int, int)
- * _rpReadWorldRights(RwStream*, int, void*, int, int)
- * _rpSectorClose(void*, int, int)
- * _rpSectorDefaultRenderCallBack(RpWorldSector*)
- * _rpSectorOpen(void*, int, int)
- * _rpSizeAtomicRights(void const*, int, int)
- * _rpSizeSectRights(void const*, int, int)
- * _rpSizeWorldRights(void const*, int, int)
- * _rpSkinDeinitialize
- * _rpSkinGenericMatrixBlend(int, RwMatrixWeights const*, unsigned int const*, RwMatrixTag const*, unsigned char*, RwV3d const*, unsigned char*, RwV3d const*, unsigned int)
- * _rpSkinGeometryNativeRead(RwStream*, RpGeometry*)
- * _rpSkinGeometryNativeSize(RpGeometry const*)
- * _rpSkinGeometryNativeWrite(RwStream*, RpGeometry const*)
- * _rpSkinGetAlignedMatrixCache()
- * _rpSkinGetMeshBoneRLE
- * _rpSkinGetMeshBoneRLECount
- * _rpSkinGetMeshBoneRemapIndices
- * _rpSkinInitialize
- * _rpSkinOpenGLPipelineCreate(RpSkinType, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
- * _rpSkinOpenGLPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
- * _rpSkinOpenGLSkinPlatformGetMaxWeights(RpSkin const*)
- * _rpSkinPipelinesAttach(RpAtomic*, RpSkinType)
- * _rpSkinPipelinesCreate(unsigned int)
- * _rpSkinPipelinesDestroy()
- * _rpSkinPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
- * _rpSkinPrepareAtomicMatrixWorldSpace(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
- * _rpSkinSplitDataCreate
- * _rpSkinSplitDataDestroy
- * _rpSkinSplitDataStreamGetSize(RpSkin const*)
- * _rpSkinSplitDataStreamRead(RwStream*, RpSkin*)
- * _rpSkinSplitDataStreamWrite(RwStream*, RpSkin const*)
- * _rpSkipBlendRender(bool)
- * _rpSkipNonblendRender(bool)
- * _rpTieDestroy(RpTie*)
- * _rpTriListMeshGenerate(RpBuildMesh*, void*)
- * _rpUVAnimCustomDataStreamGetSize(_rpUVAnimCustomData const*)
- * _rpUVAnimCustomDataStreamRead(RwStream*)
- * _rpUVAnimCustomDataStreamWrite(_rpUVAnimCustomData const*, RwStream*)
- * _rpWorldChunkInfoRead(RwStream*, RpWorldChunkInfo*, int*)
- * _rpWorldFindBBox(RpWorld*, RwBBox*)
- * _rpWorldForAllGlobalLights(RpLight* (*)(RpLight*, void*), void*)
- * _rpWorldObjRegisterExtensions()
- * _rpWorldPipeAttach()
- * _rpWorldPipelineClose()
- * _rpWorldPipelineOpen()
- * _rpWorldRegisterWorld(RpWorld*, unsigned int)
- * _rpWorldSectorChunkInfoRead(RwStream*, RpWorldChunkInfoSector*, int*)
- * _rpWorldSectorForAllLocalLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
- * _rpWorldSectorNativeRead(RwStream*, RpWorldSector*)
- * _rpWorldSectorNativeSize(RpWorldSector const*)
- * _rpWorldSectorNativeWrite(RwStream*, RpWorldSector const*)
- * _rpWorldSetupSectorBoundingBoxes(RpWorld*)
- * _rpWorldUnregisterWorld(RpWorld*)
- * _rpWriteAtomicRights(RwStream*, int, void const*, int, int)
- * _rpWriteSectRights(RwStream*, int, void const*, int, int)
- * _rpWriteWorldRights(RwStream*, int, void const*, int, int)
- * _rtCharsetAtariFontGet(RtCharsetDesc*, int*)
- * _rtDictDestruct(RtDict*)
- * _rtDictSchemaInitDict(RtDictSchema*, RtDict*)
- * _rwCPUGetCPUName(char*)
- * _rwCPUHave3DNow()
- * _rwCPUHaveMMX()
- * _rwCPUHaveSSE()
- * _rwCPUHaveSSE2()
- * _rwCameraClose(void*, int, int)
- * _rwCameraOpen(void*, int, int)
- * _rwCameraValClose()
- * _rwCameraValOpen()
- * _rwCameraValRender(RwCamera*)
- * _rwColorClose(void*, int, int)
- * _rwColorOpen(void*, int, int)
- * _rwD3D8FindCorrectRasterFormat(RwRasterType, int)
- * _rwD3D8PixelToRGB(void*, void*, int)
- * _rwDataBlockMgrCreate()
- * _rwDataBlockMgrCreateBlock(RwDataBlockMgr*, unsigned int, void (*)(void*))
- * _rwDataBlockMgrDestroy(RwDataBlockMgr*)
- * _rwDataBlockMgrEmptyBlocks(RwDataBlockMgr*)
- * _rwDataBlockMgrRecallBlocks(RwDataBlockMgr*, RwRecallDirection)
- * _rwDeviceGetHandle()
- * _rwDeviceRegisterPlugin()
- * _rwDeviceSystemRequest(RwDevice*, int, void*, void*, int)
- * _rwES2fclose(void*)
- * _rwES2feof(void*)
- * _rwES2fflush(void*)
- * _rwES2fgets(char*, int, void*)
- * _rwES2fputs(char const*, void*)
- * _rwES2fread(void*, unsigned int, unsigned int, void*)
- * _rwES2fseek(void*, long, int)
- * _rwES2ftell(void*)
- * _rwES2fwrite(void const*, unsigned int, unsigned int, void*)
- * _rwErrorClose(void*, int, int)
- * _rwErrorOpen(void*, int, int)
- * _rwFileSystemClose()
- * _rwFileSystemOpen()
- * _rwFrameCloneAndLinkClones(RwFrame*)
- * _rwFrameClose(void*, int, int)
- * _rwFrameDeInit(RwFrame*)
- * _rwFrameInit(RwFrame*)
- * _rwFrameListDeinitialize(rwFrameList*)
- * _rwFrameListFindFrame(rwFrameList const*, RwFrame const*, int*)
- * _rwFrameListInitialize(rwFrameList*, RwFrame*)
- * _rwFrameListStreamGetSize(rwFrameList const*)
- * _rwFrameListStreamRead(RwStream*, rwFrameList*)
- * _rwFrameListStreamWrite(rwFrameList const*, RwStream*)
- * _rwFrameOpen(void*, int, int)
- * _rwFramePurgeClone(RwFrame*)
- * _rwFrameSyncDirty()
- * _rwFrameSyncHierarchyLTM(RwFrame*)
- * _rwFreeListAllocReal(RwFreeList*)
- * _rwFreeListEnable(int)
- * _rwFreeListFreeReal(RwFreeList*, void*)
- * _rwGLHandleBlend(RwRaster*)
- * _rwGetES2TextureType()
- * _rwGetNumEngineInstances()
- * _rwIm3DClose(void*, int, int)
- * _rwIm3DCreatePlatformRenderPipelines(rwIm3DRenderPipelines*)
- * _rwIm3DCreatePlatformTransformPipeline(RxPipeline**)
- * _rwIm3DDestroyPlatformRenderPipelines(rwIm3DRenderPipelines*)
- * _rwIm3DDestroyPlatformTransformPipeline(RxPipeline**)
- * _rwIm3DGetPool()
- * _rwIm3DOpen(void*, int, int)
- * _rwImageClose(void*, int, int)
- * _rwImageFindAlphaType(RwImage*)
- * _rwImageFindNearestPaletteColor(RwRGBA*, RwRGBA*, int)
- * _rwImageGammaCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
- * _rwImageGammaUnCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
- * _rwImageOpen(void*, int, int)
- * _rwImageSetFromRaster1555(RwImage*, unsigned char*, int)
- * _rwImageSetFromRaster4444(RwImage*, unsigned char*, int)
- * _rwImageSetFromRaster565(RwImage*, unsigned char*, int)
- * _rwImageSetFromRaster888(RwImage*, unsigned char*, int)
- * _rwImageSetFromRaster8888(RwImage*, unsigned char*, int)
- * _rwImageSwapPath(char**, int*)
- * _rwInvSqrt(float)
- * _rwMatrixClose(void*, int, int)
- * _rwMatrixDeterminant(RwMatrixTag const*)
- * _rwMatrixIdentityError(RwMatrixTag const*)
- * _rwMatrixNormalError(RwMatrixTag const*)
- * _rwMatrixOpen(void*, int, int)
- * _rwMatrixOrthogonalError(RwMatrixTag const*)
- * _rwMatrixSetMultFn(void (*)(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*))
- * _rwMatrixSetOptimizations(int)
- * _rwMemoryClose()
- * _rwMemoryOpen(RwMemoryFunctions const*)
- * _rwMipmapRasterSetFromImage1555(unsigned char*, int, RwImage*, int)
- * _rwMipmapRasterSetFromImage4444(unsigned char*, int, RwImage*, int)
- * _rwMipmapRasterSetFromImage565(unsigned char*, int, RwImage*, int)
- * _rwMipmapRasterSetFromImage888(unsigned char*, int, RwImage*, int)
- * _rwMipmapRasterSetFromImage8888(unsigned char*, int, RwImage*, int)
- * _rwObjectHasFrameReleaseFrame(void*)
- * _rwObjectHasFrameSetFrame(void*, RwFrame*)
- * _rwOpenGLApplyRwMatrix(RwMatrixTag*)
- * _rwOpenGLCameraBeginUpdate(void*, void*, int)
- * _rwOpenGLCameraClear(void*, void*, int)
- * _rwOpenGLCameraEndUpdate(void*, void*, int)
- * _rwOpenGLClose()
- * _rwOpenGLDescribeMipLevel(int, int, int, int, int*, int*, int*)
- * _rwOpenGLDetermineMaxMipLevel(int, int)
- * _rwOpenGLGetActiveTextureUnit()
- * _rwOpenGLGetEngineWindowHeight()
- * _rwOpenGLGetEngineZBufferDepth()
- * _rwOpenGLGetMaxSupportedHardwareLights()
- * _rwOpenGLGetMaxSupportedTextureSize()
- * _rwOpenGLGetRasterFormat(void*, void*, int)
- * _rwOpenGLGetRenderState(RwRenderState, void*)
- * _rwOpenGLGetStencilBufferDepth(unsigned char*)
- * _rwOpenGLIm2DClose()
- * _rwOpenGLIm2DOpen(RwDevice*)
- * _rwOpenGLIm2DSetSubmitFuncs()
- * _rwOpenGLIm2DSetVertexFuncs(int, int, int)
- * _rwOpenGLImageFindRasterFormat(void*, void*, int)
- * _rwOpenGLImageSetRaster(void*, void*, int)
- * _rwOpenGLInvalidateRStateCachedTexture()
- * _rwOpenGLLightsClose()
- * _rwOpenGLLightsEnable(int)
- * _rwOpenGLLightsGlobalLightsEnable(RpLightFlag)
- * _rwOpenGLLightsLocalLightEnable(RpLight const*)
- * _rwOpenGLLightsOpen()
- * _rwOpenGLLightsSetMaterialProperties(RpMaterial const*, unsigned int)
- * _rwOpenGLMatrixToRwMatrix(void*)
- * _rwOpenGLNativeTextureGetSize(void*, void*, int)
- * _rwOpenGLNativeTextureRead(void*, void*, int)
- * _rwOpenGLNativeTextureReadD3D8(void*, void*)
- * _rwOpenGLNativeTextureReadD3D9(void*, void*)
- * _rwOpenGLNativeTextureReadXBOX(void*, void*)
- * _rwOpenGLNativeTextureWrite(void*, void*, int)
- * _rwOpenGLNextPowerOf2(unsigned int)
- * _rwOpenGLOpen()
- * _rwOpenGLPixelToRGB(void*, void*, int)
- * _rwOpenGLRGBToPixel(void*, void*, int)
- * _rwOpenGLRasterClear(void*, void*, int)
- * _rwOpenGLRasterClearRect(void*, void*, int)
- * _rwOpenGLRasterCreate(void*, void*, int)
- * _rwOpenGLRasterDestroy(void*, void*, int)
- * _rwOpenGLRasterGetMipLevels(void*, void*, int)
- * _rwOpenGLRasterLock(void*, void*, int)
- * _rwOpenGLRasterLockPalette(void*, void*, int)
- * _rwOpenGLRasterRender(void*, void*, int)
- * _rwOpenGLRasterRenderFast(void*, void*, int)
- * _rwOpenGLRasterRenderScaled(void*, void*, int)
- * _rwOpenGLRasterSetImage(void*, void*, int)
- * _rwOpenGLRasterShowRaster(void*, void*, int)
- * _rwOpenGLRasterSubRaster(void*, void*, int)
- * _rwOpenGLRasterUnlock(void*, void*, int)
- * _rwOpenGLRasterUnlockPalette(void*, void*, int)
- * _rwOpenGLRenderStateClose()
- * _rwOpenGLSelectStencilBufferDepth(unsigned char)
- * _rwOpenGLSetActiveTextureUnit(unsigned char)
- * _rwOpenGLSetInitialRenderState()
- * _rwOpenGLSetRasterContext(void*, void*, int)
- * _rwOpenGLSetRenderState(RwRenderState, void*)
- * _rwOpenGLSetRenderStateNoExtras(RwRenderState, void*)
- * _rwOpenGLSetStandards(int (**)(void*, void*, int), int)
- * _rwOpenGLSystem(int, void*, void*, int)
- * _rwOpenGLTextureSetRaster(void*, void*, int)
- * _rwPalQuantAddImage(rwPalQuant*, RwImage*, float)
- * _rwPalQuantInit(rwPalQuant*)
- * _rwPalQuantMatchImage(unsigned char*, int, int, int, rwPalQuant*, RwImage*)
- * _rwPalQuantResolvePalette(RwRGBA*, int, rwPalQuant*)
- * _rwPalQuantTerm(rwPalQuant*)
- * _rwPipeAttach()
- * _rwPipeInitForCamera(RwCamera const*)
- * _rwPipelineCheckForTramplingOfNodePrivateSpace(RxPipeline*)
- * _rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int, unsigned int))
- * _rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int))
- * _rwPluginRegistryAddPlugin(RwPluginRegistry*, int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
- * _rwPluginRegistryAddPluginStream(RwPluginRegistry*, unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
- * _rwPluginRegistryClose()
- * _rwPluginRegistryCopyObject(RwPluginRegistry const*, void*, void const*)
- * _rwPluginRegistryDeInitObject(RwPluginRegistry const*, void*)
- * _rwPluginRegistryGetPluginOffset(RwPluginRegistry const*, unsigned int)
- * _rwPluginRegistryGetSize(RwPluginRegistry const*, void const*)
- * _rwPluginRegistryInitObject(RwPluginRegistry const*, void*)
- * _rwPluginRegistryInvokeRights(RwPluginRegistry const*, unsigned int, void*, unsigned int)
- * _rwPluginRegistryOpen()
- * _rwPluginRegistryReadDataChunks(RwPluginRegistry const*, RwStream*, void*)
- * _rwPluginRegistrySetStaticPluginsSize(RwPluginRegistry*, int)
- * _rwPluginRegistrySkipDataChunks(RwPluginRegistry const*, RwStream*)
- * _rwPluginRegistryWriteDataChunks(RwPluginRegistry const*, RwStream*, void const*)
- * _rwRGBAFromImage32(RwRGBA*, unsigned char const*, RwImage const*, int)
- * _rwRGBAFromImage8(RwRGBA*, unsigned char const*, RwImage const*, int)
- * _rwRasterClose(void*, int, int)
- * _rwRasterOpen(void*, int, int)
- * _rwRasterSetFromImage1555(unsigned char*, int, RwImage*)
- * _rwRasterSetFromImage4444(unsigned char*, int, RwImage*)
- * _rwRasterSetFromImage565(unsigned char*, int, RwImage*)
- * _rwRasterSetFromImage888(unsigned char*, int, RwImage*)
- * _rwRasterSetFromImage8888(unsigned char*, int, RwImage*)
- * _rwRenderPipelineClose(void*, int, int)
- * _rwRenderPipelineOpen(void*, int, int)
- * _rwResHeapAlloc(void*, unsigned int)
- * _rwResHeapCalloc(void*, unsigned int, unsigned int)
- * _rwResHeapClose(void*)
- * _rwResHeapFree(void*)
- * _rwResHeapGetStats(void*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
- * _rwResHeapInit(void*, unsigned int)
- * _rwResHeapRealloc(void*, unsigned int)
- * _rwResourcesClose(void*, int, int)
- * _rwResourcesOpen(void*, int, int)
- * _rwResourcesPurge()
- * _rwSListCreate(int, unsigned int)
- * _rwSListDestroy(RwSList*)
- * _rwSListDestroyArray(unsigned char*)
- * _rwSListDestroyEndEntries(RwSList*, int)
- * _rwSListDestroyEntry(RwSList*, int)
- * _rwSListEmpty(RwSList*)
- * _rwSListGetArray(RwSList*)
- * _rwSListGetBegin(RwSList*)
- * _rwSListGetEnd(RwSList*)
- * _rwSListGetEntry(RwSList*, int)
- * _rwSListGetNewEntries(RwSList*, int, unsigned int)
- * _rwSListGetNewEntry(RwSList*, unsigned int)
- * _rwSListGetNumEntries(RwSList const*)
- * _rwSListReleaseArray(RwSList*)
- * _rwSListToArray(RwSList*)
- * _rwSetES2TextureType(RwPlatformID)
- * _rwSqrt(float)
- * _rwStreamInitialize(RwStream*, int, RwStreamType, RwStreamAccessType, void const*)
- * _rwStreamModuleClose(void*, int, int)
- * _rwStreamModuleOpen(void*, int, int)
- * _rwStreamReadChunkHeader(RwStream*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
- * _rwStreamWriteVersionedChunkHeader(RwStream*, int, int, unsigned int, unsigned int)
- * _rwStringClose()
- * _rwStringDestroy(char*)
- * _rwStringOpen()
- * _rwStringStreamFindAndRead(char*, RwStream*)
- * _rwStringStreamGetSize(char const*)
- * _rwStringStreamWrite(char const*, RwStream*)
- * _rwTextureChunkInfoRead(RwStream*, rpTextureChunkInfo*, int*)
- * _rwTextureClose(void*, int, int)
- * _rwTextureGetAutoMipMapState()
- * _rwTextureOpen(void*, int, int)
- * _rwTextureSetAutoMipMapState(int)
- * _rwV3dNormalize(RwV3d*, RwV3d const*)
- * _rwVectorClose(void*, int, int)
- * _rwVectorOpen(void*, int, int)
- * _rwVectorSetMultFn(RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*))
- * _rwerror(int, ...)
- * _rwgetcurrenttime(char*, int)
- * _rwpathisabsolute(char const*)
- * _rxChaseDependencies(RxPipeline*)
- * _rxEmbeddedPacketBetweenNodes(RxPipeline*, RxPipelineNode*, unsigned int)
- * _rxEmbeddedPacketBetweenPipelines(RxPipeline*, RxPipeline*)
- * _rxHeapReset(RxHeap*)
- * _rxNotAFunction17(int)
- * _rxOpenGLAllInOneAtomicInstanceVertexArray(RxOpenGLMeshInstanceData*, RpAtomic const*, RpGeometry const*, RpGeometryFlag, int, int, unsigned char*, RwRGBA*, RwRGBA*)
- * _rxOpenGLAllInOnePipelineInit(RxPipelineNode*)
- * _rxOpenGLAllInOnePipelineTerm(RxPipelineNode*)
- * _rxOpenGLDefaultAllInOneAtomicLightingCB(void*)
- * _rxOpenGLDefaultAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
- * _rxOpenGLDefaultAtomicAllInOneNode(RxPipelineNode*, RxPipelineNodeParam const*)
- * _rxOpenGLInstance(void*, void*, RwResEntry**, RpMeshHeader*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
- * _rxOpenGLMeshGetNumVerticesAndMinIndex(unsigned short*, unsigned int, unsigned int*, unsigned int*)
- * _rxOpenGLReinstance(void*, RpMeshHeader const*, RxOpenGLMeshInstanceData*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
- * _rxPacketDestroy(RxPacket*)
- * _rxPipelineClose()
- * _rxPipelineDestroy(RxPipeline*)
- * _rxPipelineOpen()
- * _rxSelectionSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
- * _rxWorldDevicePluginAttach()
- * _rx_rxRadixExchangeSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
- * _tr_align
- * _tr_flush_block
- * _tr_init
- * _tr_stored_block
- * _tr_tally
- * adler32
- * alAuxiliaryEffectSlotf
- * alAuxiliaryEffectSlotfv
- * alAuxiliaryEffectSloti
- * alAuxiliaryEffectSlotiv
- * alBuffer3f
- * alBuffer3i
- * alBufferData
- * alBufferSubDataSOFT
- * alBufferf
- * alBufferfv
- * alBufferi
- * alBufferiv
- * alDatabufferDataEXT
- * alDatabufferSubDataEXT
- * alDatabufferfEXT
- * alDatabufferfvEXT
- * alDatabufferiEXT
- * alDatabufferivEXT
- * alDeleteAuxiliaryEffectSlots
- * alDeleteBuffers
- * alDeleteDatabuffersEXT
- * alDeleteEffects
- * alDeleteFilters
- * alDeleteSources
- * alDisable
- * alDistanceModel
- * alDopplerFactor
- * alDopplerVelocity
- * alEffectf
- * alEffectfv
- * alEffecti
- * alEffectiv
- * alEnable
- * alFilterf
- * alFilterfv
- * alFilteri
- * alFilteriv
- * alGenAuxiliaryEffectSlots
- * alGenBuffers
- * alGenDatabuffersEXT
- * alGenEffects
- * alGenFilters
- * alGenSources
- * alGetAuxiliaryEffectSlotf
- * alGetAuxiliaryEffectSlotfv
- * alGetAuxiliaryEffectSloti
- * alGetAuxiliaryEffectSlotiv
- * alGetBoolean
- * alGetBooleanv
- * alGetBuffer3f
- * alGetBuffer3i
- * alGetBufferf
- * alGetBufferfv
- * alGetBufferi
- * alGetBufferiv
- * alGetDatabufferSubDataEXT
- * alGetDatabufferfEXT
- * alGetDatabufferfvEXT
- * alGetDatabufferiEXT
- * alGetDatabufferivEXT
- * alGetDouble
- * alGetDoublev
- * alGetEffectf
- * alGetEffectfv
- * alGetEffecti
- * alGetEffectiv
- * alGetEnumValue
- * alGetError
- * alGetFilterf
- * alGetFilterfv
- * alGetFilteri
- * alGetFilteriv
- * alGetFloat
- * alGetFloatv
- * alGetInteger
- * alGetIntegerv
- * alGetListener3f
- * alGetListener3i
- * alGetListenerf
- * alGetListenerfv
- * alGetListeneri
- * alGetListeneriv
- * alGetProcAddress
- * alGetSource3f
- * alGetSource3i
- * alGetSourcef
- * alGetSourcefv
- * alGetSourcei
- * alGetSourceiv
- * alGetString
- * alIsAuxiliaryEffectSlot
- * alIsBuffer
- * alIsDatabufferEXT
- * alIsEffect
- * alIsEnabled
- * alIsExtensionPresent
- * alIsFilter
- * alIsSource
- * alListener3f
- * alListener3i
- * alListenerf
- * alListenerfv
- * alListeneri
- * alListeneriv
- * alMapDatabufferEXT
- * alSelectDatabufferEXT
- * alSetError
- * alSource3f
- * alSource3i
- * alSourcePause
- * alSourcePausev
- * alSourcePlay
- * alSourcePlayv
- * alSourceQueueBuffers
- * alSourceRewind
- * alSourceRewindv
- * alSourceStop
- * alSourceStopv
- * alSourceUnqueueBuffers
- * alSourcef
- * alSourcefv
- * alSourcei
- * alSourceiv
- * alSpeedOfSound
- * alThunkAddEntry
- * alThunkExit
- * alThunkInit
- * alThunkLookupEntry
- * alThunkRemoveEntry
- * alUnmapDatabufferEXT
- * al_print
- * alcCaptureCloseDevice
- * alcCaptureOpenDevice
- * alcCaptureSamples
- * alcCaptureStart
- * alcCaptureStop
- * alcCloseDevice
- * alcCreateContext
- * alcDestroyContext
- * alcGetContextsDevice
- * alcGetCurrentContext
- * alcGetEnumValue
- * alcGetError
- * alcGetIntegerv
- * alcGetJavaVM
- * alcGetProcAddress
- * alcGetString
- * alcGetThreadContext
- * alcIsExtensionPresent
- * alcMakeContextCurrent
- * alcOpenDevice
- * alcProcessContext
- * alcResume
- * alcSetError
- * alcSetThreadContext
- * alcSuspend
- * alcSuspendContext
- * alc_audiotrack_deinit
- * alc_audiotrack_init
- * alc_audiotrack_probe
- * alc_deinit
- * alc_init
- * alc_null_deinit
- * alc_null_init
- * alc_null_probe
- * aluCart2LUTpos
- * aluHandleDisconnect
- * aluInitPanning
- * aluMixData
- * android_JNI_OnLoad
- * android_sigaction(int, siginfo*, void*)
- * asinf
- * bIsLampPost(int)
- * bs2b_clear
- * bs2b_cross_feed
- * bs2b_get_level
- * bs2b_get_srate
- * bs2b_is_clear
- * bs2b_set_level
- * bs2b_set_srate
- * charIsSeparator(char)
- * compress
- * compress2
- * containsNonAscii(unsigned short*, int)
- * crc32
- * d3dShouldSwap(unsigned int)
- * d3dToRQ(unsigned int, unsigned char)
- * d3dhasAlpha(unsigned int, unsigned char)
- * deflate
- * deflateCopy
- * deflateEnd
- * deflateInit2_
- * deflateInit_
- * deflateParams
- * deflateReset
- * deflateSetDictionary
- * destroyTexture(RwTexture*, void*)
- * dxtSwizzler_CreateUncompressedTexture16(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
- * dxtSwizzler_CreateUncompressedTexture32(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
- * dxtSwizzler_DecodeDXTColorBlock(unsigned char const*, unsigned short*, unsigned int, bool, unsigned int)
- * dxtSwizzler_DecodeDXTColorBlock8888(unsigned char const*, unsigned int*, unsigned int, bool, bool)
- * dxtSwizzler_GetNativeFormat()
- * dxtSwizzler_InlineSwizzleATC(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
- * dxtSwizzler_SwizzlePVR(unsigned int, unsigned int, void const*)
- * emu_ArraysDelete(unsigned int)
- * emu_ArraysDrawCurrent(unsigned int)
- * emu_ArraysDrawStored(unsigned int, unsigned int)
- * emu_ArraysDrawStoredSeparate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
- * emu_ArraysGetID(unsigned int)
- * emu_ArraysGetShareResource()
- * emu_ArraysIndices(void*, unsigned int, unsigned int)
- * emu_ArraysLock(unsigned int)
- * emu_ArraysProcessQueue(unsigned char)
- * emu_ArraysReset()
- * emu_ArraysSetUseGPU(unsigned char)
- * emu_ArraysShareResource(unsigned char)
- * emu_ArraysStore(unsigned char, unsigned char)
- * emu_ArraysUnlock(unsigned int)
- * emu_ArraysVertex(void*, unsigned int, unsigned int, unsigned int)
- * emu_ArraysVertexAttrib(unsigned int, int, unsigned int, unsigned char, int)
- * emu_BindAltRenderTarget()
- * emu_BindShadowRenderTarget()
- * emu_CameraPositionIsDirty()
- * emu_CameraPositionSetDirty(unsigned char)
- * emu_CustomShaderCreate(char const*, char const*)
- * emu_CustomShaderDelete(void*)
- * emu_CustomShaderSet(void*)
- * emu_CustomShaderUniform(void*, unsigned int, int, float*)
- * emu_DebugAlphaTestEnabled(unsigned char)
- * emu_DebugDrawCallsEnabled(unsigned char)
- * emu_DebugDrawWhenBlendEnabled(unsigned char)
- * emu_DebugLightingEnabled(unsigned char)
- * emu_DebugTexturingEnabled(unsigned char)
- * emu_DisableAlphaModulate()
- * emu_DistanceFogGetColor()
- * emu_DistanceFogGetParameters()
- * emu_DistanceFogIsDirty()
- * emu_DistanceFogSetDirty(unsigned char)
- * emu_DistanceFogSetEnabled(unsigned char)
- * emu_DistanceFogSetup(float, float, float, float, float)
- * emu_DropAltRenderTarget()
- * emu_EnableAlphaModulate(float)
- * emu_FlushAltRenderTarget()
- * emu_GammaSet(unsigned char)
- * emu_GetCameraPosition()
- * emu_GetCustomShader()
- * emu_GetEnvMapCoefficient()
- * emu_InternalSkinClearDirty()
- * emu_InternalSkinGetMatrices()
- * emu_InternalSkinGetVectorCount()
- * emu_InternalSkinMatricesDirty()
- * emu_IsAltDrawing()
- * emu_IsAltRenderTarget()
- * emu_LightingSetBackLight(unsigned char)
- * emu_ResetEnvMap()
- * emu_ResolveShadowTarget(float)
- * emu_SetAltBlurAmt(float)
- * emu_SetAltRTContrast(float, float, float, float, float, float)
- * emu_SetAltRTGrading(RQVector const&, RQVector const&, RQVector const&)
- * emu_SetAltRenderTarget(int, int)
- * emu_SetAltTargetTexture()
- * emu_SetCameraBasedNormals(unsigned char)
- * emu_SetCameraPosition(float*)
- * emu_SetEnvMap(void*, float, int)
- * emu_SetRenderingSphere(float*, unsigned char)
- * emu_SetSecondVertexColor(unsigned char, float)
- * emu_SetShadowTargetTexture()
- * emu_SetTextureMatrixEnabled(float*, unsigned char)
- * emu_SetWater(unsigned char)
- * emu_SetWaterTime(float)
- * emu_ShaderGetCurSource(char*, char*)
- * emu_ShaderListCompile(unsigned int*, unsigned int)
- * emu_ShaderListGetList(unsigned int*)
- * emu_Shutdown()
- * emu_ShutdownAltRenderTarget()
- * emu_ShutdownImm()
- * emu_ShutdownShaders()
- * emu_SkinSetMatrices(float*, int)
- * emu_SwapAltRenderTarget()
- * emu_TextureSetDetailTexture(void*, unsigned int)
- * emu_TexturingGet4444Conversion()
- * emu_TexturingGetEnhancedDetail()
- * emu_TexturingSet4444Conversion(unsigned char)
- * emu_TexturingSetEnhancedDetail(unsigned char)
- * emu_TexturingSetTrilinear(unsigned char)
- * emu_glBegin(unsigned int)
- * emu_glClear(unsigned int)
- * emu_glClearColor(float, float, float, float)
- * emu_glClearDepth(double)
- * emu_glClearStencil(int)
- * emu_glColor3b(signed char, signed char, signed char)
- * emu_glColor3bv(signed char const*)
- * emu_glColor3d(double, double, double)
- * emu_glColor3dv(double const*)
- * emu_glColor3f(float, float, float)
- * emu_glColor3fv(float const*)
- * emu_glColor3s(short, short, short)
- * emu_glColor3sv(short const*)
- * emu_glColor3ub(unsigned char, unsigned char, unsigned char)
- * emu_glColor3ubv(unsigned char const*)
- * emu_glColor3us(unsigned short, unsigned short, unsigned short)
- * emu_glColor3usv(unsigned short const*)
- * emu_glColor4b(signed char, signed char, signed char, signed char)
- * emu_glColor4bv(signed char const*)
- * emu_glColor4d(double, double, double, double)
- * emu_glColor4dv(double const*)
- * emu_glColor4f(float, float, float, float)
- * emu_glColor4fv(float const*)
- * emu_glColor4s(short, short, short, short)
- * emu_glColor4sv(short const*)
- * emu_glColor4ub(unsigned char, unsigned char, unsigned char, unsigned char)
- * emu_glColor4ubv(unsigned char const*)
- * emu_glColor4us(unsigned short, unsigned short, unsigned short, unsigned short)
- * emu_glColor4usv(unsigned short const*)
- * emu_glColorMaterial(unsigned int, unsigned int)
- * emu_glDisable(unsigned int)
- * emu_glEnable(unsigned int)
- * emu_glEnd()
- * emu_glEndInternal()
- * emu_glFrustum(double, double, double, double, double, double)
- * emu_glGetError()
- * emu_glGetFloatv(unsigned int, float*)
- * emu_glIsEnabled(unsigned int)
- * emu_glLightModelf(unsigned int, float)
- * emu_glLightModelfv(unsigned int, float const*)
- * emu_glLightModeli(unsigned int, int)
- * emu_glLightModeliv(unsigned int, int const*)
- * emu_glLightf(unsigned int, unsigned int, float)
- * emu_glLightfv(unsigned int, unsigned int, float const*)
- * emu_glLighti(unsigned int, unsigned int, int)
- * emu_glLightiv(unsigned int, unsigned int, int const*)
- * emu_glLoadIdentity()
- * emu_glMaterialf(unsigned int, unsigned int, float)
- * emu_glMaterialfv(unsigned int, unsigned int, float const*)
- * emu_glMatrixMode(unsigned int)
- * emu_glMultMatrixd(double const*)
- * emu_glMultMatrixf(float const*)
- * emu_glNormal3b(signed char, signed char, signed char)
- * emu_glNormal3bv(signed char const*)
- * emu_glNormal3d(double, double, double)
- * emu_glNormal3dv(double const*)
- * emu_glNormal3f(float, float, float)
- * emu_glNormal3fv(float const*)
- * emu_glNormal3s(short, short, short)
- * emu_glNormal3sv(short const*)
- * emu_glOrtho(double, double, double, double, double, double)
- * emu_glPopMatrix()
- * emu_glPushAndLoadMatrix(float*)
- * emu_glPushMatrix()
- * emu_glReadPixels(int, int, int, int, unsigned int, unsigned int, void*)
- * emu_glRotated(double, double, double, double)
- * emu_glRotatef(float, float, float, float)
- * emu_glScaled(double, double, double)
- * emu_glScalef(float, float, float)
- * emu_glScissor(int, int, int, int)
- * emu_glTexCoord1d(double)
- * emu_glTexCoord1dv(double const*)
- * emu_glTexCoord1f(float)
- * emu_glTexCoord1fv(float const*)
- * emu_glTexCoord1s(short)
- * emu_glTexCoord1sv(short const*)
- * emu_glTexCoord2d(double, double)
- * emu_glTexCoord2dv(double const*)
- * emu_glTexCoord2f(float, float)
- * emu_glTexCoord2fv(float const*)
- * emu_glTexCoord2s(short, short)
- * emu_glTexCoord2sv(short const*)
- * emu_glTexCoord3d(double, double, double)
- * emu_glTexCoord3dv(double const*)
- * emu_glTexCoord3f(float, float, float)
- * emu_glTexCoord3fv(float const*)
- * emu_glTexCoord3s(short, short, short)
- * emu_glTexCoord3sv(short const*)
- * emu_glTexCoord4d(double, double, double, double)
- * emu_glTexCoord4dv(double const*)
- * emu_glTexCoord4f(float, float, float, float)
- * emu_glTexCoord4fv(float const*)
- * emu_glTexCoord4s(short, short, short, short)
- * emu_glTexCoord4sv(short const*)
- * emu_glTranslated(double, double, double)
- * emu_glTranslatef(float, float, float)
- * emu_glVertex2d(double, double)
- * emu_glVertex2dv(double const*)
- * emu_glVertex2f(float, float)
- * emu_glVertex2fv(float const*)
- * emu_glVertex2s(short, short)
- * emu_glVertex2sv(short const*)
- * emu_glVertex3d(double, double, double)
- * emu_glVertex3dv(double const*)
- * emu_glVertex3f(float, float, float)
- * emu_glVertex3fv(float const*)
- * emu_glVertex3s(short, short, short)
- * emu_glVertex3sv(short const*)
- * emu_glVertex4d(double, double, double, double)
- * emu_glVertex4dv(double const*)
- * emu_glVertex4f(float, float, float, float)
- * emu_glVertex4fv(float const*)
- * emu_glVertex4s(short, short, short, short)
- * emu_glVertex4sv(short const*)
- * emu_glViewport(int, int, int, int)
- * es2SetCull(RQCullMode)
- * findDataMatch(char const*, char const*)
- * findDataNextToken(char const*)
- * findDataString(char const*, char const*, int)
- * findDataStringEOL(char const*, char const*)
- * forceLinearFilteringAtomicsCB(RpAtomic*, void*)
- * forceLinearFilteringMatTexturesCB(RpMaterial*, void*)
- * freeAlignPC(void*)
- * get_crc_table
- * gzclose
- * gzdopen
- * gzeof
- * gzerror
- * gzflush
- * gzgetc
- * gzgets
- * gzopen
- * gzprintf
- * gzputc
- * gzputs
- * gzread
- * gzrewind
- * gzseek
- * gzsetparams
- * gztell
- * gzwrite
- * inflate
- * inflateEnd
- * inflateInit2_
- * inflateInit_
- * inflateReset
- * inflateSetDictionary
- * inflateSync
- * inflateSyncPoint
- * inflate_blocks
- * inflate_blocks_free
- * inflate_blocks_new
- * inflate_blocks_reset
- * inflate_blocks_sync_point
- * inflate_codes
- * inflate_codes_free
- * inflate_codes_new
- * inflate_fast
- * inflate_flush
- * inflate_set_dictionary
- * inflate_trees_bits
- * inflate_trees_dynamic
- * inflate_trees_fixed
- * initGraphics()
- * isJapanesePunctuation(unsigned short)
- * jcopy_block_row(short (*) [64], short (*) [64], unsigned int)
- * jcopy_sample_rows(unsigned char**, int, unsigned char**, int, int, unsigned int)
- * jdiv_round_up(long, long)
- * jinit_c_coef_controller(jpeg_compress_struct*, unsigned char)
- * jinit_c_main_controller(jpeg_compress_struct*, unsigned char)
- * jinit_c_master_control(jpeg_compress_struct*, unsigned char)
- * jinit_c_prep_controller(jpeg_compress_struct*, unsigned char)
- * jinit_color_converter(jpeg_compress_struct*)
- * jinit_color_deconverter(jpeg_decompress_struct*)
- * jinit_compress_master(jpeg_compress_struct*)
- * jinit_d_coef_controller(jpeg_decompress_struct*, unsigned char)
- * jinit_d_main_controller(jpeg_decompress_struct*, unsigned char)
- * jinit_d_post_controller(jpeg_decompress_struct*, unsigned char)
- * jinit_downsampler(jpeg_compress_struct*)
- * jinit_forward_dct(jpeg_compress_struct*)
- * jinit_huff_decoder(jpeg_decompress_struct*)
- * jinit_huff_encoder(jpeg_compress_struct*)
- * jinit_input_controller(jpeg_decompress_struct*)
- * jinit_inverse_dct(jpeg_decompress_struct*)
- * jinit_marker_reader(jpeg_decompress_struct*)
- * jinit_marker_writer(jpeg_compress_struct*)
- * jinit_master_decompress(jpeg_decompress_struct*)
- * jinit_memory_mgr(jpeg_common_struct*)
- * jinit_upsampler(jpeg_decompress_struct*)
- * jpeg_CreateCompress(jpeg_compress_struct*, int, unsigned int)
- * jpeg_CreateDecompress(jpeg_decompress_struct*, int, unsigned int)
- * jpeg_abort(jpeg_common_struct*)
- * jpeg_abort_compress(jpeg_compress_struct*)
- * jpeg_abort_decompress(jpeg_decompress_struct*)
- * jpeg_add_quant_table(jpeg_compress_struct*, int, unsigned int const*, int, unsigned char)
- * jpeg_alloc_huff_table(jpeg_common_struct*)
- * jpeg_alloc_quant_table(jpeg_common_struct*)
- * jpeg_calc_output_dimensions(jpeg_decompress_struct*)
- * jpeg_consume_input(jpeg_decompress_struct*)
- * jpeg_copy_critical_parameters(jpeg_decompress_struct*, jpeg_compress_struct*)
- * jpeg_default_colorspace(jpeg_compress_struct*)
- * jpeg_destroy(jpeg_common_struct*)
- * jpeg_destroy_compress(jpeg_compress_struct*)
- * jpeg_destroy_decompress(jpeg_decompress_struct*)
- * jpeg_fdct_float(float*)
- * jpeg_fill_bit_buffer(bitread_working_state*, int, int, int)
- * jpeg_finish_compress(jpeg_compress_struct*)
- * jpeg_finish_decompress(jpeg_decompress_struct*)
- * jpeg_free_large(jpeg_common_struct*, void*, unsigned int)
- * jpeg_free_small(jpeg_common_struct*, void*, unsigned int)
- * jpeg_gen_optimal_table(jpeg_compress_struct*, JHUFF_TBL*, long*)
- * jpeg_get_large(jpeg_common_struct*, unsigned int)
- * jpeg_get_small(jpeg_common_struct*, unsigned int)
- * jpeg_has_multiple_scans(jpeg_decompress_struct*)
- * jpeg_huff_decode(bitread_working_state*, int, int, d_derived_tbl*, int)
- * jpeg_idct_float(jpeg_decompress_struct*, jpeg_component_info*, short*, unsigned char**, unsigned int)
- * jpeg_input_complete(jpeg_decompress_struct*)
- * jpeg_make_c_derived_tbl(jpeg_compress_struct*, unsigned char, int, c_derived_tbl**)
- * jpeg_make_d_derived_tbl(jpeg_decompress_struct*, unsigned char, int, d_derived_tbl**)
- * jpeg_mem_available(jpeg_common_struct*, long, long, long)
- * jpeg_mem_init(jpeg_common_struct*)
- * jpeg_mem_term(jpeg_common_struct*)
- * jpeg_open_backing_store(jpeg_common_struct*, backing_store_struct*, long)
- * jpeg_quality_scaling(int)
- * jpeg_read_coefficients(jpeg_decompress_struct*)
- * jpeg_read_header(jpeg_decompress_struct*, unsigned char)
- * jpeg_read_raw_data(jpeg_decompress_struct*, unsigned char***, unsigned int)
- * jpeg_read_scanlines(jpeg_decompress_struct*, unsigned char**, unsigned int)
- * jpeg_resync_to_restart(jpeg_decompress_struct*, int)
- * jpeg_set_colorspace(jpeg_compress_struct*, J_COLOR_SPACE)
- * jpeg_set_defaults(jpeg_compress_struct*)
- * jpeg_set_linear_quality(jpeg_compress_struct*, int, unsigned char)
- * jpeg_set_marker_processor(jpeg_decompress_struct*, int, unsigned char (*)(jpeg_decompress_struct*))
- * jpeg_set_quality(jpeg_compress_struct*, int, unsigned char)
- * jpeg_start_compress(jpeg_compress_struct*, unsigned char)
- * jpeg_start_decompress(jpeg_decompress_struct*)
- * jpeg_std_error(jpeg_error_mgr*)
- * jpeg_stdio_dest(jpeg_compress_struct*, __sFILE*)
- * jpeg_stdio_src(jpeg_decompress_struct*, __sFILE*)
- * jpeg_suppress_tables(jpeg_compress_struct*, unsigned char)
- * jpeg_write_coefficients(jpeg_compress_struct*, jvirt_barray_control**)
- * jpeg_write_m_byte(jpeg_compress_struct*, int)
- * jpeg_write_m_header(jpeg_compress_struct*, int, unsigned int)
- * jpeg_write_marker(jpeg_compress_struct*, int, unsigned char const*, unsigned int)
- * jpeg_write_raw_data(jpeg_compress_struct*, unsigned char***, unsigned int)
- * jpeg_write_scanlines(jpeg_compress_struct*, unsigned char**, unsigned int)
- * jpeg_write_tables(jpeg_compress_struct*)
- * jround_up(long, long)
- * jzero_far(void*, unsigned int)
- * load_file(char const*)
- * mallocAlignPC(int, int)
- * mpg123_add_string
- * mpg123_add_substring
- * mpg123_clip
- * mpg123_close
- * mpg123_copy_string
- * mpg123_current_decoder
- * mpg123_decode
- * mpg123_decode_frame
- * mpg123_decoder
- * mpg123_decoders
- * mpg123_delete
- * mpg123_delete_pars
- * mpg123_enc_from_id3
- * mpg123_encodings
- * mpg123_encsize
- * mpg123_eq
- * mpg123_errcode
- * mpg123_exit
- * mpg123_feature
- * mpg123_feed
- * mpg123_feedseek
- * mpg123_fmt
- * mpg123_fmt_all
- * mpg123_fmt_none
- * mpg123_fmt_support
- * mpg123_format
- * mpg123_format_all
- * mpg123_format_none
- * mpg123_format_support
- * mpg123_framebyframe_decode
- * mpg123_framebyframe_next
- * mpg123_free_string
- * mpg123_geteq
- * mpg123_getformat
- * mpg123_getpar
- * mpg123_getparam
- * mpg123_getstate
- * mpg123_getvolume
- * mpg123_grow_string
- * mpg123_icy
- * mpg123_icy2utf8
- * mpg123_id3
- * mpg123_index
- * mpg123_info
- * mpg123_init
- * mpg123_init_string
- * mpg123_length
- * mpg123_meta_check
- * mpg123_new
- * mpg123_new_pars
- * mpg123_open
- * mpg123_open_fd
- * mpg123_open_feed
- * mpg123_open_handle
- * mpg123_outblock
- * mpg123_par
- * mpg123_param
- * mpg123_parnew
- * mpg123_plain_strerror
- * mpg123_position
- * mpg123_rates
- * mpg123_read
- * mpg123_replace_buffer
- * mpg123_replace_reader
- * mpg123_replace_reader_handle
- * mpg123_reset_eq
- * mpg123_resize_string
- * mpg123_safe_buffer
- * mpg123_scan
- * mpg123_seek
- * mpg123_seek_frame
- * mpg123_set_filesize
- * mpg123_set_index
- * mpg123_set_string
- * mpg123_set_substring
- * mpg123_store_utf8
- * mpg123_strerror
- * mpg123_strlen
- * mpg123_supported_decoders
- * mpg123_tell
- * mpg123_tell_stream
- * mpg123_tellframe
- * mpg123_timeframe
- * mpg123_tpf
- * mpg123_volume
- * mpg123_volume_change
- * nvGetSystemCapabilities(_NvSysCaps*, bool)
- * nv_flush_tracked_attribs()
- * nv_load_program(char const*, char const*)
- * nv_set_attrib_by_index(int, int, unsigned int, unsigned char, int, void*)
- * nv_set_attrib_by_name(unsigned int, char const*, int, unsigned int, unsigned char, int, void*)
- * nv_shader_init()
- * operator!=(RQMatrix const&, RQMatrix const&)
- * operator*(CMatrix const&, CMatrix const&)
- * operator*(CMatrix const&, CVector const&)
- * operator+(CMatrix const&, CMatrix const&)
- * operator==(RQMatrix const&, RQMatrix const&)
- * png_access_version_number
- * png_build_gamma_table
- * png_build_grayscale_palette
- * png_calculate_crc
- * png_check_chunk_name
- * png_check_keyword
- * png_check_sig
- * png_chunk_error
- * png_chunk_warning
- * png_combine_row
- * png_convert_from_struct_tm
- * png_convert_from_time_t
- * png_convert_to_rfc1123
- * png_crc_error
- * png_crc_finish
- * png_crc_read
- * png_create_info_struct
- * png_create_read_struct
- * png_create_read_struct_2
- * png_create_struct
- * png_create_struct_2
- * png_create_write_struct
- * png_create_write_struct_2
- * png_data_freer
- * png_decompress_chunk
- * png_destroy_info_struct
- * png_destroy_read_struct
- * png_destroy_struct
- * png_destroy_struct_2
- * png_destroy_write_struct
- * png_do_background
- * png_do_bgr
- * png_do_chop
- * png_do_dither
- * png_do_expand
- * png_do_expand_palette
- * png_do_gamma
- * png_do_gray_to_rgb
- * png_do_invert
- * png_do_pack
- * png_do_packswap
- * png_do_read_filler
- * png_do_read_interlace
- * png_do_read_invert_alpha
- * png_do_read_swap_alpha
- * png_do_read_transformations
- * png_do_rgb_to_gray
- * png_do_shift
- * png_do_strip_filler
- * png_do_swap
- * png_do_unpack
- * png_do_unshift
- * png_do_write_interlace
- * png_do_write_invert_alpha
- * png_do_write_swap_alpha
- * png_do_write_transformations
- * png_error
- * png_flush
- * png_free
- * png_free_data
- * png_free_default
- * png_get_IHDR
- * png_get_PLTE
- * png_get_bKGD
- * png_get_bit_depth
- * png_get_cHRM
- * png_get_cHRM_fixed
- * png_get_channels
- * png_get_color_type
- * png_get_compression_buffer_size
- * png_get_compression_type
- * png_get_copyright
- * png_get_error_ptr
- * png_get_filter_type
- * png_get_gAMA
- * png_get_gAMA_fixed
- * png_get_hIST
- * png_get_header_ver
- * png_get_header_version
- * png_get_iCCP
- * png_get_image_height
- * png_get_image_width
- * png_get_int_32
- * png_get_interlace_type
- * png_get_io_ptr
- * png_get_libpng_ver
- * png_get_mem_ptr
- * png_get_oFFs
- * png_get_pCAL
- * png_get_pHYs
- * png_get_pixel_aspect_ratio
- * png_get_pixels_per_meter
- * png_get_progressive_ptr
- * png_get_rgb_to_gray_status
- * png_get_rowbytes
- * png_get_rows
- * png_get_sBIT
- * png_get_sCAL
- * png_get_sPLT
- * png_get_sRGB
- * png_get_signature
- * png_get_tIME
- * png_get_tRNS
- * png_get_text
- * png_get_uint_16
- * png_get_uint_32
- * png_get_unknown_chunks
- * png_get_user_chunk_ptr
- * png_get_user_transform_ptr
- * png_get_valid
- * png_get_x_offset_microns
- * png_get_x_offset_pixels
- * png_get_x_pixels_per_meter
- * png_get_y_offset_microns
- * png_get_y_offset_pixels
- * png_get_y_pixels_per_meter
- * png_handle_IEND
- * png_handle_IHDR
- * png_handle_PLTE
- * png_handle_as_unknown
- * png_handle_bKGD
- * png_handle_cHRM
- * png_handle_gAMA
- * png_handle_hIST
- * png_handle_iCCP
- * png_handle_oFFs
- * png_handle_pCAL
- * png_handle_pHYs
- * png_handle_sBIT
- * png_handle_sCAL
- * png_handle_sPLT
- * png_handle_sRGB
- * png_handle_tEXt
- * png_handle_tIME
- * png_handle_tRNS
- * png_handle_unknown
- * png_handle_zTXt
- * png_info_destroy
- * png_info_init
- * png_info_init_3
- * png_init_io
- * png_init_read_transformations
- * png_malloc
- * png_malloc_default
- * png_memcpy_check
- * png_memset_check
- * png_permit_empty_plte
- * png_process_IDAT_data
- * png_process_data
- * png_process_some_data
- * png_progressive_combine_row
- * png_push_crc_finish
- * png_push_crc_skip
- * png_push_fill_buffer
- * png_push_handle_tEXt
- * png_push_handle_unknown
- * png_push_handle_zTXt
- * png_push_have_end
- * png_push_have_info
- * png_push_have_row
- * png_push_process_row
- * png_push_read_IDAT
- * png_push_read_chunk
- * png_push_read_sig
- * png_push_read_tEXt
- * png_push_read_zTXt
- * png_push_restore_buffer
- * png_push_save_buffer
- * png_read_data
- * png_read_destroy
- * png_read_end
- * png_read_filter_row
- * png_read_finish_row
- * png_read_image
- * png_read_info
- * png_read_init
- * png_read_init_2
- * png_read_init_3
- * png_read_png
- * png_read_push_finish_row
- * png_read_row
- * png_read_rows
- * png_read_start_row
- * png_read_transform_info
- * png_read_update_info
- * png_reset_crc
- * png_reset_zstream
- * png_save_int_32
- * png_save_uint_16
- * png_save_uint_32
- * png_set_IHDR
- * png_set_PLTE
- * png_set_bKGD
- * png_set_background
- * png_set_bgr
- * png_set_cHRM
- * png_set_cHRM_fixed
- * png_set_compression_buffer_size
- * png_set_compression_level
- * png_set_compression_mem_level
- * png_set_compression_method
- * png_set_compression_strategy
- * png_set_compression_window_bits
- * png_set_crc_action
- * png_set_dither
- * png_set_error_fn
- * png_set_expand
- * png_set_filler
- * png_set_filter
- * png_set_filter_heuristics
- * png_set_flush
- * png_set_gAMA
- * png_set_gAMA_fixed
- * png_set_gamma
- * png_set_gray_1_2_4_to_8
- * png_set_gray_to_rgb
- * png_set_hIST
- * png_set_iCCP
- * png_set_interlace_handling
- * png_set_invalid
- * png_set_invert_alpha
- * png_set_invert_mono
- * png_set_keep_unknown_chunks
- * png_set_mem_fn
- * png_set_oFFs
- * png_set_pCAL
- * png_set_pHYs
- * png_set_packing
- * png_set_packswap
- * png_set_palette_to_rgb
- * png_set_progressive_read_fn
- * png_set_read_fn
- * png_set_read_status_fn
- * png_set_read_user_chunk_fn
- * png_set_read_user_transform_fn
- * png_set_rgb_to_gray
- * png_set_rgb_to_gray_fixed
- * png_set_rows
- * png_set_sBIT
- * png_set_sCAL
- * png_set_sPLT
- * png_set_sRGB
- * png_set_sRGB_gAMA_and_cHRM
- * png_set_shift
- * png_set_sig_bytes
- * png_set_strip_16
- * png_set_strip_alpha
- * png_set_swap
- * png_set_swap_alpha
- * png_set_tIME
- * png_set_tRNS
- * png_set_tRNS_to_alpha
- * png_set_text
- * png_set_unknown_chunk_location
- * png_set_unknown_chunks
- * png_set_user_transform_info
- * png_set_write_fn
- * png_set_write_status_fn
- * png_set_write_user_transform_fn
- * png_sig_cmp
- * png_start_read_image
- * png_warning
- * png_write_IDAT
- * png_write_IEND
- * png_write_IHDR
- * png_write_PLTE
- * png_write_bKGD
- * png_write_cHRM
- * png_write_cHRM_fixed
- * png_write_chunk
- * png_write_chunk_data
- * png_write_chunk_end
- * png_write_chunk_start
- * png_write_data
- * png_write_destroy
- * png_write_end
- * png_write_filtered_row
- * png_write_find_filter
- * png_write_finish_row
- * png_write_flush
- * png_write_gAMA
- * png_write_gAMA_fixed
- * png_write_hIST
- * png_write_iCCP
- * png_write_image
- * png_write_info
- * png_write_info_before_PLTE
- * png_write_init
- * png_write_init_2
- * png_write_init_3
- * png_write_oFFs
- * png_write_pCAL
- * png_write_pHYs
- * png_write_png
- * png_write_row
- * png_write_rows
- * png_write_sBIT
- * png_write_sCAL
- * png_write_sPLT
- * png_write_sRGB
- * png_write_sig
- * png_write_start_row
- * png_write_tEXt
- * png_write_tIME
- * png_write_tRNS
- * png_write_zTXt
- * png_zalloc
- * png_zfree
- * postprocess_buffer
- * psAlwaysOnTop(int)
- * psCameraBeginUpdate(RwCamera*)
- * psCameraShowRaster(RwCamera*)
- * psDebugMessageHandler(RwDebugType, char const*)
- * psErrorMessage(char const*)
- * psGetMemoryFunctions()
- * psGrabScreen(RwCamera*)
- * psInitialize()
- * psInstallFileSystem()
- * psMouseSetVisibility(int)
- * psNativeTextureSupport()
- * psPathGetSeparator()
- * psPathnameCreate(char const*)
- * psPathnameDestroy(char*)
- * psSelectDevice()
- * psTerminate()
- * psTimer()
- * psWarningMessage(char const*)
- * readDataFile(char const*, char*, unsigned int)
- * rwIsAlphaBlendOn()
- * rwIsDepthWriteOn()
- * samples_to_storage
- * sortLODs(void const*, void const*)
- * strcmpIgnoringDigits(char const*, char const*)
- * strdup
- * strreplace(char*, char const*, char const*)
- * test()
- * uncompress
- * void AssignBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
- * void AssignBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
- * void OrBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
- * void OrBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
- * wrapped_glCompressedTexImage2D(RQTexture*&, int, unsigned int, int, int, int, void const*, bool)
- * wrapped_glCompressedTexImage2D(unsigned int, int, unsigned int, int, int, int, void const*)
- * zError
- * zcalloc
- * zcfree
- * zlibVersion
- RQMatrix (1 variables, 1 functions)
- Variables list:
- * Identity
- Functions list:
- * operator*=(RQMatrix const&)
- EmulatedMatrixStack (0 variables, 1 functions)
- Variables list:
- Functions list:
- * EmulatedMatrixStack()
- ArrayState (0 variables, 6 functions)
- Variables list:
- Functions list:
- * ArrayState(ArrayState const&, unsigned char, unsigned char)
- * Draw(unsigned int)
- * DrawWithIndex(ArrayState*, unsigned int, unsigned int, unsigned int)
- * SetupDrawState()
- * SetupVertexState(ArrayState*, bool)
- * ~ArrayState()
- SharedGPUResource (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct()
- * GetCurrentSize()
- EmuShader (3 variables, 9 functions)
- Variables list:
- * ShaderCloset
- * curCustomShader
- * curSelectedShader
- Functions list:
- * AssignShader(bool)
- * EmuShader(char const*, char const*)
- * EmuShader(unsigned int)
- * EvaluateRenderFlags()
- * Recompile()
- * RecompileShaders()
- * ReevaluateLightingFlags(bool)
- * Select(bool)
- * ~EmuShader()
- RQVertexBuffer (1 variables, 7 functions)
- Variables list:
- * curBuffer
- Functions list:
- * Create(void const*, unsigned int)
- * Delete(RQVertexBuffer*)
- * Set(RQVertexBuffer*)
- * Set(void const*, unsigned int, void (*)())
- * SetSafe()
- * Update(void const*, unsigned int)
- * ~RQVertexBuffer()
- RQIndexBuffer (1 variables, 7 functions)
- Variables list:
- * curBuffer
- Functions list:
- * Create(RQIndexBufferFormat, void const*, unsigned int)
- * Delete(RQIndexBuffer*)
- * Set(RQIndexBuffer*)
- * Set(void const*, unsigned int)
- * SetSafe()
- * Update(void const*, unsigned int)
- * ~RQIndexBuffer()
- RQVertexState (1 variables, 4 functions)
- Variables list:
- * curState
- Functions list:
- * Apply(RQVertexState*)
- * Create(RQVertexBuffer*, RQIndexBuffer*, RQVertexBufferDescription*)
- * Delete(RQVertexState*)
- * ~RQVertexState()
- ES2VertexState (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~ES2VertexState()
- ES2IndexBuffer (4 variables, 1 functions)
- Variables list:
- * curCPUBuffer
- * curCPUSize
- * safeCPUBuffer
- * safeCPUSize
- Functions list:
- * ~ES2IndexBuffer()
- ES2VertexBuffer (4 variables, 1 functions)
- Variables list:
- * curCPUBuffer
- * curCPUSize
- * safeCPUBuffer
- * safeCPUSize
- Functions list:
- * ~ES2VertexBuffer()
- ES2Shader (2 variables, 10 functions)
- Variables list:
- * aBindings
- * activeShader
- Functions list:
- * Build(char const*, char const*)
- * CheckCompile(unsigned int, unsigned int, char const*)
- * InitializeAfterCompile()
- * Select()
- * SetActive()
- * SetBonesConstant(int, float const*)
- * SetColorAttribute(float const*)
- * SetMatrixConstant(RQShaderMatrixConstantID, float const*)
- * SetVectorConstant(RQShaderVectorConstantID, float const*, int)
- * ~ES2Shader()
- ES2RQShaderBinding (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Setup(unsigned int, char const*)
- TDBArray<RQCompiledShader> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~TDBArray()
- ES2VectorBinding (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Apply(unsigned int)
- RQShader (0 variables, 1 functions)
- Variables list:
- Functions list:
- * BuildSource(unsigned int, char const**, char const**)
- ES2ResourceContainer (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Cleanup()
- * ES2ResourceContainer(unsigned int)
- * GetResource(unsigned int)
- * PutResource(unsigned int, unsigned int)
- RQTexture (1 variables, 13 functions)
- Variables list:
- * selected
- Functions list:
- * ConvertToRaw16(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
- * ConvertToRaw32(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
- * Create(RQTextureFormat, unsigned int, unsigned int, bool)
- * Delete(RQTexture*)
- * GetMipDimensions(unsigned int, int&, int&) const
- * GetMipOffset(unsigned int, unsigned int, RQTextureFormat, unsigned int)
- * GetMipSize(unsigned int) const
- * GetNumComponents() const
- * GetTextureSize(unsigned int, unsigned int, RQTextureFormat)
- * SetAniso(RQAnisoMode)
- * SetMipMode(RQMipMode)
- * SetWrap(RQWrapMode, RQWrapMode)
- * ~RQTexture()
- RQRenderTarget (1 variables, 6 functions)
- Variables list:
- * selected
- Functions list:
- * Clear(unsigned int, float*, float, int)
- * Create(unsigned int, unsigned int, RQTargetColorType, RQRenderTarget*)
- * Create(unsigned int, unsigned int, RQTargetColorType, RQTargetDepthType)
- * Delete(RQRenderTarget*)
- * Select(RQRenderTarget*, bool)
- * Viewport(int, int, unsigned int, unsigned int)
- ES2TextureContainer (0 variables, 2 functions)
- Variables list:
- Functions list:
- * DeleteResource(unsigned int)
- * ~ES2TextureContainer()
- ES2Texture (3 variables, 3 functions)
- Variables list:
- * activeTextures
- * boundTextures
- * curActiveTexture
- Functions list:
- * Select(unsigned int)
- * UploadMip(unsigned int, void const*)
- * ~ES2Texture()
- RenderQueue (0 variables, 8 functions)
- Variables list:
- Functions list:
- * Flush()
- * Initialize()
- * Kill()
- * Process()
- * ProcessCommand(char*)
- * RenderQueue()
- * Reset()
- * ~RenderQueue()
- TextureDatabaseEntry (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Delete()
- * LoadInstance(TextureListingContainer const&)
- * LoadPNG(char const*)
- * operator==(TextureDatabaseEntry const&) const
- TextureListing (0 variables, 5 functions)
- Variables list:
- Functions list:
- * GetMipCount() const
- * GetMipSize(unsigned int) const
- * GetRLESegSize() const
- * GetRQFormat() const
- * GetTotalSize() const
- TextureListingContainer (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CreateRaster(TextureDatabaseEntry const&) const
- * ~TextureListingContainer()
- TextureDatabase (0 variables, 7 functions)
- Variables list:
- Functions list:
- * GetPNGFilename(char*, char const*)
- * LoadDataFile(char const*, TDBArray<TextureListingContainer>&)
- * LoadDataOffsets(TextureDatabaseFormat, TDBArray<unsigned int>&, void*&, bool)
- * LoadEntries(bool, bool)
- * LoadEntry(char*, bool)
- * LoadThumbs(TextureDatabaseFormat, bool)
- * ~TextureDatabase()
- TextureDatabaseRuntime (6 variables, 27 functions)
- Variables list:
- * curParentName
- * detailTextures
- * isWriteMode
- * loaded
- * registered
- * storedTexels
- Functions list:
- * CanUnloadTextureEntry(TextureDatabaseEntry*)
- * CancelDeletion(unsigned int)
- * DeleteTextures(unsigned int)
- * FullyLoad()
- * GetDatabase(char const*)
- * GetDatabaseFor(TextureDatabaseEntry*, unsigned int*)
- * GetEntry(char const*, bool&)
- * GetRWTexture(int)
- * GetTexture(char const*)
- * ListOverrun()
- * Load(char const*, bool, TextureDatabaseFormat)
- * LoadFullTexture(unsigned int)
- * MarkTexturesAsUnrendered()
- * QueueForDeletion(unsigned int)
- * Register(TextureDatabaseRuntime*)
- * ReloadEntries()
- * RenderingTextureEntry(TextureDatabaseEntry*)
- * SetAsRendered(unsigned int)
- * SetWriteMode(bool)
- * SortEntries(bool)
- * StopStreaming(unsigned int)
- * StreamFullTexture(unsigned int)
- * Unload()
- * Unregister(TextureDatabaseRuntime*)
- * UpdateStreaming(float, bool)
- * UpdateTextureStreaming(unsigned int, unsigned int)
- * ~TextureDatabaseRuntime()
- EntryIndex (0 variables, 1 functions)
- Variables list:
- Functions list:
- * sort(void const*, void const*)
- TDBArray<TextureDatabaseRuntime*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~TDBArray()
- TDBArray<RwTexture*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~TDBArray()
- TDBArray<_rpGeometryStreamBuilder> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~TDBArray()
- RxOpenGLMeshInstanceData (0 variables, 1 functions)
- Variables list:
- Functions list:
- * DrawStored()
- ZIPFile (1 variables, 8 functions)
- Variables list:
- * storageFiles
- Functions list:
- * EntryCompare(void const*, void const*)
- * Find(char const*)
- * FindFromStorage(char const*, ZIPFile**)
- * Initialize(char const*)
- * Open(int, OSFileAccessType, unsigned int*)
- * OpenFromStorage(char const*, OSFileAccessType)
- * SortEntries()
- * ~ZIPFile()
- TouchSense (0 variables, 18 functions)
- Variables list:
- Functions list:
- * TouchSense()
- * deleteInstance()
- * getEffectIndexFromName(char const*)
- * getHapticsLevel()
- * hapticsEnabled()
- * instance()
- * playBuiltinEffect(int, int, int, int)
- * playBuiltinEffectInternal(int, int)
- * playEffect(int, char const*, int, int)
- * playEffect(int, int, int, int)
- * playEffectInternal(int, int)
- * run()
- * setHapticsLevel(int)
- * setIVTFile(char const*)
- * startContinuousBuiltinEffect(int, int, int, int)
- * stopContinuousEffect()
- * threadFunc(void*)
- * ~TouchSense()
- ANDThreadData (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Destroy(void*)
- OSArray<ZIPFile*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~OSArray()
- APKFile (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Find(char const*)
- ButtonContainer<98> (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Update(bool)
- * ~ButtonContainer()
- _JNIEnv (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CallBooleanMethod(_jobject*, _jmethodID*, ...)
- * CallFloatMethod(_jobject*, _jmethodID*, ...)
- * CallIntMethod(_jobject*, _jmethodID*, ...)
- * CallLongMethod(_jobject*, _jmethodID*, ...)
- * CallObjectMethod(_jobject*, _jmethodID*, ...)
- * CallStaticObjectMethod(_jclass*, _jmethodID*, ...)
- * CallVoidMethod(_jobject*, _jmethodID*, ...)
- * NewObject(_jclass*, _jmethodID*, ...)
- ButtonContainer<2> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Update(bool)
- ButtonContainer<16> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Update(bool)
- CAEBankLoader (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CAEBankLoader()
- * GetBankLookup(unsigned short)
- * Initialise()
- * LoadBankLookupFile()
- * LoadBankSlotFile()
- * LoadSFXPakLookupFile()
- * ~CAEBankLoader()
- CAEMP3BankLoader (0 variables, 15 functions)
- Variables list:
- Functions list:
- * CAEMP3BankLoader()
- * GetLoopOffset(unsigned short, short)
- * GetSoundBankLoadingStatus(unsigned short, short)
- * GetSoundBuffer(unsigned short, short, unsigned short*)
- * GetSoundHeadroom(unsigned short, short)
- * GetSoundLoadingStatus(unsigned short, unsigned short, short)
- * Initialise()
- * IsSoundBankLoaded(unsigned short, short)
- * IsSoundLoaded(unsigned short, unsigned short, short)
- * LoadRequest(ZIPFile*, int, int, int)
- * LoadSound(unsigned short, unsigned short, short)
- * LoadSoundBank(unsigned short, short)
- * Service()
- * UpdateVirtualChannels(tVirtualChannelSettings*, short*, short*)
- * ~CAEMP3BankLoader()
- OSArray<LoadTask*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~OSArray()
- OSArray<BankData> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~OSArray()
- LoadTask (0 variables, 1 functions)
- Variables list:
- Functions list:
- * TryLoadSound(int, SoundData&)
- CAEMP3Decoder (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CAEMP3Decoder(CAEDataStream*, bool)
- * DecodeEntireFile(unsigned char*, unsigned int, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
- * Feed(unsigned int)
- * FillBuffer(void*, unsigned long, int*)
- * GetSampleRate()
- * GetStreamID()
- * GetStreamLengthMs()
- * GetStreamPlayTimeMs()
- * Initialise()
- * SetCursor(unsigned long)
- * ~CAEMP3Decoder()
- CAEStreamingDecoder (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CAEStreamingDecoder(CAEDataStream*)
- * GetHeader()
- * ~CAEStreamingDecoder()
- CAEMP3TrackLoader (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CAEMP3TrackLoader()
- * GetDataStream(unsigned int)
- * Initialise()
- * LoadStreamPackTable()
- * LoadTrackLookupTable()
- * ~CAEMP3TrackLoader()
- OALBuffer (0 variables, 3 functions)
- Variables list:
- Functions list:
- * OALBuffer(void*, unsigned int, unsigned int, unsigned int)
- * OALBuffer(void*, unsigned int, void*, unsigned int, unsigned int, unsigned int)
- * ~OALBuffer()
- OALSource (1 variables, 14 functions)
- Variables list:
- * activeSources
- Functions list:
- * GetVolume()
- * OALSource()
- * ObtainSource()
- * Pause()
- * Play()
- * QueueBuffer(OALBuffer*)
- * SetBuffer(OALBuffer*)
- * SetData(void*, unsigned int, unsigned int, unsigned int)
- * SetStream()
- * SetVolume(float)
- * SetZero(unsigned int, unsigned int)
- * UnqueueBuffers()
- * Update()
- * ~OALSource()
- OALBase (2 variables, 1 functions)
- Variables list:
- * livingCount
- * trashCan
- Functions list:
- * ~OALBase()
- OSArray<OALBase*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~OSArray()
- OSArray<OALSource*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~OSArray()
- CAnimatedBuilding (0 variables, 4 functions)
- Variables list:
- Functions list:
- * PreRender()
- * ProcessCollision()
- * ProcessControl()
- * ~CAnimatedBuilding()
- CBuilding (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CBuilding()
- * ReplaceWithNewModel(int)
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CBuilding()
- CEntity (0 variables, 60 functions)
- Variables list:
- Functions list:
- * Add()
- * Add(CRect const&)
- * AttachToRwObject(RwObject*, bool)
- * BuildWindSockMatrix()
- * CEntity()
- * CalculateBBProjection(CVector*, CVector*, CVector*, CVector*)
- * CleanUpOldReference(CEntity**)
- * CreateEffects()
- * CreateRwObject()
- * DeleteRwObject()
- * DestroyEffects()
- * DetachFromRwObject()
- * DoesNotCollideWithFlyers()
- * FindTriggerPointCoors(int)
- * FlagToDestroyWhenNextProcessed()
- * GetBoundCentre() const
- * GetBoundCentre(CVector&) const
- * GetBoundRect() const
- * GetColModel()
- * GetDistanceFromCentreOfMassToBaseOfModel()
- * GetIsBoundingBoxOnScreen()
- * GetIsOnScreen()
- * GetIsTouching(CEntity*) const
- * GetIsTouching(CVector const&, float) const
- * GetRandom2dEffect(int, unsigned char)
- * HasPreRenderEffects()
- * IsEntityOccluded()
- * IsVisible()
- * LivesInThisNonOverlapSector(int, int)
- * ModifyMatrixForBannerInWind()
- * ModifyMatrixForCrane()
- * ModifyMatrixForTreeInWind()
- * PreRender()
- * PreRenderForGlassWindow()
- * ProcessCollision()
- * ProcessControl()
- * ProcessLightsForEntity()
- * ProcessShift()
- * PruneReferences()
- * RegisterReference(CEntity**)
- * Remove()
- * RemoveEscalatorsForEntity()
- * RemoveLighting(bool)
- * Render()
- * RenderEffects()
- * ResolveReferences()
- * SetIsStatic(bool)
- * SetModelIndex(unsigned int)
- * SetModelIndexNoCreate(unsigned int)
- * SetRwObjectAlpha(int)
- * SetupBigBuilding()
- * SetupLighting()
- * SpecialEntityCalcCollisionSteps(bool&, bool&)
- * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
- * Teleport(CVector, unsigned char)
- * TestCollision(bool)
- * UpdateAnim()
- * UpdateRpHAnim()
- * UpdateRwFrame()
- * ~CEntity()
- CIplStore (3 variables, 32 functions)
- Variables list:
- * m_onlyBB
- * ms_pPool
- * ms_pQuadTree
- Functions list:
- * AddIplSlot(char const*)
- * AddIplsNeededAtPosn(CVector const&)
- * ClearIplsNeededAtPosn()
- * EnableDynamicStreaming(int, bool)
- * EnsureIplsAreInMemory(CVector const&)
- * FindIplSlot(char const*)
- * FindRelatedIplSlot(char const*)
- * GetBoundingBox(int)
- * GetIplEntityIndexArray(int)
- * GetIplName(int)
- * GetNewIplEntityIndexArray(int)
- * HaveIplsLoaded(CVector const&, int)
- * IncludeEntity(int, CEntity*)
- * Initialise()
- * Load()
- * LoadAllRemainingIpls()
- * LoadIpl(int, unsigned char*, int)
- * LoadIplBoundingBox(int, unsigned char*, int)
- * LoadIpls(CVector, bool)
- * RemoveAllIpls()
- * RemoveIpl(int)
- * RemoveIplAndIgnore(int)
- * RemoveIplSlot(int)
- * RemoveIplWhenFarAway(int)
- * RemoveRelatedIpls(int)
- * RequestIplAndIgnore(int)
- * RequestIpls(CVector const&, int)
- * Save()
- * SetIplsRequired(CVector const&, int)
- * SetIsInterior(int, bool)
- * SetupRelatedIpls(char const*, int, CEntity**)
- * Shutdown()
- CAdjustableHUD (1 variables, 15 functions)
- Variables list:
- * m_pInstance
- Functions list:
- * CAdjustableHUD()
- * ConstrainToDraggableRegion(CVector2D&, float)
- * Draw()
- * EnableButtons()
- * GetTopAreaHeight()
- * IsInsideCircle(CVector2D, CRect)
- * IsInsideRect(CVector2D, CRect)
- * IsValidPosition(CVector2D const&, float, CVector2D*)
- * RestoreButtonPositions()
- * RestoreDefaults()
- * SaveToDisk()
- * SetTextures()
- * Toggle()
- * Update()
- * ~CAdjustableHUD()
- CRGBA (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CRGBA(unsigned char, unsigned char, unsigned char, unsigned char)
- * ~CRGBA()
- CHID (2 variables, 25 functions)
- Variables list:
- * m_GamepadType
- * m_pInstance
- Functions list:
- * CheckForInputChange()
- * DrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
- * FlushQueuedText()
- * GetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
- * GetInputType()
- * Implements(HIDMapping)
- * InternalCacheAnalogValues()
- * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
- * InternalFlushQueuedText()
- * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
- * InternalIsPressedNegative(HIDMapping)
- * InternalIsPressedPositive(HIDMapping)
- * InternalIsReleasedNegative(HIDMapping)
- * InternalIsReleasedPositive(HIDMapping)
- * InternalRemoveQueuedText()
- * IsDoubleTapped(HIDMapping)
- * IsPressed(HIDMapping, float*)
- * IsPressedNegative(HIDMapping)
- * IsPressedPositive(HIDMapping)
- * IsReleased(HIDMapping)
- * IsReleasedNegative(HIDMapping)
- * IsReleasedPositive(HIDMapping)
- * RemoveQueuedText()
- * Replaces(HIDMapping)
- * ~CHID()
- CHIDJoystick (0 variables, 16 functions)
- Variables list:
- Functions list:
- * AddMapping(int, HIDMapping, bool)
- * CHIDJoystick(char const*)
- * InternalCacheAnalogValues()
- * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
- * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
- * InternalGetInputType()
- * InternalImplements(HIDMapping)
- * InternalIsDoubleTapped(HIDMapping)
- * InternalIsPressed(HIDMapping, float*)
- * InternalIsPressedNegative(HIDMapping)
- * InternalIsPressedPositive(HIDMapping)
- * InternalIsReleased(HIDMapping)
- * InternalIsReleasedNegative(HIDMapping)
- * InternalIsReleasedPositive(HIDMapping)
- * InternalReplaces(HIDMapping)
- * ~CHIDJoystick()
- CHIDJoystickIOSExtended (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickIOSExtended(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickIOSExtended()
- CHIDJoystickIOSSimple (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickIOSSimple(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickIOSSimple()
- CHIDJoystickMogaPocket (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickMogaPocket(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickMogaPocket()
- CHIDJoystickMogaPro (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickMogaPro(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickMogaPro()
- CHIDJoystickPS3 (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickPS3(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickPS3()
- CHIDJoystickXbox360 (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDJoystickXbox360(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDJoystickXbox360()
- CHIDKeyboard (0 variables, 15 functions)
- Variables list:
- Functions list:
- * AddMapping(OSKeyboardKey, HIDMapping, bool)
- * CHIDKeyboard(char const*)
- * InternalCacheAnalogValues()
- * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
- * InternalFlushQueuedText()
- * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
- * InternalGetInputType()
- * InternalImplements(HIDMapping)
- * InternalIsDoubleTapped(HIDMapping)
- * InternalIsPressed(HIDMapping, float*)
- * InternalIsReleased(HIDMapping)
- * InternalRemoveQueuedText()
- * InternalReplaces(HIDMapping)
- * QueueTextRender(HIDMapping, float, float, float, int, bool)
- * ~CHIDKeyboard()
- CHIDKeyboardPC (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CHIDKeyboardPC(char const*)
- * FindUVsFromMapping(char const*, HIDMapping, bool)
- * ~CHIDKeyboardPC()
- CHoldEffect (2 variables, 6 functions)
- Variables list:
- * m_pChainHead
- * m_pChainTail
- Functions list:
- * CHoldEffect(char const*, bool, CRGBA, bool)
- * Draw()
- * DrawAll()
- * SetVertices(int, float*, float*, CRGBA const&)
- * UpdateAll()
- * ~CHoldEffect()
- MenuScreen (0 variables, 22 functions)
- Variables list:
- Functions list:
- * DoesTextWrap(unsigned short*, int, CVector2D)
- * DrawBack(float)
- * DrawQuad(CVector2D*, RwRGBA*)
- * DrawQuad(CVector2D, CVector2D, RwRGBA)
- * DrawQuad(CVector2D, CVector2D, RwRGBA*)
- * DrawSlider(CVector2D, CVector2D, float, bool, unsigned char, bool)
- * DrawSprite(RwTexture*, CVector2D*, CVector2D*, RwRGBA*, bool)
- * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
- * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, bool)
- * DrawText(char const*, TextAlign, int, RwRGBA, bool, CVector2D, CVector2D, bool)
- * DrawTextDirect(unsigned short*, TextAlign, int, RwRGBA, bool, CVector2D, CVector2D, bool, int*)
- * GainedFocus()
- * IsFlow()
- * IsFlowScreen()
- * MenuScreen(bool)
- * OnBack()
- * PopScreen(bool)
- * PushScreen(MenuScreen*, bool)
- * Render(int)
- * SetPreviousScreen(MenuScreen*)
- * Update(float)
- * ~MenuScreen()
- MobileMenu (0 variables, 27 functions)
- Variables list:
- Functions list:
- * AddScreen(MenuScreen*, bool)
- * CalcBGUVSize()
- * ClampBGCoords(CVector2D&)
- * DrawQuad(CVector2D*, RwRGBA*)
- * DrawQuad(CVector2D, CVector2D, RwRGBA*)
- * DrawSprite(RwTexture*, CVector2D*, CVector2D*, RwRGBA*)
- * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D)
- * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
- * Exit()
- * GetRandomBGCoords()
- * InitForDownload()
- * InitForNag()
- * InitForPause()
- * InitForRetry()
- * InitForSave()
- * InitForTitle()
- * InitGameVars()
- * Load()
- * MobileMenu()
- * PrepareToRender()
- * ProcessPending()
- * RemoveTopScreen(bool, bool)
- * Render()
- * Unload()
- * Update()
- * UpdateDownload(int, bool)
- * ~MobileMenu()
- SelectScreen::MenuSelection (0 variables, 8 functions)
- Variables list:
- Functions list:
- * Deselected()
- * GetColor()
- * GetTextPercent()
- * GetTitle()
- * HandleInput(SelectScreen*, float)
- * Render(SelectScreen*, CVector2D, CVector2D, float)
- * SetDefault()
- * ~MenuSelection()
- SelectScreen::ActionSelection (0 variables, 3 functions)
- Variables list:
- Functions list:
- * GetTextPercent()
- * HandleInput(SelectScreen*, float)
- * ~ActionSelection()
- SelectScreen::SettingSelection (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Deselected()
- * HandleInput(SelectScreen*, float)
- * Render(SelectScreen*, CVector2D, CVector2D, float)
- * SetDefault()
- * ~SettingSelection()
- SelectScreen (0 variables, 11 functions)
- Variables list:
- Functions list:
- * AddItem(SelectScreen::MenuSelection*)
- * GetEndY()
- * GetMenuLeft()
- * GetMenuRight()
- * GetStartY()
- * GetYSize(int)
- * OnRestoreDefaults(SelectScreen*, int)
- * OnSocialClub(SelectScreen*, int)
- * Render(int)
- * Update(float)
- * ~SelectScreen()
- CharSelectScreen (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CharSelectScreen(char const*, bool)
- * GetMenuLeft()
- * Render(int)
- * Update(float)
- * ~CharSelectScreen()
- ConfirmationScreen (0 variables, 3 functions)
- Variables list:
- Functions list:
- * GetStartY()
- * Render(int)
- * ~ConfirmationScreen()
- SaveSelectScreen::SaveSelection (1 variables, 4 functions)
- Variables list:
- * GetTitle()::chars
- Functions list:
- * GetColor()
- * GetSaveName()
- * GetTitle()
- * ~SaveSelection()
- SaveScreen::SaveScreenSelection (0 variables, 6 functions)
- Variables list:
- Functions list:
- * ConfirmSave(void*)
- * HandleInput(SelectScreen*, float)
- * Save()
- * SaveDone(void*)
- * SaveFailed(void*)
- * ~SaveScreenSelection()
- LoadScreen::LoadScreenSelection (0 variables, 5 functions)
- Variables list:
- Functions list:
- * ConfirmLoad(void*)
- * HandleInput(SelectScreen*, float)
- * Load()
- * LoadFailed(void*)
- * ~LoadScreenSelection()
- DownloadScreen (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CancelDownload(void*)
- * Render(int)
- * RetryDownload(void*)
- * ~DownloadScreen()
- StatsScreen (0 variables, 6 functions)
- Variables list:
- Functions list:
- * GetMenuRight()
- * Render(int)
- * StatsCat(SelectScreen*, int)
- * StatsScreen()
- * Update(float)
- * ~StatsScreen()
- FlowScreen (0 variables, 13 functions)
- Variables list:
- Functions list:
- * AddItem(char const*, char const*, void (*)())
- * DrawFeatheredQuad(CVector2D*, RwRGBA*)
- * FlowScreen(bool)
- * GainedFocus()
- * IsFlow()
- * IsFlowScreen()
- * OnBack()
- * OnBriefs()
- * OnStats()
- * Render(int)
- * SetPreviousScreen(MenuScreen*)
- * Update(float)
- * ~FlowScreen()
- MainMenuScreen (0 variables, 8 functions)
- Variables list:
- Functions list:
- * MainMenuScreen(bool)
- * OnBack()
- * OnExit()
- * OnResume()
- * OnSettings()
- * OnStartGame()
- * Update(float)
- * ~MainMenuScreen()
- DeleteScreen::DeleteScreenSelection (0 variables, 3 functions)
- Variables list:
- Functions list:
- * ConfirmDelete(void*)
- * HandleInput(SelectScreen*, float)
- * ~DeleteScreenSelection()
- AudioScreen (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AudioScreen()
- * OnBack()
- * OnRestoreDefaults(SelectScreen*, int)
- * Render(int)
- * Update(float)
- * ~AudioScreen()
- ControlsScreen (0 variables, 3 functions)
- Variables list:
- Functions list:
- * ControlsScreen()
- * DoAdjustableHUD(SelectScreen*, int)
- * ~ControlsScreen()
- LanguageScreen (0 variables, 9 functions)
- Variables list:
- Functions list:
- * English(SelectScreen*, int)
- * French(SelectScreen*, int)
- * German(SelectScreen*, int)
- * Italian(SelectScreen*, int)
- * Japenese(SelectScreen*, int)
- * LanguageScreen()
- * Russian(SelectScreen*, int)
- * Spanish(SelectScreen*, int)
- * ~LanguageScreen()
- AudioScreen::RadioSelection (0 variables, 4 functions)
- Variables list:
- Functions list:
- * HandleInput(SelectScreen*, float)
- * RadioSelection()
- * Render(SelectScreen*, CVector2D, CVector2D, float)
- * ~RadioSelection()
- DisplayScreen (0 variables, 2 functions)
- Variables list:
- Functions list:
- * DisplayScreen()
- * ~DisplayScreen()
- GameScreen (0 variables, 2 functions)
- Variables list:
- Functions list:
- * GameScreen()
- * ~GameScreen()
- SaveScreen (0 variables, 2 functions)
- Variables list:
- Functions list:
- * SaveScreen()
- * ~SaveScreen()
- CloudWaitScreen (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Render(int)
- * SaveDone(void*)
- * ~CloudWaitScreen()
- BriefScreen (0 variables, 5 functions)
- Variables list:
- Functions list:
- * BriefScreen()
- * ComputeTotalHeight()
- * Render(int)
- * Update(float)
- * ~BriefScreen()
- OkScreen (0 variables, 3 functions)
- Variables list:
- Functions list:
- * OkFunc(SelectScreen*, int)
- * OkScreen(char const*, char const*, void (*)(void*), void*)
- * ~OkScreen()
- YesNoScreen (0 variables, 4 functions)
- Variables list:
- Functions list:
- * NoFunc(SelectScreen*, int)
- * YesFunc(SelectScreen*, int)
- * YesNoScreen(char const*, char const*, void (*)(void*), void*, void (*)(void*), bool)
- * ~YesNoScreen()
- SaveSelectScreen (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~SaveSelectScreen()
- DeleteScreen (0 variables, 2 functions)
- Variables list:
- Functions list:
- * DeleteScreen()
- * ~DeleteScreen()
- LoadScreen (0 variables, 2 functions)
- Variables list:
- Functions list:
- * LoadScreen(bool)
- * ~LoadScreen()
- SettingsScreen (0 variables, 7 functions)
- Variables list:
- Functions list:
- * OnAdjustControls()
- * OnDisplayOptions()
- * OnGameOptions()
- * OnLanguageOptions()
- * OnSoundOptions()
- * SettingsScreen()
- * ~SettingsScreen()
- StartGameScreen (0 variables, 5 functions)
- Variables list:
- Functions list:
- * OnDeleteGame()
- * OnLoadGame()
- * OnNewGame()
- * StartGameScreen()
- * ~StartGameScreen()
- OSArray<SelectScreen::MenuSelection*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Realloc(unsigned int)
- OSArray<float> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Realloc(unsigned int)
- OSArray<FlowScreen::MenuItem> (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Add(FlowScreen::MenuItem const&)
- * Realloc(unsigned int)
- OSArray<MenuScreen*> (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Add(MenuScreen* const&)
- * Realloc(unsigned int)
- MobileSettings (2 variables, 5 functions)
- Variables list:
- * loaded
- * settings
- Functions list:
- * GetMaxResWidth()
- * Initialize()
- * LoadFromFile(int)
- * SaveToFile(int)
- * SetRendererDefaults()
- CTapEffect (2 variables, 6 functions)
- Variables list:
- * m_pChainHead
- * m_pChainTail
- Functions list:
- * CTapEffect(char const*, CVector2D)
- * Draw()
- * DrawAll()
- * Update()
- * UpdateAll()
- * ~CTapEffect()
- Telemetry (0 variables, 1 functions)
- Variables list:
- Functions list:
- * SendTelemetry()
- CTouchInterface (9 variables, 56 functions)
- Variables list:
- * m_WidgetPosition
- * m_bPinchZoom
- * m_bTouchDown
- * m_nMaxTouches
- * m_pWidgets
- * m_pszWidgetPositionNames
- * m_pszWidgetTextures
- * m_vecCachedDelta
- * m_vecCachedPos
- Functions list:
- * AddButtonFlag(CTouchInterface::WidgetIDs, int)
- * AddWidgetFlag(CTouchInterface::WidgetIDs, int)
- * AnyWidgetsUsingAltBack()
- * Clear()
- * ClearTapHistory(CTouchInterface::WidgetIDs)
- * CreateAll()
- * CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, WidgetPosition&, bool, bool, bool)
- * CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, bool, bool, bool)
- * CreateShopWidget(char const*, char const**, int, WidgetPosition&, bool)
- * CreateTapMeterWidget()
- * CreateThumbCircleWidget()
- * DebugReload()
- * DeleteAll()
- * DeleteWidget(CTouchInterface::WidgetIDs)
- * DrawAll(bool)
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetNumTouches()
- * GetTouchDelta(int)
- * GetTouchPosition(int)
- * GetWidgetPosition(CTouchInterface::WidgetIDs, float&, float&, float&, float&)
- * GetWidgetPosition(CTouchInterface::WidgetPositionIDs, float&, float&, float&, float&)
- * GetWidgetValue(CTouchInterface::WidgetIDs)
- * GetWidgetValue2(CTouchInterface::WidgetIDs, float*, float*)
- * IsDoubleTapped(CTouchInterface::WidgetIDs, bool, int)
- * IsHeldDown(CTouchInterface::WidgetIDs, int)
- * IsPinchZooming(CTouchInterface::WidgetIDs, CVector2D*, int)
- * IsReleased(CTouchInterface::WidgetIDs, CVector2D*, int)
- * IsSwipedDown(CTouchInterface::WidgetIDs, int)
- * IsSwipedLeft(CTouchInterface::WidgetIDs, int)
- * IsSwipedRight(CTouchInterface::WidgetIDs, int)
- * IsSwipedUp(CTouchInterface::WidgetIDs, int)
- * IsTouchDown(int)
- * IsTouched(CTouchInterface::WidgetIDs, CVector2D*, int)
- * LoadAllTextureDBs()
- * LoadDefaultConfigFile()
- * LoadFromFile(char const*, bool)
- * LoadTextureDB()
- * LoadTouchControls()
- * MarketingHack(int)
- * RemoveButtonFlag(CTouchInterface::WidgetIDs, int)
- * RemoveWidgetFlag(CTouchInterface::WidgetIDs, int)
- * RepositionAdjustableWidgets()
- * SetEquippedItem(CTouchInterface::WidgetIDs, int)
- * SetSliderRange(CTouchInterface::WidgetIDs, float, float)
- * SetWidgetInfo(CTouchInterface::WidgetIDs, char*, float, bool, bool, bool, bool, int)
- * SetWidgetInfo2(CTouchInterface::WidgetIDs, int, int, int, int, char*, char*)
- * SetWidgetTexture(CTouchInterface::WidgetIDs, char*)
- * SetWidgetValue(CTouchInterface::WidgetIDs, float)
- * SetWidgetValue2(CTouchInterface::WidgetIDs, float, float)
- * SetWidgetValue3(CTouchInterface::WidgetIDs, float, float, float)
- * SetupLayoutObjects()
- * SetupSteeringMode()
- * UnloadAllTextureDBs()
- * UnloadTextureDB(TextureDatabaseRuntime*)
- * Update()
- * VisualizeAll(bool)
- CWidget (9 variables, 52 functions)
- Variables list:
- * SWIPE_DISTANCE
- * m_bInsidePause
- * m_fElapsedTime
- * m_fTime
- * m_pInitialTouchWidget
- * m_pPinchZoomWidget
- * m_pReleasedWidget
- * m_pSwipedWidget
- * m_vecTouchAnchor
- Functions list:
- * CWidget(char const*, WidgetPosition const&, unsigned int, HIDMapping)
- * ClearTapHistory()
- * CoordsAreInsideWidget(CVector2D const&, bool)
- * CreateHoldEffect(char const*, bool, CRGBA, bool)
- * DecrementFrameCount()
- * Draw()
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetEnabled()
- * GetGradientColor(float, int)
- * GetNumTapsInTime(float)
- * GetPinchDistance()
- * GetScreenWidth()
- * GetWidgetValue()
- * GetWidgetValue2(float*, float*)
- * IsButton()
- * IsDoubleTapped()
- * IsHeldDown()
- * IsPinchZooming(CVector2D*)
- * IsRegion()
- * IsReleased(CVector2D*)
- * IsSwiped()
- * IsSwipedDown()
- * IsSwipedLeft()
- * IsSwipedRight()
- * IsSwipedUp()
- * IsTouched(CVector2D*)
- * ManageAlpha()
- * OnInitialTouch()
- * OnPinchZoomStart()
- * OnReleasedTouch()
- * OnSwipeTouch()
- * Pulsate()
- * SetEnabled(bool)
- * SetEquippedItem(int)
- * SetInitialTouchWidget(int, CWidget*)
- * SetPinchZoomWidget(CWidget*)
- * SetReleasedWidget(int, CWidget*)
- * SetScissor(CRect&)
- * SetScreenRect(CRect const&)
- * SetSliderRange(float, float)
- * SetSwipedWidget(int, CWidget*)
- * SetTexture(CSprite2d&, char*)
- * SetTextureStatic(CSprite2d&, char*)
- * SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
- * SetWidgetInfo2(int, int, int, int, char*, char*)
- * SetWidgetValue(float)
- * SetWidgetValue2(float, float)
- * SetWidgetValue3(float, float, float)
- * Update()
- * UpdateTiming()
- * Visualize()
- * ~CWidget()
- CWidgetButton (1 variables, 10 functions)
- Variables list:
- * m_StaticSprite
- Functions list:
- * CWidgetButton(char const*, WidgetPosition const&, unsigned int, unsigned int, HIDMapping)
- * Draw()
- * DrawHelpIcon(char const*, float, float, float, int)
- * DrawHelpIconExplicit(HIDMapping, char const*, float, float, float, int)
- * GetName()
- * IsButton()
- * Pulsate()
- * SetFillSprite(char const*, float, float)
- * Update()
- * ~CWidgetButton()
- CWidgetButtonAnimated (2 variables, 9 functions)
- Variables list:
- * m_pChainHead
- * m_pChainTail
- Functions list:
- * AnyObjectEnabled()
- * CWidgetButtonAnimated(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
- * Draw()
- * GetName()
- * GetWidgetValue()
- * OnReleasedTouch()
- * SetWidgetValue(float)
- * SetWidgetValue2(float, float)
- * ~CWidgetButtonAnimated()
- CWidgetButtonAnimatedArcade (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CWidgetButtonAnimatedArcade(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
- * SetWidgetValue(float)
- * ~CWidgetButtonAnimatedArcade()
- CWidgetButtonAttack (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetButtonAttack(char const*, WidgetPosition const&)
- * GetName()
- * GetTextureName()
- * Update()
- * ~CWidgetButtonAttack()
- CWidgetButtonBasketballShoot (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonBasketballShoot(char const*, WidgetPosition const&)
- * GetName()
- * Update()
- * ~CWidgetButtonBasketballShoot()
- CWidgetButtonHelpText (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonHelpText(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * ~CWidgetButtonHelpText()
- CWidgetButtonHydraulics (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetButtonHydraulics(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetButtonHydraulics()
- CWidgetButtonMissionStart (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonMissionStart(char const*, WidgetPosition const&, HIDMapping)
- * GetName()
- * Update()
- * ~CWidgetButtonMissionStart()
- CWidgetButtonSchool (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonSchool(char const*, WidgetPosition const&, char const*, int, HIDMapping)
- * Draw()
- * GetName()
- * ~CWidgetButtonSchool()
- CWidgetButtonSkipCutscene (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonSkipCutscene(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * ~CWidgetButtonSkipCutscene()
- CWidgetButtonVehicleShoot (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CWidgetButtonVehicleShoot(char const*, WidgetPosition const&, HIDMapping)
- * GetName()
- * IsHeldDown()
- * IsTouched(CVector2D*)
- * Update()
- * UpdatePosition()
- * ~CWidgetButtonVehicleShoot()
- CWidgetButtonDrop (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonDrop(char const*, WidgetPosition const&, HIDMapping)
- * GetName()
- * Update()
- * ~CWidgetButtonDrop()
- CWidgetButtonEnterCar (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetButtonEnterCar(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * SetEnterCarVehicleType(int, int, bool, CVector const&, int)
- * ~CWidgetButtonEnterCar()
- CWidgetButtonHorn (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetButtonHorn(char const*, WidgetPosition const&)
- * GetName()
- * SetupPositionAndScale()
- * Update()
- * ~CWidgetButtonHorn()
- CWidgetButtonAutoHydraulics (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonAutoHydraulics(char const*, WidgetPosition const&)
- * GetName()
- * Update()
- * ~CWidgetButtonAutoHydraulics()
- CWidgetButtonMissionCancel (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonMissionCancel(char const*, WidgetPosition const&, HIDMapping)
- * GetName()
- * Update()
- * ~CWidgetButtonMissionCancel()
- CWidgetButtonSprint (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetButtonSprint(char const*, WidgetPosition const&)
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetName()
- * IsDoubleTapped()
- * Update()
- * ~CWidgetButtonSprint()
- CWidgetButtonSwim (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonSwim(char const*, WidgetPosition const&)
- * GetName()
- * Update()
- * ~CWidgetButtonSwim()
- CWidgetButtonVCShoot (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetButtonVCShoot(char const*, WidgetPosition const&)
- * GetName()
- * Update()
- * ~CWidgetButtonVCShoot()
- CWidgetHelpText (1 variables, 18 functions)
- Variables list:
- * m_pInstance
- Functions list:
- * AddMessageToQueue(unsigned short*, bool, unsigned short, float, float, unsigned int)
- * CWidgetHelpText(char const*, WidgetPosition const&)
- * ClearQueue()
- * ConditionSatisfied(unsigned int)
- * ConditionSatisfiedInstance(unsigned int)
- * GetName()
- * GetNumQueuedMessages()
- * IsStringQueued(unsigned short*)
- * Process()
- * ProcessMidScreenStyle()
- * ProcessTopStyle()
- * RenderStat(float, float, bool, float)
- * RenderTopStyle()
- * SetFontProps(unsigned short*)
- * Update()
- * UseTopStyle()
- * Visualize()
- * ~CWidgetHelpText()
- CWidgetHorseResults (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetHorseResults(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * SetWidgetInfo2(int, int, int, int, char*, char*)
- * Update()
- * ~CWidgetHorseResults()
- CWidgetInfoFrame (2 variables, 8 functions)
- Variables list:
- * m_pChainHead
- * m_pChainTail
- Functions list:
- * AnyObjectEnabled()
- * CWidgetInfoFrame(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * RenderRowText(CRect, char const*, float)
- * SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
- * Update()
- * ~CWidgetInfoFrame()
- CWidgetList (0 variables, 19 functions)
- Variables list:
- Functions list:
- * AddItem(char const*, char const*)
- * AlphabetizeSort(void const*, void const*)
- * Alphebetize(char const**, int)
- * CWidgetList(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
- * Draw()
- * GetAlphaAtIndex(int)
- * GetSelectedEntry(char*)
- * GetWidgetValue()
- * IsReleased(CVector2D*)
- * IsSwiped()
- * IsSwipedLeft()
- * IsSwipedRight()
- * OnInitialTouch()
- * SetEquippedItem(int)
- * SetWidgetValue(float)
- * ShrinkTextToFit(float)
- * Update()
- * Visualize()
- * ~CWidgetList()
- CWidgetListShop (1 variables, 9 functions)
- Variables list:
- * m_FileEntry
- Functions list:
- * AddItem(char const*, char const*)
- * AssignImage(int)
- * AssignImages()
- * CWidgetListShop(char const*, char const*, WidgetPosition const&, char const**, int, bool)
- * Draw()
- * GetName()
- * LoadFromFile()
- * Update()
- * ~CWidgetListShop()
- CWidgetListText (1 variables, 5 functions)
- Variables list:
- * m_fLastScroll
- Functions list:
- * CWidgetListText(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetListText()
- CWidgetMap (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetMap(char const*, WidgetPosition const&)
- * GetName()
- * IsTouched(CVector2D*)
- * ~CWidgetMap()
- CWidgetMissionTimers (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetMissionTimers(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetMissionTimers()
- CWidgetPlayerInfo (0 variables, 18 functions)
- Variables list:
- Functions list:
- * CWidgetPlayerInfo(char const*, WidgetPosition const&)
- * CoordsAreInsideWidget(CVector2D const&, bool)
- * Draw()
- * DrawAmmo(CPed*, CRect, float)
- * DrawHelpIcon(char const*, float, float, float, int)
- * DrawWanted()
- * DrawWeaponIcon(CPed*, CRect, float)
- * GetName()
- * IsHeldDown()
- * IsReleased(CVector2D*)
- * IsSwipedLeft()
- * IsSwipedRight()
- * PassesDisplayConditions()
- * RenderArmorBar(int, float)
- * RenderBreathBar(int, float)
- * RenderHealthBar(int, float)
- * Update()
- * ~CWidgetPlayerInfo()
- CWidgetPool (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetPool(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * SetWidgetInfo2(int, int, int, int, char*, char*)
- * Update()
- * ~CWidgetPool()
- CWidgetRaceResults (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CWidgetRaceResults(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * RenderTitleText(CRect, float)
- * SetWidgetInfo2(int, int, int, int, char*, char*)
- * Update()
- * ~CWidgetRaceResults()
- CWidgetRacing (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CWidgetRacing(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * RenderRowText(char const*, CRect, char const*, float)
- * SetWidgetValue2(float, float)
- * SetWidgetValue3(float, float, float)
- * Update()
- * ~CWidgetRacing()
- CWidgetRadar (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetRadar(char const*, WidgetPosition const&)
- * GetName()
- * IsHeldDown()
- * Update()
- * ~CWidgetRadar()
- CWidgetRegion (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CWidgetRegion(char const*, WidgetPosition const&, int, HIDMapping)
- * Draw()
- * DrawFrame(float, CRect, float)
- * GetName()
- * IsRegion()
- * StretchX(float)
- * StretchY(float)
- * Update()
- * ~CWidgetRegion()
- CWidgetRegionArcadeStick (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CWidgetRegionArcadeStick(char const*, WidgetPosition const&, int, HIDMapping)
- * Draw()
- * GetName()
- * GetWidgetValue2(float*, float*)
- * SetWidgetValue(float)
- * Update()
- * ~CWidgetRegionArcadeStick()
- CWidgetRegionBasketBallJump (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionBasketBallJump(char const*, WidgetPosition const&)
- * GetName()
- * IsTouched(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionBasketBallJump()
- CWidgetRegionColorPicker (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CWidgetRegionColorPicker(char const*, WidgetPosition const&)
- * GetName()
- * GetWidgetValue()
- * ~CWidgetRegionColorPicker()
- CWidgetRegionDriveHybrid (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionDriveHybrid(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * IsTouched(CVector2D*)
- * Update()
- * ~CWidgetRegionDriveHybrid()
- CWidgetRegionFlick (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionFlick(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * IsTouched(CVector2D*)
- * Update()
- * ~CWidgetRegionFlick()
- CWidgetRegionGang (0 variables, 6 functions)
- Variables list:
- Functions list:
- * BuildRects()
- * CWidgetRegionGang(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetRegionGang()
- CWidgetRegionLook (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CWidgetRegionLook(char const*, WidgetPosition const&)
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetName()
- * GetWidgetValue2(float*, float*)
- * IsHeldDown()
- * IsPinchZooming(CVector2D*)
- * IsSwipedLeft()
- * IsSwipedRight()
- * IsTouched(CVector2D*)
- * OnInitialTouch()
- * OnReleasedTouch()
- * Update()
- * ~CWidgetRegionLook()
- CWidgetRegionMove (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CWidgetRegionMove(char const*, WidgetPosition const&)
- * ClampInternalTouchAnchor()
- * Draw()
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetName()
- * IsDoubleTapped()
- * IsTouched(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionMove()
- CWidgetRegionPoolBallInHand (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionPoolBallInHand(char const*, WidgetPosition const&)
- * GetName()
- * GetWidgetValue2(float*, float*)
- * IsTouched(CVector2D*)
- * SetWidgetValue3(float, float, float)
- * ~CWidgetRegionPoolBallInHand()
- CWidgetRegionPoolEnglish (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetRegionPoolEnglish(char const*, WidgetPosition const&)
- * GetName()
- * GetWidgetValue2(float*, float*)
- * IsTouched(CVector2D*)
- * ~CWidgetRegionPoolEnglish()
- CWidgetRegionResponse (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetRegionResponse(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetRegionResponse()
- CWidgetRegionRhythmSelect (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetRegionRhythmSelect(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetRegionRhythmSelect()
- CWidgetRegionSprint (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CWidgetRegionSprint(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * IsDoubleTapped()
- * IsTouched(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionSprint()
- CWidgetRegionSteer (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CWidgetRegionSteer(char const*, WidgetPosition const&)
- * ClampInternalTouchAnchor()
- * Draw()
- * GetName()
- * IsTouched(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionSteer()
- CWidgetRegionHydraulics (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionHydraulics(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * ResetHydraulicRegion()
- * Update()
- * ~CWidgetRegionHydraulics()
- CWidgetRegionSteeringSelection (0 variables, 9 functions)
- Variables list:
- Functions list:
- * BuildRects()
- * CWidgetRegionSteeringSelection(char const*, WidgetPosition const&)
- * Draw()
- * DrawButtons()
- * GetName()
- * IsReleased(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionSteeringSelection()
- CWidgetRegionSwipeRadio (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRegionSwipeRadio(char const*, WidgetPosition const&)
- * DrawHelpIcon(char const*, float, float, float, int)
- * GetName()
- * IsSwipedLeft()
- * IsSwipedRight()
- * ~CWidgetRegionSwipeRadio()
- CWidgetRegionTouchLayoutSelection (0 variables, 10 functions)
- Variables list:
- Functions list:
- * BuildRects()
- * CWidgetRegionTouchLayoutSelection(char const*, WidgetPosition const&)
- * Draw()
- * DrawAdaptedButtons()
- * DrawClassicButtons()
- * GetName()
- * IsReleased(CVector2D*)
- * OnInitialTouch()
- * Update()
- * ~CWidgetRegionTouchLayoutSelection()
- CWidgetRouletteSpin (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CWidgetRouletteSpin()
- * Draw()
- * GetName()
- * SetWidgetValue2(float, float)
- * Update()
- * ~CWidgetRouletteSpin()
- CWidgetSlider (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CWidgetSlider(char const*, WidgetPosition const&, unsigned int, unsigned int, unsigned int, CTouchInterface::WidgetIDs, CTouchInterface::WidgetIDs)
- * Draw()
- * GetName()
- * GetNotchedValue()
- * GetTweenedValue()
- * GetWidgetValue()
- * SetSliderRange(float, float)
- * SetWidgetValue(float)
- * SetupNotches(int, float, float)
- * Update()
- * ~CWidgetSlider()
- CWidgetTapMeter (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CWidgetTapMeter(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * IsReleased(CVector2D*)
- * RespondToTap()
- * SetWidgetValue(float)
- * Update()
- * ~CWidgetTapMeter()
- CWidgetThumbCircle (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CWidgetThumbCircle(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * GetWidgetValue()
- * OnInitialTouch()
- * SetWidgetValue(float)
- * Update()
- * ~CWidgetThumbCircle()
- CWidgetVitalStats (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CWidgetVitalStats(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * Update()
- * ~CWidgetVitalStats()
- CWidgetWager (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CWidgetWager(char const*, WidgetPosition const&)
- * Draw()
- * GetName()
- * RenderRowText(unsigned short*, unsigned short*, CRect, int, float)
- * RenderTitleText(CRect, float)
- * SetWidgetInfo2(int, int, int, int, char*, char*)
- * SetWidgetValue(float)
- * Update()
- * ~CWidgetWager()
- CCarFXRenderer (1 variables, 14 functions)
- Variables list:
- * ms_aDirtTextures
- Functions list:
- * AtomicRemapDirtCB(RpAtomic*, void*)
- * CustomCarPipeAtomicSetup(RpAtomic*)
- * CustomCarPipeClumpSetup(RpClump*)
- * GetFxEnvMapLightMult()
- * Initialise()
- * InitialiseDirtTexture()
- * IsCCPCPipelineAttached(RpAtomic*)
- * MaterialRemapDirtCB(RpMaterial*, void*)
- * PreRenderUpdate()
- * RegisterPlugins()
- * RemapDirt(CVehicleModelInfo*, unsigned int)
- * SetCustomFXAtomicRenderPipelinesVMICB(RpAtomic*, void*)
- * SetFxEnvMapLightMult(float)
- * Shutdown()
- CCustomBuildingRenderer (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AtomicSetup(RpAtomic*)
- * CCustomBuildingRenderer()
- * Initialise()
- * IsCBPCPipelineAttached(RpAtomic*)
- * PluginAttach()
- * Shutdown()
- * Update()
- * UpdateDayNightBalanceParam()
- * ~CCustomBuildingRenderer()
- CCustomBuildingDNPipeline (6 variables, 27 functions)
- Variables list:
- * ObjPipeline
- * m_AtmDNWorkingIndex
- * m_bCameraChange
- * m_bDeviceSupportsVS11
- * m_fDNBalanceParam
- * ms_extraVertColourPluginOffset
- Functions list:
- * CCustomBuildingDNPipeline()
- * CreateCustomObjPipe()
- * CreatePipe()
- * CustomPipeAtomicSetup(RpAtomic*)
- * CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
- * CustomPipeMaterialSetup(RpMaterial*, void*)
- * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
- * DestroyPipe()
- * ExtraVertColourPluginAttach()
- * GetExtraVertColourPtr(RpGeometry*)
- * GetFxEnvScaleX(RpMaterial*)
- * GetFxEnvScaleY(RpMaterial*)
- * GetFxEnvShininess(RpMaterial*)
- * GetFxEnvTexture(RpMaterial*)
- * GetFxEnvTransSclX(RpMaterial*)
- * GetFxEnvTransSclY(RpMaterial*)
- * SetFxEnvScale(RpMaterial*, float, float)
- * SetFxEnvShininess(RpMaterial*, float)
- * SetFxEnvTexture(RpMaterial*, RwTexture*)
- * SetFxEnvTransScl(RpMaterial*, float, float)
- * UsesThisPipeline(RpAtomic*)
- * pluginExtraVertColourConstructorCB(void*, int, int)
- * pluginExtraVertColourDestructorCB(void*, int, int)
- * pluginExtraVertColourStreamGetSizeCB(void const*, int, int)
- * pluginExtraVertColourStreamReadCB(RwStream*, int, void*, int, int)
- * pluginExtraVertColourStreamWriteCB(RwStream*, int, void const*, int, int)
- * ~CCustomBuildingDNPipeline()
- CCustomBuildingPipeline (1 variables, 18 functions)
- Variables list:
- * ObjPipeline
- Functions list:
- * CCustomBuildingPipeline()
- * CreateCustomObjPipe()
- * CreatePipe()
- * CustomPipeAtomicSetup(RpAtomic*)
- * CustomPipeMaterialSetup(RpMaterial*, void*)
- * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
- * DestroyPipe()
- * GetFxEnvScaleX(RpMaterial*)
- * GetFxEnvScaleY(RpMaterial*)
- * GetFxEnvShininess(RpMaterial*)
- * GetFxEnvTexture(RpMaterial*)
- * GetFxEnvTransSclX(RpMaterial*)
- * GetFxEnvTransSclY(RpMaterial*)
- * SetFxEnvScale(RpMaterial*, float, float)
- * SetFxEnvShininess(RpMaterial*, float)
- * SetFxEnvTexture(RpMaterial*, RwTexture*)
- * SetFxEnvTransScl(RpMaterial*, float, float)
- * ~CCustomBuildingPipeline()
- CCustomCarEnvMapPipeline (9 variables, 44 functions)
- Variables list:
- * ObjPipeline
- * fakeEnvMapPipeMatData
- * m_EnvMapLightingMult
- * m_gEnvMapPipeAtmDataPool
- * m_gEnvMapPipeMatDataPool
- * m_gSpecMapPipeMatDataPool
- * ms_envMapAtmPluginOffset
- * ms_envMapPluginOffset
- * ms_specularMapPluginOffset
- Functions list:
- * AllocEnvMapPipeAtomicData(RpAtomic*)
- * CCustomCarEnvMapPipeline()
- * CreateCustomOpenGLObjPipe()
- * CreatePipe()
- * CustomPipeAtomicSetup(RpAtomic*)
- * CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
- * CustomPipeMaterialSetup(RpMaterial*, void*)
- * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
- * DestroyPipe()
- * DuplicateCustomEnvMapPipeMaterialData(CustomEnvMapPipeMaterialData**)
- * GetFxEnvScaleX(RpMaterial*)
- * GetFxEnvScaleY(RpMaterial*)
- * GetFxEnvShininess(RpMaterial*)
- * GetFxEnvTexture(RpMaterial*)
- * GetFxEnvTransSclX(RpMaterial*)
- * GetFxEnvTransSclY(RpMaterial*)
- * GetFxSpecSpecularity(RpMaterial*)
- * GetFxSpecTexture(RpMaterial*)
- * PreRenderUpdate()
- * RegisterPlugin()
- * SetCustomEnvMapPipeAtomicDataDefaults(CustomEnvMapPipeAtomicData*)
- * SetCustomEnvMapPipeMaterialDataDefaults(CustomEnvMapPipeMaterialData*)
- * SetFxEnvScale(RpMaterial*, float, float)
- * SetFxEnvShininess(RpMaterial*, float)
- * SetFxEnvTexture(RpMaterial*, RwTexture*)
- * SetFxEnvTransScl(RpMaterial*, float, float)
- * SetFxSpecSpecularity(RpMaterial*, float)
- * SetFxSpecTexture(RpMaterial*, RwTexture*)
- * pluginEnvAtmConstructorCB(void*, int, int)
- * pluginEnvAtmCopyConstructorCB(void*, void const*, int, int)
- * pluginEnvAtmDestructorCB(void*, int, int)
- * pluginEnvMatConstructorCB(void*, int, int)
- * pluginEnvMatCopyConstructorCB(void*, void const*, int, int)
- * pluginEnvMatDestructorCB(void*, int, int)
- * pluginEnvMatStreamGetSizeCB(void const*, int, int)
- * pluginEnvMatStreamReadCB(RwStream*, int, void*, int, int)
- * pluginEnvMatStreamWriteCB(RwStream*, int, void const*, int, int)
- * pluginSpecMatConstructorCB(void*, int, int)
- * pluginSpecMatCopyConstructorCB(void*, void const*, int, int)
- * pluginSpecMatDestructorCB(void*, int, int)
- * pluginSpecMatStreamGetSizeCB(void const*, int, int)
- * pluginSpecMatStreamReadCB(RwStream*, int, void*, int, int)
- * pluginSpecMatStreamWriteCB(RwStream*, int, void const*, int, int)
- * ~CCustomCarEnvMapPipeline()
- CPool<CustomEnvMapPipeMaterialData, CustomEnvMapPipeMaterialData> (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Delete(CustomEnvMapPipeMaterialData*)
- * New()
- CPool<CustomEnvMapPipeAtomicData, CustomEnvMapPipeAtomicData> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * New()
- CPool<CustomSpecMapPipeMaterialData, CustomSpecMapPipeMaterialData> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * New()
- CPPTriPlantBuffer (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CPPTriPlantBuffer()
- * ChangeCurrentPlantModelsSet(int)
- * Flush()
- * GetPPTriPlantPtr(int)
- * GetPlantModelsTab(unsigned int)
- * IncreaseBufferIndex(int, int)
- * SetPlantModelsTab(unsigned int, RpAtomic**)
- * ~CPPTriPlantBuffer()
- CGrassRenderer (4 variables, 13 functions)
- Variables list:
- * m_closeDist
- * m_farDist
- * m_vecCameraPos
- * m_windBending
- Functions list:
- * AddTriPlant(PPTriPlant*, unsigned int)
- * CGrassRenderer()
- * DrawTriPlants(PPTriPlant*, int, RpAtomic**, RwMatrixTag*)
- * FlushTriPlantBuffer()
- * GetPlantModelsTab(unsigned int)
- * Initialise()
- * SetCloseFarAlphaDist(float, float)
- * SetCurrentScanCode(unsigned short)
- * SetGlobalCameraPos(CVector const&)
- * SetGlobalWindBending(float)
- * SetPlantModelsTab(unsigned int, RpAtomic**)
- * Shutdown()
- * ~CGrassRenderer()
- CPlantMgr (18 variables, 25 functions)
- Variables list:
- * PC_PlantModelSlotTab
- * PC_PlantModelsTab0
- * PC_PlantModelsTab1
- * PC_PlantModelsTab2
- * PC_PlantModelsTab3
- * PC_PlantSlotTextureTab
- * PC_PlantTextureTab0
- * PC_PlantTextureTab1
- * PC_PlantTextureTab2
- * PC_PlantTextureTab3
- * m_AmbientColor
- * m_CloseColEntListHead
- * m_CloseLocTriListHead
- * m_ColEntCacheTab
- * m_LocTrisTab
- * m_UnusedColEntListHead
- * m_UnusedLocTriListHead
- * m_scanCode
- Functions list:
- * CPlantMgr()
- * CalculateWindBending()
- * DbgCountCachedEntities(unsigned int*)
- * DbgCountLocTrisAndPlants(unsigned int, unsigned int*, unsigned int*)
- * DbgRenderCachedEntities(unsigned int*)
- * DbgRenderLocTris()
- * Initialise()
- * MoveColEntToList(CPlantColEntEntry**, CPlantColEntEntry**, CPlantColEntEntry*)
- * MoveLocTriToList(CPlantLocTri**, CPlantLocTri**, CPlantLocTri*)
- * PreUpdateOnceForNewCameraPos(CVector const&)
- * ReloadConfig()
- * Render()
- * SetPlantFriendlyFlagInAtomicMI(CAtomicModelInfo*)
- * Shutdown()
- * Update(CVector const&)
- * UpdateAmbientColor()
- * _ColEntityCache_Add(CEntity*, unsigned char)
- * _ColEntityCache_FindInCache(CEntity*)
- * _ColEntityCache_Remove(CEntity*)
- * _ColEntityCache_Update(CVector const&, unsigned char)
- * _ProcessEntryCollisionDataSections(CPlantColEntEntry*, CVector const&, int)
- * _ProcessEntryCollisionDataSections_AddLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
- * _ProcessEntryCollisionDataSections_RemoveLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
- * _UpdateLocTris(CVector const&, int)
- * ~CPlantMgr()
- CPlantLocTri (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Add(RwV3d const&, RwV3d const&, RwV3d const&, unsigned char, unsigned char, unsigned char, unsigned char)
- * Release()
- CPlantColEntEntry (0 variables, 2 functions)
- Variables list:
- Functions list:
- * AddEntry(CEntity*)
- * ReleaseEntry()
- CPlantSurfPropMgr (3 variables, 7 functions)
- Variables list:
- * m_SurfPropPtrTab
- * m_SurfPropTab
- * m_countSurfPropsAllocated
- Functions list:
- * AllocSurfProperties(unsigned short, unsigned char)
- * CPlantSurfPropMgr()
- * GetSurfProperties(unsigned short)
- * Initialise()
- * LoadPlantsDat(char const*)
- * Shutdown()
- * ~CPlantSurfPropMgr()
- CMBlur (5 variables, 11 functions)
- Variables list:
- * BlurOn
- * Drunkness
- * ms_bJustInitialised
- * pBufVertCount
- * pFrontBuffer
- Functions list:
- * CMBlur()
- * ClearDrunkBlur()
- * CreateImmediateModeData(RwCamera*, RwRect*)
- * CreateImmediateModeData(RwCamera*, RwRect*, RwOpenGLVertex*, RwRGBA, float, float, float, float, float, int)
- * MotionBlurClose()
- * MotionBlurOpen(RwCamera*)
- * MotionBlurRender(RwCamera*, unsigned int, unsigned int, unsigned int, unsigned int, int, unsigned int)
- * OverlayRender(RwCamera*, RwRaster*, RwRGBA, int, int)
- * OverlayRenderFx(RwCamera*, RwRaster*)
- * SetDrunkBlur(float)
- * ~CMBlur()
- CStreamingInfo (1 variables, 10 functions)
- Variables list:
- * ms_pArrayBase
- Functions list:
- * AddToList(CStreamingInfo*)
- * GetCdPosn()
- * GetCdPosnAndSize(unsigned int&, unsigned int&)
- * GetCdSize()
- * GetNext()
- * GetPrev()
- * InList()
- * Init()
- * RemoveFromList()
- * SetCdPosnAndSize(unsigned int, unsigned int)
- CStreaming (39 variables, 120 functions)
- Variables list:
- * desiredNumVehiclesLoaded
- * m_bBoatsNeeded
- * m_bHarvesterModelsRequested
- * m_bStreamHarvesterModelsThisFrame
- * ms_NextPedToLoadFromGroup
- * ms_aInfoForModel
- * ms_bEnableRequestListPurge
- * ms_bIsInitialised
- * ms_bLoadingBigModel
- * ms_channel
- * ms_channelError
- * ms_currentZoneType
- * ms_disableStreaming
- * ms_files
- * ms_imageOffsets
- * ms_imageSize
- * ms_imageSizes
- * ms_interiorImageOffsets
- * ms_lastCullZone
- * ms_lastImageRead
- * ms_loadedGangCars
- * ms_loadedGangs
- * ms_memoryAvailable
- * ms_memoryUsed
- * ms_numModelsRequested
- * ms_numPedsLoaded
- * ms_numPriorityRequests
- * ms_oldSectorX
- * ms_oldSectorY
- * ms_pEndLoadedList
- * ms_pEndRequestedList
- * ms_pExtraObjectsDir
- * ms_pStartLoadedList
- * ms_pStartRequestedList
- * ms_pStreamingBuffer
- * ms_pedsLoaded
- * ms_rwObjectInstances
- * ms_streamingBufferSize
- * ms_vehiclesLoaded
- Functions list:
- * AddEntity(CEntity*)
- * AddImageToList(char const*, bool)
- * AddLodsToRequestList(CVector const&, unsigned int)
- * AddModelsToRequestList(CVector const&, unsigned int)
- * AddToLoadedVehiclesList(int)
- * AreAnimsUsedByRequestedModels(int)
- * CarIsCandateForRemoval(int)
- * ClearFlagForAll(unsigned int)
- * ClearSlots(int)
- * ConvertBufferToObject(char*, int, int)
- * DeleteAllRwObjects()
- * DeleteFarAwayRwObjects(CVector const&)
- * DeleteLeastUsedEntityRwObject(bool, unsigned int)
- * DeleteRwObjectsAfterDeath(CVector const&)
- * DeleteRwObjectsBehindCamera(int)
- * DeleteRwObjectsBehindCameraInSectorList(CPtrList&, int)
- * DeleteRwObjectsInSectorList(CPtrList&, int, int)
- * DeleteRwObjectsNotInFrustumInSectorList(CPtrList&, int)
- * DisableCopBikes(bool)
- * FindMIPedSlotForInterior(int)
- * FinishLoadingLargeFile(char*, int)
- * FlushChannels()
- * FlushRequestList()
- * ForceLayerToRead(int)
- * GetCdImageOffset(int)
- * GetDefaultAmbulanceModel()
- * GetDefaultCabDriverModel()
- * GetDefaultCopCarModel(unsigned int)
- * GetDefaultCopModel()
- * GetDefaultFireEngineModel()
- * GetDefaultFiremanModel()
- * GetDefaultMedicModel()
- * GetDiscInDrive()
- * GetGta3ImageIndex()
- * GetModelCDName(int)
- * GetNextFileOnCd(int, bool)
- * HasSpecialCharLoaded(int)
- * HasVehicleUpgradeLoaded(int)
- * IHaveUsedStreamingMemory()
- * ImGonnaUseStreamingMemory()
- * Init()
- * Init2()
- * InitImageList()
- * InstanceLoadedModels(CVector const&)
- * InstanceLoadedModelsInSectorList(CPtrList&)
- * IsCarModelNeededInCurrentZone(int)
- * IsInitialised()
- * IsObjectInCdImage(int)
- * IsVeryBusy()
- * Load()
- * LoadAllRequestedModels(bool)
- * LoadCdDirectory()
- * LoadCdDirectory(char const*, int)
- * LoadInitialPeds()
- * LoadInitialVehicles()
- * LoadInitialWeapons()
- * LoadRequestedModels()
- * LoadScene(CVector const&)
- * LoadSceneCollision(CVector const&)
- * LoadZoneVehicle(CVector const&)
- * MakeSpaceFor(int)
- * PlayerIsFlyingFast()
- * PossiblyStreamCarOutAfterCreation(int)
- * ProcessEntitiesInSectorList(CPtrList&, float, float, float, float, float, float, float, unsigned int)
- * ProcessEntitiesInSectorList(CPtrList&, unsigned int)
- * ProcessLoadingChannel(int)
- * PurgeRequestList()
- * ReInit()
- * ReadIniFile()
- * ReclassifyLoadedCars()
- * RemoveAllUnusedModels()
- * RemoveBigBuildings()
- * RemoveBuildingsNotInArea(int)
- * RemoveCarModel(int)
- * RemoveCurrentZonesModels()
- * RemoveDodgyPedsFromRandomSlots()
- * RemoveEntity(CLink<CEntity*>*)
- * RemoveInappropriatePedModels()
- * RemoveLeastUsedModel(unsigned int)
- * RemoveLoadedVehicle()
- * RemoveLoadedZoneModel()
- * RemoveModel(int)
- * RemoveModelsNotVisibleFromCullzone()
- * RemoveModelsNotVisibleFromCullzoneInSectorList(CPtrList&)
- * RemoveUnusedModelsInLoadedList()
- * RenderEntity(CLink<CEntity*>*)
- * RequestAllModels()
- * RequestBigBuildings(CVector const&)
- * RequestFile(int, int, int, int, int)
- * RequestFilesInChannel(int)
- * RequestModel(int, int)
- * RequestModelStream(int)
- * RequestPlayerSection(int, char const*, int)
- * RequestSpecialChar(int, char const*, int)
- * RequestSpecialModel(int, char const*, int)
- * RequestVehicleUpgrade(int, int)
- * RetryLoadFile(int)
- * Save()
- * SetLoadVehiclesInLoadScene(bool)
- * SetMissionDoesntRequireModel(int)
- * SetMissionDoesntRequireSpecialChar(int)
- * SetModelIsDeletable(int)
- * SetModelTxdIsDeletable(int)
- * SetSpecialCharIsDeletable(int)
- * Shutdown()
- * StartRenderEntities()
- * StreamAmbulanceAndMedic(bool)
- * StreamCopModels(int)
- * StreamFireEngineAndFireman(bool)
- * StreamOneNewCar()
- * StreamPedsForInterior(int)
- * StreamPedsIntoRandomSlots(int*)
- * StreamVehiclesAndPeds()
- * StreamVehiclesAndPeds_Always(CVector const&)
- * StreamZoneModels(CVector const&)
- * StreamZoneModels_Gangs(CVector const&)
- * Update()
- * UpdateForAnimViewer()
- * UpdateMemoryUsed()
- * WeAreTryingToPhaseVehicleOut(int)
- CLinkList<CEntity*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Insert(CEntity* const&)
- CBox (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Recalc()
- * Set(CVector const&, CVector const&)
- CColBox (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Set(CVector const&, CVector const&, unsigned char, unsigned char, unsigned char)
- * operator=(CColBox const&)
- CColLine (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CColLine(CVector const&, CVector const&)
- * Set(CVector const&, CVector const&)
- CCollision (8 variables, 57 functions)
- Variables list:
- * bCamCollideWithBuildings
- * bCamCollideWithObjects
- * bCamCollideWithPeds
- * bCamCollideWithVehicles
- * ms_colModelCache
- * ms_collisionInMemory
- * ms_iProcessLineNumCrossings
- * relVelCamCollisionVehiclesSqr
- Functions list:
- * BuildCacheOfCameraCollision(CColSphere*, CColSphere*)
- * CalculateTrianglePlanes(CColModel*)
- * CalculateTrianglePlanes(CCollisionData*)
- * CameraConeCastVsWorldCollision(CColSphere*, CColSphere*, float*, float)
- * CheckCameraCollisionBuildings(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
- * CheckCameraCollisionObjects(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
- * CheckCameraCollisionPeds(int, int, CVector*, CVector*, float*)
- * CheckCameraCollisionVehicles(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*, CVector*)
- * CheckPeds(CVector*, CVector*, float*)
- * Closest3(CVector*, CVector*)
- * ClosestPointOnLine(CVector*, CVector*, CVector*, CVector*)
- * ClosestPointOnPoly(CColTriangle*, CVector*, CVector*)
- * ClosestPointsOnPoly(CColTriangle*, CVector*, CVector*, CVector*)
- * DistAlongLine2D(float, float, float, float, float, float)
- * DistToLine(CVector const*, CVector const*, CVector const*)
- * DistToLineSqr(CVector const*, CVector const*, CVector const*)
- * DistToMathematicalLine(CVector const*, CVector const*, CVector const*)
- * DistToMathematicalLine2D(float, float, float, float, float, float)
- * GetBoundingBoxFromTwoSpheres(CColBox*, CColSphere*, CColSphere*)
- * GetPrincipleAxis(CVector*)
- * Init()
- * IsStoredPolyStillValidVerticalLine(CVector const&, float, CColPoint&, CStoredCollPoly*)
- * IsThisVehicleSittingOnMe(CVehicle*, CVehicle*)
- * PointInPoly(CVector*, CColTriangle*, CVector*, CVector*)
- * PointInTriangle(CVector const&, CVector const*)
- * ProcessColModels(CMatrix const&, CColModel&, CMatrix const&, CColModel&, CColPoint*, CColPoint*, float*, bool)
- * ProcessLineBox(CColLine const&, CColBox const&, CColPoint&, float&)
- * ProcessLineOfSight(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool)
- * ProcessLineSphere(CColLine const&, CColSphere const&, CColPoint&, float&)
- * ProcessLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
- * ProcessSphereBox(CColSphere const&, CColBox const&, CColPoint&, float&)
- * ProcessSphereSphere(CColSphere const&, CColSphere const&, CColPoint&, float&)
- * ProcessSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&)
- * ProcessVerticalLine(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool, CStoredCollPoly*)
- * ProcessVerticalLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
- * RayPolyPOP(CVector*, CVector*, CColTriangle*, CVector*, CVector*)
- * RemoveTrianglePlanes(CColModel*)
- * RemoveTrianglePlanes(CCollisionData*)
- * Shutdown()
- * SortOutCollisionAfterLoad()
- * SphereCastVersusVsPoly(CColSphere*, CColSphere*, CColTriangle*, CColTrianglePlane*, CompressedVector*)
- * SphereCastVsBBox(CColSphere*, CColSphere*, CColBox*)
- * SphereCastVsCaches(CColSphere*, CVector*, int, CColCacheEntry*, int*, CColCacheEntry*)
- * SphereCastVsEntity(CColSphere*, CColSphere*, CEntity*)
- * SphereCastVsSphere(CColSphere*, CColSphere*, CColSphere*)
- * SphereVsEntity(CColSphere*, CEntity*)
- * Test2DLineAgainst2DLine(float, float, float, float, float, float, float, float)
- * TestLineBox(CColLine const&, CBox const&)
- * TestLineBox_DW(CColLine const&, CBox const&)
- * TestLineOfSight(CColLine const&, CMatrix const&, CColModel&, bool, bool)
- * TestLineSphere(CColLine const&, CColSphere const&)
- * TestLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
- * TestSphereBox(CSphere const&, CBox const&)
- * TestSphereSphere(CColSphere const&, CColSphere const&)
- * TestSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
- * TestVerticalLineBox(CColLine const&, CBox const&)
- * Update()
- CLinkList<CCollisionData*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Insert(CCollisionData* const&)
- CCollisionPlugin (0 variables, 2 functions)
- Variables list:
- Functions list:
- * PluginAttach()
- * SetModelInfo(CClumpModelInfo*)
- CBoundingBox (0 variables, 1 functions)
- Variables list:
- Functions list:
- * CBoundingBox()
- CCollisionData (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CCollisionData()
- * CalculateTrianglePlanes()
- * Copy(CCollisionData const&)
- * GetLinkPtr()
- * GetShadTrianglePoint(CVector&, int) const
- * GetTrianglePoint(CVector&, int) const
- * RemoveCollisionVolumes()
- * RemoveTrianglePlanes()
- * SetLinkPtr(CLink<CCollisionData*>*)
- CColModel (0 variables, 12 functions)
- Variables list:
- Functions list:
- * AllocateData()
- * AllocateData(int)
- * AllocateData(int, int, int, int, int, bool)
- * CColModel()
- * CalculateTrianglePlanes()
- * MakeMultipleAlloc()
- * RemoveCollisionVolumes()
- * RemoveTrianglePlanes()
- * operator delete(void*)
- * operator new(unsigned int)
- * operator=(CColModel const&)
- * ~CColModel()
- CColPoint (0 variables, 1 functions)
- Variables list:
- Functions list:
- * operator=(CColPoint const&)
- CSphere (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Set(float, CVector const&)
- CColSphere (0 variables, 5 functions)
- Variables list:
- Functions list:
- * IntersectEdge(CVector const&, CVector const&, CVector&, CVector&) const
- * IntersectPoint(CVector const&) const
- * IntersectRay(CVector const&, CVector const&, CVector&, CVector&) const
- * IntersectSphere(CColSphere const&) const
- * Set(float, CVector const&, unsigned char, unsigned char, unsigned char)
- CColDisk (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Set(float, CVector const&, CVector const&, float, unsigned char, unsigned char, unsigned char)
- CColStore (3 variables, 22 functions)
- Variables list:
- * m_onlyBB
- * ms_pColPool
- * ms_pQuadTree
- Functions list:
- * AddColSlot(char const*)
- * AddCollisionNeededAtPosn(CVector const&)
- * AddRef(int)
- * BoundingBoxesPostProcess()
- * EnsureCollisionIsInMemory(CVector const&)
- * FindColSlot(char const*)
- * GetBoundingBox(int)
- * HasCollisionLoaded(CVector const&, int)
- * IncludeModelIndex(int, int)
- * Initialise()
- * LoadAllBoundingBoxes()
- * LoadAllCollision()
- * LoadCol(int, char const*)
- * LoadCol(int, unsigned char*, int)
- * LoadCollision(CVector, bool)
- * RemoveAllCollision()
- * RemoveCol(int)
- * RemoveColSlot(int)
- * RemoveRef(int)
- * RequestCollision(CVector const&, int)
- * SetCollisionRequired(CVector const&, int)
- * Shutdown()
- CColTrianglePlane (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Set(CompressedVector const*, CColTriangle&)
- CTempColModels (13 variables, 2 functions)
- Variables list:
- * ms_colModelBBox
- * ms_colModelBodyPart1
- * ms_colModelBodyPart2
- * ms_colModelBonnet1
- * ms_colModelBoot1
- * ms_colModelBumper1
- * ms_colModelCutObj
- * ms_colModelDoor1
- * ms_colModelPanel1
- * ms_colModelPed1
- * ms_colModelPed2
- * ms_colModelWeapon
- * ms_colModelWheel1
- Functions list:
- * Initialise()
- * Shutdown()
- CAutoPilot (0 variables, 2 functions)
- Variables list:
- Functions list:
- * ModifySpeed(float)
- * RemoveOnePathNode()
- CBridge (10 variables, 5 functions)
- Variables list:
- * DefaultZLiftPart
- * DefaultZLiftRoad
- * DefaultZLiftWeight
- * OldLift
- * OldState
- * State
- * TimeOfBridgeBecomingOperational
- * pLiftPart
- * pLiftRoad
- * pWeight
- Functions list:
- * FindBridgeEntities()
- * Init()
- * ShouldLightsBeFlashing()
- * ThisIsABridgeObjectMovingUp(unsigned int)
- * Update()
- CCarAI (2 variables, 25 functions)
- Variables list:
- * ms_fAccurateAchievePointRadius
- * ms_fAchievePointRadius
- Functions list:
- * AddAmbulanceOccupants(CVehicle*)
- * AddFiretruckOccupants(CVehicle*)
- * AddPoliceCarOccupants(CVehicle*, bool)
- * BackToCruisingIfNoWantedLevel(CVehicle*)
- * CarHasReasonToStop(CVehicle*)
- * EntitiesGoHeadOn(CEntity*, CEntity*)
- * FindPoliceBikeMissionForWantedLevel()
- * FindPoliceBoatMissionForWantedLevel()
- * FindPoliceCarMissionForWantedLevel()
- * FindPoliceCarSpeedForWantedLevel(CVehicle*)
- * FindSwitchDistanceClose(CVehicle*)
- * FindSwitchDistanceFar(CVehicle*)
- * GetCarToGoToCoors(CVehicle*, CVector*, int, bool)
- * GetCarToGoToCoorsAccurate(CVehicle*, CVector*, int, bool)
- * GetCarToGoToCoorsRacing(CVehicle*, CVector*, int, bool)
- * GetCarToGoToCoorsStraightLine(CVehicle*, CVector*, int, bool)
- * GetCarToParkAtCoors(CVehicle*, CVector*)
- * MakeWayForCarWithSiren(CVehicle*)
- * MellowOutChaseSpeed(CVehicle*)
- * MellowOutChaseSpeedBoat(CVehicle*)
- * TellCarToBlockOtherCar(CVehicle*, CVehicle*)
- * TellCarToFollowOtherCar(CVehicle*, CVehicle*, float)
- * TellCarToRamOtherCar(CVehicle*, CVehicle*)
- * TellOccupantsToLeaveCar(CVehicle*)
- * UpdateCarAI(CVehicle*)
- CVector (0 variables, 6 functions)
- Variables list:
- Functions list:
- * FromMultiply(CMatrix const&, CVector const&)
- * FromMultiply3X3(CMatrix const&, CVector const&)
- * Magnitude() const
- * Magnitude2D() const
- * Normalise()
- * NormaliseAndMag()
- CTaskComplexSequence (0 variables, 14 functions)
- Variables list:
- Functions list:
- * AddTask(CTask*)
- * AddTask(int, CTask*)
- * CTaskComplexSequence()
- * Clone() const
- * Contains(int)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateFirstSubTask(CPed*, int&, int&)
- * CreateNextSubTask(CPed*)
- * CreateNextSubTask(CPed*, int&, int&)
- * Flush()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexSequence()
- CCarCtrl (19 variables, 119 functions)
- Variables list:
- * CarDensityMultiplier
- * CountDownToCarsAtStart
- * LastTimeAmbulanceCreated
- * LastTimeFireTruckCreated
- * LastTimeLawEnforcerCreated
- * LastTimeMiamiViceGenerated
- * MaxNumberOfCarsInUse
- * MiamiViceCycle
- * NumAmbulancesOnDuty
- * NumFireTrucksOnDuty
- * NumLawEnforcerCars
- * NumMissionCars
- * NumParkedCars
- * NumPermanentVehicles
- * NumRandomCars
- * TimeNextMadDriverChaseCreated
- * bAllowEmergencyServicesToBeCreated
- * bCarIsBeingCreated
- * bCarsGeneratedAroundCamera
- Functions list:
- * BoatWithTallMast(unsigned int)
- * ChooseBoatModel()
- * ChooseCarModelToLoad(int)
- * ChooseGangCarModel(int)
- * ChooseModel(int*)
- * ChoosePoliceCarModel(unsigned int)
- * ClearInterestingVehicleList()
- * ClipTargetOrientationToLink(CVehicle*, CLinkAddress, signed char, float*, float, float)
- * CreateCarForScript(int, CVector, unsigned char)
- * CreateConvoy(CVehicle*, int)
- * CreatePoliceChase(CVehicle*, int, CNodeAddress)
- * DealWithBend_Racing(CVehicle*, CLinkAddress, CLinkAddress, CLinkAddress, CLinkAddress, signed char, signed char, signed char, signed char, float, float*, float*, float*, float*, CVector*)
- * DragCarToPoint(CVehicle*, CVector*)
- * FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float, float)
- * FindGhostRoadHeight(CVehicle*)
- * FindIntersection2Lines(float, float, float, float, float, float, float, float, float*, float*)
- * FindLinksToGoWithTheseNodes(CVehicle*)
- * FindMaxSteerAngle(CVehicle*)
- * FindMaximumSpeedForThisCarInTraffic(CVehicle*)
- * FindNodesThisCarIsNearestTo(CVehicle*, CNodeAddress&, CNodeAddress&)
- * FindPathDirection(CNodeAddress, CNodeAddress, CNodeAddress, bool*)
- * FindPercDependingOnDistToLink(CVehicle*, CLinkAddress)
- * FindSequenceElement(int)
- * FindSpeedMultiplier(float, float, float, float)
- * FindSpeedMultiplierWithSpeedFromNodes(signed char)
- * FireHeliRocketsAtTarget(CAutomobile*, CEntity*)
- * FlyAIHeliInCertainDirection(CHeli*, float, float, bool)
- * FlyAIHeliToTarget_FixedOrientation(CHeli*, float, CVector, bool)
- * FlyAIPlaneInCertainDirection(CPlane*)
- * GenerateCarCreationCoors2(CVector, float, float, float, bool, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, bool)
- * GenerateEmergencyServicesCar()
- * GenerateOneEmergencyServicesCar(unsigned int, CVector)
- * GenerateOneRandomCar()
- * GenerateRandomCars()
- * GetAIHeliToAttackPlayer(CAutomobile*)
- * GetAIHeliToFlyInDirection(CAutomobile*)
- * GetAIPlaneToAttackPlayer(CAutomobile*)
- * GetAIPlaneToDoDogFight(CAutomobile*)
- * GetAIPlaneToDoDogFightAgainstPlayer(CAutomobile*)
- * GetAIPlaneToFlyInDirection(CAutomobile*)
- * GetNewVehicleDependingOnCarModel(int, unsigned char)
- * Init()
- * InitSequence(int)
- * IsAnyoneParking()
- * IsPoliceVehicleInPursuit(int)
- * IsThisAnAppropriateNode(CVehicle*, CNodeAddress, CNodeAddress, CNodeAddress, bool, bool)
- * IsThisVehicleInteresting(CVehicle*)
- * IsThisVehicleOnRadar(CVehicle*, int*)
- * JoinCarWithRoadAccordingToMission(CVehicle*)
- * JoinCarWithRoadSystem(CVehicle*)
- * JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector const&, bool, bool)
- * MapCouldMoveInThisArea(float, float)
- * PickNextNodeAccordingStrategy(CVehicle*)
- * PickNextNodeForPlayer(CVehicle*)
- * PickNextNodeRandomly(CVehicle*)
- * PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*)
- * PickNextNodeToFollowPath(CVehicle*)
- * PossiblyFireHSMissile(CVehicle*, CEntity*)
- * PossiblyRemoveVehicle(CVehicle*)
- * PruneVehiclesOfInterest()
- * ReInit()
- * ReconsiderRoute(CVehicle*)
- * RegisterVehicleOfInterest(CVehicle*)
- * RemoveCarsIfThePoolGetsFull()
- * RemoveDistantCars()
- * RemoveFromInterestingVehicleList(CVehicle*)
- * ScanForPedDanger(CVehicle*)
- * ScriptGenerateOneEmergencyServicesCar(unsigned int, CVector)
- * SetCoordsOfScriptCar(CVehicle*, float, float, float, unsigned char, unsigned char)
- * SetUpDriverAndPassengersForVehicle(CVehicle*, int, int, bool, bool, int)
- * SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
- * SlowCarDownForObject(CEntity*, CVehicle*, float*, float)
- * SlowCarDownForObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
- * SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float)
- * SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
- * SlowCarOnRailsDownForTrafficAndLights(CVehicle*)
- * SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*)
- * SteerAIBoatWithPhysicsCirclingPlayer(CVehicle*, float*, float*, float*, bool*)
- * SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*)
- * SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarParkParallel(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarParkPerpendicular(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarTowardsPointInEscort(CVehicle*, CVehicle*, float, float, float*, float*, float*, bool*)
- * SteerAICarWithPhysics(CVehicle*)
- * SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarWithPhysicsFollowPath_Racing(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarWithPhysicsFollowPreRecordedPath(CVehicle*, float*, float*, float*, bool*)
- * SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*)
- * SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, CEntity*, float, float, float, float, float*, float*, float*, bool*)
- * SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*)
- * SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*)
- * SteerAIHeliAsPoliceHeli(CAutomobile*)
- * SteerAIHeliFlyingAwayFromPlayer(CAutomobile*)
- * SteerAIHeliToCrashAndBurn(CAutomobile*)
- * SteerAIHeliToFollowEntity(CAutomobile*)
- * SteerAIHeliToKeepEntityInView(CAutomobile*)
- * SteerAIHeliToLand(CAutomobile*)
- * SteerAIHeliTowardsTargetCoors(CAutomobile*)
- * SteerAIPlaneToCrashAndBurn(CAutomobile*)
- * SteerAIPlaneToFollowEntity(CAutomobile*)
- * SteerAIPlaneTowardsTargetCoors(CAutomobile*)
- * SteerPlayerWhilstCruising(CVehicle*, float*, float*, float*, bool*)
- * StopCarIfNodesAreInvalid(CVehicle*)
- * SwitchBetweenPhysicsAndGhost(CVehicle*)
- * SwitchVehicleToRealPhysics(CVehicle*)
- * TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
- * TestCollisionBetween2MovingRects_OnlyFrontBumper(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
- * TestWhetherToFirePlaneGuns(CVehicle*, CEntity*)
- * ThisRoadObjectCouldMove(unsigned int)
- * ThisVehicleShouldTryNotToTurn(CVehicle*)
- * TriggerDogFightMoves(CVehicle*, CVehicle*)
- * UpdateCarCount(CVehicle*, unsigned char)
- * UpdateCarOnRails(CVehicle*)
- * WeaveForObject(CEntity*, CVehicle*, float*, float*)
- * WeaveForOtherCar(CEntity*, CVehicle*, float*, float*)
- * WeaveForPed(CEntity*, CVehicle*, float*, float*)
- * WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
- * WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*)
- * WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
- CEvent (0 variables, 17 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEvent()
- * CalcSoundLevelIncrement(float, float)
- * CanBeInterruptedBySameEvent() const
- * DoInformVehicleOccupants(CPed*) const
- * GetLocalSoundLevel() const
- * GetSoundLevel(CEntity const*, CVector const&) const
- * GetSourceEntity() const
- * HasEditableResponse() const
- * IsCriminalEvent() const
- * IsValid(CPed*) const
- * ReportCriminalEvent(CPed*) const
- * TakesPriorityOver(CEvent const&) const
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CEvent()
- CEventEditableResponse (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CEventEditableResponse()
- * Clone() const
- * ComputeResponseTaskOfType(CPed*, int) const
- * ComputeResponseTaskType(CPed*, bool)
- * ComputeResponseTaskType(CPedGroup*)
- * HasEditableResponse() const
- * InformGroup(CPed*) const
- * InformRespectedFriends(CPed*) const
- * InformVehicleOccupants(CPed*) const
- * TriggerLookAt(CPed*) const
- * WillRespond() const
- * ~CEventEditableResponse()
- CEventAcquaintancePed (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEventAcquaintancePed(CPed*)
- * CanBeInterruptedBySameEvent() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventAcquaintancePed()
- CEventAcquaintancePedHate (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventAcquaintancePedHate()
- CGeneral (0 variables, 9 functions)
- Variables list:
- Functions list:
- * GetATanOfXY(float, float)
- * GetAngleBetweenPoints(float, float, float, float)
- * GetNodeHeadingFromVector(float, float)
- * GetRadianAngleBetweenPoints(float, float, float, float)
- * GetRandomNumberInRange(float, float)
- * GetRandomNumberInRange(int, int)
- * LimitAngle(float)
- * LimitRadianAngle(float)
- * SolveQuadratic(float, float, float, float&, float&)
- CCamera (5 variables, 127 functions)
- Variables list:
- * m_bUseMouse3rdPerson
- * m_f3rdPersonCHairMultX
- * m_f3rdPersonCHairMultY
- * m_fMouseAccelHorzntl
- * m_fMouseAccelVertical
- Functions list:
- * AddShake(float, float, float, float, float)
- * AddShakeSimple(float, int, float)
- * AllowShootingWith2PlayersInCar(bool)
- * ApplyVehicleCameraTweaks(CVehicle*)
- * AvoidTheGeometry(CVector const&, CVector const&, CVector&, float)
- * CCamera()
- * CalculateDerivedValues(bool, bool)
- * CalculateFrustumPlanes(bool)
- * CalculateGroundHeight(unsigned int)
- * CalculateMirroredMatrix(CVector, float, CMatrix*, CMatrix*)
- * CamControl()
- * CamShake(float, float, float, float)
- * CameraColDetAndReact(CVector*, CVector*)
- * CameraGenericModeSpecialCases(CPed*)
- * CameraPedAimModeSpecialCases(CPed*)
- * CameraPedModeSpecialCases(CPed*)
- * CameraVehicleModeSpecialCases(CVehicle*)
- * ClearPlayerWeaponMode()
- * ConeCastCollisionResolve(CVector*, CVector*, CVector*, float, float, float*)
- * ConsiderPedAsDucking(CPed*)
- * CopyCameraMatrixToRWCam(bool)
- * DealWithMirrorBeforeConstructRenderList(bool, CVector, float, CMatrix*)
- * DeleteCutSceneCamDataMemory()
- * DontProcessObbeCinemaCamera()
- * DrawBordersForWideScreen()
- * Enable1rstPersonCamCntrlsScript()
- * Enable1rstPersonWeaponsCamera()
- * Fade(float, short)
- * Find3rdPersonCamTargetVector(float, CVector, CVector&, CVector&)
- * Find3rdPersonQuickAimPitch()
- * FindCamFOV()
- * FinishCutscene()
- * GetArrPosForVehicleType(int, int&)
- * GetCamDirectlyBehind()
- * GetCutSceneFinishTime()
- * GetCutsceneBarHeight()
- * GetFading()
- * GetFadingDirection()
- * GetGameCamPosition()
- * GetLookDirection()
- * GetLookingForwardFirstPerson()
- * GetLookingLRBFirstPerson()
- * GetPositionAlongSpline()
- * GetRoughDistanceToGround()
- * GetScreenFadeStatus()
- * GetScreenRect(CRect&)
- * Get_Just_Switched_Status()
- * HandleCameraMotionForDucking(CPed*, CVector*, CVector*, bool)
- * HandleCameraMotionForDuckingDuringAim(CPed*, CVector*, CVector*, bool)
- * ImproveNearClip(CVehicle*, CPed*, CVector*, CVector*)
- * Init()
- * InitCameraVehicleTweaks()
- * InitialiseCameraForDebugMode()
- * InitialiseScriptableComponents()
- * IsExtraEntityToIgnore(CEntity*)
- * IsItTimeForNewcam(int, int)
- * IsSphereVisible(CVector const&, float)
- * IsTargetingActive()
- * LerpFOV(float, float, float, bool)
- * LoadPathSplines(int)
- * Process()
- * ProcessFOVLerp()
- * ProcessFOVLerp(float)
- * ProcessFade()
- * ProcessMusicFade()
- * ProcessObbeCinemaCameraBoat()
- * ProcessObbeCinemaCameraCar()
- * ProcessObbeCinemaCameraHeli()
- * ProcessObbeCinemaCameraPed()
- * ProcessObbeCinemaCameraPlane()
- * ProcessObbeCinemaCameraTrain()
- * ProcessScriptedCommands()
- * ProcessShake()
- * ProcessShake(float)
- * ProcessVectorMoveLinear()
- * ProcessVectorMoveLinear(float)
- * ProcessVectorTrackLinear()
- * ProcessVectorTrackLinear(float)
- * ProcessWideScreenOn()
- * RenderMotionBlur()
- * ResetDuckingSystem(CPed*)
- * Restore()
- * RestoreCameraAfterMirror()
- * RestoreWithJumpCut()
- * SetCamCollisionVarDataSet(int)
- * SetCamCutSceneOffSet(CVector const&)
- * SetCamPositionForFixedMode(CVector const&, CVector const&)
- * SetCameraDirectlyBehindForFollowPed_CamOnAString()
- * SetCameraDirectlyBehindForFollowPed_ForAPed_CamOnAString(CPed*)
- * SetCameraDirectlyInFrontForFollowPed_CamOnAString()
- * SetCameraDirectlyInFrontForFollowPed_ForAPed_CamOnAString(CPed*)
- * SetCameraUpForMirror()
- * SetColVarsAimWeapon(int)
- * SetColVarsPed(int, int)
- * SetColVarsVehicle(int, int)
- * SetFadeColour(unsigned char, unsigned char, unsigned char)
- * SetMotionBlur(int, int, int, int, int)
- * SetMotionBlurAlpha(int)
- * SetNearClipBasedOnPedCollision(float)
- * SetNearClipScript(float)
- * SetNewPlayerWeaponMode(short, short, short)
- * SetParametersForScriptInterpolation(float, float, unsigned int)
- * SetPercentAlongCutScene(float)
- * SetRwCamera(RwCamera*)
- * SetToSphereMap(float)
- * SetWideScreenOff()
- * SetWideScreenOn()
- * SetZoomValueCamStringScript(short)
- * SetZoomValueFollowPedScript(short)
- * ShouldPedControlsBeRelative()
- * StartCooperativeCamMode()
- * StartTransition(short)
- * StartTransitionWhenNotFinishedInter(short)
- * StopCooperativeCamMode()
- * StoreValuesDuringInterPol(CVector&, CVector&, CVector&, float&)
- * TakeControl(CEntity*, short, short, int)
- * TakeControlAttachToEntity(CEntity*, CEntity*, CVector&, CVector&, float, short, int)
- * TakeControlNoEntity(CVector const&, short, int)
- * TakeControlWithSpline(short)
- * TryToStartNewCamMode(int)
- * UpdateAimingCoors(CVector const&)
- * UpdateSoundDistances()
- * UpdateTargetEntity()
- * Using1stPersonWeaponMode()
- * VectorMoveLinear(CVector*, CVector*, float, bool)
- * VectorTrackLinear(CVector*, CVector*, float, bool)
- * ~CCamera()
- CCheat (8 variables, 93 functions)
- Variables list:
- * CheatLabel
- * m_CheatString
- * m_aCheatFunctions
- * m_aCheatHashKeys
- * m_aCheatsActive
- * m_bHasPlayerCheated
- * m_bShowMappings
- * m_nLastScriptBypasstime
- Functions list:
- * AddToCheatString(char)
- * AdrenalineCheat()
- * AllCarsAreGreatCheat()
- * AllCarsAreShitCheat()
- * ApacheCheat()
- * BeachPartyCheat()
- * BlackCarsCheat()
- * BlowUpCarsCheat()
- * ClearGameCheatsList()
- * ClearMissionSkip()
- * CloudyWeatherCheat()
- * CountrysideInvasionCheat()
- * DoCheats()
- * DozerCheat()
- * DrivebyCheat()
- * DuskCheat()
- * ElvisLivesCheat()
- * EverybodyAttacksPlayerCheat()
- * ExtraSunnyWeatherCheat()
- * FastTimeCheat()
- * FatCheat()
- * FindCheatIndex(char const*)
- * FlyboyCheat()
- * FoggyWeatherCheat()
- * FunhouseCheat()
- * GangLandCheat()
- * GangsCheat()
- * GolfcartCheat()
- * HandleAllCheats()
- * HandleCarCheat()
- * HandleCheatMenu(bool)
- * HandleGameCheats()
- * HandleMissionJump(bool, int)
- * HealthCheat()
- * HearseCheat()
- * JetpackCheat()
- * LoveConquersAllCheat()
- * LovefistCheat()
- * MayhemCheat()
- * MidnightCheat()
- * MoneyArmourHealthCheat()
- * MonsterTruckCheat()
- * MuscleCheat()
- * NinjaCheat()
- * NotWantedCheat()
- * ParachuteCheat()
- * PinkCarsCheat()
- * PredatorCheat()
- * ProcessAllCheats()
- * ProcessCheatMenu()
- * ProcessCheats()
- * ProcessDebugCarCheats()
- * ProcessDebugMissionSkip()
- * ProcessWeaponSlotCheats()
- * QuadCheat()
- * RainyWeatherCheat()
- * ResetCheats()
- * RiotCheat()
- * SandstormCheat()
- * ScriptBypassCheat()
- * ShowMappingsCheat()
- * SkinnyCheat()
- * SlowTimeCheat()
- * StaminaCheat()
- * StockCar2Cheat()
- * StockCar3Cheat()
- * StockCar4Cheat()
- * StockCarCheat()
- * StormCheat()
- * StuntPlaneCheat()
- * SuicideCheat()
- * SunnyWeatherCheat()
- * TankCheat()
- * TankerCheat()
- * TheGamblerCheat()
- * TimeTravelCheat()
- * TogglePlayerInvincibility()
- * ToggleShowTapToTarget()
- * ToggleShowTargeting()
- * TrashmasterCheat()
- * VehicleCheat(int)
- * VehicleSkillsCheat()
- * VillagePeopleCheat()
- * VortexCheat()
- * WantedCheat()
- * WantedLevelDownCheat()
- * WantedLevelUpCheat()
- * WeaponCheat1()
- * WeaponCheat2()
- * WeaponCheat3()
- * WeaponCheat4()
- * WeaponSkillsCheat()
- * WeaponSlotCheat()
- CConversationNode (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Clear()
- * ClearRecursively()
- CConversationForPed (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clear(bool)
- * IsPlayerInPositionForConversation(bool)
- * Update()
- CConversations (7 variables, 15 functions)
- Variables list:
- * m_AwkwardSayStatus
- * m_SettingUpConversationNumNodes
- * m_aConversations
- * m_aNodes
- * m_aTempNodes
- * m_bSettingUpConversation
- * m_pSettingUpConversationPed
- Functions list:
- * AwkwardSay(int, CPed*)
- * Clear()
- * DoneSettingUpConversation(bool)
- * EnableConversation(CPed*, bool)
- * FindConversationForPed(CPed*)
- * FindFreeConversationSlot()
- * FindFreeNodeSlot()
- * GetConversationStatus(CPed*)
- * IsConversationAtNode(char*, CPed*)
- * IsConversationGoingOn()
- * IsPlayerInPositionForConversation(CPed*, bool)
- * RemoveConversationForPed(CPed*)
- * SetUpConversationNode(char*, char*, char*, int, int, int)
- * StartSettingUpConversation(CPed*)
- * Update()
- CPedToPlayerConversations (7 variables, 3 functions)
- Variables list:
- * m_StartTime
- * m_State
- * m_TimeOfLastPlayerConversation
- * m_Topic
- * m_bPositiveOpening
- * m_bPositiveReply
- * m_pPed
- Functions list:
- * Clear()
- * EndConversation()
- * Update()
- CPed (4 variables, 152 functions)
- Variables list:
- * m_sGunFlashBlendOutRate
- * m_sGunFlashBlendStart
- * nCloseBlockedLosWaitTime
- * nFarBlockedLosWaitTime
- Functions list:
- * AddGogglesModel(int, bool*)
- * AddWeaponModel(int)
- * AttachPedToBike(CEntity*, CVector, unsigned short, float, float, eWeaponType)
- * AttachPedToEntity(CEntity*, CVector, unsigned short, float, eWeaponType)
- * CPed(unsigned int)
- * CalculateNewOrientation()
- * CalculateNewVelocity()
- * CanBeArrested()
- * CanBeDeleted()
- * CanBeDeletedEvenInVehicle()
- * CanPedHoldConversation()
- * CanSeeEntity(CEntity*, float)
- * CanSetPedState()
- * CanStrafeOrMouseControl()
- * CanThrowEntityThatThisPedIsHolding()
- * CanUseTorsoWhenLooking()
- * CanWeRunAndFireWithWeapon()
- * ClearAimFlag()
- * ClearAll()
- * ClearLook()
- * ClearLookFlag()
- * ClearWeapon(eWeaponType)
- * ClearWeapons()
- * CreateDeadPedMoney()
- * CreateDeadPedPickupCoors(float*, float*, float*)
- * CreateDeadPedWeaponPickups()
- * DeadPedMakesTyresBloody()
- * DeleteRwObject()
- * DettachPedFromEntity()
- * DisablePedSpeech(short)
- * DisablePedSpeechForScriptSpeech(short)
- * DoFootLanded(bool, unsigned char)
- * DoGunFlash(int, bool)
- * DoWeHaveWeaponAvailable(eWeaponType)
- * DoesLOSBulletHitPed(CColPoint&)
- * Dress()
- * DropEntityThatThisPedIsHolding(unsigned char)
- * EnablePedSpeech()
- * EnablePedSpeechForScriptSpeech()
- * FinishJumpCB(CAnimBlendAssociation*, void*)
- * FlagToDestroyWhenNextProcessed()
- * GetBikeRidingSkill()
- * GetBonePosition(RwV3d&, unsigned int, bool)
- * GetEntityThatThisPedIsHolding()
- * GetHeadAndFootPositions(CVector&, CVector&, bool)
- * GetHoldingTask()
- * GetLocalDirection(CVector2D const&)
- * GetPedStateString()
- * GetPedTalking()
- * GetTransformedBonePosition(RwV3d&, unsigned int, bool)
- * GetWalkAnimSpeed()
- * GetWeaponSkill()
- * GetWeaponSkill(eWeaponType)
- * GetWeaponSlot(eWeaponType)
- * GiveDelayedWeapon(eWeaponType, unsigned int)
- * GiveObjectToPedToHold(int, unsigned char)
- * GiveWeapon(eWeaponType, unsigned int, bool)
- * GiveWeaponAtStartOfFight()
- * GiveWeaponWhenJoiningGang()
- * GrantAmmo(eWeaponType, unsigned int)
- * Initialise()
- * IsAlive() const
- * IsPedHeadAbovePos(float)
- * IsPedInControl()
- * IsPedShootable()
- * IsPlayer() const
- * IsPlayingHandSignal()
- * IsPointerValid()
- * KillPedWithCar(CVehicle*, float, bool)
- * Load()
- * Look()
- * MakeTyresMuddySectorList(CPtrList&)
- * OurPedCanSeeThisEntity(CEntity*, bool)
- * PedCanPickUpPickUp()
- * PedIsInvolvedInConversation()
- * PedIsReadyForConversation(bool)
- * PlayFootSteps()
- * PositionAnyPedOutOfCollision()
- * PositionAttachedPed()
- * PositionPedOutOfCollision(int, CVehicle*, bool)
- * PreRender()
- * PreRenderAfterTest()
- * ProcessBuoyancy()
- * ProcessControl()
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * PutOnGoggles()
- * ReleaseCoverPoint()
- * RemoveBodyPart(int, signed char)
- * RemoveGogglesModel()
- * RemoveLighting(bool)
- * RemoveWeaponAnims(int, float)
- * RemoveWeaponForScriptedCutscene()
- * RemoveWeaponModel(int)
- * RemoveWeaponWhenEnteringVehicle(int)
- * Render()
- * ReplaceWeaponForScriptedCutscene()
- * ReplaceWeaponWhenExitingVehicle()
- * RequestDelayedWeapon()
- * ResetGunFlashAlpha()
- * RestartNonPartialAnims()
- * RestoreHeadingRate()
- * RestoreHeadingRateCB(CAnimBlendAssociation*, void*)
- * Save()
- * Say(unsigned short, unsigned int, float, unsigned char, unsigned char, unsigned char)
- * SayScript(int, unsigned char, unsigned char, unsigned char)
- * SetAimFlag(CEntity*)
- * SetAimFlag(float)
- * SetAmmo(eWeaponType, unsigned int)
- * SetCharCreatedBy(unsigned char)
- * SetCurrentWeapon(eWeaponType)
- * SetCurrentWeapon(int)
- * SetGunFlashAlpha(bool)
- * SetIdle()
- * SetLook(CEntity*)
- * SetLook(float)
- * SetLookFlag(CEntity*, bool, bool)
- * SetLookFlag(float, bool, bool)
- * SetLookTimer(unsigned int)
- * SetModelIndex(unsigned int)
- * SetMoveAnim()
- * SetMoveAnimSpeed(CAnimBlendAssociation*)
- * SetMoveState(eMoveState)
- * SetPedDefaultDecisionMaker()
- * SetPedPositionInCar()
- * SetPedState(ePedState)
- * SetPedStats(ePedStats)
- * SetRadioStation()
- * SetWeaponLockOnTarget(CEntity*)
- * SetWeaponSkill(eWeaponType, signed char)
- * SetupLighting()
- * ShoulderBoneRotation(RpClump*)
- * SortPeds(CPed**, int, int)
- * SpawnFlyingComponent(int, signed char)
- * SpecialEntityCalcCollisionSteps(bool&, bool&)
- * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
- * StopNonPartialAnims()
- * StopPlayingHandSignal()
- * TakeOffGoggles()
- * Teleport(CVector, unsigned char)
- * TurnBody()
- * Undress(char*)
- * Update()
- * UpdatePosition()
- * UpdateStatEnteringVehicle()
- * UpdateStatLeavingVehicle()
- * UseGroundColModel()
- * WorkOutHeadingForMovingFirstPerson(float)
- * operator delete(void*)
- * operator delete(void*, int)
- * operator new(unsigned int)
- * operator new(unsigned int, int)
- * ~CPed()
- CPlaceable (0 variables, 13 functions)
- Variables list:
- Functions list:
- * AllocateMatrix()
- * AllocateStaticMatrix()
- * CPlaceable()
- * FreeStaticMatrix()
- * GetForward() const
- * GetMatrix()
- * InitMatrixArray()
- * IsWithinArea(float, float, float, float) const
- * IsWithinArea(float, float, float, float, float, float) const
- * RemoveMatrix()
- * SetMatrix(CMatrix const&)
- * ShutdownMatrixArray()
- * ~CPlaceable()
- CCurves (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CalcCorrectedDist(float, float, float, float*)
- * CalcCurvePoint(CVector const&, CVector const&, CVector const&, CVector const&, float, int, CVector&, CVector&)
- * CalcSpeedScaleFactor(CVector const&, CVector const&, float, float, float, float)
- * CalcSpeedVariationInBend(CVector const&, CVector const&, float, float, float, float)
- * DistForLineToCrossOtherLine(float, float, float, float, float, float, float, float)
- * TestCurves()
- CDarkel (18 variables, 19 functions)
- Variables list:
- * AmmoInterruptedWeapon
- * InterruptedWeaponType
- * InterruptedWeaponTypeSelected
- * KillsNeeded
- * ModelToKill
- * ModelToKill2
- * ModelToKill3
- * ModelToKill4
- * PreviousTime
- * RegisteredKills
- * Status
- * TimeLimit
- * TimeOfFrenzyStart
- * WeaponType
- * bNeedHeadShot
- * bProperKillFrenzy
- * bStandardSoundAndMessages
- * pStartMessage
- Functions list:
- * CalcFade(unsigned int, unsigned int, unsigned int)
- * CheckDamagedWeaponType(int, int)
- * DealWithWeaponChangeAtEndOfFrenzy()
- * DrawMessages()
- * FailKillFrenzy()
- * FindTotalPedsKilledByPlayer(int)
- * FrenzyOnGoing()
- * Init()
- * QueryModelsKilledByPlayer(int, int)
- * ReadStatus()
- * RegisterCarBlownUpByPlayer(CVehicle*, int)
- * RegisterKillByPlayer(CPed const*, eWeaponType, bool, int)
- * RegisterKillNotByPlayer(CPed const*, eWeaponType)
- * ResetModelsKilledByPlayer(int)
- * ResetOnPlayerDeath()
- * StartFrenzy(eWeaponType, int, unsigned short, int, unsigned short*, int, int, int, bool, bool)
- * ThisPedShouldBeKilledForFrenzy(CPed const*)
- * ThisVehicleShouldBeKilledForFrenzy(CVehicle const*)
- * Update()
- CEntryExitManager (11 variables, 27 functions)
- Variables list:
- * mp_Active
- * mp_QuadTree
- * mp_poolEntryExits
- * ms_bBurglaryHousesEnabled
- * ms_bDisabled
- * ms_entryExitStack
- * ms_entryExitStackPosn
- * ms_exitEnterState
- * ms_numVisibleEntities
- * ms_oldAreaCode
- * ms_visibleEntityList
- Functions list:
- * AddEntryExitToStack(CEntryExit*)
- * AddOne(float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, char const*)
- * DeleteOne(int)
- * EnableBurglaryHouses(bool)
- * FindNearestDoor(CEntryExit const&, float)
- * FindNearestEntryExit(CVector2D const&, float, int)
- * GetEntryExitIndex(char const*, unsigned short, unsigned short)
- * GetPositionRelativeToOutsideWorld(CVector&)
- * GotoEntryExit(CEntryExit*)
- * GotoEntryExitVC(char const*)
- * GotoNextEntryExit()
- * GotoPreviousEntryExit()
- * Init()
- * LinkEntryExit(CEntryExit*)
- * Load()
- * PostEntryExitsCreation()
- * ResetAreaCodeForVisibleObjects()
- * Save()
- * SetAreaCodeForVisibleObjects()
- * SetEnabled(int, bool)
- * SetEnabledByName(char const*, bool)
- * SetEntryExitFlag(char const*, unsigned int, bool)
- * SetEntryExitFlagWithIndex(int, unsigned int, bool)
- * Shutdown()
- * ShutdownForRestart()
- * Update()
- * WeAreInInteriorTransition()
- CEntryExit (3 variables, 11 functions)
- Variables list:
- * ms_bWarping
- * ms_pDoor
- * ms_spawnPoint
- Functions list:
- * FindValidTeleportPoint(CVector&)
- * GenerateAmbientPeds(CVector const&)
- * GetEntryExitToDisplayNameOf()
- * GetPositionRelativeToOutsideWorld(CVector&)
- * IsInArea(CVector const&)
- * ProcessStealableObjects(CPed*)
- * RequestAmbientPeds()
- * RequestObjectsInFrustum()
- * TransitionFinished(CPed*)
- * TransitionStarted(CPed*)
- * WarpGangWithPlayer(CPed*)
- CTask (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTask()
- * CreateTask()
- * IsGoToTask(CTask const*)
- * IsTaskPtr(void*)
- * Serialize()
- * StopTimer(CEvent const*)
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CTask()
- CTaskSimple (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskSimple()
- * GetSubTask() const
- * IsSimpleTask() const
- * SetPedPosition(CPed*)
- * ~CTaskSimple()
- CTaskSimpleUninterruptable (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleUninterruptable()
- CGameLogic (28 variables, 29 functions)
- Variables list:
- * ActivePlayers
- * AfterDeathStartPointOrientations
- * AfterDeathStartPoints
- * GameState
- * MaxPlayerDistance
- * MissionDropOffReadyToBeUsed
- * NumAfterDeathStartPoints
- * SavedWeaponSlots
- * ShortCutDropOffForMission
- * ShortCutDropOffOrientationForMission
- * SkipDestination
- * SkipDestinationOrientation
- * SkipState
- * SkipTimer
- * SkipToBeFinishedByScript
- * SkipVehicle
- * TimeOfLastEvent
- * bLimitPlayerDistance
- * bPenaltyForArrestApplies
- * bPenaltyForDeathApplies
- * bPlayersCanBeInSeparateCars
- * bPlayersCannotTargetEachother
- * bScriptCoopGameGoingOn
- * f2PlayerStartHeading
- * n2PlayerPedInFocus
- * nPrintFocusHelpCounter
- * nPrintFocusHelpTimer
- * vec2PlayerStartLocation
- Functions list:
- * CalcDistanceToForbiddenTrainCrossing(CVector, CVector, bool, CVector*)
- * ClearSkip(bool)
- * Disable2ndControllerForDebug()
- * DoWeaponStuffAtStartOf2PlayerGame(bool)
- * FindCityClosestToPoint(CVector)
- * ForceDeathRestart()
- * InitAtStartOfGame()
- * IsCoopGameGoingOn()
- * IsPlayerAllowedToGoInThisDirection(CPlayerPed*, CVector, float)
- * IsPlayerUse2PlayerControls(CPlayerPed*)
- * IsPointWithinLineArea(CVector*, int, CVector)
- * IsScriptCoopGameGoingOn()
- * IsSkipWaitingForScriptToFadeIn()
- * LaRiotsActiveHere()
- * Load()
- * PassTime(unsigned int)
- * Remove2ndPlayerIfPresent()
- * ResetStuffUponResurrection()
- * RestorePedsWeapons(CPed*)
- * RestorePlayerStuffDuringResurrection(CPlayerPed*, CVector, float)
- * Save()
- * SetPlayerWantedLevelForForbiddenTerritories(bool)
- * SetUpSkip(CVector, float, bool, CVehicle*, bool)
- * SkipCanBeActivated()
- * SortOutStreamingAndMemory(CVector const&, float)
- * StopPlayerMovingFromDirection(int, CVector)
- * StorePedsWeapons(CPed*)
- * Update()
- * UpdateSkip()
- CGangWars (27 variables, 35 functions)
- Variables list:
- * CoorsOfPlayerAtStartOfWar
- * Difficulty
- * FightTimer
- * Gang1
- * Gang2
- * GangRatingStrength
- * GangRatings
- * LastTimeInArea
- * NumSpecificZones
- * PointOfAttack
- * Provocation
- * RadarBlip
- * State
- * State2
- * TerritoryUnderControlPercentage
- * TimeStarted
- * TimeTillNextAttack
- * WarFerocity
- * ZoneInfoForTraining
- * aSpecificZones
- * bCanTriggerGangWarWhenOnAMission
- * bGangWarsActive
- * bIsPlayerOnAMission
- * bPlayerIsCloseby
- * bTrainingMission
- * pZoneInfoToFightOver
- * pZoneToFightOver
- Functions list:
- * AddKillToProvocation(int)
- * AttackWaveOvercome()
- * CalculateTimeTillNextAttack()
- * CanPlayerStartAGangWarHere(CZoneInfo*)
- * CheerVictory()
- * ClearSpecificZonesToTriggerGangWar()
- * ClearTheStreets()
- * CreateAttackWave(int, int)
- * CreateDefendingGroup(int)
- * DoStuffWhenPlayerVictorious()
- * DoesPlayerControlThisZone(CZoneInfo*)
- * DontCreateCivilians()
- * EndGangWar(bool)
- * GangWarFightingGoingOn()
- * GangWarGoingOn()
- * InitAtStartOfGame()
- * Load()
- * MakeEnemyGainInfluenceInZone(int, int)
- * MakePlayerGainInfluenceInZone(float)
- * PedStreamedInForThisGang(int)
- * PickStreamedInPedForThisGang(int, int*)
- * PickZoneToAttack()
- * ReleaseCarsInAttackWave()
- * ReleasePedsInAttackWave(bool, bool)
- * Save()
- * SetGangWarsActive(bool)
- * SetSpecificZoneToTriggerGangWar(int)
- * StartDefensiveGangWar()
- * StartOffensiveGangWar()
- * StrengthenPlayerInfluenceInZone(int)
- * SwitchGangWarsActive()
- * TellGangMembersTo(int)
- * TellStreamingWhichGangsAreNeeded(int*)
- * Update()
- * UpdateTerritoryUnderControlPercentage()
- CGarages (21 variables, 35 functions)
- Variables list:
- * BankVansCollected
- * BombsAreFree
- * CarTypesCollected
- * CarsCollected
- * CrushedCarId
- * LastGaragePlayerWasIn
- * LastTimeHelpMessage
- * MessageEndTime
- * MessageIDString
- * MessageNumberInString
- * MessageNumberInString2
- * MessageStartTime
- * NoResprays
- * NumGarages
- * PlayerInGarage
- * PoliceCarsCollected
- * RespraysAreFree
- * aCarsInSafeHouse
- * aGarages
- * bCamShouldBeOutside
- * bDebugDisplayGarages
- Functions list:
- * ActivateGarage(short)
- * AddOne(float, float, float, float, float, float, float, float, unsigned char, unsigned int, char*, unsigned int)
- * AllRespraysCloseOrOpen(bool)
- * CameraShouldBeOutside()
- * ChangeGarageType(short, unsigned char, unsigned int)
- * CloseHideOutGaragesBeforeSave()
- * CountCarsInHideoutGarage(unsigned char)
- * DeActivateGarage(short)
- * FindDoorHeightForMI(unsigned int)
- * FindGarageForObject(CObject*)
- * FindGarageIndex(char*)
- * FindSafeHouseIndexForGarageType(int)
- * GivePlayerDetonator()
- * HasCarBeenDroppedOffYet(short)
- * HasResprayHappened(short)
- * Init()
- * Init_AfterRestart()
- * IsCarSprayable(CVehicle*)
- * IsGarageClosed(short)
- * IsGarageOpen(short)
- * IsModelIndexADoor(int)
- * IsPointInAGarageCameraZone(CVector)
- * IsPointWithinAnyGarage(CVector&)
- * IsPointWithinHideOutGarage(CVector&)
- * IsThisCarWithinGarageArea(short, CEntity*)
- * Load()
- * PlayerArrestedOrDied()
- * PrintMessages()
- * Save()
- * SetTargetCarForMissionGarage(short, CAutomobile*)
- * Shutdown()
- * StopCarFromBlowingUp(CAutomobile*)
- * StoreCarInNearestImpoundingGarage(CVehicle*)
- * TriggerMessage(char*, short, unsigned short, short)
- * Update()
- CGarage (0 variables, 36 functions)
- Variables list:
- Functions list:
- * BuildRotatedDoorMatrix(CEntity*, float)
- * CalcDistToGarageRectangleSquared(float, float)
- * CenterCarInGarage(CVehicle*)
- * CloseThisGarage()
- * CountCarsWithCenterPointWithinGarage(CEntity*)
- * EntityHasASphereWayOutsideGarage(CEntity*, float)
- * FindDoorsWithGarage(CObject**, CObject**)
- * FindMaxNumStoredCarsForGarage()
- * InitDoorsAtStart()
- * IsAnyCarBlockingDoor()
- * IsAnyOtherCarTouchingGarage(CVehicle*)
- * IsAnyOtherPedTouchingGarage(CPed*)
- * IsEntityEntirelyInside3D(CEntity*, float)
- * IsEntityEntirelyOutside(CEntity*, float)
- * IsEntityTouching3D(CEntity*)
- * IsGarageEmpty()
- * IsPlayerEntirelyInsideGarage()
- * IsPlayerOutsideGarage(float)
- * IsPointInsideGarage(CVector)
- * IsPointInsideGarage(CVector, float)
- * IsStaticPlayerCarEntirelyInside()
- * NeatlyLineUpStoredCars(CStoredCar*)
- * OpenThisGarage()
- * PlayerArrestedOrDied()
- * RemoveCarsBlockingDoorNotInside()
- * RestoreCarsForThisHideOut(CStoredCar*)
- * RestoreCarsForThisImpoundingGarage(CStoredCar*)
- * RightModTypeForThisGarage(CVehicle*)
- * SlideDoorClosed()
- * SlideDoorOpen()
- * StoreAndRemoveCarsForThisHideOut(CStoredCar*, int)
- * StoreAndRemoveCarsForThisImpoundingGarage(CStoredCar*, int)
- * ThrowCarsNearDoorOutOfGarage(CVehicle*)
- * TidyUpGarage()
- * TidyUpGarageClose()
- * Update(int)
- CStoredCar (0 variables, 2 functions)
- Variables list:
- Functions list:
- * RestoreCar()
- * StoreCar(CVehicle*)
- CObject (5 variables, 53 functions)
- Variables list:
- * bAircraftCarrierSamSiteDisabled
- * bArea51SamSiteDisabled
- * fDistToNearestTree
- * nBodyCastHealth
- * nNoTempObjects
- Functions list:
- * AddToControlCodeList()
- * CObject()
- * CObject(CDummyObject*)
- * CObject(int, bool)
- * CanBeDeleted()
- * CanBeTargetted()
- * CanBeUsedToTakeCoverBehind()
- * Create(CDummyObject*)
- * Create(int, bool)
- * CreateRwObject()
- * DeleteAllMissionObjects()
- * DeleteAllTempObjects()
- * DeleteAllTempObjectsInArea(CVector, float)
- * DoBurnEffect()
- * Explode()
- * GetLightingFromCollisionBelow()
- * GetObjectCarriedWithRope()
- * GetRopeHeight()
- * GrabObjectToCarryWithRope(CPhysical*)
- * Init()
- * Load()
- * LockDoor()
- * ObjectDamage(float, CVector*, CVector*, CEntity*, eWeaponType)
- * ObjectFireDamage(float, CEntity*)
- * PreRender()
- * ProcessControl()
- * ProcessControlLogic()
- * ProcessGarageDoorBehaviour()
- * ProcessSamSiteBehaviour()
- * ProcessTrainCrossingBehaviour()
- * RefModelInfo(int)
- * ReleaseObjectCarriedWithRope()
- * RemoveFromControlCodeList()
- * RemoveLighting(bool)
- * Render()
- * ResetDoorAngle()
- * Save()
- * SetIsStatic(bool)
- * SetMatrixForTrainCrossing(CMatrix*, float)
- * SetObjectTargettable(unsigned char)
- * SetRelatedDummy(CDummyObject*)
- * SetRemapTexture(RwTexture*, char const*)
- * SetRopeHeight(float)
- * SetupLighting()
- * SpecialEntityCalcCollisionSteps(bool&, bool&)
- * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
- * Teleport(CVector, unsigned char)
- * TryToExplode()
- * TryToFreeUpTempObjects(int)
- * operator delete(void*)
- * operator new(unsigned int)
- * operator new(unsigned int, int)
- * ~CObject()
- COnscreenTimerEntry (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Process()
- * ProcessForDisplayClock()
- COnscreenCounterEntry (0 variables, 2 functions)
- Variables list:
- Functions list:
- * ProcessForDisplayCounter(unsigned short)
- * SetColourID(unsigned char)
- COnscreenTimer (0 variables, 13 functions)
- Variables list:
- Functions list:
- * AddClock(unsigned int, char*, bool)
- * AddCounter(unsigned int, unsigned short, char*, unsigned short)
- * AddCounterCounter(unsigned int, unsigned int, char*, unsigned short)
- * ClearClock(unsigned int)
- * ClearCounter(unsigned int)
- * Init()
- * Load()
- * Process()
- * ProcessForDisplay()
- * Save()
- * SetClockBeepCountdownSecs(unsigned int, unsigned int)
- * SetCounterColourID(unsigned int, unsigned char)
- * SetCounterFlashWhenFirstDisplayed(unsigned int, unsigned char)
- CPathFind (0 variables, 88 functions)
- Variables list:
- Functions list:
- * AddDynamicLinkBetween2Nodes(CNodeAddress, CNodeAddress)
- * AddDynamicLinkBetween2Nodes_For1Node(CNodeAddress, CNodeAddress)
- * AddInteriorLink(int, int)
- * AddInteriorLinkToExternalNode(int, CNodeAddress)
- * AddNodeToList(CPathNode*, int)
- * AddNodeToNewInterior(float, float, float, bool, signed char, signed char, signed char, signed char, signed char, signed char)
- * AllocatePathFindInfoMem()
- * AreNodesLoadedForArea(float, float, float, float)
- * CalcDistToAnyConnectingLinks(CPathNode*, CVector)
- * CalcRoadDensity(float, float)
- * CheckGrid()
- * CompleteNewInterior(CNodeAddress*)
- * ComputeRoute(unsigned char, CVector const&, CVector const&, CNodeAddress const&, CNodeRoute&)
- * CountFloodFillGroups(unsigned char)
- * CountNeighboursToBeSwitchedOff(CPathNode*)
- * DoPathSearch(unsigned char, CVector, CNodeAddress, CVector, CNodeAddress*, short*, int, float*, float, CNodeAddress*, float, bool, CNodeAddress, bool, bool)
- * Find2NodesForCarCreation(CVector, CNodeAddress*, CNodeAddress*, bool)
- * FindLinkBetweenNodes(CNodeAddress, CNodeAddress)
- * FindNearestExteriorNodeToInteriorNode(int)
- * FindNextNodeWandering(unsigned char, CVector, CNodeAddress*, CNodeAddress*, unsigned char, unsigned char*)
- * FindNodeClosestInRegion(CNodeAddress*, unsigned short, CVector, unsigned char, float*, bool, bool, bool, bool)
- * FindNodeClosestToCoors(CVector, unsigned char, float, bool, bool, bool, bool, bool)
- * FindNodeClosestToCoorsFavourDirection(CVector, unsigned char, float, float)
- * FindNodeCoorsForScript(CNodeAddress, CNodeAddress, float*, bool*)
- * FindNodeCoorsForScript(CNodeAddress, bool*)
- * FindNodeOrientationForCarPlacement(CNodeAddress)
- * FindNodeOrientationForCarPlacementFacingDestination(CNodeAddress, float, float, bool)
- * FindNodePairClosestToCoors(CVector, unsigned char, CNodeAddress*, CNodeAddress*, float*, float, float, bool, bool, bool)
- * FindNthNodeClosestToCoors(CVector, unsigned char, float, bool, bool, int, bool, bool, CNodeAddress*)
- * FindParkingNodeInArea(float, float, float, float, float, float)
- * FindRegionForCoors(float, float)
- * FindStartPointOfRegion(int, int, float&, float&)
- * FindXCoorsForRegion(int)
- * FindXRegionForCoors(float)
- * FindYCoorsForRegion(int)
- * FindYRegionForCoors(float)
- * GeneratePedCreationCoors(float, float, float, float, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, CMatrix*)
- * GeneratePedCreationCoors_Interior(float, float, CVector*, CNodeAddress*, CNodeAddress*, float*)
- * HaveRequestedNodesBeenLoaded()
- * Init()
- * IsWaterNodeNearby(CVector, float)
- * Load()
- * LoadPathFindData(RwStream*, int)
- * LoadPathFindData(int)
- * LoadSceneForPathNodes(CVector)
- * MakeRequestForNodesToBeLoaded(float, float, float, float)
- * MarkRegionsForCoors(CVector, float)
- * MarkRoadNodeAsDontWander(float, float, float)
- * MarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
- * MarkRoadsBetweenLevelsNodeAndNeighbours(int)
- * PedMarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
- * PreparePathData()
- * ReInit()
- * RecordNodesClosestToCoors(CVector, unsigned char, int, CNodeAddress*, float, bool, bool, bool, bool)
- * RecordNodesInCircle(CVector const&, float, unsigned char, int, CNodeAddress*, bool, bool, bool, bool, bool)
- * RegisterMarker(CVector*)
- * ReleaseRequestedNodes()
- * RemoveBadStartNode(CVector, CNodeAddress*, short*)
- * RemoveInterior(unsigned int)
- * RemoveInteriorLinks(int)
- * RemoveNodeFromList(CPathNode*)
- * ReturnInteriorNodeIndex(unsigned int, int)
- * Save()
- * SetLinksBridgeLights(float, float, float, float, bool)
- * SetPathsNeededAtPosition(CVector const&)
- * Shutdown()
- * StartNewInterior(unsigned int)
- * StoreDetachedNodeInfoCar(int, signed char, int, float, float, float, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, bool, unsigned char)
- * StoreDetachedNodeInfoPed(int, signed char, int, float, float, float, float, bool, bool, bool, unsigned char, bool, unsigned char, bool)
- * StoreNodeInfoCar(short, short, signed char, signed char, short, short, short, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, unsigned char)
- * StoreNodeInfoPed(short, short, signed char, signed char, short, short, short, float, bool, unsigned char, bool, unsigned char)
- * SwitchOffNodeAndNeighbours(CPathNode*, CPathNode**, CPathNode**, bool, bool)
- * SwitchPedRoadsOffInArea(float, float, float, float, float, float, bool, bool)
- * SwitchRoadsInAngledArea(float, float, float, float, float, float, float, unsigned char, unsigned char)
- * SwitchRoadsOffInArea(float, float, float, float, float, float, bool, bool, bool)
- * SwitchRoadsOffInAreaForOneRegion(float, float, float, float, float, float, bool, bool, int, bool)
- * TakeWidthIntoAccountForCoors(CNodeAddress, CNodeAddress, unsigned short, float*, float*)
- * TakeWidthIntoAccountForWandering(CNodeAddress, unsigned short)
- * TestCoorsCloseness(CVector, unsigned char, CVector)
- * TestCrossesRoad(CNodeAddress, CNodeAddress)
- * TestForPedTrafficLight(CNodeAddress, CNodeAddress)
- * These2NodesAreAdjacent(CNodeAddress, CNodeAddress)
- * ThisNodeHasToBeSwitchedOff(CPathNode*)
- * ThisNodeWillLeadIntoADeadEnd(CPathNode*, CPathNode*)
- * TidyUpNodeSwitchesAfterMission()
- * UnLoadPathFindData(int)
- * UnMarkAllRoadNodesAsDontWander()
- * UpdateStreaming(bool)
- CAutomobile (2 variables, 114 functions)
- Variables list:
- * m_sAllTaxiLights
- * vecHunterGunPos
- Functions list:
- * AddMovingCollisionSpeed(CVector&)
- * BlowUpCar(CEntity*, unsigned char)
- * BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
- * BlowUpCarsInPath()
- * BoostJumpControl()
- * BreakTowLink()
- * BurstTyre(unsigned char, bool)
- * CAutomobile(int, unsigned char, unsigned char)
- * ClearHeliOrientation()
- * CloseAllDoors()
- * CloseBoot()
- * CustomCarPlate_AfterRenderingStop(CVehicleModelInfo*)
- * CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo*)
- * DebugCode()
- * DoBurstAndSoftGroundRatios()
- * DoHeliDustEffect(float, float)
- * DoHoverSuspensionRatios()
- * DoNitroEffect(float)
- * DoSoftGroundResistance(unsigned int&)
- * FindWheelWidth(bool)
- * FireTruckControl(CFire*)
- * Fix()
- * FixDoor(int, eDoors)
- * FixPanel(int, ePanels)
- * FixTyre(eWheels)
- * GetAllWheelsOffGround() const
- * GetCarPitch()
- * GetCarRoll()
- * GetComponentWorldPosition(int, CVector&)
- * GetDooorAngleOpenRatio(eDoors) const
- * GetDooorAngleOpenRatio(unsigned int) const
- * GetHeightAboveRoad() const
- * GetJackedCounter()
- * GetMovingCollisionOffset()
- * GetNumContactWheels()
- * GetTowBarPos(CVector&, bool, CVehicle*)
- * GetTowHitchPos(CVector&, bool, CVehicle*)
- * HasCarStoppedBecauseOfLight() const
- * HideAllComps()
- * HydraulicControl()
- * IsComponentPresent(int) const
- * IsDoorClosed(eDoors) const
- * IsDoorClosed(unsigned int) const
- * IsDoorFullyOpen(eDoors) const
- * IsDoorFullyOpen(unsigned int) const
- * IsDoorMissing(eDoors) const
- * IsDoorMissing(unsigned int) const
- * IsDoorReady(eDoors) const
- * IsDoorReady(unsigned int) const
- * IsInAir()
- * IsOpenTopCar() const
- * IsRoomForPedToLeaveCar(unsigned int, CVector*)
- * KnockPedOutCar(eWeaponType, unsigned short, CPed*)
- * Load()
- * NitrousControl(signed char)
- * OpenDoor(CPed*, int, eDoors, float, bool)
- * PlaceOnRoadProperly()
- * PlayCarHorn()
- * PlayHornIfNecessary()
- * PopBoot()
- * PopBootUsingPhysics()
- * PopDoor(int, eDoors, bool)
- * PopPanel(int, ePanels, bool)
- * PreRender()
- * ProcessAI(unsigned int&)
- * ProcessAutoBusDoors()
- * ProcessBuoyancy()
- * ProcessCarOnFireAndExplode(unsigned char)
- * ProcessCarWheelPair(int, int, float, CVector*, CVector*, float, float, float, bool)
- * ProcessControl()
- * ProcessControlCollisionCheck(bool)
- * ProcessControlInputs(unsigned char)
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * ProcessFlyingCarStuff()
- * ProcessHarvester()
- * ProcessSuspension()
- * ProcessSwingingDoor(int, eDoors)
- * RcbanditCheck1CarWheels(CPtrList&) const
- * RcbanditCheckHitWheels() const
- * ReduceHornCounter()
- * RemoveBonnetInPedCollision()
- * RemoveRefsToVehicle(CEntity*)
- * Render()
- * ResetSuspension()
- * Save()
- * ScanForCrimes()
- * SetAllTaxiLights(bool)
- * SetBumperDamage(ePanels, bool)
- * SetBusDoorTimer(unsigned int, unsigned char)
- * SetDoorDamage(eDoors, bool)
- * SetHeliOrientation(float)
- * SetModelIndex(unsigned int)
- * SetPanelDamage(ePanels, bool)
- * SetRandomDamage(bool)
- * SetTaxiLight(bool)
- * SetTotalDamage(bool)
- * SetTowLink(CVehicle*, bool)
- * SetUpWheelColModel(CColModel*)
- * SetupDamageAfterLoad()
- * SetupModelNodes()
- * SetupSuspensionLines()
- * ShowAllComps()
- * SpawnFlyingComponent(int, unsigned int)
- * StopNitroEffect()
- * TankControl()
- * Teleport(CVector, unsigned char)
- * TellHeliToGoToCoors(float, float, float, float, float)
- * TellPlaneToGoToCoors(float, float, float, float, float)
- * TowTruckControl()
- * UpdateMovingCollision(float)
- * UpdateWheelMatrix(int, int)
- * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
- * dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
- * ~CAutomobile()
- CCarPathLink (0 variables, 1 functions)
- Variables list:
- Functions list:
- * OneWayLaneOffset()
- CPedPath (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AddBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
- * AddBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
- * AddBuildingBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
- * AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
- * CalcPedRoute(unsigned char, CVector, CVector, CVector*, short*, short)
- CPhone (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CPhone()
- * ~CPhone()
- CPhoneInfo (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CPhoneInfo()
- * FindNearestFreePhone(CVector*)
- * GrabPhone(float, float)
- * HasMessageBeenDisplayed(int)
- * Initialise()
- * IsMessageBeingDisplayed(int)
- * PhoneAtThisPosition(CVector)
- * SetPhoneMessage_JustOnce(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
- * SetPhoneMessage_Repeatedly(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
- * Shutdown()
- * Update()
- * ~CPhoneInfo()
- CPickups (11 variables, 37 functions)
- Variables list:
- * CollectedPickUpIndex
- * DisplayHelpMessage
- * NumMessages
- * PlayerOnWeaponPickup
- * StaticCamCoors
- * StaticCamStartTime
- * aMessages
- * aPickUps
- * aPickUpsCollected
- * bPickUpcamActivated
- * pPlayerVehicle
- Functions list:
- * AddToCollectedPickupsArray(int)
- * CreatePickupCoorsCloseToCoors(float, float, float, float*, float*, float*)
- * CreateSomeMoney(CVector, int)
- * DetonateMinesHitByGunShot(CVector*, CVector*)
- * DoCollectableEffects(CEntity*)
- * DoMineEffects(CEntity*)
- * DoMoneyEffects(CEntity*)
- * DoPickUpEffects(CEntity*)
- * FindPickUpForThisObject(CObject*)
- * GenerateNewOne(CVector, unsigned int, unsigned char, unsigned int, unsigned int, bool, char*)
- * GenerateNewOne_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool, char*)
- * GetActualPickupIndex(int)
- * GetNewUniquePickupIndex(int)
- * GetUniquePickupIndex(int)
- * GivePlayerGoodiesWithPickUpMI(unsigned short, int)
- * Init()
- * IsPickUpPickedUp(int)
- * Load()
- * ModelForWeapon(eWeaponType)
- * PassTime(unsigned int)
- * PickedUpHorseShoe()
- * PickedUpOyster()
- * PictureTaken()
- * PlayerCanPickUpThisWeaponTypeAtThisMoment(eWeaponType)
- * ReInit()
- * RemoveMissionPickUps()
- * RemovePickUp(int)
- * RemovePickUpsInArea(float, float, float, float, float, float)
- * RemovePickupObjects()
- * RemoveUnnecessaryPickups(CVector const&, float)
- * RenderPickUpText()
- * Save()
- * TestForPickupsInBubble(CVector, float)
- * TryToMerge_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool)
- * Update()
- * UpdateMoneyPerDay(int, unsigned short)
- * WeaponForModel(int)
- CPickup (0 variables, 10 functions)
- Variables list:
- Functions list:
- * ExtractAmmoFromPickup(CPlayerPed*)
- * FindStringForTextIndex(int)
- * FindTextIndexForString(char*)
- * GetRidOfObjects()
- * GiveUsAPickUpObject(CObject**, int)
- * IsPickUpCloseEnoughForObjects()
- * PickUpShouldBeInvisible()
- * ProcessGunShot(CVector*, CVector*)
- * Remove()
- * Update(CPlayerPed*, CVehicle*, int)
- CVehicleRecording (14 variables, 29 functions)
- Variables list:
- * DisplayMode
- * NumPlayBackFiles
- * PlayBackStreamingIndex
- * PlaybackBufferSize
- * PlaybackIndex
- * PlaybackRunningTime
- * PlaybackSpeed
- * StreamingArray
- * bPlaybackGoingOn
- * bPlaybackLooped
- * bPlaybackPaused
- * bUseCarAI
- * pPlaybackBuffer
- * pVehicleForPlayback
- Functions list:
- * ChangeCarPlaybackToUseAI(CVehicle*)
- * FindIndexWithFileNameNumber(int)
- * HasRecordingFileBeenLoaded(int)
- * Init()
- * InitAtStartOfGame()
- * InterpolateInfoForCar(CVehicle*, CVehicleStateEachFrame*, float)
- * IsPlaybackGoingOnForCar(CVehicle*)
- * IsPlaybackPausedForCar(CVehicle*)
- * Load(RwStream*, int, int)
- * PausePlaybackRecordedCar(CVehicle*)
- * RegisterRecordingFile(char const*)
- * RemoveAllRecordingsThatArentUsed()
- * RemoveRecordingFile(int)
- * Render()
- * RenderLineSegment(int&)
- * RequestRecordingFile(int)
- * RestoreInfoForCar(CVehicle*, CVehicleStateEachFrame*, bool)
- * RestoreInfoForMatrix(CMatrix&, CVehicleStateEachFrame*)
- * SaveOrRetrieveDataForThisFrame()
- * SetPlaybackSpeed(CVehicle*, float)
- * SetRecordingToPointClosestToCoors(int, CVector)
- * ShutDown()
- * SkipForwardInRecording(CVehicle*, float)
- * SkipToEndAndStopPlaybackRecordedCar(CVehicle*)
- * SmoothRecording(int)
- * StartPlaybackRecordedCar(CVehicle*, unsigned int, bool, bool)
- * StopPlaybackRecordedCar(CVehicle*)
- * StopPlaybackWithIndex(int)
- * UnpausePlaybackRecordedCar(CVehicle*)
- CRemote (0 variables, 3 functions)
- Variables list:
- Functions list:
- * GivePlayerRemoteControlledCar(float, float, float, float, unsigned short)
- * TakeRemoteControlOfCar(CVehicle*)
- * TakeRemoteControlledCarFromPlayer(bool)
- CReplay (69 variables, 46 functions)
- Variables list:
- * ActiveSequences
- * BufferStatus
- * Buffers
- * CameraFixedX
- * CameraFixedY
- * CameraFixedZ
- * CameraMode
- * ClockHours
- * ClockMinutes
- * CurrArea
- * FireArray
- * Frame
- * FramesActiveLookAroundCam
- * LastRecordedFrameTime
- * LoadSceneX
- * LoadSceneY
- * LoadSceneZ
- * Mode
- * NewWeatherType
- * OldRadioStation
- * OldWeatherType
- * PedGroup_NumKills
- * PedGroup_OnMission
- * Playback
- * PlayerInfo
- * Record
- * Time1
- * Time2
- * Time3
- * Time4
- * Time5
- * Time6
- * Time7
- * TimeScale
- * TimeStep
- * TimeStepNonClipped
- * WeatherInterpolationValue
- * WorldPtrList
- * bAllowLookAroundCam
- * bDoLoadSceneWhenDone
- * bPlayingBackFromFile
- * bReplayEnabled
- * fAlphaAngleLookAroundCam
- * fBetaAngleLookAroundCam
- * fDistanceLookAroundCam
- * m_PedPoolConversion
- * m_VehiclePoolConversion
- * ms_nNumCivFemale_Stored
- * ms_nNumCivMale_Stored
- * ms_nNumCop_Stored
- * ms_nNumDealers_Stored
- * ms_nNumEmergency_Stored
- * ms_nNumGang_Stored
- * ms_nTotalCarPassengerPeds_Stored
- * ms_nTotalCivPeds_Stored
- * ms_nTotalGangPeds_Stored
- * ms_nTotalMissionPeds_Stored
- * ms_nTotalPeds_Stored
- * pBufSeq0
- * pBufSeq1
- * pEmptyReferences
- * pGarages
- * pPickups
- * pRadarBlips
- * pReferences
- * pStoredCam
- * pWorld1
- * paProjectileInfo
- * paProjectiles
- Functions list:
- * CanWeFindPoolIndexForPed(int)
- * CanWeFindPoolIndexForVehicle(int)
- * CreatePlayerPed()
- * DealWithNewPedPacket(CPacketNewPed*, bool, CPacketPlayerClothes*)
- * DisableReplays()
- * Display()
- * EmptyPedsAndVehiclePools_NoDestructors()
- * EmptyReplayBuffer()
- * EnableReplays()
- * FastForwardToTime(unsigned int)
- * FindFirstFocusCoordinate(CVector*)
- * FindPoolIndexForPed(int)
- * FindPoolIndexForVehicle(int)
- * FindSizeOfPacket(unsigned char)
- * FinishPlayback()
- * GoToNextBlock()
- * Init()
- * InitialisePedPoolConversionTable()
- * InitialisePoolConversionTables()
- * InitialiseVehiclePoolConversionTable()
- * IsThisPedUsedInRecording(int)
- * IsThisVehicleUsedInRecording(int)
- * MarkEverythingAsNew()
- * NumberFramesAvailableToPlay()
- * PlayBackThisFrame()
- * PlayBackThisFrameInterpolation(CAddressInReplayBuffer*, float, unsigned int*)
- * ProcessLookAroundCam()
- * ProcessPedUpdate(CPed*, float, CAddressInReplayBuffer*)
- * ProcessReplayCamera()
- * RecordPedDeleted(CPed*)
- * RecordThisFrame()
- * RecordVehicleDeleted(CVehicle*)
- * RestoreClothesDesc(CPedClothesDesc*, CPacketPlayerClothes*)
- * RestorePlayerInfoVariables()
- * RestoreStuffFromMem()
- * RetrievePedAnimation(CPed*, CStoredAnimationState*)
- * SaveReplayToHD()
- * ShouldStandardCameraBeProcessed()
- * StoreClothesDesc(CPedClothesDesc*, CPacketPlayerClothes*)
- * StorePedAnimation(CPed*, CStoredAnimationState*)
- * StorePedUpdate(CPed*, int)
- * StorePlayerInfoVariables()
- * StoreStuffInMem()
- * StreamAllNecessaryCarsAndPeds()
- * TriggerPlayback(unsigned char, float, float, float, bool)
- * Update()
- CPacketVehicleUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CVehicle*, float)
- * Store(CVehicle*, int)
- CPacketCarUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CAutomobile*, float)
- * Store(CAutomobile*, int)
- CPacketBmxUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CBmx*, float)
- * Store(CBmx*, int)
- CPacketBikeUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CBike*, float)
- * Store(CBike*, int)
- CPacketPlaneUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CPlane*, float)
- * Store(CPlane*, int)
- CPacketHeliUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CHeli*, float)
- * Store(CHeli*, int)
- CPacketTrainUpdate (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Extract(CTrain*, float)
- * Store(CTrain*, int)
- CPlayerInfo (0 variables, 30 functions)
- Variables list:
- Functions list:
- * AddHealth(int)
- * ArrestPlayer()
- * BlowUpRCBuggy(bool)
- * CPlayerInfo()
- * CancelPlayerEnteringCars(CVehicle*)
- * Clear()
- * DeletePlayerSkin()
- * EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**)
- * FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**)
- * FindObjectToSteal(CPed*)
- * GetPos()
- * GetSpeed()
- * GivePlayerParachute()
- * IsPlayerInRemoteMode()
- * IsRestartingAfterArrest()
- * IsRestartingAfterDeath()
- * IsRestartingAfterMissionFailed()
- * KillPlayer()
- * Load()
- * LoadPlayerSkin()
- * MakePlayerSafe(bool, float)
- * PlayerFailedCriticalMission()
- * Process(int)
- * Save()
- * SetLastTargetVehicle(CVehicle*)
- * SetPlayerSkin(char const*)
- * StreamParachuteWeapon(bool)
- * WorkOutEnergyFromHunger()
- * operator=(CPlayerInfo const&)
- * ~CPlayerInfo()
- CPlayerPedData (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AllocateData()
- * CPlayerPedData()
- * DeAllocateData()
- * SetInitialState()
- * operator=(CPlayerPedData const&)
- * ~CPlayerPedData()
- CRestart (21 variables, 11 functions)
- Variables list:
- * ExtraHospitalRestartCoors
- * ExtraHospitalRestartHeading
- * ExtraHospitalRestartRadius
- * ExtraPoliceStationRestartCoors
- * ExtraPoliceStationRestartHeading
- * ExtraPoliceStationRestartRadius
- * HospitalRestartHeadings
- * HospitalRestartPoints
- * HospitalRestartWhenToUse
- * NumberOfHospitalRestarts
- * NumberOfPoliceRestarts
- * OverrideHeading
- * OverridePosition
- * OverrideRespawnBasePointForMission
- * PoliceRestartHeadings
- * PoliceRestartPoints
- * PoliceRestartWhenToUse
- * bFadeInAfterNextArrest
- * bFadeInAfterNextDeath
- * bOverrideRespawnBasePointForMission
- * bOverrideRestart
- Functions list:
- * AddHospitalRestartPoint(CVector const&, float, int)
- * AddPoliceRestartPoint(CVector const&, float, int)
- * CancelOverrideRestart()
- * ClearRespawnPointForDurationOfMission()
- * FindClosestHospitalRestartPoint(CVector, CVector*, float*)
- * FindClosestPoliceRestartPoint(CVector, CVector*, float*)
- * Initialise()
- * Load()
- * OverrideNextRestart(CVector const&, float)
- * Save()
- * SetRespawnPointForDurationOfMission(CVector)
- CRoadBlocks (5 variables, 8 functions)
- Variables list:
- * InOrOut
- * NumRoadBlocks
- * RoadBlockNodes
- * aScriptRoadBlocks
- * bGenerateDynamicRoadBlocks
- Functions list:
- * ClearScriptRoadBlocks()
- * ClearSpaceForRoadBlockObject(CVector, CVector)
- * CreateRoadBlockBetween2Points(CVector, CVector, unsigned int)
- * GenerateRoadBlockPedsForCar(CVehicle*, int, ePedType)
- * GenerateRoadBlocks()
- * GetRoadBlockNodeInfo(CNodeAddress, float&, CVector&)
- * Init()
- * RegisterScriptRoadBlock(CVector, CVector, bool)
- CPointRoute (0 variables, 3 functions)
- Variables list:
- Functions list:
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CPointRoute()
- CPatrolRoute (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CPatrolRoute()
- * Reverse()
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CPatrolRoute()
- CNodeRoute (0 variables, 2 functions)
- Variables list:
- Functions list:
- * operator delete(void*)
- * operator new(unsigned int)
- CMissionCleanup (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AddEntityToList(int, unsigned char)
- * CMissionCleanup()
- * CheckIfCollisionHasLoadedForMissionObjects()
- * DoFadeScrewUpCheck()
- * FindFree()
- * Init()
- * Process()
- * RemoveEntityFromList(int, unsigned char)
- CUpsideDownCarCheck (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AddCarToCheck(int)
- * AreAnyCarsUpsideDown()
- * HasCarBeenUpsideDownForAWhile(int)
- * Init()
- * IsCarUpsideDown(CVehicle const*)
- * IsCarUpsideDown(int)
- * RemoveCarFromCheck(int)
- * UpdateTimers()
- CStuckCarCheck (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AddCarToCheck(int, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, signed char)
- * AttemptToWarpVehicle(CVehicle*, CVector&, float)
- * ClearStuckFlagForCar(int)
- * HasCarBeenStuckForAWhile(int)
- * Init()
- * IsCarInStuckCarArray(int)
- * Process()
- * RemoveCarFromCheck(int)
- * ResetArrayElement(unsigned short)
- CRunningScript (0 variables, 68 functions)
- Variables list:
- Functions list:
- * AddScriptToList(CRunningScript**)
- * CanAllowMissionReplay()
- * CarInAreaCheckCommand(int)
- * CharInAngledAreaCheckCommand(int)
- * CharInAreaCheckCommand(int)
- * CollectNextParameterWithoutIncreasingPC()
- * CollectParameters(short)
- * DoDeatharrestCheck()
- * FlameInAngledAreaCheckCommand(int)
- * GetCorrectPedModelIndexForEmergencyServiceType(int, int*)
- * GetIndexOfGlobalVariable()
- * GetPadState(unsigned short, unsigned short)
- * GetPointerToLocalArrayElement(unsigned int, unsigned short, unsigned char)
- * GetPointerToLocalVariable(unsigned int)
- * GetPointerToScriptVariable(unsigned char)
- * GivePedScriptedTask(int, CTask*, int)
- * Init()
- * IsPedDead(CPed*)
- * LocateCarCommand(int)
- * LocateCharCarCommand(int)
- * LocateCharCharCommand(int)
- * LocateCharCommand(int)
- * LocateCharObjectCommand(int)
- * LocateObjectCommand(int)
- * ObjectInAngledAreaCheckCommand(int)
- * ObjectInAreaCheckCommand(int)
- * PlayAnimScriptCommand(int)
- * Process()
- * ProcessCommands0To99(int)
- * ProcessCommands1000To1099(int)
- * ProcessCommands100To199(int)
- * ProcessCommands1100To1199(int)
- * ProcessCommands1200To1299(int)
- * ProcessCommands1300To1399(int)
- * ProcessCommands1400To1499(int)
- * ProcessCommands1500To1599(int)
- * ProcessCommands1600To1699(int)
- * ProcessCommands1700To1799(int)
- * ProcessCommands1800To1899(int)
- * ProcessCommands1900To1999(int)
- * ProcessCommands2000To2099(int)
- * ProcessCommands200To299(int)
- * ProcessCommands2100To2199(int)
- * ProcessCommands2200To2299(int)
- * ProcessCommands2300To2399(int)
- * ProcessCommands2400To2499(int)
- * ProcessCommands2500To2599(int)
- * ProcessCommands2600To2699(int)
- * ProcessCommands300To399(int)
- * ProcessCommands400To499(int)
- * ProcessCommands500To599(int)
- * ProcessCommands600To699(int)
- * ProcessCommands700To799(int)
- * ProcessCommands800To899(int)
- * ProcessCommands900To999(int)
- * ProcessOneCommand()
- * ReadArrayInformation(int, unsigned short*, int*)
- * ReadParametersForNewlyStartedScript(CRunningScript*)
- * ReadTextLabelFromScript(char*, unsigned char)
- * RemoveScriptFromList(CRunningScript**)
- * ScriptTaskPickUpObject(int)
- * SetCharCoordinates(CPed*, float, float, float, bool, bool)
- * ShutdownThisScript()
- * StoreParameters(short)
- * ThisIsAValidRandomCop(unsigned int, int, int, int, int, int)
- * ThisIsAValidRandomPed(unsigned int, int, int, int)
- * UpdateCompareFlag(unsigned char)
- * UpdatePC(int)
- CTheScripts (83 variables, 84 functions)
- Variables list:
- * BuildingSwapArray
- * CardStack
- * CardStackPosition
- * CommandsExecuted
- * DbgFlag
- * EntitiesWaitingForScriptBrain
- * FailCurrentMission
- * ForceRandomCarModel
- * HideAllFrontEndMapBlips
- * IntroRectangles
- * IntroTextLines
- * InvisibilitySettingArray
- * LargestMissionScriptSize
- * LargestNumberOfMissionScriptLocalVariables
- * LastMissionPassedTime
- * LastRandomPedId
- * LocalVariablesForCurrentMission
- * MainScriptSize
- * MessageCentre
- * MessageWidth
- * MissionCleanUp
- * MultiScriptArray
- * NumberOfEntriesInSwitchTable
- * NumberOfEntriesStillToReadForSwitch
- * NumberOfExclusiveMissionScripts
- * NumberOfIntroRectanglesThisFrame
- * NumberOfIntroTextLinesThisFrame
- * NumberOfMissionScripts
- * NumberOfScriptCheckpoints
- * NumberOfScriptSearchLights
- * NumberOfUsedObjects
- * OnAMissionFlag
- * RadarShowBlipOnAllLevels
- * RadarZoomValue
- * RiotIntensity
- * ScriptAttachedAnimGroups
- * ScriptCheckpointArray
- * ScriptConnectLodsObjects
- * ScriptEffectSystemArray
- * ScriptPickupCycleIndex
- * ScriptResourceManager
- * ScriptSearchLightArray
- * ScriptSequenceTaskArray
- * ScriptSpace
- * ScriptSphereArray
- * ScriptSprites
- * ScriptsArray
- * ScriptsForBrains
- * ScriptsUpdated
- * StoreVehicleIndex
- * StoreVehicleWasRandom
- * StreamedScripts
- * StuckCars
- * SuppressedVehicleModels
- * SwitchDefaultAddress
- * SwitchDefaultExists
- * SwitchJumpTable
- * UpsideDownCars
- * UseTextCommands
- * UsedObjectArray
- * ValueToCheckInSwitchStatement
- * VehicleModelsBlockedByScript
- * bAddNextMessageToPreviousBriefs
- * bAlreadyRunningAMissionScript
- * bDisplayHud
- * bDisplayNonMiniGameHelpMessages
- * bDrawCrossHair
- * bDrawOddJobTitleBeforeFade
- * bDrawSubtitlesBeforeFade
- * bEnableCraneLower
- * bEnableCraneRaise
- * bEnableCraneRelease
- * bMiniGameInProgress
- * bPlayerHasMetDebbieHarry
- * bPlayerIsOffTheMap
- * bScriptHasFadedOut
- * bUseMessageFormatting
- * bUsingAMultiScriptFile
- * fCameraHeadingStepWhenPlayerIsAttached
- * fCameraHeadingWhenPlayerIsAttached
- * m_nMenuIndex
- * pActiveScripts
- * pIdleScripts
- Functions list:
- * AddScriptCheckpoint(float, float, float, float, float, float, float, int)
- * AddScriptEffectSystem(FxSystem_c*)
- * AddScriptSearchLight(float, float, float, CEntity*, float, float, float, float, float)
- * AddScriptSphere(unsigned int, CVector, float)
- * AddToBuildingSwapArray(CBuilding*, int, int)
- * AddToInvisibilitySwapArray(CEntity*, bool)
- * AddToListOfConnectedLodObjects(CObject*, CObject*)
- * AddToListOfSpecialAnimGroupsAttachedToCharModels(int, char*)
- * AddToSuppressedCarModelArray(int)
- * AddToSwitchJumpTable(int, int)
- * AddToVehicleModelsBlockedByScript(int)
- * AddToWaitingForScriptBrainArray(CEntity*, short)
- * AttachSearchlightToSearchlightObject(int, CObject*, CObject*, CObject*, float, float, float)
- * CheckScriptVersion(int, char*)
- * CheckStreamedScriptVersion(RwStream*, char*)
- * CleanUpThisObject(CObject*)
- * CleanUpThisPed(CPed*)
- * CleanUpThisVehicle(CVehicle*)
- * ClearAllSuppressedCarModels()
- * ClearAllVehicleModelsBlockedByScript()
- * ClearSpaceForMissionEntity(CVector const&, CEntity*)
- * DoScriptSetupAfterPoolsHaveLoaded()
- * DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float)
- * DrawDebugAngledSquare(float, float, float, float, float, float, float, float)
- * DrawDebugCube(float, float, float, float, float, float)
- * DrawDebugSquare(float, float, float, float)
- * DrawScriptSpheres()
- * DrawScriptSpritesAndRectangles(unsigned char)
- * GetActualScriptThingIndex(int, unsigned char)
- * GetNewUniqueScriptThingIndex(int, unsigned char)
- * GetScriptIndexFromPointer(CRunningScript*)
- * GetUniqueScriptThingIndex(int, unsigned char)
- * HasCarModelBeenSuppressed(int)
- * HasVehicleModelBeenBlockedByScript(int)
- * HighlightImportantAngledArea(unsigned int, float, float, float, float, float, float, float, float, float)
- * HighlightImportantArea(unsigned int, float, float, float, float, float)
- * Init()
- * InitialiseAllConnectLodObjects()
- * InitialiseConnectLodObjects(unsigned short)
- * InitialiseSpecialAnimGroup(unsigned short)
- * InitialiseSpecialAnimGroupsAttachedToCharModels()
- * IsEntityWithinAnySearchLight(CEntity*, int*)
- * IsEntityWithinSearchLight(int, CEntity*)
- * IsPedStopped(CPed*)
- * IsPlayerOnAMission()
- * IsPointWithinSearchLight(CVector&, int)
- * IsVehicleStopped(CVehicle*)
- * Load()
- * LoadAfter()
- * MoveSearchLightBetweenTwoPoints(int, float, float, float, float, float, float, float)
- * MoveSearchLightToEntity(int, CEntity*, float)
- * MoveSearchLightToPointAndStop(int, float, float, float, float)
- * PrintListSizes()
- * Process()
- * ProcessAllSearchLights()
- * ProcessWaitingForScriptBrainArray()
- * ReadMultiScriptFileOffsetsFromScript()
- * ReadObjectNamesFromScript()
- * ReinitialiseSwitchStatementData()
- * RemoveFromSuppressedCarModelArray(int)
- * RemoveFromVehicleModelsBlockedByScript(int)
- * RemoveFromWaitingForScriptBrainArray(CEntity*, short)
- * RemoveScriptCheckpoint(int)
- * RemoveScriptEffectSystem(int)
- * RemoveScriptSearchLight(int)
- * RemoveScriptSphere(int)
- * RemoveScriptTextureDictionary()
- * RemoveThisPed(CPed*)
- * RenderAllSearchLights()
- * RenderTheScriptDebugLines()
- * Save()
- * SaveAfter()
- * ScriptAttachAnimGroupToCharModel(int, char*)
- * ScriptConnectLodsFunction(int, int)
- * ScriptDebugCircle2D(float, float, float, float, int)
- * ScriptDebugLine3D(float, float, float, float, float, float, unsigned int, unsigned int)
- * StartNewScript(unsigned char*)
- * StartNewScript(unsigned char*, unsigned short)
- * StartTestScript()
- * UndoBuildingSwaps()
- * UndoEntityInvisibilitySettings()
- * UpdateObjectIndices()
- * UseSwitchJumpTable(int*)
- * WipeLocalVariableMemoryForMissionScript()
- CTaskSimpleNone (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleNone()
- CTaskSimpleFinishBrain (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskSimpleFinishBrain()
- CDecisionMakerTypes (4 variables, 13 functions)
- Variables list:
- * ScriptReferenceIndex
- * m_bIsActive
- * m_pPedDecisionTypes
- * m_types
- Functions list:
- * AddDecisionMaker(CDecisionMaker const&, unsigned char, unsigned char, int)
- * AddEventResponse(int, int, int, float*, int*)
- * CDecisionMakerTypes()
- * CopyDecisionMaker(int, int, unsigned char)
- * FlushDecisionMakerEventResponse(int, int)
- * HasResponse(CPed const&, int const*, int) const
- * Load()
- * LoadEventIndices()
- * LoadEventIndices(int*, char const*)
- * MakeDecision(CPed const&, int, int, bool, int, int, int, int, bool, short&, short&) const
- * MakeDecision(CPedGroup const&, int, int, bool, int, int, int, int) const
- * RemoveDecisionMaker(int)
- * Save()
- CScriptsForBrains (0 variables, 15 functions)
- Variables list:
- Functions list:
- * AddNewScriptBrain(short, short, unsigned short, signed char, signed char, float)
- * AddNewStreamedScriptBrainForCodeUse(short, char*, signed char)
- * CScriptsForBrains()
- * CheckIfNewEntityNeedsScript(CEntity*, signed char, CPedGenerator*)
- * GetIndexOfScriptBrainWithThisName(char const*, signed char)
- * HasAttractorScriptBrainWithThisNameLoaded(char const*)
- * Init()
- * IsObjectWithinBrainActivationRange(CObject*, CVector const&)
- * MarkAttractorScriptBrainWithThisNameAsNoLongerNeeded(char const*)
- * RequestAttractorScriptBrainWithThisName(char const*)
- * StartAttractorScriptBrainWithThisName(char const*, CEntity*, unsigned char)
- * StartNewStreamedScriptBrain(unsigned char, CEntity*, unsigned char)
- * StartOrRequestNewStreamedScriptBrain(unsigned char, CEntity*, signed char, unsigned char)
- * StartOrRequestNewStreamedScriptBrainWithThisName(char const*, CEntity*, signed char)
- * SwitchAllObjectBrainsWithThisID(signed char, bool)
- CTaskComplex (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskComplex()
- * GetSubTask() const
- * IsSimpleTask() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SetSubTask(CTask*)
- * ~CTaskComplex()
- CTaskSimpleCarDriveTimed (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarDriveTimed(CVehicle*, int)
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleCarDriveTimed()
- CEntitySeekPosCalculator (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorStandard (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CTaskComplexClimb (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexClimb()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard> (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CScriptResourceManager (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AddToResourceManager(int, unsigned int, CRunningScript*)
- * HasResourceBeenRequested(int, unsigned int)
- * Initialise()
- * Load()
- * RemoveFromResourceManager(int, unsigned int, CRunningScript*)
- * Save()
- CStreamedScripts (0 variables, 12 functions)
- Variables list:
- Functions list:
- * FindStreamedScript(char const*)
- * FindStreamedScriptQuiet(char const*)
- * GetProperIndexFromIndexUsedByScript(short)
- * GetStreamedScriptFilename(unsigned short)
- * GetStreamedScriptWithThisStartAddress(unsigned char*)
- * Initialise()
- * LoadStreamedScript(RwStream*, int)
- * ReInitialise()
- * ReadStreamedScriptData()
- * RegisterScript(char const*)
- * RemoveStreamedScriptFromMemory(int)
- * StartNewStreamedScript(int)
- CTaskSimpleRunAnim (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, bool)
- * CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, int, char const*, bool)
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleRunAnim()
- CTaskSimpleRunTimedAnim (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, bool)
- * CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, int, char const*, bool)
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleRunTimedAnim()
- CTaskSimpleCower (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleCower()
- CTaskSimpleScratchHead (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleScratchHead()
- CTaskSimpleUseAtm (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleUseAtm()
- CTaskSimpleHandsUp (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHandsUp()
- CTaskSimpleLookAbout (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleLookAbout()
- CTaskSimpleSay (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSay(int, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleSay()
- CTaskSimplePause (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimplePause()
- CPedIntelligence (8 variables, 68 functions)
- Variables list:
- * ms_fFollowNodeThresholdDistance
- * ms_fSenseRange
- * ms_fSenseRangeOfGangPeds
- * ms_fSenseRangeOfMissionPeds
- * ms_iDesiredMoveState
- * ms_iNumCollisionFramesTolerance
- * ms_iStaticCountColPosToleranceSqr
- * ms_iStaticCounterStuckCount
- Functions list:
- * AddEvent(CEvent&, bool)
- * AddInterestingEntity(CEntity*)
- * AddTaskDefault(CTask*, bool)
- * AddTaskEventResponseNonTemp(CTask*, bool)
- * AddTaskEventResponseTemp(CTask*, bool)
- * AddTaskPhysResponse(CTask*, bool)
- * AddTaskPrimary(CTask*, bool)
- * AddTaskPrimaryMaybeInGroup(CTask*, bool)
- * AddTaskSecondaryPartialAnim(CTask*)
- * AreFriends(CPed const&, CPed const&)
- * CPedIntelligence(CPed*)
- * CanSeeEntityWithLights(CEntity const*, bool) const
- * ClearTaskDuckSecondary()
- * ClearTasks(bool, bool)
- * FindRespectedFriendInInformRange()
- * FindTaskByType(int) const
- * FlushImmediately(bool)
- * FlushIntelligence()
- * GetEffectInUse() const
- * GetMoveStateFromGoToTask() const
- * GetTaskClimb() const
- * GetTaskDuck(bool) const
- * GetTaskFighting() const
- * GetTaskHold(bool) const
- * GetTaskInAir() const
- * GetTaskJetPack() const
- * GetTaskSwim() const
- * GetTaskThrow() const
- * GetTaskUseGun() const
- * GetUsingParachute() const
- * HasInterestingEntites()
- * IsFriendlyWith(CPed const&) const
- * IsInACarOrEnteringOne()
- * IsInHearingRange(CVector const&) const
- * IsInSeeingRange(CEntity*) const
- * IsInSeeingRange(CVector const&) const
- * IsInterestingEntity(CEntity*)
- * IsPedGoingForCarDoor()
- * IsPedGoingSomewhereOnFoot() const
- * IsRespondingToEvent(int) const
- * IsThreatenedBy(CPed const&) const
- * Load()
- * LookAtInterestingEntities()
- * Process()
- * ProcessAfterPreRender()
- * ProcessAfterProcCol()
- * ProcessEventHandler()
- * ProcessFirst()
- * ProcessStaticCounter()
- * RecordEventForScript(int, int)
- * RemoveAllInterestingEntities()
- * RemoveInterestingEntity(CEntity*)
- * Respects(CPed const&) const
- * RestorePedDecisionMakerType()
- * Save()
- * SetEffectInUse(C2dEffect*)
- * SetHearingRange(float)
- * SetPedDecisionMakerType(int)
- * SetPedDecisionMakerTypeInGroup(int)
- * SetSeeingRange(float)
- * SetTaskDuckSecondary(unsigned short)
- * SortAndStaggerAllPedsEventScannerTimers()
- * TestForStealthKill(CPed*, bool)
- * operator delete(void*)
- * operator delete(void*, int)
- * operator new(unsigned int)
- * operator new(unsigned int, int)
- * ~CPedIntelligence()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset> (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CSetPieces (3 variables, 5 functions)
- Variables list:
- * NumSetPieces
- * aSetPieces
- * bDebug
- Functions list:
- * AddOne(unsigned char, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D)
- * Init()
- * Load()
- * Save()
- * Update()
- CSetPiece (0 variables, 3 functions)
- Variables list:
- Functions list:
- * TryToGenerateCopCar(CVector2D, CVector2D)
- * TryToGenerateCopPed(CVector2D)
- * Update()
- CTaskComplexWanderCop (6 variables, 12 functions)
- Variables list:
- * ms_fCrimeDetectionRange
- * ms_fCriminalRange
- * ms_fHasslePedRange
- * ms_iCriminalScanFreeTime
- * ms_iHasslePedFreeTime
- * ms_iScanPeriod
- Functions list:
- * CTaskComplexWanderCop(int, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetWanderType() const
- * LookForCarAlarms(CPed*)
- * LookForCriminals(CPed*)
- * LookForStolenCopCars(CPed*)
- * ScanForStuff(CPed*)
- * ShouldPursuePlayer(CPed*) const
- * ~CTaskComplexWanderCop()
- CTaskComplexBeCop (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * ~CTaskComplexBeCop()
- CShopping (14 variables, 34 functions)
- Variables list:
- * ms_bHasBought
- * ms_keys
- * ms_numBuyableItems
- * ms_numItemsInShop
- * ms_numPriceModifiers
- * ms_numPrices
- * ms_priceModifiers
- * ms_priceSectionLoaded
- * ms_prices
- * ms_sectionNames
- * ms_shopContents
- * ms_shopLoaded
- * ms_shopType
- * ms_statModifiers
- Functions list:
- * AddPriceModifier(char const*, char const*, int)
- * AddPriceModifier(unsigned int, int)
- * Buy(unsigned int, int)
- * FindItem(unsigned int)
- * FindSection(int, char const*)
- * FindSectionInSection(int, char const*, char const*)
- * GetExtraInfo(unsigned int, int)
- * GetItemIndex(unsigned int)
- * GetKey(char const*, int)
- * GetNameTag(unsigned int)
- * GetNextSection(int)
- * GetPrice(unsigned int)
- * GetPriceSectionFromName(char const*)
- * HasPlayerBought(unsigned int)
- * IncrementStat(int, int)
- * IncrementStat2(int, int)
- * Init()
- * Load()
- * LoadPrices(char const*)
- * LoadShop(char const*)
- * LoadStats()
- * RemoveLoadedPrices()
- * RemoveLoadedShop()
- * RemovePriceModifier(char const*, char const*)
- * RemovePriceModifier(unsigned int)
- * RestoreClothesState()
- * RestoreVehicleMods()
- * Save()
- * SetCurrentProperty(CMultiBuilding*)
- * SetPlayerHasBought(unsigned int)
- * ShutdownForRestart()
- * StoreClothesState()
- * StoreVehicleMods()
- * UpdateStats(int, bool)
- CBoundBox (0 variables, 1 functions)
- Variables list:
- Functions list:
- * IsPointWithin(CVector const&)
- CStuntJumpManager (8 variables, 9 functions)
- Variables list:
- * m_bActive
- * m_bHitReward
- * m_iNumCompleted
- * m_iNumJumps
- * m_iTimer
- * m_jumpState
- * mp_Active
- * mp_poolStuntJumps
- Functions list:
- * AddOne(CBoundBox const&, CBoundBox const&, CVector const&, int)
- * Init()
- * Load()
- * Render()
- * Save()
- * SetActive(bool)
- * Shutdown()
- * ShutdownForRestart()
- * Update()
- CTagManager (3 variables, 20 functions)
- Variables list:
- * ms_numTagged
- * ms_numTags
- * ms_tagDesc
- Functions list:
- * AddTag(CEntity*)
- * FindTagDesc(CEntity*)
- * GetAlpha(CEntity*)
- * GetAlpha(RpAtomic*)
- * GetNearestTag(CVector const&)
- * GetPercentageTagged()
- * GetPercentageTaggedInArea(CRect&)
- * GetTagPos(int)
- * Init()
- * IsTag(CEntity const*)
- * Load()
- * RenderTagForPC(RpAtomic*)
- * ResetAlpha(CEntity*)
- * Save()
- * SetAlpha(CEntity*, unsigned char)
- * SetAlpha(RpAtomic*, unsigned char)
- * SetAlphaInArea(CRect&, unsigned char)
- * SetupAtomic(RpAtomic*)
- * ShutdownForRestart()
- * UpdateNumTagged()
- CTrafficLights (0 variables, 12 functions)
- Variables list:
- Functions list:
- * DisplayActualLight(CEntity*)
- * FindOrientationForTrafficLightType(CEntity*)
- * FindTrafficLightType(CEntity*)
- * FindTrafficLightTypeFromOrientation(float)
- * IsMITrafficLight(int)
- * LightForCars1()
- * LightForCars1_Visual()
- * LightForCars2()
- * LightForCars2_Visual()
- * LightForPeds()
- * ShouldCarStopForBridge(CVehicle*)
- * ShouldCarStopForLight(CVehicle*, bool)
- Fx_c (0 variables, 36 functions)
- Variables list:
- Functions list:
- * AddBlood(CVector&, CVector&, int, float)
- * AddBulletImpact(CVector&, CVector&, int, int, float)
- * AddDebris(CVector&, RwRGBA&, float, int)
- * AddGlass(CVector&, RwRGBA&, float, int)
- * AddPunchImpact(CVector&, CVector&, int)
- * AddSparks(CVector&, CVector&, float, int, CVector, unsigned char, float, float)
- * AddTyreBurst(CVector&, CVector&)
- * AddWheelDust(CVehicle*, CVector, unsigned char, float)
- * AddWheelGrass(CVehicle*, CVector, unsigned char, float)
- * AddWheelGravel(CVehicle*, CVector, unsigned char, float)
- * AddWheelMud(CVehicle*, CVector, unsigned char, float)
- * AddWheelSand(CVehicle*, CVector, unsigned char, float)
- * AddWheelSpray(CVehicle*, CVector, unsigned char, unsigned char, float)
- * AddWood(CVector&, CVector&, int, float)
- * CreateEntityFx(CEntity*, char*, RwV3d*, RwMatrixTag*)
- * CreateMatFromVec(RwMatrixTag*, CVector*, CVector*)
- * DestroyEntityFx(CEntity*)
- * Exit()
- * ExitEntitySystems()
- * ExitStaticSystems()
- * Fx_c()
- * GetFxQuality()
- * Init()
- * InitEntitySystems()
- * InitStaticSystems()
- * Render(RwCamera*, unsigned char)
- * Reset()
- * SetFxQuality(FxQuality_e)
- * TriggerBulletSplash(CVector&)
- * TriggerFootSplash(CVector&)
- * TriggerGunshot(CEntity*, CVector&, CVector&, bool)
- * TriggerTankFire(CVector&, CVector&)
- * TriggerWaterHydrant(CVector&)
- * TriggerWaterSplash(CVector&)
- * Update(RwCamera*, float)
- * ~Fx_c()
- FxEmitter_c (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
- * AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
- * CreateParticle(EmissionInfo_t*, RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, unsigned char)
- * CreateParticles(float, float)
- * Init(FxPrimBP_c*, FxSystem_c*)
- * Reset()
- * Update(float, float)
- * ~FxEmitter_c()
- FxEmitterBP_c (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CreateInstance()
- * FreePrtFromPrim(FxSystem_c*)
- * FxEmitterBP_c()
- * IsFxInfoPresent(int)
- * Load(int, int, FxName32_t*)
- * LoadTextures(FxName32_t*, int)
- * Render(RwCamera*, unsigned int, float, unsigned char)
- * RenderHeatHaze(RwCamera*, unsigned int, float)
- * Update(float)
- * UpdateParticle(float, FxEmitterPrt_c*)
- * operator new(unsigned int)
- * ~FxEmitterBP_c()
- FxEmitterPrt_c (0 variables, 1 functions)
- Variables list:
- Functions list:
- * operator new[](unsigned int)
- FxInfoFloat_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoFloat_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoFloat_c()
- FxInfoUnderwater_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoUnderwater_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoUnderwater_c()
- FxInfoHeatHaze_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoHeatHaze_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoHeatHaze_c()
- FxInfoSelfLit_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoSelfLit_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoSelfLit_c()
- FxInfoSmoke_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoSmoke_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoSmoke_c()
- FxInfoColourBright_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoColourBright_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoColourBright_c()
- FxInfoColourRange_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoColourRange_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoColourRange_c()
- FxInfoTrail_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoTrail_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoTrail_c()
- FxInfoColour_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoColour_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoColour_c()
- FxInfoEmLife_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmLife_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmLife_c()
- FxInfoAnimTexture_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoAnimTexture_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoAnimTexture_c()
- FxInfoSize_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoSize_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoSize_c()
- FxInfoWind_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoWind_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoWind_c()
- FxInfoForce_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoForce_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoForce_c()
- FxInfoEmDir_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmDir_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmDir_c()
- FxInfoEmSpeed_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmSpeed_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmSpeed_c()
- FxInfoEmSize_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmSize_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmSize_c()
- FxInfoJitter_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoJitter_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoJitter_c()
- FxInfoGroundCollide_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoGroundCollide_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoGroundCollide_c()
- FxInfoAttractLine_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoAttractLine_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoAttractLine_c()
- FxInfoAttractPt_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoAttractPt_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoAttractPt_c()
- FxInfoFriction_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoFriction_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoFriction_c()
- FxInfoNoise_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoNoise_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoNoise_c()
- FxInfoRotSpeed_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoRotSpeed_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoRotSpeed_c()
- FxInfoEmRotation_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmRotation_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmRotation_c()
- FxInfoEmWeather_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmWeather_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmWeather_c()
- FxInfoEmPos_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmPos_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmPos_c()
- FxInfoEmAngle_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmAngle_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmAngle_c()
- FxInfoDir_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoDir_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoDir_c()
- FxInfoFlat_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoFlat_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoFlat_c()
- FxInfoEmRate_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoEmRate_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoEmRate_c()
- FxInfoSpriteRect_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInfoSpriteRect_c()
- * GetValue(float, float, float, float, unsigned char, void*)
- * Load(int, int)
- * ~FxInfoSpriteRect_c()
- FxInfo_c (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~FxInfo_c()
- FxInfoManager_c (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AddFxInfo(int)
- * Load(int, int)
- * ProcessEmissionInfo(float, float, float, unsigned char, EmissionInfo_t*)
- * ProcessMovementInfo(float, float, float, float, unsigned char, MovementInfo_t*)
- * ProcessRenderInfo(float, float, float, float, unsigned char, RenderInfo_t*)
- * ~FxInfoManager_c()
- FxInterpInfo_c (0 variables, 2 functions)
- Variables list:
- Functions list:
- * FxInterpInfo_c()
- * ~FxInterpInfo_c()
- FxInterpInfoFloat_c (0 variables, 5 functions)
- Variables list:
- Functions list:
- * FxInterpInfoFloat_c()
- * GetVal(float*, float)
- * GetVal(int, float, float)
- * Load(int)
- * ~FxInterpInfoFloat_c()
- FxInterpInfoU255_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInterpInfoU255_c()
- * GetVal(float*, float)
- * Load(int)
- * ~FxInterpInfoU255_c()
- FxInterpInfo32_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInterpInfo32_c()
- * GetVal(float*, float)
- * Load(int)
- * ~FxInterpInfo32_c()
- FxInterpInfo255_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxInterpInfo255_c()
- * GetVal(float*, float)
- * Load(int)
- * ~FxInterpInfo255_c()
- ListItem_c (0 variables, 2 functions)
- Variables list:
- Functions list:
- * ListItem_c()
- * ~ListItem_c()
- List_c (0 variables, 14 functions)
- Variables list:
- Functions list:
- * AddItem(ListItem_c*)
- * AppendItem(ListItem_c*)
- * GetItemOffset(unsigned char, int)
- * GetNumItems()
- * GetPrev(ListItem_c*)
- * GetTail()
- * InsertAfterItem(ListItem_c*, ListItem_c*)
- * InsertBeforeItem(ListItem_c*, ListItem_c*)
- * List_c()
- * RemoveAll()
- * RemoveHead()
- * RemoveItem(ListItem_c*)
- * RemoveTail()
- * ~List_c()
- FxManager_c (0 variables, 25 functions)
- Variables list:
- Functions list:
- * CalcFrustumInfo(RwCamera*)
- * CreateFxSystem(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
- * CreateFxSystem(FxSystemBP_c*, RwV3d*, RwMatrixTag*, unsigned char)
- * CreateFxSystem(char*, RwMatrixTag*, RwMatrixTag*, unsigned char)
- * CreateFxSystem(char*, RwV3d*, RwMatrixTag*, unsigned char)
- * DestroyAllFxSystems()
- * DestroyFxSystem(FxSystem_c*)
- * Exit()
- * FindFxSystemBP(char*)
- * FreeUpParticle()
- * FxManager_c()
- * FxRwMatrixCreate()
- * FxRwMatrixDestroy(RwMatrixTag*)
- * GetFrustumInfo()
- * GetParticle(signed char)
- * Init()
- * LoadFxProject(char*)
- * LoadFxSystemBP(char*, int)
- * Render(RwCamera*, unsigned char)
- * ReturnParticle(FxEmitterPrt_c*)
- * SetWindData(RwV3d*, float*)
- * ShouldCreate(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
- * UnloadFxProject()
- * Update(RwCamera*, float)
- * ~FxManager_c()
- FxMemoryPool_c (0 variables, 7 functions)
- Variables list:
- Functions list:
- * Exit()
- * FxMemoryPool_c()
- * GetMem(int, int)
- * Init()
- * Optimise()
- * Reset()
- * ~FxMemoryPool_c()
- FxPrimBP_c (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FxPrimBP_c()
- * GetRWMatrix(RwMatrixTag*)
- * Load(int, int, FxName32_t*)
- * ~FxPrimBP_c()
- FxPrim_c (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Enable(unsigned char)
- * FxPrim_c()
- * ~FxPrim_c()
- FxSystem_c (0 variables, 36 functions)
- Variables list:
- Functions list:
- * AddOffsetPos(RwV3d*)
- * AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
- * AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
- * AttachToBone(CEntity*, int)
- * CopyParentMatrix()
- * DoFxAudio(CVector)
- * EnablePrim(int, unsigned char)
- * Exit()
- * ForAllParticles(void (*)(Particle_c*, int, void**), void*)
- * FxSystem_c()
- * GetBoundingBox(FxBox_c*)
- * GetBoundingSphereLcl(FxSphere_c*)
- * GetBoundingSphereWld(FxSphere_c*)
- * GetCompositeMatrix(RwMatrixTag*)
- * GetPlayStatus()
- * Init(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*)
- * IsVisible()
- * Kill()
- * Pause()
- * Play()
- * PlayAndKill()
- * ResetBoundingSphere()
- * SetBoundingSphere(FxSphere_c*)
- * SetConstTime(unsigned char, float)
- * SetLocalParticles(unsigned char)
- * SetMatrix(RwMatrixTag*)
- * SetMustCreatePrts(unsigned char)
- * SetOffsetPos(RwV3d*)
- * SetRateMult(float)
- * SetTimeMult(float)
- * SetVelAdd(RwV3d*)
- * SetZTestEnable(unsigned char)
- * Stop()
- * Update(RwCamera*, float)
- * UpdateBoundingBoxCB(Particle_c*, int, void**)
- * ~FxSystem_c()
- FxSphere_c (0 variables, 5 functions)
- Variables list:
- Functions list:
- * FxSphere_c()
- * GetDistToPlane(FxPlane_c*)
- * IsCollision(FxSphere_c*)
- * operator delete(void*)
- * operator new(unsigned int, int)
- FxFrustumInfo_c (0 variables, 1 functions)
- Variables list:
- Functions list:
- * IsCollision(FxSphere_c*)
- FxSystemBP_c (0 variables, 10 functions)
- Variables list:
- Functions list:
- * FreePrtFromSystem(FxSystem_c*)
- * FxSystemBP_c()
- * GetBoundingSphere()
- * Load(char*, int, int)
- * Render(RwCamera*, float, unsigned char)
- * SetBoundingSphere(RwV3d*, float)
- * Unload()
- * Update(float)
- * operator new(unsigned int)
- * ~FxSystemBP_c()
- FxPrtMult_c (0 variables, 3 functions)
- Variables list:
- Functions list:
- * FxPrtMult_c()
- * FxPrtMult_c(float, float, float, float, float, float, float)
- * SetUp(float, float, float, float, float, float, float)
- CEventGroup (0 variables, 13 functions)
- Variables list:
- Functions list:
- * Add(CEvent&, bool)
- * CEventGroup(CPed*)
- * Flush(bool)
- * GetEventOfType(int) const
- * GetHighestPriorityEvent() const
- * HasEvent(CEvent const*) const
- * HasEventOfType(CEvent const*) const
- * HasScriptCommandOfTaskType(int) const
- * Remove(CEvent*)
- * RemoveInvalidEvents(bool)
- * Reorganise()
- * TickEvents()
- * ~CEventGroup()
- CEventGlobalGroup (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AddEventsToGroup(CPedGroup*)
- * AddEventsToPed(CPed*)
- * CEventGlobalGroup()
- * GetSoundLevel(CEntity*, CVector&)
- * ~CEventGlobalGroup()
- CEventGunShot (1 variables, 13 functions)
- Variables list:
- * ms_fGunShotSenseRangeForRiot2
- Functions list:
- * AffectsPed(CPed*) const
- * CEventGunShot(CEntity*, CVector, CVector, bool)
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * IsCriminalEvent() const
- * ReportCriminalEvent(CPed*) const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventGunShot()
- CEventVehicleCollision (4 variables, 8 functions)
- Variables list:
- * ms_fDamageThresholdSpeed
- * ms_fHighDamageImpulseThreshold
- * ms_fLowDamageImpulseThreshold
- * ms_fMaxPlayerImpulse
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleCollision(unsigned short, float, CVehicle const*, CVector const&, CVector const&, int, unsigned short)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventVehicleCollision()
- CEventObjectCollision (1 variables, 9 functions)
- Variables list:
- * ms_fStraightAheadDotProduct
- Functions list:
- * AffectsPed(CPed*) const
- * CEventObjectCollision(unsigned short, float, CObject const*, CVector const&, CVector const&, int)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsHeadOnCollision(CPed const&) const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventObjectCollision()
- CEventBuildingCollision (3 variables, 11 functions)
- Variables list:
- * ms_fMaxTreatBuildingAsObjectHeight
- * ms_fMaxTreatBuildingAsObjectSize
- * ms_fStraightAheadDotProduct
- Functions list:
- * AffectsPed(CPed*) const
- * CEventBuildingCollision(unsigned short, float, CBuilding const*, CVector const&, CVector const&, int)
- * CanBeInterruptedBySameEvent() const
- * CanTreatBuildingAsObject(CBuilding const&)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsHeadOnCollision(CPed const&) const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventBuildingCollision()
- CEventDamage (0 variables, 24 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEventDamage(CEntity*, unsigned int, eWeaponType, ePedPieceTypes, unsigned char, bool, bool)
- * CEventDamage(CEventDamage const&)
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * ComputeBodyPartToRemove(int&) const
- * ComputeDamageAnim(CPed*, bool)
- * ComputeDeathAnim(CPed*, bool)
- * ComputeHeadShot(bool&) const
- * DoInformVehicleOccupants(CPed*) const
- * From(CEventDamage const&)
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * IsCriminalEvent() const
- * IsSameEventForAI(CEventDamage*)
- * ProcessDamage(CPed*) const
- * ReportCriminalEvent(CPed*) const
- * TakesPriorityOver(CEvent const&) const
- * operator=(CEventDamage const&)
- * ~CEventDamage()
- CEventDeath (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventDeath(bool)
- * CEventDeath(bool, int)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventDeath()
- CEventGroupEvent (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * BaseEventTakesPriorityOverBaseEvent(CEventGroupEvent const&) const
- * CEventGroupEvent(CPed*, CEvent*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * ~CEventGroupEvent()
- CEventPotentialWalkIntoVehicle (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPotentialWalkIntoVehicle(CVehicle*, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventPotentialWalkIntoVehicle()
- CEventPotentialWalkIntoObject (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPotentialWalkIntoObject(CObject*, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventPotentialWalkIntoObject()
- CEventRevived (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventRevived()
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventRevived()
- CEventKnockOffBike (0 variables, 17 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventKnockOffBike()
- * CEventKnockOffBike(CEventKnockOffBike const&)
- * CEventKnockOffBike(CVehicle*, CVector const&, CVector const&, float, float, eWeaponType, signed char, int, CPed*, bool, bool)
- * CalcForcesAndAnims(CPed*)
- * Clone() const
- * From(CEventKnockOffBike const&)
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * IsCriminalEvent() const
- * ReportCriminalEvent(CPed*) const
- * SetPedOutCar(CPed*)
- * SetPedSafePosition(CPed*)
- * operator=(CEventKnockOffBike const&)
- * ~CEventKnockOffBike()
- CEventScriptCommand (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventScriptCommand(int, CTask*, bool)
- * Clone() const
- * CloneScriptTask() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsValid(CPed*) const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventScriptCommand()
- CEventInAir (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventInAir()
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventInAir()
- CEventLeaderEnteredCarAsDriver (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventLeaderEnteredCarAsDriver()
- CEventLeaderExitedCarAsDriver (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventLeaderExitedCarAsDriver()
- CEventLeaderQuitEnteringCarAsDriver (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventLeaderQuitEnteringCarAsDriver()
- CEventHitByWaterCannon (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventHitByWaterCannon(CVector const&, CVector const&)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * ~CEventHitByWaterCannon()
- CEventInWater (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventInWater(float)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventInWater()
- CEventVehicleDamage (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleDamage(CVehicle*, CEntity*, eWeaponType)
- * GetEventPriority() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * IsCriminalEvent() const
- * ReportCriminalEvent(CPed*) const
- * ~CEventVehicleDamage()
- CEventSpecial (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventSpecial()
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventSpecial()
- CEventGotKnockedOverByCar (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventGotKnockedOverByCar(CVehicle*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventGotKnockedOverByCar()
- CEventPotentialWalkIntoFire (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPotentialWalkIntoFire(CVector const&, float, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventPotentialWalkIntoFire()
- CEventFireNearby (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventFireNearby(CVector const&)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventFireNearby()
- CEventLeaderEntryExit (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPedGroup(CPedGroup*) const
- * CanBeInterruptedBySameEvent() const
- * Clone() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventLeaderEntryExit()
- CEventPlayerCommandToGroup (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEventPlayerCommandToGroup(int, CPed*)
- * GetLifeTime() const
- * GetSourceEntity() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventPlayerCommandToGroup()
- CEventEscalator (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventEscalator()
- CEventDanger (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEventDanger(CEntity*, float)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * ~CEventDanger()
- CEventHighAngerAtPlayer (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventHighAngerAtPlayer()
- CEventLowAngerAtPlayer (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventLowAngerAtPlayer()
- CEventHealthReallyLow (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventHealthReallyLow()
- CEventHealthLow (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventHealthLow()
- CEventVehicleThreat (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleThreat(CVehicle*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventVehicleThreat()
- CEventPedToFlee (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPedToFlee(CPed*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventPedToFlee()
- CEventPedToChase (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPedToChase(CPed*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventPedToChase()
- CEventSexyVehicle (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventSexyVehicle(CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventSexyVehicle()
- CEventChatPartner (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventChatPartner(bool, CPed*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventChatPartner()
- CEventDraggedOutCar (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * AffectsPedGroup(CPedGroup*) const
- * CEventDraggedOutCar(CVehicle const*, CPed const*, bool)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventDraggedOutCar()
- CEventAreaCodes (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventAreaCodes(CPed*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventAreaCodes()
- CEventCopCarBeingStolen (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventCopCarBeingStolen(CPed*, CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventCopCarBeingStolen()
- CEventStuckInAir (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventStuckInAir(CPed*)
- * CanBeInterruptedBySameEvent() const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventStuckInAir()
- CEventVehicleDied (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleDied(CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventVehicleDied()
- CEventVehicleToSteal (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleToSteal(CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventVehicleToSteal()
- CEventVehicleHitAndRun (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleHitAndRun(CPed*, CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * IsCriminalEvent() const
- * ReportCriminalEvent(CPed*) const
- * ~CEventVehicleHitAndRun()
- CEventPedCollisionWithPed (1 variables, 8 functions)
- Variables list:
- * ms_fPedBrushKnockdown
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPedCollisionWithPed(unsigned short, float, CPed const*, CVector const&, CVector const&, int, int)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventPedCollisionWithPed()
- CEventSeenPanickedPed (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventSeenPanickedPed(CPed*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * ~CEventSeenPanickedPed()
- CEventVehicleOnFire (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventVehicleOnFire(CVehicle*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * ~CEventVehicleOnFire()
- CEventGunAimedAt (0 variables, 12 functions)
- Variables list:
- Functions list:
- * AddGunAimedAtEventToVehicleOccupants(CVehicle const&, CPed*)
- * AffectsPed(CPed*) const
- * CEventGunAimedAt(CPed*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * IsCriminalEvent() const
- * ReportCriminalEvent(CPed*) const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventGunAimedAt()
- CEventAttractor (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventAttractor(C2dEffect*, CEntity*, unsigned char)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsEffectActive(CEntity const*, C2dEffect const*)
- * ~CEventAttractor()
- CEventSexyPed (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventSexyPed(CPed*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * ~CEventSexyPed()
- CEventPedEnteredMyVehicle (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPedEnteredMyVehicle(CPed const*, CVehicle const*, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventPedEnteredMyVehicle()
- CEventPotentialWalkIntoPed (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPotentialWalkIntoPed(CPed*, CVector const&, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetSourceEntity() const
- * TakesPriorityOver(CEvent const&) const
- * ~CEventPotentialWalkIntoPed()
- CEventPotentialGetRunOver (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPotentialGetRunOver(CVehicle*)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventPotentialGetRunOver()
- CEventDeadPed (2 variables, 9 functions)
- Variables list:
- * ms_fNoticeDeadPedRange
- * ms_fNoticeStealthDeadPedRange
- Functions list:
- * AffectsPed(CPed*) const
- * CEventDeadPed(CPed*, bool, int)
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventDeadPed()
- CEventGunShotWhizzedBy (1 variables, 8 functions)
- Variables list:
- * ms_fThresholdDist
- Functions list:
- * AffectsPed(CPed*) const
- * CEventGunShotWhizzedBy(CEntity*, CVector const&, CVector const&, bool)
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventGunShotWhizzedBy()
- CEventCarUpsideDown (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventCarUpsideDown(CVehicle*)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventCarUpsideDown()
- CEventPassObject (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CEventPassObject(CPed*, unsigned char)
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsValid(CPed*) const
- * ~CEventPassObject()
- CEventLeanOnVehicle (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsValid(CPed*) const
- * ~CEventLeanOnVehicle()
- CEventSignalAtPed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsValid(CPed*) const
- * ~CEventSignalAtPed()
- CEventInteriorUseInfo (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * IsValid(CPed*) const
- * ~CEventInteriorUseInfo()
- CEventSeenCop (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventSeenCop()
- CEventPlayerCommandToGroupAttack (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AffectsPedGroup(CPedGroup*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventPlayerCommandToGroupAttack()
- CEventOnFire (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * ~CEventOnFire()
- CEventAcquaintancePedHateBadlyLit (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventAcquaintancePedHateBadlyLit()
- CEventPotentialWalkIntoBuilding (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventPotentialWalkIntoBuilding()
- CEventSoundLoud (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventSoundLoud()
- CEventSoundQuiet (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * CanBeInterruptedBySameEvent() const
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * GetLocalSoundLevel() const
- * GetSourceEntity() const
- * ~CEventSoundQuiet()
- CInformFriendsEvent (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CInformFriendsEvent()
- * Flush()
- * Process()
- * Set(CPed*, CEvent*, int)
- * ~CInformFriendsEvent()
- CInformFriendsEventQueue (1 variables, 6 functions)
- Variables list:
- * ms_informFriendsEvents
- Functions list:
- * Add(CPed*, CEvent*)
- * CInformFriendsEventQueue()
- * Flush()
- * Init()
- * Process()
- * ~CInformFriendsEventQueue()
- CInformGroupEvent (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CInformGroupEvent()
- * Flush()
- * Process()
- * Set(CPed*, CPedGroup*, CEvent*, int)
- * ~CInformGroupEvent()
- CInformGroupEventQueue (1 variables, 6 functions)
- Variables list:
- * ms_informGroupEvents
- Functions list:
- * Add(CPed*, CPedGroup*, CEvent*)
- * CInformGroupEventQueue()
- * Flush()
- * Init()
- * Process()
- * ~CInformGroupEventQueue()
- CPedDamageResponseCalculator (1 variables, 9 functions)
- Variables list:
- * ms_fStealthKillDamage
- Functions list:
- * AccountForPedArmour(CPed*, CPedDamageResponse&)
- * AccountForPedDamageStats(CPed*, CPedDamageResponse&)
- * AdjustPedDamage(CPed*)
- * CPedDamageResponseCalculator(CEntity const*, float, eWeaponType, ePedPieceTypes, bool)
- * ComputeDamageResponse(CPed*, CPedDamageResponse&, bool)
- * ComputeWillForceDeath(CPed*, CPedDamageResponse&)
- * ComputeWillKillPed(CPed*, CPedDamageResponse&, bool)
- * IsBleedingWeapon(CPed*)
- * ~CPedDamageResponseCalculator()
- CEventSource (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEventSourceType(CEvent const&, CPed const&)
- CEventHandlerHistory (0 variables, 13 functions)
- Variables list:
- Functions list:
- * ClearAllEvents()
- * ClearNonTempEvent()
- * ClearTempEvent()
- * Flush()
- * GetCurrentEvent() const
- * GetCurrentEventPriority() const
- * GetStoredActiveEvent() const
- * IsRespondingToEvent(int) const
- * RecordCurrentEvent(CPed*, CEvent const&)
- * StoreActiveEvent()
- * TakesPriorityOverCurrentEvent(CEvent const&)
- * TickStoredEvent(CPed*)
- * ~CEventHandlerHistory()
- CEventHandler (0 variables, 76 functions)
- Variables list:
- Functions list:
- * CEventHandler(CPed*)
- * ComputeAreaCodesResponse(CEvent*, CTask*, CTask*)
- * ComputeAttractorResponse(CEvent*, CTask*, CTask*)
- * ComputeBuildingCollisionPassiveResponse(CEvent*, CTask*, CTask*)
- * ComputeBuildingCollisionResponse(CEvent*, CTask*, CTask*)
- * ComputeCarUpsideDownResponse(CEvent*, CTask*, CTask*)
- * ComputeChatPartnerResponse(CEvent*, CTask*, CTask*)
- * ComputeCopCarBeingStolenResponse(CEvent*, CTask*, CTask*)
- * ComputeCreatePartnerTaskResponse(CEvent*, CTask*, CTask*)
- * ComputeDamageResponse(CEvent*, CTask*, CTask*, CTask*)
- * ComputeDangerResponse(CEvent*, CTask*, CTask*)
- * ComputeDeadPedResponse(CEvent*, CTask*, CTask*)
- * ComputeDeathResponse(CEvent*, CTask*, CTask*)
- * ComputeDontJoinGroupResponse(CEvent*, CTask*, CTask*)
- * ComputeDraggedOutCarResponse(CEvent*, CTask*, CTask*)
- * ComputeEventResponseTask(CEvent*, CTask*)
- * ComputeEventResponseTask(CPed const&, CEvent const&)
- * ComputeFireNearbyResponse(CEvent*, CTask*, CTask*)
- * ComputeGotKnockedOverByCarResponse(CEvent*, CTask*, CTask*)
- * ComputeGunAimedAtResponse(CEvent*, CTask*, CTask*)
- * ComputeHighAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
- * ComputeInWaterResponse(CEvent*, CTask*, CTask*)
- * ComputeInteriorUseInfoResponse(CEvent*, CTask*, CTask*)
- * ComputeKnockOffBikeResponse(CEvent*, CTask*, CTask*)
- * ComputeLowAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
- * ComputeLowHealthResponse(CEvent*, CTask*, CTask*)
- * ComputeObjectCollisionPassiveResponse(CEvent*, CTask*, CTask*)
- * ComputeObjectCollisionResponse(CEvent*, CTask*, CTask*)
- * ComputeOnEscalatorResponse(CEvent*, CTask*, CTask*)
- * ComputeOnFireResponse(CEvent*, CTask*, CTask*)
- * ComputePassObjectResponse(CEvent*, CTask*, CTask*)
- * ComputePedCollisionWithPedResponse(CEvent*, CTask*, CTask*)
- * ComputePedCollisionWithPlayerResponse(CEvent*, CTask*, CTask*)
- * ComputePedEnteredVehicleResponse(CEvent*, CTask*, CTask*)
- * ComputePedFriendResponse(CEvent*, CTask*, CTask*)
- * ComputePedSoundQuietResponse(CEvent*, CTask*, CTask*)
- * ComputePedThreatBadlyLitResponse(CEvent*, CTask*, CTask*)
- * ComputePedThreatResponse(CEvent*, CTask*, CTask*)
- * ComputePedToChaseResponse(CEvent*, CTask*, CTask*)
- * ComputePedToFleeResponse(CEvent*, CTask*, CTask*)
- * ComputePersonalityResponseToDamage(CEventDamage*, CEntity*)
- * ComputePlayerCollisionWithPedResponse(CEvent*, CTask*, CTask*)
- * ComputePlayerWantedLevelResponse(CEvent*, CTask*, CTask*)
- * ComputePotentialPedCollideResponse(CEvent*, CTask*, CTask*)
- * ComputePotentialWalkIntoFireResponse(CEvent*, CTask*, CTask*)
- * ComputeReallyLowHealthResponse(CEvent*, CTask*, CTask*)
- * ComputeReviveResponse(CEvent*, CTask*, CTask*)
- * ComputeScriptCommandResponse(CEvent*, CTask*, CTask*)
- * ComputeSeenCopResponse(CEvent*, CTask*, CTask*)
- * ComputeSeenPanickedPedResponse(CEvent*, CTask*, CTask*)
- * ComputeSexyPedResponse(CEvent*, CTask*, CTask*)
- * ComputeSexyVehicleResponse(CEvent*, CTask*, CTask*)
- * ComputeShotFiredResponse(CEvent*, CTask*, CTask*)
- * ComputeShotFiredWhizzedByResponse(CEvent*, CTask*, CTask*)
- * ComputeSignalAtPedResponse(CEvent*, CTask*, CTask*)
- * ComputeSpecialResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleCollisionResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleDamageResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleDiedResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleHitAndRunResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleOnFireResponse(CEvent*, CTask*, CTask*)
- * ComputeVehiclePotentialCollisionResponse(CEvent*, CTask*, CTask*)
- * ComputeVehiclePotentialPassiveCollisionResponse(CEvent*, CTask*, CTask*)
- * ComputeVehicleToStealResponse(CEvent*, CTask*, CTask*)
- * ComputeWaterCannonResponse(CEvent*, CTask*, CTask*)
- * Flush()
- * FlushImmediately()
- * GetCurrentEventType() const
- * HandleEvents()
- * IsKillTaskAppropriate(CPed*, CPed*, CEvent const&)
- * IsTemporaryEvent(CEvent const&)
- * RecordActiveEvent(CEvent const&)
- * RecordPassiveEvent(CEvent const&)
- * RegisterKill(CPed const*, CEntity const*, eWeaponType, bool)
- * SetEventResponseTask(CEvent const&) const
- * ~CEventHandler()
- CTaskComplexUseClosestFreeScriptedAttractorRun (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexUseClosestFreeScriptedAttractorRun()
- CTaskComplexUseClosestFreeScriptedAttractorSprint (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexUseClosestFreeScriptedAttractorSprint()
- CTaskComplexCarDriveMissionFleeScene (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexCarDriveMissionFleeScene()
- CTaskComplexCarDriveMissionKillPed (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexCarDriveMissionKillPed()
- CAtomicModelInfo (0 variables, 11 functions)
- Variables list:
- Functions list:
- * AsAtomicModelInfoPtr()
- * CreateInstance()
- * CreateInstance(RwMatrixTag*)
- * DeleteRwObject()
- * GetAtomicFromDistance(float)
- * GetModelType()
- * GetRwModelType()
- * Init()
- * SetAtomic(RpAtomic*)
- * SetupVehicleUpgradeFlags(char const*)
- * ~CAtomicModelInfo()
- CDamageAtomicModelInfo (1 variables, 7 functions)
- Variables list:
- * m_bCreateDamagedVersion
- Functions list:
- * AsDamageAtomicModelInfoPtr()
- * CreateInstance()
- * CreateInstance(RwMatrixTag*)
- * DeleteRwObject()
- * Init()
- * SetDamagedAtomic(RpAtomic*)
- * ~CDamageAtomicModelInfo()
- CTimeInfo (0 variables, 1 functions)
- Variables list:
- Functions list:
- * FindOtherTimeModel(char const*)
- CBaseModelInfo (0 variables, 22 functions)
- Variables list:
- Functions list:
- * Add2dEffect(C2dEffect*)
- * AddRef()
- * AddTexDictionaryRef()
- * AsAtomicModelInfoPtr()
- * AsDamageAtomicModelInfoPtr()
- * AsLodAtomicModelInfoPtr()
- * CBaseModelInfo()
- * ClearTexDictionary()
- * ConvertAnimFileIndex()
- * DeleteCollisionModel()
- * Get2dEffect(int)
- * GetAnimFileIndex()
- * GetTimeInfo()
- * Init()
- * Init2dEffects()
- * RemoveRef()
- * RemoveTexDictionaryRef()
- * SetAnimFile(char const*)
- * SetColModel(CColModel*, bool)
- * SetTexDictionary(char const*, char const*)
- * Shutdown()
- * ~CBaseModelInfo()
- CClumpModelInfo (0 variables, 22 functions)
- Variables list:
- Functions list:
- * ConvertAnimFileIndex()
- * CreateInstance()
- * CreateInstance(RwMatrixTag*)
- * DeleteRwObject()
- * FillFrameArray(RpClump*, RwFrame**)
- * FillFrameArrayCB(RwFrame*, void*)
- * FindFrameFromIdCB(RwFrame*, void*)
- * FindFrameFromNameCB(RwFrame*, void*)
- * FindFrameFromNameWithoutIdCB(RwFrame*, void*)
- * GetAnimFileIndex()
- * GetBoundingBox()
- * GetFrameFromId(RpClump*, int)
- * GetFrameFromName(RpClump*, char const*)
- * GetModelType()
- * GetRwModelType()
- * Init()
- * SetAnimFile(char const*)
- * SetAtomicRendererCB(RpAtomic*, void*)
- * SetClump(RpClump*)
- * SetFrameIds(RwObjectNameIdAssocation*)
- * Shutdown()
- * ~CClumpModelInfo()
- CLodAtomicModelInfo (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AsLodAtomicModelInfoPtr()
- * GetModelType()
- * Init()
- * ~CLodAtomicModelInfo()
- CModelInfo (2 variables, 30 functions)
- Variables list:
- * ms_lastPositionSearched
- * ms_modelInfoPtrs
- Functions list:
- * AddAtomicModel(int)
- * AddClumpModel(int)
- * AddDamageAtomicModel(int)
- * AddLodAtomicModel(int)
- * AddLodTimeModel(int)
- * AddPedModel(int)
- * AddTimeModel(int)
- * AddVehicleModel(int)
- * AddWeaponModel(int)
- * Get2dEffectStore()
- * GetModelInfo(char const*, int*)
- * GetModelInfo(char const*, int, int)
- * GetModelInfoFromHashKey(unsigned int, int*)
- * GetModelInfoUInt16(char const*, unsigned short*)
- * Initialise()
- * IsBikeModel(int)
- * IsBmxModel(int)
- * IsBoatModel(int)
- * IsCarModel(int)
- * IsFakePlaneModel(int)
- * IsHeliModel(int)
- * IsMonsterTruckModel(int)
- * IsPlaneModel(int)
- * IsQuadBikeModel(int)
- * IsTrailerModel(int)
- * IsTrainModel(int)
- * IsVehicleModelType(int)
- * PrintModelInfoStoreUsage()
- * ReInit2dEffects()
- * ShutDown()
- CTimeModelInfo (0 variables, 3 functions)
- Variables list:
- Functions list:
- * GetModelType()
- * GetTimeInfo()
- * ~CTimeModelInfo()
- CLodTimeModelInfo (0 variables, 3 functions)
- Variables list:
- Functions list:
- * GetModelType()
- * GetTimeInfo()
- * ~CLodTimeModelInfo()
- CStore<CAtomicModelInfo, 14000> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CDamageAtomicModelInfo, 70> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CLodAtomicModelInfo, 1> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CTimeModelInfo, 169> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CLodTimeModelInfo, 1> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CWeaponModelInfo, 51> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CClumpModelInfo, 92> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CVehicleModelInfo, 212> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- CStore<CPedModelInfo, 278> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CStore()
- C2dEffect (0 variables, 5 functions)
- Variables list:
- Functions list:
- * PluginAttach()
- * Roadsign_GetNumLettersFromFlags(CRoadsignAttrFlags)
- * Roadsign_GetNumLinesFromFlags(CRoadsignAttrFlags)
- * Roadsign_GetPaletteIDFromFlags(CRoadsignAttrFlags)
- * Shutdown()
- CModelInfoAccelerator (0 variables, 12 functions)
- Variables list:
- Functions list:
- * AddModelInfoId(unsigned short)
- * AllocModelInfoIds()
- * Begin(char*)
- * CModelInfoAccelerator()
- * End(char*)
- * EndOfLoadPhase()
- * FreeModelInfoIds()
- * GetEntry(CBaseModelInfo**, int*, char*)
- * GetModelInfoIdFile()
- * GetNextModelInfoId()
- * Init()
- * ~CModelInfoAccelerator()
- CPedModelInfo (2 variables, 10 functions)
- Variables list:
- * m_pColNodeInfos
- * m_pPedIds
- Functions list:
- * AddXtraAtomics(RpClump*)
- * AnimatePedColModelSkinned(RpClump*)
- * AnimatePedColModelSkinnedWorld(RpClump*)
- * CreateHitColModelSkinned(RpClump*)
- * DeleteRwObject()
- * GetModelType()
- * IncrementVoice()
- * SetClump(RpClump*)
- * SetFaceTexture(RwTexture*)
- * ~CPedModelInfo()
- CVehicleModelInfo (12 variables, 70 functions)
- Variables list:
- * ms_compsToUse
- * ms_compsUsed
- * ms_currentCol
- * ms_lightsOn
- * ms_linkedUpgrades
- * ms_numWheelUpgrades
- * ms_pLightsOnTexture
- * ms_pLightsTexture
- * ms_pRemapTexture
- * ms_upgradeWheels
- * ms_vehicleColourTable
- * ms_vehicleDescs
- Functions list:
- * AddRemap(char const*)
- * AddWheelUpgrade(int, int)
- * CVehicleModelInfo()
- * ChooseComponent()
- * ChooseSecondComponent()
- * ChooseVehicleColour(unsigned char&, unsigned char&, unsigned char&, unsigned char&, int)
- * ClearAtomicFlagCB(RwObject*, void*)
- * CollapseFramesCB(RwFrame*, void*)
- * ConvertAnimFileIndex()
- * CreateInstance()
- * DeleteRwObject()
- * DeleteVehicleColourTextures()
- * DisableEnvMap()
- * FindEditableMaterialList()
- * FindTextureCB(char const*)
- * GetAnimFileIndex()
- * GetCustomCarPlateText()
- * GetEditableMaterialListCB(RpAtomic*, void*)
- * GetEditableMaterialListCB(RpMaterial*, void*)
- * GetMatFXEffectMaterialCB(RpMaterial*, void*)
- * GetMaximumNumberOfPassengersFromNumberOfDoors(int)
- * GetModelType()
- * GetNumRemaps()
- * GetNumWheelUpgrades(int)
- * GetOriginalCompPosition(CVector&, int)
- * GetWheelPosn(int, CVector&, bool)
- * GetWheelUpgrade(int, int)
- * HasAlphaMaterialCB(RpMaterial*, void*)
- * HideAllComponentsAtomicCB(RpAtomic*, void*)
- * HideDamagedAtomicCB(RpAtomic*, void*)
- * Init()
- * IsUpgradeAvailable(VehicleUpgradePosn)
- * LoadEnvironmentMaps()
- * LoadVehicleColours()
- * LoadVehicleUpgrades()
- * MoveObjectsCB(RwObject*, void*)
- * PreprocessHierarchy()
- * ReduceMaterialsInVehicle()
- * ResetEditableMaterials(RpClump*)
- * SetAnimFile(char const*)
- * SetAtomicFlagCB(RwObject*, void*)
- * SetAtomicRenderCallbacks()
- * SetAtomicRendererCB(RpAtomic*, void*)
- * SetAtomicRendererCB_BigVehicle(RpAtomic*, void*)
- * SetAtomicRendererCB_Boat(RpAtomic*, void*)
- * SetAtomicRendererCB_Heli(RpAtomic*, void*)
- * SetAtomicRendererCB_RealHeli(RpAtomic*, void*)
- * SetAtomicRendererCB_Train(RpAtomic*, void*)
- * SetCarCustomPlate()
- * SetClump(RpClump*)
- * SetCustomCarPlateText(char*)
- * SetEditableMaterials(RpClump*)
- * SetEditableMaterialsCB(RpAtomic*, void*)
- * SetEditableMaterialsCB(RpMaterial*, void*)
- * SetEnvMapCoeff(float)
- * SetEnvMapCoeffAtomicCB(RpAtomic*, void*)
- * SetEnvMapCoeffCB(RpMaterial*, void*)
- * SetEnvironmentMapAtomicCB(RpAtomic*, void*)
- * SetEnvironmentMapCB(RpMaterial*, void*)
- * SetRenderPipelines()
- * SetRenderPipelinesCB(RpAtomic*, void*)
- * SetVehicleColour(unsigned char, unsigned char, unsigned char, unsigned char)
- * SetVehicleComponentFlags(RwFrame*, unsigned int)
- * SetupCommonData()
- * SetupLightFlags(CVehicle*)
- * ShutdownEnvironmentMaps()
- * ShutdownLightTexture()
- * StopUsingCommonVehicleTexDicationary()
- * UseCommonVehicleTexDicationary()
- * ~CVehicleModelInfo()
- CVehicleModelInfo::CVehicleStructure (1 variables, 2 functions)
- Variables list:
- * m_pInfoPool
- Functions list:
- * CVehicleStructure()
- * ~CVehicleStructure()
- CVehicleModelInfo::CLinkedUpgradeList (0 variables, 2 functions)
- Variables list:
- Functions list:
- * AddUpgradeLink(short, short)
- * FindOtherUpgrade(short) const
- CWeaponModelInfo (0 variables, 4 functions)
- Variables list:
- Functions list:
- * GetModelType()
- * Init()
- * SetClump(RpClump*)
- * ~CWeaponModelInfo()
- CAnimBlendAssocGroup (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CAnimBlendAssocGroup()
- * CopyAnimation(char const*)
- * CopyAnimation(unsigned int)
- * CreateAssociations(char const*)
- * CreateAssociations(char const*, RpClump*)
- * CreateAssociations(char const*, RpClump*, char**, int)
- * CreateAssociations(char const*, char const*, char const*, int)
- * DestroyAssociations()
- * GetAnimation(char const*)
- * GetAnimation(unsigned int)
- * GetAnimationId(char const*)
- * InitEmptyAssociations(RpClump*)
- * ~CAnimBlendAssocGroup()
- CAnimBlendStaticAssociation (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AllocateSequenceArray(int)
- * CAnimBlendStaticAssociation()
- * CAnimBlendStaticAssociation(RpClump*, CAnimBlendHierarchy*)
- * FreeSequenceArray()
- * Init(RpClump*, CAnimBlendHierarchy*)
- * ~CAnimBlendStaticAssociation()
- CAnimBlendAssociation (0 variables, 22 functions)
- Variables list:
- Functions list:
- * AllocateAnimBlendNodeArray(int)
- * CAnimBlendAssociation()
- * CAnimBlendAssociation(CAnimBlendAssociation&)
- * CAnimBlendAssociation(CAnimBlendStaticAssociation&)
- * CAnimBlendAssociation(RpClump*, CAnimBlendHierarchy*)
- * FreeAnimBlendNodeArray()
- * GetNode(int)
- * Init(CAnimBlendAssociation&)
- * Init(CAnimBlendStaticAssociation&)
- * Init(RpClump*, CAnimBlendHierarchy*)
- * ReferenceAnimBlock()
- * SetBlend(float, float)
- * SetBlendTo(float, float)
- * SetCurrentTime(float)
- * SetDeleteCallback(void (*)(CAnimBlendAssociation*, void*), void*)
- * SetFinishCallback(void (*)(CAnimBlendAssociation*, void*), void*)
- * Start(float)
- * SyncAnimation(CAnimBlendAssociation*)
- * UpdateBlend(float)
- * UpdateTime(float, float)
- * UpdateTimeStep(float, float)
- * ~CAnimBlendAssociation()
- CAnimBlendClumpData (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CAnimBlendClumpData()
- * ForAllFrames(void (*)(AnimBlendFrameData*, void*), void*)
- * ForAllFramesInSPR(void (*)(AnimBlendFrameData*, void*), void*, unsigned int)
- * LoadFramesIntoSPR()
- * SetNumberOfBones(int)
- * ~CAnimBlendClumpData()
- CAnimBlendHierarchy (0 variables, 16 functions)
- Variables list:
- Functions list:
- * AllocSequenceBlock(bool)
- * CAnimBlendHierarchy()
- * CalcTotalTime()
- * CalcTotalTimeCompressed()
- * CompressKeyframes()
- * FindSequence(char*)
- * GetSequenceBlock()
- * MoveMemory()
- * Print()
- * RemoveAnimSequences()
- * RemoveQuaternionFlips()
- * RemoveUncompressedData()
- * SetName(char const*)
- * Shutdown()
- * Uncompress()
- * ~CAnimBlendHierarchy()
- CAnimBlendNode (0 variables, 15 functions)
- Variables list:
- Functions list:
- * CalcDeltas()
- * CalcDeltasCompressed()
- * FindKeyFrame(float)
- * GetCurrentTranslation(CVector&, float)
- * GetCurrentTranslationCompressed(CVector&, float)
- * GetEndTranslation(CVector&, float)
- * GetEndTranslationCompressed(CVector&, float)
- * Init()
- * NextKeyFrame()
- * NextKeyFrameCompressed()
- * NextKeyFrameNoCalc()
- * SetupKeyFrameCompressed()
- * Update(CVector&, CQuaternion&, float)
- * UpdateCompressed(CVector&, CQuaternion&, float)
- * UpdateTime()
- CAnimBlendSequence (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CAnimBlendSequence()
- * CompressKeyframes(unsigned char*)
- * GetDataSize(bool)
- * MoveMemory()
- * Print()
- * RemoveQuaternionFlips()
- * RemoveUncompressedData(unsigned char*)
- * SetBoneTag(int)
- * SetName(char const*)
- * SetNumFrames(int, bool, bool, unsigned char*)
- * Uncompress(unsigned char*)
- * ~CAnimBlendSequence()
- CDefaultAnimCallback (0 variables, 1 functions)
- Variables list:
- Functions list:
- * DefaultAnimCB(CAnimBlendAssociation*, void*)
- CAnimManager (8 variables, 33 functions)
- Variables list:
- * ms_aAnimAssocDefinitions
- * ms_aAnimAssocGroups
- * ms_aAnimBlocks
- * ms_aAnimations
- * ms_animCache
- * ms_numAnimAssocDefinitions
- * ms_numAnimBlocks
- * ms_numAnimations
- Functions list:
- * AddAnimAssocDefinition(char const*, char const*, unsigned int, unsigned int, CAnimManager::AnimDescriptor*)
- * AddAnimBlockRef(int)
- * AddAnimToAssocDefinition(CAnimManager::AnimAssocDefinition*, char const*)
- * AddAnimation(RpClump*, AssocGroupId, AnimationId)
- * AddAnimation(RpClump*, CAnimBlendHierarchy*, int)
- * AddAnimationAndSync(RpClump*, CAnimBlendAssociation*, AssocGroupId, AnimationId)
- * BlendAnimation(RpClump*, AssocGroupId, AnimationId, float)
- * BlendAnimation(RpClump*, CAnimBlendHierarchy*, int, float)
- * CreateAnimAssocGroups()
- * CreateAnimAssociation(AssocGroupId, AnimationId)
- * GetAnimAssociation(AssocGroupId, AnimationId)
- * GetAnimAssociation(AssocGroupId, char const*)
- * GetAnimBlockName(AssocGroupId)
- * GetAnimGroupName(AssocGroupId)
- * GetAnimation(char const*, CAnimBlock const*)
- * GetAnimation(unsigned int, CAnimBlock const*)
- * GetAnimationBlock(char const*)
- * GetAnimationBlockIndex(char const*)
- * GetFirstAssocGroup(char const*)
- * GetNumRefsToAnimBlock(int)
- * Initialise()
- * LoadAnimFile(RwStream*, bool, char const (*) [32])
- * LoadAnimFile(char const*)
- * LoadAnimFiles()
- * ReadAnimAssociationDefinitions()
- * RegisterAnimBlock(char const*)
- * RemoveAnimBlock(int)
- * RemoveAnimBlockRef(int)
- * RemoveAnimBlockRefWithoutDelete(int)
- * RemoveFromUncompressedCache(CAnimBlendHierarchy*)
- * RemoveLastAnimFile()
- * Shutdown()
- * UncompressAnimation(CAnimBlendHierarchy*)
- CLinkList<CAnimBlendHierarchy*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Insert(CAnimBlendHierarchy* const&)
- CCutsceneMgr (42 variables, 33 functions)
- Variables list:
- * m_PrevExtraColour
- * m_PrevExtraColourOn
- * m_fPrevCarDensity
- * m_fPrevPedDensity
- * ms_aUncompressedCutsceneAnims
- * ms_animLoaded
- * ms_bRepeatObject
- * ms_cAppendAnimName
- * ms_cAppendObjectName
- * ms_cLoadAnimName
- * ms_cLoadObjectName
- * ms_cTextOutput
- * ms_crToHideItems
- * ms_currTextOutput
- * ms_cutsceneAssociations
- * ms_cutsceneLoadStatus
- * ms_cutsceneName
- * ms_cutsceneOffset
- * ms_cutscenePlayStatus
- * ms_cutsceneProcessing
- * ms_cutsceneTimer
- * ms_hasFileInfo
- * ms_iAttachObjectToBone
- * ms_iModelIndex
- * ms_iNumHiddenEntities
- * ms_iNumParticleEffects
- * ms_iTextDuration
- * ms_iTextStartTime
- * ms_numAppendObjectNames
- * ms_numAttachObjectToBones
- * ms_numCutsceneObjs
- * ms_numLoadObjectNames
- * ms_numTextOutput
- * ms_numUncompressedCutsceneAnims
- * ms_pCutsceneDir
- * ms_pCutsceneObjects
- * ms_pHiddenEntities
- * ms_pParticleEffects
- * ms_running
- * ms_useCutsceneShadows
- * ms_useLodMultiplier
- * ms_wasCutsceneSkipped
- Functions list:
- * AddCutsceneHead(CObject*, int)
- * AppendToNextCutscene(char const*, char const*)
- * AttachObjectToBone(CObject*, CObject*, int)
- * AttachObjectToFrame(CObject*, CEntity*, char const*)
- * AttachObjectToParent(CObject*, CEntity*)
- * BuildCutscenePlayer()
- * CreateCutsceneObject(int)
- * DeleteCutsceneData()
- * DeleteCutsceneData_overlay()
- * FinishCutscene()
- * GetCutsceneTimeInMilleseconds()
- * HasCutsceneFinished()
- * HideRequestedObjects()
- * Initialise()
- * IsCutsceneSkipButtonBeingPressed()
- * LoadAnimationUncompressed(char const*)
- * LoadCutsceneData(char const*)
- * LoadCutsceneData_loading()
- * LoadCutsceneData_overlay(char const*)
- * LoadCutsceneData_postload()
- * LoadCutsceneData_preload()
- * LoadEverythingBecauseCutsceneDeletedAllOfIt()
- * RemoveCutscenePlayer()
- * RemoveEverythingBecauseCutsceneDoesntFitInMemory()
- * SetCutsceneAnim(char const*, CObject*)
- * SetCutsceneAnimToLoop(char const*)
- * SetHeadAnim(char const*, CObject*)
- * SetupCutsceneToStart()
- * Shutdown()
- * SkipCutscene()
- * StartCutscene()
- * Update()
- * Update_overlay()
- CAEAmbienceTrackManager (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CheckForPause()
- * GetAmbienceTrackStatus()
- * Initialise(int)
- * IsAmbienceRadioActive()
- * IsAmbienceTrackActive()
- * PlaySpecialMissionAmbienceTrack(int)
- * Reset()
- * Service(int)
- * StartTrackPlayback()
- * StopAmbienceTrack()
- * StopSpecialMissionAmbienceTrack()
- * UpdateAmbienceTrackAndVolume()
- * ~CAEAmbienceTrackManager()
- CAEAudioChannel (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CAEAudioChannel(unsigned short, unsigned int, unsigned short)
- * ConvertFromBytesToMS(unsigned int)
- * ConvertFromMsToBytes(unsigned int)
- * GetCurrentPlaybackPosition()
- * GetVolume()
- * IsBufferPlaying()
- * SetFrequency(unsigned int)
- * SetFrequencyScalingFactor(float)
- * SetOriginalFrequency(unsigned int)
- * SetPosition(CVector*)
- * SetVolume(float)
- * UpdateStatus()
- * ~CAEAudioChannel()
- CAEAudioEntity (1 variables, 1 functions)
- Variables list:
- * m_pAudioEventVolumes
- Functions list:
- * UpdateParameters(CAESound*, short)
- CAEAudioEnvironment (0 variables, 6 functions)
- Variables list:
- Functions list:
- * GetDirectionalMikeAttenuation(CVector const&)
- * GetDistanceAttenuation(float)
- * GetDopplerRelativeFrequency(float, float, unsigned int, unsigned int, float)
- * GetPositionRelativeToCamera(CVector*, CPlaceable*)
- * GetPositionRelativeToCamera(CVector*, CVector*)
- * GetReverbEnvironmentAndDepth(signed char*, int*)
- CAEAudioHardware (0 variables, 55 functions)
- Variables list:
- Functions list:
- * AllocateChannels(unsigned short)
- * CAEAudioHardware()
- * CheckDVD()
- * DisableBassEq()
- * DisableEffectsLoading()
- * EnableBassEq()
- * EnableEffectsLoading()
- * GetActiveTrackID()
- * GetActualNumberOfHardwareChannels()
- * GetBeatInfo(tBeatInfo*)
- * GetChannelPlayTimes(short, short*)
- * GetDVDDriveLetter()
- * GetEffectsFaderScalingFactor()
- * GetEffectsMasterScalingFactor()
- * GetMusicMasterScalingFactor()
- * GetNumAvailableChannels()
- * GetPlayingTrackID()
- * GetSoundBankLoadingStatus(unsigned short, short)
- * GetSoundHeadroom(unsigned short, short)
- * GetSoundLoadingStatus(unsigned short, unsigned short, short)
- * GetTrackLengthMs()
- * GetTrackPlayTime()
- * GetVirtualChannelSoundLengths(short*)
- * GetVirtualChannelSoundLoopStartTimes(short*)
- * InitOpenALListener()
- * Initialise()
- * IsSoundBankLoaded(unsigned short, short)
- * IsSoundLoaded(unsigned short, unsigned short, short)
- * IsStreamingFromDVD()
- * LoadSound(unsigned short, unsigned short, short)
- * LoadSoundBank(unsigned short, short)
- * PauseAllSounds()
- * PlaySound(short, unsigned short, unsigned short, unsigned short, short, short, float)
- * PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
- * RequestVirtualChannelSoundInfo(unsigned short, unsigned short, unsigned short)
- * RescaleChannelVolumes()
- * ResumeAllSounds()
- * Service()
- * SetBassSetting(signed char, float)
- * SetChannelFlags(short, unsigned short, short)
- * SetChannelFrequencyScalingFactor(short, unsigned short, float)
- * SetChannelPosition(short, unsigned short, CVector*, unsigned char)
- * SetChannelVolume(short, unsigned short, float, unsigned char)
- * SetEffectsFaderScalingFactor(float)
- * SetEffectsMasterScalingFactor(float)
- * SetMusicFaderScalingFactor(float)
- * SetMusicMasterScalingFactor(float)
- * SetNonStreamFaderScalingFactor(float)
- * SetStreamFaderScalingFactor(float)
- * StartTrackPlayback()
- * StopSound(short, unsigned short)
- * StopTrack()
- * Terminate()
- * UpdateReverbEnvironment()
- * ~CAEAudioHardware()
- CAEAudioUtility (1 variables, 11 functions)
- Variables list:
- * m_sfLogLookup
- Functions list:
- * AudioLog10(float)
- * ConvertFromBytesToMS(unsigned int, unsigned int, unsigned short)
- * ConvertFromMSToBytes(unsigned int, unsigned int, unsigned short)
- * FindVehicleOfPlayer()
- * GetBankAndSoundFromScriptSlotAudioEvent(int*, int*, int*, int)
- * GetCurrentTimeInMilliseconds()
- * GetPiecewiseLinear(float, short, float (*) [2])
- * GetRandomNumberInRange(float, float)
- * GetRandomNumberInRange(int, int)
- * ResolveProbability(float)
- * StaticInitialise()
- CAECollisionAudioEntity (0 variables, 20 functions)
- Variables list:
- Functions list:
- * AddCollisionSoundIDToHistory(unsigned char, short)
- * AddCollisionSoundToList(CEntity*, CEntity*, unsigned char, unsigned char, CAESound*, int)
- * ChooseCollisionSoundID(unsigned char)
- * GetCollisionSoundStatus(CEntity*, CEntity*, unsigned char, unsigned char, int*)
- * GetSurfaceHardnessVolumeOffset(unsigned char)
- * Initialise()
- * InitialisePostLoading()
- * PlayBulletHitCollisionSound(unsigned char, CVector&, float)
- * PlayLoopingCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
- * PlayOneShotCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&)
- * ReportBulletHit(CEntity*, unsigned char, CVector&, float)
- * ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
- * ReportGlassCollisionEvent(int, CVector&, unsigned int)
- * ReportObjectDestruction(CEntity*)
- * ReportWaterSplash(CPhysical*, float, unsigned char)
- * ReportWaterSplash(CVector, float)
- * Reset()
- * Service()
- * UpdateLoopingCollisionSound(CAESound*, CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
- * UpdateParameters(CAESound*, short)
- CAECutsceneTrackManager (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CheckForPause()
- * GetCutsceneTrackStatus()
- * Initialise(int)
- * IsCutsceneTrackActive()
- * PauseTrack(unsigned char)
- * PlayPreloadedCutsceneTrack()
- * PreloadBeatTrack(short, unsigned char)
- * PreloadCutsceneTrack(short, unsigned char)
- * Service(int)
- * StartTrackPlayback()
- * StopCutsceneTrack()
- * ~CAECutsceneTrackManager()
- CAEDataStream (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CAEDataStream(int, char*, int, int, bool)
- * Close()
- * FillBuffer(void*, unsigned int)
- * GetCurrentPosition()
- * Initialise()
- * Seek(long, int)
- * ~CAEDataStream()
- CAEStreamTransformer (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Initialise()
- * TransformBuffer(void*, unsigned long, unsigned long)
- * ~CAEStreamTransformer()
- CAEDoorAudioEntity (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, CPhysical*)
- * AddAudioEvent(int, CVector&, float, float)
- * PlayDoorSound(short, int, CVector&, float, float)
- * Reset()
- * StaticInitialise()
- * UpdateParameters(CAESound*, short)
- CAEExplosionAudioEntity (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, CVector&, float)
- * StaticInitialise()
- * UpdateParameters(CAESound*, short)
- * ~CAEExplosionAudioEntity()
- CAEFireAudioEntity (1 variables, 7 functions)
- Variables list:
- * m_snLastFireFrequencyIndex
- Functions list:
- * AddAudioEvent(int, CVector&)
- * Initialise(FxSystem_c*)
- * PlayFireSounds(int, CVector&)
- * PlayWaterSounds(int, CVector&)
- * StaticInitialise()
- * Terminate()
- * UpdateParameters(CAESound*, short)
- CAEFrontendAudioEntity (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, float, float)
- * Initialise()
- * IsLoadingTuneActive()
- * IsRadioTuneSoundActive()
- * Reset()
- * Terminate()
- * UpdateParameters(CAESound*, short)
- CAEGlobalWeaponAudioEntity (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, eWeaponType, CPhysical*)
- * PickAmbientGunFire(int&, eWeaponType&, int&)
- * ProjectileFire(eWeaponType, CPhysical*, int)
- * ServiceAmbientGunFire()
- * UpdateParameters(CAESound*, short)
- CAEPedAudioEntity (0 variables, 20 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, float, float, CPhysical*, unsigned char, int, unsigned int)
- * HandleFootstepEvent(int, float, float, unsigned char)
- * HandleLandingEvent(int)
- * HandlePedHit(int, CPhysical*, unsigned char, float, unsigned int)
- * HandlePedJacked(int)
- * HandlePedSwing(int, int, unsigned int)
- * HandleSkateEvent(int, float, float)
- * HandleSwimSplash(int)
- * HandleSwimWake(int)
- * Initialise(CEntity*)
- * PlayShirtFlap(float, float)
- * PlayWindRush(float, float)
- * Service()
- * StaticInitialise()
- * StopJetPackSound()
- * Terminate()
- * TurnOffJetPack()
- * TurnOnJetPack()
- * UpdateJetPack(float, float)
- * UpdateParameters(CAESound*, short)
- CAEPedSpeechAudioEntity (20 variables, 58 functions)
- Variables list:
- * s_Conversation
- * s_ConversationLength
- * s_NextSpeechSlot
- * s_PedSpeechSlots
- * s_PhraseMemory
- * s_bAPlayerSpeaking
- * s_bAllSpeechDisabled
- * s_bForceAudible
- * s_bPedConversationHappening
- * s_bPlayerConversationHappening
- * s_nCJBasicMood
- * s_nCJFat
- * s_nCJGangBanging
- * s_nCJMoodOverrideTime
- * s_nCJWellDressed
- * s_pConversationPed1
- * s_pConversationPed2
- * s_pConversationPedSlot1
- * s_pConversationPedSlot2
- * s_pPlayerConversationPed
- Functions list:
- * AddSayEvent(int, short, unsigned int, float, unsigned char, unsigned char, unsigned char)
- * AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
- * CAEPedSpeechAudioEntity()
- * CanPedHoldConversation()
- * CanPedSayGlobalContext(short)
- * CanWePlayGlobalSpeechContext(short)
- * CanWePlayScriptedSpeech()
- * DisableAllPedSpeech()
- * DisablePedSpeech(short)
- * DisablePedSpeechForScriptSpeech(short)
- * EnableAllPedSpeech()
- * EnablePedSpeech()
- * EnablePedSpeechForScriptSpeech()
- * GetAllocatedVoice()
- * GetAudioPedType(char*)
- * GetCurrentCJMood()
- * GetNextMoodToUse(short)
- * GetNextPlayTime(short)
- * GetNumSlotsPlayingContext(short)
- * GetPedTalking()
- * GetPedType()
- * GetRepeatTime(short)
- * GetSexForSpecialPed(unsigned int)
- * GetSexFromModel(int)
- * GetSoundAndBankIDs(short, short*)
- * GetSoundAndBankIDsForScriptedSpeech(int)
- * GetSpecificSpeechContext(short, short)
- * GetSpeechContextVolumeOffset(short)
- * GetVoice(char*, short)
- * GetVoiceAndTypeForSpecialPed(unsigned int)
- * GetVoiceAndTypeFromModel(int)
- * GetVoiceForMood(short)
- * Initialise(CEntity*)
- * IsCJDressedInForGangSpeech()
- * IsGlobalContextImportantForInterupting(short)
- * IsGlobalContextImportantForStreaming(short)
- * IsGlobalContextImportantForWidescreen(short)
- * IsGlobalContextPain(short)
- * IsGlobalContextUberImportant(short)
- * IsPedFemaleForAudio()
- * LoadAndPlaySpeech(unsigned int)
- * PlayLoadedSound()
- * ReleasePedConversation()
- * ReleasePlayerConversation()
- * RequestPedConversation(CPed*, CPed*)
- * RequestPlayerConversation(CPed*)
- * ReservePedConversationSpeechSlots()
- * ReservePlayerConversationSpeechSlot()
- * Reset()
- * Service()
- * SetCJMood(short, unsigned int, short, short, short)
- * SetNextPlayTime(short)
- * SetUpConversation()
- * StaticInitialise()
- * StopCurrentSpeech()
- * Terminate()
- * UpdateParameters(CAESound*, short)
- * WillPedChatAboutTopic(short)
- CAEPedlessSpeechAudioEntity (0 variables, 12 functions)
- Variables list:
- Functions list:
- * AddSayEvent(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
- * AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
- * CAEPedlessSpeechAudioEntity()
- * GetAllocatedVoice()
- * GetPedType()
- * Initialise()
- * IsPedFemaleForAudio()
- * PlayLoadedSound()
- * StopCurrentSpeech()
- * Terminate()
- * UpdateParameters(CAESound*, short)
- * WillPedChatAboutTopic(short)
- CAEPedWeaponAudioEntity (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int)
- * Initialise(CEntity*)
- * Service()
- * Terminate()
- CAEPoliceScannerAudioEntity (14 variables, 16 functions)
- Variables list:
- * s_NextNewScannerDialogueTime
- * s_ScannerSlotFirst
- * s_ScannerSlotSecond
- * s_SlotState
- * s_bScannerDisabled
- * s_bStoppingScanner
- * s_fVolumeOffset
- * s_nAbortPlaybackTime
- * s_nPlaybackStartTime
- * s_nScannerPlaybackState
- * s_nSectionPlaying
- * s_pCurrentSlots
- * s_pPSControlling
- * s_pSound
- Functions list:
- * AddAudioEvent(int, eCrimeType, CVector const&)
- * CanWePlayNewScannerDialogue()
- * DisableScanner(unsigned char, unsigned char)
- * EnableScanner()
- * FinishedPlayingScannerDialogue()
- * LoadSlots()
- * PlayLoadedDialogue()
- * PlayPoliceScannerDialogue(tScannerSlot*, tScannerSlot*)
- * PopulateScannerDialogueLists(tScannerSlot*, tScannerSlot*)
- * PrepSlots()
- * Reset()
- * Service()
- * StaticInitialise()
- * StopScanner(unsigned char)
- * UpdateParameters(CAESound*, short)
- * ~CAEPoliceScannerAudioEntity()
- CAERadioTrackManager (32 variables, 44 functions)
- Variables list:
- * m_nAdvertIndexHistory
- * m_nDJBanterIndexHistory
- * m_nIdentIndexHistory
- * m_nMusicTrackIndexHistory
- * m_nSpecialDJBanterIndex
- * m_nSpecialDJBanterPending
- * m_nStatsCitiesPassed
- * m_nStatsLastHitGameClockDays
- * m_nStatsLastHitGameClockHours
- * m_nStatsLastHitTimeOutHours
- * m_nStatsPassedCasino10
- * m_nStatsPassedCasino3
- * m_nStatsPassedCasino6
- * m_nStatsPassedCat1
- * m_nStatsPassedDesert1
- * m_nStatsPassedDesert10
- * m_nStatsPassedDesert3
- * m_nStatsPassedDesert5
- * m_nStatsPassedDesert8
- * m_nStatsPassedFarlie3
- * m_nStatsPassedLAFin2
- * m_nStatsPassedMansion2
- * m_nStatsPassedRiot1
- * m_nStatsPassedRyder2
- * m_nStatsPassedSCrash1
- * m_nStatsPassedStrap4
- * m_nStatsPassedSweet2
- * m_nStatsPassedTruth2
- * m_nStatsPassedVCrash2
- * m_nStatsStartedBadlands
- * m_nStatsStartedCat2
- * m_nStatsStartedCrash1
- Functions list:
- * AddAdvertIndexToHistory(signed char, int)
- * AddDJBanterIndexToHistory(signed char, int)
- * AddIdentIndexToHistory(signed char, int)
- * AddMusicTrackIndexToHistory(signed char, signed char)
- * CheckForMissionStatsChanges()
- * CheckForPause()
- * CheckForStationRetune()
- * CheckForStationRetuneDuringPause()
- * CheckForTrackConcatenation()
- * ChooseAdvertIndex(signed char)
- * ChooseDJBanterIndex(signed char)
- * ChooseDJBanterIndexFromList(signed char, int (*) [2])
- * ChooseIdentIndex(signed char)
- * ChooseMusicTrackIndex(signed char)
- * ChooseTalkRadioShow()
- * ChooseTracksForStation(signed char)
- * DisplayRadioStationName()
- * GetCurrentRadioStationID()
- * GetRadioStationListenTimes()
- * GetRadioStationName(signed char)
- * GetRadioStationNameKey(signed char, char*)
- * HasRadioRetuneJustStarted()
- * Initialise(int)
- * InitialiseRadioStationID(signed char)
- * IsRadioOn()
- * IsVehicleRadioActive()
- * Load()
- * PlayRadioAnnouncement(unsigned int)
- * QueueUpTracksForStation(signed char, signed char*, signed char, tRadioSettings*)
- * Reset()
- * ResetStatistics()
- * RetuneRadio(signed char)
- * Save()
- * Service(int)
- * SetBassEnhanceOnOff(unsigned char)
- * SetBassSetting(signed char, float)
- * SetRadioAutoRetuneOnOff(unsigned char)
- * StartRadio(signed char, signed char, float, unsigned char)
- * StartRadio(tVehicleAudioSettings*)
- * StartTrackPlayback()
- * StopRadio(tVehicleAudioSettings*, unsigned char)
- * TrackRadioStation(signed char, unsigned char)
- * UpdateRadioVolumes()
- * ~CAERadioTrackManager()
- CAEScriptAudioEntity (0 variables, 19 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int)
- * AttachMissionAudioToPhysical(unsigned char, CPhysical*)
- * ClearMissionAudio(unsigned char)
- * GetMissionAudioEvent(unsigned char)
- * GetMissionAudioLoadingStatus(unsigned char)
- * GetMissionAudioPosition(unsigned char)
- * Initialise()
- * IsMissionAudioSampleFinished(unsigned char)
- * PlayLoadedMissionAudio(unsigned char)
- * PlayMissionBankSound(unsigned short, CVector&, CPhysical*, short, unsigned char, unsigned char, float, float, float)
- * PlayResidentSoundEvent(short, short, short, unsigned short, CVector&, CPhysical*, float, float, short, float)
- * PreloadMissionAudio(unsigned char, int)
- * ProcessMissionAudioEvent(unsigned short, CVector&, CPhysical*, float, float)
- * ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
- * ReportMissionAudioEvent(unsigned short, CVector&)
- * Reset()
- * Service()
- * SetMissionAudioPosition(unsigned char, CVector&)
- * UpdateParameters(CAESound*, short)
- CAESmoothFadeThread (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CAESmoothFadeThread()
- * CancelFade(OALSource*)
- * Initialise()
- * InitialiseRequestSlots()
- * RequestFade(OALSource*, float, short, bool)
- * Service()
- * SetBufferVolume(OALSource*, float)
- * SmoothFadeProc(void*)
- * Start()
- * Stop()
- * WaitForExit()
- * ~CAESmoothFadeThread()
- CAESound (0 variables, 34 functions)
- Variables list:
- Functions list:
- * CAESound(CAESound&)
- * CAESound(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float)
- * CalculateFrequency()
- * CalculateVolume()
- * GetForcedFront()
- * GetFrontEnd()
- * GetLifespanTiedToPhysicalEntity()
- * GetMusicMastered()
- * GetPlayPhysically()
- * GetRelativePlaybackFrequencyWithDoppler()
- * GetRelativePosition(CVector*)
- * GetRequestUpdates()
- * GetRolledOff()
- * GetSlowMoFrequencyScalingFactor()
- * GetSmoothDucking()
- * GetStartPercentage()
- * GetUncancellable()
- * GetUncompressable()
- * GetUnduckable()
- * GetUnpausable()
- * Initialise(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float, short)
- * NewVPSLentry()
- * RegisterWithPhysicalEntity(CEntity*)
- * SetIndividualEnvironment(unsigned short, unsigned short)
- * SetPosition(CVector)
- * SoundHasFinished()
- * StopSound()
- * StopSoundAndForget()
- * UnregisterWithPhysicalEntity()
- * UpdateFrequency()
- * UpdateParameters(short)
- * UpdatePlayTime(short, short, short)
- * operator=(CAESound&)
- * ~CAESound()
- CAESoundManager (0 variables, 15 functions)
- Variables list:
- Functions list:
- * AreSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
- * AreSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
- * AreSoundsPlayingInBankSlot(short)
- * CancelSoundsInBankSlot(short, unsigned char)
- * CancelSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
- * CancelSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
- * CancelSoundsOwnedByAudioEntity(CAEAudioEntity*, unsigned char)
- * GetVirtualChannelForPhysicalChannel(short)
- * Initialise()
- * PauseManually(unsigned char)
- * RequestNewSound(CAESound*)
- * Reset()
- * Service()
- * Terminate()
- * ~CAESoundManager()
- CAEStaticChannel (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CAEStaticChannel(unsigned short, unsigned int, unsigned short)
- * GetLength()
- * GetPlayTime()
- * IsSoundPlaying()
- * Play(short, signed char, float)
- * Service()
- * SetAudioBuffer(OALBuffer*, unsigned short, short, short, unsigned short)
- * SetAudioData(void*, unsigned int, unsigned short, short, short, unsigned short)
- * Stop()
- * SynchPlayback()
- * ~CAEStaticChannel()
- CAEStreamingChannel (0 variables, 22 functions)
- Variables list:
- Functions list:
- * CAEStreamingChannel(unsigned short)
- * FillBuffer(void*, unsigned long)
- * GetActiveTrackID()
- * GetLength()
- * GetPlayTime()
- * GetPlayingTrackID()
- * Initialise()
- * InitialiseSilence()
- * IsSoundPlaying()
- * Pause()
- * Play(short, signed char, float)
- * PrepareStream(CAEStreamingDecoder*, signed char, bool)
- * Service()
- * SetBassEQ(signed char, float)
- * SetFrequencyScalingFactor(float)
- * SetNextStream(CAEStreamingDecoder*)
- * SetReady()
- * Stop()
- * Stop(bool)
- * SynchPlayback()
- * UpdatePlayTime()
- * ~CAEStreamingChannel()
- CAEStreamThread (0 variables, 18 functions)
- Variables list:
- Functions list:
- * CAEStreamThread()
- * Check()
- * GetActiveTrackID()
- * GetPlayingTrackID()
- * GetTrackLengthMs()
- * GetTrackPlayTime()
- * Initialise(CAEStreamingChannel*)
- * IsUserTrack()
- * MainLoop(void*)
- * Pause()
- * PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
- * Resume()
- * Service()
- * Start()
- * Stop()
- * StopTrack()
- * WaitForExit()
- * ~CAEStreamThread()
- CAETwinLoopSoundEntity (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CAETwinLoopSoundEntity(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
- * DoSoundsSwitchThisFrame()
- * GetEmittedVolume()
- * Initialise(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
- * IsTwinLoopPlaying()
- * PlayTwinLoopSound(CVector, float, float, float, float, unsigned short)
- * SetEmittedVolume(float)
- * StopSound()
- * StopSoundAndForget()
- * SwapSounds()
- * UpdateParameters(CAESound*, short)
- * UpdateTwinLoopSound(CVector, float, float)
- * ~CAETwinLoopSoundEntity()
- CAEVehicleAudioEntity (6 variables, 112 functions)
- Variables list:
- * s_DummyEngineSlots
- * s_HelicoptorsDisabled
- * s_NextDummyEngineSlot
- * s_pPlayerAttachedForRadio
- * s_pPlayerDriver
- * s_pVehicleAudioSettingsForRadio
- Functions list:
- * AddAudioEvent(int, CEntity*)
- * AddAudioEvent(int, float)
- * CAEVehicleAudioEntity()
- * CancelVehicleEngineSound(short)
- * CopHeli()
- * DemandBankSlot(short)
- * DisableHelicoptor()
- * DisableHelicoptors()
- * DoesBankSlotContainThisBank(short, short)
- * EnableHelicoptor()
- * EnableHelicoptors()
- * GetAccelAndBrake(cVehicleParams&)
- * GetAircraftNearPosition()
- * GetBaseVolumeForBicycleTyre(float)
- * GetFlyingMetalVolume(CPhysical*)
- * GetFreqForIdle(float)
- * GetFreqForPlayerEngineSound(cVehicleParams&, short)
- * GetFrequencyForDummyIdle(float, float)
- * GetFrequencyForDummyRev(float, float)
- * GetHornState(unsigned char*, cVehicleParams&)
- * GetSirenState(unsigned char*, unsigned char*, cVehicleParams&)
- * GetVehicleAudioSettings(short)
- * GetVehicleDriveWheelSkidValue(CVehicle*, int, float, cTransmission*, float)
- * GetVehicleNonDriveWheelSkidValue(CVehicle*, int, cTransmission*, float)
- * GetVehicleTypeForAudio()
- * GetVolForPlayerEngineSound(cVehicleParams&, short)
- * GetVolumeForDummyIdle(float, float)
- * GetVolumeForDummyRev(float, float)
- * InhibitAccForTime(unsigned int)
- * InhibitCrzForTime(unsigned int)
- * Initialise(CEntity*)
- * IsAccInhibited(cVehicleParams&)
- * IsAccInhibitedBackwards(cVehicleParams&)
- * IsAccInhibitedForLowSpeed(cVehicleParams&)
- * IsAccInhibitedForTime()
- * IsCrzInhibitedForTime()
- * JustFinishedAccelerationLoop()
- * JustGotInVehicleAsDriver()
- * JustGotOutOfVehicleAsDriver()
- * JustWreckedVehicle()
- * PlayAircraftSound(short, short, short, float, float)
- * PlayBicycleSound(short, short, short, float, float)
- * PlayFlatTyreSound(short, float, float)
- * PlayHornOrSiren(unsigned char, unsigned char, unsigned char, cVehicleParams&)
- * PlayReverseSound(short, float, float)
- * PlayRoadNoiseSound(short, float, float)
- * PlaySkidSound(short, float, float)
- * PlayTrainBrakeSound(short, float, float)
- * PlayerAboutToExitVehicleAsDriver()
- * ProcessAIHeli(cVehicleParams&)
- * ProcessAIProp(cVehicleParams&)
- * ProcessAircraft(cVehicleParams&)
- * ProcessBoatEngine(cVehicleParams&)
- * ProcessBoatMovingOverWater(cVehicleParams&)
- * ProcessDummyBicycle(cVehicleParams&)
- * ProcessDummyGolfCart(cVehicleParams&)
- * ProcessDummyHeli(cVehicleParams&)
- * ProcessDummyHovercraft(cVehicleParams&)
- * ProcessDummyJet(cVehicleParams&)
- * ProcessDummyProp(cVehicleParams&)
- * ProcessDummyRCCar(cVehicleParams&)
- * ProcessDummyRCHeli(cVehicleParams&)
- * ProcessDummyRCPlane(cVehicleParams&)
- * ProcessDummySeaPlane(cVehicleParams&)
- * ProcessDummyStateTransition(short, float, cVehicleParams&)
- * ProcessDummyTrainEngine(cVehicleParams&)
- * ProcessDummyVehicleEngine(cVehicleParams&)
- * ProcessEngineDamage(cVehicleParams&)
- * ProcessGenericJet(unsigned char, cVehicleParams&, float, float, float, float, float)
- * ProcessMovingParts(cVehicleParams&)
- * ProcessNitro(cVehicleParams&)
- * ProcessPlayerBicycle(cVehicleParams&)
- * ProcessPlayerCombine(cVehicleParams&)
- * ProcessPlayerGolfCart(cVehicleParams&)
- * ProcessPlayerHeli(cVehicleParams&)
- * ProcessPlayerHovercraft(cVehicleParams&)
- * ProcessPlayerJet(cVehicleParams&)
- * ProcessPlayerProp(cVehicleParams&)
- * ProcessPlayerRCCar(cVehicleParams&)
- * ProcessPlayerRCHeli(cVehicleParams&)
- * ProcessPlayerRCPlane(cVehicleParams&)
- * ProcessPlayerSeaPlane(cVehicleParams&)
- * ProcessPlayerTrainBrakes(cVehicleParams&)
- * ProcessPlayerTrainEngine(cVehicleParams&)
- * ProcessPlayerVehicleEngine(cVehicleParams&)
- * ProcessRainOnVehicle(cVehicleParams&)
- * ProcessReverseGear(cVehicleParams&)
- * ProcessSpecialVehicle(cVehicleParams&)
- * ProcessTrainTrackSound(cVehicleParams&)
- * ProcessVehicle(CPhysical*)
- * ProcessVehicleFlatTyre(cVehicleParams&)
- * ProcessVehicleRoadNoise(cVehicleParams&)
- * ProcessVehicleSirenAlarmHorn(cVehicleParams&)
- * ProcessVehicleSkidding(cVehicleParams&)
- * RequestBankSlot(short)
- * RequestNewPlayerCarEngineSound(short, float, float)
- * Service()
- * StartVehicleEngineSound(short, float, float)
- * StaticGetPlayerVehicleAudioSettingsForRadio()
- * StaticInitialise()
- * StaticService()
- * StopGenericEngineSound(short)
- * StoppedUsingBankSlot(short)
- * Terminate()
- * TurnOffRadioForVehicle()
- * TurnOnRadioForVehicle()
- * UpdateBoatSound(short, short, short, float, float)
- * UpdateGasPedalAudio(CVehicle*, int)
- * UpdateGenericVehicleSound(short, short, short, short, float, float, float)
- * UpdateParameters(CAESound*, short)
- * UpdateTrainSound(short, short, short, float, float)
- * UpdateVehicleEngineSound(short, float, float)
- CAEWaterCannonAudioEntity (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AddAudioEvent(int, CVector&)
- * ClearSplashInfo()
- * Initialise(CWaterCannon*)
- * Service()
- * SetSplashInfo(CVector, float)
- * StaticInitialise()
- * Terminate()
- * UpdateGenericWaterCannonSound(unsigned char, short, short, short, float, float, CVector, float)
- * UpdateParameters(CAESound*, short)
- CAEWaveDecoder (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CAEWaveDecoder(CAEDataStream*)
- * FillBuffer(void*, unsigned long, int*)
- * GetSampleRate()
- * GetStreamID()
- * GetStreamLengthMs()
- * GetStreamPlayTimeMs()
- * Initialise()
- * SetCursor(unsigned long)
- * ~CAEWaveDecoder()
- CAEWeaponAudioEntity (0 variables, 18 functions)
- Variables list:
- Functions list:
- * Initialise()
- * PlayCameraSound(CPhysical*, int, float)
- * PlayChainsawStopSound(CPhysical*)
- * PlayFlameThrowerIdleGasLoop(CPhysical*)
- * PlayFlameThrowerSounds(CPhysical*, short, short, int, float, float)
- * PlayGoggleSound(short, int)
- * PlayGunSounds(CPhysical*, short, short, short, short, short, int, float, float, float)
- * PlayMiniGunFireSounds(CPhysical*, int)
- * PlayMiniGunStopSound(CPhysical*)
- * PlayWeaponLoopSound(CPhysical*, short, int, float, float, int)
- * ReportChainsawEvent(CPhysical*, int)
- * ReportStealthKill(eWeaponType, CPhysical*, int)
- * Reset()
- * StopFlameThrowerIdleGasLoop()
- * Terminate()
- * UpdateParameters(CAESound*, short)
- * WeaponFire(eWeaponType, CPhysical*, int)
- * WeaponReload(eWeaponType, CPhysical*, int)
- CAEWeatherAudioEntity (4 variables, 6 functions)
- Variables list:
- * m_sRainSoundL
- * m_sRainSoundR
- * m_sfRainVolume
- * m_snLastRainDropSoundID
- Functions list:
- * AddAudioEvent(int)
- * Service()
- * StaticInitialise()
- * StaticReset()
- * UpdateParameters(CAESound*, short)
- * ~CAEWeatherAudioEntity()
- CAudioEngine (0 variables, 87 functions)
- Variables list:
- Functions list:
- * AttachMissionAudioToObject(unsigned char, CObject*)
- * AttachMissionAudioToPed(unsigned char, CPed*)
- * AttachMissionAudioToPhysical(unsigned char, CPhysical*)
- * ClearMissionAudio(unsigned char)
- * DisableEffectsLoading()
- * DisablePoliceScanner(unsigned char, unsigned char)
- * DisplayRadioStationName()
- * DoesAmbienceTrackOverrideRadio()
- * EnableEffectsLoading()
- * EnablePoliceScanner()
- * GetBeatInfo()
- * GetBeatTrackStatus()
- * GetCurrentRadioStationID()
- * GetCutsceneTrackStatus()
- * GetMissionAudioEvent(unsigned char)
- * GetMissionAudioLoadingStatus(unsigned char)
- * GetMissionAudioPosition(unsigned char)
- * GetRadioStationListenTimes()
- * GetRadioStationName(signed char)
- * GetRadioStationNameKey(signed char, char*)
- * HasRadioRetuneJustStarted()
- * Initialise()
- * InitialisePostLoading()
- * InitialiseRadioStationID(signed char)
- * IsAmbienceRadioActive()
- * IsAmbienceTrackActive()
- * IsBeatInfoPresent()
- * IsCutsceneTrackActive()
- * IsLoadingTuneActive()
- * IsMissionAudioSampleFinished(unsigned char)
- * IsRadioOn()
- * IsRadioRetuneInProgress()
- * IsVehicleRadioActive()
- * Load()
- * PauseAllSounds()
- * PauseBeatTrack(unsigned char)
- * PlayLoadedMissionAudio(unsigned char)
- * PlayPreloadedBeatTrack(unsigned char)
- * PlayPreloadedCutsceneTrack()
- * PlayRadioAnnouncement(unsigned int)
- * PreloadBeatTrack(short)
- * PreloadCutsceneTrack(short, unsigned char)
- * PreloadMissionAudio(unsigned char, int)
- * ReportBulletHit(CEntity*, unsigned char, CVector&, float)
- * ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
- * ReportDoorMovement(CPhysical*)
- * ReportFrontendAudioEvent(int, float, float)
- * ReportGlassCollisionEvent(int, CVector&)
- * ReportMissionAudioEvent(unsigned short, CObject*)
- * ReportMissionAudioEvent(unsigned short, CPed*)
- * ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
- * ReportMissionAudioEvent(unsigned short, CVector&)
- * ReportMissionAudioEvent(unsigned short, CVehicle*)
- * ReportObjectDestruction(CEntity*)
- * ReportWaterSplash(CPhysical*, float, unsigned char)
- * ReportWaterSplash(CVector, float)
- * ReportWeaponEvent(int, eWeaponType, CPhysical*)
- * Reset()
- * ResetSoundEffects()
- * ResetStatistics()
- * Restart()
- * ResumeAllSounds()
- * RetuneRadio(signed char)
- * Save()
- * SayPedless(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
- * Service()
- * ServiceLoadingTune(float)
- * SetBassEnhanceOnOff(unsigned char)
- * SetEffectsFaderScalingFactor(float)
- * SetEffectsMasterVolume(signed char)
- * SetMissionAudioPosition(unsigned char, CVector&)
- * SetMusicFaderScalingFactor(float)
- * SetMusicMasterVolume(signed char)
- * SetNonStreamFaderScalingFactor(float)
- * SetRadioAutoRetuneOnOff(unsigned char)
- * SetRadioBassSetting(signed char)
- * SetStreamFaderScalingFactor(float)
- * Shutdown()
- * StartLoadingTune()
- * StartRadio(signed char, signed char)
- * StartRadio(tVehicleAudioSettings*)
- * StopAmbienceTrack(unsigned char)
- * StopBeatTrack()
- * StopCutsceneTrack(unsigned char)
- * StopPoliceScanner(unsigned char)
- * StopRadio(tVehicleAudioSettings*, unsigned char)
- * ~CAudioEngine()
- CAudioZones (9 variables, 5 functions)
- Variables list:
- * m_NumActiveBoxes
- * m_NumActiveSpheres
- * m_NumBoxes
- * m_NumSpheres
- * m_aActiveBoxes
- * m_aActiveSpheres
- * m_aBoxes
- * m_aSpheres
- * m_bRenderAudioZones
- Functions list:
- * Init()
- * RegisterAudioBox(char*, int, bool, float, float, float, float, float, float)
- * RegisterAudioSphere(char*, int, bool, float, float, float, float)
- * SwitchAudioZone(char*, bool)
- * Update(bool, CVector)
- CBugstarInterface (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CBugstarInterface(CBugstarNetwork*)
- * CreateBug(float, float, float, char*, char*, void*, unsigned int)
- * Init()
- * ParseParameterLine(char*)
- * RecvData(void**, unsigned int*)
- * SendData(void*, unsigned int)
- * SendMsg(unsigned int, void*, unsigned int)
- * Term()
- * ~CBugstarInterface()
- CBug (0 variables, 17 functions)
- Variables list:
- Functions list:
- * AddCustomFieldData(void*, unsigned int)
- * AppendData(void*, unsigned int)
- * BeginCustomFieldData()
- * BeginField(char const*, char const*)
- * ClearBugBuffer()
- * EndCustomFieldData()
- * EndField()
- * GetMessage()
- * GetMessageSize()
- * SetComponent(unsigned int)
- * SetField(int, void*, unsigned int)
- * SetOwner(char const*)
- * SetPlatform(unsigned int)
- * SetProduct(char const*)
- * SetSeverity(char const*)
- * SetSummary(char const*, ...)
- * SetVersion(unsigned int)
- CBugstarPC (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Init()
- * ReadConfigData()
- * ~CBugstarPC()
- CAccident (0 variables, 1 functions)
- Variables list:
- Functions list:
- * IsFree() const
- CAccidentManager (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CAccidentManager()
- * ComputeNoOfFreeAccidents() const
- * GetNearestFreeAccident(CVector const&, bool)
- * GetNearestFreeAccidentExceptThisOne(CVector const&, CAccident*, bool)
- * ReportAccident(CPed*)
- * ~CAccidentManager()
- CCam (4 variables, 57 functions)
- Variables list:
- * CAM_BUMPED_DAMP_RATE
- * CAM_BUMPED_END_TIME
- * CAM_BUMPED_MOVE_MULT
- * CAM_BUMPED_SWING_PERIOD
- Functions list:
- * CacheLastSettingsDWCineyCam()
- * DoAverageOnVector(CVector const&)
- * DoCamBump(float, float)
- * Finalise_DW_CineyCams(CVector*, CVector*, float, float, float, float)
- * GetBoatLook_L_R_HeightOffset(float&)
- * GetCoreDataForDWCineyCamMode(CEntity**, CVehicle**, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float*, CVector*, float*, CColSphere*)
- * GetLookAlongGroundPos(CEntity*, CPed*, CVector&, CVector&)
- * GetLookFromLampPostPos(CEntity*, CPed*, CVector&, CVector&)
- * GetLookOverShoulderPos(CEntity*, CPed*, CVector&, CVector&)
- * GetVectorsReadyForRW()
- * GetWeaponFirstPersonOn()
- * Get_TwoPlayer_AimVector(CVector&)
- * Init()
- * IsTargetInWater(CVector const&)
- * IsTimeToExitThisDWCineyCamMode(int, CVector*, CVector*, float, bool)
- * KeepTrackOfTheSpeed(CVector const&, CVector const&, CVector const&, float const&, float const&, float const&)
- * LookBehind()
- * LookLeft()
- * LookRight(bool)
- * Process()
- * ProcessArrestCamOne()
- * ProcessArrestCamTwo()
- * ProcessDWBustedCam1(CPed*, bool)
- * ProcessPedsDeadBaby()
- * Process_1rstPersonPedOnPC(CVector const&, float, float, float)
- * Process_1stPerson(CVector const&, float, float, float)
- * Process_AimWeapon(CVector const&, float, float, float)
- * Process_AttachedCam()
- * Process_BehindCar(CVector const&, float, float, float)
- * Process_Cam_TwoPlayer()
- * Process_Cam_TwoPlayer_CalcSource(float, CVector*, CVector*, CVector*)
- * Process_Cam_TwoPlayer_InCarAndShooting()
- * Process_Cam_TwoPlayer_Separate_Cars()
- * Process_Cam_TwoPlayer_Separate_Cars_TopDown()
- * Process_Cam_TwoPlayer_TestLOSs(CVector)
- * Process_DW_BirdyCam(bool)
- * Process_DW_CamManCam(bool)
- * Process_DW_DogFightCam(bool)
- * Process_DW_FishCam(bool)
- * Process_DW_HeliChaseCam(bool)
- * Process_DW_PlaneCam1(bool)
- * Process_DW_PlaneCam2(bool)
- * Process_DW_PlaneCam3(bool)
- * Process_DW_PlaneSpotterCam(bool)
- * Process_Editor(CVector const&, float, float, float)
- * Process_Fixed(CVector const&, float, float, float)
- * Process_FlyBy(CVector const&, float, float, float)
- * Process_FollowCar_SA(CVector const&, float, float, float, bool)
- * Process_FollowPed(CVector const&, float, float, float)
- * Process_FollowPedWithMouse(CVector const&, float, float, float)
- * Process_FollowPed_SA(CVector const&, float, float, float, bool)
- * Process_M16_1stPerson(CVector const&, float, float, float)
- * Process_Rocket(CVector const&, float, float, float, bool)
- * Process_SpecialFixedForSyphon(CVector const&, float, float, float)
- * Process_WheelCam(CVector const&, float, float, float)
- * RotCamIfInFrontCar(CVector const&, float)
- * Using3rdPersonMouseCam()
- CIdleCam (0 variables, 17 functions)
- Variables list:
- Functions list:
- * FinaliseIdleCamera(float, float, float)
- * GetLookAtPositionOnTarget(CEntity*, CVector*)
- * IdleCamGeneralProcess()
- * Init()
- * IsItTimeForIdleCam()
- * IsTargetValid(CEntity*)
- * Process()
- * ProcessFOVZoom(float)
- * ProcessIdleCamTicker()
- * ProcessSlerp(float*, float*)
- * ProcessTargetSelection()
- * Reset(bool)
- * Run()
- * SetTarget(CEntity*)
- * SetTargetPlayer()
- * VectorToAnglesRotXRotZ(CVector*, float*, float*)
- * ~CIdleCam()
- CHandShaker (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Process(float)
- * Reset()
- * SetDefaults()
- CHeliCamSettings (0 variables, 3 functions)
- Variables list:
- Functions list:
- * RandomiseABit()
- * Reset()
- * SetDefault()
- CClock (15 variables, 9 functions)
- Variables list:
- * CurrentDay
- * bClockHasBeenStored
- * daysInMonth
- * ms_Stored_nGameClockDays
- * ms_Stored_nGameClockHours
- * ms_Stored_nGameClockMinutes
- * ms_Stored_nGameClockMonths
- * ms_Stored_nGameClockSeconds
- * ms_nGameClockDays
- * ms_nGameClockHours
- * ms_nGameClockMinutes
- * ms_nGameClockMonths
- * ms_nGameClockSeconds
- * ms_nLastClockTick
- * ms_nMillisecondsPerGameMinute
- Functions list:
- * GetGameClockMinutesUntil(unsigned char, unsigned char)
- * GetIsTimeInRange(unsigned char, unsigned char)
- * Initialise(unsigned int)
- * NormaliseGameClock()
- * OffsetClockByADay(unsigned int)
- * RestoreClock()
- * SetGameClock(unsigned char, unsigned char, unsigned char)
- * StoreClock()
- * Update()
- CControllerConfigManager (0 variables, 57 functions)
- Variables list:
- Functions list:
- * AffectControllerStateOn_ButtonDown(int, eControllerType)
- * AffectControllerStateOn_ButtonDown_AllStates(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonDown_DebugStuff(int, eControllerType)
- * AffectControllerStateOn_ButtonDown_Driving(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonDown_FirstPersonOnly(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonUp(int, eControllerType)
- * AffectControllerStateOn_ButtonUp_All_Player_States(int, eControllerType, CControllerState&)
- * AffectControllerStateOn_ButtonUp_DebugStuff(int, eControllerType)
- * AffectPadFromKeyBoard()
- * AffectPadFromMouse()
- * ClearSettingsAssociatedWithAction(e_ControllerAction, eControllerType)
- * ClearSimButtonPressCheckers()
- * DeleteMatching1rst3rdPersonControls(e_ControllerAction, int, eControllerType)
- * DeleteMatching1rstPersonControls(e_ControllerAction, int, eControllerType)
- * DeleteMatching3rdPersonControls(e_ControllerAction, int, eControllerType)
- * DeleteMatchingActionInitiators(e_ControllerAction, int, eControllerType)
- * DeleteMatchingCommonControls(e_ControllerAction, int, eControllerType)
- * DeleteMatchingVehicleControls(e_ControllerAction, int, eControllerType)
- * DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction, int, eControllerType)
- * GetActionType(e_ControllerAction)
- * GetButtonComboText(e_ControllerAction)
- * GetControllerKeyAssociatedWithAction(e_ControllerAction, eControllerType)
- * GetControllerSettingTextJoystick(e_ControllerAction)
- * GetControllerSettingTextKeyBoard(e_ControllerAction, eControllerType)
- * GetControllerSettingTextMouse(e_ControllerAction)
- * GetControllerSettingTextWithOrderNumber(e_ControllerAction, eContSetOrder)
- * GetFirstKeyboardControllerText(e_ControllerAction)
- * GetGxtStringOfCommandKeys(unsigned short, unsigned short*, unsigned short)
- * GetIsActionAButtonCombo(e_ControllerAction)
- * GetIsKeyBlank(int, eControllerType)
- * GetIsKeyboardKeyDown(RsKeyCodes)
- * GetIsKeyboardKeyJustDown(RsKeyCodes)
- * GetIsMouseButtonDown(RsKeyCodes)
- * GetIsMouseButtonJustUp(RsKeyCodes)
- * GetIsMouseButtonUp(RsKeyCodes)
- * GetJoyButtonJustDown()
- * GetJoyButtonJustUp()
- * GetMouseButtonAssociatedWithAction(e_ControllerAction)
- * GetNumOfSettingsForAction(e_ControllerAction)
- * InitDefaultControlConfigJoyPad(unsigned int)
- * InitDefaultControlConfigMouse(CMouseControllerState const&, bool)
- * InitDefaultControlConfiguration()
- * InitialiseControllerActionNameArray()
- * LoadSettings(int)
- * MakeControllerActionsBlank()
- * ReinitControls()
- * ResetSettingOrder(e_ControllerAction)
- * SaveSettings(int)
- * SetControllerKeyAssociatedWithAction(e_ControllerAction, int, eControllerType)
- * SetMouseButtonAssociatedWithAction(e_ControllerAction, int)
- * StoreMouseButtonState(eMouseButtons, bool)
- * UpdateJoyButtonState(int)
- * UpdateJoyInConfigMenus_ButtonDown(int, int)
- * UpdateJoyInConfigMenus_ButtonUp(int, int)
- CCrime (0 variables, 2 functions)
- Variables list:
- Functions list:
- * FindImmediateDetectionRange(eCrimeType)
- * ReportCrime(eCrimeType, CEntity*, CPed*)
- CDebug (2 variables, 3 functions)
- Variables list:
- * m_bUseZTestOnDebugStuff
- * ms_nCurrentTextLine
- Functions list:
- * DebugAddText(char const*)
- * DebugDisplayTextBuffer()
- * DebugInitTextBuffer()
- CDirectory (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AddItem(CDirectory::DirectoryInfo const&)
- * CDirectory()
- * CDirectory(int)
- * FindItem(char const*)
- * FindItem(char const*, unsigned int&, unsigned int&)
- * FindItem(unsigned int, unsigned int&, unsigned int&)
- * Init(int, void*)
- * ReadDirFile(char const*)
- * WriteDirFile(char const*)
- * ~CDirectory()
- CDummy (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CDummy()
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CDummy()
- CEntryInfoNode (0 variables, 2 functions)
- Variables list:
- Functions list:
- * operator delete(void*)
- * operator new(unsigned int)
- CEntryInfoList (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Flush()
- CFileLoader (1 variables, 52 functions)
- Variables list:
- * ms_line
- Functions list:
- * AddTexDictionaries(RwTexDictionary*, RwTexDictionary*)
- * FindRelatedModelInfoCB(RpAtomic*, void*)
- * FinishLoadClumpFile(RwStream*, unsigned int)
- * Load2dEffect(char const*)
- * LoadAnimatedClumpObject(char const*)
- * LoadAtomicFile(RwStream*, unsigned int)
- * LoadAtomicFile(char const*)
- * LoadAtomicFile2Return(char const*)
- * LoadAudioZone(char const*)
- * LoadBoundingBox(unsigned char*, CBoundingBox&)
- * LoadCarGenerator(CFileCarGenerator*, int)
- * LoadCarGenerator(char const*, int)
- * LoadCarPathNode(char const*, int, int, bool)
- * LoadClumpFile(RwStream*, unsigned int)
- * LoadClumpFile(char const*)
- * LoadClumpObject(char const*)
- * LoadCollisionFile(char const*, unsigned char)
- * LoadCollisionFile(unsigned char*, unsigned int, unsigned char)
- * LoadCollisionFileFirstTime(unsigned char*, unsigned int, unsigned char)
- * LoadCollisionModel(unsigned char*, CColModel&, char const*)
- * LoadCollisionModelVer2(unsigned char*, unsigned int, CColModel&, char const*)
- * LoadCollisionModelVer3(unsigned char*, unsigned int, CColModel&, char const*)
- * LoadCollisionModelVer4(unsigned char*, unsigned int, CColModel&, char const*)
- * LoadCullZone(char const*)
- * LoadEntryExit(char const*)
- * LoadGarage(char const*)
- * LoadLevel(char const*)
- * LoadLine(int)
- * LoadLine(unsigned char**, int&)
- * LoadObject(char const*)
- * LoadObjectInstance(CFileObjectInstance*, char const*)
- * LoadObjectInstance(char const*)
- * LoadObjectTypes(char const*)
- * LoadOcclusionVolume(char const*, char const*)
- * LoadPathHeader(char const*, int&)
- * LoadPedObject(char const*)
- * LoadPedPathNode(char const*, int, int)
- * LoadPickup(char const*)
- * LoadScene(char const*)
- * LoadStuntJump(char const*)
- * LoadTXDParent(char const*)
- * LoadTexDictionary(char const*)
- * LoadTimeCyclesModifier(char const*)
- * LoadTimeObject(char const*)
- * LoadVehicleObject(char const*)
- * LoadWeaponObject(char const*)
- * LoadZone(char const*)
- * ReloadObjectTypes(char const*)
- * ReloadPaths(char const*)
- * SaveTexDictionary(RwTexDictionary*, char const*)
- * SetRelatedModelInfoCB(RpAtomic*, void*)
- * StartLoadClumpFile(RwStream*, unsigned int)
- CFileMgr (5 variables, 23 functions)
- Variables list:
- * fileDataArea
- * ms_dirName
- * ms_dualLayer
- * ms_layerStart
- * ms_rootDirName
- Functions list:
- * ChangeDir(char const*)
- * CloseFile(int)
- * GetCdError()
- * GetCdErrorString(int)
- * GetCdFile(char const*, unsigned int&, unsigned int&)
- * GetErrorReadWrite(int)
- * GetTotalSize(int)
- * InitCd()
- * InitCdSystem()
- * Initialise()
- * LoadFile(char const*, unsigned char*, int, char const*)
- * OpenFile(char const*, char const*)
- * OpenFileForAppending(char const*)
- * OpenFileForWriting(char const*)
- * Read(int, char*, int)
- * ReadCd(unsigned int, char*, unsigned int)
- * ReadLine(int, char*, int)
- * Seek(int, int, int)
- * SetDir(char const*)
- * SetDirMyDocuments()
- * SyncCd()
- * Tell(int)
- * Write(int, char*, int)
- CFire (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CFire()
- * CreateFxSysForStrength(RwV3d*, RwMatrixTag*)
- * Extinguish()
- * Initialise()
- * ProcessFire()
- * ~CFire()
- CFireManager (0 variables, 24 functions)
- Variables list:
- Functions list:
- * CFireManager()
- * ClearAllScriptFireFlags()
- * CreateAllFxSystems()
- * DestroyAllFxSystems()
- * ExtinguishPoint(CVector, float)
- * ExtinguishPointWithWater(CVector, float, float)
- * FindNearestFire(CVector const&, bool, bool)
- * GetNextFreeFire(unsigned char)
- * GetNumFiresInArea(float, float, float, float, float, float)
- * GetNumFiresInRange(CVector*, float)
- * GetNumOfNonScriptFires()
- * GetScriptFireCoords(short)
- * Init()
- * IsScriptFireExtinguished(short)
- * PlentyFiresAvailable()
- * RemoveAllScriptFires()
- * RemoveScriptFire(short)
- * SetScriptFireAudio(short, bool)
- * Shutdown()
- * StartFire(CEntity*, CEntity*, float, unsigned char, unsigned int, signed char)
- * StartFire(CVector, float, unsigned char, CEntity*, unsigned int, signed char, unsigned char)
- * StartScriptFire(CVector const&, CEntity*, float, unsigned char, signed char, int)
- * Update()
- * ~CFireManager()
- CCreepingFire (1 variables, 3 functions)
- Variables list:
- * m_aFireStatus
- Functions list:
- * SetReadyToBurn()
- * TryToStartFireAtCoors(CVector, signed char, bool, bool, float)
- * Update()
- CGame (6 variables, 22 functions)
- Variables list:
- * aDatFile
- * bMissionPackGame
- * currArea
- * currLevel
- * m_pWorkingMatrix1
- * m_pWorkingMatrix2
- Functions list:
- * CanSeeOutSideFromCurrArea()
- * CanSeeWaterFromCurrArea()
- * DrasticTidyUpMemory(bool)
- * FinalShutdown()
- * GenerateTempPedAtStartOfNetworkGame()
- * Init1(char const*)
- * Init2(char const*)
- * Init3(char const*)
- * Initialise(char const*)
- * InitialiseCoreDataAfterRW()
- * InitialiseEssentialsAfterRW()
- * InitialiseOnceBeforeRW()
- * InitialiseRenderWare()
- * InitialiseWhenRestarting()
- * Process()
- * ProcessTidyUpMemory()
- * ReInitGameObjectVariables()
- * ReloadIPLs()
- * ShutDownForRestart()
- * Shutdown()
- * ShutdownRenderWare()
- * TidyUpMemory(bool, bool)
- CIniFile (2 variables, 1 functions)
- Variables list:
- * CarNumberMultiplier
- * PedNumberMultiplier
- Functions list:
- * LoadIniFile()
- CKeyGen (1 variables, 4 functions)
- Variables list:
- * keyTable
- Functions list:
- * AppendStringToKey(unsigned int, char const*)
- * GetKey(char const*)
- * GetKey(char const*, int)
- * GetUppercaseKey(char const*)
- CLoadMonitor (0 variables, 7 functions)
- Variables list:
- Functions list:
- * BeginFrame()
- * CLoadMonitor()
- * EndFrame()
- * EndTimer(ELoadType)
- * Render()
- * StartTimer(ELoadType)
- * ~CLoadMonitor()
- CLocalisation (3 variables, 18 functions)
- Variables list:
- * frenchGame
- * germanGame
- * nastyGame
- Functions list:
- * Blood()
- * FrenchGame()
- * GermanGame()
- * Initialise()
- * KickingWhenDown()
- * KillFrenzy()
- * KillPeds()
- * KnockDownPeds()
- * Metric()
- * PedsOnFire()
- * Porn()
- * Prostitutes()
- * ScreamsFromKills()
- * SetFrenchGame()
- * SetGermanGame()
- * SetNormalGame()
- * ShootLimbs()
- * StealFromDeadPed()
- CControllerState (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CheckForInput()
- * Clear()
- CKeyboardState (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Clear()
- CPad (11 variables, 99 functions)
- Variables list:
- * NewMouseControllerState
- * OldMouseControllerState
- * PCTempMouseControllerState
- * bInvertLook4Pad
- * bSniperAimWithRightStick
- * bSniperAllowMovement
- * m_bDebugCamPCOn
- * m_bMapPadOneToPadTwo
- * m_fLastCarCheatScroll
- * m_fLastCheatScroll
- * m_fLastMissionSkipScroll
- Functions list:
- * AimWeaponLeftRight(CPed*, bool*)
- * AimWeaponUpDown(CPed*, bool*)
- * CarGunJustDown(bool)
- * CheckPointSave()
- * CinemaCamera()
- * Clear(bool, bool)
- * ClearKeyBoardHistory()
- * ClearMouseHistory()
- * CollectPickupJustDown()
- * ConversationNoJustDown()
- * ConversationYesJustDown()
- * CraneReleaseJustDown()
- * CycleCameraModeDownJustDown(bool)
- * CycleWeaponLeftJustDown()
- * CycleWeaponRightJustDown()
- * DiveJustDown()
- * DropItemJustDown()
- * DuckJustDown(CPed*)
- * EditCodesForControls(int*, int)
- * EditString(char*, int)
- * ExitVehicleJustDown(bool, CVehicle*, bool, CVector const&)
- * FixPadsAfterSave()
- * GetAbortClimb()
- * GetAccelerate()
- * GetAccelerateJustDown()
- * GetAutoClimb()
- * GetBrake()
- * GetCarGunFired(bool, bool)
- * GetCarGunLeftRight(bool, bool)
- * GetCarGunUpDown(bool, CAutomobile*, float, bool)
- * GetDisplayVitalStats(CPed*)
- * GetDuck()
- * GetEnterTargeting()
- * GetEscapeJustDown()
- * GetExitTargeting()
- * GetExitVehicle()
- * GetForceCameraBehindPlayer()
- * GetGroupControlBack(bool, bool)
- * GetGroupControlForward(bool, bool)
- * GetHandBrake()
- * GetHorn(bool)
- * GetHydraulicJump()
- * GetJump(bool)
- * GetLeftAnalogue(CVector2D*)
- * GetLookBehindForCar()
- * GetLookBehindForPed()
- * GetLookLeft(bool)
- * GetLookRight(bool)
- * GetMeleeAttack(bool)
- * GetNitroFired()
- * GetPad(int)
- * GetPedWalkLeftRight()
- * GetPedWalkUpDown()
- * GetRightAnalogue(CVector2D*)
- * GetSprint(int)
- * GetSteeringLeftRight()
- * GetSteeringMode()
- * GetSteeringUpDown()
- * GetTarget(bool)
- * GetTurretLeft()
- * GetTurretRight()
- * GetWeapon(CPed*, bool)
- * GroupControlBackJustDown(bool)
- * GroupControlForwardJustDown(bool)
- * HornJustDown()
- * Initialise()
- * IsFlyingRCVehicle()
- * JumpJustDown()
- * LastStationJustUp()
- * LookAroundLeftRight()
- * LookAroundUpDown()
- * MeleeAttackJustDown(bool)
- * NextStationJustUp()
- * ProcessPCSpecificStuff()
- * ProcessStoppie()
- * ProcessWheelie(float)
- * ReconcileTwoControllersInput(CControllerState const&, CControllerState const&)
- * SetDrunkInputDelay(int)
- * ShiftTargetLeftJustDown()
- * ShiftTargetRightJustDown()
- * SniperZoomIn()
- * SniperZoomOut()
- * SprintJustDown()
- * StartShake(short, unsigned char, unsigned int)
- * StartShake_Distance(short, unsigned char, float, float, float)
- * StartShake_Train(float, float)
- * StopPadsShaking()
- * StopShaking(short)
- * SwimJumpJustDown()
- * Update(short)
- * UpdateMouse()
- * UpdatePads()
- * UpdatePadsTillStable()
- * UseBomb()
- * UseRocket()
- * WeaponJustDown(CPed*, bool, bool)
- * WeaponUsesAttackButton(CPed*)
- * WeaponUsesTargetingButton()
- * WillBulletHitSomething(CPed*)
- CMouseControllerState (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CMouseControllerState()
- * CheckForInput()
- * Clear()
- CMousePointerStateHelper (0 variables, 1 functions)
- Variables list:
- Functions list:
- * GetMouseSetUp()
- CPhysical (0 variables, 59 functions)
- Variables list:
- Functions list:
- * Add()
- * AddCollisionRecord(CEntity*)
- * AddToMovingList()
- * ApplyAirResistance()
- * ApplyCollision(CEntity*, CColPoint&, float&)
- * ApplyCollision(CPhysical*, CColPoint&, float&, float&)
- * ApplyCollisionAlt(CEntity*, CColPoint&, float&, CVector&, CVector&)
- * ApplyForce(CVector, CVector, bool)
- * ApplyFriction()
- * ApplyFriction(CPhysical*, float, CColPoint&)
- * ApplyFriction(float, CColPoint&)
- * ApplyFrictionForce(CVector, CVector)
- * ApplyFrictionMoveForce(CVector)
- * ApplyFrictionTurnForce(CVector, CVector)
- * ApplyGravity()
- * ApplyMoveForce(CVector)
- * ApplyMoveSpeed()
- * ApplyScriptCollision(CVector, float, float, CVector*)
- * ApplySoftCollision(CEntity*, CColPoint&, float&)
- * ApplySoftCollision(CPhysical*, CColPoint&, float&, float&)
- * ApplySpeed()
- * ApplySpringCollision(float, CVector&, CVector&, float, float, float&)
- * ApplySpringCollisionAlt(float, CVector&, CVector&, float, float, CVector&, float&)
- * ApplySpringDampening(float, float, CVector&, CVector&, CVector&)
- * ApplySpringDampeningOld(float, float, CVector&, CVector&, CVector&)
- * ApplyTurnForce(CVector, CVector)
- * ApplyTurnSpeed()
- * AttachEntityToEntity(CEntity*, CVector*, RtQuat*)
- * AttachEntityToEntity(CEntity*, CVector, CVector)
- * CPhysical()
- * CanPhysicalBeDamaged(eWeaponType, unsigned char*)
- * CheckCollision()
- * CheckCollision_SimpleCar()
- * DettachAutoAttachedEntity()
- * DettachEntityFromEntity(float, float, float, bool)
- * GetBoundRect() const
- * GetHasCollidedWith(CEntity*)
- * GetHasCollidedWithAnyObject()
- * GetLightingFromCol(bool) const
- * GetLightingTotal() const
- * GetSpeed(CVector)
- * PlacePhysicalRelativeToOtherPhysical(CPhysical*, CPhysical*, CVector)
- * PositionAttachedEntity()
- * ProcessCollision()
- * ProcessCollisionSectorList(int, int)
- * ProcessCollisionSectorList_SimpleCar(CRepeatSector*)
- * ProcessControl()
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * ProcessShift()
- * ProcessShiftSectorList(int, int)
- * Remove()
- * RemoveAndAdd()
- * RemoveFromMovingList()
- * RemoveRefsToEntity(CEntity*)
- * SetDamagedPieceRecord(float, CEntity*, CColPoint&, float)
- * SkipPhysics()
- * TestCollision(bool)
- * UnsetIsInSafePosition()
- * ~CPhysical()
- CMatrixLink (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Insert(CMatrixLink*)
- * Remove()
- CMatrixLinkList (0 variables, 11 functions)
- Variables list:
- Functions list:
- * AddToList1()
- * AddToList2()
- * GetNumFree()
- * GetNumUsed1()
- * GetNumUsed2()
- * Init(int)
- * MoveToFreeList(CMatrixLink*)
- * MoveToList1(CMatrixLink*)
- * MoveToList2(CMatrixLink*)
- * Shutdown()
- * ~CMatrixLinkList()
- CSimpleTransform (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Invert(CSimpleTransform const&)
- * UpdateMatrix(CMatrix*) const
- * UpdateRwMatrix(RwMatrixTag*) const
- CPlayerCrossHair (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Render(int)
- * Update(int, CPad*)
- CPools (17 variables, 21 functions)
- Variables list:
- * ms_pBuildingPool
- * ms_pColModelPool
- * ms_pDummyPool
- * ms_pEntryInfoNodePool
- * ms_pEventPool
- * ms_pNodeRoutePool
- * ms_pObjectPool
- * ms_pPatrolRoutePool
- * ms_pPedAttractorPool
- * ms_pPedIntelligencePool
- * ms_pPedPool
- * ms_pPointRoutePool
- * ms_pPtrNodeDoubleLinkPool
- * ms_pPtrNodeSingleLinkPool
- * ms_pTaskAllocatorPool
- * ms_pTaskPool
- * ms_pVehiclePool
- Functions list:
- * CheckBuildingAtomics()
- * CheckPoolsEmpty()
- * GetObject(int)
- * GetObjectRef(CObject*)
- * GetPed(int)
- * GetPedRef(CPed*)
- * GetVehicle(int)
- * GetVehicleRef(CVehicle*)
- * Initialise()
- * Load()
- * LoadObjectPool()
- * LoadPedPool()
- * LoadPedTasks()
- * LoadVehiclePool()
- * MakeSureSlotInObjectPoolIsEmpty(int)
- * Save()
- * SaveObjectPool()
- * SavePedPool()
- * SavePedTasks()
- * SaveVehiclePool()
- * ShutDown()
- CProfile (7 variables, 3 functions)
- Variables list:
- * ms_aBarColours
- * ms_afCumulativeTime
- * ms_afEndTime
- * ms_afMaxCumulativeTime
- * ms_afMaxEndTime
- * ms_afStartTime
- * ms_pProfileString
- Functions list:
- * Initialise()
- * ShowResults()
- * SuspendProfile(eProfile)
- CPCKeyboard (0 variables, 4 functions)
- Variables list:
- Functions list:
- * GetCurrentKeyPressed(unsigned char)
- * GetKeyDown(unsigned short, unsigned char, char*)
- * GetKeyJustDown(unsigned short, unsigned char, char*)
- * KeyToAscii(unsigned char, int, int)
- CPtrNodeSingleLink (0 variables, 2 functions)
- Variables list:
- Functions list:
- * operator delete(void*)
- * operator new(unsigned int)
- CPtrNodeDoubleLink (0 variables, 2 functions)
- Variables list:
- Functions list:
- * operator delete(void*)
- * operator new(unsigned int)
- CPtrListSingleLink (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Flush()
- CPtrListDoubleLink (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Flush()
- * ~CPtrListDoubleLink()
- CPtrList (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CountElements()
- * IsMemberOfList(void*)
- CQuadTreeNode (1 variables, 16 functions)
- Variables list:
- * ms_pQuadTreeNodePool
- Functions list:
- * AddItem(void*, CRect const&)
- * CQuadTreeNode(CRect const&, int)
- * DeleteItem(void*)
- * DeleteItem(void*, CRect const&)
- * FindSector(CRect const&)
- * FindSector(CVector2D const&)
- * ForAllMatching(CRect const&, void (*)(CRect const&, void*))
- * ForAllMatching(CVector2D const&, void (*)(CVector2D const&, void*))
- * GetAll(CPtrListSingleLink&)
- * GetAllMatching(CRect const&, CPtrListSingleLink&)
- * GetAllMatching(CVector2D const&, CPtrListSingleLink&)
- * InSector(CRect const&, int)
- * InitPool()
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CQuadTreeNode()
- CRange2D (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CRange2D(CVector2D, CVector2D)
- * DebugShowRange(float, int)
- * GetRandomPointInRange()
- * IsInRange(CVector2D)
- * ~CRange2D()
- CRange3D (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CRange3D(CVector, CVector)
- * DebugShowRange(int)
- * GetRandomPointInRange()
- * IsInRange(CVector)
- CReferences (2 variables, 4 functions)
- Variables list:
- * aRefs
- * pEmptyList
- Functions list:
- * Init()
- * ListSize(CReference*)
- * PruneAllReferencesInWorld()
- * RemoveReferencesToPlayer()
- CRenderer (20 variables, 34 functions)
- Variables list:
- * m_loadingPriority
- * m_pFirstPersonVehicle
- * ms_aInVisibleEntityPtrs
- * ms_aVisibleEntityPtrs
- * ms_aVisibleLodPtrs
- * ms_aVisibleSuperLodPtrs
- * ms_bInTheSky
- * ms_bRenderOutsideTunnels
- * ms_bRenderTunnels
- * ms_fCameraHeading
- * ms_fFarClipPlane
- * ms_lodDistScale
- * ms_lowLodDistScale
- * ms_nNoOfInVisibleEntities
- * ms_nNoOfVisibleEntities
- * ms_nNoOfVisibleLods
- * ms_nNoOfVisibleSuperLods
- * ms_pLodDontRenderList
- * ms_pLodRenderList
- * ms_vecCameraPosition
- Functions list:
- * AddEntityToRenderList(CEntity*, float)
- * AddToLodDontRenderList(CEntity*, float)
- * AddToLodRenderList(CEntity*, float)
- * ConstructReflectionList()
- * ConstructRenderList()
- * GetLodDontRenderListBase()
- * GetLodRenderListBase()
- * GetObjectsInFrustum(CEntity**, float, RwMatrixTag*)
- * Init()
- * PreRender()
- * ProcessLodRenderLists()
- * RemoveVehiclePedLights(CPhysical*, bool)
- * RenderEverythingBarRoads()
- * RenderFadingInEntities()
- * RenderFadingInUnderwaterEntities()
- * RenderFirstPersonVehicle()
- * RenderOneNonRoad(CEntity*)
- * RenderOneRoad(CEntity*)
- * RenderRoads()
- * RequestObjectsInDirection(CVector const&, float, int)
- * RequestObjectsInFrustum(RwMatrixTag*, int)
- * ResetLodRenderLists()
- * ScanBigBuildingList(int, int)
- * ScanPtrList_RequestModels(CPtrList&)
- * ScanSectorList(int, int)
- * ScanSectorList_ListModels(int, int)
- * ScanSectorList_ListModelsVisible(int, int)
- * ScanSectorList_RequestModels(int, int)
- * ScanWorld()
- * SetupBigBuildingVisibility(CEntity*, float&)
- * SetupEntityVisibility(CEntity*, float&)
- * SetupMapEntityVisibility(CEntity*, CBaseModelInfo*, float, bool)
- * ShouldModelBeStreamed(CEntity*, CVector const&, float)
- * Shutdown()
- CVehicle (18 variables, 204 functions)
- Variables list:
- * WHEELSPIN_FALL_RATE
- * WHEELSPIN_INAIR_TARGET_RATE
- * WHEELSPIN_RISE_RATE
- * WHEELSPIN_TARGET_RATE
- * bDisableRemoteDetonation
- * bDisableRemoteDetonationOnContact
- * m_aSpecialColModel
- * m_aSpecialColVehicle
- * m_aSpecialHydraulicData
- * m_bEnableMouseFlying
- * m_bEnableMouseSteering
- * m_fAirResistanceMult
- * m_nLastControlInput
- * m_pTappedGasTankVehicle
- * ms_fRailTrackResistance
- * ms_fRailTrackResistanceDefault
- * ms_forceVehicleLightsOff
- * s_bPlaneGunsEjectShellCasings
- Functions list:
- * ActivateBomb()
- * ActivateBombWhenEntered()
- * AddDamagedVehicleParticles()
- * AddExhaustParticles()
- * AddMovingCollisionSpeed(CVector&)
- * AddPassenger(CPed*)
- * AddPassenger(CPed*, unsigned char)
- * AddReplacementUpgrade(int, int)
- * AddSingleWheelParticles(tWheelState, unsigned int, float, float, CColPoint*, CVector*, float, int, unsigned int, bool*, unsigned int)
- * AddUpgrade(int, int)
- * AddVehicleUpgrade(int)
- * AddWaterSplashParticles()
- * AddWheelDirtAndWater(CColPoint&, unsigned int, unsigned char, unsigned char)
- * ApplyBoatWaterResistance(tBoatHandlingData*, float)
- * BladeColSectorList(CPtrList&, CColModel&, CMatrix&, short, float)
- * BlowUpCar(CEntity*, unsigned char)
- * BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
- * BreakTowLink()
- * BurstTyre(unsigned char, bool)
- * CVehicle(unsigned char)
- * CalculateLightingFromCollision()
- * CanBeDeleted() const
- * CanBeDriven() const
- * CanDoorsBeDamaged() const
- * CanPedEnterCar() const
- * CanPedJumpOutCar(CPed*) const
- * CanPedLeanOut(CPed*) const
- * CanPedOpenLocks(CPed const*) const
- * CanPedStepOutCar(bool) const
- * CanUseCameraHeightSetting()
- * CanVehicleBeDamaged(CEntity*, eWeaponType, unsigned char*)
- * CarHasRoof() const
- * ChangeLawEnforcerState(unsigned char)
- * ClearGettingInFlags(unsigned char)
- * ClearGettingOutFlags(unsigned char)
- * ClearVehicleUpgradeFlags(int, int)
- * ClearWindowOpenFlag(unsigned char)
- * CreateReplacementAtomic(CBaseModelInfo*, RwFrame*, int, bool, bool)
- * CreateUpgradeAtomic(CBaseModelInfo*, UpgradePosnDesc const*, RwFrame*, bool)
- * CustomCarPlate_TextureCreate(CVehicleModelInfo*)
- * CustomCarPlate_TextureDestroy()
- * DeleteRwObject()
- * DoBladeCollision(CVector, CMatrix&, short, float, float)
- * DoBoatSplashes(float)
- * DoBurstAndSoftGroundRatios()
- * DoDriveByShootings()
- * DoFixedMachineGuns()
- * DoHeadLightBeam(int, CMatrix&, unsigned char)
- * DoHeadLightEffect(int, CMatrix&, unsigned char, unsigned char)
- * DoHeadLightReflection(CMatrix&, unsigned int, unsigned char, unsigned char)
- * DoHeadLightReflectionSingle(CMatrix&, unsigned char)
- * DoHeadLightReflectionTwin(CMatrix&)
- * DoPlaneGunFireFX(CWeapon*, CVector&, CVector&, int)
- * DoReverseLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
- * DoSunGlare()
- * DoTailLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
- * DoVehicleLights(CMatrix&, unsigned int)
- * ExtinguishCarFire()
- * FillVehicleWithPeds(bool)
- * FindTyreNearestPoint(float, float)
- * FindWheelWidth(bool)
- * FireFixedMachineGuns()
- * FireHeatSeakingMissile(CEntity*, eOrdnanceType, bool)
- * FirePlaneGuns()
- * FireUnguidedMissile(eOrdnanceType, bool)
- * Fix()
- * FlagToDestroyWhenNextProcessed()
- * FlyingControl(eFlightModel, float, float, float, float)
- * GetComponentWorldPosition(int, CVector&)
- * GetDooorAngleOpenRatio(eDoors) const
- * GetDooorAngleOpenRatio(unsigned int) const
- * GetFiringRateMultiplier()
- * GetGasTankPosition()
- * GetHasDualExhausts()
- * GetHeightAboveRoad() const
- * GetNewSteeringAmt()
- * GetNumContactWheels()
- * GetPlaneGunsAutoAimAngle()
- * GetPlaneGunsPosition(int)
- * GetPlaneGunsRateOfFire()
- * GetPlaneNumGuns()
- * GetPlaneOrdnancePosition(eOrdnanceType)
- * GetPlaneOrdnanceRateOfFire(eOrdnanceType)
- * GetPlaneWeaponFiringStatus(bool&, eOrdnanceType&)
- * GetRemapIndex()
- * GetReplacementUpgrade(int)
- * GetRideAnimData()
- * GetRopeHeightForHeli()
- * GetSpareHasslePosId()
- * GetSpecialColModel()
- * GetTowBarPos(CVector&, bool, CVehicle*)
- * GetTowHitchPos(CVector&, bool, CVehicle*)
- * GetUpgrade(int)
- * GetVehicleAppearance() const
- * GetVehicleLightsStatus()
- * HeightAboveCeiling(float, eFlightModel)
- * InflictDamage(CEntity*, eWeaponType, float, CVector)
- * InitWinch(int)
- * IsComponentPresent(int) const
- * IsDoorClosed(eDoors) const
- * IsDoorClosed(unsigned int) const
- * IsDoorFullyOpen(eDoors) const
- * IsDoorFullyOpen(unsigned int) const
- * IsDoorMissing(eDoors) const
- * IsDoorMissing(unsigned int) const
- * IsDoorReady(eDoors) const
- * IsDoorReady(unsigned int) const
- * IsDriver(CPed const*) const
- * IsDriver(int) const
- * IsLawEnforcementVehicle() const
- * IsOnItsSide() const
- * IsOpenTopCar() const
- * IsPassenger(CPed const*) const
- * IsPassenger(int) const
- * IsRoomForPedToLeaveCar(unsigned int, CVector*)
- * IsSphereTouchingVehicle(float, float, float, float)
- * IsUpsideDown() const
- * IsVehicleNormal() const
- * KillPedsGettingInVehicle()
- * KillPedsInVehicle()
- * Load()
- * MakeDirty(CColPoint&)
- * OpenDoor(CPed*, int, eDoors, float, bool)
- * PickRandomPassenger()
- * PickUpEntityWithWinch(CEntity*)
- * PlayCarHorn()
- * PossiblyDropFreeFallBombForPlayer(eOrdnanceType, bool)
- * PreRender()
- * PreRenderDriverAndPassengers()
- * ProcessBikeWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, float, char, float*, tWheelState*, eBikeWheelSpecial, unsigned short)
- * ProcessBoatControl(tBoatHandlingData*, float&, bool, bool)
- * ProcessCarAlarm()
- * ProcessControlCollisionCheck(bool)
- * ProcessControlInputs(unsigned char)
- * ProcessDelayedExplosion()
- * ProcessDrivingAnims(CPed*, unsigned char)
- * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
- * ProcessSirenAndHorn(bool)
- * ProcessWeapons()
- * ProcessWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, char, float*, tWheelState*, unsigned short)
- * ProcessWheelRotation(tWheelState, CVector const&, CVector const&, float)
- * QueryPickedUpEntityWithWinch()
- * ReactToVehicleDamage(CPed*)
- * ReduceVehicleDamage(float&)
- * ReleasePickedUpEntityWithWinch()
- * RemoveAllUpgrades()
- * RemoveDriver(bool)
- * RemoveLighting(bool)
- * RemovePassenger(CPed*)
- * RemoveRefsToVehicle(CEntity*)
- * RemoveReplacementUpgrade(int)
- * RemoveUpgrade(int)
- * RemoveVehicleUpgrade(int)
- * RemoveWinch()
- * Render()
- * RenderDriverAndPassengers()
- * ResetAfterRender()
- * Save()
- * ScanAndMarkTargetForHeatSeekingMissile(CEntity*)
- * SelectPlaneWeapon(bool, eOrdnanceType)
- * SetCollisionLighting(unsigned char)
- * SetComponentAtomicAlpha(RpAtomic*, int)
- * SetComponentRotation(RwFrame*, int, float, bool)
- * SetComponentVisibility(RwFrame*, unsigned int)
- * SetDriver(CPed*)
- * SetFiringRateMultiplier(float)
- * SetGettingInFlags(unsigned char)
- * SetGettingOutFlags(unsigned char)
- * SetHasslePosId(int, bool)
- * SetModelIndex(unsigned int)
- * SetRemap(int)
- * SetRemapTexDictionary(char const*)
- * SetRopeHeightForHeli(float)
- * SetTappedGasTankVehicle(CEntity*)
- * SetTowLink(CVehicle*, bool)
- * SetTransmissionRotation(RwFrame*, float, float, CVector, bool)
- * SetUpDriver(int, bool, bool)
- * SetUpWheelColModel(CColModel*)
- * SetVehicleCreatedBy(int, bool)
- * SetVehicleUpgradeFlags(int, int, int&)
- * SetWindowOpenFlag(unsigned char)
- * SetupDamageAfterLoad()
- * SetupLighting()
- * SetupPassenger(int, int, bool, bool)
- * SetupRender()
- * SetupSuspensionLines()
- * SetupUpgradesAfterLoad()
- * ShufflePassengersToMakeSpace()
- * Shutdown()
- * SpecialEntityCalcCollisionSteps(bool&, bool&)
- * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
- * UpdateClumpAlpha()
- * UpdateLightingFromStoredPolys()
- * UpdatePassengerList()
- * UpdateTractorLink(bool, bool)
- * UpdateTrailerLink(bool, bool)
- * UpdateWinch()
- * UsesSiren() const
- * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
- * operator delete(void*)
- * operator delete(void*, int)
- * operator new(unsigned int)
- * operator new(unsigned int, int)
- * ~CVehicle()
- CCutsceneObject (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CCutsceneObject()
- * PreRender()
- * ProcessControl()
- * RemoveLighting(bool)
- * SetModelIndex(unsigned int)
- * SetupLighting()
- * ~CCutsceneObject()
- CRopes (2 variables, 11 functions)
- Variables list:
- * PlayerControlsCrane
- * aRopes
- Functions list:
- * CreateRopeForSwatPed(CVector const&)
- * FindCoorsAlongRope(unsigned int, float, CVector*, CVector*)
- * FindPickUpHeight(CEntity*)
- * FindRope(unsigned int)
- * Init()
- * IsCarriedByRope(CPhysical*)
- * RegisterRope(unsigned int, unsigned int, CVector, bool, unsigned char, bool, CPhysical*, int)
- * Render()
- * SetSpeedOfTopNode(unsigned int, CVector)
- * Shutdown()
- * Update()
- CRope (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CreateHookObjectForRope()
- * DoControlsApply()
- * PickUpObject(CEntity*)
- * ReleasePickedUpObject()
- * Remove()
- * Render()
- * Update()
- * UpdateWeightInRope(CVector, float, CVector*)
- CStats (37 variables, 53 functions)
- Variables list:
- * BiggestLoss
- * BiggestWin
- * DebugStatValue
- * FavoriteRadioStationList
- * FavouriteVehicle
- * FavouriteWeapon
- * LastMissionPassedName
- * MoneyLost
- * MoneySpent
- * PedsKilledOfThisType
- * ShowChaseStatOnScreen
- * StatMessage
- * StatReactionValue
- * StatTypesFloat
- * StatTypesInt
- * TimesMissionAttempted
- * TotalNumStatMessages
- * bShowRespectStat
- * bShowSexAppealStat
- * bShowUpdateStats
- * m_AddToHealthCounter
- * m_BikeCounter
- * m_BoatCounter
- * m_CycleSkillCounter
- * m_CycleStaminaCounter
- * m_DeathCounter
- * m_DrivingCounter
- * m_FatCounter
- * m_FlyingCounter
- * m_LastWeaponTypeFired
- * m_MaxHealthCounter
- * m_RunningCounter
- * m_SprintStaminaCounter
- * m_SwimStaminaCounter
- * m_SwimUnderWaterCounter
- * m_ThisStatIsABarChart
- * m_WeaponCounter
- Functions list:
- * BuildStatLine(char*, void*, int, void*, int)
- * CheckForStatsMessage(bool)
- * CheckForThreshold(float*, float)
- * ConstructStatLine(int, unsigned char)
- * ConvertToMins(int)
- * ConvertToSecs(int)
- * DecrementStat(unsigned short, float)
- * DisplayScriptStatUpdateMessage(unsigned char, unsigned int, float)
- * FindCriminalRatingNumber()
- * FindCriminalRatingString()
- * FindLeastFavoriteRadioStation()
- * FindMaxNumberOfGroupMembers()
- * FindMostFavoriteRadioStation()
- * GetFatAndMuscleModifier(eStatModAbilities)
- * GetFavoriteRadioStationList(int)
- * GetFullFavoriteRadioStationList()
- * GetPercentageProgress()
- * GetStatID(unsigned short)
- * GetStatType(unsigned short)
- * GetStatValue(unsigned short)
- * GetTimesMissionAttempted(unsigned char)
- * IncrementStat(unsigned short, float)
- * Init()
- * IsStatCapped(unsigned short)
- * Load()
- * LoadActionReactionStats()
- * LoadStatUpdateConditions()
- * ModifyStat(unsigned short, float)
- * PopulateFavoriteRadioStationList()
- * ProcessReactionStatsOnDecrement(unsigned char)
- * ProcessReactionStatsOnIncrement(unsigned char)
- * RegisterBestPosition(int, int)
- * RegisterFastestTime(int, int)
- * RegisterMissionAttempted(unsigned char)
- * RegisterMissionPassed(unsigned char)
- * SafeToShowThisStat(unsigned char)
- * Save()
- * SetNewRecordStat(unsigned short, float)
- * SetStatValue(unsigned short, float)
- * UpdateFatAndMuscleStats(unsigned int)
- * UpdateRespectStat(unsigned char)
- * UpdateSexAppealStat()
- * UpdateStatsAddToHealth(unsigned int)
- * UpdateStatsOnRespawn()
- * UpdateStatsWhenCycling(bool, CBmx*)
- * UpdateStatsWhenDriving(CVehicle*)
- * UpdateStatsWhenFighting()
- * UpdateStatsWhenFlying(CVehicle*)
- * UpdateStatsWhenOnMotorBike(CBike*)
- * UpdateStatsWhenRunning()
- * UpdateStatsWhenSprinting()
- * UpdateStatsWhenSwimming(bool, bool)
- * UpdateStatsWhenWeaponHit(int)
- SurfaceInfos_c (0 variables, 52 functions)
- Variables list:
- Functions list:
- * CanClimb(unsigned int)
- * CantSprintOn(unsigned int)
- * CreatesObjects(unsigned int)
- * CreatesPlants(unsigned int)
- * CreatesSparks(unsigned int)
- * CreatesWheelDust(unsigned int)
- * CreatesWheelGrass(unsigned int)
- * CreatesWheelGravel(unsigned int)
- * CreatesWheelMud(unsigned int)
- * CreatesWheelSand(unsigned int)
- * CreatesWheelSpray(unsigned int)
- * GetAdhesionGroup(unsigned int)
- * GetAdhesiveLimit(CColPoint&)
- * GetBulletFx(unsigned int)
- * GetFlammability(unsigned int)
- * GetFrictionEffect(unsigned int)
- * GetRoughness(unsigned int)
- * GetSkidmarkType(unsigned int)
- * GetSurfaceIdFromName(char*)
- * GetTyreGrip(unsigned int)
- * GetWetMultiplier(unsigned int)
- * Init()
- * IsAudioConcrete(unsigned int)
- * IsAudioGrass(unsigned int)
- * IsAudioGravel(unsigned int)
- * IsAudioLongGrass(unsigned int)
- * IsAudioMetal(unsigned int)
- * IsAudioSand(unsigned int)
- * IsAudioTile(unsigned int)
- * IsAudioWater(unsigned int)
- * IsAudioWood(unsigned int)
- * IsBeach(unsigned int)
- * IsGlass(unsigned int)
- * IsPavement(unsigned int)
- * IsSand(unsigned int)
- * IsSeeThrough(unsigned int)
- * IsShallowWater(unsigned int)
- * IsShootThrough(unsigned int)
- * IsSkateable(unsigned int)
- * IsSoftLanding(unsigned int)
- * IsStairs(unsigned int)
- * IsSteepSlope(unsigned int)
- * IsWater(unsigned int)
- * LeavesFootsteps(unsigned int)
- * LoadAdhesiveLimits()
- * LoadSurfaceAudioInfos()
- * LoadSurfaceInfos()
- * MakesCarClean(unsigned int)
- * MakesCarDirty(unsigned int)
- * ProducesFootDust(unsigned int)
- * SurfaceInfos_c()
- * ~SurfaceInfos_c()
- CColourSet (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CColourSet(int, int)
- * Interpolate(CColourSet*, CColourSet*, float, float, bool)
- CTimeCycle (73 variables, 20 functions)
- Variables list:
- * m_BelowHorizonGrey
- * m_BrightnessAddedToAmbientBlue
- * m_BrightnessAddedToAmbientGreen
- * m_BrightnessAddedToAmbientRed
- * m_CurrentColours
- * m_CurrentStoredValue
- * m_ExtraColour
- * m_ExtraColourInter
- * m_ExtraColourWeatherType
- * m_FogReduction
- * m_NumBoxes
- * m_VectorToSun
- * m_aBoxes
- * m_bExtraColourOn
- * m_fCloudAlpha
- * m_fFarClip
- * m_fFogStart
- * m_fLightsOnGroundBrightness
- * m_fPostFx1Alpha
- * m_fPostFx1Blue
- * m_fPostFx1Green
- * m_fPostFx1Red
- * m_fPostFx2Alpha
- * m_fPostFx2Blue
- * m_fPostFx2Green
- * m_fPostFx2Red
- * m_fShadowDisplacementX
- * m_fShadowDisplacementY
- * m_fShadowFrontX
- * m_fShadowFrontY
- * m_fShadowSideX
- * m_fShadowSideY
- * m_fSpriteBrightness
- * m_fSpriteSize
- * m_fSunSize
- * m_fWaterAlpha
- * m_fWaterBlue
- * m_fWaterGreen
- * m_fWaterRed
- * m_nAmbientBlue
- * m_nAmbientBlue_Obj
- * m_nAmbientGreen
- * m_nAmbientGreen_Obj
- * m_nAmbientRed
- * m_nAmbientRed_Obj
- * m_nDirectionalMult
- * m_nFluffyCloudsBottomBlue
- * m_nFluffyCloudsBottomGreen
- * m_nFluffyCloudsBottomRed
- * m_nHighLightMinIntensity
- * m_nLightShadowStrength
- * m_nLowCloudsBlue
- * m_nLowCloudsGreen
- * m_nLowCloudsRed
- * m_nPoleShadowStrength
- * m_nShadowStrength
- * m_nSkyBottomBlue
- * m_nSkyBottomGreen
- * m_nSkyBottomRed
- * m_nSkyTopBlue
- * m_nSkyTopGreen
- * m_nSkyTopRed
- * m_nSunCoreBlue
- * m_nSunCoreGreen
- * m_nSunCoreRed
- * m_nSunCoronaBlue
- * m_nSunCoronaGreen
- * m_nSunCoronaRed
- * m_nWaterFogAlpha
- * m_vBlueGrade
- * m_vGreenGrade
- * m_vRedGrade
- * m_vecDirnLightToSun
- Functions list:
- * AddOne(CBox&, short, int, float, float, float)
- * CalcColoursForPoint(CVector, CColourSet*)
- * FindFarClipForCoors(CVector)
- * FindTimeCycleBox(CVector, CTimeCycleBox**, float*, bool, bool, CTimeCycleBox*)
- * GetAmbientBlue()
- * GetAmbientBlue_BeforeBrightness()
- * GetAmbientBlue_Obj()
- * GetAmbientGreen()
- * GetAmbientGreen_BeforeBrightness()
- * GetAmbientGreen_Obj()
- * GetAmbientRed()
- * GetAmbientRed_BeforeBrightness()
- * GetAmbientRed_Obj()
- * InitForRestart()
- * Initialise(bool)
- * SetConstantParametersForPostFX()
- * Shutdown()
- * StartExtraColour(int, bool)
- * StopExtraColour(bool)
- * Update()
- CTimer (19 variables, 13 functions)
- Variables list:
- * bSkipProcessThisFrame
- * bSlowMotionActive
- * game_FPS
- * m_CodePause
- * m_FrameCounter
- * m_UserPause
- * m_snPPPPreviousTimeInMilliseconds
- * m_snPPPreviousTimeInMilliseconds
- * m_snPPreviousTimeInMilliseconds
- * m_snPreviousTimeInMilliseconds
- * m_snPreviousTimeInMillisecondsNonClipped
- * m_snTimeInMilliseconds
- * m_snTimeInMillisecondsNonClipped
- * m_snTimeInMillisecondsPauseMode
- * ms_fOldTimeStep
- * ms_fSlowMotionScale
- * ms_fTimeScale
- * ms_fTimeStep
- * ms_fTimeStepNonClipped
- Functions list:
- * EndUserPause()
- * GetCurrentTimeInCycles()
- * GetCyclesPerFrame()
- * GetCyclesPerMillisecond()
- * GetIsSlowMotionActive()
- * Initialise()
- * Resume()
- * Shutdown()
- * StartUserPause()
- * Stop()
- * Suspend()
- * Update()
- * UpdateVariables(float)
- CPlaceName (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CPlaceName()
- * Display()
- * GetForMap(float, float)
- * Init()
- * Process()
- * ProcessAfterFrontEndShutDown()
- CCurrentVehicle (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CCurrentVehicle()
- * Display()
- * Init()
- * Process()
- CUserDisplay (3 variables, 2 functions)
- Variables list:
- * CurrentVehicle
- * OnscnTimer
- * PlaceName
- Functions list:
- * Init()
- * Process()
- CWanted (3 variables, 33 functions)
- Variables list:
- * MaximumWantedLevel
- * bUseNewsHeliInAdditionToPolice
- * nMaximumWantedLevel
- Functions list:
- * AddCrimeToQ(eCrimeType, int, CVector const&, bool, bool)
- * AreArmyRequired()
- * AreFbiRequired()
- * AreMiamiViceRequired()
- * AreSwatRequired()
- * CanCopJoinPursuit(CCopPed*) const
- * CanCopJoinPursuit(CCopPed*, unsigned char, CCopPed**, unsigned char&)
- * CheatWantedLevel(int)
- * ClearQdCrimes()
- * ClearWantedLevelAndGoOnParole()
- * ComputePursuitCopToDisplace(CCopPed*, CCopPed**)
- * Initialise()
- * InitialiseStaticVariables()
- * IsClosestCop(CPed*, int) const
- * IsInPursuit(CCopPed*)
- * NumOfHelisRequired()
- * RegisterCrime(eCrimeType, CVector const&, unsigned int, bool)
- * RegisterCrime_Immediately(eCrimeType, CVector const&, unsigned int, bool)
- * RemoveExcessPursuitCops()
- * RemovePursuitCop(CCopPed*)
- * RemovePursuitCop(CCopPed*, CCopPed**, unsigned char&)
- * ReportCrimeNow(eCrimeType, CVector const&, bool)
- * Reset()
- * ResetPolicePursuit()
- * SetMaximumWantedLevel(int)
- * SetPursuitCop(CCopPed*)
- * SetWantedLevel(int)
- * SetWantedLevelNoDrop(int)
- * Update()
- * UpdateCrimesQ()
- * UpdateEachFrame()
- * UpdateWantedLevel()
- * WorkOutPolicePresence(CVector, float)
- CWorld (22 variables, 84 functions)
- Variables list:
- * PlayerInFocus
- * Players
- * SnookerTableMax
- * SnookerTableMin
- * bDoingCarCollisions
- * bForceProcessControl
- * bIncludeBikers
- * bIncludeCarTyres
- * bIncludeDeadPeds
- * bNoMoreCollisionTorque
- * bProcessCutsceneOnly
- * bSecondShift
- * fWeaponSpreadRate
- * m_aTempColPts
- * ms_aLodPtrLists
- * ms_aRepeatSectors
- * ms_aSectors
- * ms_iProcessLineNumCrossings
- * ms_listMovingEntityPtrs
- * ms_listObjectsWithControlCode
- * ms_nCurrentScanCode
- * pIgnoreEntity
- Functions list:
- * Add(CEntity*)
- * CallOffChaseForArea(float, float, float, float)
- * CallOffChaseForAreaSectorListPeds(CPtrList&, float, float, float, float, float, float, float, float)
- * CallOffChaseForAreaSectorListVehicles(CPtrList&, float, float, float, float, float, float, float, float)
- * CameraToIgnoreThisObject(CEntity*)
- * CastShadow(float, float, float, float)
- * CastShadowSectorList(CPtrList&, float, float, float, float)
- * CheckBlockListIntegrity()
- * ClearCarsFromArea(float, float, float, float, float, float)
- * ClearExcitingStuffFromArea(CVector const&, float, unsigned char)
- * ClearForRestart()
- * ClearPedsFromArea(float, float, float, float, float, float)
- * ClearScanCodes()
- * DoZoneTestForChaser(CPhysical*)
- * ExtinguishAllCarFiresInArea(CVector, float)
- * FindGroundZFor3DCoord(float, float, float, bool*, CEntity**)
- * FindGroundZForCoord(float, float)
- * FindLodOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**)
- * FindLowestZForCoord(float, float)
- * FindMissionEntitiesIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
- * FindMissionEntitiesIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
- * FindNearestObjectOfType(int, CVector const&, float, bool, bool, bool, bool, bool, bool)
- * FindNearestObjectOfTypeSectorList(int, CPtrList&, CVector const&, float, bool, CEntity**, float*)
- * FindObjectsInRange(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
- * FindObjectsInRangeSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
- * FindObjectsIntersectingAngledCollisionBox(CBox const&, CMatrix const&, CVector const&, float, float, float, float, short*, short, CEntity**, bool, bool, bool, bool, bool)
- * FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList&, CBox const&, CMatrix const&, CVector const&, short*, short, CEntity**)
- * FindObjectsIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool, bool, bool)
- * FindObjectsIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**)
- * FindObjectsKindaColliding(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
- * FindObjectsKindaCollidingSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
- * FindObjectsOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
- * FindObjectsOfTypeInRangeSectorList(unsigned int, CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
- * FindPlayerSlotWithPedPointer(void*)
- * FindPlayerSlotWithRemoteVehiclePointer(void*)
- * FindPlayerSlotWithVehiclePointer(CEntity*)
- * FindRoofZFor3DCoord(float, float, float, bool*)
- * FindUnsuspectingTargetCar(CVector, CVector)
- * FindUnsuspectingTargetPed(CVector, CVector)
- * GetIsLineOfSightClear(CVector const&, CVector const&, bool, bool, bool, bool, bool, bool, bool)
- * GetIsLineOfSightSectorClear(CSector&, CRepeatSector&, CColLine const&, bool, bool, bool, bool, bool, bool, bool)
- * GetIsLineOfSightSectorListClear(CPtrList&, CColLine const&, bool, bool)
- * HandleCollisionZoneChange(eLevelName, eLevelName)
- * Initialise()
- * PrintCarChanges()
- * Process()
- * ProcessAttachedEntities()
- * ProcessForAnimViewer()
- * ProcessLineOfSight(CVector const&, CVector const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
- * ProcessLineOfSightSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
- * ProcessLineOfSightSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool)
- * ProcessPedsAfterPreRender()
- * ProcessVerticalLine(CVector const&, float, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
- * ProcessVerticalLineSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
- * ProcessVerticalLineSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, CStoredCollPoly*)
- * ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, CColLine const&, CEntity*&, bool, CStoredCollPoly*)
- * ProcessVerticalLineSector_FillGlobeColPoints(CSector&, CRepeatSector&, CColLine const&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
- * ProcessVerticalLine_FillGlobeColPoints(CVector const&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
- * Remove(CEntity*)
- * RemoveEntityInsteadOfProcessingIt(CEntity*)
- * RemoveFallenCars()
- * RemoveFallenPeds()
- * RemoveReferencesToDeletedObject(CEntity*)
- * RemoveStaticObjects()
- * RepositionCertainDynamicObjects()
- * RepositionOneObject(CEntity*)
- * ResetLineTestOptions()
- * SetAllCarsCanBeDamaged(bool)
- * SetCarsOnFire(float, float, float, float, CEntity*)
- * SetPedsChoking(float, float, float, float, CEntity*)
- * SetPedsOnFire(float, float, float, float, CEntity*)
- * SetWorldOnFire(float, float, float, float, CEntity*)
- * ShutDown()
- * SprayPaintWorld(CVector&, CVector&, float, bool)
- * StopAllLawEnforcersInTheirTracks()
- * TestForBuildingsOnTopOfEachOther()
- * TestForBuildingsOnTopOfEachOther(CPtrList&)
- * TestForUnusedModels()
- * TestForUnusedModels(CPtrList&, int*)
- * TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool)
- * TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool)
- * TriggerExplosion(CVector const&, float, float, CEntity*, CEntity*, bool, float)
- * TriggerExplosionSectorList(CPtrList&, CVector const&, float, float, CEntity*, CEntity*, bool, float)
- * UseDetonator(CEntity*)
- CZone (0 variables, 1 functions)
- Variables list:
- Functions list:
- * GetTranslatedName()
- CTheZones (9 variables, 24 functions)
- Variables list:
- * MapZoneArray
- * NavigationZoneArray
- * TotalNumberOfMapZones
- * TotalNumberOfNavigationZones
- * TotalNumberOfZoneInfos
- * ZoneInfoArray
- * ZonesRevealed
- * ZonesVisited
- * m_CurrLevel
- Functions list:
- * AssignZoneInfoForThisZone(unsigned short)
- * Calc2DDistanceBetween2Zones(CZone*, CZone*)
- * CheckZonesForOverlap()
- * CreateZone(char*, eZoneType, float, float, float, float, float, float, eLevelName, char*)
- * DoesPointLieWithinZoneWithGivenName(CVector const*, unsigned long long, eZoneType)
- * FillZonesWithGangColours(bool)
- * FindSmallestZoneForPosition(CVector const*, unsigned char)
- * FindZoneByLabelAndReturnIndex(char*, eZoneType)
- * GetCurrentZoneLockedOrUnlocked(float, float)
- * GetLevelFromPosition(CVector const*)
- * GetMapZone(unsigned short)
- * GetNavigationZone(unsigned short)
- * GetZoneInfo(CVector const*, CZone**)
- * Init()
- * InitZonesPopulationSettings()
- * Load()
- * PointLiesWithinZone(CVector const*, CZone*)
- * PostZoneCreation()
- * ResetZonesRevealed()
- * Save()
- * SetCurrentZoneAsUnlocked()
- * SetZoneRadarColours(int, unsigned char, unsigned char, unsigned char, unsigned char)
- * Update()
- * ZoneIsEntirelyContainedWithinOtherZone(CZone*, CZone*)
- CMenuManager (0 variables, 62 functions)
- Variables list:
- Functions list:
- * AdditionalOptionInput(unsigned char*, unsigned char*)
- * CMenuManager()
- * CentreMousePointer()
- * ChangeLanguage(signed char)
- * CheckCodesForControls(int)
- * CheckFrontEndDownInput()
- * CheckFrontEndLeftInput()
- * CheckFrontEndRightInput()
- * CheckFrontEndUpInput()
- * CheckHover(int, int, int, int)
- * CheckMissionPackValidMenu()
- * CheckRedefineControlInput()
- * CheckSliderMovement(signed char)
- * DisplayHelperText(char*)
- * DisplaySlider(float, float, float, float, float, float, int)
- * DoSettingsBeforeStartingAGame()
- * DrawBackground()
- * DrawContollerScreenExtraText(int)
- * DrawControllerBound(unsigned short, bool)
- * DrawControllerSetupScreen()
- * DrawFrontEnd()
- * DrawQuitGameScreen()
- * DrawStandardMenus(unsigned char)
- * DrawWindow(CRect const&, char*, unsigned char, CRGBA, unsigned char, unsigned char)
- * DrawWindowedText(float, float, float, char*, char*, unsigned char)
- * GetNumberOfMenuOptions()
- * HasLanguageChanged()
- * Initialise()
- * InitialiseChangedLanguageSettings(bool)
- * JumpToGenericMessageScreen(signed char, char const*, char const*)
- * LoadAllTextures()
- * LoadSettings()
- * MessageScreen(char*, bool, bool)
- * PrintBrief()
- * PrintMap()
- * PrintRadioStationList()
- * PrintStats()
- * Process()
- * ProcessFileActions()
- * ProcessMenuOptions(signed char, unsigned char*, unsigned char)
- * ProcessMissionPackNewGame()
- * ProcessPCMenuOptions(signed char, unsigned char)
- * ProcessStreaming(unsigned char)
- * ProcessUserInput(unsigned char, unsigned char, unsigned char, unsigned char, signed char)
- * RedefineScreenUserInput(unsigned char*, unsigned char*)
- * ResetHelperText()
- * SaveLoadFileError_SetUpErrorScreen()
- * SaveSettings()
- * SaveStatsToFile()
- * ScrollRadioStations(signed char)
- * SetDefaultPreferences(signed char)
- * SetFrontEndRenderStates()
- * SetHelperText(int)
- * SmallMessageScreen(char const*)
- * StretchX(float)
- * StretchY(float)
- * SwapTexturesRound(unsigned char)
- * SwitchMenuOnAndOff()
- * SwitchToNewScreen(signed char)
- * UnloadTextures()
- * UserInput()
- * ~CMenuManager()
- CHud (40 variables, 28 functions)
- Variables list:
- * Sprites
- * bDrawingVitalStats
- * bScriptDontDisplayAreaName
- * bScriptDontDisplayRadar
- * bScriptDontDisplayVehicleName
- * bScriptForceDisplayWithCounters
- * m_BigMessage
- * m_DisplayScoreFadeTimer
- * m_DisplayScoreState
- * m_DisplayScoreTimer
- * m_EnergyLostFadeTimer
- * m_EnergyLostState
- * m_EnergyLostTimer
- * m_ItemToFlash
- * m_LastBreathTime
- * m_LastDisplayScore
- * m_LastTimeEnergyLost
- * m_LastWanted
- * m_LastWeapon
- * m_Message
- * m_VehicleFadeTimer
- * m_VehicleNameTimer
- * m_VehicleState
- * m_WantedFadeTimer
- * m_WantedState
- * m_WantedTimer
- * m_Wants_To_Draw_3dMarkers
- * m_Wants_To_Draw_Hud
- * m_WeaponFadeTimer
- * m_WeaponState
- * m_WeaponTimer
- * m_ZoneFadeTimer
- * m_ZoneNameTimer
- * m_ZoneState
- * m_ZoneToPrint
- * m_pLastVehicleName
- * m_pLastZoneName
- * m_pVehicleName
- * m_pVehicleNameToPrint
- * m_pZoneName
- Functions list:
- * Draw()
- * DrawAfterFade()
- * DrawAreaName()
- * DrawBustedWastedMessage()
- * DrawCrossHairs()
- * DrawFadeState(DRAW_FADE_STATE, int)
- * DrawHelpText()
- * DrawMissionTimers()
- * DrawMissionTitle()
- * DrawOddJobMessage(unsigned char)
- * DrawRadar()
- * DrawScriptText(unsigned char)
- * DrawSubtitles()
- * DrawSuccessFailedMessage()
- * DrawVehicleName()
- * DrawVitalStats()
- * GetRidOfAllHudMessages(unsigned char)
- * GetYPosBasedOnHealth(unsigned char, float, signed char)
- * Initialise()
- * ReInitialise()
- * ResetWastedText()
- * SetBigMessage(unsigned short*, unsigned short)
- * SetHelpMessage(char const*, unsigned short*, bool, bool, bool, unsigned int)
- * SetHelpMessageStatUpdate(unsigned char, unsigned short, float, float)
- * SetMessage(unsigned short*)
- * SetVehicleName(unsigned short*)
- * SetZoneName(unsigned short*, unsigned char)
- * Shutdown()
- CHudColours (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CHudColours()
- * GetIntColour(unsigned char)
- * GetRGB(unsigned char, unsigned char)
- * GetRGBA(unsigned char)
- * SetRGBAValue(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
- * ~CHudColours()
- CLoadingScreen (25 variables, 18 functions)
- Variables list:
- * m_ClockTimeOnPause
- * m_FadeAlpha
- * m_LoadingGxtMsg1
- * m_LoadingGxtMsg2
- * m_PauseTime
- * m_PercentLoaded
- * m_PopUpMessage
- * m_StartFadeTime
- * m_TimeBarAppeared
- * m_TimeStartedLoading
- * m_aSplashes
- * m_bActive
- * m_bFadeInNextSplashFromBlack
- * m_bFadeOutCurrSplashToBlack
- * m_bFading
- * m_bForceShutdown
- * m_bLegalScreen
- * m_bPaused
- * m_bReadyToDelete
- * m_bSignalDelete
- * m_bWantToPause
- * m_chunkBarAppeared
- * m_currDisplayedSplash
- * m_numChunksLoaded
- * m_timeSinceLastScreen
- Functions list:
- * Continue()
- * DisplayMessage(char const*)
- * DisplayNextSplash()
- * DisplayPCScreen()
- * DoPCScreenChange(unsigned int, unsigned int)
- * DoPCTitleFadeIn()
- * DoPCTitleFadeOut()
- * GetClockTime(bool)
- * Init(bool, bool)
- * LoadSplashes(unsigned char, unsigned char)
- * NewChunkLoaded()
- * Pause()
- * RenderLoadingBar()
- * RenderSplash()
- * SetLoadingBarMsg(char const*, char const*)
- * Shutdown(bool)
- * StartFading()
- * Update()
- CMenuSystem (3 variables, 29 functions)
- Variables list:
- * CurrentMenuInUse
- * MenuInUse
- * num_menus_in_use
- Functions list:
- * ActivateItems(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
- * ActivateOneItem(unsigned char, unsigned char, unsigned char)
- * CheckForAccept(unsigned char)
- * CheckForSelected(unsigned char)
- * CreateNewMenu(unsigned char, char*, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char)
- * Display(unsigned char, unsigned char)
- * DisplayGridMenu(unsigned char, unsigned char)
- * DisplayStandardMenu(unsigned char, unsigned char)
- * FillGridWithCarColours(unsigned char)
- * FindCarColourFromGrid(unsigned char, unsigned char)
- * GetCarColourFromGrid(unsigned char, unsigned char)
- * GetMenuPosition(unsigned char, float*, float*)
- * HighlightOneItem(unsigned char, unsigned char, unsigned char)
- * Initialise()
- * Input(unsigned char)
- * InputGridMenu(unsigned char)
- * InputStandardMenu(unsigned char)
- * InsertMenu(unsigned char, unsigned char, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*)
- * InsertOneMenuItem(unsigned char, unsigned char, unsigned char, char*)
- * InsertOneMenuItemWithNumber(unsigned char, unsigned char, unsigned char, char*, int, int)
- * IsCarColourInGrid(unsigned char, unsigned char)
- * Process(signed char)
- * SetActiveMenuItem(unsigned char, signed char)
- * SetColumnHeader(unsigned char, unsigned char, char*)
- * SetColumnOrientation(unsigned char, unsigned char, unsigned char)
- * SetColumnWidth(unsigned char, unsigned char, unsigned short)
- * SetDPadInput(unsigned char, unsigned char)
- * SetHeaderOrientation(unsigned char, unsigned char, unsigned char)
- * SwitchOffMenu(unsigned char)
- CRadar (10 variables, 65 functions)
- Variables list:
- * ArrowBlipColour
- * MapLegendCounter
- * MapLegendList
- * RadarBlipSprites
- * airstrip_blip
- * airstrip_location
- * m_radarRange
- * m_radarRect
- * ms_RadarTrace
- * vec2DRadarOrigin
- Functions list:
- * AddBlipToLegendList(unsigned char, int)
- * CalculateBlipAlpha(float)
- * CalculateCachedSinCos()
- * ChangeBlipBrightness(int, int)
- * ChangeBlipColour(int, unsigned int)
- * ChangeBlipDisplay(int, eBlipDisplay)
- * ChangeBlipScale(int, int)
- * ClearActualBlip(int)
- * ClearBlip(int)
- * ClearBlipForEntity(eBlipType, int)
- * ClipRadarPoly(CVector2D*, CVector2D const*)
- * DisplayThisBlip(int, signed char)
- * Draw3dMarkers()
- * DrawAreaOnRadar(CRect const&, CRGBA const&, bool)
- * DrawBlips(float)
- * DrawCoordBlip(int, unsigned char, int, float)
- * DrawEntityBlip(int, unsigned char, int, float)
- * DrawLegend(int, int, int)
- * DrawMap()
- * DrawRadarGangOverlay(bool)
- * DrawRadarMap()
- * DrawRadarMask()
- * DrawRadarSection(int, int, int)
- * DrawRadarSectionMap(int, int, CRect, float)
- * DrawRadarSprite(unsigned short, float, float, unsigned char)
- * DrawRotatingRadarSprite(CSprite2d*, float, float, float, float, CRGBA)
- * DrawYouAreHereSprite(float, float)
- * GetActualBlipArrayIndex(int)
- * GetNewUniqueBlipIndex(int)
- * GetRadarTraceColour(unsigned int, unsigned char, unsigned char)
- * HasThisBlipBeenRevealed(int)
- * InitFrontEndMap()
- * Initialise()
- * LimitRadarPoint(CVector2D&)
- * LimitToMap(float*, float*)
- * Load()
- * LoadTextures()
- * RemoveMapSection(int, int)
- * RemoveRadarSections()
- * RequestMapSection(int, int)
- * Save()
- * SetBlipAlwaysDisplayInZoom(int, unsigned char)
- * SetBlipEntryExit(int, CEntryExit*)
- * SetBlipFade(int, unsigned char)
- * SetBlipFriendly(int, unsigned char)
- * SetBlipSprite(int, int)
- * SetCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
- * SetCoordBlipAppearance(int, unsigned char)
- * SetEntityBlip(eBlipType, int, unsigned int, eBlipDisplay, char*)
- * SetMapCentreToPlayerCoords()
- * SetRadarMarkerState(int, unsigned char)
- * SetShortRangeCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
- * SetupAirstripBlips()
- * SetupRadarRect(int, int)
- * ShowRadarMarker(CVector, unsigned int, float)
- * ShowRadarTrace(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char)
- * ShowRadarTraceWithHeight(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
- * Shutdown()
- * StreamRadarSections(CVector const&)
- * StreamRadarSections(int, int)
- * TransformRadarPointToRealWorldSpace(CVector2D&, CVector2D const&)
- * TransformRadarPointToScreenSpace(CVector2D&, CVector2D const&)
- * TransformRealWorldPointToRadarSpace(CVector2D&, CVector2D const&)
- * TransformRealWorldToTexCoordSpace(CVector2D&, CVector2D const&, int, int)
- * TransformScreenSpaceToRadarPoint(CVector2D&, CVector2D&)
- FurnitureSubGroup_c (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AddFurniture(unsigned short, short, unsigned char, unsigned char, unsigned char)
- * GetFurniture(short, unsigned char)
- * GetRandomId(unsigned char)
- FurnitureGroup_c (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AddFurniture(int, unsigned short, short, unsigned char, unsigned char, unsigned char)
- * AddSubGroup(int, int, int, int, int, unsigned char, unsigned char, unsigned char)
- * Exit()
- * GetFurniture(int, short, unsigned char)
- * GetRandomId(int, unsigned char)
- * Init()
- FurnitureManager_c (0 variables, 8 functions)
- Variables list:
- Functions list:
- * Exit()
- * GetFurniture(int, int, short, unsigned char)
- * GetGroupId(char*)
- * GetRandomId(int, int, unsigned char)
- * GetSubGroupId(char*)
- * Init()
- * LoadFurniture()
- * ~FurnitureManager_c()
- Interior_c (0 variables, 56 functions)
- Variables list:
- Functions list:
- * AddGotoPt(int, int, float, float)
- * AddInteriorInfo(int, float, float, int, CEntity*)
- * AddPickups()
- * Bedroom_AddTableItem(int, int, int, int, int, int)
- * CalcExitPts()
- * CalcMatrix(RwV3d*)
- * CheckTilesEmpty(int, int, int, int, unsigned char)
- * Exit()
- * FindBoundingBox(int, int, int*, int*, int*, int*, int*)
- * FindEmptyTiles(int, int, int*, int*)
- * FindFirstEmptyTile(int, int, int)
- * Furnish()
- * FurnishBedroom()
- * FurnishKitchen()
- * FurnishLounge()
- * FurnishOffice()
- * FurnishShop(int)
- * GetBoundingBox(FurnitureEntity_c*, CVector*)
- * GetFurnitureEntity(CEntity*)
- * GetNumEmptyTiles(int, int, int, int)
- * GetRandomTile(int, int*, int*)
- * GetTileCentre(float, float, RwV3d*)
- * GetTileStatus(int, int)
- * Init(RwV3d*)
- * Interior_c()
- * IsPtInside(RwV3d*, float, float, float)
- * IsVisible()
- * Kitchen_FurnishEdges()
- * Lounge_AddChairInfo(int, int, CEntity*)
- * Lounge_AddHifi(int, int, int, int)
- * Lounge_AddSofaInfo(int, int, CEntity*)
- * Lounge_AddTV(int, int, int, int)
- * Office_FurnishCenter()
- * Office_FurnishEdges()
- * Office_PlaceDesk(int, int, int, int, unsigned char, int)
- * Office_PlaceDeskQuad(int, int, int, int)
- * Office_PlaceEdgeDesks(int, int, int, int, int)
- * Office_PlaceEdgeFillers(int, int, int, int, int)
- * PlaceFurniture(Furniture_c*, int, int, float, int, int, int*, int*, unsigned char)
- * PlaceFurnitureInCorner(int, int, int, float, int, int, int, int*, int*, int*, int*, int*)
- * PlaceFurnitureOnWall(int, int, int, float, int, int, int, int, int*, int*, int*, int*, int*, int*)
- * PlaceObject(unsigned char, Furniture_c*, float, float, float, float)
- * ResetTiles()
- * SetCornerTiles(int, int, int, unsigned char)
- * SetTilesStatus(int, int, int, int, int, unsigned char)
- * Shop_AddShelfInfo(int, int, int)
- * Shop_FurnishAisles()
- * Shop_FurnishCeiling()
- * Shop_FurnishEdges()
- * Shop_GetRandomUnitType()
- * Shop_Place3PieceUnit(int, int, int, int, int)
- * Shop_PlaceCounter(unsigned char)
- * Shop_PlaceEdgeUnits(int, int, int, int)
- * Shop_PlaceFixedUnits()
- * Unfurnish()
- * ~Interior_c()
- InteriorGroup_c (0 variables, 29 functions)
- Variables list:
- Functions list:
- * AddInterior(Interior_c*)
- * ArePathsLoaded()
- * CalcIsVisible()
- * ContainsInteriorType(int)
- * DereferenceAnims()
- * Exit()
- * FindClosestInteriorInfo(int, CVector, float, InteriorInfo_t**, Interior_c**, float*)
- * FindInteriorInfo(int, InteriorInfo_t**, Interior_c**)
- * GetEntity()
- * GetEntryExitPtr()
- * GetNumInteriorInfos(int)
- * GetPed(int)
- * GetRandomInterior()
- * Init(CEntity*, int)
- * MarkPedForRemoval(CPed*)
- * ReferenceAnims()
- * RemoveInterior(Interior_c*)
- * RemovePed(CPed*)
- * Setup()
- * SetupHousePeds()
- * SetupOfficePeds()
- * SetupPaths()
- * SetupPeds()
- * SetupShopPeds()
- * Update()
- * UpdateHousePeds()
- * UpdateOfficePeds()
- * UpdatePeds()
- * UpdateShopPeds()
- InteriorManager_c (0 variables, 24 functions)
- Variables list:
- Functions list:
- * Activate(unsigned char)
- * ActivatePeds(unsigned char)
- * AddSameGroupEffectInfos(InteriorEffectInfo_t*, int)
- * AreAnimsLoaded(int)
- * Exit()
- * FindStealableObjectId(CEntity*)
- * FindStealableObjectId(int, int, CVector)
- * Freeze(unsigned char)
- * GetBoundingBox(CEntity*, CVector*)
- * GetInteriorFromPool()
- * GetPedsInterior(CPed*)
- * GetPedsInteriorGroup(CPed*)
- * GetVectorsInterior(CVector*)
- * GetVisibleEffects(InteriorEffectInfo_t*, int)
- * HasInteriorHadStealDataSetup(Interior_c*)
- * Init()
- * IsGroupActive(int)
- * IsInteriorEffectVisible(C2dEffect*, CEntity*)
- * PruneVisibleEffects(InteriorEffectInfo_t*, int, int, float)
- * ReturnInteriorToPool(Interior_c*)
- * SetEntryExitPtr(CEntryExit*)
- * SetStealableObjectStolen(CEntity*, unsigned char)
- * Update()
- * ~InteriorManager_c()
- CMatrix (0 variables, 37 functions)
- Variables list:
- Functions list:
- * Attach(RwMatrixTag*, bool)
- * AttachRW(RwMatrixTag*, bool)
- * CMatrix(CMatrix const&)
- * CMatrix(RwMatrixTag*, bool)
- * CheckIntegrity()
- * ConvertFromEulerAngles(float, float, float, int)
- * ConvertToEulerAngles(float&, float&, float&, int)
- * CopyOnlyMatrix(CMatrix const&)
- * CopyToRwMatrix(RwMatrixTag*) const
- * Detach()
- * ForceUpVector(CVector)
- * Reorthogonalise()
- * ResetOrientation()
- * Rotate(float, float, float)
- * RotateX(float)
- * RotateY(float)
- * RotateZ(float)
- * SetRotate(CQuaternion const&)
- * SetRotate(float, float, float)
- * SetRotateX(float)
- * SetRotateXOnly(float)
- * SetRotateY(float)
- * SetRotateYOnly(float)
- * SetRotateZ(float)
- * SetRotateZOnly(float)
- * SetScale(float)
- * SetScale(float, float, float)
- * SetTranslate(float, float, float)
- * SetTranslateOnly(float, float, float)
- * SetUnity()
- * Update()
- * UpdateMatrix(RwMatrixTag*)
- * UpdateRW() const
- * UpdateRwMatrix(RwMatrixTag*) const
- * operator+=(CMatrix const&)
- * operator=(CMatrix const&)
- * ~CMatrix()
- CMaths (1 variables, 1 functions)
- Variables list:
- * ms_SinTable
- Functions list:
- * InitMathsTables()
- CCompressedMatrixNotAligned (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CompressFromFullMatrix(CMatrix&)
- * DecompressIntoFullMatrix(CMatrix&)
- CQuaternion (0 variables, 9 functions)
- Variables list:
- Functions list:
- * Get(RwMatrixTag*) const
- * Get(RwV3d*, float*) const
- * Get(float*, float*, float*) const
- * Multiply(CQuaternion const&, CQuaternion const&)
- * Set(RwMatrixTag const&)
- * Set(RwV3d*, float)
- * Set(float, float, float)
- * Slerp(CQuaternion const&, CQuaternion const&, float)
- * Slerp(CQuaternion const&, CQuaternion const&, float, float, float)
- CNetworkPC (1 variables, 11 functions)
- Variables list:
- * sm_network_up
- Functions list:
- * CNetworkPC()
- * Connect(unsigned int, char*)
- * Disconnect(int)
- * InitNetwork()
- * IsNetworkUp()
- * RecvBytes(int, void*, unsigned long)
- * SendBytes(int, void*, unsigned long)
- * SetNetworkUp(bool)
- * ShutdownNetwork()
- * _CheckError()
- * ~CNetworkPC()
- CBugstarNetwork (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CBugstarNetwork()
- BreakObject_c (0 variables, 11 functions)
- Variables list:
- Functions list:
- * BreakObject_c()
- * CalcGroupCenter(BreakGroup_t*)
- * DoCollision(BreakGroup_t*, float)
- * DoCollisionResponse(BreakGroup_t*, float, RwV3d*, float)
- * Exit()
- * Init(CObject*, RwV3d*, float, int)
- * Render(unsigned char)
- * SetBreakInfo(BreakInfo_t*, int)
- * SetGroupData(RwMatrixTag*, RwV3d*, float)
- * Update(float)
- * ~BreakObject_c()
- BreakManager_c (0 variables, 9 functions)
- Variables list:
- Functions list:
- * Add(CObject*, RwV3d*, float, int)
- * BreakManager_c()
- * Exit()
- * GetFirstFreeSlot()
- * Init()
- * Render(unsigned char)
- * ResetAll()
- * Update(float)
- * ~BreakManager_c()
- CDummyObject (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CDummyObject()
- * CDummyObject(CObject*)
- * CreateObject()
- * UpdateFromObject(CObject*)
- * ~CDummyObject()
- CHandObject (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CHandObject(int, CPed*, bool)
- * PreRender()
- * ProcessControl()
- * Render()
- * ~CHandObject()
- CObjectData (1 variables, 2 functions)
- Variables list:
- * ms_aObjectInfo
- Functions list:
- * Initialise(char*, bool)
- * SetObjectData(int, CObject&)
- ProcSurfaceInfo_c (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AddObject(CVector, CVector, unsigned char)
- * AddObjects(CPlantLocTri*)
- * Exit()
- * Init(char*, char*, float, float, int, int, float, float, float, float, float, float, unsigned char, unsigned char)
- * IsPtInTriangle2D(float, float, CVector, CVector, CVector, CVector, float*)
- * ProcSurfaceInfo_c()
- * ~ProcSurfaceInfo_c()
- ProcObjectMan_c (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Exit()
- * GetEntityFromPool()
- * Init()
- * LoadDataFile()
- * ProcObjectMan_c()
- * ProcessTriangleAdded(CPlantLocTri*)
- * ProcessTriangleRemoved(CPlantLocTri*)
- * ReturnEntityToPool(EntityItem_c*)
- * Update()
- * ~ProcObjectMan_c()
- CProjectile (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CProjectile(int)
- * ~CProjectile()
- CPedClothesDesc (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CPedClothesDesc()
- * GetIsWearingBalaclava()
- * HasVisibleNewHairCut(int)
- * HasVisibleTattoo()
- * Initialise()
- * SetModel(char const*, int)
- * SetModel(unsigned int, int)
- * SetTextureAndModel(char const*, char const*, int)
- * SetTextureAndModel(unsigned int, unsigned int, int)
- CClothes (3 variables, 11 functions)
- Variables list:
- * ms_clothesImageId
- * ms_clothesRules
- * ms_numRuleTags
- Functions list:
- * ConstructPedModel(unsigned int, CPedClothesDesc&, CPedClothesDesc const*, bool)
- * GetDefaultPlayerMotionGroup()
- * GetDependentTexture(int)
- * GetPlayerMotionGroupToLoad()
- * GetTextureDependency(int)
- * Init()
- * LoadClothesFile()
- * RebuildCutscenePlayer(CPlayerPed*, int)
- * RebuildPlayer(CPlayerPed*, bool)
- * RebuildPlayerIfNeeded(CPlayerPed*)
- * RequestMotionGroupAnims()
- CClothesBuilder (4 variables, 28 functions)
- Variables list:
- * ms_geometryHasChanged
- * ms_pOldClothesState
- * ms_ratiosHaveChanged
- * ms_textureHasChanged
- Functions list:
- * AddColour(RwRGBA*)
- * BlendGeometry(RpClump*, char const*, char const*, char const*, float, float, float)
- * BlendGeometry(RpClump*, char const*, char const*, float, float)
- * BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int)
- * BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int, RwTexture*)
- * BlendTextures(RwTexture*, RwTexture*, float, float, int)
- * BuildBoneIndexConversionTable(unsigned char*, RpHAnimHierarchy*, int)
- * ConstructGeometryAndSkinArrays(RpHAnimHierarchy*, RpGeometry**, RwMatrixWeights**, unsigned int**, unsigned int, RpGeometry**, RpMaterial**)
- * ConstructGeometryArray(RpGeometry**, unsigned int*, float, float, float)
- * ConstructTextures(RwTexDictionary*, unsigned int*, float, float, float)
- * CopyGeometry(RpClump*, char const*, char const*)
- * CopyTexture(RwTexture*)
- * CreateSkinnedClump(RpClump*, RwTexDictionary*, CPedClothesDesc&, CPedClothesDesc const*, bool)
- * DestroySkinArrays(RwMatrixWeights*, unsigned int*)
- * FillPalette(RwRGBA*)
- * FindNearestColour(RwRGBA*)
- * GetClothesTexture(unsigned int, char const*)
- * InitPaletteOctTree(int)
- * LoadCdDirectory()
- * PlaceTextureOnTopOfTexture(RwTexture*, RwTexture*)
- * PreprocessClothesDesc(CPedClothesDesc&, bool)
- * PutOnClothes(RwTexture*, RwTexture*)
- * ReducePaletteOctTree(int)
- * ReducePaletteSize(RwTexture*, int)
- * ReleaseGeometry(int)
- * RequestGeometry(int, unsigned int)
- * ShutdownPaletteOctTree()
- * StoreBoneArray(RpClump*, int)
- COctTreeBase (0 variables, 7 functions)
- Variables list:
- Functions list:
- * COctTreeBase()
- * FillPalette(unsigned char*)
- * Init(int)
- * Insert(unsigned char, unsigned char, unsigned char)
- * InsertTree(unsigned char, unsigned char, unsigned char)
- * ReduceBranches(int)
- * ~COctTreeBase()
- COctTree (2 variables, 13 functions)
- Variables list:
- * ms_bFailed
- * ms_level
- Functions list:
- * COctTree()
- * FillPalette(unsigned char*)
- * FindNearestColour(unsigned char, unsigned char, unsigned char)
- * InitPool(void*, int)
- * InsertTree(unsigned char, unsigned char, unsigned char)
- * NoOfChildren()
- * ReduceTree()
- * RemoveChildren()
- * ShutdownPool()
- * empty()
- * operator delete(void*)
- * operator new(unsigned int)
- * ~COctTree()
- CPool<COctTree, COctTree> (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Flush()
- * ~CPool()
- CCredits (2 variables, 6 functions)
- Variables list:
- * CreditsStartTime
- * bCreditsGoing
- Functions list:
- * PrintCreditSpace(float, unsigned int&)
- * PrintCreditText(float, float, unsigned short*, unsigned int&, float, bool)
- * Render()
- * RenderCredits()
- * Start()
- * Stop()
- CColAccel (13 variables, 11 functions)
- Variables list:
- * m_colBounds
- * m_iCacheState
- * m_iCachingColSize
- * m_iCachingIPLSize
- * m_iNumColBounds
- * m_iNumColItems
- * m_iNumIPLItems
- * m_iNumSections
- * m_iSectionSize
- * m_iplDefs
- * mp_cCacheName
- * mp_caccColItems
- * mp_caccIPLItems
- Functions list:
- * addCacheCol(int, CColModel const&)
- * addColDef(ColDef)
- * addIPLEntity(CEntity**, int, int)
- * cacheIPLSection(CEntity**, int)
- * cacheLoadCol()
- * endCache()
- * getColDef(ColDef&)
- * getIplDef(int)
- * isCacheLoading()
- * setIplDef(int, IplDef)
- * startCache()
- CPopulation (37 variables, 65 functions)
- Variables list:
- * CurrentWorldZone
- * MaxNumberOfPedsInUse
- * NumMiamiViceCops
- * NumberOfPedsInUseInterior
- * PedDensityMultiplier
- * RegenerationFront
- * RegenerationPoint_a
- * RegenerationPoint_b
- * bInPoliceStation
- * bZoneChangeHasHappened
- * m_AllRandomPedsThisType
- * m_AppropriateLoadedCars
- * m_CarGroups
- * m_CountDownToPedsAtStart
- * m_InAppropriateLoadedCars
- * m_LoadedBoats
- * m_LoadedGangCars
- * m_PedGroups
- * m_TranslationArray
- * m_bDontCreateRandomCops
- * m_bDontCreateRandomGangMembers
- * m_bIsHospital
- * m_bMoreCarsAndFewerPeds
- * m_bOnlyCreateRandomGangMembers
- * m_nNumCarsInGroup
- * m_nNumPedsInGroup
- * ms_nNumCivFemale
- * ms_nNumCivMale
- * ms_nNumCop
- * ms_nNumDealers
- * ms_nNumEmergency
- * ms_nNumGang
- * ms_nTotalCarPassengerPeds
- * ms_nTotalCivPeds
- * ms_nTotalGangPeds
- * ms_nTotalMissionPeds
- * ms_nTotalPeds
- Functions list:
- * AddDeadPedInFrontOfCar(CVector const&, CVehicle*)
- * AddExistingPedInCar(CPed*, CVehicle*)
- * AddPed(ePedType, unsigned int, CVector const&, bool)
- * AddPedAtAttractor(int, C2dEffect*, CVector, CEntity*, int)
- * AddPedInCar(CVehicle*, bool, int, int, bool, bool)
- * AddToPopulation(float, float, float, float)
- * ArePedStatsCompatible(int, int)
- * CanJeerAtStripper(int)
- * CanSolicitPlayerInCar(int)
- * CanSolicitPlayerOnFoot(int)
- * ChooseCivilianCoupleOccupations(int&, int&)
- * ChooseCivilianOccupation(bool, bool, int, int, int, bool, bool, bool, char*)
- * ChooseCivilianOccupationForVehicle(bool, CVehicle*)
- * ChooseGangOccupation(int)
- * ChoosePolicePedOccupation()
- * ConvertAllObjectsToDummyObjects()
- * ConvertToDummyObject(CObject*)
- * ConvertToRealObject(CDummyObject*)
- * CreateWaitingCoppers(CVector, float)
- * DealWithZoneChange(eLevelName, eLevelName, bool)
- * FindCarMultiplierMotorway()
- * FindDistanceToNearestPedOfType(ePedType, CVector)
- * FindDummyDistForModel(int)
- * FindNumberOfPedsWeCanPlaceOnBenches()
- * FindPedDensityMultiplierCullZone()
- * FindPedMultiplierMotorway()
- * FindPedRaceFromName(char*)
- * FindSpecificDriverModelForCar_ToUse(int)
- * GeneratePedsAtAttractors(CVector, float, float, float, float, int, int)
- * GeneratePedsAtStartOfGame()
- * Initialise()
- * IsCorrectTimeOfDayForEffect(C2dEffect const*)
- * IsFemale(int)
- * IsMale(int)
- * IsSecurityGuard(ePedType)
- * IsSkateable(CVector const&)
- * IsSunbather(int)
- * LoadCarGroups()
- * LoadPedGroups()
- * LoadSpecificDriverModelsForCar(int)
- * ManageAllPopulation()
- * ManageDummy(CDummy*, CVector const&)
- * ManageObject(CObject*, CVector const&)
- * ManagePed(CPed*, CVector const&)
- * ManagePopulation()
- * MoveCarsAndPedsOutOfAbandonedZones()
- * PedCreationDistMultiplier()
- * PedMICanBeCreatedAtAttractor(int)
- * PedMICanBeCreatedAtThisAttractor(int, char*)
- * PedMICanBeCreatedInInterior(int)
- * PickGangCar(int)
- * PickRiotRoadBlockCar()
- * PlaceCouple(ePedType, int, ePedType, int, CVector)
- * PlaceGangMembers(ePedType, int, CVector const&)
- * PlaceMallPedsAsStationaryGroup(CVector const&, int)
- * PopulateInterior(int, CVector)
- * RemoveAllRandomPeds()
- * RemovePed(CPed*)
- * RemovePedsIfThePoolGetsFull()
- * RemoveSpecificDriverModelsForCar(int)
- * Shutdown()
- * TestRoomForDummyObject(CObject*)
- * TestSafeForRealObject(CDummyObject*)
- * Update(bool)
- * UpdatePedCount(CPed*, unsigned char)
- CFont (11 variables, 46 functions)
- Variables list:
- * Details
- * NewLine
- * PS2Sprite
- * PS2Symbol
- * RenderState
- * Size
- * Sprite
- * UsingEFIGSLanguage
- * UsingJapaneseLanguage
- * UsingKoreanLanguage
- * UsingRussianLanguage
- Functions list:
- * AddEFIGSFont()
- * AddJapaneseTexture()
- * AddRussianTexture()
- * AddStandardTexture()
- * ClearSpecialLanguages()
- * ComputeHeight(float)
- * FilterOutTokensFromString(unsigned short*)
- * FindSubFontCharacter(unsigned short, unsigned char)
- * GetCharacterSize(unsigned short)
- * GetHeight(bool)
- * GetNextSpace(unsigned short*)
- * GetNumberLines(float, float, unsigned short*)
- * GetStringWidth(unsigned short*, unsigned char, unsigned char)
- * GetStringWidth(unsigned short*, unsigned char, unsigned char, unsigned char)
- * GetTextRect(CRect*, float, float, unsigned short*)
- * InitPerFrame()
- * Initialise()
- * LoadFontValues()
- * ParseToken(unsigned short*, CRGBA&, unsigned char, char*)
- * PrintChar(float, float, unsigned short)
- * PrintString(float, float, unsigned short*)
- * PrintStringFromBottom(float, float, unsigned short*)
- * ProcessCurrentString(unsigned char, float, float, unsigned short*)
- * ProcessStringToDisplay(float, float, unsigned short*)
- * RemapCharacterWithoutGraphic(unsigned short)
- * RenderFontBuffer()
- * RenderString(float, float, unsigned short*, unsigned short*, float)
- * SetAlphaFade(float)
- * SetBackground(unsigned char, unsigned char)
- * SetBackgroundColor(CRGBA)
- * SetCentreSize(float)
- * SetColor(CRGBA)
- * SetDropColor(CRGBA)
- * SetDropShadowPosition(signed char)
- * SetEdge(signed char)
- * SetFontStyle(unsigned char)
- * SetJustify(unsigned char)
- * SetOrientation(unsigned char)
- * SetProportional(unsigned char)
- * SetRightJustifyWrap(float)
- * SetScale(float)
- * SetSlant(float)
- * SetSlantRefPoint(float, float)
- * SetWrapx(float)
- * Shutdown()
- * character_code(unsigned char)
- cHandlingDataMgr (0 variables, 11 functions)
- Variables list:
- Functions list:
- * ConvertBikeDataToGameUnits(tBikeHandlingData*)
- * ConvertBikeDataToWorldUnits(tBikeHandlingData*)
- * ConvertDataToGameUnits(tHandlingData*)
- * ConvertDataToWorldUnits(tHandlingData*)
- * FindExactWord(char*, char*, int, int)
- * GetBoatPointer(unsigned char)
- * GetFlyingPointer(unsigned char)
- * GetHandlingId(char const*)
- * Initialise()
- * LoadHandlingData()
- * cHandlingDataMgr()
- CPedStats (1 variables, 6 functions)
- Variables list:
- * ms_apPedStats
- Functions list:
- * FindIndexWithPedStat(CPedStats*)
- * GetPedStatInfo(char*)
- * GetPedStatType(char*)
- * Initialise()
- * LoadPedStats()
- * Shutdown()
- CDecisionMakerTypesFileLoader (2 variables, 7 functions)
- Variables list:
- * ms_grp_DM_Names
- * ms_ped_DM_Names
- Functions list:
- * GetGrpDMName(int, char*)
- * GetPedDMName(int, char*)
- * LoadDecisionMaker(char const*, CDecisionMaker&)
- * LoadDecisionMaker(char const*, unsigned char, unsigned char, int)
- * LoadDefaultDecisionMaker()
- * ReStart()
- * UnloadDecisionMaker(int)
- CPopCycle (26 variables, 23 functions)
- Variables list:
- * m_NumCops_Cars
- * m_NumCops_Peds
- * m_NumDealers_Cars
- * m_NumDealers_Peds
- * m_NumGangs_Cars
- * m_NumGangs_Peds
- * m_NumOther_Cars
- * m_NumOther_Peds
- * m_bCurrentZoneIsGangArea
- * m_fCurrentZoneDodgyness
- * m_fPercCops
- * m_fPercDealers
- * m_fPercGangs
- * m_fPercOther
- * m_nCurrentTimeIndex
- * m_nCurrentTimeOfWeek
- * m_nCurrentZoneType
- * m_nMaxNumCars
- * m_nMaxNumPeds
- * m_nPercCops
- * m_nPercDealers
- * m_nPercGang
- * m_nPercOther
- * m_nPercTypeGroup
- * m_pCurrZone
- * m_pCurrZoneInfo
- Functions list:
- * Display()
- * FindNewPedType(ePedType*, int*, bool, bool)
- * GetCurrentMaxNumCars()
- * GetCurrentMaxNumPeds()
- * GetCurrentPercCops()
- * GetCurrentPercDealers()
- * GetCurrentPercGangs()
- * GetCurrentPercOther_Cars()
- * GetCurrentPercOther_Peds()
- * GetCurrentPercTypeGroup(int)
- * Initialise()
- * IsPedAppropriateForCurrentZone(int)
- * IsPedInGroup(int, int)
- * PedIsAcceptableInCurrentZone(int)
- * PickARandomGroupOfOtherPeds()
- * PickGangToCreateMembersOf()
- * PickPedMIToStreamInForCurrentZone()
- * PlayerKilledADealer()
- * Update()
- * UpdateAreaDodgyness()
- * UpdateDealerStrengths()
- * UpdateIsGangArea()
- * UpdatePercentages()
- CWeaponInfo (2 variables, 9 functions)
- Variables list:
- * ms_aWeaponAimOffsets
- * ms_aWeaponNames
- Functions list:
- * FindWeaponFireType(char const*)
- * FindWeaponType(char const*)
- * GetSkillStatIndex(eWeaponType)
- * GetTargetHeadRange()
- * GetWeaponInfo(eWeaponType, signed char)
- * GetWeaponReloadTime()
- * Initialise()
- * LoadWeaponData()
- * Shutdown()
- CTaskSimpleFight (5 variables, 26 functions)
- Variables list:
- * m_aComboData
- * m_aHitOffset
- * m_sStrikeColData
- * m_sStrikeColModel
- * m_sStrikeSpheres
- Functions list:
- * BeHitWhileBlocking(CPed*, CPed*, signed char, signed char)
- * CTaskSimpleFight(CEntity*, int, unsigned int)
- * ChooseAttackAI(CPed*)
- * ChooseAttackPlayer(CPed*)
- * Clone() const
- * ControlFight(CEntity*, signed char)
- * FightHitCar(CPed*, CVehicle*, CVector&, CVector&, short, unsigned char)
- * FightHitObj(CPed*, CObject*, CVector&, CVector&, short, unsigned char)
- * FightHitPed(CPed*, CPed*, CVector&, CVector&, short)
- * FightSetUpCol(float)
- * FightStrike(CPed*, CVector&)
- * FindTargetOnGround(CPed*)
- * FinishMeleeAnimCB(CAnimBlendAssociation*, void*)
- * GetAvailableComboSet(CPed*, signed char)
- * GetComboType(char*)
- * GetHitLevel(char const*)
- * GetHitSound(int)
- * GetRange() const
- * GetStrikeDamage(CPed*)
- * GetTaskType() const
- * LoadMeleeData()
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPlayerMoveAnim(CPlayerPed*)
- * StartAnim(CPed*, int)
- * ~CTaskSimpleFight()
- CGenericGameStorage (18 variables, 22 functions)
- Variables list:
- * ms_BlockTagName
- * ms_CheckSum
- * ms_FileHandle
- * ms_FilePos
- * ms_FileSize
- * ms_LevelToLoad
- * ms_LoadFileName
- * ms_LoadFileNameWithPath
- * ms_SaveFileNameJustSaved
- * ms_SlotFileName
- * ms_SlotSaveDate
- * ms_Slots
- * ms_ValidSaveName
- * ms_WorkBuffer
- * ms_WorkBufferPos
- * ms_WorkBufferSize
- * ms_bFailed
- * ms_bLoading
- Functions list:
- * CheckDataNotCorrupt(int, char*)
- * CheckSlotDataValid(int, bool)
- * CloseFile()
- * DoAnytimeSavingStuffAfterSucessLoad()
- * DoGameSpecificStuffAfterSucessLoad()
- * DoGameSpecificStuffBeforeSave()
- * GenericLoad(bool&)
- * GenericSave(int)
- * GetCurrentVersionNumber()
- * GetNameOfSavedGame(int)
- * GetSavedRadioStationPosition(int)
- * InitNewSettingsAfterLoad()
- * InitRadioStationPositionList()
- * LoadDataFromWorkBuffer(void*, int)
- * LoadWorkBuffer()
- * MakeValidSaveName(int)
- * OpenFileForReading(char*, unsigned int)
- * OpenFileForWriting()
- * ReportError(CGenericGameStorage::eBlocks, CGenericGameStorage::eSaveLoadError)
- * RestoreForStartLoad()
- * SaveDataToWorkBuffer(void*, int)
- * SaveWorkBuffer(bool)
- CSimpleVariablesSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct()
- * Extract(unsigned int&)
- CObjectSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct(CObject*)
- * Extract(CObject*)
- CPedSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct(CPed*)
- * Extract(CPed*)
- CVehicleSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct(CVehicle*)
- * Extract(CVehicle*)
- CPlayerPedDataSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct(CPlayerPedData*)
- * Extract(CPlayerPedData*)
- CPlayerInfoSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct(CPlayerInfo*)
- * Extract(CPlayerInfo*)
- CGangWarsSaveStructure (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Construct()
- * Extract()
- CPlayerPed (5 variables, 70 functions)
- Variables list:
- * bDebugPlayerInvincible
- * bDebugTapToTarget
- * bDebugTargetting
- * bHasDisplayedPlayerQuitEnterCarHelpText
- * bSwipeTargetHeads
- Functions list:
- * AnnoyPlayerPed(bool)
- * Busted()
- * CPlayerPed(int, bool)
- * CanIKReachThisTarget(CVector, CWeapon*, bool)
- * CanPlayerStartMission()
- * CheatWantedLevel(int)
- * Clear3rdPersonMouseTarget()
- * ClearAdrenaline()
- * ClearWeaponTarget()
- * Compute3rdPersonMouseTarget(bool)
- * ControlButtonSprint(eSprintType)
- * DeactivatePlayerPed(int)
- * DisbandPlayerGroup()
- * DisplayTargettingDebug()
- * DoStuffToGoOnFire()
- * DoesPlayerWantNewWeapon(eWeaponType, bool)
- * DoesTargetHaveToBeBroken(CEntity*, CWeapon*)
- * DrawTriangleForMouseRecruitPed() const
- * EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool)
- * EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool)
- * FindNextWeaponLockOnTarget(CEntity*, bool)
- * FindPedToAttack()
- * FindSprayableBuilding()
- * FindTargetPriority(CEntity*)
- * FindWeaponLockOnTarget()
- * ForceGroupToAlwaysFollow(bool)
- * ForceGroupToNeverFollow(bool)
- * GetButtonSprintResults(eSprintType)
- * GetPadFromPlayer()
- * GetPlayerInfoForThisPlayerPed()
- * GetWeaponRadiusOnScreen()
- * HandlePlayerBreath(bool, float)
- * HandleSprintEnergy(bool, float)
- * HandleTapToTarget(float, float, bool)
- * IsHidden() const
- * KeepAreaAroundPlayerClear()
- * Load()
- * MakeChangesForNewWeapon(eWeaponType)
- * MakeChangesForNewWeapon(int)
- * MakeGroupRespondToPlayerTakingDamage(CEventDamage const&)
- * MakePlayerGroupDisappear()
- * MakePlayerGroupReappear()
- * MakeThisPedJoinOurGroup(CPed*)
- * MovementDisabledBecauseOfTargeting()
- * PedCanBeTargettedVehicleWise(CPed*)
- * PickWeaponAllowedFor2Player()
- * PlayerHasJustAttackedSomeone()
- * PlayerWantsToAttack()
- * ProcessAnimGroups()
- * ProcessControl()
- * ProcessGroupBehaviour(CPad*)
- * ProcessPlayerWeapon(CPad*)
- * ProcessWeaponSwitch(CPad*)
- * ReApplyMoveAnims()
- * ReactivatePlayerPed(int)
- * RemovePlayerPed(int)
- * ResetPlayerBreath()
- * ResetSprintEnergy()
- * RotatePlayerToTrackTarget()
- * Save()
- * SetInitialState(bool)
- * SetMoveAnim()
- * SetPlayerMoveBlendRatio(CVector*)
- * SetRealMoveAnim()
- * SetWantedLevel(int)
- * SetWantedLevelNoDrop(int)
- * SetupPlayerPed(int)
- * TellGroupToStartFollowingPlayer(bool, bool, bool)
- * UpdateCameraWeaponModes(CPad*)
- * ~CPlayerPed()
- CPedGroups (5 variables, 14 functions)
- Variables list:
- * ScriptReferenceIndex
- * ms_activeGroups
- * ms_bIsPlayerOnAMission
- * ms_groups
- * ms_iNoOfPlayerKills
- Functions list:
- * AddGroup()
- * AreInSameGroup(CPed const*, CPed const*)
- * CleanUpForShutDown()
- * GetGroupId(CPedGroup*)
- * GetPedsGroup(CPed const*)
- * Init()
- * IsGroupLeader(CPed*)
- * IsInPlayersGroup(CPed const*)
- * Load()
- * Process()
- * RegisterKillByPlayer()
- * RemoveAllFollowersFromGroup(int)
- * RemoveGroup(int)
- * Save()
- CSaveGarage (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CopyGarageIntoSaveGarage(CGarage*)
- * CopyGarageOutOfSaveGarage(CGarage*)
- CTheCarGenerators (5 variables, 6 functions)
- Variables list:
- * CarGeneratorArray
- * GenerateEvenIfPlayerIsCloseCounter
- * NumOfCarGenerators
- * ProcessCounter
- * m_SpecialPlateHandler
- Functions list:
- * CreateCarGenerator(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
- * Init()
- * Load()
- * Process()
- * RemoveCarGenerators(unsigned char)
- * Save()
- CGangs (2 variables, 8 functions)
- Variables list:
- * Gang
- * GangAttackWithCops
- Functions list:
- * ChooseGangPedModel(short)
- * GetWillAttackPlayerWithCops(ePedType)
- * Initialise()
- * Load()
- * Save()
- * SetGangPedModelOverride(short, signed char)
- * SetGangWeapons(short, int, int, int)
- * SetWillAttackPlayerWithCops(ePedType, bool)
- CPedType (1 variables, 13 functions)
- Variables list:
- * ms_apPedTypes
- Functions list:
- * ClearPedTypeAcquaintances(int, int)
- * ClearPedTypeAsAcquaintance(int, int, unsigned int)
- * FindPedType(char*)
- * GetPedFlag(int)
- * GetPedTypeAcquaintances(int)
- * GetPedTypeAcquaintances(int, int)
- * Initialise()
- * Load()
- * LoadPedData()
- * PoliceDontCareAboutCrimesAgainstPedType(int)
- * Save()
- * SetPedTypeAsAcquaintance(int, int, unsigned int)
- * Shutdown()
- C3dMarkers (9 variables, 21 functions)
- Variables list:
- * IgnoreRenderLimit
- * NumActiveMarkers
- * m_aMarkerArray
- * m_angleDiamond
- * m_colDiamond
- * m_pRpClumpArray
- * m_user3dMarkerColor
- * ms_directionArrows
- * ms_user3dMarkers
- Functions list:
- * DirectionArrowFindFirstFreeSlot()
- * DirectionArrowSet(CVector, float, int, int, int, int, float, float, float)
- * DirectionArrowsDraw()
- * DirectionArrowsInit()
- * ForceRender(unsigned char)
- * Init()
- * LoadMarker(char const*)
- * LoadUser3dMarkers()
- * PlaceMarker(unsigned int, unsigned short, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short, float, float, float, bool)
- * PlaceMarkerCone(unsigned int, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short, unsigned char)
- * PlaceMarkerSet(unsigned int, unsigned short, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
- * Render()
- * SaveUser3dMarkers()
- * Shutdown()
- * Update()
- * User3dMarkerAtomicCB(RpAtomic*, void*)
- * User3dMarkerDelete(int)
- * User3dMarkerDeleteAll()
- * User3dMarkerFindFirstFreeSlot()
- * User3dMarkerSet(float, float, float, int)
- * User3dMarkersDraw()
- CPedScriptedTaskRecord (1 variables, 8 functions)
- Variables list:
- * ms_scriptedTasks
- Functions list:
- * GetRecordAssociatedWithEvent(CEventScriptCommand*)
- * GetRecordAssociatedWithTask(CTask*)
- * GetStatus(CPed const*)
- * GetStatus(CPed const*, int)
- * GetVacantSlot()
- * Load()
- * Process()
- * Save()
- CScripted2dEffects (8 variables, 7 functions)
- Variables list:
- * ScriptReferenceIndex
- * ms_activated
- * ms_effectPairs
- * ms_effectSequenceTaskIDs
- * ms_effects
- * ms_radii
- * ms_useAgainFlags
- * ms_userLists
- Functions list:
- * AddScripted2DEffect(float)
- * GetEffectPairs(C2dEffect const*)
- * GetIndex(C2dEffect const*)
- * Init()
- * Load()
- * ReturnScripted2DEffect(int)
- * Save()
- CTaskSimpleHitFromFront (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitFromFront()
- CTaskSimpleHitFromBack (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitFromBack()
- CTaskSimpleHitFromBehind (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitFromBehind()
- CTaskSimpleHitFromLeft (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitFromLeft()
- CTaskSimpleHitFromRight (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitFromRight()
- CTaskSimpleHitByGunFromFront (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitByGunFromFront()
- CTaskSimpleHitByGunFromRear (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitByGunFromRear()
- CTaskSimpleHitByGunFromLeft (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitByGunFromLeft()
- CTaskSimpleHitByGunFromRight (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitByGunFromRight()
- CTaskSimpleHitWall (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHitWall()
- CTaskSimpleHailTaxi (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHailTaxi()
- CTaskSimpleAbseil (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleAbseil()
- CTaskSimpleChat (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleChat()
- CTaskSimpleHailTaxiAndPause (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleHailTaxiAndPause()
- CTaskSimpleDetonate (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * IsInterruptable(CPed const*) const
- * Serialize()
- * ~CTaskSimpleDetonate()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos> (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving> (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId> (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface> (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset> (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexSeekEntity<CEntitySeekPosCalculator> (0 variables, 10 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSeekEntity()
- CTaskComplexDie (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexDie(eWeaponType, AssocGroupId, AnimationId, float, float, bool, bool, int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SayDeathSample(CPed*) const
- * Serialize()
- * ~CTaskComplexDie()
- CTaskComplexFallToDeath (7 variables, 11 functions)
- Variables list:
- * ms_FallVerticalDistance
- * ms_LateralForceMagnitude
- * ms_NearEdgeDist
- * ms_NoRailingVerticalForce
- * ms_OverRailingVerticalForce
- * ms_PedChestHeightOffset
- * ms_PedShinHeightOffset
- Functions list:
- * CTaskComplexFallToDeath(int, CVector const&, bool, bool)
- * CalcFall(CPed*, int&, bool&)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexFallToDeath()
- CTaskSimpleRunNamedAnim (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleRunNamedAnim(char const*, char const*, int, float, int, bool, bool, bool, bool)
- * Clone() const
- * CreateTask()
- * FinishRunAnimMovePedCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * OffsetPedPosition(CPed*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleRunNamedAnim()
- CTaskSimplePlayHandSignalAnim (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimplePlayHandSignalAnim(AnimationId, float, unsigned char, bool)
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimplePlayHandSignalAnim()
- CTaskComplexWalkRoundFire (1 variables, 10 functions)
- Variables list:
- * ms_fFireRadius
- Functions list:
- * CTaskComplexWalkRoundFire(int, CVector const&, float, CVector const&)
- * Clone() const
- * ComputeDetourTarget(CPed const&, CVector&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexWalkRoundFire()
- CTaskComplexGoToPointAndStandStill (2 variables, 11 functions)
- Variables list:
- * ms_fSlowDownDistance
- * ms_fTargetRadius
- Functions list:
- * CTaskComplexGoToPointAndStandStill(int, CVector const&, float, float, bool, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * SelectMoveState(CTaskSimpleGoToPoint*, CPed*, float, float) const
- * Serialize()
- * ~CTaskComplexGoToPointAndStandStill()
- CTaskComplexFollowPointRoute (3 variables, 17 functions)
- Variables list:
- * ms_fSlowDownDistance
- * ms_fTargetRadius
- * ms_pointRoute
- Functions list:
- * CTaskComplexFollowPointRoute(int, CPointRoute const&, int, float, float, bool, bool, bool)
- * CalcBlendRatio(CPed*, bool)
- * CalcGoToTaskType(CPed*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * CreateTask()
- * GetLastWaypoint(CPed*)
- * GetNextWaypoint(CPed*)
- * GetSubTaskType()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * SetRoute(CPointRoute const&, float, float, bool)
- * ~CTaskComplexFollowPointRoute()
- CTaskComplexFollowNodeRoute (4 variables, 22 functions)
- Variables list:
- * ms_fFollowNodeThresholdHeightChange
- * ms_fSlowDownDistance
- * ms_fTargetRadius
- * ms_iDefaultTime
- Functions list:
- * CTaskComplexFollowNodeRoute(int, CVector const&, float, float, float, bool, int, bool)
- * CalcBlendRatio(CPed*, bool)
- * CalcGoToTaskType(CPed*, int)
- * CanGoStraightThere(CPed const&, CVector const&, CVector const&, float) const
- * Clone() const
- * ComputePathNodes(CPed const*)
- * ComputeRoute()
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetLastWaypoint(CPed*)
- * GetNextWaypoint(CPed*)
- * GetRouteSize()
- * GetSubTaskType(int, bool, CPointRoute const&)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * SetTarget(CPed const*, CVector const&, float, float, float, bool)
- * StopTimer(CEvent const*)
- * ~CTaskComplexFollowNodeRoute()
- CTaskComplexFollowPatrolRoute (3 variables, 13 functions)
- Variables list:
- * ms_fSlowDownDistance
- * ms_fTargetRadius
- * ms_patrolRoute
- Functions list:
- * CTaskComplexFollowPatrolRoute(int, CPatrolRoute const&, int, float, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * CreateTask()
- * GetSubTaskType()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * SetRoute(CPatrolRoute const&, float, float, bool)
- * ~CTaskComplexFollowPatrolRoute()
- CTaskComplexEvasiveDiveAndGetUp (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CTaskComplexEvasiveDiveAndGetUp(CVehicle*, int, CVector const&, bool)
- * Clone() const
- * ComputeTargetHeading() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexEvasiveDiveAndGetUp()
- CTaskComplexWalkRoundCar (4 variables, 15 functions)
- Variables list:
- * ms_fVehicleDotAngleChangedThreshold
- * ms_fVehiclePosChangedThresholdSq
- * ms_iWalkRoundTimeRunning
- * ms_iWalkRoundTimeWalking
- Functions list:
- * CTaskComplexWalkRoundCar(int, CVector const&, CVehicle const*, bool, int)
- * Clone() const
- * ComputeRoute(CPed const*)
- * ComputeRouteRoundBigCar(CPed const*)
- * ComputeRouteRoundSmallCar(CPed const*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateRouteTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * GoingForDoor() const
- * Serialize()
- * SetNewVehicle(CVehicle*, int)
- * ~CTaskComplexWalkRoundCar()
- CTaskComplexLeaveCar (0 variables, 15 functions)
- Variables list:
- Functions list:
- * CTaskComplexLeaveCar(CVehicle*, int, int, bool, bool)
- * Clone() const
- * ComputeTargetDoor(CPed*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * CreateTask()
- * CreateTaskUtilityLineUpPedWithCar(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PreparePedForVehicleExit(CPed*)
- * PrepareVehicleForPedExit(CPed*)
- * Serialize()
- * ~CTaskComplexLeaveCar()
- CTaskComplexLeaveCarAndDie (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Clone() const
- * CreateFirstSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexLeaveCarAndDie()
- CTaskComplexLeaveCarAndFlee (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexLeaveCarAndFlee(CVehicle*, CVector const&, int, int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexLeaveCarAndFlee()
- CTaskComplexLeaveCarAndWander (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexLeaveCarAndWander(CVehicle*, int, int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexLeaveCarAndWander()
- CTaskComplexDriveToPoint (2 variables, 11 functions)
- Variables list:
- * ms_fBlockedTargetDistance
- * ms_fSlowDownDistance
- Functions list:
- * CTaskComplexDriveToPoint(CVehicle*, CVector const&, float, int, int, float, int)
- * Clone() const
- * CreateSubTaskCannotGetInCar(CPed*) const
- * CreateTask()
- * Drive(CPed*)
- * GetTaskType() const
- * IsTargetBlocked(CPed*) const
- * IsTargetBlocked(CPed*, CEntity**, int) const
- * Serialize()
- * SetUpCar() const
- * ~CTaskComplexDriveToPoint()
- CTaskComplexDrivePointRoute (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexDrivePointRoute(CVehicle*, CPointRoute const&, float, int, int, float, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexDrivePointRoute()
- CTaskComplexCarDrive (0 variables, 14 functions)
- Variables list:
- Functions list:
- * CTaskComplexCarDrive(CVehicle*)
- * CTaskComplexCarDrive(CVehicle*, float, int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateSubTaskCannotGetInCar(CPed*) const
- * CreateTask()
- * Drive(CPed*)
- * GetTaskType() const
- * Serialize()
- * SetUpCar() const
- * ~CTaskComplexCarDrive()
- CTaskComplexGoToCarDoorAndStandStill (5 variables, 13 functions)
- Variables list:
- * ms_fMaxSeekDistance
- * ms_fSlowDownDistance
- * ms_fSmallDistSq
- * ms_fTargetRadius
- * ms_iMaxSeekTime
- Functions list:
- * CTaskComplexGoToCarDoorAndStandStill(CVehicle*, int, bool, int, float, float, float, int)
- * Clone() const
- * ComputeRouteToDoor(CPed const&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * IsVehicleInRange(CPed const&) const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexGoToCarDoorAndStandStill()
- CTaskComplexGoToPointAnyMeans (2 variables, 11 functions)
- Variables list:
- * ms_fOnFootDistance
- * ms_fTargetRadius
- Functions list:
- * CTaskComplexGoToPointAnyMeans(int, CVector const&, CVehicle*, float, int)
- * CTaskComplexGoToPointAnyMeans(int, CVector const&, float, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGoToPointAnyMeans()
- CTaskComplexDestroyCar (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexDestroyCar(CVehicle*, unsigned int, unsigned int, unsigned int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexDestroyCar()
- CTaskSimpleTriggerLookAt (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleTriggerLookAt(CEntity*, int, int, RwV3d, unsigned char, float, int, int)
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleTriggerLookAt()
- CTaskComplexWalkRoundBuildingAttempt (3 variables, 16 functions)
- Variables list:
- * ms_LargeMovedEpsSqr
- * ms_SmallMovedEpsSqr
- * ms_iMaxAttempts
- Functions list:
- * AddNormalToMoveDir(CVector&) const
- * CTaskComplexWalkRoundBuildingAttempt(int, CEntity*, CVector const&, CVector const&, CVector const&, bool)
- * CTaskComplexWalkRoundBuildingAttempt(int, CVector const&, CVector const&, CVector const&, bool)
- * Clone() const
- * ComputeCrapRoute(CPed const&)
- * ComputeMoveDir(CPed const&, CVector&) const
- * ComputeRoute(CPed const&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexWalkRoundBuildingAttempt()
- CTaskComplexEnterCarAsPassengerWait (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterCarAsPassengerWait(CVehicle*, CPed*, bool, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEnterCarAsPassengerWait()
- CTaskComplexTurnToFaceEntityOrCoord (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexTurnToFaceEntityOrCoord(CEntity*, float, float)
- * CTaskComplexTurnToFaceEntityOrCoord(CVector const&, float, float)
- * Clone() const
- * ComputeTargetHeading(CPed*) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexTurnToFaceEntityOrCoord()
- CTaskSimpleGunControl (1 variables, 9 functions)
- Variables list:
- * DEFAULT_GUN_ATTACK_PERIOD
- Functions list:
- * CTaskSimpleGunControl(CEntity*, CVector const*, CVector const*, signed char, short, int)
- * ChangeFiringTask(signed char, CEntity*, CVector*, CVector*)
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleGunControl()
- CTaskSimpleGangDriveBy (3 variables, 15 functions)
- Variables list:
- * ANIM_LOOP_END
- * ANIM_LOOP_FIRE
- * ANIM_LOOP_START
- Functions list:
- * AimGun(CPed*)
- * CTaskSimpleGangDriveBy(CEntity*, CVector const*, float, signed char, signed char, bool)
- * Clone() const
- * CreateTask()
- * FinishAnimGangDriveByCB(CAnimBlendAssociation*, void*)
- * FireGun(CPed*)
- * GetTaskType() const
- * LineOfSightClearForAttack(CPed*, CVector&)
- * LookForTarget(CPed*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ManageAnim(CPed*)
- * PlayerTarget(CPed*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleGangDriveBy()
- CTaskComplexPartnerChat (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexPartnerChat(char*, CPed*, unsigned char, float, int, unsigned char, unsigned char, CVector)
- * Clone() const
- * CreateTask()
- * GetPartnerSequence()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexPartnerChat()
- CTaskSimpleClimb (13 variables, 20 functions)
- Variables list:
- * ms_ClimbColModel
- * ms_FindEdgeColModel
- * ms_StandupColModel
- * ms_VaultColModel
- * ms_fAtEdgeOffsetHorz
- * ms_fAtEdgeOffsetVert
- * ms_fHangingOffsetHorz
- * ms_fHangingOffsetVert
- * ms_fMinForStretchGrab
- * ms_fStandUpOffsetHorz
- * ms_fStandUpOffsetVert
- * ms_fVaultOffsetHorz
- * ms_fVaultOffsetVert
- Functions list:
- * CTaskSimpleClimb(CEntity*, CVector const&, float, unsigned char, signed char, bool)
- * Clone() const
- * CreateColModel()
- * CreateTask()
- * DeleteAnimClimbCB(CAnimBlendAssociation*, void*)
- * GetCameraStickModifier(CPed*, float&, float&, float&, float&)
- * GetCameraTargetPos(CPed*, CVector&)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ScanToGrab(CPed*, CVector&, float&, unsigned char&, bool, bool, bool, CVector*)
- * ScanToGrabSectorList(CPtrList&, CPed*, CVector&, float&, unsigned char&, bool, bool, bool)
- * Serialize()
- * Shutdown()
- * StartAnim(CPed*)
- * StartSpeech(CPed*) const
- * TestForClimb(CPed*, CVector&, float&, unsigned char&, bool)
- * TestForStandUp(CPed*, CVector&, float)
- * TestForVault(CPed*, CVector&, float)
- * ~CTaskSimpleClimb()
- CTaskComplexGoPickUpEntity (2 variables, 9 functions)
- Variables list:
- * MAX_GOTO_TIME
- * MAX_PICKUP_TIME
- Functions list:
- * CTaskComplexGoPickUpEntity(CEntity*, AssocGroupId)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGoPickUpEntity()
- CTaskSimpleEvasiveStep (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleEvasiveStep(CEntity*)
- * Clone() const
- * CreateTask()
- * FinishAnimEvasiveStepCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleEvasiveStep()
- CTaskComplexEvasiveStep (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexEvasiveStep(CEntity*, CVector const&)
- * Clone() const
- * ComputeTargetHeading() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEvasiveStep()
- CTaskComplexWalkRoundObject (4 variables, 12 functions)
- Variables list:
- * ms_fObjectDotAngleChangedThreshold
- * ms_fObjectPosChangedThresholdSq
- * ms_iWalkRoundTimeRunning
- * ms_iWalkRoundTimeWalking
- Functions list:
- * CTaskComplexWalkRoundObject(int, CVector const&, CEntity*)
- * Clone() const
- * ComputeRoute(CPed*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateRouteTask(CPed const*) const
- * CreateSubTask(int, CPed const*) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexWalkRoundObject()
- CTaskComplexEvasiveCower (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexEvasiveCower(CEntity*, CVector const&)
- * Clone() const
- * ComputeTargetHeading() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEvasiveCower()
- CTaskComplexCarDriveMission (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexCarDriveMission(CVehicle*, CEntity*, int, int, float)
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * SetUpCar() const
- * ~CTaskComplexCarDriveMission()
- CTaskComplexGoToPointShooting (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskComplexGoToPointShooting(int, CVector const&, CEntity*, CVector, float, float)
- * Clone() const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGoToPointShooting()
- CTaskComplexSmartFleeEntity (4 variables, 10 functions)
- Variables list:
- * ms_fEntityPosChangeThreshold
- * ms_fSafeDistance
- * ms_iEntityPosCheckPeriod
- * ms_iFleeTime
- Functions list:
- * CTaskComplexSmartFleeEntity(CEntity*, bool, float, int, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexSmartFleeEntity()
- CTaskComplexGoToPointAiming (2 variables, 10 functions)
- Variables list:
- * ms_fSlowDownDistance
- * ms_fTargetRadius
- Functions list:
- * CTaskComplexGoToPointAiming(int, CVector const&, CEntity*, CVector, float, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGoToPointAiming()
- CTaskComplexFleeAnyMeans (3 variables, 10 functions)
- Variables list:
- * ms_fStealCarDist
- * ms_iShootRecoverTime
- * ms_iShootTime
- Functions list:
- * CTaskComplexFleeAnyMeans(CEntity*, bool, float, int, int, int, float, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexFleeAnyMeans()
- CTaskComplexSeekEntityAiming (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekEntityAiming(CEntity*, float, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateTask()
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexSeekEntityAiming()
- CTaskSimpleUseGun (1 variables, 23 functions)
- Variables list:
- * WEAPON_RE_AIM_RATE
- Functions list:
- * AbortIK(CPed*)
- * AimGun(CPed*)
- * CTaskSimpleUseGun(CEntity*, CVector, signed char, short, unsigned char)
- * ClearAnim(CPed*)
- * Clone() const
- * ControlGun(CPed*, CEntity*, signed char)
- * ControlGunMove(CVector2D*)
- * CreateTask()
- * FinishGunAnimCB(CAnimBlendAssociation*, void*)
- * FireGun(CPed*, bool)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PlayerPassiveControlGun()
- * ProcessPed(CPed*)
- * RemoveStanceAnims(CPed*, float)
- * RequirePistolWhip(CPed*, CEntity*)
- * Reset(CPed*, CEntity*, CVector, signed char, short)
- * Serialize()
- * SetMoveAnim(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed*)
- * StartCountDown(unsigned char, bool)
- * ~CTaskSimpleUseGun()
- CTaskSimpleJetPack (12 variables, 17 functions)
- Variables list:
- * JETPACK_ANGLE_RATE
- * JETPACK_TURN_RATE
- * LEG_SWING_DAMP_FRAC
- * LEG_SWING_DELTA_V_MULT
- * LEG_SWING_GRAVITY_MULT
- * LEG_SWING_MAX_ANGLE
- * THRUST_FULL
- * THRUST_MAX_ANGLE
- * THRUST_MOVE_DAMPING
- * THRUST_NOMINAL
- * THRUST_STOP
- * THRUST_STRAFE
- Functions list:
- * ApplyRollAndPitch(CPed*)
- * CTaskSimpleJetPack(CVector const*, float, int, CEntity*)
- * Clone() const
- * CreateTask()
- * DoJetPackEffect(CPed*)
- * DropJetPack(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessAnims(CPed*)
- * ProcessControlAI(CPed*)
- * ProcessControlInput(CPlayerPed*)
- * ProcessPed(CPed*)
- * ProcessThrust(CPed*)
- * RenderJetPack(CPed*)
- * Serialize()
- * StopJetPackEffect()
- * ~CTaskSimpleJetPack()
- CCivilianPed (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CCivilianPed(ePedType, unsigned int)
- * ProcessControl()
- * ~CCivilianPed()
- CCopPed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AddCriminalToKill(CPed*)
- * CCopPed(eCopType)
- * ClearCriminalsToKill()
- * ProcessControl()
- * RemoveCriminalToKill(CPed*, int)
- * SetPartner(CCopPed*)
- * ~CCopPed()
- CDummyPed (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CDummyPed()
- * ~CDummyPed()
- CEmergencyPed (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CEmergencyPed(unsigned int, unsigned int)
- * FiremanAI()
- * InRange(CPed*)
- * MedicAI()
- * ProcessControl()
- * ~CEmergencyPed()
- CGangInfo (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CGangInfo()
- * ~CGangInfo()
- CPool<CPed, CCopPed> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Delete(CPed*)
- CPedAttractor (1 variables, 23 functions)
- Variables list:
- * ms_tasks
- Functions list:
- * AbortPedTasks()
- * BroadcastArrival(CPed*)
- * BroadcastDeparture(CPed*)
- * CPedAttractor(C2dEffect*, CEntity*, int, int, float, float, float, float, float, float, float)
- * ComputeAttractHeading(int, float&) const
- * ComputeAttractPos(int, CVector&) const
- * ComputeAttractTime(int, bool, float&) const
- * ComputeDeltaHeading() const
- * ComputeDeltaPos() const
- * ComputeFreeSlot() const
- * DeRegisterPed(CPed*)
- * GetHeadOfQueue() const
- * GetNoOfRegisteredPeds() const
- * GetQueueSlot(CPed const*) const
- * GetTailOfQueue() const
- * GetTaskForPed(CPed*) const
- * IsAtHeadOfQueue(CPed*) const
- * IsRegisteredWithPed(CPed const*) const
- * RegisterPed(CPed*)
- * SetTaskForPed(CPed*, CTask*)
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CPedAttractor()
- CPedShelterAttractor (9 variables, 7 functions)
- Variables list:
- * ms_displacements
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * BroadcastDeparture(CPed*)
- * ComputeAttractHeading(int, float&) const
- * ComputeAttractPos(int, CVector&) const
- * GetDisplacement(int)
- * GetType() const
- * IsAtHeadOfQueue(CPed*) const
- * ~CPedShelterAttractor()
- CPedTaskPair (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Flush()
- CPedAttractorManager (3 variables, 27 functions)
- Variables list:
- * ms_fInfluenceCosTheta
- * ms_fInfluenceDistance
- * ms_fSearchDistance
- Functions list:
- * BroadcastArrival(CPed*, CPedAttractor*)
- * BroadcastArrival(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
- * BroadcastDeparture(CPed*, CPedAttractor*)
- * BroadcastDeparture(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
- * ComputeEffectForwardDir(C2dEffect const*, CMatrix const&, CVector&)
- * ComputeEffectPos(C2dEffect const*, CMatrix const&, CVector&)
- * ComputeEffectQueueDir(C2dEffect const*, CMatrix const&, CVector&)
- * ComputeEffectUseDir(C2dEffect const*, CMatrix const&, CVector&)
- * DeRegisterPed(CPed*, CPedAttractor*)
- * DeRegisterPed(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
- * FindAssociatedAttractor(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
- * GetPedUsingEffect(C2dEffect const*, CEntity const*)
- * GetPedUsingEffect(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&)
- * GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*) const
- * GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
- * HasEmptySlot(C2dEffect const*, CEntity const*) const
- * HasQueueTailArrivedAtSlot(C2dEffect const*, CEntity const*)
- * IsApproachable(C2dEffect*, CMatrix const&, int, CPed*)
- * IsPedRegistered(CPed*, SArray<CPedAttractor*> const&) const
- * IsPedRegisteredWithEffect(CPed*) const
- * IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*) const
- * IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
- * RegisterPed(CPed*, C2dEffect*, CEntity*, int, SArray<CPedAttractor*>&)
- * RegisterPedWithAttractor(CPed*, C2dEffect*, CEntity*, int)
- * RemoveEffect(C2dEffect const*) const
- * RemoveEffect(C2dEffect const*, SArray<CPedAttractor*> const&) const
- * RestoreStuffFromMem()
- CPedAttractorPedPlacer (0 variables, 1 functions)
- Variables list:
- Functions list:
- * PlacePedAtEffect(C2dEffect const&, CEntity*, CPed*, float)
- CPedAtmAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedAtmAttractor()
- CPedSeatAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedSeatAttractor()
- CPedStopAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedStopAttractor()
- CPedPizzaAttractor (9 variables, 3 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fPizzaOrderTime
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetHeadOfQueueWaitTime()
- * GetType() const
- * ~CPedPizzaAttractor()
- CPedTriggerScriptAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedTriggerScriptAttractor()
- CPedLookAtAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedLookAtAttractor()
- CPedScriptedAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedScriptedAttractor()
- CPedParkAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedParkAttractor()
- CPedStepAttractor (8 variables, 2 functions)
- Variables list:
- * ms_fAchieveQueueShuffleTime
- * ms_fAchieveQueueTime
- * ms_fArriveRange
- * ms_fDeltaHeading
- * ms_fDeltaPos
- * ms_fHeadingRange
- * ms_fSpacing
- * ms_iMaxSlots
- Functions list:
- * GetType() const
- * ~CPedStepAttractor()
- SArray<CTask const*> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~SArray()
- SArray<CVector> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~SArray()
- CMoveStateStrings (0 variables, 1 functions)
- Variables list:
- Functions list:
- * GetMoveStateString(int)
- CPedDebugVisualiser (2 variables, 13 functions)
- Variables list:
- * m_textDisplayFlags
- * nDisplayDebugInfo
- Functions list:
- * SetRenderStates()
- * VisualiseAttractorsInPtrList(CPtrList&, CPed const&) const
- * VisualiseBoundingVolumes(CPed&) const
- * VisualiseEvents(CPed const&) const
- * VisualiseFOV(CPed const&) const
- * VisualiseHitSidesToPlayer(CPed&) const
- * VisualiseNearbyAttractors(CPed const&) const
- * VisualiseOneAttractor(CVector const&, CVector const&, CVector const&, CVector const&) const
- * VisualisePedsNearPlayer()
- * VisualisePosition(CPed const&) const
- * VisualiseTasks(CPed const&) const
- * VisualiseText(CPed const&) const
- * VisualiseTextViaMenu(CPed const&) const
- CPedDebugVisualiser::CTextDisplayFlags (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CTextDisplayFlags()
- * ~CTextDisplayFlags()
- CPedGeometryAnalyser (7 variables, 39 functions)
- Variables list:
- * ms_bDisplayProfilingInfo
- * ms_bUseEntityBoundsCaching
- * ms_bUseLineOfSightCaching
- * ms_fClearTargetSearchDistance
- * ms_fInAirOffset
- * ms_fPedNominalRadius
- * ms_fTargetRange
- Functions list:
- * CanPedJumpObstacle(CPed const&, CEntity const&)
- * CanPedJumpObstacle(CPed const&, CEntity const&, CVector const&, CVector const&)
- * CanPedTargetPed(CPed&, CPed&, bool)
- * CanPedTargetPoint(CPed const&, CVector const&, bool)
- * ComputeBuildingHitPoints(CVector const&, CVector const&)
- * ComputeClearTarget(CPed const&, CVector const&, CVector&)
- * ComputeClosestSurfacePoint(CPed const&, CEntity&, CVector&)
- * ComputeClosestSurfacePoint(CVector const&, CEntity&, CVector&)
- * ComputeClosestSurfacePoint(CVector const&, CVector const*, CVector&)
- * ComputeEntityBoundingBoxCentre(float, CEntity&, CVector&)
- * ComputeEntityBoundingBoxCentreUncached(float, CVector const*, CVector&)
- * ComputeEntityBoundingBoxCentreUncachedAll(float, CEntity&, CVector&)
- * ComputeEntityBoundingBoxCorners(float, CEntity&, CVector*)
- * ComputeEntityBoundingBoxCornersUncached(float, CEntity&, CVector*)
- * ComputeEntityBoundingBoxPlanes(float, CEntity&, CVector*, float*)
- * ComputeEntityBoundingBoxPlanesUncached(float, CVector const*, CVector*, float*)
- * ComputeEntityBoundingBoxPlanesUncachedAll(float, CEntity&, CVector*, float*)
- * ComputeEntityBoundingBoxSegmentPlanes(float, CEntity&, CVector*, float*)
- * ComputeEntityBoundingBoxSegmentPlanesUncached(CVector const*, CVector&, CVector*, float*)
- * ComputeEntityBoundingBoxSegmentPlanesUncachedAll(float, CEntity&, CVector*, float*)
- * ComputeEntityBoundingSphere(CPed const&, CEntity&, CColSphere&)
- * ComputeEntityDirs(CEntity const&, CVector*)
- * ComputeEntityHitSide(CPed const&, CEntity&)
- * ComputeEntityHitSide(CVector const&, CEntity&)
- * ComputeEntityHitSide(CVector const&, CVector const*, float const*)
- * ComputeMoveDirToAvoidEntity(CPed const&, CEntity&, CVector&)
- * ComputePedHitSide(CPed const&, CPhysical const&)
- * ComputePedHitSide(CPed const&, CVector const&)
- * ComputePedShotSide(CPed const&, CVector const&)
- * ComputeRouteRoundEntityBoundingBox(CPed const&, CEntity&, CVector const&, CPointRoute&, int)
- * ComputeRouteRoundEntityBoundingBox(CPed const&, CVector const&, CEntity&, CVector const&, CPointRoute&, int)
- * ComputeRouteRoundSphere(CPed const&, CColSphere const&, CVector const&, CVector const&, CVector&, CVector&)
- * GetIsLineOfSightClear(CPed const&, CVector const&, CEntity&, float&)
- * GetIsLineOfSightClear(CVector const&, CVector const&, CEntity&)
- * GetNearestPed(CVector const&)
- * IsEntityBlockingTarget(CEntity*, CVector const&, float)
- * IsInAir(CPed const&)
- * IsWanderPathClear(CVector const&, CVector const&, float, int)
- * LiesInsideBoundingBox(CPed const&, CVector const&, CEntity&)
- CPedGroupDefaultTaskAllocatorStandStill (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorStandStill()
- CPedGroupMembership (2 variables, 22 functions)
- Variables list:
- * ms_fMaxSeparation
- * ms_fPlayerGroupMaxSeparation
- Functions list:
- * AddFollower(CPed*)
- * AddMember(CPed*, int)
- * AppointNewLeader()
- * CPedGroupMembership()
- * CPedGroupMembership(CPedGroupMembership const&)
- * CountMembers() const
- * CountMembersExcludingLeader() const
- * Flush()
- * From(CPedGroupMembership const&)
- * GetLeader() const
- * GetMember(int) const
- * GetObjectForPedToHold()
- * IsFollower(CPed const*) const
- * IsLeader(CPed const*) const
- * IsMember(CPed const*) const
- * Process()
- * RemoveAllFollowers(bool)
- * RemoveMember(CPed*)
- * RemoveMember(int)
- * RemoveNFollowers(int)
- * SetLeader(CPed*)
- * ~CPedGroupMembership()
- CPedGroupDefaultTaskAllocatorRandom (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorRandom()
- CPedGroupDefaultTaskAllocatorFollowLimited (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorFollowLimited()
- CPedGroupDefaultTaskAllocatorFollowAnyMeans (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorFollowAnyMeans()
- CPedGroupDefaultTaskAllocatorSitInLeaderCar (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorSitInLeaderCar()
- CPedGroupDefaultTaskAllocatorChat (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateDefaultTasks(CPedGroup*, CPed*) const
- * GetType() const
- * ~CPedGroupDefaultTaskAllocatorChat()
- CPedGroupDefaultTaskAllocators (6 variables, 1 functions)
- Variables list:
- * ms_chatAllocator
- * ms_followAnyMeansAllocator
- * ms_followLimitedAllocator
- * ms_randomAllocator
- * ms_sitInLeaderCarAllocator
- * ms_standStillAllocator
- Functions list:
- * Get(int)
- CPedGroupIntelligence (0 variables, 34 functions)
- Variables list:
- Functions list:
- * AddEvent(CEvent&)
- * CPedGroupIntelligence()
- * ComputeDefaultTasks(CPed*)
- * ComputeEventResponseTasks()
- * ComputeScriptCommandTasks()
- * Flush()
- * FlushTasks(CPedTaskPair*, CPed*)
- * GetTask(CPed*, CPedTaskPair const*) const
- * GetTaskDefault(CPed*) const
- * GetTaskMain(CPed*) const
- * GetTaskScriptCommand(CPed*) const
- * GetTaskSecondary(CPed*) const
- * GetTaskSecondarySlot(CPed*) const
- * GetTaskSlot(CPed*, CPedTaskPair const*) const
- * IsCurrentEventValid() const
- * IsGroupResponding() const
- * Process()
- * ProcessIgnorePlayerGroup()
- * ReportAllBarScriptTasksFinished()
- * ReportAllTasksFinished()
- * ReportAllTasksFinished(CPedTaskPair*)
- * ReportFinishedTask(CPed const*, CTask const&)
- * ReportFinishedTask(CPed const*, CTask const&, CPedTaskPair*)
- * SetDefaultTask(CPed*, CTask const&)
- * SetDefaultTaskAllocator(CPedGroupDefaultTaskAllocator const*)
- * SetDefaultTaskAllocatorType(int)
- * SetEventResponseTask(CPed*, bool, CTask const&, bool, CTask const&, int)
- * SetEventResponseTaskAllocator(CTaskAllocator*)
- * SetGroupDecisionMakerType(int)
- * SetPrimaryTaskAllocator(CTaskAllocator*)
- * SetScriptCommandTask(CPed*, CTask const&)
- * SetTask(CPed*, CTask const&, CPedTaskPair*, int, bool)
- * SetTask(int, CTask const&, CPedTaskPair*, int, bool)
- * ~CPedGroupIntelligence()
- CGroupEventHandler (0 variables, 32 functions)
- Variables list:
- Functions list:
- * ComputeDoDealResponse(CPedGroup*, CPed*, CPed*)
- * ComputeDrivebyResponse(CPedGroup*, CPed*, CPed*)
- * ComputeEventResponseTasks(CEventGroupEvent const&, CPedGroup*)
- * ComputeFleePedResponse(CPedGroup*, CPed*, CPed*, unsigned char)
- * ComputeGreetResponse(CPedGroup*, CPed*, CPed*)
- * ComputeHandSignalResponse(CPedGroup*, CPed*, CPed*)
- * ComputeHassleSexyPedResponse(CPedGroup*, CPed*, CPed*)
- * ComputeHassleThreatResponse(CPedGroup*, CPed*, CPed*, bool)
- * ComputeKillPlayerBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
- * ComputeKillThreatsBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
- * ComputeLeanOnVehicleResponse(CEvent const&, CPedGroup*, CPed*)
- * ComputeMemberResponses(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponsLeaderQuitEnteringCar(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseDamage(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseDanger(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseDraggedOutCar(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseGather(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseGunAimedAt(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseLeaderEnterExit(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseLeaderEnteredCar(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseLeaderExitedCar(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseNewGangMember(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponsePedFriend(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponsePedThreat(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponsePlayerCommand(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseSeenCop(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseSexyPed(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseShotFired(CEvent const&, CPedGroup*, CPed*)
- * ComputeResponseVehicleDamage(CEvent const&, CPedGroup*, CPed*)
- * ComputeStareResponse(CPedGroup*, CPed*, CPed*, int, int)
- * ComputeWalkAlongsideResponse(CPedGroup*, CPed*, CPed*)
- * IsKillTaskAppropriate(CPedGroup*, CPed*)
- CPedGroup (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CPedGroup()
- * FindDistanceToFurthestMember()
- * FindDistanceToNearestMember(CPed**)
- * Flush()
- * GetClosestGroupPed(CPed*, float*)
- * IsAnyoneUsingCar(CVehicle const&) const
- * PlayerGaveCommand_Attack(CPed*, CPed*)
- * PlayerGaveCommand_Gather(CPed*)
- * Process()
- * RemoveAllFollowers()
- * Teleport(CVector const&)
- * ~CPedGroup()
- CPedGroupPlacer (2 variables, 4 functions)
- Variables list:
- * ms_maxGangSize
- * ms_minGangSize
- Functions list:
- * PlaceChatGroup(ePedType, int, CVector const&, int) const
- * PlaceFormationGroup(ePedType, int, CVector const&, int) const
- * PlaceGroup(ePedType, int, CVector const&, int) const
- * PlaceRandomGroup(ePedType, int, CVector const&, int) const
- CEventCreatePartnerTask (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventCreatePartnerTask()
- CPedIK (8 variables, 10 functions)
- Variables list:
- * XaxisIK
- * YaxisIK
- * ZaxisIK
- * ms_headInfo
- * ms_headRestoreInfo
- * ms_lowerArmInfo
- * ms_torsoInfo
- * ms_upperArmInfo
- Functions list:
- * CPedIK(CPed*)
- * ExtractYawAndPitchWorld(RwMatrixTag*, float&, float&)
- * GetWorldMatrix(RwFrame*, RwMatrixTag*)
- * MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&)
- * MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&, float)
- * PitchForSlope()
- * PointGunAtPosition(CVector const&, float)
- * PointGunInDirection(float, float, bool, float)
- * RotateTorso(AnimBlendFrameData*, LimbOrientation&, bool)
- * RotateTorsoForArm(CVector const&)
- CInterestingEvents (1 variables, 7 functions)
- Variables list:
- * ms_iScanFrequency
- Functions list:
- * Add(CInterestingEvents::EType, CEntity*)
- * CInterestingEvents()
- * GetInterestingEvent()
- * InvalidateEvent(TInterestingEvent const*)
- * InvalidateNonVisibleEvents()
- * ScanForNearbyEntities()
- * ~CInterestingEvents()
- CPedStuckChecker (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CPedStuckChecker()
- * TestPedStuck(CPed*, CEventGroup*)
- CEntityScanner (1 variables, 4 functions)
- Variables list:
- * ms_iScanPeriod
- Functions list:
- * CEntityScanner()
- * Clear()
- * ScanForEntitiesInRange(int, CPed const&)
- * ~CEntityScanner()
- CVehicleScanner (0 variables, 2 functions)
- Variables list:
- Functions list:
- * GetClosestVehicleInRange() const
- * ScanForVehiclesInRange(CPed const&)
- CPedScanner (0 variables, 2 functions)
- Variables list:
- Functions list:
- * GetClosestPedInRange() const
- * ScanForPedsInRange(CPed const&)
- CObjectScanner (0 variables, 2 functions)
- Variables list:
- Functions list:
- * GetClosestObjectInRange() const
- * ScanForObjectsInRange(CPed const&)
- CAttractorScanner (2 variables, 9 functions)
- Variables list:
- * ms_iScanLatency
- * ms_iScanPeriod
- Functions list:
- * AddEffect(C2dEffect*, CEntity*, CPed const&)
- * CAttractorScanner()
- * Clear()
- * GetClosestAttractorOfType(CVector const&, float, int, int, char const*, bool, C2dEffect const*, C2dEffect*&, CEntity*&)
- * GetNearestAttractorInRange(C2dEffect*&, CEntity*&) const
- * GetNearestPedNotUsingAttractor(C2dEffect const&)
- * ScanForAttractorsInPtrList(CPtrList&, CPed const&)
- * ScanForAttractorsInRange(CPed const&)
- * ~CAttractorScanner()
- CBuildingPotentialCollisionScanner (4 variables, 1 functions)
- Variables list:
- * ms_fLookAheadDistanceRunning
- * ms_fLookAheadDistanceWalking
- * ms_fNormalZThreshold
- * ms_iPeriod
- Functions list:
- * ScanForBuildingPotentialCollisionEvents(CPed const&)
- CPedAcquaintanceScanner (4 variables, 7 functions)
- Variables list:
- * ms_fThresholdDotProduct
- * ms_iAcquaintanceLatencyPeriodDefinite
- * ms_iAcquaintanceLatencyPeriodMaybe
- * ms_iAcquaintanceScanPeriod
- Functions list:
- * AddAcquaintanceEvent(CPed const&, int, CPed*)
- * CanJoinLARiot(CPed const&, CPed const&)
- * FindClosestAcquaintance(CPed&, int, CEntity**, int, CPed*&, int&)
- * IsScanPermitted(CPed const&) const
- * ScanAcquaintanceTypes(CPed const&, int, int, CPed*, CPed*&, int&)
- * ScanForPedAcquaintanceEvents(CPed&, CEntity**, int)
- * SetTimer(int)
- CSexyPedScanner (3 variables, 2 functions)
- Variables list:
- * ms_fSexyPedRange
- * ms_iScanPeriod
- * ms_iSexyPedLatencyPeriod
- Functions list:
- * IsScanPermitted(CPed const&) const
- * ScanForSexyPedEvents(CPed const&, CEntity**, int)
- CVehicleThreatScanner (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ScanForVehicleThreatEvents(CPed const&, CVehicleThreats const&, CEntity**, int, CEventGroup*) const
- CDecision (0 variables, 7 functions)
- Variables list:
- Functions list:
- * Add(int, float*, int*)
- * CDecision()
- * From(CDecision const&)
- * HasResponse() const
- * MakeDecision(int, bool, int, int, int, int, short&, short&) const
- * Set(int*, float (*) [4], int (*) [2], float (*) [6])
- * SetDefault()
- CDecisionSimple (0 variables, 3 functions)
- Variables list:
- Functions list:
- * MakeDecision(int, short&, int&) const
- * Set(int*, unsigned char*, int)
- * SetDefault()
- CMentalState (0 variables, 2 functions)
- Variables list:
- Functions list:
- * IncrementAnger(int)
- * Process(CPed const&)
- CEventScanner (1 variables, 5 functions)
- Variables list:
- * m_sDeadPedWalkingTimer
- Functions list:
- * CEventScanner()
- * Clear()
- * ScanForEvents(CPed&)
- * ScanForEventsNow(CPed const&, int)
- * ~CEventScanner()
- CCollisionEventScanner (2 variables, 1 functions)
- Variables list:
- * ms_fMinVelToDamagePedSqr
- * ms_fTrailerMinVelToDamagePedSqr
- Functions list:
- * ScanForCollisionEvents(CPed&, CEventGroup*)
- CNearbyFireScanner (3 variables, 1 functions)
- Variables list:
- * ms_fNearbyFireRange
- * ms_fPotentialWalkIntoFireRange
- * ms_iLatencyPeriod
- Functions list:
- * ScanForNearbyFires(CPed const&)
- CObjectPotentialCollisionScanner (3 variables, 1 functions)
- Variables list:
- * ms_fMinIntersectionLength
- * ms_fObjectAvoidDistance
- * ms_iPeriod
- Functions list:
- * ScanForObjectPotentialCollisionEvents(CPed const&)
- CVehiclePotentialCollisionScanner (9 variables, 1 functions)
- Variables list:
- * ms_fFastDiveDist
- * ms_fMinAvoidScaredSpeed
- * ms_fMinAvoidSpeed
- * ms_fMinIntersectionLength
- * ms_fSlowDiveDist
- * ms_fVehicleAvoidDistance
- * ms_fVehiclePotentialRunOverDistance
- * ms_fVehicleThreatMultiplier
- * ms_iPeriod
- Functions list:
- * ScanForVehiclePotentialCollisionEvents(CPed const&, CEntity**, int)
- CPedPotentialCollisionScanner (1 variables, 1 functions)
- Variables list:
- * ms_fPedAvoidDistance
- Functions list:
- * ScanForPedPotentialCollisionEvents(CPed const&, CPed*) const
- CEventPedCollisionWithPlayer (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetEventType() const
- * ~CEventPedCollisionWithPlayer()
- CEventPlayerCollisionWithPed (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetEventType() const
- * ~CEventPlayerCollisionWithPed()
- CEventScriptedAttractor (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventType() const
- * ~CEventScriptedAttractor()
- CEventAcquaintancePedRespect (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventAcquaintancePedRespect()
- CEventAcquaintancePedLike (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventAcquaintancePedLike()
- CEventAcquaintancePedDislike (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventAcquaintancePedDislike()
- CPool<CPedIntelligence, CPedIntelligence> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Delete(CPedIntelligence*)
- CPedPlacement (0 variables, 4 functions)
- Variables list:
- Functions list:
- * FindZCoorForPed(CVector*)
- * IsPositionClearForPed(CVector const&, float, int, CEntity**, unsigned char, unsigned char, unsigned char)
- * IsPositionClearOfCars(CPed const*)
- * IsPositionClearOfCars(CVector const*)
- CPedScriptedTaskRecordData (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AssociateWithEvent(CEventScriptCommand*)
- * AssociateWithTask(CTask*)
- * CPedScriptedTaskRecordData()
- * Flush()
- * Set(CPed*, int, CEventScriptCommand const*)
- * Set(CPed*, int, CTask const*)
- * SetAsAttractorScriptTask(CPed*, int, CTask const*)
- * SetAsGroupTask(CPed*, int, CTask const*)
- CAcquaintance (0 variables, 5 functions)
- Variables list:
- Functions list:
- * ClearAcquaintances(int)
- * ClearAsAcquaintance(int, unsigned int)
- * GetAcquaintances(int) const
- * SetAcquaintances(int, unsigned int)
- * SetAsAcquaintance(int, unsigned int)
- CEventNewGangMember (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventNewGangMember()
- CEventDontJoinPlayerGroup (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AffectsPed(CPed*) const
- * Clone() const
- * GetEventPriority() const
- * GetEventType() const
- * GetLifeTime() const
- * ~CEventDontJoinPlayerGroup()
- CEventPlayerCommandToGroupGather (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventPriority() const
- * GetEventType() const
- * ~CEventPlayerCommandToGroupGather()
- CLoadedCarGroup (0 variables, 8 functions)
- Variables list:
- Functions list:
- * AddMember(int)
- * Clear()
- * CountMembers()
- * GetMember(int)
- * PickLeastUsedModel(int)
- * PickRandomCar(bool, bool)
- * RemoveMember(int)
- * SortBasedOnUsage()
- BoneNode_c (0 variables, 17 functions)
- Variables list:
- Functions list:
- * AddChild(BoneNode_c*)
- * BlendKeyframe(float)
- * BoneNode_c()
- * CalcWldMat(RwMatrixTag*)
- * ClampLimitsCurrent(unsigned char, unsigned char, unsigned char)
- * ClampLimitsDefault(unsigned char, unsigned char, unsigned char)
- * EulerToQuat(RwV3d*, RtQuat*)
- * GetIdFromBoneTag(int)
- * GetLimits(int, float*, float*)
- * GetSpeed()
- * Init(int, RpHAnimBlendInterpFrame*)
- * InitLimits()
- * Limit(float)
- * QuatToEuler(RtQuat*, RwV3d*)
- * SetLimits(int, float, float)
- * SetSpeed(float)
- * ~BoneNode_c()
- BoneNodeManager_c (1 variables, 8 functions)
- Variables list:
- * ms_boneInfos
- Functions list:
- * BoneNodeManager_c()
- * Exit()
- * GetBoneNode()
- * GetNumBoneNodesLeft()
- * Init()
- * Reset()
- * ReturnBoneNode(BoneNode_c*)
- * ~BoneNodeManager_c()
- IKChain_c (0 variables, 22 functions)
- Variables list:
- Functions list:
- * ClampLimits(int, unsigned char, unsigned char, unsigned char, int)
- * Exit()
- * GetBoneNodeFromTag(int)
- * GetBoneSpeed(int)
- * GetLimits(int, int, float*, float*)
- * GetPriority()
- * IKChain_c()
- * Init(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
- * IsAtTarget(float, float*)
- * IsFacingTarget()
- * MoveBonesToTarget()
- * SetBlend(float)
- * SetBoneSpeed(int, float)
- * SetLimits(int, int, float, float)
- * SetOffsetBoneTag(int)
- * SetOffsetPos(RwV3d)
- * SetupBones(int, RwV3d, int, AnimBlendFrameData*)
- * Update(float)
- * UpdateEntity(CEntity*)
- * UpdateOffset(int, RwV3d)
- * UpdateTarget(unsigned char)
- * ~IKChain_c()
- IKChainManager_c (0 variables, 19 functions)
- Variables list:
- Functions list:
- * AbortLookAt(CPed*, int)
- * AbortPointArm(int, CPed*, int)
- * AddIKChain(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
- * CanAccept(CPed*, float)
- * CanAcceptLookAt(CPed*)
- * Exit()
- * GetLookAtEntity(CPed*)
- * GetLookAtOffset(CPed*, CVector*)
- * IKChainManager_c()
- * Init()
- * IsArmPointing(int, CPed*)
- * IsFacingTarget(CPed*, int)
- * IsLooking(CPed*)
- * LookAt(char*, CPed*, CEntity*, int, int, RwV3d*, unsigned char, float, int, int, unsigned char)
- * PointArm(char*, int, CPed*, CEntity*, int, RwV3d*, float, int, float)
- * RemoveIKChain(IKChain_c*)
- * Reset()
- * Update(float)
- * ~IKChainManager_c()
- CDate (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CDate()
- * PopulateDateFields(char const&, char const&, char const&, char const&, char const&, short)
- * operator<(CDate const&) const
- * operator==(CDate const&) const
- * operator>(CDate const&) const
- C_PcSave (0 variables, 5 functions)
- Variables list:
- Functions list:
- * DeleteSlot(signed char)
- * GenerateGameFilename(int, char*)
- * PopulateSlotInfo()
- * SaveSlot(signed char, bool)
- * SetSaveDirectory(char const*)
- CCover (6 variables, 16 functions)
- Variables list:
- * LastTimeRecorded
- * SlowestTimeRecorded
- * bRenderCoverPoints
- * m_ListOfProcessedBuildings
- * m_NumPoints
- * m_aPoints
- Functions list:
- * AddCoverPoint(int, CEntity*, CVector*, signed char, unsigned char)
- * CalculateHorizontalSize(CColTriangle*, CVector*)
- * DoLineCheckWithinObject(CColTriangle*, int, CVector*, CVector*, CVector, CVector)
- * DoesCoverPointStillProvideCover(CCoverPoint*, CVector)
- * Find2HighestPoints(CColTriangle*, CVector*, int&, int&)
- * FindAndReserveCoverPoint(CPed*, CVector&, bool)
- * FindCoordinatesCoverPoint(CCoverPoint*, CPed*, CVector&, CVector&)
- * FindCoverPointsForThisBuilding(CBuilding*)
- * FindDirFromVector(CVector)
- * FindVectorFromDir(unsigned char)
- * FindVectorFromFirstToMissingVertex(CColTriangle*, int*, CVector*)
- * Init()
- * RemoveCoverPointIfEntityLost(CCoverPoint*)
- * RemoveCoverPointsForThisEntity(CEntity*)
- * ShouldThisBuildingHaveItsCoverPointsCreated(CBuilding*)
- * Update()
- CCoverPoint (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CanAccomodateAnotherPed()
- * ReleaseCoverPointForPed(CPed*)
- * ReserveCoverPointForPed(CPed*)
- CPlayerRelationshipRecorder (0 variables, 7 functions)
- Variables list:
- Functions list:
- * AddRelationship(CPed const*, int)
- * CPlayerRelationshipRecorder()
- * ClearRelationshipWithPlayer(CPed const*)
- * Flush()
- * GetRelationshipWithPlayer(CPed const*) const
- * RecordRelationshipWithPlayer(CPed const*)
- * ~CPlayerRelationshipRecorder()
- CTaskSimpleAnim (0 variables, 4 functions)
- Variables list:
- Functions list:
- * CTaskSimpleAnim(bool)
- * FinishRunAnimCB(CAnimBlendAssociation*, void*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskSimpleAnim()
- CTaskComplexPlayHandSignalAnim (1 variables, 11 functions)
- Variables list:
- * ms_animBlock
- Functions list:
- * CTaskComplexPlayHandSignalAnim(AnimationId, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetAnimIdForPed(CPed*)
- * GetTaskType() const
- * Serialize()
- * UseFatHands(CPed*)
- * ~CTaskComplexPlayHandSignalAnim()
- CTaskSimpleRunAnimLoopedMiddle (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleRunAnimLoopedMiddle(AssocGroupId, AnimationId, float, float, float, int, bool)
- * CTaskSimpleRunAnimLoopedMiddle(char const*, char const*, int, float, float, float, int, bool)
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleRunAnimLoopedMiddle()
- CTaskSimpleThrowProjectile (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleThrowProjectile(CEntity*, CVector)
- * Clone() const
- * ControlThrow(bool, CEntity*, CVector*)
- * FinishAnimThrowProjectileCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleThrowProjectile()
- CTaskSimpleBeKickedOnGround (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleBeKickedOnGround()
- * Clone() const
- * FinishAnimBeKickedOnGroundCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleBeKickedOnGround()
- CTaskSimpleBeHitWhileMoving (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleBeHitWhileMoving(int, int)
- * Clone() const
- * FinishAnimBeHitWhileMovingCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleBeHitWhileMoving()
- CTaskSimpleChoking (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleChoking(CPed*, unsigned char)
- * Clone() const
- * DeleteAnimChokeCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * UpdateChoke(CPed*, CPed*, unsigned char)
- * ~CTaskSimpleChoking()
- CTaskSimpleBeHit (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleBeHit(CPed*, ePedPieceTypes, int, int)
- * Clone() const
- * FinishAnimBeHitCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleBeHit()
- CTaskComplexKillPedOnFootMelee (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillPedOnFootMelee(CPed*)
- * CalculateSearchPositionAndRanges(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexKillPedOnFootMelee()
- CTaskComplexRoadRage (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexRoadRage(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexRoadRage()
- CTaskComplexKillAllThreats (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillAllThreats(unsigned int, unsigned int, unsigned int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetNextThreatPed(CPed&) const
- * GetTaskType() const
- * ~CTaskComplexKillAllThreats()
- CTaskComplexKillPedGroupOnFoot (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillPedGroupOnFoot(int, CPed*)
- * Clone() const
- * ComputeNearestLivingGroupPed(CPed const&, bool) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * ~CTaskComplexKillPedGroupOnFoot()
- CTaskSimpleStealthKill (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleStealthKill(bool, CPed*, AssocGroupId)
- * Clone() const
- * FinishAnimStealthKillCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ManageAnim(CPed*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleStealthKill()
- CTaskSimpleSetCharIgnoreWeaponRangeFlag (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleSetCharIgnoreWeaponRangeFlag()
- CTaskComplexSeekCoverUntilTargetDead (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekCoverUntilTargetDead(CPed*)
- * CTaskComplexSeekCoverUntilTargetDead(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetCoverPed(CPed*) const
- * GetTargetPed() const
- * GetTaskType() const
- * ~CTaskComplexSeekCoverUntilTargetDead()
- CTaskComplexKillPedFromBoat (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillPedFromBoat(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexKillPedFromBoat()
- CTaskComplexDestroyCarArmed (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexDestroyCarArmed(CVehicle*, unsigned int, unsigned int, unsigned int)
- * CalculateSearchPositionAndRanges(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexDestroyCarArmed()
- CTaskComplexDestroyCarMelee (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexDestroyCarMelee(CVehicle*)
- * CalculateSearchPositionAndRanges(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexDestroyCarMelee()
- CTaskComplexKillPedOnFootArmed (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillPedOnFootArmed(CPed*, unsigned int, unsigned int, unsigned int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * IsPedInLeaderFiringLine(CPed*) const
- * LineOfSightClearForAttack(CPed*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexKillPedOnFootArmed()
- CTaskComplexKillPedOnFoot (1 variables, 11 functions)
- Variables list:
- * ms_iCheckRoomToLeaveCarFreq
- Functions list:
- * AbortIK(CPed*)
- * CTaskComplexKillPedOnFoot(CPed*, int, unsigned int, unsigned int, unsigned int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexKillPedOnFoot()
- CTaskComplexKillPedOnFootStealth (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillPedOnFootStealth(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexKillPedOnFootStealth()
- CTaskComplexReactToAttack (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexReactToAttack(eWeaponType, CEntity*, float, int, ePedPieceTypes)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexReactToAttack()
- CTaskSimpleThrowControl (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleThrowControl(CEntity*, CVector const*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleThrowControl()
- CTaskSimpleFightingControl (1 variables, 7 functions)
- Variables list:
- * DEFAULT_FIGHT_ATTACK_PERIOD
- Functions list:
- * CTaskSimpleFightingControl(CEntity*, float, float)
- * CalcMoveCommand(CPed*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleFightingControl()
- CEventVehicleDamageWeapon (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventType() const
- * ~CEventVehicleDamageWeapon()
- CVector2D (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Magnitude() const
- CTaskTimer (0 variables, 1 functions)
- Variables list:
- Functions list:
- * IsOutOfTime() const
- CTaskSimpleSetStayInSamePlace (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSetStayInSamePlace(bool)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleSetStayInSamePlace()
- CTaskSimpleSetKindaStayInSamePlace (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSetKindaStayInSamePlace(bool)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleSetKindaStayInSamePlace()
- CTaskComplexBeStill (0 variables, 7 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexBeStill()
- CTaskSimpleDie (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDie(AssocGroupId, AnimationId, float, float)
- * CTaskSimpleDie(CAnimBlendHierarchy*, int, float, float)
- * CTaskSimpleDie(char const*, char const*, int, float, float)
- * Clone() const
- * FinishAnimDieCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleDie()
- CTaskSimpleSitDown (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSitDown(unsigned char)
- * Clone() const
- * FinishAnimSitDownCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleSitDown()
- CTaskSimpleStandUp (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleStandUp(unsigned char)
- * Clone() const
- * FinishAnimStandUpCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleStandUp()
- CTaskComplexObserveTrafficLights (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexObserveTrafficLights()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexObserveTrafficLights()
- CTaskComplexObserveTrafficLightsAndAchieveHeading (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexObserveTrafficLightsAndAchieveHeading(int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexObserveTrafficLightsAndAchieveHeading()
- CTaskComplexCrossRoadLookAndAchieveHeading (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexCrossRoadLookAndAchieveHeading(int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexCrossRoadLookAndAchieveHeading()
- CTaskSimpleTurn180 (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleTurn180()
- * Clone() const
- * FinishAnimTurn180CB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleTurn180()
- CTaskComplexHitResponse (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexHitResponse(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexHitResponse()
- CTaskComplexHitByGunResponse (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexHitByGunResponse(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexHitByGunResponse()
- CTaskComplexWaitAtAttractor (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexWaitAtAttractor(CPedAttractor*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexWaitAtAttractor()
- CTaskComplexUseAttractor (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseAttractor(CPedAttractor*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexUseAttractor()
- CTaskComplexWaitForDryWeather (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexWaitForDryWeather()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexWaitForDryWeather()
- CTaskComplexWaitForBus (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexWaitForBus()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexWaitForBus()
- CTaskSimpleWaitForBus (1 variables, 7 functions)
- Variables list:
- * ms_fBoardBusThresholdSpeed
- Functions list:
- * CTaskSimpleWaitForBus()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleWaitForBus()
- CTaskComplexAttractorPartnerWait (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexAttractorPartnerWait(bool, CScriptedEffectPair const*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexAttractorPartnerWait()
- CTaskComplexUseAttractorPartner (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseAttractorPartner(bool, CScriptedEffectPair const*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexUseAttractorPartner()
- CTaskComplexUseScriptedAttractor (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseScriptedAttractor(CPedAttractor const*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexUseScriptedAttractor()
- CTaskSimpleTogglePedThreatScanner (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleTogglePedThreatScanner()
- CTaskSimpleClearLookAt (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleClearLookAt()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleClearLookAt()
- CTaskComplexUseClosestFreeScriptedAttractor (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseClosestFreeScriptedAttractor(bool)
- * Clone() const
- * ComputeClosestFreeScriptedEffect(CPed const&) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexUseClosestFreeScriptedAttractor()
- CTaskComplexUseGoggles (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseGoggles()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexUseGoggles()
- CTaskComplexInWater (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexInWater()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexInWater()
- CTaskComplexUseSequence (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseSequence(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexUseSequence()
- CTaskSimpleWaitUntilLeaderAreaCodesMatch (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleWaitUntilLeaderAreaCodesMatch()
- CTaskComplexUseScriptedBrain (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseScriptedBrain(char const*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexUseScriptedBrain()
- CTaskSimpleIKManager (0 variables, 11 functions)
- Variables list:
- Functions list:
- * AddIKChainTask(CTaskSimpleIKChain*, int)
- * BlendOut(int, int)
- * CTaskSimpleIKManager()
- * Clone() const
- * GetTaskAtSlot(int)
- * GetTaskType() const
- * IsSlotEmpty(int)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * RemoveIKChainTask(int)
- * ~CTaskSimpleIKManager()
- CTaskSimplePlayerOnFire (1 variables, 7 functions)
- Variables list:
- * ms_iOnFireTime
- Functions list:
- * CTaskSimplePlayerOnFire()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimplePlayerOnFire()
- CTaskSimpleWaitForPizza (1 variables, 7 functions)
- Variables list:
- * ms_iPizzaWaitTime
- Functions list:
- * CTaskSimpleWaitForPizza()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleWaitForPizza()
- CTaskSimpleSitIdle (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSitIdle(int, unsigned char)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * SetTimer(int)
- * StartAnim(CPed*)
- * ~CTaskSimpleSitIdle()
- CTaskSimpleTired (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleTired(int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleTired()
- CTaskSimpleDead (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDead(int, bool)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDead()
- CTaskSimpleDrownInCar (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDrownInCar()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDrownInCar()
- CTaskSimpleDuckToggle (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDuckToggle(int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDuckToggle()
- CTaskSimpleStandStill (1 variables, 7 functions)
- Variables list:
- * ms_iStandStillTime
- Functions list:
- * CTaskSimpleStandStill(int, bool, bool, float)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleStandStill()
- CTaskComplexUseMobilePhone (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseMobilePhone(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * RemovePhoneModel(CPed*)
- * Serialize()
- * Stop(CPed*)
- * ~CTaskComplexUseMobilePhone()
- CTaskComplexOnFire (3 variables, 10 functions)
- Variables list:
- * ms_fHealthRate
- * ms_fSafeDistance
- * ms_iMaxFleeTime
- Functions list:
- * CTaskComplexOnFire()
- * Clone() const
- * ComputeFireDamage(CPed*, CPedDamageResponse&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexOnFire()
- CTaskComplexUsePairedAttractor (1 variables, 11 functions)
- Variables list:
- * ms_iUseAttractorAloneTime
- Functions list:
- * CTaskComplexUsePairedAttractor(CPedAttractor*)
- * ClearPartnership()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * SeekPartnership(CPed*)
- * SetPartnership(CPed*, bool, CScriptedEffectPair const*)
- * ~CTaskComplexUsePairedAttractor()
- CTaskComplexBeInGroup (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexBeInGroup(int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * MonitorMainGroupTask(CPed*)
- * MonitorSecondaryGroupTask(CPed*)
- * Serialize()
- * ~CTaskComplexBeInGroup()
- CTaskComplexDieInCar (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexDieInCar(eWeaponType)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PreparePedVehicleForPedDeath(CVehicle*) const
- * Serialize()
- * ~CTaskComplexDieInCar()
- CTaskSimpleWaitUntilAreaCodesMatch (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleWaitUntilAreaCodesMatch(CPed*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleWaitUntilAreaCodesMatch()
- CTaskSimpleSetCharDecisionMaker (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleSetCharDecisionMaker()
- CTaskSimpleIKPointArm (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleIKPointArm(char*, int, CEntity*, int, RwV3d, float, int)
- * Clone() const
- * CreateIKChain(CPed*)
- * GetPointAtEntity()
- * GetTaskType() const
- * UpdatePointArmInfo(char*, CEntity*, int, RwV3d, float, int)
- * ~CTaskSimpleIKPointArm()
- CTaskSimpleIKChain (0 variables, 9 functions)
- Variables list:
- Functions list:
- * BlendOut(int)
- * CTaskSimpleIKChain(char*, int, RwV3d, int, CEntity*, int, RwV3d, float, int, int)
- * Clone() const
- * CreateIKChain(CPed*)
- * GetIKChain()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleIKChain()
- CTaskSimpleIKLookAt (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleIKLookAt(char*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
- * Clone() const
- * CreateIKChain(CPed*)
- * GetLookAtEntity()
- * GetLookAtOffset()
- * GetTaskType() const
- * UpdateLookAtInfo(char*, CPed*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
- * ~CTaskSimpleIKLookAt()
- CTaskComplexUseEffect (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseEffect(C2dEffect*, CEntity*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexUseEffect()
- CTaskComplexSunbathe (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexSunbathe(CObject*, bool)
- * CanSunbathe()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ShouldLoadSunbatheAnims()
- * ~CTaskComplexSunbathe()
- CTaskComplexSitDownThenIdleThenStandUp (1 variables, 10 functions)
- Variables list:
- * ms_iDuration
- Functions list:
- * CTaskComplexSitDownThenIdleThenStandUp(int, unsigned char, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexSitDownThenIdleThenStandUp()
- CTaskSimpleDrown (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDrown()
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDrown()
- CTaskSimpleDieInCar (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDieInCar(AssocGroupId, AnimationId)
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDieInCar()
- CTaskSimpleTriggerEvent (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleTriggerEvent()
- CTaskSimpleOnEscalator (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleOnEscalator()
- CTaskSequences (3 variables, 5 functions)
- Variables list:
- * ms_bIsOpened
- * ms_iActiveSequence
- * ms_taskSequence
- Functions list:
- * CleanUpForShutdown()
- * GetAvailableSlot(unsigned char)
- * Init()
- * Load()
- * Save()
- CScriptedBrainTaskStore (1 variables, 4 functions)
- Variables list:
- * ms_entries
- Functions list:
- * Clear(CPed*)
- * Clear(CTask*)
- * GetTask(CPed const*)
- * SetTask(CPed*, CTask*)
- CTaskComplexUseEffectRunning (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * ~CTaskComplexUseEffectRunning()
- CTaskComplexUseEffectSprinting (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetTaskType() const
- * ~CTaskComplexUseEffectSprinting()
- CTaskComplexEnterCarAsDriverTimed (1 variables, 10 functions)
- Variables list:
- * ms_iTime
- Functions list:
- * CTaskComplexEnterCarAsDriverTimed(CVehicle*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * StopTimer(CEvent const*)
- * ~CTaskComplexEnterCarAsDriverTimed()
- CTaskComplexEnterCarAsPassengerTimed (1 variables, 10 functions)
- Variables list:
- * ms_iTime
- Functions list:
- * CTaskComplexEnterCarAsPassengerTimed(CVehicle*, int, int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * StopTimer(CEvent const*)
- * ~CTaskComplexEnterCarAsPassengerTimed()
- CTaskComplexEnterBoatAsDriver (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterBoatAsDriver(CVehicle*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEnterBoatAsDriver()
- CTaskComplexLeaveBoat (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexLeaveBoat(CVehicle*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexLeaveBoat()
- CTaskComplexLeaveAnyCar (0 variables, 7 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexLeaveAnyCar()
- CTaskComplexEnterAnyCarAsDriver (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterAnyCarAsDriver()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEnterAnyCarAsDriver()
- CTaskComplexShuffleSeats (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexShuffleSeats(CVehicle*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * CreateTaskUtilityLineUpPedWithCar(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexShuffleSeats()
- CTaskComplexCarDriveWander (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexCarDriveWander(CVehicle*, int, float)
- * Clone() const
- * CreateSubTaskCannotGetInCar(CPed*) const
- * GetTaskType() const
- * Serialize()
- * SetUpCar() const
- * ~CTaskComplexCarDriveWander()
- CTaskComplexScreamInCarThenLeave (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexScreamInCarThenLeave(CVehicle*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexScreamInCarThenLeave()
- CTaskComplexStealCar (1 variables, 9 functions)
- Variables list:
- * ms_iStealCarTime
- Functions list:
- * CTaskComplexStealCar(CVehicle*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexStealCar()
- CTaskComplexLeaveCarAsPassengerWait (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexLeaveCarAsPassengerWait(CVehicle*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetNextPassengerToLeave() const
- * GetTaskType() const
- * Serialize()
- * SetPedInZerothPassengerSeat(CPed*) const
- * ~CTaskComplexLeaveCarAsPassengerWait()
- CTaskSimpleCarDrive (0 variables, 20 functions)
- Variables list:
- Functions list:
- * AbortIK(CPed*)
- * CTaskSimpleCarDrive(CVehicle*, CTaskUtilityLineUpPedWithCar*, bool)
- * Clone() const
- * FinishAnimCloseDoorRollingCB(CAnimBlendAssociation*, void*)
- * GetPedsBopInfo(CPed*, int*, int*)
- * GetTaskType() const
- * IsBopping()
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessArmBopping(CPed*, unsigned char, float)
- * ProcessBopping(CPed*, unsigned char)
- * ProcessHeadBopping(CPed*, unsigned char, float)
- * ProcessPed(CPed*)
- * Serialize()
- * SetPedPosition(CPed*)
- * StartAnimDoorCloseRolling(CPed const*)
- * StartBopping(CPed*)
- * StopBopping()
- * TriggerIK(CPed*)
- * UpdateBopping()
- * ~CTaskSimpleCarDrive()
- CTaskSimpleCarSetTempAction (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSetTempAction(CVehicle*, int, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleCarSetTempAction()
- CTaskComplexEnterCar (0 variables, 16 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterCar(CVehicle*, bool, bool, bool, bool)
- * ComputeTargetDoorOppositeToFlag()
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateNextSubTask_AfterSimpleCarAlign(CPed*)
- * CreateSubTask(int, CPed*)
- * CreateTaskUtilityLineUpPedWithCar(CPed*)
- * GetCameraAvoidVehicle()
- * GetCameraStickModifier(CPed*, float, float&, float&, float&, float&)
- * GetTargetPos()
- * MakeAbortable(CPed*, int, CEvent const*)
- * PreparePedForVehicleEnter(CPed*)
- * PrepareVehicleForPedEnter(CPed*)
- * SetVehicleFlags(CPed*)
- * ~CTaskComplexEnterCar()
- CTaskComplexDragPedFromCar (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexDragPedFromCar(CPed*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexDragPedFromCar()
- CTaskComplexOpenPassengerDoor (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskComplexOpenPassengerDoor(CVehicle*, int)
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexOpenPassengerDoor()
- CTaskComplexOpenDriverDoor (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskComplexOpenDriverDoor(CVehicle*)
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexOpenDriverDoor()
- CTaskComplexEnterCarAsPassenger (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterCarAsPassenger(CVehicle*, int, bool)
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEnterCarAsPassenger()
- CTaskComplexEnterCarAsDriver (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskComplexEnterCarAsDriver(CVehicle*)
- * Clone() const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexEnterCarAsDriver()
- CTaskSimpleCarAlign (1 variables, 10 functions)
- Variables list:
- * ms_fMinHeightForJump
- Functions list:
- * CTaskSimpleCarAlign(CVehicle*, CVector const&, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * FinishAnimCarAlignCB(CAnimBlendAssociation*, void*)
- * FixHeading(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarAlign()
- CTaskSimpleCarOpenLockedDoorFromOutside (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarOpenLockedDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * FinishAnimCarOpenLockedDoorFromOutsideCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarOpenLockedDoorFromOutside()
- CTaskSimplePickUpBike (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimplePickUpBike(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * FinishAnimPickUpBikeCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimplePickUpBike()
- CTaskSimpleCarCloseDoorFromOutside (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarCloseDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * ComputeAnimID(int&, int&)
- * FinishAnimCarCloseDoorFromOutsideCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarCloseDoorFromOutside()
- CTaskSimpleCarGetIn (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarGetIn(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * FinishAnimCarGetInCB(CAnimBlendAssociation*, void*)
- * GetPositionInAnim()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarGetIn()
- CTaskSimpleCarShuffle (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarShuffle(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * FinishAnimCarShuffleCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarShuffle()
- CTaskSimpleCarWaitToSlowDown (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarWaitToSlowDown(CVehicle*, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * ~CTaskSimpleCarWaitToSlowDown()
- CTaskSimpleCarGetOut (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarGetOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * ComputeAnimID(int&, int&)
- * FinishAnimCarGetOutCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarGetOut()
- CTaskSimpleCarJumpOut (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarJumpOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * ComputeAnimID(int&, int&)
- * FinishAnimCarJumpOutCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarJumpOut()
- CTaskSimpleCarSlowBeDraggedOut (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSlowBeDraggedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
- * Clone() const
- * ComputeAnimID(int&, int&) const
- * FinishAnimCarSlowBeDraggedOutCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarSlowBeDraggedOut()
- CTaskComplexCarSlowBeDraggedOut (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CTaskComplexCarSlowBeDraggedOut(CVehicle*, int, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * CreateTaskUtilityLineUpPedWithCar(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PreparePedForVehicleExit(CPed*)
- * PrepareVehicleForPedExit(CPed*)
- * ~CTaskComplexCarSlowBeDraggedOut()
- CTaskComplexCarSlowBeDraggedOutAndStandUp (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexCarSlowBeDraggedOutAndStandUp(CVehicle*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexCarSlowBeDraggedOutAndStandUp()
- CTaskSimpleBikeJacked (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleBikeJacked(CVehicle*, int, int, CPed*, bool)
- * Clone() const
- * FinishAnimBikeHitCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * ~CTaskSimpleBikeJacked()
- CTaskComplexGetOnBoatSeat (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexGetOnBoatSeat(CVehicle*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexGetOnBoatSeat()
- CTaskSimpleWaitUntilPedIsInCar (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleWaitUntilPedIsInCar(CPed*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleWaitUntilPedIsInCar()
- CTaskSimpleWaitUntilPedIsOutCar (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleWaitUntilPedIsOutCar(CPed*, CVector const&)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleWaitUntilPedIsOutCar()
- CTaskSimpleSetPedAsAutoDriver (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleSetPedAsAutoDriver(CVehicle*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleSetPedAsAutoDriver()
- CTaskSimpleCarFallOut (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarFallOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * ComputeAnimID(int&, int&) const
- * FinishAnimFallOutCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarFallOut()
- CTaskSimpleCarSetPedSlowDraggedOut (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSetPedSlowDraggedOut(CVehicle*, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarSetPedSlowDraggedOut()
- CTaskSimpleCarSetPedOut (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSetPedOut(CVehicle*, int, bool)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PositionPedOutOfCollision(CPed*, CVehicle*, int)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarSetPedOut()
- CTaskSimpleCarForcePedOut (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarForcePedOut(CVehicle*, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarForcePedOut()
- CTaskSimpleCarSetPedInAsDriver (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSetPedInAsDriver(CVehicle*, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarSetPedInAsDriver()
- CTaskSimpleCarSetPedInAsPassenger (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSetPedInAsPassenger(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarSetPedInAsPassenger()
- CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse(CVehicle*, int, CVector const&, int)
- * Clone() const
- * ComputeTarget(CVector&) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse()
- CTaskSimpleCarWaitForDoorNotToBeInUse (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarWaitForDoorNotToBeInUse(CVehicle*, int, int)
- * CheckDoorsFreeOfPeds(CVehicle const&, int, bool&, bool&)
- * Clone() const
- * GetTaskType() const
- * IsValidTargetDoor(int)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * ~CTaskSimpleCarWaitForDoorNotToBeInUse()
- CTaskSimpleCreateCarAndGetIn (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCreateCarAndGetIn(CVector const&, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleCreateCarAndGetIn()
- CTaskComplexGoToBoatSteeringWheel (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexGoToBoatSteeringWheel(CVehicle*)
- * Clone() const
- * ComputeTargetPos()
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * ~CTaskComplexGoToBoatSteeringWheel()
- CTaskSimpleCarSlowDragPedOut (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarSlowDragPedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
- * Clone() const
- * ComputeAnimID(int&, int&) const
- * FinishAnimCarSlowDragPedOutCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarSlowDragPedOut()
- CTaskSimpleCarCloseDoorFromInside (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarCloseDoorFromInside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
- * Clone() const
- * ComputeAnimID(int&, int&) const
- * FinishAnimCarCloseDoorFromInsideCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarCloseDoorFromInside()
- CTaskSimpleCarOpenDoorFromOutside (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleCarOpenDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
- * Clone() const
- * ComputeAnimID(int&, int&) const
- * FinishAnimCarOpenDoorFromOutsideCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetPedPosition(CPed*)
- * StartAnim(CPed const*)
- * ~CTaskSimpleCarOpenDoorFromOutside()
- CCarEnterExit (13 variables, 34 functions)
- Variables list:
- * ms_bPedOffsetsCalculated
- * ms_fMaxSpeed_CanDragPedOut
- * ms_fMaxSpeed_PlayerCanDragPedOut
- * ms_fMinSpeedPlayerCanJumpOutCar
- * ms_fMinSpeedPlayerCanStepOutCar
- * ms_fPlayerMinQuitTime
- * ms_fSmallTurnAmount
- * ms_vecPedBedLAnimOffset
- * ms_vecPedBedRAnimOffset
- * ms_vecPedChairAnimOffset
- * ms_vecPedDeskAnimOffset
- * ms_vecPedGetUpAnimOffset
- * ms_vecPedQuickDraggedOutCarAnimOffset
- Functions list:
- * AddInCarAnim(CVehicle const&, CPed*, bool)
- * CarHasDoorToClose(CVehicle const&, int)
- * CarHasDoorToOpen(CVehicle const&, int)
- * CarHasOpenableDoor(CVehicle const&, int, CPed const&)
- * CarHasPartiallyOpenDoor(CVehicle const&, int)
- * ComputeDoorFlag(CVehicle const&, int, bool)
- * ComputeOppositeDoorFlag(CVehicle const&, int, bool)
- * ComputePassengerIndexFromCarDoor(CVehicle const&, int)
- * ComputeQuickJackedPed(CVehicle const&, int)
- * ComputeSlowJackedPed(CVehicle const&, int)
- * ComputeTargetDoorToEnterAsPassenger(CVehicle const&, int)
- * ComputeTargetDoorToExit(CVehicle const&, CPed const&)
- * GetNearestCarDoor(CPed const&, CVehicle const&, CVector&, int&)
- * GetNearestCarPassengerDoor(CPed const&, CVehicle const&, CVector&, int&, bool, bool, bool)
- * GetPositionToOpenCarDoor(CVehicle const&, int)
- * IsCarDoorInUse(CVehicle const&, int, int)
- * IsCarDoorReady(CVehicle const&, int)
- * IsCarQuickJackPossible(CVehicle const&, int, CPed const&)
- * IsCarSlowJackRequired(CVehicle const&, int, CPed const&)
- * IsClearToDriveAway(CVehicle const&)
- * IsDriverDoorFlag(CVehicle const&, unsigned char, bool)
- * IsPathToDoorBlockedByVehicleCollisionModel(CPed const&, CVehicle&, CVector const&)
- * IsPedHealthy(CPed const&)
- * IsPlayerToQuitCarEnter(CPed const&, CVehicle const&, int, CTask*)
- * IsRoomForPedToLeaveCar(CVehicle const&, int, CVector*)
- * IsVehicleHealthy(CVehicle const&)
- * IsVehicleStealable(CVehicle const&, CPed const&)
- * MakeUndraggedDriverPedLeaveCar(CVehicle const&, CPed const&)
- * MakeUndraggedPassengerPedsLeaveCar(CVehicle const&, CPed const*, CPed const*)
- * QuitEnteringCar(CPed*, CVehicle*, int, bool)
- * RemoveCarSitAnim(CPed const&)
- * RemoveGetInAnims(CPed const&)
- * SetAnimOffsetForEnterOrExitVehicle()
- * SetPedInCarDirect(CPed*, CVehicle*, int, bool)
- CTaskUtilityLineUpPedWithCar (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskUtilityLineUpPedWithCar(CVector const&, int, int, int)
- * GetLocalPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
- * GetPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
- * ProcessPed(CPed*, CVehicle*, CAnimBlendAssociation*)
- * ~CTaskUtilityLineUpPedWithCar()
- CTaskSimpleHitHead (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleHitHead()
- * Clone() const
- * FinishAnimHitHeadCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleHitHead()
- CTaskSimpleEvasiveDive (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleEvasiveDive(CVehicle*)
- * Clone() const
- * FinishAnimEvasiveDiveCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleEvasiveDive()
- CTaskComplexHitPedWithCar (6 variables, 12 functions)
- Variables list:
- * ms_fMinDamageImpulse
- * ms_fMinDieImpulse
- * ms_fMinPlayerDamageImpulse
- * ms_fMinPlayerDieImpulse
- * ms_fMinVertDamageImpulse
- * ms_iDownTime
- Functions list:
- * CTaskComplexHitPedWithCar(CVehicle*, float)
- * Clone() const
- * ComputeEvasiveStepMoveDir(CPed const&, CVehicle*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * HitHurtsPed(CPed*) const
- * HitKillsPed(CPed*) const
- * Serialize()
- * ~CTaskComplexHitPedWithCar()
- CTaskComplexMoveBackAndJump (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexMoveBackAndJump()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int) const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexMoveBackAndJump()
- CTaskComplexDiveFromAttachedEntityAndGetUp (0 variables, 7 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexDiveFromAttachedEntityAndGetUp()
- CTaskSimpleHurtPedWithCar (1 variables, 7 functions)
- Variables list:
- * ms_fDamage
- Functions list:
- * CTaskSimpleHurtPedWithCar(CVehicle*, float)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleHurtPedWithCar()
- CTaskSimpleKillPedWithCar (1 variables, 9 functions)
- Variables list:
- * ms_fDamage
- Functions list:
- * CTaskSimpleKillPedWithCar(CVehicle*, float)
- * Clone() const
- * DamageCarBonnet(CPed const*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * SetPlayerPadJolt() const
- * ~CTaskSimpleKillPedWithCar()
- CTaskSimpleGiveCPR (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleGiveCPR(CAccident*)
- * Clone() const
- * FinishGiveCPRAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ReviveDeadPed(CPed*) const
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleGiveCPR()
- CTaskComplexTreatAccident (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexTreatAccident(CAccident*)
- * Clone() const
- * ComputeHeading(CPed const&) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed const*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexTreatAccident()
- CTaskComplexUseSwatRope (4 variables, 12 functions)
- Variables list:
- * ms_fAbseilSpeed
- * ms_fAbseilTurnSpeed
- * ms_fJumpHeight
- * ms_fRopeSpeed
- Functions list:
- * AbortUrgently(CPed*)
- * CTaskComplexUseSwatRope(int)
- * CTaskComplexUseSwatRope(int, CHeli*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * IsInterruptable(CPed const*) const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexUseSwatRope()
- CTaskComplexUseWaterCannon (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexUseWaterCannon(CFire*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * ExtinguishFire(CPed*)
- * GetTaskType() const
- * ~CTaskComplexUseWaterCannon()
- CTaskComplexExtinguishFireOnFoot (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexExtinguishFireOnFoot(CVector const&)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * FindNearestFire(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexExtinguishFireOnFoot()
- CTaskComplexDriveFireTruck (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexDriveFireTruck(CVehicle*, CPed*, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * ~CTaskComplexDriveFireTruck()
- CTaskComplexPresentIDToCop (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexPresentIDToCop(CPed*)
- * Clone() const
- * ComputeTargetHeading(CPed const&) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed const*) const
- * GetTaskType() const
- * ~CTaskComplexPresentIDToCop()
- CTaskComplexMedicTreatInjuredPed (3 variables, 13 functions)
- Variables list:
- * ms_fDriveDist
- * ms_fInjuredPedTargetRadius
- * ms_fMaxTreatmentRadius
- Functions list:
- * CTaskComplexMedicTreatInjuredPed(CVehicle*, CPed*, bool)
- * CalcTargetPosWithOffset(CPed*, CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateDealWithNextAccidentTask(CPed*, CAccident*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetNearestAccident(CVector const&)
- * GetNearestAccidentExceptThisOne(CVector const&, CAccident*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexMedicTreatInjuredPed()
- CTaskComplexWander (4 variables, 19 functions)
- Variables list:
- * ms_fBlockedNodeDistance
- * ms_fTargetRadius
- * ms_iCrossRoadLookTime
- * ms_iTrafficLightWaitTime
- Functions list:
- * CTaskComplexWander(int, unsigned char, bool, float)
- * ComputeTargetHeading(CPed const*) const
- * ComputeTargetPos(CPed const*, CVector&, CNodeAddress const&) const
- * ContinueFrom(CTaskComplexWander const&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(CPed const*, int)
- * GetTaskType() const
- * GetWanderTaskByPedType(CPed const&)
- * GetWanderTaskByPedType(int)
- * ScanForBlockedNode(CPed*, CNodeAddress const&) const
- * ScanForBlockedNode(CVector const&, CEntity const*) const
- * ScanForBlockedNodes(CPed*)
- * SetDir(int)
- * UpdateDir(CPed const*)
- * UpdatePathNodes(CPed const*, unsigned char, CNodeAddress&, CNodeAddress&, unsigned char&)
- * ValidNodes() const
- * ~CTaskComplexWander()
- CTaskComplexWanderMedic (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clone() const
- * GetWanderType() const
- * ScanForStuff(CPed*)
- * ~CTaskComplexWanderMedic()
- CTaskComplexFleePoint (6 variables, 11 functions)
- Variables list:
- * ms_fMaxDist
- * ms_fMinDist
- * ms_fSafeDistance
- * ms_fThetaRange
- * ms_iFleeTime
- * ms_iRecoveryTime
- Functions list:
- * CTaskComplexFleePoint(CVector const&, bool, float, int)
- * Clone() const
- * ComputeTargetPoint(CPed const*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SetFleePosition(CVector const&, float, bool)
- * ~CTaskComplexFleePoint()
- CTaskComplexSmartFleePoint (3 variables, 12 functions)
- Variables list:
- * ms_fSafeDistance
- * ms_iFleeTime
- * ms_iRecoveryTime
- Functions list:
- * CTaskComplexSmartFleePoint(CVector const&, bool, float, int)
- * Clone() const
- * ComputeFleeDir(CPed*) const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SetDefaultTaskWanderDir(CPed*) const
- * SetFleePosition(CVector const&, float, bool)
- * ~CTaskComplexSmartFleePoint()
- CTaskComplexFleeShooting (2 variables, 8 functions)
- Variables list:
- * ms_iShootRecoverTime
- * ms_iShootTime
- Functions list:
- * CTaskComplexFleeShooting(CEntity*, bool, float, int, int, int, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexFleeShooting()
- CTaskComplexFleeEntity (4 variables, 8 functions)
- Variables list:
- * ms_fEntityPosChangeThreshold
- * ms_fSafeDistance
- * ms_iEntityPosCheckPeriod
- * ms_iFleeTime
- Functions list:
- * CTaskComplexFleeEntity(CEntity*, bool, float, int, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * ~CTaskComplexFleeEntity()
- CTaskComplexWanderFlee (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskComplexWanderFlee(int, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * GetWanderType() const
- * ScanForStuff(CPed*)
- * ~CTaskComplexWanderFlee()
- CTaskComplexGangLeader (0 variables, 16 functions)
- Variables list:
- Functions list:
- * CTaskComplexGangLeader(CPedGroup*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * DoGangAbuseSpeech(CPed*, CPed*)
- * DoGangAttackSpeech(CPed*, CPed*)
- * GetDrinkAnim(CPed*)
- * GetRandomGangAmbientAnim(CPed*, CEntity*)
- * GetSmokeAnim(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ScanForStuff(CPed*)
- * ShouldLoadGangAnims()
- * TryToPassObject(CPed*, CPedGroup*)
- * ~CTaskComplexGangLeader()
- CTaskComplexGangFollower (7 variables, 10 functions)
- Variables list:
- * ms_fDistFromLeaderCanStop
- * ms_fDistFromLeaderCanStopSqr
- * ms_fLeaderIsMovingDeltaDistSqr
- * ms_fTargetSlowDownDist
- * ms_fTargetSlowDownDistSqr
- * ms_iMaxStaticCounter
- * ms_nUseClimbing
- Functions list:
- * CTaskComplexGangFollower(CPedGroup*, CPed*, unsigned char, CVector, float)
- * CalculateOffsetPosition(CVector&)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SetFollowLeader(unsigned char)
- * ~CTaskComplexGangFollower()
- CTaskComplexTrackEntity (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CTaskComplexTrackEntity(CEntity*, CVector, unsigned char, int, float, float, unsigned char)
- * CalcMoveRatio(CPed*)
- * CalcTargetPos(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetDistToTargetSq()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * SetOffsetPos(CVector)
- * ~CTaskComplexTrackEntity()
- CTaskSimpleDoHandSignal (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDoHandSignal()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleDoHandSignal()
- CTaskLeanOnVehicle (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskLeanOnVehicle(CEntity*, int, unsigned char)
- * Clone() const
- * FinishAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskLeanOnVehicle()
- CTaskComplexGangJoinRespond (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexGangJoinRespond(unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexGangJoinRespond()
- CTaskComplexProstituteSolicit (13 variables, 12 functions)
- Variables list:
- * ms_fGiveUpDistanceSqr
- * ms_fMaxSolicitDistanceSqr
- * ms_fMaxSolicitSpeedSqr
- * ms_fMinSecludedDistForSexSqr
- * ms_fSlowEnoughSpeedForSexSqr
- * ms_fTooCloseDistForSexSqr
- * ms_iChargePerSec
- * ms_iGiveUpTime
- * ms_iHealthPerSec
- * ms_iScanForPedsFreq
- * ms_iShagFreqFast
- * ms_iShagFreqMid
- * ms_iShagFreqSlow
- Functions list:
- * CTaskComplexProstituteSolicit(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetRidOfPlayerProstitute()
- * GetTaskType() const
- * IsTaskValid(CPed*, CPed*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexProstituteSolicit()
- CTaskComplexPassObject (0 variables, 9 functions)
- Variables list:
- Functions list:
- * AbortIK(CPed*)
- * CTaskComplexPassObject(CPed*, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexPassObject()
- CTaskGoToVehicleAndLean (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskGoToVehicleAndLean(CVehicle*, int)
- * CalcTargetPos(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * DoTidyUp(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskGoToVehicleAndLean()
- CTaskComplexSignalAtPed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexSignalAtPed(CPed*, int, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexSignalAtPed()
- CTaskComplexStareAtPed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexStareAtPed(CPedGroup*, CPed*, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexStareAtPed()
- CTaskGangHasslePed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskGangHasslePed(CPed*, int, int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskGangHasslePed()
- CTaskGangHassleVehicle (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskGangHassleVehicle(CVehicle*, int, unsigned char, float, float)
- * CalcTargetOffset()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTargetHeading(CPed*)
- * GetTaskType() const
- * ~CTaskGangHassleVehicle()
- CTaskSimpleGoToPointFine (0 variables, 11 functions)
- Variables list:
- Functions list:
- * BaseRatio(eMoveState)
- * CTaskSimpleGoToPointFine(float, CVector, float, CEntity*)
- * Clone() const
- * Finish(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * SetBlendedMoveAnim(CPed*)
- * SetMoveRatio(float)
- * SetTargetPos(CVector)
- * ~CTaskSimpleGoToPointFine()
- CTaskComplexGoToAttractor (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexGoToAttractor(CPedAttractor*, CVector const&, float, float, int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexGoToAttractor()
- CTaskComplexUseEntryExit (0 variables, 8 functions)
- Variables list:
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * UseEntryExit(CPed*)
- * ~CTaskComplexUseEntryExit()
- CTaskComplexInvestigateDisturbance (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexInvestigateDisturbance(CVector const&, CEntity*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexInvestigateDisturbance()
- CTaskComplexGotoDoorAndOpen (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexGotoDoorAndOpen(CObject*)
- * CTaskComplexGotoDoorAndOpen(CVector const&, CVector const&)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexGotoDoorAndOpen()
- CTaskComplexAvoidEntity (2 variables, 15 functions)
- Variables list:
- * ms_fEntityAvoidRadius
- * ms_iPeriod
- Functions list:
- * CTaskComplexAvoidEntity(int, CEntity*, CVector const&)
- * Clone() const
- * ComputeAvoidSphere(CPed const&, CColSphere&)
- * ComputeDetourTarget(CPed const&)
- * ComputeDetourTarget(CPed const&, CColSphere const&)
- * ComputeSphere(CColSphere&, CEntity**)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * NearbyEntitiesInSphere(CPed const&, CColSphere const&, CEntity**, CEntity**)
- * QuitIK(CPed*)
- * SetUpIK(CPed*)
- * ~CTaskComplexAvoidEntity()
- CTaskComplexAvoidOtherPedWhileWandering (2 variables, 16 functions)
- Variables list:
- * ms_fPedAvoidRadius
- * ms_iPeriod
- Functions list:
- * CTaskComplexAvoidOtherPedWhileWandering(CPed*, CVector const&, int)
- * Clone() const
- * ComputeAvoidSphere(CPed const&, CColSphere&)
- * ComputeDetourTarget(CPed const&)
- * ComputeDetourTarget(CPed const&, CColSphere&)
- * ComputeSphere(CColSphere&, CPed**)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * NearbyPedsInSphere(CPed const&, CColSphere const&, CPed**, CPed**)
- * QuitIK(CPed*)
- * Serialize()
- * SetUpIK(CPed*)
- * ~CTaskComplexAvoidOtherPedWhileWandering()
- CTaskComplexGoToPointAndStandStillAndAchieveHeading (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexGoToPointAndStandStillAndAchieveHeading(int, CVector const&, float, float, float, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGoToPointAndStandStillAndAchieveHeading()
- CTaskComplexGoToPointAndStandStillTimed (1 variables, 7 functions)
- Variables list:
- * ms_iTime
- Functions list:
- * CTaskComplexGoToPointAndStandStillTimed(int, CVector const&, float, float, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * StopTimer(CEvent const*)
- * ~CTaskComplexGoToPointAndStandStillTimed()
- CTaskSimpleSlideToCoord (2 variables, 7 functions)
- Variables list:
- * ms_fHeadingAccuracy
- * ms_fPosAccuracy
- Functions list:
- * CTaskSimpleSlideToCoord(CVector const&, float, float)
- * CTaskSimpleSlideToCoord(CVector const&, float, float, char const*, char const*, int, float, bool, int)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleSlideToCoord()
- CTaskSimpleAchieveHeading (2 variables, 9 functions)
- Variables list:
- * ms_fHeadingChangeRateFrac
- * ms_fHeadingTolerance
- Functions list:
- * CTaskSimpleAchieveHeading(float, float, float)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * QuitIK(CPed*)
- * Serialize()
- * SetUpIK(CPed*)
- * ~CTaskSimpleAchieveHeading()
- CTaskSimpleGoTo (1 variables, 5 functions)
- Variables list:
- * ms_fTargetRadius
- Functions list:
- * CTaskSimpleGoTo(int, CVector const&, float)
- * HasCircledTarget(CPed*)
- * QuitIK(CPed*)
- * SetUpIK(CPed*)
- * ~CTaskSimpleGoTo()
- CTaskSimpleGoToPoint (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleGoToPoint(int, CVector const&, float, bool, bool)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleGoToPoint()
- CTaskComplexGoToPointUntilCollisionAndStandStill (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Clone() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexGoToPointUntilCollisionAndStandStill()
- CTaskComplexFollowNodeRouteShooting (2 variables, 6 functions)
- Variables list:
- * ms_iShootRecoverTime
- * ms_iShootTime
- Functions list:
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexFollowNodeRouteShooting()
- CTaskComplexWanderProstitute (1 variables, 6 functions)
- Variables list:
- * ms_iPunterScanFreq
- Functions list:
- * CTaskComplexWanderProstitute(int, unsigned char, bool)
- * Clone() const
- * CreateFirstSubTask(CPed*)
- * GetWanderType() const
- * ScanForStuff(CPed*)
- * ~CTaskComplexWanderProstitute()
- CTaskComplexWanderGang (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexWanderGang(int, unsigned char, int, bool, float)
- * CanJoinGang()
- * Clone() const
- * GetDistanceSqToNode(CPed*)
- * GetWanderType() const
- * ScanForStuff(CPed*)
- * ~CTaskComplexWanderGang()
- CTaskComplexWanderStandard (4 variables, 11 functions)
- Variables list:
- * ms_fChatRange
- * ms_fSexyVehicleRange
- * ms_iScanFreeTime
- * ms_iScanPeriod
- Functions list:
- * Clone() const
- * GetWanderType() const
- * LookForChatPartners(CPed*)
- * LookForGangMembers(CPed*)
- * LookForSexyCars(CPed*)
- * ScanForEffects(CPed*)
- * ScanForStuff(CPed*)
- * SetNextMinScanTime(CPed*)
- * SetNextScanTime(int)
- * WillChat(CPed const&, CPed const&) const
- * ~CTaskComplexWanderStandard()
- CTaskComplexWanderCriminal (2 variables, 5 functions)
- Variables list:
- * ms_iScanPeriod
- * ms_iStealCarScanFreeTime
- Functions list:
- * Clone() const
- * GetWanderType() const
- * LookForCarsToSteal(CPed*)
- * ScanForStuff(CPed*)
- * ~CTaskComplexWanderCriminal()
- CTaskInteriorBeInHouse (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskInteriorBeInHouse(InteriorGroup_c*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetInfoForPedToUse(CPed*, int*)
- * GetTaskType() const
- * ~CTaskInteriorBeInHouse()
- CTaskInteriorBeInOffice (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskInteriorBeInOffice(InteriorGroup_c*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetInfoForPedToUse(int*)
- * GetTaskType() const
- * ~CTaskInteriorBeInOffice()
- CTaskInteriorGoToInfo (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskInteriorGoToInfo(InteriorInfo_t*, Interior_c*, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskInteriorGoToInfo()
- CTaskInteriorUseInfo (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskInteriorUseInfo(InteriorInfo_t*, Interior_c*, int, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskInteriorUseInfo()
- CTaskInteriorSitInChair (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskInteriorSitInChair(int, InteriorInfo_t*, unsigned char)
- * Clone() const
- * FinishAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskInteriorSitInChair()
- CTaskInteriorLieInBed (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskInteriorLieInBed(int, InteriorInfo_t*, unsigned char, unsigned char)
- * Clone() const
- * FinishAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskInteriorLieInBed()
- CTaskInteriorSitAtDesk (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskInteriorSitAtDesk(int, InteriorInfo_t*, unsigned char)
- * Clone() const
- * FinishAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartRandomLoopAnim(CPed*, float)
- * StartRandomOneOffAnim(CPed*)
- * ~CTaskInteriorSitAtDesk()
- CTaskInteriorShopKeeper (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskInteriorShopKeeper(InteriorGroup_c*, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskInteriorShopKeeper()
- CTaskInteriorBeInShop (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskInteriorBeInShop(InteriorGroup_c*)
- * Clone() const
- * GetTaskType() const
- * GetWanderType() const
- * ScanForStuff(CPed*)
- * ~CTaskInteriorBeInShop()
- CTaskSimpleGetUp (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleGetUp()
- * Clone() const
- * FinishAnimGetUpCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleGetUp()
- CTaskComplexGetUpAndStandStill (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexGetUpAndStandStill()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexGetUpAndStandStill()
- CTaskSimpleFall (2 variables, 9 functions)
- Variables list:
- * ms_fFallingLoopEnd
- * ms_fFallingLoopStart
- Functions list:
- * CTaskSimpleFall(AnimationId, AssocGroupId, unsigned int)
- * Clone() const
- * FinishAnimFallCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessFall(CPed*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleFall()
- CTaskComplexFallAndGetUp (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CTaskComplexFallAndGetUp(AnimationId, AssocGroupId, int)
- * CTaskComplexFallAndGetUp(int, int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * IsFalling() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * SetDownTime(int)
- * ~CTaskComplexFallAndGetUp()
- CTaskComplexFallAndStayDown (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexFallAndStayDown(AnimationId, AssocGroupId)
- * CTaskComplexFallAndStayDown(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexFallAndStayDown()
- CTaskSimpleInAir (2 variables, 9 functions)
- Variables list:
- * ms_fMaxStuckVelocity
- * ms_iNumStuckFallingFramesBeforeQuitting
- Functions list:
- * ApplyRollAndPitch(CPed*)
- * CTaskSimpleInAir(bool, bool, bool)
- * Clone() const
- * DeleteInAirAnimCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleInAir()
- CTaskSimpleLand (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskSimpleLand(AnimationId)
- * Clone() const
- * FinishAnimLandCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * LeftFootLanded()
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * RightFootLanded()
- * Serialize()
- * ~CTaskSimpleLand()
- CTaskSimpleJump (5 variables, 11 functions)
- Variables list:
- * ms_fMinJumpSpeed
- * ms_fPedJumpForce
- * ms_fPlayerPedJumpForce
- * ms_fRunJumpSpeed
- * ms_fSprintJumpSpeed
- Functions list:
- * CTaskSimpleJump(bool)
- * Clone() const
- * FinishAnimLaunchCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * HasPedHitHead(CPed*)
- * Launch(CPed*)
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartLaunchAnim(CPed*)
- * ~CTaskSimpleJump()
- CTaskComplexJump (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CTaskComplexJump(int)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * ~CTaskComplexJump()
- CTaskComplexStuckInAir (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexStuckInAir()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexStuckInAir()
- CTaskComplexInAirAndLand (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexInAirAndLand(bool, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexInAirAndLand()
- CTaskManager (0 variables, 20 functions)
- Variables list:
- Functions list:
- * AddSubTasks(CTask*)
- * CTaskManager(CPed*)
- * ClearTaskEventResponse()
- * FindActiveTaskByType(int) const
- * FindTaskByType(int, int) const
- * Flush()
- * FlushImmediately()
- * GetActiveTask() const
- * GetSimplestActiveTask() const
- * GetSimplestTask(CTask*)
- * GetSimplestTask(int) const
- * GetTaskSecondary(int) const
- * HasTaskSecondary(CTask const*) const
- * ManageTasks()
- * ParentsControlChildren(CTask*)
- * SetNextSubTask(CTask*)
- * SetTask(CTask*, int, bool)
- * SetTaskSecondary(CTask*, int)
- * StopTimers(CEvent const*)
- * ~CTaskManager()
- CTaskComplexChat (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexChat(unsigned char, CPed*, int, short)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexChat()
- CTaskComplexWalkAlongsidePed (1 variables, 9 functions)
- Variables list:
- * ms_fTargetSlowDownDist
- Functions list:
- * CTaskComplexWalkAlongsidePed(CPed*, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexWalkAlongsidePed()
- CTaskComplexWaitForPed (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexWaitForPed(CPed*, float, int, unsigned char)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexWaitForPed()
- CTaskComplexBeInCouple (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AbortArmIK(CPed*)
- * CTaskComplexBeInCouple(CPed*, unsigned char, unsigned char, unsigned char, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetPartnerSide(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexBeInCouple()
- CTaskComplexPartnerShove (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CTaskComplexPartnerShove(char*, CPed*, unsigned char, float, int, CVector)
- * Clone() const
- * GetPartnerSequence()
- * GetTaskType() const
- * ~CTaskComplexPartnerShove()
- CTaskComplexPartnerDeal (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexPartnerDeal(char*, CPed*, unsigned char, float, CVector)
- * Clone() const
- * CreateFirstSubTask(CPed*)
- * GetPartnerSequence()
- * GetTaskType() const
- * StreamRequiredAnims()
- * ~CTaskComplexPartnerDeal()
- CTaskComplexPartner (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CTaskComplexPartner(char*, CPed*, unsigned char, float, unsigned char, int, CVector)
- * CalcTargetPositions(CPed*, CVector*, CVector*)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetPartnerState()
- * GetTaskType() const
- * IsPartnerStillValid(CPed*)
- * RemoveStreamedAnims()
- * SetFirstToTargetFlag(unsigned char)
- * SetTargetPos(CVector*)
- * StreamRequiredAnims()
- * ~CTaskComplexPartner()
- CTaskComplexPartnerGreet (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexPartnerGreet(char*, CPed*, unsigned char, float, int, CVector)
- * Clone() const
- * CreateFirstSubTask(CPed*)
- * GetPartnerSequence()
- * GetTaskType() const
- * StreamRequiredAnims()
- * ~CTaskComplexPartnerGreet()
- CTaskSimplePlayerOnFoot (7 variables, 13 functions)
- Variables list:
- * DUCK_HEADING_CHANGE_RATE
- * FIGHTER_HEADING_CHANGE_RATE
- * SPRINT_HOLDSUB
- * SPRINT_MAX
- * SPRINT_RELEASESUB
- * SPRINT_TAPADD
- * SPRINT_THRESHOLD
- Functions list:
- * CTaskSimplePlayerOnFoot()
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PlayIdleAnimations(CPlayerPed*)
- * PlayerControlDucked(CPlayerPed*)
- * PlayerControlFighter(CPlayerPed*)
- * PlayerControlZelda(CPlayerPed*, bool)
- * PlayerControlZeldaWeapon(CPlayerPed*)
- * ProcessPed(CPed*)
- * ProcessPlayerWeapon(CPlayerPed*)
- * Serialize()
- * ~CTaskSimplePlayerOnFoot()
- CTaskSimpleSwim (12 variables, 15 functions)
- Variables list:
- * SWIM_BREAST_FORCE
- * SWIM_CRAWL_FORCE
- * SWIM_CRAWL_HOLDSUB
- * SWIM_CRAWL_RELEASESUB
- * SWIM_CRAWL_TAPADD
- * SWIM_CRAWL_THRESHOLD
- * SWIM_DIVE_UNDER_ANGLE
- * SWIM_STOP_TIME
- * SWIM_UWATER_HOLDSUB
- * SWIM_UWATER_RELEASESUB
- * SWIM_UWATER_TAPADD
- * SWIM_UWATER_THRESHOLD
- Functions list:
- * ApplyRollAndPitch(CPed*)
- * CTaskSimpleSwim(CVector const*, CPed*)
- * Clone() const
- * CreateFxSystem(CPed*, RwMatrixTag*)
- * DestroyFxSystem()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessControlAI(CPed*)
- * ProcessControlInput(CPlayerPed*)
- * ProcessEffects(CPed*)
- * ProcessPed(CPed*)
- * ProcessSwimAnims(CPed*)
- * ProcessSwimmingResistance(CPed*)
- * Serialize()
- * ~CTaskSimpleSwim()
- CTaskSimpleArrestPed (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleArrestPed(CPed*)
- * Clone() const
- * FinishAnimArrestPedCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleArrestPed()
- CTaskComplexArrestPed (2 variables, 9 functions)
- Variables list:
- * ms_fArrestAssistRange
- * ms_fArrestRange
- Functions list:
- * CTaskComplexArrestPed(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexArrestPed()
- CTaskComplexPolicePursuit (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CTaskComplexPolicePursuit()
- * ClearPursuit(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PersistPursuit(CPed*)
- * SetPursuit(CPed*)
- * SetWeapon(CPed*)
- * ~CTaskComplexPolicePursuit()
- CTaskComplexCopInCar (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexCopInCar(CVehicle*, CPed*, CPed*, bool)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*) const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexCopInCar()
- CTaskComplexKillCriminal (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexKillCriminal(CPed*, bool)
- * ChangeTarget(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*, bool) const
- * FindNextCriminalToKill(CPed*, bool)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexKillCriminal()
- CTaskSimpleShakeFist (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskSimpleShakeFist()
- * Clone() const
- * FinishAnimShakeFistCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * StartAnim(CPed*)
- * ~CTaskSimpleShakeFist()
- CTaskSimpleDuck (1 variables, 17 functions)
- Variables list:
- * ms_nLengthOfDuck
- Functions list:
- * AbortBecauseOfOtherDuck(CPed*)
- * CTaskSimpleDuck(unsigned char, unsigned short, short)
- * CanPedDuck(CPed*)
- * Clone() const
- * ControlDuckMove(CVector2D)
- * DeleteDuckAnimCB(CAnimBlendAssociation*, void*)
- * ForceStopMove()
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * RestartTask(CPed*)
- * Serialize()
- * SetControlType(unsigned char)
- * SetDuckTimer(unsigned short)
- * SetMoveAnim(CPed*)
- * StartCountDown(unsigned char, bool)
- * ~CTaskSimpleDuck()
- CTaskSimpleAffectSecondaryBehaviour (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimpleAffectSecondaryBehaviour(bool, int, CTask*)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * ~CTaskSimpleAffectSecondaryBehaviour()
- CTaskSimpleFacial (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskSimpleFacial(int, int)
- * Clone() const
- * GetAnimId(int)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleFacial()
- CTaskSimpleDuckWhileShotsWhizzing (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimpleDuckWhileShotsWhizzing(unsigned short)
- * Clone() const
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ProcessPed(CPed*)
- * Serialize()
- * ~CTaskSimpleDuckWhileShotsWhizzing()
- CTaskSimpleHoldEntity (1 variables, 16 functions)
- Variables list:
- * m_nPutDownTimer
- Functions list:
- * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, bool)
- * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int)
- * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int)
- * CanThrowEntity()
- * ChoosePutDownHeight(CPed*)
- * Clone() const
- * DropEntity(CPed*, bool)
- * FinishAnimHoldEntityCB(CAnimBlendAssociation*, void*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * PlayAnim(AnimationId, AssocGroupId)
- * ProcessPed(CPed*)
- * ReleaseEntity()
- * SetPedPosition(CPed*)
- * StartAnim(CPed*)
- * ~CTaskSimpleHoldEntity()
- CTaskComplexFacial (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CTaskComplexFacial()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * Serialize()
- * SetRequest(int, int, int, int)
- * StopAll()
- * ~CTaskComplexFacial()
- CTaskSimplePickUpEntity (0 variables, 6 functions)
- Variables list:
- Functions list:
- * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
- * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
- * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
- * Clone() const
- * GetTaskType() const
- * ~CTaskSimplePickUpEntity()
- CTaskSimplePutDownEntity (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskSimplePutDownEntity()
- * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
- * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
- * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
- * Clone() const
- * GetTaskType() const
- * ~CTaskSimplePutDownEntity()
- CTaskComplexFollowPedFootsteps (7 variables, 9 functions)
- Variables list:
- * ms_fGotoPointRadius
- * ms_fKeepWithinRadius
- * ms_fRunToKeepUpRadius
- * ms_fSeekEntityRadius
- * ms_fTooCloseRadius
- * ms_iLosFreq
- * ms_iMsecsInterval
- Functions list:
- * CTaskComplexFollowPedFootsteps(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed const*)
- * GetTaskType() const
- * MakeAbortable(CPed*, int, CEvent const*)
- * ~CTaskComplexFollowPedFootsteps()
- CTaskComplexFollowLeaderAnyMeans (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CTaskComplexFollowLeaderAnyMeans(CPedGroup*, CPed*, CVector const&)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed const*) const
- * GetTaskType() const
- * ~CTaskComplexFollowLeaderAnyMeans()
- CTaskComplexFollowLeaderInFormation (2 variables, 9 functions)
- Variables list:
- * ms_fMaxDistanceToLeader
- * ms_offsets
- Functions list:
- * CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, CVector const&, float)
- * CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, int, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed const*)
- * GetTaskType() const
- * ~CTaskComplexFollowLeaderInFormation()
- CEntitySeekPosCalculatorFixedPos (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorDriving (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorXYOffset (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorEntitySurface (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorRadiusAngleOffset (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CEntitySeekPosCalculatorVehicleId (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
- CFollowLeaderOffSets (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CFollowLeaderOffSets()
- * ~CFollowLeaderOffSets()
- CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset> (0 variables, 7 functions)
- Variables list:
- Functions list:
- * CTaskComplexSeekEntityAnyMeans(CEntity*, int, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetTaskType() const
- * ~CTaskComplexSeekEntityAnyMeans()
- CTaskComplexWaitForBackup (1 variables, 9 functions)
- Variables list:
- * ms_iTimer
- Functions list:
- * CTaskComplexWaitForBackup(CPed*, CPed*, float)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexWaitForBackup()
- CTaskComplexExtinguishFires (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexExtinguishFires()
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * GetNearestFire(CPed*) const
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexExtinguishFires()
- CTaskComplexReactToGunAimedAt (0 variables, 9 functions)
- Variables list:
- Functions list:
- * CTaskComplexReactToGunAimedAt(CPed*)
- * Clone() const
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexReactToGunAimedAt()
- CTaskComplexInvestigateDeadPed (3 variables, 10 functions)
- Variables list:
- * ms_iMaxLookTime
- * ms_iMaxSeekTime
- * ms_iMinLookTime
- Functions list:
- * CTaskComplexInvestigateDeadPed(CPed*)
- * Clone() const
- * ComputeTargetPos(CPed*, CVector&)
- * ControlSubTask(CPed*)
- * CreateFirstSubTask(CPed*)
- * CreateNextSubTask(CPed*)
- * CreateSubTask(int, CPed*)
- * GetTaskType() const
- * Serialize()
- * ~CTaskComplexInvestigateDeadPed()
- CTaskCategories (0 variables, 4 functions)
- Variables list:
- Functions list:
- * ComputeTaskCategory(CTask const*)
- * IsFleePedTask(CTask const*, bool&, bool&)
- * IsFollowPedTask(CTask const*, bool&, bool&)
- * IsKillPedTask(CTask const*, bool&, bool&)
- CPedList (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AddMember(CPed*)
- * BuildListFromGroup_NoLeader(CPedGroupMembership*)
- * BuildListFromGroup_NotInCar_NoLeader(CPedGroupMembership*)
- * BuildListOfPedsOfPedType(int)
- * Empty()
- * ExtractPedsWithGuns(CPedList&)
- * FillUpHoles()
- * RemovePedsAttackingPedType(int)
- * RemovePedsThatDontListenToPlayer()
- * ~CPedList()
- CPointList (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AddPoint(CVector)
- * Empty()
- * MergeListsRemovingDoubles(CPointList*, CPointList*)
- * ~CPointList()
- CFormation (5 variables, 10 functions)
- Variables list:
- * m_DestinationPeds
- * m_Destinations
- * m_Peds
- * m_aFinalPedLinkToDestinations
- * m_aPedLinkToDestinations
- Functions list:
- * DistributeDestinations(CPedList*)
- * DistributeDestinations_CoverPoints(CPedList*, CVector)
- * DistributeDestinations_PedsToAttack(CPedList*)
- * FindCoverPoints(CVector, float)
- * FindCoverPointsBehindBox(CPointList*, CVector, CMatrix*, CVector const*, CVector const*, CVector const*, float)
- * FindNearestAvailableDestination(CVector, float&)
- * GenerateGatherDestinations(CPedList*, CPed*)
- * GenerateGatherDestinations_AroundCar(CPedList*, CVehicle*)
- * ReturnDestinationForPed(CPed*, CVector&)
- * ReturnTargetPedForPed(CPed*, CPed**)
- CTaskAllocator (0 variables, 6 functions)
- Variables list:
- Functions list:
- * Abort()
- * IsFinished(CPedGroupIntelligence*)
- * ProcessGroup(CPedGroupIntelligence*)
- * operator delete(void*)
- * operator new(unsigned int)
- * ~CTaskAllocator()
- CTaskAllocatorRetreat (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * GetType() const
- * ~CTaskAllocatorRetreat()
- CTaskAllocatorPlayerCommandRetreat (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * GetType() const
- * ~CTaskAllocatorPlayerCommandRetreat()
- CTaskAllocatorKillThreatsDriveby (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * CTaskAllocatorKillThreatsDriveby(CPed*)
- * GetType() const
- * ProcessGroup(CPedGroupIntelligence*)
- * ~CTaskAllocatorKillThreatsDriveby()
- CTaskAllocatorKillThreatsBasic (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * CTaskAllocatorKillThreatsBasic(CPed*)
- * ComputeClosestPeds(CPedGroup&, CPedGroup&, CPed**)
- * GetType() const
- * ProcessGroup(CPedGroupIntelligence*)
- * ~CTaskAllocatorKillThreatsBasic()
- CTaskAllocatorAttack (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * CTaskAllocatorAttack(CPed*, int, CPed*)
- * GetType() const
- * ProcessGroup(CPedGroupIntelligence*)
- * TargetIsArmed()
- * ~CTaskAllocatorAttack()
- CTaskAllocatorKillOnFoot (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * CTaskAllocatorKillOnFoot(CPed*, int)
- * GetType() const
- * ~CTaskAllocatorKillOnFoot()
- CTaskAllocatorPlayerCommandAttack (0 variables, 5 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * CTaskAllocatorPlayerCommandAttack(CPed*, int, int)
- * GetType() const
- * ProcessGroup(CPedGroupIntelligence*)
- * ~CTaskAllocatorPlayerCommandAttack()
- CTaskAllocatorKillThreatsBasicRandomGroup (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AllocateTasks(CPedGroupIntelligence*)
- * GetType() const
- * ~CTaskAllocatorKillThreatsBasicRandomGroup()
- CMessages (3 variables, 29 functions)
- Variables list:
- * BIGMessages
- * BriefMessages
- * PreviousBriefs
- Functions list:
- * AddBigMessage(unsigned short*, unsigned int, unsigned short)
- * AddBigMessageQ(unsigned short*, unsigned int, unsigned short)
- * AddBigMessageWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
- * AddBigMessageWithNumberQ(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
- * AddMessage(char const*, unsigned short*, unsigned int, unsigned short, bool)
- * AddMessageJumpQ(char const*, unsigned short*, unsigned int, unsigned short, bool)
- * AddMessageJumpQWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
- * AddMessageJumpQWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
- * AddMessageWithNumber(char const*, unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
- * AddMessageWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
- * AddToPreviousBriefArray(char const*, unsigned short*, int, int, int, int, int, int, unsigned short*)
- * ClearAllMessagesDisplayedByGame(unsigned char)
- * ClearMessages(unsigned char)
- * ClearPreviousBriefArray()
- * ClearSmallMessagesOnly()
- * ClearThisBigPrint(unsigned short*)
- * ClearThisBigPrintNow(unsigned int)
- * ClearThisPrint(unsigned short*)
- * CutString(short, char*, char**)
- * Display(unsigned char)
- * GetGxtStringLength(unsigned short*)
- * GxtStringCompare(unsigned short*, unsigned short*, unsigned short)
- * GxtStringCopy(unsigned short*, unsigned short*, unsigned short)
- * Init()
- * InsertNumberInString(unsigned short*, int, int, int, int, int, int, unsigned short*)
- * InsertPlayerControlKeysInString(unsigned short*)
- * InsertStringInString(unsigned short*, unsigned short*)
- * Process()
- * ReloadPreviousBriefArray()
- CKeyArray (0 variables, 5 functions)
- Variables list:
- Functions list:
- * BinarySearch(unsigned int, CKeyEntry*, short, short)
- * Load(unsigned int, int, unsigned int*, unsigned char)
- * Search(char const*, unsigned char*)
- * Unload()
- * Update(unsigned short*)
- CData (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Load(unsigned int, int, unsigned int*, unsigned char)
- * Unload()
- CText (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CText()
- * Get(char const*)
- * GetNameOfLoadedMissionText(char*)
- * GetUpperCase(unsigned short)
- * Load(unsigned char)
- * LoadMissionPackText()
- * LoadMissionText(char*)
- * ReadChunkHeader(ChunkHeader*, int, unsigned int*, unsigned char)
- * Unload(unsigned char)
- * ~CText()
- CMissionTextOffsets (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Load(unsigned int, int, unsigned int*, int)
- CEventVehicleDamageCollision (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CloneEditable() const
- * GetEventType() const
- * ~CEventVehicleDamageCollision()
- CBike (0 variables, 55 functions)
- Variables list:
- Functions list:
- * BlowUpCar(CEntity*, unsigned char)
- * BurstTyre(unsigned char, bool)
- * CBike(int, unsigned char)
- * CalculateLeanMatrix()
- * DamageKnockOffRider(CVehicle*, float, unsigned short, CEntity*, CVector&, CVector&)
- * DebugCode()
- * DoBurstAndSoftGroundRatios()
- * DoSoftGroundResistance(unsigned int&)
- * FindWheelWidth(bool)
- * Fix()
- * FixHandsToBars(CPed*)
- * GetAllWheelsOffGround()
- * GetComponentWorldPosition(int, CVector&)
- * GetCorrectedWorldDoorPosition(CVector&, CVector, CVector)
- * GetHeightAboveRoad() const
- * GetNumContactWheels()
- * GetRideAnimData()
- * IsComponentPresent(int) const
- * IsDoorClosed(eDoors) const
- * IsDoorClosed(unsigned int) const
- * IsDoorFullyOpen(eDoors) const
- * IsDoorFullyOpen(unsigned int) const
- * IsDoorMissing(eDoors) const
- * IsDoorMissing(unsigned int) const
- * IsDoorReady(eDoors) const
- * IsDoorReady(unsigned int) const
- * IsRoomForPedToLeaveCar(unsigned int, CVector*)
- * KnockOffRider(eWeaponType, unsigned char, CPed*, bool)
- * PlaceOnRoadProperly()
- * PlayCarHorn()
- * PlayHornIfNecessary()
- * PreRender()
- * ProcessAI(unsigned int&)
- * ProcessBuoyancy()
- * ProcessControl()
- * ProcessControlCollisionCheck(bool)
- * ProcessControlInputs(unsigned char)
- * ProcessDrivingAnims(CPed*, unsigned char)
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
- * ProcessRiderAnims(CPed*, CVehicle*, CRideAnimData*, tBikeHandlingData*, short)
- * ReduceHornCounter()
- * RemoveRefsToVehicle(CEntity*)
- * Render()
- * ResetSuspension()
- * SetModelIndex(unsigned int)
- * SetRemoveAnimFlags(CPed*)
- * SetUpWheelColModel(CColModel*)
- * SetupDamageAfterLoad()
- * SetupModelNodes()
- * SetupSuspensionLines()
- * Teleport(CVector, unsigned char)
- * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
- * dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
- * ~CBike()
- CBmx (0 variables, 13 functions)
- Variables list:
- Functions list:
- * BlowUpCar(CEntity*, unsigned char)
- * BurstTyre(unsigned char, bool)
- * CBmx(int, unsigned char)
- * FindWheelWidth(bool)
- * GetFrameOffset(float&, float&)
- * LaunchBunnyHopCB(CAnimBlendAssociation*, void*)
- * PreRender()
- * ProcessAI(unsigned int&)
- * ProcessBunnyHop()
- * ProcessControl()
- * ProcessDrivingAnims(CPed*, unsigned char)
- * SetUpWheelColModel(CColModel*)
- * ~CBmx()
- CBoat (4 variables, 22 functions)
- Variables list:
- * MAX_WAKE_LENGTH
- * MIN_WAKE_INTERVAL
- * WAKE_LIFETIME
- * apFrameWakeGeneratingBoats
- Functions list:
- * AddWakePoint(CVector)
- * BlowUpCar(CEntity*, unsigned char)
- * CBoat(int, unsigned char)
- * CheckForSkippingCalculations()
- * DebugCode()
- * DisplayHandlingData()
- * FillBoatList()
- * GetComponentWorldPosition(int, CVector&)
- * IsComponentPresent(int) const
- * IsSectorAffectedByWake(CVector2D, float, CBoat**)
- * IsVertexAffectedByWake(CVector, CBoat*, short, bool)
- * ModifyHandlingValue(bool const&)
- * PreRender()
- * ProcessControl()
- * ProcessControlInputs(unsigned char)
- * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
- * PruneWakeTrail()
- * Render()
- * SetModelIndex(unsigned int)
- * SetupModelNodes()
- * Teleport(CVector, unsigned char)
- * ~CBoat()
- CSpecialPlateHandler (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Add(int, char*)
- * Find(int, char*)
- * Init()
- * Remove(int)
- CCarGenerator (0 variables, 8 functions)
- Variables list:
- Functions list:
- * CalcNextGen()
- * CheckForBlockage(int)
- * CheckIfWithinRangeOfAnyPlayers()
- * DoInternalProcessing()
- * Process()
- * Setup(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
- * SwitchOff()
- * SwitchOn()
- CCranes (0 variables, 6 functions)
- Variables list:
- Functions list:
- * InitCranes()
- * IsThisCarBeingCarriedByAnyCrane(CVehicle*)
- * IsThisCarBeingTargettedByAnyCrane(CVehicle*)
- * IsThisCarPickedUp(float, float, CVehicle*)
- * Save(unsigned char*, unsigned int*)
- * UpdateCranes()
- CDamageManager (0 variables, 25 functions)
- Variables list:
- Functions list:
- * ApplyDamage(CAutomobile*, tComponent, float, float)
- * FuckCarCompletely(bool)
- * GetAeroplaneCompStatus(int) const
- * GetCarNodeIndexFromDoor(eDoors)
- * GetCarNodeIndexFromPanel(ePanels)
- * GetComponentGroup(tComponent, tComponentGroup*, unsigned char*)
- * GetDoorStatus(eDoors) const
- * GetDoorStatus(int) const
- * GetEngineStatus() const
- * GetLightStatus(eLights) const
- * GetPanelStatus(int) const
- * GetWheelStatus(int) const
- * ProgressAeroplaneDamage(unsigned char)
- * ProgressDoorDamage(unsigned char, CAutomobile*)
- * ProgressEngineDamage(float)
- * ProgressPanelDamage(unsigned char)
- * ProgressWheelDamage(unsigned char)
- * ResetDamageStatus()
- * SetAeroplaneCompStatus(int, unsigned int)
- * SetDoorStatus(eDoors, unsigned int)
- * SetDoorStatus(int, unsigned int)
- * SetEngineStatus(unsigned int)
- * SetLightStatus(eLights, unsigned int)
- * SetPanelStatus(int, unsigned int)
- * SetWheelStatus(int, unsigned int)
- CDoor (1 variables, 6 functions)
- Variables list:
- * DOOR_SPEED_MAX_CAPPED
- Functions list:
- * GetAngleOpenRatio() const
- * IsClosed() const
- * IsFullyOpen() const
- * Open(float)
- * Process(CVehicle*, CVector&, CVector&, CVector&)
- * ProcessImpact(CVehicle*, CVector&, CVector&, CVector&)
- CTrainDoor (0 variables, 6 functions)
- Variables list:
- Functions list:
- * IsClosed() const
- * IsFullyOpen() const
- * IsInUse()
- * Open(float)
- * RetTranslationWhenClosed() const
- * RetTranslationWhenOpen() const
- CBouncingPanel (5 variables, 3 functions)
- Variables list:
- * BOUNCE_HANGING_DAMP_MULT
- * BOUNCE_HANGING_RETURN_MULT
- * BOUNCE_SPRING_DAMP_MULT
- * BOUNCE_SPRING_RETURN_MULT
- * BOUNCE_VEL_CHANGE_LIMIT
- Functions list:
- * ProcessPanel(CVehicle*, RwFrame*, CVector, CVector, float, float)
- * ResetPanel()
- * SetPanel(short, short, float)
- cBuoyancy (0 variables, 10 functions)
- Variables list:
- Functions list:
- * AddSplashParticles(CPhysical*, CVector, CVector, CVector, unsigned char)
- * CalcBuoyancyForce(CPhysical*, CVector*, CVector*)
- * FindWaterLevel(CVector const&, CVector*, tWaterLevel*)
- * FindWaterLevelNorm(CVector const&, CVector*, tWaterLevel*, CVector*)
- * PreCalcSetup(CPhysical*, float)
- * ProcessBuoyancy(CPhysical*, float, CVector*, CVector*)
- * ProcessBuoyancyBoat(CVehicle*, float, CVector*, CVector*, bool)
- * SimpleCalcBuoyancy(CPhysical*)
- * SimpleSumBuoyancyData(CVector&, tWaterLevel)
- * ~cBuoyancy()
- CHeli (6 variables, 26 functions)
- Variables list:
- * HeliSearchLights
- * NumberOfSearchLights
- * TestForNewRandomHelisTimer
- * bHeliControlsCheat
- * bPoliceHelisAllowed
- * pHelis
- Functions list:
- * AddHeliSearchLight(CVector const&, CVector const&, float, float, unsigned int, unsigned char, unsigned char)
- * BlowUpCar(CEntity*, unsigned char)
- * BurstTyre(unsigned char, bool)
- * CHeli(int, unsigned char)
- * FindSwatPositionRelativeToHeli(int)
- * Fix()
- * GenerateHeli(CPed*, bool)
- * InitHelis()
- * Post_SearchLightCone()
- * PreRender()
- * PreRenderAlways()
- * Pre_SearchLightCone()
- * ProcessControl()
- * ProcessControlInputs(unsigned char)
- * ProcessFlyingCarStuff()
- * Render()
- * RenderAllHeliSearchLights()
- * SearchLightCone(int, CVector, CVector, float, float, unsigned char, unsigned char, CVector*, CVector*, CVector*, bool, float, float, float, float)
- * SendDownSwat()
- * SetUpWheelColModel(CColModel*)
- * SetupDamageAfterLoad()
- * SpecialHeliPreRender()
- * SwitchPoliceHelis(bool)
- * TestSniperCollision(CVector*, CVector*)
- * UpdateHelis()
- * ~CHeli()
- CMonsterTruck (1 variables, 12 functions)
- Variables list:
- * DUMPER_COL_ANGLEMULT
- Functions list:
- * BurstTyre(unsigned char, bool)
- * CMonsterTruck(int, unsigned char)
- * ExtendSuspension()
- * PreRender()
- * ProcessControl()
- * ProcessControlCollisionCheck(bool)
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * ProcessSuspension()
- * ResetSuspension()
- * SetUpWheelColModel(CColModel*)
- * SetupSuspensionLines()
- * ~CMonsterTruck()
- CPlane (11 variables, 24 functions)
- Variables list:
- * ANDROM_COL_ANGLE_MULT
- * GenPlane_Active
- * GenPlane_LastTimeGenerated
- * GenPlane_ModelIndex
- * GenPlane_Status
- * HARRIER_NOZZLE_ROTATE_LIMIT
- * HARRIER_NOZZLE_SWITCH_LIMIT
- * PLANE_MAX_PROP_SPEED
- * PLANE_MIN_PROP_SPEED
- * PLANE_ROC_PROP_SPEED
- * PLANE_STD_PROP_SPEED
- Functions list:
- * AreWeInNoBigPlaneZone()
- * AreWeInNoPlaneZone()
- * BlowUpCar(CEntity*, unsigned char)
- * BurstTyre(unsigned char, bool)
- * CPlane(int, unsigned char)
- * CountPlanesAndHelis()
- * DoPlaneGenerationAndRemoval()
- * FindPlaneCreationCoors(CVector*, CVector*, float*, float*, bool)
- * Fix()
- * InitPlaneGenerationAndRemoval()
- * IsAlreadyFlying()
- * OpenDoor(CPed*, int, eDoors, float, bool)
- * PreRender()
- * ProcessControl()
- * ProcessControlInputs(unsigned char)
- * ProcessFlyingCarStuff()
- * Render()
- * SetGearDown()
- * SetGearUp()
- * SetUpWheelColModel(CColModel*)
- * SetupDamageAfterLoad()
- * SwitchAmbientPlanes(bool)
- * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
- * ~CPlane()
- CQuadBike (0 variables, 13 functions)
- Variables list:
- Functions list:
- * CQuadBike(int, unsigned char)
- * Fix()
- * GetRideAnimData()
- * PreRender()
- * ProcessAI(unsigned int&)
- * ProcessControl()
- * ProcessControlInputs(unsigned char)
- * ProcessDrivingAnims(CPed*, unsigned char)
- * ProcessSuspension()
- * ResetSuspension()
- * SetupDamageAfterLoad()
- * SetupSuspensionLines()
- * ~CQuadBike()
- CTrailer (2 variables, 14 functions)
- Variables list:
- * m_fTrailerDampingForce
- * m_fTrailerSuspensionForce
- Functions list:
- * BreakTowLink()
- * CTrailer(int, unsigned char)
- * GetTowBarPos(CVector&, bool, CVehicle*)
- * GetTowHitchPos(CVector&, bool, CVehicle*)
- * PreRender()
- * ProcessAI(unsigned int&)
- * ProcessControl()
- * ProcessEntityCollision(CEntity*, CColPoint*)
- * ProcessSuspension()
- * ResetSuspension()
- * ScanForTowLink()
- * SetTowLink(CVehicle*, bool)
- * SetupSuspensionLines()
- * ~CTrailer()
- CTrain (8 variables, 45 functions)
- Variables list:
- * GenTrain_Direction
- * GenTrain_GenerationNode
- * GenTrain_Status
- * GenTrain_Track
- * GenTrain_TrainConfig
- * aStationCoors
- * bDisableRandomTrains
- * bHelpToSetStations
- Functions list:
- * AddNearbyPedAsRandomPassenger()
- * AddPassenger(CPed*)
- * CTrain(int, unsigned char)
- * CreateMissionTrain(CVector, bool, unsigned int, CTrain**, CTrain**, int, int, bool)
- * DisableRandomTrains(bool)
- * DoTrainGenerationAndRemoval()
- * FindCaboose(CTrain*)
- * FindCarriage(CTrain*, unsigned char)
- * FindClosestTrackNode(CVector, int*)
- * FindCoorsFromPositionOnTrack(float, int, CVector*)
- * FindEngine(CTrain*)
- * FindMaximumSpeedToStopAtStations(float*)
- * FindNearestTrain(CVector, bool)
- * FindNextStationPositionInDirection(bool, float, float*, int*)
- * FindNumCarriagesPulled()
- * FindPositionOnTrackFromCoors()
- * FindSideStationIsOn()
- * GetDooorAngleOpenRatio(eDoors) const
- * GetDooorAngleOpenRatio(unsigned int) const
- * InitTrains()
- * IsInTunnel()
- * IsNextStationAllowed(CTrain*)
- * IsRoomForPedToLeaveCar(unsigned int, CVector*)
- * OpenDoor(CPed*, int, eDoors, float, bool)
- * OpenTrainDoor(float)
- * PreRender()
- * ProcessControl()
- * ReadAndInterpretTrackFile(char*, CTrainNode**, int*, float*, int)
- * ReleaseMissionTrains()
- * ReleaseOneMissionTrain(CTrain*)
- * RemoveAllTrains()
- * RemoveMissionTrains()
- * RemoveOneMissionTrain(CTrain*)
- * RemovePassenger(CPed*)
- * RemoveRandomPassenger()
- * Render()
- * SetModelIndex(unsigned int)
- * SetNewTrainPosition(CTrain*, CVector)
- * SetTrainCruiseSpeed(CTrain*, float)
- * SetTrainSpeed(CTrain*, float)
- * Shutdown()
- * SkipToNextAllowedStation(CTrain*)
- * Teleport(CVector, unsigned char)
- * UpdateTrains()
- * ~CTrain()
- CTrainNode (0 variables, 1 functions)
- Variables list:
- Functions list:
- * GetLightingFromCollision()
- cTransmission (0 variables, 5 functions)
- Variables list:
- Functions list:
- * CalculateDriveAcceleration(float const&, unsigned char&, float&, float const&, float*, float*, unsigned char, unsigned char)
- * CalculateGearForSimpleCar(float, unsigned char&)
- * DisplayGearRatios()
- * InitGearRatios()
- * cTransmission()
- CRideAnimData (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CRideAnimData()
- * ~CRideAnimData()
- CPool<CVehicle, CHeli> (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Delete(CVehicle*)
- CVehicleAnimGroup (0 variables, 3 functions)
- Variables list:
- Functions list:
- * ComputeAnimDoorOffsets(int)
- * ComputeCriticalBlendTime(int)
- * GetGroup(int)
- WaterCreature_c (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Exit()
- * Init(int, CVector*, WaterCreature_c*, float, float)
- * Update(float)
- * WaterCreature_c()
- * ~WaterCreature_c()
- WaterCreatureManager_c (1 variables, 9 functions)
- Variables list:
- * ms_waterCreatureInfos
- Functions list:
- * CanAddWaterCreatureAtPos(int, CVector)
- * Exit()
- * GetRandomWaterCreatureId()
- * Init()
- * TryToExitGroup(WaterCreature_c*)
- * TryToFreeUpWaterCreatures(int)
- * Update(float)
- * WaterCreatureManager_c()
- * ~WaterCreatureManager_c()
- CWaterLevel (28 variables, 55 functions)
- Variables list:
- * m_BlocksToBeRenderedOutsideWorldX
- * m_BlocksToBeRenderedOutsideWorldY
- * m_CurrentDesiredFlowX
- * m_CurrentDesiredFlowY
- * m_CurrentFlowX
- * m_CurrentFlowY
- * m_ElementsOnQuadsAndTrianglesList
- * m_NumBlocksOutsideWorldToBeRendered
- * m_QuadsAndTrianglesInEachBlock
- * m_QuadsAndTrianglesList
- * m_WaterFogCol
- * m_WaterFogDensity
- * m_WaterFogHourOfDayEnd
- * m_WaterFogHourOfDayStart
- * m_WaterFogInsideCol
- * m_aQuads
- * m_aTriangles
- * m_aVertices
- * m_bWaterFog
- * m_bWaterFogScript
- * m_fWaterFogHeight
- * m_fWaterFogInsideFadeSpeed
- * m_nNumOfWaterQuads
- * m_nNumOfWaterTriangles
- * m_nNumOfWaterVertices
- * m_nWaterConfiguration
- * m_nWaterTimeOffset
- * ms_WaterFog
- Functions list:
- * AddToQuadsAndTrianglesList(int, int, int, unsigned int)
- * AddWaterLevelQuad(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
- * AddWaterLevelTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
- * AddWaterLevelVertex(int, int, CRenPar)
- * AddWaveToResult(float, float, float*, float, float, CVector*)
- * AddWaveToResult(int, int, float*, float, float)
- * BlockHit(int, int)
- * CalculateWavesForCoordinate(int, int, float, float, float*, float*, float*, CVector*)
- * CalculateWavesOnlyForCoordinate(int, int, float, float, float*)
- * ChangeWaterConfiguration(int)
- * CreateBeachToy(CVector const&, eBeachToy)
- * FillQuadsAndTrianglesList()
- * FindNearestWaterAndItsFlow()
- * FixVertexOnToLine(CWaterVertex*, CWaterVertex*, CWaterVertex*, float*)
- * GetGroundLevel(CVector const&, float*, ColData*, float)
- * GetGroundLevel_WS(CVector const&, float*, ColData*, float)
- * GetWaterDepth(CVector const&, float*, float*, float*)
- * GetWaterLevel(float, float, float, float*, bool, CVector*)
- * GetWaterLevelNoWaves(float, float, float, float*, float*, float*)
- * HandleBeachToysStuff()
- * IsLocationOutOfWorldBounds_WS(CVector const&, int)
- * MarkQuadsAndPolysToBeRendered(int, int, bool)
- * PreRenderWater()
- * RenderAndEmptyRenderBuffer()
- * RenderBoatWakes()
- * RenderDetailedSeaBedSegment(int, int, float, float, float, float)
- * RenderFlatWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
- * RenderFlatWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int)
- * RenderFlatWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
- * RenderFlatWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int)
- * RenderHighDetailWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
- * RenderHighDetailWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int, int, int, int, int)
- * RenderHighDetailWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
- * RenderHighDetailWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, int, int)
- * RenderSeaBedSegment(int, int, float, float, float, float)
- * RenderShipsOnHorizon()
- * RenderTransparentWater()
- * RenderWakeSegment(CVector2D&, CVector2D&, CVector2D&, CVector2D&, float&, float&, float&, float&, float&)
- * RenderWater()
- * RenderWaterFog()
- * RenderWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
- * RenderWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
- * ScanThroughBlocks()
- * SetCameraRange()
- * SetUpWaterFog(int, int, int, int)
- * Shutdown()
- * SplitWaterRectangleAlongXLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
- * SplitWaterRectangleAlongYLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
- * SplitWaterTriangleAlongXLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
- * SplitWaterTriangleAlongYLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
- * SyncWater()
- * TestLineAgainstWater(CVector, CVector, CVector*)
- * TestQuadToGetWaterLevel(CWaterQuad*, float, float, float, float*, float*, float*)
- * TestTriangleToGetWaterLevel(CWaterTriangle*, float, float, float, float*, float*, float*)
- * WaterLevelInitialise()
- CScriptedEffectPair (0 variables, 3 functions)
- Variables list:
- Functions list:
- * CScriptedEffectPair()
- * Flush()
- * ~CScriptedEffectPair()
- CScriptedEffectPairs (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AddPair(CScriptedEffectPair const&)
- * CScriptedEffectPairs()
- * Flush()
- * ~CScriptedEffectPairs()
- CBirds (4 variables, 6 functions)
- Variables list:
- * BirdShotAt
- * NumberOfBirds
- * aBirds
- * bHasBirdBeenShot
- Functions list:
- * CreateNumberOfBirds(CVector, CVector, int, int, bool)
- * HandleGunShot(CVector const*, CVector const*)
- * Init()
- * Render()
- * Shutdown()
- * Update()
- CClouds (16 variables, 21 functions)
- Variables list:
- * CloudRotation
- * IndividualRotation
- * m_FrothCoors
- * m_VolumetricCloudsUsedNum
- * m_bVolumetricCloudHeightSwitch
- * m_fFrothIntensity
- * m_fVolumetricCloudDensity
- * m_fVolumetricCloudMaxDistance
- * m_fVolumetricCloudWindMoveFactor
- * ms_HorizonTilt
- * ms_cameraRoll
- * ms_colourBottom
- * ms_colourTop
- * ms_horizonZ
- * ms_mf
- * ms_vc
- Functions list:
- * Init()
- * MovingFogInit()
- * MovingFogRender()
- * MovingFog_Create(CVector*)
- * MovingFog_Delete(int)
- * MovingFog_GetFXIntensity()
- * MovingFog_GetFirstFreeSlot()
- * MovingFog_GetWind()
- * MovingFog_Update()
- * Render()
- * RenderBottomFromHeight()
- * RenderSkyPolys()
- * SetUpOneSkyPoly(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
- * Shutdown()
- * Update()
- * VolumetricCloudsGetMaxDistance()
- * VolumetricCloudsInit()
- * VolumetricCloudsRender()
- * VolumetricClouds_Create(CVector*)
- * VolumetricClouds_Delete(int)
- * VolumetricClouds_GetFirstFreeSlot()
- CRegisteredCorona (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Update()
- CCoronas (9 variables, 11 functions)
- Variables list:
- * LightsMult
- * MoonSize
- * NumCoronas
- * ScreenMult
- * SunBlockedByClouds
- * SunScreenX
- * SunScreenY
- * aCoronas
- * bChangeBrightnessImmediately
- Functions list:
- * DoSunAndMoon()
- * Init()
- * RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, RwTexture*, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bool)
- * RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bo
- * Render()
- * RenderOutGeometryBufferForReflections()
- * RenderReflections()
- * RenderSunReflection()
- * Shutdown()
- * Update()
- * UpdateCoronaCoors(unsigned int, CVector const&, float, float)
- CCustomCarPlateMgr (3 variables, 10 functions)
- Variables list:
- * pCharsetTex
- * pPalette1555Tab
- * pPlatebackTexTab
- Functions list:
- * CreatePlateTexture(char*, unsigned char)
- * GeneratePlateText(char*, int)
- * GetMapRegionPlateDesign()
- * Initialise()
- * LoadPlatecharsetDat(char const*, unsigned char*, int, int)
- * SetupClump(RpClump*, char*, unsigned char)
- * SetupClumpAfterVehicleUpgrade(RpClump*, RpMaterial*, unsigned char)
- * SetupMaterialPlateTexture(RpMaterial*, char*, unsigned char)
- * SetupMaterialPlatebackTexture(RpMaterial*, unsigned char)
- * Shutdown()
- CCustomRoadsignMgr (1 variables, 10 functions)
- Variables list:
- * pCharsetTex
- Functions list:
- * CreateRoadsignAtomic(float, float, int, char*, char*, char*, char*, int, unsigned char)
- * CreateRoadsignAtomicA(float, float, int, char*, char*, char*, char*, int, unsigned char)
- * CreateRoadsignTexture(char*, int)
- * DebugDrawInternalTexture()
- * Initialise()
- * RenderRoadsignAtomic(RpAtomic*, CVector const&)
- * RenderTest(CVector const&)
- * SetAtomicAlpha(RpAtomic*, unsigned char)
- * SetupRoadsignAtomic(RpAtomic*, char*, int)
- * Shutdown()
- CDraw (11 variables, 2 functions)
- Variables list:
- * Drawn
- * FadeBlue
- * FadeGreen
- * FadeRed
- * FadeValue
- * NotDrawn
- * ms_fAspectRatio
- * ms_fFOV
- * ms_fFarClipZ
- * ms_fLODDistance
- * ms_fNearClipZ
- Functions list:
- * CalculateAspectRatio()
- * SetFOV(float)
- CMovingThings (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Init()
- * Render()
- * Render_BeforeClouds()
- * Shutdown()
- * Update()
- CPlaneTrail (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Init()
- * RegisterPoint(CVector)
- * Render(float)
- CPlaneTrails (1 variables, 4 functions)
- Variables list:
- * aArray
- Functions list:
- * Init()
- * RegisterPoint(CVector, unsigned int)
- * Render()
- * Update()
- CPlaneBanner (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Init()
- * RegisterPoint(CVector)
- * Render()
- * Update()
- CPlaneBanners (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Init()
- * RegisterPoint(CVector, unsigned int)
- * Render()
- * Update()
- CEscalator (0 variables, 3 functions)
- Variables list:
- Functions list:
- * AddThisOne(CVector const&, CVector const&, CVector const&, CVector const&, bool, CEntity*)
- * SwitchOff()
- * Update()
- CEscalators (1 variables, 4 functions)
- Variables list:
- * aArray
- Functions list:
- * AddOne(CVector const&, CVector const&, CVector const&, CVector const&, bool, CEntity*)
- * Init()
- * Shutdown()
- * Update()
- CFontDetails (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CFontDetails()
- CFontRenderState (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~CFontRenderState()
- CGlass (3 variables, 18 functions)
- Variables list:
- * NumGlassEntities
- * aGlassPanes
- * apEntitiesToBeRendered
- Functions list:
- * AskForObjectToBeRenderedInGlass(CEntity*)
- * BreakGlassPhysically(CVector, float)
- * CalcAlphaWithNormal(CVector*)
- * CarWindscreenShatters(CVehicle*, bool)
- * FindFreePane()
- * FindWindowSectorList(CPtrList&, float*, CEntity**, float, float, float)
- * GeneratePanesForWindow(unsigned int, CVector, CVector, CVector, CVector, CVector, float, bool, bool, int, bool)
- * HasGlassBeenShatteredAtCoors(float, float, float)
- * Init()
- * Render()
- * RenderHiLightPolys()
- * RenderReflectionPolys()
- * RenderShatteredPolys()
- * Update()
- * WasGlassHitByBullet(CEntity*, CVector)
- * WindowRespondsToCollision(CEntity*, float, CVector, CVector, bool)
- * WindowRespondsToExplosion(CEntity*, CVector)
- * WindowRespondsToSoftCollision(CEntity*, float)
- CFallingGlassPane (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Render()
- * Update()
- CGridRef (4 variables, 5 functions)
- Variables list:
- * displayAllTheWalls
- * displayCamCords
- * displayGridRef
- * displayWalls
- Functions list:
- * GetAreaName(unsigned char, unsigned char)
- * GetArtistBugstarID(unsigned char, unsigned char)
- * GetGridRefPositions(CVector, unsigned char*, unsigned char*)
- * GetGridRefPositions(unsigned char*, unsigned char*)
- * Init()
- CLines (0 variables, 3 functions)
- Variables list:
- Functions list:
- * ImmediateLine2D(int, int, int, int, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
- * RenderLineNoClipping(float, float, float, float, float, float, unsigned int, unsigned int)
- * RenderLineWithClipping(float, float, float, float, float, float, unsigned int, unsigned int)
- COcclusion (11 variables, 5 functions)
- Variables list:
- * FarAwayList
- * ListWalkThroughFA
- * NearbyList
- * NumActiveOccluders
- * NumInteriorOccludersOnMap
- * NumOccludersOnMap
- * PreviousListWalkThroughFA
- * aActiveOccluders
- * aInteriorOccluders
- * aOccluders
- * bRenderShadows
- Functions list:
- * AddOne(float, float, float, float, float, float, float, float, float, unsigned int, bool)
- * Init()
- * IsPositionOccluded(CVector, float)
- * OccluderHidesBehind(CActiveOccluder*, CActiveOccluder*)
- * ProcessBeforeRendering()
- COccluder (0 variables, 3 functions)
- Variables list:
- Functions list:
- * NearCamera()
- * ProcessLineSegment(int, int, CActiveOccluder*)
- * ProcessOneOccluder(CActiveOccluder*)
- CActiveOccluder (0 variables, 2 functions)
- Variables list:
- Functions list:
- * IsPointBehindOccluder(CVector, float)
- * IsPointWithinOcclusionArea(float, float, float)
- CPlayerSkin (1 variables, 6 functions)
- Variables list:
- * m_txdSlot
- Functions list:
- * BeginFrontendSkinEdit()
- * EndFrontendSkinEdit()
- * GetSkinTexture(char const*)
- * Initialise()
- * RenderFrontendSkinEdit()
- * Shutdown()
- CPointLights (5 variables, 7 functions)
- Variables list:
- * NextCachedValue
- * NumLights
- * aCachedMapReadResults
- * aCachedMapReads
- * aLights
- Functions list:
- * AddLight(unsigned char, CVector, CVector, float, float, float, float, unsigned char, bool, CEntity*)
- * GenerateLightsAffectingObject(CVector const*, float*, CEntity*)
- * GetLightMultiplier(CVector const*)
- * Init()
- * ProcessVerticalLineUsingCache(CVector, float*)
- * RemoveLightsAffectingObject()
- * RenderFogEffect()
- CPostEffects (101 variables, 44 functions)
- Variables list:
- * SCREEN_EXTRA_MULT_BASE_CAP
- * SCREEN_EXTRA_MULT_BASE_MULT
- * SCREEN_EXTRA_MULT_CHANGE_RATE
- * m_CCTVcol
- * m_DarknessFilterAlpha
- * m_DarknessFilterAlphaDefault
- * m_DarknessFilterRadiosityIntensityLimit
- * m_HeatHazeFXHourOfDayEnd
- * m_HeatHazeFXHourOfDayStart
- * m_HeatHazeFXIntensity
- * m_HeatHazeFXRandomShift
- * m_HeatHazeFXRenderSizeX
- * m_HeatHazeFXRenderSizeY
- * m_HeatHazeFXScanSizeX
- * m_HeatHazeFXScanSizeY
- * m_HeatHazeFXSpeedMax
- * m_HeatHazeFXSpeedMin
- * m_HeatHazeFXType
- * m_HeatHazeFXTypeLast
- * m_InfraredVisionCol
- * m_InfraredVisionGrainStrength
- * m_InfraredVisionMainCol
- * m_NightVisionGrainStrength
- * m_NightVisionMainCol
- * m_RadiosityFilterPasses
- * m_RadiosityFilterUCorrection
- * m_RadiosityFilterVCorrection
- * m_RadiosityIntensity
- * m_RadiosityIntensityLimit
- * m_RadiosityPixelsX
- * m_RadiosityPixelsY
- * m_RadiosityRenderPasses
- * m_SeamRemoverMode
- * m_SeamRemoverShiftBottomRight
- * m_SeamRemoverShiftTopLeft
- * m_SpeedFXAlpha
- * m_VisionFXDayNightBalance
- * m_bCCTV
- * m_bColorEnable
- * m_bDarknessFilter
- * m_bDisableAllPostEffect
- * m_bFog
- * m_bGrainEnable
- * m_bHeatHazeFX
- * m_bHeatHazeMaskModeTest
- * m_bHilightEnable
- * m_bInCutscene
- * m_bInfraredVision
- * m_bNightVision
- * m_bRadiosity
- * m_bRadiosityBypassTimeCycleIntensityLimit
- * m_bRadiosityDebug
- * m_bRadiosityLinearFilter
- * m_bRadiosityStripCopyMode
- * m_bRainEnable
- * m_bSavePhotoFromScript
- * m_bSeamRemover
- * m_bSeamRemoverDebugMode
- * m_bSeamRemoverSeamSearchMode
- * m_bSpeedFX
- * m_bSpeedFXTestMode
- * m_bSpeedFXUserFlag
- * m_bSpeedFXUserFlagCurrentFrame
- * m_bWaterDepthDarkness
- * m_colour1Multiplier
- * m_colour2Multiplier
- * m_colourBottomVOffset
- * m_colourLeftUOffset
- * m_colourRightUOffset
- * m_colourTopVOffset
- * m_defScreenXPosn
- * m_defScreenYPosn
- * m_fHeatHazeFXFadeSpeed
- * m_fHeatHazeFXInsideBuildingFadeSpeed
- * m_fInfraredVisionFilterRadius
- * m_fInfraredVisionHeatObjectCol
- * m_fInfraredVisionSwitchOnFXCount
- * m_fNightVisionSwitchOnFXCount
- * m_fNightVisionSwitchOnFXTime
- * m_fSpeedFXManualSpeedCurrentFrame
- * m_fWaterFXStartUnderWaterness
- * m_fWaterFullDarknessDepth
- * m_grainStrength
- * m_hilightMblur
- * m_hilightOffset
- * m_hilightScale
- * m_hilightStrength
- * m_pDmaPkt
- * m_pGrainRaster
- * m_smokeyDistance
- * m_smokeyEnable
- * m_smokeyStrength
- * m_waterCol
- * m_waterEnable
- * m_waterFreq
- * m_waterSpeed
- * m_waterStrength
- * m_xoffset
- * m_yoffset
- * ms_imf
- * pRasterFrontBuffer
- Functions list:
- * CCTV()
- * Close()
- * ColourFilter(RwRGBA, RwRGBA)
- * DarknessFilter(int)
- * DoScreenModeDependentInitializations()
- * DrawQuad(float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, RwRaster*)
- * DrawQuadSetDefaultUVs()
- * DrawQuadSetPixelUVs(float, float, float, float, float, float, float, float)
- * DrawQuadSetUVs(float, float, float, float, float, float, float, float)
- * FilterFX_RestoreDayNightBalance()
- * FilterFX_StoreAndSetDayNightBalance()
- * Fog()
- * Grain(int, bool)
- * HeatHazeFX(float, bool)
- * HeatHazeFXInit()
- * ImmediateModeFilterStuffInitialize()
- * ImmediateModeRenderStatesReStore()
- * ImmediateModeRenderStatesSet()
- * ImmediateModeRenderStatesStore()
- * InfraredVision(RwRGBA, RwRGBA)
- * InfraredVisionRestoreLightsForHeatObjects()
- * InfraredVisionSetLightsForDefaultObjects()
- * InfraredVisionSetLightsForHeatObjects()
- * InfraredVisionStoreAndSetLightsForHeatObjects(CPed*)
- * Initialise()
- * IsVisionFXActive()
- * MobileRender()
- * NightVision(RwRGBA)
- * NightVisionSetLights()
- * Radiosity(int, int, int, int)
- * RasterCreatePostEffects(RwRect)
- * Render()
- * ScriptCCTVSwitch(bool)
- * ScriptDarknessFilterSwitch(bool, int)
- * ScriptHeatHazeFXSwitch(bool)
- * ScriptInfraredVisionSwitch(bool)
- * ScriptNightVisionSwitch(bool)
- * ScriptResetForEffects()
- * SetFilterMainColour(RwRaster*, RwRGBA)
- * SetupBackBufferVertex()
- * SpeedFX(float)
- * UnderWaterRipple(RwRGBA, float, float, int, float, float)
- * UnderWaterRippleFadeToFX()
- * Update()
- CRealTimeShadowManager (0 variables, 10 functions)
- Variables list:
- Functions list:
- * CRealTimeShadowManager()
- * CamDistComp(void const*, void const*)
- * DoShadowThisFrame(CPhysical*)
- * Exit()
- * GetRealTimeShadow(CPhysical*)
- * Init()
- * ReInit()
- * ReturnRealTimeShadow(CRealTimeShadow*)
- * Update()
- * ~CRealTimeShadowManager()
- CShadowCamera (0 variables, 20 functions)
- Variables list:
- Functions list:
- * ApplyAlphaMapToRaster()
- * CShadowCamera()
- * Create(int)
- * Destroy()
- * DrawOutlineBorder(RwRGBA const&)
- * GetRwRenderRaster()
- * GetRwRenderTexture()
- * InvertRaster()
- * MakeGradientRaster()
- * RasterBlur(RwRaster*, int)
- * RasterGradient(RwRaster*)
- * RasterResample(RwRaster*)
- * ReInitRasters()
- * SetCenter(RwV3d*)
- * SetFrustum(float)
- * SetLight(RpLight*)
- * ShadowRasterRender(RwV2d*)
- * Update(RpAtomic*)
- * Update(RpClump*, bool, CPed*)
- * ~CShadowCamera()
- CRealTimeShadow (0 variables, 11 functions)
- Variables list:
- Functions list:
- * CRealTimeShadow()
- * Create(int, bool, int, bool)
- * Destroy()
- * DrawBorderAroundTexture(RwRGBA const&)
- * GetShadowCamera()
- * GetShadowRwTexture()
- * Render(int, float)
- * SetLightProperties(float, float, bool)
- * SetShadowedObject(CPhysical*)
- * Update()
- * ~CRealTimeShadow()
- CRubbish (0 variables, 1 functions)
- Variables list:
- Functions list:
- * SetVisibility(bool)
- CShadows (6 variables, 31 functions)
- Variables list:
- * ShadowsStoredToBeRendered
- * aPermanentShadows
- * aPolyBunches
- * aStaticShadows
- * asShadowsStored
- * pEmptyBunchList
- Functions list:
- * AddPermanentShadow(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float)
- * AffectColourWithLighting(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char*, unsigned char*, unsigned char*)
- * CalcPedShadowValues(CVector, float*, float*, float*, float*, float*, float*)
- * CastPlayerShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
- * CastRealTimeShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, CRealTimeShadow*, unsigned char*)
- * CastShadowEntityXY(CEntity*, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
- * CastShadowEntityXYZ(CEntity*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, CRealTimeShadow*, unsigned char*)
- * CastShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
- * GeneratePolysForStaticShadow(short)
- * GunShotSetsOilOnFire(CVector const*, CVector const*)
- * Init()
- * PrintDebugPoly(CVector*, CVector*, CVector*)
- * RemoveOilInArea(float, float, float, float)
- * RenderExtraPlayerShadows()
- * RenderIndicatorShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short)
- * RenderStaticShadows(bool)
- * RenderStoredShadows(bool)
- * SetRenderModeForShadowType(unsigned char)
- * Shutdown()
- * StoreCarLightShadow(CVehicle*, int, RwTexture*, CVector*, float, float, float, float, unsigned char, unsigned char, unsigned char, float)
- * StoreRealTimeShadow(CPhysical*, float, float, float, float, float, float)
- * StoreShadowForPedObject(CEntity*, float, float, float, float, float, float)
- * StoreShadowForPole(CEntity*, float, float, float, float, float, unsigned int)
- * StoreShadowForTree(CEntity*)
- * StoreShadowForVehicle(CVehicle*, VEH_SHD_TYPE)
- * StoreShadowToBeRendered(unsigned char, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char)
- * StoreShadowToBeRendered(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, bool, float, CRealTimeShadow*, bool)
- * StoreStaticShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, float, bool, float)
- * TidyUpShadows()
- * UpdatePermanentShadows()
- * UpdateStaticShadows()
- CStaticShadow (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Free()
- RenderBuffer (2 variables, 4 functions)
- Variables list:
- * IndicesToBeStored
- * VerticesToBeStored
- Functions list:
- * ClearRenderBuffer()
- * RenderStuffInBuffer()
- * StartStoring(int, int, unsigned short**, RxObjSpace3DVertex**)
- * StopStoring()
- CSkidmarks (1 variables, 7 functions)
- Variables list:
- * aSkidmarks
- Functions list:
- * Clear()
- * Init()
- * RegisterOne(unsigned int, CVector const&, float, float, bool*, bool*, float)
- * RegisterOne(unsigned int, CVector const&, float, float, eSkidmarkType, bool*, float)
- * Render()
- * Shutdown()
- * Update()
- CSpecialFX (4 variables, 7 functions)
- Variables list:
- * SnapShotFrames
- * bLiftCam
- * bSnapShotActive
- * bVideoCam
- Functions list:
- * AddWeaponStreak(int)
- * Init()
- * Render()
- * Render2DFXs()
- * ReplayStarted()
- * Shutdown()
- * Update()
- CBulletTraces (1 variables, 5 functions)
- Variables list:
- * aTraces
- Functions list:
- * AddTrace(CVector*, CVector*, float, unsigned int, unsigned char)
- * AddTrace(CVector*, CVector*, int, CEntity*)
- * Init()
- * Render()
- * Update()
- CBulletTrace (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Update()
- CMotionBlurStreaks (1 variables, 4 functions)
- Variables list:
- * aStreaks
- Functions list:
- * Init()
- * RegisterStreak(unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, CVector, CVector)
- * Render()
- * Update()
- CRegisteredMotionBlurStreak (0 variables, 2 functions)
- Variables list:
- Functions list:
- * Render()
- * Update()
- CBrightLights (2 variables, 4 functions)
- Variables list:
- * NumBrightLights
- * aBrightLights
- Functions list:
- * Init()
- * RegisterOne(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char)
- * Render()
- * RenderOutGeometryBuffer()
- CShinyTexts (2 variables, 4 functions)
- Variables list:
- * NumShinyTexts
- * aShinyTexts
- Functions list:
- * Init()
- * RegisterOne(CVector, CVector, CVector, CVector, float, float, float, float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, float)
- * Render()
- * RenderOutGeometryBuffer()
- C3dMarker (0 variables, 6 functions)
- Variables list:
- Functions list:
- * AddMarker(unsigned int, unsigned short, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
- * DeleteMarkerObject()
- * IsZCoordinateUpToDate()
- * Render()
- * SetZCoordinateIfNotUpToDate(float)
- * UpdateZCoordinate(CVector, float)
- CCheckpoint (0 variables, 1 functions)
- Variables list:
- Functions list:
- * Render()
- CCheckpoints (2 variables, 8 functions)
- Variables list:
- * NumActiveCPts
- * m_aCheckPtArray
- Functions list:
- * DeleteCP(unsigned int, unsigned short)
- * Init()
- * PlaceMarker(unsigned int, unsigned short, CVector&, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
- * Render()
- * SetHeading(unsigned int, float)
- * Shutdown()
- * Update()
- * UpdatePos(unsigned int, CVector&)
- CMirrors (9 variables, 10 functions)
- Variables list:
- * MirrorFlags
- * MirrorNormal
- * MirrorV
- * TypeOfMirror
- * bRenderingReflection
- * d3dRestored
- * pBuffer
- * pZBuffer
- * reflBuffer
- Functions list:
- * BeforeConstructRenderList()
- * BeforeMainRender()
- * BuildCamMatrix(CMatrix*, CVector, CVector)
- * BuildCameraMatrixForScreens(CMatrix*)
- * CreateBuffer()
- * Init()
- * RenderMirrorBuffer(bool)
- * RenderReflBuffer(bool)
- * RenderReflections()
- * ShutDown()
- CSprite (4 variables, 22 functions)
- Variables list:
- * m_bFlushSpriteBufferSwitchZTest
- * m_f2DFarScreenZ
- * m_f2DNearScreenZ
- * m_fRecipNearClipPlane
- Functions list:
- * CalcHorizonCoors()
- * CalcScreenCoors(RwV3d const&, RwV3d*, float*, float*, bool, bool)
- * Draw3DSprite(float, float, float, float, float, float, float, float, float)
- * FlushSpriteBuffer()
- * InitSpriteBuffer()
- * InitSpriteBuffer2D()
- * Initialise()
- * RenderBufferedOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char)
- * RenderBufferedOneXLUSprite2D(float, float, float, float, RwRGBA const&, short, unsigned char)
- * RenderBufferedOneXLUSprite2D_Rotate_Dimension(float, float, float, float, RwRGBA const&, short, float, unsigned char)
- * RenderBufferedOneXLUSprite_Rotate_2Colours(float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, float, float, float, unsigned char)
- * RenderBufferedOneXLUSprite_Rotate_Aspect(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
- * RenderBufferedOneXLUSprite_Rotate_Dimension(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
- * RenderOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char, unsigned char, unsigned char, float, float)
- * RenderOneXLUSprite2D(float, float, float, float, RwRGBA const&, short, unsigned char)
- * RenderOneXLUSprite2D_Rotate_Dimension(float, float, float, float, RwRGBA const&, short, float, unsigned char)
- * RenderOneXLUSprite_Rotate_2Colours(float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, float, float, float, unsigned char)
- * RenderOneXLUSprite_Rotate_Aspect(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
- * RenderOneXLUSprite_Rotate_Dimension(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
- * RenderOneXLUSprite_Triangle(float, float, float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char)
- * Set4Vertices2D(RwOpenGLVertex*, CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * Set4Vertices2D(RwOpenGLVertex*, float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- CSprite2d (5 variables, 40 functions)
- Variables list:
- * NearScreenZ
- * RecipNearClip
- * maVertices
- * nextBufferIndex
- * nextBufferVertex
- Functions list:
- * AddToBuffer(CRect const&, CRGBA const&, float, float, float, float, float, float, float, float)
- * CSprite2d()
- * Delete()
- * Draw(CRect const&, CRGBA const&)
- * Draw(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * Draw(CRect const&, CRGBA const&, float, float, float, float, float, float, float, float)
- * Draw(float, float, float, float, CRGBA const&)
- * Draw(float, float, float, float, float, float, float, float, CRGBA const&)
- * Draw2DPolygon(float, float, float, float, float, float, float, float, CRGBA const&)
- * DrawAnyRect(float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * DrawBarChart(float, float, unsigned short, unsigned char, float, signed char, unsigned char, unsigned char, CRGBA, CRGBA)
- * DrawCircleAtNearClip(CVector2D const&, float, CRGBA const&, int)
- * DrawRect(CRect const&, CRGBA const&)
- * DrawRect(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * DrawRectXLU(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * DrawRotated(CRect&, float, CRGBA const&)
- * DrawRotated(CVector2D const&, float, float, float, float, float, float, float, float, float, CRGBA const&)
- * DrawTriangle(float*, float*, CRGBA const&)
- * DrawTxRect(CRect const&, CRGBA const&)
- * DrawWithBilinearOffset(CRect const&, CRGBA const&)
- * InitPerFrame()
- * IsVertexBufferEmpty()
- * IsVertexBufferFull()
- * OffsetTexCoordForBilinearFiltering(float, float)
- * RenderVertexBuffer()
- * SetAddressing(RwTextureAddressMode)
- * SetAddressingUV(RwTextureAddressMode, RwTextureAddressMode)
- * SetMaskVertices(int, float*, float)
- * SetRecipNearClip()
- * SetRenderState()
- * SetTexture(char*)
- * SetTexture(char*, char*)
- * SetVertices(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * SetVertices(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&, float, float, float, float, float, float, float, float)
- * SetVertices(RwOpenGLVertex*, CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&, float, float, float, float, float, float, float, float)
- * SetVertices(float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * SetVertices(int, float*, CRGBA*)
- * SetVertices(int, float*, float*, CRGBA const&)
- * SetVerticesForSniper(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
- * ~CSprite2d()
- CWaterCannon (0 variables, 5 functions)
- Variables list:
- Functions list:
- * Init()
- * PushPeds()
- * Render()
- * Update_NewInput(CVector*, CVector*)
- * Update_OncePerFrame(short)
- CWaterCannons (1 variables, 4 functions)
- Variables list:
- * aCannons
- Functions list:
- * Init()
- * Render()
- * Update()
- * UpdateOne(unsigned int, CVector*, CVector*)
- CWeather (43 variables, 15 functions)
- Variables list:
- * CloudCoverage
- * CurrentRainParticleStrength
- * Earthquake
- * ExtraSunnyness
- * Foggyness
- * Foggyness_SF
- * ForcedWeatherType
- * HeadLightsSpectrum
- * HeatHaze
- * HeatHazeFXControl
- * InTunnelness
- * InterpolationValue
- * LightningBurst
- * LightningDuration
- * LightningFlash
- * LightningFlashLastChange
- * LightningStart
- * LightningStartX
- * LightningStartY
- * NewWeatherType
- * OldWeatherType
- * Rain
- * Rainbow
- * Sandstorm
- * StreamAfterRainTimer
- * SunGlare
- * TrafficLightsBrightness
- * TwisterIndex
- * TwisterPos
- * UnderWaterness
- * WaterDepth
- * WaterFog
- * WaterFogFXControl
- * Wavyness
- * WeatherRegion
- * WeatherTypeInList
- * WetRoads
- * WhenToPlayLightningSound
- * Wind
- * WindClipped
- * WindDir
- * bScriptsForceRain
- * m_WeatherAudioEntity
- Functions list:
- * AddHeatHaze()
- * AddRain()
- * AddSandStormParticles()
- * AddStreamAfterRain()
- * FindWeatherTypesList()
- * ForceWeather(short)
- * ForceWeatherNow(short)
- * ForecastWeather(int, int)
- * Init()
- * ReleaseWeather()
- * RenderRainStreaks()
- * SetWeatherToAppropriateTypeNow()
- * Update()
- * UpdateInTunnelness()
- * UpdateWeatherRegion(CVector*)
- CWindModifiers (2 variables, 2 functions)
- Variables list:
- * Array
- * Number
- Functions list:
- * FindWindModifier(CVector, float*, float*)
- * RegisterOne(CVector, int, float)
- CWorldScan (0 variables, 2 functions)
- Variables list:
- Functions list:
- * ScanWorld(RwV2d*, int, void (*)(int, int))
- * SetExtraRectangleToScan(float, float, float, float)
- CCullZones (10 variables, 21 functions)
- Variables list:
- * CurrentFlags_Camera
- * CurrentFlags_Player
- * NumAttributeZones
- * NumMirrorAttributeZones
- * NumTunnelAttributeZones
- * aAttributeZones
- * aMirrorAttributeZones
- * aTunnelAttributeZones
- * bMilitaryZonesDisabled
- * bRenderCullzones
- Functions list:
- * AddCullZone(CVector const&, float, float, float, float, float, float, unsigned short, short)
- * AddMirrorAttributeZone(CVector const&, float, float, float, float, float, float, unsigned short, float, float, float, float)
- * AddTunnelAttributeZone(CVector const&, float, float, float, float, float, float, unsigned short)
- * Cam1stPersonForPlayer()
- * CamCloseInForPlayer()
- * CamNoRain()
- * CamStairsForPlayer()
- * DoExtraAirResistanceForPlayer()
- * DoINeedToLoadCollision()
- * FewerCars()
- * FewerPeds()
- * FindAttributesForCoors(CVector)
- * FindMirrorAttributesForCoors(CVector)
- * FindTunnelAttributesForCoors(CVector)
- * FindZoneWithStairsAttributeForPlayer()
- * InRoomForAudio()
- * Init()
- * NoPolice()
- * PlayerNoRain()
- * PoliceAbandonCars()
- * Update()
- CZoneDef (0 variables, 3 functions)
- Variables list:
- Functions list:
- * FindBoundingBox(CVector*, CVector*)
- * FindCenter()
- * IsPointWithin(CVector)
- CommonSize (0 variables, 3 functions)
- Variables list:
- Functions list:
- * Free(HeapFreeBlockDesc*)
- * Init(int)
- * Malloc()
- HeapBlockDesc (0 variables, 1 functions)
- Variables list:
- Functions list:
- * InsertHeapBlock(HeapBlockDesc*)
- HeapFreeBlockDesc (0 variables, 5 functions)
- Variables list:
- Functions list:
- * FindSmallestFreeBlock(int)
- * InsertHeapFreeBlock(HeapFreeBlockDesc*)
- * InsertOrderedHeapFreeBlock(HeapFreeBlockDesc*)
- * RemoveHeapFreeBlock()
- * ReplaceHeapFreeBlock(HeapFreeBlockDesc*)
- CMemoryHeap (0 variables, 19 functions)
- Variables list:
- Functions list:
- * CMemoryHeap()
- * FillInBlockData(HeapBlockDesc*, HeapBlockDesc*, unsigned int)
- * Free(void*)
- * GetDebugInfo(void*)
- * GetSizeOfHoles() const
- * Init(void*, unsigned int, bool)
- * IntegrityCheck() const
- * Malloc(unsigned int)
- * MoveHeapBlock(HeapFreeBlockDesc*, HeapBlockDesc*)
- * MoveMemory(void*)
- * MoveMemory(void*, void**, int)
- * ParseHeap() const
- * PrintMemoryLeaks()
- * Realloc(void*, unsigned int)
- * RegisterFree(HeapFreeBlockDesc*)
- * RegisterMalloc(HeapBlockDesc*)
- * SetDebugInfo(void*, unsigned int)
- * Shutdown()
- * WhereShouldMemoryMove(void*)
- CMemoryMgr (10 variables, 28 functions)
- Variables list:
- * m_bMallocHintDebugging
- * m_blocksUsed
- * m_id
- * m_idCapture
- * m_idStack
- * m_largeAllocation
- * m_memUsed
- * m_minLargeAllocation
- * m_pBlockArray
- * m_pMemUsedArray
- Functions list:
- * Calloc(unsigned int, unsigned int)
- * Free(void*)
- * FreeAlign(void*)
- * GetBlocksUsed(int)
- * GetLargestFreeBlock()
- * GetMemoryUsed(int)
- * GetSizeOfHoles()
- * Init()
- * InitMemoryTracking(int)
- * InitScratchPad()
- * InternalMalloc(unsigned int)
- * InternalRealloc(void*, unsigned int)
- * LockScratchPad()
- * Malloc(unsigned int)
- * MallocAlign(unsigned int, unsigned int)
- * MallocAlignFromScratchPad(unsigned int, unsigned int)
- * MallocFromScratchPad(unsigned int)
- * MoveMemory(void*)
- * MoveMemory(void*, void**, int)
- * PopMemId()
- * PrintFrequencies()
- * PushMemId(int)
- * Realloc(void*, unsigned int)
- * RegisterFree(void*)
- * RegisterMalloc(void*)
- * ReleaseScratchPad()
- * SetRestrictMemoryMove(bool)
- * Shutdown()
- CTxdStore (6 variables, 26 functions)
- Variables list:
- * ms_curDB
- * ms_curName
- * ms_lastSlotFound
- * ms_pTxdPool
- * ms_storedDB
- * ms_storedName
- Functions list:
- * AddRef(int)
- * AddTxdSlot(char const*, char const*, bool)
- * Create(int)
- * FindTxdSlot(char const*)
- * FindTxdSlotFromHashKey(int)
- * FinishLoadTxd(int, RwStream*)
- * GameShutdown()
- * GetNumRefs(int)
- * GetSpecialTxdSlot(int)
- * GetTxdParent(RwTexDictionary*)
- * Initialise()
- * LoadTxd(int, RwStream*)
- * LoadTxd(int, char const*)
- * PluginAttach()
- * PopCurrentTxd()
- * PushCurrentTxd()
- * RemoveRef(int)
- * RemoveRefWithoutDelete(int)
- * RemoveTxd(int)
- * RemoveTxdSlot(int)
- * SetCurrentTxd(int, char const*)
- * SetTxdParent(RwTexDictionary*, RwTexDictionary*)
- * SetupTxdParent(int)
- * Shutdown()
- * StartLoadTxd(int, RwStream*)
- * TxdStoreFindCB(char const*)
- CVisibilityPlugins (20 variables, 85 functions)
- Variables list:
- * m_alphaBoatAtomicList
- * m_alphaEntityList
- * m_alphaList
- * m_alphaReallyDrawLastList
- * m_alphaUnderwaterEntityList
- * ms_atomicPluginOffset
- * ms_bigVehicleLod0Dist
- * ms_clumpPluginOffset
- * ms_cullBigCompsDist
- * ms_cullCompsDist
- * ms_defaultRenderer
- * ms_framePluginOffset
- * ms_pCamera
- * ms_pCameraPosn
- * ms_pedFadeDist
- * ms_pedLodDist
- * ms_vehicleLod0Dist
- * ms_vehicleLod0RenderMultiPassDist
- * ms_vehicleLod1Dist
- * ms_weaponPedsForPC
- Functions list:
- * AtomicConstructor(void*, int, int)
- * AtomicCopyConstructor(void*, void const*, int, int)
- * AtomicDestructor(void*, int, int)
- * CalculateFadingAtomicAlpha(CBaseModelInfo*, CEntity*, float)
- * ClearAtomicFlag(RpAtomic*, unsigned short)
- * ClearClumpForAllAtomicsFlag(RpClump*, int)
- * ClumpConstructor(void*, int, int)
- * ClumpCopyConstructor(void*, void const*, int, int)
- * ClumpDestructor(void*, int, int)
- * DefaultVisibilityCB(RpClump*)
- * FrameConstructor(void*, int, int)
- * FrameCopyConstructor(void*, void const*, int, int)
- * FrameDestructor(void*, int, int)
- * FrustumSphereCB(RpClump*)
- * GetAtomicId(RpAtomic*)
- * GetClumpAlpha(RpClump*)
- * GetClumpModelInfo(RpClump*)
- * GetDistanceSquaredFromCamera(RwFrame*)
- * GetDistanceSquaredFromCamera(RwV3d*)
- * GetDotProductWithCameraVector(RwMatrixTag*, RwMatrixTag*, unsigned int)
- * GetFrameHierarchyId(RwFrame*)
- * GetModelInfo(RpAtomic*)
- * GetModelInfoIndex(RpAtomic*)
- * GetUserValue(RpAtomic*)
- * InitAlphaAtomicList()
- * InitAlphaEntityList()
- * Initialise()
- * InsertAtomicIntoBoatSortedList(RpAtomic*, float)
- * InsertAtomicIntoReallyDrawLastList(RpAtomic*, float)
- * InsertAtomicIntoSortedList(RpAtomic*, float)
- * InsertEntityIntoReallyDrawLastList(CEntity*, float)
- * InsertEntityIntoSortedList(CEntity*, float)
- * InsertEntityIntoUnderwaterList(CEntity*, float)
- * InsertObjectIntoSortedList(void*, float, void (*)(void*, float))
- * IsAtomicVisible(RpAtomic*)
- * IsClumpVisible(RpClump*)
- * PluginAttach()
- * RenderAlphaAtomics()
- * RenderAtomic(void*, float)
- * RenderAtomicWithAlpha(RpAtomic*, int)
- * RenderAtomicWithAlphaCB(RpAtomic*, void*)
- * RenderBoatAlphaAtomics()
- * RenderEntity(void*, float)
- * RenderFadingAtomic(CBaseModelInfo*, RpAtomic*, int)
- * RenderFadingClump(CBaseModelInfo*, RpClump*, int)
- * RenderFadingClumpCB(RpAtomic*)
- * RenderFadingEntities()
- * RenderFadingUnderwaterEntities()
- * RenderHeliRotorAlphaCB(RpAtomic*)
- * RenderHeliTailRotorAlphaCB(RpAtomic*)
- * RenderObjNormalAtomic(RpAtomic*)
- * RenderOrderedList(CLinkList<CVisibilityPlugins::AlphaObjectInfo>&)
- * RenderPedCB(RpAtomic*)
- * RenderPlayerCB(RpAtomic*)
- * RenderReallyDrawLastObjects()
- * RenderTrainHiDetailAlphaCB(RpAtomic*)
- * RenderTrainHiDetailCB(RpAtomic*)
- * RenderVehicleHiDetailAlphaCB(RpAtomic*)
- * RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic*)
- * RenderVehicleHiDetailAlphaCB_Boat(RpAtomic*)
- * RenderVehicleHiDetailCB(RpAtomic*)
- * RenderVehicleHiDetailCB_BigVehicle(RpAtomic*)
- * RenderVehicleHiDetailCB_Boat(RpAtomic*)
- * RenderVehicleLoDetailCB_Boat(RpAtomic*)
- * RenderVehicleReallyLowDetailCB(RpAtomic*)
- * RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic*)
- * RenderWeaponCB(RpAtomic*)
- * RenderWeaponPedsForPC()
- * RenderWheelAtomicCB(RpAtomic*)
- * ResetRenderFadingAtomic(CBaseModelInfo*)
- * SetAtomicFlag(RpAtomic*, unsigned short)
- * SetAtomicId(RpAtomic*, int)
- * SetAtomicRenderCallback(RpAtomic*, RpAtomic* (*)(RpAtomic*))
- * SetClumpAlpha(RpClump*, int)
- * SetClumpForAllAtomicsFlag(RpClump*, int)
- * SetClumpModelInfo(RpClump*, CClumpModelInfo*)
- * SetFrameHierarchyId(RwFrame*, int)
- * SetModelInfoIndex(RpAtomic*, int)
- * SetRenderWareCamera(RwCamera*)
- * SetUserValue(RpAtomic*, unsigned short)
- * SetupRenderFadingAtomic(CBaseModelInfo*, int)
- * SetupVehicleVariables(RpClump*)
- * Shutdown()
- * VehicleVisibilityCB(RpClump*)
- * VehicleVisibilityCB_BigVehicle(RpClump*)
- CLinkList<CVisibilityPlugins::AlphaObjectInfo> (0 variables, 4 functions)
- Variables list:
- Functions list:
- * Clear()
- * Init(int)
- * InsertSorted(CVisibilityPlugins::AlphaObjectInfo const&)
- * Shutdown()
- CBulletInfo (0 variables, 4 functions)
- Variables list:
- Functions list:
- * AddBullet(CEntity*, eWeaponType, CVector, CVector)
- * Initialise()
- * Shutdown()
- * Update()
- CExplosion (1 variables, 12 functions)
- Variables list:
- * m_ExplosionAudioEntity
- Functions list:
- * AddExplosion(CEntity*, CEntity*, eExplosionType, CVector, unsigned int, unsigned char, float, unsigned char)
- * ClearAllExplosions()
- * DoesExplosionMakeSound(unsigned char)
- * GetExplosionActiveCounter(unsigned char)
- * GetExplosionPosition(unsigned char)
- * GetExplosionType(unsigned char)
- * Initialise()
- * RemoveAllExplosionsInArea(CVector, float)
- * ResetExplosionActiveCounter(unsigned char)
- * Shutdown()
- * TestForExplosionInArea(int, float, float, float, float, float, float)
- * Update()
- CProjectileInfo (1 variables, 12 functions)
- Variables list:
- * ms_apProjectile
- Functions list:
- * AddProjectile(CEntity*, eWeaponType, CVector, float, CVector*, CEntity*)
- * GetProjectileInfo(int)
- * Initialise()
- * IsProjectileInRange(float, float, float, float, float, float, bool)
- * RemoveAllProjectiles()
- * RemoveDetonatorProjectiles()
- * RemoveFXSystem(unsigned char)
- * RemoveIfThisIsAProjectile(CObject*)
- * RemoveNotAdd(CEntity*, eWeaponType, CVector)
- * RemoveProjectile(CProjectileInfo*, CProjectile*)
- * Shutdown()
- * Update()
- CShotInfo (1 variables, 5 functions)
- Variables list:
- * ms_afRandTable
- Functions list:
- * AddShot(CEntity*, eWeaponType, CVector, CVector)
- * GetPositionOfPossibleFlame(unsigned char, CVector&)
- * Initialise()
- * Shutdown()
- * Update()
- CWeapon (5 variables, 41 functions)
- Variables list:
- * m_nTakePhotoFrames
- * ms_PelletTestCol
- * ms_bPhotographHasBeenTaken
- * ms_bTakePhoto
- * ms_fExtinguisherAimAngle
- Functions list:
- * AddGunshell(CEntity*, CVector const&, CVector2D const&, float)
- * CWeapon(eWeaponType, int)
- * CanBeUsedFor2Player()
- * CanBeUsedFor2Player(eWeaponType)
- * CheckForShootingVehicleOccupant(CEntity**, CColPoint*, eWeaponType, CVector const&, CVector const&)
- * DoBulletImpact(CEntity*, CEntity*, CVector*, CVector*, CColPoint*, int)
- * DoDoomAiming(CEntity*, CVector*, CVector*)
- * DoDriveByAutoAiming(CEntity*, CVehicle*, CVector*, CVector*, bool)
- * DoTankDoomAiming(CEntity*, CEntity*, CVector*, CVector*)
- * DoWeaponEffect(CVector, CVector)
- * EvaluateTargetForHeatSeekingMissile(CEntity*, CVector&, CVector&, float, bool, CEntity*)
- * FindNearestTargetEntityWithScreenCoors(float, float, float, CVector, float*, float*)
- * Fire(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*)
- * FireAreaEffect(CEntity*, CVector*, CEntity*, CVector*)
- * FireFromCar(CVehicle*, bool, bool)
- * FireInstantHit(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*, bool, bool)
- * FireInstantHitFromCar(CVehicle*, bool, bool)
- * FireInstantHitFromCar2(CVector, CVector, CVehicle*, CEntity*)
- * FireM16_1stPerson(CPed*)
- * FireProjectile(CEntity*, CVector*, CEntity*, CVector*, float)
- * FireSniper(CPed*, CEntity*, CVector*)
- * GenerateDamageEvent(CPed*, CEntity*, eWeaponType, int, ePedPieceTypes, int)
- * HasWeaponAmmoToBeUsed()
- * Initialise(eWeaponType, int, CPed*)
- * InitialiseWeapons()
- * IsType2Handed()
- * IsTypeMelee() const
- * IsTypeProjectile()
- * LaserScopeDot(CVector*, float*)
- * PickTargetForHeatSeekingMissile(CVector, CVector, float, CEntity*, bool, CEntity*)
- * ProcessLineOfSight(CVector const&, CVector const&, CColPoint&, CEntity*&, eWeaponType, CEntity*, bool, bool, bool, bool, bool, bool, bool)
- * Reload(CPed*)
- * SetUpPelletCol(int, CEntity*, CEntity*, CVector&, CColPoint&, CMatrix&)
- * Shutdown()
- * ShutdownWeapons()
- * StaticUpdate()
- * StopWeaponEffect()
- * TakePhotograph(CEntity*, CVector*)
- * TargetWeaponRangeMultiplier(CEntity*, CEntity*)
- * Update(CPed*)
- * UpdateWeapons()
- CWeaponEffects (0 variables, 12 functions)
- Variables list:
- Functions list:
- * CWeaponEffects()
- * ClearCrossHair(int)
- * ClearCrossHairImmediately(int)
- * ClearCrossHairs()
- * ClearCrossHairsImmediately()
- * DrawCrossHair(unsigned int, float)
- * Init()
- * IsLockedOn(int)
- * MarkTarget(int, CVector, unsigned char, unsigned char, unsigned char, unsigned char, float, unsigned char)
- * Render()
- * Shutdown()
- * ~CWeaponEffects()
- CJoySticks (0 variables, 2 functions)
- Variables list:
- Functions list:
- * CJoySticks()
- * ClearJoyInfo(int)
- __cxxabiv1 (2 variables, 2 functions)
- Variables list:
- * __terminate_handler
- * __unexpected_handler
- Functions list:
- * __terminate(void (*)())
- * __unexpected(void (*)())
- std (0 variables, 5 functions)
- Variables list:
- Functions list:
- * set_terminate(void (*)())
- * set_unexpected(void (*)())
- * terminate()
- * uncaught_exception()
- * unexpected()
- std::exception (0 variables, 2 functions)
- Variables list:
- Functions list:
- * what() const
- * ~exception()
- std::bad_exception (0 variables, 2 functions)
- Variables list:
- Functions list:
- * what() const
- * ~bad_exception()
- __cxxabiv1::__forced_unwind (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~__forced_unwind()
- __cxxabiv1::__foreign_exception (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~__foreign_exception()
- __eh_globals_init (0 variables, 1 functions)
- Variables list:
- Functions list:
- * ~__eh_globals_init()
- __cxxabiv1::__si_class_type_info (0 variables, 4 functions)
- Variables list:
- Functions list:
- * __do_dyncast(int, __cxxabiv1::__class_type_info::__sub_kind, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__dyncast_result&) const
- * __do_find_public_src(int, void const*, __cxxabiv1::__class_type_info const*, void const*) const
- * __do_upcast(__cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__upcast_result&) const
- * ~__si_class_type_info()
- std::type_info (0 variables, 6 functions)
- Variables list:
- Functions list:
- * __do_catch(std::type_info const*, void**, unsigned int) const
- * __do_upcast(__cxxabiv1::__class_type_info const*, void**) const
- * __is_function_p() const
- * __is_pointer_p() const
- * operator==(std::type_info const&) const
- * ~type_info()
- __gnu_cxx (0 variables, 2 functions)
- Variables list:
- Functions list:
- * __throw_concurrence_lock_error()
- * __verbose_terminate_handler()
- __cxxabiv1::__class_type_info (0 variables, 6 functions)
- Variables list:
- Functions list:
- * __do_catch(std::type_info const*, void**, unsigned int) const
- * __do_dyncast(int, __cxxabiv1::__class_type_info::__sub_kind, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__dyncast_result&) const
- * __do_find_public_src(int, void const*, __cxxabiv1::__class_type_info const*, void const*) const
- * __do_upcast(__cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__upcast_result&) const
- * __do_upcast(__cxxabiv1::__class_type_info const*, void**) const
- * ~__class_type_info()
- __gnu_cxx::__concurrence_lock_error (0 variables, 2 functions)
- Variables list:
- Functions list:
- * what() const
- * ~__concurrence_lock_error()
- __gnu_cxx::__concurrence_unlock_error (0 variables, 2 functions)
- Variables list:
- Functions list:
- * what() const
- * ~__concurrence_unlock_error()
- ES2RenderTarget (1 variables, 0 functions)
- Variables list:
- * backBuffer
- Functions list:
- AndroidFile (1 variables, 0 functions)
- Variables list:
- * firstAsyncFile
- Functions list:
- CVehicleAnimGroupData (1 variables, 0 functions)
- Variables list:
- * m_vehicleAnimGroups
- Functions list:
- CScrollBar (1 variables, 0 functions)
- Variables list:
- * TonightsEvent
- Functions list:
- CLightFxs (3 variables, 0 functions)
- Variables list:
- * NumActiveLightFxs
- * backBufferRas
- * m_aLightFxArray
- Functions list:
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