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GTASA Mobile classes and functions list

Jan 7th, 2014
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  1. GTA SA mobile class names
  2. Format based on GTA 3 class list.
  3. Things are in the same order as it appears in the binary.
  4.  
  5. Class list:
  6. No Class
  7. RQMatrix
  8. EmulatedMatrixStack
  9. ArrayState
  10. SharedGPUResource
  11. EmuShader
  12. RQVertexBuffer
  13. RQIndexBuffer
  14. RQVertexState
  15. ES2VertexState
  16. ES2IndexBuffer
  17. ES2VertexBuffer
  18. ES2Shader
  19. ES2RQShaderBinding
  20. TDBArray<RQCompiledShader>
  21. ES2VectorBinding
  22. RQShader
  23. ES2ResourceContainer
  24. RQTexture
  25. RQRenderTarget
  26. ES2TextureContainer
  27. ES2Texture
  28. RenderQueue
  29. TextureDatabaseEntry
  30. TextureListing
  31. TextureListingContainer
  32. TextureDatabase
  33. TextureDatabaseRuntime
  34. EntryIndex
  35. TDBArray<TextureDatabaseRuntime*>
  36. TDBArray<RwTexture*>
  37. TDBArray<_rpGeometryStreamBuilder>
  38. RxOpenGLMeshInstanceData
  39. ZIPFile
  40. TouchSense
  41. ANDThreadData
  42. OSArray<ZIPFile*>
  43. APKFile
  44. ButtonContainer<98>
  45. _JNIEnv
  46. ButtonContainer<2>
  47. ButtonContainer<16>
  48. CAEBankLoader
  49. CAEMP3BankLoader
  50. OSArray<LoadTask*>
  51. OSArray<BankData>
  52. LoadTask
  53. CAEMP3Decoder
  54. CAEStreamingDecoder
  55. CAEMP3TrackLoader
  56. OALBuffer
  57. OALSource
  58. OALBase
  59. OSArray<OALBase*>
  60. OSArray<OALSource*>
  61. CAnimatedBuilding
  62. CBuilding
  63. CEntity
  64. CIplStore
  65. CAdjustableHUD
  66. CRGBA
  67. CHID
  68. CHIDJoystick
  69. CHIDJoystickIOSExtended
  70. CHIDJoystickIOSSimple
  71. CHIDJoystickMogaPocket
  72. CHIDJoystickMogaPro
  73. CHIDJoystickPS3
  74. CHIDJoystickXbox360
  75. CHIDKeyboard
  76. CHIDKeyboardPC
  77. CHoldEffect
  78. MenuScreen
  79. MobileMenu
  80. SelectScreen::MenuSelection
  81. SelectScreen::ActionSelection
  82. SelectScreen::SettingSelection
  83. SelectScreen
  84. CharSelectScreen
  85. ConfirmationScreen
  86. SaveSelectScreen::SaveSelection
  87. SaveScreen::SaveScreenSelection
  88. LoadScreen::LoadScreenSelection
  89. DownloadScreen
  90. StatsScreen
  91. FlowScreen
  92. MainMenuScreen
  93. DeleteScreen::DeleteScreenSelection
  94. AudioScreen
  95. ControlsScreen
  96. LanguageScreen
  97. AudioScreen::RadioSelection
  98. DisplayScreen
  99. GameScreen
  100. SaveScreen
  101. CloudWaitScreen
  102. BriefScreen
  103. OkScreen
  104. YesNoScreen
  105. SaveSelectScreen
  106. DeleteScreen
  107. LoadScreen
  108. SettingsScreen
  109. StartGameScreen
  110. OSArray<SelectScreen::MenuSelection*>
  111. OSArray<float>
  112. OSArray<FlowScreen::MenuItem>
  113. OSArray<MenuScreen*>
  114. MobileSettings
  115. CTapEffect
  116. Telemetry
  117. CTouchInterface
  118. CWidget
  119. CWidgetButton
  120. CWidgetButtonAnimated
  121. CWidgetButtonAnimatedArcade
  122. CWidgetButtonAttack
  123. CWidgetButtonBasketballShoot
  124. CWidgetButtonHelpText
  125. CWidgetButtonHydraulics
  126. CWidgetButtonMissionStart
  127. CWidgetButtonSchool
  128. CWidgetButtonSkipCutscene
  129. CWidgetButtonVehicleShoot
  130. CWidgetButtonDrop
  131. CWidgetButtonEnterCar
  132. CWidgetButtonHorn
  133. CWidgetButtonAutoHydraulics
  134. CWidgetButtonMissionCancel
  135. CWidgetButtonSprint
  136. CWidgetButtonSwim
  137. CWidgetButtonVCShoot
  138. CWidgetHelpText
  139. CWidgetHorseResults
  140. CWidgetInfoFrame
  141. CWidgetList
  142. CWidgetListShop
  143. CWidgetListText
  144. CWidgetMap
  145. CWidgetMissionTimers
  146. CWidgetPlayerInfo
  147. CWidgetPool
  148. CWidgetRaceResults
  149. CWidgetRacing
  150. CWidgetRadar
  151. CWidgetRegion
  152. CWidgetRegionArcadeStick
  153. CWidgetRegionBasketBallJump
  154. CWidgetRegionColorPicker
  155. CWidgetRegionDriveHybrid
  156. CWidgetRegionFlick
  157. CWidgetRegionGang
  158. CWidgetRegionLook
  159. CWidgetRegionMove
  160. CWidgetRegionPoolBallInHand
  161. CWidgetRegionPoolEnglish
  162. CWidgetRegionResponse
  163. CWidgetRegionRhythmSelect
  164. CWidgetRegionSprint
  165. CWidgetRegionSteer
  166. CWidgetRegionHydraulics
  167. CWidgetRegionSteeringSelection
  168. CWidgetRegionSwipeRadio
  169. CWidgetRegionTouchLayoutSelection
  170. CWidgetRouletteSpin
  171. CWidgetSlider
  172. CWidgetTapMeter
  173. CWidgetThumbCircle
  174. CWidgetVitalStats
  175. CWidgetWager
  176. CCarFXRenderer
  177. CCustomBuildingRenderer
  178. CCustomBuildingDNPipeline
  179. CCustomBuildingPipeline
  180. CCustomCarEnvMapPipeline
  181. CPool<CustomEnvMapPipeMaterialData, CustomEnvMapPipeMaterialData>
  182. CPool<CustomEnvMapPipeAtomicData, CustomEnvMapPipeAtomicData>
  183. CPool<CustomSpecMapPipeMaterialData, CustomSpecMapPipeMaterialData>
  184. CPPTriPlantBuffer
  185. CGrassRenderer
  186. CPlantMgr
  187. CPlantLocTri
  188. CPlantColEntEntry
  189. CPlantSurfPropMgr
  190. CMBlur
  191. CStreamingInfo
  192. CStreaming
  193. CLinkList<CEntity*>
  194. CBox
  195. CColBox
  196. CColLine
  197. CCollision
  198. CLinkList<CCollisionData*>
  199. CCollisionPlugin
  200. CBoundingBox
  201. CCollisionData
  202. CColModel
  203. CColPoint
  204. CSphere
  205. CColSphere
  206. CColDisk
  207. CColStore
  208. CColTrianglePlane
  209. CTempColModels
  210. CAutoPilot
  211. CBridge
  212. CCarAI
  213. CVector
  214. CTaskComplexSequence
  215. CCarCtrl
  216. CEvent
  217. CEventEditableResponse
  218. CEventAcquaintancePed
  219. CEventAcquaintancePedHate
  220. CGeneral
  221. CCamera
  222. CCheat
  223. CConversationNode
  224. CConversationForPed
  225. CConversations
  226. CPedToPlayerConversations
  227. CPed
  228. CPlaceable
  229. CCurves
  230. CDarkel
  231. CEntryExitManager
  232. CEntryExit
  233. CTask
  234. CTaskSimple
  235. CTaskSimpleUninterruptable
  236. CGameLogic
  237. CGangWars
  238. CGarages
  239. CGarage
  240. CStoredCar
  241. CObject
  242. COnscreenTimerEntry
  243. COnscreenCounterEntry
  244. COnscreenTimer
  245. CPathFind
  246. CAutomobile
  247. CCarPathLink
  248. CPedPath
  249. CPhone
  250. CPhoneInfo
  251. CPickups
  252. CPickup
  253. CVehicleRecording
  254. CRemote
  255. CReplay
  256. CPacketVehicleUpdate
  257. CPacketCarUpdate
  258. CPacketBmxUpdate
  259. CPacketBikeUpdate
  260. CPacketPlaneUpdate
  261. CPacketHeliUpdate
  262. CPacketTrainUpdate
  263. CPlayerInfo
  264. CPlayerPedData
  265. CRestart
  266. CRoadBlocks
  267. CPointRoute
  268. CPatrolRoute
  269. CNodeRoute
  270. CMissionCleanup
  271. CUpsideDownCarCheck
  272. CStuckCarCheck
  273. CRunningScript
  274. CTheScripts
  275. CTaskSimpleNone
  276. CTaskSimpleFinishBrain
  277. CDecisionMakerTypes
  278. CScriptsForBrains
  279. CTaskComplex
  280. CTaskSimpleCarDriveTimed
  281. CEntitySeekPosCalculator
  282. CEntitySeekPosCalculatorStandard
  283. CTaskComplexClimb
  284. CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>
  285. CScriptResourceManager
  286. CStreamedScripts
  287. CTaskSimpleRunAnim
  288. CTaskSimpleRunTimedAnim
  289. CTaskSimpleCower
  290. CTaskSimpleScratchHead
  291. CTaskSimpleUseAtm
  292. CTaskSimpleHandsUp
  293. CTaskSimpleLookAbout
  294. CTaskSimpleSay
  295. CTaskSimplePause
  296. CPedIntelligence
  297. CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>
  298. CSetPieces
  299. CSetPiece
  300. CTaskComplexWanderCop
  301. CTaskComplexBeCop
  302. CShopping
  303. CBoundBox
  304. CStuntJumpManager
  305. CTagManager
  306. CTrafficLights
  307. Fx_c
  308. FxEmitter_c
  309. FxEmitterBP_c
  310. FxEmitterPrt_c
  311. FxInfoFloat_c
  312. FxInfoUnderwater_c
  313. FxInfoHeatHaze_c
  314. FxInfoSelfLit_c
  315. FxInfoSmoke_c
  316. FxInfoColourBright_c
  317. FxInfoColourRange_c
  318. FxInfoTrail_c
  319. FxInfoColour_c
  320. FxInfoEmLife_c
  321. FxInfoAnimTexture_c
  322. FxInfoSize_c
  323. FxInfoWind_c
  324. FxInfoForce_c
  325. FxInfoEmDir_c
  326. FxInfoEmSpeed_c
  327. FxInfoEmSize_c
  328. FxInfoJitter_c
  329. FxInfoGroundCollide_c
  330. FxInfoAttractLine_c
  331. FxInfoAttractPt_c
  332. FxInfoFriction_c
  333. FxInfoNoise_c
  334. FxInfoRotSpeed_c
  335. FxInfoEmRotation_c
  336. FxInfoEmWeather_c
  337. FxInfoEmPos_c
  338. FxInfoEmAngle_c
  339. FxInfoDir_c
  340. FxInfoFlat_c
  341. FxInfoEmRate_c
  342. FxInfoSpriteRect_c
  343. FxInfo_c
  344. FxInfoManager_c
  345. FxInterpInfo_c
  346. FxInterpInfoFloat_c
  347. FxInterpInfoU255_c
  348. FxInterpInfo32_c
  349. FxInterpInfo255_c
  350. ListItem_c
  351. List_c
  352. FxManager_c
  353. FxMemoryPool_c
  354. FxPrimBP_c
  355. FxPrim_c
  356. FxSystem_c
  357. FxSphere_c
  358. FxFrustumInfo_c
  359. FxSystemBP_c
  360. FxPrtMult_c
  361. CEventGroup
  362. CEventGlobalGroup
  363. CEventGunShot
  364. CEventVehicleCollision
  365. CEventObjectCollision
  366. CEventBuildingCollision
  367. CEventDamage
  368. CEventDeath
  369. CEventGroupEvent
  370. CEventPotentialWalkIntoVehicle
  371. CEventPotentialWalkIntoObject
  372. CEventRevived
  373. CEventKnockOffBike
  374. CEventScriptCommand
  375. CEventInAir
  376. CEventLeaderEnteredCarAsDriver
  377. CEventLeaderExitedCarAsDriver
  378. CEventLeaderQuitEnteringCarAsDriver
  379. CEventHitByWaterCannon
  380. CEventInWater
  381. CEventVehicleDamage
  382. CEventSpecial
  383. CEventGotKnockedOverByCar
  384. CEventPotentialWalkIntoFire
  385. CEventFireNearby
  386. CEventLeaderEntryExit
  387. CEventPlayerCommandToGroup
  388. CEventEscalator
  389. CEventDanger
  390. CEventHighAngerAtPlayer
  391. CEventLowAngerAtPlayer
  392. CEventHealthReallyLow
  393. CEventHealthLow
  394. CEventVehicleThreat
  395. CEventPedToFlee
  396. CEventPedToChase
  397. CEventSexyVehicle
  398. CEventChatPartner
  399. CEventDraggedOutCar
  400. CEventAreaCodes
  401. CEventCopCarBeingStolen
  402. CEventStuckInAir
  403. CEventVehicleDied
  404. CEventVehicleToSteal
  405. CEventVehicleHitAndRun
  406. CEventPedCollisionWithPed
  407. CEventSeenPanickedPed
  408. CEventVehicleOnFire
  409. CEventGunAimedAt
  410. CEventAttractor
  411. CEventSexyPed
  412. CEventPedEnteredMyVehicle
  413. CEventPotentialWalkIntoPed
  414. CEventPotentialGetRunOver
  415. CEventDeadPed
  416. CEventGunShotWhizzedBy
  417. CEventCarUpsideDown
  418. CEventPassObject
  419. CEventLeanOnVehicle
  420. CEventSignalAtPed
  421. CEventInteriorUseInfo
  422. CEventSeenCop
  423. CEventPlayerCommandToGroupAttack
  424. CEventOnFire
  425. CEventAcquaintancePedHateBadlyLit
  426. CEventPotentialWalkIntoBuilding
  427. CEventSoundLoud
  428. CEventSoundQuiet
  429. CInformFriendsEvent
  430. CInformFriendsEventQueue
  431. CInformGroupEvent
  432. CInformGroupEventQueue
  433. CPedDamageResponseCalculator
  434. CEventSource
  435. CEventHandlerHistory
  436. CEventHandler
  437. CTaskComplexUseClosestFreeScriptedAttractorRun
  438. CTaskComplexUseClosestFreeScriptedAttractorSprint
  439. CTaskComplexCarDriveMissionFleeScene
  440. CTaskComplexCarDriveMissionKillPed
  441. CAtomicModelInfo
  442. CDamageAtomicModelInfo
  443. CTimeInfo
  444. CBaseModelInfo
  445. CClumpModelInfo
  446. CLodAtomicModelInfo
  447. CModelInfo
  448. CTimeModelInfo
  449. CLodTimeModelInfo
  450. CStore<CAtomicModelInfo, 14000>
  451. CStore<CDamageAtomicModelInfo, 70>
  452. CStore<CLodAtomicModelInfo, 1>
  453. CStore<CTimeModelInfo, 169>
  454. CStore<CLodTimeModelInfo, 1>
  455. CStore<CWeaponModelInfo, 51>
  456. CStore<CClumpModelInfo, 92>
  457. CStore<CVehicleModelInfo, 212>
  458. CStore<CPedModelInfo, 278>
  459. C2dEffect
  460. CModelInfoAccelerator
  461. CPedModelInfo
  462. CVehicleModelInfo
  463. CVehicleModelInfo::CVehicleStructure
  464. CVehicleModelInfo::CLinkedUpgradeList
  465. CWeaponModelInfo
  466. CAnimBlendAssocGroup
  467. CAnimBlendStaticAssociation
  468. CAnimBlendAssociation
  469. CAnimBlendClumpData
  470. CAnimBlendHierarchy
  471. CAnimBlendNode
  472. CAnimBlendSequence
  473. CDefaultAnimCallback
  474. CAnimManager
  475. CLinkList<CAnimBlendHierarchy*>
  476. CCutsceneMgr
  477. CAEAmbienceTrackManager
  478. CAEAudioChannel
  479. CAEAudioEntity
  480. CAEAudioEnvironment
  481. CAEAudioHardware
  482. CAEAudioUtility
  483. CAECollisionAudioEntity
  484. CAECutsceneTrackManager
  485. CAEDataStream
  486. CAEStreamTransformer
  487. CAEDoorAudioEntity
  488. CAEExplosionAudioEntity
  489. CAEFireAudioEntity
  490. CAEFrontendAudioEntity
  491. CAEGlobalWeaponAudioEntity
  492. CAEPedAudioEntity
  493. CAEPedSpeechAudioEntity
  494. CAEPedlessSpeechAudioEntity
  495. CAEPedWeaponAudioEntity
  496. CAEPoliceScannerAudioEntity
  497. CAERadioTrackManager
  498. CAEScriptAudioEntity
  499. CAESmoothFadeThread
  500. CAESound
  501. CAESoundManager
  502. CAEStaticChannel
  503. CAEStreamingChannel
  504. CAEStreamThread
  505. CAETwinLoopSoundEntity
  506. CAEVehicleAudioEntity
  507. CAEWaterCannonAudioEntity
  508. CAEWaveDecoder
  509. CAEWeaponAudioEntity
  510. CAEWeatherAudioEntity
  511. CAudioEngine
  512. CAudioZones
  513. CBugstarInterface
  514. CBug
  515. CBugstarPC
  516. CAccident
  517. CAccidentManager
  518. CCam
  519. CIdleCam
  520. CHandShaker
  521. CHeliCamSettings
  522. CClock
  523. CControllerConfigManager
  524. CCrime
  525. CDebug
  526. CDirectory
  527. CDummy
  528. CEntryInfoNode
  529. CEntryInfoList
  530. CFileLoader
  531. CFileMgr
  532. CFire
  533. CFireManager
  534. CCreepingFire
  535. CGame
  536. CIniFile
  537. CKeyGen
  538. CLoadMonitor
  539. CLocalisation
  540. CControllerState
  541. CKeyboardState
  542. CPad
  543. CMouseControllerState
  544. CMousePointerStateHelper
  545. CPhysical
  546. CMatrixLink
  547. CMatrixLinkList
  548. CSimpleTransform
  549. CPlayerCrossHair
  550. CPools
  551. CProfile
  552. CPCKeyboard
  553. CPtrNodeSingleLink
  554. CPtrNodeDoubleLink
  555. CPtrListSingleLink
  556. CPtrListDoubleLink
  557. CPtrList
  558. CQuadTreeNode
  559. CRange2D
  560. CRange3D
  561. CReferences
  562. CRenderer
  563. CVehicle
  564. CCutsceneObject
  565. CRopes
  566. CRope
  567. CStats
  568. SurfaceInfos_c
  569. CColourSet
  570. CTimeCycle
  571. CTimer
  572. CPlaceName
  573. CCurrentVehicle
  574. CUserDisplay
  575. CWanted
  576. CWorld
  577. CZone
  578. CTheZones
  579. CMenuManager
  580. CHud
  581. CHudColours
  582. CLoadingScreen
  583. CMenuSystem
  584. CRadar
  585. FurnitureSubGroup_c
  586. FurnitureGroup_c
  587. FurnitureManager_c
  588. Interior_c
  589. InteriorGroup_c
  590. InteriorManager_c
  591. CMatrix
  592. CMaths
  593. CCompressedMatrixNotAligned
  594. CQuaternion
  595. CNetworkPC
  596. CBugstarNetwork
  597. BreakObject_c
  598. BreakManager_c
  599. CDummyObject
  600. CHandObject
  601. CObjectData
  602. ProcSurfaceInfo_c
  603. ProcObjectMan_c
  604. CProjectile
  605. CPedClothesDesc
  606. CClothes
  607. CClothesBuilder
  608. COctTreeBase
  609. COctTree
  610. CPool<COctTree, COctTree>
  611. CCredits
  612. CColAccel
  613. CPopulation
  614. CFont
  615. cHandlingDataMgr
  616. CPedStats
  617. CDecisionMakerTypesFileLoader
  618. CPopCycle
  619. CWeaponInfo
  620. CTaskSimpleFight
  621. CGenericGameStorage
  622. CSimpleVariablesSaveStructure
  623. CObjectSaveStructure
  624. CPedSaveStructure
  625. CVehicleSaveStructure
  626. CPlayerPedDataSaveStructure
  627. CPlayerInfoSaveStructure
  628. CGangWarsSaveStructure
  629. CPlayerPed
  630. CPedGroups
  631. CSaveGarage
  632. CTheCarGenerators
  633. CGangs
  634. CPedType
  635. C3dMarkers
  636. CPedScriptedTaskRecord
  637. CScripted2dEffects
  638. CTaskSimpleHitFromFront
  639. CTaskSimpleHitFromBack
  640. CTaskSimpleHitFromBehind
  641. CTaskSimpleHitFromLeft
  642. CTaskSimpleHitFromRight
  643. CTaskSimpleHitByGunFromFront
  644. CTaskSimpleHitByGunFromRear
  645. CTaskSimpleHitByGunFromLeft
  646. CTaskSimpleHitByGunFromRight
  647. CTaskSimpleHitWall
  648. CTaskSimpleHailTaxi
  649. CTaskSimpleAbseil
  650. CTaskSimpleChat
  651. CTaskSimpleHailTaxiAndPause
  652. CTaskSimpleDetonate
  653. CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>
  654. CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>
  655. CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>
  656. CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>
  657. CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>
  658. CTaskComplexSeekEntity<CEntitySeekPosCalculator>
  659. CTaskComplexDie
  660. CTaskComplexFallToDeath
  661. CTaskSimpleRunNamedAnim
  662. CTaskSimplePlayHandSignalAnim
  663. CTaskComplexWalkRoundFire
  664. CTaskComplexGoToPointAndStandStill
  665. CTaskComplexFollowPointRoute
  666. CTaskComplexFollowNodeRoute
  667. CTaskComplexFollowPatrolRoute
  668. CTaskComplexEvasiveDiveAndGetUp
  669. CTaskComplexWalkRoundCar
  670. CTaskComplexLeaveCar
  671. CTaskComplexLeaveCarAndDie
  672. CTaskComplexLeaveCarAndFlee
  673. CTaskComplexLeaveCarAndWander
  674. CTaskComplexDriveToPoint
  675. CTaskComplexDrivePointRoute
  676. CTaskComplexCarDrive
  677. CTaskComplexGoToCarDoorAndStandStill
  678. CTaskComplexGoToPointAnyMeans
  679. CTaskComplexDestroyCar
  680. CTaskSimpleTriggerLookAt
  681. CTaskComplexWalkRoundBuildingAttempt
  682. CTaskComplexEnterCarAsPassengerWait
  683. CTaskComplexTurnToFaceEntityOrCoord
  684. CTaskSimpleGunControl
  685. CTaskSimpleGangDriveBy
  686. CTaskComplexPartnerChat
  687. CTaskSimpleClimb
  688. CTaskComplexGoPickUpEntity
  689. CTaskSimpleEvasiveStep
  690. CTaskComplexEvasiveStep
  691. CTaskComplexWalkRoundObject
  692. CTaskComplexEvasiveCower
  693. CTaskComplexCarDriveMission
  694. CTaskComplexGoToPointShooting
  695. CTaskComplexSmartFleeEntity
  696. CTaskComplexGoToPointAiming
  697. CTaskComplexFleeAnyMeans
  698. CTaskComplexSeekEntityAiming
  699. CTaskSimpleUseGun
  700. CTaskSimpleJetPack
  701. CCivilianPed
  702. CCopPed
  703. CDummyPed
  704. CEmergencyPed
  705. CGangInfo
  706. CPool<CPed, CCopPed>
  707. CPedAttractor
  708. CPedShelterAttractor
  709. CPedTaskPair
  710. CPedAttractorManager
  711. CPedAttractorPedPlacer
  712. CPedAtmAttractor
  713. CPedSeatAttractor
  714. CPedStopAttractor
  715. CPedPizzaAttractor
  716. CPedTriggerScriptAttractor
  717. CPedLookAtAttractor
  718. CPedScriptedAttractor
  719. CPedParkAttractor
  720. CPedStepAttractor
  721. SArray<CTask const*>
  722. SArray<CVector>
  723. CMoveStateStrings
  724. CPedDebugVisualiser
  725. CPedDebugVisualiser::CTextDisplayFlags
  726. CPedGeometryAnalyser
  727. CPedGroupDefaultTaskAllocatorStandStill
  728. CPedGroupMembership
  729. CPedGroupDefaultTaskAllocatorRandom
  730. CPedGroupDefaultTaskAllocatorFollowLimited
  731. CPedGroupDefaultTaskAllocatorFollowAnyMeans
  732. CPedGroupDefaultTaskAllocatorSitInLeaderCar
  733. CPedGroupDefaultTaskAllocatorChat
  734. CPedGroupDefaultTaskAllocators
  735. CPedGroupIntelligence
  736. CGroupEventHandler
  737. CPedGroup
  738. CPedGroupPlacer
  739. CEventCreatePartnerTask
  740. CPedIK
  741. CInterestingEvents
  742. CPedStuckChecker
  743. CEntityScanner
  744. CVehicleScanner
  745. CPedScanner
  746. CObjectScanner
  747. CAttractorScanner
  748. CBuildingPotentialCollisionScanner
  749. CPedAcquaintanceScanner
  750. CSexyPedScanner
  751. CVehicleThreatScanner
  752. CDecision
  753. CDecisionSimple
  754. CMentalState
  755. CEventScanner
  756. CCollisionEventScanner
  757. CNearbyFireScanner
  758. CObjectPotentialCollisionScanner
  759. CVehiclePotentialCollisionScanner
  760. CPedPotentialCollisionScanner
  761. CEventPedCollisionWithPlayer
  762. CEventPlayerCollisionWithPed
  763. CEventScriptedAttractor
  764. CEventAcquaintancePedRespect
  765. CEventAcquaintancePedLike
  766. CEventAcquaintancePedDislike
  767. CPool<CPedIntelligence, CPedIntelligence>
  768. CPedPlacement
  769. CPedScriptedTaskRecordData
  770. CAcquaintance
  771. CEventNewGangMember
  772. CEventDontJoinPlayerGroup
  773. CEventPlayerCommandToGroupGather
  774. CLoadedCarGroup
  775. BoneNode_c
  776. BoneNodeManager_c
  777. IKChain_c
  778. IKChainManager_c
  779. CDate
  780. C_PcSave
  781. CCover
  782. CCoverPoint
  783. CPlayerRelationshipRecorder
  784. CTaskSimpleAnim
  785. CTaskComplexPlayHandSignalAnim
  786. CTaskSimpleRunAnimLoopedMiddle
  787. CTaskSimpleThrowProjectile
  788. CTaskSimpleBeKickedOnGround
  789. CTaskSimpleBeHitWhileMoving
  790. CTaskSimpleChoking
  791. CTaskSimpleBeHit
  792. CTaskComplexKillPedOnFootMelee
  793. CTaskComplexRoadRage
  794. CTaskComplexKillAllThreats
  795. CTaskComplexKillPedGroupOnFoot
  796. CTaskSimpleStealthKill
  797. CTaskSimpleSetCharIgnoreWeaponRangeFlag
  798. CTaskComplexSeekCoverUntilTargetDead
  799. CTaskComplexKillPedFromBoat
  800. CTaskComplexDestroyCarArmed
  801. CTaskComplexDestroyCarMelee
  802. CTaskComplexKillPedOnFootArmed
  803. CTaskComplexKillPedOnFoot
  804. CTaskComplexKillPedOnFootStealth
  805. CTaskComplexReactToAttack
  806. CTaskSimpleThrowControl
  807. CTaskSimpleFightingControl
  808. CEventVehicleDamageWeapon
  809. CVector2D
  810. CTaskTimer
  811. CTaskSimpleSetStayInSamePlace
  812. CTaskSimpleSetKindaStayInSamePlace
  813. CTaskComplexBeStill
  814. CTaskSimpleDie
  815. CTaskSimpleSitDown
  816. CTaskSimpleStandUp
  817. CTaskComplexObserveTrafficLights
  818. CTaskComplexObserveTrafficLightsAndAchieveHeading
  819. CTaskComplexCrossRoadLookAndAchieveHeading
  820. CTaskSimpleTurn180
  821. CTaskComplexHitResponse
  822. CTaskComplexHitByGunResponse
  823. CTaskComplexWaitAtAttractor
  824. CTaskComplexUseAttractor
  825. CTaskComplexWaitForDryWeather
  826. CTaskComplexWaitForBus
  827. CTaskSimpleWaitForBus
  828. CTaskComplexAttractorPartnerWait
  829. CTaskComplexUseAttractorPartner
  830. CTaskComplexUseScriptedAttractor
  831. CTaskSimpleTogglePedThreatScanner
  832. CTaskSimpleClearLookAt
  833. CTaskComplexUseClosestFreeScriptedAttractor
  834. CTaskComplexUseGoggles
  835. CTaskComplexInWater
  836. CTaskComplexUseSequence
  837. CTaskSimpleWaitUntilLeaderAreaCodesMatch
  838. CTaskComplexUseScriptedBrain
  839. CTaskSimpleIKManager
  840. CTaskSimplePlayerOnFire
  841. CTaskSimpleWaitForPizza
  842. CTaskSimpleSitIdle
  843. CTaskSimpleTired
  844. CTaskSimpleDead
  845. CTaskSimpleDrownInCar
  846. CTaskSimpleDuckToggle
  847. CTaskSimpleStandStill
  848. CTaskComplexUseMobilePhone
  849. CTaskComplexOnFire
  850. CTaskComplexUsePairedAttractor
  851. CTaskComplexBeInGroup
  852. CTaskComplexDieInCar
  853. CTaskSimpleWaitUntilAreaCodesMatch
  854. CTaskSimpleSetCharDecisionMaker
  855. CTaskSimpleIKPointArm
  856. CTaskSimpleIKChain
  857. CTaskSimpleIKLookAt
  858. CTaskComplexUseEffect
  859. CTaskComplexSunbathe
  860. CTaskComplexSitDownThenIdleThenStandUp
  861. CTaskSimpleDrown
  862. CTaskSimpleDieInCar
  863. CTaskSimpleTriggerEvent
  864. CTaskSimpleOnEscalator
  865. CTaskSequences
  866. CScriptedBrainTaskStore
  867. CTaskComplexUseEffectRunning
  868. CTaskComplexUseEffectSprinting
  869. CTaskComplexEnterCarAsDriverTimed
  870. CTaskComplexEnterCarAsPassengerTimed
  871. CTaskComplexEnterBoatAsDriver
  872. CTaskComplexLeaveBoat
  873. CTaskComplexLeaveAnyCar
  874. CTaskComplexEnterAnyCarAsDriver
  875. CTaskComplexShuffleSeats
  876. CTaskComplexCarDriveWander
  877. CTaskComplexScreamInCarThenLeave
  878. CTaskComplexStealCar
  879. CTaskComplexLeaveCarAsPassengerWait
  880. CTaskSimpleCarDrive
  881. CTaskSimpleCarSetTempAction
  882. CTaskComplexEnterCar
  883. CTaskComplexDragPedFromCar
  884. CTaskComplexOpenPassengerDoor
  885. CTaskComplexOpenDriverDoor
  886. CTaskComplexEnterCarAsPassenger
  887. CTaskComplexEnterCarAsDriver
  888. CTaskSimpleCarAlign
  889. CTaskSimpleCarOpenLockedDoorFromOutside
  890. CTaskSimplePickUpBike
  891. CTaskSimpleCarCloseDoorFromOutside
  892. CTaskSimpleCarGetIn
  893. CTaskSimpleCarShuffle
  894. CTaskSimpleCarWaitToSlowDown
  895. CTaskSimpleCarGetOut
  896. CTaskSimpleCarJumpOut
  897. CTaskSimpleCarSlowBeDraggedOut
  898. CTaskComplexCarSlowBeDraggedOut
  899. CTaskComplexCarSlowBeDraggedOutAndStandUp
  900. CTaskSimpleBikeJacked
  901. CTaskComplexGetOnBoatSeat
  902. CTaskSimpleWaitUntilPedIsInCar
  903. CTaskSimpleWaitUntilPedIsOutCar
  904. CTaskSimpleSetPedAsAutoDriver
  905. CTaskSimpleCarFallOut
  906. CTaskSimpleCarSetPedSlowDraggedOut
  907. CTaskSimpleCarSetPedOut
  908. CTaskSimpleCarForcePedOut
  909. CTaskSimpleCarSetPedInAsDriver
  910. CTaskSimpleCarSetPedInAsPassenger
  911. CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse
  912. CTaskSimpleCarWaitForDoorNotToBeInUse
  913. CTaskSimpleCreateCarAndGetIn
  914. CTaskComplexGoToBoatSteeringWheel
  915. CTaskSimpleCarSlowDragPedOut
  916. CTaskSimpleCarCloseDoorFromInside
  917. CTaskSimpleCarOpenDoorFromOutside
  918. CCarEnterExit
  919. CTaskUtilityLineUpPedWithCar
  920. CTaskSimpleHitHead
  921. CTaskSimpleEvasiveDive
  922. CTaskComplexHitPedWithCar
  923. CTaskComplexMoveBackAndJump
  924. CTaskComplexDiveFromAttachedEntityAndGetUp
  925. CTaskSimpleHurtPedWithCar
  926. CTaskSimpleKillPedWithCar
  927. CTaskSimpleGiveCPR
  928. CTaskComplexTreatAccident
  929. CTaskComplexUseSwatRope
  930. CTaskComplexUseWaterCannon
  931. CTaskComplexExtinguishFireOnFoot
  932. CTaskComplexDriveFireTruck
  933. CTaskComplexPresentIDToCop
  934. CTaskComplexMedicTreatInjuredPed
  935. CTaskComplexWander
  936. CTaskComplexWanderMedic
  937. CTaskComplexFleePoint
  938. CTaskComplexSmartFleePoint
  939. CTaskComplexFleeShooting
  940. CTaskComplexFleeEntity
  941. CTaskComplexWanderFlee
  942. CTaskComplexGangLeader
  943. CTaskComplexGangFollower
  944. CTaskComplexTrackEntity
  945. CTaskSimpleDoHandSignal
  946. CTaskLeanOnVehicle
  947. CTaskComplexGangJoinRespond
  948. CTaskComplexProstituteSolicit
  949. CTaskComplexPassObject
  950. CTaskGoToVehicleAndLean
  951. CTaskComplexSignalAtPed
  952. CTaskComplexStareAtPed
  953. CTaskGangHasslePed
  954. CTaskGangHassleVehicle
  955. CTaskSimpleGoToPointFine
  956. CTaskComplexGoToAttractor
  957. CTaskComplexUseEntryExit
  958. CTaskComplexInvestigateDisturbance
  959. CTaskComplexGotoDoorAndOpen
  960. CTaskComplexAvoidEntity
  961. CTaskComplexAvoidOtherPedWhileWandering
  962. CTaskComplexGoToPointAndStandStillAndAchieveHeading
  963. CTaskComplexGoToPointAndStandStillTimed
  964. CTaskSimpleSlideToCoord
  965. CTaskSimpleAchieveHeading
  966. CTaskSimpleGoTo
  967. CTaskSimpleGoToPoint
  968. CTaskComplexGoToPointUntilCollisionAndStandStill
  969. CTaskComplexFollowNodeRouteShooting
  970. CTaskComplexWanderProstitute
  971. CTaskComplexWanderGang
  972. CTaskComplexWanderStandard
  973. CTaskComplexWanderCriminal
  974. CTaskInteriorBeInHouse
  975. CTaskInteriorBeInOffice
  976. CTaskInteriorGoToInfo
  977. CTaskInteriorUseInfo
  978. CTaskInteriorSitInChair
  979. CTaskInteriorLieInBed
  980. CTaskInteriorSitAtDesk
  981. CTaskInteriorShopKeeper
  982. CTaskInteriorBeInShop
  983. CTaskSimpleGetUp
  984. CTaskComplexGetUpAndStandStill
  985. CTaskSimpleFall
  986. CTaskComplexFallAndGetUp
  987. CTaskComplexFallAndStayDown
  988. CTaskSimpleInAir
  989. CTaskSimpleLand
  990. CTaskSimpleJump
  991. CTaskComplexJump
  992. CTaskComplexStuckInAir
  993. CTaskComplexInAirAndLand
  994. CTaskManager
  995. CTaskComplexChat
  996. CTaskComplexWalkAlongsidePed
  997. CTaskComplexWaitForPed
  998. CTaskComplexBeInCouple
  999. CTaskComplexPartnerShove
  1000. CTaskComplexPartnerDeal
  1001. CTaskComplexPartner
  1002. CTaskComplexPartnerGreet
  1003. CTaskSimplePlayerOnFoot
  1004. CTaskSimpleSwim
  1005. CTaskSimpleArrestPed
  1006. CTaskComplexArrestPed
  1007. CTaskComplexPolicePursuit
  1008. CTaskComplexCopInCar
  1009. CTaskComplexKillCriminal
  1010. CTaskSimpleShakeFist
  1011. CTaskSimpleDuck
  1012. CTaskSimpleAffectSecondaryBehaviour
  1013. CTaskSimpleFacial
  1014. CTaskSimpleDuckWhileShotsWhizzing
  1015. CTaskSimpleHoldEntity
  1016. CTaskComplexFacial
  1017. CTaskSimplePickUpEntity
  1018. CTaskSimplePutDownEntity
  1019. CTaskComplexFollowPedFootsteps
  1020. CTaskComplexFollowLeaderAnyMeans
  1021. CTaskComplexFollowLeaderInFormation
  1022. CEntitySeekPosCalculatorFixedPos
  1023. CEntitySeekPosCalculatorDriving
  1024. CEntitySeekPosCalculatorXYOffset
  1025. CEntitySeekPosCalculatorEntitySurface
  1026. CEntitySeekPosCalculatorRadiusAngleOffset
  1027. CEntitySeekPosCalculatorVehicleId
  1028. CFollowLeaderOffSets
  1029. CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>
  1030. CTaskComplexWaitForBackup
  1031. CTaskComplexExtinguishFires
  1032. CTaskComplexReactToGunAimedAt
  1033. CTaskComplexInvestigateDeadPed
  1034. CTaskCategories
  1035. CPedList
  1036. CPointList
  1037. CFormation
  1038. CTaskAllocator
  1039. CTaskAllocatorRetreat
  1040. CTaskAllocatorPlayerCommandRetreat
  1041. CTaskAllocatorKillThreatsDriveby
  1042. CTaskAllocatorKillThreatsBasic
  1043. CTaskAllocatorAttack
  1044. CTaskAllocatorKillOnFoot
  1045. CTaskAllocatorPlayerCommandAttack
  1046. CTaskAllocatorKillThreatsBasicRandomGroup
  1047. CMessages
  1048. CKeyArray
  1049. CData
  1050. CText
  1051. CMissionTextOffsets
  1052. CEventVehicleDamageCollision
  1053. CBike
  1054. CBmx
  1055. CBoat
  1056. CSpecialPlateHandler
  1057. CCarGenerator
  1058. CCranes
  1059. CDamageManager
  1060. CDoor
  1061. CTrainDoor
  1062. CBouncingPanel
  1063. cBuoyancy
  1064. CHeli
  1065. CMonsterTruck
  1066. CPlane
  1067. CQuadBike
  1068. CTrailer
  1069. CTrain
  1070. CTrainNode
  1071. cTransmission
  1072. CRideAnimData
  1073. CPool<CVehicle, CHeli>
  1074. CVehicleAnimGroup
  1075. WaterCreature_c
  1076. WaterCreatureManager_c
  1077. CWaterLevel
  1078. CScriptedEffectPair
  1079. CScriptedEffectPairs
  1080. CBirds
  1081. CClouds
  1082. CRegisteredCorona
  1083. CCoronas
  1084. CCustomCarPlateMgr
  1085. CCustomRoadsignMgr
  1086. CDraw
  1087. CMovingThings
  1088. CPlaneTrail
  1089. CPlaneTrails
  1090. CPlaneBanner
  1091. CPlaneBanners
  1092. CEscalator
  1093. CEscalators
  1094. CFontDetails
  1095. CFontRenderState
  1096. CGlass
  1097. CFallingGlassPane
  1098. CGridRef
  1099. CLines
  1100. COcclusion
  1101. COccluder
  1102. CActiveOccluder
  1103. CPlayerSkin
  1104. CPointLights
  1105. CPostEffects
  1106. CRealTimeShadowManager
  1107. CShadowCamera
  1108. CRealTimeShadow
  1109. CRubbish
  1110. CShadows
  1111. CStaticShadow
  1112. RenderBuffer
  1113. CSkidmarks
  1114. CSpecialFX
  1115. CBulletTraces
  1116. CBulletTrace
  1117. CMotionBlurStreaks
  1118. CRegisteredMotionBlurStreak
  1119. CBrightLights
  1120. CShinyTexts
  1121. C3dMarker
  1122. CCheckpoint
  1123. CCheckpoints
  1124. CMirrors
  1125. CSprite
  1126. CSprite2d
  1127. CWaterCannon
  1128. CWaterCannons
  1129. CWeather
  1130. CWindModifiers
  1131. CWorldScan
  1132. CCullZones
  1133. CZoneDef
  1134. CommonSize
  1135. HeapBlockDesc
  1136. HeapFreeBlockDesc
  1137. CMemoryHeap
  1138. CMemoryMgr
  1139. CTxdStore
  1140. CVisibilityPlugins
  1141. CLinkList<CVisibilityPlugins::AlphaObjectInfo>
  1142. CBulletInfo
  1143. CExplosion
  1144. CProjectileInfo
  1145. CShotInfo
  1146. CWeapon
  1147. CWeaponEffects
  1148. CJoySticks
  1149. __cxxabiv1
  1150. std
  1151. std::exception
  1152. std::bad_exception
  1153. __cxxabiv1::__forced_unwind
  1154. __cxxabiv1::__foreign_exception
  1155. __eh_globals_init
  1156. __cxxabiv1::__si_class_type_info
  1157. std::type_info
  1158. __gnu_cxx
  1159. __cxxabiv1::__class_type_info
  1160. __gnu_cxx::__concurrence_lock_error
  1161. __gnu_cxx::__concurrence_unlock_error
  1162. ES2RenderTarget
  1163. AndroidFile
  1164. CVehicleAnimGroupData
  1165. CScrollBar
  1166. CLightFxs
  1167.  
  1168.  
  1169. Toggle all classList for search (CTRL+F)
  1170.  
  1171. No Class (2194 variables, 3451 functions)
  1172. Variables list:
  1173. * ACQUIRED_FREEAIM_STATIC_LIM_A
  1174. * ACQUIRED_FREEAIM_STATIC_LIM_B
  1175. * AEAmbienceTrackManager
  1176. * AEAudioHardware
  1177. * AECutsceneTrackManager
  1178. * AERadioTrackManager
  1179. * AESmoothFadeThread
  1180. * AESoundManager
  1181. * AEStreamTransformer
  1182. * AIMWEAPON_DRIVE_CLOSE_ENOUGH
  1183. * AIMWEAPON_DRIVE_SENS_MULT
  1184. * AIMWEAPON_FREETARGET_SENS
  1185. * AIMWEAPON_RIFLE1_ZOOM
  1186. * AIMWEAPON_RIFLE2_ZOOM
  1187. * AIMWEAPON_SETTINGS
  1188. * AIMWEAPON_STICK_SENS
  1189. * ANDThreadStorageKey
  1190. * ANDThread_Initted
  1191. * AND_bufferSwaps
  1192. * ARM_IK_AIM_BLEND_TIME
  1193. * ARM_IK_AIM_RATE
  1194. * ARRESTCAM_LAMPPOST_ROTATEDIST
  1195. * ARRESTCAM_LAMPPOST_TRANSLATE
  1196. * ARRESTCAM_LAMP_BEST_DIST
  1197. * ARRESTCAM_ROTATION_SPEED
  1198. * ARRESTCAM_ROTATION_UP
  1199. * ARRESTCAM_S_ROTATION_UP
  1200. * ARRESTDIST_ABOVE_COP
  1201. * ARRESTDIST_ABOVE_GROUND
  1202. * ARRESTDIST_ALONG_GROUND
  1203. * ARRESTDIST_BEHIND_COP
  1204. * ARRESTDIST_MINFROM_PLAYER
  1205. * ARRESTDIST_RIGHTOF_COP
  1206. * ARRESTDIST_SIDE_GROUND
  1207. * AUTOGYRO_ROTORLIFT_FALLOFF
  1208. * AUTOGYRO_ROTORLIFT_MULT
  1209. * AUTOGYRO_ROTORSPIN_DAMP
  1210. * AUTOGYRO_ROTORSPIN_MULT
  1211. * AUTOGYRO_ROTORSPIN_MULTLIMIT
  1212. * AUTOGYRO_ROTORTILT_ANGLE
  1213. * AllValidWinJoys
  1214. * AllowMissionReplay
  1215. * AlreadyAsked
  1216. * AmazonDownloadFilenames
  1217. * AmbientLightColor
  1218. * AmbientLightColourForFrame
  1219. * AmbientLightColourForFrame_PedsCarsAndObjects
  1220. * AmbientLightDirty
  1221. * AmmoForWeapon_OnStreet
  1222. * AndroidEGLContext
  1223. * AndroidResume
  1224. * AnisoAvailable
  1225. * AssignedLights
  1226. * AudioEngine
  1227. * BMX_PEDAL_LEANMULT
  1228. * BMX_PEDAL_LEANSTART
  1229. * BMX_PUSHOFF_FORCE_MULT
  1230. * BMX_PUSHOFF_START_FRAME
  1231. * BMX_SPRINT_LEANMULT
  1232. * BMX_SPRINT_LEANSTART
  1233. * BOAT_1STPERSON_LR_OFFSETZ
  1234. * BOAT_1STPERSON_L_OFFSETX
  1235. * BOAT_1STPERSON_R_OFFSETX
  1236. * BOAT_BUOYANCY_DAMPING
  1237. * BOAT_UNDERWATER_CAM_ALPHA_LIMIT
  1238. * BOAT_UNDERWATER_CAM_BLUR
  1239. * BOAT_UNDERWATER_CAM_COLORMAG_LIMIT
  1240. * BOAT_UNDERWATER_CAM_DEPTH_SCALE
  1241. * BannerWindTabel
  1242. * BasePath
  1243. * BigMessageAlpha
  1244. * BigMessageInUse
  1245. * BigMessageX
  1246. * Blues
  1247. * BrightTextColourTable
  1248. * CARCAM_SET
  1249. * CAR_BALANCE_MULT
  1250. * CAR_FOV_FADE_MULT
  1251. * CAR_FOV_START_SPEED
  1252. * CAR_NOS_EXTRA_SKID_LOSS
  1253. * CBArray
  1254. * CHAIN_COUNT_LIMIT
  1255. * CPIndex
  1256. * CameraFocusX
  1257. * CameraFocusY
  1258. * CameraFocusZ
  1259. * CameraRangeMaxX
  1260. * CameraRangeMaxY
  1261. * CameraRangeMinX
  1262. * CameraRangeMinY
  1263. * CentersWithTriangle
  1264. * ChunkError
  1265. * ClearAfterSwap
  1266. * CloudColor
  1267. * CloudSaveState
  1268. * ClumpOffset
  1269. * CollectPickupBuffer
  1270. * Colours
  1271. * CommandList
  1272. * ConeShift
  1273. * ConnectsToGiven
  1274. * ControlsManager
  1275. * CurrentDownloadingError
  1276. * CurrentGangMemberToLoad
  1277. * CurrentScriptName
  1278. * CurrentTextureShiftSecondU
  1279. * CurrentTextureShiftSecondV
  1280. * CurrentTextureShiftU
  1281. * CurrentTextureShiftV
  1282. * DAMAGE_THESHOLD
  1283. * DAMPING_LIMIT_IN_FRAME
  1284. * DAMPING_LIMIT_OF_SPRING_FORCE
  1285. * DEADCAM_HEIGHT_RATE
  1286. * DEADCAM_HEIGHT_START
  1287. * DEADCAM_WAFT_AMPLITUDE
  1288. * DEADCAM_WAFT_RATE
  1289. * DEADCAM_WAFT_TILT_AMP
  1290. * DEFAULT_COLLISION_EXTENDLIMIT
  1291. * DETAILEDWATERDIST
  1292. * DIFF_DAMP_MULT_X
  1293. * DIFF_DAMP_MULT_Y
  1294. * DIFF_DAMP_MULT_Z
  1295. * DIFF_LIMIT
  1296. * DIFF_SPRING_COMPRESS_MULT
  1297. * DIFF_SPRING_MULT_X
  1298. * DIFF_SPRING_MULT_Y
  1299. * DIFF_SPRING_MULT_Z
  1300. * DOZER_COL_PIVOT
  1301. * DWCineyCamLastFov
  1302. * DWCineyCamLastFwd
  1303. * DWCineyCamLastNearClip
  1304. * DWCineyCamLastPos
  1305. * DWCineyCamLastRight
  1306. * DWCineyCamLastUp
  1307. * DataFence
  1308. * DbgLineColour
  1309. * DecisionMakers
  1310. * DefaultPCSaveFileName
  1311. * DefaultResampler
  1312. * DetachedInfoForTileCars
  1313. * DetachedInfoForTilePeds
  1314. * DirectionalLightColourForFrame
  1315. * DirectionalLightColourFromDay
  1316. * DisabledEffects
  1317. * DoInitGraphics
  1318. * DoLowMemoryCleanup
  1319. * DoMissionCleanup
  1320. * DoMissionSkip
  1321. * DoingCheckpointLoad
  1322. * DontWanderGiven
  1323. * DownloadFileCount
  1324. * DummyResult
  1325. * DummyResult2
  1326. * EmptyNodeAddress
  1327. * EmulatorLights
  1328. * ExtraBlocksX
  1329. * ExtraBlocksY
  1330. * FIGHTER_STICK_BACKWARD_LIMIT
  1331. * FIGHTER_STICK_TURNONSPOT_LIMIT
  1332. * FIGHTING_MAX_HEADING_DIFF
  1333. * FIGHT_CONTROL_BLOCK_CHANCE
  1334. * FIGHT_CONTROL_BLOCK_MAXTIME
  1335. * FIGHT_CONTROL_BLOCK_MINTIME
  1336. * FIGHT_CONTROL_TIME_TO_IDLE
  1337. * FRONT_DAMAGE_MAG_MIN_BONNET
  1338. * FRONT_DAMAGE_MAG_MIN_WING
  1339. * FRONT_DAMAGE_MAG_MIN_WSCREEN
  1340. * FX_SPEED_VARS
  1341. * FadeDistMult
  1342. * FilledColPointIndex
  1343. * ForceGermanBuild
  1344. * ForiegnCharFontStart
  1345. * FovTweakValue
  1346. * FrontEndFilenames
  1347. * FrontEndMenuManager
  1348. * FrontOffsetSyphon
  1349. * FullLight
  1350. * FullWidthSpaceChar
  1351. * GLOBAL_FONT_SCALE
  1352. * G_aComponentDamage
  1353. * G_bRenderDebug
  1354. * GamepadType
  1355. * GcurSel
  1356. * GcurSelVM
  1357. * GlobalColor
  1358. * GlobalColorDirty
  1359. * GraphicsFlushSemaphore
  1360. * GraphicsThreadHandle
  1361. * Greens
  1362. * GridRefList
  1363. * GxtErrorString
  1364. * HARRIER_NOZZLE_ROTATERATE
  1365. * HIGHSPEED_ELASTICITY_MULT_COPCAR
  1366. * HandlingFilename
  1367. * HasTimeError
  1368. * HeadLightsFlareDef
  1369. * HudColour
  1370. * INIT_SYPHON_ALPHA_OFFSET
  1371. * INIT_SYPHON_DEGREE_OFFSET
  1372. * INIT_SYPHON_GROUND_DIST
  1373. * INIT_SYPHON_Z_OFFSET
  1374. * INT123_COS9
  1375. * INT123_pnts
  1376. * INT123_tfcos36
  1377. * Imm
  1378. * ImmArrayMode
  1379. * IndicateB
  1380. * IndicateG
  1381. * IndicateR
  1382. * InteriorIDBeingBuilt
  1383. * IsAndroidPaused
  1384. * IsInitGraphics
  1385. * IsInitialized
  1386. * IsJapanese
  1387. * IsMissionLoad
  1388. * IsMissionSave
  1389. * IsOddJob
  1390. * IsWaitingForCloud
  1391. * JETPACK_POS_OFFSET
  1392. * JETPACK_ROT_AXIS
  1393. * JMet
  1394. * JPNIndexPunct
  1395. * JPNUnicodePunct
  1396. * JustLoadedDontFadeInYet
  1397. * KKDown
  1398. * KKtoChar
  1399. * KKtoShiftedChar
  1400. * KillGraphicsThread
  1401. * LIGHT_AI_LEVEL_MAX
  1402. * LIGHT_AI_SCALE_MIN
  1403. * LIGHT_AI_SCALE_MIN_SEEN
  1404. * LIGHT_AI_SCALE_RANGE
  1405. * LIGHT_AI_SCALE_RANGE2
  1406. * LIGHT_AI_SCALE_THRESHOLD_DIST
  1407. * LastBigMessage
  1408. * LastFiveKeyPresses
  1409. * LastUpdateCoors
  1410. * LightStrengths
  1411. * Lighting
  1412. * LinesVertexBuffer
  1413. * LookatOffset
  1414. * MAX_ANGLE_BEFORE_AIMWEAPON_JUMPCUT
  1415. * MAX_CUTJUMP_TIME
  1416. * MAX_DISTANCE_PED_SHADOWS
  1417. * MAX_DISTANCE_PED_SHADOWS_SQR
  1418. * MI_AIRPORTRADAR
  1419. * MI_ATM
  1420. * MI_BARRIER1
  1421. * MI_BASKETBALL
  1422. * MI_BEACHBALL
  1423. * MI_BEACHTOWEL01
  1424. * MI_BEACHTOWEL02
  1425. * MI_BEACHTOWEL03
  1426. * MI_BEACHTOWEL04
  1427. * MI_BIN
  1428. * MI_BLIMP_DAY
  1429. * MI_BLIMP_NIGHT
  1430. * MI_BOLLARDLIGHT
  1431. * MI_BRIEFCASE
  1432. * MI_BUOY
  1433. * MI_BUSSIGN1
  1434. * MI_CARMINE
  1435. * MI_COLLECTABLE1
  1436. * MI_CRANETROLLEY
  1437. * MI_CRANE_HARNESS
  1438. * MI_CRANE_MAGNET
  1439. * MI_DEAD_TIED_COP
  1440. * MI_DOLPHIN
  1441. * MI_DOUBLESTREETLIGHTS
  1442. * MI_DUMP1
  1443. * MI_ESCALATORSTEP
  1444. * MI_ESCALATORSTEP8
  1445. * MI_EXPLODINGBARREL
  1446. * MI_FENCE
  1447. * MI_FENCE2
  1448. * MI_FIRE_HYDRANT
  1449. * MI_FISH1S
  1450. * MI_FISH1SINGLE
  1451. * MI_FISH2S
  1452. * MI_FISH2SINGLE
  1453. * MI_FISH3S
  1454. * MI_FISH3SINGLE
  1455. * MI_FLARE
  1456. * MI_FREEFALL_BOMB
  1457. * MI_GANG_DRINK
  1458. * MI_GANG_SMOKE
  1459. * MI_GASSTATION
  1460. * MI_GLASS1
  1461. * MI_GLASS8
  1462. * MI_GRASSHOUSE
  1463. * MI_GRASSPLANT
  1464. * MI_HANGING_CARCASS
  1465. * MI_HARVESTERBODYPART1
  1466. * MI_HARVESTERBODYPART2
  1467. * MI_HARVESTERBODYPART3
  1468. * MI_HARVESTERBODYPART4
  1469. * MI_HORSESHOE
  1470. * MI_HOTELFAN_DAY
  1471. * MI_HOTELFAN_NIGHT
  1472. * MI_HOTROOMFAN
  1473. * MI_HYDRAULICS
  1474. * MI_IMY_GRAY_CRATE
  1475. * MI_IMY_SHASH_WALL
  1476. * MI_JELLYFISH
  1477. * MI_JELLYFISH01
  1478. * MI_KMB_BOMB
  1479. * MI_KMB_PLANK
  1480. * MI_KMB_ROCK
  1481. * MI_LAMPPOST1
  1482. * MI_LIGHTBEAM
  1483. * MI_LITTLEHA_POLICE
  1484. * MI_LOTION
  1485. * MI_LOUNGE_TOWEL_UP
  1486. * MI_LOUNGE_WOOD_DN
  1487. * MI_LOUNGE_WOOD_UP
  1488. * MI_MAGNOCRANE
  1489. * MI_MAGNOCRANE_HOOK
  1490. * MI_MALLFAN
  1491. * MI_MINI_MAGNET
  1492. * MI_MLAMPPOST
  1493. * MI_MONEY
  1494. * MI_NAUTICALMINE
  1495. * MI_NEWSSTAND
  1496. * MI_NITRO_BOTTLE_DOUBLE
  1497. * MI_NITRO_BOTTLE_LARGE
  1498. * MI_NITRO_BOTTLE_SMALL
  1499. * MI_NOPARKINGSIGN1
  1500. * MI_OBJECTFORBUILDINGSITECRANE1
  1501. * MI_OBJECTFORMAGNOCRANE1
  1502. * MI_OBJECTFORMAGNOCRANE2
  1503. * MI_OBJECTFORMAGNOCRANE3
  1504. * MI_OBJECTFORMAGNOCRANE4
  1505. * MI_OBJECTFORMAGNOCRANE5
  1506. * MI_OFFROAD_WHEEL
  1507. * MI_OYSTER
  1508. * MI_PARACHUTE_BACKPACK
  1509. * MI_PARKBENCH
  1510. * MI_PARKINGMETER
  1511. * MI_PARKINGMETER2
  1512. * MI_PARKTABLE
  1513. * MI_PHONEBOOTH1
  1514. * MI_PHONESIGN
  1515. * MI_PICKUP_2P_COOP
  1516. * MI_PICKUP_2P_KILLFRENZY
  1517. * MI_PICKUP_ADRENALINE
  1518. * MI_PICKUP_BODYARMOUR
  1519. * MI_PICKUP_BONUS
  1520. * MI_PICKUP_BRIBE
  1521. * MI_PICKUP_CAMERA
  1522. * MI_PICKUP_CLOTHES
  1523. * MI_PICKUP_HEALTH
  1524. * MI_PICKUP_INFO
  1525. * MI_PICKUP_KILLFRENZY
  1526. * MI_PICKUP_PARACHUTE
  1527. * MI_PICKUP_PROPERTY
  1528. * MI_PICKUP_PROPERTY_FORSALE
  1529. * MI_PICKUP_REVENUE
  1530. * MI_PICKUP_SAVEGAME
  1531. * MI_POOL_CUE_BALL
  1532. * MI_POSTBOX1
  1533. * MI_PUNCHBAG
  1534. * MI_QUARRYCRANE_ARM
  1535. * MI_QUARY_ROCK1
  1536. * MI_QUARY_ROCK2
  1537. * MI_QUARY_ROCK3
  1538. * MI_RCBOMB
  1539. * MI_RHYMESBOOK
  1540. * MI_ROADBLOCKFUCKEDCAR1
  1541. * MI_ROADBLOCKFUCKEDCAR2
  1542. * MI_ROADWORKBARRIER1
  1543. * MI_SAMSITE
  1544. * MI_SAMSITE2
  1545. * MI_SANDCASTLE1
  1546. * MI_SANDCASTLE2
  1547. * MI_SHARK
  1548. * MI_SINGLESTREETLIGHTS1
  1549. * MI_SINGLESTREETLIGHTS2
  1550. * MI_SINGLESTREETLIGHTS3
  1551. * MI_STEREO_UPGRADE
  1552. * MI_STREETLAMP1
  1553. * MI_STREETLAMP2
  1554. * MI_SUBMARINE
  1555. * MI_TELLY
  1556. * MI_TELPOLE02
  1557. * MI_TRAFFICCONE
  1558. * MI_TRAFFICLIGHT01
  1559. * MI_TRAFFICLIGHTS
  1560. * MI_TRAFFICLIGHTS_3
  1561. * MI_TRAFFICLIGHTS_4
  1562. * MI_TRAFFICLIGHTS_5
  1563. * MI_TRAFFICLIGHTS_GAY
  1564. * MI_TRAFFICLIGHTS_MIAMI
  1565. * MI_TRAFFICLIGHTS_TWOVERTICAL
  1566. * MI_TRAFFICLIGHTS_VEGAS
  1567. * MI_TRAFFICLIGHTS_VERTICAL
  1568. * MI_TRAINCROSSING
  1569. * MI_TRAINCROSSING1
  1570. * MI_TURTLE
  1571. * MI_WASTEBIN
  1572. * MI_WINDSOCK
  1573. * MI_WONG_DISH
  1574. * MI_WRECKING_BALL
  1575. * MI_YT_MAIN_BODY
  1576. * MI_YT_MAIN_BODY2
  1577. * MODELID_CRANE_1
  1578. * MODELID_CRANE_2
  1579. * MODELID_CRANE_3
  1580. * MODELID_CRANE_4
  1581. * MODELID_CRANE_5
  1582. * MODELID_CRANE_6
  1583. * MOVE_UNDERWATER_BUBBLE_MOVESPDSQR
  1584. * MOVE_UNDERWATER_CAR_COB
  1585. * MTB_PEDAL_LEANMULT
  1586. * MTB_SPRINT_LEANMULT
  1587. * MarketingCamBaseOffset
  1588. * MarketingCamBaseRotation
  1589. * MarketingCamOffset
  1590. * MarketingCamRotation
  1591. * MarketingCheatsOff
  1592. * MarketingControllerEnabled
  1593. * MarketingDebugCamera
  1594. * MarketingPCSaveFileName
  1595. * MarketingScreenshot
  1596. * MarketingToggleBackZone
  1597. * MarketingToggleForwardZone
  1598. * MarketingToggleMission
  1599. * MatFXInfo
  1600. * MatFXMaterialDataOffset
  1601. * MaterialAmbient
  1602. * MaterialDiffuse
  1603. * MaterialDirty
  1604. * MaterialEmissive
  1605. * MaterialShininess
  1606. * MaterialSpecular
  1607. * MaxAsyncReadMultiply
  1608. * MenuCounts
  1609. * MenuNumber
  1610. * ModelViewStack
  1611. * MousePointerStateHelper
  1612. * NVLog
  1613. * NVLogDebug
  1614. * NVLogError
  1615. * NVLogFatal
  1616. * NVLogInfo
  1617. * NVLogMessage
  1618. * NVLogOutput
  1619. * NVLogWarn
  1620. * NVtoKK
  1621. * NativeFormat
  1622. * NewInteriorSlot
  1623. * NoRenderTarget
  1624. * NodeList
  1625. * NumDetachedCarNodeGroups
  1626. * NumDetachedPedNodeGroups
  1627. * NumExtraBlocks
  1628. * NumExtraDirLightsInWorld
  1629. * NumLinksToExteriorNodes
  1630. * NumNodesGiven
  1631. * NumTempExternalNodes
  1632. * NumTrackNodes
  1633. * OddJob2OffTimer
  1634. * OddJob2On
  1635. * OddJob2Timer
  1636. * OddJob2XOffset
  1637. * PACKER_COL_PIVOT
  1638. * PC_Scratch
  1639. * PEDCAM_SET
  1640. * PELLET_COL_SCALE_RATIO_MULT
  1641. * PHYSICAL_CARCAR_FRICTION_MULT
  1642. * PHYSICAL_CAR_FRICTION_MULT
  1643. * PHYSICAL_CAR_FRICTION_SPEED_LIMSQR
  1644. * PHYSICAL_CAR_FRICTION_TURN_LIMSQR
  1645. * PHYSICAL_SHIFT_SPEED_DAMP
  1646. * PLANE_DAMAGE_DESTROY_THRESHHOLD
  1647. * PLANE_DAMAGE_SCALE_MASS
  1648. * PLANE_DAMAGE_THRESHHOLD
  1649. * PLANE_DAMAGE_WAVE_COUNTER_VAR
  1650. * PLAYERFIGHT_LEVEL_SMOOTHING_CONST
  1651. * PLAYERFIGHT_TREND_SMOOTHING_CONST
  1652. * PLAYERPED_LEVEL_SMOOTHING_CONST_INV
  1653. * PLAYERPED_TREND_SMOOTHING_CONST_INV
  1654. * PLAYER_SPRINT_HOLDSUB
  1655. * PLAYER_SPRINT_RELEASESUB
  1656. * PLAYER_SPRINT_SET
  1657. * PLAYER_SPRINT_TAPADD
  1658. * PLAYER_SPRINT_THRESHOLD
  1659. * PS2Keyboard
  1660. * Pads
  1661. * PagerXOffset
  1662. * PcSaveHelper
  1663. * PersonalityTypeTexts
  1664. * PlayerSniperBulletEnd
  1665. * PlayerSniperBulletStart
  1666. * Points
  1667. * PositionIDs
  1668. * PrintDebugCode
  1669. * PrintScriptCommands
  1670. * PrintScriptCommandsAll
  1671. * ProjectionStack
  1672. * PsGlobal
  1673. * QUAD_HBSTEER_ANIM_MULT
  1674. * RELINK_TRAILER_DIFF_LIMIT_XY
  1675. * RELINK_TRAILER_DIFF_LIMIT_Z
  1676. * ROLL_ONTO_WHEELS_FORCE
  1677. * ROTOR_SEMI_THICKNESS
  1678. * ROT_DAMP_MULT_X
  1679. * ROT_DAMP_MULT_Y
  1680. * ROT_DAMP_MULT_Z
  1681. * RQCaps
  1682. * RQMaxBones
  1683. * RadarBlipSpriteFilenames
  1684. * RandomWindowVals
  1685. * RasterExtOffset
  1686. * Reds
  1687. * RegEntries
  1688. * ResamplerPadding
  1689. * ResamplerPrePadding
  1690. * RopeIndices
  1691. * RpHAnimAtomicGlobals
  1692. * RpUVAnimMaterialGlobals
  1693. * RsGlobal
  1694. * RtAnimAnimationFreeList
  1695. * RtAnimAnimationFreeListSpace
  1696. * RtAnimInterpolatorInfoBlock
  1697. * RtAnimInterpolatorInfoBlockNumEntries
  1698. * RwEngineInstance
  1699. * RwHackNoCompressedTexCoords
  1700. * RwInitialized
  1701. * RxClCamNorms
  1702. * RxClCamSpace3DVertices
  1703. * RxClIndices
  1704. * RxClInterpolants
  1705. * RxClMeshState
  1706. * RxClObjSpace3DVertices
  1707. * RxClRGBAs
  1708. * RxClRenderState
  1709. * RxClScatter
  1710. * RxClScrSpace2DVertices
  1711. * RxClTriPlanes
  1712. * RxClUVs
  1713. * RxClVSteps
  1714. * RxPipelineInstanced
  1715. * SHOTGUN_NUM_PELLETS
  1716. * SHOTGUN_SPREAD_RATE
  1717. * SKID_COLOR_BLOOD
  1718. * SKID_COLOR_DEFAULT
  1719. * SKID_COLOR_MUD
  1720. * SKID_COLOR_SAND
  1721. * SOFTCOL_CARLINE_SPEED_MULT
  1722. * SOFTCOL_DEPTH_MIN
  1723. * SOFTCOL_DEPTH_MULT
  1724. * SOFTCOL_SPEED_MULT
  1725. * SOFTCOL_SPEED_MULT2
  1726. * SPAS_NUM_PELLETS
  1727. * STEALTH_KILL_RANGE
  1728. * SaveAnyway
  1729. * SaveGameFromMenu
  1730. * SaveGameStateType
  1731. * SaveStreamedScripts
  1732. * Scene
  1733. * Screens8Track
  1734. * ScriptParams
  1735. * ScrollCharSet
  1736. * SequenceElements
  1737. * SequenceOfBoatCams
  1738. * SequenceOfCarCams
  1739. * SequenceOfHeliCams
  1740. * SequenceOfPlaneCams
  1741. * SequenceOfTrainCams
  1742. * SequenceRandomOffset
  1743. * ShaderClosetInitialized
  1744. * ShowSaveLog
  1745. * ShowTimeErrors
  1746. * SkipAllMPEGs
  1747. * SkipIntroCutscene
  1748. * SkipPauseSave
  1749. * SkipToMissionNumber
  1750. * SkipToMissionPage
  1751. * SlotSaveDate
  1752. * StationDist
  1753. * StatsAchievementList
  1754. * StatsCriminalList
  1755. * StatsGangList
  1756. * StatsMiscList
  1757. * StatsMissionList
  1758. * StatsMoneyList
  1759. * StatsPlayerList
  1760. * StatsWeaponList
  1761. * StillToFadeOut
  1762. * StorageBaseRootBuffer
  1763. * StorageRootBuffer
  1764. * StoreMatrixForMirror
  1765. * SunFlareDef
  1766. * TEST_ADD_AMBIENT_LIGHT_FRAC
  1767. * TEST_AI_LIGHTING_DAY_ADD
  1768. * TEST_AI_LIGHTING_DAY_MULT
  1769. * TEST_FOLLOW_CAR_USING_FOLLOW_PED_CODE
  1770. * TEST_SPEEDFX_OLD_VALUES
  1771. * TIGER_GUNFIRE_RATE
  1772. * TIGER_GUN_POS
  1773. * TOWTRUCK_HOIST_DOWN_LIMIT
  1774. * TOWTRUCK_HOIST_UP_LIMIT
  1775. * TOWTRUCK_ROT_ANGLE
  1776. * TOWTRUCK_WIRE_LENGTH
  1777. * TRAILER_TOWED_MINRATIO
  1778. * TRANSMISSION_AI_CHEAT_INERTIA_MULT
  1779. * TRANSMISSION_AI_CHEAT_MULT
  1780. * TRANSMISSION_FREE_ACCELERATION
  1781. * TRANSMISSION_NITROS_INERTIA_MULT
  1782. * TRANSMISSION_NITROS_MULT
  1783. * TRANSMISSION_SMOOTHER_FRAC
  1784. * TargetAngleCone
  1785. * TempBufferIndicesStored
  1786. * TempBufferIndicesStoredHiLight
  1787. * TempBufferIndicesStoredReflection
  1788. * TempBufferIndicesStoredShattered
  1789. * TempBufferRenderIndexList
  1790. * TempBufferVerticesStored
  1791. * TempBufferVerticesStoredHiLight
  1792. * TempBufferVerticesStoredReflection
  1793. * TempBufferVerticesStoredShattered
  1794. * TempColourBufferB
  1795. * TempColourBufferG
  1796. * TempColourBufferIndex
  1797. * TempColourBufferR
  1798. * TempExternalNodes
  1799. * TempVertexBuffer
  1800. * TestScriptIndex
  1801. * TextColourTable
  1802. * TextureShiftHighLightU
  1803. * TextureShiftHighLightV
  1804. * TextureShiftSecondU
  1805. * TextureShiftSecondV
  1806. * TextureShiftU
  1807. * TextureShiftV
  1808. * TextureStack
  1809. * TheCamera
  1810. * ThePaths
  1811. * TheText
  1812. * TiltOverShoot
  1813. * TiltSpeedStep
  1814. * TiltTopSpeed
  1815. * TimeStartedCountingForFade
  1816. * TimeToStayFadedBeforeFadeOut
  1817. * ToBeStreamed
  1818. * ToBeStreamedForScript
  1819. * TopLineEmptyFile
  1820. * TotalDownloadPayloadMB
  1821. * TotalDownloadSizeMB
  1822. * TotalSizeDownloadedMB
  1823. * TrafficLightIndices
  1824. * TrafficLightsSide
  1825. * TrafficLightsUp
  1826. * TrailIndices
  1827. * TriggerMissionJumpWidget
  1828. * USE_GUN_REQ_PISTOL_WHIP_ANGLE_TAN
  1829. * USE_GUN_REQ_PISTOL_WHIP_RANGE
  1830. * UncompressedRead
  1831. * UseAssetFile
  1832. * UseDataFence
  1833. * UseGpuSkinning
  1834. * VecForWaterNormalCalculation
  1835. * VehicleNames
  1836. * WORLD_PLAYER_SHIFT_DAMPING
  1837. * WS_ALREADY_SPINNING_LOSS
  1838. * WS_TRAC_FRAC_LIMIT
  1839. * WarKeyboard_class
  1840. * WasAndroidPaused
  1841. * WasDoingResumeBeforeRate
  1842. * WasForegroundApp
  1843. * WaterColor
  1844. * WaterColorDebug
  1845. * WeatherTypesListDefault
  1846. * WeatherTypesListDesert
  1847. * WeatherTypesListLA
  1848. * WeatherTypesListSF
  1849. * WeatherTypesListVegas
  1850. * WiderTargetAngleCone
  1851. * WidgetIDs
  1852. * WindTabel
  1853. * Windyness
  1854. * XCoorGiven
  1855. * YCoorGiven
  1856. * ZCoorGiven
  1857. * ZOOM_ONE_DISTANCE
  1858. * ZOOM_THREE_DISTANCE
  1859. * ZOOM_TWO_DISTANCE
  1860. * ZmOneAlphaOffset
  1861. * ZmThreeAlphaOffset
  1862. * ZmTwoAlphaOffset
  1863. * _dist_code
  1864. * _length_code
  1865. * _numOfQuadWords
  1866. * _rpMatFXOpenGLBumpMapRender
  1867. * _rpMatFXOpenGLDualRender
  1868. * _rpMatFXOpenGLEnvMapRender
  1869. * _rpMatFXOpenGLUVAnimRender
  1870. * _rpMultiTextureModule
  1871. * _rpSkinGlobals
  1872. * _rpUVAnimDictSchema
  1873. * _rpUVAnimLinearInterpolatorInfo
  1874. * _rpUVAnimParamInterpolatorInfo
  1875. * _rtgBuffer
  1876. * _rwIm3DGlobals
  1877. * _rwIm3DModule
  1878. * _rwMsbBit
  1879. * _rwOpenGLColorArrayEnabled
  1880. * _rwOpenGLColorMaterialEnabled
  1881. * _rwOpenGLLightingEnabled
  1882. * _rwOpenGLNormalArrayEnabled
  1883. * _rwOpenGLNormalizeEnabled
  1884. * _rwOpenGLOpaqueBlack
  1885. * _rwOpenGLPrimConvTbl
  1886. * _rwOpenGLTexCoordArrayEnabled
  1887. * _rwOpenGLVertexArrayEnabled
  1888. * _rwRaster_cFlags
  1889. * _rwRaster_cType
  1890. * _rwRaster_cpPixels
  1891. * _rwRaster_nDepth
  1892. * _rwRaster_nHeight
  1893. * _rwRaster_nStride
  1894. * _rwRaster_nWidth
  1895. * _rwV2d_nX
  1896. * _rwV2d_nY
  1897. * _rwV3d_nX
  1898. * _rwV3d_nY
  1899. * _rwV3d_nZ
  1900. * _rxExecCtxGlobal
  1901. * _rxHeapGlobal
  1902. * _rxHeapInitialSize
  1903. * _rxPipelineGlobalsOffset
  1904. * _rxPipelineMaxNodes
  1905. * aAlphaFade
  1906. * aAudioPedTypeNames
  1907. * aAutomobileColPoints
  1908. * aBONETAG_ENUM_TAB
  1909. * aCarsToKeepTime
  1910. * aDriveAnimIdsBad
  1911. * aDriveAnimIdsBadSlow
  1912. * aDriveAnimIdsBoat
  1913. * aDriveAnimIdsKart
  1914. * aDriveAnimIdsLow
  1915. * aDriveAnimIdsPro
  1916. * aDriveAnimIdsProSlow
  1917. * aDriveAnimIdsStd
  1918. * aDriveAnimIdsStdSlow
  1919. * aDriveAnimIdsTruck
  1920. * aExteriorNodeLinkedTo
  1921. * aInteriorNodeLinkedToExterior
  1922. * aPedTypeNames
  1923. * aScreens
  1924. * aStdAnimDescs
  1925. * aStdAnimations
  1926. * aStdBonePosisions
  1927. * aTestAnimList
  1928. * aTrafficLightColoursB
  1929. * aTrafficLightColoursG
  1930. * aTrafficLightColoursR
  1931. * aWeaponInfo
  1932. * abTempNeverLeavesGroup
  1933. * accelerometerValues
  1934. * achievementCount
  1935. * achievements
  1936. * activeDesc
  1937. * airstrip_table
  1938. * anytimeMissionScript
  1939. * apCarsToKeep
  1940. * apportableOpenALFuncs
  1941. * bAvoidTest1
  1942. * bAvoidTest2
  1943. * bAvoidTest3
  1944. * bDidWeProcessAnyCinemaCam
  1945. * bDispayOccDebugStuff
  1946. * bDoQuadDamping
  1947. * bDontBuildPaths
  1948. * bFirstTime
  1949. * bForceOldWaft
  1950. * bFudgeNow
  1951. * bHeliControl
  1952. * bInteriorBeingBuilt
  1953. * bPendingPause
  1954. * bPlayerInRCBuggy
  1955. * bSaveSettings
  1956. * bSequenceOtherWay
  1957. * bSplitBigPolys
  1958. * bSuppressPrintfs
  1959. * bTestDbg
  1960. * bTestScriptGoing
  1961. * backTarget
  1962. * bankInfo
  1963. * base_time
  1964. * billingMutex
  1965. * blurPShader
  1966. * bufferChanged
  1967. * bytesAddedToSave
  1968. * cachedDescription
  1969. * cameraTKList
  1970. * capsLockOn
  1971. * carLodLerp
  1972. * circleTex
  1973. * clearInputNextUpdate
  1974. * clothesIDs
  1975. * clothesTextureNames
  1976. * cloudFilename
  1977. * colorInterp
  1978. * contrastAdd
  1979. * contrastMult
  1980. * contrastPShader
  1981. * contrastVShader
  1982. * cullDisabled
  1983. * cullEnabled
  1984. * curAlphaModulate
  1985. * curAssignedShader
  1986. * curEmulatorStateFlags
  1987. * curGPUResource
  1988. * curGlobalMode
  1989. * curMS
  1990. * curMode
  1991. * curNumShaders
  1992. * curPreallocSource
  1993. * curShaderStateFlags
  1994. * curStack
  1995. * curWakeLock
  1996. * currentLoops
  1997. * currentMissionPage
  1998. * currentSkipToMissionNumber
  1999. * debug_AlphaTest
  2000. * debug_BlendDrawing
  2001. * debug_DrawCalls
  2002. * debug_Lighting
  2003. * debug_Texturing
  2004. * defaultFullscreenRes
  2005. * defaultName
  2006. * defaultValues
  2007. * definedDevice
  2008. * deflate_copyright
  2009. * deletingEscalator
  2010. * desc
  2011. * detailTilingFactor
  2012. * deviceChip
  2013. * deviceForm
  2014. * deviceRegion
  2015. * dgGGlobals
  2016. * dirtyCache
  2017. * displayCollisionInMemory
  2018. * doubleClickDelay
  2019. * emu_4444Conversion
  2020. * emu_InternalBlendEnabled
  2021. * emu_TrilinearEnabled
  2022. * emu_cameraPosition
  2023. * emu_cameraPositionDirty
  2024. * emu_fogcolor
  2025. * emu_fogdirty
  2026. * emu_fogdistances
  2027. * envMapCoefficient
  2028. * es2TexPool
  2029. * es2TextureType
  2030. * fAngleDist
  2031. * fAvoidGeomReturnRate
  2032. * fAvoidGeomThreshhold
  2033. * fAvoidProbTimerDamp
  2034. * fAvoidTweakFOV
  2035. * fBaseDist
  2036. * fBike1stPersonOffsetZ
  2037. * fBikeBurstFallSpeed
  2038. * fBikeBurstFallSpeedPlayer
  2039. * fBikeBurstForceMult
  2040. * fBoatVolumeDistribution
  2041. * fBoatVolumeDistributionCat
  2042. * fBoatVolumeDistributionDinghy
  2043. * fBoatVolumeDistributionSail
  2044. * fBoatVolumeDistributionSpeed
  2045. * fBurstBikeSpeedMax
  2046. * fBurstBikeTyreMod
  2047. * fBurstForceMult
  2048. * fBurstSpeedMax
  2049. * fBurstTyreMod
  2050. * fCloseNearClipLimit
  2051. * fDamagePosSpeedShift
  2052. * fDefaultAlphaOrient
  2053. * fDefaultSpeedLimit
  2054. * fDefaultSpeedLimit4Avoid
  2055. * fDefaultSpeedMultiplier
  2056. * fDefaultSpeedMultiplier4Avoid
  2057. * fDefaultSpeedStep
  2058. * fDefaultSpeedStep4Avoid
  2059. * fDuckingBackOffset
  2060. * fDuckingRightOffset
  2061. * fFalloff
  2062. * fFlySpeedMult
  2063. * fHeliMinHeightAboveWater
  2064. * fMiniGunBetaOffset
  2065. * fPlayerAimRotRate
  2066. * fPlayerAimScale
  2067. * fPlayerAimScaleDist
  2068. * fRangeMult
  2069. * fRangePlayerRadius
  2070. * fReloadAnimSampleFraction
  2071. * fRotRamp
  2072. * fSeaplaneMinHeightAboveWater
  2073. * fShapeLength
  2074. * fShapeTime
  2075. * fShootingRange
  2076. * fSpeedMult
  2077. * fSteerAng1
  2078. * fSteerAng2
  2079. * fSteerAng3
  2080. * fStickSens
  2081. * fTempBikeY
  2082. * fTempBikeZ
  2083. * fTempTestTorsoRoll
  2084. * fTestPlayerWeaponReAimRate
  2085. * fTestRotateAngle
  2086. * fTestShiftHeliCamTarget
  2087. * fTimeMult
  2088. * fTranslateCamUp
  2089. * fTweakBikeWheelTurnForce
  2090. * fTweakLimitMaxY
  2091. * fTweakLimitMinY
  2092. * fTweakLimitMinZ
  2093. * fUnder1
  2094. * fUnder2
  2095. * fUnder3
  2096. * fVolMultiplier
  2097. * fWave2Ampl
  2098. * fWave2InvLength
  2099. * fWave2NormScale
  2100. * fWheelCamBikeXOffset
  2101. * fWheelCamCarXOffset
  2102. * fWheelExtensionRate
  2103. * faceTex
  2104. * faceTxdName
  2105. * fatFaceTex
  2106. * fatLegsTex
  2107. * fatTorsoTex
  2108. * feetDffName
  2109. * feetTxdName
  2110. * fileMutex
  2111. * finishedTasks
  2112. * flushedSinceSwap
  2113. * foreign_table
  2114. * formatTable
  2115. * frameTKList
  2116. * g2dEffectPluginOffset
  2117. * gAllowScriptedFixedCameraCollision
  2118. * gArse1
  2119. * gArse2
  2120. * gAudioZoneToReverbEnvironmentMap
  2121. * gBeatTrackLookup
  2122. * gBoneIndices
  2123. * gBuildings
  2124. * gCamColVars
  2125. * gCdImageNames
  2126. * gCenterOnScreen
  2127. * gCinematicModeSwitchDir
  2128. * gCollisionLookup
  2129. * gColourBottom
  2130. * gColourTop
  2131. * gCrossHair
  2132. * gCurCamColVars
  2133. * gCurDistForCam
  2134. * gDWCamMaxDurationMs
  2135. * gDWCineyCamEndTime
  2136. * gDWCineyCamStartTime
  2137. * gDWLastModeForCineyCam
  2138. * gDummyMatrix
  2139. * gEmgSpeechLookup
  2140. * gEmgSpeechVoiceLookup
  2141. * gEmgSpeechVoiceToBankLookup
  2142. * gFaceFacingCamera
  2143. * gFireManager
  2144. * gForceCamBehindPlayer
  2145. * gGameCracked1
  2146. * gGameCracked2
  2147. * gGameState
  2148. * gGenSpeechLookup
  2149. * gGenSpeechVoiceLookup
  2150. * gGenSpeechVoiceToBankLookup
  2151. * gGfdSpeechLookup
  2152. * gGfdSpeechVoiceLookup
  2153. * gGfdSpeechVoiceToBankLookup
  2154. * gGlobalSpeechContextNextPlayTime
  2155. * gGngSpeechLookup
  2156. * gGngSpeechVoiceLookup
  2157. * gGngSpeechVoiceToBankLookup
  2158. * gGxtString
  2159. * gGxtString2
  2160. * gHCM
  2161. * gHandShaker
  2162. * gHorZ
  2163. * gIdleCam
  2164. * gLastCamDist
  2165. * gLastFrameProcessedDWCineyCam
  2166. * gLastRadiusUsedInCollisionPreventionOfCamera
  2167. * gLightOffSurfProps
  2168. * gLightSurfProps
  2169. * gLimitPrecisionOfBinarySearch
  2170. * gMatrixList
  2171. * gMaxXInOccluder
  2172. * gMaxYInOccluder
  2173. * gMinXInOccluder
  2174. * gMinYInOccluder
  2175. * gMobileMenu
  2176. * gModelVoiceLookup
  2177. * gMovieCamMaxDist
  2178. * gMovieCamMinDist
  2179. * gNoDetailTextures
  2180. * gNumColCacheEntries
  2181. * gNumEntitiesSetInvisible
  2182. * gNumVidModes
  2183. * gOccluderCoors
  2184. * gOccluderCoorsOnScreen
  2185. * gOccluderCoorsValid
  2186. * gOldArse
  2187. * gPainLookup
  2188. * gPainVoiceLookup
  2189. * gPainVoiceToBankLookup
  2190. * gPedClipDist
  2191. * gPedCylinderWidth
  2192. * gPedMaxHeight
  2193. * gPerfCounter1
  2194. * gPerfCounter2
  2195. * gPerfCounter3
  2196. * gPerfCounter4
  2197. * gPhoneInfo
  2198. * gPlayerPedVisible
  2199. * gPlySpeechLookup
  2200. * gPlySpeechVoiceLookup
  2201. * gPlySpeechVoiceToBankLookup
  2202. * gPrintStuff
  2203. * gRadarTextures
  2204. * gRadioAdverts
  2205. * gRadioDJBanterBB
  2206. * gRadioDJBanterBC
  2207. * gRadioDJBanterBO
  2208. * gRadioDJBanterGN
  2209. * gRadioDJBanterNW
  2210. * gRadioDJBanterTE
  2211. * gRadioDJBanterTM
  2212. * gRadioDJBanterTN
  2213. * gRadioDJBanterWF
  2214. * gRadioDJBanterWR
  2215. * gRadioDJBanterWS
  2216. * gRadioIdents
  2217. * gRadioMusicIntros
  2218. * gRadioMusicOutros
  2219. * gRadioMusicTracks
  2220. * gRadioNumMusicTracksPerStation
  2221. * gRadiusScalarForLengthToVehicle
  2222. * gScriptBanksLookup
  2223. * gSpecialPedVoiceLookup
  2224. * gSpecialPedVoiceNameLookup
  2225. * gSpeechContextLookup
  2226. * gString
  2227. * gString2
  2228. * gTargetCoordsForLookingBehind
  2229. * gTopSphereCastTest
  2230. * gVehicleDistanceFromCamera
  2231. * g_BreakablePlugin
  2232. * g_InterestingEvents
  2233. * g_LoadMonitor
  2234. * g_NVLogFile
  2235. * g_NVLogMask
  2236. * g_accessMutex
  2237. * g_bUsingAnimViewer
  2238. * g_blendFunctions
  2239. * g_boneNodeMan
  2240. * g_breakMan
  2241. * g_cond
  2242. * g_currFurnitureId
  2243. * g_currSubGroupId
  2244. * g_furnitureMan
  2245. * g_furnitureStore
  2246. * g_fx
  2247. * g_fxMan
  2248. * g_ikChainMan
  2249. * g_interiorMan
  2250. * g_numSoundChannelsUsed
  2251. * g_numTris
  2252. * g_numVertices
  2253. * g_pMatrix
  2254. * g_pRaster
  2255. * g_pVertex3d
  2256. * g_procObjMan
  2257. * g_protCheck_00
  2258. * g_protCheck_01
  2259. * g_protCheck_02
  2260. * g_protCheck_03
  2261. * g_protCheck_04
  2262. * g_protCheck_05
  2263. * g_protCheck_06
  2264. * g_protCheck_07
  2265. * g_protCheck_08
  2266. * g_protCheck_09
  2267. * g_protCheck_10
  2268. * g_protCheck_11
  2269. * g_protCheck_12
  2270. * g_protCheck_13
  2271. * g_protCheck_14
  2272. * g_protCheck_15
  2273. * g_protCheck_16
  2274. * g_protCheck_17
  2275. * g_protCheck_18
  2276. * g_protCheck_19
  2277. * g_protCheck_20
  2278. * g_protCheck_21
  2279. * g_protCheck_22
  2280. * g_protCheck_23
  2281. * g_protCheck_24
  2282. * g_protCheck_25
  2283. * g_protCheck_26
  2284. * g_protCheck_27
  2285. * g_protCheck_28
  2286. * g_protCheck_29
  2287. * g_protCheck_30
  2288. * g_protCheck_31
  2289. * g_realTimeShadowMan
  2290. * g_rwFlags
  2291. * g_subGroupStore
  2292. * g_surfaceInfos
  2293. * g_thread
  2294. * g_tmp_buffer
  2295. * g_tmp_buffer_offset
  2296. * g_tmp_buffer_size
  2297. * g_touchSense
  2298. * g_waterCreatureMan
  2299. * g_windDir
  2300. * g_windStrength
  2301. * gaGangColoursB
  2302. * gaGangColoursG
  2303. * gaGangColoursR
  2304. * gaProjectileInfo
  2305. * gaTempSphereColPoints
  2306. * gameAlreadyInitialised
  2307. * gameServiceMutex
  2308. * gameTxdSlot
  2309. * gamepads
  2310. * gbBigWhiteDebugLightSwitchedOn
  2311. * gbCineyCamMessageDisplayed
  2312. * gbCineyCamProcessedOnFrame
  2313. * gbDebugStuffInRelease
  2314. * gbExitCam
  2315. * gbFirstPersonRunThisFrame
  2316. * gbInAnimCallback
  2317. * gbLARiots
  2318. * gbLARiots_NoPoliceCars
  2319. * gbModelViewer
  2320. * gbShowCarRoadGroups
  2321. * gbShowPedRoadGroups
  2322. * gbUseCarColTex
  2323. * gfCarriageFrequencyVariations
  2324. * gfExplosionFrequencyVariations
  2325. * gfFireFrequencyVariations
  2326. * gfLaRiotsLightMult
  2327. * gfRocketFrequencyVariations
  2328. * gfThunderFrequencyVariations
  2329. * gfTommyFatness
  2330. * gfWeaponPlaneFrequencyVariations
  2331. * globalVM
  2332. * gnBottom
  2333. * gnLeft
  2334. * gnNumMLO
  2335. * gnNumSimple
  2336. * gnRadioStationRestrictedAdverts
  2337. * gnRadioStationSpecificNewsLookup
  2338. * gnRight
  2339. * gnTalkRadioShowLengthsMs
  2340. * gnTop
  2341. * gpBloodPoolTex
  2342. * gpBoat
  2343. * gpCamColVars
  2344. * gpCar
  2345. * gpCloudTex
  2346. * gpColCache
  2347. * gpColCache2
  2348. * gpCoronaTexture
  2349. * gpCrackedGlassTex
  2350. * gpCrossHairTex
  2351. * gpCrossHairTexFlight
  2352. * gpFinishFlagTex
  2353. * gpHandManTex
  2354. * gpMadeInvisibleEntities
  2355. * gpMoonMask
  2356. * gpPhysicsCar
  2357. * gpPostShadowTex
  2358. * gpSeaBedTex
  2359. * gpShadowBaronTex
  2360. * gpShadowBikeTex
  2361. * gpShadowCarTex
  2362. * gpShadowExplosionTex
  2363. * gpShadowHeadLightsTex
  2364. * gpShadowHeadLightsTex2
  2365. * gpShadowHeliTex
  2366. * gpShadowPedTex
  2367. * gpTestCar
  2368. * gpTraceObject
  2369. * gpVehicleGettingInto
  2370. * gpWaterTex
  2371. * gpWaterWakeTex
  2372. * gpWhiteTexture
  2373. * gradeBlur
  2374. * gradingPShader
  2375. * gs_iNumWorldProcessLineOfSightUnCached
  2376. * hackNextTick
  2377. * hackTarget
  2378. * handsDffName
  2379. * headDffName
  2380. * inflate_copyright
  2381. * inflate_mask
  2382. * inputUpdateFromApp
  2383. * invalidateActiveAttribs
  2384. * isDirty
  2385. * isLowMemoryDevice
  2386. * isWatching
  2387. * items
  2388. * jCount
  2389. * jpeg_natural_order
  2390. * keepingCPU
  2391. * keys
  2392. * killLoaderThread
  2393. * lastDevice
  2394. * lastEnterWasTouch
  2395. * lastGamepadAxis
  2396. * lastGamepadMask
  2397. * lastGamepadType
  2398. * lastSaveForResume
  2399. * lastScriptname
  2400. * lastTelemetrySend
  2401. * last_tv
  2402. * leftStickPos
  2403. * legsDffName
  2404. * legsTex
  2405. * legsTxdName
  2406. * loaderMutex
  2407. * loaderSemaphore
  2408. * loaderTasks
  2409. * loaderThread
  2410. * loadingPed
  2411. * maVertices
  2412. * mainThread
  2413. * mapModeOpacity
  2414. * mapScroll
  2415. * mat_mwx
  2416. * mat_mwy
  2417. * mat_mwz
  2418. * mat_mxx
  2419. * mat_mxy
  2420. * mat_mxz
  2421. * mat_myx
  2422. * mat_myy
  2423. * mat_myz
  2424. * mat_mzx
  2425. * mat_mzy
  2426. * mat_mzz
  2427. * maxIndex
  2428. * memMoved
  2429. * meshModule
  2430. * missionLabel
  2431. * missionList
  2432. * missionReplaySetting
  2433. * missionRetryScriptIndex
  2434. * missionScript
  2435. * mod_Buoyancy
  2436. * mod_HandlingManager
  2437. * msCollected
  2438. * myCloudSaves
  2439. * nAdjustmentModeFlags
  2440. * nFadeControlThreshhold
  2441. * nMaskAlpha
  2442. * nTestPlayerWeaponAccuracy
  2443. * nTestRotateAxis
  2444. * nUsingWhichCamera
  2445. * nWakeAlpha
  2446. * needsAmazonDownload
  2447. * null_funcs
  2448. * numBBfailed
  2449. * numItems
  2450. * numMatrices
  2451. * numMissions
  2452. * numOfPunctIndexes
  2453. * numTris
  2454. * obrstr
  2455. * obrstr2
  2456. * oldTarget
  2457. * openglAmbientLight
  2458. * openglLightApplied
  2459. * pAmbient
  2460. * pDirect
  2461. * pDriveByCar
  2462. * pDst
  2463. * pExtraDirectionals
  2464. * pFogHorn
  2465. * pNastyClump
  2466. * pOldToGarageWeAreIn
  2467. * pStoredCopPed
  2468. * pTempStrings
  2469. * pTestPlaneO
  2470. * pTrackNodes
  2471. * pWaterfall
  2472. * pixelShaders
  2473. * png_IDAT
  2474. * png_IEND
  2475. * png_IHDR
  2476. * png_PLTE
  2477. * png_bKGD
  2478. * png_cHRM
  2479. * png_gAMA
  2480. * png_hIST
  2481. * png_iCCP
  2482. * png_iTXt
  2483. * png_libpng_ver
  2484. * png_oFFs
  2485. * png_pCAL
  2486. * png_pHYs
  2487. * png_pass_dsp_mask
  2488. * png_pass_inc
  2489. * png_pass_mask
  2490. * png_pass_start
  2491. * png_pass_yinc
  2492. * png_pass_ystart
  2493. * png_sBIT
  2494. * png_sCAL
  2495. * png_sPLT
  2496. * png_sRGB
  2497. * png_sig
  2498. * png_tEXt
  2499. * png_tIME
  2500. * png_tRNS
  2501. * png_zTXt
  2502. * pointers
  2503. * preAlloc
  2504. * priceBuffer
  2505. * rasLoadTime
  2506. * rasNumLoaded
  2507. * regShaders
  2508. * renderHeight
  2509. * renderQueue
  2510. * renderWidth
  2511. * resourcesModule
  2512. * rightStickPos
  2513. * rippedLegsTex
  2514. * rippedTorsoTex
  2515. * rpUVAnimInvPivot
  2516. * rpUVAnimModule
  2517. * rpUVAnimPivot
  2518. * rqRenderer
  2519. * rqVendor
  2520. * russian_table
  2521. * russian_unicode_table
  2522. * rw_errcomcstr
  2523. * rw_errcomstr
  2524. * s_DeleteFile
  2525. * s_FileGetArchiveName
  2526. * s_FileRename
  2527. * s_GetAndroidBuildinfo
  2528. * s_GetAppId
  2529. * s_GetDeviceID
  2530. * s_GetDeviceLocale
  2531. * s_GetDeviceType
  2532. * s_GetSpecialBuildType
  2533. * s_IsAppInstalled
  2534. * s_IsCloudAvailable
  2535. * s_IsKeyboardShown
  2536. * s_IsMoviePlaying
  2537. * s_LoadAllGamesFromCloud
  2538. * s_LoadGameFromCloud
  2539. * s_MovieClearText
  2540. * s_MovieDisplayText
  2541. * s_MovieIsSkippable
  2542. * s_MovieKeepAspectRatio
  2543. * s_MovieSetText
  2544. * s_MovieTextScale
  2545. * s_NewCloudSaveAvailable
  2546. * s_OpenLink
  2547. * s_PlayMovie
  2548. * s_PlayMovieInFile
  2549. * s_PlayMovieInWindow
  2550. * s_SaveGameToCloud
  2551. * s_ScreenSetWakeLock
  2552. * s_SendStatEvent
  2553. * s_SendStatEventParam
  2554. * s_ServiceAppCommand
  2555. * s_ServiceAppCommandValue
  2556. * s_ShowKeyboard
  2557. * s_StopMovie
  2558. * s_addSku
  2559. * s_getAvailableMemory
  2560. * s_getConnectionStatus
  2561. * s_getGamepadAxis
  2562. * s_getGamepadButtons
  2563. * s_getGamepadTrack
  2564. * s_getGamepadType
  2565. * s_getLowThreshhold
  2566. * s_getScreenWidthInches
  2567. * s_getTotalMemory
  2568. * s_incrementAchievement
  2569. * s_initBilling
  2570. * s_localizedPrice
  2571. * s_refreshData
  2572. * s_requestPurchase
  2573. * s_setBillingKey
  2574. * s_showAchievementList
  2575. * s_showLeaderboard
  2576. * s_showLeaderboards
  2577. * s_showSignInUI
  2578. * s_signOut
  2579. * s_submitScore
  2580. * s_unlockAchievement
  2581. * s_warGameService
  2582. * s_warGameService_class
  2583. * s_warGameService_ctor
  2584. * sectorTKList
  2585. * separators
  2586. * setupValues
  2587. * shadowResolvePShader
  2588. * shadowTarget
  2589. * sharingGPUResource
  2590. * sizeDownloadedMB
  2591. * sizeof_rwRaster
  2592. * sizeof_rwV2d
  2593. * sizeof_rwV3d
  2594. * skin_dirty
  2595. * skin_map
  2596. * skin_num
  2597. * skipBlendRender
  2598. * skipDebugLog
  2599. * skipFirstMissionSave
  2600. * skipFrame
  2601. * skipMissionStartCount
  2602. * skipNonblendRender
  2603. * soundInfoFile
  2604. * startupDeactivate
  2605. * staticAppId
  2606. * staticBuildinfo
  2607. * staticDeviceID
  2608. * staticState
  2609. * storageInited
  2610. * storageMutex
  2611. * streams
  2612. * strforjson
  2613. * teleheader
  2614. * telemFileName
  2615. * tempTimeOffset
  2616. * testIndex
  2617. * texDictTKList
  2618. * texLoadTime
  2619. * texNumLoaded
  2620. * textureCameraNormals
  2621. * textureDecalZ
  2622. * textureDetail
  2623. * textureEnhanced
  2624. * textureForceZOff
  2625. * textureTKList
  2626. * timeBeforeNextGangLoad
  2627. * timeBeforeNextLoad
  2628. * timerDef
  2629. * torsoDffName
  2630. * torsoTex
  2631. * torsoTxdName
  2632. * trapDisplay
  2633. * trashMutex
  2634. * triggerDisplay
  2635. * typeinfo for __cxxabiv1::__class_type_info
  2636. * typeinfo for __cxxabiv1::__forced_unwind
  2637. * typeinfo for __cxxabiv1::__foreign_exception
  2638. * typeinfo for __cxxabiv1::__si_class_type_info
  2639. * typeinfo for __gnu_cxx::__concurrence_lock_error
  2640. * typeinfo for __gnu_cxx::__concurrence_unlock_error
  2641. * typeinfo for std::bad_exception
  2642. * typeinfo for std::exception
  2643. * typeinfo for std::type_info
  2644. * typeinfo name for __cxxabiv1::__class_type_info
  2645. * typeinfo name for __cxxabiv1::__forced_unwind
  2646. * typeinfo name for __cxxabiv1::__foreign_exception
  2647. * typeinfo name for __cxxabiv1::__si_class_type_info
  2648. * typeinfo name for __gnu_cxx::__concurrence_lock_error
  2649. * typeinfo name for __gnu_cxx::__concurrence_unlock_error
  2650. * typeinfo name for std::bad_exception
  2651. * typeinfo name for std::exception
  2652. * typeinfo name for std::type_info
  2653. * updateCount
  2654. * useGPUForArrays
  2655. * userSelectedLanguage
  2656. * usingGrading
  2657. * v
  2658. * vecBmxHandleBarPos
  2659. * vecChopperHandleBarPos
  2660. * vecMtbHandleBarPos
  2661. * vecQuadResistance
  2662. * vecRCBaronGunPos
  2663. * vecTestResistance
  2664. * vecTestTemp
  2665. * vecTweakHandleBarPos
  2666. * vecTweakHandleBarPos2
  2667. * vecWheelCamBoatOffset
  2668. * vecWheelCamBoatOffsetAlt
  2669. * version_name
  2670. * version_number
  2671. * vertexShaders
  2672. * vertexbufferT
  2673. * vtable for APKFile
  2674. * vtable for AudioScreen
  2675. * vtable for AudioScreen::RadioSelection
  2676. * vtable for BriefScreen
  2677. * vtable for CAEAudioChannel
  2678. * vtable for CAEAudioEntity
  2679. * vtable for CAECollisionAudioEntity
  2680. * vtable for CAEDoorAudioEntity
  2681. * vtable for CAEExplosionAudioEntity
  2682. * vtable for CAEFireAudioEntity
  2683. * vtable for CAEFrontendAudioEntity
  2684. * vtable for CAEGlobalWeaponAudioEntity
  2685. * vtable for CAEMP3BankLoader
  2686. * vtable for CAEMP3Decoder
  2687. * vtable for CAEPedAudioEntity
  2688. * vtable for CAEPedSpeechAudioEntity
  2689. * vtable for CAEPedWeaponAudioEntity
  2690. * vtable for CAEPedlessSpeechAudioEntity
  2691. * vtable for CAEPoliceScannerAudioEntity
  2692. * vtable for CAEScriptAudioEntity
  2693. * vtable for CAEStaticChannel
  2694. * vtable for CAEStreamingChannel
  2695. * vtable for CAEStreamingDecoder
  2696. * vtable for CAETwinLoopSoundEntity
  2697. * vtable for CAEVehicleAudioEntity
  2698. * vtable for CAEWaterCannonAudioEntity
  2699. * vtable for CAEWaveDecoder
  2700. * vtable for CAEWeaponAudioEntity
  2701. * vtable for CAEWeatherAudioEntity
  2702. * vtable for CAnimBlendAssociation
  2703. * vtable for CAnimBlendStaticAssociation
  2704. * vtable for CAnimatedBuilding
  2705. * vtable for CAtomicModelInfo
  2706. * vtable for CAutomobile
  2707. * vtable for CBaseModelInfo
  2708. * vtable for CBike
  2709. * vtable for CBmx
  2710. * vtable for CBoat
  2711. * vtable for CBugstarInterface
  2712. * vtable for CBugstarNetwork
  2713. * vtable for CBugstarPC
  2714. * vtable for CBuilding
  2715. * vtable for CCamera
  2716. * vtable for CCivilianPed
  2717. * vtable for CClumpModelInfo
  2718. * vtable for CCopPed
  2719. * vtable for CCutsceneObject
  2720. * vtable for CDamageAtomicModelInfo
  2721. * vtable for CDummy
  2722. * vtable for CDummyObject
  2723. * vtable for CDummyPed
  2724. * vtable for CEmergencyPed
  2725. * vtable for CEntity
  2726. * vtable for CEntityScanner
  2727. * vtable for CEntitySeekPosCalculator
  2728. * vtable for CEntitySeekPosCalculatorDriving
  2729. * vtable for CEntitySeekPosCalculatorEntitySurface
  2730. * vtable for CEntitySeekPosCalculatorFixedPos
  2731. * vtable for CEntitySeekPosCalculatorRadiusAngleOffset
  2732. * vtable for CEntitySeekPosCalculatorStandard
  2733. * vtable for CEntitySeekPosCalculatorVehicleId
  2734. * vtable for CEntitySeekPosCalculatorXYOffset
  2735. * vtable for CEvent
  2736. * vtable for CEventAcquaintancePed
  2737. * vtable for CEventAcquaintancePedDislike
  2738. * vtable for CEventAcquaintancePedHate
  2739. * vtable for CEventAcquaintancePedHateBadlyLit
  2740. * vtable for CEventAcquaintancePedLike
  2741. * vtable for CEventAcquaintancePedRespect
  2742. * vtable for CEventAreaCodes
  2743. * vtable for CEventAttractor
  2744. * vtable for CEventBuildingCollision
  2745. * vtable for CEventCarUpsideDown
  2746. * vtable for CEventChatPartner
  2747. * vtable for CEventCopCarBeingStolen
  2748. * vtable for CEventCreatePartnerTask
  2749. * vtable for CEventDamage
  2750. * vtable for CEventDanger
  2751. * vtable for CEventDeadPed
  2752. * vtable for CEventDeath
  2753. * vtable for CEventDontJoinPlayerGroup
  2754. * vtable for CEventDraggedOutCar
  2755. * vtable for CEventEditableResponse
  2756. * vtable for CEventEscalator
  2757. * vtable for CEventFireNearby
  2758. * vtable for CEventGlobalGroup
  2759. * vtable for CEventGotKnockedOverByCar
  2760. * vtable for CEventGroup
  2761. * vtable for CEventGroupEvent
  2762. * vtable for CEventGunAimedAt
  2763. * vtable for CEventGunShot
  2764. * vtable for CEventGunShotWhizzedBy
  2765. * vtable for CEventHealthLow
  2766. * vtable for CEventHealthReallyLow
  2767. * vtable for CEventHighAngerAtPlayer
  2768. * vtable for CEventHitByWaterCannon
  2769. * vtable for CEventInAir
  2770. * vtable for CEventInWater
  2771. * vtable for CEventInteriorUseInfo
  2772. * vtable for CEventKnockOffBike
  2773. * vtable for CEventLeaderEnteredCarAsDriver
  2774. * vtable for CEventLeaderEntryExit
  2775. * vtable for CEventLeaderExitedCarAsDriver
  2776. * vtable for CEventLeaderQuitEnteringCarAsDriver
  2777. * vtable for CEventLeanOnVehicle
  2778. * vtable for CEventLowAngerAtPlayer
  2779. * vtable for CEventNewGangMember
  2780. * vtable for CEventObjectCollision
  2781. * vtable for CEventOnFire
  2782. * vtable for CEventPassObject
  2783. * vtable for CEventPedCollisionWithPed
  2784. * vtable for CEventPedCollisionWithPlayer
  2785. * vtable for CEventPedEnteredMyVehicle
  2786. * vtable for CEventPedToChase
  2787. * vtable for CEventPedToFlee
  2788. * vtable for CEventPlayerCollisionWithPed
  2789. * vtable for CEventPlayerCommandToGroup
  2790. * vtable for CEventPlayerCommandToGroupAttack
  2791. * vtable for CEventPlayerCommandToGroupGather
  2792. * vtable for CEventPotentialGetRunOver
  2793. * vtable for CEventPotentialWalkIntoBuilding
  2794. * vtable for CEventPotentialWalkIntoFire
  2795. * vtable for CEventPotentialWalkIntoObject
  2796. * vtable for CEventPotentialWalkIntoPed
  2797. * vtable for CEventPotentialWalkIntoVehicle
  2798. * vtable for CEventRevived
  2799. * vtable for CEventScriptCommand
  2800. * vtable for CEventScriptedAttractor
  2801. * vtable for CEventSeenCop
  2802. * vtable for CEventSeenPanickedPed
  2803. * vtable for CEventSexyPed
  2804. * vtable for CEventSexyVehicle
  2805. * vtable for CEventSignalAtPed
  2806. * vtable for CEventSoundLoud
  2807. * vtable for CEventSoundQuiet
  2808. * vtable for CEventSpecial
  2809. * vtable for CEventStuckInAir
  2810. * vtable for CEventVehicleCollision
  2811. * vtable for CEventVehicleDamage
  2812. * vtable for CEventVehicleDamageCollision
  2813. * vtable for CEventVehicleDamageWeapon
  2814. * vtable for CEventVehicleDied
  2815. * vtable for CEventVehicleHitAndRun
  2816. * vtable for CEventVehicleOnFire
  2817. * vtable for CEventVehicleThreat
  2818. * vtable for CEventVehicleToSteal
  2819. * vtable for CHID
  2820. * vtable for CHIDJoystick
  2821. * vtable for CHIDJoystickIOSExtended
  2822. * vtable for CHIDJoystickIOSSimple
  2823. * vtable for CHIDJoystickMogaPocket
  2824. * vtable for CHIDJoystickMogaPro
  2825. * vtable for CHIDJoystickPS3
  2826. * vtable for CHIDJoystickXbox360
  2827. * vtable for CHIDKeyboard
  2828. * vtable for CHIDKeyboardPC
  2829. * vtable for CHandObject
  2830. * vtable for CHeli
  2831. * vtable for CLodAtomicModelInfo
  2832. * vtable for CLodTimeModelInfo
  2833. * vtable for CMonsterTruck
  2834. * vtable for CNetworkPC
  2835. * vtable for CObject
  2836. * vtable for CObjectScanner
  2837. * vtable for COctTree
  2838. * vtable for COctTreeBase
  2839. * vtable for CPed
  2840. * vtable for CPedAtmAttractor
  2841. * vtable for CPedAttractor
  2842. * vtable for CPedGroupDefaultTaskAllocator
  2843. * vtable for CPedGroupDefaultTaskAllocatorChat
  2844. * vtable for CPedGroupDefaultTaskAllocatorFollowAnyMeans
  2845. * vtable for CPedGroupDefaultTaskAllocatorFollowLimited
  2846. * vtable for CPedGroupDefaultTaskAllocatorRandom
  2847. * vtable for CPedGroupDefaultTaskAllocatorSitInLeaderCar
  2848. * vtable for CPedGroupDefaultTaskAllocatorStandStill
  2849. * vtable for CPedLookAtAttractor
  2850. * vtable for CPedModelInfo
  2851. * vtable for CPedParkAttractor
  2852. * vtable for CPedPizzaAttractor
  2853. * vtable for CPedScanner
  2854. * vtable for CPedScriptedAttractor
  2855. * vtable for CPedSeatAttractor
  2856. * vtable for CPedShelterAttractor
  2857. * vtable for CPedStepAttractor
  2858. * vtable for CPedStopAttractor
  2859. * vtable for CPedTriggerScriptAttractor
  2860. * vtable for CPhysical
  2861. * vtable for CPlaceable
  2862. * vtable for CPlane
  2863. * vtable for CPlayerPed
  2864. * vtable for CProjectile
  2865. * vtable for CQuadBike
  2866. * vtable for CTask
  2867. * vtable for CTaskAllocator
  2868. * vtable for CTaskAllocatorAttack
  2869. * vtable for CTaskAllocatorKillOnFoot
  2870. * vtable for CTaskAllocatorKillThreatsBasic
  2871. * vtable for CTaskAllocatorKillThreatsBasicRandomGroup
  2872. * vtable for CTaskAllocatorKillThreatsDriveby
  2873. * vtable for CTaskAllocatorPlayerCommandAttack
  2874. * vtable for CTaskAllocatorPlayerCommandRetreat
  2875. * vtable for CTaskAllocatorRetreat
  2876. * vtable for CTaskComplex
  2877. * vtable for CTaskComplexArrestPed
  2878. * vtable for CTaskComplexAttractorPartnerWait
  2879. * vtable for CTaskComplexAvoidEntity
  2880. * vtable for CTaskComplexAvoidOtherPedWhileWandering
  2881. * vtable for CTaskComplexBeCop
  2882. * vtable for CTaskComplexBeInCouple
  2883. * vtable for CTaskComplexBeInGroup
  2884. * vtable for CTaskComplexBeStill
  2885. * vtable for CTaskComplexCarDrive
  2886. * vtable for CTaskComplexCarDriveMission
  2887. * vtable for CTaskComplexCarDriveMissionFleeScene
  2888. * vtable for CTaskComplexCarDriveMissionKillPed
  2889. * vtable for CTaskComplexCarDriveWander
  2890. * vtable for CTaskComplexCarSlowBeDraggedOut
  2891. * vtable for CTaskComplexCarSlowBeDraggedOutAndStandUp
  2892. * vtable for CTaskComplexChat
  2893. * vtable for CTaskComplexClimb
  2894. * vtable for CTaskComplexCopInCar
  2895. * vtable for CTaskComplexCrossRoadLookAndAchieveHeading
  2896. * vtable for CTaskComplexDestroyCar
  2897. * vtable for CTaskComplexDestroyCarArmed
  2898. * vtable for CTaskComplexDestroyCarMelee
  2899. * vtable for CTaskComplexDie
  2900. * vtable for CTaskComplexDieInCar
  2901. * vtable for CTaskComplexDiveFromAttachedEntityAndGetUp
  2902. * vtable for CTaskComplexDragPedFromCar
  2903. * vtable for CTaskComplexDriveFireTruck
  2904. * vtable for CTaskComplexDrivePointRoute
  2905. * vtable for CTaskComplexDriveToPoint
  2906. * vtable for CTaskComplexEnterAnyCarAsDriver
  2907. * vtable for CTaskComplexEnterBoatAsDriver
  2908. * vtable for CTaskComplexEnterCar
  2909. * vtable for CTaskComplexEnterCarAsDriver
  2910. * vtable for CTaskComplexEnterCarAsDriverTimed
  2911. * vtable for CTaskComplexEnterCarAsPassenger
  2912. * vtable for CTaskComplexEnterCarAsPassengerTimed
  2913. * vtable for CTaskComplexEnterCarAsPassengerWait
  2914. * vtable for CTaskComplexEvasiveCower
  2915. * vtable for CTaskComplexEvasiveDiveAndGetUp
  2916. * vtable for CTaskComplexEvasiveStep
  2917. * vtable for CTaskComplexExtinguishFireOnFoot
  2918. * vtable for CTaskComplexExtinguishFires
  2919. * vtable for CTaskComplexFacial
  2920. * vtable for CTaskComplexFallAndGetUp
  2921. * vtable for CTaskComplexFallAndStayDown
  2922. * vtable for CTaskComplexFallToDeath
  2923. * vtable for CTaskComplexFleeAnyMeans
  2924. * vtable for CTaskComplexFleeEntity
  2925. * vtable for CTaskComplexFleePoint
  2926. * vtable for CTaskComplexFleeShooting
  2927. * vtable for CTaskComplexFollowLeaderAnyMeans
  2928. * vtable for CTaskComplexFollowLeaderInFormation
  2929. * vtable for CTaskComplexFollowNodeRoute
  2930. * vtable for CTaskComplexFollowNodeRouteShooting
  2931. * vtable for CTaskComplexFollowPatrolRoute
  2932. * vtable for CTaskComplexFollowPedFootsteps
  2933. * vtable for CTaskComplexFollowPointRoute
  2934. * vtable for CTaskComplexGangFollower
  2935. * vtable for CTaskComplexGangJoinRespond
  2936. * vtable for CTaskComplexGangLeader
  2937. * vtable for CTaskComplexGetOnBoatSeat
  2938. * vtable for CTaskComplexGetUpAndStandStill
  2939. * vtable for CTaskComplexGoPickUpEntity
  2940. * vtable for CTaskComplexGoToAttractor
  2941. * vtable for CTaskComplexGoToBoatSteeringWheel
  2942. * vtable for CTaskComplexGoToCarDoorAndStandStill
  2943. * vtable for CTaskComplexGoToPointAiming
  2944. * vtable for CTaskComplexGoToPointAndStandStill
  2945. * vtable for CTaskComplexGoToPointAndStandStillAndAchieveHeading
  2946. * vtable for CTaskComplexGoToPointAndStandStillTimed
  2947. * vtable for CTaskComplexGoToPointAnyMeans
  2948. * vtable for CTaskComplexGoToPointShooting
  2949. * vtable for CTaskComplexGoToPointUntilCollisionAndStandStill
  2950. * vtable for CTaskComplexGotoDoorAndOpen
  2951. * vtable for CTaskComplexHitByGunResponse
  2952. * vtable for CTaskComplexHitPedWithCar
  2953. * vtable for CTaskComplexHitResponse
  2954. * vtable for CTaskComplexInAirAndLand
  2955. * vtable for CTaskComplexInWater
  2956. * vtable for CTaskComplexInvestigateDeadPed
  2957. * vtable for CTaskComplexInvestigateDisturbance
  2958. * vtable for CTaskComplexJump
  2959. * vtable for CTaskComplexKillAllThreats
  2960. * vtable for CTaskComplexKillCriminal
  2961. * vtable for CTaskComplexKillPedFromBoat
  2962. * vtable for CTaskComplexKillPedGroupOnFoot
  2963. * vtable for CTaskComplexKillPedOnFoot
  2964. * vtable for CTaskComplexKillPedOnFootArmed
  2965. * vtable for CTaskComplexKillPedOnFootMelee
  2966. * vtable for CTaskComplexKillPedOnFootStealth
  2967. * vtable for CTaskComplexLeaveAnyCar
  2968. * vtable for CTaskComplexLeaveBoat
  2969. * vtable for CTaskComplexLeaveCar
  2970. * vtable for CTaskComplexLeaveCarAndDie
  2971. * vtable for CTaskComplexLeaveCarAndFlee
  2972. * vtable for CTaskComplexLeaveCarAndWander
  2973. * vtable for CTaskComplexLeaveCarAsPassengerWait
  2974. * vtable for CTaskComplexMedicTreatInjuredPed
  2975. * vtable for CTaskComplexMoveBackAndJump
  2976. * vtable for CTaskComplexObserveTrafficLights
  2977. * vtable for CTaskComplexObserveTrafficLightsAndAchieveHeading
  2978. * vtable for CTaskComplexOnFire
  2979. * vtable for CTaskComplexOpenDriverDoor
  2980. * vtable for CTaskComplexOpenPassengerDoor
  2981. * vtable for CTaskComplexPartner
  2982. * vtable for CTaskComplexPartnerChat
  2983. * vtable for CTaskComplexPartnerDeal
  2984. * vtable for CTaskComplexPartnerGreet
  2985. * vtable for CTaskComplexPartnerShove
  2986. * vtable for CTaskComplexPassObject
  2987. * vtable for CTaskComplexPlayHandSignalAnim
  2988. * vtable for CTaskComplexPolicePursuit
  2989. * vtable for CTaskComplexPresentIDToCop
  2990. * vtable for CTaskComplexProstituteSolicit
  2991. * vtable for CTaskComplexReactToAttack
  2992. * vtable for CTaskComplexReactToGunAimedAt
  2993. * vtable for CTaskComplexRoadRage
  2994. * vtable for CTaskComplexScreamInCarThenLeave
  2995. * vtable for CTaskComplexSeekCoverUntilTargetDead
  2996. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculator>
  2997. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving>
  2998. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface>
  2999. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos>
  3000. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset>
  3001. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard>
  3002. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId>
  3003. * vtable for CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset>
  3004. * vtable for CTaskComplexSeekEntityAiming
  3005. * vtable for CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset>
  3006. * vtable for CTaskComplexSequence
  3007. * vtable for CTaskComplexShuffleSeats
  3008. * vtable for CTaskComplexSignalAtPed
  3009. * vtable for CTaskComplexSitDownThenIdleThenStandUp
  3010. * vtable for CTaskComplexSmartFleeEntity
  3011. * vtable for CTaskComplexSmartFleePoint
  3012. * vtable for CTaskComplexStareAtPed
  3013. * vtable for CTaskComplexStealCar
  3014. * vtable for CTaskComplexStuckInAir
  3015. * vtable for CTaskComplexSunbathe
  3016. * vtable for CTaskComplexTrackEntity
  3017. * vtable for CTaskComplexTreatAccident
  3018. * vtable for CTaskComplexTurnToFaceEntityOrCoord
  3019. * vtable for CTaskComplexUseAttractor
  3020. * vtable for CTaskComplexUseAttractorPartner
  3021. * vtable for CTaskComplexUseClosestFreeScriptedAttractor
  3022. * vtable for CTaskComplexUseClosestFreeScriptedAttractorRun
  3023. * vtable for CTaskComplexUseClosestFreeScriptedAttractorSprint
  3024. * vtable for CTaskComplexUseEffect
  3025. * vtable for CTaskComplexUseEffectRunning
  3026. * vtable for CTaskComplexUseEffectSprinting
  3027. * vtable for CTaskComplexUseEntryExit
  3028. * vtable for CTaskComplexUseGoggles
  3029. * vtable for CTaskComplexUseMobilePhone
  3030. * vtable for CTaskComplexUsePairedAttractor
  3031. * vtable for CTaskComplexUseScriptedAttractor
  3032. * vtable for CTaskComplexUseScriptedBrain
  3033. * vtable for CTaskComplexUseSequence
  3034. * vtable for CTaskComplexUseSwatRope
  3035. * vtable for CTaskComplexUseWaterCannon
  3036. * vtable for CTaskComplexWaitAtAttractor
  3037. * vtable for CTaskComplexWaitForBackup
  3038. * vtable for CTaskComplexWaitForBus
  3039. * vtable for CTaskComplexWaitForDryWeather
  3040. * vtable for CTaskComplexWaitForPed
  3041. * vtable for CTaskComplexWalkAlongsidePed
  3042. * vtable for CTaskComplexWalkRoundBuildingAttempt
  3043. * vtable for CTaskComplexWalkRoundCar
  3044. * vtable for CTaskComplexWalkRoundFire
  3045. * vtable for CTaskComplexWalkRoundObject
  3046. * vtable for CTaskComplexWander
  3047. * vtable for CTaskComplexWanderCop
  3048. * vtable for CTaskComplexWanderCriminal
  3049. * vtable for CTaskComplexWanderFlee
  3050. * vtable for CTaskComplexWanderGang
  3051. * vtable for CTaskComplexWanderMedic
  3052. * vtable for CTaskComplexWanderProstitute
  3053. * vtable for CTaskComplexWanderStandard
  3054. * vtable for CTaskGangHasslePed
  3055. * vtable for CTaskGangHassleVehicle
  3056. * vtable for CTaskGoToVehicleAndLean
  3057. * vtable for CTaskInteriorBeInHouse
  3058. * vtable for CTaskInteriorBeInOffice
  3059. * vtable for CTaskInteriorBeInShop
  3060. * vtable for CTaskInteriorGoToInfo
  3061. * vtable for CTaskInteriorLieInBed
  3062. * vtable for CTaskInteriorShopKeeper
  3063. * vtable for CTaskInteriorSitAtDesk
  3064. * vtable for CTaskInteriorSitInChair
  3065. * vtable for CTaskInteriorUseInfo
  3066. * vtable for CTaskLeanOnVehicle
  3067. * vtable for CTaskSimple
  3068. * vtable for CTaskSimpleAbseil
  3069. * vtable for CTaskSimpleAchieveHeading
  3070. * vtable for CTaskSimpleAffectSecondaryBehaviour
  3071. * vtable for CTaskSimpleAnim
  3072. * vtable for CTaskSimpleArrestPed
  3073. * vtable for CTaskSimpleBeHit
  3074. * vtable for CTaskSimpleBeHitWhileMoving
  3075. * vtable for CTaskSimpleBeKickedOnGround
  3076. * vtable for CTaskSimpleBikeJacked
  3077. * vtable for CTaskSimpleCarAlign
  3078. * vtable for CTaskSimpleCarCloseDoorFromInside
  3079. * vtable for CTaskSimpleCarCloseDoorFromOutside
  3080. * vtable for CTaskSimpleCarDrive
  3081. * vtable for CTaskSimpleCarDriveTimed
  3082. * vtable for CTaskSimpleCarFallOut
  3083. * vtable for CTaskSimpleCarForcePedOut
  3084. * vtable for CTaskSimpleCarGetIn
  3085. * vtable for CTaskSimpleCarGetOut
  3086. * vtable for CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse
  3087. * vtable for CTaskSimpleCarJumpOut
  3088. * vtable for CTaskSimpleCarOpenDoorFromOutside
  3089. * vtable for CTaskSimpleCarOpenLockedDoorFromOutside
  3090. * vtable for CTaskSimpleCarSetPedInAsDriver
  3091. * vtable for CTaskSimpleCarSetPedInAsPassenger
  3092. * vtable for CTaskSimpleCarSetPedOut
  3093. * vtable for CTaskSimpleCarSetPedSlowDraggedOut
  3094. * vtable for CTaskSimpleCarSetTempAction
  3095. * vtable for CTaskSimpleCarShuffle
  3096. * vtable for CTaskSimpleCarSlowBeDraggedOut
  3097. * vtable for CTaskSimpleCarSlowDragPedOut
  3098. * vtable for CTaskSimpleCarWaitForDoorNotToBeInUse
  3099. * vtable for CTaskSimpleCarWaitToSlowDown
  3100. * vtable for CTaskSimpleChat
  3101. * vtable for CTaskSimpleChoking
  3102. * vtable for CTaskSimpleClearLookAt
  3103. * vtable for CTaskSimpleClimb
  3104. * vtable for CTaskSimpleCower
  3105. * vtable for CTaskSimpleCreateCarAndGetIn
  3106. * vtable for CTaskSimpleDead
  3107. * vtable for CTaskSimpleDetonate
  3108. * vtable for CTaskSimpleDie
  3109. * vtable for CTaskSimpleDieInCar
  3110. * vtable for CTaskSimpleDoHandSignal
  3111. * vtable for CTaskSimpleDrown
  3112. * vtable for CTaskSimpleDrownInCar
  3113. * vtable for CTaskSimpleDuck
  3114. * vtable for CTaskSimpleDuckToggle
  3115. * vtable for CTaskSimpleDuckWhileShotsWhizzing
  3116. * vtable for CTaskSimpleEvasiveDive
  3117. * vtable for CTaskSimpleEvasiveStep
  3118. * vtable for CTaskSimpleFacial
  3119. * vtable for CTaskSimpleFall
  3120. * vtable for CTaskSimpleFight
  3121. * vtable for CTaskSimpleFightingControl
  3122. * vtable for CTaskSimpleFinishBrain
  3123. * vtable for CTaskSimpleGangDriveBy
  3124. * vtable for CTaskSimpleGetUp
  3125. * vtable for CTaskSimpleGiveCPR
  3126. * vtable for CTaskSimpleGoTo
  3127. * vtable for CTaskSimpleGoToPoint
  3128. * vtable for CTaskSimpleGoToPointFine
  3129. * vtable for CTaskSimpleGunControl
  3130. * vtable for CTaskSimpleHailTaxi
  3131. * vtable for CTaskSimpleHailTaxiAndPause
  3132. * vtable for CTaskSimpleHandsUp
  3133. * vtable for CTaskSimpleHitByGunFromFront
  3134. * vtable for CTaskSimpleHitByGunFromLeft
  3135. * vtable for CTaskSimpleHitByGunFromRear
  3136. * vtable for CTaskSimpleHitByGunFromRight
  3137. * vtable for CTaskSimpleHitFromBack
  3138. * vtable for CTaskSimpleHitFromBehind
  3139. * vtable for CTaskSimpleHitFromFront
  3140. * vtable for CTaskSimpleHitFromLeft
  3141. * vtable for CTaskSimpleHitFromRight
  3142. * vtable for CTaskSimpleHitHead
  3143. * vtable for CTaskSimpleHitWall
  3144. * vtable for CTaskSimpleHoldEntity
  3145. * vtable for CTaskSimpleHurtPedWithCar
  3146. * vtable for CTaskSimpleIKChain
  3147. * vtable for CTaskSimpleIKLookAt
  3148. * vtable for CTaskSimpleIKManager
  3149. * vtable for CTaskSimpleIKPointArm
  3150. * vtable for CTaskSimpleInAir
  3151. * vtable for CTaskSimpleJetPack
  3152. * vtable for CTaskSimpleJump
  3153. * vtable for CTaskSimpleKillPedWithCar
  3154. * vtable for CTaskSimpleLand
  3155. * vtable for CTaskSimpleLookAbout
  3156. * vtable for CTaskSimpleNone
  3157. * vtable for CTaskSimpleOnEscalator
  3158. * vtable for CTaskSimplePause
  3159. * vtable for CTaskSimplePickUpBike
  3160. * vtable for CTaskSimplePickUpEntity
  3161. * vtable for CTaskSimplePlayHandSignalAnim
  3162. * vtable for CTaskSimplePlayerOnFire
  3163. * vtable for CTaskSimplePlayerOnFoot
  3164. * vtable for CTaskSimplePutDownEntity
  3165. * vtable for CTaskSimpleRunAnim
  3166. * vtable for CTaskSimpleRunAnimLoopedMiddle
  3167. * vtable for CTaskSimpleRunNamedAnim
  3168. * vtable for CTaskSimpleRunTimedAnim
  3169. * vtable for CTaskSimpleSay
  3170. * vtable for CTaskSimpleScratchHead
  3171. * vtable for CTaskSimpleSetCharDecisionMaker
  3172. * vtable for CTaskSimpleSetCharIgnoreWeaponRangeFlag
  3173. * vtable for CTaskSimpleSetKindaStayInSamePlace
  3174. * vtable for CTaskSimpleSetPedAsAutoDriver
  3175. * vtable for CTaskSimpleSetStayInSamePlace
  3176. * vtable for CTaskSimpleShakeFist
  3177. * vtable for CTaskSimpleSitDown
  3178. * vtable for CTaskSimpleSitIdle
  3179. * vtable for CTaskSimpleSlideToCoord
  3180. * vtable for CTaskSimpleStandStill
  3181. * vtable for CTaskSimpleStandUp
  3182. * vtable for CTaskSimpleStealthKill
  3183. * vtable for CTaskSimpleSwim
  3184. * vtable for CTaskSimpleThrowControl
  3185. * vtable for CTaskSimpleThrowProjectile
  3186. * vtable for CTaskSimpleTired
  3187. * vtable for CTaskSimpleTogglePedThreatScanner
  3188. * vtable for CTaskSimpleTriggerEvent
  3189. * vtable for CTaskSimpleTriggerLookAt
  3190. * vtable for CTaskSimpleTurn180
  3191. * vtable for CTaskSimpleUninterruptable
  3192. * vtable for CTaskSimpleUseAtm
  3193. * vtable for CTaskSimpleUseGun
  3194. * vtable for CTaskSimpleWaitForBus
  3195. * vtable for CTaskSimpleWaitForPizza
  3196. * vtable for CTaskSimpleWaitUntilAreaCodesMatch
  3197. * vtable for CTaskSimpleWaitUntilLeaderAreaCodesMatch
  3198. * vtable for CTaskSimpleWaitUntilPedIsInCar
  3199. * vtable for CTaskSimpleWaitUntilPedIsOutCar
  3200. * vtable for CTimeModelInfo
  3201. * vtable for CTrailer
  3202. * vtable for CTrain
  3203. * vtable for CVehicle
  3204. * vtable for CVehicleModelInfo
  3205. * vtable for CVehicleScanner
  3206. * vtable for CWeaponModelInfo
  3207. * vtable for CWidget
  3208. * vtable for CWidgetButton
  3209. * vtable for CWidgetButtonAnimated
  3210. * vtable for CWidgetButtonAnimatedArcade
  3211. * vtable for CWidgetButtonAttack
  3212. * vtable for CWidgetButtonAutoHydraulics
  3213. * vtable for CWidgetButtonBasketballShoot
  3214. * vtable for CWidgetButtonDrop
  3215. * vtable for CWidgetButtonEnterCar
  3216. * vtable for CWidgetButtonHelpText
  3217. * vtable for CWidgetButtonHorn
  3218. * vtable for CWidgetButtonHydraulics
  3219. * vtable for CWidgetButtonMissionCancel
  3220. * vtable for CWidgetButtonMissionStart
  3221. * vtable for CWidgetButtonSchool
  3222. * vtable for CWidgetButtonSkipCutscene
  3223. * vtable for CWidgetButtonSprint
  3224. * vtable for CWidgetButtonSwim
  3225. * vtable for CWidgetButtonVCShoot
  3226. * vtable for CWidgetButtonVehicleShoot
  3227. * vtable for CWidgetHelpText
  3228. * vtable for CWidgetHorseResults
  3229. * vtable for CWidgetInfoFrame
  3230. * vtable for CWidgetList
  3231. * vtable for CWidgetListShop
  3232. * vtable for CWidgetListText
  3233. * vtable for CWidgetMap
  3234. * vtable for CWidgetMissionTimers
  3235. * vtable for CWidgetPlayerInfo
  3236. * vtable for CWidgetPool
  3237. * vtable for CWidgetRaceResults
  3238. * vtable for CWidgetRacing
  3239. * vtable for CWidgetRadar
  3240. * vtable for CWidgetRegion
  3241. * vtable for CWidgetRegionArcadeStick
  3242. * vtable for CWidgetRegionBasketBallJump
  3243. * vtable for CWidgetRegionColorPicker
  3244. * vtable for CWidgetRegionDriveHybrid
  3245. * vtable for CWidgetRegionFlick
  3246. * vtable for CWidgetRegionGang
  3247. * vtable for CWidgetRegionHydraulics
  3248. * vtable for CWidgetRegionLook
  3249. * vtable for CWidgetRegionMove
  3250. * vtable for CWidgetRegionPoolBallInHand
  3251. * vtable for CWidgetRegionPoolEnglish
  3252. * vtable for CWidgetRegionResponse
  3253. * vtable for CWidgetRegionRhythmSelect
  3254. * vtable for CWidgetRegionSprint
  3255. * vtable for CWidgetRegionSteer
  3256. * vtable for CWidgetRegionSteeringSelection
  3257. * vtable for CWidgetRegionSwipeRadio
  3258. * vtable for CWidgetRegionTouchLayoutSelection
  3259. * vtable for CWidgetRouletteSpin
  3260. * vtable for CWidgetSlider
  3261. * vtable for CWidgetTapMeter
  3262. * vtable for CWidgetThumbCircle
  3263. * vtable for CWidgetVitalStats
  3264. * vtable for CWidgetWager
  3265. * vtable for CharSelectScreen
  3266. * vtable for CloudWaitScreen
  3267. * vtable for ConfirmationScreen
  3268. * vtable for ControlsScreen
  3269. * vtable for DeleteScreen
  3270. * vtable for DeleteScreen::DeleteScreenSelection
  3271. * vtable for DisplayScreen
  3272. * vtable for DownloadScreen
  3273. * vtable for ES2IndexBuffer
  3274. * vtable for ES2ResourceContainer
  3275. * vtable for ES2Shader
  3276. * vtable for ES2Texture
  3277. * vtable for ES2TextureContainer
  3278. * vtable for ES2VertexBuffer
  3279. * vtable for ES2VertexState
  3280. * vtable for FlowScreen
  3281. * vtable for FxEmitterBP_c
  3282. * vtable for FxEmitter_c
  3283. * vtable for FxInfoAnimTexture_c
  3284. * vtable for FxInfoAttractLine_c
  3285. * vtable for FxInfoAttractPt_c
  3286. * vtable for FxInfoColourBright_c
  3287. * vtable for FxInfoColourRange_c
  3288. * vtable for FxInfoColour_c
  3289. * vtable for FxInfoDir_c
  3290. * vtable for FxInfoEmAngle_c
  3291. * vtable for FxInfoEmDir_c
  3292. * vtable for FxInfoEmLife_c
  3293. * vtable for FxInfoEmPos_c
  3294. * vtable for FxInfoEmRate_c
  3295. * vtable for FxInfoEmRotation_c
  3296. * vtable for FxInfoEmSize_c
  3297. * vtable for FxInfoEmSpeed_c
  3298. * vtable for FxInfoEmWeather_c
  3299. * vtable for FxInfoFlat_c
  3300. * vtable for FxInfoFloat_c
  3301. * vtable for FxInfoForce_c
  3302. * vtable for FxInfoFriction_c
  3303. * vtable for FxInfoGroundCollide_c
  3304. * vtable for FxInfoHeatHaze_c
  3305. * vtable for FxInfoJitter_c
  3306. * vtable for FxInfoNoise_c
  3307. * vtable for FxInfoRotSpeed_c
  3308. * vtable for FxInfoSelfLit_c
  3309. * vtable for FxInfoSize_c
  3310. * vtable for FxInfoSmoke_c
  3311. * vtable for FxInfoSpriteRect_c
  3312. * vtable for FxInfoTrail_c
  3313. * vtable for FxInfoUnderwater_c
  3314. * vtable for FxInfoWind_c
  3315. * vtable for FxInfo_c
  3316. * vtable for FxInterpInfo255_c
  3317. * vtable for FxInterpInfo32_c
  3318. * vtable for FxInterpInfoFloat_c
  3319. * vtable for FxInterpInfoU255_c
  3320. * vtable for FxInterpInfo_c
  3321. * vtable for FxPrimBP_c
  3322. * vtable for FxPrim_c
  3323. * vtable for GameScreen
  3324. * vtable for LanguageScreen
  3325. * vtable for LoadScreen
  3326. * vtable for LoadScreen::LoadScreenSelection
  3327. * vtable for MainMenuScreen
  3328. * vtable for MenuScreen
  3329. * vtable for OALBase
  3330. * vtable for OALBuffer
  3331. * vtable for OALSource
  3332. * vtable for OkScreen
  3333. * vtable for RQIndexBuffer
  3334. * vtable for RQShader
  3335. * vtable for RQTexture
  3336. * vtable for RQVertexBuffer
  3337. * vtable for RQVertexState
  3338. * vtable for SaveScreen
  3339. * vtable for SaveScreen::SaveScreenSelection
  3340. * vtable for SaveSelectScreen
  3341. * vtable for SaveSelectScreen::SaveSelection
  3342. * vtable for SelectScreen
  3343. * vtable for SelectScreen::ActionSelection
  3344. * vtable for SelectScreen::MenuSelection
  3345. * vtable for SelectScreen::SettingSelection
  3346. * vtable for SettingsScreen
  3347. * vtable for StartGameScreen
  3348. * vtable for StatsScreen
  3349. * vtable for TextureDatabase
  3350. * vtable for TextureDatabaseRuntime
  3351. * vtable for YesNoScreen
  3352. * vtable for ZIPFile
  3353. * vtable for __cxxabiv1::__class_type_info
  3354. * vtable for __cxxabiv1::__forced_unwind
  3355. * vtable for __cxxabiv1::__foreign_exception
  3356. * vtable for __cxxabiv1::__si_class_type_info
  3357. * vtable for __gnu_cxx::__concurrence_lock_error
  3358. * vtable for __gnu_cxx::__concurrence_unlock_error
  3359. * vtable for std::bad_exception
  3360. * vtable for std::exception
  3361. * vtable for std::type_info
  3362. * wasPlaylistPlaying
  3363. * waterVars
  3364. * windowSize
  3365. * worldTKList
  3366. * z_errmsg
  3367.  
  3368. Functions list:
  3369. * ANDRunThread(void*)
  3370. * AND_BillingGetItem(char const*)
  3371. * AND_BillingInit()
  3372. * AND_BillingShutdown()
  3373. * AND_BillingUpdate(bool)
  3374. * AND_ClearAchievementData(bool)
  3375. * AND_ConnectionChange(bool)
  3376. * AND_CurrentThreadAffinityMask(char const*, int)
  3377. * AND_DeviceLocale()
  3378. * AND_DeviceType()
  3379. * AND_FileCleanup()
  3380. * AND_FileDelete(char const*)
  3381. * AND_FileGetArchiveName(OSFileArchive)
  3382. * AND_FileInitialize()
  3383. * AND_FileRename(char const*, char const*, int)
  3384. * AND_FileUpdate(double)
  3385. * AND_GameServiceGetAchievement(char const*)
  3386. * AND_GameServiceInit()
  3387. * AND_GameServiceShutdown()
  3388. * AND_GamepadInitialize()
  3389. * AND_GamepadUpdate()
  3390. * AND_GamepadUpdateAccelerometer(float, float, float)
  3391. * AND_GetAndroidBuildinfo(int)
  3392. * AND_GetAppId()
  3393. * AND_GetDeviceID()
  3394. * AND_GetJNI()
  3395. * AND_GetJNIFunc()
  3396. * AND_GetObj()
  3397. * AND_GetSpecialBuildType()
  3398. * AND_IsAppInstalled(char const*)
  3399. * AND_IsMoviePlaying()
  3400. * AND_KeyboardEvent(bool, int, int, bool)
  3401. * AND_KeyboardGetChar(OSKeyboardKey, int)
  3402. * AND_KeyboardInitialize()
  3403. * AND_KeyboardSoftClosed()
  3404. * AND_MovieClearText(bool)
  3405. * AND_MovieDisplayText(bool)
  3406. * AND_MovieInit(_JNIEnv*)
  3407. * AND_MovieIsSkippable(bool)
  3408. * AND_MoviePlayInWindow(char const*, int, int, int, int, bool, bool, int, int, float)
  3409. * AND_MovieSetText(char const*, bool, bool)
  3410. * AND_MovieTextScale(int)
  3411. * AND_OnAchievementsLoaded(int, char const**, bool*, int*, int*)
  3412. * AND_OnSignInChange(bool)
  3413. * AND_OpenLink(char const*)
  3414. * AND_PlayMovie(char const*, bool, bool, float)
  3415. * AND_PlayMovie(char const*, bool, bool, int, int, float)
  3416. * AND_ScreenSetWakeLock(bool)
  3417. * AND_SkuChange(char const*, int)
  3418. * AND_StopMovie()
  3419. * AND_SystemInitialize()
  3420. * AND_ThreadCleanup()
  3421. * AND_ThreadInitialize()
  3422. * AND_ThreadOnMain()
  3423. * AND_TimeInitialize()
  3424. * AND_TouchEvent(int, int, int, int)
  3425. * AND_TouchInitialize()
  3426. * ATCConvertFromDXT1(int, int, void*)
  3427. * ATCConvertFromDXT1A(int, int, void*)
  3428. * ATCConvertFromDXT3(int, int, void*)
  3429. * ATCConvertFromDXT5(int, int, void*)
  3430. * ActivateDirectional()
  3431. * AddAmazonFiles(bool)
  3432. * AddAnExtraDirectionalLight(RpWorld*, float, float, float, float, float, float)
  3433. * AddDataFence()
  3434. * AddLoaderTask(LoadTask*)
  3435. * AddMenuStat(MenuStat, int)
  3436. * AddSCCloudWatch()
  3437. * AddToQueue(Queue*, int)
  3438. * AllowDistanceFog()
  3439. * AllowNagScreen()
  3440. * AndroidPause()
  3441. * AndroidPaused()
  3442. * AppEventHandler(RsEvent, void*)
  3443. * AppendAllDeviceList
  3444. * AppendCaptureDeviceList
  3445. * AppendDeviceList
  3446. * ApplyPanelDamageToCar(unsigned int, CAutomobile*, bool)
  3447. * AsciiToGxtChar(char const*, unsigned short*)
  3448. * AssertFailed(char const*, char const*, int)
  3449. * AsyncFileLock()
  3450. * AsyncFileUnlock()
  3451. * AtomicDefaultRenderCallBack(RpAtomic*)
  3452. * AtomicRemoveAnimFromSkinCB(RpAtomic*, void*)
  3453. * AttachAtomicsFromListCB(RpAtomic*, void*)
  3454. * AttachInputDevices()
  3455. * BackPressed()
  3456. * BankLoadingThread(void*)
  3457. * BreakableConstructor(void*, int, int)
  3458. * BreakableDestructor(void*, int, int)
  3459. * BreakablePluginAttach()
  3460. * BreakableStreamGetSize(void const*, int, int)
  3461. * BreakableStreamRead(RwStream*, int, void*, int, int)
  3462. * BreakableStreamWrite(RwStream*, int, void const*, int, int)
  3463. * BreakableTransfer(RpAtomic*, RpAtomic*)
  3464. * BufferEmptyOutputBuffer(jpeg_compress_struct*)
  3465. * BufferFillInputBuffer(jpeg_decompress_struct*)
  3466. * BufferInitDestination(jpeg_compress_struct*)
  3467. * BufferSkipInputData(jpeg_decompress_struct*, long)
  3468. * BufferTermDestination(jpeg_compress_struct*)
  3469. * BuildPixelSource(unsigned int)
  3470. * BuildVertexSource(unsigned int)
  3471. * BytesFromDevFmt
  3472. * BytesFromFmt
  3473. * BytesFromUserFmt
  3474. * CalcNewDelta(RwV2d*, RwV2d*)
  3475. * CalcNewDeltaVal(RwV2d*, RwV2d*)
  3476. * CalcNonAttnSourceParams
  3477. * CalcScreenCoors(CVector const&, CVector*)
  3478. * CalcScreenCoors(CVector const&, CVector*, float*, float*)
  3479. * CalcSourceParams
  3480. * CalculateBoundingSphereRadiusCB(RpAtomic*, void*)
  3481. * CalculateColPointInsideBox(CBox const&, CVector const&, CColPoint&)
  3482. * CalculateMapLimits(float*, float*, float*, float*)
  3483. * CamShakeNoPos(CCamera*, float)
  3484. * CameraCreate(int, int, int)
  3485. * CameraDestroy(RwCamera*)
  3486. * CameraObscuredByWaterLevel()
  3487. * CameraSize(RwCamera*, RwRect*, float, float)
  3488. * CanVideoCardDoDXT()
  3489. * CapturePad(unsigned int)
  3490. * CdStreamClose(int)
  3491. * CdStreamGetLastPosn()
  3492. * CdStreamGetStatus(int)
  3493. * CdStreamInit(int)
  3494. * CdStreamInitThread()
  3495. * CdStreamOpen(char const*, bool)
  3496. * CdStreamRead(int, void*, unsigned int, unsigned int)
  3497. * CdStreamRemoveImages()
  3498. * CdStreamResume()
  3499. * CdStreamShutdown()
  3500. * CdStreamSuspend()
  3501. * CdStreamSync(int)
  3502. * CdStreamThread(void*)
  3503. * ChannelsFromDevFmt
  3504. * ChannelsFromFmt
  3505. * ChannelsFromUserFmt
  3506. * CheckAniso()
  3507. * CheckBones(RpHAnimHierarchy*)
  3508. * CheckValidCam()
  3509. * CheckVideoCardCaps()
  3510. * ChooseComponent(int, int)
  3511. * ClassSerializeError(int, int)
  3512. * ClearLightApplied()
  3513. * ClearMenuStats()
  3514. * ClipRadarTileCoords(int&, int&)
  3515. * CloneAtomicToFrameCB(RwObject*, void*)
  3516. * CloseFile(int)
  3517. * ClosestSquaredDistanceBetweenFiniteLines(CVector*, CVector*, CVector*, CVector*, float)
  3518. * ClumpCollisionConstructor(void*, int, int)
  3519. * ClumpCollisionCopyConstructor(void*, void const*, int, int)
  3520. * ClumpCollisionDestructor(void*, int, int)
  3521. * ConfigValueExists
  3522. * ConvertBoneTag2BoneName(int)
  3523. * ConvertDXTToRaw16(void const*, RQTextureFormat, unsigned int, unsigned int)
  3524. * ConvertDXTToRaw8888(void const*, RQTextureFormat, unsigned int, unsigned int)
  3525. * ConvertPedNode2BoneTag(int)
  3526. * ConvertingTexturesScreen(unsigned int, unsigned int, char const*)
  3527. * CopyCameraRasterScanlineToTexture(RwRaster*, int, unsigned int, unsigned int)
  3528. * CopyObjectsCB(RwObject*, void*)
  3529. * CorrectAspect(float&, float&, float&, float&)
  3530. * CountAtomicsCB(RpAtomic*, void*)
  3531. * CountCompsInRule(int)
  3532. * CranesLoad(unsigned char*, unsigned int)
  3533. * CreateCarColourTexture(unsigned char, unsigned char, unsigned char)
  3534. * CreateDebugFont()
  3535. * CreateIdleThread()
  3536. * CreateRingBuffer
  3537. * CreateTextureData(RwPlatformID, RwRaster*)
  3538. * CreateTxdImageForVideoCard()
  3539. * CreateUncompressedImage(unsigned char*, unsigned char, unsigned int, unsigned int, unsigned char)
  3540. * CrossProduct(CVector const&, CVector const&)
  3541. * DeActivateDirectional()
  3542. * DealWithTxdWriteError(unsigned int, unsigned int, char const*)
  3543. * DebugHelpSystem(char const*, char const*, int)
  3544. * DecodeDXTColorBlock(unsigned char const*, unsigned int*, unsigned int, bool)
  3545. * DecomposeDevFormat
  3546. * DecomposeFormat
  3547. * DecomposeUserFormat
  3548. * DefinedState()
  3549. * DefinedState2d()
  3550. * DestroyDebugFont()
  3551. * DestroyRingBuffer
  3552. * DestroyTexture(RwTexture*&)
  3553. * DestroyVehicleAndDriverAndPassengers(CVehicle*)
  3554. * Diag_GetFPS()
  3555. * DisableHorn()
  3556. * DisableMatFx(RpMaterial*, void*)
  3557. * DisplayFPS()
  3558. * DoFade()
  3559. * DoGameRestart()
  3560. * DoGameState()
  3561. * DoHaspChecks()
  3562. * DoRWStuffEndOfFrame(bool)
  3563. * DoRWStuffStartOfFrame(short, short, short, short, short, short, short)
  3564. * DoRWStuffStartOfFrame_Horizon(short, short, short, short, short, short, short)
  3565. * DoesInfiniteLineCrossFiniteLine(float, float, float, float, float, float, float, float)
  3566. * DoesInfiniteLineTouchScreen(float, float, float, float)
  3567. * DoesLineSegmentIntersect(float, float, float, float, float, float, float, float)
  3568. * DownHeld()
  3569. * DownPressed()
  3570. * DownloadThread(void*)
  3571. * EAXVerbCreate
  3572. * ES2BindActiveTextures()
  3573. * EchoCreate
  3574. * EnumString(unsigned int)
  3575. * FTrunc(float, int)
  3576. * FadeVectorLocation(CVector, float)
  3577. * FindAtomicFromNameCB(RpAtomic*, void*)
  3578. * FindCBFunction(unsigned char)
  3579. * FindCBFunctionID(void (*)(CAnimBlendAssociation*, void*))
  3580. * FindClosestPtOnLine(RwV3d*, RwV3d*, RwV3d*, RwV3d*)
  3581. * FindCutsceneAudioTrackId(char const*)
  3582. * FindFlightHeight(CPlane*, float)
  3583. * FindHeadRadiusCB(RwObject*, void*)
  3584. * FindHeightForVerticalAngle(CPlane*, float, float, float*)
  3585. * FindPedFrameFromNameCB(RwFrame*, void*)
  3586. * FindPlayerCentreOfWorld(int)
  3587. * FindPlayerCentreOfWorldForMap(int)
  3588. * FindPlayerCentreOfWorld_NoSniperShift(int)
  3589. * FindPlayerCoors(int)
  3590. * FindPlayerEntity(int)
  3591. * FindPlayerHeading(int)
  3592. * FindPlayerHeight()
  3593. * FindPlayerPed(int)
  3594. * FindPlayerSpeed(int)
  3595. * FindPlayerTrain(int)
  3596. * FindPlayerVehicle(int, bool)
  3597. * FindPlayerWanted(int)
  3598. * FindReplacementUpgradeCB(RwObject*, void*)
  3599. * FindSplinePathPositionFloat(float*, float*, float, unsigned int&)
  3600. * FindSplinePathPositionVector(CVector*, float*, float, unsigned int&)
  3601. * FindUpgradeCB(RpAtomic*, void*)
  3602. * FireOneInstantHitRound(CVector*, CVector*, int)
  3603. * FlushObrsPrintfs()
  3604. * FreeALConfig
  3605. * FrontendIdle()
  3606. * FunctionCalled(char const*, char const*)
  3607. * GLDepthFuncFromRQ(RQDepthFunc)
  3608. * GLDrawModeToRQ(unsigned int)
  3609. * GLFactorFromRQFactor(RQBlendFactor)
  3610. * GLTypeToRQ(unsigned int)
  3611. * GLWOFromRQ(RQWindingOrder)
  3612. * GameInit()
  3613. * Get2DEffectAtomic(RpClump*)
  3614. * Get2DEffectAtomicCallback(RpAtomic*, void*)
  3615. * GetAccidentManager()
  3616. * GetAlphaModulate()
  3617. * GetAmbientLightColor()
  3618. * GetAmbientLightDirty()
  3619. * GetAnimHierarchyFromClump(RpClump*)
  3620. * GetAnimHierarchyFromFrame(RwFrame*)
  3621. * GetAnimHierarchyFromSkinClump(RpClump*)
  3622. * GetAtomicListCB(RpAtomic*, void*)
  3623. * GetAtomicWithName(RpClump*, char const*)
  3624. * GetBestRefreshRate(unsigned int, unsigned int, unsigned int)
  3625. * GetBikeAtomicObjectCB(RwObject*, void*)
  3626. * GetBoatAtomicObjectCB(RwObject*, void*)
  3627. * GetBufferID(CEntity*)
  3628. * GetChangingStatIndex(char const*)
  3629. * GetClothesModelFromName(char const*)
  3630. * GetCompiledShaderWithCode(char const*, TDBArray<RQCompiledShader>&)
  3631. * GetConfigValue
  3632. * GetConfigValueBool
  3633. * GetConfigValueFloat
  3634. * GetConfigValueInt
  3635. * GetContextSuspended
  3636. * GetCurrentAtomicObjectCB(RwObject*, void*)
  3637. * GetCurrentObjectMatrix()
  3638. * GetCurrentProjectionMatrix()
  3639. * GetCurrentTextureMatrix()
  3640. * GetDataAsMips(unsigned char*, unsigned int, unsigned int, bool)
  3641. * GetDataHasAlpha(unsigned char*, unsigned int, unsigned int)
  3642. * GetDayNightBalance()
  3643. * GetDownloadFilename(int)
  3644. * GetES2TargetFormat(RQRenderTarget*)
  3645. * GetEventGlobalGroup()
  3646. * GetExtraColorPtr(RpGeometry*)
  3647. * GetFilename(char const*)
  3648. * GetFirstAtomic(RpClump*)
  3649. * GetFirstAtomicCallback(RpAtomic*, void*)
  3650. * GetFirstChild(RwFrame*)
  3651. * GetFirstFrameCallback(RwFrame*, void*)
  3652. * GetFirstInQueue(Queue*)
  3653. * GetFirstObject(RwFrame*)
  3654. * GetFirstObjectCallback(RwObject*, void*)
  3655. * GetFirstTexture(RwTexDictionary*)
  3656. * GetFirstTextureCallback(RwTexture*, void*)
  3657. * GetFrameNodeName(RwFrame*)
  3658. * GetGLErrorString(unsigned int)
  3659. * GetGTA3ImgSize()
  3660. * GetGlobalColor()
  3661. * GetGlobalColorDirty()
  3662. * GetImmediateColorArray()
  3663. * GetImmediateNormalArray()
  3664. * GetImmediateTexCoordArray()
  3665. * GetImmediateVertexArray()
  3666. * GetJIndex(unsigned short)
  3667. * GetJapaneseWidth(unsigned short, bool)
  3668. * GetJavaVM
  3669. * GetLevelSplashScreen(int)
  3670. * GetLight(unsigned int)
  3671. * GetLightByType(EmuLightType, unsigned int)
  3672. * GetListOfComponentsNotUsedByRules(unsigned int, int, int*)
  3673. * GetMaterialDirty()
  3674. * GetMaterialParameter(unsigned int)
  3675. * GetMaterialShininess()
  3676. * GetMaxStorage()
  3677. * GetMeshPriority(RpMesh const*)
  3678. * GetMillisecondTime()
  3679. * GetMipSize(RwRaster const*, int, unsigned char, unsigned int, unsigned int)
  3680. * GetMobileEffectSetting()
  3681. * GetModelFromName(char const*)
  3682. * GetNameAndDamage(char const*, char*, bool&)
  3683. * GetNearestDistanceOfPedSphereToCameraNearClip(CPed*)
  3684. * GetNextLightApplied()
  3685. * GetNextLine(char const*, char*, unsigned int)
  3686. * GetNumLevels(unsigned int, unsigned int)
  3687. * GetNumPixels(unsigned int, unsigned int)
  3688. * GetOSWPerformanceTime()
  3689. * GetOkAndDamagedAtomicCB(RwObject*, void*)
  3690. * GetPedAttractorManager()
  3691. * GetPipelineID(RpAtomic*)
  3692. * GetPlayerRelationshipRecorder()
  3693. * GetPoolObj(int)
  3694. * GetPoolPed(int)
  3695. * GetPoolVehicle(int)
  3696. * GetRQFormatForRaster(RwRaster*)
  3697. * GetRegisteredShaderCount()
  3698. * GetRegisteredShaders()
  3699. * GetReturnAddress()
  3700. * GetSavedGameDateAndTime(int)
  3701. * GetSecondObject(RwFrame*)
  3702. * GetSecondObjectCallback(RwObject*, void*)
  3703. * GetStackPointer()
  3704. * GetStatFromChangingStatIndex(int)
  3705. * GetTexture(char const*)
  3706. * GetTextureCorners(int, int, CVector2D*)
  3707. * GetThiz()
  3708. * GetTouchDistance(bool, float, float, float, CVector, CVector, float*)
  3709. * GetVideoCardName()
  3710. * GetZVal(float)
  3711. * GettPoolObjRef(CObject*)
  3712. * GettPoolPedRef(CPed*)
  3713. * GettPoolVehicleRef(CVehicle*)
  3714. * GraphicsThread(void*)
  3715. * GxtCharMakeUpperCase(unsigned short*, unsigned short const*)
  3716. * GxtCharOvrStr(unsigned short*, unsigned short*, int)
  3717. * GxtCharStrcat(unsigned short*, unsigned short*)
  3718. * GxtCharStrcpy(unsigned short*, unsigned short const*)
  3719. * GxtCharStrlen(unsigned short const*)
  3720. * GxtCharToAscii(unsigned short*, unsigned char)
  3721. * GxtCharToAsciiForSaveLoad(unsigned short*)
  3722. * HDEmptyOutputBuffer(jpeg_compress_struct*)
  3723. * HDFillInputBuffer(jpeg_decompress_struct*)
  3724. * HDSkipInputData(jpeg_decompress_struct*, long)
  3725. * HDTermDestination(jpeg_compress_struct*)
  3726. * HandleCameraNormals(unsigned short)
  3727. * HandleDecalZ(unsigned short)
  3728. * HandleDetailTexture(RwRaster*)
  3729. * HandleEnhancedDetail(unsigned short)
  3730. * HandleForceZOff(unsigned short)
  3731. * HandleSlotArtillery()
  3732. * HandleSlotAssaultRifles()
  3733. * HandleSlotEquipment()
  3734. * HandleSlotHandguns()
  3735. * HandleSlotLongRifles()
  3736. * HandleSlotMelee()
  3737. * HandleSlotOther()
  3738. * HandleSlotShotguns()
  3739. * HandleSlotSubmachineGuns()
  3740. * HandleSlotThrow()
  3741. * HandleTextureEnhancements(RwRaster*)
  3742. * HasAnimGroupLoaded(AssocGroupId)
  3743. * HasAppJustRegainedForeground()
  3744. * HasLoadTask(ZIPFile*, int, int, int)
  3745. * HashFile(char const*)
  3746. * HashMem(unsigned char const*, unsigned int)
  3747. * HashString(char const*)
  3748. * HashStringNoCase(char const*)
  3749. * INT123_bytes_to_samples
  3750. * INT123_check_decoders
  3751. * INT123_clear_icy
  3752. * INT123_compat_close
  3753. * INT123_compat_open
  3754. * INT123_compute_bpf
  3755. * INT123_dct36
  3756. * INT123_dct64
  3757. * INT123_decclass
  3758. * INT123_decode_update
  3759. * INT123_dectype
  3760. * INT123_defdec
  3761. * INT123_do_equalizer
  3762. * INT123_do_layer1
  3763. * INT123_do_layer2
  3764. * INT123_do_layer3
  3765. * INT123_do_rva
  3766. * INT123_exit_id3
  3767. * INT123_feed_more
  3768. * INT123_feed_set_pos
  3769. * INT123_fi_add
  3770. * INT123_fi_exit
  3771. * INT123_fi_init
  3772. * INT123_fi_reset
  3773. * INT123_fi_resize
  3774. * INT123_fi_set
  3775. * INT123_frame_bitrate
  3776. * INT123_frame_buffers
  3777. * INT123_frame_buffers_reset
  3778. * INT123_frame_cpu_opt
  3779. * INT123_frame_exit
  3780. * INT123_frame_expect_outsamples
  3781. * INT123_frame_fill_toc
  3782. * INT123_frame_freq
  3783. * INT123_frame_index_find
  3784. * INT123_frame_init
  3785. * INT123_frame_init_par
  3786. * INT123_frame_ins2outs
  3787. * INT123_frame_offset
  3788. * INT123_frame_outbuffer
  3789. * INT123_frame_output_format
  3790. * INT123_frame_outs
  3791. * INT123_frame_reset
  3792. * INT123_frame_set_frameseek
  3793. * INT123_frame_set_seek
  3794. * INT123_frame_skip
  3795. * INT123_get_songlen
  3796. * INT123_icy2utf8
  3797. * INT123_id3_link
  3798. * INT123_id3_to_utf8
  3799. * INT123_init_icy
  3800. * INT123_init_id3
  3801. * INT123_init_layer12
  3802. * INT123_init_layer12_stuff
  3803. * INT123_init_layer12_table
  3804. * INT123_init_layer3
  3805. * INT123_init_layer3_gainpow2
  3806. * INT123_init_layer3_stuff
  3807. * INT123_invalidate_format
  3808. * INT123_make_conv16to8_table
  3809. * INT123_make_decode_tables
  3810. * INT123_ntom_frame_outsamples
  3811. * INT123_ntom_frameoff
  3812. * INT123_ntom_frmouts
  3813. * INT123_ntom_ins2outs
  3814. * INT123_ntom_set_ntom
  3815. * INT123_ntom_val
  3816. * INT123_open_bad
  3817. * INT123_open_feed
  3818. * INT123_open_stream
  3819. * INT123_open_stream_handle
  3820. * INT123_parse_new_id3
  3821. * INT123_prepare_decode_tables
  3822. * INT123_read_frame
  3823. * INT123_reset_icy
  3824. * INT123_reset_id3
  3825. * INT123_safe_realloc
  3826. * INT123_samples_to_bytes
  3827. * INT123_set_pointer
  3828. * INT123_set_synth_functions
  3829. * INT123_synth_1to1
  3830. * INT123_synth_1to1_8bit
  3831. * INT123_synth_1to1_8bit_m2s
  3832. * INT123_synth_1to1_8bit_mono
  3833. * INT123_synth_1to1_8bit_wrap
  3834. * INT123_synth_1to1_8bit_wrap_m2s
  3835. * INT123_synth_1to1_8bit_wrap_mono
  3836. * INT123_synth_1to1_m2s
  3837. * INT123_synth_1to1_mono
  3838. * INT123_synth_1to1_real
  3839. * INT123_synth_1to1_real_m2s
  3840. * INT123_synth_1to1_real_mono
  3841. * INT123_synth_1to1_s32
  3842. * INT123_synth_1to1_s32_m2s
  3843. * INT123_synth_1to1_s32_mono
  3844. * INT123_synth_2to1
  3845. * INT123_synth_2to1_8bit
  3846. * INT123_synth_2to1_8bit_m2s
  3847. * INT123_synth_2to1_8bit_mono
  3848. * INT123_synth_2to1_m2s
  3849. * INT123_synth_2to1_mono
  3850. * INT123_synth_2to1_real
  3851. * INT123_synth_2to1_real_m2s
  3852. * INT123_synth_2to1_real_mono
  3853. * INT123_synth_2to1_s32
  3854. * INT123_synth_2to1_s32_m2s
  3855. * INT123_synth_2to1_s32_mono
  3856. * INT123_synth_4to1
  3857. * INT123_synth_4to1_8bit
  3858. * INT123_synth_4to1_8bit_m2s
  3859. * INT123_synth_4to1_8bit_mono
  3860. * INT123_synth_4to1_m2s
  3861. * INT123_synth_4to1_mono
  3862. * INT123_synth_4to1_real
  3863. * INT123_synth_4to1_real_m2s
  3864. * INT123_synth_4to1_real_mono
  3865. * INT123_synth_4to1_s32
  3866. * INT123_synth_4to1_s32_m2s
  3867. * INT123_synth_4to1_s32_mono
  3868. * INT123_synth_ntom
  3869. * INT123_synth_ntom_8bit
  3870. * INT123_synth_ntom_8bit_m2s
  3871. * INT123_synth_ntom_8bit_mono
  3872. * INT123_synth_ntom_m2s
  3873. * INT123_synth_ntom_mono
  3874. * INT123_synth_ntom_real
  3875. * INT123_synth_ntom_real_m2s
  3876. * INT123_synth_ntom_real_mono
  3877. * INT123_synth_ntom_s32
  3878. * INT123_synth_ntom_s32_m2s
  3879. * INT123_synth_ntom_s32_mono
  3880. * INT123_synth_ntom_set_step
  3881. * Idle(void*, bool)
  3882. * IdleThread(void*)
  3883. * IgnoredFunction(char const*, char const*, int)
  3884. * Im2DRenderQuad(float, float, float, float, float, float, float)
  3885. * InitDestination(jpeg_compress_struct*)
  3886. * InitModelIndices()
  3887. * InitShaderCache()
  3888. * InitSource(jpeg_decompress_struct*)
  3889. * InitUIntMap
  3890. * Initialise3D(void*)
  3891. * InitialiseGame()
  3892. * InitialiseLanguage()
  3893. * InitializeShaderCloset()
  3894. * InsertUIntMapEntry
  3895. * IntToStr(int, char*)
  3896. * InternalRegisterShader(unsigned int)
  3897. * Invert(CMatrix const&)
  3898. * Invert(CMatrix const&, CMatrix&)
  3899. * IsBuildingPointerValid(CBuilding*)
  3900. * IsCarTurret()
  3901. * IsCloudAvailable()
  3902. * IsCloudSlot(int)
  3903. * IsDummyPointerValid(CDummy*)
  3904. * IsDummyPointerValid_NotInWorld(CDummy*)
  3905. * IsEntityPointerValid(CEntity*)
  3906. * IsForegroundApp()
  3907. * IsGameResuming(bool)
  3908. * IsLowSpecDevice()
  3909. * IsObjectPointerValid(CObject*)
  3910. * IsObjectPointerValid_NotInWorld(CObject*)
  3911. * IsOnScreen(CVector const&, float, bool)
  3912. * IsPedPointerValid(CPed*)
  3913. * IsPedPointerValid_NotInWorld(CPed*)
  3914. * IsPinchZooming(bool)
  3915. * IsPlayingGame()
  3916. * IsPointInsideLine(float, float, float, float, float, float, float)
  3917. * IsPointInsideRadar(CVector2D const&)
  3918. * IsPointWithinArbitraryArea(float, float, float, float, float, float, float, float, float, float)
  3919. * IsPointerDown(unsigned int, unsigned int)
  3920. * IsPunctuation(unsigned short)
  3921. * IsSCCloudAvailable()
  3922. * IsSCCloudFree()
  3923. * IsSaveGameForPause()
  3924. * IsTeleportPointValid(CVector const&, CVector const&)
  3925. * IsValidCompRule(int)
  3926. * IsValidModForVehicle(unsigned int, CVehicle*)
  3927. * IsVecIn2dAngledArea(CVector&, float, float, float, float, float)
  3928. * IsVecIn3dAngledArea(CVector&, float, float, float, float, float, float, float)
  3929. * IsVehiclePointerValid(CVehicle*)
  3930. * IsVehiclePointerValid_NotInWorld(CVehicle*)
  3931. * JNI_OnLoad
  3932. * JNI_OnUnload
  3933. * JPegCompressScreen(RwCamera*, jpeg_destination_mgr&)
  3934. * JPegCompressScreenToBuffer(RwCamera*, char**, unsigned int*)
  3935. * JPegCompressScreenToFile(RwCamera*, char const*)
  3936. * JPegDecompressToRaster(RwRaster*, jpeg_source_mgr&)
  3937. * JPegDecompressToVramFromBuffer(RwRaster*, char**)
  3938. * LIB_ClearInputNextUpdate()
  3939. * LIB_GameServiceConnectionStatus()
  3940. * LIB_GameServiceGetAchievementCurrentSteps(char const*)
  3941. * LIB_GameServiceIncrementAchievement(char const*, int)
  3942. * LIB_GameServiceIsAchievementUnlocked(char const*)
  3943. * LIB_GameServiceRefreshData(bool)
  3944. * LIB_GameServiceShowAchievementList()
  3945. * LIB_GameServiceShowLeaderboard(char const*)
  3946. * LIB_GameServiceShowLeaderboards()
  3947. * LIB_GameServiceShowSignInUI()
  3948. * LIB_GameServiceSignOut()
  3949. * LIB_GameServiceSubmitScore(char const*, long long)
  3950. * LIB_GameServiceUnlockAchievement(char const*)
  3951. * LIB_GameServiceUpdate()
  3952. * LIB_GamepadState(int, int)
  3953. * LIB_InputEvent(OSEventType, void*)
  3954. * LIB_InputUpdate(int)
  3955. * LIB_KeyboardComboPressed(OSKeyboardKey, OSKeyboardKey)
  3956. * LIB_KeyboardDoubleTapped(OSKeyboardKey)
  3957. * LIB_KeyboardIsDown(OSKeyboardKey)
  3958. * LIB_KeyboardPressed(OSKeyboardKey)
  3959. * LIB_KeyboardState(OSKeyboardKey)
  3960. * LIB_KeyboardUpdateKey(OSKeyboardKey)
  3961. * LIB_PointerDoubleClicked(int, int)
  3962. * LIB_PointerGetButton(int, int)
  3963. * LIB_PointerGetCoordinates(int, int*, int*)
  3964. * LIB_PointerSetDoubleClickDelay(float)
  3965. * LOSBlockedBetweenPeds(CEntity*, CEntity*)
  3966. * LeftHeld()
  3967. * LeftPressed()
  3968. * LightsCreate(RpWorld*)
  3969. * LightsDestroy(RpWorld*)
  3970. * LightsEnable(int)
  3971. * LimitFrustumVector(CVector&, CVector const&, float)
  3972. * LineRadarBoxCollision(CVector2D&, CVector2D const&, CVector2D const&)
  3973. * LittleTest()
  3974. * LoadAllGamesFromCloud()
  3975. * LoadBriefs()
  3976. * LoadGameFromCloud(unsigned int, int*)
  3977. * LoadMissionScript(int)
  3978. * LoadSomeStaticSettings()
  3979. * LoadTelemetry()
  3980. * LoadingScreen(char const*, char const*, char const*)
  3981. * LoadingScreenLoadingFile(char const*)
  3982. * LockStorage()
  3983. * LookupUIntMapKey
  3984. * MainGameFunc(void*)
  3985. * MakeAngleLessThan180(float&)
  3986. * MakeLowerCase(char*)
  3987. * MakeSureLinkExists(signed char, signed char)
  3988. * MakeUpper(char*)
  3989. * MakeUpperCase(char*)
  3990. * MarkSurroundingEntitiesForCollisionWithTrain(CVector, float, CEntity*, bool)
  3991. * MarkerAtomicCB(RpAtomic*, void*)
  3992. * MatchAllModelStrings()
  3993. * MatchModelStringUint16(char*, unsigned short)
  3994. * MaterialUpdateUVAnimCB(RpMaterial*, void*)
  3995. * MemoryCardVersionCheck()
  3996. * MenuToScreen(CVector2D const&)
  3997. * Menu_ApplyAudioSettings()
  3998. * Menu_ApplyLanguage()
  3999. * Menu_DeleteSlot(int)
  4000. * Menu_DontRetryMission(void*)
  4001. * Menu_DrawLoadScreen()
  4002. * Menu_IsPlayingGame()
  4003. * Menu_LoadSettings()
  4004. * Menu_LoadSlot(int)
  4005. * Menu_MapInitPause()
  4006. * Menu_MapRender()
  4007. * Menu_MapUpdate(float)
  4008. * Menu_NewGame()
  4009. * Menu_PopulateSaves()
  4010. * Menu_RateGame(void*)
  4011. * Menu_Resume()
  4012. * Menu_RetryMission()
  4013. * Menu_RetryMissionWrapped(void*)
  4014. * Menu_SaveSettings()
  4015. * Menu_ShowMissionRetry()
  4016. * Menu_ShowNag()
  4017. * Menu_SwitchOffToGame()
  4018. * Menu_SwitchOnFromGame()
  4019. * MeshSorter(void const*, void const*)
  4020. * MixSource
  4021. * ModifyStringLabelForControlSetting(char*)
  4022. * ModulatorCreate
  4023. * MoveColModelMemory(CColModel&, bool)
  4024. * MoveGeometryMemory(RpGeometry*)
  4025. * MoveMem(void**)
  4026. * Multiply3x3(CMatrix const&, CVector const&)
  4027. * Multiply3x3(CVector const&, CMatrix const&)
  4028. * NVCompressFlush()
  4029. * NVCompressToDXT(NVHHDDSImage*, int, int)
  4030. * NVDefaultLog(ENVLogLevel, char const*, char const*, char const*, ...)
  4031. * NVDefaultLogDebug(char const*, char const*, ...)
  4032. * NVDefaultLogError(char const*, char const*, ...)
  4033. * NVDefaultLogFatal(char const*, char const*, ...)
  4034. * NVDefaultLogInfo(char const*, char const*, ...)
  4035. * NVDefaultLogMessage(ENVLogLevel, char const*, char const*, char const*)
  4036. * NVDefaultLogOutput(char const*)
  4037. * NVDefaultLogTrace(char const*, char const*, ...)
  4038. * NVDefaultLogWarn(char const*, char const*, ...)
  4039. * NVEventAppInit(int, char**)
  4040. * NVEventAppMain(int, char**)
  4041. * NVEventEGLInit()
  4042. * NVEventEGLMakeCurrent()
  4043. * NVEventEGLSwapBuffers()
  4044. * NVEventEGLUnmakeCurrent()
  4045. * NVEventGetEventStr(NVEventType)
  4046. * NVEventGetNextEvent(NVEvent*, int)
  4047. * NVEventGetOrientation()
  4048. * NVEventGetPlatformAppHandle()
  4049. * NVEventGetTextureData(char const*, unsigned char*&, unsigned int&, unsigned int&, unsigned int&, unsigned int&)
  4050. * NVEventLoadFile(char const*)
  4051. * NVEventReleaseTextureData(void*, unsigned char*)
  4052. * NVEventUnhandledEvent(NVEvent*)
  4053. * NVEventWaitForEvents(int const*, int, int)
  4054. * NVHHDDSAlloc()
  4055. * NVHHDDSAllocData(NVHHDDSImage*)
  4056. * NVHHDDSFree(NVHHDDSImage*)
  4057. * NVHHDDSLoad(char const*, int)
  4058. * NVImeClosed()
  4059. * NVLogEnable(ENVLogLevel, unsigned char)
  4060. * NVLogFile(char const*)
  4061. * NVLogLevelString(ENVLogLevel)
  4062. * NVThreadGetCurrentJNIEnv()
  4063. * NVThreadInit(_JavaVM*)
  4064. * NVThreadSleep(unsigned long)
  4065. * NVThreadSpawnJNIThread(long*, pthread_attr_t const*, char const*, void* (*)(void*), void*)
  4066. * NeedsAmazonDownload()
  4067. * NewCloudSaveAvailable(int)
  4068. * NewSCCloudSaveAvailable(int)
  4069. * NewTileRendererCB(RwCamera*, int, int, void*)
  4070. * NodeNamePluginAttach()
  4071. * NoneCreate
  4072. * NotifyTrapFire(unsigned int)
  4073. * NotifyTriggerFail(unsigned int)
  4074. * NvAPKClose(void*)
  4075. * NvAPKEOF(void*)
  4076. * NvAPKGetc(void*)
  4077. * NvAPKGets(char*, int, void*)
  4078. * NvAPKInit()
  4079. * NvAPKOpen(char const*)
  4080. * NvAPKRead(void*, unsigned int, unsigned int, void*)
  4081. * NvAPKSeek(void*, long, int)
  4082. * NvAPKSize(void*)
  4083. * NvAPKTell(void*)
  4084. * NvAddVecf(float*, float const*, float const*)
  4085. * NvBuildFrustumMatf(float (*) [4], float, float, float, float, float, float)
  4086. * NvBuildIdentityMatf(float (*) [4])
  4087. * NvBuildLookatMatf(float (*) [4], float const*, float const*, float const*)
  4088. * NvBuildOrtho2Matf(float (*) [4], float, float, float, float)
  4089. * NvBuildOrthoMatf(float (*) [4], float, float, float, float, float, float)
  4090. * NvBuildRotDegMatf(float (*) [4], float const*, float)
  4091. * NvBuildRotRadMatf(float (*) [4], float const*, float)
  4092. * NvBuildRotXDegMatf(float (*) [4], float)
  4093. * NvBuildRotXRadMatf(float (*) [4], float)
  4094. * NvBuildRotYDegMatf(float (*) [4], float)
  4095. * NvBuildRotYRadMatf(float (*) [4], float)
  4096. * NvBuildRotZDegMatf(float (*) [4], float)
  4097. * NvBuildRotZRadMatf(float (*) [4], float)
  4098. * NvBuildScaleMatf(float (*) [4], float, float, float)
  4099. * NvBuildTranslateMatf(float (*) [4], float, float, float)
  4100. * NvClockDiffInSecs(long long, long long)
  4101. * NvCopyMatf(float (*) [4], float const (*) [4])
  4102. * NvCreateTextureFromDDSEx(char const*, unsigned char, unsigned char, int*, int*, unsigned char*, unsigned char*)
  4103. * NvCreateTextureFromHHDDSImage(NVHHDDSImage const&, unsigned char, int*, int*, unsigned char*, unsigned char*)
  4104. * NvCrossProductf(float*, float const*, float const*)
  4105. * NvDifferentMatsf(float (*) [4], float const (*) [4])
  4106. * NvExtract3x3Matf(float (*) [3], float const (*) [4])
  4107. * NvFClose(void*)
  4108. * NvFEOF(void*)
  4109. * NvFGetc(void*)
  4110. * NvFGets(char*, int, void*)
  4111. * NvFInit()
  4112. * NvFIsApkFile(void*)
  4113. * NvFOpen(char const*, char const*, bool, bool)
  4114. * NvFRead(void*, unsigned int, unsigned int, void*)
  4115. * NvFSeek(void*, long, int)
  4116. * NvFSize(void*)
  4117. * NvFTell(void*)
  4118. * NvInvMatf(float (*) [4], float const (*) [4])
  4119. * NvMultMatf(float (*) [4], float const (*) [4], float const (*) [4])
  4120. * NvMultRotDegMatf(float (*) [4], float const (*) [4], float const*, float)
  4121. * NvMultRotRadMatf(float (*) [4], float const (*) [4], float const*, float)
  4122. * NvMultRotXDegMatf(float (*) [4], float const (*) [4], float)
  4123. * NvMultRotXRadMatf(float (*) [4], float const (*) [4], float)
  4124. * NvMultRotYDegMatf(float (*) [4], float const (*) [4], float)
  4125. * NvMultRotYRadMatf(float (*) [4], float const (*) [4], float)
  4126. * NvMultRotZDegMatf(float (*) [4], float const (*) [4], float)
  4127. * NvMultRotZRadMatf(float (*) [4], float const (*) [4], float)
  4128. * NvMultScaleMatf(float (*) [4], float const (*) [4], float, float, float)
  4129. * NvMultTranslateMatf(float (*) [4], float const (*) [4], float, float, float)
  4130. * NvNormalizeVecf(float*, float const*)
  4131. * NvQuatConvertTo3x3Mat(float (*) [3], float const*)
  4132. * NvQuatCopy(float*, float const*)
  4133. * NvQuatDot(float const*, float const*)
  4134. * NvQuatFromAngleAxis(float*, float, float const*)
  4135. * NvQuatFromEuler(float*, float, float, float)
  4136. * NvQuatFromEulerReverse(float*, float, float, float)
  4137. * NvQuatIdentity(float*)
  4138. * NvQuatMult(float*, float const*, float const*)
  4139. * NvQuatNLerp(float*, float const*, float const*, float)
  4140. * NvQuatNormalize(float*, float const*)
  4141. * NvQuatX(float*, float)
  4142. * NvQuatY(float*, float)
  4143. * NvQuatZ(float*, float)
  4144. * NvRandf()
  4145. * NvSubVecf(float*, float const*, float const*)
  4146. * NvTransformHomPointf(float*, float const (*) [4], float const*)
  4147. * NvTransformPointf(float*, float const (*) [4], float const*)
  4148. * NvTransformVecf(float*, float const (*) [4], float const*)
  4149. * NvUtilGetLocalAppValue(char*, int, char const*)
  4150. * NvUtilGetParameter(char*, int, char const*)
  4151. * NvUtilHasLocalAppValue(char const*)
  4152. * NvUtilInit()
  4153. * NvUtilSetLocalAppValue(char const*, char const*)
  4154. * NvVecLengthf(float const*)
  4155. * OALService()
  4156. * OSWOpenFile(OSFileDataArea, void**, char const*, OSFileAccessType)
  4157. * OS_ApplicationEvent(OSEventType, void*)
  4158. * OS_ApplicationInitialize(int, char const**)
  4159. * OS_ApplicationPreinit()
  4160. * OS_ApplicationStartup(int, int, int, char const**)
  4161. * OS_ApplicationTick(float)
  4162. * OS_BillingConnectionStatus()
  4163. * OS_BillingIsPurchased(char const*)
  4164. * OS_BillingPurchasePrice(char const*)
  4165. * OS_BillingPurchaseRequest(char const*)
  4166. * OS_BillingRestorePurchases()
  4167. * OS_BillingSetKey(char const*)
  4168. * OS_BillingSubmitPurchaseIDs(OS_BillingPurchaseID*, int)
  4169. * OS_BillingUpdate()
  4170. * OS_ConvertUTF16toUTF8(unsigned short*, unsigned char*, int)
  4171. * OS_DebugBreak()
  4172. * OS_DebugOut(char const*)
  4173. * OS_FileClose(void*)
  4174. * OS_FileDelete(OSFileDataArea, char const*)
  4175. * OS_FileFlush(void*)
  4176. * OS_FileGetArchiveName(OSFileArchive)
  4177. * OS_FileGetDate(OSFileDataArea, char const*)
  4178. * OS_FileGetPosition(void*)
  4179. * OS_FileGetState(void*)
  4180. * OS_FileListUserFiles()
  4181. * OS_FileOpen(OSFileDataArea, void**, char const*, OSFileAccessType)
  4182. * OS_FileRead(void*, void*, int)
  4183. * OS_FileRename(OSFileDataArea, char const*, char const*, bool)
  4184. * OS_FileSetAsyncReadMultiple(int)
  4185. * OS_FileSetNoBackup(char const*)
  4186. * OS_FileSetPosition(void*, int)
  4187. * OS_FileSize(void*)
  4188. * OS_FileSubHandle(void*, int, int)
  4189. * OS_FileWrite(void*, void const*, int)
  4190. * OS_GamepadAccelerometer(float*, float*, float*)
  4191. * OS_GamepadAxis(unsigned int, unsigned int)
  4192. * OS_GamepadButton(unsigned int, unsigned int)
  4193. * OS_GamepadIsConnected(unsigned int, OSGamepadType*)
  4194. * OS_GamepadTouchpad(unsigned int, unsigned int, float*, float*)
  4195. * OS_KeyboardIsSoftVisible()
  4196. * OS_KeyboardRequest(int)
  4197. * OS_LanguageDeviceRegion()
  4198. * OS_LanguageUserSelected()
  4199. * OS_MovieClearText(bool)
  4200. * OS_MovieDisplayText(bool)
  4201. * OS_MovieIsPlaying(int*)
  4202. * OS_MovieKeepAspectRatio(bool)
  4203. * OS_MoviePlay(char const*, bool, bool, float)
  4204. * OS_MoviePlayinWindow(char const*, int, int, int, int, bool, bool, float)
  4205. * OS_MovieSetSkippable(bool)
  4206. * OS_MovieSetText(char const*, bool, bool)
  4207. * OS_MovieStop()
  4208. * OS_MovieTextScale(int)
  4209. * OS_MutexCreate(char const*)
  4210. * OS_MutexDelete(void*)
  4211. * OS_MutexObtain(void*)
  4212. * OS_MutexRelease(void*)
  4213. * OS_PointerGetNumber()
  4214. * OS_PointerGetType(int)
  4215. * OS_ScreenGetHeight()
  4216. * OS_ScreenGetInches()
  4217. * OS_ScreenGetWidth()
  4218. * OS_ScreenSetRefresh(unsigned int)
  4219. * OS_ScreenSetResolution(unsigned int, unsigned int)
  4220. * OS_ScreenSetWakeLock(bool)
  4221. * OS_ScreenSwapBuffers()
  4222. * OS_SemaphoreCreate()
  4223. * OS_SemaphoreDelete(void*)
  4224. * OS_SemaphoreGet(void*)
  4225. * OS_SemaphorePost(void*)
  4226. * OS_SemaphoreTryWait(void*)
  4227. * OS_SemaphoreWait(void*)
  4228. * OS_SendStatEvent(char const*)
  4229. * OS_SendStatEventFlush()
  4230. * OS_SendStatEventValue(char const*, char const*, char const*)
  4231. * OS_ServiceAppCommand(char const*, char const*)
  4232. * OS_ServiceAppCommandValue(char const*, char const*)
  4233. * OS_ServiceIsAppInstalled(char const*)
  4234. * OS_ServiceOpenLink(char const*)
  4235. * OS_ServiceRateApp(char const*)
  4236. * OS_SetFilePathOffset(char const*)
  4237. * OS_SystemCheckPause(int)
  4238. * OS_SystemChip()
  4239. * OS_SystemDevice()
  4240. * OS_SystemForm()
  4241. * OS_SystemGetAppId()
  4242. * OS_SystemGetBuildinfo(int)
  4243. * OS_SystemGetDeviceID()
  4244. * OS_SystemMemoryStats(int*, int*, int*)
  4245. * OS_SystemSet(OSDeviceChip, OSDeviceForm, OSDefinedDevice)
  4246. * OS_SystemSetEmulatorTitle(char const*)
  4247. * OS_ThreadClose(void*)
  4248. * OS_ThreadGetValue()
  4249. * OS_ThreadIsRunning(void*)
  4250. * OS_ThreadLaunch(unsigned int (*)(void*), void*, unsigned int, char const*, int, OSThreadPriority)
  4251. * OS_ThreadMakeCurrent()
  4252. * OS_ThreadSetStackSize(unsigned int)
  4253. * OS_ThreadSetValue(void*)
  4254. * OS_ThreadSleep(int)
  4255. * OS_ThreadUnmakeCurrent()
  4256. * OS_ThreadWait(void*)
  4257. * OS_TimeAccurate()
  4258. * OS_TimeMS()
  4259. * ObrInt(int)
  4260. * ObrInt2(int, int)
  4261. * ObrInt3(int, int, int)
  4262. * ObrInt4(int, int, int, int)
  4263. * ObrInt5(int, int, int, int, int)
  4264. * ObrInt6(int, int, int, int, int, int)
  4265. * ObrsPrintfString(char const*, short, short)
  4266. * OpenAL_Android_Init
  4267. * OpenFile(char const*, char const*)
  4268. * OutputShaderCode(char const*)
  4269. * ParseIntParam(char const*, char const*, unsigned int*)
  4270. * PerformanceWarning(char const*, int, char const*)
  4271. * PhonePickUpCB(CAnimBlendAssociation*, void*)
  4272. * PhonePutDownCB(CAnimBlendAssociation*, void*)
  4273. * PipelineCalcNumUniqueClusters(RxPipeline*)
  4274. * PipelineNodeDestroy(RxPipelineNode*, RxPipeline*)
  4275. * PipelinePluginAttach()
  4276. * PlaceRedMarker(bool)
  4277. * PlayAnnouncement(unsigned char, unsigned char)
  4278. * PlayBackSound()
  4279. * PlayErrorSound()
  4280. * PlayNavSound()
  4281. * PlayRandomAnimationsFromAnimBlock(CPed*, AssocGroupId, unsigned int, int)
  4282. * PlayReplayFromHD()
  4283. * PlaySelectSound()
  4284. * PlayerDrivingCar()
  4285. * PlayerIsEnteringCar()
  4286. * PluginAttach()
  4287. * PointerClicked()
  4288. * PreInstanceClump(RpClump*)
  4289. * PrintElementsInPtrList()
  4290. * PrintGapsInModelInfoArray()
  4291. * PrintMetrics()
  4292. * PrintNumMatrices(char*)
  4293. * PrintRwUsageInfo()
  4294. * ProcessContext
  4295. * ProcessDataDownload()
  4296. * ProcessDiscCollision(CColPoint&, CMatrix const&, CColDisk const&, CColPoint&, bool&, float&, CColPoint&)
  4297. * ProcessEvents(bool)
  4298. * ProcessMapTeleport()
  4299. * ProcessShaderCache()
  4300. * ProcessTrainAnnouncements()
  4301. * QueueImmCPUData()
  4302. * QuitApp()
  4303. * RLEDecompress(unsigned char*, unsigned int, unsigned char const*, unsigned int, unsigned int)
  4304. * RQCreateShader(char const*, char const*, unsigned int)
  4305. * RQDeleteShader(RQShader*)
  4306. * RQDrawIndexed(RQShader*, RQDrawMode, unsigned int, void*)
  4307. * RQDrawNonIndexed(RQShader*, RQDrawMode, unsigned int, unsigned int)
  4308. * RQGetRenderer()
  4309. * RQGetVendor()
  4310. * RQSetDescription(RQVertexBufferDescription const&)
  4311. * RQVertexAttrFormatToGL(RQVertexAttributeFormat)
  4312. * RQ_CheckError(char const*, char const*, int)
  4313. * RQ_CheckThread()
  4314. * RQ_Command_rqBlendFunc(char*&)
  4315. * RQ_Command_rqBuildShader(char*&)
  4316. * RQ_Command_rqCleanup(char*&)
  4317. * RQ_Command_rqCopy(char*&)
  4318. * RQ_Command_rqDebugMarker(char*&)
  4319. * RQ_Command_rqDeleteShader(char*&)
  4320. * RQ_Command_rqDeleteTexture(char*&)
  4321. * RQ_Command_rqDepthFunc(char*&)
  4322. * RQ_Command_rqDisableCull(char*&)
  4323. * RQ_Command_rqDrawIndexed(char*&)
  4324. * RQ_Command_rqDrawNonIndexed(char*&)
  4325. * RQ_Command_rqEnableBlend(char*&)
  4326. * RQ_Command_rqEnableDepthRead(char*&)
  4327. * RQ_Command_rqEnableDepthWrite(char*&)
  4328. * RQ_Command_rqFree(char*&)
  4329. * RQ_Command_rqIndexBufferCPU(char*&)
  4330. * RQ_Command_rqIndexBufferCreate(char*&)
  4331. * RQ_Command_rqIndexBufferDelete(char*&)
  4332. * RQ_Command_rqIndexBufferSelect(char*&)
  4333. * RQ_Command_rqIndexBufferUpdate(char*&)
  4334. * RQ_Command_rqInit(char*&)
  4335. * RQ_Command_rqInitTexture(char*&)
  4336. * RQ_Command_rqReadPixels(char*&)
  4337. * RQ_Command_rqSelectShader(char*&)
  4338. * RQ_Command_rqSelectTexture(char*&)
  4339. * RQ_Command_rqSetAlphaTest(char*&)
  4340. * RQ_Command_rqSetCull(char*&)
  4341. * RQ_Command_rqSetVertexDescription(char*&)
  4342. * RQ_Command_rqSetWindingOrder(char*&)
  4343. * RQ_Command_rqSetZBias(char*&)
  4344. * RQ_Command_rqShutdown(char*&)
  4345. * RQ_Command_rqSwapBuffers(char*&)
  4346. * RQ_Command_rqTargetClear(char*&)
  4347. * RQ_Command_rqTargetCreate(char*&)
  4348. * RQ_Command_rqTargetDelete(char*&)
  4349. * RQ_Command_rqTargetScissor(char*&)
  4350. * RQ_Command_rqTargetSelect(char*&)
  4351. * RQ_Command_rqTargetViewport(char*&)
  4352. * RQ_Command_rqTextureAniso(char*&)
  4353. * RQ_Command_rqTextureMip(char*&)
  4354. * RQ_Command_rqTextureMipMode(char*&)
  4355. * RQ_Command_rqTextureWrap(char*&)
  4356. * RQ_Command_rqVertexBufferCPU(char*&)
  4357. * RQ_Command_rqVertexBufferCreate(char*&)
  4358. * RQ_Command_rqVertexBufferDelete(char*&)
  4359. * RQ_Command_rqVertexBufferSelect(char*&)
  4360. * RQ_Command_rqVertexBufferUpdate(char*&)
  4361. * RQ_Command_rqVertexStateApply(char*&)
  4362. * RQ_Command_rqVertexStateCreate(char*&)
  4363. * RQ_Command_rqVertexStateDelete(char*&)
  4364. * ReSetAmbientAndDirectionalColours()
  4365. * ReadALConfig
  4366. * ReadDataFence()
  4367. * ReadLine(int, char*, int)
  4368. * ReadMetFile(char*, int)
  4369. * ReadPlayerCoordsFile()
  4370. * ReadRingBuffer
  4371. * ReadTextureDataRaster(unsigned int, RwStream*, int)
  4372. * ReadVideoCardCapsFile(unsigned int&, unsigned int&, unsigned int&, unsigned int&)
  4373. * RecurseFrameChildrenToCloneCB(RwFrame*, void*)
  4374. * RecurseFrameChildrenVisibilityCB(RwFrame*, void*)
  4375. * RegisterShader(unsigned int)
  4376. * RegisterStream(RQVertexAttributeType, unsigned int, RQVertexAttributeFormat, bool, unsigned int, void*, bool)
  4377. * ReleaseALAuxiliaryEffectSlots
  4378. * ReleaseALBuffers
  4379. * ReleaseALDatabuffers
  4380. * ReleaseALEffects
  4381. * ReleaseALFilters
  4382. * ReleaseALSources
  4383. * RemoveAllUpgradesCB(RpAtomic*, void*)
  4384. * RemoveAnimsFromAnimationBlock(RpClump*, char const*)
  4385. * RemoveExtraDirectionalLights(RpWorld*)
  4386. * RemoveFirstInQueue(Queue*)
  4387. * RemoveIfRefCountIsGreaterThanOne(RwTexture*, void*)
  4388. * RemoveObjectsCB(RwFrame*, void*)
  4389. * RemoveObjectsCB(RwObject*, void*)
  4390. * RemoveRefsCB(RpAtomic*, void*)
  4391. * RemoveRefsForAtomic(RpClump*)
  4392. * RemoveUIntMapKey
  4393. * RemoveUpgradeCB(RpAtomic*, void*)
  4394. * RemoveWindowAlphaCB(RpMaterial*, void*)
  4395. * Render2dStuff()
  4396. * Render2dStuffAfterFade()
  4397. * RenderAddTri(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, int, int, int, int, int, int)
  4398. * RenderBegin(RwRaster*, RwMatrixTag*, unsigned int)
  4399. * RenderDebugShit()
  4400. * RenderEffects()
  4401. * RenderEnd()
  4402. * RenderMenus()
  4403. * RenderScene(bool)
  4404. * ResetBlend()
  4405. * ResetDebugPedAICounters()
  4406. * ResetEnvMap()
  4407. * ResetMadeInvisibleObjects()
  4408. * ResetUIntMap
  4409. * ResolveClothesIDs()
  4410. * RestoreLightsForInfraredVisionHeatObjects()
  4411. * RightHeld()
  4412. * RightPressed()
  4413. * RingBufferSize
  4414. * RotatePoint(float, float, float)
  4415. * RotateVecAboutVec(RwV3d*, RwV3d*, RwV3d*, float)
  4416. * RotateVecIntoVec(RwV3d*, RwV3d*, RwV3d*)
  4417. * RpAnimBlendAllocateData(RpClump*)
  4418. * RpAnimBlendClumpAddAssociation(RpClump*, CAnimBlendAssociation*, unsigned int, float, float)
  4419. * RpAnimBlendClumpExtractAssociations(RpClump*)
  4420. * RpAnimBlendClumpFillFrameArray(RpClump*, AnimBlendFrameData**)
  4421. * RpAnimBlendClumpFindBone(RpClump*, unsigned int)
  4422. * RpAnimBlendClumpFindFrame(RpClump*, char const*)
  4423. * RpAnimBlendClumpFindFrameFromHashKey(RpClump*, unsigned int)
  4424. * RpAnimBlendClumpGetAssociation(RpClump*, bool, CAnimBlendHierarchy*)
  4425. * RpAnimBlendClumpGetAssociation(RpClump*, char const*)
  4426. * RpAnimBlendClumpGetAssociation(RpClump*, unsigned int)
  4427. * RpAnimBlendClumpGetFirstAssociation(RpClump*)
  4428. * RpAnimBlendClumpGetFirstAssociation(RpClump*, unsigned int)
  4429. * RpAnimBlendClumpGetMainAssociation(RpClump*, CAnimBlendAssociation**, float*)
  4430. * RpAnimBlendClumpGetMainAssociation_N(RpClump*, int)
  4431. * RpAnimBlendClumpGetMainPartialAssociation(RpClump*)
  4432. * RpAnimBlendClumpGetMainPartialAssociation_N(RpClump*, int)
  4433. * RpAnimBlendClumpGetNumAssociations(RpClump*)
  4434. * RpAnimBlendClumpGetNumNonPartialAssociations(RpClump*)
  4435. * RpAnimBlendClumpGetNumPartialAssociations(RpClump*)
  4436. * RpAnimBlendClumpGiveAssociations(RpClump*, CAnimBlendAssociation*)
  4437. * RpAnimBlendClumpInit(RpClump*)
  4438. * RpAnimBlendClumpIsInitialized(RpClump*)
  4439. * RpAnimBlendClumpPauseAllAnimations(RpClump*)
  4440. * RpAnimBlendClumpRemoveAllAssociations(RpClump*)
  4441. * RpAnimBlendClumpRemoveAssociations(RpClump*, unsigned int)
  4442. * RpAnimBlendClumpSetBlendDeltas(RpClump*, unsigned int, float)
  4443. * RpAnimBlendClumpUnPauseAllAnimations(RpClump*)
  4444. * RpAnimBlendClumpUpdateAnimations(RpClump*, float, bool)
  4445. * RpAnimBlendCreateAnimationForHierarchy(RpHAnimHierarchy*)
  4446. * RpAnimBlendFrameGetName(RwFrame*)
  4447. * RpAnimBlendFrameSetName(RwFrame*, char*)
  4448. * RpAnimBlendGetNextAssociation(CAnimBlendAssociation*)
  4449. * RpAnimBlendGetNextAssociation(CAnimBlendAssociation*, unsigned int)
  4450. * RpAnimBlendKeyFrameInterpolate(void*, void*, void*, float, void*)
  4451. * RpAnimBlendPluginAttach()
  4452. * RpAtomicClone(RpAtomic*)
  4453. * RpAtomicConvertGeometryToTL(RpAtomic*)
  4454. * RpAtomicConvertGeometryToTS(RpAtomic*)
  4455. * RpAtomicCreate()
  4456. * RpAtomicDestroy(RpAtomic*)
  4457. * RpAtomicForAllWorldSectors(RpAtomic*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
  4458. * RpAtomicGetPluginOffset(unsigned int)
  4459. * RpAtomicGetWorld(RpAtomic const*)
  4460. * RpAtomicGetWorldBoundingSphere(RpAtomic*)
  4461. * RpAtomicInstance(RpAtomic*)
  4462. * RpAtomicRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4463. * RpAtomicRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4464. * RpAtomicSetDefaultPipeline(RxPipeline*)
  4465. * RpAtomicSetFrame(RpAtomic*, RwFrame*)
  4466. * RpAtomicSetFreeListCreateParams(int, int)
  4467. * RpAtomicSetGeometry(RpAtomic*, RpGeometry*, unsigned int)
  4468. * RpAtomicSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4469. * RpAtomicSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
  4470. * RpAtomicStreamGetSize(RpAtomic*)
  4471. * RpAtomicStreamRead(RwStream*)
  4472. * RpAtomicStreamWrite(RpAtomic*, RwStream*)
  4473. * RpAtomicValidatePlugins(RpAtomic const*)
  4474. * RpBuildMeshGenerateDefaultIgnoreWindingTriStrip(RpBuildMesh*, void*)
  4475. * RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh*, void*)
  4476. * RpBuildMeshGenerateExhaustiveIgnoreWindingTriStrip(RpBuildMesh*, void*)
  4477. * RpBuildMeshGenerateExhaustiveTriStrip(RpBuildMesh*, void*)
  4478. * RpBuildMeshGeneratePreprocessIgnoreWindingTriStrip(RpBuildMesh*, void*)
  4479. * RpBuildMeshGeneratePreprocessTriStrip(RpBuildMesh*, void*)
  4480. * RpBuildMeshGenerateTriStrip(RpBuildMesh*, void*)
  4481. * RpBuildMeshGenerateTrivialTriStrip(RpBuildMesh*, void*)
  4482. * RpClumpAddAtomic(RpClump*, RpAtomic*)
  4483. * RpClumpAddCamera(RpClump*, RwCamera*)
  4484. * RpClumpAddLight(RpClump*, RpLight*)
  4485. * RpClumpClone(RpClump*)
  4486. * RpClumpConvertGeometryToTL(RpClump*)
  4487. * RpClumpConvertGeometryToTS(RpClump*)
  4488. * RpClumpCreate()
  4489. * RpClumpCreateSpace(RwV3d const*, float)
  4490. * RpClumpDestroy(RpClump*)
  4491. * RpClumpForAllAtomics(RpClump*, RpAtomic* (*)(RpAtomic*, void*), void*)
  4492. * RpClumpForAllCameras(RpClump*, RwCamera* (*)(RwCamera*, void*), void*)
  4493. * RpClumpForAllLights(RpClump*, RpLight* (*)(RpLight*, void*), void*)
  4494. * RpClumpGetBoundingSphere(RpClump*, RwSphere*, bool)
  4495. * RpClumpGetCallBack(RpClump const*)
  4496. * RpClumpGetNumAtomics(RpClump*)
  4497. * RpClumpGetNumCameras(RpClump*)
  4498. * RpClumpGetNumLights(RpClump*)
  4499. * RpClumpGetPluginOffset(unsigned int)
  4500. * RpClumpGetWorld(RpClump const*)
  4501. * RpClumpGtaCancelStream()
  4502. * RpClumpGtaStreamRead(RwStream*)
  4503. * RpClumpGtaStreamRead1(RwStream*)
  4504. * RpClumpGtaStreamRead2(RwStream*)
  4505. * RpClumpRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4506. * RpClumpRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4507. * RpClumpRemoveAtomic(RpClump*, RpAtomic*)
  4508. * RpClumpRemoveCamera(RpClump*, RwCamera*)
  4509. * RpClumpRemoveLight(RpClump*, RpLight*)
  4510. * RpClumpRender(RpClump*)
  4511. * RpClumpSetCallBack(RpClump*, RpClump* (*)(RpClump*, void*))
  4512. * RpClumpSetFreeListCreateParams(int, int)
  4513. * RpClumpSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4514. * RpClumpStreamGetSize(RpClump*)
  4515. * RpClumpStreamRead(RwStream*)
  4516. * RpClumpStreamReadAtomics(RwStream*, RpAtomic* (*)(RpAtomic*))
  4517. * RpClumpStreamWrite(RpClump*, RwStream*)
  4518. * RpClumpValidatePlugins(RpClump const*)
  4519. * RpGeometryAddMorphTarget(RpGeometry*)
  4520. * RpGeometryAddMorphTargets(RpGeometry*, int)
  4521. * RpGeometryCreate(int, int, unsigned int)
  4522. * RpGeometryCreateSpace(float)
  4523. * RpGeometryDestroy(RpGeometry*)
  4524. * RpGeometryForAllMaterials(RpGeometry*, RpMaterial* (*)(RpMaterial*, void*), void*)
  4525. * RpGeometryForAllMeshes(RpGeometry const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
  4526. * RpGeometryGetPluginOffset(unsigned int)
  4527. * RpGeometryIsCorrectlySorted(RpGeometry const*, int*)
  4528. * RpGeometryLock(RpGeometry*, int)
  4529. * RpGeometryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4530. * RpGeometryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4531. * RpGeometryRemoveMorphTarget(RpGeometry*, int)
  4532. * RpGeometryReplaceOldMaterialWithNewMaterial(RpGeometry*, RpMaterial*, RpMaterial*)
  4533. * RpGeometrySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4534. * RpGeometrySortByMaterial(RpGeometry const*, void (*)(RpGeometry const*, RpGeometry*, unsigned short*, unsigned short))
  4535. * RpGeometryStreamGetSize(RpGeometry const*)
  4536. * RpGeometryStreamRead(RwStream*)
  4537. * RpGeometryStreamWrite(RpGeometry const*, RwStream*)
  4538. * RpGeometryTransform(RpGeometry*, RwMatrixTag const*)
  4539. * RpGeometryTriangleGetMaterial(RpGeometry const*, RpTriangle const*)
  4540. * RpGeometryTriangleGetVertexIndices(RpGeometry const*, RpTriangle const*, unsigned short*, unsigned short*, unsigned short*)
  4541. * RpGeometryTriangleSetMaterial(RpGeometry*, RpTriangle*, RpMaterial*)
  4542. * RpGeometryTriangleSetVertexIndices(RpGeometry const*, RpTriangle*, unsigned short, unsigned short, unsigned short)
  4543. * RpGeometryUnlock(RpGeometry*)
  4544. * RpGeometryValidatePlugins(RpGeometry const*)
  4545. * RpHAnimFrameGetHierarchy(RwFrame*)
  4546. * RpHAnimFrameGetID(RwFrame*)
  4547. * RpHAnimFrameSetHierarchy(RwFrame*, RpHAnimHierarchy*)
  4548. * RpHAnimFrameSetID(RwFrame*, int)
  4549. * RpHAnimHierarchyAttach(RpHAnimHierarchy*)
  4550. * RpHAnimHierarchyAttachFrameIndex(RpHAnimHierarchy*, int)
  4551. * RpHAnimHierarchyCreate(int, unsigned int*, int*, RpHAnimHierarchyFlag, int)
  4552. * RpHAnimHierarchyCreateFromHierarchy(RpHAnimHierarchy*, RpHAnimHierarchyFlag, int)
  4553. * RpHAnimHierarchyCreateSubHierarchy(RpHAnimHierarchy*, int, RpHAnimHierarchyFlag, int)
  4554. * RpHAnimHierarchyDestroy(RpHAnimHierarchy*)
  4555. * RpHAnimHierarchyDetach(RpHAnimHierarchy*)
  4556. * RpHAnimHierarchyDetachFrameIndex(RpHAnimHierarchy*, int)
  4557. * RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy*)
  4558. * RpHAnimHierarchySetFreeListCreateParams(int, int)
  4559. * RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy*)
  4560. * RpHAnimIDGetIndex(RpHAnimHierarchy*, int)
  4561. * RpHAnimKeyFrameAdd(void*, void*, void*)
  4562. * RpHAnimKeyFrameApply(void*, void*)
  4563. * RpHAnimKeyFrameBlend(void*, void*, void*, float)
  4564. * RpHAnimKeyFrameInterpolate(void*, void*, void*, float, void*)
  4565. * RpHAnimKeyFrameMulRecip(void*, void*)
  4566. * RpHAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
  4567. * RpHAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
  4568. * RpHAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
  4569. * RpHAnimPluginAttach()
  4570. * RpLightCreate(int)
  4571. * RpLightDestroy(RpLight*)
  4572. * RpLightForAllWorldSectors(RpLight*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
  4573. * RpLightGetClump(RpLight const*)
  4574. * RpLightGetConeAngle(RpLight const*)
  4575. * RpLightGetPluginOffset(unsigned int)
  4576. * RpLightGetWorld(RpLight const*)
  4577. * RpLightRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4578. * RpLightRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4579. * RpLightSetColor(RpLight*, RwRGBAReal const*)
  4580. * RpLightSetConeAngle(RpLight*, float)
  4581. * RpLightSetFreeListCreateParams(int, int)
  4582. * RpLightSetRadius(RpLight*, float)
  4583. * RpLightSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4584. * RpLightStreamGetSize(RpLight const*)
  4585. * RpLightStreamRead(RwStream*)
  4586. * RpLightStreamWrite(RpLight const*, RwStream*)
  4587. * RpLightTieSetFreeListCreateParams(int, int)
  4588. * RpLightValidatePlugins(RpLight const*)
  4589. * RpMTEffectAddRef(RpMTEffect*)
  4590. * RpMTEffectCreateDummy()
  4591. * RpMTEffectDestroy(RpMTEffect*)
  4592. * RpMTEffectDictAddEffect(RpMTEffectDict*, RpMTEffect*)
  4593. * RpMTEffectDictCreate()
  4594. * RpMTEffectDictDestroy(RpMTEffectDict*)
  4595. * RpMTEffectDictFindNamedEffect(RpMTEffectDict const*, char const*)
  4596. * RpMTEffectDictForAllDictionaries(RpMTEffectDict* (*)(RpMTEffectDict*, void*), void*)
  4597. * RpMTEffectDictForAllEffects(RpMTEffectDict const*, RpMTEffect* (*)(RpMTEffect*, void*), void*)
  4598. * RpMTEffectDictGetCurrent()
  4599. * RpMTEffectDictRemoveEffect(RpMTEffect*)
  4600. * RpMTEffectDictSetCurrent(RpMTEffectDict*)
  4601. * RpMTEffectDictStreamGetSize(RpMTEffectDict const*)
  4602. * RpMTEffectDictStreamRead(RwStream*)
  4603. * RpMTEffectDictStreamWrite(RpMTEffectDict const*, RwStream*)
  4604. * RpMTEffectFind(char*)
  4605. * RpMTEffectGetName(RpMTEffect*)
  4606. * RpMTEffectGetPath()
  4607. * RpMTEffectSetName(RpMTEffect*, char*)
  4608. * RpMTEffectSetPath(char const*)
  4609. * RpMTEffectStreamGetSize(RpMTEffect const*)
  4610. * RpMTEffectStreamRead(RwStream*)
  4611. * RpMTEffectStreamWrite(RpMTEffect const*, RwStream*)
  4612. * RpMTEffectWrite(RpMTEffect const*)
  4613. * RpMatFXAtomicEnableEffects(RpAtomic*)
  4614. * RpMatFXAtomicQueryEffects(RpAtomic*)
  4615. * RpMatFXGetOpenGLPipeline(RpMatFXOpenGLPipeline)
  4616. * RpMatFXMaterialDataSetFreeListCreateParams(int, int)
  4617. * RpMatFXMaterialGetBumpMapBumpedTexture(RpMaterial const*)
  4618. * RpMatFXMaterialGetBumpMapCoefficient(RpMaterial const*)
  4619. * RpMatFXMaterialGetBumpMapFrame(RpMaterial const*)
  4620. * RpMatFXMaterialGetBumpMapTexture(RpMaterial const*)
  4621. * RpMatFXMaterialGetDualBlendModes(RpMaterial const*, RwBlendFunction*, RwBlendFunction*)
  4622. * RpMatFXMaterialGetDualTexture(RpMaterial const*)
  4623. * RpMatFXMaterialGetEffects(RpMaterial const*)
  4624. * RpMatFXMaterialGetEnvMapCoefficient(RpMaterial const*)
  4625. * RpMatFXMaterialGetEnvMapFrame(RpMaterial const*)
  4626. * RpMatFXMaterialGetEnvMapFrameBufferAlpha(RpMaterial const*)
  4627. * RpMatFXMaterialGetEnvMapTexture(RpMaterial const*)
  4628. * RpMatFXMaterialGetUVTransformMatrices(RpMaterial const*, RwMatrixTag**, RwMatrixTag**)
  4629. * RpMatFXMaterialSetBumpMapCoefficient(RpMaterial*, float)
  4630. * RpMatFXMaterialSetBumpMapFrame(RpMaterial*, RwFrame*)
  4631. * RpMatFXMaterialSetBumpMapTexture(RpMaterial*, RwTexture*)
  4632. * RpMatFXMaterialSetDualBlendModes(RpMaterial*, RwBlendFunction, RwBlendFunction)
  4633. * RpMatFXMaterialSetDualTexture(RpMaterial*, RwTexture*)
  4634. * RpMatFXMaterialSetEffects(RpMaterial*, RpMatFXMaterialFlags)
  4635. * RpMatFXMaterialSetEnvMapCoefficient(RpMaterial*, float)
  4636. * RpMatFXMaterialSetEnvMapFrame(RpMaterial*, RwFrame*)
  4637. * RpMatFXMaterialSetEnvMapFrameBufferAlpha(RpMaterial*, int)
  4638. * RpMatFXMaterialSetEnvMapTexture(RpMaterial*, RwTexture*)
  4639. * RpMatFXMaterialSetUVTransformMatrices(RpMaterial*, RwMatrixTag*, RwMatrixTag*)
  4640. * RpMatFXMaterialSetupBumpMap(RpMaterial*, RwTexture*, RwFrame*, float)
  4641. * RpMatFXMaterialSetupDualTexture(RpMaterial*, RwTexture*, RwBlendFunction, RwBlendFunction)
  4642. * RpMatFXMaterialSetupEnvMap(RpMaterial*, RwTexture*, RwFrame*, int, float)
  4643. * RpMatFXPluginAttach()
  4644. * RpMatFXWorldSectorEnableEffects(RpWorldSector*)
  4645. * RpMatFXWorldSectorQueryEffects(RpWorldSector*)
  4646. * RpMaterialClone(RpMaterial*)
  4647. * RpMaterialCreate()
  4648. * RpMaterialCreateMultiTexture(RpMaterial*, RwPlatformID, unsigned int)
  4649. * RpMaterialDestroy(RpMaterial*)
  4650. * RpMaterialDestroyMultiTexture(RpMaterial*, RwPlatformID)
  4651. * RpMaterialGetMultiTexture(RpMaterial const*, RwPlatformID)
  4652. * RpMaterialGetPluginOffset(unsigned int)
  4653. * RpMaterialQueryMultiTexturePlatform(RwPlatformID)
  4654. * RpMaterialRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4655. * RpMaterialRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4656. * RpMaterialSetDefaultPipeline(RxPipeline*)
  4657. * RpMaterialSetFreeListCreateParams(int, int)
  4658. * RpMaterialSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4659. * RpMaterialSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
  4660. * RpMaterialSetTexture(RpMaterial*, RwTexture*)
  4661. * RpMaterialSetUVAnim(RpMaterial*, RtAnimAnimation*, unsigned int)
  4662. * RpMaterialStreamGetSize(RpMaterial const*)
  4663. * RpMaterialStreamRead(RwStream*)
  4664. * RpMaterialStreamWrite(RpMaterial const*, RwStream*)
  4665. * RpMaterialUVAnimAddAnimTime(RpMaterial*, float)
  4666. * RpMaterialUVAnimApplyUpdate(RpMaterial*)
  4667. * RpMaterialUVAnimExists(RpMaterial const*)
  4668. * RpMaterialUVAnimGetInterpolator(RpMaterial*, unsigned int)
  4669. * RpMaterialUVAnimSetCurrentTime(RpMaterial*, float)
  4670. * RpMaterialUVAnimSetInterpolator(RpMaterial*, RtAnimInterpolator*, unsigned int)
  4671. * RpMaterialUVAnimSubAnimTime(RpMaterial*, float)
  4672. * RpMaterialValidatePlugins(RpMaterial const*)
  4673. * RpMeshGetTriStripMethod(RpMeshHeader* (**)(RpBuildMesh*, void*), void**)
  4674. * RpMeshSetTriStripMethod(RpMeshHeader* (*)(RpBuildMesh*, void*), void*)
  4675. * RpMorphTargetCalcBoundingSphere(RpMorphTarget const*, RwSphere*)
  4676. * RpMultiTextureGetCoords(RpMultiTexture const*, unsigned int)
  4677. * RpMultiTextureGetEffect(RpMultiTexture const*)
  4678. * RpMultiTextureGetNumTextures(RpMultiTexture const*)
  4679. * RpMultiTextureGetTexture(RpMultiTexture const*, unsigned int)
  4680. * RpMultiTextureSetCoords(RpMultiTexture*, unsigned int, unsigned int)
  4681. * RpMultiTextureSetEffect(RpMultiTexture*, RpMTEffect*)
  4682. * RpMultiTextureSetTexture(RpMultiTexture*, unsigned int, RwTexture*)
  4683. * RpOpenGLLightGetAttenuationParams(void const*)
  4684. * RpOpenGLLightGetSoftSpotExponent(void const*)
  4685. * RpOpenGLLightSetAttenuationParams(void*, RpOpenGLLightAttentuation const*)
  4686. * RpOpenGLLightSetSoftSpotExponent(void*, float)
  4687. * RpSkinAtomicGetHAnimHierarchy
  4688. * RpSkinAtomicGetType
  4689. * RpSkinAtomicSetHAnimHierarchy
  4690. * RpSkinAtomicSetType
  4691. * RpSkinCreate
  4692. * RpSkinDestroy
  4693. * RpSkinGeometryGetSkin
  4694. * RpSkinGeometrySetSkin
  4695. * RpSkinGetNumBones
  4696. * RpSkinGetOpenGLPipeline
  4697. * RpSkinGetSkinToBoneMatrices
  4698. * RpSkinGetVertexBoneIndices
  4699. * RpSkinGetVertexBoneWeights
  4700. * RpSkinIsSplit
  4701. * RpSkinPluginAttach
  4702. * RpSkinSetFreeListCreateParams
  4703. * RpTieSetFreeListCreateParams(int, int)
  4704. * RpTriStripDefaultCost(RpTriStripPolygon*, unsigned int, void*)
  4705. * RpTriStripMeshQuick(RpTriStripMesh*, void*)
  4706. * RpTriStripMeshTunnel(RpTriStripMesh*, void*)
  4707. * RpTriStripPolygonFollowStrip(RpTriStripPolygon*, RpTriStripPolygon*)
  4708. * RpUVAnimAddRef(RtAnimAnimation*)
  4709. * RpUVAnimCreate(char const*, unsigned int, unsigned int, float, unsigned int*, RpUVAnimKeyFrameType)
  4710. * RpUVAnimDestroy(RtAnimAnimation*)
  4711. * RpUVAnimGetName(RtAnimAnimation const*)
  4712. * RpUVAnimKeyFrameInit(RtAnimAnimation const*, RpUVAnimKeyFrame*, RpUVAnimKeyFrame*, float, RwMatrixTag const*)
  4713. * RpUVAnimKeyFrameStreamGetSize(RtAnimAnimation const*)
  4714. * RpUVAnimKeyFrameStreamRead(RwStream*, RtAnimAnimation*)
  4715. * RpUVAnimKeyFrameStreamWrite(RtAnimAnimation const*, RwStream*)
  4716. * RpUVAnimLinearKeyFrameAdd(void*, void*, void*)
  4717. * RpUVAnimLinearKeyFrameApply(void*, void*)
  4718. * RpUVAnimLinearKeyFrameBlend(void*, void*, void*, float)
  4719. * RpUVAnimLinearKeyFrameDataInitFromMatrix(RpUVAnimLinearKeyFrameData*, RwMatrixTag const*)
  4720. * RpUVAnimLinearKeyFrameInterpolate(void*, void*, void*, float, void*)
  4721. * RpUVAnimLinearKeyFrameMulRecip(void*, void*)
  4722. * RpUVAnimParamKeyFrameAdd(void*, void*, void*)
  4723. * RpUVAnimParamKeyFrameApply(void*, void*)
  4724. * RpUVAnimParamKeyFrameBlend(void*, void*, void*, float)
  4725. * RpUVAnimParamKeyFrameDataInitFromMatrix(RpUVAnimParamKeyFrameData*, RwMatrixTag const*)
  4726. * RpUVAnimParamKeyFrameInterpolate(void*, void*, void*, float, void*)
  4727. * RpUVAnimParamKeyFrameMulRecip(void*, void*)
  4728. * RpUVAnimPluginAttach()
  4729. * RpUVAnimSetFreeListCreateParams(int, int)
  4730. * RpWorldAddAtomic(RpWorld*, RpAtomic*)
  4731. * RpWorldAddCamera(RpWorld*, RwCamera*)
  4732. * RpWorldAddClump(RpWorld*, RpClump*)
  4733. * RpWorldAddLight(RpWorld*, RpLight*)
  4734. * RpWorldCreate(RwBBox*)
  4735. * RpWorldDestroy(RpWorld*)
  4736. * RpWorldForAllClumps(RpWorld*, RpClump* (*)(RpClump*, void*), void*)
  4737. * RpWorldForAllLights(RpWorld*, RpLight* (*)(RpLight*, void*), void*)
  4738. * RpWorldForAllMaterials(RpWorld*, RpMaterial* (*)(RpMaterial*, void*), void*)
  4739. * RpWorldForAllWorldSectors(RpWorld*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
  4740. * RpWorldGetPluginOffset(unsigned int)
  4741. * RpWorldGetSectorRenderCallBack(RpWorld const*)
  4742. * RpWorldInstance(RpWorld*)
  4743. * RpWorldLock(RpWorld*)
  4744. * RpWorldPluginAttach()
  4745. * RpWorldRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4746. * RpWorldRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4747. * RpWorldRemoveAtomic(RpWorld*, RpAtomic*)
  4748. * RpWorldRemoveCamera(RpWorld*, RwCamera*)
  4749. * RpWorldRemoveClump(RpWorld*, RpClump*)
  4750. * RpWorldRemoveLight(RpWorld*, RpLight*)
  4751. * RpWorldRender(RpWorld*)
  4752. * RpWorldSectorForAllAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
  4753. * RpWorldSectorForAllCollisionAtomics(RpWorldSector*, RpAtomic* (*)(RpAtomic*, void*), void*)
  4754. * RpWorldSectorForAllLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
  4755. * RpWorldSectorForAllMeshes(RpWorldSector const*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
  4756. * RpWorldSectorGetNumPolygons(RpWorldSector const*)
  4757. * RpWorldSectorGetNumVertices(RpWorldSector const*)
  4758. * RpWorldSectorGetPluginOffset(unsigned int)
  4759. * RpWorldSectorGetWorld(RpWorldSector const*)
  4760. * RpWorldSectorRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4761. * RpWorldSectorRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4762. * RpWorldSectorRender(RpWorldSector*)
  4763. * RpWorldSectorSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4764. * RpWorldSectorSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
  4765. * RpWorldSectorValidatePlugins(RpWorldSector const*)
  4766. * RpWorldSetDefaultSectorPipeline(RxPipeline*)
  4767. * RpWorldSetSectorRenderCallBack(RpWorld*, RpWorldSector* (*)(RpWorldSector*))
  4768. * RpWorldSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4769. * RpWorldSetStreamRightsCallBack(unsigned int, int (*)(void*, int, int, unsigned int))
  4770. * RpWorldStreamGetSize(RpWorld const*)
  4771. * RpWorldStreamRead(RwStream*)
  4772. * RpWorldStreamWrite(RpWorld const*, RwStream*)
  4773. * RpWorldUnlock(RpWorld*)
  4774. * RpWorldValidatePlugins(RpWorld*)
  4775. * RsAlwaysOnTop(int)
  4776. * RsCameraBeginUpdate(RwCamera*)
  4777. * RsCameraShowRaster(RwCamera*)
  4778. * RsDestroyPresetViews()
  4779. * RsErrorMessage(char const*)
  4780. * RsEventHandler(RsEvent, void*)
  4781. * RsGetPresetViewDescription()
  4782. * RsGrabScreen(RwCamera*)
  4783. * RsInitialize()
  4784. * RsInputDeviceAttach(RsInputDeviceType, RsEventStatus (*)(RsEvent, void*))
  4785. * RsKeyFromScanCode(unsigned char, int)
  4786. * RsKeyToOSWKey(RsKeyCodes)
  4787. * RsKeyboardEventHandler(RsEvent, void*)
  4788. * RsLoadPresetViews()
  4789. * RsMouseEventHandler(RsEvent, void*)
  4790. * RsMouseSetPos(RwV2d*)
  4791. * RsMouseSetVisibility(int)
  4792. * RsPadEventHandler(RsEvent, void*)
  4793. * RsPathGetSeparator()
  4794. * RsPathnameCreate(char const*)
  4795. * RsPathnameDestroy(char*)
  4796. * RsRegisterImageLoader()
  4797. * RsRwInitialize(void*)
  4798. * RsRwTerminate()
  4799. * RsSavePresetView(RwCamera*)
  4800. * RsSelectDevice()
  4801. * RsSetModelTexturePath(char const*)
  4802. * RsSetNextPresetView(RwCamera*)
  4803. * RsSetPresetView(RwCamera*, int)
  4804. * RsSetPreviousPresetView(RwCamera*)
  4805. * RsTerminate()
  4806. * RsTimer()
  4807. * RsWarningMessage(char const*)
  4808. * RsWindowSetText(char const*)
  4809. * RtAnimAnimationCreate(int, int, int, float)
  4810. * RtAnimAnimationDestroy(RtAnimAnimation*)
  4811. * RtAnimAnimationFreeListCreateParams(int, int)
  4812. * RtAnimAnimationGetNumNodes(RtAnimAnimation const*)
  4813. * RtAnimAnimationMakeDelta(RtAnimAnimation*, int, float)
  4814. * RtAnimAnimationRead(char const*)
  4815. * RtAnimAnimationStreamGetSize(RtAnimAnimation const*)
  4816. * RtAnimAnimationStreamRead(RwStream*)
  4817. * RtAnimAnimationStreamWrite(RtAnimAnimation const*, RwStream*)
  4818. * RtAnimAnimationWrite(RtAnimAnimation const*, char const*)
  4819. * RtAnimBlendKeyFrameApply(void*, void*)
  4820. * RtAnimGetInterpolatorInfo(int)
  4821. * RtAnimInitialize()
  4822. * RtAnimInterpolatorAddAnimTime(RtAnimInterpolator*, float)
  4823. * RtAnimInterpolatorAddSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
  4824. * RtAnimInterpolatorAddTogether(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*)
  4825. * RtAnimInterpolatorBlend(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
  4826. * RtAnimInterpolatorBlendSubInterpolator(RtAnimInterpolator*, RtAnimInterpolator*, RtAnimInterpolator*, float)
  4827. * RtAnimInterpolatorCopy(RtAnimInterpolator*, RtAnimInterpolator*)
  4828. * RtAnimInterpolatorCreate(int, int)
  4829. * RtAnimInterpolatorCreateSubInterpolator(RtAnimInterpolator*, int, int, int)
  4830. * RtAnimInterpolatorDestroy(RtAnimInterpolator*)
  4831. * RtAnimInterpolatorSetAnimCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), float, void*)
  4832. * RtAnimInterpolatorSetAnimLoopCallBack(RtAnimInterpolator*, RtAnimInterpolator* (*)(RtAnimInterpolator*, void*), void*)
  4833. * RtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator*, RtAnimAnimation*)
  4834. * RtAnimInterpolatorSetCurrentTime(RtAnimInterpolator*, float)
  4835. * RtAnimInterpolatorSetKeyFrameCallBacks(RtAnimInterpolator*, int)
  4836. * RtAnimInterpolatorSubAnimTime(RtAnimInterpolator*, float)
  4837. * RtAnimRegisterInterpolationScheme(RtAnimInterpolatorInfo*)
  4838. * RtBMPImageRead(char const*)
  4839. * RtBMPImageWrite(RwImage*, char const*)
  4840. * RtCharsetBufferFlush()
  4841. * RtCharsetClose()
  4842. * RtCharsetCreate(RwRGBA const*, RwRGBA const*)
  4843. * RtCharsetDestroy(RwRaster*)
  4844. * RtCharsetGetDesc(RwRaster*, RtCharsetDesc*)
  4845. * RtCharsetOpen()
  4846. * RtCharsetPrint(RwRaster*, char const*, int, int)
  4847. * RtCharsetPrintBuffered(RwRaster*, char const*, int, int, int)
  4848. * RtCharsetSetColors(RwRaster*, RwRGBA const*, RwRGBA const*)
  4849. * RtDictAddEntry(RtDict*, void*)
  4850. * RtDictDestroy(RtDict*)
  4851. * RtDictFindNamedEntry(RtDict*, char const*)
  4852. * RtDictForAllEntries(RtDict const*, void* (*)(void*, void*), void*)
  4853. * RtDictRemoveEntry(RtDict*, void*)
  4854. * RtDictSchemaAddDict(RtDictSchema*, RtDict*)
  4855. * RtDictSchemaCreateDict(RtDictSchema*)
  4856. * RtDictSchemaDestruct(RtDictSchema*)
  4857. * RtDictSchemaForAllDictionaries(RtDictSchema*, RtDict* (*)(RtDict*, void*), void*)
  4858. * RtDictSchemaGetCurrentDict(RtDictSchema*)
  4859. * RtDictSchemaInit(RtDictSchema*)
  4860. * RtDictSchemaRemoveDict(RtDictSchema*, RtDict*)
  4861. * RtDictSchemaSetCurrentDict(RtDictSchema*, RtDict*)
  4862. * RtDictSchemaStreamReadDict(RtDictSchema*, RwStream*)
  4863. * RtDictStreamGetSize(RtDict const*)
  4864. * RtDictStreamWrite(RtDict const*, RwStream*)
  4865. * RtPNGImageRead
  4866. * RtPNGImageWrite
  4867. * RtQuatConvertFromMatrix(RtQuat*, RwMatrixTag const*)
  4868. * RtQuatModulus(RtQuat*)
  4869. * RtQuatQueryRotate(RtQuat const*, RwV3d*, float*)
  4870. * RtQuatRotate(RtQuat*, RwV3d const*, float, RwOpCombineType)
  4871. * RtQuatSetupSlerpArgandCache(RtQuat*, RtQuat*, RtQuatSlerpArgandCache*)
  4872. * RtQuatSetupSlerpCache(RtQuat*, RtQuat*, RtQuatSlerpCache*)
  4873. * RtQuatTransformVectors(RwV3d*, RwV3d const*, int, RtQuat const*)
  4874. * RtSlerpCreate(int)
  4875. * RtSlerpDestroy(RtSlerp*)
  4876. * RtSlerpGetMatrix(RtSlerp*, RwMatrixTag*, float)
  4877. * RtSlerpInitialize(RtSlerp*, RwMatrixTag*, RwMatrixTag*)
  4878. * RtSlerpSetLerp(RtSlerp*, int)
  4879. * RtTileDefaultArchive(RwImage*, int, int, void*)
  4880. * RtTileRender(RwCamera*, int, int, int, int, RwCamera* (*)(RwCamera*, int, int, void*), RwImage* (*)(RwImage*, int, int, void*), void*)
  4881. * RwBBoxAddPoint(RwBBox*, RwV3d const*)
  4882. * RwBBoxCalculate(RwBBox*, RwV3d const*, int)
  4883. * RwBBoxContainsPoint(RwBBox const*, RwV3d const*)
  4884. * RwBBoxInitialize(RwBBox*, RwV3d const*)
  4885. * RwCameraBeginUpdate(RwCamera*)
  4886. * RwCameraChunkInfoRead(RwStream*, rwStreamCamera*, int*)
  4887. * RwCameraClear(RwCamera*, RwRGBA*, int)
  4888. * RwCameraClone(RwCamera*)
  4889. * RwCameraCreate()
  4890. * RwCameraDestroy(RwCamera*)
  4891. * RwCameraEndUpdate(RwCamera*)
  4892. * RwCameraForAllClumpsInFrustum(RwCamera*, void*)
  4893. * RwCameraForAllClumpsNotInFrustum(RwCamera*, int, void*)
  4894. * RwCameraForAllSectorsInFrustum(RwCamera*, RpWorldSector* (*)(RpWorldSector*, void*), void*)
  4895. * RwCameraFrustumTestSphere(RwCamera const*, RwSphere const*)
  4896. * RwCameraGetClump(RwCamera const*)
  4897. * RwCameraGetPluginOffset(unsigned int)
  4898. * RwCameraGetWorld(RwCamera const*)
  4899. * RwCameraRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4900. * RwCameraRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4901. * RwCameraSetFarClipPlane(RwCamera*, float)
  4902. * RwCameraSetFreeListCreateParams(int, int)
  4903. * RwCameraSetNearClipPlane(RwCamera*, float)
  4904. * RwCameraSetProjection(RwCamera*, RwCameraProjection)
  4905. * RwCameraSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4906. * RwCameraSetViewOffset(RwCamera*, RwV2d const*)
  4907. * RwCameraSetViewWindow(RwCamera*, RwV2d const*)
  4908. * RwCameraShowRaster(RwCamera*, void*, unsigned int)
  4909. * RwCameraStreamGetSize(RwCamera const*)
  4910. * RwCameraStreamRead(RwStream*)
  4911. * RwCameraStreamWrite(RwCamera const*, RwStream*)
  4912. * RwCameraValidatePlugins(RwCamera const*)
  4913. * RwEngineClose()
  4914. * RwEngineGetCurrentSubSystem()
  4915. * RwEngineGetCurrentVideoMode()
  4916. * RwEngineGetMatrixTolerances(RwMatrixTolerance*)
  4917. * RwEngineGetMaxTextureSize()
  4918. * RwEngineGetMetrics()
  4919. * RwEngineGetNumSubSystems()
  4920. * RwEngineGetNumVideoModes()
  4921. * RwEngineGetPluginOffset(unsigned int)
  4922. * RwEngineGetSubSystemInfo(RwSubSystemInfo*, int)
  4923. * RwEngineGetTextureMemorySize()
  4924. * RwEngineGetVersion()
  4925. * RwEngineGetVideoModeInfo(RwVideoMode*, int)
  4926. * RwEngineInit(RwMemoryFunctions const*, unsigned int, unsigned int)
  4927. * RwEngineOpen(RwEngineOpenParams*)
  4928. * RwEngineRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int))
  4929. * RwEngineSetFocus(int)
  4930. * RwEngineSetMatrixTolerances(RwMatrixTolerance const*)
  4931. * RwEngineSetSubSystem(int)
  4932. * RwEngineSetVideoMode(int)
  4933. * RwEngineStart()
  4934. * RwEngineStop()
  4935. * RwEngineTerm()
  4936. * RwErrorGet(RwError*)
  4937. * RwErrorSet(RwError*)
  4938. * RwFrameAddChild(RwFrame*, RwFrame*)
  4939. * RwFrameCloneHierarchy(RwFrame*)
  4940. * RwFrameCount(RwFrame*)
  4941. * RwFrameCreate()
  4942. * RwFrameDeInit(RwFrame*)
  4943. * RwFrameDestroy(RwFrame*)
  4944. * RwFrameDestroyHierarchy(RwFrame*)
  4945. * RwFrameDirty(RwFrame const*)
  4946. * RwFrameForAllChildren(RwFrame*, RwFrame* (*)(RwFrame*, void*), void*)
  4947. * RwFrameForAllObjects(RwFrame*, RwObject* (*)(RwObject*, void*), void*)
  4948. * RwFrameGetLTM(RwFrame*)
  4949. * RwFrameGetPluginOffset(unsigned int)
  4950. * RwFrameGetRoot(RwFrame const*)
  4951. * RwFrameInit(RwFrame*)
  4952. * RwFrameOrthoNormalize(RwFrame*)
  4953. * RwFrameRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  4954. * RwFrameRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  4955. * RwFrameRemoveChild(RwFrame*)
  4956. * RwFrameRotate(RwFrame*, RwV3d const*, float, RwOpCombineType)
  4957. * RwFrameScale(RwFrame*, RwV3d const*, RwOpCombineType)
  4958. * RwFrameSetFreeListCreateParams(int, int)
  4959. * RwFrameSetIdentity(RwFrame*)
  4960. * RwFrameSetStaticPluginsSize(int)
  4961. * RwFrameSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  4962. * RwFrameTransform(RwFrame*, RwMatrixTag const*, RwOpCombineType)
  4963. * RwFrameTranslate(RwFrame*, RwV3d const*, RwOpCombineType)
  4964. * RwFrameUpdateObjects(RwFrame*)
  4965. * RwFrameValidatePlugins(RwFrame const*)
  4966. * RwFreeListCreate(int, int, int)
  4967. * RwFreeListCreateAndPreallocateSpace(int, int, int, int, RwFreeList*)
  4968. * RwFreeListDestroy(RwFreeList*)
  4969. * RwFreeListForAllUsed(RwFreeList*, void (*)(void*, void*), void*)
  4970. * RwFreeListGetFlags(RwFreeList*)
  4971. * RwFreeListPurge(RwFreeList*)
  4972. * RwFreeListPurgeAllFreeLists()
  4973. * RwFreeListSetFlags(RwFreeList*, unsigned int)
  4974. * RwGrabScreen(RwCamera*, char*)
  4975. * RwIm2DGetFarScreenZ()
  4976. * RwIm2DGetNearScreenZ()
  4977. * RwIm2DRenderIndexedPrimitive(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
  4978. * RwIm2DRenderIndexedPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int, unsigned short*, int)
  4979. * RwIm2DRenderLine(RwOpenGLVertex*, int, int, int)
  4980. * RwIm2DRenderLine_BUGFIX(RwOpenGLVertex*, int, int, int)
  4981. * RwIm2DRenderPrimitive(RwPrimitiveType, RwOpenGLVertex*, int)
  4982. * RwIm2DRenderPrimitive_BUGFIX(RwPrimitiveType, RwOpenGLVertex*, int)
  4983. * RwIm2DRenderTriangle(RwOpenGLVertex*, int, int, int, int)
  4984. * RwIm2DRenderTriangle_BUGFIX(RwOpenGLVertex*, int, int, int, int)
  4985. * RwIm3DEnd()
  4986. * RwIm3DGetRenderPipeline(RwPrimitiveType)
  4987. * RwIm3DGetTransformPipeline()
  4988. * RwIm3DRenderIndexedPrimitive(RwPrimitiveType, unsigned short*, int)
  4989. * RwIm3DRenderLine(int, int)
  4990. * RwIm3DRenderPrimitive(RwPrimitiveType)
  4991. * RwIm3DRenderTriangle(int, int, int)
  4992. * RwIm3DSetRenderPipeline(RxPipeline*, RwPrimitiveType)
  4993. * RwIm3DSetTransformPipeline(RxPipeline*)
  4994. * RwIm3DTransform(RxObjSpace3DVertex*, unsigned int, RwMatrixTag*, unsigned int)
  4995. * RwImageAllocatePixels(RwImage*)
  4996. * RwImageApplyMask(RwImage*, RwImage const*)
  4997. * RwImageCopy(RwImage*, RwImage const*)
  4998. * RwImageCreate(int, int, int)
  4999. * RwImageCreateResample(RwImage const*, int, int)
  5000. * RwImageDestroy(RwImage*)
  5001. * RwImageFindFileType(char const*)
  5002. * RwImageFindRasterFormat(RwImage*, int, int*, int*, int*, int*)
  5003. * RwImageFormatSetFreeListCreateParams(int, int)
  5004. * RwImageFreePixels(RwImage*)
  5005. * RwImageGammaCorrect(RwImage*)
  5006. * RwImageGetGamma()
  5007. * RwImageGetPath()
  5008. * RwImageGetPluginOffset(unsigned int)
  5009. * RwImageMakeMask(RwImage*)
  5010. * RwImageRead(char const*)
  5011. * RwImageReadMaskedImage(char const*, char const*)
  5012. * RwImageRegisterImageFormat(char const*, RwImage* (*)(char const*), RwImage* (*)(RwImage*, char const*))
  5013. * RwImageRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  5014. * RwImageResample(RwImage*, RwImage const*)
  5015. * RwImageResize(RwImage*, int, int)
  5016. * RwImageSetFreeListCreateParams(int, int)
  5017. * RwImageSetFromRaster(RwImage*, RwRaster*)
  5018. * RwImageSetGamma(float)
  5019. * RwImageSetPath(char const*)
  5020. * RwImageStreamGetSize(RwImage const*)
  5021. * RwImageStreamRead(RwStream*)
  5022. * RwImageStreamWrite(RwImage const*, RwStream*)
  5023. * RwImageValidatePlugins(RwImage const*)
  5024. * RwImageWrite(RwImage*, char const*)
  5025. * RwMatrixChunkInfoRead(RwStream*, rwStreamMatrix*, int*)
  5026. * RwMatrixCreate()
  5027. * RwMatrixDestroy(RwMatrixTag*)
  5028. * RwMatrixInvert(RwMatrixTag*, RwMatrixTag const*)
  5029. * RwMatrixMultiply(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*)
  5030. * RwMatrixOptimize(RwMatrixTag*, RwMatrixTolerance const*)
  5031. * RwMatrixOrthoNormalize(RwMatrixTag*, RwMatrixTag const*)
  5032. * RwMatrixQueryRotate(RwMatrixTag const*, RwV3d*, float*, RwV3d*)
  5033. * RwMatrixRotate(RwMatrixTag*, RwV3d const*, float, RwOpCombineType)
  5034. * RwMatrixRotateOneMinusCosineSine(RwMatrixTag*, RwV3d const*, float, float, RwOpCombineType)
  5035. * RwMatrixScale(RwMatrixTag*, RwV3d const*, RwOpCombineType)
  5036. * RwMatrixSetFreeListCreateParams(int, int)
  5037. * RwMatrixStreamGetSize(RwMatrixTag const*)
  5038. * RwMatrixStreamRead(RwStream*, RwMatrixTag*)
  5039. * RwMatrixStreamWrite(RwMatrixTag const*, RwStream*)
  5040. * RwMatrixTransform(RwMatrixTag*, RwMatrixTag const*, RwOpCombineType)
  5041. * RwMatrixTranslate(RwMatrixTag*, RwV3d const*, RwOpCombineType)
  5042. * RwMatrixUpdate(RwMatrixTag*)
  5043. * RwMemFloat32ToReal(void*, unsigned int)
  5044. * RwMemLittleEndian16(void*, unsigned int)
  5045. * RwMemLittleEndian32(void*, unsigned int)
  5046. * RwMemNative16(void*, unsigned int)
  5047. * RwMemNative32(void*, unsigned int)
  5048. * RwMemRealToFloat32(void*, unsigned int)
  5049. * RwOpenGLGetStencilClear()
  5050. * RwOpenGLSetStencilClear(unsigned int)
  5051. * RwOsGetFileInterface()
  5052. * RwOsGetMemoryInterface()
  5053. * RwPluginRegistrySetFreeListCreateParams(int, int)
  5054. * RwRGBAGammaCorrect(RwRGBA*)
  5055. * RwRGBAGetRasterPixel(RwRGBA*, RwRaster*, int, int)
  5056. * RwRGBASetFromPixel(RwRGBA*, unsigned int, int)
  5057. * RwRGBAToPixel(RwRGBA*, int)
  5058. * RwRasterClear(int)
  5059. * RwRasterClearRect(RwRect*, int)
  5060. * RwRasterCreate(int, int, int, int)
  5061. * RwRasterDestroy(RwRaster*)
  5062. * RwRasterGetCurrentContext()
  5063. * RwRasterGetNumLevels(RwRaster*)
  5064. * RwRasterGetOffset(RwRaster*, short*, short*)
  5065. * RwRasterGetPluginOffset(unsigned int)
  5066. * RwRasterLock(RwRaster*, unsigned char, int)
  5067. * RwRasterLockPalette(RwRaster*, int)
  5068. * RwRasterPopContext()
  5069. * RwRasterPushContext(RwRaster*)
  5070. * RwRasterRead(char const*)
  5071. * RwRasterReadMaskedRaster(char const*, char const*)
  5072. * RwRasterRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  5073. * RwRasterRender(RwRaster*, int, int)
  5074. * RwRasterRenderFast(RwRaster*, int, int)
  5075. * RwRasterRenderScaled(RwRaster*, RwRect*)
  5076. * RwRasterSetFreeListCreateParams(int, int)
  5077. * RwRasterSetFromImage(RwRaster*, RwImage*)
  5078. * RwRasterSetKeepCPU(bool)
  5079. * RwRasterShowRaster(RwRaster*, void*, unsigned int)
  5080. * RwRasterSubRaster(RwRaster*, RwRaster*, RwRect*)
  5081. * RwRasterUnlock(RwRaster*)
  5082. * RwRasterUnlockPalette(RwRaster*)
  5083. * RwRasterValidatePlugins(RwRaster const*)
  5084. * RwRenderStateGet(RwRenderState, void*)
  5085. * RwRenderStateSet(RwRenderState, void*)
  5086. * RwResourcesAllocateResEntry(void*, RwResEntry**, int, void (*)(RwResEntry*))
  5087. * RwResourcesEmptyArena()
  5088. * RwResourcesFreeResEntry(RwResEntry*)
  5089. * RwResourcesGetArenaSize()
  5090. * RwResourcesGetArenaUsage()
  5091. * RwResourcesSetArenaSize(unsigned int)
  5092. * RwStreamClose(RwStream*, void*)
  5093. * RwStreamFindChunk(RwStream*, unsigned int, unsigned int*, unsigned int*)
  5094. * RwStreamOpen(RwStreamType, RwStreamAccessType, void const*)
  5095. * RwStreamRead(RwStream*, void*, unsigned int)
  5096. * RwStreamReadChunkHeaderInfo(RwStream*, RwChunkHeaderInfo*)
  5097. * RwStreamReadInt16(RwStream*, short*, unsigned int)
  5098. * RwStreamReadInt32(RwStream*, int*, unsigned int)
  5099. * RwStreamReadReal(RwStream*, float*, unsigned int)
  5100. * RwStreamSetFreeListCreateParams(int, int)
  5101. * RwStreamSkip(RwStream*, unsigned int)
  5102. * RwStreamWrite(RwStream*, void const*, unsigned int)
  5103. * RwStreamWriteInt16(RwStream*, short const*, unsigned int)
  5104. * RwStreamWriteInt32(RwStream*, int const*, unsigned int)
  5105. * RwStreamWriteReal(RwStream*, float const*, unsigned int)
  5106. * RwTexDictionaryAddTexture(RwTexDictionary*, RwTexture*)
  5107. * RwTexDictionaryCreate()
  5108. * RwTexDictionaryDestroy(RwTexDictionary*)
  5109. * RwTexDictionaryFindHashNamedTexture(RwTexDictionary*, unsigned int)
  5110. * RwTexDictionaryFindNamedTexture(RwTexDictionary*, char const*)
  5111. * RwTexDictionaryForAllTexDictionaries(RwTexDictionary* (*)(RwTexDictionary*, void*), void*)
  5112. * RwTexDictionaryForAllTextures(RwTexDictionary const*, RwTexture* (*)(RwTexture*, void*), void*)
  5113. * RwTexDictionaryGetCurrent()
  5114. * RwTexDictionaryGetNumTextures(RwTexDictionary*)
  5115. * RwTexDictionaryGetPluginOffset(unsigned int)
  5116. * RwTexDictionaryGetTextureByIndex(RwTexDictionary*, int)
  5117. * RwTexDictionaryGtaStreamRead(RwStream*)
  5118. * RwTexDictionaryGtaStreamRead1(RwStream*)
  5119. * RwTexDictionaryGtaStreamRead2(RwStream*, RwTexDictionary*)
  5120. * RwTexDictionaryRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  5121. * RwTexDictionaryRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  5122. * RwTexDictionaryRemoveTexture(RwTexture*)
  5123. * RwTexDictionarySetCurrent(RwTexDictionary*)
  5124. * RwTexDictionarySetFreeListCreateParams(int, int)
  5125. * RwTexDictionarySetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  5126. * RwTexDictionaryStreamGetSize(RwTexDictionary const*)
  5127. * RwTexDictionaryStreamRead(RwStream*)
  5128. * RwTexDictionaryStreamWrite(RwTexDictionary const*, RwStream*)
  5129. * RwTexDictionaryValidatePlugins(RwTexDictionary const*)
  5130. * RwTextureCreate(RwRaster*)
  5131. * RwTextureDestroy(RwTexture*)
  5132. * RwTextureGenerateMipmapName(char*, char*, unsigned char, int)
  5133. * RwTextureGetAutoMipmapping()
  5134. * RwTextureGetFindCallBack()
  5135. * RwTextureGetMipmapGenerationCallBack()
  5136. * RwTextureGetMipmapNameCallBack()
  5137. * RwTextureGetMipmapping()
  5138. * RwTextureGetPluginOffset(unsigned int)
  5139. * RwTextureGetReadCallBack()
  5140. * RwTextureGtaStreamRead(RwStream*)
  5141. * RwTextureRasterGenerateMipmaps(RwRaster*, RwImage*)
  5142. * RwTextureRead(char const*, char const*)
  5143. * RwTextureRegisterPlugin(int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  5144. * RwTextureRegisterPluginStream(unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  5145. * RwTextureSetAutoMipmapping(int)
  5146. * RwTextureSetFindCallBack(RwTexture* (*)(char const*))
  5147. * RwTextureSetFreeListCreateParams(int, int)
  5148. * RwTextureSetMaskName(RwTexture*, char const*)
  5149. * RwTextureSetMipmapGenerationCallBack(RwRaster* (*)(RwRaster*, RwImage*))
  5150. * RwTextureSetMipmapNameCallBack(int (*)(char*, char*, unsigned char, int))
  5151. * RwTextureSetMipmapping(int)
  5152. * RwTextureSetName(RwTexture*, char const*)
  5153. * RwTextureSetRaster(RwTexture*, RwRaster*)
  5154. * RwTextureSetReadCallBack(RwTexture* (*)(char const*, char const*))
  5155. * RwTextureSetStreamAlwaysCallBack(unsigned int, int (*)(void*, int, int))
  5156. * RwTextureStreamGetSize(RwTexture const*)
  5157. * RwTextureStreamRead(RwStream*)
  5158. * RwTextureStreamWrite(RwTexture const*, RwStream*)
  5159. * RwTextureValidatePlugins(RwTexture const*)
  5160. * RwV2dLength(RwV2d const*)
  5161. * RwV2dNormalize(RwV2d*, RwV2d const*)
  5162. * RwV3dLength(RwV3d const*)
  5163. * RwV3dNormalize(RwV3d*, RwV3d const*)
  5164. * RwV3dTransformPoint(RwV3d*, RwV3d const*, RwMatrixTag const*)
  5165. * RwV3dTransformPoints(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
  5166. * RwV3dTransformVector(RwV3d*, RwV3d const*, RwMatrixTag const*)
  5167. * RwV3dTransformVectors(RwV3d*, RwV3d const*, int, RwMatrixTag const*)
  5168. * RxClusterDestroyData(RxCluster*)
  5169. * RxClusterGetAttributes(RxCluster*)
  5170. * RxClusterInitializeData(RxCluster*, unsigned int, unsigned short)
  5171. * RxClusterLockWrite(RxPacket*, unsigned int, RxPipelineNode*)
  5172. * RxClusterResizeData(RxCluster*, unsigned int)
  5173. * RxClusterSetAttributes(RxCluster*, unsigned int)
  5174. * RxClusterSetData(RxCluster*, void*, int, int)
  5175. * RxClusterSetExternalData(RxCluster*, void*, int, int)
  5176. * RxClusterSetStride(RxCluster*, int)
  5177. * RxClusterUnlock(RxCluster*)
  5178. * RxHeapAlloc(RxHeap*, unsigned int)
  5179. * RxHeapCreate(unsigned int)
  5180. * RxHeapDestroy(RxHeap*)
  5181. * RxHeapFree(RxHeap*, void*)
  5182. * RxHeapGetGlobalHeap()
  5183. * RxHeapRealloc(RxHeap*, void*, unsigned int, int)
  5184. * RxLockedPipeAddFragment(RxPipeline*, unsigned int*, RxNodeDefinition*, ...)
  5185. * RxLockedPipeAddPath(RxPipeline*, unsigned int*, RxPipelineNode*)
  5186. * RxLockedPipeDeleteNode(RxPipeline*, RxPipelineNode*)
  5187. * RxLockedPipeDeletePath(RxPipeline*, unsigned int*, RxPipelineNode*)
  5188. * RxLockedPipeGetEntryPoint(RxPipeline*)
  5189. * RxLockedPipeReplaceNode(RxPipeline*, RxPipelineNode*, RxNodeDefinition*)
  5190. * RxLockedPipeSetEntryPoint(RxPipeline*, RxPipelineNode*)
  5191. * RxLockedPipeUnlock(RxPipeline*)
  5192. * RxNodeDefinitionGetOpenGLAtomicAllInOne()
  5193. * RxNodeDefinitionGetOpenGLImmInstance()
  5194. * RxNodeDefinitionGetOpenGLSubmitNoLight()
  5195. * RxNodeDefinitionGetOpenGLWorldSectorAllInOne()
  5196. * RxOpenGLAllInOneGetInstanceCallBack(RxPipelineNode*)
  5197. * RxOpenGLAllInOneGetInstanceDLandVA(RxPipelineNode*)
  5198. * RxOpenGLAllInOneGetLightingCallBack(RxPipelineNode*)
  5199. * RxOpenGLAllInOneGetReinstanceCallBack(RxPipelineNode*)
  5200. * RxOpenGLAllInOneGetRenderCallBack(RxPipelineNode*)
  5201. * RxOpenGLAllInOneSetInstanceCallBack(RxPipelineNode*, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
  5202. * RxOpenGLAllInOneSetInstanceDLandVA(RxPipelineNode*, int)
  5203. * RxOpenGLAllInOneSetLightingCallBack(RxPipelineNode*, void (*)(void*))
  5204. * RxOpenGLAllInOneSetReinstanceCallBack(RxPipelineNode*, int (*)(void*, RwResEntry*, RpMeshHeader const*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int)))
  5205. * RxOpenGLAllInOneSetRenderCallBack(RxPipelineNode*, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
  5206. * RxPacketCreate(RxPipelineNode*)
  5207. * RxPipelineClone(RxPipeline*)
  5208. * RxPipelineClusterGetCreationAttributes(RxPipelineCluster*)
  5209. * RxPipelineClusterSetCreationAttributes(RxPipelineCluster*, unsigned int)
  5210. * RxPipelineCreate()
  5211. * RxPipelineExecute(RxPipeline*, void*, int)
  5212. * RxPipelineFindNodeByIndex(RxPipeline*, unsigned int)
  5213. * RxPipelineFindNodeByName(RxPipeline*, char const*, RxPipelineNode*, int*)
  5214. * RxPipelineInsertDebugNode(RxPipeline*, RxPipelineNode*, RxPipelineNode*, RxNodeDefinition*)
  5215. * RxPipelineLock(RxPipeline*)
  5216. * RxPipelineNodeCloneDefinition(RxPipelineNode*, RxClusterDefinition*)
  5217. * RxPipelineNodeCreateInitData(RxPipelineNode*, unsigned int)
  5218. * RxPipelineNodeFindInput(RxPipelineNode*)
  5219. * RxPipelineNodeFindOutputByIndex(RxPipelineNode*, unsigned int)
  5220. * RxPipelineNodeFindOutputByName(RxPipelineNode*, char const*)
  5221. * RxPipelineNodeForAllConnectedOutputs(RxPipelineNode*, RxPipeline*, RxPipelineNode* (*)(RxPipelineNode*, RxPipelineNode*, void*), void*)
  5222. * RxPipelineNodeGetInitData(RxPipelineNode*)
  5223. * RxPipelineNodeGetPipelineCluster(RxPipelineNode*, unsigned int)
  5224. * RxPipelineNodeReplaceCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*, RxClusterDefinition*)
  5225. * RxPipelineNodeRequestCluster(RxPipeline*, RxPipelineNode*, RxClusterDefinition*)
  5226. * RxPipelineNodeSendConfigMsg(RxPipelineNode*, unsigned int, unsigned int, void*)
  5227. * RxPipelineSetFreeListCreateParams(int, int)
  5228. * RxRenderStateVectorCreate(int)
  5229. * RxRenderStateVectorDestroy(RxRenderStateVector*)
  5230. * RxRenderStateVectorGetDefaultRenderStateVector()
  5231. * RxRenderStateVectorLoadDriverState(RxRenderStateVector*)
  5232. * RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector*)
  5233. * SCCloudSaveStateUpdate()
  5234. * SCSetCurrentLangauge(char const*)
  5235. * SaveBriefs()
  5236. * SaveCheckpoint(char const*, int)
  5237. * SaveCloudGameToDisk(int)
  5238. * SaveGameForPause(eSaveTypes, char*)
  5239. * SaveGameToCloud(unsigned int, char const*, unsigned int)
  5240. * SaveGameToSCCloud(int, char const*, int)
  5241. * SaveSCCloudGameToDisk(int, void*, int)
  5242. * SaveSomeStaticSettings()
  5243. * SaveTelemetry()
  5244. * SayJacked(CPed*, CVehicle*, unsigned int)
  5245. * SayJacking(CPed*, CPed*, CVehicle*, unsigned int)
  5246. * ScratchPadMemcpy(void*, void*, unsigned int)
  5247. * ScreenToMenu(CVector2D const&)
  5248. * ScrollDownHeld()
  5249. * ScrollLeftHeld()
  5250. * ScrollRightHeld()
  5251. * ScrollUpHeld()
  5252. * SecuromDisplayInit()
  5253. * SecuromStateDisplay()
  5254. * SelectPressed()
  5255. * SendLanguageToSC()
  5256. * SetAlphaCB(RpMaterial*, void*)
  5257. * SetAmbientAndDirectionalColours(float)
  5258. * SetAmbientColours()
  5259. * SetAmbientColours(RwRGBAReal*)
  5260. * SetAmbientColoursToIndicateRoadGroup(int)
  5261. * SetAndroidPaused(int)
  5262. * SetAtomicModelInfoFlags(CAtomicModelInfo*, unsigned int)
  5263. * SetAtomicVisibilityCB(RwObject*, void*)
  5264. * SetBaseModelInfoFlags(CBaseModelInfo*, unsigned int)
  5265. * SetBrightMarkerColours(float)
  5266. * SetClumpModelInfoFlags(CClumpModelInfo*, unsigned int)
  5267. * SetCompAlphaCB(RpMaterial*, void*)
  5268. * SetDefaultChannelOrder
  5269. * SetDefaultWFXChannelOrder
  5270. * SetDirectionalColours(RwRGBAReal*)
  5271. * SetEnvMapTexture(RwTexture*, float, float, float, RwV2d)
  5272. * SetFatStat(float)
  5273. * SetFilterModeOnAtomicsTextures(RpAtomic*, RwTextureFilterMode)
  5274. * SetFilterModeOnClumpsTextures(RpClump*, RwTextureFilterMode)
  5275. * SetFlashyColours(float)
  5276. * SetFlashyColours_Mild(float)
  5277. * SetFrameNodeName(RwFrame*, char const*)
  5278. * SetFullAmbient()
  5279. * SetGlobalColor(float, float, float, float)
  5280. * SetIfCollisionIsRequired(CVector2D const&, void*)
  5281. * SetIfCollisionIsRequiredReducedBB(CVector2D const&, void*)
  5282. * SetIfInteriorCollisionIsRequired(CVector2D const&, void*)
  5283. * SetIfInteriorIplIsRequired(CVector2D const&, void*)
  5284. * SetIfIplIsRequired(CVector2D const&, void*)
  5285. * SetIfIplIsRequiredReducedBB(CVector2D const&, void*)
  5286. * SetLightColoursForPedsCarsAndObjects(float)
  5287. * SetLightToTypeIndex(EmuLight*, unsigned int)
  5288. * SetLightsForInfraredVisionDefaultObjects()
  5289. * SetLightsForInfraredVisionHeatObjects()
  5290. * SetLightsForNightVision()
  5291. * SetLightsWithTimeOfDayColour(RpWorld*)
  5292. * SetMaterialDirty(bool)
  5293. * SetMuscleStat(float)
  5294. * SetNormalMatrix(float, float, RwV2d)
  5295. * SetOneAdjacentNodeForThisNode(int, signed char, int, int, int, int&)
  5296. * SetPedAtomicVisibilityCB(RwObject*, void*)
  5297. * SetPipelineID(RpAtomic*, unsigned int)
  5298. * SetRTPriority
  5299. * SetReflMap(float)
  5300. * SetTargetCoords(bool)
  5301. * SetTextureCB(RpMaterial*, void*)
  5302. * SetVehicleAtomicVisibilityCB(RwFrame*, void*)
  5303. * SetVehicleAtomicVisibilityCB(RwObject*, void*)
  5304. * SetVert(int, float, float, float, float, RwRGBA const&)
  5305. * SettingsBeforeStartingGame()
  5306. * SetupDataDownload()
  5307. * SetupExceptionHandler()
  5308. * SetupPerformanceCounters()
  5309. * ShaderSort(void const*, void const*)
  5310. * SkinGetBonePositions(RpClump*)
  5311. * SkinGetBonePositionsToTable(RpClump*, RwV3d*)
  5312. * SkinSetBonePositions(RpClump*)
  5313. * StalacMiteAlloc(unsigned int)
  5314. * StalacTiteAlloc(unsigned int)
  5315. * StartDownload(int)
  5316. * StartThread
  5317. * StopThread
  5318. * StoreAndSetLightsForInfraredVisionHeatObjects()
  5319. * SuspendContext
  5320. * SwapColors(RpAtomic*)
  5321. * TakeJPegPhoto(RwCamera*)
  5322. * TaskIsFighting(int)
  5323. * TemporaryFPSVisualization()
  5324. * TermSource(jpeg_decompress_struct*)
  5325. * TestForThisAngle(float, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float, float, float, bool)
  5326. * TestModelIndices()
  5327. * TextCopy(unsigned short*, unsigned short const*)
  5328. * TextureAnnihilate(RwTexture*)
  5329. * TheGame()
  5330. * TidyUpModelInfo2(CEntity*, bool)
  5331. * TodoFunction(char const*, char const*, int)
  5332. * ToggleDebugFPS()
  5333. * TrainHitStuff(CPtrList&, CEntity*)
  5334. * TransformPoint(CSimpleTransform const&, RwV3d const&)
  5335. * TransformPoint(RwV3d&, CSimpleTransform const&, RwV3d const&)
  5336. * TransformPoints(RwV3d*, int, CMatrix const&, RwV3d const*)
  5337. * TransformPoints(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
  5338. * TransformVector(CSimpleTransform const&, RwV3d const&)
  5339. * TransformVector(RwV3d&, CSimpleTransform const&, RwV3d const&)
  5340. * TransformVectors(RwV3d*, int, CMatrix const&, RwV3d const*)
  5341. * TransformVectors(RwV3d*, int, CSimpleTransform const&, RwV3d const*)
  5342. * TryClothes(char const*, char const*, char const*)
  5343. * TryTattoo(char const*, char const*)
  5344. * TxdParentConstructor(void*, int, int)
  5345. * TxdParentCopyConstructor(void*, void const*, int, int)
  5346. * TxdParentDestructor(void*, int, int)
  5347. * TxdStoreLoadCB(char const*, char const*)
  5348. * UnimplementedFunction(char const*, char const*, int)
  5349. * UnlockStorage()
  5350. * UpHeld()
  5351. * UpPressed()
  5352. * UpdateCloudSaves()
  5353. * UpdateCutsceneObjectBoundingBox(RpClump*, int)
  5354. * UpdateInput()
  5355. * UpdateMapArea()
  5356. * UpdateShaderCache()
  5357. * UseAdvancedShadows(int)
  5358. * UseLeftStickForController(CPed*)
  5359. * UseSkinning(RpGeometry const*)
  5360. * ValidateVersion()
  5361. * VecTrunc(CVector*, int)
  5362. * VectorInBox(CVector2D, CVector2D, CVector2D)
  5363. * VerbCreate
  5364. * VertexAttrFormatToGL(RQVertexAttributeFormat)
  5365. * WarBillingInit(_JNIEnv*)
  5366. * WarBillingShutdown()
  5367. * WarBilling_AddSku(char const*)
  5368. * WarBilling_InitBilling()
  5369. * WarBilling_LocalizedPrice(char const*)
  5370. * WarBilling_RequestPurchase(char const*)
  5371. * WarBilling_SetBillingKey(char const*)
  5372. * WarBilling_changeConnection(_JNIEnv*, _jobject*, unsigned char)
  5373. * WarBilling_notifyChange(_JNIEnv*, _jobject*, _jstring*, int)
  5374. * WarGameServiceInit(_JNIEnv*)
  5375. * WarGameService_EnsureInitialized()
  5376. * WarGameService_GetConnectionStatus()
  5377. * WarGameService_IncrementAchievement(char const*, int)
  5378. * WarGameService_RefreshData(bool)
  5379. * WarGameService_ShowAchievementList()
  5380. * WarGameService_ShowLeaderboard(char const*)
  5381. * WarGameService_ShowLeaderboards()
  5382. * WarGameService_ShowSignInUI()
  5383. * WarGameService_SignOut()
  5384. * WarGameService_SubmitScore(char const*, long long)
  5385. * WarGameService_UnlockAchievement(char const*)
  5386. * WarGameService_notifyAchievementsLoaded(_JNIEnv*, _jobject*, _jobjectArray*, _jbooleanArray*, _jintArray*, _jintArray*)
  5387. * WarGameService_notifySignInChange(_JNIEnv*, _jobject*, unsigned char)
  5388. * WarGamepadInit(_JNIEnv*)
  5389. * WarGamepadShutdown()
  5390. * WarGamepad_GetGamepadAxis(int)
  5391. * WarGamepad_GetGamepadButtons()
  5392. * WarGamepad_GetGamepadTrack(int, int*, int*)
  5393. * WarGamepad_GetGamepadType()
  5394. * WarGamepad_ProcessTouchpadAsPointer(_JNIEnv*, _jobject*, _jobject*, unsigned char)
  5395. * WarKeyboardInit(_JNIEnv*)
  5396. * WasForegroundAppLastFrame()
  5397. * WaveFunc(float, float, float, float)
  5398. * WellBufferMe(float, float*, float*, float, float, bool)
  5399. * WorldReplaceNormalLightsWithScorched(RpWorld*, float)
  5400. * WorldReplaceScorchedLightsWithNormal(RpWorld*)
  5401. * WriteCloudInfo()
  5402. * WriteRaster(RwRaster*, char const*)
  5403. * WriteRingBuffer
  5404. * WriteVideoCardCapsFile()
  5405. * ZIP_AddStorage(ZIPFile*)
  5406. * ZIP_FileCreate(char const*)
  5407. * ZIP_FileSet(char const*)
  5408. * __cxa_allocate_dependent_exception
  5409. * __cxa_allocate_exception
  5410. * __cxa_begin_catch
  5411. * __cxa_call_terminate
  5412. * __cxa_call_unexpected
  5413. * __cxa_current_exception_type
  5414. * __cxa_deleted_virtual
  5415. * __cxa_demangle
  5416. * __cxa_end_catch
  5417. * __cxa_free_dependent_exception
  5418. * __cxa_free_exception
  5419. * __cxa_get_exception_ptr
  5420. * __cxa_get_globals
  5421. * __cxa_get_globals_fast
  5422. * __cxa_guard_abort
  5423. * __cxa_guard_acquire
  5424. * __cxa_guard_release
  5425. * __cxa_pure_virtual
  5426. * __cxa_rethrow
  5427. * __cxa_throw
  5428. * __fixunsdfdi
  5429. * __fixunsdfsi
  5430. * __gcclibcxx_demangle_callback
  5431. * __gxx_personality_v0
  5432. * _rpAtomicResyncInterpolatedSphere(RpAtomic*)
  5433. * _rpBinaryWorldClose(void*, int, int)
  5434. * _rpBinaryWorldOpen(void*, int, int)
  5435. * _rpBuildMeshAddTriangle(RpBuildMesh*, RpMaterial*, int, int, int)
  5436. * _rpBuildMeshCreate(unsigned int)
  5437. * _rpBuildMeshDestroy(RpBuildMesh*)
  5438. * _rpClumpChunkInfoRead(RwStream*, RpClumpChunkInfo*, int*)
  5439. * _rpClumpClose(void*, int, int)
  5440. * _rpClumpOpen(void*, int, int)
  5441. * _rpClumpRegisterExtensions()
  5442. * _rpCreatePlatformAtomicPipelines()
  5443. * _rpCreatePlatformMaterialPipelines()
  5444. * _rpCreatePlatformWorldSectorPipelines()
  5445. * _rpDestroyPlatformAtomicPipelines()
  5446. * _rpDestroyPlatformMaterialPipelines()
  5447. * _rpDestroyPlatformWorldSectorPipelines()
  5448. * _rpGeometryAddRef(RpGeometry*)
  5449. * _rpGeometryChunkInfoRead(RwStream*, RpGeometryChunkInfo*, int*)
  5450. * _rpGeometryClose(void*, int, int)
  5451. * _rpGeometryGetTKListFirstRegEntry()
  5452. * _rpGeometryNativeCompressNormal(float)
  5453. * _rpGeometryNativeCompressTexCoord(float)
  5454. * _rpGeometryNativeRead(RwStream*, RpGeometry*)
  5455. * _rpGeometryNativeSize(RpGeometry const*)
  5456. * _rpGeometryNativeWrite(RwStream*, RpGeometry const*)
  5457. * _rpGeometryNeedsPrecideUVs(RpGeometry const*, int)
  5458. * _rpGeometryNeedsPreciseSkin(RpGeometry const*, RpSkin*)
  5459. * _rpGeometryOpen(void*, int, int)
  5460. * _rpLightChunkInfoRead(RwStream*, RpLightChunkInfo*, int*)
  5461. * _rpLightClose(void*, int, int)
  5462. * _rpLightOpen(void*, int, int)
  5463. * _rpLightTieDestroy(RpLightTie*)
  5464. * _rpMTEffectClose()
  5465. * _rpMTEffectInit(RpMTEffect*, RwPlatformID)
  5466. * _rpMTEffectOpen()
  5467. * _rpMTEffectRegisterPlatform(RwPlatformID, RpMTEffect* (*)(RwStream*, RwPlatformID, unsigned int, unsigned int), RpMTEffect const* (*)(RpMTEffect const*, RwStream*), int (*)(RpMTEffect const*), void (*)(RpMTEffect*))
  5468. * _rpMTEffectSystemInit()
  5469. * _rpMatFXOpenGLAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
  5470. * _rpMatFXOpenGLAtomicPipelineCreate()
  5471. * _rpMatFXOpenGLDefaultRender(RxOpenGLMeshInstanceData*, RwTexture*, unsigned int)
  5472. * _rpMatFXPipelineAtomicSetup(RpAtomic*)
  5473. * _rpMatFXPipelineWorldSectorSetup(RpWorldSector*)
  5474. * _rpMatFXPipelinesCreate()
  5475. * _rpMatFXPipelinesDestroy()
  5476. * _rpMatFXSetupBumpMapTexture(RwTexture const*, RwTexture const*)
  5477. * _rpMatFXSetupDualRenderState(MatFXDualData*, RwRenderState)
  5478. * _rpMatFXStreamReadTexture(RwStream*, RwTexture**)
  5479. * _rpMatFXStreamSizeTexture(RwTexture const*)
  5480. * _rpMatFXStreamWriteTexture(RwStream*, RwTexture const*)
  5481. * _rpMatFXTextureMaskCreate(RwTexture const*, RwTexture const*)
  5482. * _rpMaterialChunkInfoRead(RwStream*, RpMaterialChunkInfo*, int*)
  5483. * _rpMaterialClose(void*, int, int)
  5484. * _rpMaterialListAlloc(unsigned int)
  5485. * _rpMaterialListAppendMaterial(RpMaterialList*, RpMaterial*)
  5486. * _rpMaterialListCopy(RpMaterialList*, RpMaterialList const*)
  5487. * _rpMaterialListDeinitialize(RpMaterialList*)
  5488. * _rpMaterialListFindMaterialIndex(RpMaterialList const*, RpMaterial const*)
  5489. * _rpMaterialListGetMaterial(RpMaterialList const*, int)
  5490. * _rpMaterialListInitialize(RpMaterialList*)
  5491. * _rpMaterialListSetSize(RpMaterialList*, int)
  5492. * _rpMaterialListStreamGetSize(RpMaterialList const*)
  5493. * _rpMaterialListStreamRead(RwStream*, RpMaterialList*)
  5494. * _rpMaterialListStreamWrite(RpMaterialList const*, RwStream*)
  5495. * _rpMaterialOpen(void*, int, int)
  5496. * _rpMaterialRegisterMultiTexturePlugin(RwPlatformID, unsigned int, unsigned int)
  5497. * _rpMaterialSetDefaultSurfaceProperties(RwSurfaceProperties const*)
  5498. * _rpMeshClose(void*, int, int)
  5499. * _rpMeshDestroy(RpMeshHeader*)
  5500. * _rpMeshGetNextSerialNumber()
  5501. * _rpMeshHeaderCreate(unsigned int)
  5502. * _rpMeshHeaderDestroy(RpMeshHeader*)
  5503. * _rpMeshHeaderForAllMeshes(RpMeshHeader*, RpMesh* (*)(RpMesh*, RpMeshHeader*, void*), void*)
  5504. * _rpMeshOpen(void*, int, int)
  5505. * _rpMeshOptimise(RpBuildMesh*, unsigned int)
  5506. * _rpMeshRead(RwStream*, void const*, RpMaterialList const*)
  5507. * _rpMeshSize(RpMeshHeader const*, void const*)
  5508. * _rpMeshWrite(RpMeshHeader const*, void const*, RwStream*, RpMaterialList const*)
  5509. * _rpMultiTexturePluginAttach()
  5510. * _rpOpenGLLightPluginAttach()
  5511. * _rpPlaneSectorChunkInfoRead(RwStream*, RpPlaneSectorChunkInfo*, int*)
  5512. * _rpReadAtomicRights(RwStream*, int, void*, int, int)
  5513. * _rpReadSectRights(RwStream*, int, void*, int, int)
  5514. * _rpReadWorldRights(RwStream*, int, void*, int, int)
  5515. * _rpSectorClose(void*, int, int)
  5516. * _rpSectorDefaultRenderCallBack(RpWorldSector*)
  5517. * _rpSectorOpen(void*, int, int)
  5518. * _rpSizeAtomicRights(void const*, int, int)
  5519. * _rpSizeSectRights(void const*, int, int)
  5520. * _rpSizeWorldRights(void const*, int, int)
  5521. * _rpSkinDeinitialize
  5522. * _rpSkinGenericMatrixBlend(int, RwMatrixWeights const*, unsigned int const*, RwMatrixTag const*, unsigned char*, RwV3d const*, unsigned char*, RwV3d const*, unsigned int)
  5523. * _rpSkinGeometryNativeRead(RwStream*, RpGeometry*)
  5524. * _rpSkinGeometryNativeSize(RpGeometry const*)
  5525. * _rpSkinGeometryNativeWrite(RwStream*, RpGeometry const*)
  5526. * _rpSkinGetAlignedMatrixCache()
  5527. * _rpSkinGetMeshBoneRLE
  5528. * _rpSkinGetMeshBoneRLECount
  5529. * _rpSkinGetMeshBoneRemapIndices
  5530. * _rpSkinInitialize
  5531. * _rpSkinOpenGLPipelineCreate(RpSkinType, void (*)(RwResEntry*, void*, unsigned char, unsigned int))
  5532. * _rpSkinOpenGLPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
  5533. * _rpSkinOpenGLSkinPlatformGetMaxWeights(RpSkin const*)
  5534. * _rpSkinPipelinesAttach(RpAtomic*, RpSkinType)
  5535. * _rpSkinPipelinesCreate(unsigned int)
  5536. * _rpSkinPipelinesDestroy()
  5537. * _rpSkinPrepareAtomicMatrix(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
  5538. * _rpSkinPrepareAtomicMatrixWorldSpace(RpAtomic*, RpSkin*, RpHAnimHierarchy*)
  5539. * _rpSkinSplitDataCreate
  5540. * _rpSkinSplitDataDestroy
  5541. * _rpSkinSplitDataStreamGetSize(RpSkin const*)
  5542. * _rpSkinSplitDataStreamRead(RwStream*, RpSkin*)
  5543. * _rpSkinSplitDataStreamWrite(RwStream*, RpSkin const*)
  5544. * _rpSkipBlendRender(bool)
  5545. * _rpSkipNonblendRender(bool)
  5546. * _rpTieDestroy(RpTie*)
  5547. * _rpTriListMeshGenerate(RpBuildMesh*, void*)
  5548. * _rpUVAnimCustomDataStreamGetSize(_rpUVAnimCustomData const*)
  5549. * _rpUVAnimCustomDataStreamRead(RwStream*)
  5550. * _rpUVAnimCustomDataStreamWrite(_rpUVAnimCustomData const*, RwStream*)
  5551. * _rpWorldChunkInfoRead(RwStream*, RpWorldChunkInfo*, int*)
  5552. * _rpWorldFindBBox(RpWorld*, RwBBox*)
  5553. * _rpWorldForAllGlobalLights(RpLight* (*)(RpLight*, void*), void*)
  5554. * _rpWorldObjRegisterExtensions()
  5555. * _rpWorldPipeAttach()
  5556. * _rpWorldPipelineClose()
  5557. * _rpWorldPipelineOpen()
  5558. * _rpWorldRegisterWorld(RpWorld*, unsigned int)
  5559. * _rpWorldSectorChunkInfoRead(RwStream*, RpWorldChunkInfoSector*, int*)
  5560. * _rpWorldSectorForAllLocalLights(RpWorldSector*, RpLight* (*)(RpLight*, void*), void*)
  5561. * _rpWorldSectorNativeRead(RwStream*, RpWorldSector*)
  5562. * _rpWorldSectorNativeSize(RpWorldSector const*)
  5563. * _rpWorldSectorNativeWrite(RwStream*, RpWorldSector const*)
  5564. * _rpWorldSetupSectorBoundingBoxes(RpWorld*)
  5565. * _rpWorldUnregisterWorld(RpWorld*)
  5566. * _rpWriteAtomicRights(RwStream*, int, void const*, int, int)
  5567. * _rpWriteSectRights(RwStream*, int, void const*, int, int)
  5568. * _rpWriteWorldRights(RwStream*, int, void const*, int, int)
  5569. * _rtCharsetAtariFontGet(RtCharsetDesc*, int*)
  5570. * _rtDictDestruct(RtDict*)
  5571. * _rtDictSchemaInitDict(RtDictSchema*, RtDict*)
  5572. * _rwCPUGetCPUName(char*)
  5573. * _rwCPUHave3DNow()
  5574. * _rwCPUHaveMMX()
  5575. * _rwCPUHaveSSE()
  5576. * _rwCPUHaveSSE2()
  5577. * _rwCameraClose(void*, int, int)
  5578. * _rwCameraOpen(void*, int, int)
  5579. * _rwCameraValClose()
  5580. * _rwCameraValOpen()
  5581. * _rwCameraValRender(RwCamera*)
  5582. * _rwColorClose(void*, int, int)
  5583. * _rwColorOpen(void*, int, int)
  5584. * _rwD3D8FindCorrectRasterFormat(RwRasterType, int)
  5585. * _rwD3D8PixelToRGB(void*, void*, int)
  5586. * _rwDataBlockMgrCreate()
  5587. * _rwDataBlockMgrCreateBlock(RwDataBlockMgr*, unsigned int, void (*)(void*))
  5588. * _rwDataBlockMgrDestroy(RwDataBlockMgr*)
  5589. * _rwDataBlockMgrEmptyBlocks(RwDataBlockMgr*)
  5590. * _rwDataBlockMgrRecallBlocks(RwDataBlockMgr*, RwRecallDirection)
  5591. * _rwDeviceGetHandle()
  5592. * _rwDeviceRegisterPlugin()
  5593. * _rwDeviceSystemRequest(RwDevice*, int, void*, void*, int)
  5594. * _rwES2fclose(void*)
  5595. * _rwES2feof(void*)
  5596. * _rwES2fflush(void*)
  5597. * _rwES2fgets(char*, int, void*)
  5598. * _rwES2fputs(char const*, void*)
  5599. * _rwES2fread(void*, unsigned int, unsigned int, void*)
  5600. * _rwES2fseek(void*, long, int)
  5601. * _rwES2ftell(void*)
  5602. * _rwES2fwrite(void const*, unsigned int, unsigned int, void*)
  5603. * _rwErrorClose(void*, int, int)
  5604. * _rwErrorOpen(void*, int, int)
  5605. * _rwFileSystemClose()
  5606. * _rwFileSystemOpen()
  5607. * _rwFrameCloneAndLinkClones(RwFrame*)
  5608. * _rwFrameClose(void*, int, int)
  5609. * _rwFrameDeInit(RwFrame*)
  5610. * _rwFrameInit(RwFrame*)
  5611. * _rwFrameListDeinitialize(rwFrameList*)
  5612. * _rwFrameListFindFrame(rwFrameList const*, RwFrame const*, int*)
  5613. * _rwFrameListInitialize(rwFrameList*, RwFrame*)
  5614. * _rwFrameListStreamGetSize(rwFrameList const*)
  5615. * _rwFrameListStreamRead(RwStream*, rwFrameList*)
  5616. * _rwFrameListStreamWrite(rwFrameList const*, RwStream*)
  5617. * _rwFrameOpen(void*, int, int)
  5618. * _rwFramePurgeClone(RwFrame*)
  5619. * _rwFrameSyncDirty()
  5620. * _rwFrameSyncHierarchyLTM(RwFrame*)
  5621. * _rwFreeListAllocReal(RwFreeList*)
  5622. * _rwFreeListEnable(int)
  5623. * _rwFreeListFreeReal(RwFreeList*, void*)
  5624. * _rwGLHandleBlend(RwRaster*)
  5625. * _rwGetES2TextureType()
  5626. * _rwGetNumEngineInstances()
  5627. * _rwIm3DClose(void*, int, int)
  5628. * _rwIm3DCreatePlatformRenderPipelines(rwIm3DRenderPipelines*)
  5629. * _rwIm3DCreatePlatformTransformPipeline(RxPipeline**)
  5630. * _rwIm3DDestroyPlatformRenderPipelines(rwIm3DRenderPipelines*)
  5631. * _rwIm3DDestroyPlatformTransformPipeline(RxPipeline**)
  5632. * _rwIm3DGetPool()
  5633. * _rwIm3DOpen(void*, int, int)
  5634. * _rwImageClose(void*, int, int)
  5635. * _rwImageFindAlphaType(RwImage*)
  5636. * _rwImageFindNearestPaletteColor(RwRGBA*, RwRGBA*, int)
  5637. * _rwImageGammaCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
  5638. * _rwImageGammaUnCorrectArrayOfRGBA(RwRGBA*, RwRGBA*, int)
  5639. * _rwImageOpen(void*, int, int)
  5640. * _rwImageSetFromRaster1555(RwImage*, unsigned char*, int)
  5641. * _rwImageSetFromRaster4444(RwImage*, unsigned char*, int)
  5642. * _rwImageSetFromRaster565(RwImage*, unsigned char*, int)
  5643. * _rwImageSetFromRaster888(RwImage*, unsigned char*, int)
  5644. * _rwImageSetFromRaster8888(RwImage*, unsigned char*, int)
  5645. * _rwImageSwapPath(char**, int*)
  5646. * _rwInvSqrt(float)
  5647. * _rwMatrixClose(void*, int, int)
  5648. * _rwMatrixDeterminant(RwMatrixTag const*)
  5649. * _rwMatrixIdentityError(RwMatrixTag const*)
  5650. * _rwMatrixNormalError(RwMatrixTag const*)
  5651. * _rwMatrixOpen(void*, int, int)
  5652. * _rwMatrixOrthogonalError(RwMatrixTag const*)
  5653. * _rwMatrixSetMultFn(void (*)(RwMatrixTag*, RwMatrixTag const*, RwMatrixTag const*))
  5654. * _rwMatrixSetOptimizations(int)
  5655. * _rwMemoryClose()
  5656. * _rwMemoryOpen(RwMemoryFunctions const*)
  5657. * _rwMipmapRasterSetFromImage1555(unsigned char*, int, RwImage*, int)
  5658. * _rwMipmapRasterSetFromImage4444(unsigned char*, int, RwImage*, int)
  5659. * _rwMipmapRasterSetFromImage565(unsigned char*, int, RwImage*, int)
  5660. * _rwMipmapRasterSetFromImage888(unsigned char*, int, RwImage*, int)
  5661. * _rwMipmapRasterSetFromImage8888(unsigned char*, int, RwImage*, int)
  5662. * _rwObjectHasFrameReleaseFrame(void*)
  5663. * _rwObjectHasFrameSetFrame(void*, RwFrame*)
  5664. * _rwOpenGLApplyRwMatrix(RwMatrixTag*)
  5665. * _rwOpenGLCameraBeginUpdate(void*, void*, int)
  5666. * _rwOpenGLCameraClear(void*, void*, int)
  5667. * _rwOpenGLCameraEndUpdate(void*, void*, int)
  5668. * _rwOpenGLClose()
  5669. * _rwOpenGLDescribeMipLevel(int, int, int, int, int*, int*, int*)
  5670. * _rwOpenGLDetermineMaxMipLevel(int, int)
  5671. * _rwOpenGLGetActiveTextureUnit()
  5672. * _rwOpenGLGetEngineWindowHeight()
  5673. * _rwOpenGLGetEngineZBufferDepth()
  5674. * _rwOpenGLGetMaxSupportedHardwareLights()
  5675. * _rwOpenGLGetMaxSupportedTextureSize()
  5676. * _rwOpenGLGetRasterFormat(void*, void*, int)
  5677. * _rwOpenGLGetRenderState(RwRenderState, void*)
  5678. * _rwOpenGLGetStencilBufferDepth(unsigned char*)
  5679. * _rwOpenGLIm2DClose()
  5680. * _rwOpenGLIm2DOpen(RwDevice*)
  5681. * _rwOpenGLIm2DSetSubmitFuncs()
  5682. * _rwOpenGLIm2DSetVertexFuncs(int, int, int)
  5683. * _rwOpenGLImageFindRasterFormat(void*, void*, int)
  5684. * _rwOpenGLImageSetRaster(void*, void*, int)
  5685. * _rwOpenGLInvalidateRStateCachedTexture()
  5686. * _rwOpenGLLightsClose()
  5687. * _rwOpenGLLightsEnable(int)
  5688. * _rwOpenGLLightsGlobalLightsEnable(RpLightFlag)
  5689. * _rwOpenGLLightsLocalLightEnable(RpLight const*)
  5690. * _rwOpenGLLightsOpen()
  5691. * _rwOpenGLLightsSetMaterialProperties(RpMaterial const*, unsigned int)
  5692. * _rwOpenGLMatrixToRwMatrix(void*)
  5693. * _rwOpenGLNativeTextureGetSize(void*, void*, int)
  5694. * _rwOpenGLNativeTextureRead(void*, void*, int)
  5695. * _rwOpenGLNativeTextureReadD3D8(void*, void*)
  5696. * _rwOpenGLNativeTextureReadD3D9(void*, void*)
  5697. * _rwOpenGLNativeTextureReadXBOX(void*, void*)
  5698. * _rwOpenGLNativeTextureWrite(void*, void*, int)
  5699. * _rwOpenGLNextPowerOf2(unsigned int)
  5700. * _rwOpenGLOpen()
  5701. * _rwOpenGLPixelToRGB(void*, void*, int)
  5702. * _rwOpenGLRGBToPixel(void*, void*, int)
  5703. * _rwOpenGLRasterClear(void*, void*, int)
  5704. * _rwOpenGLRasterClearRect(void*, void*, int)
  5705. * _rwOpenGLRasterCreate(void*, void*, int)
  5706. * _rwOpenGLRasterDestroy(void*, void*, int)
  5707. * _rwOpenGLRasterGetMipLevels(void*, void*, int)
  5708. * _rwOpenGLRasterLock(void*, void*, int)
  5709. * _rwOpenGLRasterLockPalette(void*, void*, int)
  5710. * _rwOpenGLRasterRender(void*, void*, int)
  5711. * _rwOpenGLRasterRenderFast(void*, void*, int)
  5712. * _rwOpenGLRasterRenderScaled(void*, void*, int)
  5713. * _rwOpenGLRasterSetImage(void*, void*, int)
  5714. * _rwOpenGLRasterShowRaster(void*, void*, int)
  5715. * _rwOpenGLRasterSubRaster(void*, void*, int)
  5716. * _rwOpenGLRasterUnlock(void*, void*, int)
  5717. * _rwOpenGLRasterUnlockPalette(void*, void*, int)
  5718. * _rwOpenGLRenderStateClose()
  5719. * _rwOpenGLSelectStencilBufferDepth(unsigned char)
  5720. * _rwOpenGLSetActiveTextureUnit(unsigned char)
  5721. * _rwOpenGLSetInitialRenderState()
  5722. * _rwOpenGLSetRasterContext(void*, void*, int)
  5723. * _rwOpenGLSetRenderState(RwRenderState, void*)
  5724. * _rwOpenGLSetRenderStateNoExtras(RwRenderState, void*)
  5725. * _rwOpenGLSetStandards(int (**)(void*, void*, int), int)
  5726. * _rwOpenGLSystem(int, void*, void*, int)
  5727. * _rwOpenGLTextureSetRaster(void*, void*, int)
  5728. * _rwPalQuantAddImage(rwPalQuant*, RwImage*, float)
  5729. * _rwPalQuantInit(rwPalQuant*)
  5730. * _rwPalQuantMatchImage(unsigned char*, int, int, int, rwPalQuant*, RwImage*)
  5731. * _rwPalQuantResolvePalette(RwRGBA*, int, rwPalQuant*)
  5732. * _rwPalQuantTerm(rwPalQuant*)
  5733. * _rwPipeAttach()
  5734. * _rwPipeInitForCamera(RwCamera const*)
  5735. * _rwPipelineCheckForTramplingOfNodePrivateSpace(RxPipeline*)
  5736. * _rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int, unsigned int))
  5737. * _rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry*, unsigned int, int (*)(void*, int, int))
  5738. * _rwPluginRegistryAddPlugin(RwPluginRegistry*, int, unsigned int, void* (*)(void*, int, int), void* (*)(void*, int, int), void* (*)(void*, void const*, int, int))
  5739. * _rwPluginRegistryAddPluginStream(RwPluginRegistry*, unsigned int, RwStream* (*)(RwStream*, int, void*, int, int), RwStream* (*)(RwStream*, int, void const*, int, int), int (*)(void const*, int, int))
  5740. * _rwPluginRegistryClose()
  5741. * _rwPluginRegistryCopyObject(RwPluginRegistry const*, void*, void const*)
  5742. * _rwPluginRegistryDeInitObject(RwPluginRegistry const*, void*)
  5743. * _rwPluginRegistryGetPluginOffset(RwPluginRegistry const*, unsigned int)
  5744. * _rwPluginRegistryGetSize(RwPluginRegistry const*, void const*)
  5745. * _rwPluginRegistryInitObject(RwPluginRegistry const*, void*)
  5746. * _rwPluginRegistryInvokeRights(RwPluginRegistry const*, unsigned int, void*, unsigned int)
  5747. * _rwPluginRegistryOpen()
  5748. * _rwPluginRegistryReadDataChunks(RwPluginRegistry const*, RwStream*, void*)
  5749. * _rwPluginRegistrySetStaticPluginsSize(RwPluginRegistry*, int)
  5750. * _rwPluginRegistrySkipDataChunks(RwPluginRegistry const*, RwStream*)
  5751. * _rwPluginRegistryWriteDataChunks(RwPluginRegistry const*, RwStream*, void const*)
  5752. * _rwRGBAFromImage32(RwRGBA*, unsigned char const*, RwImage const*, int)
  5753. * _rwRGBAFromImage8(RwRGBA*, unsigned char const*, RwImage const*, int)
  5754. * _rwRasterClose(void*, int, int)
  5755. * _rwRasterOpen(void*, int, int)
  5756. * _rwRasterSetFromImage1555(unsigned char*, int, RwImage*)
  5757. * _rwRasterSetFromImage4444(unsigned char*, int, RwImage*)
  5758. * _rwRasterSetFromImage565(unsigned char*, int, RwImage*)
  5759. * _rwRasterSetFromImage888(unsigned char*, int, RwImage*)
  5760. * _rwRasterSetFromImage8888(unsigned char*, int, RwImage*)
  5761. * _rwRenderPipelineClose(void*, int, int)
  5762. * _rwRenderPipelineOpen(void*, int, int)
  5763. * _rwResHeapAlloc(void*, unsigned int)
  5764. * _rwResHeapCalloc(void*, unsigned int, unsigned int)
  5765. * _rwResHeapClose(void*)
  5766. * _rwResHeapFree(void*)
  5767. * _rwResHeapGetStats(void*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
  5768. * _rwResHeapInit(void*, unsigned int)
  5769. * _rwResHeapRealloc(void*, unsigned int)
  5770. * _rwResourcesClose(void*, int, int)
  5771. * _rwResourcesOpen(void*, int, int)
  5772. * _rwResourcesPurge()
  5773. * _rwSListCreate(int, unsigned int)
  5774. * _rwSListDestroy(RwSList*)
  5775. * _rwSListDestroyArray(unsigned char*)
  5776. * _rwSListDestroyEndEntries(RwSList*, int)
  5777. * _rwSListDestroyEntry(RwSList*, int)
  5778. * _rwSListEmpty(RwSList*)
  5779. * _rwSListGetArray(RwSList*)
  5780. * _rwSListGetBegin(RwSList*)
  5781. * _rwSListGetEnd(RwSList*)
  5782. * _rwSListGetEntry(RwSList*, int)
  5783. * _rwSListGetNewEntries(RwSList*, int, unsigned int)
  5784. * _rwSListGetNewEntry(RwSList*, unsigned int)
  5785. * _rwSListGetNumEntries(RwSList const*)
  5786. * _rwSListReleaseArray(RwSList*)
  5787. * _rwSListToArray(RwSList*)
  5788. * _rwSetES2TextureType(RwPlatformID)
  5789. * _rwSqrt(float)
  5790. * _rwStreamInitialize(RwStream*, int, RwStreamType, RwStreamAccessType, void const*)
  5791. * _rwStreamModuleClose(void*, int, int)
  5792. * _rwStreamModuleOpen(void*, int, int)
  5793. * _rwStreamReadChunkHeader(RwStream*, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
  5794. * _rwStreamWriteVersionedChunkHeader(RwStream*, int, int, unsigned int, unsigned int)
  5795. * _rwStringClose()
  5796. * _rwStringDestroy(char*)
  5797. * _rwStringOpen()
  5798. * _rwStringStreamFindAndRead(char*, RwStream*)
  5799. * _rwStringStreamGetSize(char const*)
  5800. * _rwStringStreamWrite(char const*, RwStream*)
  5801. * _rwTextureChunkInfoRead(RwStream*, rpTextureChunkInfo*, int*)
  5802. * _rwTextureClose(void*, int, int)
  5803. * _rwTextureGetAutoMipMapState()
  5804. * _rwTextureOpen(void*, int, int)
  5805. * _rwTextureSetAutoMipMapState(int)
  5806. * _rwV3dNormalize(RwV3d*, RwV3d const*)
  5807. * _rwVectorClose(void*, int, int)
  5808. * _rwVectorOpen(void*, int, int)
  5809. * _rwVectorSetMultFn(RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, RwMatrixTag const*), RwV3d* (*)(RwV3d*, RwV3d const*, int, RwMatrixTag const*))
  5810. * _rwerror(int, ...)
  5811. * _rwgetcurrenttime(char*, int)
  5812. * _rwpathisabsolute(char const*)
  5813. * _rxChaseDependencies(RxPipeline*)
  5814. * _rxEmbeddedPacketBetweenNodes(RxPipeline*, RxPipelineNode*, unsigned int)
  5815. * _rxEmbeddedPacketBetweenPipelines(RxPipeline*, RxPipeline*)
  5816. * _rxHeapReset(RxHeap*)
  5817. * _rxNotAFunction17(int)
  5818. * _rxOpenGLAllInOneAtomicInstanceVertexArray(RxOpenGLMeshInstanceData*, RpAtomic const*, RpGeometry const*, RpGeometryFlag, int, int, unsigned char*, RwRGBA*, RwRGBA*)
  5819. * _rxOpenGLAllInOnePipelineInit(RxPipelineNode*)
  5820. * _rxOpenGLAllInOnePipelineTerm(RxPipelineNode*)
  5821. * _rxOpenGLDefaultAllInOneAtomicLightingCB(void*)
  5822. * _rxOpenGLDefaultAllInOneRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
  5823. * _rxOpenGLDefaultAtomicAllInOneNode(RxPipelineNode*, RxPipelineNodeParam const*)
  5824. * _rxOpenGLInstance(void*, void*, RwResEntry**, RpMeshHeader*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
  5825. * _rxOpenGLMeshGetNumVerticesAndMinIndex(unsigned short*, unsigned int, unsigned int*, unsigned int*)
  5826. * _rxOpenGLReinstance(void*, RpMeshHeader const*, RxOpenGLMeshInstanceData*, int, int (*)(void*, RxOpenGLMeshInstanceData*, int, int))
  5827. * _rxPacketDestroy(RxPacket*)
  5828. * _rxPipelineClose()
  5829. * _rxPipelineDestroy(RxPipeline*)
  5830. * _rxPipelineOpen()
  5831. * _rxSelectionSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
  5832. * _rxWorldDevicePluginAttach()
  5833. * _rx_rxRadixExchangeSort(void*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
  5834. * _tr_align
  5835. * _tr_flush_block
  5836. * _tr_init
  5837. * _tr_stored_block
  5838. * _tr_tally
  5839. * adler32
  5840. * alAuxiliaryEffectSlotf
  5841. * alAuxiliaryEffectSlotfv
  5842. * alAuxiliaryEffectSloti
  5843. * alAuxiliaryEffectSlotiv
  5844. * alBuffer3f
  5845. * alBuffer3i
  5846. * alBufferData
  5847. * alBufferSubDataSOFT
  5848. * alBufferf
  5849. * alBufferfv
  5850. * alBufferi
  5851. * alBufferiv
  5852. * alDatabufferDataEXT
  5853. * alDatabufferSubDataEXT
  5854. * alDatabufferfEXT
  5855. * alDatabufferfvEXT
  5856. * alDatabufferiEXT
  5857. * alDatabufferivEXT
  5858. * alDeleteAuxiliaryEffectSlots
  5859. * alDeleteBuffers
  5860. * alDeleteDatabuffersEXT
  5861. * alDeleteEffects
  5862. * alDeleteFilters
  5863. * alDeleteSources
  5864. * alDisable
  5865. * alDistanceModel
  5866. * alDopplerFactor
  5867. * alDopplerVelocity
  5868. * alEffectf
  5869. * alEffectfv
  5870. * alEffecti
  5871. * alEffectiv
  5872. * alEnable
  5873. * alFilterf
  5874. * alFilterfv
  5875. * alFilteri
  5876. * alFilteriv
  5877. * alGenAuxiliaryEffectSlots
  5878. * alGenBuffers
  5879. * alGenDatabuffersEXT
  5880. * alGenEffects
  5881. * alGenFilters
  5882. * alGenSources
  5883. * alGetAuxiliaryEffectSlotf
  5884. * alGetAuxiliaryEffectSlotfv
  5885. * alGetAuxiliaryEffectSloti
  5886. * alGetAuxiliaryEffectSlotiv
  5887. * alGetBoolean
  5888. * alGetBooleanv
  5889. * alGetBuffer3f
  5890. * alGetBuffer3i
  5891. * alGetBufferf
  5892. * alGetBufferfv
  5893. * alGetBufferi
  5894. * alGetBufferiv
  5895. * alGetDatabufferSubDataEXT
  5896. * alGetDatabufferfEXT
  5897. * alGetDatabufferfvEXT
  5898. * alGetDatabufferiEXT
  5899. * alGetDatabufferivEXT
  5900. * alGetDouble
  5901. * alGetDoublev
  5902. * alGetEffectf
  5903. * alGetEffectfv
  5904. * alGetEffecti
  5905. * alGetEffectiv
  5906. * alGetEnumValue
  5907. * alGetError
  5908. * alGetFilterf
  5909. * alGetFilterfv
  5910. * alGetFilteri
  5911. * alGetFilteriv
  5912. * alGetFloat
  5913. * alGetFloatv
  5914. * alGetInteger
  5915. * alGetIntegerv
  5916. * alGetListener3f
  5917. * alGetListener3i
  5918. * alGetListenerf
  5919. * alGetListenerfv
  5920. * alGetListeneri
  5921. * alGetListeneriv
  5922. * alGetProcAddress
  5923. * alGetSource3f
  5924. * alGetSource3i
  5925. * alGetSourcef
  5926. * alGetSourcefv
  5927. * alGetSourcei
  5928. * alGetSourceiv
  5929. * alGetString
  5930. * alIsAuxiliaryEffectSlot
  5931. * alIsBuffer
  5932. * alIsDatabufferEXT
  5933. * alIsEffect
  5934. * alIsEnabled
  5935. * alIsExtensionPresent
  5936. * alIsFilter
  5937. * alIsSource
  5938. * alListener3f
  5939. * alListener3i
  5940. * alListenerf
  5941. * alListenerfv
  5942. * alListeneri
  5943. * alListeneriv
  5944. * alMapDatabufferEXT
  5945. * alSelectDatabufferEXT
  5946. * alSetError
  5947. * alSource3f
  5948. * alSource3i
  5949. * alSourcePause
  5950. * alSourcePausev
  5951. * alSourcePlay
  5952. * alSourcePlayv
  5953. * alSourceQueueBuffers
  5954. * alSourceRewind
  5955. * alSourceRewindv
  5956. * alSourceStop
  5957. * alSourceStopv
  5958. * alSourceUnqueueBuffers
  5959. * alSourcef
  5960. * alSourcefv
  5961. * alSourcei
  5962. * alSourceiv
  5963. * alSpeedOfSound
  5964. * alThunkAddEntry
  5965. * alThunkExit
  5966. * alThunkInit
  5967. * alThunkLookupEntry
  5968. * alThunkRemoveEntry
  5969. * alUnmapDatabufferEXT
  5970. * al_print
  5971. * alcCaptureCloseDevice
  5972. * alcCaptureOpenDevice
  5973. * alcCaptureSamples
  5974. * alcCaptureStart
  5975. * alcCaptureStop
  5976. * alcCloseDevice
  5977. * alcCreateContext
  5978. * alcDestroyContext
  5979. * alcGetContextsDevice
  5980. * alcGetCurrentContext
  5981. * alcGetEnumValue
  5982. * alcGetError
  5983. * alcGetIntegerv
  5984. * alcGetJavaVM
  5985. * alcGetProcAddress
  5986. * alcGetString
  5987. * alcGetThreadContext
  5988. * alcIsExtensionPresent
  5989. * alcMakeContextCurrent
  5990. * alcOpenDevice
  5991. * alcProcessContext
  5992. * alcResume
  5993. * alcSetError
  5994. * alcSetThreadContext
  5995. * alcSuspend
  5996. * alcSuspendContext
  5997. * alc_audiotrack_deinit
  5998. * alc_audiotrack_init
  5999. * alc_audiotrack_probe
  6000. * alc_deinit
  6001. * alc_init
  6002. * alc_null_deinit
  6003. * alc_null_init
  6004. * alc_null_probe
  6005. * aluCart2LUTpos
  6006. * aluHandleDisconnect
  6007. * aluInitPanning
  6008. * aluMixData
  6009. * android_JNI_OnLoad
  6010. * android_sigaction(int, siginfo*, void*)
  6011. * asinf
  6012. * bIsLampPost(int)
  6013. * bs2b_clear
  6014. * bs2b_cross_feed
  6015. * bs2b_get_level
  6016. * bs2b_get_srate
  6017. * bs2b_is_clear
  6018. * bs2b_set_level
  6019. * bs2b_set_srate
  6020. * charIsSeparator(char)
  6021. * compress
  6022. * compress2
  6023. * containsNonAscii(unsigned short*, int)
  6024. * crc32
  6025. * d3dShouldSwap(unsigned int)
  6026. * d3dToRQ(unsigned int, unsigned char)
  6027. * d3dhasAlpha(unsigned int, unsigned char)
  6028. * deflate
  6029. * deflateCopy
  6030. * deflateEnd
  6031. * deflateInit2_
  6032. * deflateInit_
  6033. * deflateParams
  6034. * deflateReset
  6035. * deflateSetDictionary
  6036. * destroyTexture(RwTexture*, void*)
  6037. * dxtSwizzler_CreateUncompressedTexture16(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
  6038. * dxtSwizzler_CreateUncompressedTexture32(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
  6039. * dxtSwizzler_DecodeDXTColorBlock(unsigned char const*, unsigned short*, unsigned int, bool, unsigned int)
  6040. * dxtSwizzler_DecodeDXTColorBlock8888(unsigned char const*, unsigned int*, unsigned int, bool, bool)
  6041. * dxtSwizzler_GetNativeFormat()
  6042. * dxtSwizzler_InlineSwizzleATC(unsigned int, unsigned int, unsigned int, void const*, unsigned int&)
  6043. * dxtSwizzler_SwizzlePVR(unsigned int, unsigned int, void const*)
  6044. * emu_ArraysDelete(unsigned int)
  6045. * emu_ArraysDrawCurrent(unsigned int)
  6046. * emu_ArraysDrawStored(unsigned int, unsigned int)
  6047. * emu_ArraysDrawStoredSeparate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)
  6048. * emu_ArraysGetID(unsigned int)
  6049. * emu_ArraysGetShareResource()
  6050. * emu_ArraysIndices(void*, unsigned int, unsigned int)
  6051. * emu_ArraysLock(unsigned int)
  6052. * emu_ArraysProcessQueue(unsigned char)
  6053. * emu_ArraysReset()
  6054. * emu_ArraysSetUseGPU(unsigned char)
  6055. * emu_ArraysShareResource(unsigned char)
  6056. * emu_ArraysStore(unsigned char, unsigned char)
  6057. * emu_ArraysUnlock(unsigned int)
  6058. * emu_ArraysVertex(void*, unsigned int, unsigned int, unsigned int)
  6059. * emu_ArraysVertexAttrib(unsigned int, int, unsigned int, unsigned char, int)
  6060. * emu_BindAltRenderTarget()
  6061. * emu_BindShadowRenderTarget()
  6062. * emu_CameraPositionIsDirty()
  6063. * emu_CameraPositionSetDirty(unsigned char)
  6064. * emu_CustomShaderCreate(char const*, char const*)
  6065. * emu_CustomShaderDelete(void*)
  6066. * emu_CustomShaderSet(void*)
  6067. * emu_CustomShaderUniform(void*, unsigned int, int, float*)
  6068. * emu_DebugAlphaTestEnabled(unsigned char)
  6069. * emu_DebugDrawCallsEnabled(unsigned char)
  6070. * emu_DebugDrawWhenBlendEnabled(unsigned char)
  6071. * emu_DebugLightingEnabled(unsigned char)
  6072. * emu_DebugTexturingEnabled(unsigned char)
  6073. * emu_DisableAlphaModulate()
  6074. * emu_DistanceFogGetColor()
  6075. * emu_DistanceFogGetParameters()
  6076. * emu_DistanceFogIsDirty()
  6077. * emu_DistanceFogSetDirty(unsigned char)
  6078. * emu_DistanceFogSetEnabled(unsigned char)
  6079. * emu_DistanceFogSetup(float, float, float, float, float)
  6080. * emu_DropAltRenderTarget()
  6081. * emu_EnableAlphaModulate(float)
  6082. * emu_FlushAltRenderTarget()
  6083. * emu_GammaSet(unsigned char)
  6084. * emu_GetCameraPosition()
  6085. * emu_GetCustomShader()
  6086. * emu_GetEnvMapCoefficient()
  6087. * emu_InternalSkinClearDirty()
  6088. * emu_InternalSkinGetMatrices()
  6089. * emu_InternalSkinGetVectorCount()
  6090. * emu_InternalSkinMatricesDirty()
  6091. * emu_IsAltDrawing()
  6092. * emu_IsAltRenderTarget()
  6093. * emu_LightingSetBackLight(unsigned char)
  6094. * emu_ResetEnvMap()
  6095. * emu_ResolveShadowTarget(float)
  6096. * emu_SetAltBlurAmt(float)
  6097. * emu_SetAltRTContrast(float, float, float, float, float, float)
  6098. * emu_SetAltRTGrading(RQVector const&, RQVector const&, RQVector const&)
  6099. * emu_SetAltRenderTarget(int, int)
  6100. * emu_SetAltTargetTexture()
  6101. * emu_SetCameraBasedNormals(unsigned char)
  6102. * emu_SetCameraPosition(float*)
  6103. * emu_SetEnvMap(void*, float, int)
  6104. * emu_SetRenderingSphere(float*, unsigned char)
  6105. * emu_SetSecondVertexColor(unsigned char, float)
  6106. * emu_SetShadowTargetTexture()
  6107. * emu_SetTextureMatrixEnabled(float*, unsigned char)
  6108. * emu_SetWater(unsigned char)
  6109. * emu_SetWaterTime(float)
  6110. * emu_ShaderGetCurSource(char*, char*)
  6111. * emu_ShaderListCompile(unsigned int*, unsigned int)
  6112. * emu_ShaderListGetList(unsigned int*)
  6113. * emu_Shutdown()
  6114. * emu_ShutdownAltRenderTarget()
  6115. * emu_ShutdownImm()
  6116. * emu_ShutdownShaders()
  6117. * emu_SkinSetMatrices(float*, int)
  6118. * emu_SwapAltRenderTarget()
  6119. * emu_TextureSetDetailTexture(void*, unsigned int)
  6120. * emu_TexturingGet4444Conversion()
  6121. * emu_TexturingGetEnhancedDetail()
  6122. * emu_TexturingSet4444Conversion(unsigned char)
  6123. * emu_TexturingSetEnhancedDetail(unsigned char)
  6124. * emu_TexturingSetTrilinear(unsigned char)
  6125. * emu_glBegin(unsigned int)
  6126. * emu_glClear(unsigned int)
  6127. * emu_glClearColor(float, float, float, float)
  6128. * emu_glClearDepth(double)
  6129. * emu_glClearStencil(int)
  6130. * emu_glColor3b(signed char, signed char, signed char)
  6131. * emu_glColor3bv(signed char const*)
  6132. * emu_glColor3d(double, double, double)
  6133. * emu_glColor3dv(double const*)
  6134. * emu_glColor3f(float, float, float)
  6135. * emu_glColor3fv(float const*)
  6136. * emu_glColor3s(short, short, short)
  6137. * emu_glColor3sv(short const*)
  6138. * emu_glColor3ub(unsigned char, unsigned char, unsigned char)
  6139. * emu_glColor3ubv(unsigned char const*)
  6140. * emu_glColor3us(unsigned short, unsigned short, unsigned short)
  6141. * emu_glColor3usv(unsigned short const*)
  6142. * emu_glColor4b(signed char, signed char, signed char, signed char)
  6143. * emu_glColor4bv(signed char const*)
  6144. * emu_glColor4d(double, double, double, double)
  6145. * emu_glColor4dv(double const*)
  6146. * emu_glColor4f(float, float, float, float)
  6147. * emu_glColor4fv(float const*)
  6148. * emu_glColor4s(short, short, short, short)
  6149. * emu_glColor4sv(short const*)
  6150. * emu_glColor4ub(unsigned char, unsigned char, unsigned char, unsigned char)
  6151. * emu_glColor4ubv(unsigned char const*)
  6152. * emu_glColor4us(unsigned short, unsigned short, unsigned short, unsigned short)
  6153. * emu_glColor4usv(unsigned short const*)
  6154. * emu_glColorMaterial(unsigned int, unsigned int)
  6155. * emu_glDisable(unsigned int)
  6156. * emu_glEnable(unsigned int)
  6157. * emu_glEnd()
  6158. * emu_glEndInternal()
  6159. * emu_glFrustum(double, double, double, double, double, double)
  6160. * emu_glGetError()
  6161. * emu_glGetFloatv(unsigned int, float*)
  6162. * emu_glIsEnabled(unsigned int)
  6163. * emu_glLightModelf(unsigned int, float)
  6164. * emu_glLightModelfv(unsigned int, float const*)
  6165. * emu_glLightModeli(unsigned int, int)
  6166. * emu_glLightModeliv(unsigned int, int const*)
  6167. * emu_glLightf(unsigned int, unsigned int, float)
  6168. * emu_glLightfv(unsigned int, unsigned int, float const*)
  6169. * emu_glLighti(unsigned int, unsigned int, int)
  6170. * emu_glLightiv(unsigned int, unsigned int, int const*)
  6171. * emu_glLoadIdentity()
  6172. * emu_glMaterialf(unsigned int, unsigned int, float)
  6173. * emu_glMaterialfv(unsigned int, unsigned int, float const*)
  6174. * emu_glMatrixMode(unsigned int)
  6175. * emu_glMultMatrixd(double const*)
  6176. * emu_glMultMatrixf(float const*)
  6177. * emu_glNormal3b(signed char, signed char, signed char)
  6178. * emu_glNormal3bv(signed char const*)
  6179. * emu_glNormal3d(double, double, double)
  6180. * emu_glNormal3dv(double const*)
  6181. * emu_glNormal3f(float, float, float)
  6182. * emu_glNormal3fv(float const*)
  6183. * emu_glNormal3s(short, short, short)
  6184. * emu_glNormal3sv(short const*)
  6185. * emu_glOrtho(double, double, double, double, double, double)
  6186. * emu_glPopMatrix()
  6187. * emu_glPushAndLoadMatrix(float*)
  6188. * emu_glPushMatrix()
  6189. * emu_glReadPixels(int, int, int, int, unsigned int, unsigned int, void*)
  6190. * emu_glRotated(double, double, double, double)
  6191. * emu_glRotatef(float, float, float, float)
  6192. * emu_glScaled(double, double, double)
  6193. * emu_glScalef(float, float, float)
  6194. * emu_glScissor(int, int, int, int)
  6195. * emu_glTexCoord1d(double)
  6196. * emu_glTexCoord1dv(double const*)
  6197. * emu_glTexCoord1f(float)
  6198. * emu_glTexCoord1fv(float const*)
  6199. * emu_glTexCoord1s(short)
  6200. * emu_glTexCoord1sv(short const*)
  6201. * emu_glTexCoord2d(double, double)
  6202. * emu_glTexCoord2dv(double const*)
  6203. * emu_glTexCoord2f(float, float)
  6204. * emu_glTexCoord2fv(float const*)
  6205. * emu_glTexCoord2s(short, short)
  6206. * emu_glTexCoord2sv(short const*)
  6207. * emu_glTexCoord3d(double, double, double)
  6208. * emu_glTexCoord3dv(double const*)
  6209. * emu_glTexCoord3f(float, float, float)
  6210. * emu_glTexCoord3fv(float const*)
  6211. * emu_glTexCoord3s(short, short, short)
  6212. * emu_glTexCoord3sv(short const*)
  6213. * emu_glTexCoord4d(double, double, double, double)
  6214. * emu_glTexCoord4dv(double const*)
  6215. * emu_glTexCoord4f(float, float, float, float)
  6216. * emu_glTexCoord4fv(float const*)
  6217. * emu_glTexCoord4s(short, short, short, short)
  6218. * emu_glTexCoord4sv(short const*)
  6219. * emu_glTranslated(double, double, double)
  6220. * emu_glTranslatef(float, float, float)
  6221. * emu_glVertex2d(double, double)
  6222. * emu_glVertex2dv(double const*)
  6223. * emu_glVertex2f(float, float)
  6224. * emu_glVertex2fv(float const*)
  6225. * emu_glVertex2s(short, short)
  6226. * emu_glVertex2sv(short const*)
  6227. * emu_glVertex3d(double, double, double)
  6228. * emu_glVertex3dv(double const*)
  6229. * emu_glVertex3f(float, float, float)
  6230. * emu_glVertex3fv(float const*)
  6231. * emu_glVertex3s(short, short, short)
  6232. * emu_glVertex3sv(short const*)
  6233. * emu_glVertex4d(double, double, double, double)
  6234. * emu_glVertex4dv(double const*)
  6235. * emu_glVertex4f(float, float, float, float)
  6236. * emu_glVertex4fv(float const*)
  6237. * emu_glVertex4s(short, short, short, short)
  6238. * emu_glVertex4sv(short const*)
  6239. * emu_glViewport(int, int, int, int)
  6240. * es2SetCull(RQCullMode)
  6241. * findDataMatch(char const*, char const*)
  6242. * findDataNextToken(char const*)
  6243. * findDataString(char const*, char const*, int)
  6244. * findDataStringEOL(char const*, char const*)
  6245. * forceLinearFilteringAtomicsCB(RpAtomic*, void*)
  6246. * forceLinearFilteringMatTexturesCB(RpMaterial*, void*)
  6247. * freeAlignPC(void*)
  6248. * get_crc_table
  6249. * gzclose
  6250. * gzdopen
  6251. * gzeof
  6252. * gzerror
  6253. * gzflush
  6254. * gzgetc
  6255. * gzgets
  6256. * gzopen
  6257. * gzprintf
  6258. * gzputc
  6259. * gzputs
  6260. * gzread
  6261. * gzrewind
  6262. * gzseek
  6263. * gzsetparams
  6264. * gztell
  6265. * gzwrite
  6266. * inflate
  6267. * inflateEnd
  6268. * inflateInit2_
  6269. * inflateInit_
  6270. * inflateReset
  6271. * inflateSetDictionary
  6272. * inflateSync
  6273. * inflateSyncPoint
  6274. * inflate_blocks
  6275. * inflate_blocks_free
  6276. * inflate_blocks_new
  6277. * inflate_blocks_reset
  6278. * inflate_blocks_sync_point
  6279. * inflate_codes
  6280. * inflate_codes_free
  6281. * inflate_codes_new
  6282. * inflate_fast
  6283. * inflate_flush
  6284. * inflate_set_dictionary
  6285. * inflate_trees_bits
  6286. * inflate_trees_dynamic
  6287. * inflate_trees_fixed
  6288. * initGraphics()
  6289. * isJapanesePunctuation(unsigned short)
  6290. * jcopy_block_row(short (*) [64], short (*) [64], unsigned int)
  6291. * jcopy_sample_rows(unsigned char**, int, unsigned char**, int, int, unsigned int)
  6292. * jdiv_round_up(long, long)
  6293. * jinit_c_coef_controller(jpeg_compress_struct*, unsigned char)
  6294. * jinit_c_main_controller(jpeg_compress_struct*, unsigned char)
  6295. * jinit_c_master_control(jpeg_compress_struct*, unsigned char)
  6296. * jinit_c_prep_controller(jpeg_compress_struct*, unsigned char)
  6297. * jinit_color_converter(jpeg_compress_struct*)
  6298. * jinit_color_deconverter(jpeg_decompress_struct*)
  6299. * jinit_compress_master(jpeg_compress_struct*)
  6300. * jinit_d_coef_controller(jpeg_decompress_struct*, unsigned char)
  6301. * jinit_d_main_controller(jpeg_decompress_struct*, unsigned char)
  6302. * jinit_d_post_controller(jpeg_decompress_struct*, unsigned char)
  6303. * jinit_downsampler(jpeg_compress_struct*)
  6304. * jinit_forward_dct(jpeg_compress_struct*)
  6305. * jinit_huff_decoder(jpeg_decompress_struct*)
  6306. * jinit_huff_encoder(jpeg_compress_struct*)
  6307. * jinit_input_controller(jpeg_decompress_struct*)
  6308. * jinit_inverse_dct(jpeg_decompress_struct*)
  6309. * jinit_marker_reader(jpeg_decompress_struct*)
  6310. * jinit_marker_writer(jpeg_compress_struct*)
  6311. * jinit_master_decompress(jpeg_decompress_struct*)
  6312. * jinit_memory_mgr(jpeg_common_struct*)
  6313. * jinit_upsampler(jpeg_decompress_struct*)
  6314. * jpeg_CreateCompress(jpeg_compress_struct*, int, unsigned int)
  6315. * jpeg_CreateDecompress(jpeg_decompress_struct*, int, unsigned int)
  6316. * jpeg_abort(jpeg_common_struct*)
  6317. * jpeg_abort_compress(jpeg_compress_struct*)
  6318. * jpeg_abort_decompress(jpeg_decompress_struct*)
  6319. * jpeg_add_quant_table(jpeg_compress_struct*, int, unsigned int const*, int, unsigned char)
  6320. * jpeg_alloc_huff_table(jpeg_common_struct*)
  6321. * jpeg_alloc_quant_table(jpeg_common_struct*)
  6322. * jpeg_calc_output_dimensions(jpeg_decompress_struct*)
  6323. * jpeg_consume_input(jpeg_decompress_struct*)
  6324. * jpeg_copy_critical_parameters(jpeg_decompress_struct*, jpeg_compress_struct*)
  6325. * jpeg_default_colorspace(jpeg_compress_struct*)
  6326. * jpeg_destroy(jpeg_common_struct*)
  6327. * jpeg_destroy_compress(jpeg_compress_struct*)
  6328. * jpeg_destroy_decompress(jpeg_decompress_struct*)
  6329. * jpeg_fdct_float(float*)
  6330. * jpeg_fill_bit_buffer(bitread_working_state*, int, int, int)
  6331. * jpeg_finish_compress(jpeg_compress_struct*)
  6332. * jpeg_finish_decompress(jpeg_decompress_struct*)
  6333. * jpeg_free_large(jpeg_common_struct*, void*, unsigned int)
  6334. * jpeg_free_small(jpeg_common_struct*, void*, unsigned int)
  6335. * jpeg_gen_optimal_table(jpeg_compress_struct*, JHUFF_TBL*, long*)
  6336. * jpeg_get_large(jpeg_common_struct*, unsigned int)
  6337. * jpeg_get_small(jpeg_common_struct*, unsigned int)
  6338. * jpeg_has_multiple_scans(jpeg_decompress_struct*)
  6339. * jpeg_huff_decode(bitread_working_state*, int, int, d_derived_tbl*, int)
  6340. * jpeg_idct_float(jpeg_decompress_struct*, jpeg_component_info*, short*, unsigned char**, unsigned int)
  6341. * jpeg_input_complete(jpeg_decompress_struct*)
  6342. * jpeg_make_c_derived_tbl(jpeg_compress_struct*, unsigned char, int, c_derived_tbl**)
  6343. * jpeg_make_d_derived_tbl(jpeg_decompress_struct*, unsigned char, int, d_derived_tbl**)
  6344. * jpeg_mem_available(jpeg_common_struct*, long, long, long)
  6345. * jpeg_mem_init(jpeg_common_struct*)
  6346. * jpeg_mem_term(jpeg_common_struct*)
  6347. * jpeg_open_backing_store(jpeg_common_struct*, backing_store_struct*, long)
  6348. * jpeg_quality_scaling(int)
  6349. * jpeg_read_coefficients(jpeg_decompress_struct*)
  6350. * jpeg_read_header(jpeg_decompress_struct*, unsigned char)
  6351. * jpeg_read_raw_data(jpeg_decompress_struct*, unsigned char***, unsigned int)
  6352. * jpeg_read_scanlines(jpeg_decompress_struct*, unsigned char**, unsigned int)
  6353. * jpeg_resync_to_restart(jpeg_decompress_struct*, int)
  6354. * jpeg_set_colorspace(jpeg_compress_struct*, J_COLOR_SPACE)
  6355. * jpeg_set_defaults(jpeg_compress_struct*)
  6356. * jpeg_set_linear_quality(jpeg_compress_struct*, int, unsigned char)
  6357. * jpeg_set_marker_processor(jpeg_decompress_struct*, int, unsigned char (*)(jpeg_decompress_struct*))
  6358. * jpeg_set_quality(jpeg_compress_struct*, int, unsigned char)
  6359. * jpeg_start_compress(jpeg_compress_struct*, unsigned char)
  6360. * jpeg_start_decompress(jpeg_decompress_struct*)
  6361. * jpeg_std_error(jpeg_error_mgr*)
  6362. * jpeg_stdio_dest(jpeg_compress_struct*, __sFILE*)
  6363. * jpeg_stdio_src(jpeg_decompress_struct*, __sFILE*)
  6364. * jpeg_suppress_tables(jpeg_compress_struct*, unsigned char)
  6365. * jpeg_write_coefficients(jpeg_compress_struct*, jvirt_barray_control**)
  6366. * jpeg_write_m_byte(jpeg_compress_struct*, int)
  6367. * jpeg_write_m_header(jpeg_compress_struct*, int, unsigned int)
  6368. * jpeg_write_marker(jpeg_compress_struct*, int, unsigned char const*, unsigned int)
  6369. * jpeg_write_raw_data(jpeg_compress_struct*, unsigned char***, unsigned int)
  6370. * jpeg_write_scanlines(jpeg_compress_struct*, unsigned char**, unsigned int)
  6371. * jpeg_write_tables(jpeg_compress_struct*)
  6372. * jround_up(long, long)
  6373. * jzero_far(void*, unsigned int)
  6374. * load_file(char const*)
  6375. * mallocAlignPC(int, int)
  6376. * mpg123_add_string
  6377. * mpg123_add_substring
  6378. * mpg123_clip
  6379. * mpg123_close
  6380. * mpg123_copy_string
  6381. * mpg123_current_decoder
  6382. * mpg123_decode
  6383. * mpg123_decode_frame
  6384. * mpg123_decoder
  6385. * mpg123_decoders
  6386. * mpg123_delete
  6387. * mpg123_delete_pars
  6388. * mpg123_enc_from_id3
  6389. * mpg123_encodings
  6390. * mpg123_encsize
  6391. * mpg123_eq
  6392. * mpg123_errcode
  6393. * mpg123_exit
  6394. * mpg123_feature
  6395. * mpg123_feed
  6396. * mpg123_feedseek
  6397. * mpg123_fmt
  6398. * mpg123_fmt_all
  6399. * mpg123_fmt_none
  6400. * mpg123_fmt_support
  6401. * mpg123_format
  6402. * mpg123_format_all
  6403. * mpg123_format_none
  6404. * mpg123_format_support
  6405. * mpg123_framebyframe_decode
  6406. * mpg123_framebyframe_next
  6407. * mpg123_free_string
  6408. * mpg123_geteq
  6409. * mpg123_getformat
  6410. * mpg123_getpar
  6411. * mpg123_getparam
  6412. * mpg123_getstate
  6413. * mpg123_getvolume
  6414. * mpg123_grow_string
  6415. * mpg123_icy
  6416. * mpg123_icy2utf8
  6417. * mpg123_id3
  6418. * mpg123_index
  6419. * mpg123_info
  6420. * mpg123_init
  6421. * mpg123_init_string
  6422. * mpg123_length
  6423. * mpg123_meta_check
  6424. * mpg123_new
  6425. * mpg123_new_pars
  6426. * mpg123_open
  6427. * mpg123_open_fd
  6428. * mpg123_open_feed
  6429. * mpg123_open_handle
  6430. * mpg123_outblock
  6431. * mpg123_par
  6432. * mpg123_param
  6433. * mpg123_parnew
  6434. * mpg123_plain_strerror
  6435. * mpg123_position
  6436. * mpg123_rates
  6437. * mpg123_read
  6438. * mpg123_replace_buffer
  6439. * mpg123_replace_reader
  6440. * mpg123_replace_reader_handle
  6441. * mpg123_reset_eq
  6442. * mpg123_resize_string
  6443. * mpg123_safe_buffer
  6444. * mpg123_scan
  6445. * mpg123_seek
  6446. * mpg123_seek_frame
  6447. * mpg123_set_filesize
  6448. * mpg123_set_index
  6449. * mpg123_set_string
  6450. * mpg123_set_substring
  6451. * mpg123_store_utf8
  6452. * mpg123_strerror
  6453. * mpg123_strlen
  6454. * mpg123_supported_decoders
  6455. * mpg123_tell
  6456. * mpg123_tell_stream
  6457. * mpg123_tellframe
  6458. * mpg123_timeframe
  6459. * mpg123_tpf
  6460. * mpg123_volume
  6461. * mpg123_volume_change
  6462. * nvGetSystemCapabilities(_NvSysCaps*, bool)
  6463. * nv_flush_tracked_attribs()
  6464. * nv_load_program(char const*, char const*)
  6465. * nv_set_attrib_by_index(int, int, unsigned int, unsigned char, int, void*)
  6466. * nv_set_attrib_by_name(unsigned int, char const*, int, unsigned int, unsigned char, int, void*)
  6467. * nv_shader_init()
  6468. * operator!=(RQMatrix const&, RQMatrix const&)
  6469. * operator*(CMatrix const&, CMatrix const&)
  6470. * operator*(CMatrix const&, CVector const&)
  6471. * operator+(CMatrix const&, CMatrix const&)
  6472. * operator==(RQMatrix const&, RQMatrix const&)
  6473. * png_access_version_number
  6474. * png_build_gamma_table
  6475. * png_build_grayscale_palette
  6476. * png_calculate_crc
  6477. * png_check_chunk_name
  6478. * png_check_keyword
  6479. * png_check_sig
  6480. * png_chunk_error
  6481. * png_chunk_warning
  6482. * png_combine_row
  6483. * png_convert_from_struct_tm
  6484. * png_convert_from_time_t
  6485. * png_convert_to_rfc1123
  6486. * png_crc_error
  6487. * png_crc_finish
  6488. * png_crc_read
  6489. * png_create_info_struct
  6490. * png_create_read_struct
  6491. * png_create_read_struct_2
  6492. * png_create_struct
  6493. * png_create_struct_2
  6494. * png_create_write_struct
  6495. * png_create_write_struct_2
  6496. * png_data_freer
  6497. * png_decompress_chunk
  6498. * png_destroy_info_struct
  6499. * png_destroy_read_struct
  6500. * png_destroy_struct
  6501. * png_destroy_struct_2
  6502. * png_destroy_write_struct
  6503. * png_do_background
  6504. * png_do_bgr
  6505. * png_do_chop
  6506. * png_do_dither
  6507. * png_do_expand
  6508. * png_do_expand_palette
  6509. * png_do_gamma
  6510. * png_do_gray_to_rgb
  6511. * png_do_invert
  6512. * png_do_pack
  6513. * png_do_packswap
  6514. * png_do_read_filler
  6515. * png_do_read_interlace
  6516. * png_do_read_invert_alpha
  6517. * png_do_read_swap_alpha
  6518. * png_do_read_transformations
  6519. * png_do_rgb_to_gray
  6520. * png_do_shift
  6521. * png_do_strip_filler
  6522. * png_do_swap
  6523. * png_do_unpack
  6524. * png_do_unshift
  6525. * png_do_write_interlace
  6526. * png_do_write_invert_alpha
  6527. * png_do_write_swap_alpha
  6528. * png_do_write_transformations
  6529. * png_error
  6530. * png_flush
  6531. * png_free
  6532. * png_free_data
  6533. * png_free_default
  6534. * png_get_IHDR
  6535. * png_get_PLTE
  6536. * png_get_bKGD
  6537. * png_get_bit_depth
  6538. * png_get_cHRM
  6539. * png_get_cHRM_fixed
  6540. * png_get_channels
  6541. * png_get_color_type
  6542. * png_get_compression_buffer_size
  6543. * png_get_compression_type
  6544. * png_get_copyright
  6545. * png_get_error_ptr
  6546. * png_get_filter_type
  6547. * png_get_gAMA
  6548. * png_get_gAMA_fixed
  6549. * png_get_hIST
  6550. * png_get_header_ver
  6551. * png_get_header_version
  6552. * png_get_iCCP
  6553. * png_get_image_height
  6554. * png_get_image_width
  6555. * png_get_int_32
  6556. * png_get_interlace_type
  6557. * png_get_io_ptr
  6558. * png_get_libpng_ver
  6559. * png_get_mem_ptr
  6560. * png_get_oFFs
  6561. * png_get_pCAL
  6562. * png_get_pHYs
  6563. * png_get_pixel_aspect_ratio
  6564. * png_get_pixels_per_meter
  6565. * png_get_progressive_ptr
  6566. * png_get_rgb_to_gray_status
  6567. * png_get_rowbytes
  6568. * png_get_rows
  6569. * png_get_sBIT
  6570. * png_get_sCAL
  6571. * png_get_sPLT
  6572. * png_get_sRGB
  6573. * png_get_signature
  6574. * png_get_tIME
  6575. * png_get_tRNS
  6576. * png_get_text
  6577. * png_get_uint_16
  6578. * png_get_uint_32
  6579. * png_get_unknown_chunks
  6580. * png_get_user_chunk_ptr
  6581. * png_get_user_transform_ptr
  6582. * png_get_valid
  6583. * png_get_x_offset_microns
  6584. * png_get_x_offset_pixels
  6585. * png_get_x_pixels_per_meter
  6586. * png_get_y_offset_microns
  6587. * png_get_y_offset_pixels
  6588. * png_get_y_pixels_per_meter
  6589. * png_handle_IEND
  6590. * png_handle_IHDR
  6591. * png_handle_PLTE
  6592. * png_handle_as_unknown
  6593. * png_handle_bKGD
  6594. * png_handle_cHRM
  6595. * png_handle_gAMA
  6596. * png_handle_hIST
  6597. * png_handle_iCCP
  6598. * png_handle_oFFs
  6599. * png_handle_pCAL
  6600. * png_handle_pHYs
  6601. * png_handle_sBIT
  6602. * png_handle_sCAL
  6603. * png_handle_sPLT
  6604. * png_handle_sRGB
  6605. * png_handle_tEXt
  6606. * png_handle_tIME
  6607. * png_handle_tRNS
  6608. * png_handle_unknown
  6609. * png_handle_zTXt
  6610. * png_info_destroy
  6611. * png_info_init
  6612. * png_info_init_3
  6613. * png_init_io
  6614. * png_init_read_transformations
  6615. * png_malloc
  6616. * png_malloc_default
  6617. * png_memcpy_check
  6618. * png_memset_check
  6619. * png_permit_empty_plte
  6620. * png_process_IDAT_data
  6621. * png_process_data
  6622. * png_process_some_data
  6623. * png_progressive_combine_row
  6624. * png_push_crc_finish
  6625. * png_push_crc_skip
  6626. * png_push_fill_buffer
  6627. * png_push_handle_tEXt
  6628. * png_push_handle_unknown
  6629. * png_push_handle_zTXt
  6630. * png_push_have_end
  6631. * png_push_have_info
  6632. * png_push_have_row
  6633. * png_push_process_row
  6634. * png_push_read_IDAT
  6635. * png_push_read_chunk
  6636. * png_push_read_sig
  6637. * png_push_read_tEXt
  6638. * png_push_read_zTXt
  6639. * png_push_restore_buffer
  6640. * png_push_save_buffer
  6641. * png_read_data
  6642. * png_read_destroy
  6643. * png_read_end
  6644. * png_read_filter_row
  6645. * png_read_finish_row
  6646. * png_read_image
  6647. * png_read_info
  6648. * png_read_init
  6649. * png_read_init_2
  6650. * png_read_init_3
  6651. * png_read_png
  6652. * png_read_push_finish_row
  6653. * png_read_row
  6654. * png_read_rows
  6655. * png_read_start_row
  6656. * png_read_transform_info
  6657. * png_read_update_info
  6658. * png_reset_crc
  6659. * png_reset_zstream
  6660. * png_save_int_32
  6661. * png_save_uint_16
  6662. * png_save_uint_32
  6663. * png_set_IHDR
  6664. * png_set_PLTE
  6665. * png_set_bKGD
  6666. * png_set_background
  6667. * png_set_bgr
  6668. * png_set_cHRM
  6669. * png_set_cHRM_fixed
  6670. * png_set_compression_buffer_size
  6671. * png_set_compression_level
  6672. * png_set_compression_mem_level
  6673. * png_set_compression_method
  6674. * png_set_compression_strategy
  6675. * png_set_compression_window_bits
  6676. * png_set_crc_action
  6677. * png_set_dither
  6678. * png_set_error_fn
  6679. * png_set_expand
  6680. * png_set_filler
  6681. * png_set_filter
  6682. * png_set_filter_heuristics
  6683. * png_set_flush
  6684. * png_set_gAMA
  6685. * png_set_gAMA_fixed
  6686. * png_set_gamma
  6687. * png_set_gray_1_2_4_to_8
  6688. * png_set_gray_to_rgb
  6689. * png_set_hIST
  6690. * png_set_iCCP
  6691. * png_set_interlace_handling
  6692. * png_set_invalid
  6693. * png_set_invert_alpha
  6694. * png_set_invert_mono
  6695. * png_set_keep_unknown_chunks
  6696. * png_set_mem_fn
  6697. * png_set_oFFs
  6698. * png_set_pCAL
  6699. * png_set_pHYs
  6700. * png_set_packing
  6701. * png_set_packswap
  6702. * png_set_palette_to_rgb
  6703. * png_set_progressive_read_fn
  6704. * png_set_read_fn
  6705. * png_set_read_status_fn
  6706. * png_set_read_user_chunk_fn
  6707. * png_set_read_user_transform_fn
  6708. * png_set_rgb_to_gray
  6709. * png_set_rgb_to_gray_fixed
  6710. * png_set_rows
  6711. * png_set_sBIT
  6712. * png_set_sCAL
  6713. * png_set_sPLT
  6714. * png_set_sRGB
  6715. * png_set_sRGB_gAMA_and_cHRM
  6716. * png_set_shift
  6717. * png_set_sig_bytes
  6718. * png_set_strip_16
  6719. * png_set_strip_alpha
  6720. * png_set_swap
  6721. * png_set_swap_alpha
  6722. * png_set_tIME
  6723. * png_set_tRNS
  6724. * png_set_tRNS_to_alpha
  6725. * png_set_text
  6726. * png_set_unknown_chunk_location
  6727. * png_set_unknown_chunks
  6728. * png_set_user_transform_info
  6729. * png_set_write_fn
  6730. * png_set_write_status_fn
  6731. * png_set_write_user_transform_fn
  6732. * png_sig_cmp
  6733. * png_start_read_image
  6734. * png_warning
  6735. * png_write_IDAT
  6736. * png_write_IEND
  6737. * png_write_IHDR
  6738. * png_write_PLTE
  6739. * png_write_bKGD
  6740. * png_write_cHRM
  6741. * png_write_cHRM_fixed
  6742. * png_write_chunk
  6743. * png_write_chunk_data
  6744. * png_write_chunk_end
  6745. * png_write_chunk_start
  6746. * png_write_data
  6747. * png_write_destroy
  6748. * png_write_end
  6749. * png_write_filtered_row
  6750. * png_write_find_filter
  6751. * png_write_finish_row
  6752. * png_write_flush
  6753. * png_write_gAMA
  6754. * png_write_gAMA_fixed
  6755. * png_write_hIST
  6756. * png_write_iCCP
  6757. * png_write_image
  6758. * png_write_info
  6759. * png_write_info_before_PLTE
  6760. * png_write_init
  6761. * png_write_init_2
  6762. * png_write_init_3
  6763. * png_write_oFFs
  6764. * png_write_pCAL
  6765. * png_write_pHYs
  6766. * png_write_png
  6767. * png_write_row
  6768. * png_write_rows
  6769. * png_write_sBIT
  6770. * png_write_sCAL
  6771. * png_write_sPLT
  6772. * png_write_sRGB
  6773. * png_write_sig
  6774. * png_write_start_row
  6775. * png_write_tEXt
  6776. * png_write_tIME
  6777. * png_write_tRNS
  6778. * png_write_zTXt
  6779. * png_zalloc
  6780. * png_zfree
  6781. * postprocess_buffer
  6782. * psAlwaysOnTop(int)
  6783. * psCameraBeginUpdate(RwCamera*)
  6784. * psCameraShowRaster(RwCamera*)
  6785. * psDebugMessageHandler(RwDebugType, char const*)
  6786. * psErrorMessage(char const*)
  6787. * psGetMemoryFunctions()
  6788. * psGrabScreen(RwCamera*)
  6789. * psInitialize()
  6790. * psInstallFileSystem()
  6791. * psMouseSetVisibility(int)
  6792. * psNativeTextureSupport()
  6793. * psPathGetSeparator()
  6794. * psPathnameCreate(char const*)
  6795. * psPathnameDestroy(char*)
  6796. * psSelectDevice()
  6797. * psTerminate()
  6798. * psTimer()
  6799. * psWarningMessage(char const*)
  6800. * readDataFile(char const*, char*, unsigned int)
  6801. * rwIsAlphaBlendOn()
  6802. * rwIsDepthWriteOn()
  6803. * samples_to_storage
  6804. * sortLODs(void const*, void const*)
  6805. * strcmpIgnoringDigits(char const*, char const*)
  6806. * strdup
  6807. * strreplace(char*, char const*, char const*)
  6808. * test()
  6809. * uncompress
  6810. * void AssignBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
  6811. * void AssignBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
  6812. * void OrBlockToPixels<unsigned int>(unsigned char const*, unsigned int*, unsigned int, unsigned int*)
  6813. * void OrBlockToPixels<unsigned short>(unsigned char const*, unsigned short*, unsigned int, unsigned short*)
  6814. * wrapped_glCompressedTexImage2D(RQTexture*&, int, unsigned int, int, int, int, void const*, bool)
  6815. * wrapped_glCompressedTexImage2D(unsigned int, int, unsigned int, int, int, int, void const*)
  6816. * zError
  6817. * zcalloc
  6818. * zcfree
  6819. * zlibVersion
  6820.  
  6821. RQMatrix (1 variables, 1 functions)
  6822. Variables list:
  6823. * Identity
  6824.  
  6825. Functions list:
  6826. * operator*=(RQMatrix const&)
  6827.  
  6828. EmulatedMatrixStack (0 variables, 1 functions)
  6829. Variables list:
  6830.  
  6831. Functions list:
  6832. * EmulatedMatrixStack()
  6833.  
  6834. ArrayState (0 variables, 6 functions)
  6835. Variables list:
  6836.  
  6837. Functions list:
  6838. * ArrayState(ArrayState const&, unsigned char, unsigned char)
  6839. * Draw(unsigned int)
  6840. * DrawWithIndex(ArrayState*, unsigned int, unsigned int, unsigned int)
  6841. * SetupDrawState()
  6842. * SetupVertexState(ArrayState*, bool)
  6843. * ~ArrayState()
  6844.  
  6845. SharedGPUResource (0 variables, 2 functions)
  6846. Variables list:
  6847.  
  6848. Functions list:
  6849. * Construct()
  6850. * GetCurrentSize()
  6851.  
  6852. EmuShader (3 variables, 9 functions)
  6853. Variables list:
  6854. * ShaderCloset
  6855. * curCustomShader
  6856. * curSelectedShader
  6857.  
  6858. Functions list:
  6859. * AssignShader(bool)
  6860. * EmuShader(char const*, char const*)
  6861. * EmuShader(unsigned int)
  6862. * EvaluateRenderFlags()
  6863. * Recompile()
  6864. * RecompileShaders()
  6865. * ReevaluateLightingFlags(bool)
  6866. * Select(bool)
  6867. * ~EmuShader()
  6868.  
  6869. RQVertexBuffer (1 variables, 7 functions)
  6870. Variables list:
  6871. * curBuffer
  6872.  
  6873. Functions list:
  6874. * Create(void const*, unsigned int)
  6875. * Delete(RQVertexBuffer*)
  6876. * Set(RQVertexBuffer*)
  6877. * Set(void const*, unsigned int, void (*)())
  6878. * SetSafe()
  6879. * Update(void const*, unsigned int)
  6880. * ~RQVertexBuffer()
  6881.  
  6882. RQIndexBuffer (1 variables, 7 functions)
  6883. Variables list:
  6884. * curBuffer
  6885.  
  6886. Functions list:
  6887. * Create(RQIndexBufferFormat, void const*, unsigned int)
  6888. * Delete(RQIndexBuffer*)
  6889. * Set(RQIndexBuffer*)
  6890. * Set(void const*, unsigned int)
  6891. * SetSafe()
  6892. * Update(void const*, unsigned int)
  6893. * ~RQIndexBuffer()
  6894.  
  6895. RQVertexState (1 variables, 4 functions)
  6896. Variables list:
  6897. * curState
  6898.  
  6899. Functions list:
  6900. * Apply(RQVertexState*)
  6901. * Create(RQVertexBuffer*, RQIndexBuffer*, RQVertexBufferDescription*)
  6902. * Delete(RQVertexState*)
  6903. * ~RQVertexState()
  6904.  
  6905. ES2VertexState (0 variables, 1 functions)
  6906. Variables list:
  6907.  
  6908. Functions list:
  6909. * ~ES2VertexState()
  6910.  
  6911. ES2IndexBuffer (4 variables, 1 functions)
  6912. Variables list:
  6913. * curCPUBuffer
  6914. * curCPUSize
  6915. * safeCPUBuffer
  6916. * safeCPUSize
  6917.  
  6918. Functions list:
  6919. * ~ES2IndexBuffer()
  6920.  
  6921. ES2VertexBuffer (4 variables, 1 functions)
  6922. Variables list:
  6923. * curCPUBuffer
  6924. * curCPUSize
  6925. * safeCPUBuffer
  6926. * safeCPUSize
  6927.  
  6928. Functions list:
  6929. * ~ES2VertexBuffer()
  6930.  
  6931. ES2Shader (2 variables, 10 functions)
  6932. Variables list:
  6933. * aBindings
  6934. * activeShader
  6935.  
  6936. Functions list:
  6937. * Build(char const*, char const*)
  6938. * CheckCompile(unsigned int, unsigned int, char const*)
  6939. * InitializeAfterCompile()
  6940. * Select()
  6941. * SetActive()
  6942. * SetBonesConstant(int, float const*)
  6943. * SetColorAttribute(float const*)
  6944. * SetMatrixConstant(RQShaderMatrixConstantID, float const*)
  6945. * SetVectorConstant(RQShaderVectorConstantID, float const*, int)
  6946. * ~ES2Shader()
  6947.  
  6948. ES2RQShaderBinding (0 variables, 1 functions)
  6949. Variables list:
  6950.  
  6951. Functions list:
  6952. * Setup(unsigned int, char const*)
  6953.  
  6954. TDBArray<RQCompiledShader> (0 variables, 1 functions)
  6955. Variables list:
  6956.  
  6957. Functions list:
  6958. * ~TDBArray()
  6959.  
  6960. ES2VectorBinding (0 variables, 1 functions)
  6961. Variables list:
  6962.  
  6963. Functions list:
  6964. * Apply(unsigned int)
  6965.  
  6966. RQShader (0 variables, 1 functions)
  6967. Variables list:
  6968.  
  6969. Functions list:
  6970. * BuildSource(unsigned int, char const**, char const**)
  6971.  
  6972. ES2ResourceContainer (0 variables, 4 functions)
  6973. Variables list:
  6974.  
  6975. Functions list:
  6976. * Cleanup()
  6977. * ES2ResourceContainer(unsigned int)
  6978. * GetResource(unsigned int)
  6979. * PutResource(unsigned int, unsigned int)
  6980.  
  6981. RQTexture (1 variables, 13 functions)
  6982. Variables list:
  6983. * selected
  6984.  
  6985. Functions list:
  6986. * ConvertToRaw16(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
  6987. * ConvertToRaw32(unsigned char*, unsigned char*, unsigned int, unsigned int, RQTextureFormat)
  6988. * Create(RQTextureFormat, unsigned int, unsigned int, bool)
  6989. * Delete(RQTexture*)
  6990. * GetMipDimensions(unsigned int, int&, int&) const
  6991. * GetMipOffset(unsigned int, unsigned int, RQTextureFormat, unsigned int)
  6992. * GetMipSize(unsigned int) const
  6993. * GetNumComponents() const
  6994. * GetTextureSize(unsigned int, unsigned int, RQTextureFormat)
  6995. * SetAniso(RQAnisoMode)
  6996. * SetMipMode(RQMipMode)
  6997. * SetWrap(RQWrapMode, RQWrapMode)
  6998. * ~RQTexture()
  6999.  
  7000. RQRenderTarget (1 variables, 6 functions)
  7001. Variables list:
  7002. * selected
  7003.  
  7004. Functions list:
  7005. * Clear(unsigned int, float*, float, int)
  7006. * Create(unsigned int, unsigned int, RQTargetColorType, RQRenderTarget*)
  7007. * Create(unsigned int, unsigned int, RQTargetColorType, RQTargetDepthType)
  7008. * Delete(RQRenderTarget*)
  7009. * Select(RQRenderTarget*, bool)
  7010. * Viewport(int, int, unsigned int, unsigned int)
  7011.  
  7012. ES2TextureContainer (0 variables, 2 functions)
  7013. Variables list:
  7014.  
  7015. Functions list:
  7016. * DeleteResource(unsigned int)
  7017. * ~ES2TextureContainer()
  7018.  
  7019. ES2Texture (3 variables, 3 functions)
  7020. Variables list:
  7021. * activeTextures
  7022. * boundTextures
  7023. * curActiveTexture
  7024.  
  7025. Functions list:
  7026. * Select(unsigned int)
  7027. * UploadMip(unsigned int, void const*)
  7028. * ~ES2Texture()
  7029.  
  7030. RenderQueue (0 variables, 8 functions)
  7031. Variables list:
  7032.  
  7033. Functions list:
  7034. * Flush()
  7035. * Initialize()
  7036. * Kill()
  7037. * Process()
  7038. * ProcessCommand(char*)
  7039. * RenderQueue()
  7040. * Reset()
  7041. * ~RenderQueue()
  7042.  
  7043. TextureDatabaseEntry (0 variables, 4 functions)
  7044. Variables list:
  7045.  
  7046. Functions list:
  7047. * Delete()
  7048. * LoadInstance(TextureListingContainer const&)
  7049. * LoadPNG(char const*)
  7050. * operator==(TextureDatabaseEntry const&) const
  7051.  
  7052. TextureListing (0 variables, 5 functions)
  7053. Variables list:
  7054.  
  7055. Functions list:
  7056. * GetMipCount() const
  7057. * GetMipSize(unsigned int) const
  7058. * GetRLESegSize() const
  7059. * GetRQFormat() const
  7060. * GetTotalSize() const
  7061.  
  7062. TextureListingContainer (0 variables, 2 functions)
  7063. Variables list:
  7064.  
  7065. Functions list:
  7066. * CreateRaster(TextureDatabaseEntry const&) const
  7067. * ~TextureListingContainer()
  7068.  
  7069. TextureDatabase (0 variables, 7 functions)
  7070. Variables list:
  7071.  
  7072. Functions list:
  7073. * GetPNGFilename(char*, char const*)
  7074. * LoadDataFile(char const*, TDBArray<TextureListingContainer>&)
  7075. * LoadDataOffsets(TextureDatabaseFormat, TDBArray<unsigned int>&, void*&, bool)
  7076. * LoadEntries(bool, bool)
  7077. * LoadEntry(char*, bool)
  7078. * LoadThumbs(TextureDatabaseFormat, bool)
  7079. * ~TextureDatabase()
  7080.  
  7081. TextureDatabaseRuntime (6 variables, 27 functions)
  7082. Variables list:
  7083. * curParentName
  7084. * detailTextures
  7085. * isWriteMode
  7086. * loaded
  7087. * registered
  7088. * storedTexels
  7089.  
  7090. Functions list:
  7091. * CanUnloadTextureEntry(TextureDatabaseEntry*)
  7092. * CancelDeletion(unsigned int)
  7093. * DeleteTextures(unsigned int)
  7094. * FullyLoad()
  7095. * GetDatabase(char const*)
  7096. * GetDatabaseFor(TextureDatabaseEntry*, unsigned int*)
  7097. * GetEntry(char const*, bool&)
  7098. * GetRWTexture(int)
  7099. * GetTexture(char const*)
  7100. * ListOverrun()
  7101. * Load(char const*, bool, TextureDatabaseFormat)
  7102. * LoadFullTexture(unsigned int)
  7103. * MarkTexturesAsUnrendered()
  7104. * QueueForDeletion(unsigned int)
  7105. * Register(TextureDatabaseRuntime*)
  7106. * ReloadEntries()
  7107. * RenderingTextureEntry(TextureDatabaseEntry*)
  7108. * SetAsRendered(unsigned int)
  7109. * SetWriteMode(bool)
  7110. * SortEntries(bool)
  7111. * StopStreaming(unsigned int)
  7112. * StreamFullTexture(unsigned int)
  7113. * Unload()
  7114. * Unregister(TextureDatabaseRuntime*)
  7115. * UpdateStreaming(float, bool)
  7116. * UpdateTextureStreaming(unsigned int, unsigned int)
  7117. * ~TextureDatabaseRuntime()
  7118.  
  7119. EntryIndex (0 variables, 1 functions)
  7120. Variables list:
  7121.  
  7122. Functions list:
  7123. * sort(void const*, void const*)
  7124.  
  7125. TDBArray<TextureDatabaseRuntime*> (0 variables, 1 functions)
  7126. Variables list:
  7127.  
  7128. Functions list:
  7129. * ~TDBArray()
  7130.  
  7131. TDBArray<RwTexture*> (0 variables, 1 functions)
  7132. Variables list:
  7133.  
  7134. Functions list:
  7135. * ~TDBArray()
  7136.  
  7137. TDBArray<_rpGeometryStreamBuilder> (0 variables, 1 functions)
  7138. Variables list:
  7139.  
  7140. Functions list:
  7141. * ~TDBArray()
  7142.  
  7143. RxOpenGLMeshInstanceData (0 variables, 1 functions)
  7144. Variables list:
  7145.  
  7146. Functions list:
  7147. * DrawStored()
  7148.  
  7149. ZIPFile (1 variables, 8 functions)
  7150. Variables list:
  7151. * storageFiles
  7152.  
  7153. Functions list:
  7154. * EntryCompare(void const*, void const*)
  7155. * Find(char const*)
  7156. * FindFromStorage(char const*, ZIPFile**)
  7157. * Initialize(char const*)
  7158. * Open(int, OSFileAccessType, unsigned int*)
  7159. * OpenFromStorage(char const*, OSFileAccessType)
  7160. * SortEntries()
  7161. * ~ZIPFile()
  7162.  
  7163. TouchSense (0 variables, 18 functions)
  7164. Variables list:
  7165.  
  7166. Functions list:
  7167. * TouchSense()
  7168. * deleteInstance()
  7169. * getEffectIndexFromName(char const*)
  7170. * getHapticsLevel()
  7171. * hapticsEnabled()
  7172. * instance()
  7173. * playBuiltinEffect(int, int, int, int)
  7174. * playBuiltinEffectInternal(int, int)
  7175. * playEffect(int, char const*, int, int)
  7176. * playEffect(int, int, int, int)
  7177. * playEffectInternal(int, int)
  7178. * run()
  7179. * setHapticsLevel(int)
  7180. * setIVTFile(char const*)
  7181. * startContinuousBuiltinEffect(int, int, int, int)
  7182. * stopContinuousEffect()
  7183. * threadFunc(void*)
  7184. * ~TouchSense()
  7185.  
  7186. ANDThreadData (0 variables, 1 functions)
  7187. Variables list:
  7188.  
  7189. Functions list:
  7190. * Destroy(void*)
  7191.  
  7192. OSArray<ZIPFile*> (0 variables, 1 functions)
  7193. Variables list:
  7194.  
  7195. Functions list:
  7196. * ~OSArray()
  7197.  
  7198. APKFile (0 variables, 1 functions)
  7199. Variables list:
  7200.  
  7201. Functions list:
  7202. * Find(char const*)
  7203.  
  7204. ButtonContainer<98> (0 variables, 2 functions)
  7205. Variables list:
  7206.  
  7207. Functions list:
  7208. * Update(bool)
  7209. * ~ButtonContainer()
  7210.  
  7211. _JNIEnv (0 variables, 8 functions)
  7212. Variables list:
  7213.  
  7214. Functions list:
  7215. * CallBooleanMethod(_jobject*, _jmethodID*, ...)
  7216. * CallFloatMethod(_jobject*, _jmethodID*, ...)
  7217. * CallIntMethod(_jobject*, _jmethodID*, ...)
  7218. * CallLongMethod(_jobject*, _jmethodID*, ...)
  7219. * CallObjectMethod(_jobject*, _jmethodID*, ...)
  7220. * CallStaticObjectMethod(_jclass*, _jmethodID*, ...)
  7221. * CallVoidMethod(_jobject*, _jmethodID*, ...)
  7222. * NewObject(_jclass*, _jmethodID*, ...)
  7223.  
  7224. ButtonContainer<2> (0 variables, 1 functions)
  7225. Variables list:
  7226.  
  7227. Functions list:
  7228. * Update(bool)
  7229.  
  7230. ButtonContainer<16> (0 variables, 1 functions)
  7231. Variables list:
  7232.  
  7233. Functions list:
  7234. * Update(bool)
  7235.  
  7236. CAEBankLoader (0 variables, 7 functions)
  7237. Variables list:
  7238.  
  7239. Functions list:
  7240. * CAEBankLoader()
  7241. * GetBankLookup(unsigned short)
  7242. * Initialise()
  7243. * LoadBankLookupFile()
  7244. * LoadBankSlotFile()
  7245. * LoadSFXPakLookupFile()
  7246. * ~CAEBankLoader()
  7247.  
  7248. CAEMP3BankLoader (0 variables, 15 functions)
  7249. Variables list:
  7250.  
  7251. Functions list:
  7252. * CAEMP3BankLoader()
  7253. * GetLoopOffset(unsigned short, short)
  7254. * GetSoundBankLoadingStatus(unsigned short, short)
  7255. * GetSoundBuffer(unsigned short, short, unsigned short*)
  7256. * GetSoundHeadroom(unsigned short, short)
  7257. * GetSoundLoadingStatus(unsigned short, unsigned short, short)
  7258. * Initialise()
  7259. * IsSoundBankLoaded(unsigned short, short)
  7260. * IsSoundLoaded(unsigned short, unsigned short, short)
  7261. * LoadRequest(ZIPFile*, int, int, int)
  7262. * LoadSound(unsigned short, unsigned short, short)
  7263. * LoadSoundBank(unsigned short, short)
  7264. * Service()
  7265. * UpdateVirtualChannels(tVirtualChannelSettings*, short*, short*)
  7266. * ~CAEMP3BankLoader()
  7267.  
  7268. OSArray<LoadTask*> (0 variables, 1 functions)
  7269. Variables list:
  7270.  
  7271. Functions list:
  7272. * ~OSArray()
  7273.  
  7274. OSArray<BankData> (0 variables, 1 functions)
  7275. Variables list:
  7276.  
  7277. Functions list:
  7278. * ~OSArray()
  7279.  
  7280. LoadTask (0 variables, 1 functions)
  7281. Variables list:
  7282.  
  7283. Functions list:
  7284. * TryLoadSound(int, SoundData&)
  7285.  
  7286. CAEMP3Decoder (0 variables, 11 functions)
  7287. Variables list:
  7288.  
  7289. Functions list:
  7290. * CAEMP3Decoder(CAEDataStream*, bool)
  7291. * DecodeEntireFile(unsigned char*, unsigned int, unsigned int*, unsigned int*, unsigned int*, unsigned int*)
  7292. * Feed(unsigned int)
  7293. * FillBuffer(void*, unsigned long, int*)
  7294. * GetSampleRate()
  7295. * GetStreamID()
  7296. * GetStreamLengthMs()
  7297. * GetStreamPlayTimeMs()
  7298. * Initialise()
  7299. * SetCursor(unsigned long)
  7300. * ~CAEMP3Decoder()
  7301.  
  7302. CAEStreamingDecoder (0 variables, 3 functions)
  7303. Variables list:
  7304.  
  7305. Functions list:
  7306. * CAEStreamingDecoder(CAEDataStream*)
  7307. * GetHeader()
  7308. * ~CAEStreamingDecoder()
  7309.  
  7310. CAEMP3TrackLoader (0 variables, 6 functions)
  7311. Variables list:
  7312.  
  7313. Functions list:
  7314. * CAEMP3TrackLoader()
  7315. * GetDataStream(unsigned int)
  7316. * Initialise()
  7317. * LoadStreamPackTable()
  7318. * LoadTrackLookupTable()
  7319. * ~CAEMP3TrackLoader()
  7320.  
  7321. OALBuffer (0 variables, 3 functions)
  7322. Variables list:
  7323.  
  7324. Functions list:
  7325. * OALBuffer(void*, unsigned int, unsigned int, unsigned int)
  7326. * OALBuffer(void*, unsigned int, void*, unsigned int, unsigned int, unsigned int)
  7327. * ~OALBuffer()
  7328.  
  7329. OALSource (1 variables, 14 functions)
  7330. Variables list:
  7331. * activeSources
  7332.  
  7333. Functions list:
  7334. * GetVolume()
  7335. * OALSource()
  7336. * ObtainSource()
  7337. * Pause()
  7338. * Play()
  7339. * QueueBuffer(OALBuffer*)
  7340. * SetBuffer(OALBuffer*)
  7341. * SetData(void*, unsigned int, unsigned int, unsigned int)
  7342. * SetStream()
  7343. * SetVolume(float)
  7344. * SetZero(unsigned int, unsigned int)
  7345. * UnqueueBuffers()
  7346. * Update()
  7347. * ~OALSource()
  7348.  
  7349. OALBase (2 variables, 1 functions)
  7350. Variables list:
  7351. * livingCount
  7352. * trashCan
  7353.  
  7354. Functions list:
  7355. * ~OALBase()
  7356.  
  7357. OSArray<OALBase*> (0 variables, 1 functions)
  7358. Variables list:
  7359.  
  7360. Functions list:
  7361. * ~OSArray()
  7362.  
  7363. OSArray<OALSource*> (0 variables, 1 functions)
  7364. Variables list:
  7365.  
  7366. Functions list:
  7367. * ~OSArray()
  7368.  
  7369. CAnimatedBuilding (0 variables, 4 functions)
  7370. Variables list:
  7371.  
  7372. Functions list:
  7373. * PreRender()
  7374. * ProcessCollision()
  7375. * ProcessControl()
  7376. * ~CAnimatedBuilding()
  7377.  
  7378. CBuilding (0 variables, 5 functions)
  7379. Variables list:
  7380.  
  7381. Functions list:
  7382. * CBuilding()
  7383. * ReplaceWithNewModel(int)
  7384. * operator delete(void*)
  7385. * operator new(unsigned int)
  7386. * ~CBuilding()
  7387.  
  7388. CEntity (0 variables, 60 functions)
  7389. Variables list:
  7390.  
  7391. Functions list:
  7392. * Add()
  7393. * Add(CRect const&)
  7394. * AttachToRwObject(RwObject*, bool)
  7395. * BuildWindSockMatrix()
  7396. * CEntity()
  7397. * CalculateBBProjection(CVector*, CVector*, CVector*, CVector*)
  7398. * CleanUpOldReference(CEntity**)
  7399. * CreateEffects()
  7400. * CreateRwObject()
  7401. * DeleteRwObject()
  7402. * DestroyEffects()
  7403. * DetachFromRwObject()
  7404. * DoesNotCollideWithFlyers()
  7405. * FindTriggerPointCoors(int)
  7406. * FlagToDestroyWhenNextProcessed()
  7407. * GetBoundCentre() const
  7408. * GetBoundCentre(CVector&) const
  7409. * GetBoundRect() const
  7410. * GetColModel()
  7411. * GetDistanceFromCentreOfMassToBaseOfModel()
  7412. * GetIsBoundingBoxOnScreen()
  7413. * GetIsOnScreen()
  7414. * GetIsTouching(CEntity*) const
  7415. * GetIsTouching(CVector const&, float) const
  7416. * GetRandom2dEffect(int, unsigned char)
  7417. * HasPreRenderEffects()
  7418. * IsEntityOccluded()
  7419. * IsVisible()
  7420. * LivesInThisNonOverlapSector(int, int)
  7421. * ModifyMatrixForBannerInWind()
  7422. * ModifyMatrixForCrane()
  7423. * ModifyMatrixForTreeInWind()
  7424. * PreRender()
  7425. * PreRenderForGlassWindow()
  7426. * ProcessCollision()
  7427. * ProcessControl()
  7428. * ProcessLightsForEntity()
  7429. * ProcessShift()
  7430. * PruneReferences()
  7431. * RegisterReference(CEntity**)
  7432. * Remove()
  7433. * RemoveEscalatorsForEntity()
  7434. * RemoveLighting(bool)
  7435. * Render()
  7436. * RenderEffects()
  7437. * ResolveReferences()
  7438. * SetIsStatic(bool)
  7439. * SetModelIndex(unsigned int)
  7440. * SetModelIndexNoCreate(unsigned int)
  7441. * SetRwObjectAlpha(int)
  7442. * SetupBigBuilding()
  7443. * SetupLighting()
  7444. * SpecialEntityCalcCollisionSteps(bool&, bool&)
  7445. * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
  7446. * Teleport(CVector, unsigned char)
  7447. * TestCollision(bool)
  7448. * UpdateAnim()
  7449. * UpdateRpHAnim()
  7450. * UpdateRwFrame()
  7451. * ~CEntity()
  7452.  
  7453. CIplStore (3 variables, 32 functions)
  7454. Variables list:
  7455. * m_onlyBB
  7456. * ms_pPool
  7457. * ms_pQuadTree
  7458.  
  7459. Functions list:
  7460. * AddIplSlot(char const*)
  7461. * AddIplsNeededAtPosn(CVector const&)
  7462. * ClearIplsNeededAtPosn()
  7463. * EnableDynamicStreaming(int, bool)
  7464. * EnsureIplsAreInMemory(CVector const&)
  7465. * FindIplSlot(char const*)
  7466. * FindRelatedIplSlot(char const*)
  7467. * GetBoundingBox(int)
  7468. * GetIplEntityIndexArray(int)
  7469. * GetIplName(int)
  7470. * GetNewIplEntityIndexArray(int)
  7471. * HaveIplsLoaded(CVector const&, int)
  7472. * IncludeEntity(int, CEntity*)
  7473. * Initialise()
  7474. * Load()
  7475. * LoadAllRemainingIpls()
  7476. * LoadIpl(int, unsigned char*, int)
  7477. * LoadIplBoundingBox(int, unsigned char*, int)
  7478. * LoadIpls(CVector, bool)
  7479. * RemoveAllIpls()
  7480. * RemoveIpl(int)
  7481. * RemoveIplAndIgnore(int)
  7482. * RemoveIplSlot(int)
  7483. * RemoveIplWhenFarAway(int)
  7484. * RemoveRelatedIpls(int)
  7485. * RequestIplAndIgnore(int)
  7486. * RequestIpls(CVector const&, int)
  7487. * Save()
  7488. * SetIplsRequired(CVector const&, int)
  7489. * SetIsInterior(int, bool)
  7490. * SetupRelatedIpls(char const*, int, CEntity**)
  7491. * Shutdown()
  7492.  
  7493. CAdjustableHUD (1 variables, 15 functions)
  7494. Variables list:
  7495. * m_pInstance
  7496.  
  7497. Functions list:
  7498. * CAdjustableHUD()
  7499. * ConstrainToDraggableRegion(CVector2D&, float)
  7500. * Draw()
  7501. * EnableButtons()
  7502. * GetTopAreaHeight()
  7503. * IsInsideCircle(CVector2D, CRect)
  7504. * IsInsideRect(CVector2D, CRect)
  7505. * IsValidPosition(CVector2D const&, float, CVector2D*)
  7506. * RestoreButtonPositions()
  7507. * RestoreDefaults()
  7508. * SaveToDisk()
  7509. * SetTextures()
  7510. * Toggle()
  7511. * Update()
  7512. * ~CAdjustableHUD()
  7513.  
  7514. CRGBA (0 variables, 2 functions)
  7515. Variables list:
  7516.  
  7517. Functions list:
  7518. * CRGBA(unsigned char, unsigned char, unsigned char, unsigned char)
  7519. * ~CRGBA()
  7520.  
  7521. CHID (2 variables, 25 functions)
  7522. Variables list:
  7523. * m_GamepadType
  7524. * m_pInstance
  7525.  
  7526. Functions list:
  7527. * CheckForInputChange()
  7528. * DrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
  7529. * FlushQueuedText()
  7530. * GetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
  7531. * GetInputType()
  7532. * Implements(HIDMapping)
  7533. * InternalCacheAnalogValues()
  7534. * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
  7535. * InternalFlushQueuedText()
  7536. * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
  7537. * InternalIsPressedNegative(HIDMapping)
  7538. * InternalIsPressedPositive(HIDMapping)
  7539. * InternalIsReleasedNegative(HIDMapping)
  7540. * InternalIsReleasedPositive(HIDMapping)
  7541. * InternalRemoveQueuedText()
  7542. * IsDoubleTapped(HIDMapping)
  7543. * IsPressed(HIDMapping, float*)
  7544. * IsPressedNegative(HIDMapping)
  7545. * IsPressedPositive(HIDMapping)
  7546. * IsReleased(HIDMapping)
  7547. * IsReleasedNegative(HIDMapping)
  7548. * IsReleasedPositive(HIDMapping)
  7549. * RemoveQueuedText()
  7550. * Replaces(HIDMapping)
  7551. * ~CHID()
  7552.  
  7553. CHIDJoystick (0 variables, 16 functions)
  7554. Variables list:
  7555.  
  7556. Functions list:
  7557. * AddMapping(int, HIDMapping, bool)
  7558. * CHIDJoystick(char const*)
  7559. * InternalCacheAnalogValues()
  7560. * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
  7561. * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
  7562. * InternalGetInputType()
  7563. * InternalImplements(HIDMapping)
  7564. * InternalIsDoubleTapped(HIDMapping)
  7565. * InternalIsPressed(HIDMapping, float*)
  7566. * InternalIsPressedNegative(HIDMapping)
  7567. * InternalIsPressedPositive(HIDMapping)
  7568. * InternalIsReleased(HIDMapping)
  7569. * InternalIsReleasedNegative(HIDMapping)
  7570. * InternalIsReleasedPositive(HIDMapping)
  7571. * InternalReplaces(HIDMapping)
  7572. * ~CHIDJoystick()
  7573.  
  7574. CHIDJoystickIOSExtended (0 variables, 3 functions)
  7575. Variables list:
  7576.  
  7577. Functions list:
  7578. * CHIDJoystickIOSExtended(char const*)
  7579. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7580. * ~CHIDJoystickIOSExtended()
  7581.  
  7582. CHIDJoystickIOSSimple (0 variables, 3 functions)
  7583. Variables list:
  7584.  
  7585. Functions list:
  7586. * CHIDJoystickIOSSimple(char const*)
  7587. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7588. * ~CHIDJoystickIOSSimple()
  7589.  
  7590. CHIDJoystickMogaPocket (0 variables, 3 functions)
  7591. Variables list:
  7592.  
  7593. Functions list:
  7594. * CHIDJoystickMogaPocket(char const*)
  7595. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7596. * ~CHIDJoystickMogaPocket()
  7597.  
  7598. CHIDJoystickMogaPro (0 variables, 3 functions)
  7599. Variables list:
  7600.  
  7601. Functions list:
  7602. * CHIDJoystickMogaPro(char const*)
  7603. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7604. * ~CHIDJoystickMogaPro()
  7605.  
  7606. CHIDJoystickPS3 (0 variables, 3 functions)
  7607. Variables list:
  7608.  
  7609. Functions list:
  7610. * CHIDJoystickPS3(char const*)
  7611. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7612. * ~CHIDJoystickPS3()
  7613.  
  7614. CHIDJoystickXbox360 (0 variables, 3 functions)
  7615. Variables list:
  7616.  
  7617. Functions list:
  7618. * CHIDJoystickXbox360(char const*)
  7619. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7620. * ~CHIDJoystickXbox360()
  7621.  
  7622. CHIDKeyboard (0 variables, 15 functions)
  7623. Variables list:
  7624.  
  7625. Functions list:
  7626. * AddMapping(OSKeyboardKey, HIDMapping, bool)
  7627. * CHIDKeyboard(char const*)
  7628. * InternalCacheAnalogValues()
  7629. * InternalDrawHelpIcon(char const*, HIDMapping, float, float, float, int, bool)
  7630. * InternalFlushQueuedText()
  7631. * InternalGetHelpSprite(char const*, HIDMapping, CVector2D*, CVector2D*)
  7632. * InternalGetInputType()
  7633. * InternalImplements(HIDMapping)
  7634. * InternalIsDoubleTapped(HIDMapping)
  7635. * InternalIsPressed(HIDMapping, float*)
  7636. * InternalIsReleased(HIDMapping)
  7637. * InternalRemoveQueuedText()
  7638. * InternalReplaces(HIDMapping)
  7639. * QueueTextRender(HIDMapping, float, float, float, int, bool)
  7640. * ~CHIDKeyboard()
  7641.  
  7642. CHIDKeyboardPC (0 variables, 3 functions)
  7643. Variables list:
  7644.  
  7645. Functions list:
  7646. * CHIDKeyboardPC(char const*)
  7647. * FindUVsFromMapping(char const*, HIDMapping, bool)
  7648. * ~CHIDKeyboardPC()
  7649.  
  7650. CHoldEffect (2 variables, 6 functions)
  7651. Variables list:
  7652. * m_pChainHead
  7653. * m_pChainTail
  7654.  
  7655. Functions list:
  7656. * CHoldEffect(char const*, bool, CRGBA, bool)
  7657. * Draw()
  7658. * DrawAll()
  7659. * SetVertices(int, float*, float*, CRGBA const&)
  7660. * UpdateAll()
  7661. * ~CHoldEffect()
  7662.  
  7663. MenuScreen (0 variables, 22 functions)
  7664. Variables list:
  7665.  
  7666. Functions list:
  7667. * DoesTextWrap(unsigned short*, int, CVector2D)
  7668. * DrawBack(float)
  7669. * DrawQuad(CVector2D*, RwRGBA*)
  7670. * DrawQuad(CVector2D, CVector2D, RwRGBA)
  7671. * DrawQuad(CVector2D, CVector2D, RwRGBA*)
  7672. * DrawSlider(CVector2D, CVector2D, float, bool, unsigned char, bool)
  7673. * DrawSprite(RwTexture*, CVector2D*, CVector2D*, RwRGBA*, bool)
  7674. * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
  7675. * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, bool)
  7676. * DrawText(char const*, TextAlign, int, RwRGBA, bool, CVector2D, CVector2D, bool)
  7677. * DrawTextDirect(unsigned short*, TextAlign, int, RwRGBA, bool, CVector2D, CVector2D, bool, int*)
  7678. * GainedFocus()
  7679. * IsFlow()
  7680. * IsFlowScreen()
  7681. * MenuScreen(bool)
  7682. * OnBack()
  7683. * PopScreen(bool)
  7684. * PushScreen(MenuScreen*, bool)
  7685. * Render(int)
  7686. * SetPreviousScreen(MenuScreen*)
  7687. * Update(float)
  7688. * ~MenuScreen()
  7689.  
  7690. MobileMenu (0 variables, 27 functions)
  7691. Variables list:
  7692.  
  7693. Functions list:
  7694. * AddScreen(MenuScreen*, bool)
  7695. * CalcBGUVSize()
  7696. * ClampBGCoords(CVector2D&)
  7697. * DrawQuad(CVector2D*, RwRGBA*)
  7698. * DrawQuad(CVector2D, CVector2D, RwRGBA*)
  7699. * DrawSprite(RwTexture*, CVector2D*, CVector2D*, RwRGBA*)
  7700. * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D)
  7701. * DrawSprite(RwTexture*, RwRGBA, CVector2D, CVector2D, CVector2D, CVector2D)
  7702. * Exit()
  7703. * GetRandomBGCoords()
  7704. * InitForDownload()
  7705. * InitForNag()
  7706. * InitForPause()
  7707. * InitForRetry()
  7708. * InitForSave()
  7709. * InitForTitle()
  7710. * InitGameVars()
  7711. * Load()
  7712. * MobileMenu()
  7713. * PrepareToRender()
  7714. * ProcessPending()
  7715. * RemoveTopScreen(bool, bool)
  7716. * Render()
  7717. * Unload()
  7718. * Update()
  7719. * UpdateDownload(int, bool)
  7720. * ~MobileMenu()
  7721.  
  7722. SelectScreen::MenuSelection (0 variables, 8 functions)
  7723. Variables list:
  7724.  
  7725. Functions list:
  7726. * Deselected()
  7727. * GetColor()
  7728. * GetTextPercent()
  7729. * GetTitle()
  7730. * HandleInput(SelectScreen*, float)
  7731. * Render(SelectScreen*, CVector2D, CVector2D, float)
  7732. * SetDefault()
  7733. * ~MenuSelection()
  7734.  
  7735. SelectScreen::ActionSelection (0 variables, 3 functions)
  7736. Variables list:
  7737.  
  7738. Functions list:
  7739. * GetTextPercent()
  7740. * HandleInput(SelectScreen*, float)
  7741. * ~ActionSelection()
  7742.  
  7743. SelectScreen::SettingSelection (0 variables, 5 functions)
  7744. Variables list:
  7745.  
  7746. Functions list:
  7747. * Deselected()
  7748. * HandleInput(SelectScreen*, float)
  7749. * Render(SelectScreen*, CVector2D, CVector2D, float)
  7750. * SetDefault()
  7751. * ~SettingSelection()
  7752.  
  7753. SelectScreen (0 variables, 11 functions)
  7754. Variables list:
  7755.  
  7756. Functions list:
  7757. * AddItem(SelectScreen::MenuSelection*)
  7758. * GetEndY()
  7759. * GetMenuLeft()
  7760. * GetMenuRight()
  7761. * GetStartY()
  7762. * GetYSize(int)
  7763. * OnRestoreDefaults(SelectScreen*, int)
  7764. * OnSocialClub(SelectScreen*, int)
  7765. * Render(int)
  7766. * Update(float)
  7767. * ~SelectScreen()
  7768.  
  7769. CharSelectScreen (0 variables, 5 functions)
  7770. Variables list:
  7771.  
  7772. Functions list:
  7773. * CharSelectScreen(char const*, bool)
  7774. * GetMenuLeft()
  7775. * Render(int)
  7776. * Update(float)
  7777. * ~CharSelectScreen()
  7778.  
  7779. ConfirmationScreen (0 variables, 3 functions)
  7780. Variables list:
  7781.  
  7782. Functions list:
  7783. * GetStartY()
  7784. * Render(int)
  7785. * ~ConfirmationScreen()
  7786.  
  7787. SaveSelectScreen::SaveSelection (1 variables, 4 functions)
  7788. Variables list:
  7789. * GetTitle()::chars
  7790.  
  7791. Functions list:
  7792. * GetColor()
  7793. * GetSaveName()
  7794. * GetTitle()
  7795. * ~SaveSelection()
  7796.  
  7797. SaveScreen::SaveScreenSelection (0 variables, 6 functions)
  7798. Variables list:
  7799.  
  7800. Functions list:
  7801. * ConfirmSave(void*)
  7802. * HandleInput(SelectScreen*, float)
  7803. * Save()
  7804. * SaveDone(void*)
  7805. * SaveFailed(void*)
  7806. * ~SaveScreenSelection()
  7807.  
  7808. LoadScreen::LoadScreenSelection (0 variables, 5 functions)
  7809. Variables list:
  7810.  
  7811. Functions list:
  7812. * ConfirmLoad(void*)
  7813. * HandleInput(SelectScreen*, float)
  7814. * Load()
  7815. * LoadFailed(void*)
  7816. * ~LoadScreenSelection()
  7817.  
  7818. DownloadScreen (0 variables, 4 functions)
  7819. Variables list:
  7820.  
  7821. Functions list:
  7822. * CancelDownload(void*)
  7823. * Render(int)
  7824. * RetryDownload(void*)
  7825. * ~DownloadScreen()
  7826.  
  7827. StatsScreen (0 variables, 6 functions)
  7828. Variables list:
  7829.  
  7830. Functions list:
  7831. * GetMenuRight()
  7832. * Render(int)
  7833. * StatsCat(SelectScreen*, int)
  7834. * StatsScreen()
  7835. * Update(float)
  7836. * ~StatsScreen()
  7837.  
  7838. FlowScreen (0 variables, 13 functions)
  7839. Variables list:
  7840.  
  7841. Functions list:
  7842. * AddItem(char const*, char const*, void (*)())
  7843. * DrawFeatheredQuad(CVector2D*, RwRGBA*)
  7844. * FlowScreen(bool)
  7845. * GainedFocus()
  7846. * IsFlow()
  7847. * IsFlowScreen()
  7848. * OnBack()
  7849. * OnBriefs()
  7850. * OnStats()
  7851. * Render(int)
  7852. * SetPreviousScreen(MenuScreen*)
  7853. * Update(float)
  7854. * ~FlowScreen()
  7855.  
  7856. MainMenuScreen (0 variables, 8 functions)
  7857. Variables list:
  7858.  
  7859. Functions list:
  7860. * MainMenuScreen(bool)
  7861. * OnBack()
  7862. * OnExit()
  7863. * OnResume()
  7864. * OnSettings()
  7865. * OnStartGame()
  7866. * Update(float)
  7867. * ~MainMenuScreen()
  7868.  
  7869. DeleteScreen::DeleteScreenSelection (0 variables, 3 functions)
  7870. Variables list:
  7871.  
  7872. Functions list:
  7873. * ConfirmDelete(void*)
  7874. * HandleInput(SelectScreen*, float)
  7875. * ~DeleteScreenSelection()
  7876.  
  7877. AudioScreen (0 variables, 6 functions)
  7878. Variables list:
  7879.  
  7880. Functions list:
  7881. * AudioScreen()
  7882. * OnBack()
  7883. * OnRestoreDefaults(SelectScreen*, int)
  7884. * Render(int)
  7885. * Update(float)
  7886. * ~AudioScreen()
  7887.  
  7888. ControlsScreen (0 variables, 3 functions)
  7889. Variables list:
  7890.  
  7891. Functions list:
  7892. * ControlsScreen()
  7893. * DoAdjustableHUD(SelectScreen*, int)
  7894. * ~ControlsScreen()
  7895.  
  7896. LanguageScreen (0 variables, 9 functions)
  7897. Variables list:
  7898.  
  7899. Functions list:
  7900. * English(SelectScreen*, int)
  7901. * French(SelectScreen*, int)
  7902. * German(SelectScreen*, int)
  7903. * Italian(SelectScreen*, int)
  7904. * Japenese(SelectScreen*, int)
  7905. * LanguageScreen()
  7906. * Russian(SelectScreen*, int)
  7907. * Spanish(SelectScreen*, int)
  7908. * ~LanguageScreen()
  7909.  
  7910. AudioScreen::RadioSelection (0 variables, 4 functions)
  7911. Variables list:
  7912.  
  7913. Functions list:
  7914. * HandleInput(SelectScreen*, float)
  7915. * RadioSelection()
  7916. * Render(SelectScreen*, CVector2D, CVector2D, float)
  7917. * ~RadioSelection()
  7918.  
  7919. DisplayScreen (0 variables, 2 functions)
  7920. Variables list:
  7921.  
  7922. Functions list:
  7923. * DisplayScreen()
  7924. * ~DisplayScreen()
  7925.  
  7926. GameScreen (0 variables, 2 functions)
  7927. Variables list:
  7928.  
  7929. Functions list:
  7930. * GameScreen()
  7931. * ~GameScreen()
  7932.  
  7933. SaveScreen (0 variables, 2 functions)
  7934. Variables list:
  7935.  
  7936. Functions list:
  7937. * SaveScreen()
  7938. * ~SaveScreen()
  7939.  
  7940. CloudWaitScreen (0 variables, 3 functions)
  7941. Variables list:
  7942.  
  7943. Functions list:
  7944. * Render(int)
  7945. * SaveDone(void*)
  7946. * ~CloudWaitScreen()
  7947.  
  7948. BriefScreen (0 variables, 5 functions)
  7949. Variables list:
  7950.  
  7951. Functions list:
  7952. * BriefScreen()
  7953. * ComputeTotalHeight()
  7954. * Render(int)
  7955. * Update(float)
  7956. * ~BriefScreen()
  7957.  
  7958. OkScreen (0 variables, 3 functions)
  7959. Variables list:
  7960.  
  7961. Functions list:
  7962. * OkFunc(SelectScreen*, int)
  7963. * OkScreen(char const*, char const*, void (*)(void*), void*)
  7964. * ~OkScreen()
  7965.  
  7966. YesNoScreen (0 variables, 4 functions)
  7967. Variables list:
  7968.  
  7969. Functions list:
  7970. * NoFunc(SelectScreen*, int)
  7971. * YesFunc(SelectScreen*, int)
  7972. * YesNoScreen(char const*, char const*, void (*)(void*), void*, void (*)(void*), bool)
  7973. * ~YesNoScreen()
  7974.  
  7975. SaveSelectScreen (0 variables, 1 functions)
  7976. Variables list:
  7977.  
  7978. Functions list:
  7979. * ~SaveSelectScreen()
  7980.  
  7981. DeleteScreen (0 variables, 2 functions)
  7982. Variables list:
  7983.  
  7984. Functions list:
  7985. * DeleteScreen()
  7986. * ~DeleteScreen()
  7987.  
  7988. LoadScreen (0 variables, 2 functions)
  7989. Variables list:
  7990.  
  7991. Functions list:
  7992. * LoadScreen(bool)
  7993. * ~LoadScreen()
  7994.  
  7995. SettingsScreen (0 variables, 7 functions)
  7996. Variables list:
  7997.  
  7998. Functions list:
  7999. * OnAdjustControls()
  8000. * OnDisplayOptions()
  8001. * OnGameOptions()
  8002. * OnLanguageOptions()
  8003. * OnSoundOptions()
  8004. * SettingsScreen()
  8005. * ~SettingsScreen()
  8006.  
  8007. StartGameScreen (0 variables, 5 functions)
  8008. Variables list:
  8009.  
  8010. Functions list:
  8011. * OnDeleteGame()
  8012. * OnLoadGame()
  8013. * OnNewGame()
  8014. * StartGameScreen()
  8015. * ~StartGameScreen()
  8016.  
  8017. OSArray<SelectScreen::MenuSelection*> (0 variables, 1 functions)
  8018. Variables list:
  8019.  
  8020. Functions list:
  8021. * Realloc(unsigned int)
  8022.  
  8023. OSArray<float> (0 variables, 1 functions)
  8024. Variables list:
  8025.  
  8026. Functions list:
  8027. * Realloc(unsigned int)
  8028.  
  8029. OSArray<FlowScreen::MenuItem> (0 variables, 2 functions)
  8030. Variables list:
  8031.  
  8032. Functions list:
  8033. * Add(FlowScreen::MenuItem const&)
  8034. * Realloc(unsigned int)
  8035.  
  8036. OSArray<MenuScreen*> (0 variables, 2 functions)
  8037. Variables list:
  8038.  
  8039. Functions list:
  8040. * Add(MenuScreen* const&)
  8041. * Realloc(unsigned int)
  8042.  
  8043. MobileSettings (2 variables, 5 functions)
  8044. Variables list:
  8045. * loaded
  8046. * settings
  8047.  
  8048. Functions list:
  8049. * GetMaxResWidth()
  8050. * Initialize()
  8051. * LoadFromFile(int)
  8052. * SaveToFile(int)
  8053. * SetRendererDefaults()
  8054.  
  8055. CTapEffect (2 variables, 6 functions)
  8056. Variables list:
  8057. * m_pChainHead
  8058. * m_pChainTail
  8059.  
  8060. Functions list:
  8061. * CTapEffect(char const*, CVector2D)
  8062. * Draw()
  8063. * DrawAll()
  8064. * Update()
  8065. * UpdateAll()
  8066. * ~CTapEffect()
  8067.  
  8068. Telemetry (0 variables, 1 functions)
  8069. Variables list:
  8070.  
  8071. Functions list:
  8072. * SendTelemetry()
  8073.  
  8074. CTouchInterface (9 variables, 56 functions)
  8075. Variables list:
  8076. * m_WidgetPosition
  8077. * m_bPinchZoom
  8078. * m_bTouchDown
  8079. * m_nMaxTouches
  8080. * m_pWidgets
  8081. * m_pszWidgetPositionNames
  8082. * m_pszWidgetTextures
  8083. * m_vecCachedDelta
  8084. * m_vecCachedPos
  8085.  
  8086. Functions list:
  8087. * AddButtonFlag(CTouchInterface::WidgetIDs, int)
  8088. * AddWidgetFlag(CTouchInterface::WidgetIDs, int)
  8089. * AnyWidgetsUsingAltBack()
  8090. * Clear()
  8091. * ClearTapHistory(CTouchInterface::WidgetIDs)
  8092. * CreateAll()
  8093. * CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, WidgetPosition&, bool, bool, bool)
  8094. * CreateListTextWidget(char const**, int, CTouchInterface::WidgetIDs, bool, bool, bool)
  8095. * CreateShopWidget(char const*, char const**, int, WidgetPosition&, bool)
  8096. * CreateTapMeterWidget()
  8097. * CreateThumbCircleWidget()
  8098. * DebugReload()
  8099. * DeleteAll()
  8100. * DeleteWidget(CTouchInterface::WidgetIDs)
  8101. * DrawAll(bool)
  8102. * DrawHelpIcon(char const*, float, float, float, int)
  8103. * GetNumTouches()
  8104. * GetTouchDelta(int)
  8105. * GetTouchPosition(int)
  8106. * GetWidgetPosition(CTouchInterface::WidgetIDs, float&, float&, float&, float&)
  8107. * GetWidgetPosition(CTouchInterface::WidgetPositionIDs, float&, float&, float&, float&)
  8108. * GetWidgetValue(CTouchInterface::WidgetIDs)
  8109. * GetWidgetValue2(CTouchInterface::WidgetIDs, float*, float*)
  8110. * IsDoubleTapped(CTouchInterface::WidgetIDs, bool, int)
  8111. * IsHeldDown(CTouchInterface::WidgetIDs, int)
  8112. * IsPinchZooming(CTouchInterface::WidgetIDs, CVector2D*, int)
  8113. * IsReleased(CTouchInterface::WidgetIDs, CVector2D*, int)
  8114. * IsSwipedDown(CTouchInterface::WidgetIDs, int)
  8115. * IsSwipedLeft(CTouchInterface::WidgetIDs, int)
  8116. * IsSwipedRight(CTouchInterface::WidgetIDs, int)
  8117. * IsSwipedUp(CTouchInterface::WidgetIDs, int)
  8118. * IsTouchDown(int)
  8119. * IsTouched(CTouchInterface::WidgetIDs, CVector2D*, int)
  8120. * LoadAllTextureDBs()
  8121. * LoadDefaultConfigFile()
  8122. * LoadFromFile(char const*, bool)
  8123. * LoadTextureDB()
  8124. * LoadTouchControls()
  8125. * MarketingHack(int)
  8126. * RemoveButtonFlag(CTouchInterface::WidgetIDs, int)
  8127. * RemoveWidgetFlag(CTouchInterface::WidgetIDs, int)
  8128. * RepositionAdjustableWidgets()
  8129. * SetEquippedItem(CTouchInterface::WidgetIDs, int)
  8130. * SetSliderRange(CTouchInterface::WidgetIDs, float, float)
  8131. * SetWidgetInfo(CTouchInterface::WidgetIDs, char*, float, bool, bool, bool, bool, int)
  8132. * SetWidgetInfo2(CTouchInterface::WidgetIDs, int, int, int, int, char*, char*)
  8133. * SetWidgetTexture(CTouchInterface::WidgetIDs, char*)
  8134. * SetWidgetValue(CTouchInterface::WidgetIDs, float)
  8135. * SetWidgetValue2(CTouchInterface::WidgetIDs, float, float)
  8136. * SetWidgetValue3(CTouchInterface::WidgetIDs, float, float, float)
  8137. * SetupLayoutObjects()
  8138. * SetupSteeringMode()
  8139. * UnloadAllTextureDBs()
  8140. * UnloadTextureDB(TextureDatabaseRuntime*)
  8141. * Update()
  8142. * VisualizeAll(bool)
  8143.  
  8144. CWidget (9 variables, 52 functions)
  8145. Variables list:
  8146. * SWIPE_DISTANCE
  8147. * m_bInsidePause
  8148. * m_fElapsedTime
  8149. * m_fTime
  8150. * m_pInitialTouchWidget
  8151. * m_pPinchZoomWidget
  8152. * m_pReleasedWidget
  8153. * m_pSwipedWidget
  8154. * m_vecTouchAnchor
  8155.  
  8156. Functions list:
  8157. * CWidget(char const*, WidgetPosition const&, unsigned int, HIDMapping)
  8158. * ClearTapHistory()
  8159. * CoordsAreInsideWidget(CVector2D const&, bool)
  8160. * CreateHoldEffect(char const*, bool, CRGBA, bool)
  8161. * DecrementFrameCount()
  8162. * Draw()
  8163. * DrawHelpIcon(char const*, float, float, float, int)
  8164. * GetEnabled()
  8165. * GetGradientColor(float, int)
  8166. * GetNumTapsInTime(float)
  8167. * GetPinchDistance()
  8168. * GetScreenWidth()
  8169. * GetWidgetValue()
  8170. * GetWidgetValue2(float*, float*)
  8171. * IsButton()
  8172. * IsDoubleTapped()
  8173. * IsHeldDown()
  8174. * IsPinchZooming(CVector2D*)
  8175. * IsRegion()
  8176. * IsReleased(CVector2D*)
  8177. * IsSwiped()
  8178. * IsSwipedDown()
  8179. * IsSwipedLeft()
  8180. * IsSwipedRight()
  8181. * IsSwipedUp()
  8182. * IsTouched(CVector2D*)
  8183. * ManageAlpha()
  8184. * OnInitialTouch()
  8185. * OnPinchZoomStart()
  8186. * OnReleasedTouch()
  8187. * OnSwipeTouch()
  8188. * Pulsate()
  8189. * SetEnabled(bool)
  8190. * SetEquippedItem(int)
  8191. * SetInitialTouchWidget(int, CWidget*)
  8192. * SetPinchZoomWidget(CWidget*)
  8193. * SetReleasedWidget(int, CWidget*)
  8194. * SetScissor(CRect&)
  8195. * SetScreenRect(CRect const&)
  8196. * SetSliderRange(float, float)
  8197. * SetSwipedWidget(int, CWidget*)
  8198. * SetTexture(CSprite2d&, char*)
  8199. * SetTextureStatic(CSprite2d&, char*)
  8200. * SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
  8201. * SetWidgetInfo2(int, int, int, int, char*, char*)
  8202. * SetWidgetValue(float)
  8203. * SetWidgetValue2(float, float)
  8204. * SetWidgetValue3(float, float, float)
  8205. * Update()
  8206. * UpdateTiming()
  8207. * Visualize()
  8208. * ~CWidget()
  8209.  
  8210. CWidgetButton (1 variables, 10 functions)
  8211. Variables list:
  8212. * m_StaticSprite
  8213.  
  8214. Functions list:
  8215. * CWidgetButton(char const*, WidgetPosition const&, unsigned int, unsigned int, HIDMapping)
  8216. * Draw()
  8217. * DrawHelpIcon(char const*, float, float, float, int)
  8218. * DrawHelpIconExplicit(HIDMapping, char const*, float, float, float, int)
  8219. * GetName()
  8220. * IsButton()
  8221. * Pulsate()
  8222. * SetFillSprite(char const*, float, float)
  8223. * Update()
  8224. * ~CWidgetButton()
  8225.  
  8226. CWidgetButtonAnimated (2 variables, 9 functions)
  8227. Variables list:
  8228. * m_pChainHead
  8229. * m_pChainTail
  8230.  
  8231. Functions list:
  8232. * AnyObjectEnabled()
  8233. * CWidgetButtonAnimated(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
  8234. * Draw()
  8235. * GetName()
  8236. * GetWidgetValue()
  8237. * OnReleasedTouch()
  8238. * SetWidgetValue(float)
  8239. * SetWidgetValue2(float, float)
  8240. * ~CWidgetButtonAnimated()
  8241.  
  8242. CWidgetButtonAnimatedArcade (0 variables, 3 functions)
  8243. Variables list:
  8244.  
  8245. Functions list:
  8246. * CWidgetButtonAnimatedArcade(char const*, char const*, WidgetPosition const&, unsigned int, unsigned int, char const*, HIDMapping)
  8247. * SetWidgetValue(float)
  8248. * ~CWidgetButtonAnimatedArcade()
  8249.  
  8250. CWidgetButtonAttack (0 variables, 5 functions)
  8251. Variables list:
  8252.  
  8253. Functions list:
  8254. * CWidgetButtonAttack(char const*, WidgetPosition const&)
  8255. * GetName()
  8256. * GetTextureName()
  8257. * Update()
  8258. * ~CWidgetButtonAttack()
  8259.  
  8260. CWidgetButtonBasketballShoot (0 variables, 4 functions)
  8261. Variables list:
  8262.  
  8263. Functions list:
  8264. * CWidgetButtonBasketballShoot(char const*, WidgetPosition const&)
  8265. * GetName()
  8266. * Update()
  8267. * ~CWidgetButtonBasketballShoot()
  8268.  
  8269. CWidgetButtonHelpText (0 variables, 4 functions)
  8270. Variables list:
  8271.  
  8272. Functions list:
  8273. * CWidgetButtonHelpText(char const*, WidgetPosition const&)
  8274. * Draw()
  8275. * GetName()
  8276. * ~CWidgetButtonHelpText()
  8277.  
  8278. CWidgetButtonHydraulics (0 variables, 5 functions)
  8279. Variables list:
  8280.  
  8281. Functions list:
  8282. * CWidgetButtonHydraulics(char const*, WidgetPosition const&)
  8283. * Draw()
  8284. * GetName()
  8285. * Update()
  8286. * ~CWidgetButtonHydraulics()
  8287.  
  8288. CWidgetButtonMissionStart (0 variables, 4 functions)
  8289. Variables list:
  8290.  
  8291. Functions list:
  8292. * CWidgetButtonMissionStart(char const*, WidgetPosition const&, HIDMapping)
  8293. * GetName()
  8294. * Update()
  8295. * ~CWidgetButtonMissionStart()
  8296.  
  8297. CWidgetButtonSchool (0 variables, 4 functions)
  8298. Variables list:
  8299.  
  8300. Functions list:
  8301. * CWidgetButtonSchool(char const*, WidgetPosition const&, char const*, int, HIDMapping)
  8302. * Draw()
  8303. * GetName()
  8304. * ~CWidgetButtonSchool()
  8305.  
  8306. CWidgetButtonSkipCutscene (0 variables, 4 functions)
  8307. Variables list:
  8308.  
  8309. Functions list:
  8310. * CWidgetButtonSkipCutscene(char const*, WidgetPosition const&)
  8311. * Draw()
  8312. * GetName()
  8313. * ~CWidgetButtonSkipCutscene()
  8314.  
  8315. CWidgetButtonVehicleShoot (0 variables, 7 functions)
  8316. Variables list:
  8317.  
  8318. Functions list:
  8319. * CWidgetButtonVehicleShoot(char const*, WidgetPosition const&, HIDMapping)
  8320. * GetName()
  8321. * IsHeldDown()
  8322. * IsTouched(CVector2D*)
  8323. * Update()
  8324. * UpdatePosition()
  8325. * ~CWidgetButtonVehicleShoot()
  8326.  
  8327. CWidgetButtonDrop (0 variables, 4 functions)
  8328. Variables list:
  8329.  
  8330. Functions list:
  8331. * CWidgetButtonDrop(char const*, WidgetPosition const&, HIDMapping)
  8332. * GetName()
  8333. * Update()
  8334. * ~CWidgetButtonDrop()
  8335.  
  8336. CWidgetButtonEnterCar (0 variables, 5 functions)
  8337. Variables list:
  8338.  
  8339. Functions list:
  8340. * CWidgetButtonEnterCar(char const*, WidgetPosition const&)
  8341. * Draw()
  8342. * GetName()
  8343. * SetEnterCarVehicleType(int, int, bool, CVector const&, int)
  8344. * ~CWidgetButtonEnterCar()
  8345.  
  8346. CWidgetButtonHorn (0 variables, 5 functions)
  8347. Variables list:
  8348.  
  8349. Functions list:
  8350. * CWidgetButtonHorn(char const*, WidgetPosition const&)
  8351. * GetName()
  8352. * SetupPositionAndScale()
  8353. * Update()
  8354. * ~CWidgetButtonHorn()
  8355.  
  8356. CWidgetButtonAutoHydraulics (0 variables, 4 functions)
  8357. Variables list:
  8358.  
  8359. Functions list:
  8360. * CWidgetButtonAutoHydraulics(char const*, WidgetPosition const&)
  8361. * GetName()
  8362. * Update()
  8363. * ~CWidgetButtonAutoHydraulics()
  8364.  
  8365. CWidgetButtonMissionCancel (0 variables, 4 functions)
  8366. Variables list:
  8367.  
  8368. Functions list:
  8369. * CWidgetButtonMissionCancel(char const*, WidgetPosition const&, HIDMapping)
  8370. * GetName()
  8371. * Update()
  8372. * ~CWidgetButtonMissionCancel()
  8373.  
  8374. CWidgetButtonSprint (0 variables, 6 functions)
  8375. Variables list:
  8376.  
  8377. Functions list:
  8378. * CWidgetButtonSprint(char const*, WidgetPosition const&)
  8379. * DrawHelpIcon(char const*, float, float, float, int)
  8380. * GetName()
  8381. * IsDoubleTapped()
  8382. * Update()
  8383. * ~CWidgetButtonSprint()
  8384.  
  8385. CWidgetButtonSwim (0 variables, 4 functions)
  8386. Variables list:
  8387.  
  8388. Functions list:
  8389. * CWidgetButtonSwim(char const*, WidgetPosition const&)
  8390. * GetName()
  8391. * Update()
  8392. * ~CWidgetButtonSwim()
  8393.  
  8394. CWidgetButtonVCShoot (0 variables, 4 functions)
  8395. Variables list:
  8396.  
  8397. Functions list:
  8398. * CWidgetButtonVCShoot(char const*, WidgetPosition const&)
  8399. * GetName()
  8400. * Update()
  8401. * ~CWidgetButtonVCShoot()
  8402.  
  8403. CWidgetHelpText (1 variables, 18 functions)
  8404. Variables list:
  8405. * m_pInstance
  8406.  
  8407. Functions list:
  8408. * AddMessageToQueue(unsigned short*, bool, unsigned short, float, float, unsigned int)
  8409. * CWidgetHelpText(char const*, WidgetPosition const&)
  8410. * ClearQueue()
  8411. * ConditionSatisfied(unsigned int)
  8412. * ConditionSatisfiedInstance(unsigned int)
  8413. * GetName()
  8414. * GetNumQueuedMessages()
  8415. * IsStringQueued(unsigned short*)
  8416. * Process()
  8417. * ProcessMidScreenStyle()
  8418. * ProcessTopStyle()
  8419. * RenderStat(float, float, bool, float)
  8420. * RenderTopStyle()
  8421. * SetFontProps(unsigned short*)
  8422. * Update()
  8423. * UseTopStyle()
  8424. * Visualize()
  8425. * ~CWidgetHelpText()
  8426.  
  8427. CWidgetHorseResults (0 variables, 6 functions)
  8428. Variables list:
  8429.  
  8430. Functions list:
  8431. * CWidgetHorseResults(char const*, WidgetPosition const&)
  8432. * Draw()
  8433. * GetName()
  8434. * SetWidgetInfo2(int, int, int, int, char*, char*)
  8435. * Update()
  8436. * ~CWidgetHorseResults()
  8437.  
  8438. CWidgetInfoFrame (2 variables, 8 functions)
  8439. Variables list:
  8440. * m_pChainHead
  8441. * m_pChainTail
  8442.  
  8443. Functions list:
  8444. * AnyObjectEnabled()
  8445. * CWidgetInfoFrame(char const*, WidgetPosition const&)
  8446. * Draw()
  8447. * GetName()
  8448. * RenderRowText(CRect, char const*, float)
  8449. * SetWidgetInfo(char*, float, bool, bool, bool, bool, int)
  8450. * Update()
  8451. * ~CWidgetInfoFrame()
  8452.  
  8453. CWidgetList (0 variables, 19 functions)
  8454. Variables list:
  8455.  
  8456. Functions list:
  8457. * AddItem(char const*, char const*)
  8458. * AlphabetizeSort(void const*, void const*)
  8459. * Alphebetize(char const**, int)
  8460. * CWidgetList(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
  8461. * Draw()
  8462. * GetAlphaAtIndex(int)
  8463. * GetSelectedEntry(char*)
  8464. * GetWidgetValue()
  8465. * IsReleased(CVector2D*)
  8466. * IsSwiped()
  8467. * IsSwipedLeft()
  8468. * IsSwipedRight()
  8469. * OnInitialTouch()
  8470. * SetEquippedItem(int)
  8471. * SetWidgetValue(float)
  8472. * ShrinkTextToFit(float)
  8473. * Update()
  8474. * Visualize()
  8475. * ~CWidgetList()
  8476.  
  8477. CWidgetListShop (1 variables, 9 functions)
  8478. Variables list:
  8479. * m_FileEntry
  8480.  
  8481. Functions list:
  8482. * AddItem(char const*, char const*)
  8483. * AssignImage(int)
  8484. * AssignImages()
  8485. * CWidgetListShop(char const*, char const*, WidgetPosition const&, char const**, int, bool)
  8486. * Draw()
  8487. * GetName()
  8488. * LoadFromFile()
  8489. * Update()
  8490. * ~CWidgetListShop()
  8491.  
  8492. CWidgetListText (1 variables, 5 functions)
  8493. Variables list:
  8494. * m_fLastScroll
  8495.  
  8496. Functions list:
  8497. * CWidgetListText(char const*, WidgetPosition const&, char const**, int, bool, bool, bool)
  8498. * Draw()
  8499. * GetName()
  8500. * Update()
  8501. * ~CWidgetListText()
  8502.  
  8503. CWidgetMap (0 variables, 4 functions)
  8504. Variables list:
  8505.  
  8506. Functions list:
  8507. * CWidgetMap(char const*, WidgetPosition const&)
  8508. * GetName()
  8509. * IsTouched(CVector2D*)
  8510. * ~CWidgetMap()
  8511.  
  8512. CWidgetMissionTimers (0 variables, 5 functions)
  8513. Variables list:
  8514.  
  8515. Functions list:
  8516. * CWidgetMissionTimers(char const*, WidgetPosition const&)
  8517. * Draw()
  8518. * GetName()
  8519. * Update()
  8520. * ~CWidgetMissionTimers()
  8521.  
  8522. CWidgetPlayerInfo (0 variables, 18 functions)
  8523. Variables list:
  8524.  
  8525. Functions list:
  8526. * CWidgetPlayerInfo(char const*, WidgetPosition const&)
  8527. * CoordsAreInsideWidget(CVector2D const&, bool)
  8528. * Draw()
  8529. * DrawAmmo(CPed*, CRect, float)
  8530. * DrawHelpIcon(char const*, float, float, float, int)
  8531. * DrawWanted()
  8532. * DrawWeaponIcon(CPed*, CRect, float)
  8533. * GetName()
  8534. * IsHeldDown()
  8535. * IsReleased(CVector2D*)
  8536. * IsSwipedLeft()
  8537. * IsSwipedRight()
  8538. * PassesDisplayConditions()
  8539. * RenderArmorBar(int, float)
  8540. * RenderBreathBar(int, float)
  8541. * RenderHealthBar(int, float)
  8542. * Update()
  8543. * ~CWidgetPlayerInfo()
  8544.  
  8545. CWidgetPool (0 variables, 6 functions)
  8546. Variables list:
  8547.  
  8548. Functions list:
  8549. * CWidgetPool(char const*, WidgetPosition const&)
  8550. * Draw()
  8551. * GetName()
  8552. * SetWidgetInfo2(int, int, int, int, char*, char*)
  8553. * Update()
  8554. * ~CWidgetPool()
  8555.  
  8556. CWidgetRaceResults (0 variables, 7 functions)
  8557. Variables list:
  8558.  
  8559. Functions list:
  8560. * CWidgetRaceResults(char const*, WidgetPosition const&)
  8561. * Draw()
  8562. * GetName()
  8563. * RenderTitleText(CRect, float)
  8564. * SetWidgetInfo2(int, int, int, int, char*, char*)
  8565. * Update()
  8566. * ~CWidgetRaceResults()
  8567.  
  8568. CWidgetRacing (0 variables, 8 functions)
  8569. Variables list:
  8570.  
  8571. Functions list:
  8572. * CWidgetRacing(char const*, WidgetPosition const&)
  8573. * Draw()
  8574. * GetName()
  8575. * RenderRowText(char const*, CRect, char const*, float)
  8576. * SetWidgetValue2(float, float)
  8577. * SetWidgetValue3(float, float, float)
  8578. * Update()
  8579. * ~CWidgetRacing()
  8580.  
  8581. CWidgetRadar (0 variables, 5 functions)
  8582. Variables list:
  8583.  
  8584. Functions list:
  8585. * CWidgetRadar(char const*, WidgetPosition const&)
  8586. * GetName()
  8587. * IsHeldDown()
  8588. * Update()
  8589. * ~CWidgetRadar()
  8590.  
  8591. CWidgetRegion (0 variables, 9 functions)
  8592. Variables list:
  8593.  
  8594. Functions list:
  8595. * CWidgetRegion(char const*, WidgetPosition const&, int, HIDMapping)
  8596. * Draw()
  8597. * DrawFrame(float, CRect, float)
  8598. * GetName()
  8599. * IsRegion()
  8600. * StretchX(float)
  8601. * StretchY(float)
  8602. * Update()
  8603. * ~CWidgetRegion()
  8604.  
  8605. CWidgetRegionArcadeStick (0 variables, 7 functions)
  8606. Variables list:
  8607.  
  8608. Functions list:
  8609. * CWidgetRegionArcadeStick(char const*, WidgetPosition const&, int, HIDMapping)
  8610. * Draw()
  8611. * GetName()
  8612. * GetWidgetValue2(float*, float*)
  8613. * SetWidgetValue(float)
  8614. * Update()
  8615. * ~CWidgetRegionArcadeStick()
  8616.  
  8617. CWidgetRegionBasketBallJump (0 variables, 6 functions)
  8618. Variables list:
  8619.  
  8620. Functions list:
  8621. * CWidgetRegionBasketBallJump(char const*, WidgetPosition const&)
  8622. * GetName()
  8623. * IsTouched(CVector2D*)
  8624. * OnInitialTouch()
  8625. * Update()
  8626. * ~CWidgetRegionBasketBallJump()
  8627.  
  8628. CWidgetRegionColorPicker (0 variables, 4 functions)
  8629. Variables list:
  8630.  
  8631. Functions list:
  8632. * CWidgetRegionColorPicker(char const*, WidgetPosition const&)
  8633. * GetName()
  8634. * GetWidgetValue()
  8635. * ~CWidgetRegionColorPicker()
  8636.  
  8637. CWidgetRegionDriveHybrid (0 variables, 6 functions)
  8638. Variables list:
  8639.  
  8640. Functions list:
  8641. * CWidgetRegionDriveHybrid(char const*, WidgetPosition const&)
  8642. * Draw()
  8643. * GetName()
  8644. * IsTouched(CVector2D*)
  8645. * Update()
  8646. * ~CWidgetRegionDriveHybrid()
  8647.  
  8648. CWidgetRegionFlick (0 variables, 6 functions)
  8649. Variables list:
  8650.  
  8651. Functions list:
  8652. * CWidgetRegionFlick(char const*, WidgetPosition const&)
  8653. * Draw()
  8654. * GetName()
  8655. * IsTouched(CVector2D*)
  8656. * Update()
  8657. * ~CWidgetRegionFlick()
  8658.  
  8659. CWidgetRegionGang (0 variables, 6 functions)
  8660. Variables list:
  8661.  
  8662. Functions list:
  8663. * BuildRects()
  8664. * CWidgetRegionGang(char const*, WidgetPosition const&)
  8665. * Draw()
  8666. * GetName()
  8667. * Update()
  8668. * ~CWidgetRegionGang()
  8669.  
  8670. CWidgetRegionLook (0 variables, 13 functions)
  8671. Variables list:
  8672.  
  8673. Functions list:
  8674. * CWidgetRegionLook(char const*, WidgetPosition const&)
  8675. * DrawHelpIcon(char const*, float, float, float, int)
  8676. * GetName()
  8677. * GetWidgetValue2(float*, float*)
  8678. * IsHeldDown()
  8679. * IsPinchZooming(CVector2D*)
  8680. * IsSwipedLeft()
  8681. * IsSwipedRight()
  8682. * IsTouched(CVector2D*)
  8683. * OnInitialTouch()
  8684. * OnReleasedTouch()
  8685. * Update()
  8686. * ~CWidgetRegionLook()
  8687.  
  8688. CWidgetRegionMove (0 variables, 10 functions)
  8689. Variables list:
  8690.  
  8691. Functions list:
  8692. * CWidgetRegionMove(char const*, WidgetPosition const&)
  8693. * ClampInternalTouchAnchor()
  8694. * Draw()
  8695. * DrawHelpIcon(char const*, float, float, float, int)
  8696. * GetName()
  8697. * IsDoubleTapped()
  8698. * IsTouched(CVector2D*)
  8699. * OnInitialTouch()
  8700. * Update()
  8701. * ~CWidgetRegionMove()
  8702.  
  8703. CWidgetRegionPoolBallInHand (0 variables, 6 functions)
  8704. Variables list:
  8705.  
  8706. Functions list:
  8707. * CWidgetRegionPoolBallInHand(char const*, WidgetPosition const&)
  8708. * GetName()
  8709. * GetWidgetValue2(float*, float*)
  8710. * IsTouched(CVector2D*)
  8711. * SetWidgetValue3(float, float, float)
  8712. * ~CWidgetRegionPoolBallInHand()
  8713.  
  8714. CWidgetRegionPoolEnglish (0 variables, 5 functions)
  8715. Variables list:
  8716.  
  8717. Functions list:
  8718. * CWidgetRegionPoolEnglish(char const*, WidgetPosition const&)
  8719. * GetName()
  8720. * GetWidgetValue2(float*, float*)
  8721. * IsTouched(CVector2D*)
  8722. * ~CWidgetRegionPoolEnglish()
  8723.  
  8724. CWidgetRegionResponse (0 variables, 5 functions)
  8725. Variables list:
  8726.  
  8727. Functions list:
  8728. * CWidgetRegionResponse(char const*, WidgetPosition const&)
  8729. * Draw()
  8730. * GetName()
  8731. * Update()
  8732. * ~CWidgetRegionResponse()
  8733.  
  8734. CWidgetRegionRhythmSelect (0 variables, 5 functions)
  8735. Variables list:
  8736.  
  8737. Functions list:
  8738. * CWidgetRegionRhythmSelect(char const*, WidgetPosition const&)
  8739. * Draw()
  8740. * GetName()
  8741. * Update()
  8742. * ~CWidgetRegionRhythmSelect()
  8743.  
  8744. CWidgetRegionSprint (0 variables, 8 functions)
  8745. Variables list:
  8746.  
  8747. Functions list:
  8748. * CWidgetRegionSprint(char const*, WidgetPosition const&)
  8749. * Draw()
  8750. * GetName()
  8751. * IsDoubleTapped()
  8752. * IsTouched(CVector2D*)
  8753. * OnInitialTouch()
  8754. * Update()
  8755. * ~CWidgetRegionSprint()
  8756.  
  8757. CWidgetRegionSteer (0 variables, 8 functions)
  8758. Variables list:
  8759.  
  8760. Functions list:
  8761. * CWidgetRegionSteer(char const*, WidgetPosition const&)
  8762. * ClampInternalTouchAnchor()
  8763. * Draw()
  8764. * GetName()
  8765. * IsTouched(CVector2D*)
  8766. * OnInitialTouch()
  8767. * Update()
  8768. * ~CWidgetRegionSteer()
  8769.  
  8770. CWidgetRegionHydraulics (0 variables, 6 functions)
  8771. Variables list:
  8772.  
  8773. Functions list:
  8774. * CWidgetRegionHydraulics(char const*, WidgetPosition const&)
  8775. * Draw()
  8776. * GetName()
  8777. * ResetHydraulicRegion()
  8778. * Update()
  8779. * ~CWidgetRegionHydraulics()
  8780.  
  8781. CWidgetRegionSteeringSelection (0 variables, 9 functions)
  8782. Variables list:
  8783.  
  8784. Functions list:
  8785. * BuildRects()
  8786. * CWidgetRegionSteeringSelection(char const*, WidgetPosition const&)
  8787. * Draw()
  8788. * DrawButtons()
  8789. * GetName()
  8790. * IsReleased(CVector2D*)
  8791. * OnInitialTouch()
  8792. * Update()
  8793. * ~CWidgetRegionSteeringSelection()
  8794.  
  8795. CWidgetRegionSwipeRadio (0 variables, 6 functions)
  8796. Variables list:
  8797.  
  8798. Functions list:
  8799. * CWidgetRegionSwipeRadio(char const*, WidgetPosition const&)
  8800. * DrawHelpIcon(char const*, float, float, float, int)
  8801. * GetName()
  8802. * IsSwipedLeft()
  8803. * IsSwipedRight()
  8804. * ~CWidgetRegionSwipeRadio()
  8805.  
  8806. CWidgetRegionTouchLayoutSelection (0 variables, 10 functions)
  8807. Variables list:
  8808.  
  8809. Functions list:
  8810. * BuildRects()
  8811. * CWidgetRegionTouchLayoutSelection(char const*, WidgetPosition const&)
  8812. * Draw()
  8813. * DrawAdaptedButtons()
  8814. * DrawClassicButtons()
  8815. * GetName()
  8816. * IsReleased(CVector2D*)
  8817. * OnInitialTouch()
  8818. * Update()
  8819. * ~CWidgetRegionTouchLayoutSelection()
  8820.  
  8821. CWidgetRouletteSpin (0 variables, 6 functions)
  8822. Variables list:
  8823.  
  8824. Functions list:
  8825. * CWidgetRouletteSpin()
  8826. * Draw()
  8827. * GetName()
  8828. * SetWidgetValue2(float, float)
  8829. * Update()
  8830. * ~CWidgetRouletteSpin()
  8831.  
  8832. CWidgetSlider (0 variables, 11 functions)
  8833. Variables list:
  8834.  
  8835. Functions list:
  8836. * CWidgetSlider(char const*, WidgetPosition const&, unsigned int, unsigned int, unsigned int, CTouchInterface::WidgetIDs, CTouchInterface::WidgetIDs)
  8837. * Draw()
  8838. * GetName()
  8839. * GetNotchedValue()
  8840. * GetTweenedValue()
  8841. * GetWidgetValue()
  8842. * SetSliderRange(float, float)
  8843. * SetWidgetValue(float)
  8844. * SetupNotches(int, float, float)
  8845. * Update()
  8846. * ~CWidgetSlider()
  8847.  
  8848. CWidgetTapMeter (0 variables, 8 functions)
  8849. Variables list:
  8850.  
  8851. Functions list:
  8852. * CWidgetTapMeter(char const*, WidgetPosition const&)
  8853. * Draw()
  8854. * GetName()
  8855. * IsReleased(CVector2D*)
  8856. * RespondToTap()
  8857. * SetWidgetValue(float)
  8858. * Update()
  8859. * ~CWidgetTapMeter()
  8860.  
  8861. CWidgetThumbCircle (0 variables, 8 functions)
  8862. Variables list:
  8863.  
  8864. Functions list:
  8865. * CWidgetThumbCircle(char const*, WidgetPosition const&)
  8866. * Draw()
  8867. * GetName()
  8868. * GetWidgetValue()
  8869. * OnInitialTouch()
  8870. * SetWidgetValue(float)
  8871. * Update()
  8872. * ~CWidgetThumbCircle()
  8873.  
  8874. CWidgetVitalStats (0 variables, 5 functions)
  8875. Variables list:
  8876.  
  8877. Functions list:
  8878. * CWidgetVitalStats(char const*, WidgetPosition const&)
  8879. * Draw()
  8880. * GetName()
  8881. * Update()
  8882. * ~CWidgetVitalStats()
  8883.  
  8884. CWidgetWager (0 variables, 9 functions)
  8885. Variables list:
  8886.  
  8887. Functions list:
  8888. * CWidgetWager(char const*, WidgetPosition const&)
  8889. * Draw()
  8890. * GetName()
  8891. * RenderRowText(unsigned short*, unsigned short*, CRect, int, float)
  8892. * RenderTitleText(CRect, float)
  8893. * SetWidgetInfo2(int, int, int, int, char*, char*)
  8894. * SetWidgetValue(float)
  8895. * Update()
  8896. * ~CWidgetWager()
  8897.  
  8898. CCarFXRenderer (1 variables, 14 functions)
  8899. Variables list:
  8900. * ms_aDirtTextures
  8901.  
  8902. Functions list:
  8903. * AtomicRemapDirtCB(RpAtomic*, void*)
  8904. * CustomCarPipeAtomicSetup(RpAtomic*)
  8905. * CustomCarPipeClumpSetup(RpClump*)
  8906. * GetFxEnvMapLightMult()
  8907. * Initialise()
  8908. * InitialiseDirtTexture()
  8909. * IsCCPCPipelineAttached(RpAtomic*)
  8910. * MaterialRemapDirtCB(RpMaterial*, void*)
  8911. * PreRenderUpdate()
  8912. * RegisterPlugins()
  8913. * RemapDirt(CVehicleModelInfo*, unsigned int)
  8914. * SetCustomFXAtomicRenderPipelinesVMICB(RpAtomic*, void*)
  8915. * SetFxEnvMapLightMult(float)
  8916. * Shutdown()
  8917.  
  8918. CCustomBuildingRenderer (0 variables, 9 functions)
  8919. Variables list:
  8920.  
  8921. Functions list:
  8922. * AtomicSetup(RpAtomic*)
  8923. * CCustomBuildingRenderer()
  8924. * Initialise()
  8925. * IsCBPCPipelineAttached(RpAtomic*)
  8926. * PluginAttach()
  8927. * Shutdown()
  8928. * Update()
  8929. * UpdateDayNightBalanceParam()
  8930. * ~CCustomBuildingRenderer()
  8931.  
  8932. CCustomBuildingDNPipeline (6 variables, 27 functions)
  8933. Variables list:
  8934. * ObjPipeline
  8935. * m_AtmDNWorkingIndex
  8936. * m_bCameraChange
  8937. * m_bDeviceSupportsVS11
  8938. * m_fDNBalanceParam
  8939. * ms_extraVertColourPluginOffset
  8940.  
  8941. Functions list:
  8942. * CCustomBuildingDNPipeline()
  8943. * CreateCustomObjPipe()
  8944. * CreatePipe()
  8945. * CustomPipeAtomicSetup(RpAtomic*)
  8946. * CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
  8947. * CustomPipeMaterialSetup(RpMaterial*, void*)
  8948. * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
  8949. * DestroyPipe()
  8950. * ExtraVertColourPluginAttach()
  8951. * GetExtraVertColourPtr(RpGeometry*)
  8952. * GetFxEnvScaleX(RpMaterial*)
  8953. * GetFxEnvScaleY(RpMaterial*)
  8954. * GetFxEnvShininess(RpMaterial*)
  8955. * GetFxEnvTexture(RpMaterial*)
  8956. * GetFxEnvTransSclX(RpMaterial*)
  8957. * GetFxEnvTransSclY(RpMaterial*)
  8958. * SetFxEnvScale(RpMaterial*, float, float)
  8959. * SetFxEnvShininess(RpMaterial*, float)
  8960. * SetFxEnvTexture(RpMaterial*, RwTexture*)
  8961. * SetFxEnvTransScl(RpMaterial*, float, float)
  8962. * UsesThisPipeline(RpAtomic*)
  8963. * pluginExtraVertColourConstructorCB(void*, int, int)
  8964. * pluginExtraVertColourDestructorCB(void*, int, int)
  8965. * pluginExtraVertColourStreamGetSizeCB(void const*, int, int)
  8966. * pluginExtraVertColourStreamReadCB(RwStream*, int, void*, int, int)
  8967. * pluginExtraVertColourStreamWriteCB(RwStream*, int, void const*, int, int)
  8968. * ~CCustomBuildingDNPipeline()
  8969.  
  8970. CCustomBuildingPipeline (1 variables, 18 functions)
  8971. Variables list:
  8972. * ObjPipeline
  8973.  
  8974. Functions list:
  8975. * CCustomBuildingPipeline()
  8976. * CreateCustomObjPipe()
  8977. * CreatePipe()
  8978. * CustomPipeAtomicSetup(RpAtomic*)
  8979. * CustomPipeMaterialSetup(RpMaterial*, void*)
  8980. * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
  8981. * DestroyPipe()
  8982. * GetFxEnvScaleX(RpMaterial*)
  8983. * GetFxEnvScaleY(RpMaterial*)
  8984. * GetFxEnvShininess(RpMaterial*)
  8985. * GetFxEnvTexture(RpMaterial*)
  8986. * GetFxEnvTransSclX(RpMaterial*)
  8987. * GetFxEnvTransSclY(RpMaterial*)
  8988. * SetFxEnvScale(RpMaterial*, float, float)
  8989. * SetFxEnvShininess(RpMaterial*, float)
  8990. * SetFxEnvTexture(RpMaterial*, RwTexture*)
  8991. * SetFxEnvTransScl(RpMaterial*, float, float)
  8992. * ~CCustomBuildingPipeline()
  8993.  
  8994. CCustomCarEnvMapPipeline (9 variables, 44 functions)
  8995. Variables list:
  8996. * ObjPipeline
  8997. * fakeEnvMapPipeMatData
  8998. * m_EnvMapLightingMult
  8999. * m_gEnvMapPipeAtmDataPool
  9000. * m_gEnvMapPipeMatDataPool
  9001. * m_gSpecMapPipeMatDataPool
  9002. * ms_envMapAtmPluginOffset
  9003. * ms_envMapPluginOffset
  9004. * ms_specularMapPluginOffset
  9005.  
  9006. Functions list:
  9007. * AllocEnvMapPipeAtomicData(RpAtomic*)
  9008. * CCustomCarEnvMapPipeline()
  9009. * CreateCustomOpenGLObjPipe()
  9010. * CreatePipe()
  9011. * CustomPipeAtomicSetup(RpAtomic*)
  9012. * CustomPipeInstanceCB(void*, RxOpenGLMeshInstanceData*, int, int)
  9013. * CustomPipeMaterialSetup(RpMaterial*, void*)
  9014. * CustomPipeRenderCB(RwResEntry*, void*, unsigned char, unsigned int)
  9015. * DestroyPipe()
  9016. * DuplicateCustomEnvMapPipeMaterialData(CustomEnvMapPipeMaterialData**)
  9017. * GetFxEnvScaleX(RpMaterial*)
  9018. * GetFxEnvScaleY(RpMaterial*)
  9019. * GetFxEnvShininess(RpMaterial*)
  9020. * GetFxEnvTexture(RpMaterial*)
  9021. * GetFxEnvTransSclX(RpMaterial*)
  9022. * GetFxEnvTransSclY(RpMaterial*)
  9023. * GetFxSpecSpecularity(RpMaterial*)
  9024. * GetFxSpecTexture(RpMaterial*)
  9025. * PreRenderUpdate()
  9026. * RegisterPlugin()
  9027. * SetCustomEnvMapPipeAtomicDataDefaults(CustomEnvMapPipeAtomicData*)
  9028. * SetCustomEnvMapPipeMaterialDataDefaults(CustomEnvMapPipeMaterialData*)
  9029. * SetFxEnvScale(RpMaterial*, float, float)
  9030. * SetFxEnvShininess(RpMaterial*, float)
  9031. * SetFxEnvTexture(RpMaterial*, RwTexture*)
  9032. * SetFxEnvTransScl(RpMaterial*, float, float)
  9033. * SetFxSpecSpecularity(RpMaterial*, float)
  9034. * SetFxSpecTexture(RpMaterial*, RwTexture*)
  9035. * pluginEnvAtmConstructorCB(void*, int, int)
  9036. * pluginEnvAtmCopyConstructorCB(void*, void const*, int, int)
  9037. * pluginEnvAtmDestructorCB(void*, int, int)
  9038. * pluginEnvMatConstructorCB(void*, int, int)
  9039. * pluginEnvMatCopyConstructorCB(void*, void const*, int, int)
  9040. * pluginEnvMatDestructorCB(void*, int, int)
  9041. * pluginEnvMatStreamGetSizeCB(void const*, int, int)
  9042. * pluginEnvMatStreamReadCB(RwStream*, int, void*, int, int)
  9043. * pluginEnvMatStreamWriteCB(RwStream*, int, void const*, int, int)
  9044. * pluginSpecMatConstructorCB(void*, int, int)
  9045. * pluginSpecMatCopyConstructorCB(void*, void const*, int, int)
  9046. * pluginSpecMatDestructorCB(void*, int, int)
  9047. * pluginSpecMatStreamGetSizeCB(void const*, int, int)
  9048. * pluginSpecMatStreamReadCB(RwStream*, int, void*, int, int)
  9049. * pluginSpecMatStreamWriteCB(RwStream*, int, void const*, int, int)
  9050. * ~CCustomCarEnvMapPipeline()
  9051.  
  9052. CPool<CustomEnvMapPipeMaterialData, CustomEnvMapPipeMaterialData> (0 variables, 2 functions)
  9053. Variables list:
  9054.  
  9055. Functions list:
  9056. * Delete(CustomEnvMapPipeMaterialData*)
  9057. * New()
  9058.  
  9059. CPool<CustomEnvMapPipeAtomicData, CustomEnvMapPipeAtomicData> (0 variables, 1 functions)
  9060. Variables list:
  9061.  
  9062. Functions list:
  9063. * New()
  9064.  
  9065. CPool<CustomSpecMapPipeMaterialData, CustomSpecMapPipeMaterialData> (0 variables, 1 functions)
  9066. Variables list:
  9067.  
  9068. Functions list:
  9069. * New()
  9070.  
  9071. CPPTriPlantBuffer (0 variables, 8 functions)
  9072. Variables list:
  9073.  
  9074. Functions list:
  9075. * CPPTriPlantBuffer()
  9076. * ChangeCurrentPlantModelsSet(int)
  9077. * Flush()
  9078. * GetPPTriPlantPtr(int)
  9079. * GetPlantModelsTab(unsigned int)
  9080. * IncreaseBufferIndex(int, int)
  9081. * SetPlantModelsTab(unsigned int, RpAtomic**)
  9082. * ~CPPTriPlantBuffer()
  9083.  
  9084. CGrassRenderer (4 variables, 13 functions)
  9085. Variables list:
  9086. * m_closeDist
  9087. * m_farDist
  9088. * m_vecCameraPos
  9089. * m_windBending
  9090.  
  9091. Functions list:
  9092. * AddTriPlant(PPTriPlant*, unsigned int)
  9093. * CGrassRenderer()
  9094. * DrawTriPlants(PPTriPlant*, int, RpAtomic**, RwMatrixTag*)
  9095. * FlushTriPlantBuffer()
  9096. * GetPlantModelsTab(unsigned int)
  9097. * Initialise()
  9098. * SetCloseFarAlphaDist(float, float)
  9099. * SetCurrentScanCode(unsigned short)
  9100. * SetGlobalCameraPos(CVector const&)
  9101. * SetGlobalWindBending(float)
  9102. * SetPlantModelsTab(unsigned int, RpAtomic**)
  9103. * Shutdown()
  9104. * ~CGrassRenderer()
  9105.  
  9106. CPlantMgr (18 variables, 25 functions)
  9107. Variables list:
  9108. * PC_PlantModelSlotTab
  9109. * PC_PlantModelsTab0
  9110. * PC_PlantModelsTab1
  9111. * PC_PlantModelsTab2
  9112. * PC_PlantModelsTab3
  9113. * PC_PlantSlotTextureTab
  9114. * PC_PlantTextureTab0
  9115. * PC_PlantTextureTab1
  9116. * PC_PlantTextureTab2
  9117. * PC_PlantTextureTab3
  9118. * m_AmbientColor
  9119. * m_CloseColEntListHead
  9120. * m_CloseLocTriListHead
  9121. * m_ColEntCacheTab
  9122. * m_LocTrisTab
  9123. * m_UnusedColEntListHead
  9124. * m_UnusedLocTriListHead
  9125. * m_scanCode
  9126.  
  9127. Functions list:
  9128. * CPlantMgr()
  9129. * CalculateWindBending()
  9130. * DbgCountCachedEntities(unsigned int*)
  9131. * DbgCountLocTrisAndPlants(unsigned int, unsigned int*, unsigned int*)
  9132. * DbgRenderCachedEntities(unsigned int*)
  9133. * DbgRenderLocTris()
  9134. * Initialise()
  9135. * MoveColEntToList(CPlantColEntEntry**, CPlantColEntEntry**, CPlantColEntEntry*)
  9136. * MoveLocTriToList(CPlantLocTri**, CPlantLocTri**, CPlantLocTri*)
  9137. * PreUpdateOnceForNewCameraPos(CVector const&)
  9138. * ReloadConfig()
  9139. * Render()
  9140. * SetPlantFriendlyFlagInAtomicMI(CAtomicModelInfo*)
  9141. * Shutdown()
  9142. * Update(CVector const&)
  9143. * UpdateAmbientColor()
  9144. * _ColEntityCache_Add(CEntity*, unsigned char)
  9145. * _ColEntityCache_FindInCache(CEntity*)
  9146. * _ColEntityCache_Remove(CEntity*)
  9147. * _ColEntityCache_Update(CVector const&, unsigned char)
  9148. * _ProcessEntryCollisionDataSections(CPlantColEntEntry*, CVector const&, int)
  9149. * _ProcessEntryCollisionDataSections_AddLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
  9150. * _ProcessEntryCollisionDataSections_RemoveLocTris(CPlantColEntEntry*, CVector const&, int, int, int)
  9151. * _UpdateLocTris(CVector const&, int)
  9152. * ~CPlantMgr()
  9153.  
  9154. CPlantLocTri (0 variables, 2 functions)
  9155. Variables list:
  9156.  
  9157. Functions list:
  9158. * Add(RwV3d const&, RwV3d const&, RwV3d const&, unsigned char, unsigned char, unsigned char, unsigned char)
  9159. * Release()
  9160.  
  9161. CPlantColEntEntry (0 variables, 2 functions)
  9162. Variables list:
  9163.  
  9164. Functions list:
  9165. * AddEntry(CEntity*)
  9166. * ReleaseEntry()
  9167.  
  9168. CPlantSurfPropMgr (3 variables, 7 functions)
  9169. Variables list:
  9170. * m_SurfPropPtrTab
  9171. * m_SurfPropTab
  9172. * m_countSurfPropsAllocated
  9173.  
  9174. Functions list:
  9175. * AllocSurfProperties(unsigned short, unsigned char)
  9176. * CPlantSurfPropMgr()
  9177. * GetSurfProperties(unsigned short)
  9178. * Initialise()
  9179. * LoadPlantsDat(char const*)
  9180. * Shutdown()
  9181. * ~CPlantSurfPropMgr()
  9182.  
  9183. CMBlur (5 variables, 11 functions)
  9184. Variables list:
  9185. * BlurOn
  9186. * Drunkness
  9187. * ms_bJustInitialised
  9188. * pBufVertCount
  9189. * pFrontBuffer
  9190.  
  9191. Functions list:
  9192. * CMBlur()
  9193. * ClearDrunkBlur()
  9194. * CreateImmediateModeData(RwCamera*, RwRect*)
  9195. * CreateImmediateModeData(RwCamera*, RwRect*, RwOpenGLVertex*, RwRGBA, float, float, float, float, float, int)
  9196. * MotionBlurClose()
  9197. * MotionBlurOpen(RwCamera*)
  9198. * MotionBlurRender(RwCamera*, unsigned int, unsigned int, unsigned int, unsigned int, int, unsigned int)
  9199. * OverlayRender(RwCamera*, RwRaster*, RwRGBA, int, int)
  9200. * OverlayRenderFx(RwCamera*, RwRaster*)
  9201. * SetDrunkBlur(float)
  9202. * ~CMBlur()
  9203.  
  9204. CStreamingInfo (1 variables, 10 functions)
  9205. Variables list:
  9206. * ms_pArrayBase
  9207.  
  9208. Functions list:
  9209. * AddToList(CStreamingInfo*)
  9210. * GetCdPosn()
  9211. * GetCdPosnAndSize(unsigned int&, unsigned int&)
  9212. * GetCdSize()
  9213. * GetNext()
  9214. * GetPrev()
  9215. * InList()
  9216. * Init()
  9217. * RemoveFromList()
  9218. * SetCdPosnAndSize(unsigned int, unsigned int)
  9219.  
  9220. CStreaming (39 variables, 120 functions)
  9221. Variables list:
  9222. * desiredNumVehiclesLoaded
  9223. * m_bBoatsNeeded
  9224. * m_bHarvesterModelsRequested
  9225. * m_bStreamHarvesterModelsThisFrame
  9226. * ms_NextPedToLoadFromGroup
  9227. * ms_aInfoForModel
  9228. * ms_bEnableRequestListPurge
  9229. * ms_bIsInitialised
  9230. * ms_bLoadingBigModel
  9231. * ms_channel
  9232. * ms_channelError
  9233. * ms_currentZoneType
  9234. * ms_disableStreaming
  9235. * ms_files
  9236. * ms_imageOffsets
  9237. * ms_imageSize
  9238. * ms_imageSizes
  9239. * ms_interiorImageOffsets
  9240. * ms_lastCullZone
  9241. * ms_lastImageRead
  9242. * ms_loadedGangCars
  9243. * ms_loadedGangs
  9244. * ms_memoryAvailable
  9245. * ms_memoryUsed
  9246. * ms_numModelsRequested
  9247. * ms_numPedsLoaded
  9248. * ms_numPriorityRequests
  9249. * ms_oldSectorX
  9250. * ms_oldSectorY
  9251. * ms_pEndLoadedList
  9252. * ms_pEndRequestedList
  9253. * ms_pExtraObjectsDir
  9254. * ms_pStartLoadedList
  9255. * ms_pStartRequestedList
  9256. * ms_pStreamingBuffer
  9257. * ms_pedsLoaded
  9258. * ms_rwObjectInstances
  9259. * ms_streamingBufferSize
  9260. * ms_vehiclesLoaded
  9261.  
  9262. Functions list:
  9263. * AddEntity(CEntity*)
  9264. * AddImageToList(char const*, bool)
  9265. * AddLodsToRequestList(CVector const&, unsigned int)
  9266. * AddModelsToRequestList(CVector const&, unsigned int)
  9267. * AddToLoadedVehiclesList(int)
  9268. * AreAnimsUsedByRequestedModels(int)
  9269. * CarIsCandateForRemoval(int)
  9270. * ClearFlagForAll(unsigned int)
  9271. * ClearSlots(int)
  9272. * ConvertBufferToObject(char*, int, int)
  9273. * DeleteAllRwObjects()
  9274. * DeleteFarAwayRwObjects(CVector const&)
  9275. * DeleteLeastUsedEntityRwObject(bool, unsigned int)
  9276. * DeleteRwObjectsAfterDeath(CVector const&)
  9277. * DeleteRwObjectsBehindCamera(int)
  9278. * DeleteRwObjectsBehindCameraInSectorList(CPtrList&, int)
  9279. * DeleteRwObjectsInSectorList(CPtrList&, int, int)
  9280. * DeleteRwObjectsNotInFrustumInSectorList(CPtrList&, int)
  9281. * DisableCopBikes(bool)
  9282. * FindMIPedSlotForInterior(int)
  9283. * FinishLoadingLargeFile(char*, int)
  9284. * FlushChannels()
  9285. * FlushRequestList()
  9286. * ForceLayerToRead(int)
  9287. * GetCdImageOffset(int)
  9288. * GetDefaultAmbulanceModel()
  9289. * GetDefaultCabDriverModel()
  9290. * GetDefaultCopCarModel(unsigned int)
  9291. * GetDefaultCopModel()
  9292. * GetDefaultFireEngineModel()
  9293. * GetDefaultFiremanModel()
  9294. * GetDefaultMedicModel()
  9295. * GetDiscInDrive()
  9296. * GetGta3ImageIndex()
  9297. * GetModelCDName(int)
  9298. * GetNextFileOnCd(int, bool)
  9299. * HasSpecialCharLoaded(int)
  9300. * HasVehicleUpgradeLoaded(int)
  9301. * IHaveUsedStreamingMemory()
  9302. * ImGonnaUseStreamingMemory()
  9303. * Init()
  9304. * Init2()
  9305. * InitImageList()
  9306. * InstanceLoadedModels(CVector const&)
  9307. * InstanceLoadedModelsInSectorList(CPtrList&)
  9308. * IsCarModelNeededInCurrentZone(int)
  9309. * IsInitialised()
  9310. * IsObjectInCdImage(int)
  9311. * IsVeryBusy()
  9312. * Load()
  9313. * LoadAllRequestedModels(bool)
  9314. * LoadCdDirectory()
  9315. * LoadCdDirectory(char const*, int)
  9316. * LoadInitialPeds()
  9317. * LoadInitialVehicles()
  9318. * LoadInitialWeapons()
  9319. * LoadRequestedModels()
  9320. * LoadScene(CVector const&)
  9321. * LoadSceneCollision(CVector const&)
  9322. * LoadZoneVehicle(CVector const&)
  9323. * MakeSpaceFor(int)
  9324. * PlayerIsFlyingFast()
  9325. * PossiblyStreamCarOutAfterCreation(int)
  9326. * ProcessEntitiesInSectorList(CPtrList&, float, float, float, float, float, float, float, unsigned int)
  9327. * ProcessEntitiesInSectorList(CPtrList&, unsigned int)
  9328. * ProcessLoadingChannel(int)
  9329. * PurgeRequestList()
  9330. * ReInit()
  9331. * ReadIniFile()
  9332. * ReclassifyLoadedCars()
  9333. * RemoveAllUnusedModels()
  9334. * RemoveBigBuildings()
  9335. * RemoveBuildingsNotInArea(int)
  9336. * RemoveCarModel(int)
  9337. * RemoveCurrentZonesModels()
  9338. * RemoveDodgyPedsFromRandomSlots()
  9339. * RemoveEntity(CLink<CEntity*>*)
  9340. * RemoveInappropriatePedModels()
  9341. * RemoveLeastUsedModel(unsigned int)
  9342. * RemoveLoadedVehicle()
  9343. * RemoveLoadedZoneModel()
  9344. * RemoveModel(int)
  9345. * RemoveModelsNotVisibleFromCullzone()
  9346. * RemoveModelsNotVisibleFromCullzoneInSectorList(CPtrList&)
  9347. * RemoveUnusedModelsInLoadedList()
  9348. * RenderEntity(CLink<CEntity*>*)
  9349. * RequestAllModels()
  9350. * RequestBigBuildings(CVector const&)
  9351. * RequestFile(int, int, int, int, int)
  9352. * RequestFilesInChannel(int)
  9353. * RequestModel(int, int)
  9354. * RequestModelStream(int)
  9355. * RequestPlayerSection(int, char const*, int)
  9356. * RequestSpecialChar(int, char const*, int)
  9357. * RequestSpecialModel(int, char const*, int)
  9358. * RequestVehicleUpgrade(int, int)
  9359. * RetryLoadFile(int)
  9360. * Save()
  9361. * SetLoadVehiclesInLoadScene(bool)
  9362. * SetMissionDoesntRequireModel(int)
  9363. * SetMissionDoesntRequireSpecialChar(int)
  9364. * SetModelIsDeletable(int)
  9365. * SetModelTxdIsDeletable(int)
  9366. * SetSpecialCharIsDeletable(int)
  9367. * Shutdown()
  9368. * StartRenderEntities()
  9369. * StreamAmbulanceAndMedic(bool)
  9370. * StreamCopModels(int)
  9371. * StreamFireEngineAndFireman(bool)
  9372. * StreamOneNewCar()
  9373. * StreamPedsForInterior(int)
  9374. * StreamPedsIntoRandomSlots(int*)
  9375. * StreamVehiclesAndPeds()
  9376. * StreamVehiclesAndPeds_Always(CVector const&)
  9377. * StreamZoneModels(CVector const&)
  9378. * StreamZoneModels_Gangs(CVector const&)
  9379. * Update()
  9380. * UpdateForAnimViewer()
  9381. * UpdateMemoryUsed()
  9382. * WeAreTryingToPhaseVehicleOut(int)
  9383.  
  9384. CLinkList<CEntity*> (0 variables, 1 functions)
  9385. Variables list:
  9386.  
  9387. Functions list:
  9388. * Insert(CEntity* const&)
  9389.  
  9390. CBox (0 variables, 2 functions)
  9391. Variables list:
  9392.  
  9393. Functions list:
  9394. * Recalc()
  9395. * Set(CVector const&, CVector const&)
  9396.  
  9397. CColBox (0 variables, 2 functions)
  9398. Variables list:
  9399.  
  9400. Functions list:
  9401. * Set(CVector const&, CVector const&, unsigned char, unsigned char, unsigned char)
  9402. * operator=(CColBox const&)
  9403.  
  9404. CColLine (0 variables, 2 functions)
  9405. Variables list:
  9406.  
  9407. Functions list:
  9408. * CColLine(CVector const&, CVector const&)
  9409. * Set(CVector const&, CVector const&)
  9410.  
  9411. CCollision (8 variables, 57 functions)
  9412. Variables list:
  9413. * bCamCollideWithBuildings
  9414. * bCamCollideWithObjects
  9415. * bCamCollideWithPeds
  9416. * bCamCollideWithVehicles
  9417. * ms_colModelCache
  9418. * ms_collisionInMemory
  9419. * ms_iProcessLineNumCrossings
  9420. * relVelCamCollisionVehiclesSqr
  9421.  
  9422. Functions list:
  9423. * BuildCacheOfCameraCollision(CColSphere*, CColSphere*)
  9424. * CalculateTrianglePlanes(CColModel*)
  9425. * CalculateTrianglePlanes(CCollisionData*)
  9426. * CameraConeCastVsWorldCollision(CColSphere*, CColSphere*, float*, float)
  9427. * CheckCameraCollisionBuildings(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
  9428. * CheckCameraCollisionObjects(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*)
  9429. * CheckCameraCollisionPeds(int, int, CVector*, CVector*, float*)
  9430. * CheckCameraCollisionVehicles(int, int, CColBox*, CColSphere*, CColSphere*, CColSphere*, CVector*)
  9431. * CheckPeds(CVector*, CVector*, float*)
  9432. * Closest3(CVector*, CVector*)
  9433. * ClosestPointOnLine(CVector*, CVector*, CVector*, CVector*)
  9434. * ClosestPointOnPoly(CColTriangle*, CVector*, CVector*)
  9435. * ClosestPointsOnPoly(CColTriangle*, CVector*, CVector*, CVector*)
  9436. * DistAlongLine2D(float, float, float, float, float, float)
  9437. * DistToLine(CVector const*, CVector const*, CVector const*)
  9438. * DistToLineSqr(CVector const*, CVector const*, CVector const*)
  9439. * DistToMathematicalLine(CVector const*, CVector const*, CVector const*)
  9440. * DistToMathematicalLine2D(float, float, float, float, float, float)
  9441. * GetBoundingBoxFromTwoSpheres(CColBox*, CColSphere*, CColSphere*)
  9442. * GetPrincipleAxis(CVector*)
  9443. * Init()
  9444. * IsStoredPolyStillValidVerticalLine(CVector const&, float, CColPoint&, CStoredCollPoly*)
  9445. * IsThisVehicleSittingOnMe(CVehicle*, CVehicle*)
  9446. * PointInPoly(CVector*, CColTriangle*, CVector*, CVector*)
  9447. * PointInTriangle(CVector const&, CVector const*)
  9448. * ProcessColModels(CMatrix const&, CColModel&, CMatrix const&, CColModel&, CColPoint*, CColPoint*, float*, bool)
  9449. * ProcessLineBox(CColLine const&, CColBox const&, CColPoint&, float&)
  9450. * ProcessLineOfSight(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool)
  9451. * ProcessLineSphere(CColLine const&, CColSphere const&, CColPoint&, float&)
  9452. * ProcessLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
  9453. * ProcessSphereBox(CColSphere const&, CColBox const&, CColPoint&, float&)
  9454. * ProcessSphereSphere(CColSphere const&, CColSphere const&, CColPoint&, float&)
  9455. * ProcessSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&)
  9456. * ProcessVerticalLine(CColLine const&, CMatrix const&, CColModel&, CColPoint&, float&, bool, bool, CStoredCollPoly*)
  9457. * ProcessVerticalLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&, CColPoint&, float&, CStoredCollPoly*)
  9458. * RayPolyPOP(CVector*, CVector*, CColTriangle*, CVector*, CVector*)
  9459. * RemoveTrianglePlanes(CColModel*)
  9460. * RemoveTrianglePlanes(CCollisionData*)
  9461. * Shutdown()
  9462. * SortOutCollisionAfterLoad()
  9463. * SphereCastVersusVsPoly(CColSphere*, CColSphere*, CColTriangle*, CColTrianglePlane*, CompressedVector*)
  9464. * SphereCastVsBBox(CColSphere*, CColSphere*, CColBox*)
  9465. * SphereCastVsCaches(CColSphere*, CVector*, int, CColCacheEntry*, int*, CColCacheEntry*)
  9466. * SphereCastVsEntity(CColSphere*, CColSphere*, CEntity*)
  9467. * SphereCastVsSphere(CColSphere*, CColSphere*, CColSphere*)
  9468. * SphereVsEntity(CColSphere*, CEntity*)
  9469. * Test2DLineAgainst2DLine(float, float, float, float, float, float, float, float)
  9470. * TestLineBox(CColLine const&, CBox const&)
  9471. * TestLineBox_DW(CColLine const&, CBox const&)
  9472. * TestLineOfSight(CColLine const&, CMatrix const&, CColModel&, bool, bool)
  9473. * TestLineSphere(CColLine const&, CColSphere const&)
  9474. * TestLineTriangle(CColLine const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
  9475. * TestSphereBox(CSphere const&, CBox const&)
  9476. * TestSphereSphere(CColSphere const&, CColSphere const&)
  9477. * TestSphereTriangle(CColSphere const&, CompressedVector const*, CColTriangle const&, CColTrianglePlane const&)
  9478. * TestVerticalLineBox(CColLine const&, CBox const&)
  9479. * Update()
  9480.  
  9481. CLinkList<CCollisionData*> (0 variables, 1 functions)
  9482. Variables list:
  9483.  
  9484. Functions list:
  9485. * Insert(CCollisionData* const&)
  9486.  
  9487. CCollisionPlugin (0 variables, 2 functions)
  9488. Variables list:
  9489.  
  9490. Functions list:
  9491. * PluginAttach()
  9492. * SetModelInfo(CClumpModelInfo*)
  9493.  
  9494. CBoundingBox (0 variables, 1 functions)
  9495. Variables list:
  9496.  
  9497. Functions list:
  9498. * CBoundingBox()
  9499.  
  9500. CCollisionData (0 variables, 9 functions)
  9501. Variables list:
  9502.  
  9503. Functions list:
  9504. * CCollisionData()
  9505. * CalculateTrianglePlanes()
  9506. * Copy(CCollisionData const&)
  9507. * GetLinkPtr()
  9508. * GetShadTrianglePoint(CVector&, int) const
  9509. * GetTrianglePoint(CVector&, int) const
  9510. * RemoveCollisionVolumes()
  9511. * RemoveTrianglePlanes()
  9512. * SetLinkPtr(CLink<CCollisionData*>*)
  9513.  
  9514. CColModel (0 variables, 12 functions)
  9515. Variables list:
  9516.  
  9517. Functions list:
  9518. * AllocateData()
  9519. * AllocateData(int)
  9520. * AllocateData(int, int, int, int, int, bool)
  9521. * CColModel()
  9522. * CalculateTrianglePlanes()
  9523. * MakeMultipleAlloc()
  9524. * RemoveCollisionVolumes()
  9525. * RemoveTrianglePlanes()
  9526. * operator delete(void*)
  9527. * operator new(unsigned int)
  9528. * operator=(CColModel const&)
  9529. * ~CColModel()
  9530.  
  9531. CColPoint (0 variables, 1 functions)
  9532. Variables list:
  9533.  
  9534. Functions list:
  9535. * operator=(CColPoint const&)
  9536.  
  9537. CSphere (0 variables, 1 functions)
  9538. Variables list:
  9539.  
  9540. Functions list:
  9541. * Set(float, CVector const&)
  9542.  
  9543. CColSphere (0 variables, 5 functions)
  9544. Variables list:
  9545.  
  9546. Functions list:
  9547. * IntersectEdge(CVector const&, CVector const&, CVector&, CVector&) const
  9548. * IntersectPoint(CVector const&) const
  9549. * IntersectRay(CVector const&, CVector const&, CVector&, CVector&) const
  9550. * IntersectSphere(CColSphere const&) const
  9551. * Set(float, CVector const&, unsigned char, unsigned char, unsigned char)
  9552.  
  9553. CColDisk (0 variables, 1 functions)
  9554. Variables list:
  9555.  
  9556. Functions list:
  9557. * Set(float, CVector const&, CVector const&, float, unsigned char, unsigned char, unsigned char)
  9558.  
  9559. CColStore (3 variables, 22 functions)
  9560. Variables list:
  9561. * m_onlyBB
  9562. * ms_pColPool
  9563. * ms_pQuadTree
  9564.  
  9565. Functions list:
  9566. * AddColSlot(char const*)
  9567. * AddCollisionNeededAtPosn(CVector const&)
  9568. * AddRef(int)
  9569. * BoundingBoxesPostProcess()
  9570. * EnsureCollisionIsInMemory(CVector const&)
  9571. * FindColSlot(char const*)
  9572. * GetBoundingBox(int)
  9573. * HasCollisionLoaded(CVector const&, int)
  9574. * IncludeModelIndex(int, int)
  9575. * Initialise()
  9576. * LoadAllBoundingBoxes()
  9577. * LoadAllCollision()
  9578. * LoadCol(int, char const*)
  9579. * LoadCol(int, unsigned char*, int)
  9580. * LoadCollision(CVector, bool)
  9581. * RemoveAllCollision()
  9582. * RemoveCol(int)
  9583. * RemoveColSlot(int)
  9584. * RemoveRef(int)
  9585. * RequestCollision(CVector const&, int)
  9586. * SetCollisionRequired(CVector const&, int)
  9587. * Shutdown()
  9588.  
  9589. CColTrianglePlane (0 variables, 1 functions)
  9590. Variables list:
  9591.  
  9592. Functions list:
  9593. * Set(CompressedVector const*, CColTriangle&)
  9594.  
  9595. CTempColModels (13 variables, 2 functions)
  9596. Variables list:
  9597. * ms_colModelBBox
  9598. * ms_colModelBodyPart1
  9599. * ms_colModelBodyPart2
  9600. * ms_colModelBonnet1
  9601. * ms_colModelBoot1
  9602. * ms_colModelBumper1
  9603. * ms_colModelCutObj
  9604. * ms_colModelDoor1
  9605. * ms_colModelPanel1
  9606. * ms_colModelPed1
  9607. * ms_colModelPed2
  9608. * ms_colModelWeapon
  9609. * ms_colModelWheel1
  9610.  
  9611. Functions list:
  9612. * Initialise()
  9613. * Shutdown()
  9614.  
  9615. CAutoPilot (0 variables, 2 functions)
  9616. Variables list:
  9617.  
  9618. Functions list:
  9619. * ModifySpeed(float)
  9620. * RemoveOnePathNode()
  9621.  
  9622. CBridge (10 variables, 5 functions)
  9623. Variables list:
  9624. * DefaultZLiftPart
  9625. * DefaultZLiftRoad
  9626. * DefaultZLiftWeight
  9627. * OldLift
  9628. * OldState
  9629. * State
  9630. * TimeOfBridgeBecomingOperational
  9631. * pLiftPart
  9632. * pLiftRoad
  9633. * pWeight
  9634.  
  9635. Functions list:
  9636. * FindBridgeEntities()
  9637. * Init()
  9638. * ShouldLightsBeFlashing()
  9639. * ThisIsABridgeObjectMovingUp(unsigned int)
  9640. * Update()
  9641.  
  9642. CCarAI (2 variables, 25 functions)
  9643. Variables list:
  9644. * ms_fAccurateAchievePointRadius
  9645. * ms_fAchievePointRadius
  9646.  
  9647. Functions list:
  9648. * AddAmbulanceOccupants(CVehicle*)
  9649. * AddFiretruckOccupants(CVehicle*)
  9650. * AddPoliceCarOccupants(CVehicle*, bool)
  9651. * BackToCruisingIfNoWantedLevel(CVehicle*)
  9652. * CarHasReasonToStop(CVehicle*)
  9653. * EntitiesGoHeadOn(CEntity*, CEntity*)
  9654. * FindPoliceBikeMissionForWantedLevel()
  9655. * FindPoliceBoatMissionForWantedLevel()
  9656. * FindPoliceCarMissionForWantedLevel()
  9657. * FindPoliceCarSpeedForWantedLevel(CVehicle*)
  9658. * FindSwitchDistanceClose(CVehicle*)
  9659. * FindSwitchDistanceFar(CVehicle*)
  9660. * GetCarToGoToCoors(CVehicle*, CVector*, int, bool)
  9661. * GetCarToGoToCoorsAccurate(CVehicle*, CVector*, int, bool)
  9662. * GetCarToGoToCoorsRacing(CVehicle*, CVector*, int, bool)
  9663. * GetCarToGoToCoorsStraightLine(CVehicle*, CVector*, int, bool)
  9664. * GetCarToParkAtCoors(CVehicle*, CVector*)
  9665. * MakeWayForCarWithSiren(CVehicle*)
  9666. * MellowOutChaseSpeed(CVehicle*)
  9667. * MellowOutChaseSpeedBoat(CVehicle*)
  9668. * TellCarToBlockOtherCar(CVehicle*, CVehicle*)
  9669. * TellCarToFollowOtherCar(CVehicle*, CVehicle*, float)
  9670. * TellCarToRamOtherCar(CVehicle*, CVehicle*)
  9671. * TellOccupantsToLeaveCar(CVehicle*)
  9672. * UpdateCarAI(CVehicle*)
  9673.  
  9674. CVector (0 variables, 6 functions)
  9675. Variables list:
  9676.  
  9677. Functions list:
  9678. * FromMultiply(CMatrix const&, CVector const&)
  9679. * FromMultiply3X3(CMatrix const&, CVector const&)
  9680. * Magnitude() const
  9681. * Magnitude2D() const
  9682. * Normalise()
  9683. * NormaliseAndMag()
  9684.  
  9685. CTaskComplexSequence (0 variables, 14 functions)
  9686. Variables list:
  9687.  
  9688. Functions list:
  9689. * AddTask(CTask*)
  9690. * AddTask(int, CTask*)
  9691. * CTaskComplexSequence()
  9692. * Clone() const
  9693. * Contains(int)
  9694. * ControlSubTask(CPed*)
  9695. * CreateFirstSubTask(CPed*)
  9696. * CreateFirstSubTask(CPed*, int&, int&)
  9697. * CreateNextSubTask(CPed*)
  9698. * CreateNextSubTask(CPed*, int&, int&)
  9699. * Flush()
  9700. * GetTaskType() const
  9701. * MakeAbortable(CPed*, int, CEvent const*)
  9702. * ~CTaskComplexSequence()
  9703.  
  9704. CCarCtrl (19 variables, 119 functions)
  9705. Variables list:
  9706. * CarDensityMultiplier
  9707. * CountDownToCarsAtStart
  9708. * LastTimeAmbulanceCreated
  9709. * LastTimeFireTruckCreated
  9710. * LastTimeLawEnforcerCreated
  9711. * LastTimeMiamiViceGenerated
  9712. * MaxNumberOfCarsInUse
  9713. * MiamiViceCycle
  9714. * NumAmbulancesOnDuty
  9715. * NumFireTrucksOnDuty
  9716. * NumLawEnforcerCars
  9717. * NumMissionCars
  9718. * NumParkedCars
  9719. * NumPermanentVehicles
  9720. * NumRandomCars
  9721. * TimeNextMadDriverChaseCreated
  9722. * bAllowEmergencyServicesToBeCreated
  9723. * bCarIsBeingCreated
  9724. * bCarsGeneratedAroundCamera
  9725.  
  9726. Functions list:
  9727. * BoatWithTallMast(unsigned int)
  9728. * ChooseBoatModel()
  9729. * ChooseCarModelToLoad(int)
  9730. * ChooseGangCarModel(int)
  9731. * ChooseModel(int*)
  9732. * ChoosePoliceCarModel(unsigned int)
  9733. * ClearInterestingVehicleList()
  9734. * ClipTargetOrientationToLink(CVehicle*, CLinkAddress, signed char, float*, float, float)
  9735. * CreateCarForScript(int, CVector, unsigned char)
  9736. * CreateConvoy(CVehicle*, int)
  9737. * CreatePoliceChase(CVehicle*, int, CNodeAddress)
  9738. * DealWithBend_Racing(CVehicle*, CLinkAddress, CLinkAddress, CLinkAddress, CLinkAddress, signed char, signed char, signed char, signed char, float, float*, float*, float*, float*, CVector*)
  9739. * DragCarToPoint(CVehicle*, CVector*)
  9740. * FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float, float)
  9741. * FindGhostRoadHeight(CVehicle*)
  9742. * FindIntersection2Lines(float, float, float, float, float, float, float, float, float*, float*)
  9743. * FindLinksToGoWithTheseNodes(CVehicle*)
  9744. * FindMaxSteerAngle(CVehicle*)
  9745. * FindMaximumSpeedForThisCarInTraffic(CVehicle*)
  9746. * FindNodesThisCarIsNearestTo(CVehicle*, CNodeAddress&, CNodeAddress&)
  9747. * FindPathDirection(CNodeAddress, CNodeAddress, CNodeAddress, bool*)
  9748. * FindPercDependingOnDistToLink(CVehicle*, CLinkAddress)
  9749. * FindSequenceElement(int)
  9750. * FindSpeedMultiplier(float, float, float, float)
  9751. * FindSpeedMultiplierWithSpeedFromNodes(signed char)
  9752. * FireHeliRocketsAtTarget(CAutomobile*, CEntity*)
  9753. * FlyAIHeliInCertainDirection(CHeli*, float, float, bool)
  9754. * FlyAIHeliToTarget_FixedOrientation(CHeli*, float, CVector, bool)
  9755. * FlyAIPlaneInCertainDirection(CPlane*)
  9756. * GenerateCarCreationCoors2(CVector, float, float, float, bool, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, bool)
  9757. * GenerateEmergencyServicesCar()
  9758. * GenerateOneEmergencyServicesCar(unsigned int, CVector)
  9759. * GenerateOneRandomCar()
  9760. * GenerateRandomCars()
  9761. * GetAIHeliToAttackPlayer(CAutomobile*)
  9762. * GetAIHeliToFlyInDirection(CAutomobile*)
  9763. * GetAIPlaneToAttackPlayer(CAutomobile*)
  9764. * GetAIPlaneToDoDogFight(CAutomobile*)
  9765. * GetAIPlaneToDoDogFightAgainstPlayer(CAutomobile*)
  9766. * GetAIPlaneToFlyInDirection(CAutomobile*)
  9767. * GetNewVehicleDependingOnCarModel(int, unsigned char)
  9768. * Init()
  9769. * InitSequence(int)
  9770. * IsAnyoneParking()
  9771. * IsPoliceVehicleInPursuit(int)
  9772. * IsThisAnAppropriateNode(CVehicle*, CNodeAddress, CNodeAddress, CNodeAddress, bool, bool)
  9773. * IsThisVehicleInteresting(CVehicle*)
  9774. * IsThisVehicleOnRadar(CVehicle*, int*)
  9775. * JoinCarWithRoadAccordingToMission(CVehicle*)
  9776. * JoinCarWithRoadSystem(CVehicle*)
  9777. * JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector const&, bool, bool)
  9778. * MapCouldMoveInThisArea(float, float)
  9779. * PickNextNodeAccordingStrategy(CVehicle*)
  9780. * PickNextNodeForPlayer(CVehicle*)
  9781. * PickNextNodeRandomly(CVehicle*)
  9782. * PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*)
  9783. * PickNextNodeToFollowPath(CVehicle*)
  9784. * PossiblyFireHSMissile(CVehicle*, CEntity*)
  9785. * PossiblyRemoveVehicle(CVehicle*)
  9786. * PruneVehiclesOfInterest()
  9787. * ReInit()
  9788. * ReconsiderRoute(CVehicle*)
  9789. * RegisterVehicleOfInterest(CVehicle*)
  9790. * RemoveCarsIfThePoolGetsFull()
  9791. * RemoveDistantCars()
  9792. * RemoveFromInterestingVehicleList(CVehicle*)
  9793. * ScanForPedDanger(CVehicle*)
  9794. * ScriptGenerateOneEmergencyServicesCar(unsigned int, CVector)
  9795. * SetCoordsOfScriptCar(CVehicle*, float, float, float, unsigned char, unsigned char)
  9796. * SetUpDriverAndPassengersForVehicle(CVehicle*, int, int, bool, bool, int)
  9797. * SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
  9798. * SlowCarDownForObject(CEntity*, CVehicle*, float*, float)
  9799. * SlowCarDownForObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
  9800. * SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float)
  9801. * SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float)
  9802. * SlowCarOnRailsDownForTrafficAndLights(CVehicle*)
  9803. * SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*)
  9804. * SteerAIBoatWithPhysicsCirclingPlayer(CVehicle*, float*, float*, float*, bool*)
  9805. * SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*)
  9806. * SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*)
  9807. * SteerAICarParkParallel(CVehicle*, float*, float*, float*, bool*)
  9808. * SteerAICarParkPerpendicular(CVehicle*, float*, float*, float*, bool*)
  9809. * SteerAICarTowardsPointInEscort(CVehicle*, CVehicle*, float, float, float*, float*, float*, bool*)
  9810. * SteerAICarWithPhysics(CVehicle*)
  9811. * SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*)
  9812. * SteerAICarWithPhysicsFollowPath_Racing(CVehicle*, float*, float*, float*, bool*)
  9813. * SteerAICarWithPhysicsFollowPreRecordedPath(CVehicle*, float*, float*, float*, bool*)
  9814. * SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*)
  9815. * SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, CEntity*, float, float, float, float, float*, float*, float*, bool*)
  9816. * SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*)
  9817. * SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*)
  9818. * SteerAIHeliAsPoliceHeli(CAutomobile*)
  9819. * SteerAIHeliFlyingAwayFromPlayer(CAutomobile*)
  9820. * SteerAIHeliToCrashAndBurn(CAutomobile*)
  9821. * SteerAIHeliToFollowEntity(CAutomobile*)
  9822. * SteerAIHeliToKeepEntityInView(CAutomobile*)
  9823. * SteerAIHeliToLand(CAutomobile*)
  9824. * SteerAIHeliTowardsTargetCoors(CAutomobile*)
  9825. * SteerAIPlaneToCrashAndBurn(CAutomobile*)
  9826. * SteerAIPlaneToFollowEntity(CAutomobile*)
  9827. * SteerAIPlaneTowardsTargetCoors(CAutomobile*)
  9828. * SteerPlayerWhilstCruising(CVehicle*, float*, float*, float*, bool*)
  9829. * StopCarIfNodesAreInvalid(CVehicle*)
  9830. * SwitchBetweenPhysicsAndGhost(CVehicle*)
  9831. * SwitchVehicleToRealPhysics(CVehicle*)
  9832. * TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
  9833. * TestCollisionBetween2MovingRects_OnlyFrontBumper(CVehicle*, CVehicle*, float, float, CVector*, CVector*)
  9834. * TestWhetherToFirePlaneGuns(CVehicle*, CEntity*)
  9835. * ThisRoadObjectCouldMove(unsigned int)
  9836. * ThisVehicleShouldTryNotToTurn(CVehicle*)
  9837. * TriggerDogFightMoves(CVehicle*, CVehicle*)
  9838. * UpdateCarCount(CVehicle*, unsigned char)
  9839. * UpdateCarOnRails(CVehicle*)
  9840. * WeaveForObject(CEntity*, CVehicle*, float*, float*)
  9841. * WeaveForOtherCar(CEntity*, CVehicle*, float*, float*)
  9842. * WeaveForPed(CEntity*, CVehicle*, float*, float*)
  9843. * WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
  9844. * WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*)
  9845. * WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*)
  9846.  
  9847. CEvent (0 variables, 17 functions)
  9848. Variables list:
  9849.  
  9850. Functions list:
  9851. * AffectsPed(CPed*) const
  9852. * AffectsPedGroup(CPedGroup*) const
  9853. * CEvent()
  9854. * CalcSoundLevelIncrement(float, float)
  9855. * CanBeInterruptedBySameEvent() const
  9856. * DoInformVehicleOccupants(CPed*) const
  9857. * GetLocalSoundLevel() const
  9858. * GetSoundLevel(CEntity const*, CVector const&) const
  9859. * GetSourceEntity() const
  9860. * HasEditableResponse() const
  9861. * IsCriminalEvent() const
  9862. * IsValid(CPed*) const
  9863. * ReportCriminalEvent(CPed*) const
  9864. * TakesPriorityOver(CEvent const&) const
  9865. * operator delete(void*)
  9866. * operator new(unsigned int)
  9867. * ~CEvent()
  9868.  
  9869. CEventEditableResponse (0 variables, 12 functions)
  9870. Variables list:
  9871.  
  9872. Functions list:
  9873. * CEventEditableResponse()
  9874. * Clone() const
  9875. * ComputeResponseTaskOfType(CPed*, int) const
  9876. * ComputeResponseTaskType(CPed*, bool)
  9877. * ComputeResponseTaskType(CPedGroup*)
  9878. * HasEditableResponse() const
  9879. * InformGroup(CPed*) const
  9880. * InformRespectedFriends(CPed*) const
  9881. * InformVehicleOccupants(CPed*) const
  9882. * TriggerLookAt(CPed*) const
  9883. * WillRespond() const
  9884. * ~CEventEditableResponse()
  9885.  
  9886. CEventAcquaintancePed (0 variables, 8 functions)
  9887. Variables list:
  9888.  
  9889. Functions list:
  9890. * AffectsPed(CPed*) const
  9891. * AffectsPedGroup(CPedGroup*) const
  9892. * CEventAcquaintancePed(CPed*)
  9893. * CanBeInterruptedBySameEvent() const
  9894. * GetLifeTime() const
  9895. * GetSourceEntity() const
  9896. * TakesPriorityOver(CEvent const&) const
  9897. * ~CEventAcquaintancePed()
  9898.  
  9899. CEventAcquaintancePedHate (0 variables, 4 functions)
  9900. Variables list:
  9901.  
  9902. Functions list:
  9903. * CloneEditable() const
  9904. * GetEventPriority() const
  9905. * GetEventType() const
  9906. * ~CEventAcquaintancePedHate()
  9907.  
  9908. CGeneral (0 variables, 9 functions)
  9909. Variables list:
  9910.  
  9911. Functions list:
  9912. * GetATanOfXY(float, float)
  9913. * GetAngleBetweenPoints(float, float, float, float)
  9914. * GetNodeHeadingFromVector(float, float)
  9915. * GetRadianAngleBetweenPoints(float, float, float, float)
  9916. * GetRandomNumberInRange(float, float)
  9917. * GetRandomNumberInRange(int, int)
  9918. * LimitAngle(float)
  9919. * LimitRadianAngle(float)
  9920. * SolveQuadratic(float, float, float, float&, float&)
  9921.  
  9922. CCamera (5 variables, 127 functions)
  9923. Variables list:
  9924. * m_bUseMouse3rdPerson
  9925. * m_f3rdPersonCHairMultX
  9926. * m_f3rdPersonCHairMultY
  9927. * m_fMouseAccelHorzntl
  9928. * m_fMouseAccelVertical
  9929.  
  9930. Functions list:
  9931. * AddShake(float, float, float, float, float)
  9932. * AddShakeSimple(float, int, float)
  9933. * AllowShootingWith2PlayersInCar(bool)
  9934. * ApplyVehicleCameraTweaks(CVehicle*)
  9935. * AvoidTheGeometry(CVector const&, CVector const&, CVector&, float)
  9936. * CCamera()
  9937. * CalculateDerivedValues(bool, bool)
  9938. * CalculateFrustumPlanes(bool)
  9939. * CalculateGroundHeight(unsigned int)
  9940. * CalculateMirroredMatrix(CVector, float, CMatrix*, CMatrix*)
  9941. * CamControl()
  9942. * CamShake(float, float, float, float)
  9943. * CameraColDetAndReact(CVector*, CVector*)
  9944. * CameraGenericModeSpecialCases(CPed*)
  9945. * CameraPedAimModeSpecialCases(CPed*)
  9946. * CameraPedModeSpecialCases(CPed*)
  9947. * CameraVehicleModeSpecialCases(CVehicle*)
  9948. * ClearPlayerWeaponMode()
  9949. * ConeCastCollisionResolve(CVector*, CVector*, CVector*, float, float, float*)
  9950. * ConsiderPedAsDucking(CPed*)
  9951. * CopyCameraMatrixToRWCam(bool)
  9952. * DealWithMirrorBeforeConstructRenderList(bool, CVector, float, CMatrix*)
  9953. * DeleteCutSceneCamDataMemory()
  9954. * DontProcessObbeCinemaCamera()
  9955. * DrawBordersForWideScreen()
  9956. * Enable1rstPersonCamCntrlsScript()
  9957. * Enable1rstPersonWeaponsCamera()
  9958. * Fade(float, short)
  9959. * Find3rdPersonCamTargetVector(float, CVector, CVector&, CVector&)
  9960. * Find3rdPersonQuickAimPitch()
  9961. * FindCamFOV()
  9962. * FinishCutscene()
  9963. * GetArrPosForVehicleType(int, int&)
  9964. * GetCamDirectlyBehind()
  9965. * GetCutSceneFinishTime()
  9966. * GetCutsceneBarHeight()
  9967. * GetFading()
  9968. * GetFadingDirection()
  9969. * GetGameCamPosition()
  9970. * GetLookDirection()
  9971. * GetLookingForwardFirstPerson()
  9972. * GetLookingLRBFirstPerson()
  9973. * GetPositionAlongSpline()
  9974. * GetRoughDistanceToGround()
  9975. * GetScreenFadeStatus()
  9976. * GetScreenRect(CRect&)
  9977. * Get_Just_Switched_Status()
  9978. * HandleCameraMotionForDucking(CPed*, CVector*, CVector*, bool)
  9979. * HandleCameraMotionForDuckingDuringAim(CPed*, CVector*, CVector*, bool)
  9980. * ImproveNearClip(CVehicle*, CPed*, CVector*, CVector*)
  9981. * Init()
  9982. * InitCameraVehicleTweaks()
  9983. * InitialiseCameraForDebugMode()
  9984. * InitialiseScriptableComponents()
  9985. * IsExtraEntityToIgnore(CEntity*)
  9986. * IsItTimeForNewcam(int, int)
  9987. * IsSphereVisible(CVector const&, float)
  9988. * IsTargetingActive()
  9989. * LerpFOV(float, float, float, bool)
  9990. * LoadPathSplines(int)
  9991. * Process()
  9992. * ProcessFOVLerp()
  9993. * ProcessFOVLerp(float)
  9994. * ProcessFade()
  9995. * ProcessMusicFade()
  9996. * ProcessObbeCinemaCameraBoat()
  9997. * ProcessObbeCinemaCameraCar()
  9998. * ProcessObbeCinemaCameraHeli()
  9999. * ProcessObbeCinemaCameraPed()
  10000. * ProcessObbeCinemaCameraPlane()
  10001. * ProcessObbeCinemaCameraTrain()
  10002. * ProcessScriptedCommands()
  10003. * ProcessShake()
  10004. * ProcessShake(float)
  10005. * ProcessVectorMoveLinear()
  10006. * ProcessVectorMoveLinear(float)
  10007. * ProcessVectorTrackLinear()
  10008. * ProcessVectorTrackLinear(float)
  10009. * ProcessWideScreenOn()
  10010. * RenderMotionBlur()
  10011. * ResetDuckingSystem(CPed*)
  10012. * Restore()
  10013. * RestoreCameraAfterMirror()
  10014. * RestoreWithJumpCut()
  10015. * SetCamCollisionVarDataSet(int)
  10016. * SetCamCutSceneOffSet(CVector const&)
  10017. * SetCamPositionForFixedMode(CVector const&, CVector const&)
  10018. * SetCameraDirectlyBehindForFollowPed_CamOnAString()
  10019. * SetCameraDirectlyBehindForFollowPed_ForAPed_CamOnAString(CPed*)
  10020. * SetCameraDirectlyInFrontForFollowPed_CamOnAString()
  10021. * SetCameraDirectlyInFrontForFollowPed_ForAPed_CamOnAString(CPed*)
  10022. * SetCameraUpForMirror()
  10023. * SetColVarsAimWeapon(int)
  10024. * SetColVarsPed(int, int)
  10025. * SetColVarsVehicle(int, int)
  10026. * SetFadeColour(unsigned char, unsigned char, unsigned char)
  10027. * SetMotionBlur(int, int, int, int, int)
  10028. * SetMotionBlurAlpha(int)
  10029. * SetNearClipBasedOnPedCollision(float)
  10030. * SetNearClipScript(float)
  10031. * SetNewPlayerWeaponMode(short, short, short)
  10032. * SetParametersForScriptInterpolation(float, float, unsigned int)
  10033. * SetPercentAlongCutScene(float)
  10034. * SetRwCamera(RwCamera*)
  10035. * SetToSphereMap(float)
  10036. * SetWideScreenOff()
  10037. * SetWideScreenOn()
  10038. * SetZoomValueCamStringScript(short)
  10039. * SetZoomValueFollowPedScript(short)
  10040. * ShouldPedControlsBeRelative()
  10041. * StartCooperativeCamMode()
  10042. * StartTransition(short)
  10043. * StartTransitionWhenNotFinishedInter(short)
  10044. * StopCooperativeCamMode()
  10045. * StoreValuesDuringInterPol(CVector&, CVector&, CVector&, float&)
  10046. * TakeControl(CEntity*, short, short, int)
  10047. * TakeControlAttachToEntity(CEntity*, CEntity*, CVector&, CVector&, float, short, int)
  10048. * TakeControlNoEntity(CVector const&, short, int)
  10049. * TakeControlWithSpline(short)
  10050. * TryToStartNewCamMode(int)
  10051. * UpdateAimingCoors(CVector const&)
  10052. * UpdateSoundDistances()
  10053. * UpdateTargetEntity()
  10054. * Using1stPersonWeaponMode()
  10055. * VectorMoveLinear(CVector*, CVector*, float, bool)
  10056. * VectorTrackLinear(CVector*, CVector*, float, bool)
  10057. * ~CCamera()
  10058.  
  10059. CCheat (8 variables, 93 functions)
  10060. Variables list:
  10061. * CheatLabel
  10062. * m_CheatString
  10063. * m_aCheatFunctions
  10064. * m_aCheatHashKeys
  10065. * m_aCheatsActive
  10066. * m_bHasPlayerCheated
  10067. * m_bShowMappings
  10068. * m_nLastScriptBypasstime
  10069.  
  10070. Functions list:
  10071. * AddToCheatString(char)
  10072. * AdrenalineCheat()
  10073. * AllCarsAreGreatCheat()
  10074. * AllCarsAreShitCheat()
  10075. * ApacheCheat()
  10076. * BeachPartyCheat()
  10077. * BlackCarsCheat()
  10078. * BlowUpCarsCheat()
  10079. * ClearGameCheatsList()
  10080. * ClearMissionSkip()
  10081. * CloudyWeatherCheat()
  10082. * CountrysideInvasionCheat()
  10083. * DoCheats()
  10084. * DozerCheat()
  10085. * DrivebyCheat()
  10086. * DuskCheat()
  10087. * ElvisLivesCheat()
  10088. * EverybodyAttacksPlayerCheat()
  10089. * ExtraSunnyWeatherCheat()
  10090. * FastTimeCheat()
  10091. * FatCheat()
  10092. * FindCheatIndex(char const*)
  10093. * FlyboyCheat()
  10094. * FoggyWeatherCheat()
  10095. * FunhouseCheat()
  10096. * GangLandCheat()
  10097. * GangsCheat()
  10098. * GolfcartCheat()
  10099. * HandleAllCheats()
  10100. * HandleCarCheat()
  10101. * HandleCheatMenu(bool)
  10102. * HandleGameCheats()
  10103. * HandleMissionJump(bool, int)
  10104. * HealthCheat()
  10105. * HearseCheat()
  10106. * JetpackCheat()
  10107. * LoveConquersAllCheat()
  10108. * LovefistCheat()
  10109. * MayhemCheat()
  10110. * MidnightCheat()
  10111. * MoneyArmourHealthCheat()
  10112. * MonsterTruckCheat()
  10113. * MuscleCheat()
  10114. * NinjaCheat()
  10115. * NotWantedCheat()
  10116. * ParachuteCheat()
  10117. * PinkCarsCheat()
  10118. * PredatorCheat()
  10119. * ProcessAllCheats()
  10120. * ProcessCheatMenu()
  10121. * ProcessCheats()
  10122. * ProcessDebugCarCheats()
  10123. * ProcessDebugMissionSkip()
  10124. * ProcessWeaponSlotCheats()
  10125. * QuadCheat()
  10126. * RainyWeatherCheat()
  10127. * ResetCheats()
  10128. * RiotCheat()
  10129. * SandstormCheat()
  10130. * ScriptBypassCheat()
  10131. * ShowMappingsCheat()
  10132. * SkinnyCheat()
  10133. * SlowTimeCheat()
  10134. * StaminaCheat()
  10135. * StockCar2Cheat()
  10136. * StockCar3Cheat()
  10137. * StockCar4Cheat()
  10138. * StockCarCheat()
  10139. * StormCheat()
  10140. * StuntPlaneCheat()
  10141. * SuicideCheat()
  10142. * SunnyWeatherCheat()
  10143. * TankCheat()
  10144. * TankerCheat()
  10145. * TheGamblerCheat()
  10146. * TimeTravelCheat()
  10147. * TogglePlayerInvincibility()
  10148. * ToggleShowTapToTarget()
  10149. * ToggleShowTargeting()
  10150. * TrashmasterCheat()
  10151. * VehicleCheat(int)
  10152. * VehicleSkillsCheat()
  10153. * VillagePeopleCheat()
  10154. * VortexCheat()
  10155. * WantedCheat()
  10156. * WantedLevelDownCheat()
  10157. * WantedLevelUpCheat()
  10158. * WeaponCheat1()
  10159. * WeaponCheat2()
  10160. * WeaponCheat3()
  10161. * WeaponCheat4()
  10162. * WeaponSkillsCheat()
  10163. * WeaponSlotCheat()
  10164.  
  10165. CConversationNode (0 variables, 2 functions)
  10166. Variables list:
  10167.  
  10168. Functions list:
  10169. * Clear()
  10170. * ClearRecursively()
  10171.  
  10172. CConversationForPed (0 variables, 3 functions)
  10173. Variables list:
  10174.  
  10175. Functions list:
  10176. * Clear(bool)
  10177. * IsPlayerInPositionForConversation(bool)
  10178. * Update()
  10179.  
  10180. CConversations (7 variables, 15 functions)
  10181. Variables list:
  10182. * m_AwkwardSayStatus
  10183. * m_SettingUpConversationNumNodes
  10184. * m_aConversations
  10185. * m_aNodes
  10186. * m_aTempNodes
  10187. * m_bSettingUpConversation
  10188. * m_pSettingUpConversationPed
  10189.  
  10190. Functions list:
  10191. * AwkwardSay(int, CPed*)
  10192. * Clear()
  10193. * DoneSettingUpConversation(bool)
  10194. * EnableConversation(CPed*, bool)
  10195. * FindConversationForPed(CPed*)
  10196. * FindFreeConversationSlot()
  10197. * FindFreeNodeSlot()
  10198. * GetConversationStatus(CPed*)
  10199. * IsConversationAtNode(char*, CPed*)
  10200. * IsConversationGoingOn()
  10201. * IsPlayerInPositionForConversation(CPed*, bool)
  10202. * RemoveConversationForPed(CPed*)
  10203. * SetUpConversationNode(char*, char*, char*, int, int, int)
  10204. * StartSettingUpConversation(CPed*)
  10205. * Update()
  10206.  
  10207. CPedToPlayerConversations (7 variables, 3 functions)
  10208. Variables list:
  10209. * m_StartTime
  10210. * m_State
  10211. * m_TimeOfLastPlayerConversation
  10212. * m_Topic
  10213. * m_bPositiveOpening
  10214. * m_bPositiveReply
  10215. * m_pPed
  10216.  
  10217. Functions list:
  10218. * Clear()
  10219. * EndConversation()
  10220. * Update()
  10221.  
  10222. CPed (4 variables, 152 functions)
  10223. Variables list:
  10224. * m_sGunFlashBlendOutRate
  10225. * m_sGunFlashBlendStart
  10226. * nCloseBlockedLosWaitTime
  10227. * nFarBlockedLosWaitTime
  10228.  
  10229. Functions list:
  10230. * AddGogglesModel(int, bool*)
  10231. * AddWeaponModel(int)
  10232. * AttachPedToBike(CEntity*, CVector, unsigned short, float, float, eWeaponType)
  10233. * AttachPedToEntity(CEntity*, CVector, unsigned short, float, eWeaponType)
  10234. * CPed(unsigned int)
  10235. * CalculateNewOrientation()
  10236. * CalculateNewVelocity()
  10237. * CanBeArrested()
  10238. * CanBeDeleted()
  10239. * CanBeDeletedEvenInVehicle()
  10240. * CanPedHoldConversation()
  10241. * CanSeeEntity(CEntity*, float)
  10242. * CanSetPedState()
  10243. * CanStrafeOrMouseControl()
  10244. * CanThrowEntityThatThisPedIsHolding()
  10245. * CanUseTorsoWhenLooking()
  10246. * CanWeRunAndFireWithWeapon()
  10247. * ClearAimFlag()
  10248. * ClearAll()
  10249. * ClearLook()
  10250. * ClearLookFlag()
  10251. * ClearWeapon(eWeaponType)
  10252. * ClearWeapons()
  10253. * CreateDeadPedMoney()
  10254. * CreateDeadPedPickupCoors(float*, float*, float*)
  10255. * CreateDeadPedWeaponPickups()
  10256. * DeadPedMakesTyresBloody()
  10257. * DeleteRwObject()
  10258. * DettachPedFromEntity()
  10259. * DisablePedSpeech(short)
  10260. * DisablePedSpeechForScriptSpeech(short)
  10261. * DoFootLanded(bool, unsigned char)
  10262. * DoGunFlash(int, bool)
  10263. * DoWeHaveWeaponAvailable(eWeaponType)
  10264. * DoesLOSBulletHitPed(CColPoint&)
  10265. * Dress()
  10266. * DropEntityThatThisPedIsHolding(unsigned char)
  10267. * EnablePedSpeech()
  10268. * EnablePedSpeechForScriptSpeech()
  10269. * FinishJumpCB(CAnimBlendAssociation*, void*)
  10270. * FlagToDestroyWhenNextProcessed()
  10271. * GetBikeRidingSkill()
  10272. * GetBonePosition(RwV3d&, unsigned int, bool)
  10273. * GetEntityThatThisPedIsHolding()
  10274. * GetHeadAndFootPositions(CVector&, CVector&, bool)
  10275. * GetHoldingTask()
  10276. * GetLocalDirection(CVector2D const&)
  10277. * GetPedStateString()
  10278. * GetPedTalking()
  10279. * GetTransformedBonePosition(RwV3d&, unsigned int, bool)
  10280. * GetWalkAnimSpeed()
  10281. * GetWeaponSkill()
  10282. * GetWeaponSkill(eWeaponType)
  10283. * GetWeaponSlot(eWeaponType)
  10284. * GiveDelayedWeapon(eWeaponType, unsigned int)
  10285. * GiveObjectToPedToHold(int, unsigned char)
  10286. * GiveWeapon(eWeaponType, unsigned int, bool)
  10287. * GiveWeaponAtStartOfFight()
  10288. * GiveWeaponWhenJoiningGang()
  10289. * GrantAmmo(eWeaponType, unsigned int)
  10290. * Initialise()
  10291. * IsAlive() const
  10292. * IsPedHeadAbovePos(float)
  10293. * IsPedInControl()
  10294. * IsPedShootable()
  10295. * IsPlayer() const
  10296. * IsPlayingHandSignal()
  10297. * IsPointerValid()
  10298. * KillPedWithCar(CVehicle*, float, bool)
  10299. * Load()
  10300. * Look()
  10301. * MakeTyresMuddySectorList(CPtrList&)
  10302. * OurPedCanSeeThisEntity(CEntity*, bool)
  10303. * PedCanPickUpPickUp()
  10304. * PedIsInvolvedInConversation()
  10305. * PedIsReadyForConversation(bool)
  10306. * PlayFootSteps()
  10307. * PositionAnyPedOutOfCollision()
  10308. * PositionAttachedPed()
  10309. * PositionPedOutOfCollision(int, CVehicle*, bool)
  10310. * PreRender()
  10311. * PreRenderAfterTest()
  10312. * ProcessBuoyancy()
  10313. * ProcessControl()
  10314. * ProcessEntityCollision(CEntity*, CColPoint*)
  10315. * PutOnGoggles()
  10316. * ReleaseCoverPoint()
  10317. * RemoveBodyPart(int, signed char)
  10318. * RemoveGogglesModel()
  10319. * RemoveLighting(bool)
  10320. * RemoveWeaponAnims(int, float)
  10321. * RemoveWeaponForScriptedCutscene()
  10322. * RemoveWeaponModel(int)
  10323. * RemoveWeaponWhenEnteringVehicle(int)
  10324. * Render()
  10325. * ReplaceWeaponForScriptedCutscene()
  10326. * ReplaceWeaponWhenExitingVehicle()
  10327. * RequestDelayedWeapon()
  10328. * ResetGunFlashAlpha()
  10329. * RestartNonPartialAnims()
  10330. * RestoreHeadingRate()
  10331. * RestoreHeadingRateCB(CAnimBlendAssociation*, void*)
  10332. * Save()
  10333. * Say(unsigned short, unsigned int, float, unsigned char, unsigned char, unsigned char)
  10334. * SayScript(int, unsigned char, unsigned char, unsigned char)
  10335. * SetAimFlag(CEntity*)
  10336. * SetAimFlag(float)
  10337. * SetAmmo(eWeaponType, unsigned int)
  10338. * SetCharCreatedBy(unsigned char)
  10339. * SetCurrentWeapon(eWeaponType)
  10340. * SetCurrentWeapon(int)
  10341. * SetGunFlashAlpha(bool)
  10342. * SetIdle()
  10343. * SetLook(CEntity*)
  10344. * SetLook(float)
  10345. * SetLookFlag(CEntity*, bool, bool)
  10346. * SetLookFlag(float, bool, bool)
  10347. * SetLookTimer(unsigned int)
  10348. * SetModelIndex(unsigned int)
  10349. * SetMoveAnim()
  10350. * SetMoveAnimSpeed(CAnimBlendAssociation*)
  10351. * SetMoveState(eMoveState)
  10352. * SetPedDefaultDecisionMaker()
  10353. * SetPedPositionInCar()
  10354. * SetPedState(ePedState)
  10355. * SetPedStats(ePedStats)
  10356. * SetRadioStation()
  10357. * SetWeaponLockOnTarget(CEntity*)
  10358. * SetWeaponSkill(eWeaponType, signed char)
  10359. * SetupLighting()
  10360. * ShoulderBoneRotation(RpClump*)
  10361. * SortPeds(CPed**, int, int)
  10362. * SpawnFlyingComponent(int, signed char)
  10363. * SpecialEntityCalcCollisionSteps(bool&, bool&)
  10364. * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
  10365. * StopNonPartialAnims()
  10366. * StopPlayingHandSignal()
  10367. * TakeOffGoggles()
  10368. * Teleport(CVector, unsigned char)
  10369. * TurnBody()
  10370. * Undress(char*)
  10371. * Update()
  10372. * UpdatePosition()
  10373. * UpdateStatEnteringVehicle()
  10374. * UpdateStatLeavingVehicle()
  10375. * UseGroundColModel()
  10376. * WorkOutHeadingForMovingFirstPerson(float)
  10377. * operator delete(void*)
  10378. * operator delete(void*, int)
  10379. * operator new(unsigned int)
  10380. * operator new(unsigned int, int)
  10381. * ~CPed()
  10382.  
  10383. CPlaceable (0 variables, 13 functions)
  10384. Variables list:
  10385.  
  10386. Functions list:
  10387. * AllocateMatrix()
  10388. * AllocateStaticMatrix()
  10389. * CPlaceable()
  10390. * FreeStaticMatrix()
  10391. * GetForward() const
  10392. * GetMatrix()
  10393. * InitMatrixArray()
  10394. * IsWithinArea(float, float, float, float) const
  10395. * IsWithinArea(float, float, float, float, float, float) const
  10396. * RemoveMatrix()
  10397. * SetMatrix(CMatrix const&)
  10398. * ShutdownMatrixArray()
  10399. * ~CPlaceable()
  10400.  
  10401. CCurves (0 variables, 6 functions)
  10402. Variables list:
  10403.  
  10404. Functions list:
  10405. * CalcCorrectedDist(float, float, float, float*)
  10406. * CalcCurvePoint(CVector const&, CVector const&, CVector const&, CVector const&, float, int, CVector&, CVector&)
  10407. * CalcSpeedScaleFactor(CVector const&, CVector const&, float, float, float, float)
  10408. * CalcSpeedVariationInBend(CVector const&, CVector const&, float, float, float, float)
  10409. * DistForLineToCrossOtherLine(float, float, float, float, float, float, float, float)
  10410. * TestCurves()
  10411.  
  10412. CDarkel (18 variables, 19 functions)
  10413. Variables list:
  10414. * AmmoInterruptedWeapon
  10415. * InterruptedWeaponType
  10416. * InterruptedWeaponTypeSelected
  10417. * KillsNeeded
  10418. * ModelToKill
  10419. * ModelToKill2
  10420. * ModelToKill3
  10421. * ModelToKill4
  10422. * PreviousTime
  10423. * RegisteredKills
  10424. * Status
  10425. * TimeLimit
  10426. * TimeOfFrenzyStart
  10427. * WeaponType
  10428. * bNeedHeadShot
  10429. * bProperKillFrenzy
  10430. * bStandardSoundAndMessages
  10431. * pStartMessage
  10432.  
  10433. Functions list:
  10434. * CalcFade(unsigned int, unsigned int, unsigned int)
  10435. * CheckDamagedWeaponType(int, int)
  10436. * DealWithWeaponChangeAtEndOfFrenzy()
  10437. * DrawMessages()
  10438. * FailKillFrenzy()
  10439. * FindTotalPedsKilledByPlayer(int)
  10440. * FrenzyOnGoing()
  10441. * Init()
  10442. * QueryModelsKilledByPlayer(int, int)
  10443. * ReadStatus()
  10444. * RegisterCarBlownUpByPlayer(CVehicle*, int)
  10445. * RegisterKillByPlayer(CPed const*, eWeaponType, bool, int)
  10446. * RegisterKillNotByPlayer(CPed const*, eWeaponType)
  10447. * ResetModelsKilledByPlayer(int)
  10448. * ResetOnPlayerDeath()
  10449. * StartFrenzy(eWeaponType, int, unsigned short, int, unsigned short*, int, int, int, bool, bool)
  10450. * ThisPedShouldBeKilledForFrenzy(CPed const*)
  10451. * ThisVehicleShouldBeKilledForFrenzy(CVehicle const*)
  10452. * Update()
  10453.  
  10454. CEntryExitManager (11 variables, 27 functions)
  10455. Variables list:
  10456. * mp_Active
  10457. * mp_QuadTree
  10458. * mp_poolEntryExits
  10459. * ms_bBurglaryHousesEnabled
  10460. * ms_bDisabled
  10461. * ms_entryExitStack
  10462. * ms_entryExitStackPosn
  10463. * ms_exitEnterState
  10464. * ms_numVisibleEntities
  10465. * ms_oldAreaCode
  10466. * ms_visibleEntityList
  10467.  
  10468. Functions list:
  10469. * AddEntryExitToStack(CEntryExit*)
  10470. * AddOne(float, float, float, float, float, float, float, float, float, float, float, int, int, int, int, int, int, char const*)
  10471. * DeleteOne(int)
  10472. * EnableBurglaryHouses(bool)
  10473. * FindNearestDoor(CEntryExit const&, float)
  10474. * FindNearestEntryExit(CVector2D const&, float, int)
  10475. * GetEntryExitIndex(char const*, unsigned short, unsigned short)
  10476. * GetPositionRelativeToOutsideWorld(CVector&)
  10477. * GotoEntryExit(CEntryExit*)
  10478. * GotoEntryExitVC(char const*)
  10479. * GotoNextEntryExit()
  10480. * GotoPreviousEntryExit()
  10481. * Init()
  10482. * LinkEntryExit(CEntryExit*)
  10483. * Load()
  10484. * PostEntryExitsCreation()
  10485. * ResetAreaCodeForVisibleObjects()
  10486. * Save()
  10487. * SetAreaCodeForVisibleObjects()
  10488. * SetEnabled(int, bool)
  10489. * SetEnabledByName(char const*, bool)
  10490. * SetEntryExitFlag(char const*, unsigned int, bool)
  10491. * SetEntryExitFlagWithIndex(int, unsigned int, bool)
  10492. * Shutdown()
  10493. * ShutdownForRestart()
  10494. * Update()
  10495. * WeAreInInteriorTransition()
  10496.  
  10497. CEntryExit (3 variables, 11 functions)
  10498. Variables list:
  10499. * ms_bWarping
  10500. * ms_pDoor
  10501. * ms_spawnPoint
  10502.  
  10503. Functions list:
  10504. * FindValidTeleportPoint(CVector&)
  10505. * GenerateAmbientPeds(CVector const&)
  10506. * GetEntryExitToDisplayNameOf()
  10507. * GetPositionRelativeToOutsideWorld(CVector&)
  10508. * IsInArea(CVector const&)
  10509. * ProcessStealableObjects(CPed*)
  10510. * RequestAmbientPeds()
  10511. * RequestObjectsInFrustum()
  10512. * TransitionFinished(CPed*)
  10513. * TransitionStarted(CPed*)
  10514. * WarpGangWithPlayer(CPed*)
  10515.  
  10516. CTask (0 variables, 9 functions)
  10517. Variables list:
  10518.  
  10519. Functions list:
  10520. * CTask()
  10521. * CreateTask()
  10522. * IsGoToTask(CTask const*)
  10523. * IsTaskPtr(void*)
  10524. * Serialize()
  10525. * StopTimer(CEvent const*)
  10526. * operator delete(void*)
  10527. * operator new(unsigned int)
  10528. * ~CTask()
  10529.  
  10530. CTaskSimple (0 variables, 5 functions)
  10531. Variables list:
  10532.  
  10533. Functions list:
  10534. * CTaskSimple()
  10535. * GetSubTask() const
  10536. * IsSimpleTask() const
  10537. * SetPedPosition(CPed*)
  10538. * ~CTaskSimple()
  10539.  
  10540. CTaskSimpleUninterruptable (0 variables, 5 functions)
  10541. Variables list:
  10542.  
  10543. Functions list:
  10544. * Clone() const
  10545. * GetTaskType() const
  10546. * MakeAbortable(CPed*, int, CEvent const*)
  10547. * ProcessPed(CPed*)
  10548. * ~CTaskSimpleUninterruptable()
  10549.  
  10550. CGameLogic (28 variables, 29 functions)
  10551. Variables list:
  10552. * ActivePlayers
  10553. * AfterDeathStartPointOrientations
  10554. * AfterDeathStartPoints
  10555. * GameState
  10556. * MaxPlayerDistance
  10557. * MissionDropOffReadyToBeUsed
  10558. * NumAfterDeathStartPoints
  10559. * SavedWeaponSlots
  10560. * ShortCutDropOffForMission
  10561. * ShortCutDropOffOrientationForMission
  10562. * SkipDestination
  10563. * SkipDestinationOrientation
  10564. * SkipState
  10565. * SkipTimer
  10566. * SkipToBeFinishedByScript
  10567. * SkipVehicle
  10568. * TimeOfLastEvent
  10569. * bLimitPlayerDistance
  10570. * bPenaltyForArrestApplies
  10571. * bPenaltyForDeathApplies
  10572. * bPlayersCanBeInSeparateCars
  10573. * bPlayersCannotTargetEachother
  10574. * bScriptCoopGameGoingOn
  10575. * f2PlayerStartHeading
  10576. * n2PlayerPedInFocus
  10577. * nPrintFocusHelpCounter
  10578. * nPrintFocusHelpTimer
  10579. * vec2PlayerStartLocation
  10580.  
  10581. Functions list:
  10582. * CalcDistanceToForbiddenTrainCrossing(CVector, CVector, bool, CVector*)
  10583. * ClearSkip(bool)
  10584. * Disable2ndControllerForDebug()
  10585. * DoWeaponStuffAtStartOf2PlayerGame(bool)
  10586. * FindCityClosestToPoint(CVector)
  10587. * ForceDeathRestart()
  10588. * InitAtStartOfGame()
  10589. * IsCoopGameGoingOn()
  10590. * IsPlayerAllowedToGoInThisDirection(CPlayerPed*, CVector, float)
  10591. * IsPlayerUse2PlayerControls(CPlayerPed*)
  10592. * IsPointWithinLineArea(CVector*, int, CVector)
  10593. * IsScriptCoopGameGoingOn()
  10594. * IsSkipWaitingForScriptToFadeIn()
  10595. * LaRiotsActiveHere()
  10596. * Load()
  10597. * PassTime(unsigned int)
  10598. * Remove2ndPlayerIfPresent()
  10599. * ResetStuffUponResurrection()
  10600. * RestorePedsWeapons(CPed*)
  10601. * RestorePlayerStuffDuringResurrection(CPlayerPed*, CVector, float)
  10602. * Save()
  10603. * SetPlayerWantedLevelForForbiddenTerritories(bool)
  10604. * SetUpSkip(CVector, float, bool, CVehicle*, bool)
  10605. * SkipCanBeActivated()
  10606. * SortOutStreamingAndMemory(CVector const&, float)
  10607. * StopPlayerMovingFromDirection(int, CVector)
  10608. * StorePedsWeapons(CPed*)
  10609. * Update()
  10610. * UpdateSkip()
  10611.  
  10612. CGangWars (27 variables, 35 functions)
  10613. Variables list:
  10614. * CoorsOfPlayerAtStartOfWar
  10615. * Difficulty
  10616. * FightTimer
  10617. * Gang1
  10618. * Gang2
  10619. * GangRatingStrength
  10620. * GangRatings
  10621. * LastTimeInArea
  10622. * NumSpecificZones
  10623. * PointOfAttack
  10624. * Provocation
  10625. * RadarBlip
  10626. * State
  10627. * State2
  10628. * TerritoryUnderControlPercentage
  10629. * TimeStarted
  10630. * TimeTillNextAttack
  10631. * WarFerocity
  10632. * ZoneInfoForTraining
  10633. * aSpecificZones
  10634. * bCanTriggerGangWarWhenOnAMission
  10635. * bGangWarsActive
  10636. * bIsPlayerOnAMission
  10637. * bPlayerIsCloseby
  10638. * bTrainingMission
  10639. * pZoneInfoToFightOver
  10640. * pZoneToFightOver
  10641.  
  10642. Functions list:
  10643. * AddKillToProvocation(int)
  10644. * AttackWaveOvercome()
  10645. * CalculateTimeTillNextAttack()
  10646. * CanPlayerStartAGangWarHere(CZoneInfo*)
  10647. * CheerVictory()
  10648. * ClearSpecificZonesToTriggerGangWar()
  10649. * ClearTheStreets()
  10650. * CreateAttackWave(int, int)
  10651. * CreateDefendingGroup(int)
  10652. * DoStuffWhenPlayerVictorious()
  10653. * DoesPlayerControlThisZone(CZoneInfo*)
  10654. * DontCreateCivilians()
  10655. * EndGangWar(bool)
  10656. * GangWarFightingGoingOn()
  10657. * GangWarGoingOn()
  10658. * InitAtStartOfGame()
  10659. * Load()
  10660. * MakeEnemyGainInfluenceInZone(int, int)
  10661. * MakePlayerGainInfluenceInZone(float)
  10662. * PedStreamedInForThisGang(int)
  10663. * PickStreamedInPedForThisGang(int, int*)
  10664. * PickZoneToAttack()
  10665. * ReleaseCarsInAttackWave()
  10666. * ReleasePedsInAttackWave(bool, bool)
  10667. * Save()
  10668. * SetGangWarsActive(bool)
  10669. * SetSpecificZoneToTriggerGangWar(int)
  10670. * StartDefensiveGangWar()
  10671. * StartOffensiveGangWar()
  10672. * StrengthenPlayerInfluenceInZone(int)
  10673. * SwitchGangWarsActive()
  10674. * TellGangMembersTo(int)
  10675. * TellStreamingWhichGangsAreNeeded(int*)
  10676. * Update()
  10677. * UpdateTerritoryUnderControlPercentage()
  10678.  
  10679. CGarages (21 variables, 35 functions)
  10680. Variables list:
  10681. * BankVansCollected
  10682. * BombsAreFree
  10683. * CarTypesCollected
  10684. * CarsCollected
  10685. * CrushedCarId
  10686. * LastGaragePlayerWasIn
  10687. * LastTimeHelpMessage
  10688. * MessageEndTime
  10689. * MessageIDString
  10690. * MessageNumberInString
  10691. * MessageNumberInString2
  10692. * MessageStartTime
  10693. * NoResprays
  10694. * NumGarages
  10695. * PlayerInGarage
  10696. * PoliceCarsCollected
  10697. * RespraysAreFree
  10698. * aCarsInSafeHouse
  10699. * aGarages
  10700. * bCamShouldBeOutside
  10701. * bDebugDisplayGarages
  10702.  
  10703. Functions list:
  10704. * ActivateGarage(short)
  10705. * AddOne(float, float, float, float, float, float, float, float, unsigned char, unsigned int, char*, unsigned int)
  10706. * AllRespraysCloseOrOpen(bool)
  10707. * CameraShouldBeOutside()
  10708. * ChangeGarageType(short, unsigned char, unsigned int)
  10709. * CloseHideOutGaragesBeforeSave()
  10710. * CountCarsInHideoutGarage(unsigned char)
  10711. * DeActivateGarage(short)
  10712. * FindDoorHeightForMI(unsigned int)
  10713. * FindGarageForObject(CObject*)
  10714. * FindGarageIndex(char*)
  10715. * FindSafeHouseIndexForGarageType(int)
  10716. * GivePlayerDetonator()
  10717. * HasCarBeenDroppedOffYet(short)
  10718. * HasResprayHappened(short)
  10719. * Init()
  10720. * Init_AfterRestart()
  10721. * IsCarSprayable(CVehicle*)
  10722. * IsGarageClosed(short)
  10723. * IsGarageOpen(short)
  10724. * IsModelIndexADoor(int)
  10725. * IsPointInAGarageCameraZone(CVector)
  10726. * IsPointWithinAnyGarage(CVector&)
  10727. * IsPointWithinHideOutGarage(CVector&)
  10728. * IsThisCarWithinGarageArea(short, CEntity*)
  10729. * Load()
  10730. * PlayerArrestedOrDied()
  10731. * PrintMessages()
  10732. * Save()
  10733. * SetTargetCarForMissionGarage(short, CAutomobile*)
  10734. * Shutdown()
  10735. * StopCarFromBlowingUp(CAutomobile*)
  10736. * StoreCarInNearestImpoundingGarage(CVehicle*)
  10737. * TriggerMessage(char*, short, unsigned short, short)
  10738. * Update()
  10739.  
  10740. CGarage (0 variables, 36 functions)
  10741. Variables list:
  10742.  
  10743. Functions list:
  10744. * BuildRotatedDoorMatrix(CEntity*, float)
  10745. * CalcDistToGarageRectangleSquared(float, float)
  10746. * CenterCarInGarage(CVehicle*)
  10747. * CloseThisGarage()
  10748. * CountCarsWithCenterPointWithinGarage(CEntity*)
  10749. * EntityHasASphereWayOutsideGarage(CEntity*, float)
  10750. * FindDoorsWithGarage(CObject**, CObject**)
  10751. * FindMaxNumStoredCarsForGarage()
  10752. * InitDoorsAtStart()
  10753. * IsAnyCarBlockingDoor()
  10754. * IsAnyOtherCarTouchingGarage(CVehicle*)
  10755. * IsAnyOtherPedTouchingGarage(CPed*)
  10756. * IsEntityEntirelyInside3D(CEntity*, float)
  10757. * IsEntityEntirelyOutside(CEntity*, float)
  10758. * IsEntityTouching3D(CEntity*)
  10759. * IsGarageEmpty()
  10760. * IsPlayerEntirelyInsideGarage()
  10761. * IsPlayerOutsideGarage(float)
  10762. * IsPointInsideGarage(CVector)
  10763. * IsPointInsideGarage(CVector, float)
  10764. * IsStaticPlayerCarEntirelyInside()
  10765. * NeatlyLineUpStoredCars(CStoredCar*)
  10766. * OpenThisGarage()
  10767. * PlayerArrestedOrDied()
  10768. * RemoveCarsBlockingDoorNotInside()
  10769. * RestoreCarsForThisHideOut(CStoredCar*)
  10770. * RestoreCarsForThisImpoundingGarage(CStoredCar*)
  10771. * RightModTypeForThisGarage(CVehicle*)
  10772. * SlideDoorClosed()
  10773. * SlideDoorOpen()
  10774. * StoreAndRemoveCarsForThisHideOut(CStoredCar*, int)
  10775. * StoreAndRemoveCarsForThisImpoundingGarage(CStoredCar*, int)
  10776. * ThrowCarsNearDoorOutOfGarage(CVehicle*)
  10777. * TidyUpGarage()
  10778. * TidyUpGarageClose()
  10779. * Update(int)
  10780.  
  10781. CStoredCar (0 variables, 2 functions)
  10782. Variables list:
  10783.  
  10784. Functions list:
  10785. * RestoreCar()
  10786. * StoreCar(CVehicle*)
  10787.  
  10788. CObject (5 variables, 53 functions)
  10789. Variables list:
  10790. * bAircraftCarrierSamSiteDisabled
  10791. * bArea51SamSiteDisabled
  10792. * fDistToNearestTree
  10793. * nBodyCastHealth
  10794. * nNoTempObjects
  10795.  
  10796. Functions list:
  10797. * AddToControlCodeList()
  10798. * CObject()
  10799. * CObject(CDummyObject*)
  10800. * CObject(int, bool)
  10801. * CanBeDeleted()
  10802. * CanBeTargetted()
  10803. * CanBeUsedToTakeCoverBehind()
  10804. * Create(CDummyObject*)
  10805. * Create(int, bool)
  10806. * CreateRwObject()
  10807. * DeleteAllMissionObjects()
  10808. * DeleteAllTempObjects()
  10809. * DeleteAllTempObjectsInArea(CVector, float)
  10810. * DoBurnEffect()
  10811. * Explode()
  10812. * GetLightingFromCollisionBelow()
  10813. * GetObjectCarriedWithRope()
  10814. * GetRopeHeight()
  10815. * GrabObjectToCarryWithRope(CPhysical*)
  10816. * Init()
  10817. * Load()
  10818. * LockDoor()
  10819. * ObjectDamage(float, CVector*, CVector*, CEntity*, eWeaponType)
  10820. * ObjectFireDamage(float, CEntity*)
  10821. * PreRender()
  10822. * ProcessControl()
  10823. * ProcessControlLogic()
  10824. * ProcessGarageDoorBehaviour()
  10825. * ProcessSamSiteBehaviour()
  10826. * ProcessTrainCrossingBehaviour()
  10827. * RefModelInfo(int)
  10828. * ReleaseObjectCarriedWithRope()
  10829. * RemoveFromControlCodeList()
  10830. * RemoveLighting(bool)
  10831. * Render()
  10832. * ResetDoorAngle()
  10833. * Save()
  10834. * SetIsStatic(bool)
  10835. * SetMatrixForTrainCrossing(CMatrix*, float)
  10836. * SetObjectTargettable(unsigned char)
  10837. * SetRelatedDummy(CDummyObject*)
  10838. * SetRemapTexture(RwTexture*, char const*)
  10839. * SetRopeHeight(float)
  10840. * SetupLighting()
  10841. * SpecialEntityCalcCollisionSteps(bool&, bool&)
  10842. * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
  10843. * Teleport(CVector, unsigned char)
  10844. * TryToExplode()
  10845. * TryToFreeUpTempObjects(int)
  10846. * operator delete(void*)
  10847. * operator new(unsigned int)
  10848. * operator new(unsigned int, int)
  10849. * ~CObject()
  10850.  
  10851. COnscreenTimerEntry (0 variables, 2 functions)
  10852. Variables list:
  10853.  
  10854. Functions list:
  10855. * Process()
  10856. * ProcessForDisplayClock()
  10857.  
  10858. COnscreenCounterEntry (0 variables, 2 functions)
  10859. Variables list:
  10860.  
  10861. Functions list:
  10862. * ProcessForDisplayCounter(unsigned short)
  10863. * SetColourID(unsigned char)
  10864.  
  10865. COnscreenTimer (0 variables, 13 functions)
  10866. Variables list:
  10867.  
  10868. Functions list:
  10869. * AddClock(unsigned int, char*, bool)
  10870. * AddCounter(unsigned int, unsigned short, char*, unsigned short)
  10871. * AddCounterCounter(unsigned int, unsigned int, char*, unsigned short)
  10872. * ClearClock(unsigned int)
  10873. * ClearCounter(unsigned int)
  10874. * Init()
  10875. * Load()
  10876. * Process()
  10877. * ProcessForDisplay()
  10878. * Save()
  10879. * SetClockBeepCountdownSecs(unsigned int, unsigned int)
  10880. * SetCounterColourID(unsigned int, unsigned char)
  10881. * SetCounterFlashWhenFirstDisplayed(unsigned int, unsigned char)
  10882.  
  10883. CPathFind (0 variables, 88 functions)
  10884. Variables list:
  10885.  
  10886. Functions list:
  10887. * AddDynamicLinkBetween2Nodes(CNodeAddress, CNodeAddress)
  10888. * AddDynamicLinkBetween2Nodes_For1Node(CNodeAddress, CNodeAddress)
  10889. * AddInteriorLink(int, int)
  10890. * AddInteriorLinkToExternalNode(int, CNodeAddress)
  10891. * AddNodeToList(CPathNode*, int)
  10892. * AddNodeToNewInterior(float, float, float, bool, signed char, signed char, signed char, signed char, signed char, signed char)
  10893. * AllocatePathFindInfoMem()
  10894. * AreNodesLoadedForArea(float, float, float, float)
  10895. * CalcDistToAnyConnectingLinks(CPathNode*, CVector)
  10896. * CalcRoadDensity(float, float)
  10897. * CheckGrid()
  10898. * CompleteNewInterior(CNodeAddress*)
  10899. * ComputeRoute(unsigned char, CVector const&, CVector const&, CNodeAddress const&, CNodeRoute&)
  10900. * CountFloodFillGroups(unsigned char)
  10901. * CountNeighboursToBeSwitchedOff(CPathNode*)
  10902. * DoPathSearch(unsigned char, CVector, CNodeAddress, CVector, CNodeAddress*, short*, int, float*, float, CNodeAddress*, float, bool, CNodeAddress, bool, bool)
  10903. * Find2NodesForCarCreation(CVector, CNodeAddress*, CNodeAddress*, bool)
  10904. * FindLinkBetweenNodes(CNodeAddress, CNodeAddress)
  10905. * FindNearestExteriorNodeToInteriorNode(int)
  10906. * FindNextNodeWandering(unsigned char, CVector, CNodeAddress*, CNodeAddress*, unsigned char, unsigned char*)
  10907. * FindNodeClosestInRegion(CNodeAddress*, unsigned short, CVector, unsigned char, float*, bool, bool, bool, bool)
  10908. * FindNodeClosestToCoors(CVector, unsigned char, float, bool, bool, bool, bool, bool)
  10909. * FindNodeClosestToCoorsFavourDirection(CVector, unsigned char, float, float)
  10910. * FindNodeCoorsForScript(CNodeAddress, CNodeAddress, float*, bool*)
  10911. * FindNodeCoorsForScript(CNodeAddress, bool*)
  10912. * FindNodeOrientationForCarPlacement(CNodeAddress)
  10913. * FindNodeOrientationForCarPlacementFacingDestination(CNodeAddress, float, float, bool)
  10914. * FindNodePairClosestToCoors(CVector, unsigned char, CNodeAddress*, CNodeAddress*, float*, float, float, bool, bool, bool)
  10915. * FindNthNodeClosestToCoors(CVector, unsigned char, float, bool, bool, int, bool, bool, CNodeAddress*)
  10916. * FindParkingNodeInArea(float, float, float, float, float, float)
  10917. * FindRegionForCoors(float, float)
  10918. * FindStartPointOfRegion(int, int, float&, float&)
  10919. * FindXCoorsForRegion(int)
  10920. * FindXRegionForCoors(float)
  10921. * FindYCoorsForRegion(int)
  10922. * FindYRegionForCoors(float)
  10923. * GeneratePedCreationCoors(float, float, float, float, float, float, CVector*, CNodeAddress*, CNodeAddress*, float*, bool, CMatrix*)
  10924. * GeneratePedCreationCoors_Interior(float, float, CVector*, CNodeAddress*, CNodeAddress*, float*)
  10925. * HaveRequestedNodesBeenLoaded()
  10926. * Init()
  10927. * IsWaterNodeNearby(CVector, float)
  10928. * Load()
  10929. * LoadPathFindData(RwStream*, int)
  10930. * LoadPathFindData(int)
  10931. * LoadSceneForPathNodes(CVector)
  10932. * MakeRequestForNodesToBeLoaded(float, float, float, float)
  10933. * MarkRegionsForCoors(CVector, float)
  10934. * MarkRoadNodeAsDontWander(float, float, float)
  10935. * MarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
  10936. * MarkRoadsBetweenLevelsNodeAndNeighbours(int)
  10937. * PedMarkRoadsBetweenLevelsInArea(float, float, float, float, float, float)
  10938. * PreparePathData()
  10939. * ReInit()
  10940. * RecordNodesClosestToCoors(CVector, unsigned char, int, CNodeAddress*, float, bool, bool, bool, bool)
  10941. * RecordNodesInCircle(CVector const&, float, unsigned char, int, CNodeAddress*, bool, bool, bool, bool, bool)
  10942. * RegisterMarker(CVector*)
  10943. * ReleaseRequestedNodes()
  10944. * RemoveBadStartNode(CVector, CNodeAddress*, short*)
  10945. * RemoveInterior(unsigned int)
  10946. * RemoveInteriorLinks(int)
  10947. * RemoveNodeFromList(CPathNode*)
  10948. * ReturnInteriorNodeIndex(unsigned int, int)
  10949. * Save()
  10950. * SetLinksBridgeLights(float, float, float, float, bool)
  10951. * SetPathsNeededAtPosition(CVector const&)
  10952. * Shutdown()
  10953. * StartNewInterior(unsigned int)
  10954. * StoreDetachedNodeInfoCar(int, signed char, int, float, float, float, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, bool, unsigned char)
  10955. * StoreDetachedNodeInfoPed(int, signed char, int, float, float, float, float, bool, bool, bool, unsigned char, bool, unsigned char, bool)
  10956. * StoreNodeInfoCar(short, short, signed char, signed char, short, short, short, float, signed char, signed char, bool, bool, unsigned char, bool, bool, unsigned char, unsigned char)
  10957. * StoreNodeInfoPed(short, short, signed char, signed char, short, short, short, float, bool, unsigned char, bool, unsigned char)
  10958. * SwitchOffNodeAndNeighbours(CPathNode*, CPathNode**, CPathNode**, bool, bool)
  10959. * SwitchPedRoadsOffInArea(float, float, float, float, float, float, bool, bool)
  10960. * SwitchRoadsInAngledArea(float, float, float, float, float, float, float, unsigned char, unsigned char)
  10961. * SwitchRoadsOffInArea(float, float, float, float, float, float, bool, bool, bool)
  10962. * SwitchRoadsOffInAreaForOneRegion(float, float, float, float, float, float, bool, bool, int, bool)
  10963. * TakeWidthIntoAccountForCoors(CNodeAddress, CNodeAddress, unsigned short, float*, float*)
  10964. * TakeWidthIntoAccountForWandering(CNodeAddress, unsigned short)
  10965. * TestCoorsCloseness(CVector, unsigned char, CVector)
  10966. * TestCrossesRoad(CNodeAddress, CNodeAddress)
  10967. * TestForPedTrafficLight(CNodeAddress, CNodeAddress)
  10968. * These2NodesAreAdjacent(CNodeAddress, CNodeAddress)
  10969. * ThisNodeHasToBeSwitchedOff(CPathNode*)
  10970. * ThisNodeWillLeadIntoADeadEnd(CPathNode*, CPathNode*)
  10971. * TidyUpNodeSwitchesAfterMission()
  10972. * UnLoadPathFindData(int)
  10973. * UnMarkAllRoadNodesAsDontWander()
  10974. * UpdateStreaming(bool)
  10975.  
  10976. CAutomobile (2 variables, 114 functions)
  10977. Variables list:
  10978. * m_sAllTaxiLights
  10979. * vecHunterGunPos
  10980.  
  10981. Functions list:
  10982. * AddMovingCollisionSpeed(CVector&)
  10983. * BlowUpCar(CEntity*, unsigned char)
  10984. * BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
  10985. * BlowUpCarsInPath()
  10986. * BoostJumpControl()
  10987. * BreakTowLink()
  10988. * BurstTyre(unsigned char, bool)
  10989. * CAutomobile(int, unsigned char, unsigned char)
  10990. * ClearHeliOrientation()
  10991. * CloseAllDoors()
  10992. * CloseBoot()
  10993. * CustomCarPlate_AfterRenderingStop(CVehicleModelInfo*)
  10994. * CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo*)
  10995. * DebugCode()
  10996. * DoBurstAndSoftGroundRatios()
  10997. * DoHeliDustEffect(float, float)
  10998. * DoHoverSuspensionRatios()
  10999. * DoNitroEffect(float)
  11000. * DoSoftGroundResistance(unsigned int&)
  11001. * FindWheelWidth(bool)
  11002. * FireTruckControl(CFire*)
  11003. * Fix()
  11004. * FixDoor(int, eDoors)
  11005. * FixPanel(int, ePanels)
  11006. * FixTyre(eWheels)
  11007. * GetAllWheelsOffGround() const
  11008. * GetCarPitch()
  11009. * GetCarRoll()
  11010. * GetComponentWorldPosition(int, CVector&)
  11011. * GetDooorAngleOpenRatio(eDoors) const
  11012. * GetDooorAngleOpenRatio(unsigned int) const
  11013. * GetHeightAboveRoad() const
  11014. * GetJackedCounter()
  11015. * GetMovingCollisionOffset()
  11016. * GetNumContactWheels()
  11017. * GetTowBarPos(CVector&, bool, CVehicle*)
  11018. * GetTowHitchPos(CVector&, bool, CVehicle*)
  11019. * HasCarStoppedBecauseOfLight() const
  11020. * HideAllComps()
  11021. * HydraulicControl()
  11022. * IsComponentPresent(int) const
  11023. * IsDoorClosed(eDoors) const
  11024. * IsDoorClosed(unsigned int) const
  11025. * IsDoorFullyOpen(eDoors) const
  11026. * IsDoorFullyOpen(unsigned int) const
  11027. * IsDoorMissing(eDoors) const
  11028. * IsDoorMissing(unsigned int) const
  11029. * IsDoorReady(eDoors) const
  11030. * IsDoorReady(unsigned int) const
  11031. * IsInAir()
  11032. * IsOpenTopCar() const
  11033. * IsRoomForPedToLeaveCar(unsigned int, CVector*)
  11034. * KnockPedOutCar(eWeaponType, unsigned short, CPed*)
  11035. * Load()
  11036. * NitrousControl(signed char)
  11037. * OpenDoor(CPed*, int, eDoors, float, bool)
  11038. * PlaceOnRoadProperly()
  11039. * PlayCarHorn()
  11040. * PlayHornIfNecessary()
  11041. * PopBoot()
  11042. * PopBootUsingPhysics()
  11043. * PopDoor(int, eDoors, bool)
  11044. * PopPanel(int, ePanels, bool)
  11045. * PreRender()
  11046. * ProcessAI(unsigned int&)
  11047. * ProcessAutoBusDoors()
  11048. * ProcessBuoyancy()
  11049. * ProcessCarOnFireAndExplode(unsigned char)
  11050. * ProcessCarWheelPair(int, int, float, CVector*, CVector*, float, float, float, bool)
  11051. * ProcessControl()
  11052. * ProcessControlCollisionCheck(bool)
  11053. * ProcessControlInputs(unsigned char)
  11054. * ProcessEntityCollision(CEntity*, CColPoint*)
  11055. * ProcessFlyingCarStuff()
  11056. * ProcessHarvester()
  11057. * ProcessSuspension()
  11058. * ProcessSwingingDoor(int, eDoors)
  11059. * RcbanditCheck1CarWheels(CPtrList&) const
  11060. * RcbanditCheckHitWheels() const
  11061. * ReduceHornCounter()
  11062. * RemoveBonnetInPedCollision()
  11063. * RemoveRefsToVehicle(CEntity*)
  11064. * Render()
  11065. * ResetSuspension()
  11066. * Save()
  11067. * ScanForCrimes()
  11068. * SetAllTaxiLights(bool)
  11069. * SetBumperDamage(ePanels, bool)
  11070. * SetBusDoorTimer(unsigned int, unsigned char)
  11071. * SetDoorDamage(eDoors, bool)
  11072. * SetHeliOrientation(float)
  11073. * SetModelIndex(unsigned int)
  11074. * SetPanelDamage(ePanels, bool)
  11075. * SetRandomDamage(bool)
  11076. * SetTaxiLight(bool)
  11077. * SetTotalDamage(bool)
  11078. * SetTowLink(CVehicle*, bool)
  11079. * SetUpWheelColModel(CColModel*)
  11080. * SetupDamageAfterLoad()
  11081. * SetupModelNodes()
  11082. * SetupSuspensionLines()
  11083. * ShowAllComps()
  11084. * SpawnFlyingComponent(int, unsigned int)
  11085. * StopNitroEffect()
  11086. * TankControl()
  11087. * Teleport(CVector, unsigned char)
  11088. * TellHeliToGoToCoors(float, float, float, float, float)
  11089. * TellPlaneToGoToCoors(float, float, float, float, float)
  11090. * TowTruckControl()
  11091. * UpdateMovingCollision(float)
  11092. * UpdateWheelMatrix(int, int)
  11093. * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
  11094. * dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
  11095. * ~CAutomobile()
  11096.  
  11097. CCarPathLink (0 variables, 1 functions)
  11098. Variables list:
  11099.  
  11100. Functions list:
  11101. * OneWayLaneOffset()
  11102.  
  11103. CPedPath (0 variables, 5 functions)
  11104. Variables list:
  11105.  
  11106. Functions list:
  11107. * AddBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
  11108. * AddBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
  11109. * AddBuildingBlockade(CEntity*, CPedPathNode (*) [40], CVector*)
  11110. * AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode (*) [40], CVector*)
  11111. * CalcPedRoute(unsigned char, CVector, CVector, CVector*, short*, short)
  11112.  
  11113. CPhone (0 variables, 2 functions)
  11114. Variables list:
  11115.  
  11116. Functions list:
  11117. * CPhone()
  11118. * ~CPhone()
  11119.  
  11120. CPhoneInfo (0 variables, 12 functions)
  11121. Variables list:
  11122.  
  11123. Functions list:
  11124. * CPhoneInfo()
  11125. * FindNearestFreePhone(CVector*)
  11126. * GrabPhone(float, float)
  11127. * HasMessageBeenDisplayed(int)
  11128. * Initialise()
  11129. * IsMessageBeingDisplayed(int)
  11130. * PhoneAtThisPosition(CVector)
  11131. * SetPhoneMessage_JustOnce(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
  11132. * SetPhoneMessage_Repeatedly(int, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*, unsigned short*)
  11133. * Shutdown()
  11134. * Update()
  11135. * ~CPhoneInfo()
  11136.  
  11137. CPickups (11 variables, 37 functions)
  11138. Variables list:
  11139. * CollectedPickUpIndex
  11140. * DisplayHelpMessage
  11141. * NumMessages
  11142. * PlayerOnWeaponPickup
  11143. * StaticCamCoors
  11144. * StaticCamStartTime
  11145. * aMessages
  11146. * aPickUps
  11147. * aPickUpsCollected
  11148. * bPickUpcamActivated
  11149. * pPlayerVehicle
  11150.  
  11151. Functions list:
  11152. * AddToCollectedPickupsArray(int)
  11153. * CreatePickupCoorsCloseToCoors(float, float, float, float*, float*, float*)
  11154. * CreateSomeMoney(CVector, int)
  11155. * DetonateMinesHitByGunShot(CVector*, CVector*)
  11156. * DoCollectableEffects(CEntity*)
  11157. * DoMineEffects(CEntity*)
  11158. * DoMoneyEffects(CEntity*)
  11159. * DoPickUpEffects(CEntity*)
  11160. * FindPickUpForThisObject(CObject*)
  11161. * GenerateNewOne(CVector, unsigned int, unsigned char, unsigned int, unsigned int, bool, char*)
  11162. * GenerateNewOne_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool, char*)
  11163. * GetActualPickupIndex(int)
  11164. * GetNewUniquePickupIndex(int)
  11165. * GetUniquePickupIndex(int)
  11166. * GivePlayerGoodiesWithPickUpMI(unsigned short, int)
  11167. * Init()
  11168. * IsPickUpPickedUp(int)
  11169. * Load()
  11170. * ModelForWeapon(eWeaponType)
  11171. * PassTime(unsigned int)
  11172. * PickedUpHorseShoe()
  11173. * PickedUpOyster()
  11174. * PictureTaken()
  11175. * PlayerCanPickUpThisWeaponTypeAtThisMoment(eWeaponType)
  11176. * ReInit()
  11177. * RemoveMissionPickUps()
  11178. * RemovePickUp(int)
  11179. * RemovePickUpsInArea(float, float, float, float, float, float)
  11180. * RemovePickupObjects()
  11181. * RemoveUnnecessaryPickups(CVector const&, float)
  11182. * RenderPickUpText()
  11183. * Save()
  11184. * TestForPickupsInBubble(CVector, float)
  11185. * TryToMerge_WeaponType(CVector, eWeaponType, unsigned char, unsigned int, bool)
  11186. * Update()
  11187. * UpdateMoneyPerDay(int, unsigned short)
  11188. * WeaponForModel(int)
  11189.  
  11190. CPickup (0 variables, 10 functions)
  11191. Variables list:
  11192.  
  11193. Functions list:
  11194. * ExtractAmmoFromPickup(CPlayerPed*)
  11195. * FindStringForTextIndex(int)
  11196. * FindTextIndexForString(char*)
  11197. * GetRidOfObjects()
  11198. * GiveUsAPickUpObject(CObject**, int)
  11199. * IsPickUpCloseEnoughForObjects()
  11200. * PickUpShouldBeInvisible()
  11201. * ProcessGunShot(CVector*, CVector*)
  11202. * Remove()
  11203. * Update(CPlayerPed*, CVehicle*, int)
  11204.  
  11205. CVehicleRecording (14 variables, 29 functions)
  11206. Variables list:
  11207. * DisplayMode
  11208. * NumPlayBackFiles
  11209. * PlayBackStreamingIndex
  11210. * PlaybackBufferSize
  11211. * PlaybackIndex
  11212. * PlaybackRunningTime
  11213. * PlaybackSpeed
  11214. * StreamingArray
  11215. * bPlaybackGoingOn
  11216. * bPlaybackLooped
  11217. * bPlaybackPaused
  11218. * bUseCarAI
  11219. * pPlaybackBuffer
  11220. * pVehicleForPlayback
  11221.  
  11222. Functions list:
  11223. * ChangeCarPlaybackToUseAI(CVehicle*)
  11224. * FindIndexWithFileNameNumber(int)
  11225. * HasRecordingFileBeenLoaded(int)
  11226. * Init()
  11227. * InitAtStartOfGame()
  11228. * InterpolateInfoForCar(CVehicle*, CVehicleStateEachFrame*, float)
  11229. * IsPlaybackGoingOnForCar(CVehicle*)
  11230. * IsPlaybackPausedForCar(CVehicle*)
  11231. * Load(RwStream*, int, int)
  11232. * PausePlaybackRecordedCar(CVehicle*)
  11233. * RegisterRecordingFile(char const*)
  11234. * RemoveAllRecordingsThatArentUsed()
  11235. * RemoveRecordingFile(int)
  11236. * Render()
  11237. * RenderLineSegment(int&)
  11238. * RequestRecordingFile(int)
  11239. * RestoreInfoForCar(CVehicle*, CVehicleStateEachFrame*, bool)
  11240. * RestoreInfoForMatrix(CMatrix&, CVehicleStateEachFrame*)
  11241. * SaveOrRetrieveDataForThisFrame()
  11242. * SetPlaybackSpeed(CVehicle*, float)
  11243. * SetRecordingToPointClosestToCoors(int, CVector)
  11244. * ShutDown()
  11245. * SkipForwardInRecording(CVehicle*, float)
  11246. * SkipToEndAndStopPlaybackRecordedCar(CVehicle*)
  11247. * SmoothRecording(int)
  11248. * StartPlaybackRecordedCar(CVehicle*, unsigned int, bool, bool)
  11249. * StopPlaybackRecordedCar(CVehicle*)
  11250. * StopPlaybackWithIndex(int)
  11251. * UnpausePlaybackRecordedCar(CVehicle*)
  11252.  
  11253. CRemote (0 variables, 3 functions)
  11254. Variables list:
  11255.  
  11256. Functions list:
  11257. * GivePlayerRemoteControlledCar(float, float, float, float, unsigned short)
  11258. * TakeRemoteControlOfCar(CVehicle*)
  11259. * TakeRemoteControlledCarFromPlayer(bool)
  11260.  
  11261. CReplay (69 variables, 46 functions)
  11262. Variables list:
  11263. * ActiveSequences
  11264. * BufferStatus
  11265. * Buffers
  11266. * CameraFixedX
  11267. * CameraFixedY
  11268. * CameraFixedZ
  11269. * CameraMode
  11270. * ClockHours
  11271. * ClockMinutes
  11272. * CurrArea
  11273. * FireArray
  11274. * Frame
  11275. * FramesActiveLookAroundCam
  11276. * LastRecordedFrameTime
  11277. * LoadSceneX
  11278. * LoadSceneY
  11279. * LoadSceneZ
  11280. * Mode
  11281. * NewWeatherType
  11282. * OldRadioStation
  11283. * OldWeatherType
  11284. * PedGroup_NumKills
  11285. * PedGroup_OnMission
  11286. * Playback
  11287. * PlayerInfo
  11288. * Record
  11289. * Time1
  11290. * Time2
  11291. * Time3
  11292. * Time4
  11293. * Time5
  11294. * Time6
  11295. * Time7
  11296. * TimeScale
  11297. * TimeStep
  11298. * TimeStepNonClipped
  11299. * WeatherInterpolationValue
  11300. * WorldPtrList
  11301. * bAllowLookAroundCam
  11302. * bDoLoadSceneWhenDone
  11303. * bPlayingBackFromFile
  11304. * bReplayEnabled
  11305. * fAlphaAngleLookAroundCam
  11306. * fBetaAngleLookAroundCam
  11307. * fDistanceLookAroundCam
  11308. * m_PedPoolConversion
  11309. * m_VehiclePoolConversion
  11310. * ms_nNumCivFemale_Stored
  11311. * ms_nNumCivMale_Stored
  11312. * ms_nNumCop_Stored
  11313. * ms_nNumDealers_Stored
  11314. * ms_nNumEmergency_Stored
  11315. * ms_nNumGang_Stored
  11316. * ms_nTotalCarPassengerPeds_Stored
  11317. * ms_nTotalCivPeds_Stored
  11318. * ms_nTotalGangPeds_Stored
  11319. * ms_nTotalMissionPeds_Stored
  11320. * ms_nTotalPeds_Stored
  11321. * pBufSeq0
  11322. * pBufSeq1
  11323. * pEmptyReferences
  11324. * pGarages
  11325. * pPickups
  11326. * pRadarBlips
  11327. * pReferences
  11328. * pStoredCam
  11329. * pWorld1
  11330. * paProjectileInfo
  11331. * paProjectiles
  11332.  
  11333. Functions list:
  11334. * CanWeFindPoolIndexForPed(int)
  11335. * CanWeFindPoolIndexForVehicle(int)
  11336. * CreatePlayerPed()
  11337. * DealWithNewPedPacket(CPacketNewPed*, bool, CPacketPlayerClothes*)
  11338. * DisableReplays()
  11339. * Display()
  11340. * EmptyPedsAndVehiclePools_NoDestructors()
  11341. * EmptyReplayBuffer()
  11342. * EnableReplays()
  11343. * FastForwardToTime(unsigned int)
  11344. * FindFirstFocusCoordinate(CVector*)
  11345. * FindPoolIndexForPed(int)
  11346. * FindPoolIndexForVehicle(int)
  11347. * FindSizeOfPacket(unsigned char)
  11348. * FinishPlayback()
  11349. * GoToNextBlock()
  11350. * Init()
  11351. * InitialisePedPoolConversionTable()
  11352. * InitialisePoolConversionTables()
  11353. * InitialiseVehiclePoolConversionTable()
  11354. * IsThisPedUsedInRecording(int)
  11355. * IsThisVehicleUsedInRecording(int)
  11356. * MarkEverythingAsNew()
  11357. * NumberFramesAvailableToPlay()
  11358. * PlayBackThisFrame()
  11359. * PlayBackThisFrameInterpolation(CAddressInReplayBuffer*, float, unsigned int*)
  11360. * ProcessLookAroundCam()
  11361. * ProcessPedUpdate(CPed*, float, CAddressInReplayBuffer*)
  11362. * ProcessReplayCamera()
  11363. * RecordPedDeleted(CPed*)
  11364. * RecordThisFrame()
  11365. * RecordVehicleDeleted(CVehicle*)
  11366. * RestoreClothesDesc(CPedClothesDesc*, CPacketPlayerClothes*)
  11367. * RestorePlayerInfoVariables()
  11368. * RestoreStuffFromMem()
  11369. * RetrievePedAnimation(CPed*, CStoredAnimationState*)
  11370. * SaveReplayToHD()
  11371. * ShouldStandardCameraBeProcessed()
  11372. * StoreClothesDesc(CPedClothesDesc*, CPacketPlayerClothes*)
  11373. * StorePedAnimation(CPed*, CStoredAnimationState*)
  11374. * StorePedUpdate(CPed*, int)
  11375. * StorePlayerInfoVariables()
  11376. * StoreStuffInMem()
  11377. * StreamAllNecessaryCarsAndPeds()
  11378. * TriggerPlayback(unsigned char, float, float, float, bool)
  11379. * Update()
  11380.  
  11381. CPacketVehicleUpdate (0 variables, 2 functions)
  11382. Variables list:
  11383.  
  11384. Functions list:
  11385. * Extract(CVehicle*, float)
  11386. * Store(CVehicle*, int)
  11387.  
  11388. CPacketCarUpdate (0 variables, 2 functions)
  11389. Variables list:
  11390.  
  11391. Functions list:
  11392. * Extract(CAutomobile*, float)
  11393. * Store(CAutomobile*, int)
  11394.  
  11395. CPacketBmxUpdate (0 variables, 2 functions)
  11396. Variables list:
  11397.  
  11398. Functions list:
  11399. * Extract(CBmx*, float)
  11400. * Store(CBmx*, int)
  11401.  
  11402. CPacketBikeUpdate (0 variables, 2 functions)
  11403. Variables list:
  11404.  
  11405. Functions list:
  11406. * Extract(CBike*, float)
  11407. * Store(CBike*, int)
  11408.  
  11409. CPacketPlaneUpdate (0 variables, 2 functions)
  11410. Variables list:
  11411.  
  11412. Functions list:
  11413. * Extract(CPlane*, float)
  11414. * Store(CPlane*, int)
  11415.  
  11416. CPacketHeliUpdate (0 variables, 2 functions)
  11417. Variables list:
  11418.  
  11419. Functions list:
  11420. * Extract(CHeli*, float)
  11421. * Store(CHeli*, int)
  11422.  
  11423. CPacketTrainUpdate (0 variables, 2 functions)
  11424. Variables list:
  11425.  
  11426. Functions list:
  11427. * Extract(CTrain*, float)
  11428. * Store(CTrain*, int)
  11429.  
  11430. CPlayerInfo (0 variables, 30 functions)
  11431. Variables list:
  11432.  
  11433. Functions list:
  11434. * AddHealth(int)
  11435. * ArrestPlayer()
  11436. * BlowUpRCBuggy(bool)
  11437. * CPlayerInfo()
  11438. * CancelPlayerEnteringCars(CVehicle*)
  11439. * Clear()
  11440. * DeletePlayerSkin()
  11441. * EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**)
  11442. * FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**)
  11443. * FindObjectToSteal(CPed*)
  11444. * GetPos()
  11445. * GetSpeed()
  11446. * GivePlayerParachute()
  11447. * IsPlayerInRemoteMode()
  11448. * IsRestartingAfterArrest()
  11449. * IsRestartingAfterDeath()
  11450. * IsRestartingAfterMissionFailed()
  11451. * KillPlayer()
  11452. * Load()
  11453. * LoadPlayerSkin()
  11454. * MakePlayerSafe(bool, float)
  11455. * PlayerFailedCriticalMission()
  11456. * Process(int)
  11457. * Save()
  11458. * SetLastTargetVehicle(CVehicle*)
  11459. * SetPlayerSkin(char const*)
  11460. * StreamParachuteWeapon(bool)
  11461. * WorkOutEnergyFromHunger()
  11462. * operator=(CPlayerInfo const&)
  11463. * ~CPlayerInfo()
  11464.  
  11465. CPlayerPedData (0 variables, 6 functions)
  11466. Variables list:
  11467.  
  11468. Functions list:
  11469. * AllocateData()
  11470. * CPlayerPedData()
  11471. * DeAllocateData()
  11472. * SetInitialState()
  11473. * operator=(CPlayerPedData const&)
  11474. * ~CPlayerPedData()
  11475.  
  11476. CRestart (21 variables, 11 functions)
  11477. Variables list:
  11478. * ExtraHospitalRestartCoors
  11479. * ExtraHospitalRestartHeading
  11480. * ExtraHospitalRestartRadius
  11481. * ExtraPoliceStationRestartCoors
  11482. * ExtraPoliceStationRestartHeading
  11483. * ExtraPoliceStationRestartRadius
  11484. * HospitalRestartHeadings
  11485. * HospitalRestartPoints
  11486. * HospitalRestartWhenToUse
  11487. * NumberOfHospitalRestarts
  11488. * NumberOfPoliceRestarts
  11489. * OverrideHeading
  11490. * OverridePosition
  11491. * OverrideRespawnBasePointForMission
  11492. * PoliceRestartHeadings
  11493. * PoliceRestartPoints
  11494. * PoliceRestartWhenToUse
  11495. * bFadeInAfterNextArrest
  11496. * bFadeInAfterNextDeath
  11497. * bOverrideRespawnBasePointForMission
  11498. * bOverrideRestart
  11499.  
  11500. Functions list:
  11501. * AddHospitalRestartPoint(CVector const&, float, int)
  11502. * AddPoliceRestartPoint(CVector const&, float, int)
  11503. * CancelOverrideRestart()
  11504. * ClearRespawnPointForDurationOfMission()
  11505. * FindClosestHospitalRestartPoint(CVector, CVector*, float*)
  11506. * FindClosestPoliceRestartPoint(CVector, CVector*, float*)
  11507. * Initialise()
  11508. * Load()
  11509. * OverrideNextRestart(CVector const&, float)
  11510. * Save()
  11511. * SetRespawnPointForDurationOfMission(CVector)
  11512.  
  11513. CRoadBlocks (5 variables, 8 functions)
  11514. Variables list:
  11515. * InOrOut
  11516. * NumRoadBlocks
  11517. * RoadBlockNodes
  11518. * aScriptRoadBlocks
  11519. * bGenerateDynamicRoadBlocks
  11520.  
  11521. Functions list:
  11522. * ClearScriptRoadBlocks()
  11523. * ClearSpaceForRoadBlockObject(CVector, CVector)
  11524. * CreateRoadBlockBetween2Points(CVector, CVector, unsigned int)
  11525. * GenerateRoadBlockPedsForCar(CVehicle*, int, ePedType)
  11526. * GenerateRoadBlocks()
  11527. * GetRoadBlockNodeInfo(CNodeAddress, float&, CVector&)
  11528. * Init()
  11529. * RegisterScriptRoadBlock(CVector, CVector, bool)
  11530.  
  11531. CPointRoute (0 variables, 3 functions)
  11532. Variables list:
  11533.  
  11534. Functions list:
  11535. * operator delete(void*)
  11536. * operator new(unsigned int)
  11537. * ~CPointRoute()
  11538.  
  11539. CPatrolRoute (0 variables, 5 functions)
  11540. Variables list:
  11541.  
  11542. Functions list:
  11543. * CPatrolRoute()
  11544. * Reverse()
  11545. * operator delete(void*)
  11546. * operator new(unsigned int)
  11547. * ~CPatrolRoute()
  11548.  
  11549. CNodeRoute (0 variables, 2 functions)
  11550. Variables list:
  11551.  
  11552. Functions list:
  11553. * operator delete(void*)
  11554. * operator new(unsigned int)
  11555.  
  11556. CMissionCleanup (0 variables, 8 functions)
  11557. Variables list:
  11558.  
  11559. Functions list:
  11560. * AddEntityToList(int, unsigned char)
  11561. * CMissionCleanup()
  11562. * CheckIfCollisionHasLoadedForMissionObjects()
  11563. * DoFadeScrewUpCheck()
  11564. * FindFree()
  11565. * Init()
  11566. * Process()
  11567. * RemoveEntityFromList(int, unsigned char)
  11568.  
  11569. CUpsideDownCarCheck (0 variables, 8 functions)
  11570. Variables list:
  11571.  
  11572. Functions list:
  11573. * AddCarToCheck(int)
  11574. * AreAnyCarsUpsideDown()
  11575. * HasCarBeenUpsideDownForAWhile(int)
  11576. * Init()
  11577. * IsCarUpsideDown(CVehicle const*)
  11578. * IsCarUpsideDown(int)
  11579. * RemoveCarFromCheck(int)
  11580. * UpdateTimers()
  11581.  
  11582. CStuckCarCheck (0 variables, 9 functions)
  11583. Variables list:
  11584.  
  11585. Functions list:
  11586. * AddCarToCheck(int, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, signed char)
  11587. * AttemptToWarpVehicle(CVehicle*, CVector&, float)
  11588. * ClearStuckFlagForCar(int)
  11589. * HasCarBeenStuckForAWhile(int)
  11590. * Init()
  11591. * IsCarInStuckCarArray(int)
  11592. * Process()
  11593. * RemoveCarFromCheck(int)
  11594. * ResetArrayElement(unsigned short)
  11595.  
  11596. CRunningScript (0 variables, 68 functions)
  11597. Variables list:
  11598.  
  11599. Functions list:
  11600. * AddScriptToList(CRunningScript**)
  11601. * CanAllowMissionReplay()
  11602. * CarInAreaCheckCommand(int)
  11603. * CharInAngledAreaCheckCommand(int)
  11604. * CharInAreaCheckCommand(int)
  11605. * CollectNextParameterWithoutIncreasingPC()
  11606. * CollectParameters(short)
  11607. * DoDeatharrestCheck()
  11608. * FlameInAngledAreaCheckCommand(int)
  11609. * GetCorrectPedModelIndexForEmergencyServiceType(int, int*)
  11610. * GetIndexOfGlobalVariable()
  11611. * GetPadState(unsigned short, unsigned short)
  11612. * GetPointerToLocalArrayElement(unsigned int, unsigned short, unsigned char)
  11613. * GetPointerToLocalVariable(unsigned int)
  11614. * GetPointerToScriptVariable(unsigned char)
  11615. * GivePedScriptedTask(int, CTask*, int)
  11616. * Init()
  11617. * IsPedDead(CPed*)
  11618. * LocateCarCommand(int)
  11619. * LocateCharCarCommand(int)
  11620. * LocateCharCharCommand(int)
  11621. * LocateCharCommand(int)
  11622. * LocateCharObjectCommand(int)
  11623. * LocateObjectCommand(int)
  11624. * ObjectInAngledAreaCheckCommand(int)
  11625. * ObjectInAreaCheckCommand(int)
  11626. * PlayAnimScriptCommand(int)
  11627. * Process()
  11628. * ProcessCommands0To99(int)
  11629. * ProcessCommands1000To1099(int)
  11630. * ProcessCommands100To199(int)
  11631. * ProcessCommands1100To1199(int)
  11632. * ProcessCommands1200To1299(int)
  11633. * ProcessCommands1300To1399(int)
  11634. * ProcessCommands1400To1499(int)
  11635. * ProcessCommands1500To1599(int)
  11636. * ProcessCommands1600To1699(int)
  11637. * ProcessCommands1700To1799(int)
  11638. * ProcessCommands1800To1899(int)
  11639. * ProcessCommands1900To1999(int)
  11640. * ProcessCommands2000To2099(int)
  11641. * ProcessCommands200To299(int)
  11642. * ProcessCommands2100To2199(int)
  11643. * ProcessCommands2200To2299(int)
  11644. * ProcessCommands2300To2399(int)
  11645. * ProcessCommands2400To2499(int)
  11646. * ProcessCommands2500To2599(int)
  11647. * ProcessCommands2600To2699(int)
  11648. * ProcessCommands300To399(int)
  11649. * ProcessCommands400To499(int)
  11650. * ProcessCommands500To599(int)
  11651. * ProcessCommands600To699(int)
  11652. * ProcessCommands700To799(int)
  11653. * ProcessCommands800To899(int)
  11654. * ProcessCommands900To999(int)
  11655. * ProcessOneCommand()
  11656. * ReadArrayInformation(int, unsigned short*, int*)
  11657. * ReadParametersForNewlyStartedScript(CRunningScript*)
  11658. * ReadTextLabelFromScript(char*, unsigned char)
  11659. * RemoveScriptFromList(CRunningScript**)
  11660. * ScriptTaskPickUpObject(int)
  11661. * SetCharCoordinates(CPed*, float, float, float, bool, bool)
  11662. * ShutdownThisScript()
  11663. * StoreParameters(short)
  11664. * ThisIsAValidRandomCop(unsigned int, int, int, int, int, int)
  11665. * ThisIsAValidRandomPed(unsigned int, int, int, int)
  11666. * UpdateCompareFlag(unsigned char)
  11667. * UpdatePC(int)
  11668.  
  11669. CTheScripts (83 variables, 84 functions)
  11670. Variables list:
  11671. * BuildingSwapArray
  11672. * CardStack
  11673. * CardStackPosition
  11674. * CommandsExecuted
  11675. * DbgFlag
  11676. * EntitiesWaitingForScriptBrain
  11677. * FailCurrentMission
  11678. * ForceRandomCarModel
  11679. * HideAllFrontEndMapBlips
  11680. * IntroRectangles
  11681. * IntroTextLines
  11682. * InvisibilitySettingArray
  11683. * LargestMissionScriptSize
  11684. * LargestNumberOfMissionScriptLocalVariables
  11685. * LastMissionPassedTime
  11686. * LastRandomPedId
  11687. * LocalVariablesForCurrentMission
  11688. * MainScriptSize
  11689. * MessageCentre
  11690. * MessageWidth
  11691. * MissionCleanUp
  11692. * MultiScriptArray
  11693. * NumberOfEntriesInSwitchTable
  11694. * NumberOfEntriesStillToReadForSwitch
  11695. * NumberOfExclusiveMissionScripts
  11696. * NumberOfIntroRectanglesThisFrame
  11697. * NumberOfIntroTextLinesThisFrame
  11698. * NumberOfMissionScripts
  11699. * NumberOfScriptCheckpoints
  11700. * NumberOfScriptSearchLights
  11701. * NumberOfUsedObjects
  11702. * OnAMissionFlag
  11703. * RadarShowBlipOnAllLevels
  11704. * RadarZoomValue
  11705. * RiotIntensity
  11706. * ScriptAttachedAnimGroups
  11707. * ScriptCheckpointArray
  11708. * ScriptConnectLodsObjects
  11709. * ScriptEffectSystemArray
  11710. * ScriptPickupCycleIndex
  11711. * ScriptResourceManager
  11712. * ScriptSearchLightArray
  11713. * ScriptSequenceTaskArray
  11714. * ScriptSpace
  11715. * ScriptSphereArray
  11716. * ScriptSprites
  11717. * ScriptsArray
  11718. * ScriptsForBrains
  11719. * ScriptsUpdated
  11720. * StoreVehicleIndex
  11721. * StoreVehicleWasRandom
  11722. * StreamedScripts
  11723. * StuckCars
  11724. * SuppressedVehicleModels
  11725. * SwitchDefaultAddress
  11726. * SwitchDefaultExists
  11727. * SwitchJumpTable
  11728. * UpsideDownCars
  11729. * UseTextCommands
  11730. * UsedObjectArray
  11731. * ValueToCheckInSwitchStatement
  11732. * VehicleModelsBlockedByScript
  11733. * bAddNextMessageToPreviousBriefs
  11734. * bAlreadyRunningAMissionScript
  11735. * bDisplayHud
  11736. * bDisplayNonMiniGameHelpMessages
  11737. * bDrawCrossHair
  11738. * bDrawOddJobTitleBeforeFade
  11739. * bDrawSubtitlesBeforeFade
  11740. * bEnableCraneLower
  11741. * bEnableCraneRaise
  11742. * bEnableCraneRelease
  11743. * bMiniGameInProgress
  11744. * bPlayerHasMetDebbieHarry
  11745. * bPlayerIsOffTheMap
  11746. * bScriptHasFadedOut
  11747. * bUseMessageFormatting
  11748. * bUsingAMultiScriptFile
  11749. * fCameraHeadingStepWhenPlayerIsAttached
  11750. * fCameraHeadingWhenPlayerIsAttached
  11751. * m_nMenuIndex
  11752. * pActiveScripts
  11753. * pIdleScripts
  11754.  
  11755. Functions list:
  11756. * AddScriptCheckpoint(float, float, float, float, float, float, float, int)
  11757. * AddScriptEffectSystem(FxSystem_c*)
  11758. * AddScriptSearchLight(float, float, float, CEntity*, float, float, float, float, float)
  11759. * AddScriptSphere(unsigned int, CVector, float)
  11760. * AddToBuildingSwapArray(CBuilding*, int, int)
  11761. * AddToInvisibilitySwapArray(CEntity*, bool)
  11762. * AddToListOfConnectedLodObjects(CObject*, CObject*)
  11763. * AddToListOfSpecialAnimGroupsAttachedToCharModels(int, char*)
  11764. * AddToSuppressedCarModelArray(int)
  11765. * AddToSwitchJumpTable(int, int)
  11766. * AddToVehicleModelsBlockedByScript(int)
  11767. * AddToWaitingForScriptBrainArray(CEntity*, short)
  11768. * AttachSearchlightToSearchlightObject(int, CObject*, CObject*, CObject*, float, float, float)
  11769. * CheckScriptVersion(int, char*)
  11770. * CheckStreamedScriptVersion(RwStream*, char*)
  11771. * CleanUpThisObject(CObject*)
  11772. * CleanUpThisPed(CPed*)
  11773. * CleanUpThisVehicle(CVehicle*)
  11774. * ClearAllSuppressedCarModels()
  11775. * ClearAllVehicleModelsBlockedByScript()
  11776. * ClearSpaceForMissionEntity(CVector const&, CEntity*)
  11777. * DoScriptSetupAfterPoolsHaveLoaded()
  11778. * DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float)
  11779. * DrawDebugAngledSquare(float, float, float, float, float, float, float, float)
  11780. * DrawDebugCube(float, float, float, float, float, float)
  11781. * DrawDebugSquare(float, float, float, float)
  11782. * DrawScriptSpheres()
  11783. * DrawScriptSpritesAndRectangles(unsigned char)
  11784. * GetActualScriptThingIndex(int, unsigned char)
  11785. * GetNewUniqueScriptThingIndex(int, unsigned char)
  11786. * GetScriptIndexFromPointer(CRunningScript*)
  11787. * GetUniqueScriptThingIndex(int, unsigned char)
  11788. * HasCarModelBeenSuppressed(int)
  11789. * HasVehicleModelBeenBlockedByScript(int)
  11790. * HighlightImportantAngledArea(unsigned int, float, float, float, float, float, float, float, float, float)
  11791. * HighlightImportantArea(unsigned int, float, float, float, float, float)
  11792. * Init()
  11793. * InitialiseAllConnectLodObjects()
  11794. * InitialiseConnectLodObjects(unsigned short)
  11795. * InitialiseSpecialAnimGroup(unsigned short)
  11796. * InitialiseSpecialAnimGroupsAttachedToCharModels()
  11797. * IsEntityWithinAnySearchLight(CEntity*, int*)
  11798. * IsEntityWithinSearchLight(int, CEntity*)
  11799. * IsPedStopped(CPed*)
  11800. * IsPlayerOnAMission()
  11801. * IsPointWithinSearchLight(CVector&, int)
  11802. * IsVehicleStopped(CVehicle*)
  11803. * Load()
  11804. * LoadAfter()
  11805. * MoveSearchLightBetweenTwoPoints(int, float, float, float, float, float, float, float)
  11806. * MoveSearchLightToEntity(int, CEntity*, float)
  11807. * MoveSearchLightToPointAndStop(int, float, float, float, float)
  11808. * PrintListSizes()
  11809. * Process()
  11810. * ProcessAllSearchLights()
  11811. * ProcessWaitingForScriptBrainArray()
  11812. * ReadMultiScriptFileOffsetsFromScript()
  11813. * ReadObjectNamesFromScript()
  11814. * ReinitialiseSwitchStatementData()
  11815. * RemoveFromSuppressedCarModelArray(int)
  11816. * RemoveFromVehicleModelsBlockedByScript(int)
  11817. * RemoveFromWaitingForScriptBrainArray(CEntity*, short)
  11818. * RemoveScriptCheckpoint(int)
  11819. * RemoveScriptEffectSystem(int)
  11820. * RemoveScriptSearchLight(int)
  11821. * RemoveScriptSphere(int)
  11822. * RemoveScriptTextureDictionary()
  11823. * RemoveThisPed(CPed*)
  11824. * RenderAllSearchLights()
  11825. * RenderTheScriptDebugLines()
  11826. * Save()
  11827. * SaveAfter()
  11828. * ScriptAttachAnimGroupToCharModel(int, char*)
  11829. * ScriptConnectLodsFunction(int, int)
  11830. * ScriptDebugCircle2D(float, float, float, float, int)
  11831. * ScriptDebugLine3D(float, float, float, float, float, float, unsigned int, unsigned int)
  11832. * StartNewScript(unsigned char*)
  11833. * StartNewScript(unsigned char*, unsigned short)
  11834. * StartTestScript()
  11835. * UndoBuildingSwaps()
  11836. * UndoEntityInvisibilitySettings()
  11837. * UpdateObjectIndices()
  11838. * UseSwitchJumpTable(int*)
  11839. * WipeLocalVariableMemoryForMissionScript()
  11840.  
  11841. CTaskSimpleNone (0 variables, 5 functions)
  11842. Variables list:
  11843.  
  11844. Functions list:
  11845. * Clone() const
  11846. * GetTaskType() const
  11847. * MakeAbortable(CPed*, int, CEvent const*)
  11848. * ProcessPed(CPed*)
  11849. * ~CTaskSimpleNone()
  11850.  
  11851. CTaskSimpleFinishBrain (0 variables, 4 functions)
  11852. Variables list:
  11853.  
  11854. Functions list:
  11855. * Clone() const
  11856. * GetTaskType() const
  11857. * Serialize()
  11858. * ~CTaskSimpleFinishBrain()
  11859.  
  11860. CDecisionMakerTypes (4 variables, 13 functions)
  11861. Variables list:
  11862. * ScriptReferenceIndex
  11863. * m_bIsActive
  11864. * m_pPedDecisionTypes
  11865. * m_types
  11866.  
  11867. Functions list:
  11868. * AddDecisionMaker(CDecisionMaker const&, unsigned char, unsigned char, int)
  11869. * AddEventResponse(int, int, int, float*, int*)
  11870. * CDecisionMakerTypes()
  11871. * CopyDecisionMaker(int, int, unsigned char)
  11872. * FlushDecisionMakerEventResponse(int, int)
  11873. * HasResponse(CPed const&, int const*, int) const
  11874. * Load()
  11875. * LoadEventIndices()
  11876. * LoadEventIndices(int*, char const*)
  11877. * MakeDecision(CPed const&, int, int, bool, int, int, int, int, bool, short&, short&) const
  11878. * MakeDecision(CPedGroup const&, int, int, bool, int, int, int, int) const
  11879. * RemoveDecisionMaker(int)
  11880. * Save()
  11881.  
  11882. CScriptsForBrains (0 variables, 15 functions)
  11883. Variables list:
  11884.  
  11885. Functions list:
  11886. * AddNewScriptBrain(short, short, unsigned short, signed char, signed char, float)
  11887. * AddNewStreamedScriptBrainForCodeUse(short, char*, signed char)
  11888. * CScriptsForBrains()
  11889. * CheckIfNewEntityNeedsScript(CEntity*, signed char, CPedGenerator*)
  11890. * GetIndexOfScriptBrainWithThisName(char const*, signed char)
  11891. * HasAttractorScriptBrainWithThisNameLoaded(char const*)
  11892. * Init()
  11893. * IsObjectWithinBrainActivationRange(CObject*, CVector const&)
  11894. * MarkAttractorScriptBrainWithThisNameAsNoLongerNeeded(char const*)
  11895. * RequestAttractorScriptBrainWithThisName(char const*)
  11896. * StartAttractorScriptBrainWithThisName(char const*, CEntity*, unsigned char)
  11897. * StartNewStreamedScriptBrain(unsigned char, CEntity*, unsigned char)
  11898. * StartOrRequestNewStreamedScriptBrain(unsigned char, CEntity*, signed char, unsigned char)
  11899. * StartOrRequestNewStreamedScriptBrainWithThisName(char const*, CEntity*, signed char)
  11900. * SwitchAllObjectBrainsWithThisID(signed char, bool)
  11901.  
  11902. CTaskComplex (0 variables, 6 functions)
  11903. Variables list:
  11904.  
  11905. Functions list:
  11906. * CTaskComplex()
  11907. * GetSubTask() const
  11908. * IsSimpleTask() const
  11909. * MakeAbortable(CPed*, int, CEvent const*)
  11910. * SetSubTask(CTask*)
  11911. * ~CTaskComplex()
  11912.  
  11913. CTaskSimpleCarDriveTimed (0 variables, 6 functions)
  11914. Variables list:
  11915.  
  11916. Functions list:
  11917. * CTaskSimpleCarDriveTimed(CVehicle*, int)
  11918. * Clone() const
  11919. * GetTaskType() const
  11920. * ProcessPed(CPed*)
  11921. * Serialize()
  11922. * ~CTaskSimpleCarDriveTimed()
  11923.  
  11924. CEntitySeekPosCalculator (0 variables, 1 functions)
  11925. Variables list:
  11926.  
  11927. Functions list:
  11928. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  11929.  
  11930. CEntitySeekPosCalculatorStandard (0 variables, 1 functions)
  11931. Variables list:
  11932.  
  11933. Functions list:
  11934. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  11935.  
  11936. CTaskComplexClimb (0 variables, 4 functions)
  11937. Variables list:
  11938.  
  11939. Functions list:
  11940. * Clone() const
  11941. * GetTaskType() const
  11942. * Serialize()
  11943. * ~CTaskComplexClimb()
  11944.  
  11945. CTaskComplexSeekEntity<CEntitySeekPosCalculatorStandard> (0 variables, 11 functions)
  11946. Variables list:
  11947.  
  11948. Functions list:
  11949. * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
  11950. * Clone() const
  11951. * ControlSubTask(CPed*)
  11952. * CreateFirstSubTask(CPed*)
  11953. * CreateNextSubTask(CPed*)
  11954. * CreateSubTask(int, CPed*) const
  11955. * CreateTask()
  11956. * GetTaskType() const
  11957. * MakeAbortable(CPed*, int, CEvent const*)
  11958. * Serialize()
  11959. * ~CTaskComplexSeekEntity()
  11960.  
  11961. CScriptResourceManager (0 variables, 6 functions)
  11962. Variables list:
  11963.  
  11964. Functions list:
  11965. * AddToResourceManager(int, unsigned int, CRunningScript*)
  11966. * HasResourceBeenRequested(int, unsigned int)
  11967. * Initialise()
  11968. * Load()
  11969. * RemoveFromResourceManager(int, unsigned int, CRunningScript*)
  11970. * Save()
  11971.  
  11972. CStreamedScripts (0 variables, 12 functions)
  11973. Variables list:
  11974.  
  11975. Functions list:
  11976. * FindStreamedScript(char const*)
  11977. * FindStreamedScriptQuiet(char const*)
  11978. * GetProperIndexFromIndexUsedByScript(short)
  11979. * GetStreamedScriptFilename(unsigned short)
  11980. * GetStreamedScriptWithThisStartAddress(unsigned char*)
  11981. * Initialise()
  11982. * LoadStreamedScript(RwStream*, int)
  11983. * ReInitialise()
  11984. * ReadStreamedScriptData()
  11985. * RegisterScript(char const*)
  11986. * RemoveStreamedScriptFromMemory(int)
  11987. * StartNewStreamedScript(int)
  11988.  
  11989. CTaskSimpleRunAnim (0 variables, 7 functions)
  11990. Variables list:
  11991.  
  11992. Functions list:
  11993. * CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, bool)
  11994. * CTaskSimpleRunAnim(AssocGroupId, AnimationId, float, int, char const*, bool)
  11995. * Clone() const
  11996. * GetTaskType() const
  11997. * ProcessPed(CPed*)
  11998. * StartAnim(CPed*)
  11999. * ~CTaskSimpleRunAnim()
  12000.  
  12001. CTaskSimpleRunTimedAnim (0 variables, 8 functions)
  12002. Variables list:
  12003.  
  12004. Functions list:
  12005. * CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, bool)
  12006. * CTaskSimpleRunTimedAnim(AssocGroupId, AnimationId, float, float, int, int, char const*, bool)
  12007. * Clone() const
  12008. * GetTaskType() const
  12009. * ProcessPed(CPed*)
  12010. * Serialize()
  12011. * StartAnim(CPed*)
  12012. * ~CTaskSimpleRunTimedAnim()
  12013.  
  12014. CTaskSimpleCower (0 variables, 4 functions)
  12015. Variables list:
  12016.  
  12017. Functions list:
  12018. * Clone() const
  12019. * IsInterruptable(CPed const*) const
  12020. * Serialize()
  12021. * ~CTaskSimpleCower()
  12022.  
  12023. CTaskSimpleScratchHead (0 variables, 4 functions)
  12024. Variables list:
  12025.  
  12026. Functions list:
  12027. * Clone() const
  12028. * IsInterruptable(CPed const*) const
  12029. * Serialize()
  12030. * ~CTaskSimpleScratchHead()
  12031.  
  12032. CTaskSimpleUseAtm (0 variables, 4 functions)
  12033. Variables list:
  12034.  
  12035. Functions list:
  12036. * Clone() const
  12037. * IsInterruptable(CPed const*) const
  12038. * Serialize()
  12039. * ~CTaskSimpleUseAtm()
  12040.  
  12041. CTaskSimpleHandsUp (0 variables, 4 functions)
  12042. Variables list:
  12043.  
  12044. Functions list:
  12045. * Clone() const
  12046. * IsInterruptable(CPed const*) const
  12047. * Serialize()
  12048. * ~CTaskSimpleHandsUp()
  12049.  
  12050. CTaskSimpleLookAbout (0 variables, 4 functions)
  12051. Variables list:
  12052.  
  12053. Functions list:
  12054. * Clone() const
  12055. * IsInterruptable(CPed const*) const
  12056. * Serialize()
  12057. * ~CTaskSimpleLookAbout()
  12058.  
  12059. CTaskSimpleSay (0 variables, 7 functions)
  12060. Variables list:
  12061.  
  12062. Functions list:
  12063. * CTaskSimpleSay(int, int)
  12064. * Clone() const
  12065. * GetTaskType() const
  12066. * MakeAbortable(CPed*, int, CEvent const*)
  12067. * ProcessPed(CPed*)
  12068. * Serialize()
  12069. * ~CTaskSimpleSay()
  12070.  
  12071. CTaskSimplePause (0 variables, 6 functions)
  12072. Variables list:
  12073.  
  12074. Functions list:
  12075. * Clone() const
  12076. * GetTaskType() const
  12077. * MakeAbortable(CPed*, int, CEvent const*)
  12078. * ProcessPed(CPed*)
  12079. * Serialize()
  12080. * ~CTaskSimplePause()
  12081.  
  12082. CPedIntelligence (8 variables, 68 functions)
  12083. Variables list:
  12084. * ms_fFollowNodeThresholdDistance
  12085. * ms_fSenseRange
  12086. * ms_fSenseRangeOfGangPeds
  12087. * ms_fSenseRangeOfMissionPeds
  12088. * ms_iDesiredMoveState
  12089. * ms_iNumCollisionFramesTolerance
  12090. * ms_iStaticCountColPosToleranceSqr
  12091. * ms_iStaticCounterStuckCount
  12092.  
  12093. Functions list:
  12094. * AddEvent(CEvent&, bool)
  12095. * AddInterestingEntity(CEntity*)
  12096. * AddTaskDefault(CTask*, bool)
  12097. * AddTaskEventResponseNonTemp(CTask*, bool)
  12098. * AddTaskEventResponseTemp(CTask*, bool)
  12099. * AddTaskPhysResponse(CTask*, bool)
  12100. * AddTaskPrimary(CTask*, bool)
  12101. * AddTaskPrimaryMaybeInGroup(CTask*, bool)
  12102. * AddTaskSecondaryPartialAnim(CTask*)
  12103. * AreFriends(CPed const&, CPed const&)
  12104. * CPedIntelligence(CPed*)
  12105. * CanSeeEntityWithLights(CEntity const*, bool) const
  12106. * ClearTaskDuckSecondary()
  12107. * ClearTasks(bool, bool)
  12108. * FindRespectedFriendInInformRange()
  12109. * FindTaskByType(int) const
  12110. * FlushImmediately(bool)
  12111. * FlushIntelligence()
  12112. * GetEffectInUse() const
  12113. * GetMoveStateFromGoToTask() const
  12114. * GetTaskClimb() const
  12115. * GetTaskDuck(bool) const
  12116. * GetTaskFighting() const
  12117. * GetTaskHold(bool) const
  12118. * GetTaskInAir() const
  12119. * GetTaskJetPack() const
  12120. * GetTaskSwim() const
  12121. * GetTaskThrow() const
  12122. * GetTaskUseGun() const
  12123. * GetUsingParachute() const
  12124. * HasInterestingEntites()
  12125. * IsFriendlyWith(CPed const&) const
  12126. * IsInACarOrEnteringOne()
  12127. * IsInHearingRange(CVector const&) const
  12128. * IsInSeeingRange(CEntity*) const
  12129. * IsInSeeingRange(CVector const&) const
  12130. * IsInterestingEntity(CEntity*)
  12131. * IsPedGoingForCarDoor()
  12132. * IsPedGoingSomewhereOnFoot() const
  12133. * IsRespondingToEvent(int) const
  12134. * IsThreatenedBy(CPed const&) const
  12135. * Load()
  12136. * LookAtInterestingEntities()
  12137. * Process()
  12138. * ProcessAfterPreRender()
  12139. * ProcessAfterProcCol()
  12140. * ProcessEventHandler()
  12141. * ProcessFirst()
  12142. * ProcessStaticCounter()
  12143. * RecordEventForScript(int, int)
  12144. * RemoveAllInterestingEntities()
  12145. * RemoveInterestingEntity(CEntity*)
  12146. * Respects(CPed const&) const
  12147. * RestorePedDecisionMakerType()
  12148. * Save()
  12149. * SetEffectInUse(C2dEffect*)
  12150. * SetHearingRange(float)
  12151. * SetPedDecisionMakerType(int)
  12152. * SetPedDecisionMakerTypeInGroup(int)
  12153. * SetSeeingRange(float)
  12154. * SetTaskDuckSecondary(unsigned short)
  12155. * SortAndStaggerAllPedsEventScannerTimers()
  12156. * TestForStealthKill(CPed*, bool)
  12157. * operator delete(void*)
  12158. * operator delete(void*, int)
  12159. * operator new(unsigned int)
  12160. * operator new(unsigned int, int)
  12161. * ~CPedIntelligence()
  12162.  
  12163. CTaskComplexSeekEntity<CEntitySeekPosCalculatorRadiusAngleOffset> (0 variables, 11 functions)
  12164. Variables list:
  12165.  
  12166. Functions list:
  12167. * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
  12168. * Clone() const
  12169. * ControlSubTask(CPed*)
  12170. * CreateFirstSubTask(CPed*)
  12171. * CreateNextSubTask(CPed*)
  12172. * CreateSubTask(int, CPed*) const
  12173. * CreateTask()
  12174. * GetTaskType() const
  12175. * MakeAbortable(CPed*, int, CEvent const*)
  12176. * Serialize()
  12177. * ~CTaskComplexSeekEntity()
  12178.  
  12179. CSetPieces (3 variables, 5 functions)
  12180. Variables list:
  12181. * NumSetPieces
  12182. * aSetPieces
  12183. * bDebug
  12184.  
  12185. Functions list:
  12186. * AddOne(unsigned char, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D)
  12187. * Init()
  12188. * Load()
  12189. * Save()
  12190. * Update()
  12191.  
  12192. CSetPiece (0 variables, 3 functions)
  12193. Variables list:
  12194.  
  12195. Functions list:
  12196. * TryToGenerateCopCar(CVector2D, CVector2D)
  12197. * TryToGenerateCopPed(CVector2D)
  12198. * Update()
  12199.  
  12200. CTaskComplexWanderCop (6 variables, 12 functions)
  12201. Variables list:
  12202. * ms_fCrimeDetectionRange
  12203. * ms_fCriminalRange
  12204. * ms_fHasslePedRange
  12205. * ms_iCriminalScanFreeTime
  12206. * ms_iHasslePedFreeTime
  12207. * ms_iScanPeriod
  12208.  
  12209. Functions list:
  12210. * CTaskComplexWanderCop(int, unsigned char)
  12211. * Clone() const
  12212. * ControlSubTask(CPed*)
  12213. * CreateFirstSubTask(CPed*)
  12214. * CreateNextSubTask(CPed*)
  12215. * GetWanderType() const
  12216. * LookForCarAlarms(CPed*)
  12217. * LookForCriminals(CPed*)
  12218. * LookForStolenCopCars(CPed*)
  12219. * ScanForStuff(CPed*)
  12220. * ShouldPursuePlayer(CPed*) const
  12221. * ~CTaskComplexWanderCop()
  12222.  
  12223. CTaskComplexBeCop (0 variables, 3 functions)
  12224. Variables list:
  12225.  
  12226. Functions list:
  12227. * Clone() const
  12228. * GetTaskType() const
  12229. * ~CTaskComplexBeCop()
  12230.  
  12231. CShopping (14 variables, 34 functions)
  12232. Variables list:
  12233. * ms_bHasBought
  12234. * ms_keys
  12235. * ms_numBuyableItems
  12236. * ms_numItemsInShop
  12237. * ms_numPriceModifiers
  12238. * ms_numPrices
  12239. * ms_priceModifiers
  12240. * ms_priceSectionLoaded
  12241. * ms_prices
  12242. * ms_sectionNames
  12243. * ms_shopContents
  12244. * ms_shopLoaded
  12245. * ms_shopType
  12246. * ms_statModifiers
  12247.  
  12248. Functions list:
  12249. * AddPriceModifier(char const*, char const*, int)
  12250. * AddPriceModifier(unsigned int, int)
  12251. * Buy(unsigned int, int)
  12252. * FindItem(unsigned int)
  12253. * FindSection(int, char const*)
  12254. * FindSectionInSection(int, char const*, char const*)
  12255. * GetExtraInfo(unsigned int, int)
  12256. * GetItemIndex(unsigned int)
  12257. * GetKey(char const*, int)
  12258. * GetNameTag(unsigned int)
  12259. * GetNextSection(int)
  12260. * GetPrice(unsigned int)
  12261. * GetPriceSectionFromName(char const*)
  12262. * HasPlayerBought(unsigned int)
  12263. * IncrementStat(int, int)
  12264. * IncrementStat2(int, int)
  12265. * Init()
  12266. * Load()
  12267. * LoadPrices(char const*)
  12268. * LoadShop(char const*)
  12269. * LoadStats()
  12270. * RemoveLoadedPrices()
  12271. * RemoveLoadedShop()
  12272. * RemovePriceModifier(char const*, char const*)
  12273. * RemovePriceModifier(unsigned int)
  12274. * RestoreClothesState()
  12275. * RestoreVehicleMods()
  12276. * Save()
  12277. * SetCurrentProperty(CMultiBuilding*)
  12278. * SetPlayerHasBought(unsigned int)
  12279. * ShutdownForRestart()
  12280. * StoreClothesState()
  12281. * StoreVehicleMods()
  12282. * UpdateStats(int, bool)
  12283.  
  12284. CBoundBox (0 variables, 1 functions)
  12285. Variables list:
  12286.  
  12287. Functions list:
  12288. * IsPointWithin(CVector const&)
  12289.  
  12290. CStuntJumpManager (8 variables, 9 functions)
  12291. Variables list:
  12292. * m_bActive
  12293. * m_bHitReward
  12294. * m_iNumCompleted
  12295. * m_iNumJumps
  12296. * m_iTimer
  12297. * m_jumpState
  12298. * mp_Active
  12299. * mp_poolStuntJumps
  12300.  
  12301. Functions list:
  12302. * AddOne(CBoundBox const&, CBoundBox const&, CVector const&, int)
  12303. * Init()
  12304. * Load()
  12305. * Render()
  12306. * Save()
  12307. * SetActive(bool)
  12308. * Shutdown()
  12309. * ShutdownForRestart()
  12310. * Update()
  12311.  
  12312. CTagManager (3 variables, 20 functions)
  12313. Variables list:
  12314. * ms_numTagged
  12315. * ms_numTags
  12316. * ms_tagDesc
  12317.  
  12318. Functions list:
  12319. * AddTag(CEntity*)
  12320. * FindTagDesc(CEntity*)
  12321. * GetAlpha(CEntity*)
  12322. * GetAlpha(RpAtomic*)
  12323. * GetNearestTag(CVector const&)
  12324. * GetPercentageTagged()
  12325. * GetPercentageTaggedInArea(CRect&)
  12326. * GetTagPos(int)
  12327. * Init()
  12328. * IsTag(CEntity const*)
  12329. * Load()
  12330. * RenderTagForPC(RpAtomic*)
  12331. * ResetAlpha(CEntity*)
  12332. * Save()
  12333. * SetAlpha(CEntity*, unsigned char)
  12334. * SetAlpha(RpAtomic*, unsigned char)
  12335. * SetAlphaInArea(CRect&, unsigned char)
  12336. * SetupAtomic(RpAtomic*)
  12337. * ShutdownForRestart()
  12338. * UpdateNumTagged()
  12339.  
  12340. CTrafficLights (0 variables, 12 functions)
  12341. Variables list:
  12342.  
  12343. Functions list:
  12344. * DisplayActualLight(CEntity*)
  12345. * FindOrientationForTrafficLightType(CEntity*)
  12346. * FindTrafficLightType(CEntity*)
  12347. * FindTrafficLightTypeFromOrientation(float)
  12348. * IsMITrafficLight(int)
  12349. * LightForCars1()
  12350. * LightForCars1_Visual()
  12351. * LightForCars2()
  12352. * LightForCars2_Visual()
  12353. * LightForPeds()
  12354. * ShouldCarStopForBridge(CVehicle*)
  12355. * ShouldCarStopForLight(CVehicle*, bool)
  12356.  
  12357. Fx_c (0 variables, 36 functions)
  12358. Variables list:
  12359.  
  12360. Functions list:
  12361. * AddBlood(CVector&, CVector&, int, float)
  12362. * AddBulletImpact(CVector&, CVector&, int, int, float)
  12363. * AddDebris(CVector&, RwRGBA&, float, int)
  12364. * AddGlass(CVector&, RwRGBA&, float, int)
  12365. * AddPunchImpact(CVector&, CVector&, int)
  12366. * AddSparks(CVector&, CVector&, float, int, CVector, unsigned char, float, float)
  12367. * AddTyreBurst(CVector&, CVector&)
  12368. * AddWheelDust(CVehicle*, CVector, unsigned char, float)
  12369. * AddWheelGrass(CVehicle*, CVector, unsigned char, float)
  12370. * AddWheelGravel(CVehicle*, CVector, unsigned char, float)
  12371. * AddWheelMud(CVehicle*, CVector, unsigned char, float)
  12372. * AddWheelSand(CVehicle*, CVector, unsigned char, float)
  12373. * AddWheelSpray(CVehicle*, CVector, unsigned char, unsigned char, float)
  12374. * AddWood(CVector&, CVector&, int, float)
  12375. * CreateEntityFx(CEntity*, char*, RwV3d*, RwMatrixTag*)
  12376. * CreateMatFromVec(RwMatrixTag*, CVector*, CVector*)
  12377. * DestroyEntityFx(CEntity*)
  12378. * Exit()
  12379. * ExitEntitySystems()
  12380. * ExitStaticSystems()
  12381. * Fx_c()
  12382. * GetFxQuality()
  12383. * Init()
  12384. * InitEntitySystems()
  12385. * InitStaticSystems()
  12386. * Render(RwCamera*, unsigned char)
  12387. * Reset()
  12388. * SetFxQuality(FxQuality_e)
  12389. * TriggerBulletSplash(CVector&)
  12390. * TriggerFootSplash(CVector&)
  12391. * TriggerGunshot(CEntity*, CVector&, CVector&, bool)
  12392. * TriggerTankFire(CVector&, CVector&)
  12393. * TriggerWaterHydrant(CVector&)
  12394. * TriggerWaterSplash(CVector&)
  12395. * Update(RwCamera*, float)
  12396. * ~Fx_c()
  12397.  
  12398. FxEmitter_c (0 variables, 8 functions)
  12399. Variables list:
  12400.  
  12401. Functions list:
  12402. * AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
  12403. * AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, unsigned char)
  12404. * CreateParticle(EmissionInfo_t*, RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, unsigned char)
  12405. * CreateParticles(float, float)
  12406. * Init(FxPrimBP_c*, FxSystem_c*)
  12407. * Reset()
  12408. * Update(float, float)
  12409. * ~FxEmitter_c()
  12410.  
  12411. FxEmitterBP_c (0 variables, 12 functions)
  12412. Variables list:
  12413.  
  12414. Functions list:
  12415. * CreateInstance()
  12416. * FreePrtFromPrim(FxSystem_c*)
  12417. * FxEmitterBP_c()
  12418. * IsFxInfoPresent(int)
  12419. * Load(int, int, FxName32_t*)
  12420. * LoadTextures(FxName32_t*, int)
  12421. * Render(RwCamera*, unsigned int, float, unsigned char)
  12422. * RenderHeatHaze(RwCamera*, unsigned int, float)
  12423. * Update(float)
  12424. * UpdateParticle(float, FxEmitterPrt_c*)
  12425. * operator new(unsigned int)
  12426. * ~FxEmitterBP_c()
  12427.  
  12428. FxEmitterPrt_c (0 variables, 1 functions)
  12429. Variables list:
  12430.  
  12431. Functions list:
  12432. * operator new[](unsigned int)
  12433.  
  12434. FxInfoFloat_c (0 variables, 4 functions)
  12435. Variables list:
  12436.  
  12437. Functions list:
  12438. * FxInfoFloat_c()
  12439. * GetValue(float, float, float, float, unsigned char, void*)
  12440. * Load(int, int)
  12441. * ~FxInfoFloat_c()
  12442.  
  12443. FxInfoUnderwater_c (0 variables, 4 functions)
  12444. Variables list:
  12445.  
  12446. Functions list:
  12447. * FxInfoUnderwater_c()
  12448. * GetValue(float, float, float, float, unsigned char, void*)
  12449. * Load(int, int)
  12450. * ~FxInfoUnderwater_c()
  12451.  
  12452. FxInfoHeatHaze_c (0 variables, 4 functions)
  12453. Variables list:
  12454.  
  12455. Functions list:
  12456. * FxInfoHeatHaze_c()
  12457. * GetValue(float, float, float, float, unsigned char, void*)
  12458. * Load(int, int)
  12459. * ~FxInfoHeatHaze_c()
  12460.  
  12461. FxInfoSelfLit_c (0 variables, 4 functions)
  12462. Variables list:
  12463.  
  12464. Functions list:
  12465. * FxInfoSelfLit_c()
  12466. * GetValue(float, float, float, float, unsigned char, void*)
  12467. * Load(int, int)
  12468. * ~FxInfoSelfLit_c()
  12469.  
  12470. FxInfoSmoke_c (0 variables, 4 functions)
  12471. Variables list:
  12472.  
  12473. Functions list:
  12474. * FxInfoSmoke_c()
  12475. * GetValue(float, float, float, float, unsigned char, void*)
  12476. * Load(int, int)
  12477. * ~FxInfoSmoke_c()
  12478.  
  12479. FxInfoColourBright_c (0 variables, 4 functions)
  12480. Variables list:
  12481.  
  12482. Functions list:
  12483. * FxInfoColourBright_c()
  12484. * GetValue(float, float, float, float, unsigned char, void*)
  12485. * Load(int, int)
  12486. * ~FxInfoColourBright_c()
  12487.  
  12488. FxInfoColourRange_c (0 variables, 4 functions)
  12489. Variables list:
  12490.  
  12491. Functions list:
  12492. * FxInfoColourRange_c()
  12493. * GetValue(float, float, float, float, unsigned char, void*)
  12494. * Load(int, int)
  12495. * ~FxInfoColourRange_c()
  12496.  
  12497. FxInfoTrail_c (0 variables, 4 functions)
  12498. Variables list:
  12499.  
  12500. Functions list:
  12501. * FxInfoTrail_c()
  12502. * GetValue(float, float, float, float, unsigned char, void*)
  12503. * Load(int, int)
  12504. * ~FxInfoTrail_c()
  12505.  
  12506. FxInfoColour_c (0 variables, 4 functions)
  12507. Variables list:
  12508.  
  12509. Functions list:
  12510. * FxInfoColour_c()
  12511. * GetValue(float, float, float, float, unsigned char, void*)
  12512. * Load(int, int)
  12513. * ~FxInfoColour_c()
  12514.  
  12515. FxInfoEmLife_c (0 variables, 4 functions)
  12516. Variables list:
  12517.  
  12518. Functions list:
  12519. * FxInfoEmLife_c()
  12520. * GetValue(float, float, float, float, unsigned char, void*)
  12521. * Load(int, int)
  12522. * ~FxInfoEmLife_c()
  12523.  
  12524. FxInfoAnimTexture_c (0 variables, 4 functions)
  12525. Variables list:
  12526.  
  12527. Functions list:
  12528. * FxInfoAnimTexture_c()
  12529. * GetValue(float, float, float, float, unsigned char, void*)
  12530. * Load(int, int)
  12531. * ~FxInfoAnimTexture_c()
  12532.  
  12533. FxInfoSize_c (0 variables, 4 functions)
  12534. Variables list:
  12535.  
  12536. Functions list:
  12537. * FxInfoSize_c()
  12538. * GetValue(float, float, float, float, unsigned char, void*)
  12539. * Load(int, int)
  12540. * ~FxInfoSize_c()
  12541.  
  12542. FxInfoWind_c (0 variables, 4 functions)
  12543. Variables list:
  12544.  
  12545. Functions list:
  12546. * FxInfoWind_c()
  12547. * GetValue(float, float, float, float, unsigned char, void*)
  12548. * Load(int, int)
  12549. * ~FxInfoWind_c()
  12550.  
  12551. FxInfoForce_c (0 variables, 4 functions)
  12552. Variables list:
  12553.  
  12554. Functions list:
  12555. * FxInfoForce_c()
  12556. * GetValue(float, float, float, float, unsigned char, void*)
  12557. * Load(int, int)
  12558. * ~FxInfoForce_c()
  12559.  
  12560. FxInfoEmDir_c (0 variables, 4 functions)
  12561. Variables list:
  12562.  
  12563. Functions list:
  12564. * FxInfoEmDir_c()
  12565. * GetValue(float, float, float, float, unsigned char, void*)
  12566. * Load(int, int)
  12567. * ~FxInfoEmDir_c()
  12568.  
  12569. FxInfoEmSpeed_c (0 variables, 4 functions)
  12570. Variables list:
  12571.  
  12572. Functions list:
  12573. * FxInfoEmSpeed_c()
  12574. * GetValue(float, float, float, float, unsigned char, void*)
  12575. * Load(int, int)
  12576. * ~FxInfoEmSpeed_c()
  12577.  
  12578. FxInfoEmSize_c (0 variables, 4 functions)
  12579. Variables list:
  12580.  
  12581. Functions list:
  12582. * FxInfoEmSize_c()
  12583. * GetValue(float, float, float, float, unsigned char, void*)
  12584. * Load(int, int)
  12585. * ~FxInfoEmSize_c()
  12586.  
  12587. FxInfoJitter_c (0 variables, 4 functions)
  12588. Variables list:
  12589.  
  12590. Functions list:
  12591. * FxInfoJitter_c()
  12592. * GetValue(float, float, float, float, unsigned char, void*)
  12593. * Load(int, int)
  12594. * ~FxInfoJitter_c()
  12595.  
  12596. FxInfoGroundCollide_c (0 variables, 4 functions)
  12597. Variables list:
  12598.  
  12599. Functions list:
  12600. * FxInfoGroundCollide_c()
  12601. * GetValue(float, float, float, float, unsigned char, void*)
  12602. * Load(int, int)
  12603. * ~FxInfoGroundCollide_c()
  12604.  
  12605. FxInfoAttractLine_c (0 variables, 4 functions)
  12606. Variables list:
  12607.  
  12608. Functions list:
  12609. * FxInfoAttractLine_c()
  12610. * GetValue(float, float, float, float, unsigned char, void*)
  12611. * Load(int, int)
  12612. * ~FxInfoAttractLine_c()
  12613.  
  12614. FxInfoAttractPt_c (0 variables, 4 functions)
  12615. Variables list:
  12616.  
  12617. Functions list:
  12618. * FxInfoAttractPt_c()
  12619. * GetValue(float, float, float, float, unsigned char, void*)
  12620. * Load(int, int)
  12621. * ~FxInfoAttractPt_c()
  12622.  
  12623. FxInfoFriction_c (0 variables, 4 functions)
  12624. Variables list:
  12625.  
  12626. Functions list:
  12627. * FxInfoFriction_c()
  12628. * GetValue(float, float, float, float, unsigned char, void*)
  12629. * Load(int, int)
  12630. * ~FxInfoFriction_c()
  12631.  
  12632. FxInfoNoise_c (0 variables, 4 functions)
  12633. Variables list:
  12634.  
  12635. Functions list:
  12636. * FxInfoNoise_c()
  12637. * GetValue(float, float, float, float, unsigned char, void*)
  12638. * Load(int, int)
  12639. * ~FxInfoNoise_c()
  12640.  
  12641. FxInfoRotSpeed_c (0 variables, 4 functions)
  12642. Variables list:
  12643.  
  12644. Functions list:
  12645. * FxInfoRotSpeed_c()
  12646. * GetValue(float, float, float, float, unsigned char, void*)
  12647. * Load(int, int)
  12648. * ~FxInfoRotSpeed_c()
  12649.  
  12650. FxInfoEmRotation_c (0 variables, 4 functions)
  12651. Variables list:
  12652.  
  12653. Functions list:
  12654. * FxInfoEmRotation_c()
  12655. * GetValue(float, float, float, float, unsigned char, void*)
  12656. * Load(int, int)
  12657. * ~FxInfoEmRotation_c()
  12658.  
  12659. FxInfoEmWeather_c (0 variables, 4 functions)
  12660. Variables list:
  12661.  
  12662. Functions list:
  12663. * FxInfoEmWeather_c()
  12664. * GetValue(float, float, float, float, unsigned char, void*)
  12665. * Load(int, int)
  12666. * ~FxInfoEmWeather_c()
  12667.  
  12668. FxInfoEmPos_c (0 variables, 4 functions)
  12669. Variables list:
  12670.  
  12671. Functions list:
  12672. * FxInfoEmPos_c()
  12673. * GetValue(float, float, float, float, unsigned char, void*)
  12674. * Load(int, int)
  12675. * ~FxInfoEmPos_c()
  12676.  
  12677. FxInfoEmAngle_c (0 variables, 4 functions)
  12678. Variables list:
  12679.  
  12680. Functions list:
  12681. * FxInfoEmAngle_c()
  12682. * GetValue(float, float, float, float, unsigned char, void*)
  12683. * Load(int, int)
  12684. * ~FxInfoEmAngle_c()
  12685.  
  12686. FxInfoDir_c (0 variables, 4 functions)
  12687. Variables list:
  12688.  
  12689. Functions list:
  12690. * FxInfoDir_c()
  12691. * GetValue(float, float, float, float, unsigned char, void*)
  12692. * Load(int, int)
  12693. * ~FxInfoDir_c()
  12694.  
  12695. FxInfoFlat_c (0 variables, 4 functions)
  12696. Variables list:
  12697.  
  12698. Functions list:
  12699. * FxInfoFlat_c()
  12700. * GetValue(float, float, float, float, unsigned char, void*)
  12701. * Load(int, int)
  12702. * ~FxInfoFlat_c()
  12703.  
  12704. FxInfoEmRate_c (0 variables, 4 functions)
  12705. Variables list:
  12706.  
  12707. Functions list:
  12708. * FxInfoEmRate_c()
  12709. * GetValue(float, float, float, float, unsigned char, void*)
  12710. * Load(int, int)
  12711. * ~FxInfoEmRate_c()
  12712.  
  12713. FxInfoSpriteRect_c (0 variables, 4 functions)
  12714. Variables list:
  12715.  
  12716. Functions list:
  12717. * FxInfoSpriteRect_c()
  12718. * GetValue(float, float, float, float, unsigned char, void*)
  12719. * Load(int, int)
  12720. * ~FxInfoSpriteRect_c()
  12721.  
  12722. FxInfo_c (0 variables, 1 functions)
  12723. Variables list:
  12724.  
  12725. Functions list:
  12726. * ~FxInfo_c()
  12727.  
  12728. FxInfoManager_c (0 variables, 6 functions)
  12729. Variables list:
  12730.  
  12731. Functions list:
  12732. * AddFxInfo(int)
  12733. * Load(int, int)
  12734. * ProcessEmissionInfo(float, float, float, unsigned char, EmissionInfo_t*)
  12735. * ProcessMovementInfo(float, float, float, float, unsigned char, MovementInfo_t*)
  12736. * ProcessRenderInfo(float, float, float, float, unsigned char, RenderInfo_t*)
  12737. * ~FxInfoManager_c()
  12738.  
  12739. FxInterpInfo_c (0 variables, 2 functions)
  12740. Variables list:
  12741.  
  12742. Functions list:
  12743. * FxInterpInfo_c()
  12744. * ~FxInterpInfo_c()
  12745.  
  12746. FxInterpInfoFloat_c (0 variables, 5 functions)
  12747. Variables list:
  12748.  
  12749. Functions list:
  12750. * FxInterpInfoFloat_c()
  12751. * GetVal(float*, float)
  12752. * GetVal(int, float, float)
  12753. * Load(int)
  12754. * ~FxInterpInfoFloat_c()
  12755.  
  12756. FxInterpInfoU255_c (0 variables, 4 functions)
  12757. Variables list:
  12758.  
  12759. Functions list:
  12760. * FxInterpInfoU255_c()
  12761. * GetVal(float*, float)
  12762. * Load(int)
  12763. * ~FxInterpInfoU255_c()
  12764.  
  12765. FxInterpInfo32_c (0 variables, 4 functions)
  12766. Variables list:
  12767.  
  12768. Functions list:
  12769. * FxInterpInfo32_c()
  12770. * GetVal(float*, float)
  12771. * Load(int)
  12772. * ~FxInterpInfo32_c()
  12773.  
  12774. FxInterpInfo255_c (0 variables, 4 functions)
  12775. Variables list:
  12776.  
  12777. Functions list:
  12778. * FxInterpInfo255_c()
  12779. * GetVal(float*, float)
  12780. * Load(int)
  12781. * ~FxInterpInfo255_c()
  12782.  
  12783. ListItem_c (0 variables, 2 functions)
  12784. Variables list:
  12785.  
  12786. Functions list:
  12787. * ListItem_c()
  12788. * ~ListItem_c()
  12789.  
  12790. List_c (0 variables, 14 functions)
  12791. Variables list:
  12792.  
  12793. Functions list:
  12794. * AddItem(ListItem_c*)
  12795. * AppendItem(ListItem_c*)
  12796. * GetItemOffset(unsigned char, int)
  12797. * GetNumItems()
  12798. * GetPrev(ListItem_c*)
  12799. * GetTail()
  12800. * InsertAfterItem(ListItem_c*, ListItem_c*)
  12801. * InsertBeforeItem(ListItem_c*, ListItem_c*)
  12802. * List_c()
  12803. * RemoveAll()
  12804. * RemoveHead()
  12805. * RemoveItem(ListItem_c*)
  12806. * RemoveTail()
  12807. * ~List_c()
  12808.  
  12809. FxManager_c (0 variables, 25 functions)
  12810. Variables list:
  12811.  
  12812. Functions list:
  12813. * CalcFrustumInfo(RwCamera*)
  12814. * CreateFxSystem(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
  12815. * CreateFxSystem(FxSystemBP_c*, RwV3d*, RwMatrixTag*, unsigned char)
  12816. * CreateFxSystem(char*, RwMatrixTag*, RwMatrixTag*, unsigned char)
  12817. * CreateFxSystem(char*, RwV3d*, RwMatrixTag*, unsigned char)
  12818. * DestroyAllFxSystems()
  12819. * DestroyFxSystem(FxSystem_c*)
  12820. * Exit()
  12821. * FindFxSystemBP(char*)
  12822. * FreeUpParticle()
  12823. * FxManager_c()
  12824. * FxRwMatrixCreate()
  12825. * FxRwMatrixDestroy(RwMatrixTag*)
  12826. * GetFrustumInfo()
  12827. * GetParticle(signed char)
  12828. * Init()
  12829. * LoadFxProject(char*)
  12830. * LoadFxSystemBP(char*, int)
  12831. * Render(RwCamera*, unsigned char)
  12832. * ReturnParticle(FxEmitterPrt_c*)
  12833. * SetWindData(RwV3d*, float*)
  12834. * ShouldCreate(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*, unsigned char)
  12835. * UnloadFxProject()
  12836. * Update(RwCamera*, float)
  12837. * ~FxManager_c()
  12838.  
  12839. FxMemoryPool_c (0 variables, 7 functions)
  12840. Variables list:
  12841.  
  12842. Functions list:
  12843. * Exit()
  12844. * FxMemoryPool_c()
  12845. * GetMem(int, int)
  12846. * Init()
  12847. * Optimise()
  12848. * Reset()
  12849. * ~FxMemoryPool_c()
  12850.  
  12851. FxPrimBP_c (0 variables, 4 functions)
  12852. Variables list:
  12853.  
  12854. Functions list:
  12855. * FxPrimBP_c()
  12856. * GetRWMatrix(RwMatrixTag*)
  12857. * Load(int, int, FxName32_t*)
  12858. * ~FxPrimBP_c()
  12859.  
  12860. FxPrim_c (0 variables, 3 functions)
  12861. Variables list:
  12862.  
  12863. Functions list:
  12864. * Enable(unsigned char)
  12865. * FxPrim_c()
  12866. * ~FxPrim_c()
  12867.  
  12868. FxSystem_c (0 variables, 36 functions)
  12869. Variables list:
  12870.  
  12871. Functions list:
  12872. * AddOffsetPos(RwV3d*)
  12873. * AddParticle(RwMatrixTag*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
  12874. * AddParticle(RwV3d*, RwV3d*, float, FxPrtMult_c*, float, float, float, unsigned char)
  12875. * AttachToBone(CEntity*, int)
  12876. * CopyParentMatrix()
  12877. * DoFxAudio(CVector)
  12878. * EnablePrim(int, unsigned char)
  12879. * Exit()
  12880. * ForAllParticles(void (*)(Particle_c*, int, void**), void*)
  12881. * FxSystem_c()
  12882. * GetBoundingBox(FxBox_c*)
  12883. * GetBoundingSphereLcl(FxSphere_c*)
  12884. * GetBoundingSphereWld(FxSphere_c*)
  12885. * GetCompositeMatrix(RwMatrixTag*)
  12886. * GetPlayStatus()
  12887. * Init(FxSystemBP_c*, RwMatrixTag*, RwMatrixTag*)
  12888. * IsVisible()
  12889. * Kill()
  12890. * Pause()
  12891. * Play()
  12892. * PlayAndKill()
  12893. * ResetBoundingSphere()
  12894. * SetBoundingSphere(FxSphere_c*)
  12895. * SetConstTime(unsigned char, float)
  12896. * SetLocalParticles(unsigned char)
  12897. * SetMatrix(RwMatrixTag*)
  12898. * SetMustCreatePrts(unsigned char)
  12899. * SetOffsetPos(RwV3d*)
  12900. * SetRateMult(float)
  12901. * SetTimeMult(float)
  12902. * SetVelAdd(RwV3d*)
  12903. * SetZTestEnable(unsigned char)
  12904. * Stop()
  12905. * Update(RwCamera*, float)
  12906. * UpdateBoundingBoxCB(Particle_c*, int, void**)
  12907. * ~FxSystem_c()
  12908.  
  12909. FxSphere_c (0 variables, 5 functions)
  12910. Variables list:
  12911.  
  12912. Functions list:
  12913. * FxSphere_c()
  12914. * GetDistToPlane(FxPlane_c*)
  12915. * IsCollision(FxSphere_c*)
  12916. * operator delete(void*)
  12917. * operator new(unsigned int, int)
  12918.  
  12919. FxFrustumInfo_c (0 variables, 1 functions)
  12920. Variables list:
  12921.  
  12922. Functions list:
  12923. * IsCollision(FxSphere_c*)
  12924.  
  12925. FxSystemBP_c (0 variables, 10 functions)
  12926. Variables list:
  12927.  
  12928. Functions list:
  12929. * FreePrtFromSystem(FxSystem_c*)
  12930. * FxSystemBP_c()
  12931. * GetBoundingSphere()
  12932. * Load(char*, int, int)
  12933. * Render(RwCamera*, float, unsigned char)
  12934. * SetBoundingSphere(RwV3d*, float)
  12935. * Unload()
  12936. * Update(float)
  12937. * operator new(unsigned int)
  12938. * ~FxSystemBP_c()
  12939.  
  12940. FxPrtMult_c (0 variables, 3 functions)
  12941. Variables list:
  12942.  
  12943. Functions list:
  12944. * FxPrtMult_c()
  12945. * FxPrtMult_c(float, float, float, float, float, float, float)
  12946. * SetUp(float, float, float, float, float, float, float)
  12947.  
  12948. CEventGroup (0 variables, 13 functions)
  12949. Variables list:
  12950.  
  12951. Functions list:
  12952. * Add(CEvent&, bool)
  12953. * CEventGroup(CPed*)
  12954. * Flush(bool)
  12955. * GetEventOfType(int) const
  12956. * GetHighestPriorityEvent() const
  12957. * HasEvent(CEvent const*) const
  12958. * HasEventOfType(CEvent const*) const
  12959. * HasScriptCommandOfTaskType(int) const
  12960. * Remove(CEvent*)
  12961. * RemoveInvalidEvents(bool)
  12962. * Reorganise()
  12963. * TickEvents()
  12964. * ~CEventGroup()
  12965.  
  12966. CEventGlobalGroup (0 variables, 5 functions)
  12967. Variables list:
  12968.  
  12969. Functions list:
  12970. * AddEventsToGroup(CPedGroup*)
  12971. * AddEventsToPed(CPed*)
  12972. * CEventGlobalGroup()
  12973. * GetSoundLevel(CEntity*, CVector&)
  12974. * ~CEventGlobalGroup()
  12975.  
  12976. CEventGunShot (1 variables, 13 functions)
  12977. Variables list:
  12978. * ms_fGunShotSenseRangeForRiot2
  12979.  
  12980. Functions list:
  12981. * AffectsPed(CPed*) const
  12982. * CEventGunShot(CEntity*, CVector, CVector, bool)
  12983. * CanBeInterruptedBySameEvent() const
  12984. * CloneEditable() const
  12985. * GetEventPriority() const
  12986. * GetEventType() const
  12987. * GetLifeTime() const
  12988. * GetLocalSoundLevel() const
  12989. * GetSourceEntity() const
  12990. * IsCriminalEvent() const
  12991. * ReportCriminalEvent(CPed*) const
  12992. * TakesPriorityOver(CEvent const&) const
  12993. * ~CEventGunShot()
  12994.  
  12995. CEventVehicleCollision (4 variables, 8 functions)
  12996. Variables list:
  12997. * ms_fDamageThresholdSpeed
  12998. * ms_fHighDamageImpulseThreshold
  12999. * ms_fLowDamageImpulseThreshold
  13000. * ms_fMaxPlayerImpulse
  13001.  
  13002. Functions list:
  13003. * AffectsPed(CPed*) const
  13004. * CEventVehicleCollision(unsigned short, float, CVehicle const*, CVector const&, CVector const&, int, unsigned short)
  13005. * Clone() const
  13006. * GetEventPriority() const
  13007. * GetEventType() const
  13008. * GetLifeTime() const
  13009. * TakesPriorityOver(CEvent const&) const
  13010. * ~CEventVehicleCollision()
  13011.  
  13012. CEventObjectCollision (1 variables, 9 functions)
  13013. Variables list:
  13014. * ms_fStraightAheadDotProduct
  13015.  
  13016. Functions list:
  13017. * AffectsPed(CPed*) const
  13018. * CEventObjectCollision(unsigned short, float, CObject const*, CVector const&, CVector const&, int)
  13019. * Clone() const
  13020. * GetEventPriority() const
  13021. * GetEventType() const
  13022. * GetLifeTime() const
  13023. * IsHeadOnCollision(CPed const&) const
  13024. * TakesPriorityOver(CEvent const&) const
  13025. * ~CEventObjectCollision()
  13026.  
  13027. CEventBuildingCollision (3 variables, 11 functions)
  13028. Variables list:
  13029. * ms_fMaxTreatBuildingAsObjectHeight
  13030. * ms_fMaxTreatBuildingAsObjectSize
  13031. * ms_fStraightAheadDotProduct
  13032.  
  13033. Functions list:
  13034. * AffectsPed(CPed*) const
  13035. * CEventBuildingCollision(unsigned short, float, CBuilding const*, CVector const&, CVector const&, int)
  13036. * CanBeInterruptedBySameEvent() const
  13037. * CanTreatBuildingAsObject(CBuilding const&)
  13038. * Clone() const
  13039. * GetEventPriority() const
  13040. * GetEventType() const
  13041. * GetLifeTime() const
  13042. * IsHeadOnCollision(CPed const&) const
  13043. * TakesPriorityOver(CEvent const&) const
  13044. * ~CEventBuildingCollision()
  13045.  
  13046. CEventDamage (0 variables, 24 functions)
  13047. Variables list:
  13048.  
  13049. Functions list:
  13050. * AffectsPed(CPed*) const
  13051. * AffectsPedGroup(CPedGroup*) const
  13052. * CEventDamage(CEntity*, unsigned int, eWeaponType, ePedPieceTypes, unsigned char, bool, bool)
  13053. * CEventDamage(CEventDamage const&)
  13054. * CanBeInterruptedBySameEvent() const
  13055. * CloneEditable() const
  13056. * ComputeBodyPartToRemove(int&) const
  13057. * ComputeDamageAnim(CPed*, bool)
  13058. * ComputeDeathAnim(CPed*, bool)
  13059. * ComputeHeadShot(bool&) const
  13060. * DoInformVehicleOccupants(CPed*) const
  13061. * From(CEventDamage const&)
  13062. * GetEventPriority() const
  13063. * GetEventType() const
  13064. * GetLifeTime() const
  13065. * GetLocalSoundLevel() const
  13066. * GetSourceEntity() const
  13067. * IsCriminalEvent() const
  13068. * IsSameEventForAI(CEventDamage*)
  13069. * ProcessDamage(CPed*) const
  13070. * ReportCriminalEvent(CPed*) const
  13071. * TakesPriorityOver(CEvent const&) const
  13072. * operator=(CEventDamage const&)
  13073. * ~CEventDamage()
  13074.  
  13075. CEventDeath (0 variables, 8 functions)
  13076. Variables list:
  13077.  
  13078. Functions list:
  13079. * AffectsPed(CPed*) const
  13080. * CEventDeath(bool)
  13081. * CEventDeath(bool, int)
  13082. * Clone() const
  13083. * GetEventPriority() const
  13084. * GetEventType() const
  13085. * GetLifeTime() const
  13086. * ~CEventDeath()
  13087.  
  13088. CEventGroupEvent (0 variables, 10 functions)
  13089. Variables list:
  13090.  
  13091. Functions list:
  13092. * AffectsPed(CPed*) const
  13093. * AffectsPedGroup(CPedGroup*) const
  13094. * BaseEventTakesPriorityOverBaseEvent(CEventGroupEvent const&) const
  13095. * CEventGroupEvent(CPed*, CEvent*)
  13096. * Clone() const
  13097. * GetEventPriority() const
  13098. * GetEventType() const
  13099. * GetLifeTime() const
  13100. * GetLocalSoundLevel() const
  13101. * ~CEventGroupEvent()
  13102.  
  13103. CEventPotentialWalkIntoVehicle (0 variables, 8 functions)
  13104. Variables list:
  13105.  
  13106. Functions list:
  13107. * AffectsPed(CPed*) const
  13108. * CEventPotentialWalkIntoVehicle(CVehicle*, int)
  13109. * CloneEditable() const
  13110. * GetEventPriority() const
  13111. * GetEventType() const
  13112. * GetLifeTime() const
  13113. * TakesPriorityOver(CEvent const&) const
  13114. * ~CEventPotentialWalkIntoVehicle()
  13115.  
  13116. CEventPotentialWalkIntoObject (0 variables, 8 functions)
  13117. Variables list:
  13118.  
  13119. Functions list:
  13120. * AffectsPed(CPed*) const
  13121. * CEventPotentialWalkIntoObject(CObject*, int)
  13122. * CloneEditable() const
  13123. * GetEventPriority() const
  13124. * GetEventType() const
  13125. * GetLifeTime() const
  13126. * TakesPriorityOver(CEvent const&) const
  13127. * ~CEventPotentialWalkIntoObject()
  13128.  
  13129. CEventRevived (0 variables, 7 functions)
  13130. Variables list:
  13131.  
  13132. Functions list:
  13133. * AffectsPed(CPed*) const
  13134. * CEventRevived()
  13135. * Clone() const
  13136. * GetEventPriority() const
  13137. * GetEventType() const
  13138. * GetLifeTime() const
  13139. * ~CEventRevived()
  13140.  
  13141. CEventKnockOffBike (0 variables, 17 functions)
  13142. Variables list:
  13143.  
  13144. Functions list:
  13145. * AffectsPed(CPed*) const
  13146. * CEventKnockOffBike()
  13147. * CEventKnockOffBike(CEventKnockOffBike const&)
  13148. * CEventKnockOffBike(CVehicle*, CVector const&, CVector const&, float, float, eWeaponType, signed char, int, CPed*, bool, bool)
  13149. * CalcForcesAndAnims(CPed*)
  13150. * Clone() const
  13151. * From(CEventKnockOffBike const&)
  13152. * GetEventPriority() const
  13153. * GetEventType() const
  13154. * GetLifeTime() const
  13155. * GetLocalSoundLevel() const
  13156. * IsCriminalEvent() const
  13157. * ReportCriminalEvent(CPed*) const
  13158. * SetPedOutCar(CPed*)
  13159. * SetPedSafePosition(CPed*)
  13160. * operator=(CEventKnockOffBike const&)
  13161. * ~CEventKnockOffBike()
  13162.  
  13163. CEventScriptCommand (0 variables, 10 functions)
  13164. Variables list:
  13165.  
  13166. Functions list:
  13167. * AffectsPed(CPed*) const
  13168. * CEventScriptCommand(int, CTask*, bool)
  13169. * Clone() const
  13170. * CloneScriptTask() const
  13171. * GetEventPriority() const
  13172. * GetEventType() const
  13173. * GetLifeTime() const
  13174. * IsValid(CPed*) const
  13175. * TakesPriorityOver(CEvent const&) const
  13176. * ~CEventScriptCommand()
  13177.  
  13178. CEventInAir (0 variables, 7 functions)
  13179. Variables list:
  13180.  
  13181. Functions list:
  13182. * AffectsPed(CPed*) const
  13183. * CEventInAir()
  13184. * Clone() const
  13185. * GetEventPriority() const
  13186. * GetEventType() const
  13187. * GetLifeTime() const
  13188. * ~CEventInAir()
  13189.  
  13190. CEventLeaderEnteredCarAsDriver (0 variables, 9 functions)
  13191. Variables list:
  13192.  
  13193. Functions list:
  13194. * AffectsPed(CPed*) const
  13195. * AffectsPedGroup(CPedGroup*) const
  13196. * CanBeInterruptedBySameEvent() const
  13197. * CloneEditable() const
  13198. * GetEventPriority() const
  13199. * GetEventType() const
  13200. * GetLifeTime() const
  13201. * TakesPriorityOver(CEvent const&) const
  13202. * ~CEventLeaderEnteredCarAsDriver()
  13203.  
  13204. CEventLeaderExitedCarAsDriver (0 variables, 8 functions)
  13205. Variables list:
  13206.  
  13207. Functions list:
  13208. * AffectsPed(CPed*) const
  13209. * AffectsPedGroup(CPedGroup*) const
  13210. * CloneEditable() const
  13211. * GetEventPriority() const
  13212. * GetEventType() const
  13213. * GetLifeTime() const
  13214. * TakesPriorityOver(CEvent const&) const
  13215. * ~CEventLeaderExitedCarAsDriver()
  13216.  
  13217. CEventLeaderQuitEnteringCarAsDriver (0 variables, 8 functions)
  13218. Variables list:
  13219.  
  13220. Functions list:
  13221. * AffectsPed(CPed*) const
  13222. * AffectsPedGroup(CPedGroup*) const
  13223. * Clone() const
  13224. * GetEventPriority() const
  13225. * GetEventType() const
  13226. * GetLifeTime() const
  13227. * TakesPriorityOver(CEvent const&) const
  13228. * ~CEventLeaderQuitEnteringCarAsDriver()
  13229.  
  13230. CEventHitByWaterCannon (0 variables, 8 functions)
  13231. Variables list:
  13232.  
  13233. Functions list:
  13234. * AffectsPed(CPed*) const
  13235. * CEventHitByWaterCannon(CVector const&, CVector const&)
  13236. * Clone() const
  13237. * GetEventPriority() const
  13238. * GetEventType() const
  13239. * GetLifeTime() const
  13240. * GetLocalSoundLevel() const
  13241. * ~CEventHitByWaterCannon()
  13242.  
  13243. CEventInWater (0 variables, 8 functions)
  13244. Variables list:
  13245.  
  13246. Functions list:
  13247. * AffectsPed(CPed*) const
  13248. * CEventInWater(float)
  13249. * Clone() const
  13250. * GetEventPriority() const
  13251. * GetEventType() const
  13252. * GetLifeTime() const
  13253. * TakesPriorityOver(CEvent const&) const
  13254. * ~CEventInWater()
  13255.  
  13256. CEventVehicleDamage (0 variables, 9 functions)
  13257. Variables list:
  13258.  
  13259. Functions list:
  13260. * AffectsPed(CPed*) const
  13261. * CEventVehicleDamage(CVehicle*, CEntity*, eWeaponType)
  13262. * GetEventPriority() const
  13263. * GetLifeTime() const
  13264. * GetLocalSoundLevel() const
  13265. * GetSourceEntity() const
  13266. * IsCriminalEvent() const
  13267. * ReportCriminalEvent(CPed*) const
  13268. * ~CEventVehicleDamage()
  13269.  
  13270. CEventSpecial (0 variables, 7 functions)
  13271. Variables list:
  13272.  
  13273. Functions list:
  13274. * AffectsPed(CPed*) const
  13275. * CEventSpecial()
  13276. * CloneEditable() const
  13277. * GetEventPriority() const
  13278. * GetEventType() const
  13279. * GetLifeTime() const
  13280. * ~CEventSpecial()
  13281.  
  13282. CEventGotKnockedOverByCar (0 variables, 9 functions)
  13283. Variables list:
  13284.  
  13285. Functions list:
  13286. * AffectsPed(CPed*) const
  13287. * CEventGotKnockedOverByCar(CVehicle*)
  13288. * CloneEditable() const
  13289. * GetEventPriority() const
  13290. * GetEventType() const
  13291. * GetLifeTime() const
  13292. * GetLocalSoundLevel() const
  13293. * GetSourceEntity() const
  13294. * ~CEventGotKnockedOverByCar()
  13295.  
  13296. CEventPotentialWalkIntoFire (0 variables, 7 functions)
  13297. Variables list:
  13298.  
  13299. Functions list:
  13300. * AffectsPed(CPed*) const
  13301. * CEventPotentialWalkIntoFire(CVector const&, float, int)
  13302. * CloneEditable() const
  13303. * GetEventPriority() const
  13304. * GetEventType() const
  13305. * GetLifeTime() const
  13306. * ~CEventPotentialWalkIntoFire()
  13307.  
  13308. CEventFireNearby (0 variables, 8 functions)
  13309. Variables list:
  13310.  
  13311. Functions list:
  13312. * AffectsPed(CPed*) const
  13313. * CEventFireNearby(CVector const&)
  13314. * CloneEditable() const
  13315. * GetEventPriority() const
  13316. * GetEventType() const
  13317. * GetLifeTime() const
  13318. * TakesPriorityOver(CEvent const&) const
  13319. * ~CEventFireNearby()
  13320.  
  13321. CEventLeaderEntryExit (0 variables, 7 functions)
  13322. Variables list:
  13323.  
  13324. Functions list:
  13325. * AffectsPedGroup(CPedGroup*) const
  13326. * CanBeInterruptedBySameEvent() const
  13327. * Clone() const
  13328. * GetEventType() const
  13329. * GetLifeTime() const
  13330. * TakesPriorityOver(CEvent const&) const
  13331. * ~CEventLeaderEntryExit()
  13332.  
  13333. CEventPlayerCommandToGroup (0 variables, 7 functions)
  13334. Variables list:
  13335.  
  13336. Functions list:
  13337. * AffectsPed(CPed*) const
  13338. * AffectsPedGroup(CPedGroup*) const
  13339. * CEventPlayerCommandToGroup(int, CPed*)
  13340. * GetLifeTime() const
  13341. * GetSourceEntity() const
  13342. * TakesPriorityOver(CEvent const&) const
  13343. * ~CEventPlayerCommandToGroup()
  13344.  
  13345. CEventEscalator (0 variables, 7 functions)
  13346. Variables list:
  13347.  
  13348. Functions list:
  13349. * AffectsPed(CPed*) const
  13350. * Clone() const
  13351. * GetEventPriority() const
  13352. * GetEventType() const
  13353. * GetLifeTime() const
  13354. * TakesPriorityOver(CEvent const&) const
  13355. * ~CEventEscalator()
  13356.  
  13357. CEventDanger (0 variables, 9 functions)
  13358. Variables list:
  13359.  
  13360. Functions list:
  13361. * AffectsPed(CPed*) const
  13362. * AffectsPedGroup(CPedGroup*) const
  13363. * CEventDanger(CEntity*, float)
  13364. * CloneEditable() const
  13365. * GetEventPriority() const
  13366. * GetEventType() const
  13367. * GetLifeTime() const
  13368. * GetSourceEntity() const
  13369. * ~CEventDanger()
  13370.  
  13371. CEventHighAngerAtPlayer (0 variables, 6 functions)
  13372. Variables list:
  13373.  
  13374. Functions list:
  13375. * AffectsPed(CPed*) const
  13376. * CloneEditable() const
  13377. * GetEventPriority() const
  13378. * GetEventType() const
  13379. * GetLifeTime() const
  13380. * ~CEventHighAngerAtPlayer()
  13381.  
  13382. CEventLowAngerAtPlayer (0 variables, 6 functions)
  13383. Variables list:
  13384.  
  13385. Functions list:
  13386. * AffectsPed(CPed*) const
  13387. * CloneEditable() const
  13388. * GetEventPriority() const
  13389. * GetEventType() const
  13390. * GetLifeTime() const
  13391. * ~CEventLowAngerAtPlayer()
  13392.  
  13393. CEventHealthReallyLow (0 variables, 6 functions)
  13394. Variables list:
  13395.  
  13396. Functions list:
  13397. * AffectsPed(CPed*) const
  13398. * CloneEditable() const
  13399. * GetEventPriority() const
  13400. * GetEventType() const
  13401. * GetLifeTime() const
  13402. * ~CEventHealthReallyLow()
  13403.  
  13404. CEventHealthLow (0 variables, 6 functions)
  13405. Variables list:
  13406.  
  13407. Functions list:
  13408. * AffectsPed(CPed*) const
  13409. * CloneEditable() const
  13410. * GetEventPriority() const
  13411. * GetEventType() const
  13412. * GetLifeTime() const
  13413. * ~CEventHealthLow()
  13414.  
  13415. CEventVehicleThreat (0 variables, 7 functions)
  13416. Variables list:
  13417.  
  13418. Functions list:
  13419. * AffectsPed(CPed*) const
  13420. * CEventVehicleThreat(CVehicle*)
  13421. * CloneEditable() const
  13422. * GetEventPriority() const
  13423. * GetEventType() const
  13424. * GetLifeTime() const
  13425. * ~CEventVehicleThreat()
  13426.  
  13427. CEventPedToFlee (0 variables, 7 functions)
  13428. Variables list:
  13429.  
  13430. Functions list:
  13431. * AffectsPed(CPed*) const
  13432. * CEventPedToFlee(CPed*)
  13433. * Clone() const
  13434. * GetEventPriority() const
  13435. * GetEventType() const
  13436. * GetLifeTime() const
  13437. * ~CEventPedToFlee()
  13438.  
  13439. CEventPedToChase (0 variables, 7 functions)
  13440. Variables list:
  13441.  
  13442. Functions list:
  13443. * AffectsPed(CPed*) const
  13444. * CEventPedToChase(CPed*)
  13445. * Clone() const
  13446. * GetEventPriority() const
  13447. * GetEventType() const
  13448. * GetLifeTime() const
  13449. * ~CEventPedToChase()
  13450.  
  13451. CEventSexyVehicle (0 variables, 7 functions)
  13452. Variables list:
  13453.  
  13454. Functions list:
  13455. * AffectsPed(CPed*) const
  13456. * CEventSexyVehicle(CVehicle*)
  13457. * Clone() const
  13458. * GetEventPriority() const
  13459. * GetEventType() const
  13460. * GetLifeTime() const
  13461. * ~CEventSexyVehicle()
  13462.  
  13463. CEventChatPartner (0 variables, 7 functions)
  13464. Variables list:
  13465.  
  13466. Functions list:
  13467. * AffectsPed(CPed*) const
  13468. * CEventChatPartner(bool, CPed*)
  13469. * Clone() const
  13470. * GetEventPriority() const
  13471. * GetEventType() const
  13472. * GetLifeTime() const
  13473. * ~CEventChatPartner()
  13474.  
  13475. CEventDraggedOutCar (0 variables, 10 functions)
  13476. Variables list:
  13477.  
  13478. Functions list:
  13479. * AffectsPed(CPed*) const
  13480. * AffectsPedGroup(CPedGroup*) const
  13481. * CEventDraggedOutCar(CVehicle const*, CPed const*, bool)
  13482. * CloneEditable() const
  13483. * GetEventPriority() const
  13484. * GetEventType() const
  13485. * GetLifeTime() const
  13486. * GetLocalSoundLevel() const
  13487. * GetSourceEntity() const
  13488. * ~CEventDraggedOutCar()
  13489.  
  13490. CEventAreaCodes (0 variables, 8 functions)
  13491. Variables list:
  13492.  
  13493. Functions list:
  13494. * AffectsPed(CPed*) const
  13495. * CEventAreaCodes(CPed*)
  13496. * Clone() const
  13497. * GetEventPriority() const
  13498. * GetEventType() const
  13499. * GetLifeTime() const
  13500. * TakesPriorityOver(CEvent const&) const
  13501. * ~CEventAreaCodes()
  13502.  
  13503. CEventCopCarBeingStolen (0 variables, 7 functions)
  13504. Variables list:
  13505.  
  13506. Functions list:
  13507. * AffectsPed(CPed*) const
  13508. * CEventCopCarBeingStolen(CPed*, CVehicle*)
  13509. * Clone() const
  13510. * GetEventPriority() const
  13511. * GetEventType() const
  13512. * GetLifeTime() const
  13513. * ~CEventCopCarBeingStolen()
  13514.  
  13515. CEventStuckInAir (0 variables, 9 functions)
  13516. Variables list:
  13517.  
  13518. Functions list:
  13519. * AffectsPed(CPed*) const
  13520. * CEventStuckInAir(CPed*)
  13521. * CanBeInterruptedBySameEvent() const
  13522. * Clone() const
  13523. * GetEventPriority() const
  13524. * GetEventType() const
  13525. * GetLifeTime() const
  13526. * TakesPriorityOver(CEvent const&) const
  13527. * ~CEventStuckInAir()
  13528.  
  13529. CEventVehicleDied (0 variables, 7 functions)
  13530. Variables list:
  13531.  
  13532. Functions list:
  13533. * AffectsPed(CPed*) const
  13534. * CEventVehicleDied(CVehicle*)
  13535. * Clone() const
  13536. * GetEventPriority() const
  13537. * GetEventType() const
  13538. * GetLifeTime() const
  13539. * ~CEventVehicleDied()
  13540.  
  13541. CEventVehicleToSteal (0 variables, 7 functions)
  13542. Variables list:
  13543.  
  13544. Functions list:
  13545. * AffectsPed(CPed*) const
  13546. * CEventVehicleToSteal(CVehicle*)
  13547. * Clone() const
  13548. * GetEventPriority() const
  13549. * GetEventType() const
  13550. * GetLifeTime() const
  13551. * ~CEventVehicleToSteal()
  13552.  
  13553. CEventVehicleHitAndRun (0 variables, 10 functions)
  13554. Variables list:
  13555.  
  13556. Functions list:
  13557. * AffectsPed(CPed*) const
  13558. * CEventVehicleHitAndRun(CPed*, CVehicle*)
  13559. * Clone() const
  13560. * GetEventPriority() const
  13561. * GetEventType() const
  13562. * GetLifeTime() const
  13563. * GetLocalSoundLevel() const
  13564. * IsCriminalEvent() const
  13565. * ReportCriminalEvent(CPed*) const
  13566. * ~CEventVehicleHitAndRun()
  13567.  
  13568. CEventPedCollisionWithPed (1 variables, 8 functions)
  13569. Variables list:
  13570. * ms_fPedBrushKnockdown
  13571.  
  13572. Functions list:
  13573. * AffectsPed(CPed*) const
  13574. * CEventPedCollisionWithPed(unsigned short, float, CPed const*, CVector const&, CVector const&, int, int)
  13575. * Clone() const
  13576. * GetEventPriority() const
  13577. * GetEventType() const
  13578. * GetLifeTime() const
  13579. * TakesPriorityOver(CEvent const&) const
  13580. * ~CEventPedCollisionWithPed()
  13581.  
  13582. CEventSeenPanickedPed (0 variables, 8 functions)
  13583. Variables list:
  13584.  
  13585. Functions list:
  13586. * AffectsPed(CPed*) const
  13587. * CEventSeenPanickedPed(CPed*)
  13588. * CloneEditable() const
  13589. * GetEventPriority() const
  13590. * GetEventType() const
  13591. * GetLifeTime() const
  13592. * GetSourceEntity() const
  13593. * ~CEventSeenPanickedPed()
  13594.  
  13595. CEventVehicleOnFire (0 variables, 8 functions)
  13596. Variables list:
  13597.  
  13598. Functions list:
  13599. * AffectsPed(CPed*) const
  13600. * CEventVehicleOnFire(CVehicle*)
  13601. * CloneEditable() const
  13602. * GetEventPriority() const
  13603. * GetEventType() const
  13604. * GetLifeTime() const
  13605. * GetLocalSoundLevel() const
  13606. * ~CEventVehicleOnFire()
  13607.  
  13608. CEventGunAimedAt (0 variables, 12 functions)
  13609. Variables list:
  13610.  
  13611. Functions list:
  13612. * AddGunAimedAtEventToVehicleOccupants(CVehicle const&, CPed*)
  13613. * AffectsPed(CPed*) const
  13614. * CEventGunAimedAt(CPed*)
  13615. * CloneEditable() const
  13616. * GetEventPriority() const
  13617. * GetEventType() const
  13618. * GetLifeTime() const
  13619. * GetSourceEntity() const
  13620. * IsCriminalEvent() const
  13621. * ReportCriminalEvent(CPed*) const
  13622. * TakesPriorityOver(CEvent const&) const
  13623. * ~CEventGunAimedAt()
  13624.  
  13625. CEventAttractor (0 variables, 8 functions)
  13626. Variables list:
  13627.  
  13628. Functions list:
  13629. * AffectsPed(CPed*) const
  13630. * CEventAttractor(C2dEffect*, CEntity*, unsigned char)
  13631. * CloneEditable() const
  13632. * GetEventPriority() const
  13633. * GetEventType() const
  13634. * GetLifeTime() const
  13635. * IsEffectActive(CEntity const*, C2dEffect const*)
  13636. * ~CEventAttractor()
  13637.  
  13638. CEventSexyPed (0 variables, 8 functions)
  13639. Variables list:
  13640.  
  13641. Functions list:
  13642. * AffectsPed(CPed*) const
  13643. * CEventSexyPed(CPed*)
  13644. * CloneEditable() const
  13645. * GetEventPriority() const
  13646. * GetEventType() const
  13647. * GetLifeTime() const
  13648. * GetSourceEntity() const
  13649. * ~CEventSexyPed()
  13650.  
  13651. CEventPedEnteredMyVehicle (0 variables, 9 functions)
  13652. Variables list:
  13653.  
  13654. Functions list:
  13655. * AffectsPed(CPed*) const
  13656. * CEventPedEnteredMyVehicle(CPed const*, CVehicle const*, int)
  13657. * CloneEditable() const
  13658. * GetEventPriority() const
  13659. * GetEventType() const
  13660. * GetLifeTime() const
  13661. * GetLocalSoundLevel() const
  13662. * GetSourceEntity() const
  13663. * ~CEventPedEnteredMyVehicle()
  13664.  
  13665. CEventPotentialWalkIntoPed (0 variables, 9 functions)
  13666. Variables list:
  13667.  
  13668. Functions list:
  13669. * AffectsPed(CPed*) const
  13670. * CEventPotentialWalkIntoPed(CPed*, CVector const&, int)
  13671. * CloneEditable() const
  13672. * GetEventPriority() const
  13673. * GetEventType() const
  13674. * GetLifeTime() const
  13675. * GetSourceEntity() const
  13676. * TakesPriorityOver(CEvent const&) const
  13677. * ~CEventPotentialWalkIntoPed()
  13678.  
  13679. CEventPotentialGetRunOver (0 variables, 9 functions)
  13680. Variables list:
  13681.  
  13682. Functions list:
  13683. * AffectsPed(CPed*) const
  13684. * CEventPotentialGetRunOver(CVehicle*)
  13685. * CloneEditable() const
  13686. * GetEventPriority() const
  13687. * GetEventType() const
  13688. * GetLifeTime() const
  13689. * GetLocalSoundLevel() const
  13690. * GetSourceEntity() const
  13691. * ~CEventPotentialGetRunOver()
  13692.  
  13693. CEventDeadPed (2 variables, 9 functions)
  13694. Variables list:
  13695. * ms_fNoticeDeadPedRange
  13696. * ms_fNoticeStealthDeadPedRange
  13697.  
  13698. Functions list:
  13699. * AffectsPed(CPed*) const
  13700. * CEventDeadPed(CPed*, bool, int)
  13701. * CloneEditable() const
  13702. * GetEventPriority() const
  13703. * GetEventType() const
  13704. * GetLifeTime() const
  13705. * GetLocalSoundLevel() const
  13706. * GetSourceEntity() const
  13707. * ~CEventDeadPed()
  13708.  
  13709. CEventGunShotWhizzedBy (1 variables, 8 functions)
  13710. Variables list:
  13711. * ms_fThresholdDist
  13712.  
  13713. Functions list:
  13714. * AffectsPed(CPed*) const
  13715. * CEventGunShotWhizzedBy(CEntity*, CVector const&, CVector const&, bool)
  13716. * CanBeInterruptedBySameEvent() const
  13717. * CloneEditable() const
  13718. * GetEventPriority() const
  13719. * GetEventType() const
  13720. * GetLifeTime() const
  13721. * ~CEventGunShotWhizzedBy()
  13722.  
  13723. CEventCarUpsideDown (0 variables, 7 functions)
  13724. Variables list:
  13725.  
  13726. Functions list:
  13727. * AffectsPed(CPed*) const
  13728. * CEventCarUpsideDown(CVehicle*)
  13729. * Clone() const
  13730. * GetEventPriority() const
  13731. * GetEventType() const
  13732. * GetLifeTime() const
  13733. * ~CEventCarUpsideDown()
  13734.  
  13735. CEventPassObject (0 variables, 8 functions)
  13736. Variables list:
  13737.  
  13738. Functions list:
  13739. * AffectsPed(CPed*) const
  13740. * CEventPassObject(CPed*, unsigned char)
  13741. * Clone() const
  13742. * GetEventPriority() const
  13743. * GetEventType() const
  13744. * GetLifeTime() const
  13745. * IsValid(CPed*) const
  13746. * ~CEventPassObject()
  13747.  
  13748. CEventLeanOnVehicle (0 variables, 7 functions)
  13749. Variables list:
  13750.  
  13751. Functions list:
  13752. * AffectsPed(CPed*) const
  13753. * Clone() const
  13754. * GetEventPriority() const
  13755. * GetEventType() const
  13756. * GetLifeTime() const
  13757. * IsValid(CPed*) const
  13758. * ~CEventLeanOnVehicle()
  13759.  
  13760. CEventSignalAtPed (0 variables, 7 functions)
  13761. Variables list:
  13762.  
  13763. Functions list:
  13764. * AffectsPed(CPed*) const
  13765. * Clone() const
  13766. * GetEventPriority() const
  13767. * GetEventType() const
  13768. * GetLifeTime() const
  13769. * IsValid(CPed*) const
  13770. * ~CEventSignalAtPed()
  13771.  
  13772. CEventInteriorUseInfo (0 variables, 7 functions)
  13773. Variables list:
  13774.  
  13775. Functions list:
  13776. * AffectsPed(CPed*) const
  13777. * Clone() const
  13778. * GetEventPriority() const
  13779. * GetEventType() const
  13780. * GetLifeTime() const
  13781. * IsValid(CPed*) const
  13782. * ~CEventInteriorUseInfo()
  13783.  
  13784. CEventSeenCop (0 variables, 5 functions)
  13785. Variables list:
  13786.  
  13787. Functions list:
  13788. * AffectsPed(CPed*) const
  13789. * CloneEditable() const
  13790. * GetEventPriority() const
  13791. * GetEventType() const
  13792. * ~CEventSeenCop()
  13793.  
  13794. CEventPlayerCommandToGroupAttack (0 variables, 5 functions)
  13795. Variables list:
  13796.  
  13797. Functions list:
  13798. * AffectsPedGroup(CPedGroup*) const
  13799. * CloneEditable() const
  13800. * GetEventPriority() const
  13801. * GetEventType() const
  13802. * ~CEventPlayerCommandToGroupAttack()
  13803.  
  13804. CEventOnFire (0 variables, 7 functions)
  13805. Variables list:
  13806.  
  13807. Functions list:
  13808. * AffectsPed(CPed*) const
  13809. * Clone() const
  13810. * GetEventPriority() const
  13811. * GetEventType() const
  13812. * GetLifeTime() const
  13813. * GetLocalSoundLevel() const
  13814. * ~CEventOnFire()
  13815.  
  13816. CEventAcquaintancePedHateBadlyLit (0 variables, 6 functions)
  13817. Variables list:
  13818.  
  13819. Functions list:
  13820. * AffectsPed(CPed*) const
  13821. * CanBeInterruptedBySameEvent() const
  13822. * CloneEditable() const
  13823. * GetEventPriority() const
  13824. * GetEventType() const
  13825. * ~CEventAcquaintancePedHateBadlyLit()
  13826.  
  13827. CEventPotentialWalkIntoBuilding (0 variables, 5 functions)
  13828. Variables list:
  13829.  
  13830. Functions list:
  13831. * AffectsPed(CPed*) const
  13832. * Clone() const
  13833. * GetEventPriority() const
  13834. * GetEventType() const
  13835. * ~CEventPotentialWalkIntoBuilding()
  13836.  
  13837. CEventSoundLoud (0 variables, 8 functions)
  13838. Variables list:
  13839.  
  13840. Functions list:
  13841. * AffectsPed(CPed*) const
  13842. * CloneEditable() const
  13843. * GetEventPriority() const
  13844. * GetEventType() const
  13845. * GetLifeTime() const
  13846. * GetLocalSoundLevel() const
  13847. * GetSourceEntity() const
  13848. * ~CEventSoundLoud()
  13849.  
  13850. CEventSoundQuiet (0 variables, 9 functions)
  13851. Variables list:
  13852.  
  13853. Functions list:
  13854. * AffectsPed(CPed*) const
  13855. * CanBeInterruptedBySameEvent() const
  13856. * CloneEditable() const
  13857. * GetEventPriority() const
  13858. * GetEventType() const
  13859. * GetLifeTime() const
  13860. * GetLocalSoundLevel() const
  13861. * GetSourceEntity() const
  13862. * ~CEventSoundQuiet()
  13863.  
  13864. CInformFriendsEvent (0 variables, 5 functions)
  13865. Variables list:
  13866.  
  13867. Functions list:
  13868. * CInformFriendsEvent()
  13869. * Flush()
  13870. * Process()
  13871. * Set(CPed*, CEvent*, int)
  13872. * ~CInformFriendsEvent()
  13873.  
  13874. CInformFriendsEventQueue (1 variables, 6 functions)
  13875. Variables list:
  13876. * ms_informFriendsEvents
  13877.  
  13878. Functions list:
  13879. * Add(CPed*, CEvent*)
  13880. * CInformFriendsEventQueue()
  13881. * Flush()
  13882. * Init()
  13883. * Process()
  13884. * ~CInformFriendsEventQueue()
  13885.  
  13886. CInformGroupEvent (0 variables, 5 functions)
  13887. Variables list:
  13888.  
  13889. Functions list:
  13890. * CInformGroupEvent()
  13891. * Flush()
  13892. * Process()
  13893. * Set(CPed*, CPedGroup*, CEvent*, int)
  13894. * ~CInformGroupEvent()
  13895.  
  13896. CInformGroupEventQueue (1 variables, 6 functions)
  13897. Variables list:
  13898. * ms_informGroupEvents
  13899.  
  13900. Functions list:
  13901. * Add(CPed*, CPedGroup*, CEvent*)
  13902. * CInformGroupEventQueue()
  13903. * Flush()
  13904. * Init()
  13905. * Process()
  13906. * ~CInformGroupEventQueue()
  13907.  
  13908. CPedDamageResponseCalculator (1 variables, 9 functions)
  13909. Variables list:
  13910. * ms_fStealthKillDamage
  13911.  
  13912. Functions list:
  13913. * AccountForPedArmour(CPed*, CPedDamageResponse&)
  13914. * AccountForPedDamageStats(CPed*, CPedDamageResponse&)
  13915. * AdjustPedDamage(CPed*)
  13916. * CPedDamageResponseCalculator(CEntity const*, float, eWeaponType, ePedPieceTypes, bool)
  13917. * ComputeDamageResponse(CPed*, CPedDamageResponse&, bool)
  13918. * ComputeWillForceDeath(CPed*, CPedDamageResponse&)
  13919. * ComputeWillKillPed(CPed*, CPedDamageResponse&, bool)
  13920. * IsBleedingWeapon(CPed*)
  13921. * ~CPedDamageResponseCalculator()
  13922.  
  13923. CEventSource (0 variables, 1 functions)
  13924. Variables list:
  13925.  
  13926. Functions list:
  13927. * ComputeEventSourceType(CEvent const&, CPed const&)
  13928.  
  13929. CEventHandlerHistory (0 variables, 13 functions)
  13930. Variables list:
  13931.  
  13932. Functions list:
  13933. * ClearAllEvents()
  13934. * ClearNonTempEvent()
  13935. * ClearTempEvent()
  13936. * Flush()
  13937. * GetCurrentEvent() const
  13938. * GetCurrentEventPriority() const
  13939. * GetStoredActiveEvent() const
  13940. * IsRespondingToEvent(int) const
  13941. * RecordCurrentEvent(CPed*, CEvent const&)
  13942. * StoreActiveEvent()
  13943. * TakesPriorityOverCurrentEvent(CEvent const&)
  13944. * TickStoredEvent(CPed*)
  13945. * ~CEventHandlerHistory()
  13946.  
  13947. CEventHandler (0 variables, 76 functions)
  13948. Variables list:
  13949.  
  13950. Functions list:
  13951. * CEventHandler(CPed*)
  13952. * ComputeAreaCodesResponse(CEvent*, CTask*, CTask*)
  13953. * ComputeAttractorResponse(CEvent*, CTask*, CTask*)
  13954. * ComputeBuildingCollisionPassiveResponse(CEvent*, CTask*, CTask*)
  13955. * ComputeBuildingCollisionResponse(CEvent*, CTask*, CTask*)
  13956. * ComputeCarUpsideDownResponse(CEvent*, CTask*, CTask*)
  13957. * ComputeChatPartnerResponse(CEvent*, CTask*, CTask*)
  13958. * ComputeCopCarBeingStolenResponse(CEvent*, CTask*, CTask*)
  13959. * ComputeCreatePartnerTaskResponse(CEvent*, CTask*, CTask*)
  13960. * ComputeDamageResponse(CEvent*, CTask*, CTask*, CTask*)
  13961. * ComputeDangerResponse(CEvent*, CTask*, CTask*)
  13962. * ComputeDeadPedResponse(CEvent*, CTask*, CTask*)
  13963. * ComputeDeathResponse(CEvent*, CTask*, CTask*)
  13964. * ComputeDontJoinGroupResponse(CEvent*, CTask*, CTask*)
  13965. * ComputeDraggedOutCarResponse(CEvent*, CTask*, CTask*)
  13966. * ComputeEventResponseTask(CEvent*, CTask*)
  13967. * ComputeEventResponseTask(CPed const&, CEvent const&)
  13968. * ComputeFireNearbyResponse(CEvent*, CTask*, CTask*)
  13969. * ComputeGotKnockedOverByCarResponse(CEvent*, CTask*, CTask*)
  13970. * ComputeGunAimedAtResponse(CEvent*, CTask*, CTask*)
  13971. * ComputeHighAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
  13972. * ComputeInWaterResponse(CEvent*, CTask*, CTask*)
  13973. * ComputeInteriorUseInfoResponse(CEvent*, CTask*, CTask*)
  13974. * ComputeKnockOffBikeResponse(CEvent*, CTask*, CTask*)
  13975. * ComputeLowAngerAtPlayerResponse(CEvent*, CTask*, CTask*)
  13976. * ComputeLowHealthResponse(CEvent*, CTask*, CTask*)
  13977. * ComputeObjectCollisionPassiveResponse(CEvent*, CTask*, CTask*)
  13978. * ComputeObjectCollisionResponse(CEvent*, CTask*, CTask*)
  13979. * ComputeOnEscalatorResponse(CEvent*, CTask*, CTask*)
  13980. * ComputeOnFireResponse(CEvent*, CTask*, CTask*)
  13981. * ComputePassObjectResponse(CEvent*, CTask*, CTask*)
  13982. * ComputePedCollisionWithPedResponse(CEvent*, CTask*, CTask*)
  13983. * ComputePedCollisionWithPlayerResponse(CEvent*, CTask*, CTask*)
  13984. * ComputePedEnteredVehicleResponse(CEvent*, CTask*, CTask*)
  13985. * ComputePedFriendResponse(CEvent*, CTask*, CTask*)
  13986. * ComputePedSoundQuietResponse(CEvent*, CTask*, CTask*)
  13987. * ComputePedThreatBadlyLitResponse(CEvent*, CTask*, CTask*)
  13988. * ComputePedThreatResponse(CEvent*, CTask*, CTask*)
  13989. * ComputePedToChaseResponse(CEvent*, CTask*, CTask*)
  13990. * ComputePedToFleeResponse(CEvent*, CTask*, CTask*)
  13991. * ComputePersonalityResponseToDamage(CEventDamage*, CEntity*)
  13992. * ComputePlayerCollisionWithPedResponse(CEvent*, CTask*, CTask*)
  13993. * ComputePlayerWantedLevelResponse(CEvent*, CTask*, CTask*)
  13994. * ComputePotentialPedCollideResponse(CEvent*, CTask*, CTask*)
  13995. * ComputePotentialWalkIntoFireResponse(CEvent*, CTask*, CTask*)
  13996. * ComputeReallyLowHealthResponse(CEvent*, CTask*, CTask*)
  13997. * ComputeReviveResponse(CEvent*, CTask*, CTask*)
  13998. * ComputeScriptCommandResponse(CEvent*, CTask*, CTask*)
  13999. * ComputeSeenCopResponse(CEvent*, CTask*, CTask*)
  14000. * ComputeSeenPanickedPedResponse(CEvent*, CTask*, CTask*)
  14001. * ComputeSexyPedResponse(CEvent*, CTask*, CTask*)
  14002. * ComputeSexyVehicleResponse(CEvent*, CTask*, CTask*)
  14003. * ComputeShotFiredResponse(CEvent*, CTask*, CTask*)
  14004. * ComputeShotFiredWhizzedByResponse(CEvent*, CTask*, CTask*)
  14005. * ComputeSignalAtPedResponse(CEvent*, CTask*, CTask*)
  14006. * ComputeSpecialResponse(CEvent*, CTask*, CTask*)
  14007. * ComputeVehicleCollisionResponse(CEvent*, CTask*, CTask*)
  14008. * ComputeVehicleDamageResponse(CEvent*, CTask*, CTask*)
  14009. * ComputeVehicleDiedResponse(CEvent*, CTask*, CTask*)
  14010. * ComputeVehicleHitAndRunResponse(CEvent*, CTask*, CTask*)
  14011. * ComputeVehicleOnFireResponse(CEvent*, CTask*, CTask*)
  14012. * ComputeVehiclePotentialCollisionResponse(CEvent*, CTask*, CTask*)
  14013. * ComputeVehiclePotentialPassiveCollisionResponse(CEvent*, CTask*, CTask*)
  14014. * ComputeVehicleToStealResponse(CEvent*, CTask*, CTask*)
  14015. * ComputeWaterCannonResponse(CEvent*, CTask*, CTask*)
  14016. * Flush()
  14017. * FlushImmediately()
  14018. * GetCurrentEventType() const
  14019. * HandleEvents()
  14020. * IsKillTaskAppropriate(CPed*, CPed*, CEvent const&)
  14021. * IsTemporaryEvent(CEvent const&)
  14022. * RecordActiveEvent(CEvent const&)
  14023. * RecordPassiveEvent(CEvent const&)
  14024. * RegisterKill(CPed const*, CEntity const*, eWeaponType, bool)
  14025. * SetEventResponseTask(CEvent const&) const
  14026. * ~CEventHandler()
  14027.  
  14028. CTaskComplexUseClosestFreeScriptedAttractorRun (0 variables, 4 functions)
  14029. Variables list:
  14030.  
  14031. Functions list:
  14032. * Clone() const
  14033. * GetTaskType() const
  14034. * Serialize()
  14035. * ~CTaskComplexUseClosestFreeScriptedAttractorRun()
  14036.  
  14037. CTaskComplexUseClosestFreeScriptedAttractorSprint (0 variables, 4 functions)
  14038. Variables list:
  14039.  
  14040. Functions list:
  14041. * Clone() const
  14042. * GetTaskType() const
  14043. * Serialize()
  14044. * ~CTaskComplexUseClosestFreeScriptedAttractorSprint()
  14045.  
  14046. CTaskComplexCarDriveMissionFleeScene (0 variables, 4 functions)
  14047. Variables list:
  14048.  
  14049. Functions list:
  14050. * Clone() const
  14051. * GetTaskType() const
  14052. * Serialize()
  14053. * ~CTaskComplexCarDriveMissionFleeScene()
  14054.  
  14055. CTaskComplexCarDriveMissionKillPed (0 variables, 5 functions)
  14056. Variables list:
  14057.  
  14058. Functions list:
  14059. * Clone() const
  14060. * CreateTask()
  14061. * GetTaskType() const
  14062. * Serialize()
  14063. * ~CTaskComplexCarDriveMissionKillPed()
  14064.  
  14065. CAtomicModelInfo (0 variables, 11 functions)
  14066. Variables list:
  14067.  
  14068. Functions list:
  14069. * AsAtomicModelInfoPtr()
  14070. * CreateInstance()
  14071. * CreateInstance(RwMatrixTag*)
  14072. * DeleteRwObject()
  14073. * GetAtomicFromDistance(float)
  14074. * GetModelType()
  14075. * GetRwModelType()
  14076. * Init()
  14077. * SetAtomic(RpAtomic*)
  14078. * SetupVehicleUpgradeFlags(char const*)
  14079. * ~CAtomicModelInfo()
  14080.  
  14081. CDamageAtomicModelInfo (1 variables, 7 functions)
  14082. Variables list:
  14083. * m_bCreateDamagedVersion
  14084.  
  14085. Functions list:
  14086. * AsDamageAtomicModelInfoPtr()
  14087. * CreateInstance()
  14088. * CreateInstance(RwMatrixTag*)
  14089. * DeleteRwObject()
  14090. * Init()
  14091. * SetDamagedAtomic(RpAtomic*)
  14092. * ~CDamageAtomicModelInfo()
  14093.  
  14094. CTimeInfo (0 variables, 1 functions)
  14095. Variables list:
  14096.  
  14097. Functions list:
  14098. * FindOtherTimeModel(char const*)
  14099.  
  14100. CBaseModelInfo (0 variables, 22 functions)
  14101. Variables list:
  14102.  
  14103. Functions list:
  14104. * Add2dEffect(C2dEffect*)
  14105. * AddRef()
  14106. * AddTexDictionaryRef()
  14107. * AsAtomicModelInfoPtr()
  14108. * AsDamageAtomicModelInfoPtr()
  14109. * AsLodAtomicModelInfoPtr()
  14110. * CBaseModelInfo()
  14111. * ClearTexDictionary()
  14112. * ConvertAnimFileIndex()
  14113. * DeleteCollisionModel()
  14114. * Get2dEffect(int)
  14115. * GetAnimFileIndex()
  14116. * GetTimeInfo()
  14117. * Init()
  14118. * Init2dEffects()
  14119. * RemoveRef()
  14120. * RemoveTexDictionaryRef()
  14121. * SetAnimFile(char const*)
  14122. * SetColModel(CColModel*, bool)
  14123. * SetTexDictionary(char const*, char const*)
  14124. * Shutdown()
  14125. * ~CBaseModelInfo()
  14126.  
  14127. CClumpModelInfo (0 variables, 22 functions)
  14128. Variables list:
  14129.  
  14130. Functions list:
  14131. * ConvertAnimFileIndex()
  14132. * CreateInstance()
  14133. * CreateInstance(RwMatrixTag*)
  14134. * DeleteRwObject()
  14135. * FillFrameArray(RpClump*, RwFrame**)
  14136. * FillFrameArrayCB(RwFrame*, void*)
  14137. * FindFrameFromIdCB(RwFrame*, void*)
  14138. * FindFrameFromNameCB(RwFrame*, void*)
  14139. * FindFrameFromNameWithoutIdCB(RwFrame*, void*)
  14140. * GetAnimFileIndex()
  14141. * GetBoundingBox()
  14142. * GetFrameFromId(RpClump*, int)
  14143. * GetFrameFromName(RpClump*, char const*)
  14144. * GetModelType()
  14145. * GetRwModelType()
  14146. * Init()
  14147. * SetAnimFile(char const*)
  14148. * SetAtomicRendererCB(RpAtomic*, void*)
  14149. * SetClump(RpClump*)
  14150. * SetFrameIds(RwObjectNameIdAssocation*)
  14151. * Shutdown()
  14152. * ~CClumpModelInfo()
  14153.  
  14154. CLodAtomicModelInfo (0 variables, 4 functions)
  14155. Variables list:
  14156.  
  14157. Functions list:
  14158. * AsLodAtomicModelInfoPtr()
  14159. * GetModelType()
  14160. * Init()
  14161. * ~CLodAtomicModelInfo()
  14162.  
  14163. CModelInfo (2 variables, 30 functions)
  14164. Variables list:
  14165. * ms_lastPositionSearched
  14166. * ms_modelInfoPtrs
  14167.  
  14168. Functions list:
  14169. * AddAtomicModel(int)
  14170. * AddClumpModel(int)
  14171. * AddDamageAtomicModel(int)
  14172. * AddLodAtomicModel(int)
  14173. * AddLodTimeModel(int)
  14174. * AddPedModel(int)
  14175. * AddTimeModel(int)
  14176. * AddVehicleModel(int)
  14177. * AddWeaponModel(int)
  14178. * Get2dEffectStore()
  14179. * GetModelInfo(char const*, int*)
  14180. * GetModelInfo(char const*, int, int)
  14181. * GetModelInfoFromHashKey(unsigned int, int*)
  14182. * GetModelInfoUInt16(char const*, unsigned short*)
  14183. * Initialise()
  14184. * IsBikeModel(int)
  14185. * IsBmxModel(int)
  14186. * IsBoatModel(int)
  14187. * IsCarModel(int)
  14188. * IsFakePlaneModel(int)
  14189. * IsHeliModel(int)
  14190. * IsMonsterTruckModel(int)
  14191. * IsPlaneModel(int)
  14192. * IsQuadBikeModel(int)
  14193. * IsTrailerModel(int)
  14194. * IsTrainModel(int)
  14195. * IsVehicleModelType(int)
  14196. * PrintModelInfoStoreUsage()
  14197. * ReInit2dEffects()
  14198. * ShutDown()
  14199.  
  14200. CTimeModelInfo (0 variables, 3 functions)
  14201. Variables list:
  14202.  
  14203. Functions list:
  14204. * GetModelType()
  14205. * GetTimeInfo()
  14206. * ~CTimeModelInfo()
  14207.  
  14208. CLodTimeModelInfo (0 variables, 3 functions)
  14209. Variables list:
  14210.  
  14211. Functions list:
  14212. * GetModelType()
  14213. * GetTimeInfo()
  14214. * ~CLodTimeModelInfo()
  14215.  
  14216. CStore<CAtomicModelInfo, 14000> (0 variables, 1 functions)
  14217. Variables list:
  14218.  
  14219. Functions list:
  14220. * ~CStore()
  14221.  
  14222. CStore<CDamageAtomicModelInfo, 70> (0 variables, 1 functions)
  14223. Variables list:
  14224.  
  14225. Functions list:
  14226. * ~CStore()
  14227.  
  14228. CStore<CLodAtomicModelInfo, 1> (0 variables, 1 functions)
  14229. Variables list:
  14230.  
  14231. Functions list:
  14232. * ~CStore()
  14233.  
  14234. CStore<CTimeModelInfo, 169> (0 variables, 1 functions)
  14235. Variables list:
  14236.  
  14237. Functions list:
  14238. * ~CStore()
  14239.  
  14240. CStore<CLodTimeModelInfo, 1> (0 variables, 1 functions)
  14241. Variables list:
  14242.  
  14243. Functions list:
  14244. * ~CStore()
  14245.  
  14246. CStore<CWeaponModelInfo, 51> (0 variables, 1 functions)
  14247. Variables list:
  14248.  
  14249. Functions list:
  14250. * ~CStore()
  14251.  
  14252. CStore<CClumpModelInfo, 92> (0 variables, 1 functions)
  14253. Variables list:
  14254.  
  14255. Functions list:
  14256. * ~CStore()
  14257.  
  14258. CStore<CVehicleModelInfo, 212> (0 variables, 1 functions)
  14259. Variables list:
  14260.  
  14261. Functions list:
  14262. * ~CStore()
  14263.  
  14264. CStore<CPedModelInfo, 278> (0 variables, 1 functions)
  14265. Variables list:
  14266.  
  14267. Functions list:
  14268. * ~CStore()
  14269.  
  14270. C2dEffect (0 variables, 5 functions)
  14271. Variables list:
  14272.  
  14273. Functions list:
  14274. * PluginAttach()
  14275. * Roadsign_GetNumLettersFromFlags(CRoadsignAttrFlags)
  14276. * Roadsign_GetNumLinesFromFlags(CRoadsignAttrFlags)
  14277. * Roadsign_GetPaletteIDFromFlags(CRoadsignAttrFlags)
  14278. * Shutdown()
  14279.  
  14280. CModelInfoAccelerator (0 variables, 12 functions)
  14281. Variables list:
  14282.  
  14283. Functions list:
  14284. * AddModelInfoId(unsigned short)
  14285. * AllocModelInfoIds()
  14286. * Begin(char*)
  14287. * CModelInfoAccelerator()
  14288. * End(char*)
  14289. * EndOfLoadPhase()
  14290. * FreeModelInfoIds()
  14291. * GetEntry(CBaseModelInfo**, int*, char*)
  14292. * GetModelInfoIdFile()
  14293. * GetNextModelInfoId()
  14294. * Init()
  14295. * ~CModelInfoAccelerator()
  14296.  
  14297. CPedModelInfo (2 variables, 10 functions)
  14298. Variables list:
  14299. * m_pColNodeInfos
  14300. * m_pPedIds
  14301.  
  14302. Functions list:
  14303. * AddXtraAtomics(RpClump*)
  14304. * AnimatePedColModelSkinned(RpClump*)
  14305. * AnimatePedColModelSkinnedWorld(RpClump*)
  14306. * CreateHitColModelSkinned(RpClump*)
  14307. * DeleteRwObject()
  14308. * GetModelType()
  14309. * IncrementVoice()
  14310. * SetClump(RpClump*)
  14311. * SetFaceTexture(RwTexture*)
  14312. * ~CPedModelInfo()
  14313.  
  14314. CVehicleModelInfo (12 variables, 70 functions)
  14315. Variables list:
  14316. * ms_compsToUse
  14317. * ms_compsUsed
  14318. * ms_currentCol
  14319. * ms_lightsOn
  14320. * ms_linkedUpgrades
  14321. * ms_numWheelUpgrades
  14322. * ms_pLightsOnTexture
  14323. * ms_pLightsTexture
  14324. * ms_pRemapTexture
  14325. * ms_upgradeWheels
  14326. * ms_vehicleColourTable
  14327. * ms_vehicleDescs
  14328.  
  14329. Functions list:
  14330. * AddRemap(char const*)
  14331. * AddWheelUpgrade(int, int)
  14332. * CVehicleModelInfo()
  14333. * ChooseComponent()
  14334. * ChooseSecondComponent()
  14335. * ChooseVehicleColour(unsigned char&, unsigned char&, unsigned char&, unsigned char&, int)
  14336. * ClearAtomicFlagCB(RwObject*, void*)
  14337. * CollapseFramesCB(RwFrame*, void*)
  14338. * ConvertAnimFileIndex()
  14339. * CreateInstance()
  14340. * DeleteRwObject()
  14341. * DeleteVehicleColourTextures()
  14342. * DisableEnvMap()
  14343. * FindEditableMaterialList()
  14344. * FindTextureCB(char const*)
  14345. * GetAnimFileIndex()
  14346. * GetCustomCarPlateText()
  14347. * GetEditableMaterialListCB(RpAtomic*, void*)
  14348. * GetEditableMaterialListCB(RpMaterial*, void*)
  14349. * GetMatFXEffectMaterialCB(RpMaterial*, void*)
  14350. * GetMaximumNumberOfPassengersFromNumberOfDoors(int)
  14351. * GetModelType()
  14352. * GetNumRemaps()
  14353. * GetNumWheelUpgrades(int)
  14354. * GetOriginalCompPosition(CVector&, int)
  14355. * GetWheelPosn(int, CVector&, bool)
  14356. * GetWheelUpgrade(int, int)
  14357. * HasAlphaMaterialCB(RpMaterial*, void*)
  14358. * HideAllComponentsAtomicCB(RpAtomic*, void*)
  14359. * HideDamagedAtomicCB(RpAtomic*, void*)
  14360. * Init()
  14361. * IsUpgradeAvailable(VehicleUpgradePosn)
  14362. * LoadEnvironmentMaps()
  14363. * LoadVehicleColours()
  14364. * LoadVehicleUpgrades()
  14365. * MoveObjectsCB(RwObject*, void*)
  14366. * PreprocessHierarchy()
  14367. * ReduceMaterialsInVehicle()
  14368. * ResetEditableMaterials(RpClump*)
  14369. * SetAnimFile(char const*)
  14370. * SetAtomicFlagCB(RwObject*, void*)
  14371. * SetAtomicRenderCallbacks()
  14372. * SetAtomicRendererCB(RpAtomic*, void*)
  14373. * SetAtomicRendererCB_BigVehicle(RpAtomic*, void*)
  14374. * SetAtomicRendererCB_Boat(RpAtomic*, void*)
  14375. * SetAtomicRendererCB_Heli(RpAtomic*, void*)
  14376. * SetAtomicRendererCB_RealHeli(RpAtomic*, void*)
  14377. * SetAtomicRendererCB_Train(RpAtomic*, void*)
  14378. * SetCarCustomPlate()
  14379. * SetClump(RpClump*)
  14380. * SetCustomCarPlateText(char*)
  14381. * SetEditableMaterials(RpClump*)
  14382. * SetEditableMaterialsCB(RpAtomic*, void*)
  14383. * SetEditableMaterialsCB(RpMaterial*, void*)
  14384. * SetEnvMapCoeff(float)
  14385. * SetEnvMapCoeffAtomicCB(RpAtomic*, void*)
  14386. * SetEnvMapCoeffCB(RpMaterial*, void*)
  14387. * SetEnvironmentMapAtomicCB(RpAtomic*, void*)
  14388. * SetEnvironmentMapCB(RpMaterial*, void*)
  14389. * SetRenderPipelines()
  14390. * SetRenderPipelinesCB(RpAtomic*, void*)
  14391. * SetVehicleColour(unsigned char, unsigned char, unsigned char, unsigned char)
  14392. * SetVehicleComponentFlags(RwFrame*, unsigned int)
  14393. * SetupCommonData()
  14394. * SetupLightFlags(CVehicle*)
  14395. * ShutdownEnvironmentMaps()
  14396. * ShutdownLightTexture()
  14397. * StopUsingCommonVehicleTexDicationary()
  14398. * UseCommonVehicleTexDicationary()
  14399. * ~CVehicleModelInfo()
  14400.  
  14401. CVehicleModelInfo::CVehicleStructure (1 variables, 2 functions)
  14402. Variables list:
  14403. * m_pInfoPool
  14404.  
  14405. Functions list:
  14406. * CVehicleStructure()
  14407. * ~CVehicleStructure()
  14408.  
  14409. CVehicleModelInfo::CLinkedUpgradeList (0 variables, 2 functions)
  14410. Variables list:
  14411.  
  14412. Functions list:
  14413. * AddUpgradeLink(short, short)
  14414. * FindOtherUpgrade(short) const
  14415.  
  14416. CWeaponModelInfo (0 variables, 4 functions)
  14417. Variables list:
  14418.  
  14419. Functions list:
  14420. * GetModelType()
  14421. * Init()
  14422. * SetClump(RpClump*)
  14423. * ~CWeaponModelInfo()
  14424.  
  14425. CAnimBlendAssocGroup (0 variables, 13 functions)
  14426. Variables list:
  14427.  
  14428. Functions list:
  14429. * CAnimBlendAssocGroup()
  14430. * CopyAnimation(char const*)
  14431. * CopyAnimation(unsigned int)
  14432. * CreateAssociations(char const*)
  14433. * CreateAssociations(char const*, RpClump*)
  14434. * CreateAssociations(char const*, RpClump*, char**, int)
  14435. * CreateAssociations(char const*, char const*, char const*, int)
  14436. * DestroyAssociations()
  14437. * GetAnimation(char const*)
  14438. * GetAnimation(unsigned int)
  14439. * GetAnimationId(char const*)
  14440. * InitEmptyAssociations(RpClump*)
  14441. * ~CAnimBlendAssocGroup()
  14442.  
  14443. CAnimBlendStaticAssociation (0 variables, 6 functions)
  14444. Variables list:
  14445.  
  14446. Functions list:
  14447. * AllocateSequenceArray(int)
  14448. * CAnimBlendStaticAssociation()
  14449. * CAnimBlendStaticAssociation(RpClump*, CAnimBlendHierarchy*)
  14450. * FreeSequenceArray()
  14451. * Init(RpClump*, CAnimBlendHierarchy*)
  14452. * ~CAnimBlendStaticAssociation()
  14453.  
  14454. CAnimBlendAssociation (0 variables, 22 functions)
  14455. Variables list:
  14456.  
  14457. Functions list:
  14458. * AllocateAnimBlendNodeArray(int)
  14459. * CAnimBlendAssociation()
  14460. * CAnimBlendAssociation(CAnimBlendAssociation&)
  14461. * CAnimBlendAssociation(CAnimBlendStaticAssociation&)
  14462. * CAnimBlendAssociation(RpClump*, CAnimBlendHierarchy*)
  14463. * FreeAnimBlendNodeArray()
  14464. * GetNode(int)
  14465. * Init(CAnimBlendAssociation&)
  14466. * Init(CAnimBlendStaticAssociation&)
  14467. * Init(RpClump*, CAnimBlendHierarchy*)
  14468. * ReferenceAnimBlock()
  14469. * SetBlend(float, float)
  14470. * SetBlendTo(float, float)
  14471. * SetCurrentTime(float)
  14472. * SetDeleteCallback(void (*)(CAnimBlendAssociation*, void*), void*)
  14473. * SetFinishCallback(void (*)(CAnimBlendAssociation*, void*), void*)
  14474. * Start(float)
  14475. * SyncAnimation(CAnimBlendAssociation*)
  14476. * UpdateBlend(float)
  14477. * UpdateTime(float, float)
  14478. * UpdateTimeStep(float, float)
  14479. * ~CAnimBlendAssociation()
  14480.  
  14481. CAnimBlendClumpData (0 variables, 6 functions)
  14482. Variables list:
  14483.  
  14484. Functions list:
  14485. * CAnimBlendClumpData()
  14486. * ForAllFrames(void (*)(AnimBlendFrameData*, void*), void*)
  14487. * ForAllFramesInSPR(void (*)(AnimBlendFrameData*, void*), void*, unsigned int)
  14488. * LoadFramesIntoSPR()
  14489. * SetNumberOfBones(int)
  14490. * ~CAnimBlendClumpData()
  14491.  
  14492. CAnimBlendHierarchy (0 variables, 16 functions)
  14493. Variables list:
  14494.  
  14495. Functions list:
  14496. * AllocSequenceBlock(bool)
  14497. * CAnimBlendHierarchy()
  14498. * CalcTotalTime()
  14499. * CalcTotalTimeCompressed()
  14500. * CompressKeyframes()
  14501. * FindSequence(char*)
  14502. * GetSequenceBlock()
  14503. * MoveMemory()
  14504. * Print()
  14505. * RemoveAnimSequences()
  14506. * RemoveQuaternionFlips()
  14507. * RemoveUncompressedData()
  14508. * SetName(char const*)
  14509. * Shutdown()
  14510. * Uncompress()
  14511. * ~CAnimBlendHierarchy()
  14512.  
  14513. CAnimBlendNode (0 variables, 15 functions)
  14514. Variables list:
  14515.  
  14516. Functions list:
  14517. * CalcDeltas()
  14518. * CalcDeltasCompressed()
  14519. * FindKeyFrame(float)
  14520. * GetCurrentTranslation(CVector&, float)
  14521. * GetCurrentTranslationCompressed(CVector&, float)
  14522. * GetEndTranslation(CVector&, float)
  14523. * GetEndTranslationCompressed(CVector&, float)
  14524. * Init()
  14525. * NextKeyFrame()
  14526. * NextKeyFrameCompressed()
  14527. * NextKeyFrameNoCalc()
  14528. * SetupKeyFrameCompressed()
  14529. * Update(CVector&, CQuaternion&, float)
  14530. * UpdateCompressed(CVector&, CQuaternion&, float)
  14531. * UpdateTime()
  14532.  
  14533. CAnimBlendSequence (0 variables, 12 functions)
  14534. Variables list:
  14535.  
  14536. Functions list:
  14537. * CAnimBlendSequence()
  14538. * CompressKeyframes(unsigned char*)
  14539. * GetDataSize(bool)
  14540. * MoveMemory()
  14541. * Print()
  14542. * RemoveQuaternionFlips()
  14543. * RemoveUncompressedData(unsigned char*)
  14544. * SetBoneTag(int)
  14545. * SetName(char const*)
  14546. * SetNumFrames(int, bool, bool, unsigned char*)
  14547. * Uncompress(unsigned char*)
  14548. * ~CAnimBlendSequence()
  14549.  
  14550. CDefaultAnimCallback (0 variables, 1 functions)
  14551. Variables list:
  14552.  
  14553. Functions list:
  14554. * DefaultAnimCB(CAnimBlendAssociation*, void*)
  14555.  
  14556. CAnimManager (8 variables, 33 functions)
  14557. Variables list:
  14558. * ms_aAnimAssocDefinitions
  14559. * ms_aAnimAssocGroups
  14560. * ms_aAnimBlocks
  14561. * ms_aAnimations
  14562. * ms_animCache
  14563. * ms_numAnimAssocDefinitions
  14564. * ms_numAnimBlocks
  14565. * ms_numAnimations
  14566.  
  14567. Functions list:
  14568. * AddAnimAssocDefinition(char const*, char const*, unsigned int, unsigned int, CAnimManager::AnimDescriptor*)
  14569. * AddAnimBlockRef(int)
  14570. * AddAnimToAssocDefinition(CAnimManager::AnimAssocDefinition*, char const*)
  14571. * AddAnimation(RpClump*, AssocGroupId, AnimationId)
  14572. * AddAnimation(RpClump*, CAnimBlendHierarchy*, int)
  14573. * AddAnimationAndSync(RpClump*, CAnimBlendAssociation*, AssocGroupId, AnimationId)
  14574. * BlendAnimation(RpClump*, AssocGroupId, AnimationId, float)
  14575. * BlendAnimation(RpClump*, CAnimBlendHierarchy*, int, float)
  14576. * CreateAnimAssocGroups()
  14577. * CreateAnimAssociation(AssocGroupId, AnimationId)
  14578. * GetAnimAssociation(AssocGroupId, AnimationId)
  14579. * GetAnimAssociation(AssocGroupId, char const*)
  14580. * GetAnimBlockName(AssocGroupId)
  14581. * GetAnimGroupName(AssocGroupId)
  14582. * GetAnimation(char const*, CAnimBlock const*)
  14583. * GetAnimation(unsigned int, CAnimBlock const*)
  14584. * GetAnimationBlock(char const*)
  14585. * GetAnimationBlockIndex(char const*)
  14586. * GetFirstAssocGroup(char const*)
  14587. * GetNumRefsToAnimBlock(int)
  14588. * Initialise()
  14589. * LoadAnimFile(RwStream*, bool, char const (*) [32])
  14590. * LoadAnimFile(char const*)
  14591. * LoadAnimFiles()
  14592. * ReadAnimAssociationDefinitions()
  14593. * RegisterAnimBlock(char const*)
  14594. * RemoveAnimBlock(int)
  14595. * RemoveAnimBlockRef(int)
  14596. * RemoveAnimBlockRefWithoutDelete(int)
  14597. * RemoveFromUncompressedCache(CAnimBlendHierarchy*)
  14598. * RemoveLastAnimFile()
  14599. * Shutdown()
  14600. * UncompressAnimation(CAnimBlendHierarchy*)
  14601.  
  14602. CLinkList<CAnimBlendHierarchy*> (0 variables, 1 functions)
  14603. Variables list:
  14604.  
  14605. Functions list:
  14606. * Insert(CAnimBlendHierarchy* const&)
  14607.  
  14608. CCutsceneMgr (42 variables, 33 functions)
  14609. Variables list:
  14610. * m_PrevExtraColour
  14611. * m_PrevExtraColourOn
  14612. * m_fPrevCarDensity
  14613. * m_fPrevPedDensity
  14614. * ms_aUncompressedCutsceneAnims
  14615. * ms_animLoaded
  14616. * ms_bRepeatObject
  14617. * ms_cAppendAnimName
  14618. * ms_cAppendObjectName
  14619. * ms_cLoadAnimName
  14620. * ms_cLoadObjectName
  14621. * ms_cTextOutput
  14622. * ms_crToHideItems
  14623. * ms_currTextOutput
  14624. * ms_cutsceneAssociations
  14625. * ms_cutsceneLoadStatus
  14626. * ms_cutsceneName
  14627. * ms_cutsceneOffset
  14628. * ms_cutscenePlayStatus
  14629. * ms_cutsceneProcessing
  14630. * ms_cutsceneTimer
  14631. * ms_hasFileInfo
  14632. * ms_iAttachObjectToBone
  14633. * ms_iModelIndex
  14634. * ms_iNumHiddenEntities
  14635. * ms_iNumParticleEffects
  14636. * ms_iTextDuration
  14637. * ms_iTextStartTime
  14638. * ms_numAppendObjectNames
  14639. * ms_numAttachObjectToBones
  14640. * ms_numCutsceneObjs
  14641. * ms_numLoadObjectNames
  14642. * ms_numTextOutput
  14643. * ms_numUncompressedCutsceneAnims
  14644. * ms_pCutsceneDir
  14645. * ms_pCutsceneObjects
  14646. * ms_pHiddenEntities
  14647. * ms_pParticleEffects
  14648. * ms_running
  14649. * ms_useCutsceneShadows
  14650. * ms_useLodMultiplier
  14651. * ms_wasCutsceneSkipped
  14652.  
  14653. Functions list:
  14654. * AddCutsceneHead(CObject*, int)
  14655. * AppendToNextCutscene(char const*, char const*)
  14656. * AttachObjectToBone(CObject*, CObject*, int)
  14657. * AttachObjectToFrame(CObject*, CEntity*, char const*)
  14658. * AttachObjectToParent(CObject*, CEntity*)
  14659. * BuildCutscenePlayer()
  14660. * CreateCutsceneObject(int)
  14661. * DeleteCutsceneData()
  14662. * DeleteCutsceneData_overlay()
  14663. * FinishCutscene()
  14664. * GetCutsceneTimeInMilleseconds()
  14665. * HasCutsceneFinished()
  14666. * HideRequestedObjects()
  14667. * Initialise()
  14668. * IsCutsceneSkipButtonBeingPressed()
  14669. * LoadAnimationUncompressed(char const*)
  14670. * LoadCutsceneData(char const*)
  14671. * LoadCutsceneData_loading()
  14672. * LoadCutsceneData_overlay(char const*)
  14673. * LoadCutsceneData_postload()
  14674. * LoadCutsceneData_preload()
  14675. * LoadEverythingBecauseCutsceneDeletedAllOfIt()
  14676. * RemoveCutscenePlayer()
  14677. * RemoveEverythingBecauseCutsceneDoesntFitInMemory()
  14678. * SetCutsceneAnim(char const*, CObject*)
  14679. * SetCutsceneAnimToLoop(char const*)
  14680. * SetHeadAnim(char const*, CObject*)
  14681. * SetupCutsceneToStart()
  14682. * Shutdown()
  14683. * SkipCutscene()
  14684. * StartCutscene()
  14685. * Update()
  14686. * Update_overlay()
  14687.  
  14688. CAEAmbienceTrackManager (0 variables, 13 functions)
  14689. Variables list:
  14690.  
  14691. Functions list:
  14692. * CheckForPause()
  14693. * GetAmbienceTrackStatus()
  14694. * Initialise(int)
  14695. * IsAmbienceRadioActive()
  14696. * IsAmbienceTrackActive()
  14697. * PlaySpecialMissionAmbienceTrack(int)
  14698. * Reset()
  14699. * Service(int)
  14700. * StartTrackPlayback()
  14701. * StopAmbienceTrack()
  14702. * StopSpecialMissionAmbienceTrack()
  14703. * UpdateAmbienceTrackAndVolume()
  14704. * ~CAEAmbienceTrackManager()
  14705.  
  14706. CAEAudioChannel (0 variables, 13 functions)
  14707. Variables list:
  14708.  
  14709. Functions list:
  14710. * CAEAudioChannel(unsigned short, unsigned int, unsigned short)
  14711. * ConvertFromBytesToMS(unsigned int)
  14712. * ConvertFromMsToBytes(unsigned int)
  14713. * GetCurrentPlaybackPosition()
  14714. * GetVolume()
  14715. * IsBufferPlaying()
  14716. * SetFrequency(unsigned int)
  14717. * SetFrequencyScalingFactor(float)
  14718. * SetOriginalFrequency(unsigned int)
  14719. * SetPosition(CVector*)
  14720. * SetVolume(float)
  14721. * UpdateStatus()
  14722. * ~CAEAudioChannel()
  14723.  
  14724. CAEAudioEntity (1 variables, 1 functions)
  14725. Variables list:
  14726. * m_pAudioEventVolumes
  14727.  
  14728. Functions list:
  14729. * UpdateParameters(CAESound*, short)
  14730.  
  14731. CAEAudioEnvironment (0 variables, 6 functions)
  14732. Variables list:
  14733.  
  14734. Functions list:
  14735. * GetDirectionalMikeAttenuation(CVector const&)
  14736. * GetDistanceAttenuation(float)
  14737. * GetDopplerRelativeFrequency(float, float, unsigned int, unsigned int, float)
  14738. * GetPositionRelativeToCamera(CVector*, CPlaceable*)
  14739. * GetPositionRelativeToCamera(CVector*, CVector*)
  14740. * GetReverbEnvironmentAndDepth(signed char*, int*)
  14741.  
  14742. CAEAudioHardware (0 variables, 55 functions)
  14743. Variables list:
  14744.  
  14745. Functions list:
  14746. * AllocateChannels(unsigned short)
  14747. * CAEAudioHardware()
  14748. * CheckDVD()
  14749. * DisableBassEq()
  14750. * DisableEffectsLoading()
  14751. * EnableBassEq()
  14752. * EnableEffectsLoading()
  14753. * GetActiveTrackID()
  14754. * GetActualNumberOfHardwareChannels()
  14755. * GetBeatInfo(tBeatInfo*)
  14756. * GetChannelPlayTimes(short, short*)
  14757. * GetDVDDriveLetter()
  14758. * GetEffectsFaderScalingFactor()
  14759. * GetEffectsMasterScalingFactor()
  14760. * GetMusicMasterScalingFactor()
  14761. * GetNumAvailableChannels()
  14762. * GetPlayingTrackID()
  14763. * GetSoundBankLoadingStatus(unsigned short, short)
  14764. * GetSoundHeadroom(unsigned short, short)
  14765. * GetSoundLoadingStatus(unsigned short, unsigned short, short)
  14766. * GetTrackLengthMs()
  14767. * GetTrackPlayTime()
  14768. * GetVirtualChannelSoundLengths(short*)
  14769. * GetVirtualChannelSoundLoopStartTimes(short*)
  14770. * InitOpenALListener()
  14771. * Initialise()
  14772. * IsSoundBankLoaded(unsigned short, short)
  14773. * IsSoundLoaded(unsigned short, unsigned short, short)
  14774. * IsStreamingFromDVD()
  14775. * LoadSound(unsigned short, unsigned short, short)
  14776. * LoadSoundBank(unsigned short, short)
  14777. * PauseAllSounds()
  14778. * PlaySound(short, unsigned short, unsigned short, unsigned short, short, short, float)
  14779. * PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
  14780. * RequestVirtualChannelSoundInfo(unsigned short, unsigned short, unsigned short)
  14781. * RescaleChannelVolumes()
  14782. * ResumeAllSounds()
  14783. * Service()
  14784. * SetBassSetting(signed char, float)
  14785. * SetChannelFlags(short, unsigned short, short)
  14786. * SetChannelFrequencyScalingFactor(short, unsigned short, float)
  14787. * SetChannelPosition(short, unsigned short, CVector*, unsigned char)
  14788. * SetChannelVolume(short, unsigned short, float, unsigned char)
  14789. * SetEffectsFaderScalingFactor(float)
  14790. * SetEffectsMasterScalingFactor(float)
  14791. * SetMusicFaderScalingFactor(float)
  14792. * SetMusicMasterScalingFactor(float)
  14793. * SetNonStreamFaderScalingFactor(float)
  14794. * SetStreamFaderScalingFactor(float)
  14795. * StartTrackPlayback()
  14796. * StopSound(short, unsigned short)
  14797. * StopTrack()
  14798. * Terminate()
  14799. * UpdateReverbEnvironment()
  14800. * ~CAEAudioHardware()
  14801.  
  14802. CAEAudioUtility (1 variables, 11 functions)
  14803. Variables list:
  14804. * m_sfLogLookup
  14805.  
  14806. Functions list:
  14807. * AudioLog10(float)
  14808. * ConvertFromBytesToMS(unsigned int, unsigned int, unsigned short)
  14809. * ConvertFromMSToBytes(unsigned int, unsigned int, unsigned short)
  14810. * FindVehicleOfPlayer()
  14811. * GetBankAndSoundFromScriptSlotAudioEvent(int*, int*, int*, int)
  14812. * GetCurrentTimeInMilliseconds()
  14813. * GetPiecewiseLinear(float, short, float (*) [2])
  14814. * GetRandomNumberInRange(float, float)
  14815. * GetRandomNumberInRange(int, int)
  14816. * ResolveProbability(float)
  14817. * StaticInitialise()
  14818.  
  14819. CAECollisionAudioEntity (0 variables, 20 functions)
  14820. Variables list:
  14821.  
  14822. Functions list:
  14823. * AddCollisionSoundIDToHistory(unsigned char, short)
  14824. * AddCollisionSoundToList(CEntity*, CEntity*, unsigned char, unsigned char, CAESound*, int)
  14825. * ChooseCollisionSoundID(unsigned char)
  14826. * GetCollisionSoundStatus(CEntity*, CEntity*, unsigned char, unsigned char, int*)
  14827. * GetSurfaceHardnessVolumeOffset(unsigned char)
  14828. * Initialise()
  14829. * InitialisePostLoading()
  14830. * PlayBulletHitCollisionSound(unsigned char, CVector&, float)
  14831. * PlayLoopingCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
  14832. * PlayOneShotCollisionSound(CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&)
  14833. * ReportBulletHit(CEntity*, unsigned char, CVector&, float)
  14834. * ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
  14835. * ReportGlassCollisionEvent(int, CVector&, unsigned int)
  14836. * ReportObjectDestruction(CEntity*)
  14837. * ReportWaterSplash(CPhysical*, float, unsigned char)
  14838. * ReportWaterSplash(CVector, float)
  14839. * Reset()
  14840. * Service()
  14841. * UpdateLoopingCollisionSound(CAESound*, CEntity*, CEntity*, unsigned char, unsigned char, float, CVector&, unsigned char)
  14842. * UpdateParameters(CAESound*, short)
  14843.  
  14844. CAECutsceneTrackManager (0 variables, 12 functions)
  14845. Variables list:
  14846.  
  14847. Functions list:
  14848. * CheckForPause()
  14849. * GetCutsceneTrackStatus()
  14850. * Initialise(int)
  14851. * IsCutsceneTrackActive()
  14852. * PauseTrack(unsigned char)
  14853. * PlayPreloadedCutsceneTrack()
  14854. * PreloadBeatTrack(short, unsigned char)
  14855. * PreloadCutsceneTrack(short, unsigned char)
  14856. * Service(int)
  14857. * StartTrackPlayback()
  14858. * StopCutsceneTrack()
  14859. * ~CAECutsceneTrackManager()
  14860.  
  14861. CAEDataStream (0 variables, 7 functions)
  14862. Variables list:
  14863.  
  14864. Functions list:
  14865. * CAEDataStream(int, char*, int, int, bool)
  14866. * Close()
  14867. * FillBuffer(void*, unsigned int)
  14868. * GetCurrentPosition()
  14869. * Initialise()
  14870. * Seek(long, int)
  14871. * ~CAEDataStream()
  14872.  
  14873. CAEStreamTransformer (0 variables, 3 functions)
  14874. Variables list:
  14875.  
  14876. Functions list:
  14877. * Initialise()
  14878. * TransformBuffer(void*, unsigned long, unsigned long)
  14879. * ~CAEStreamTransformer()
  14880.  
  14881. CAEDoorAudioEntity (0 variables, 6 functions)
  14882. Variables list:
  14883.  
  14884. Functions list:
  14885. * AddAudioEvent(int, CPhysical*)
  14886. * AddAudioEvent(int, CVector&, float, float)
  14887. * PlayDoorSound(short, int, CVector&, float, float)
  14888. * Reset()
  14889. * StaticInitialise()
  14890. * UpdateParameters(CAESound*, short)
  14891.  
  14892. CAEExplosionAudioEntity (0 variables, 4 functions)
  14893. Variables list:
  14894.  
  14895. Functions list:
  14896. * AddAudioEvent(int, CVector&, float)
  14897. * StaticInitialise()
  14898. * UpdateParameters(CAESound*, short)
  14899. * ~CAEExplosionAudioEntity()
  14900.  
  14901. CAEFireAudioEntity (1 variables, 7 functions)
  14902. Variables list:
  14903. * m_snLastFireFrequencyIndex
  14904.  
  14905. Functions list:
  14906. * AddAudioEvent(int, CVector&)
  14907. * Initialise(FxSystem_c*)
  14908. * PlayFireSounds(int, CVector&)
  14909. * PlayWaterSounds(int, CVector&)
  14910. * StaticInitialise()
  14911. * Terminate()
  14912. * UpdateParameters(CAESound*, short)
  14913.  
  14914. CAEFrontendAudioEntity (0 variables, 7 functions)
  14915. Variables list:
  14916.  
  14917. Functions list:
  14918. * AddAudioEvent(int, float, float)
  14919. * Initialise()
  14920. * IsLoadingTuneActive()
  14921. * IsRadioTuneSoundActive()
  14922. * Reset()
  14923. * Terminate()
  14924. * UpdateParameters(CAESound*, short)
  14925.  
  14926. CAEGlobalWeaponAudioEntity (0 variables, 5 functions)
  14927. Variables list:
  14928.  
  14929. Functions list:
  14930. * AddAudioEvent(int, eWeaponType, CPhysical*)
  14931. * PickAmbientGunFire(int&, eWeaponType&, int&)
  14932. * ProjectileFire(eWeaponType, CPhysical*, int)
  14933. * ServiceAmbientGunFire()
  14934. * UpdateParameters(CAESound*, short)
  14935.  
  14936. CAEPedAudioEntity (0 variables, 20 functions)
  14937. Variables list:
  14938.  
  14939. Functions list:
  14940. * AddAudioEvent(int, float, float, CPhysical*, unsigned char, int, unsigned int)
  14941. * HandleFootstepEvent(int, float, float, unsigned char)
  14942. * HandleLandingEvent(int)
  14943. * HandlePedHit(int, CPhysical*, unsigned char, float, unsigned int)
  14944. * HandlePedJacked(int)
  14945. * HandlePedSwing(int, int, unsigned int)
  14946. * HandleSkateEvent(int, float, float)
  14947. * HandleSwimSplash(int)
  14948. * HandleSwimWake(int)
  14949. * Initialise(CEntity*)
  14950. * PlayShirtFlap(float, float)
  14951. * PlayWindRush(float, float)
  14952. * Service()
  14953. * StaticInitialise()
  14954. * StopJetPackSound()
  14955. * Terminate()
  14956. * TurnOffJetPack()
  14957. * TurnOnJetPack()
  14958. * UpdateJetPack(float, float)
  14959. * UpdateParameters(CAESound*, short)
  14960.  
  14961. CAEPedSpeechAudioEntity (20 variables, 58 functions)
  14962. Variables list:
  14963. * s_Conversation
  14964. * s_ConversationLength
  14965. * s_NextSpeechSlot
  14966. * s_PedSpeechSlots
  14967. * s_PhraseMemory
  14968. * s_bAPlayerSpeaking
  14969. * s_bAllSpeechDisabled
  14970. * s_bForceAudible
  14971. * s_bPedConversationHappening
  14972. * s_bPlayerConversationHappening
  14973. * s_nCJBasicMood
  14974. * s_nCJFat
  14975. * s_nCJGangBanging
  14976. * s_nCJMoodOverrideTime
  14977. * s_nCJWellDressed
  14978. * s_pConversationPed1
  14979. * s_pConversationPed2
  14980. * s_pConversationPedSlot1
  14981. * s_pConversationPedSlot2
  14982. * s_pPlayerConversationPed
  14983.  
  14984. Functions list:
  14985. * AddSayEvent(int, short, unsigned int, float, unsigned char, unsigned char, unsigned char)
  14986. * AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
  14987. * CAEPedSpeechAudioEntity()
  14988. * CanPedHoldConversation()
  14989. * CanPedSayGlobalContext(short)
  14990. * CanWePlayGlobalSpeechContext(short)
  14991. * CanWePlayScriptedSpeech()
  14992. * DisableAllPedSpeech()
  14993. * DisablePedSpeech(short)
  14994. * DisablePedSpeechForScriptSpeech(short)
  14995. * EnableAllPedSpeech()
  14996. * EnablePedSpeech()
  14997. * EnablePedSpeechForScriptSpeech()
  14998. * GetAllocatedVoice()
  14999. * GetAudioPedType(char*)
  15000. * GetCurrentCJMood()
  15001. * GetNextMoodToUse(short)
  15002. * GetNextPlayTime(short)
  15003. * GetNumSlotsPlayingContext(short)
  15004. * GetPedTalking()
  15005. * GetPedType()
  15006. * GetRepeatTime(short)
  15007. * GetSexForSpecialPed(unsigned int)
  15008. * GetSexFromModel(int)
  15009. * GetSoundAndBankIDs(short, short*)
  15010. * GetSoundAndBankIDsForScriptedSpeech(int)
  15011. * GetSpecificSpeechContext(short, short)
  15012. * GetSpeechContextVolumeOffset(short)
  15013. * GetVoice(char*, short)
  15014. * GetVoiceAndTypeForSpecialPed(unsigned int)
  15015. * GetVoiceAndTypeFromModel(int)
  15016. * GetVoiceForMood(short)
  15017. * Initialise(CEntity*)
  15018. * IsCJDressedInForGangSpeech()
  15019. * IsGlobalContextImportantForInterupting(short)
  15020. * IsGlobalContextImportantForStreaming(short)
  15021. * IsGlobalContextImportantForWidescreen(short)
  15022. * IsGlobalContextPain(short)
  15023. * IsGlobalContextUberImportant(short)
  15024. * IsPedFemaleForAudio()
  15025. * LoadAndPlaySpeech(unsigned int)
  15026. * PlayLoadedSound()
  15027. * ReleasePedConversation()
  15028. * ReleasePlayerConversation()
  15029. * RequestPedConversation(CPed*, CPed*)
  15030. * RequestPlayerConversation(CPed*)
  15031. * ReservePedConversationSpeechSlots()
  15032. * ReservePlayerConversationSpeechSlot()
  15033. * Reset()
  15034. * Service()
  15035. * SetCJMood(short, unsigned int, short, short, short)
  15036. * SetNextPlayTime(short)
  15037. * SetUpConversation()
  15038. * StaticInitialise()
  15039. * StopCurrentSpeech()
  15040. * Terminate()
  15041. * UpdateParameters(CAESound*, short)
  15042. * WillPedChatAboutTopic(short)
  15043.  
  15044. CAEPedlessSpeechAudioEntity (0 variables, 12 functions)
  15045. Variables list:
  15046.  
  15047. Functions list:
  15048. * AddSayEvent(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
  15049. * AddScriptSayEvent(int, int, unsigned char, unsigned char, unsigned char)
  15050. * CAEPedlessSpeechAudioEntity()
  15051. * GetAllocatedVoice()
  15052. * GetPedType()
  15053. * Initialise()
  15054. * IsPedFemaleForAudio()
  15055. * PlayLoadedSound()
  15056. * StopCurrentSpeech()
  15057. * Terminate()
  15058. * UpdateParameters(CAESound*, short)
  15059. * WillPedChatAboutTopic(short)
  15060.  
  15061. CAEPedWeaponAudioEntity (0 variables, 4 functions)
  15062. Variables list:
  15063.  
  15064. Functions list:
  15065. * AddAudioEvent(int)
  15066. * Initialise(CEntity*)
  15067. * Service()
  15068. * Terminate()
  15069.  
  15070. CAEPoliceScannerAudioEntity (14 variables, 16 functions)
  15071. Variables list:
  15072. * s_NextNewScannerDialogueTime
  15073. * s_ScannerSlotFirst
  15074. * s_ScannerSlotSecond
  15075. * s_SlotState
  15076. * s_bScannerDisabled
  15077. * s_bStoppingScanner
  15078. * s_fVolumeOffset
  15079. * s_nAbortPlaybackTime
  15080. * s_nPlaybackStartTime
  15081. * s_nScannerPlaybackState
  15082. * s_nSectionPlaying
  15083. * s_pCurrentSlots
  15084. * s_pPSControlling
  15085. * s_pSound
  15086.  
  15087. Functions list:
  15088. * AddAudioEvent(int, eCrimeType, CVector const&)
  15089. * CanWePlayNewScannerDialogue()
  15090. * DisableScanner(unsigned char, unsigned char)
  15091. * EnableScanner()
  15092. * FinishedPlayingScannerDialogue()
  15093. * LoadSlots()
  15094. * PlayLoadedDialogue()
  15095. * PlayPoliceScannerDialogue(tScannerSlot*, tScannerSlot*)
  15096. * PopulateScannerDialogueLists(tScannerSlot*, tScannerSlot*)
  15097. * PrepSlots()
  15098. * Reset()
  15099. * Service()
  15100. * StaticInitialise()
  15101. * StopScanner(unsigned char)
  15102. * UpdateParameters(CAESound*, short)
  15103. * ~CAEPoliceScannerAudioEntity()
  15104.  
  15105. CAERadioTrackManager (32 variables, 44 functions)
  15106. Variables list:
  15107. * m_nAdvertIndexHistory
  15108. * m_nDJBanterIndexHistory
  15109. * m_nIdentIndexHistory
  15110. * m_nMusicTrackIndexHistory
  15111. * m_nSpecialDJBanterIndex
  15112. * m_nSpecialDJBanterPending
  15113. * m_nStatsCitiesPassed
  15114. * m_nStatsLastHitGameClockDays
  15115. * m_nStatsLastHitGameClockHours
  15116. * m_nStatsLastHitTimeOutHours
  15117. * m_nStatsPassedCasino10
  15118. * m_nStatsPassedCasino3
  15119. * m_nStatsPassedCasino6
  15120. * m_nStatsPassedCat1
  15121. * m_nStatsPassedDesert1
  15122. * m_nStatsPassedDesert10
  15123. * m_nStatsPassedDesert3
  15124. * m_nStatsPassedDesert5
  15125. * m_nStatsPassedDesert8
  15126. * m_nStatsPassedFarlie3
  15127. * m_nStatsPassedLAFin2
  15128. * m_nStatsPassedMansion2
  15129. * m_nStatsPassedRiot1
  15130. * m_nStatsPassedRyder2
  15131. * m_nStatsPassedSCrash1
  15132. * m_nStatsPassedStrap4
  15133. * m_nStatsPassedSweet2
  15134. * m_nStatsPassedTruth2
  15135. * m_nStatsPassedVCrash2
  15136. * m_nStatsStartedBadlands
  15137. * m_nStatsStartedCat2
  15138. * m_nStatsStartedCrash1
  15139.  
  15140. Functions list:
  15141. * AddAdvertIndexToHistory(signed char, int)
  15142. * AddDJBanterIndexToHistory(signed char, int)
  15143. * AddIdentIndexToHistory(signed char, int)
  15144. * AddMusicTrackIndexToHistory(signed char, signed char)
  15145. * CheckForMissionStatsChanges()
  15146. * CheckForPause()
  15147. * CheckForStationRetune()
  15148. * CheckForStationRetuneDuringPause()
  15149. * CheckForTrackConcatenation()
  15150. * ChooseAdvertIndex(signed char)
  15151. * ChooseDJBanterIndex(signed char)
  15152. * ChooseDJBanterIndexFromList(signed char, int (*) [2])
  15153. * ChooseIdentIndex(signed char)
  15154. * ChooseMusicTrackIndex(signed char)
  15155. * ChooseTalkRadioShow()
  15156. * ChooseTracksForStation(signed char)
  15157. * DisplayRadioStationName()
  15158. * GetCurrentRadioStationID()
  15159. * GetRadioStationListenTimes()
  15160. * GetRadioStationName(signed char)
  15161. * GetRadioStationNameKey(signed char, char*)
  15162. * HasRadioRetuneJustStarted()
  15163. * Initialise(int)
  15164. * InitialiseRadioStationID(signed char)
  15165. * IsRadioOn()
  15166. * IsVehicleRadioActive()
  15167. * Load()
  15168. * PlayRadioAnnouncement(unsigned int)
  15169. * QueueUpTracksForStation(signed char, signed char*, signed char, tRadioSettings*)
  15170. * Reset()
  15171. * ResetStatistics()
  15172. * RetuneRadio(signed char)
  15173. * Save()
  15174. * Service(int)
  15175. * SetBassEnhanceOnOff(unsigned char)
  15176. * SetBassSetting(signed char, float)
  15177. * SetRadioAutoRetuneOnOff(unsigned char)
  15178. * StartRadio(signed char, signed char, float, unsigned char)
  15179. * StartRadio(tVehicleAudioSettings*)
  15180. * StartTrackPlayback()
  15181. * StopRadio(tVehicleAudioSettings*, unsigned char)
  15182. * TrackRadioStation(signed char, unsigned char)
  15183. * UpdateRadioVolumes()
  15184. * ~CAERadioTrackManager()
  15185.  
  15186. CAEScriptAudioEntity (0 variables, 19 functions)
  15187. Variables list:
  15188.  
  15189. Functions list:
  15190. * AddAudioEvent(int)
  15191. * AttachMissionAudioToPhysical(unsigned char, CPhysical*)
  15192. * ClearMissionAudio(unsigned char)
  15193. * GetMissionAudioEvent(unsigned char)
  15194. * GetMissionAudioLoadingStatus(unsigned char)
  15195. * GetMissionAudioPosition(unsigned char)
  15196. * Initialise()
  15197. * IsMissionAudioSampleFinished(unsigned char)
  15198. * PlayLoadedMissionAudio(unsigned char)
  15199. * PlayMissionBankSound(unsigned short, CVector&, CPhysical*, short, unsigned char, unsigned char, float, float, float)
  15200. * PlayResidentSoundEvent(short, short, short, unsigned short, CVector&, CPhysical*, float, float, short, float)
  15201. * PreloadMissionAudio(unsigned char, int)
  15202. * ProcessMissionAudioEvent(unsigned short, CVector&, CPhysical*, float, float)
  15203. * ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
  15204. * ReportMissionAudioEvent(unsigned short, CVector&)
  15205. * Reset()
  15206. * Service()
  15207. * SetMissionAudioPosition(unsigned char, CVector&)
  15208. * UpdateParameters(CAESound*, short)
  15209.  
  15210. CAESmoothFadeThread (0 variables, 12 functions)
  15211. Variables list:
  15212.  
  15213. Functions list:
  15214. * CAESmoothFadeThread()
  15215. * CancelFade(OALSource*)
  15216. * Initialise()
  15217. * InitialiseRequestSlots()
  15218. * RequestFade(OALSource*, float, short, bool)
  15219. * Service()
  15220. * SetBufferVolume(OALSource*, float)
  15221. * SmoothFadeProc(void*)
  15222. * Start()
  15223. * Stop()
  15224. * WaitForExit()
  15225. * ~CAESmoothFadeThread()
  15226.  
  15227. CAESound (0 variables, 34 functions)
  15228. Variables list:
  15229.  
  15230. Functions list:
  15231. * CAESound(CAESound&)
  15232. * CAESound(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float)
  15233. * CalculateFrequency()
  15234. * CalculateVolume()
  15235. * GetForcedFront()
  15236. * GetFrontEnd()
  15237. * GetLifespanTiedToPhysicalEntity()
  15238. * GetMusicMastered()
  15239. * GetPlayPhysically()
  15240. * GetRelativePlaybackFrequencyWithDoppler()
  15241. * GetRelativePosition(CVector*)
  15242. * GetRequestUpdates()
  15243. * GetRolledOff()
  15244. * GetSlowMoFrequencyScalingFactor()
  15245. * GetSmoothDucking()
  15246. * GetStartPercentage()
  15247. * GetUncancellable()
  15248. * GetUncompressable()
  15249. * GetUnduckable()
  15250. * GetUnpausable()
  15251. * Initialise(short, short, CAEAudioEntity*, CVector, float, float, float, float, unsigned char, unsigned short, float, short)
  15252. * NewVPSLentry()
  15253. * RegisterWithPhysicalEntity(CEntity*)
  15254. * SetIndividualEnvironment(unsigned short, unsigned short)
  15255. * SetPosition(CVector)
  15256. * SoundHasFinished()
  15257. * StopSound()
  15258. * StopSoundAndForget()
  15259. * UnregisterWithPhysicalEntity()
  15260. * UpdateFrequency()
  15261. * UpdateParameters(short)
  15262. * UpdatePlayTime(short, short, short)
  15263. * operator=(CAESound&)
  15264. * ~CAESound()
  15265.  
  15266. CAESoundManager (0 variables, 15 functions)
  15267. Variables list:
  15268.  
  15269. Functions list:
  15270. * AreSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
  15271. * AreSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
  15272. * AreSoundsPlayingInBankSlot(short)
  15273. * CancelSoundsInBankSlot(short, unsigned char)
  15274. * CancelSoundsOfThisEventPlayingForThisEntity(short, CAEAudioEntity*)
  15275. * CancelSoundsOfThisEventPlayingForThisEntityAndPhysical(short, CAEAudioEntity*, CPhysical*)
  15276. * CancelSoundsOwnedByAudioEntity(CAEAudioEntity*, unsigned char)
  15277. * GetVirtualChannelForPhysicalChannel(short)
  15278. * Initialise()
  15279. * PauseManually(unsigned char)
  15280. * RequestNewSound(CAESound*)
  15281. * Reset()
  15282. * Service()
  15283. * Terminate()
  15284. * ~CAESoundManager()
  15285.  
  15286. CAEStaticChannel (0 variables, 11 functions)
  15287. Variables list:
  15288.  
  15289. Functions list:
  15290. * CAEStaticChannel(unsigned short, unsigned int, unsigned short)
  15291. * GetLength()
  15292. * GetPlayTime()
  15293. * IsSoundPlaying()
  15294. * Play(short, signed char, float)
  15295. * Service()
  15296. * SetAudioBuffer(OALBuffer*, unsigned short, short, short, unsigned short)
  15297. * SetAudioData(void*, unsigned int, unsigned short, short, short, unsigned short)
  15298. * Stop()
  15299. * SynchPlayback()
  15300. * ~CAEStaticChannel()
  15301.  
  15302. CAEStreamingChannel (0 variables, 22 functions)
  15303. Variables list:
  15304.  
  15305. Functions list:
  15306. * CAEStreamingChannel(unsigned short)
  15307. * FillBuffer(void*, unsigned long)
  15308. * GetActiveTrackID()
  15309. * GetLength()
  15310. * GetPlayTime()
  15311. * GetPlayingTrackID()
  15312. * Initialise()
  15313. * InitialiseSilence()
  15314. * IsSoundPlaying()
  15315. * Pause()
  15316. * Play(short, signed char, float)
  15317. * PrepareStream(CAEStreamingDecoder*, signed char, bool)
  15318. * Service()
  15319. * SetBassEQ(signed char, float)
  15320. * SetFrequencyScalingFactor(float)
  15321. * SetNextStream(CAEStreamingDecoder*)
  15322. * SetReady()
  15323. * Stop()
  15324. * Stop(bool)
  15325. * SynchPlayback()
  15326. * UpdatePlayTime()
  15327. * ~CAEStreamingChannel()
  15328.  
  15329. CAEStreamThread (0 variables, 18 functions)
  15330. Variables list:
  15331.  
  15332. Functions list:
  15333. * CAEStreamThread()
  15334. * Check()
  15335. * GetActiveTrackID()
  15336. * GetPlayingTrackID()
  15337. * GetTrackLengthMs()
  15338. * GetTrackPlayTime()
  15339. * Initialise(CAEStreamingChannel*)
  15340. * IsUserTrack()
  15341. * MainLoop(void*)
  15342. * Pause()
  15343. * PlayTrack(unsigned int, int, unsigned int, char, bool, bool)
  15344. * Resume()
  15345. * Service()
  15346. * Start()
  15347. * Stop()
  15348. * StopTrack()
  15349. * WaitForExit()
  15350. * ~CAEStreamThread()
  15351.  
  15352. CAETwinLoopSoundEntity (0 variables, 13 functions)
  15353. Variables list:
  15354.  
  15355. Functions list:
  15356. * CAETwinLoopSoundEntity(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
  15357. * DoSoundsSwitchThisFrame()
  15358. * GetEmittedVolume()
  15359. * Initialise(short, short, short, CAEAudioEntity*, unsigned short, unsigned short, short, short)
  15360. * IsTwinLoopPlaying()
  15361. * PlayTwinLoopSound(CVector, float, float, float, float, unsigned short)
  15362. * SetEmittedVolume(float)
  15363. * StopSound()
  15364. * StopSoundAndForget()
  15365. * SwapSounds()
  15366. * UpdateParameters(CAESound*, short)
  15367. * UpdateTwinLoopSound(CVector, float, float)
  15368. * ~CAETwinLoopSoundEntity()
  15369.  
  15370. CAEVehicleAudioEntity (6 variables, 112 functions)
  15371. Variables list:
  15372. * s_DummyEngineSlots
  15373. * s_HelicoptorsDisabled
  15374. * s_NextDummyEngineSlot
  15375. * s_pPlayerAttachedForRadio
  15376. * s_pPlayerDriver
  15377. * s_pVehicleAudioSettingsForRadio
  15378.  
  15379. Functions list:
  15380. * AddAudioEvent(int, CEntity*)
  15381. * AddAudioEvent(int, float)
  15382. * CAEVehicleAudioEntity()
  15383. * CancelVehicleEngineSound(short)
  15384. * CopHeli()
  15385. * DemandBankSlot(short)
  15386. * DisableHelicoptor()
  15387. * DisableHelicoptors()
  15388. * DoesBankSlotContainThisBank(short, short)
  15389. * EnableHelicoptor()
  15390. * EnableHelicoptors()
  15391. * GetAccelAndBrake(cVehicleParams&)
  15392. * GetAircraftNearPosition()
  15393. * GetBaseVolumeForBicycleTyre(float)
  15394. * GetFlyingMetalVolume(CPhysical*)
  15395. * GetFreqForIdle(float)
  15396. * GetFreqForPlayerEngineSound(cVehicleParams&, short)
  15397. * GetFrequencyForDummyIdle(float, float)
  15398. * GetFrequencyForDummyRev(float, float)
  15399. * GetHornState(unsigned char*, cVehicleParams&)
  15400. * GetSirenState(unsigned char*, unsigned char*, cVehicleParams&)
  15401. * GetVehicleAudioSettings(short)
  15402. * GetVehicleDriveWheelSkidValue(CVehicle*, int, float, cTransmission*, float)
  15403. * GetVehicleNonDriveWheelSkidValue(CVehicle*, int, cTransmission*, float)
  15404. * GetVehicleTypeForAudio()
  15405. * GetVolForPlayerEngineSound(cVehicleParams&, short)
  15406. * GetVolumeForDummyIdle(float, float)
  15407. * GetVolumeForDummyRev(float, float)
  15408. * InhibitAccForTime(unsigned int)
  15409. * InhibitCrzForTime(unsigned int)
  15410. * Initialise(CEntity*)
  15411. * IsAccInhibited(cVehicleParams&)
  15412. * IsAccInhibitedBackwards(cVehicleParams&)
  15413. * IsAccInhibitedForLowSpeed(cVehicleParams&)
  15414. * IsAccInhibitedForTime()
  15415. * IsCrzInhibitedForTime()
  15416. * JustFinishedAccelerationLoop()
  15417. * JustGotInVehicleAsDriver()
  15418. * JustGotOutOfVehicleAsDriver()
  15419. * JustWreckedVehicle()
  15420. * PlayAircraftSound(short, short, short, float, float)
  15421. * PlayBicycleSound(short, short, short, float, float)
  15422. * PlayFlatTyreSound(short, float, float)
  15423. * PlayHornOrSiren(unsigned char, unsigned char, unsigned char, cVehicleParams&)
  15424. * PlayReverseSound(short, float, float)
  15425. * PlayRoadNoiseSound(short, float, float)
  15426. * PlaySkidSound(short, float, float)
  15427. * PlayTrainBrakeSound(short, float, float)
  15428. * PlayerAboutToExitVehicleAsDriver()
  15429. * ProcessAIHeli(cVehicleParams&)
  15430. * ProcessAIProp(cVehicleParams&)
  15431. * ProcessAircraft(cVehicleParams&)
  15432. * ProcessBoatEngine(cVehicleParams&)
  15433. * ProcessBoatMovingOverWater(cVehicleParams&)
  15434. * ProcessDummyBicycle(cVehicleParams&)
  15435. * ProcessDummyGolfCart(cVehicleParams&)
  15436. * ProcessDummyHeli(cVehicleParams&)
  15437. * ProcessDummyHovercraft(cVehicleParams&)
  15438. * ProcessDummyJet(cVehicleParams&)
  15439. * ProcessDummyProp(cVehicleParams&)
  15440. * ProcessDummyRCCar(cVehicleParams&)
  15441. * ProcessDummyRCHeli(cVehicleParams&)
  15442. * ProcessDummyRCPlane(cVehicleParams&)
  15443. * ProcessDummySeaPlane(cVehicleParams&)
  15444. * ProcessDummyStateTransition(short, float, cVehicleParams&)
  15445. * ProcessDummyTrainEngine(cVehicleParams&)
  15446. * ProcessDummyVehicleEngine(cVehicleParams&)
  15447. * ProcessEngineDamage(cVehicleParams&)
  15448. * ProcessGenericJet(unsigned char, cVehicleParams&, float, float, float, float, float)
  15449. * ProcessMovingParts(cVehicleParams&)
  15450. * ProcessNitro(cVehicleParams&)
  15451. * ProcessPlayerBicycle(cVehicleParams&)
  15452. * ProcessPlayerCombine(cVehicleParams&)
  15453. * ProcessPlayerGolfCart(cVehicleParams&)
  15454. * ProcessPlayerHeli(cVehicleParams&)
  15455. * ProcessPlayerHovercraft(cVehicleParams&)
  15456. * ProcessPlayerJet(cVehicleParams&)
  15457. * ProcessPlayerProp(cVehicleParams&)
  15458. * ProcessPlayerRCCar(cVehicleParams&)
  15459. * ProcessPlayerRCHeli(cVehicleParams&)
  15460. * ProcessPlayerRCPlane(cVehicleParams&)
  15461. * ProcessPlayerSeaPlane(cVehicleParams&)
  15462. * ProcessPlayerTrainBrakes(cVehicleParams&)
  15463. * ProcessPlayerTrainEngine(cVehicleParams&)
  15464. * ProcessPlayerVehicleEngine(cVehicleParams&)
  15465. * ProcessRainOnVehicle(cVehicleParams&)
  15466. * ProcessReverseGear(cVehicleParams&)
  15467. * ProcessSpecialVehicle(cVehicleParams&)
  15468. * ProcessTrainTrackSound(cVehicleParams&)
  15469. * ProcessVehicle(CPhysical*)
  15470. * ProcessVehicleFlatTyre(cVehicleParams&)
  15471. * ProcessVehicleRoadNoise(cVehicleParams&)
  15472. * ProcessVehicleSirenAlarmHorn(cVehicleParams&)
  15473. * ProcessVehicleSkidding(cVehicleParams&)
  15474. * RequestBankSlot(short)
  15475. * RequestNewPlayerCarEngineSound(short, float, float)
  15476. * Service()
  15477. * StartVehicleEngineSound(short, float, float)
  15478. * StaticGetPlayerVehicleAudioSettingsForRadio()
  15479. * StaticInitialise()
  15480. * StaticService()
  15481. * StopGenericEngineSound(short)
  15482. * StoppedUsingBankSlot(short)
  15483. * Terminate()
  15484. * TurnOffRadioForVehicle()
  15485. * TurnOnRadioForVehicle()
  15486. * UpdateBoatSound(short, short, short, float, float)
  15487. * UpdateGasPedalAudio(CVehicle*, int)
  15488. * UpdateGenericVehicleSound(short, short, short, short, float, float, float)
  15489. * UpdateParameters(CAESound*, short)
  15490. * UpdateTrainSound(short, short, short, float, float)
  15491. * UpdateVehicleEngineSound(short, float, float)
  15492.  
  15493. CAEWaterCannonAudioEntity (0 variables, 9 functions)
  15494. Variables list:
  15495.  
  15496. Functions list:
  15497. * AddAudioEvent(int, CVector&)
  15498. * ClearSplashInfo()
  15499. * Initialise(CWaterCannon*)
  15500. * Service()
  15501. * SetSplashInfo(CVector, float)
  15502. * StaticInitialise()
  15503. * Terminate()
  15504. * UpdateGenericWaterCannonSound(unsigned char, short, short, short, float, float, CVector, float)
  15505. * UpdateParameters(CAESound*, short)
  15506.  
  15507. CAEWaveDecoder (0 variables, 9 functions)
  15508. Variables list:
  15509.  
  15510. Functions list:
  15511. * CAEWaveDecoder(CAEDataStream*)
  15512. * FillBuffer(void*, unsigned long, int*)
  15513. * GetSampleRate()
  15514. * GetStreamID()
  15515. * GetStreamLengthMs()
  15516. * GetStreamPlayTimeMs()
  15517. * Initialise()
  15518. * SetCursor(unsigned long)
  15519. * ~CAEWaveDecoder()
  15520.  
  15521. CAEWeaponAudioEntity (0 variables, 18 functions)
  15522. Variables list:
  15523.  
  15524. Functions list:
  15525. * Initialise()
  15526. * PlayCameraSound(CPhysical*, int, float)
  15527. * PlayChainsawStopSound(CPhysical*)
  15528. * PlayFlameThrowerIdleGasLoop(CPhysical*)
  15529. * PlayFlameThrowerSounds(CPhysical*, short, short, int, float, float)
  15530. * PlayGoggleSound(short, int)
  15531. * PlayGunSounds(CPhysical*, short, short, short, short, short, int, float, float, float)
  15532. * PlayMiniGunFireSounds(CPhysical*, int)
  15533. * PlayMiniGunStopSound(CPhysical*)
  15534. * PlayWeaponLoopSound(CPhysical*, short, int, float, float, int)
  15535. * ReportChainsawEvent(CPhysical*, int)
  15536. * ReportStealthKill(eWeaponType, CPhysical*, int)
  15537. * Reset()
  15538. * StopFlameThrowerIdleGasLoop()
  15539. * Terminate()
  15540. * UpdateParameters(CAESound*, short)
  15541. * WeaponFire(eWeaponType, CPhysical*, int)
  15542. * WeaponReload(eWeaponType, CPhysical*, int)
  15543.  
  15544. CAEWeatherAudioEntity (4 variables, 6 functions)
  15545. Variables list:
  15546. * m_sRainSoundL
  15547. * m_sRainSoundR
  15548. * m_sfRainVolume
  15549. * m_snLastRainDropSoundID
  15550.  
  15551. Functions list:
  15552. * AddAudioEvent(int)
  15553. * Service()
  15554. * StaticInitialise()
  15555. * StaticReset()
  15556. * UpdateParameters(CAESound*, short)
  15557. * ~CAEWeatherAudioEntity()
  15558.  
  15559. CAudioEngine (0 variables, 87 functions)
  15560. Variables list:
  15561.  
  15562. Functions list:
  15563. * AttachMissionAudioToObject(unsigned char, CObject*)
  15564. * AttachMissionAudioToPed(unsigned char, CPed*)
  15565. * AttachMissionAudioToPhysical(unsigned char, CPhysical*)
  15566. * ClearMissionAudio(unsigned char)
  15567. * DisableEffectsLoading()
  15568. * DisablePoliceScanner(unsigned char, unsigned char)
  15569. * DisplayRadioStationName()
  15570. * DoesAmbienceTrackOverrideRadio()
  15571. * EnableEffectsLoading()
  15572. * EnablePoliceScanner()
  15573. * GetBeatInfo()
  15574. * GetBeatTrackStatus()
  15575. * GetCurrentRadioStationID()
  15576. * GetCutsceneTrackStatus()
  15577. * GetMissionAudioEvent(unsigned char)
  15578. * GetMissionAudioLoadingStatus(unsigned char)
  15579. * GetMissionAudioPosition(unsigned char)
  15580. * GetRadioStationListenTimes()
  15581. * GetRadioStationName(signed char)
  15582. * GetRadioStationNameKey(signed char, char*)
  15583. * HasRadioRetuneJustStarted()
  15584. * Initialise()
  15585. * InitialisePostLoading()
  15586. * InitialiseRadioStationID(signed char)
  15587. * IsAmbienceRadioActive()
  15588. * IsAmbienceTrackActive()
  15589. * IsBeatInfoPresent()
  15590. * IsCutsceneTrackActive()
  15591. * IsLoadingTuneActive()
  15592. * IsMissionAudioSampleFinished(unsigned char)
  15593. * IsRadioOn()
  15594. * IsRadioRetuneInProgress()
  15595. * IsVehicleRadioActive()
  15596. * Load()
  15597. * PauseAllSounds()
  15598. * PauseBeatTrack(unsigned char)
  15599. * PlayLoadedMissionAudio(unsigned char)
  15600. * PlayPreloadedBeatTrack(unsigned char)
  15601. * PlayPreloadedCutsceneTrack()
  15602. * PlayRadioAnnouncement(unsigned int)
  15603. * PreloadBeatTrack(short)
  15604. * PreloadCutsceneTrack(short, unsigned char)
  15605. * PreloadMissionAudio(unsigned char, int)
  15606. * ReportBulletHit(CEntity*, unsigned char, CVector&, float)
  15607. * ReportCollision(CEntity*, CEntity*, unsigned char, unsigned char, CVector&, CVector*, float, float, unsigned char, unsigned char)
  15608. * ReportDoorMovement(CPhysical*)
  15609. * ReportFrontendAudioEvent(int, float, float)
  15610. * ReportGlassCollisionEvent(int, CVector&)
  15611. * ReportMissionAudioEvent(unsigned short, CObject*)
  15612. * ReportMissionAudioEvent(unsigned short, CPed*)
  15613. * ReportMissionAudioEvent(unsigned short, CPhysical*, float, float)
  15614. * ReportMissionAudioEvent(unsigned short, CVector&)
  15615. * ReportMissionAudioEvent(unsigned short, CVehicle*)
  15616. * ReportObjectDestruction(CEntity*)
  15617. * ReportWaterSplash(CPhysical*, float, unsigned char)
  15618. * ReportWaterSplash(CVector, float)
  15619. * ReportWeaponEvent(int, eWeaponType, CPhysical*)
  15620. * Reset()
  15621. * ResetSoundEffects()
  15622. * ResetStatistics()
  15623. * Restart()
  15624. * ResumeAllSounds()
  15625. * RetuneRadio(signed char)
  15626. * Save()
  15627. * SayPedless(int, short, CEntity*, unsigned int, float, unsigned char, unsigned char, unsigned char)
  15628. * Service()
  15629. * ServiceLoadingTune(float)
  15630. * SetBassEnhanceOnOff(unsigned char)
  15631. * SetEffectsFaderScalingFactor(float)
  15632. * SetEffectsMasterVolume(signed char)
  15633. * SetMissionAudioPosition(unsigned char, CVector&)
  15634. * SetMusicFaderScalingFactor(float)
  15635. * SetMusicMasterVolume(signed char)
  15636. * SetNonStreamFaderScalingFactor(float)
  15637. * SetRadioAutoRetuneOnOff(unsigned char)
  15638. * SetRadioBassSetting(signed char)
  15639. * SetStreamFaderScalingFactor(float)
  15640. * Shutdown()
  15641. * StartLoadingTune()
  15642. * StartRadio(signed char, signed char)
  15643. * StartRadio(tVehicleAudioSettings*)
  15644. * StopAmbienceTrack(unsigned char)
  15645. * StopBeatTrack()
  15646. * StopCutsceneTrack(unsigned char)
  15647. * StopPoliceScanner(unsigned char)
  15648. * StopRadio(tVehicleAudioSettings*, unsigned char)
  15649. * ~CAudioEngine()
  15650.  
  15651. CAudioZones (9 variables, 5 functions)
  15652. Variables list:
  15653. * m_NumActiveBoxes
  15654. * m_NumActiveSpheres
  15655. * m_NumBoxes
  15656. * m_NumSpheres
  15657. * m_aActiveBoxes
  15658. * m_aActiveSpheres
  15659. * m_aBoxes
  15660. * m_aSpheres
  15661. * m_bRenderAudioZones
  15662.  
  15663. Functions list:
  15664. * Init()
  15665. * RegisterAudioBox(char*, int, bool, float, float, float, float, float, float)
  15666. * RegisterAudioSphere(char*, int, bool, float, float, float, float)
  15667. * SwitchAudioZone(char*, bool)
  15668. * Update(bool, CVector)
  15669.  
  15670. CBugstarInterface (0 variables, 9 functions)
  15671. Variables list:
  15672.  
  15673. Functions list:
  15674. * CBugstarInterface(CBugstarNetwork*)
  15675. * CreateBug(float, float, float, char*, char*, void*, unsigned int)
  15676. * Init()
  15677. * ParseParameterLine(char*)
  15678. * RecvData(void**, unsigned int*)
  15679. * SendData(void*, unsigned int)
  15680. * SendMsg(unsigned int, void*, unsigned int)
  15681. * Term()
  15682. * ~CBugstarInterface()
  15683.  
  15684. CBug (0 variables, 17 functions)
  15685. Variables list:
  15686.  
  15687. Functions list:
  15688. * AddCustomFieldData(void*, unsigned int)
  15689. * AppendData(void*, unsigned int)
  15690. * BeginCustomFieldData()
  15691. * BeginField(char const*, char const*)
  15692. * ClearBugBuffer()
  15693. * EndCustomFieldData()
  15694. * EndField()
  15695. * GetMessage()
  15696. * GetMessageSize()
  15697. * SetComponent(unsigned int)
  15698. * SetField(int, void*, unsigned int)
  15699. * SetOwner(char const*)
  15700. * SetPlatform(unsigned int)
  15701. * SetProduct(char const*)
  15702. * SetSeverity(char const*)
  15703. * SetSummary(char const*, ...)
  15704. * SetVersion(unsigned int)
  15705.  
  15706. CBugstarPC (0 variables, 3 functions)
  15707. Variables list:
  15708.  
  15709. Functions list:
  15710. * Init()
  15711. * ReadConfigData()
  15712. * ~CBugstarPC()
  15713.  
  15714. CAccident (0 variables, 1 functions)
  15715. Variables list:
  15716.  
  15717. Functions list:
  15718. * IsFree() const
  15719.  
  15720. CAccidentManager (0 variables, 6 functions)
  15721. Variables list:
  15722.  
  15723. Functions list:
  15724. * CAccidentManager()
  15725. * ComputeNoOfFreeAccidents() const
  15726. * GetNearestFreeAccident(CVector const&, bool)
  15727. * GetNearestFreeAccidentExceptThisOne(CVector const&, CAccident*, bool)
  15728. * ReportAccident(CPed*)
  15729. * ~CAccidentManager()
  15730.  
  15731. CCam (4 variables, 57 functions)
  15732. Variables list:
  15733. * CAM_BUMPED_DAMP_RATE
  15734. * CAM_BUMPED_END_TIME
  15735. * CAM_BUMPED_MOVE_MULT
  15736. * CAM_BUMPED_SWING_PERIOD
  15737.  
  15738. Functions list:
  15739. * CacheLastSettingsDWCineyCam()
  15740. * DoAverageOnVector(CVector const&)
  15741. * DoCamBump(float, float)
  15742. * Finalise_DW_CineyCams(CVector*, CVector*, float, float, float, float)
  15743. * GetBoatLook_L_R_HeightOffset(float&)
  15744. * GetCoreDataForDWCineyCamMode(CEntity**, CVehicle**, CVector*, CVector*, CVector*, CVector*, CVector*, CVector*, float*, CVector*, float*, CColSphere*)
  15745. * GetLookAlongGroundPos(CEntity*, CPed*, CVector&, CVector&)
  15746. * GetLookFromLampPostPos(CEntity*, CPed*, CVector&, CVector&)
  15747. * GetLookOverShoulderPos(CEntity*, CPed*, CVector&, CVector&)
  15748. * GetVectorsReadyForRW()
  15749. * GetWeaponFirstPersonOn()
  15750. * Get_TwoPlayer_AimVector(CVector&)
  15751. * Init()
  15752. * IsTargetInWater(CVector const&)
  15753. * IsTimeToExitThisDWCineyCamMode(int, CVector*, CVector*, float, bool)
  15754. * KeepTrackOfTheSpeed(CVector const&, CVector const&, CVector const&, float const&, float const&, float const&)
  15755. * LookBehind()
  15756. * LookLeft()
  15757. * LookRight(bool)
  15758. * Process()
  15759. * ProcessArrestCamOne()
  15760. * ProcessArrestCamTwo()
  15761. * ProcessDWBustedCam1(CPed*, bool)
  15762. * ProcessPedsDeadBaby()
  15763. * Process_1rstPersonPedOnPC(CVector const&, float, float, float)
  15764. * Process_1stPerson(CVector const&, float, float, float)
  15765. * Process_AimWeapon(CVector const&, float, float, float)
  15766. * Process_AttachedCam()
  15767. * Process_BehindCar(CVector const&, float, float, float)
  15768. * Process_Cam_TwoPlayer()
  15769. * Process_Cam_TwoPlayer_CalcSource(float, CVector*, CVector*, CVector*)
  15770. * Process_Cam_TwoPlayer_InCarAndShooting()
  15771. * Process_Cam_TwoPlayer_Separate_Cars()
  15772. * Process_Cam_TwoPlayer_Separate_Cars_TopDown()
  15773. * Process_Cam_TwoPlayer_TestLOSs(CVector)
  15774. * Process_DW_BirdyCam(bool)
  15775. * Process_DW_CamManCam(bool)
  15776. * Process_DW_DogFightCam(bool)
  15777. * Process_DW_FishCam(bool)
  15778. * Process_DW_HeliChaseCam(bool)
  15779. * Process_DW_PlaneCam1(bool)
  15780. * Process_DW_PlaneCam2(bool)
  15781. * Process_DW_PlaneCam3(bool)
  15782. * Process_DW_PlaneSpotterCam(bool)
  15783. * Process_Editor(CVector const&, float, float, float)
  15784. * Process_Fixed(CVector const&, float, float, float)
  15785. * Process_FlyBy(CVector const&, float, float, float)
  15786. * Process_FollowCar_SA(CVector const&, float, float, float, bool)
  15787. * Process_FollowPed(CVector const&, float, float, float)
  15788. * Process_FollowPedWithMouse(CVector const&, float, float, float)
  15789. * Process_FollowPed_SA(CVector const&, float, float, float, bool)
  15790. * Process_M16_1stPerson(CVector const&, float, float, float)
  15791. * Process_Rocket(CVector const&, float, float, float, bool)
  15792. * Process_SpecialFixedForSyphon(CVector const&, float, float, float)
  15793. * Process_WheelCam(CVector const&, float, float, float)
  15794. * RotCamIfInFrontCar(CVector const&, float)
  15795. * Using3rdPersonMouseCam()
  15796.  
  15797. CIdleCam (0 variables, 17 functions)
  15798. Variables list:
  15799.  
  15800. Functions list:
  15801. * FinaliseIdleCamera(float, float, float)
  15802. * GetLookAtPositionOnTarget(CEntity*, CVector*)
  15803. * IdleCamGeneralProcess()
  15804. * Init()
  15805. * IsItTimeForIdleCam()
  15806. * IsTargetValid(CEntity*)
  15807. * Process()
  15808. * ProcessFOVZoom(float)
  15809. * ProcessIdleCamTicker()
  15810. * ProcessSlerp(float*, float*)
  15811. * ProcessTargetSelection()
  15812. * Reset(bool)
  15813. * Run()
  15814. * SetTarget(CEntity*)
  15815. * SetTargetPlayer()
  15816. * VectorToAnglesRotXRotZ(CVector*, float*, float*)
  15817. * ~CIdleCam()
  15818.  
  15819. CHandShaker (0 variables, 3 functions)
  15820. Variables list:
  15821.  
  15822. Functions list:
  15823. * Process(float)
  15824. * Reset()
  15825. * SetDefaults()
  15826.  
  15827. CHeliCamSettings (0 variables, 3 functions)
  15828. Variables list:
  15829.  
  15830. Functions list:
  15831. * RandomiseABit()
  15832. * Reset()
  15833. * SetDefault()
  15834.  
  15835. CClock (15 variables, 9 functions)
  15836. Variables list:
  15837. * CurrentDay
  15838. * bClockHasBeenStored
  15839. * daysInMonth
  15840. * ms_Stored_nGameClockDays
  15841. * ms_Stored_nGameClockHours
  15842. * ms_Stored_nGameClockMinutes
  15843. * ms_Stored_nGameClockMonths
  15844. * ms_Stored_nGameClockSeconds
  15845. * ms_nGameClockDays
  15846. * ms_nGameClockHours
  15847. * ms_nGameClockMinutes
  15848. * ms_nGameClockMonths
  15849. * ms_nGameClockSeconds
  15850. * ms_nLastClockTick
  15851. * ms_nMillisecondsPerGameMinute
  15852.  
  15853. Functions list:
  15854. * GetGameClockMinutesUntil(unsigned char, unsigned char)
  15855. * GetIsTimeInRange(unsigned char, unsigned char)
  15856. * Initialise(unsigned int)
  15857. * NormaliseGameClock()
  15858. * OffsetClockByADay(unsigned int)
  15859. * RestoreClock()
  15860. * SetGameClock(unsigned char, unsigned char, unsigned char)
  15861. * StoreClock()
  15862. * Update()
  15863.  
  15864. CControllerConfigManager (0 variables, 57 functions)
  15865. Variables list:
  15866.  
  15867. Functions list:
  15868. * AffectControllerStateOn_ButtonDown(int, eControllerType)
  15869. * AffectControllerStateOn_ButtonDown_AllStates(int, eControllerType, CControllerState&)
  15870. * AffectControllerStateOn_ButtonDown_DebugStuff(int, eControllerType)
  15871. * AffectControllerStateOn_ButtonDown_Driving(int, eControllerType, CControllerState&)
  15872. * AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int, eControllerType, CControllerState&)
  15873. * AffectControllerStateOn_ButtonDown_FirstPersonOnly(int, eControllerType, CControllerState&)
  15874. * AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int, eControllerType, CControllerState&)
  15875. * AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int, eControllerType, CControllerState&)
  15876. * AffectControllerStateOn_ButtonUp(int, eControllerType)
  15877. * AffectControllerStateOn_ButtonUp_All_Player_States(int, eControllerType, CControllerState&)
  15878. * AffectControllerStateOn_ButtonUp_DebugStuff(int, eControllerType)
  15879. * AffectPadFromKeyBoard()
  15880. * AffectPadFromMouse()
  15881. * ClearSettingsAssociatedWithAction(e_ControllerAction, eControllerType)
  15882. * ClearSimButtonPressCheckers()
  15883. * DeleteMatching1rst3rdPersonControls(e_ControllerAction, int, eControllerType)
  15884. * DeleteMatching1rstPersonControls(e_ControllerAction, int, eControllerType)
  15885. * DeleteMatching3rdPersonControls(e_ControllerAction, int, eControllerType)
  15886. * DeleteMatchingActionInitiators(e_ControllerAction, int, eControllerType)
  15887. * DeleteMatchingCommonControls(e_ControllerAction, int, eControllerType)
  15888. * DeleteMatchingVehicleControls(e_ControllerAction, int, eControllerType)
  15889. * DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction, int, eControllerType)
  15890. * GetActionType(e_ControllerAction)
  15891. * GetButtonComboText(e_ControllerAction)
  15892. * GetControllerKeyAssociatedWithAction(e_ControllerAction, eControllerType)
  15893. * GetControllerSettingTextJoystick(e_ControllerAction)
  15894. * GetControllerSettingTextKeyBoard(e_ControllerAction, eControllerType)
  15895. * GetControllerSettingTextMouse(e_ControllerAction)
  15896. * GetControllerSettingTextWithOrderNumber(e_ControllerAction, eContSetOrder)
  15897. * GetFirstKeyboardControllerText(e_ControllerAction)
  15898. * GetGxtStringOfCommandKeys(unsigned short, unsigned short*, unsigned short)
  15899. * GetIsActionAButtonCombo(e_ControllerAction)
  15900. * GetIsKeyBlank(int, eControllerType)
  15901. * GetIsKeyboardKeyDown(RsKeyCodes)
  15902. * GetIsKeyboardKeyJustDown(RsKeyCodes)
  15903. * GetIsMouseButtonDown(RsKeyCodes)
  15904. * GetIsMouseButtonJustUp(RsKeyCodes)
  15905. * GetIsMouseButtonUp(RsKeyCodes)
  15906. * GetJoyButtonJustDown()
  15907. * GetJoyButtonJustUp()
  15908. * GetMouseButtonAssociatedWithAction(e_ControllerAction)
  15909. * GetNumOfSettingsForAction(e_ControllerAction)
  15910. * InitDefaultControlConfigJoyPad(unsigned int)
  15911. * InitDefaultControlConfigMouse(CMouseControllerState const&, bool)
  15912. * InitDefaultControlConfiguration()
  15913. * InitialiseControllerActionNameArray()
  15914. * LoadSettings(int)
  15915. * MakeControllerActionsBlank()
  15916. * ReinitControls()
  15917. * ResetSettingOrder(e_ControllerAction)
  15918. * SaveSettings(int)
  15919. * SetControllerKeyAssociatedWithAction(e_ControllerAction, int, eControllerType)
  15920. * SetMouseButtonAssociatedWithAction(e_ControllerAction, int)
  15921. * StoreMouseButtonState(eMouseButtons, bool)
  15922. * UpdateJoyButtonState(int)
  15923. * UpdateJoyInConfigMenus_ButtonDown(int, int)
  15924. * UpdateJoyInConfigMenus_ButtonUp(int, int)
  15925.  
  15926. CCrime (0 variables, 2 functions)
  15927. Variables list:
  15928.  
  15929. Functions list:
  15930. * FindImmediateDetectionRange(eCrimeType)
  15931. * ReportCrime(eCrimeType, CEntity*, CPed*)
  15932.  
  15933. CDebug (2 variables, 3 functions)
  15934. Variables list:
  15935. * m_bUseZTestOnDebugStuff
  15936. * ms_nCurrentTextLine
  15937.  
  15938. Functions list:
  15939. * DebugAddText(char const*)
  15940. * DebugDisplayTextBuffer()
  15941. * DebugInitTextBuffer()
  15942.  
  15943. CDirectory (0 variables, 10 functions)
  15944. Variables list:
  15945.  
  15946. Functions list:
  15947. * AddItem(CDirectory::DirectoryInfo const&)
  15948. * CDirectory()
  15949. * CDirectory(int)
  15950. * FindItem(char const*)
  15951. * FindItem(char const*, unsigned int&, unsigned int&)
  15952. * FindItem(unsigned int, unsigned int&, unsigned int&)
  15953. * Init(int, void*)
  15954. * ReadDirFile(char const*)
  15955. * WriteDirFile(char const*)
  15956. * ~CDirectory()
  15957.  
  15958. CDummy (0 variables, 4 functions)
  15959. Variables list:
  15960.  
  15961. Functions list:
  15962. * CDummy()
  15963. * operator delete(void*)
  15964. * operator new(unsigned int)
  15965. * ~CDummy()
  15966.  
  15967. CEntryInfoNode (0 variables, 2 functions)
  15968. Variables list:
  15969.  
  15970. Functions list:
  15971. * operator delete(void*)
  15972. * operator new(unsigned int)
  15973.  
  15974. CEntryInfoList (0 variables, 1 functions)
  15975. Variables list:
  15976.  
  15977. Functions list:
  15978. * Flush()
  15979.  
  15980. CFileLoader (1 variables, 52 functions)
  15981. Variables list:
  15982. * ms_line
  15983.  
  15984. Functions list:
  15985. * AddTexDictionaries(RwTexDictionary*, RwTexDictionary*)
  15986. * FindRelatedModelInfoCB(RpAtomic*, void*)
  15987. * FinishLoadClumpFile(RwStream*, unsigned int)
  15988. * Load2dEffect(char const*)
  15989. * LoadAnimatedClumpObject(char const*)
  15990. * LoadAtomicFile(RwStream*, unsigned int)
  15991. * LoadAtomicFile(char const*)
  15992. * LoadAtomicFile2Return(char const*)
  15993. * LoadAudioZone(char const*)
  15994. * LoadBoundingBox(unsigned char*, CBoundingBox&)
  15995. * LoadCarGenerator(CFileCarGenerator*, int)
  15996. * LoadCarGenerator(char const*, int)
  15997. * LoadCarPathNode(char const*, int, int, bool)
  15998. * LoadClumpFile(RwStream*, unsigned int)
  15999. * LoadClumpFile(char const*)
  16000. * LoadClumpObject(char const*)
  16001. * LoadCollisionFile(char const*, unsigned char)
  16002. * LoadCollisionFile(unsigned char*, unsigned int, unsigned char)
  16003. * LoadCollisionFileFirstTime(unsigned char*, unsigned int, unsigned char)
  16004. * LoadCollisionModel(unsigned char*, CColModel&, char const*)
  16005. * LoadCollisionModelVer2(unsigned char*, unsigned int, CColModel&, char const*)
  16006. * LoadCollisionModelVer3(unsigned char*, unsigned int, CColModel&, char const*)
  16007. * LoadCollisionModelVer4(unsigned char*, unsigned int, CColModel&, char const*)
  16008. * LoadCullZone(char const*)
  16009. * LoadEntryExit(char const*)
  16010. * LoadGarage(char const*)
  16011. * LoadLevel(char const*)
  16012. * LoadLine(int)
  16013. * LoadLine(unsigned char**, int&)
  16014. * LoadObject(char const*)
  16015. * LoadObjectInstance(CFileObjectInstance*, char const*)
  16016. * LoadObjectInstance(char const*)
  16017. * LoadObjectTypes(char const*)
  16018. * LoadOcclusionVolume(char const*, char const*)
  16019. * LoadPathHeader(char const*, int&)
  16020. * LoadPedObject(char const*)
  16021. * LoadPedPathNode(char const*, int, int)
  16022. * LoadPickup(char const*)
  16023. * LoadScene(char const*)
  16024. * LoadStuntJump(char const*)
  16025. * LoadTXDParent(char const*)
  16026. * LoadTexDictionary(char const*)
  16027. * LoadTimeCyclesModifier(char const*)
  16028. * LoadTimeObject(char const*)
  16029. * LoadVehicleObject(char const*)
  16030. * LoadWeaponObject(char const*)
  16031. * LoadZone(char const*)
  16032. * ReloadObjectTypes(char const*)
  16033. * ReloadPaths(char const*)
  16034. * SaveTexDictionary(RwTexDictionary*, char const*)
  16035. * SetRelatedModelInfoCB(RpAtomic*, void*)
  16036. * StartLoadClumpFile(RwStream*, unsigned int)
  16037.  
  16038. CFileMgr (5 variables, 23 functions)
  16039. Variables list:
  16040. * fileDataArea
  16041. * ms_dirName
  16042. * ms_dualLayer
  16043. * ms_layerStart
  16044. * ms_rootDirName
  16045.  
  16046. Functions list:
  16047. * ChangeDir(char const*)
  16048. * CloseFile(int)
  16049. * GetCdError()
  16050. * GetCdErrorString(int)
  16051. * GetCdFile(char const*, unsigned int&, unsigned int&)
  16052. * GetErrorReadWrite(int)
  16053. * GetTotalSize(int)
  16054. * InitCd()
  16055. * InitCdSystem()
  16056. * Initialise()
  16057. * LoadFile(char const*, unsigned char*, int, char const*)
  16058. * OpenFile(char const*, char const*)
  16059. * OpenFileForAppending(char const*)
  16060. * OpenFileForWriting(char const*)
  16061. * Read(int, char*, int)
  16062. * ReadCd(unsigned int, char*, unsigned int)
  16063. * ReadLine(int, char*, int)
  16064. * Seek(int, int, int)
  16065. * SetDir(char const*)
  16066. * SetDirMyDocuments()
  16067. * SyncCd()
  16068. * Tell(int)
  16069. * Write(int, char*, int)
  16070.  
  16071. CFire (0 variables, 6 functions)
  16072. Variables list:
  16073.  
  16074. Functions list:
  16075. * CFire()
  16076. * CreateFxSysForStrength(RwV3d*, RwMatrixTag*)
  16077. * Extinguish()
  16078. * Initialise()
  16079. * ProcessFire()
  16080. * ~CFire()
  16081.  
  16082. CFireManager (0 variables, 24 functions)
  16083. Variables list:
  16084.  
  16085. Functions list:
  16086. * CFireManager()
  16087. * ClearAllScriptFireFlags()
  16088. * CreateAllFxSystems()
  16089. * DestroyAllFxSystems()
  16090. * ExtinguishPoint(CVector, float)
  16091. * ExtinguishPointWithWater(CVector, float, float)
  16092. * FindNearestFire(CVector const&, bool, bool)
  16093. * GetNextFreeFire(unsigned char)
  16094. * GetNumFiresInArea(float, float, float, float, float, float)
  16095. * GetNumFiresInRange(CVector*, float)
  16096. * GetNumOfNonScriptFires()
  16097. * GetScriptFireCoords(short)
  16098. * Init()
  16099. * IsScriptFireExtinguished(short)
  16100. * PlentyFiresAvailable()
  16101. * RemoveAllScriptFires()
  16102. * RemoveScriptFire(short)
  16103. * SetScriptFireAudio(short, bool)
  16104. * Shutdown()
  16105. * StartFire(CEntity*, CEntity*, float, unsigned char, unsigned int, signed char)
  16106. * StartFire(CVector, float, unsigned char, CEntity*, unsigned int, signed char, unsigned char)
  16107. * StartScriptFire(CVector const&, CEntity*, float, unsigned char, signed char, int)
  16108. * Update()
  16109. * ~CFireManager()
  16110.  
  16111. CCreepingFire (1 variables, 3 functions)
  16112. Variables list:
  16113. * m_aFireStatus
  16114.  
  16115. Functions list:
  16116. * SetReadyToBurn()
  16117. * TryToStartFireAtCoors(CVector, signed char, bool, bool, float)
  16118. * Update()
  16119.  
  16120. CGame (6 variables, 22 functions)
  16121. Variables list:
  16122. * aDatFile
  16123. * bMissionPackGame
  16124. * currArea
  16125. * currLevel
  16126. * m_pWorkingMatrix1
  16127. * m_pWorkingMatrix2
  16128.  
  16129. Functions list:
  16130. * CanSeeOutSideFromCurrArea()
  16131. * CanSeeWaterFromCurrArea()
  16132. * DrasticTidyUpMemory(bool)
  16133. * FinalShutdown()
  16134. * GenerateTempPedAtStartOfNetworkGame()
  16135. * Init1(char const*)
  16136. * Init2(char const*)
  16137. * Init3(char const*)
  16138. * Initialise(char const*)
  16139. * InitialiseCoreDataAfterRW()
  16140. * InitialiseEssentialsAfterRW()
  16141. * InitialiseOnceBeforeRW()
  16142. * InitialiseRenderWare()
  16143. * InitialiseWhenRestarting()
  16144. * Process()
  16145. * ProcessTidyUpMemory()
  16146. * ReInitGameObjectVariables()
  16147. * ReloadIPLs()
  16148. * ShutDownForRestart()
  16149. * Shutdown()
  16150. * ShutdownRenderWare()
  16151. * TidyUpMemory(bool, bool)
  16152.  
  16153. CIniFile (2 variables, 1 functions)
  16154. Variables list:
  16155. * CarNumberMultiplier
  16156. * PedNumberMultiplier
  16157.  
  16158. Functions list:
  16159. * LoadIniFile()
  16160.  
  16161. CKeyGen (1 variables, 4 functions)
  16162. Variables list:
  16163. * keyTable
  16164.  
  16165. Functions list:
  16166. * AppendStringToKey(unsigned int, char const*)
  16167. * GetKey(char const*)
  16168. * GetKey(char const*, int)
  16169. * GetUppercaseKey(char const*)
  16170.  
  16171. CLoadMonitor (0 variables, 7 functions)
  16172. Variables list:
  16173.  
  16174. Functions list:
  16175. * BeginFrame()
  16176. * CLoadMonitor()
  16177. * EndFrame()
  16178. * EndTimer(ELoadType)
  16179. * Render()
  16180. * StartTimer(ELoadType)
  16181. * ~CLoadMonitor()
  16182.  
  16183. CLocalisation (3 variables, 18 functions)
  16184. Variables list:
  16185. * frenchGame
  16186. * germanGame
  16187. * nastyGame
  16188.  
  16189. Functions list:
  16190. * Blood()
  16191. * FrenchGame()
  16192. * GermanGame()
  16193. * Initialise()
  16194. * KickingWhenDown()
  16195. * KillFrenzy()
  16196. * KillPeds()
  16197. * KnockDownPeds()
  16198. * Metric()
  16199. * PedsOnFire()
  16200. * Porn()
  16201. * Prostitutes()
  16202. * ScreamsFromKills()
  16203. * SetFrenchGame()
  16204. * SetGermanGame()
  16205. * SetNormalGame()
  16206. * ShootLimbs()
  16207. * StealFromDeadPed()
  16208.  
  16209. CControllerState (0 variables, 2 functions)
  16210. Variables list:
  16211.  
  16212. Functions list:
  16213. * CheckForInput()
  16214. * Clear()
  16215.  
  16216. CKeyboardState (0 variables, 1 functions)
  16217. Variables list:
  16218.  
  16219. Functions list:
  16220. * Clear()
  16221.  
  16222. CPad (11 variables, 99 functions)
  16223. Variables list:
  16224. * NewMouseControllerState
  16225. * OldMouseControllerState
  16226. * PCTempMouseControllerState
  16227. * bInvertLook4Pad
  16228. * bSniperAimWithRightStick
  16229. * bSniperAllowMovement
  16230. * m_bDebugCamPCOn
  16231. * m_bMapPadOneToPadTwo
  16232. * m_fLastCarCheatScroll
  16233. * m_fLastCheatScroll
  16234. * m_fLastMissionSkipScroll
  16235.  
  16236. Functions list:
  16237. * AimWeaponLeftRight(CPed*, bool*)
  16238. * AimWeaponUpDown(CPed*, bool*)
  16239. * CarGunJustDown(bool)
  16240. * CheckPointSave()
  16241. * CinemaCamera()
  16242. * Clear(bool, bool)
  16243. * ClearKeyBoardHistory()
  16244. * ClearMouseHistory()
  16245. * CollectPickupJustDown()
  16246. * ConversationNoJustDown()
  16247. * ConversationYesJustDown()
  16248. * CraneReleaseJustDown()
  16249. * CycleCameraModeDownJustDown(bool)
  16250. * CycleWeaponLeftJustDown()
  16251. * CycleWeaponRightJustDown()
  16252. * DiveJustDown()
  16253. * DropItemJustDown()
  16254. * DuckJustDown(CPed*)
  16255. * EditCodesForControls(int*, int)
  16256. * EditString(char*, int)
  16257. * ExitVehicleJustDown(bool, CVehicle*, bool, CVector const&)
  16258. * FixPadsAfterSave()
  16259. * GetAbortClimb()
  16260. * GetAccelerate()
  16261. * GetAccelerateJustDown()
  16262. * GetAutoClimb()
  16263. * GetBrake()
  16264. * GetCarGunFired(bool, bool)
  16265. * GetCarGunLeftRight(bool, bool)
  16266. * GetCarGunUpDown(bool, CAutomobile*, float, bool)
  16267. * GetDisplayVitalStats(CPed*)
  16268. * GetDuck()
  16269. * GetEnterTargeting()
  16270. * GetEscapeJustDown()
  16271. * GetExitTargeting()
  16272. * GetExitVehicle()
  16273. * GetForceCameraBehindPlayer()
  16274. * GetGroupControlBack(bool, bool)
  16275. * GetGroupControlForward(bool, bool)
  16276. * GetHandBrake()
  16277. * GetHorn(bool)
  16278. * GetHydraulicJump()
  16279. * GetJump(bool)
  16280. * GetLeftAnalogue(CVector2D*)
  16281. * GetLookBehindForCar()
  16282. * GetLookBehindForPed()
  16283. * GetLookLeft(bool)
  16284. * GetLookRight(bool)
  16285. * GetMeleeAttack(bool)
  16286. * GetNitroFired()
  16287. * GetPad(int)
  16288. * GetPedWalkLeftRight()
  16289. * GetPedWalkUpDown()
  16290. * GetRightAnalogue(CVector2D*)
  16291. * GetSprint(int)
  16292. * GetSteeringLeftRight()
  16293. * GetSteeringMode()
  16294. * GetSteeringUpDown()
  16295. * GetTarget(bool)
  16296. * GetTurretLeft()
  16297. * GetTurretRight()
  16298. * GetWeapon(CPed*, bool)
  16299. * GroupControlBackJustDown(bool)
  16300. * GroupControlForwardJustDown(bool)
  16301. * HornJustDown()
  16302. * Initialise()
  16303. * IsFlyingRCVehicle()
  16304. * JumpJustDown()
  16305. * LastStationJustUp()
  16306. * LookAroundLeftRight()
  16307. * LookAroundUpDown()
  16308. * MeleeAttackJustDown(bool)
  16309. * NextStationJustUp()
  16310. * ProcessPCSpecificStuff()
  16311. * ProcessStoppie()
  16312. * ProcessWheelie(float)
  16313. * ReconcileTwoControllersInput(CControllerState const&, CControllerState const&)
  16314. * SetDrunkInputDelay(int)
  16315. * ShiftTargetLeftJustDown()
  16316. * ShiftTargetRightJustDown()
  16317. * SniperZoomIn()
  16318. * SniperZoomOut()
  16319. * SprintJustDown()
  16320. * StartShake(short, unsigned char, unsigned int)
  16321. * StartShake_Distance(short, unsigned char, float, float, float)
  16322. * StartShake_Train(float, float)
  16323. * StopPadsShaking()
  16324. * StopShaking(short)
  16325. * SwimJumpJustDown()
  16326. * Update(short)
  16327. * UpdateMouse()
  16328. * UpdatePads()
  16329. * UpdatePadsTillStable()
  16330. * UseBomb()
  16331. * UseRocket()
  16332. * WeaponJustDown(CPed*, bool, bool)
  16333. * WeaponUsesAttackButton(CPed*)
  16334. * WeaponUsesTargetingButton()
  16335. * WillBulletHitSomething(CPed*)
  16336.  
  16337. CMouseControllerState (0 variables, 3 functions)
  16338. Variables list:
  16339.  
  16340. Functions list:
  16341. * CMouseControllerState()
  16342. * CheckForInput()
  16343. * Clear()
  16344.  
  16345. CMousePointerStateHelper (0 variables, 1 functions)
  16346. Variables list:
  16347.  
  16348. Functions list:
  16349. * GetMouseSetUp()
  16350.  
  16351. CPhysical (0 variables, 59 functions)
  16352. Variables list:
  16353.  
  16354. Functions list:
  16355. * Add()
  16356. * AddCollisionRecord(CEntity*)
  16357. * AddToMovingList()
  16358. * ApplyAirResistance()
  16359. * ApplyCollision(CEntity*, CColPoint&, float&)
  16360. * ApplyCollision(CPhysical*, CColPoint&, float&, float&)
  16361. * ApplyCollisionAlt(CEntity*, CColPoint&, float&, CVector&, CVector&)
  16362. * ApplyForce(CVector, CVector, bool)
  16363. * ApplyFriction()
  16364. * ApplyFriction(CPhysical*, float, CColPoint&)
  16365. * ApplyFriction(float, CColPoint&)
  16366. * ApplyFrictionForce(CVector, CVector)
  16367. * ApplyFrictionMoveForce(CVector)
  16368. * ApplyFrictionTurnForce(CVector, CVector)
  16369. * ApplyGravity()
  16370. * ApplyMoveForce(CVector)
  16371. * ApplyMoveSpeed()
  16372. * ApplyScriptCollision(CVector, float, float, CVector*)
  16373. * ApplySoftCollision(CEntity*, CColPoint&, float&)
  16374. * ApplySoftCollision(CPhysical*, CColPoint&, float&, float&)
  16375. * ApplySpeed()
  16376. * ApplySpringCollision(float, CVector&, CVector&, float, float, float&)
  16377. * ApplySpringCollisionAlt(float, CVector&, CVector&, float, float, CVector&, float&)
  16378. * ApplySpringDampening(float, float, CVector&, CVector&, CVector&)
  16379. * ApplySpringDampeningOld(float, float, CVector&, CVector&, CVector&)
  16380. * ApplyTurnForce(CVector, CVector)
  16381. * ApplyTurnSpeed()
  16382. * AttachEntityToEntity(CEntity*, CVector*, RtQuat*)
  16383. * AttachEntityToEntity(CEntity*, CVector, CVector)
  16384. * CPhysical()
  16385. * CanPhysicalBeDamaged(eWeaponType, unsigned char*)
  16386. * CheckCollision()
  16387. * CheckCollision_SimpleCar()
  16388. * DettachAutoAttachedEntity()
  16389. * DettachEntityFromEntity(float, float, float, bool)
  16390. * GetBoundRect() const
  16391. * GetHasCollidedWith(CEntity*)
  16392. * GetHasCollidedWithAnyObject()
  16393. * GetLightingFromCol(bool) const
  16394. * GetLightingTotal() const
  16395. * GetSpeed(CVector)
  16396. * PlacePhysicalRelativeToOtherPhysical(CPhysical*, CPhysical*, CVector)
  16397. * PositionAttachedEntity()
  16398. * ProcessCollision()
  16399. * ProcessCollisionSectorList(int, int)
  16400. * ProcessCollisionSectorList_SimpleCar(CRepeatSector*)
  16401. * ProcessControl()
  16402. * ProcessEntityCollision(CEntity*, CColPoint*)
  16403. * ProcessShift()
  16404. * ProcessShiftSectorList(int, int)
  16405. * Remove()
  16406. * RemoveAndAdd()
  16407. * RemoveFromMovingList()
  16408. * RemoveRefsToEntity(CEntity*)
  16409. * SetDamagedPieceRecord(float, CEntity*, CColPoint&, float)
  16410. * SkipPhysics()
  16411. * TestCollision(bool)
  16412. * UnsetIsInSafePosition()
  16413. * ~CPhysical()
  16414.  
  16415. CMatrixLink (0 variables, 2 functions)
  16416. Variables list:
  16417.  
  16418. Functions list:
  16419. * Insert(CMatrixLink*)
  16420. * Remove()
  16421.  
  16422. CMatrixLinkList (0 variables, 11 functions)
  16423. Variables list:
  16424.  
  16425. Functions list:
  16426. * AddToList1()
  16427. * AddToList2()
  16428. * GetNumFree()
  16429. * GetNumUsed1()
  16430. * GetNumUsed2()
  16431. * Init(int)
  16432. * MoveToFreeList(CMatrixLink*)
  16433. * MoveToList1(CMatrixLink*)
  16434. * MoveToList2(CMatrixLink*)
  16435. * Shutdown()
  16436. * ~CMatrixLinkList()
  16437.  
  16438. CSimpleTransform (0 variables, 3 functions)
  16439. Variables list:
  16440.  
  16441. Functions list:
  16442. * Invert(CSimpleTransform const&)
  16443. * UpdateMatrix(CMatrix*) const
  16444. * UpdateRwMatrix(RwMatrixTag*) const
  16445.  
  16446. CPlayerCrossHair (0 variables, 2 functions)
  16447. Variables list:
  16448.  
  16449. Functions list:
  16450. * Render(int)
  16451. * Update(int, CPad*)
  16452.  
  16453. CPools (17 variables, 21 functions)
  16454. Variables list:
  16455. * ms_pBuildingPool
  16456. * ms_pColModelPool
  16457. * ms_pDummyPool
  16458. * ms_pEntryInfoNodePool
  16459. * ms_pEventPool
  16460. * ms_pNodeRoutePool
  16461. * ms_pObjectPool
  16462. * ms_pPatrolRoutePool
  16463. * ms_pPedAttractorPool
  16464. * ms_pPedIntelligencePool
  16465. * ms_pPedPool
  16466. * ms_pPointRoutePool
  16467. * ms_pPtrNodeDoubleLinkPool
  16468. * ms_pPtrNodeSingleLinkPool
  16469. * ms_pTaskAllocatorPool
  16470. * ms_pTaskPool
  16471. * ms_pVehiclePool
  16472.  
  16473. Functions list:
  16474. * CheckBuildingAtomics()
  16475. * CheckPoolsEmpty()
  16476. * GetObject(int)
  16477. * GetObjectRef(CObject*)
  16478. * GetPed(int)
  16479. * GetPedRef(CPed*)
  16480. * GetVehicle(int)
  16481. * GetVehicleRef(CVehicle*)
  16482. * Initialise()
  16483. * Load()
  16484. * LoadObjectPool()
  16485. * LoadPedPool()
  16486. * LoadPedTasks()
  16487. * LoadVehiclePool()
  16488. * MakeSureSlotInObjectPoolIsEmpty(int)
  16489. * Save()
  16490. * SaveObjectPool()
  16491. * SavePedPool()
  16492. * SavePedTasks()
  16493. * SaveVehiclePool()
  16494. * ShutDown()
  16495.  
  16496. CProfile (7 variables, 3 functions)
  16497. Variables list:
  16498. * ms_aBarColours
  16499. * ms_afCumulativeTime
  16500. * ms_afEndTime
  16501. * ms_afMaxCumulativeTime
  16502. * ms_afMaxEndTime
  16503. * ms_afStartTime
  16504. * ms_pProfileString
  16505.  
  16506. Functions list:
  16507. * Initialise()
  16508. * ShowResults()
  16509. * SuspendProfile(eProfile)
  16510.  
  16511. CPCKeyboard (0 variables, 4 functions)
  16512. Variables list:
  16513.  
  16514. Functions list:
  16515. * GetCurrentKeyPressed(unsigned char)
  16516. * GetKeyDown(unsigned short, unsigned char, char*)
  16517. * GetKeyJustDown(unsigned short, unsigned char, char*)
  16518. * KeyToAscii(unsigned char, int, int)
  16519.  
  16520. CPtrNodeSingleLink (0 variables, 2 functions)
  16521. Variables list:
  16522.  
  16523. Functions list:
  16524. * operator delete(void*)
  16525. * operator new(unsigned int)
  16526.  
  16527. CPtrNodeDoubleLink (0 variables, 2 functions)
  16528. Variables list:
  16529.  
  16530. Functions list:
  16531. * operator delete(void*)
  16532. * operator new(unsigned int)
  16533.  
  16534. CPtrListSingleLink (0 variables, 1 functions)
  16535. Variables list:
  16536.  
  16537. Functions list:
  16538. * Flush()
  16539.  
  16540. CPtrListDoubleLink (0 variables, 2 functions)
  16541. Variables list:
  16542.  
  16543. Functions list:
  16544. * Flush()
  16545. * ~CPtrListDoubleLink()
  16546.  
  16547. CPtrList (0 variables, 2 functions)
  16548. Variables list:
  16549.  
  16550. Functions list:
  16551. * CountElements()
  16552. * IsMemberOfList(void*)
  16553.  
  16554. CQuadTreeNode (1 variables, 16 functions)
  16555. Variables list:
  16556. * ms_pQuadTreeNodePool
  16557.  
  16558. Functions list:
  16559. * AddItem(void*, CRect const&)
  16560. * CQuadTreeNode(CRect const&, int)
  16561. * DeleteItem(void*)
  16562. * DeleteItem(void*, CRect const&)
  16563. * FindSector(CRect const&)
  16564. * FindSector(CVector2D const&)
  16565. * ForAllMatching(CRect const&, void (*)(CRect const&, void*))
  16566. * ForAllMatching(CVector2D const&, void (*)(CVector2D const&, void*))
  16567. * GetAll(CPtrListSingleLink&)
  16568. * GetAllMatching(CRect const&, CPtrListSingleLink&)
  16569. * GetAllMatching(CVector2D const&, CPtrListSingleLink&)
  16570. * InSector(CRect const&, int)
  16571. * InitPool()
  16572. * operator delete(void*)
  16573. * operator new(unsigned int)
  16574. * ~CQuadTreeNode()
  16575.  
  16576. CRange2D (0 variables, 5 functions)
  16577. Variables list:
  16578.  
  16579. Functions list:
  16580. * CRange2D(CVector2D, CVector2D)
  16581. * DebugShowRange(float, int)
  16582. * GetRandomPointInRange()
  16583. * IsInRange(CVector2D)
  16584. * ~CRange2D()
  16585.  
  16586. CRange3D (0 variables, 4 functions)
  16587. Variables list:
  16588.  
  16589. Functions list:
  16590. * CRange3D(CVector, CVector)
  16591. * DebugShowRange(int)
  16592. * GetRandomPointInRange()
  16593. * IsInRange(CVector)
  16594.  
  16595. CReferences (2 variables, 4 functions)
  16596. Variables list:
  16597. * aRefs
  16598. * pEmptyList
  16599.  
  16600. Functions list:
  16601. * Init()
  16602. * ListSize(CReference*)
  16603. * PruneAllReferencesInWorld()
  16604. * RemoveReferencesToPlayer()
  16605.  
  16606. CRenderer (20 variables, 34 functions)
  16607. Variables list:
  16608. * m_loadingPriority
  16609. * m_pFirstPersonVehicle
  16610. * ms_aInVisibleEntityPtrs
  16611. * ms_aVisibleEntityPtrs
  16612. * ms_aVisibleLodPtrs
  16613. * ms_aVisibleSuperLodPtrs
  16614. * ms_bInTheSky
  16615. * ms_bRenderOutsideTunnels
  16616. * ms_bRenderTunnels
  16617. * ms_fCameraHeading
  16618. * ms_fFarClipPlane
  16619. * ms_lodDistScale
  16620. * ms_lowLodDistScale
  16621. * ms_nNoOfInVisibleEntities
  16622. * ms_nNoOfVisibleEntities
  16623. * ms_nNoOfVisibleLods
  16624. * ms_nNoOfVisibleSuperLods
  16625. * ms_pLodDontRenderList
  16626. * ms_pLodRenderList
  16627. * ms_vecCameraPosition
  16628.  
  16629. Functions list:
  16630. * AddEntityToRenderList(CEntity*, float)
  16631. * AddToLodDontRenderList(CEntity*, float)
  16632. * AddToLodRenderList(CEntity*, float)
  16633. * ConstructReflectionList()
  16634. * ConstructRenderList()
  16635. * GetLodDontRenderListBase()
  16636. * GetLodRenderListBase()
  16637. * GetObjectsInFrustum(CEntity**, float, RwMatrixTag*)
  16638. * Init()
  16639. * PreRender()
  16640. * ProcessLodRenderLists()
  16641. * RemoveVehiclePedLights(CPhysical*, bool)
  16642. * RenderEverythingBarRoads()
  16643. * RenderFadingInEntities()
  16644. * RenderFadingInUnderwaterEntities()
  16645. * RenderFirstPersonVehicle()
  16646. * RenderOneNonRoad(CEntity*)
  16647. * RenderOneRoad(CEntity*)
  16648. * RenderRoads()
  16649. * RequestObjectsInDirection(CVector const&, float, int)
  16650. * RequestObjectsInFrustum(RwMatrixTag*, int)
  16651. * ResetLodRenderLists()
  16652. * ScanBigBuildingList(int, int)
  16653. * ScanPtrList_RequestModels(CPtrList&)
  16654. * ScanSectorList(int, int)
  16655. * ScanSectorList_ListModels(int, int)
  16656. * ScanSectorList_ListModelsVisible(int, int)
  16657. * ScanSectorList_RequestModels(int, int)
  16658. * ScanWorld()
  16659. * SetupBigBuildingVisibility(CEntity*, float&)
  16660. * SetupEntityVisibility(CEntity*, float&)
  16661. * SetupMapEntityVisibility(CEntity*, CBaseModelInfo*, float, bool)
  16662. * ShouldModelBeStreamed(CEntity*, CVector const&, float)
  16663. * Shutdown()
  16664.  
  16665. CVehicle (18 variables, 204 functions)
  16666. Variables list:
  16667. * WHEELSPIN_FALL_RATE
  16668. * WHEELSPIN_INAIR_TARGET_RATE
  16669. * WHEELSPIN_RISE_RATE
  16670. * WHEELSPIN_TARGET_RATE
  16671. * bDisableRemoteDetonation
  16672. * bDisableRemoteDetonationOnContact
  16673. * m_aSpecialColModel
  16674. * m_aSpecialColVehicle
  16675. * m_aSpecialHydraulicData
  16676. * m_bEnableMouseFlying
  16677. * m_bEnableMouseSteering
  16678. * m_fAirResistanceMult
  16679. * m_nLastControlInput
  16680. * m_pTappedGasTankVehicle
  16681. * ms_fRailTrackResistance
  16682. * ms_fRailTrackResistanceDefault
  16683. * ms_forceVehicleLightsOff
  16684. * s_bPlaneGunsEjectShellCasings
  16685.  
  16686. Functions list:
  16687. * ActivateBomb()
  16688. * ActivateBombWhenEntered()
  16689. * AddDamagedVehicleParticles()
  16690. * AddExhaustParticles()
  16691. * AddMovingCollisionSpeed(CVector&)
  16692. * AddPassenger(CPed*)
  16693. * AddPassenger(CPed*, unsigned char)
  16694. * AddReplacementUpgrade(int, int)
  16695. * AddSingleWheelParticles(tWheelState, unsigned int, float, float, CColPoint*, CVector*, float, int, unsigned int, bool*, unsigned int)
  16696. * AddUpgrade(int, int)
  16697. * AddVehicleUpgrade(int)
  16698. * AddWaterSplashParticles()
  16699. * AddWheelDirtAndWater(CColPoint&, unsigned int, unsigned char, unsigned char)
  16700. * ApplyBoatWaterResistance(tBoatHandlingData*, float)
  16701. * BladeColSectorList(CPtrList&, CColModel&, CMatrix&, short, float)
  16702. * BlowUpCar(CEntity*, unsigned char)
  16703. * BlowUpCarCutSceneNoExtras(bool, bool, bool, bool)
  16704. * BreakTowLink()
  16705. * BurstTyre(unsigned char, bool)
  16706. * CVehicle(unsigned char)
  16707. * CalculateLightingFromCollision()
  16708. * CanBeDeleted() const
  16709. * CanBeDriven() const
  16710. * CanDoorsBeDamaged() const
  16711. * CanPedEnterCar() const
  16712. * CanPedJumpOutCar(CPed*) const
  16713. * CanPedLeanOut(CPed*) const
  16714. * CanPedOpenLocks(CPed const*) const
  16715. * CanPedStepOutCar(bool) const
  16716. * CanUseCameraHeightSetting()
  16717. * CanVehicleBeDamaged(CEntity*, eWeaponType, unsigned char*)
  16718. * CarHasRoof() const
  16719. * ChangeLawEnforcerState(unsigned char)
  16720. * ClearGettingInFlags(unsigned char)
  16721. * ClearGettingOutFlags(unsigned char)
  16722. * ClearVehicleUpgradeFlags(int, int)
  16723. * ClearWindowOpenFlag(unsigned char)
  16724. * CreateReplacementAtomic(CBaseModelInfo*, RwFrame*, int, bool, bool)
  16725. * CreateUpgradeAtomic(CBaseModelInfo*, UpgradePosnDesc const*, RwFrame*, bool)
  16726. * CustomCarPlate_TextureCreate(CVehicleModelInfo*)
  16727. * CustomCarPlate_TextureDestroy()
  16728. * DeleteRwObject()
  16729. * DoBladeCollision(CVector, CMatrix&, short, float, float)
  16730. * DoBoatSplashes(float)
  16731. * DoBurstAndSoftGroundRatios()
  16732. * DoDriveByShootings()
  16733. * DoFixedMachineGuns()
  16734. * DoHeadLightBeam(int, CMatrix&, unsigned char)
  16735. * DoHeadLightEffect(int, CMatrix&, unsigned char, unsigned char)
  16736. * DoHeadLightReflection(CMatrix&, unsigned int, unsigned char, unsigned char)
  16737. * DoHeadLightReflectionSingle(CMatrix&, unsigned char)
  16738. * DoHeadLightReflectionTwin(CMatrix&)
  16739. * DoPlaneGunFireFX(CWeapon*, CVector&, CVector&, int)
  16740. * DoReverseLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
  16741. * DoSunGlare()
  16742. * DoTailLightEffect(int, CMatrix&, unsigned char, unsigned char, unsigned int, unsigned char)
  16743. * DoVehicleLights(CMatrix&, unsigned int)
  16744. * ExtinguishCarFire()
  16745. * FillVehicleWithPeds(bool)
  16746. * FindTyreNearestPoint(float, float)
  16747. * FindWheelWidth(bool)
  16748. * FireFixedMachineGuns()
  16749. * FireHeatSeakingMissile(CEntity*, eOrdnanceType, bool)
  16750. * FirePlaneGuns()
  16751. * FireUnguidedMissile(eOrdnanceType, bool)
  16752. * Fix()
  16753. * FlagToDestroyWhenNextProcessed()
  16754. * FlyingControl(eFlightModel, float, float, float, float)
  16755. * GetComponentWorldPosition(int, CVector&)
  16756. * GetDooorAngleOpenRatio(eDoors) const
  16757. * GetDooorAngleOpenRatio(unsigned int) const
  16758. * GetFiringRateMultiplier()
  16759. * GetGasTankPosition()
  16760. * GetHasDualExhausts()
  16761. * GetHeightAboveRoad() const
  16762. * GetNewSteeringAmt()
  16763. * GetNumContactWheels()
  16764. * GetPlaneGunsAutoAimAngle()
  16765. * GetPlaneGunsPosition(int)
  16766. * GetPlaneGunsRateOfFire()
  16767. * GetPlaneNumGuns()
  16768. * GetPlaneOrdnancePosition(eOrdnanceType)
  16769. * GetPlaneOrdnanceRateOfFire(eOrdnanceType)
  16770. * GetPlaneWeaponFiringStatus(bool&, eOrdnanceType&)
  16771. * GetRemapIndex()
  16772. * GetReplacementUpgrade(int)
  16773. * GetRideAnimData()
  16774. * GetRopeHeightForHeli()
  16775. * GetSpareHasslePosId()
  16776. * GetSpecialColModel()
  16777. * GetTowBarPos(CVector&, bool, CVehicle*)
  16778. * GetTowHitchPos(CVector&, bool, CVehicle*)
  16779. * GetUpgrade(int)
  16780. * GetVehicleAppearance() const
  16781. * GetVehicleLightsStatus()
  16782. * HeightAboveCeiling(float, eFlightModel)
  16783. * InflictDamage(CEntity*, eWeaponType, float, CVector)
  16784. * InitWinch(int)
  16785. * IsComponentPresent(int) const
  16786. * IsDoorClosed(eDoors) const
  16787. * IsDoorClosed(unsigned int) const
  16788. * IsDoorFullyOpen(eDoors) const
  16789. * IsDoorFullyOpen(unsigned int) const
  16790. * IsDoorMissing(eDoors) const
  16791. * IsDoorMissing(unsigned int) const
  16792. * IsDoorReady(eDoors) const
  16793. * IsDoorReady(unsigned int) const
  16794. * IsDriver(CPed const*) const
  16795. * IsDriver(int) const
  16796. * IsLawEnforcementVehicle() const
  16797. * IsOnItsSide() const
  16798. * IsOpenTopCar() const
  16799. * IsPassenger(CPed const*) const
  16800. * IsPassenger(int) const
  16801. * IsRoomForPedToLeaveCar(unsigned int, CVector*)
  16802. * IsSphereTouchingVehicle(float, float, float, float)
  16803. * IsUpsideDown() const
  16804. * IsVehicleNormal() const
  16805. * KillPedsGettingInVehicle()
  16806. * KillPedsInVehicle()
  16807. * Load()
  16808. * MakeDirty(CColPoint&)
  16809. * OpenDoor(CPed*, int, eDoors, float, bool)
  16810. * PickRandomPassenger()
  16811. * PickUpEntityWithWinch(CEntity*)
  16812. * PlayCarHorn()
  16813. * PossiblyDropFreeFallBombForPlayer(eOrdnanceType, bool)
  16814. * PreRender()
  16815. * PreRenderDriverAndPassengers()
  16816. * ProcessBikeWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, float, char, float*, tWheelState*, eBikeWheelSpecial, unsigned short)
  16817. * ProcessBoatControl(tBoatHandlingData*, float&, bool, bool)
  16818. * ProcessCarAlarm()
  16819. * ProcessControlCollisionCheck(bool)
  16820. * ProcessControlInputs(unsigned char)
  16821. * ProcessDelayedExplosion()
  16822. * ProcessDrivingAnims(CPed*, unsigned char)
  16823. * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
  16824. * ProcessSirenAndHorn(bool)
  16825. * ProcessWeapons()
  16826. * ProcessWheel(CVector&, CVector&, CVector&, CVector&, int, float, float, float, char, float*, tWheelState*, unsigned short)
  16827. * ProcessWheelRotation(tWheelState, CVector const&, CVector const&, float)
  16828. * QueryPickedUpEntityWithWinch()
  16829. * ReactToVehicleDamage(CPed*)
  16830. * ReduceVehicleDamage(float&)
  16831. * ReleasePickedUpEntityWithWinch()
  16832. * RemoveAllUpgrades()
  16833. * RemoveDriver(bool)
  16834. * RemoveLighting(bool)
  16835. * RemovePassenger(CPed*)
  16836. * RemoveRefsToVehicle(CEntity*)
  16837. * RemoveReplacementUpgrade(int)
  16838. * RemoveUpgrade(int)
  16839. * RemoveVehicleUpgrade(int)
  16840. * RemoveWinch()
  16841. * Render()
  16842. * RenderDriverAndPassengers()
  16843. * ResetAfterRender()
  16844. * Save()
  16845. * ScanAndMarkTargetForHeatSeekingMissile(CEntity*)
  16846. * SelectPlaneWeapon(bool, eOrdnanceType)
  16847. * SetCollisionLighting(unsigned char)
  16848. * SetComponentAtomicAlpha(RpAtomic*, int)
  16849. * SetComponentRotation(RwFrame*, int, float, bool)
  16850. * SetComponentVisibility(RwFrame*, unsigned int)
  16851. * SetDriver(CPed*)
  16852. * SetFiringRateMultiplier(float)
  16853. * SetGettingInFlags(unsigned char)
  16854. * SetGettingOutFlags(unsigned char)
  16855. * SetHasslePosId(int, bool)
  16856. * SetModelIndex(unsigned int)
  16857. * SetRemap(int)
  16858. * SetRemapTexDictionary(char const*)
  16859. * SetRopeHeightForHeli(float)
  16860. * SetTappedGasTankVehicle(CEntity*)
  16861. * SetTowLink(CVehicle*, bool)
  16862. * SetTransmissionRotation(RwFrame*, float, float, CVector, bool)
  16863. * SetUpDriver(int, bool, bool)
  16864. * SetUpWheelColModel(CColModel*)
  16865. * SetVehicleCreatedBy(int, bool)
  16866. * SetVehicleUpgradeFlags(int, int, int&)
  16867. * SetWindowOpenFlag(unsigned char)
  16868. * SetupDamageAfterLoad()
  16869. * SetupLighting()
  16870. * SetupPassenger(int, int, bool, bool)
  16871. * SetupRender()
  16872. * SetupSuspensionLines()
  16873. * SetupUpgradesAfterLoad()
  16874. * ShufflePassengersToMakeSpace()
  16875. * Shutdown()
  16876. * SpecialEntityCalcCollisionSteps(bool&, bool&)
  16877. * SpecialEntityPreCollisionStuff(CPhysical*, bool, bool&, bool&, bool&, bool&)
  16878. * UpdateClumpAlpha()
  16879. * UpdateLightingFromStoredPolys()
  16880. * UpdatePassengerList()
  16881. * UpdateTractorLink(bool, bool)
  16882. * UpdateTrailerLink(bool, bool)
  16883. * UpdateWinch()
  16884. * UsesSiren() const
  16885. * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
  16886. * operator delete(void*)
  16887. * operator delete(void*, int)
  16888. * operator new(unsigned int)
  16889. * operator new(unsigned int, int)
  16890. * ~CVehicle()
  16891.  
  16892. CCutsceneObject (0 variables, 7 functions)
  16893. Variables list:
  16894.  
  16895. Functions list:
  16896. * CCutsceneObject()
  16897. * PreRender()
  16898. * ProcessControl()
  16899. * RemoveLighting(bool)
  16900. * SetModelIndex(unsigned int)
  16901. * SetupLighting()
  16902. * ~CCutsceneObject()
  16903.  
  16904. CRopes (2 variables, 11 functions)
  16905. Variables list:
  16906. * PlayerControlsCrane
  16907. * aRopes
  16908.  
  16909. Functions list:
  16910. * CreateRopeForSwatPed(CVector const&)
  16911. * FindCoorsAlongRope(unsigned int, float, CVector*, CVector*)
  16912. * FindPickUpHeight(CEntity*)
  16913. * FindRope(unsigned int)
  16914. * Init()
  16915. * IsCarriedByRope(CPhysical*)
  16916. * RegisterRope(unsigned int, unsigned int, CVector, bool, unsigned char, bool, CPhysical*, int)
  16917. * Render()
  16918. * SetSpeedOfTopNode(unsigned int, CVector)
  16919. * Shutdown()
  16920. * Update()
  16921.  
  16922. CRope (0 variables, 8 functions)
  16923. Variables list:
  16924.  
  16925. Functions list:
  16926. * CreateHookObjectForRope()
  16927. * DoControlsApply()
  16928. * PickUpObject(CEntity*)
  16929. * ReleasePickedUpObject()
  16930. * Remove()
  16931. * Render()
  16932. * Update()
  16933. * UpdateWeightInRope(CVector, float, CVector*)
  16934.  
  16935. CStats (37 variables, 53 functions)
  16936. Variables list:
  16937. * BiggestLoss
  16938. * BiggestWin
  16939. * DebugStatValue
  16940. * FavoriteRadioStationList
  16941. * FavouriteVehicle
  16942. * FavouriteWeapon
  16943. * LastMissionPassedName
  16944. * MoneyLost
  16945. * MoneySpent
  16946. * PedsKilledOfThisType
  16947. * ShowChaseStatOnScreen
  16948. * StatMessage
  16949. * StatReactionValue
  16950. * StatTypesFloat
  16951. * StatTypesInt
  16952. * TimesMissionAttempted
  16953. * TotalNumStatMessages
  16954. * bShowRespectStat
  16955. * bShowSexAppealStat
  16956. * bShowUpdateStats
  16957. * m_AddToHealthCounter
  16958. * m_BikeCounter
  16959. * m_BoatCounter
  16960. * m_CycleSkillCounter
  16961. * m_CycleStaminaCounter
  16962. * m_DeathCounter
  16963. * m_DrivingCounter
  16964. * m_FatCounter
  16965. * m_FlyingCounter
  16966. * m_LastWeaponTypeFired
  16967. * m_MaxHealthCounter
  16968. * m_RunningCounter
  16969. * m_SprintStaminaCounter
  16970. * m_SwimStaminaCounter
  16971. * m_SwimUnderWaterCounter
  16972. * m_ThisStatIsABarChart
  16973. * m_WeaponCounter
  16974.  
  16975. Functions list:
  16976. * BuildStatLine(char*, void*, int, void*, int)
  16977. * CheckForStatsMessage(bool)
  16978. * CheckForThreshold(float*, float)
  16979. * ConstructStatLine(int, unsigned char)
  16980. * ConvertToMins(int)
  16981. * ConvertToSecs(int)
  16982. * DecrementStat(unsigned short, float)
  16983. * DisplayScriptStatUpdateMessage(unsigned char, unsigned int, float)
  16984. * FindCriminalRatingNumber()
  16985. * FindCriminalRatingString()
  16986. * FindLeastFavoriteRadioStation()
  16987. * FindMaxNumberOfGroupMembers()
  16988. * FindMostFavoriteRadioStation()
  16989. * GetFatAndMuscleModifier(eStatModAbilities)
  16990. * GetFavoriteRadioStationList(int)
  16991. * GetFullFavoriteRadioStationList()
  16992. * GetPercentageProgress()
  16993. * GetStatID(unsigned short)
  16994. * GetStatType(unsigned short)
  16995. * GetStatValue(unsigned short)
  16996. * GetTimesMissionAttempted(unsigned char)
  16997. * IncrementStat(unsigned short, float)
  16998. * Init()
  16999. * IsStatCapped(unsigned short)
  17000. * Load()
  17001. * LoadActionReactionStats()
  17002. * LoadStatUpdateConditions()
  17003. * ModifyStat(unsigned short, float)
  17004. * PopulateFavoriteRadioStationList()
  17005. * ProcessReactionStatsOnDecrement(unsigned char)
  17006. * ProcessReactionStatsOnIncrement(unsigned char)
  17007. * RegisterBestPosition(int, int)
  17008. * RegisterFastestTime(int, int)
  17009. * RegisterMissionAttempted(unsigned char)
  17010. * RegisterMissionPassed(unsigned char)
  17011. * SafeToShowThisStat(unsigned char)
  17012. * Save()
  17013. * SetNewRecordStat(unsigned short, float)
  17014. * SetStatValue(unsigned short, float)
  17015. * UpdateFatAndMuscleStats(unsigned int)
  17016. * UpdateRespectStat(unsigned char)
  17017. * UpdateSexAppealStat()
  17018. * UpdateStatsAddToHealth(unsigned int)
  17019. * UpdateStatsOnRespawn()
  17020. * UpdateStatsWhenCycling(bool, CBmx*)
  17021. * UpdateStatsWhenDriving(CVehicle*)
  17022. * UpdateStatsWhenFighting()
  17023. * UpdateStatsWhenFlying(CVehicle*)
  17024. * UpdateStatsWhenOnMotorBike(CBike*)
  17025. * UpdateStatsWhenRunning()
  17026. * UpdateStatsWhenSprinting()
  17027. * UpdateStatsWhenSwimming(bool, bool)
  17028. * UpdateStatsWhenWeaponHit(int)
  17029.  
  17030. SurfaceInfos_c (0 variables, 52 functions)
  17031. Variables list:
  17032.  
  17033. Functions list:
  17034. * CanClimb(unsigned int)
  17035. * CantSprintOn(unsigned int)
  17036. * CreatesObjects(unsigned int)
  17037. * CreatesPlants(unsigned int)
  17038. * CreatesSparks(unsigned int)
  17039. * CreatesWheelDust(unsigned int)
  17040. * CreatesWheelGrass(unsigned int)
  17041. * CreatesWheelGravel(unsigned int)
  17042. * CreatesWheelMud(unsigned int)
  17043. * CreatesWheelSand(unsigned int)
  17044. * CreatesWheelSpray(unsigned int)
  17045. * GetAdhesionGroup(unsigned int)
  17046. * GetAdhesiveLimit(CColPoint&)
  17047. * GetBulletFx(unsigned int)
  17048. * GetFlammability(unsigned int)
  17049. * GetFrictionEffect(unsigned int)
  17050. * GetRoughness(unsigned int)
  17051. * GetSkidmarkType(unsigned int)
  17052. * GetSurfaceIdFromName(char*)
  17053. * GetTyreGrip(unsigned int)
  17054. * GetWetMultiplier(unsigned int)
  17055. * Init()
  17056. * IsAudioConcrete(unsigned int)
  17057. * IsAudioGrass(unsigned int)
  17058. * IsAudioGravel(unsigned int)
  17059. * IsAudioLongGrass(unsigned int)
  17060. * IsAudioMetal(unsigned int)
  17061. * IsAudioSand(unsigned int)
  17062. * IsAudioTile(unsigned int)
  17063. * IsAudioWater(unsigned int)
  17064. * IsAudioWood(unsigned int)
  17065. * IsBeach(unsigned int)
  17066. * IsGlass(unsigned int)
  17067. * IsPavement(unsigned int)
  17068. * IsSand(unsigned int)
  17069. * IsSeeThrough(unsigned int)
  17070. * IsShallowWater(unsigned int)
  17071. * IsShootThrough(unsigned int)
  17072. * IsSkateable(unsigned int)
  17073. * IsSoftLanding(unsigned int)
  17074. * IsStairs(unsigned int)
  17075. * IsSteepSlope(unsigned int)
  17076. * IsWater(unsigned int)
  17077. * LeavesFootsteps(unsigned int)
  17078. * LoadAdhesiveLimits()
  17079. * LoadSurfaceAudioInfos()
  17080. * LoadSurfaceInfos()
  17081. * MakesCarClean(unsigned int)
  17082. * MakesCarDirty(unsigned int)
  17083. * ProducesFootDust(unsigned int)
  17084. * SurfaceInfos_c()
  17085. * ~SurfaceInfos_c()
  17086.  
  17087. CColourSet (0 variables, 2 functions)
  17088. Variables list:
  17089.  
  17090. Functions list:
  17091. * CColourSet(int, int)
  17092. * Interpolate(CColourSet*, CColourSet*, float, float, bool)
  17093.  
  17094. CTimeCycle (73 variables, 20 functions)
  17095. Variables list:
  17096. * m_BelowHorizonGrey
  17097. * m_BrightnessAddedToAmbientBlue
  17098. * m_BrightnessAddedToAmbientGreen
  17099. * m_BrightnessAddedToAmbientRed
  17100. * m_CurrentColours
  17101. * m_CurrentStoredValue
  17102. * m_ExtraColour
  17103. * m_ExtraColourInter
  17104. * m_ExtraColourWeatherType
  17105. * m_FogReduction
  17106. * m_NumBoxes
  17107. * m_VectorToSun
  17108. * m_aBoxes
  17109. * m_bExtraColourOn
  17110. * m_fCloudAlpha
  17111. * m_fFarClip
  17112. * m_fFogStart
  17113. * m_fLightsOnGroundBrightness
  17114. * m_fPostFx1Alpha
  17115. * m_fPostFx1Blue
  17116. * m_fPostFx1Green
  17117. * m_fPostFx1Red
  17118. * m_fPostFx2Alpha
  17119. * m_fPostFx2Blue
  17120. * m_fPostFx2Green
  17121. * m_fPostFx2Red
  17122. * m_fShadowDisplacementX
  17123. * m_fShadowDisplacementY
  17124. * m_fShadowFrontX
  17125. * m_fShadowFrontY
  17126. * m_fShadowSideX
  17127. * m_fShadowSideY
  17128. * m_fSpriteBrightness
  17129. * m_fSpriteSize
  17130. * m_fSunSize
  17131. * m_fWaterAlpha
  17132. * m_fWaterBlue
  17133. * m_fWaterGreen
  17134. * m_fWaterRed
  17135. * m_nAmbientBlue
  17136. * m_nAmbientBlue_Obj
  17137. * m_nAmbientGreen
  17138. * m_nAmbientGreen_Obj
  17139. * m_nAmbientRed
  17140. * m_nAmbientRed_Obj
  17141. * m_nDirectionalMult
  17142. * m_nFluffyCloudsBottomBlue
  17143. * m_nFluffyCloudsBottomGreen
  17144. * m_nFluffyCloudsBottomRed
  17145. * m_nHighLightMinIntensity
  17146. * m_nLightShadowStrength
  17147. * m_nLowCloudsBlue
  17148. * m_nLowCloudsGreen
  17149. * m_nLowCloudsRed
  17150. * m_nPoleShadowStrength
  17151. * m_nShadowStrength
  17152. * m_nSkyBottomBlue
  17153. * m_nSkyBottomGreen
  17154. * m_nSkyBottomRed
  17155. * m_nSkyTopBlue
  17156. * m_nSkyTopGreen
  17157. * m_nSkyTopRed
  17158. * m_nSunCoreBlue
  17159. * m_nSunCoreGreen
  17160. * m_nSunCoreRed
  17161. * m_nSunCoronaBlue
  17162. * m_nSunCoronaGreen
  17163. * m_nSunCoronaRed
  17164. * m_nWaterFogAlpha
  17165. * m_vBlueGrade
  17166. * m_vGreenGrade
  17167. * m_vRedGrade
  17168. * m_vecDirnLightToSun
  17169.  
  17170. Functions list:
  17171. * AddOne(CBox&, short, int, float, float, float)
  17172. * CalcColoursForPoint(CVector, CColourSet*)
  17173. * FindFarClipForCoors(CVector)
  17174. * FindTimeCycleBox(CVector, CTimeCycleBox**, float*, bool, bool, CTimeCycleBox*)
  17175. * GetAmbientBlue()
  17176. * GetAmbientBlue_BeforeBrightness()
  17177. * GetAmbientBlue_Obj()
  17178. * GetAmbientGreen()
  17179. * GetAmbientGreen_BeforeBrightness()
  17180. * GetAmbientGreen_Obj()
  17181. * GetAmbientRed()
  17182. * GetAmbientRed_BeforeBrightness()
  17183. * GetAmbientRed_Obj()
  17184. * InitForRestart()
  17185. * Initialise(bool)
  17186. * SetConstantParametersForPostFX()
  17187. * Shutdown()
  17188. * StartExtraColour(int, bool)
  17189. * StopExtraColour(bool)
  17190. * Update()
  17191.  
  17192. CTimer (19 variables, 13 functions)
  17193. Variables list:
  17194. * bSkipProcessThisFrame
  17195. * bSlowMotionActive
  17196. * game_FPS
  17197. * m_CodePause
  17198. * m_FrameCounter
  17199. * m_UserPause
  17200. * m_snPPPPreviousTimeInMilliseconds
  17201. * m_snPPPreviousTimeInMilliseconds
  17202. * m_snPPreviousTimeInMilliseconds
  17203. * m_snPreviousTimeInMilliseconds
  17204. * m_snPreviousTimeInMillisecondsNonClipped
  17205. * m_snTimeInMilliseconds
  17206. * m_snTimeInMillisecondsNonClipped
  17207. * m_snTimeInMillisecondsPauseMode
  17208. * ms_fOldTimeStep
  17209. * ms_fSlowMotionScale
  17210. * ms_fTimeScale
  17211. * ms_fTimeStep
  17212. * ms_fTimeStepNonClipped
  17213.  
  17214. Functions list:
  17215. * EndUserPause()
  17216. * GetCurrentTimeInCycles()
  17217. * GetCyclesPerFrame()
  17218. * GetCyclesPerMillisecond()
  17219. * GetIsSlowMotionActive()
  17220. * Initialise()
  17221. * Resume()
  17222. * Shutdown()
  17223. * StartUserPause()
  17224. * Stop()
  17225. * Suspend()
  17226. * Update()
  17227. * UpdateVariables(float)
  17228.  
  17229. CPlaceName (0 variables, 6 functions)
  17230. Variables list:
  17231.  
  17232. Functions list:
  17233. * CPlaceName()
  17234. * Display()
  17235. * GetForMap(float, float)
  17236. * Init()
  17237. * Process()
  17238. * ProcessAfterFrontEndShutDown()
  17239.  
  17240. CCurrentVehicle (0 variables, 4 functions)
  17241. Variables list:
  17242.  
  17243. Functions list:
  17244. * CCurrentVehicle()
  17245. * Display()
  17246. * Init()
  17247. * Process()
  17248.  
  17249. CUserDisplay (3 variables, 2 functions)
  17250. Variables list:
  17251. * CurrentVehicle
  17252. * OnscnTimer
  17253. * PlaceName
  17254.  
  17255. Functions list:
  17256. * Init()
  17257. * Process()
  17258.  
  17259. CWanted (3 variables, 33 functions)
  17260. Variables list:
  17261. * MaximumWantedLevel
  17262. * bUseNewsHeliInAdditionToPolice
  17263. * nMaximumWantedLevel
  17264.  
  17265. Functions list:
  17266. * AddCrimeToQ(eCrimeType, int, CVector const&, bool, bool)
  17267. * AreArmyRequired()
  17268. * AreFbiRequired()
  17269. * AreMiamiViceRequired()
  17270. * AreSwatRequired()
  17271. * CanCopJoinPursuit(CCopPed*) const
  17272. * CanCopJoinPursuit(CCopPed*, unsigned char, CCopPed**, unsigned char&)
  17273. * CheatWantedLevel(int)
  17274. * ClearQdCrimes()
  17275. * ClearWantedLevelAndGoOnParole()
  17276. * ComputePursuitCopToDisplace(CCopPed*, CCopPed**)
  17277. * Initialise()
  17278. * InitialiseStaticVariables()
  17279. * IsClosestCop(CPed*, int) const
  17280. * IsInPursuit(CCopPed*)
  17281. * NumOfHelisRequired()
  17282. * RegisterCrime(eCrimeType, CVector const&, unsigned int, bool)
  17283. * RegisterCrime_Immediately(eCrimeType, CVector const&, unsigned int, bool)
  17284. * RemoveExcessPursuitCops()
  17285. * RemovePursuitCop(CCopPed*)
  17286. * RemovePursuitCop(CCopPed*, CCopPed**, unsigned char&)
  17287. * ReportCrimeNow(eCrimeType, CVector const&, bool)
  17288. * Reset()
  17289. * ResetPolicePursuit()
  17290. * SetMaximumWantedLevel(int)
  17291. * SetPursuitCop(CCopPed*)
  17292. * SetWantedLevel(int)
  17293. * SetWantedLevelNoDrop(int)
  17294. * Update()
  17295. * UpdateCrimesQ()
  17296. * UpdateEachFrame()
  17297. * UpdateWantedLevel()
  17298. * WorkOutPolicePresence(CVector, float)
  17299.  
  17300. CWorld (22 variables, 84 functions)
  17301. Variables list:
  17302. * PlayerInFocus
  17303. * Players
  17304. * SnookerTableMax
  17305. * SnookerTableMin
  17306. * bDoingCarCollisions
  17307. * bForceProcessControl
  17308. * bIncludeBikers
  17309. * bIncludeCarTyres
  17310. * bIncludeDeadPeds
  17311. * bNoMoreCollisionTorque
  17312. * bProcessCutsceneOnly
  17313. * bSecondShift
  17314. * fWeaponSpreadRate
  17315. * m_aTempColPts
  17316. * ms_aLodPtrLists
  17317. * ms_aRepeatSectors
  17318. * ms_aSectors
  17319. * ms_iProcessLineNumCrossings
  17320. * ms_listMovingEntityPtrs
  17321. * ms_listObjectsWithControlCode
  17322. * ms_nCurrentScanCode
  17323. * pIgnoreEntity
  17324.  
  17325. Functions list:
  17326. * Add(CEntity*)
  17327. * CallOffChaseForArea(float, float, float, float)
  17328. * CallOffChaseForAreaSectorListPeds(CPtrList&, float, float, float, float, float, float, float, float)
  17329. * CallOffChaseForAreaSectorListVehicles(CPtrList&, float, float, float, float, float, float, float, float)
  17330. * CameraToIgnoreThisObject(CEntity*)
  17331. * CastShadow(float, float, float, float)
  17332. * CastShadowSectorList(CPtrList&, float, float, float, float)
  17333. * CheckBlockListIntegrity()
  17334. * ClearCarsFromArea(float, float, float, float, float, float)
  17335. * ClearExcitingStuffFromArea(CVector const&, float, unsigned char)
  17336. * ClearForRestart()
  17337. * ClearPedsFromArea(float, float, float, float, float, float)
  17338. * ClearScanCodes()
  17339. * DoZoneTestForChaser(CPhysical*)
  17340. * ExtinguishAllCarFiresInArea(CVector, float)
  17341. * FindGroundZFor3DCoord(float, float, float, bool*, CEntity**)
  17342. * FindGroundZForCoord(float, float)
  17343. * FindLodOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**)
  17344. * FindLowestZForCoord(float, float)
  17345. * FindMissionEntitiesIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
  17346. * FindMissionEntitiesIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool)
  17347. * FindNearestObjectOfType(int, CVector const&, float, bool, bool, bool, bool, bool, bool)
  17348. * FindNearestObjectOfTypeSectorList(int, CPtrList&, CVector const&, float, bool, CEntity**, float*)
  17349. * FindObjectsInRange(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
  17350. * FindObjectsInRangeSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
  17351. * FindObjectsIntersectingAngledCollisionBox(CBox const&, CMatrix const&, CVector const&, float, float, float, float, short*, short, CEntity**, bool, bool, bool, bool, bool)
  17352. * FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList&, CBox const&, CMatrix const&, CVector const&, short*, short, CEntity**)
  17353. * FindObjectsIntersectingCube(CVector const&, CVector const&, short*, short, CEntity**, bool, bool, bool, bool, bool)
  17354. * FindObjectsIntersectingCubeSectorList(CPtrList&, CVector const&, CVector const&, short*, short, CEntity**)
  17355. * FindObjectsKindaColliding(CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
  17356. * FindObjectsKindaCollidingSectorList(CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
  17357. * FindObjectsOfTypeInRange(unsigned int, CVector const&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool)
  17358. * FindObjectsOfTypeInRangeSectorList(unsigned int, CPtrList&, CVector const&, float, bool, short*, short, CEntity**)
  17359. * FindPlayerSlotWithPedPointer(void*)
  17360. * FindPlayerSlotWithRemoteVehiclePointer(void*)
  17361. * FindPlayerSlotWithVehiclePointer(CEntity*)
  17362. * FindRoofZFor3DCoord(float, float, float, bool*)
  17363. * FindUnsuspectingTargetCar(CVector, CVector)
  17364. * FindUnsuspectingTargetPed(CVector, CVector)
  17365. * GetIsLineOfSightClear(CVector const&, CVector const&, bool, bool, bool, bool, bool, bool, bool)
  17366. * GetIsLineOfSightSectorClear(CSector&, CRepeatSector&, CColLine const&, bool, bool, bool, bool, bool, bool, bool)
  17367. * GetIsLineOfSightSectorListClear(CPtrList&, CColLine const&, bool, bool)
  17368. * HandleCollisionZoneChange(eLevelName, eLevelName)
  17369. * Initialise()
  17370. * PrintCarChanges()
  17371. * Process()
  17372. * ProcessAttachedEntities()
  17373. * ProcessForAnimViewer()
  17374. * ProcessLineOfSight(CVector const&, CVector const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
  17375. * ProcessLineOfSightSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool, bool, bool, bool, bool, bool)
  17376. * ProcessLineOfSightSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, bool, bool)
  17377. * ProcessPedsAfterPreRender()
  17378. * ProcessVerticalLine(CVector const&, float, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
  17379. * ProcessVerticalLineSector(CSector&, CRepeatSector&, CColLine const&, CColPoint&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
  17380. * ProcessVerticalLineSectorList(CPtrList&, CColLine const&, CColPoint&, float&, CEntity*&, bool, CStoredCollPoly*)
  17381. * ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, CColLine const&, CEntity*&, bool, CStoredCollPoly*)
  17382. * ProcessVerticalLineSector_FillGlobeColPoints(CSector&, CRepeatSector&, CColLine const&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
  17383. * ProcessVerticalLine_FillGlobeColPoints(CVector const&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*)
  17384. * Remove(CEntity*)
  17385. * RemoveEntityInsteadOfProcessingIt(CEntity*)
  17386. * RemoveFallenCars()
  17387. * RemoveFallenPeds()
  17388. * RemoveReferencesToDeletedObject(CEntity*)
  17389. * RemoveStaticObjects()
  17390. * RepositionCertainDynamicObjects()
  17391. * RepositionOneObject(CEntity*)
  17392. * ResetLineTestOptions()
  17393. * SetAllCarsCanBeDamaged(bool)
  17394. * SetCarsOnFire(float, float, float, float, CEntity*)
  17395. * SetPedsChoking(float, float, float, float, CEntity*)
  17396. * SetPedsOnFire(float, float, float, float, CEntity*)
  17397. * SetWorldOnFire(float, float, float, float, CEntity*)
  17398. * ShutDown()
  17399. * SprayPaintWorld(CVector&, CVector&, float, bool)
  17400. * StopAllLawEnforcersInTheirTracks()
  17401. * TestForBuildingsOnTopOfEachOther()
  17402. * TestForBuildingsOnTopOfEachOther(CPtrList&)
  17403. * TestForUnusedModels()
  17404. * TestForUnusedModels(CPtrList&, int*)
  17405. * TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool)
  17406. * TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool)
  17407. * TriggerExplosion(CVector const&, float, float, CEntity*, CEntity*, bool, float)
  17408. * TriggerExplosionSectorList(CPtrList&, CVector const&, float, float, CEntity*, CEntity*, bool, float)
  17409. * UseDetonator(CEntity*)
  17410.  
  17411. CZone (0 variables, 1 functions)
  17412. Variables list:
  17413.  
  17414. Functions list:
  17415. * GetTranslatedName()
  17416.  
  17417. CTheZones (9 variables, 24 functions)
  17418. Variables list:
  17419. * MapZoneArray
  17420. * NavigationZoneArray
  17421. * TotalNumberOfMapZones
  17422. * TotalNumberOfNavigationZones
  17423. * TotalNumberOfZoneInfos
  17424. * ZoneInfoArray
  17425. * ZonesRevealed
  17426. * ZonesVisited
  17427. * m_CurrLevel
  17428.  
  17429. Functions list:
  17430. * AssignZoneInfoForThisZone(unsigned short)
  17431. * Calc2DDistanceBetween2Zones(CZone*, CZone*)
  17432. * CheckZonesForOverlap()
  17433. * CreateZone(char*, eZoneType, float, float, float, float, float, float, eLevelName, char*)
  17434. * DoesPointLieWithinZoneWithGivenName(CVector const*, unsigned long long, eZoneType)
  17435. * FillZonesWithGangColours(bool)
  17436. * FindSmallestZoneForPosition(CVector const*, unsigned char)
  17437. * FindZoneByLabelAndReturnIndex(char*, eZoneType)
  17438. * GetCurrentZoneLockedOrUnlocked(float, float)
  17439. * GetLevelFromPosition(CVector const*)
  17440. * GetMapZone(unsigned short)
  17441. * GetNavigationZone(unsigned short)
  17442. * GetZoneInfo(CVector const*, CZone**)
  17443. * Init()
  17444. * InitZonesPopulationSettings()
  17445. * Load()
  17446. * PointLiesWithinZone(CVector const*, CZone*)
  17447. * PostZoneCreation()
  17448. * ResetZonesRevealed()
  17449. * Save()
  17450. * SetCurrentZoneAsUnlocked()
  17451. * SetZoneRadarColours(int, unsigned char, unsigned char, unsigned char, unsigned char)
  17452. * Update()
  17453. * ZoneIsEntirelyContainedWithinOtherZone(CZone*, CZone*)
  17454.  
  17455. CMenuManager (0 variables, 62 functions)
  17456. Variables list:
  17457.  
  17458. Functions list:
  17459. * AdditionalOptionInput(unsigned char*, unsigned char*)
  17460. * CMenuManager()
  17461. * CentreMousePointer()
  17462. * ChangeLanguage(signed char)
  17463. * CheckCodesForControls(int)
  17464. * CheckFrontEndDownInput()
  17465. * CheckFrontEndLeftInput()
  17466. * CheckFrontEndRightInput()
  17467. * CheckFrontEndUpInput()
  17468. * CheckHover(int, int, int, int)
  17469. * CheckMissionPackValidMenu()
  17470. * CheckRedefineControlInput()
  17471. * CheckSliderMovement(signed char)
  17472. * DisplayHelperText(char*)
  17473. * DisplaySlider(float, float, float, float, float, float, int)
  17474. * DoSettingsBeforeStartingAGame()
  17475. * DrawBackground()
  17476. * DrawContollerScreenExtraText(int)
  17477. * DrawControllerBound(unsigned short, bool)
  17478. * DrawControllerSetupScreen()
  17479. * DrawFrontEnd()
  17480. * DrawQuitGameScreen()
  17481. * DrawStandardMenus(unsigned char)
  17482. * DrawWindow(CRect const&, char*, unsigned char, CRGBA, unsigned char, unsigned char)
  17483. * DrawWindowedText(float, float, float, char*, char*, unsigned char)
  17484. * GetNumberOfMenuOptions()
  17485. * HasLanguageChanged()
  17486. * Initialise()
  17487. * InitialiseChangedLanguageSettings(bool)
  17488. * JumpToGenericMessageScreen(signed char, char const*, char const*)
  17489. * LoadAllTextures()
  17490. * LoadSettings()
  17491. * MessageScreen(char*, bool, bool)
  17492. * PrintBrief()
  17493. * PrintMap()
  17494. * PrintRadioStationList()
  17495. * PrintStats()
  17496. * Process()
  17497. * ProcessFileActions()
  17498. * ProcessMenuOptions(signed char, unsigned char*, unsigned char)
  17499. * ProcessMissionPackNewGame()
  17500. * ProcessPCMenuOptions(signed char, unsigned char)
  17501. * ProcessStreaming(unsigned char)
  17502. * ProcessUserInput(unsigned char, unsigned char, unsigned char, unsigned char, signed char)
  17503. * RedefineScreenUserInput(unsigned char*, unsigned char*)
  17504. * ResetHelperText()
  17505. * SaveLoadFileError_SetUpErrorScreen()
  17506. * SaveSettings()
  17507. * SaveStatsToFile()
  17508. * ScrollRadioStations(signed char)
  17509. * SetDefaultPreferences(signed char)
  17510. * SetFrontEndRenderStates()
  17511. * SetHelperText(int)
  17512. * SmallMessageScreen(char const*)
  17513. * StretchX(float)
  17514. * StretchY(float)
  17515. * SwapTexturesRound(unsigned char)
  17516. * SwitchMenuOnAndOff()
  17517. * SwitchToNewScreen(signed char)
  17518. * UnloadTextures()
  17519. * UserInput()
  17520. * ~CMenuManager()
  17521.  
  17522. CHud (40 variables, 28 functions)
  17523. Variables list:
  17524. * Sprites
  17525. * bDrawingVitalStats
  17526. * bScriptDontDisplayAreaName
  17527. * bScriptDontDisplayRadar
  17528. * bScriptDontDisplayVehicleName
  17529. * bScriptForceDisplayWithCounters
  17530. * m_BigMessage
  17531. * m_DisplayScoreFadeTimer
  17532. * m_DisplayScoreState
  17533. * m_DisplayScoreTimer
  17534. * m_EnergyLostFadeTimer
  17535. * m_EnergyLostState
  17536. * m_EnergyLostTimer
  17537. * m_ItemToFlash
  17538. * m_LastBreathTime
  17539. * m_LastDisplayScore
  17540. * m_LastTimeEnergyLost
  17541. * m_LastWanted
  17542. * m_LastWeapon
  17543. * m_Message
  17544. * m_VehicleFadeTimer
  17545. * m_VehicleNameTimer
  17546. * m_VehicleState
  17547. * m_WantedFadeTimer
  17548. * m_WantedState
  17549. * m_WantedTimer
  17550. * m_Wants_To_Draw_3dMarkers
  17551. * m_Wants_To_Draw_Hud
  17552. * m_WeaponFadeTimer
  17553. * m_WeaponState
  17554. * m_WeaponTimer
  17555. * m_ZoneFadeTimer
  17556. * m_ZoneNameTimer
  17557. * m_ZoneState
  17558. * m_ZoneToPrint
  17559. * m_pLastVehicleName
  17560. * m_pLastZoneName
  17561. * m_pVehicleName
  17562. * m_pVehicleNameToPrint
  17563. * m_pZoneName
  17564.  
  17565. Functions list:
  17566. * Draw()
  17567. * DrawAfterFade()
  17568. * DrawAreaName()
  17569. * DrawBustedWastedMessage()
  17570. * DrawCrossHairs()
  17571. * DrawFadeState(DRAW_FADE_STATE, int)
  17572. * DrawHelpText()
  17573. * DrawMissionTimers()
  17574. * DrawMissionTitle()
  17575. * DrawOddJobMessage(unsigned char)
  17576. * DrawRadar()
  17577. * DrawScriptText(unsigned char)
  17578. * DrawSubtitles()
  17579. * DrawSuccessFailedMessage()
  17580. * DrawVehicleName()
  17581. * DrawVitalStats()
  17582. * GetRidOfAllHudMessages(unsigned char)
  17583. * GetYPosBasedOnHealth(unsigned char, float, signed char)
  17584. * Initialise()
  17585. * ReInitialise()
  17586. * ResetWastedText()
  17587. * SetBigMessage(unsigned short*, unsigned short)
  17588. * SetHelpMessage(char const*, unsigned short*, bool, bool, bool, unsigned int)
  17589. * SetHelpMessageStatUpdate(unsigned char, unsigned short, float, float)
  17590. * SetMessage(unsigned short*)
  17591. * SetVehicleName(unsigned short*)
  17592. * SetZoneName(unsigned short*, unsigned char)
  17593. * Shutdown()
  17594.  
  17595. CHudColours (0 variables, 6 functions)
  17596. Variables list:
  17597.  
  17598. Functions list:
  17599. * CHudColours()
  17600. * GetIntColour(unsigned char)
  17601. * GetRGB(unsigned char, unsigned char)
  17602. * GetRGBA(unsigned char)
  17603. * SetRGBAValue(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
  17604. * ~CHudColours()
  17605.  
  17606. CLoadingScreen (25 variables, 18 functions)
  17607. Variables list:
  17608. * m_ClockTimeOnPause
  17609. * m_FadeAlpha
  17610. * m_LoadingGxtMsg1
  17611. * m_LoadingGxtMsg2
  17612. * m_PauseTime
  17613. * m_PercentLoaded
  17614. * m_PopUpMessage
  17615. * m_StartFadeTime
  17616. * m_TimeBarAppeared
  17617. * m_TimeStartedLoading
  17618. * m_aSplashes
  17619. * m_bActive
  17620. * m_bFadeInNextSplashFromBlack
  17621. * m_bFadeOutCurrSplashToBlack
  17622. * m_bFading
  17623. * m_bForceShutdown
  17624. * m_bLegalScreen
  17625. * m_bPaused
  17626. * m_bReadyToDelete
  17627. * m_bSignalDelete
  17628. * m_bWantToPause
  17629. * m_chunkBarAppeared
  17630. * m_currDisplayedSplash
  17631. * m_numChunksLoaded
  17632. * m_timeSinceLastScreen
  17633.  
  17634. Functions list:
  17635. * Continue()
  17636. * DisplayMessage(char const*)
  17637. * DisplayNextSplash()
  17638. * DisplayPCScreen()
  17639. * DoPCScreenChange(unsigned int, unsigned int)
  17640. * DoPCTitleFadeIn()
  17641. * DoPCTitleFadeOut()
  17642. * GetClockTime(bool)
  17643. * Init(bool, bool)
  17644. * LoadSplashes(unsigned char, unsigned char)
  17645. * NewChunkLoaded()
  17646. * Pause()
  17647. * RenderLoadingBar()
  17648. * RenderSplash()
  17649. * SetLoadingBarMsg(char const*, char const*)
  17650. * Shutdown(bool)
  17651. * StartFading()
  17652. * Update()
  17653.  
  17654. CMenuSystem (3 variables, 29 functions)
  17655. Variables list:
  17656. * CurrentMenuInUse
  17657. * MenuInUse
  17658. * num_menus_in_use
  17659.  
  17660. Functions list:
  17661. * ActivateItems(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
  17662. * ActivateOneItem(unsigned char, unsigned char, unsigned char)
  17663. * CheckForAccept(unsigned char)
  17664. * CheckForSelected(unsigned char)
  17665. * CreateNewMenu(unsigned char, char*, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char)
  17666. * Display(unsigned char, unsigned char)
  17667. * DisplayGridMenu(unsigned char, unsigned char)
  17668. * DisplayStandardMenu(unsigned char, unsigned char)
  17669. * FillGridWithCarColours(unsigned char)
  17670. * FindCarColourFromGrid(unsigned char, unsigned char)
  17671. * GetCarColourFromGrid(unsigned char, unsigned char)
  17672. * GetMenuPosition(unsigned char, float*, float*)
  17673. * HighlightOneItem(unsigned char, unsigned char, unsigned char)
  17674. * Initialise()
  17675. * Input(unsigned char)
  17676. * InputGridMenu(unsigned char)
  17677. * InputStandardMenu(unsigned char)
  17678. * InsertMenu(unsigned char, unsigned char, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*, char*)
  17679. * InsertOneMenuItem(unsigned char, unsigned char, unsigned char, char*)
  17680. * InsertOneMenuItemWithNumber(unsigned char, unsigned char, unsigned char, char*, int, int)
  17681. * IsCarColourInGrid(unsigned char, unsigned char)
  17682. * Process(signed char)
  17683. * SetActiveMenuItem(unsigned char, signed char)
  17684. * SetColumnHeader(unsigned char, unsigned char, char*)
  17685. * SetColumnOrientation(unsigned char, unsigned char, unsigned char)
  17686. * SetColumnWidth(unsigned char, unsigned char, unsigned short)
  17687. * SetDPadInput(unsigned char, unsigned char)
  17688. * SetHeaderOrientation(unsigned char, unsigned char, unsigned char)
  17689. * SwitchOffMenu(unsigned char)
  17690.  
  17691. CRadar (10 variables, 65 functions)
  17692. Variables list:
  17693. * ArrowBlipColour
  17694. * MapLegendCounter
  17695. * MapLegendList
  17696. * RadarBlipSprites
  17697. * airstrip_blip
  17698. * airstrip_location
  17699. * m_radarRange
  17700. * m_radarRect
  17701. * ms_RadarTrace
  17702. * vec2DRadarOrigin
  17703.  
  17704. Functions list:
  17705. * AddBlipToLegendList(unsigned char, int)
  17706. * CalculateBlipAlpha(float)
  17707. * CalculateCachedSinCos()
  17708. * ChangeBlipBrightness(int, int)
  17709. * ChangeBlipColour(int, unsigned int)
  17710. * ChangeBlipDisplay(int, eBlipDisplay)
  17711. * ChangeBlipScale(int, int)
  17712. * ClearActualBlip(int)
  17713. * ClearBlip(int)
  17714. * ClearBlipForEntity(eBlipType, int)
  17715. * ClipRadarPoly(CVector2D*, CVector2D const*)
  17716. * DisplayThisBlip(int, signed char)
  17717. * Draw3dMarkers()
  17718. * DrawAreaOnRadar(CRect const&, CRGBA const&, bool)
  17719. * DrawBlips(float)
  17720. * DrawCoordBlip(int, unsigned char, int, float)
  17721. * DrawEntityBlip(int, unsigned char, int, float)
  17722. * DrawLegend(int, int, int)
  17723. * DrawMap()
  17724. * DrawRadarGangOverlay(bool)
  17725. * DrawRadarMap()
  17726. * DrawRadarMask()
  17727. * DrawRadarSection(int, int, int)
  17728. * DrawRadarSectionMap(int, int, CRect, float)
  17729. * DrawRadarSprite(unsigned short, float, float, unsigned char)
  17730. * DrawRotatingRadarSprite(CSprite2d*, float, float, float, float, CRGBA)
  17731. * DrawYouAreHereSprite(float, float)
  17732. * GetActualBlipArrayIndex(int)
  17733. * GetNewUniqueBlipIndex(int)
  17734. * GetRadarTraceColour(unsigned int, unsigned char, unsigned char)
  17735. * HasThisBlipBeenRevealed(int)
  17736. * InitFrontEndMap()
  17737. * Initialise()
  17738. * LimitRadarPoint(CVector2D&)
  17739. * LimitToMap(float*, float*)
  17740. * Load()
  17741. * LoadTextures()
  17742. * RemoveMapSection(int, int)
  17743. * RemoveRadarSections()
  17744. * RequestMapSection(int, int)
  17745. * Save()
  17746. * SetBlipAlwaysDisplayInZoom(int, unsigned char)
  17747. * SetBlipEntryExit(int, CEntryExit*)
  17748. * SetBlipFade(int, unsigned char)
  17749. * SetBlipFriendly(int, unsigned char)
  17750. * SetBlipSprite(int, int)
  17751. * SetCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
  17752. * SetCoordBlipAppearance(int, unsigned char)
  17753. * SetEntityBlip(eBlipType, int, unsigned int, eBlipDisplay, char*)
  17754. * SetMapCentreToPlayerCoords()
  17755. * SetRadarMarkerState(int, unsigned char)
  17756. * SetShortRangeCoordBlip(eBlipType, CVector, unsigned int, eBlipDisplay, char*)
  17757. * SetupAirstripBlips()
  17758. * SetupRadarRect(int, int)
  17759. * ShowRadarMarker(CVector, unsigned int, float)
  17760. * ShowRadarTrace(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char)
  17761. * ShowRadarTraceWithHeight(float, float, unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
  17762. * Shutdown()
  17763. * StreamRadarSections(CVector const&)
  17764. * StreamRadarSections(int, int)
  17765. * TransformRadarPointToRealWorldSpace(CVector2D&, CVector2D const&)
  17766. * TransformRadarPointToScreenSpace(CVector2D&, CVector2D const&)
  17767. * TransformRealWorldPointToRadarSpace(CVector2D&, CVector2D const&)
  17768. * TransformRealWorldToTexCoordSpace(CVector2D&, CVector2D const&, int, int)
  17769. * TransformScreenSpaceToRadarPoint(CVector2D&, CVector2D&)
  17770.  
  17771. FurnitureSubGroup_c (0 variables, 3 functions)
  17772. Variables list:
  17773.  
  17774. Functions list:
  17775. * AddFurniture(unsigned short, short, unsigned char, unsigned char, unsigned char)
  17776. * GetFurniture(short, unsigned char)
  17777. * GetRandomId(unsigned char)
  17778.  
  17779. FurnitureGroup_c (0 variables, 6 functions)
  17780. Variables list:
  17781.  
  17782. Functions list:
  17783. * AddFurniture(int, unsigned short, short, unsigned char, unsigned char, unsigned char)
  17784. * AddSubGroup(int, int, int, int, int, unsigned char, unsigned char, unsigned char)
  17785. * Exit()
  17786. * GetFurniture(int, short, unsigned char)
  17787. * GetRandomId(int, unsigned char)
  17788. * Init()
  17789.  
  17790. FurnitureManager_c (0 variables, 8 functions)
  17791. Variables list:
  17792.  
  17793. Functions list:
  17794. * Exit()
  17795. * GetFurniture(int, int, short, unsigned char)
  17796. * GetGroupId(char*)
  17797. * GetRandomId(int, int, unsigned char)
  17798. * GetSubGroupId(char*)
  17799. * Init()
  17800. * LoadFurniture()
  17801. * ~FurnitureManager_c()
  17802.  
  17803. Interior_c (0 variables, 56 functions)
  17804. Variables list:
  17805.  
  17806. Functions list:
  17807. * AddGotoPt(int, int, float, float)
  17808. * AddInteriorInfo(int, float, float, int, CEntity*)
  17809. * AddPickups()
  17810. * Bedroom_AddTableItem(int, int, int, int, int, int)
  17811. * CalcExitPts()
  17812. * CalcMatrix(RwV3d*)
  17813. * CheckTilesEmpty(int, int, int, int, unsigned char)
  17814. * Exit()
  17815. * FindBoundingBox(int, int, int*, int*, int*, int*, int*)
  17816. * FindEmptyTiles(int, int, int*, int*)
  17817. * FindFirstEmptyTile(int, int, int)
  17818. * Furnish()
  17819. * FurnishBedroom()
  17820. * FurnishKitchen()
  17821. * FurnishLounge()
  17822. * FurnishOffice()
  17823. * FurnishShop(int)
  17824. * GetBoundingBox(FurnitureEntity_c*, CVector*)
  17825. * GetFurnitureEntity(CEntity*)
  17826. * GetNumEmptyTiles(int, int, int, int)
  17827. * GetRandomTile(int, int*, int*)
  17828. * GetTileCentre(float, float, RwV3d*)
  17829. * GetTileStatus(int, int)
  17830. * Init(RwV3d*)
  17831. * Interior_c()
  17832. * IsPtInside(RwV3d*, float, float, float)
  17833. * IsVisible()
  17834. * Kitchen_FurnishEdges()
  17835. * Lounge_AddChairInfo(int, int, CEntity*)
  17836. * Lounge_AddHifi(int, int, int, int)
  17837. * Lounge_AddSofaInfo(int, int, CEntity*)
  17838. * Lounge_AddTV(int, int, int, int)
  17839. * Office_FurnishCenter()
  17840. * Office_FurnishEdges()
  17841. * Office_PlaceDesk(int, int, int, int, unsigned char, int)
  17842. * Office_PlaceDeskQuad(int, int, int, int)
  17843. * Office_PlaceEdgeDesks(int, int, int, int, int)
  17844. * Office_PlaceEdgeFillers(int, int, int, int, int)
  17845. * PlaceFurniture(Furniture_c*, int, int, float, int, int, int*, int*, unsigned char)
  17846. * PlaceFurnitureInCorner(int, int, int, float, int, int, int, int*, int*, int*, int*, int*)
  17847. * PlaceFurnitureOnWall(int, int, int, float, int, int, int, int, int*, int*, int*, int*, int*, int*)
  17848. * PlaceObject(unsigned char, Furniture_c*, float, float, float, float)
  17849. * ResetTiles()
  17850. * SetCornerTiles(int, int, int, unsigned char)
  17851. * SetTilesStatus(int, int, int, int, int, unsigned char)
  17852. * Shop_AddShelfInfo(int, int, int)
  17853. * Shop_FurnishAisles()
  17854. * Shop_FurnishCeiling()
  17855. * Shop_FurnishEdges()
  17856. * Shop_GetRandomUnitType()
  17857. * Shop_Place3PieceUnit(int, int, int, int, int)
  17858. * Shop_PlaceCounter(unsigned char)
  17859. * Shop_PlaceEdgeUnits(int, int, int, int)
  17860. * Shop_PlaceFixedUnits()
  17861. * Unfurnish()
  17862. * ~Interior_c()
  17863.  
  17864. InteriorGroup_c (0 variables, 29 functions)
  17865. Variables list:
  17866.  
  17867. Functions list:
  17868. * AddInterior(Interior_c*)
  17869. * ArePathsLoaded()
  17870. * CalcIsVisible()
  17871. * ContainsInteriorType(int)
  17872. * DereferenceAnims()
  17873. * Exit()
  17874. * FindClosestInteriorInfo(int, CVector, float, InteriorInfo_t**, Interior_c**, float*)
  17875. * FindInteriorInfo(int, InteriorInfo_t**, Interior_c**)
  17876. * GetEntity()
  17877. * GetEntryExitPtr()
  17878. * GetNumInteriorInfos(int)
  17879. * GetPed(int)
  17880. * GetRandomInterior()
  17881. * Init(CEntity*, int)
  17882. * MarkPedForRemoval(CPed*)
  17883. * ReferenceAnims()
  17884. * RemoveInterior(Interior_c*)
  17885. * RemovePed(CPed*)
  17886. * Setup()
  17887. * SetupHousePeds()
  17888. * SetupOfficePeds()
  17889. * SetupPaths()
  17890. * SetupPeds()
  17891. * SetupShopPeds()
  17892. * Update()
  17893. * UpdateHousePeds()
  17894. * UpdateOfficePeds()
  17895. * UpdatePeds()
  17896. * UpdateShopPeds()
  17897.  
  17898. InteriorManager_c (0 variables, 24 functions)
  17899. Variables list:
  17900.  
  17901. Functions list:
  17902. * Activate(unsigned char)
  17903. * ActivatePeds(unsigned char)
  17904. * AddSameGroupEffectInfos(InteriorEffectInfo_t*, int)
  17905. * AreAnimsLoaded(int)
  17906. * Exit()
  17907. * FindStealableObjectId(CEntity*)
  17908. * FindStealableObjectId(int, int, CVector)
  17909. * Freeze(unsigned char)
  17910. * GetBoundingBox(CEntity*, CVector*)
  17911. * GetInteriorFromPool()
  17912. * GetPedsInterior(CPed*)
  17913. * GetPedsInteriorGroup(CPed*)
  17914. * GetVectorsInterior(CVector*)
  17915. * GetVisibleEffects(InteriorEffectInfo_t*, int)
  17916. * HasInteriorHadStealDataSetup(Interior_c*)
  17917. * Init()
  17918. * IsGroupActive(int)
  17919. * IsInteriorEffectVisible(C2dEffect*, CEntity*)
  17920. * PruneVisibleEffects(InteriorEffectInfo_t*, int, int, float)
  17921. * ReturnInteriorToPool(Interior_c*)
  17922. * SetEntryExitPtr(CEntryExit*)
  17923. * SetStealableObjectStolen(CEntity*, unsigned char)
  17924. * Update()
  17925. * ~InteriorManager_c()
  17926.  
  17927. CMatrix (0 variables, 37 functions)
  17928. Variables list:
  17929.  
  17930. Functions list:
  17931. * Attach(RwMatrixTag*, bool)
  17932. * AttachRW(RwMatrixTag*, bool)
  17933. * CMatrix(CMatrix const&)
  17934. * CMatrix(RwMatrixTag*, bool)
  17935. * CheckIntegrity()
  17936. * ConvertFromEulerAngles(float, float, float, int)
  17937. * ConvertToEulerAngles(float&, float&, float&, int)
  17938. * CopyOnlyMatrix(CMatrix const&)
  17939. * CopyToRwMatrix(RwMatrixTag*) const
  17940. * Detach()
  17941. * ForceUpVector(CVector)
  17942. * Reorthogonalise()
  17943. * ResetOrientation()
  17944. * Rotate(float, float, float)
  17945. * RotateX(float)
  17946. * RotateY(float)
  17947. * RotateZ(float)
  17948. * SetRotate(CQuaternion const&)
  17949. * SetRotate(float, float, float)
  17950. * SetRotateX(float)
  17951. * SetRotateXOnly(float)
  17952. * SetRotateY(float)
  17953. * SetRotateYOnly(float)
  17954. * SetRotateZ(float)
  17955. * SetRotateZOnly(float)
  17956. * SetScale(float)
  17957. * SetScale(float, float, float)
  17958. * SetTranslate(float, float, float)
  17959. * SetTranslateOnly(float, float, float)
  17960. * SetUnity()
  17961. * Update()
  17962. * UpdateMatrix(RwMatrixTag*)
  17963. * UpdateRW() const
  17964. * UpdateRwMatrix(RwMatrixTag*) const
  17965. * operator+=(CMatrix const&)
  17966. * operator=(CMatrix const&)
  17967. * ~CMatrix()
  17968.  
  17969. CMaths (1 variables, 1 functions)
  17970. Variables list:
  17971. * ms_SinTable
  17972.  
  17973. Functions list:
  17974. * InitMathsTables()
  17975.  
  17976. CCompressedMatrixNotAligned (0 variables, 2 functions)
  17977. Variables list:
  17978.  
  17979. Functions list:
  17980. * CompressFromFullMatrix(CMatrix&)
  17981. * DecompressIntoFullMatrix(CMatrix&)
  17982.  
  17983. CQuaternion (0 variables, 9 functions)
  17984. Variables list:
  17985.  
  17986. Functions list:
  17987. * Get(RwMatrixTag*) const
  17988. * Get(RwV3d*, float*) const
  17989. * Get(float*, float*, float*) const
  17990. * Multiply(CQuaternion const&, CQuaternion const&)
  17991. * Set(RwMatrixTag const&)
  17992. * Set(RwV3d*, float)
  17993. * Set(float, float, float)
  17994. * Slerp(CQuaternion const&, CQuaternion const&, float)
  17995. * Slerp(CQuaternion const&, CQuaternion const&, float, float, float)
  17996.  
  17997. CNetworkPC (1 variables, 11 functions)
  17998. Variables list:
  17999. * sm_network_up
  18000.  
  18001. Functions list:
  18002. * CNetworkPC()
  18003. * Connect(unsigned int, char*)
  18004. * Disconnect(int)
  18005. * InitNetwork()
  18006. * IsNetworkUp()
  18007. * RecvBytes(int, void*, unsigned long)
  18008. * SendBytes(int, void*, unsigned long)
  18009. * SetNetworkUp(bool)
  18010. * ShutdownNetwork()
  18011. * _CheckError()
  18012. * ~CNetworkPC()
  18013.  
  18014. CBugstarNetwork (0 variables, 1 functions)
  18015. Variables list:
  18016.  
  18017. Functions list:
  18018. * ~CBugstarNetwork()
  18019.  
  18020. BreakObject_c (0 variables, 11 functions)
  18021. Variables list:
  18022.  
  18023. Functions list:
  18024. * BreakObject_c()
  18025. * CalcGroupCenter(BreakGroup_t*)
  18026. * DoCollision(BreakGroup_t*, float)
  18027. * DoCollisionResponse(BreakGroup_t*, float, RwV3d*, float)
  18028. * Exit()
  18029. * Init(CObject*, RwV3d*, float, int)
  18030. * Render(unsigned char)
  18031. * SetBreakInfo(BreakInfo_t*, int)
  18032. * SetGroupData(RwMatrixTag*, RwV3d*, float)
  18033. * Update(float)
  18034. * ~BreakObject_c()
  18035.  
  18036. BreakManager_c (0 variables, 9 functions)
  18037. Variables list:
  18038.  
  18039. Functions list:
  18040. * Add(CObject*, RwV3d*, float, int)
  18041. * BreakManager_c()
  18042. * Exit()
  18043. * GetFirstFreeSlot()
  18044. * Init()
  18045. * Render(unsigned char)
  18046. * ResetAll()
  18047. * Update(float)
  18048. * ~BreakManager_c()
  18049.  
  18050. CDummyObject (0 variables, 5 functions)
  18051. Variables list:
  18052.  
  18053. Functions list:
  18054. * CDummyObject()
  18055. * CDummyObject(CObject*)
  18056. * CreateObject()
  18057. * UpdateFromObject(CObject*)
  18058. * ~CDummyObject()
  18059.  
  18060. CHandObject (0 variables, 5 functions)
  18061. Variables list:
  18062.  
  18063. Functions list:
  18064. * CHandObject(int, CPed*, bool)
  18065. * PreRender()
  18066. * ProcessControl()
  18067. * Render()
  18068. * ~CHandObject()
  18069.  
  18070. CObjectData (1 variables, 2 functions)
  18071. Variables list:
  18072. * ms_aObjectInfo
  18073.  
  18074. Functions list:
  18075. * Initialise(char*, bool)
  18076. * SetObjectData(int, CObject&)
  18077.  
  18078. ProcSurfaceInfo_c (0 variables, 7 functions)
  18079. Variables list:
  18080.  
  18081. Functions list:
  18082. * AddObject(CVector, CVector, unsigned char)
  18083. * AddObjects(CPlantLocTri*)
  18084. * Exit()
  18085. * Init(char*, char*, float, float, int, int, float, float, float, float, float, float, unsigned char, unsigned char)
  18086. * IsPtInTriangle2D(float, float, CVector, CVector, CVector, CVector, float*)
  18087. * ProcSurfaceInfo_c()
  18088. * ~ProcSurfaceInfo_c()
  18089.  
  18090. ProcObjectMan_c (0 variables, 10 functions)
  18091. Variables list:
  18092.  
  18093. Functions list:
  18094. * Exit()
  18095. * GetEntityFromPool()
  18096. * Init()
  18097. * LoadDataFile()
  18098. * ProcObjectMan_c()
  18099. * ProcessTriangleAdded(CPlantLocTri*)
  18100. * ProcessTriangleRemoved(CPlantLocTri*)
  18101. * ReturnEntityToPool(EntityItem_c*)
  18102. * Update()
  18103. * ~ProcObjectMan_c()
  18104.  
  18105. CProjectile (0 variables, 2 functions)
  18106. Variables list:
  18107.  
  18108. Functions list:
  18109. * CProjectile(int)
  18110. * ~CProjectile()
  18111.  
  18112. CPedClothesDesc (0 variables, 9 functions)
  18113. Variables list:
  18114.  
  18115. Functions list:
  18116. * CPedClothesDesc()
  18117. * GetIsWearingBalaclava()
  18118. * HasVisibleNewHairCut(int)
  18119. * HasVisibleTattoo()
  18120. * Initialise()
  18121. * SetModel(char const*, int)
  18122. * SetModel(unsigned int, int)
  18123. * SetTextureAndModel(char const*, char const*, int)
  18124. * SetTextureAndModel(unsigned int, unsigned int, int)
  18125.  
  18126. CClothes (3 variables, 11 functions)
  18127. Variables list:
  18128. * ms_clothesImageId
  18129. * ms_clothesRules
  18130. * ms_numRuleTags
  18131.  
  18132. Functions list:
  18133. * ConstructPedModel(unsigned int, CPedClothesDesc&, CPedClothesDesc const*, bool)
  18134. * GetDefaultPlayerMotionGroup()
  18135. * GetDependentTexture(int)
  18136. * GetPlayerMotionGroupToLoad()
  18137. * GetTextureDependency(int)
  18138. * Init()
  18139. * LoadClothesFile()
  18140. * RebuildCutscenePlayer(CPlayerPed*, int)
  18141. * RebuildPlayer(CPlayerPed*, bool)
  18142. * RebuildPlayerIfNeeded(CPlayerPed*)
  18143. * RequestMotionGroupAnims()
  18144.  
  18145. CClothesBuilder (4 variables, 28 functions)
  18146. Variables list:
  18147. * ms_geometryHasChanged
  18148. * ms_pOldClothesState
  18149. * ms_ratiosHaveChanged
  18150. * ms_textureHasChanged
  18151.  
  18152. Functions list:
  18153. * AddColour(RwRGBA*)
  18154. * BlendGeometry(RpClump*, char const*, char const*, char const*, float, float, float)
  18155. * BlendGeometry(RpClump*, char const*, char const*, float, float)
  18156. * BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int)
  18157. * BlendTextures(RwTexture*, RwTexture*, RwTexture*, float, float, float, int, RwTexture*)
  18158. * BlendTextures(RwTexture*, RwTexture*, float, float, int)
  18159. * BuildBoneIndexConversionTable(unsigned char*, RpHAnimHierarchy*, int)
  18160. * ConstructGeometryAndSkinArrays(RpHAnimHierarchy*, RpGeometry**, RwMatrixWeights**, unsigned int**, unsigned int, RpGeometry**, RpMaterial**)
  18161. * ConstructGeometryArray(RpGeometry**, unsigned int*, float, float, float)
  18162. * ConstructTextures(RwTexDictionary*, unsigned int*, float, float, float)
  18163. * CopyGeometry(RpClump*, char const*, char const*)
  18164. * CopyTexture(RwTexture*)
  18165. * CreateSkinnedClump(RpClump*, RwTexDictionary*, CPedClothesDesc&, CPedClothesDesc const*, bool)
  18166. * DestroySkinArrays(RwMatrixWeights*, unsigned int*)
  18167. * FillPalette(RwRGBA*)
  18168. * FindNearestColour(RwRGBA*)
  18169. * GetClothesTexture(unsigned int, char const*)
  18170. * InitPaletteOctTree(int)
  18171. * LoadCdDirectory()
  18172. * PlaceTextureOnTopOfTexture(RwTexture*, RwTexture*)
  18173. * PreprocessClothesDesc(CPedClothesDesc&, bool)
  18174. * PutOnClothes(RwTexture*, RwTexture*)
  18175. * ReducePaletteOctTree(int)
  18176. * ReducePaletteSize(RwTexture*, int)
  18177. * ReleaseGeometry(int)
  18178. * RequestGeometry(int, unsigned int)
  18179. * ShutdownPaletteOctTree()
  18180. * StoreBoneArray(RpClump*, int)
  18181.  
  18182. COctTreeBase (0 variables, 7 functions)
  18183. Variables list:
  18184.  
  18185. Functions list:
  18186. * COctTreeBase()
  18187. * FillPalette(unsigned char*)
  18188. * Init(int)
  18189. * Insert(unsigned char, unsigned char, unsigned char)
  18190. * InsertTree(unsigned char, unsigned char, unsigned char)
  18191. * ReduceBranches(int)
  18192. * ~COctTreeBase()
  18193.  
  18194. COctTree (2 variables, 13 functions)
  18195. Variables list:
  18196. * ms_bFailed
  18197. * ms_level
  18198.  
  18199. Functions list:
  18200. * COctTree()
  18201. * FillPalette(unsigned char*)
  18202. * FindNearestColour(unsigned char, unsigned char, unsigned char)
  18203. * InitPool(void*, int)
  18204. * InsertTree(unsigned char, unsigned char, unsigned char)
  18205. * NoOfChildren()
  18206. * ReduceTree()
  18207. * RemoveChildren()
  18208. * ShutdownPool()
  18209. * empty()
  18210. * operator delete(void*)
  18211. * operator new(unsigned int)
  18212. * ~COctTree()
  18213.  
  18214. CPool<COctTree, COctTree> (0 variables, 2 functions)
  18215. Variables list:
  18216.  
  18217. Functions list:
  18218. * Flush()
  18219. * ~CPool()
  18220.  
  18221. CCredits (2 variables, 6 functions)
  18222. Variables list:
  18223. * CreditsStartTime
  18224. * bCreditsGoing
  18225.  
  18226. Functions list:
  18227. * PrintCreditSpace(float, unsigned int&)
  18228. * PrintCreditText(float, float, unsigned short*, unsigned int&, float, bool)
  18229. * Render()
  18230. * RenderCredits()
  18231. * Start()
  18232. * Stop()
  18233.  
  18234. CColAccel (13 variables, 11 functions)
  18235. Variables list:
  18236. * m_colBounds
  18237. * m_iCacheState
  18238. * m_iCachingColSize
  18239. * m_iCachingIPLSize
  18240. * m_iNumColBounds
  18241. * m_iNumColItems
  18242. * m_iNumIPLItems
  18243. * m_iNumSections
  18244. * m_iSectionSize
  18245. * m_iplDefs
  18246. * mp_cCacheName
  18247. * mp_caccColItems
  18248. * mp_caccIPLItems
  18249.  
  18250. Functions list:
  18251. * addCacheCol(int, CColModel const&)
  18252. * addColDef(ColDef)
  18253. * addIPLEntity(CEntity**, int, int)
  18254. * cacheIPLSection(CEntity**, int)
  18255. * cacheLoadCol()
  18256. * endCache()
  18257. * getColDef(ColDef&)
  18258. * getIplDef(int)
  18259. * isCacheLoading()
  18260. * setIplDef(int, IplDef)
  18261. * startCache()
  18262.  
  18263. CPopulation (37 variables, 65 functions)
  18264. Variables list:
  18265. * CurrentWorldZone
  18266. * MaxNumberOfPedsInUse
  18267. * NumMiamiViceCops
  18268. * NumberOfPedsInUseInterior
  18269. * PedDensityMultiplier
  18270. * RegenerationFront
  18271. * RegenerationPoint_a
  18272. * RegenerationPoint_b
  18273. * bInPoliceStation
  18274. * bZoneChangeHasHappened
  18275. * m_AllRandomPedsThisType
  18276. * m_AppropriateLoadedCars
  18277. * m_CarGroups
  18278. * m_CountDownToPedsAtStart
  18279. * m_InAppropriateLoadedCars
  18280. * m_LoadedBoats
  18281. * m_LoadedGangCars
  18282. * m_PedGroups
  18283. * m_TranslationArray
  18284. * m_bDontCreateRandomCops
  18285. * m_bDontCreateRandomGangMembers
  18286. * m_bIsHospital
  18287. * m_bMoreCarsAndFewerPeds
  18288. * m_bOnlyCreateRandomGangMembers
  18289. * m_nNumCarsInGroup
  18290. * m_nNumPedsInGroup
  18291. * ms_nNumCivFemale
  18292. * ms_nNumCivMale
  18293. * ms_nNumCop
  18294. * ms_nNumDealers
  18295. * ms_nNumEmergency
  18296. * ms_nNumGang
  18297. * ms_nTotalCarPassengerPeds
  18298. * ms_nTotalCivPeds
  18299. * ms_nTotalGangPeds
  18300. * ms_nTotalMissionPeds
  18301. * ms_nTotalPeds
  18302.  
  18303. Functions list:
  18304. * AddDeadPedInFrontOfCar(CVector const&, CVehicle*)
  18305. * AddExistingPedInCar(CPed*, CVehicle*)
  18306. * AddPed(ePedType, unsigned int, CVector const&, bool)
  18307. * AddPedAtAttractor(int, C2dEffect*, CVector, CEntity*, int)
  18308. * AddPedInCar(CVehicle*, bool, int, int, bool, bool)
  18309. * AddToPopulation(float, float, float, float)
  18310. * ArePedStatsCompatible(int, int)
  18311. * CanJeerAtStripper(int)
  18312. * CanSolicitPlayerInCar(int)
  18313. * CanSolicitPlayerOnFoot(int)
  18314. * ChooseCivilianCoupleOccupations(int&, int&)
  18315. * ChooseCivilianOccupation(bool, bool, int, int, int, bool, bool, bool, char*)
  18316. * ChooseCivilianOccupationForVehicle(bool, CVehicle*)
  18317. * ChooseGangOccupation(int)
  18318. * ChoosePolicePedOccupation()
  18319. * ConvertAllObjectsToDummyObjects()
  18320. * ConvertToDummyObject(CObject*)
  18321. * ConvertToRealObject(CDummyObject*)
  18322. * CreateWaitingCoppers(CVector, float)
  18323. * DealWithZoneChange(eLevelName, eLevelName, bool)
  18324. * FindCarMultiplierMotorway()
  18325. * FindDistanceToNearestPedOfType(ePedType, CVector)
  18326. * FindDummyDistForModel(int)
  18327. * FindNumberOfPedsWeCanPlaceOnBenches()
  18328. * FindPedDensityMultiplierCullZone()
  18329. * FindPedMultiplierMotorway()
  18330. * FindPedRaceFromName(char*)
  18331. * FindSpecificDriverModelForCar_ToUse(int)
  18332. * GeneratePedsAtAttractors(CVector, float, float, float, float, int, int)
  18333. * GeneratePedsAtStartOfGame()
  18334. * Initialise()
  18335. * IsCorrectTimeOfDayForEffect(C2dEffect const*)
  18336. * IsFemale(int)
  18337. * IsMale(int)
  18338. * IsSecurityGuard(ePedType)
  18339. * IsSkateable(CVector const&)
  18340. * IsSunbather(int)
  18341. * LoadCarGroups()
  18342. * LoadPedGroups()
  18343. * LoadSpecificDriverModelsForCar(int)
  18344. * ManageAllPopulation()
  18345. * ManageDummy(CDummy*, CVector const&)
  18346. * ManageObject(CObject*, CVector const&)
  18347. * ManagePed(CPed*, CVector const&)
  18348. * ManagePopulation()
  18349. * MoveCarsAndPedsOutOfAbandonedZones()
  18350. * PedCreationDistMultiplier()
  18351. * PedMICanBeCreatedAtAttractor(int)
  18352. * PedMICanBeCreatedAtThisAttractor(int, char*)
  18353. * PedMICanBeCreatedInInterior(int)
  18354. * PickGangCar(int)
  18355. * PickRiotRoadBlockCar()
  18356. * PlaceCouple(ePedType, int, ePedType, int, CVector)
  18357. * PlaceGangMembers(ePedType, int, CVector const&)
  18358. * PlaceMallPedsAsStationaryGroup(CVector const&, int)
  18359. * PopulateInterior(int, CVector)
  18360. * RemoveAllRandomPeds()
  18361. * RemovePed(CPed*)
  18362. * RemovePedsIfThePoolGetsFull()
  18363. * RemoveSpecificDriverModelsForCar(int)
  18364. * Shutdown()
  18365. * TestRoomForDummyObject(CObject*)
  18366. * TestSafeForRealObject(CDummyObject*)
  18367. * Update(bool)
  18368. * UpdatePedCount(CPed*, unsigned char)
  18369.  
  18370. CFont (11 variables, 46 functions)
  18371. Variables list:
  18372. * Details
  18373. * NewLine
  18374. * PS2Sprite
  18375. * PS2Symbol
  18376. * RenderState
  18377. * Size
  18378. * Sprite
  18379. * UsingEFIGSLanguage
  18380. * UsingJapaneseLanguage
  18381. * UsingKoreanLanguage
  18382. * UsingRussianLanguage
  18383.  
  18384. Functions list:
  18385. * AddEFIGSFont()
  18386. * AddJapaneseTexture()
  18387. * AddRussianTexture()
  18388. * AddStandardTexture()
  18389. * ClearSpecialLanguages()
  18390. * ComputeHeight(float)
  18391. * FilterOutTokensFromString(unsigned short*)
  18392. * FindSubFontCharacter(unsigned short, unsigned char)
  18393. * GetCharacterSize(unsigned short)
  18394. * GetHeight(bool)
  18395. * GetNextSpace(unsigned short*)
  18396. * GetNumberLines(float, float, unsigned short*)
  18397. * GetStringWidth(unsigned short*, unsigned char, unsigned char)
  18398. * GetStringWidth(unsigned short*, unsigned char, unsigned char, unsigned char)
  18399. * GetTextRect(CRect*, float, float, unsigned short*)
  18400. * InitPerFrame()
  18401. * Initialise()
  18402. * LoadFontValues()
  18403. * ParseToken(unsigned short*, CRGBA&, unsigned char, char*)
  18404. * PrintChar(float, float, unsigned short)
  18405. * PrintString(float, float, unsigned short*)
  18406. * PrintStringFromBottom(float, float, unsigned short*)
  18407. * ProcessCurrentString(unsigned char, float, float, unsigned short*)
  18408. * ProcessStringToDisplay(float, float, unsigned short*)
  18409. * RemapCharacterWithoutGraphic(unsigned short)
  18410. * RenderFontBuffer()
  18411. * RenderString(float, float, unsigned short*, unsigned short*, float)
  18412. * SetAlphaFade(float)
  18413. * SetBackground(unsigned char, unsigned char)
  18414. * SetBackgroundColor(CRGBA)
  18415. * SetCentreSize(float)
  18416. * SetColor(CRGBA)
  18417. * SetDropColor(CRGBA)
  18418. * SetDropShadowPosition(signed char)
  18419. * SetEdge(signed char)
  18420. * SetFontStyle(unsigned char)
  18421. * SetJustify(unsigned char)
  18422. * SetOrientation(unsigned char)
  18423. * SetProportional(unsigned char)
  18424. * SetRightJustifyWrap(float)
  18425. * SetScale(float)
  18426. * SetSlant(float)
  18427. * SetSlantRefPoint(float, float)
  18428. * SetWrapx(float)
  18429. * Shutdown()
  18430. * character_code(unsigned char)
  18431.  
  18432. cHandlingDataMgr (0 variables, 11 functions)
  18433. Variables list:
  18434.  
  18435. Functions list:
  18436. * ConvertBikeDataToGameUnits(tBikeHandlingData*)
  18437. * ConvertBikeDataToWorldUnits(tBikeHandlingData*)
  18438. * ConvertDataToGameUnits(tHandlingData*)
  18439. * ConvertDataToWorldUnits(tHandlingData*)
  18440. * FindExactWord(char*, char*, int, int)
  18441. * GetBoatPointer(unsigned char)
  18442. * GetFlyingPointer(unsigned char)
  18443. * GetHandlingId(char const*)
  18444. * Initialise()
  18445. * LoadHandlingData()
  18446. * cHandlingDataMgr()
  18447.  
  18448. CPedStats (1 variables, 6 functions)
  18449. Variables list:
  18450. * ms_apPedStats
  18451.  
  18452. Functions list:
  18453. * FindIndexWithPedStat(CPedStats*)
  18454. * GetPedStatInfo(char*)
  18455. * GetPedStatType(char*)
  18456. * Initialise()
  18457. * LoadPedStats()
  18458. * Shutdown()
  18459.  
  18460. CDecisionMakerTypesFileLoader (2 variables, 7 functions)
  18461. Variables list:
  18462. * ms_grp_DM_Names
  18463. * ms_ped_DM_Names
  18464.  
  18465. Functions list:
  18466. * GetGrpDMName(int, char*)
  18467. * GetPedDMName(int, char*)
  18468. * LoadDecisionMaker(char const*, CDecisionMaker&)
  18469. * LoadDecisionMaker(char const*, unsigned char, unsigned char, int)
  18470. * LoadDefaultDecisionMaker()
  18471. * ReStart()
  18472. * UnloadDecisionMaker(int)
  18473.  
  18474. CPopCycle (26 variables, 23 functions)
  18475. Variables list:
  18476. * m_NumCops_Cars
  18477. * m_NumCops_Peds
  18478. * m_NumDealers_Cars
  18479. * m_NumDealers_Peds
  18480. * m_NumGangs_Cars
  18481. * m_NumGangs_Peds
  18482. * m_NumOther_Cars
  18483. * m_NumOther_Peds
  18484. * m_bCurrentZoneIsGangArea
  18485. * m_fCurrentZoneDodgyness
  18486. * m_fPercCops
  18487. * m_fPercDealers
  18488. * m_fPercGangs
  18489. * m_fPercOther
  18490. * m_nCurrentTimeIndex
  18491. * m_nCurrentTimeOfWeek
  18492. * m_nCurrentZoneType
  18493. * m_nMaxNumCars
  18494. * m_nMaxNumPeds
  18495. * m_nPercCops
  18496. * m_nPercDealers
  18497. * m_nPercGang
  18498. * m_nPercOther
  18499. * m_nPercTypeGroup
  18500. * m_pCurrZone
  18501. * m_pCurrZoneInfo
  18502.  
  18503. Functions list:
  18504. * Display()
  18505. * FindNewPedType(ePedType*, int*, bool, bool)
  18506. * GetCurrentMaxNumCars()
  18507. * GetCurrentMaxNumPeds()
  18508. * GetCurrentPercCops()
  18509. * GetCurrentPercDealers()
  18510. * GetCurrentPercGangs()
  18511. * GetCurrentPercOther_Cars()
  18512. * GetCurrentPercOther_Peds()
  18513. * GetCurrentPercTypeGroup(int)
  18514. * Initialise()
  18515. * IsPedAppropriateForCurrentZone(int)
  18516. * IsPedInGroup(int, int)
  18517. * PedIsAcceptableInCurrentZone(int)
  18518. * PickARandomGroupOfOtherPeds()
  18519. * PickGangToCreateMembersOf()
  18520. * PickPedMIToStreamInForCurrentZone()
  18521. * PlayerKilledADealer()
  18522. * Update()
  18523. * UpdateAreaDodgyness()
  18524. * UpdateDealerStrengths()
  18525. * UpdateIsGangArea()
  18526. * UpdatePercentages()
  18527.  
  18528. CWeaponInfo (2 variables, 9 functions)
  18529. Variables list:
  18530. * ms_aWeaponAimOffsets
  18531. * ms_aWeaponNames
  18532.  
  18533. Functions list:
  18534. * FindWeaponFireType(char const*)
  18535. * FindWeaponType(char const*)
  18536. * GetSkillStatIndex(eWeaponType)
  18537. * GetTargetHeadRange()
  18538. * GetWeaponInfo(eWeaponType, signed char)
  18539. * GetWeaponReloadTime()
  18540. * Initialise()
  18541. * LoadWeaponData()
  18542. * Shutdown()
  18543.  
  18544. CTaskSimpleFight (5 variables, 26 functions)
  18545. Variables list:
  18546. * m_aComboData
  18547. * m_aHitOffset
  18548. * m_sStrikeColData
  18549. * m_sStrikeColModel
  18550. * m_sStrikeSpheres
  18551.  
  18552. Functions list:
  18553. * BeHitWhileBlocking(CPed*, CPed*, signed char, signed char)
  18554. * CTaskSimpleFight(CEntity*, int, unsigned int)
  18555. * ChooseAttackAI(CPed*)
  18556. * ChooseAttackPlayer(CPed*)
  18557. * Clone() const
  18558. * ControlFight(CEntity*, signed char)
  18559. * FightHitCar(CPed*, CVehicle*, CVector&, CVector&, short, unsigned char)
  18560. * FightHitObj(CPed*, CObject*, CVector&, CVector&, short, unsigned char)
  18561. * FightHitPed(CPed*, CPed*, CVector&, CVector&, short)
  18562. * FightSetUpCol(float)
  18563. * FightStrike(CPed*, CVector&)
  18564. * FindTargetOnGround(CPed*)
  18565. * FinishMeleeAnimCB(CAnimBlendAssociation*, void*)
  18566. * GetAvailableComboSet(CPed*, signed char)
  18567. * GetComboType(char*)
  18568. * GetHitLevel(char const*)
  18569. * GetHitSound(int)
  18570. * GetRange() const
  18571. * GetStrikeDamage(CPed*)
  18572. * GetTaskType() const
  18573. * LoadMeleeData()
  18574. * MakeAbortable(CPed*, int, CEvent const*)
  18575. * ProcessPed(CPed*)
  18576. * SetPlayerMoveAnim(CPlayerPed*)
  18577. * StartAnim(CPed*, int)
  18578. * ~CTaskSimpleFight()
  18579.  
  18580. CGenericGameStorage (18 variables, 22 functions)
  18581. Variables list:
  18582. * ms_BlockTagName
  18583. * ms_CheckSum
  18584. * ms_FileHandle
  18585. * ms_FilePos
  18586. * ms_FileSize
  18587. * ms_LevelToLoad
  18588. * ms_LoadFileName
  18589. * ms_LoadFileNameWithPath
  18590. * ms_SaveFileNameJustSaved
  18591. * ms_SlotFileName
  18592. * ms_SlotSaveDate
  18593. * ms_Slots
  18594. * ms_ValidSaveName
  18595. * ms_WorkBuffer
  18596. * ms_WorkBufferPos
  18597. * ms_WorkBufferSize
  18598. * ms_bFailed
  18599. * ms_bLoading
  18600.  
  18601. Functions list:
  18602. * CheckDataNotCorrupt(int, char*)
  18603. * CheckSlotDataValid(int, bool)
  18604. * CloseFile()
  18605. * DoAnytimeSavingStuffAfterSucessLoad()
  18606. * DoGameSpecificStuffAfterSucessLoad()
  18607. * DoGameSpecificStuffBeforeSave()
  18608. * GenericLoad(bool&)
  18609. * GenericSave(int)
  18610. * GetCurrentVersionNumber()
  18611. * GetNameOfSavedGame(int)
  18612. * GetSavedRadioStationPosition(int)
  18613. * InitNewSettingsAfterLoad()
  18614. * InitRadioStationPositionList()
  18615. * LoadDataFromWorkBuffer(void*, int)
  18616. * LoadWorkBuffer()
  18617. * MakeValidSaveName(int)
  18618. * OpenFileForReading(char*, unsigned int)
  18619. * OpenFileForWriting()
  18620. * ReportError(CGenericGameStorage::eBlocks, CGenericGameStorage::eSaveLoadError)
  18621. * RestoreForStartLoad()
  18622. * SaveDataToWorkBuffer(void*, int)
  18623. * SaveWorkBuffer(bool)
  18624.  
  18625. CSimpleVariablesSaveStructure (0 variables, 2 functions)
  18626. Variables list:
  18627.  
  18628. Functions list:
  18629. * Construct()
  18630. * Extract(unsigned int&)
  18631.  
  18632. CObjectSaveStructure (0 variables, 2 functions)
  18633. Variables list:
  18634.  
  18635. Functions list:
  18636. * Construct(CObject*)
  18637. * Extract(CObject*)
  18638.  
  18639. CPedSaveStructure (0 variables, 2 functions)
  18640. Variables list:
  18641.  
  18642. Functions list:
  18643. * Construct(CPed*)
  18644. * Extract(CPed*)
  18645.  
  18646. CVehicleSaveStructure (0 variables, 2 functions)
  18647. Variables list:
  18648.  
  18649. Functions list:
  18650. * Construct(CVehicle*)
  18651. * Extract(CVehicle*)
  18652.  
  18653. CPlayerPedDataSaveStructure (0 variables, 2 functions)
  18654. Variables list:
  18655.  
  18656. Functions list:
  18657. * Construct(CPlayerPedData*)
  18658. * Extract(CPlayerPedData*)
  18659.  
  18660. CPlayerInfoSaveStructure (0 variables, 2 functions)
  18661. Variables list:
  18662.  
  18663. Functions list:
  18664. * Construct(CPlayerInfo*)
  18665. * Extract(CPlayerInfo*)
  18666.  
  18667. CGangWarsSaveStructure (0 variables, 2 functions)
  18668. Variables list:
  18669.  
  18670. Functions list:
  18671. * Construct()
  18672. * Extract()
  18673.  
  18674. CPlayerPed (5 variables, 70 functions)
  18675. Variables list:
  18676. * bDebugPlayerInvincible
  18677. * bDebugTapToTarget
  18678. * bDebugTargetting
  18679. * bHasDisplayedPlayerQuitEnterCarHelpText
  18680. * bSwipeTargetHeads
  18681.  
  18682. Functions list:
  18683. * AnnoyPlayerPed(bool)
  18684. * Busted()
  18685. * CPlayerPed(int, bool)
  18686. * CanIKReachThisTarget(CVector, CWeapon*, bool)
  18687. * CanPlayerStartMission()
  18688. * CheatWantedLevel(int)
  18689. * Clear3rdPersonMouseTarget()
  18690. * ClearAdrenaline()
  18691. * ClearWeaponTarget()
  18692. * Compute3rdPersonMouseTarget(bool)
  18693. * ControlButtonSprint(eSprintType)
  18694. * DeactivatePlayerPed(int)
  18695. * DisbandPlayerGroup()
  18696. * DisplayTargettingDebug()
  18697. * DoStuffToGoOnFire()
  18698. * DoesPlayerWantNewWeapon(eWeaponType, bool)
  18699. * DoesTargetHaveToBeBroken(CEntity*, CWeapon*)
  18700. * DrawTriangleForMouseRecruitPed() const
  18701. * EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool)
  18702. * EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool)
  18703. * FindNextWeaponLockOnTarget(CEntity*, bool)
  18704. * FindPedToAttack()
  18705. * FindSprayableBuilding()
  18706. * FindTargetPriority(CEntity*)
  18707. * FindWeaponLockOnTarget()
  18708. * ForceGroupToAlwaysFollow(bool)
  18709. * ForceGroupToNeverFollow(bool)
  18710. * GetButtonSprintResults(eSprintType)
  18711. * GetPadFromPlayer()
  18712. * GetPlayerInfoForThisPlayerPed()
  18713. * GetWeaponRadiusOnScreen()
  18714. * HandlePlayerBreath(bool, float)
  18715. * HandleSprintEnergy(bool, float)
  18716. * HandleTapToTarget(float, float, bool)
  18717. * IsHidden() const
  18718. * KeepAreaAroundPlayerClear()
  18719. * Load()
  18720. * MakeChangesForNewWeapon(eWeaponType)
  18721. * MakeChangesForNewWeapon(int)
  18722. * MakeGroupRespondToPlayerTakingDamage(CEventDamage const&)
  18723. * MakePlayerGroupDisappear()
  18724. * MakePlayerGroupReappear()
  18725. * MakeThisPedJoinOurGroup(CPed*)
  18726. * MovementDisabledBecauseOfTargeting()
  18727. * PedCanBeTargettedVehicleWise(CPed*)
  18728. * PickWeaponAllowedFor2Player()
  18729. * PlayerHasJustAttackedSomeone()
  18730. * PlayerWantsToAttack()
  18731. * ProcessAnimGroups()
  18732. * ProcessControl()
  18733. * ProcessGroupBehaviour(CPad*)
  18734. * ProcessPlayerWeapon(CPad*)
  18735. * ProcessWeaponSwitch(CPad*)
  18736. * ReApplyMoveAnims()
  18737. * ReactivatePlayerPed(int)
  18738. * RemovePlayerPed(int)
  18739. * ResetPlayerBreath()
  18740. * ResetSprintEnergy()
  18741. * RotatePlayerToTrackTarget()
  18742. * Save()
  18743. * SetInitialState(bool)
  18744. * SetMoveAnim()
  18745. * SetPlayerMoveBlendRatio(CVector*)
  18746. * SetRealMoveAnim()
  18747. * SetWantedLevel(int)
  18748. * SetWantedLevelNoDrop(int)
  18749. * SetupPlayerPed(int)
  18750. * TellGroupToStartFollowingPlayer(bool, bool, bool)
  18751. * UpdateCameraWeaponModes(CPad*)
  18752. * ~CPlayerPed()
  18753.  
  18754. CPedGroups (5 variables, 14 functions)
  18755. Variables list:
  18756. * ScriptReferenceIndex
  18757. * ms_activeGroups
  18758. * ms_bIsPlayerOnAMission
  18759. * ms_groups
  18760. * ms_iNoOfPlayerKills
  18761.  
  18762. Functions list:
  18763. * AddGroup()
  18764. * AreInSameGroup(CPed const*, CPed const*)
  18765. * CleanUpForShutDown()
  18766. * GetGroupId(CPedGroup*)
  18767. * GetPedsGroup(CPed const*)
  18768. * Init()
  18769. * IsGroupLeader(CPed*)
  18770. * IsInPlayersGroup(CPed const*)
  18771. * Load()
  18772. * Process()
  18773. * RegisterKillByPlayer()
  18774. * RemoveAllFollowersFromGroup(int)
  18775. * RemoveGroup(int)
  18776. * Save()
  18777.  
  18778. CSaveGarage (0 variables, 2 functions)
  18779. Variables list:
  18780.  
  18781. Functions list:
  18782. * CopyGarageIntoSaveGarage(CGarage*)
  18783. * CopyGarageOutOfSaveGarage(CGarage*)
  18784.  
  18785. CTheCarGenerators (5 variables, 6 functions)
  18786. Variables list:
  18787. * CarGeneratorArray
  18788. * GenerateEvenIfPlayerIsCloseCounter
  18789. * NumOfCarGenerators
  18790. * ProcessCounter
  18791. * m_SpecialPlateHandler
  18792.  
  18793. Functions list:
  18794. * CreateCarGenerator(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
  18795. * Init()
  18796. * Load()
  18797. * Process()
  18798. * RemoveCarGenerators(unsigned char)
  18799. * Save()
  18800.  
  18801. CGangs (2 variables, 8 functions)
  18802. Variables list:
  18803. * Gang
  18804. * GangAttackWithCops
  18805.  
  18806. Functions list:
  18807. * ChooseGangPedModel(short)
  18808. * GetWillAttackPlayerWithCops(ePedType)
  18809. * Initialise()
  18810. * Load()
  18811. * Save()
  18812. * SetGangPedModelOverride(short, signed char)
  18813. * SetGangWeapons(short, int, int, int)
  18814. * SetWillAttackPlayerWithCops(ePedType, bool)
  18815.  
  18816. CPedType (1 variables, 13 functions)
  18817. Variables list:
  18818. * ms_apPedTypes
  18819.  
  18820. Functions list:
  18821. * ClearPedTypeAcquaintances(int, int)
  18822. * ClearPedTypeAsAcquaintance(int, int, unsigned int)
  18823. * FindPedType(char*)
  18824. * GetPedFlag(int)
  18825. * GetPedTypeAcquaintances(int)
  18826. * GetPedTypeAcquaintances(int, int)
  18827. * Initialise()
  18828. * Load()
  18829. * LoadPedData()
  18830. * PoliceDontCareAboutCrimesAgainstPedType(int)
  18831. * Save()
  18832. * SetPedTypeAsAcquaintance(int, int, unsigned int)
  18833. * Shutdown()
  18834.  
  18835. C3dMarkers (9 variables, 21 functions)
  18836. Variables list:
  18837. * IgnoreRenderLimit
  18838. * NumActiveMarkers
  18839. * m_aMarkerArray
  18840. * m_angleDiamond
  18841. * m_colDiamond
  18842. * m_pRpClumpArray
  18843. * m_user3dMarkerColor
  18844. * ms_directionArrows
  18845. * ms_user3dMarkers
  18846.  
  18847. Functions list:
  18848. * DirectionArrowFindFirstFreeSlot()
  18849. * DirectionArrowSet(CVector, float, int, int, int, int, float, float, float)
  18850. * DirectionArrowsDraw()
  18851. * DirectionArrowsInit()
  18852. * ForceRender(unsigned char)
  18853. * Init()
  18854. * LoadMarker(char const*)
  18855. * LoadUser3dMarkers()
  18856. * PlaceMarker(unsigned int, unsigned short, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short, float, float, float, bool)
  18857. * PlaceMarkerCone(unsigned int, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short, unsigned char)
  18858. * PlaceMarkerSet(unsigned int, unsigned short, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
  18859. * Render()
  18860. * SaveUser3dMarkers()
  18861. * Shutdown()
  18862. * Update()
  18863. * User3dMarkerAtomicCB(RpAtomic*, void*)
  18864. * User3dMarkerDelete(int)
  18865. * User3dMarkerDeleteAll()
  18866. * User3dMarkerFindFirstFreeSlot()
  18867. * User3dMarkerSet(float, float, float, int)
  18868. * User3dMarkersDraw()
  18869.  
  18870. CPedScriptedTaskRecord (1 variables, 8 functions)
  18871. Variables list:
  18872. * ms_scriptedTasks
  18873.  
  18874. Functions list:
  18875. * GetRecordAssociatedWithEvent(CEventScriptCommand*)
  18876. * GetRecordAssociatedWithTask(CTask*)
  18877. * GetStatus(CPed const*)
  18878. * GetStatus(CPed const*, int)
  18879. * GetVacantSlot()
  18880. * Load()
  18881. * Process()
  18882. * Save()
  18883.  
  18884. CScripted2dEffects (8 variables, 7 functions)
  18885. Variables list:
  18886. * ScriptReferenceIndex
  18887. * ms_activated
  18888. * ms_effectPairs
  18889. * ms_effectSequenceTaskIDs
  18890. * ms_effects
  18891. * ms_radii
  18892. * ms_useAgainFlags
  18893. * ms_userLists
  18894.  
  18895. Functions list:
  18896. * AddScripted2DEffect(float)
  18897. * GetEffectPairs(C2dEffect const*)
  18898. * GetIndex(C2dEffect const*)
  18899. * Init()
  18900. * Load()
  18901. * ReturnScripted2DEffect(int)
  18902. * Save()
  18903.  
  18904. CTaskSimpleHitFromFront (0 variables, 4 functions)
  18905. Variables list:
  18906.  
  18907. Functions list:
  18908. * Clone() const
  18909. * IsInterruptable(CPed const*) const
  18910. * Serialize()
  18911. * ~CTaskSimpleHitFromFront()
  18912.  
  18913. CTaskSimpleHitFromBack (0 variables, 4 functions)
  18914. Variables list:
  18915.  
  18916. Functions list:
  18917. * Clone() const
  18918. * IsInterruptable(CPed const*) const
  18919. * Serialize()
  18920. * ~CTaskSimpleHitFromBack()
  18921.  
  18922. CTaskSimpleHitFromBehind (0 variables, 4 functions)
  18923. Variables list:
  18924.  
  18925. Functions list:
  18926. * Clone() const
  18927. * IsInterruptable(CPed const*) const
  18928. * Serialize()
  18929. * ~CTaskSimpleHitFromBehind()
  18930.  
  18931. CTaskSimpleHitFromLeft (0 variables, 4 functions)
  18932. Variables list:
  18933.  
  18934. Functions list:
  18935. * Clone() const
  18936. * IsInterruptable(CPed const*) const
  18937. * Serialize()
  18938. * ~CTaskSimpleHitFromLeft()
  18939.  
  18940. CTaskSimpleHitFromRight (0 variables, 4 functions)
  18941. Variables list:
  18942.  
  18943. Functions list:
  18944. * Clone() const
  18945. * IsInterruptable(CPed const*) const
  18946. * Serialize()
  18947. * ~CTaskSimpleHitFromRight()
  18948.  
  18949. CTaskSimpleHitByGunFromFront (0 variables, 4 functions)
  18950. Variables list:
  18951.  
  18952. Functions list:
  18953. * Clone() const
  18954. * IsInterruptable(CPed const*) const
  18955. * Serialize()
  18956. * ~CTaskSimpleHitByGunFromFront()
  18957.  
  18958. CTaskSimpleHitByGunFromRear (0 variables, 4 functions)
  18959. Variables list:
  18960.  
  18961. Functions list:
  18962. * Clone() const
  18963. * IsInterruptable(CPed const*) const
  18964. * Serialize()
  18965. * ~CTaskSimpleHitByGunFromRear()
  18966.  
  18967. CTaskSimpleHitByGunFromLeft (0 variables, 4 functions)
  18968. Variables list:
  18969.  
  18970. Functions list:
  18971. * Clone() const
  18972. * IsInterruptable(CPed const*) const
  18973. * Serialize()
  18974. * ~CTaskSimpleHitByGunFromLeft()
  18975.  
  18976. CTaskSimpleHitByGunFromRight (0 variables, 4 functions)
  18977. Variables list:
  18978.  
  18979. Functions list:
  18980. * Clone() const
  18981. * IsInterruptable(CPed const*) const
  18982. * Serialize()
  18983. * ~CTaskSimpleHitByGunFromRight()
  18984.  
  18985. CTaskSimpleHitWall (0 variables, 4 functions)
  18986. Variables list:
  18987.  
  18988. Functions list:
  18989. * Clone() const
  18990. * IsInterruptable(CPed const*) const
  18991. * Serialize()
  18992. * ~CTaskSimpleHitWall()
  18993.  
  18994. CTaskSimpleHailTaxi (0 variables, 4 functions)
  18995. Variables list:
  18996.  
  18997. Functions list:
  18998. * Clone() const
  18999. * IsInterruptable(CPed const*) const
  19000. * Serialize()
  19001. * ~CTaskSimpleHailTaxi()
  19002.  
  19003. CTaskSimpleAbseil (0 variables, 4 functions)
  19004. Variables list:
  19005.  
  19006. Functions list:
  19007. * Clone() const
  19008. * IsInterruptable(CPed const*) const
  19009. * Serialize()
  19010. * ~CTaskSimpleAbseil()
  19011.  
  19012. CTaskSimpleChat (0 variables, 4 functions)
  19013. Variables list:
  19014.  
  19015. Functions list:
  19016. * Clone() const
  19017. * IsInterruptable(CPed const*) const
  19018. * Serialize()
  19019. * ~CTaskSimpleChat()
  19020.  
  19021. CTaskSimpleHailTaxiAndPause (0 variables, 4 functions)
  19022. Variables list:
  19023.  
  19024. Functions list:
  19025. * Clone() const
  19026. * IsInterruptable(CPed const*) const
  19027. * Serialize()
  19028. * ~CTaskSimpleHailTaxiAndPause()
  19029.  
  19030. CTaskSimpleDetonate (0 variables, 4 functions)
  19031. Variables list:
  19032.  
  19033. Functions list:
  19034. * Clone() const
  19035. * IsInterruptable(CPed const*) const
  19036. * Serialize()
  19037. * ~CTaskSimpleDetonate()
  19038.  
  19039. CTaskComplexSeekEntity<CEntitySeekPosCalculatorFixedPos> (0 variables, 10 functions)
  19040. Variables list:
  19041.  
  19042. Functions list:
  19043. * Clone() const
  19044. * ControlSubTask(CPed*)
  19045. * CreateFirstSubTask(CPed*)
  19046. * CreateNextSubTask(CPed*)
  19047. * CreateSubTask(int, CPed*) const
  19048. * CreateTask()
  19049. * GetTaskType() const
  19050. * MakeAbortable(CPed*, int, CEvent const*)
  19051. * Serialize()
  19052. * ~CTaskComplexSeekEntity()
  19053.  
  19054. CTaskComplexSeekEntity<CEntitySeekPosCalculatorDriving> (0 variables, 10 functions)
  19055. Variables list:
  19056.  
  19057. Functions list:
  19058. * Clone() const
  19059. * ControlSubTask(CPed*)
  19060. * CreateFirstSubTask(CPed*)
  19061. * CreateNextSubTask(CPed*)
  19062. * CreateSubTask(int, CPed*) const
  19063. * CreateTask()
  19064. * GetTaskType() const
  19065. * MakeAbortable(CPed*, int, CEvent const*)
  19066. * Serialize()
  19067. * ~CTaskComplexSeekEntity()
  19068.  
  19069. CTaskComplexSeekEntity<CEntitySeekPosCalculatorVehicleId> (0 variables, 10 functions)
  19070. Variables list:
  19071.  
  19072. Functions list:
  19073. * Clone() const
  19074. * ControlSubTask(CPed*)
  19075. * CreateFirstSubTask(CPed*)
  19076. * CreateNextSubTask(CPed*)
  19077. * CreateSubTask(int, CPed*) const
  19078. * CreateTask()
  19079. * GetTaskType() const
  19080. * MakeAbortable(CPed*, int, CEvent const*)
  19081. * Serialize()
  19082. * ~CTaskComplexSeekEntity()
  19083.  
  19084. CTaskComplexSeekEntity<CEntitySeekPosCalculatorEntitySurface> (0 variables, 10 functions)
  19085. Variables list:
  19086.  
  19087. Functions list:
  19088. * Clone() const
  19089. * ControlSubTask(CPed*)
  19090. * CreateFirstSubTask(CPed*)
  19091. * CreateNextSubTask(CPed*)
  19092. * CreateSubTask(int, CPed*) const
  19093. * CreateTask()
  19094. * GetTaskType() const
  19095. * MakeAbortable(CPed*, int, CEvent const*)
  19096. * Serialize()
  19097. * ~CTaskComplexSeekEntity()
  19098.  
  19099. CTaskComplexSeekEntity<CEntitySeekPosCalculatorXYOffset> (0 variables, 11 functions)
  19100. Variables list:
  19101.  
  19102. Functions list:
  19103. * CTaskComplexSeekEntity(CEntity*, int, int, float, float, float, unsigned char, unsigned char)
  19104. * Clone() const
  19105. * ControlSubTask(CPed*)
  19106. * CreateFirstSubTask(CPed*)
  19107. * CreateNextSubTask(CPed*)
  19108. * CreateSubTask(int, CPed*) const
  19109. * CreateTask()
  19110. * GetTaskType() const
  19111. * MakeAbortable(CPed*, int, CEvent const*)
  19112. * Serialize()
  19113. * ~CTaskComplexSeekEntity()
  19114.  
  19115. CTaskComplexSeekEntity<CEntitySeekPosCalculator> (0 variables, 10 functions)
  19116. Variables list:
  19117.  
  19118. Functions list:
  19119. * Clone() const
  19120. * ControlSubTask(CPed*)
  19121. * CreateFirstSubTask(CPed*)
  19122. * CreateNextSubTask(CPed*)
  19123. * CreateSubTask(int, CPed*) const
  19124. * CreateTask()
  19125. * GetTaskType() const
  19126. * MakeAbortable(CPed*, int, CEvent const*)
  19127. * Serialize()
  19128. * ~CTaskComplexSeekEntity()
  19129.  
  19130. CTaskComplexDie (0 variables, 11 functions)
  19131. Variables list:
  19132.  
  19133. Functions list:
  19134. * CTaskComplexDie(eWeaponType, AssocGroupId, AnimationId, float, float, bool, bool, int, bool)
  19135. * Clone() const
  19136. * ControlSubTask(CPed*)
  19137. * CreateFirstSubTask(CPed*)
  19138. * CreateNextSubTask(CPed*)
  19139. * CreateTask()
  19140. * GetTaskType() const
  19141. * MakeAbortable(CPed*, int, CEvent const*)
  19142. * SayDeathSample(CPed*) const
  19143. * Serialize()
  19144. * ~CTaskComplexDie()
  19145.  
  19146. CTaskComplexFallToDeath (7 variables, 11 functions)
  19147. Variables list:
  19148. * ms_FallVerticalDistance
  19149. * ms_LateralForceMagnitude
  19150. * ms_NearEdgeDist
  19151. * ms_NoRailingVerticalForce
  19152. * ms_OverRailingVerticalForce
  19153. * ms_PedChestHeightOffset
  19154. * ms_PedShinHeightOffset
  19155.  
  19156. Functions list:
  19157. * CTaskComplexFallToDeath(int, CVector const&, bool, bool)
  19158. * CalcFall(CPed*, int&, bool&)
  19159. * Clone() const
  19160. * ControlSubTask(CPed*)
  19161. * CreateFirstSubTask(CPed*)
  19162. * CreateNextSubTask(CPed*)
  19163. * CreateTask()
  19164. * GetTaskType() const
  19165. * MakeAbortable(CPed*, int, CEvent const*)
  19166. * Serialize()
  19167. * ~CTaskComplexFallToDeath()
  19168.  
  19169. CTaskSimpleRunNamedAnim (0 variables, 10 functions)
  19170. Variables list:
  19171.  
  19172. Functions list:
  19173. * CTaskSimpleRunNamedAnim(char const*, char const*, int, float, int, bool, bool, bool, bool)
  19174. * Clone() const
  19175. * CreateTask()
  19176. * FinishRunAnimMovePedCB(CAnimBlendAssociation*, void*)
  19177. * GetTaskType() const
  19178. * OffsetPedPosition(CPed*)
  19179. * ProcessPed(CPed*)
  19180. * Serialize()
  19181. * StartAnim(CPed*)
  19182. * ~CTaskSimpleRunNamedAnim()
  19183.  
  19184. CTaskSimplePlayHandSignalAnim (0 variables, 9 functions)
  19185. Variables list:
  19186.  
  19187. Functions list:
  19188. * CTaskSimplePlayHandSignalAnim(AnimationId, float, unsigned char, bool)
  19189. * Clone() const
  19190. * CreateTask()
  19191. * GetTaskType() const
  19192. * MakeAbortable(CPed*, int, CEvent const*)
  19193. * ProcessPed(CPed*)
  19194. * Serialize()
  19195. * StartAnim(CPed*)
  19196. * ~CTaskSimplePlayHandSignalAnim()
  19197.  
  19198. CTaskComplexWalkRoundFire (1 variables, 10 functions)
  19199. Variables list:
  19200. * ms_fFireRadius
  19201.  
  19202. Functions list:
  19203. * CTaskComplexWalkRoundFire(int, CVector const&, float, CVector const&)
  19204. * Clone() const
  19205. * ComputeDetourTarget(CPed const&, CVector&)
  19206. * ControlSubTask(CPed*)
  19207. * CreateFirstSubTask(CPed*)
  19208. * CreateNextSubTask(CPed*)
  19209. * CreateTask()
  19210. * GetTaskType() const
  19211. * Serialize()
  19212. * ~CTaskComplexWalkRoundFire()
  19213.  
  19214. CTaskComplexGoToPointAndStandStill (2 variables, 11 functions)
  19215. Variables list:
  19216. * ms_fSlowDownDistance
  19217. * ms_fTargetRadius
  19218.  
  19219. Functions list:
  19220. * CTaskComplexGoToPointAndStandStill(int, CVector const&, float, float, bool, bool)
  19221. * Clone() const
  19222. * ControlSubTask(CPed*)
  19223. * CreateFirstSubTask(CPed*)
  19224. * CreateNextSubTask(CPed*)
  19225. * CreateSubTask(int, CPed*) const
  19226. * CreateTask()
  19227. * GetTaskType() const
  19228. * SelectMoveState(CTaskSimpleGoToPoint*, CPed*, float, float) const
  19229. * Serialize()
  19230. * ~CTaskComplexGoToPointAndStandStill()
  19231.  
  19232. CTaskComplexFollowPointRoute (3 variables, 17 functions)
  19233. Variables list:
  19234. * ms_fSlowDownDistance
  19235. * ms_fTargetRadius
  19236. * ms_pointRoute
  19237.  
  19238. Functions list:
  19239. * CTaskComplexFollowPointRoute(int, CPointRoute const&, int, float, float, bool, bool, bool)
  19240. * CalcBlendRatio(CPed*, bool)
  19241. * CalcGoToTaskType(CPed*, int)
  19242. * Clone() const
  19243. * ControlSubTask(CPed*)
  19244. * CreateFirstSubTask(CPed*)
  19245. * CreateNextSubTask(CPed*)
  19246. * CreateSubTask(int, CPed*)
  19247. * CreateTask()
  19248. * GetLastWaypoint(CPed*)
  19249. * GetNextWaypoint(CPed*)
  19250. * GetSubTaskType()
  19251. * GetTaskType() const
  19252. * MakeAbortable(CPed*, int, CEvent const*)
  19253. * Serialize()
  19254. * SetRoute(CPointRoute const&, float, float, bool)
  19255. * ~CTaskComplexFollowPointRoute()
  19256.  
  19257. CTaskComplexFollowNodeRoute (4 variables, 22 functions)
  19258. Variables list:
  19259. * ms_fFollowNodeThresholdHeightChange
  19260. * ms_fSlowDownDistance
  19261. * ms_fTargetRadius
  19262. * ms_iDefaultTime
  19263.  
  19264. Functions list:
  19265. * CTaskComplexFollowNodeRoute(int, CVector const&, float, float, float, bool, int, bool)
  19266. * CalcBlendRatio(CPed*, bool)
  19267. * CalcGoToTaskType(CPed*, int)
  19268. * CanGoStraightThere(CPed const&, CVector const&, CVector const&, float) const
  19269. * Clone() const
  19270. * ComputePathNodes(CPed const*)
  19271. * ComputeRoute()
  19272. * ControlSubTask(CPed*)
  19273. * CreateFirstSubTask(CPed*)
  19274. * CreateNextSubTask(CPed*)
  19275. * CreateSubTask(int, CPed*) const
  19276. * CreateTask()
  19277. * GetLastWaypoint(CPed*)
  19278. * GetNextWaypoint(CPed*)
  19279. * GetRouteSize()
  19280. * GetSubTaskType(int, bool, CPointRoute const&)
  19281. * GetTaskType() const
  19282. * MakeAbortable(CPed*, int, CEvent const*)
  19283. * Serialize()
  19284. * SetTarget(CPed const*, CVector const&, float, float, float, bool)
  19285. * StopTimer(CEvent const*)
  19286. * ~CTaskComplexFollowNodeRoute()
  19287.  
  19288. CTaskComplexFollowPatrolRoute (3 variables, 13 functions)
  19289. Variables list:
  19290. * ms_fSlowDownDistance
  19291. * ms_fTargetRadius
  19292. * ms_patrolRoute
  19293.  
  19294. Functions list:
  19295. * CTaskComplexFollowPatrolRoute(int, CPatrolRoute const&, int, float, float)
  19296. * Clone() const
  19297. * ControlSubTask(CPed*)
  19298. * CreateFirstSubTask(CPed*)
  19299. * CreateNextSubTask(CPed*)
  19300. * CreateSubTask(int)
  19301. * CreateTask()
  19302. * GetSubTaskType()
  19303. * GetTaskType() const
  19304. * MakeAbortable(CPed*, int, CEvent const*)
  19305. * Serialize()
  19306. * SetRoute(CPatrolRoute const&, float, float, bool)
  19307. * ~CTaskComplexFollowPatrolRoute()
  19308.  
  19309. CTaskComplexEvasiveDiveAndGetUp (0 variables, 12 functions)
  19310. Variables list:
  19311.  
  19312. Functions list:
  19313. * CTaskComplexEvasiveDiveAndGetUp(CVehicle*, int, CVector const&, bool)
  19314. * Clone() const
  19315. * ComputeTargetHeading() const
  19316. * ControlSubTask(CPed*)
  19317. * CreateFirstSubTask(CPed*)
  19318. * CreateNextSubTask(CPed*)
  19319. * CreateSubTask(int) const
  19320. * CreateTask()
  19321. * GetTaskType() const
  19322. * MakeAbortable(CPed*, int, CEvent const*)
  19323. * Serialize()
  19324. * ~CTaskComplexEvasiveDiveAndGetUp()
  19325.  
  19326. CTaskComplexWalkRoundCar (4 variables, 15 functions)
  19327. Variables list:
  19328. * ms_fVehicleDotAngleChangedThreshold
  19329. * ms_fVehiclePosChangedThresholdSq
  19330. * ms_iWalkRoundTimeRunning
  19331. * ms_iWalkRoundTimeWalking
  19332.  
  19333. Functions list:
  19334. * CTaskComplexWalkRoundCar(int, CVector const&, CVehicle const*, bool, int)
  19335. * Clone() const
  19336. * ComputeRoute(CPed const*)
  19337. * ComputeRouteRoundBigCar(CPed const*)
  19338. * ComputeRouteRoundSmallCar(CPed const*)
  19339. * ControlSubTask(CPed*)
  19340. * CreateFirstSubTask(CPed*)
  19341. * CreateNextSubTask(CPed*)
  19342. * CreateRouteTask(CPed*)
  19343. * CreateTask()
  19344. * GetTaskType() const
  19345. * GoingForDoor() const
  19346. * Serialize()
  19347. * SetNewVehicle(CVehicle*, int)
  19348. * ~CTaskComplexWalkRoundCar()
  19349.  
  19350. CTaskComplexLeaveCar (0 variables, 15 functions)
  19351. Variables list:
  19352.  
  19353. Functions list:
  19354. * CTaskComplexLeaveCar(CVehicle*, int, int, bool, bool)
  19355. * Clone() const
  19356. * ComputeTargetDoor(CPed*)
  19357. * ControlSubTask(CPed*)
  19358. * CreateFirstSubTask(CPed*)
  19359. * CreateNextSubTask(CPed*)
  19360. * CreateSubTask(int, CPed*)
  19361. * CreateTask()
  19362. * CreateTaskUtilityLineUpPedWithCar(CPed*)
  19363. * GetTaskType() const
  19364. * MakeAbortable(CPed*, int, CEvent const*)
  19365. * PreparePedForVehicleExit(CPed*)
  19366. * PrepareVehicleForPedExit(CPed*)
  19367. * Serialize()
  19368. * ~CTaskComplexLeaveCar()
  19369.  
  19370. CTaskComplexLeaveCarAndDie (0 variables, 6 functions)
  19371. Variables list:
  19372.  
  19373. Functions list:
  19374. * Clone() const
  19375. * CreateFirstSubTask(CPed*)
  19376. * CreateTask()
  19377. * GetTaskType() const
  19378. * Serialize()
  19379. * ~CTaskComplexLeaveCarAndDie()
  19380.  
  19381. CTaskComplexLeaveCarAndFlee (0 variables, 10 functions)
  19382. Variables list:
  19383.  
  19384. Functions list:
  19385. * CTaskComplexLeaveCarAndFlee(CVehicle*, CVector const&, int, int, bool)
  19386. * Clone() const
  19387. * ControlSubTask(CPed*)
  19388. * CreateFirstSubTask(CPed*)
  19389. * CreateNextSubTask(CPed*)
  19390. * CreateSubTask(int) const
  19391. * CreateTask()
  19392. * GetTaskType() const
  19393. * Serialize()
  19394. * ~CTaskComplexLeaveCarAndFlee()
  19395.  
  19396. CTaskComplexLeaveCarAndWander (0 variables, 10 functions)
  19397. Variables list:
  19398.  
  19399. Functions list:
  19400. * CTaskComplexLeaveCarAndWander(CVehicle*, int, int, bool)
  19401. * Clone() const
  19402. * ControlSubTask(CPed*)
  19403. * CreateFirstSubTask(CPed*)
  19404. * CreateNextSubTask(CPed*)
  19405. * CreateSubTask(int) const
  19406. * CreateTask()
  19407. * GetTaskType() const
  19408. * Serialize()
  19409. * ~CTaskComplexLeaveCarAndWander()
  19410.  
  19411. CTaskComplexDriveToPoint (2 variables, 11 functions)
  19412. Variables list:
  19413. * ms_fBlockedTargetDistance
  19414. * ms_fSlowDownDistance
  19415.  
  19416. Functions list:
  19417. * CTaskComplexDriveToPoint(CVehicle*, CVector const&, float, int, int, float, int)
  19418. * Clone() const
  19419. * CreateSubTaskCannotGetInCar(CPed*) const
  19420. * CreateTask()
  19421. * Drive(CPed*)
  19422. * GetTaskType() const
  19423. * IsTargetBlocked(CPed*) const
  19424. * IsTargetBlocked(CPed*, CEntity**, int) const
  19425. * Serialize()
  19426. * SetUpCar() const
  19427. * ~CTaskComplexDriveToPoint()
  19428.  
  19429. CTaskComplexDrivePointRoute (0 variables, 9 functions)
  19430. Variables list:
  19431.  
  19432. Functions list:
  19433. * CTaskComplexDrivePointRoute(CVehicle*, CPointRoute const&, float, int, int, float, int)
  19434. * Clone() const
  19435. * ControlSubTask(CPed*)
  19436. * CreateFirstSubTask(CPed*)
  19437. * CreateNextSubTask(CPed*)
  19438. * CreateTask()
  19439. * GetTaskType() const
  19440. * Serialize()
  19441. * ~CTaskComplexDrivePointRoute()
  19442.  
  19443. CTaskComplexCarDrive (0 variables, 14 functions)
  19444. Variables list:
  19445.  
  19446. Functions list:
  19447. * CTaskComplexCarDrive(CVehicle*)
  19448. * CTaskComplexCarDrive(CVehicle*, float, int, int)
  19449. * Clone() const
  19450. * ControlSubTask(CPed*)
  19451. * CreateFirstSubTask(CPed*)
  19452. * CreateNextSubTask(CPed*)
  19453. * CreateSubTask(int, CPed*) const
  19454. * CreateSubTaskCannotGetInCar(CPed*) const
  19455. * CreateTask()
  19456. * Drive(CPed*)
  19457. * GetTaskType() const
  19458. * Serialize()
  19459. * SetUpCar() const
  19460. * ~CTaskComplexCarDrive()
  19461.  
  19462. CTaskComplexGoToCarDoorAndStandStill (5 variables, 13 functions)
  19463. Variables list:
  19464. * ms_fMaxSeekDistance
  19465. * ms_fSlowDownDistance
  19466. * ms_fSmallDistSq
  19467. * ms_fTargetRadius
  19468. * ms_iMaxSeekTime
  19469.  
  19470. Functions list:
  19471. * CTaskComplexGoToCarDoorAndStandStill(CVehicle*, int, bool, int, float, float, float, int)
  19472. * Clone() const
  19473. * ComputeRouteToDoor(CPed const&)
  19474. * ControlSubTask(CPed*)
  19475. * CreateFirstSubTask(CPed*)
  19476. * CreateNextSubTask(CPed*)
  19477. * CreateSubTask(int, CPed*) const
  19478. * CreateTask()
  19479. * GetTaskType() const
  19480. * IsVehicleInRange(CPed const&) const
  19481. * MakeAbortable(CPed*, int, CEvent const*)
  19482. * Serialize()
  19483. * ~CTaskComplexGoToCarDoorAndStandStill()
  19484.  
  19485. CTaskComplexGoToPointAnyMeans (2 variables, 11 functions)
  19486. Variables list:
  19487. * ms_fOnFootDistance
  19488. * ms_fTargetRadius
  19489.  
  19490. Functions list:
  19491. * CTaskComplexGoToPointAnyMeans(int, CVector const&, CVehicle*, float, int)
  19492. * CTaskComplexGoToPointAnyMeans(int, CVector const&, float, int)
  19493. * Clone() const
  19494. * ControlSubTask(CPed*)
  19495. * CreateFirstSubTask(CPed*)
  19496. * CreateNextSubTask(CPed*)
  19497. * CreateSubTask(int, CPed*) const
  19498. * CreateTask()
  19499. * GetTaskType() const
  19500. * Serialize()
  19501. * ~CTaskComplexGoToPointAnyMeans()
  19502.  
  19503. CTaskComplexDestroyCar (0 variables, 11 functions)
  19504. Variables list:
  19505.  
  19506. Functions list:
  19507. * CTaskComplexDestroyCar(CVehicle*, unsigned int, unsigned int, unsigned int)
  19508. * Clone() const
  19509. * ControlSubTask(CPed*)
  19510. * CreateFirstSubTask(CPed*)
  19511. * CreateNextSubTask(CPed*)
  19512. * CreateSubTask(int, CPed*)
  19513. * CreateTask()
  19514. * GetTaskType() const
  19515. * MakeAbortable(CPed*, int, CEvent const*)
  19516. * Serialize()
  19517. * ~CTaskComplexDestroyCar()
  19518.  
  19519. CTaskSimpleTriggerLookAt (0 variables, 8 functions)
  19520. Variables list:
  19521.  
  19522. Functions list:
  19523. * CTaskSimpleTriggerLookAt(CEntity*, int, int, RwV3d, unsigned char, float, int, int)
  19524. * Clone() const
  19525. * CreateTask()
  19526. * GetTaskType() const
  19527. * MakeAbortable(CPed*, int, CEvent const*)
  19528. * ProcessPed(CPed*)
  19529. * Serialize()
  19530. * ~CTaskSimpleTriggerLookAt()
  19531.  
  19532. CTaskComplexWalkRoundBuildingAttempt (3 variables, 16 functions)
  19533. Variables list:
  19534. * ms_LargeMovedEpsSqr
  19535. * ms_SmallMovedEpsSqr
  19536. * ms_iMaxAttempts
  19537.  
  19538. Functions list:
  19539. * AddNormalToMoveDir(CVector&) const
  19540. * CTaskComplexWalkRoundBuildingAttempt(int, CEntity*, CVector const&, CVector const&, CVector const&, bool)
  19541. * CTaskComplexWalkRoundBuildingAttempt(int, CVector const&, CVector const&, CVector const&, bool)
  19542. * Clone() const
  19543. * ComputeCrapRoute(CPed const&)
  19544. * ComputeMoveDir(CPed const&, CVector&) const
  19545. * ComputeRoute(CPed const&)
  19546. * ControlSubTask(CPed*)
  19547. * CreateFirstSubTask(CPed*)
  19548. * CreateNextSubTask(CPed*)
  19549. * CreateSubTask(int, CPed*) const
  19550. * CreateTask()
  19551. * GetTaskType() const
  19552. * MakeAbortable(CPed*, int, CEvent const*)
  19553. * Serialize()
  19554. * ~CTaskComplexWalkRoundBuildingAttempt()
  19555.  
  19556. CTaskComplexEnterCarAsPassengerWait (0 variables, 10 functions)
  19557. Variables list:
  19558.  
  19559. Functions list:
  19560. * CTaskComplexEnterCarAsPassengerWait(CVehicle*, CPed*, bool, int)
  19561. * Clone() const
  19562. * ControlSubTask(CPed*)
  19563. * CreateFirstSubTask(CPed*)
  19564. * CreateNextSubTask(CPed*)
  19565. * CreateSubTask(int, CPed*) const
  19566. * CreateTask()
  19567. * GetTaskType() const
  19568. * Serialize()
  19569. * ~CTaskComplexEnterCarAsPassengerWait()
  19570.  
  19571. CTaskComplexTurnToFaceEntityOrCoord (0 variables, 11 functions)
  19572. Variables list:
  19573.  
  19574. Functions list:
  19575. * CTaskComplexTurnToFaceEntityOrCoord(CEntity*, float, float)
  19576. * CTaskComplexTurnToFaceEntityOrCoord(CVector const&, float, float)
  19577. * Clone() const
  19578. * ComputeTargetHeading(CPed*) const
  19579. * ControlSubTask(CPed*)
  19580. * CreateFirstSubTask(CPed*)
  19581. * CreateNextSubTask(CPed*)
  19582. * CreateTask()
  19583. * GetTaskType() const
  19584. * Serialize()
  19585. * ~CTaskComplexTurnToFaceEntityOrCoord()
  19586.  
  19587. CTaskSimpleGunControl (1 variables, 9 functions)
  19588. Variables list:
  19589. * DEFAULT_GUN_ATTACK_PERIOD
  19590.  
  19591. Functions list:
  19592. * CTaskSimpleGunControl(CEntity*, CVector const*, CVector const*, signed char, short, int)
  19593. * ChangeFiringTask(signed char, CEntity*, CVector*, CVector*)
  19594. * Clone() const
  19595. * CreateTask()
  19596. * GetTaskType() const
  19597. * MakeAbortable(CPed*, int, CEvent const*)
  19598. * ProcessPed(CPed*)
  19599. * Serialize()
  19600. * ~CTaskSimpleGunControl()
  19601.  
  19602. CTaskSimpleGangDriveBy (3 variables, 15 functions)
  19603. Variables list:
  19604. * ANIM_LOOP_END
  19605. * ANIM_LOOP_FIRE
  19606. * ANIM_LOOP_START
  19607.  
  19608. Functions list:
  19609. * AimGun(CPed*)
  19610. * CTaskSimpleGangDriveBy(CEntity*, CVector const*, float, signed char, signed char, bool)
  19611. * Clone() const
  19612. * CreateTask()
  19613. * FinishAnimGangDriveByCB(CAnimBlendAssociation*, void*)
  19614. * FireGun(CPed*)
  19615. * GetTaskType() const
  19616. * LineOfSightClearForAttack(CPed*, CVector&)
  19617. * LookForTarget(CPed*)
  19618. * MakeAbortable(CPed*, int, CEvent const*)
  19619. * ManageAnim(CPed*)
  19620. * PlayerTarget(CPed*)
  19621. * ProcessPed(CPed*)
  19622. * Serialize()
  19623. * ~CTaskSimpleGangDriveBy()
  19624.  
  19625. CTaskComplexPartnerChat (0 variables, 8 functions)
  19626. Variables list:
  19627.  
  19628. Functions list:
  19629. * CTaskComplexPartnerChat(char*, CPed*, unsigned char, float, int, unsigned char, unsigned char, CVector)
  19630. * Clone() const
  19631. * CreateTask()
  19632. * GetPartnerSequence()
  19633. * GetTaskType() const
  19634. * MakeAbortable(CPed*, int, CEvent const*)
  19635. * Serialize()
  19636. * ~CTaskComplexPartnerChat()
  19637.  
  19638. CTaskSimpleClimb (13 variables, 20 functions)
  19639. Variables list:
  19640. * ms_ClimbColModel
  19641. * ms_FindEdgeColModel
  19642. * ms_StandupColModel
  19643. * ms_VaultColModel
  19644. * ms_fAtEdgeOffsetHorz
  19645. * ms_fAtEdgeOffsetVert
  19646. * ms_fHangingOffsetHorz
  19647. * ms_fHangingOffsetVert
  19648. * ms_fMinForStretchGrab
  19649. * ms_fStandUpOffsetHorz
  19650. * ms_fStandUpOffsetVert
  19651. * ms_fVaultOffsetHorz
  19652. * ms_fVaultOffsetVert
  19653.  
  19654. Functions list:
  19655. * CTaskSimpleClimb(CEntity*, CVector const&, float, unsigned char, signed char, bool)
  19656. * Clone() const
  19657. * CreateColModel()
  19658. * CreateTask()
  19659. * DeleteAnimClimbCB(CAnimBlendAssociation*, void*)
  19660. * GetCameraStickModifier(CPed*, float&, float&, float&, float&)
  19661. * GetCameraTargetPos(CPed*, CVector&)
  19662. * GetTaskType() const
  19663. * MakeAbortable(CPed*, int, CEvent const*)
  19664. * ProcessPed(CPed*)
  19665. * ScanToGrab(CPed*, CVector&, float&, unsigned char&, bool, bool, bool, CVector*)
  19666. * ScanToGrabSectorList(CPtrList&, CPed*, CVector&, float&, unsigned char&, bool, bool, bool)
  19667. * Serialize()
  19668. * Shutdown()
  19669. * StartAnim(CPed*)
  19670. * StartSpeech(CPed*) const
  19671. * TestForClimb(CPed*, CVector&, float&, unsigned char&, bool)
  19672. * TestForStandUp(CPed*, CVector&, float)
  19673. * TestForVault(CPed*, CVector&, float)
  19674. * ~CTaskSimpleClimb()
  19675.  
  19676. CTaskComplexGoPickUpEntity (2 variables, 9 functions)
  19677. Variables list:
  19678. * MAX_GOTO_TIME
  19679. * MAX_PICKUP_TIME
  19680.  
  19681. Functions list:
  19682. * CTaskComplexGoPickUpEntity(CEntity*, AssocGroupId)
  19683. * Clone() const
  19684. * ControlSubTask(CPed*)
  19685. * CreateFirstSubTask(CPed*)
  19686. * CreateNextSubTask(CPed*)
  19687. * CreateTask()
  19688. * GetTaskType() const
  19689. * Serialize()
  19690. * ~CTaskComplexGoPickUpEntity()
  19691.  
  19692. CTaskSimpleEvasiveStep (0 variables, 10 functions)
  19693. Variables list:
  19694.  
  19695. Functions list:
  19696. * CTaskSimpleEvasiveStep(CEntity*)
  19697. * Clone() const
  19698. * CreateTask()
  19699. * FinishAnimEvasiveStepCB(CAnimBlendAssociation*, void*)
  19700. * GetTaskType() const
  19701. * MakeAbortable(CPed*, int, CEvent const*)
  19702. * ProcessPed(CPed*)
  19703. * Serialize()
  19704. * StartAnim(CPed*)
  19705. * ~CTaskSimpleEvasiveStep()
  19706.  
  19707. CTaskComplexEvasiveStep (0 variables, 11 functions)
  19708. Variables list:
  19709.  
  19710. Functions list:
  19711. * CTaskComplexEvasiveStep(CEntity*, CVector const&)
  19712. * Clone() const
  19713. * ComputeTargetHeading() const
  19714. * ControlSubTask(CPed*)
  19715. * CreateFirstSubTask(CPed*)
  19716. * CreateNextSubTask(CPed*)
  19717. * CreateSubTask(int) const
  19718. * CreateTask()
  19719. * GetTaskType() const
  19720. * Serialize()
  19721. * ~CTaskComplexEvasiveStep()
  19722.  
  19723. CTaskComplexWalkRoundObject (4 variables, 12 functions)
  19724. Variables list:
  19725. * ms_fObjectDotAngleChangedThreshold
  19726. * ms_fObjectPosChangedThresholdSq
  19727. * ms_iWalkRoundTimeRunning
  19728. * ms_iWalkRoundTimeWalking
  19729.  
  19730. Functions list:
  19731. * CTaskComplexWalkRoundObject(int, CVector const&, CEntity*)
  19732. * Clone() const
  19733. * ComputeRoute(CPed*)
  19734. * ControlSubTask(CPed*)
  19735. * CreateFirstSubTask(CPed*)
  19736. * CreateNextSubTask(CPed*)
  19737. * CreateRouteTask(CPed const*) const
  19738. * CreateSubTask(int, CPed const*) const
  19739. * CreateTask()
  19740. * GetTaskType() const
  19741. * Serialize()
  19742. * ~CTaskComplexWalkRoundObject()
  19743.  
  19744. CTaskComplexEvasiveCower (0 variables, 11 functions)
  19745. Variables list:
  19746.  
  19747. Functions list:
  19748. * CTaskComplexEvasiveCower(CEntity*, CVector const&)
  19749. * Clone() const
  19750. * ComputeTargetHeading() const
  19751. * ControlSubTask(CPed*)
  19752. * CreateFirstSubTask(CPed*)
  19753. * CreateNextSubTask(CPed*)
  19754. * CreateSubTask(int) const
  19755. * CreateTask()
  19756. * GetTaskType() const
  19757. * Serialize()
  19758. * ~CTaskComplexEvasiveCower()
  19759.  
  19760. CTaskComplexCarDriveMission (0 variables, 7 functions)
  19761. Variables list:
  19762.  
  19763. Functions list:
  19764. * CTaskComplexCarDriveMission(CVehicle*, CEntity*, int, int, float)
  19765. * Clone() const
  19766. * CreateTask()
  19767. * GetTaskType() const
  19768. * Serialize()
  19769. * SetUpCar() const
  19770. * ~CTaskComplexCarDriveMission()
  19771.  
  19772. CTaskComplexGoToPointShooting (0 variables, 6 functions)
  19773. Variables list:
  19774.  
  19775. Functions list:
  19776. * CTaskComplexGoToPointShooting(int, CVector const&, CEntity*, CVector, float, float)
  19777. * Clone() const
  19778. * CreateTask()
  19779. * GetTaskType() const
  19780. * Serialize()
  19781. * ~CTaskComplexGoToPointShooting()
  19782.  
  19783. CTaskComplexSmartFleeEntity (4 variables, 10 functions)
  19784. Variables list:
  19785. * ms_fEntityPosChangeThreshold
  19786. * ms_fSafeDistance
  19787. * ms_iEntityPosCheckPeriod
  19788. * ms_iFleeTime
  19789.  
  19790. Functions list:
  19791. * CTaskComplexSmartFleeEntity(CEntity*, bool, float, int, int, float)
  19792. * Clone() const
  19793. * ControlSubTask(CPed*)
  19794. * CreateFirstSubTask(CPed*)
  19795. * CreateNextSubTask(CPed*)
  19796. * CreateSubTask(int)
  19797. * CreateTask()
  19798. * GetTaskType() const
  19799. * Serialize()
  19800. * ~CTaskComplexSmartFleeEntity()
  19801.  
  19802. CTaskComplexGoToPointAiming (2 variables, 10 functions)
  19803. Variables list:
  19804. * ms_fSlowDownDistance
  19805. * ms_fTargetRadius
  19806.  
  19807. Functions list:
  19808. * CTaskComplexGoToPointAiming(int, CVector const&, CEntity*, CVector, float, float)
  19809. * Clone() const
  19810. * ControlSubTask(CPed*)
  19811. * CreateFirstSubTask(CPed*)
  19812. * CreateNextSubTask(CPed*)
  19813. * CreateSubTask(int) const
  19814. * CreateTask()
  19815. * GetTaskType() const
  19816. * Serialize()
  19817. * ~CTaskComplexGoToPointAiming()
  19818.  
  19819. CTaskComplexFleeAnyMeans (3 variables, 10 functions)
  19820. Variables list:
  19821. * ms_fStealCarDist
  19822. * ms_iShootRecoverTime
  19823. * ms_iShootTime
  19824.  
  19825. Functions list:
  19826. * CTaskComplexFleeAnyMeans(CEntity*, bool, float, int, int, int, float, int, float)
  19827. * Clone() const
  19828. * ControlSubTask(CPed*)
  19829. * CreateFirstSubTask(CPed*)
  19830. * CreateNextSubTask(CPed*)
  19831. * CreateSubTask(int, CPed*) const
  19832. * CreateTask()
  19833. * GetTaskType() const
  19834. * Serialize()
  19835. * ~CTaskComplexFleeAnyMeans()
  19836.  
  19837. CTaskComplexSeekEntityAiming (0 variables, 9 functions)
  19838. Variables list:
  19839.  
  19840. Functions list:
  19841. * CTaskComplexSeekEntityAiming(CEntity*, float, float)
  19842. * Clone() const
  19843. * ControlSubTask(CPed*)
  19844. * CreateFirstSubTask(CPed*)
  19845. * CreateNextSubTask(CPed*)
  19846. * CreateTask()
  19847. * GetTaskType() const
  19848. * Serialize()
  19849. * ~CTaskComplexSeekEntityAiming()
  19850.  
  19851. CTaskSimpleUseGun (1 variables, 23 functions)
  19852. Variables list:
  19853. * WEAPON_RE_AIM_RATE
  19854.  
  19855. Functions list:
  19856. * AbortIK(CPed*)
  19857. * AimGun(CPed*)
  19858. * CTaskSimpleUseGun(CEntity*, CVector, signed char, short, unsigned char)
  19859. * ClearAnim(CPed*)
  19860. * Clone() const
  19861. * ControlGun(CPed*, CEntity*, signed char)
  19862. * ControlGunMove(CVector2D*)
  19863. * CreateTask()
  19864. * FinishGunAnimCB(CAnimBlendAssociation*, void*)
  19865. * FireGun(CPed*, bool)
  19866. * GetTaskType() const
  19867. * MakeAbortable(CPed*, int, CEvent const*)
  19868. * PlayerPassiveControlGun()
  19869. * ProcessPed(CPed*)
  19870. * RemoveStanceAnims(CPed*, float)
  19871. * RequirePistolWhip(CPed*, CEntity*)
  19872. * Reset(CPed*, CEntity*, CVector, signed char, short)
  19873. * Serialize()
  19874. * SetMoveAnim(CPed*)
  19875. * SetPedPosition(CPed*)
  19876. * StartAnim(CPed*)
  19877. * StartCountDown(unsigned char, bool)
  19878. * ~CTaskSimpleUseGun()
  19879.  
  19880. CTaskSimpleJetPack (12 variables, 17 functions)
  19881. Variables list:
  19882. * JETPACK_ANGLE_RATE
  19883. * JETPACK_TURN_RATE
  19884. * LEG_SWING_DAMP_FRAC
  19885. * LEG_SWING_DELTA_V_MULT
  19886. * LEG_SWING_GRAVITY_MULT
  19887. * LEG_SWING_MAX_ANGLE
  19888. * THRUST_FULL
  19889. * THRUST_MAX_ANGLE
  19890. * THRUST_MOVE_DAMPING
  19891. * THRUST_NOMINAL
  19892. * THRUST_STOP
  19893. * THRUST_STRAFE
  19894.  
  19895. Functions list:
  19896. * ApplyRollAndPitch(CPed*)
  19897. * CTaskSimpleJetPack(CVector const*, float, int, CEntity*)
  19898. * Clone() const
  19899. * CreateTask()
  19900. * DoJetPackEffect(CPed*)
  19901. * DropJetPack(CPed*)
  19902. * GetTaskType() const
  19903. * MakeAbortable(CPed*, int, CEvent const*)
  19904. * ProcessAnims(CPed*)
  19905. * ProcessControlAI(CPed*)
  19906. * ProcessControlInput(CPlayerPed*)
  19907. * ProcessPed(CPed*)
  19908. * ProcessThrust(CPed*)
  19909. * RenderJetPack(CPed*)
  19910. * Serialize()
  19911. * StopJetPackEffect()
  19912. * ~CTaskSimpleJetPack()
  19913.  
  19914. CCivilianPed (0 variables, 3 functions)
  19915. Variables list:
  19916.  
  19917. Functions list:
  19918. * CCivilianPed(ePedType, unsigned int)
  19919. * ProcessControl()
  19920. * ~CCivilianPed()
  19921.  
  19922. CCopPed (0 variables, 7 functions)
  19923. Variables list:
  19924.  
  19925. Functions list:
  19926. * AddCriminalToKill(CPed*)
  19927. * CCopPed(eCopType)
  19928. * ClearCriminalsToKill()
  19929. * ProcessControl()
  19930. * RemoveCriminalToKill(CPed*, int)
  19931. * SetPartner(CCopPed*)
  19932. * ~CCopPed()
  19933.  
  19934. CDummyPed (0 variables, 2 functions)
  19935. Variables list:
  19936.  
  19937. Functions list:
  19938. * CDummyPed()
  19939. * ~CDummyPed()
  19940.  
  19941. CEmergencyPed (0 variables, 6 functions)
  19942. Variables list:
  19943.  
  19944. Functions list:
  19945. * CEmergencyPed(unsigned int, unsigned int)
  19946. * FiremanAI()
  19947. * InRange(CPed*)
  19948. * MedicAI()
  19949. * ProcessControl()
  19950. * ~CEmergencyPed()
  19951.  
  19952. CGangInfo (0 variables, 2 functions)
  19953. Variables list:
  19954.  
  19955. Functions list:
  19956. * CGangInfo()
  19957. * ~CGangInfo()
  19958.  
  19959. CPool<CPed, CCopPed> (0 variables, 1 functions)
  19960. Variables list:
  19961.  
  19962. Functions list:
  19963. * Delete(CPed*)
  19964.  
  19965. CPedAttractor (1 variables, 23 functions)
  19966. Variables list:
  19967. * ms_tasks
  19968.  
  19969. Functions list:
  19970. * AbortPedTasks()
  19971. * BroadcastArrival(CPed*)
  19972. * BroadcastDeparture(CPed*)
  19973. * CPedAttractor(C2dEffect*, CEntity*, int, int, float, float, float, float, float, float, float)
  19974. * ComputeAttractHeading(int, float&) const
  19975. * ComputeAttractPos(int, CVector&) const
  19976. * ComputeAttractTime(int, bool, float&) const
  19977. * ComputeDeltaHeading() const
  19978. * ComputeDeltaPos() const
  19979. * ComputeFreeSlot() const
  19980. * DeRegisterPed(CPed*)
  19981. * GetHeadOfQueue() const
  19982. * GetNoOfRegisteredPeds() const
  19983. * GetQueueSlot(CPed const*) const
  19984. * GetTailOfQueue() const
  19985. * GetTaskForPed(CPed*) const
  19986. * IsAtHeadOfQueue(CPed*) const
  19987. * IsRegisteredWithPed(CPed const*) const
  19988. * RegisterPed(CPed*)
  19989. * SetTaskForPed(CPed*, CTask*)
  19990. * operator delete(void*)
  19991. * operator new(unsigned int)
  19992. * ~CPedAttractor()
  19993.  
  19994. CPedShelterAttractor (9 variables, 7 functions)
  19995. Variables list:
  19996. * ms_displacements
  19997. * ms_fAchieveQueueShuffleTime
  19998. * ms_fAchieveQueueTime
  19999. * ms_fArriveRange
  20000. * ms_fDeltaHeading
  20001. * ms_fDeltaPos
  20002. * ms_fHeadingRange
  20003. * ms_fSpacing
  20004. * ms_iMaxSlots
  20005.  
  20006. Functions list:
  20007. * BroadcastDeparture(CPed*)
  20008. * ComputeAttractHeading(int, float&) const
  20009. * ComputeAttractPos(int, CVector&) const
  20010. * GetDisplacement(int)
  20011. * GetType() const
  20012. * IsAtHeadOfQueue(CPed*) const
  20013. * ~CPedShelterAttractor()
  20014.  
  20015. CPedTaskPair (0 variables, 1 functions)
  20016. Variables list:
  20017.  
  20018. Functions list:
  20019. * Flush()
  20020.  
  20021. CPedAttractorManager (3 variables, 27 functions)
  20022. Variables list:
  20023. * ms_fInfluenceCosTheta
  20024. * ms_fInfluenceDistance
  20025. * ms_fSearchDistance
  20026.  
  20027. Functions list:
  20028. * BroadcastArrival(CPed*, CPedAttractor*)
  20029. * BroadcastArrival(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
  20030. * BroadcastDeparture(CPed*, CPedAttractor*)
  20031. * BroadcastDeparture(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
  20032. * ComputeEffectForwardDir(C2dEffect const*, CMatrix const&, CVector&)
  20033. * ComputeEffectPos(C2dEffect const*, CMatrix const&, CVector&)
  20034. * ComputeEffectQueueDir(C2dEffect const*, CMatrix const&, CVector&)
  20035. * ComputeEffectUseDir(C2dEffect const*, CMatrix const&, CVector&)
  20036. * DeRegisterPed(CPed*, CPedAttractor*)
  20037. * DeRegisterPed(CPed*, CPedAttractor*, SArray<CPedAttractor*>&)
  20038. * FindAssociatedAttractor(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
  20039. * GetPedUsingEffect(C2dEffect const*, CEntity const*)
  20040. * GetPedUsingEffect(C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&)
  20041. * GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*) const
  20042. * GetRelevantAttractor(CPed const*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
  20043. * HasEmptySlot(C2dEffect const*, CEntity const*) const
  20044. * HasQueueTailArrivedAtSlot(C2dEffect const*, CEntity const*)
  20045. * IsApproachable(C2dEffect*, CMatrix const&, int, CPed*)
  20046. * IsPedRegistered(CPed*, SArray<CPedAttractor*> const&) const
  20047. * IsPedRegisteredWithEffect(CPed*) const
  20048. * IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*) const
  20049. * IsPedRegisteredWithEffect(CPed*, C2dEffect const*, CEntity const*, SArray<CPedAttractor*> const&) const
  20050. * RegisterPed(CPed*, C2dEffect*, CEntity*, int, SArray<CPedAttractor*>&)
  20051. * RegisterPedWithAttractor(CPed*, C2dEffect*, CEntity*, int)
  20052. * RemoveEffect(C2dEffect const*) const
  20053. * RemoveEffect(C2dEffect const*, SArray<CPedAttractor*> const&) const
  20054. * RestoreStuffFromMem()
  20055.  
  20056. CPedAttractorPedPlacer (0 variables, 1 functions)
  20057. Variables list:
  20058.  
  20059. Functions list:
  20060. * PlacePedAtEffect(C2dEffect const&, CEntity*, CPed*, float)
  20061.  
  20062. CPedAtmAttractor (8 variables, 2 functions)
  20063. Variables list:
  20064. * ms_fAchieveQueueShuffleTime
  20065. * ms_fAchieveQueueTime
  20066. * ms_fArriveRange
  20067. * ms_fDeltaHeading
  20068. * ms_fDeltaPos
  20069. * ms_fHeadingRange
  20070. * ms_fSpacing
  20071. * ms_iMaxSlots
  20072.  
  20073. Functions list:
  20074. * GetType() const
  20075. * ~CPedAtmAttractor()
  20076.  
  20077. CPedSeatAttractor (8 variables, 2 functions)
  20078. Variables list:
  20079. * ms_fAchieveQueueShuffleTime
  20080. * ms_fAchieveQueueTime
  20081. * ms_fArriveRange
  20082. * ms_fDeltaHeading
  20083. * ms_fDeltaPos
  20084. * ms_fHeadingRange
  20085. * ms_fSpacing
  20086. * ms_iMaxSlots
  20087.  
  20088. Functions list:
  20089. * GetType() const
  20090. * ~CPedSeatAttractor()
  20091.  
  20092. CPedStopAttractor (8 variables, 2 functions)
  20093. Variables list:
  20094. * ms_fAchieveQueueShuffleTime
  20095. * ms_fAchieveQueueTime
  20096. * ms_fArriveRange
  20097. * ms_fDeltaHeading
  20098. * ms_fDeltaPos
  20099. * ms_fHeadingRange
  20100. * ms_fSpacing
  20101. * ms_iMaxSlots
  20102.  
  20103. Functions list:
  20104. * GetType() const
  20105. * ~CPedStopAttractor()
  20106.  
  20107. CPedPizzaAttractor (9 variables, 3 functions)
  20108. Variables list:
  20109. * ms_fAchieveQueueShuffleTime
  20110. * ms_fAchieveQueueTime
  20111. * ms_fArriveRange
  20112. * ms_fDeltaHeading
  20113. * ms_fDeltaPos
  20114. * ms_fHeadingRange
  20115. * ms_fPizzaOrderTime
  20116. * ms_fSpacing
  20117. * ms_iMaxSlots
  20118.  
  20119. Functions list:
  20120. * GetHeadOfQueueWaitTime()
  20121. * GetType() const
  20122. * ~CPedPizzaAttractor()
  20123.  
  20124. CPedTriggerScriptAttractor (8 variables, 2 functions)
  20125. Variables list:
  20126. * ms_fAchieveQueueShuffleTime
  20127. * ms_fAchieveQueueTime
  20128. * ms_fArriveRange
  20129. * ms_fDeltaHeading
  20130. * ms_fDeltaPos
  20131. * ms_fHeadingRange
  20132. * ms_fSpacing
  20133. * ms_iMaxSlots
  20134.  
  20135. Functions list:
  20136. * GetType() const
  20137. * ~CPedTriggerScriptAttractor()
  20138.  
  20139. CPedLookAtAttractor (8 variables, 2 functions)
  20140. Variables list:
  20141. * ms_fAchieveQueueShuffleTime
  20142. * ms_fAchieveQueueTime
  20143. * ms_fArriveRange
  20144. * ms_fDeltaHeading
  20145. * ms_fDeltaPos
  20146. * ms_fHeadingRange
  20147. * ms_fSpacing
  20148. * ms_iMaxSlots
  20149.  
  20150. Functions list:
  20151. * GetType() const
  20152. * ~CPedLookAtAttractor()
  20153.  
  20154. CPedScriptedAttractor (8 variables, 2 functions)
  20155. Variables list:
  20156. * ms_fAchieveQueueShuffleTime
  20157. * ms_fAchieveQueueTime
  20158. * ms_fArriveRange
  20159. * ms_fDeltaHeading
  20160. * ms_fDeltaPos
  20161. * ms_fHeadingRange
  20162. * ms_fSpacing
  20163. * ms_iMaxSlots
  20164.  
  20165. Functions list:
  20166. * GetType() const
  20167. * ~CPedScriptedAttractor()
  20168.  
  20169. CPedParkAttractor (8 variables, 2 functions)
  20170. Variables list:
  20171. * ms_fAchieveQueueShuffleTime
  20172. * ms_fAchieveQueueTime
  20173. * ms_fArriveRange
  20174. * ms_fDeltaHeading
  20175. * ms_fDeltaPos
  20176. * ms_fHeadingRange
  20177. * ms_fSpacing
  20178. * ms_iMaxSlots
  20179.  
  20180. Functions list:
  20181. * GetType() const
  20182. * ~CPedParkAttractor()
  20183.  
  20184. CPedStepAttractor (8 variables, 2 functions)
  20185. Variables list:
  20186. * ms_fAchieveQueueShuffleTime
  20187. * ms_fAchieveQueueTime
  20188. * ms_fArriveRange
  20189. * ms_fDeltaHeading
  20190. * ms_fDeltaPos
  20191. * ms_fHeadingRange
  20192. * ms_fSpacing
  20193. * ms_iMaxSlots
  20194.  
  20195. Functions list:
  20196. * GetType() const
  20197. * ~CPedStepAttractor()
  20198.  
  20199. SArray<CTask const*> (0 variables, 1 functions)
  20200. Variables list:
  20201.  
  20202. Functions list:
  20203. * ~SArray()
  20204.  
  20205. SArray<CVector> (0 variables, 1 functions)
  20206. Variables list:
  20207.  
  20208. Functions list:
  20209. * ~SArray()
  20210.  
  20211. CMoveStateStrings (0 variables, 1 functions)
  20212. Variables list:
  20213.  
  20214. Functions list:
  20215. * GetMoveStateString(int)
  20216.  
  20217. CPedDebugVisualiser (2 variables, 13 functions)
  20218. Variables list:
  20219. * m_textDisplayFlags
  20220. * nDisplayDebugInfo
  20221.  
  20222. Functions list:
  20223. * SetRenderStates()
  20224. * VisualiseAttractorsInPtrList(CPtrList&, CPed const&) const
  20225. * VisualiseBoundingVolumes(CPed&) const
  20226. * VisualiseEvents(CPed const&) const
  20227. * VisualiseFOV(CPed const&) const
  20228. * VisualiseHitSidesToPlayer(CPed&) const
  20229. * VisualiseNearbyAttractors(CPed const&) const
  20230. * VisualiseOneAttractor(CVector const&, CVector const&, CVector const&, CVector const&) const
  20231. * VisualisePedsNearPlayer()
  20232. * VisualisePosition(CPed const&) const
  20233. * VisualiseTasks(CPed const&) const
  20234. * VisualiseText(CPed const&) const
  20235. * VisualiseTextViaMenu(CPed const&) const
  20236.  
  20237. CPedDebugVisualiser::CTextDisplayFlags (0 variables, 2 functions)
  20238. Variables list:
  20239.  
  20240. Functions list:
  20241. * CTextDisplayFlags()
  20242. * ~CTextDisplayFlags()
  20243.  
  20244. CPedGeometryAnalyser (7 variables, 39 functions)
  20245. Variables list:
  20246. * ms_bDisplayProfilingInfo
  20247. * ms_bUseEntityBoundsCaching
  20248. * ms_bUseLineOfSightCaching
  20249. * ms_fClearTargetSearchDistance
  20250. * ms_fInAirOffset
  20251. * ms_fPedNominalRadius
  20252. * ms_fTargetRange
  20253.  
  20254. Functions list:
  20255. * CanPedJumpObstacle(CPed const&, CEntity const&)
  20256. * CanPedJumpObstacle(CPed const&, CEntity const&, CVector const&, CVector const&)
  20257. * CanPedTargetPed(CPed&, CPed&, bool)
  20258. * CanPedTargetPoint(CPed const&, CVector const&, bool)
  20259. * ComputeBuildingHitPoints(CVector const&, CVector const&)
  20260. * ComputeClearTarget(CPed const&, CVector const&, CVector&)
  20261. * ComputeClosestSurfacePoint(CPed const&, CEntity&, CVector&)
  20262. * ComputeClosestSurfacePoint(CVector const&, CEntity&, CVector&)
  20263. * ComputeClosestSurfacePoint(CVector const&, CVector const*, CVector&)
  20264. * ComputeEntityBoundingBoxCentre(float, CEntity&, CVector&)
  20265. * ComputeEntityBoundingBoxCentreUncached(float, CVector const*, CVector&)
  20266. * ComputeEntityBoundingBoxCentreUncachedAll(float, CEntity&, CVector&)
  20267. * ComputeEntityBoundingBoxCorners(float, CEntity&, CVector*)
  20268. * ComputeEntityBoundingBoxCornersUncached(float, CEntity&, CVector*)
  20269. * ComputeEntityBoundingBoxPlanes(float, CEntity&, CVector*, float*)
  20270. * ComputeEntityBoundingBoxPlanesUncached(float, CVector const*, CVector*, float*)
  20271. * ComputeEntityBoundingBoxPlanesUncachedAll(float, CEntity&, CVector*, float*)
  20272. * ComputeEntityBoundingBoxSegmentPlanes(float, CEntity&, CVector*, float*)
  20273. * ComputeEntityBoundingBoxSegmentPlanesUncached(CVector const*, CVector&, CVector*, float*)
  20274. * ComputeEntityBoundingBoxSegmentPlanesUncachedAll(float, CEntity&, CVector*, float*)
  20275. * ComputeEntityBoundingSphere(CPed const&, CEntity&, CColSphere&)
  20276. * ComputeEntityDirs(CEntity const&, CVector*)
  20277. * ComputeEntityHitSide(CPed const&, CEntity&)
  20278. * ComputeEntityHitSide(CVector const&, CEntity&)
  20279. * ComputeEntityHitSide(CVector const&, CVector const*, float const*)
  20280. * ComputeMoveDirToAvoidEntity(CPed const&, CEntity&, CVector&)
  20281. * ComputePedHitSide(CPed const&, CPhysical const&)
  20282. * ComputePedHitSide(CPed const&, CVector const&)
  20283. * ComputePedShotSide(CPed const&, CVector const&)
  20284. * ComputeRouteRoundEntityBoundingBox(CPed const&, CEntity&, CVector const&, CPointRoute&, int)
  20285. * ComputeRouteRoundEntityBoundingBox(CPed const&, CVector const&, CEntity&, CVector const&, CPointRoute&, int)
  20286. * ComputeRouteRoundSphere(CPed const&, CColSphere const&, CVector const&, CVector const&, CVector&, CVector&)
  20287. * GetIsLineOfSightClear(CPed const&, CVector const&, CEntity&, float&)
  20288. * GetIsLineOfSightClear(CVector const&, CVector const&, CEntity&)
  20289. * GetNearestPed(CVector const&)
  20290. * IsEntityBlockingTarget(CEntity*, CVector const&, float)
  20291. * IsInAir(CPed const&)
  20292. * IsWanderPathClear(CVector const&, CVector const&, float, int)
  20293. * LiesInsideBoundingBox(CPed const&, CVector const&, CEntity&)
  20294.  
  20295. CPedGroupDefaultTaskAllocatorStandStill (0 variables, 3 functions)
  20296. Variables list:
  20297.  
  20298. Functions list:
  20299. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20300. * GetType() const
  20301. * ~CPedGroupDefaultTaskAllocatorStandStill()
  20302.  
  20303. CPedGroupMembership (2 variables, 22 functions)
  20304. Variables list:
  20305. * ms_fMaxSeparation
  20306. * ms_fPlayerGroupMaxSeparation
  20307.  
  20308. Functions list:
  20309. * AddFollower(CPed*)
  20310. * AddMember(CPed*, int)
  20311. * AppointNewLeader()
  20312. * CPedGroupMembership()
  20313. * CPedGroupMembership(CPedGroupMembership const&)
  20314. * CountMembers() const
  20315. * CountMembersExcludingLeader() const
  20316. * Flush()
  20317. * From(CPedGroupMembership const&)
  20318. * GetLeader() const
  20319. * GetMember(int) const
  20320. * GetObjectForPedToHold()
  20321. * IsFollower(CPed const*) const
  20322. * IsLeader(CPed const*) const
  20323. * IsMember(CPed const*) const
  20324. * Process()
  20325. * RemoveAllFollowers(bool)
  20326. * RemoveMember(CPed*)
  20327. * RemoveMember(int)
  20328. * RemoveNFollowers(int)
  20329. * SetLeader(CPed*)
  20330. * ~CPedGroupMembership()
  20331.  
  20332. CPedGroupDefaultTaskAllocatorRandom (0 variables, 3 functions)
  20333. Variables list:
  20334.  
  20335. Functions list:
  20336. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20337. * GetType() const
  20338. * ~CPedGroupDefaultTaskAllocatorRandom()
  20339.  
  20340. CPedGroupDefaultTaskAllocatorFollowLimited (0 variables, 3 functions)
  20341. Variables list:
  20342.  
  20343. Functions list:
  20344. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20345. * GetType() const
  20346. * ~CPedGroupDefaultTaskAllocatorFollowLimited()
  20347.  
  20348. CPedGroupDefaultTaskAllocatorFollowAnyMeans (0 variables, 3 functions)
  20349. Variables list:
  20350.  
  20351. Functions list:
  20352. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20353. * GetType() const
  20354. * ~CPedGroupDefaultTaskAllocatorFollowAnyMeans()
  20355.  
  20356. CPedGroupDefaultTaskAllocatorSitInLeaderCar (0 variables, 3 functions)
  20357. Variables list:
  20358.  
  20359. Functions list:
  20360. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20361. * GetType() const
  20362. * ~CPedGroupDefaultTaskAllocatorSitInLeaderCar()
  20363.  
  20364. CPedGroupDefaultTaskAllocatorChat (0 variables, 3 functions)
  20365. Variables list:
  20366.  
  20367. Functions list:
  20368. * AllocateDefaultTasks(CPedGroup*, CPed*) const
  20369. * GetType() const
  20370. * ~CPedGroupDefaultTaskAllocatorChat()
  20371.  
  20372. CPedGroupDefaultTaskAllocators (6 variables, 1 functions)
  20373. Variables list:
  20374. * ms_chatAllocator
  20375. * ms_followAnyMeansAllocator
  20376. * ms_followLimitedAllocator
  20377. * ms_randomAllocator
  20378. * ms_sitInLeaderCarAllocator
  20379. * ms_standStillAllocator
  20380.  
  20381. Functions list:
  20382. * Get(int)
  20383.  
  20384. CPedGroupIntelligence (0 variables, 34 functions)
  20385. Variables list:
  20386.  
  20387. Functions list:
  20388. * AddEvent(CEvent&)
  20389. * CPedGroupIntelligence()
  20390. * ComputeDefaultTasks(CPed*)
  20391. * ComputeEventResponseTasks()
  20392. * ComputeScriptCommandTasks()
  20393. * Flush()
  20394. * FlushTasks(CPedTaskPair*, CPed*)
  20395. * GetTask(CPed*, CPedTaskPair const*) const
  20396. * GetTaskDefault(CPed*) const
  20397. * GetTaskMain(CPed*) const
  20398. * GetTaskScriptCommand(CPed*) const
  20399. * GetTaskSecondary(CPed*) const
  20400. * GetTaskSecondarySlot(CPed*) const
  20401. * GetTaskSlot(CPed*, CPedTaskPair const*) const
  20402. * IsCurrentEventValid() const
  20403. * IsGroupResponding() const
  20404. * Process()
  20405. * ProcessIgnorePlayerGroup()
  20406. * ReportAllBarScriptTasksFinished()
  20407. * ReportAllTasksFinished()
  20408. * ReportAllTasksFinished(CPedTaskPair*)
  20409. * ReportFinishedTask(CPed const*, CTask const&)
  20410. * ReportFinishedTask(CPed const*, CTask const&, CPedTaskPair*)
  20411. * SetDefaultTask(CPed*, CTask const&)
  20412. * SetDefaultTaskAllocator(CPedGroupDefaultTaskAllocator const*)
  20413. * SetDefaultTaskAllocatorType(int)
  20414. * SetEventResponseTask(CPed*, bool, CTask const&, bool, CTask const&, int)
  20415. * SetEventResponseTaskAllocator(CTaskAllocator*)
  20416. * SetGroupDecisionMakerType(int)
  20417. * SetPrimaryTaskAllocator(CTaskAllocator*)
  20418. * SetScriptCommandTask(CPed*, CTask const&)
  20419. * SetTask(CPed*, CTask const&, CPedTaskPair*, int, bool)
  20420. * SetTask(int, CTask const&, CPedTaskPair*, int, bool)
  20421. * ~CPedGroupIntelligence()
  20422.  
  20423. CGroupEventHandler (0 variables, 32 functions)
  20424. Variables list:
  20425.  
  20426. Functions list:
  20427. * ComputeDoDealResponse(CPedGroup*, CPed*, CPed*)
  20428. * ComputeDrivebyResponse(CPedGroup*, CPed*, CPed*)
  20429. * ComputeEventResponseTasks(CEventGroupEvent const&, CPedGroup*)
  20430. * ComputeFleePedResponse(CPedGroup*, CPed*, CPed*, unsigned char)
  20431. * ComputeGreetResponse(CPedGroup*, CPed*, CPed*)
  20432. * ComputeHandSignalResponse(CPedGroup*, CPed*, CPed*)
  20433. * ComputeHassleSexyPedResponse(CPedGroup*, CPed*, CPed*)
  20434. * ComputeHassleThreatResponse(CPedGroup*, CPed*, CPed*, bool)
  20435. * ComputeKillPlayerBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
  20436. * ComputeKillThreatsBasicResponse(CPedGroup*, CPed*, CPed*, unsigned char)
  20437. * ComputeLeanOnVehicleResponse(CEvent const&, CPedGroup*, CPed*)
  20438. * ComputeMemberResponses(CEvent const&, CPedGroup*, CPed*)
  20439. * ComputeResponsLeaderQuitEnteringCar(CEvent const&, CPedGroup*, CPed*)
  20440. * ComputeResponseDamage(CEvent const&, CPedGroup*, CPed*)
  20441. * ComputeResponseDanger(CEvent const&, CPedGroup*, CPed*)
  20442. * ComputeResponseDraggedOutCar(CEvent const&, CPedGroup*, CPed*)
  20443. * ComputeResponseGather(CEvent const&, CPedGroup*, CPed*)
  20444. * ComputeResponseGunAimedAt(CEvent const&, CPedGroup*, CPed*)
  20445. * ComputeResponseLeaderEnterExit(CEvent const&, CPedGroup*, CPed*)
  20446. * ComputeResponseLeaderEnteredCar(CEvent const&, CPedGroup*, CPed*)
  20447. * ComputeResponseLeaderExitedCar(CEvent const&, CPedGroup*, CPed*)
  20448. * ComputeResponseNewGangMember(CEvent const&, CPedGroup*, CPed*)
  20449. * ComputeResponsePedFriend(CEvent const&, CPedGroup*, CPed*)
  20450. * ComputeResponsePedThreat(CEvent const&, CPedGroup*, CPed*)
  20451. * ComputeResponsePlayerCommand(CEvent const&, CPedGroup*, CPed*)
  20452. * ComputeResponseSeenCop(CEvent const&, CPedGroup*, CPed*)
  20453. * ComputeResponseSexyPed(CEvent const&, CPedGroup*, CPed*)
  20454. * ComputeResponseShotFired(CEvent const&, CPedGroup*, CPed*)
  20455. * ComputeResponseVehicleDamage(CEvent const&, CPedGroup*, CPed*)
  20456. * ComputeStareResponse(CPedGroup*, CPed*, CPed*, int, int)
  20457. * ComputeWalkAlongsideResponse(CPedGroup*, CPed*, CPed*)
  20458. * IsKillTaskAppropriate(CPedGroup*, CPed*)
  20459.  
  20460. CPedGroup (0 variables, 12 functions)
  20461. Variables list:
  20462.  
  20463. Functions list:
  20464. * CPedGroup()
  20465. * FindDistanceToFurthestMember()
  20466. * FindDistanceToNearestMember(CPed**)
  20467. * Flush()
  20468. * GetClosestGroupPed(CPed*, float*)
  20469. * IsAnyoneUsingCar(CVehicle const&) const
  20470. * PlayerGaveCommand_Attack(CPed*, CPed*)
  20471. * PlayerGaveCommand_Gather(CPed*)
  20472. * Process()
  20473. * RemoveAllFollowers()
  20474. * Teleport(CVector const&)
  20475. * ~CPedGroup()
  20476.  
  20477. CPedGroupPlacer (2 variables, 4 functions)
  20478. Variables list:
  20479. * ms_maxGangSize
  20480. * ms_minGangSize
  20481.  
  20482. Functions list:
  20483. * PlaceChatGroup(ePedType, int, CVector const&, int) const
  20484. * PlaceFormationGroup(ePedType, int, CVector const&, int) const
  20485. * PlaceGroup(ePedType, int, CVector const&, int) const
  20486. * PlaceRandomGroup(ePedType, int, CVector const&, int) const
  20487.  
  20488. CEventCreatePartnerTask (0 variables, 6 functions)
  20489. Variables list:
  20490.  
  20491. Functions list:
  20492. * AffectsPed(CPed*) const
  20493. * Clone() const
  20494. * GetEventPriority() const
  20495. * GetEventType() const
  20496. * GetLifeTime() const
  20497. * ~CEventCreatePartnerTask()
  20498.  
  20499. CPedIK (8 variables, 10 functions)
  20500. Variables list:
  20501. * XaxisIK
  20502. * YaxisIK
  20503. * ZaxisIK
  20504. * ms_headInfo
  20505. * ms_headRestoreInfo
  20506. * ms_lowerArmInfo
  20507. * ms_torsoInfo
  20508. * ms_upperArmInfo
  20509.  
  20510. Functions list:
  20511. * CPedIK(CPed*)
  20512. * ExtractYawAndPitchWorld(RwMatrixTag*, float&, float&)
  20513. * GetWorldMatrix(RwFrame*, RwMatrixTag*)
  20514. * MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&)
  20515. * MoveLimb(LimbOrientation&, float, float, LimbMovementInfo&, float)
  20516. * PitchForSlope()
  20517. * PointGunAtPosition(CVector const&, float)
  20518. * PointGunInDirection(float, float, bool, float)
  20519. * RotateTorso(AnimBlendFrameData*, LimbOrientation&, bool)
  20520. * RotateTorsoForArm(CVector const&)
  20521.  
  20522. CInterestingEvents (1 variables, 7 functions)
  20523. Variables list:
  20524. * ms_iScanFrequency
  20525.  
  20526. Functions list:
  20527. * Add(CInterestingEvents::EType, CEntity*)
  20528. * CInterestingEvents()
  20529. * GetInterestingEvent()
  20530. * InvalidateEvent(TInterestingEvent const*)
  20531. * InvalidateNonVisibleEvents()
  20532. * ScanForNearbyEntities()
  20533. * ~CInterestingEvents()
  20534.  
  20535. CPedStuckChecker (0 variables, 2 functions)
  20536. Variables list:
  20537.  
  20538. Functions list:
  20539. * CPedStuckChecker()
  20540. * TestPedStuck(CPed*, CEventGroup*)
  20541.  
  20542. CEntityScanner (1 variables, 4 functions)
  20543. Variables list:
  20544. * ms_iScanPeriod
  20545.  
  20546. Functions list:
  20547. * CEntityScanner()
  20548. * Clear()
  20549. * ScanForEntitiesInRange(int, CPed const&)
  20550. * ~CEntityScanner()
  20551.  
  20552. CVehicleScanner (0 variables, 2 functions)
  20553. Variables list:
  20554.  
  20555. Functions list:
  20556. * GetClosestVehicleInRange() const
  20557. * ScanForVehiclesInRange(CPed const&)
  20558.  
  20559. CPedScanner (0 variables, 2 functions)
  20560. Variables list:
  20561.  
  20562. Functions list:
  20563. * GetClosestPedInRange() const
  20564. * ScanForPedsInRange(CPed const&)
  20565.  
  20566. CObjectScanner (0 variables, 2 functions)
  20567. Variables list:
  20568.  
  20569. Functions list:
  20570. * GetClosestObjectInRange() const
  20571. * ScanForObjectsInRange(CPed const&)
  20572.  
  20573. CAttractorScanner (2 variables, 9 functions)
  20574. Variables list:
  20575. * ms_iScanLatency
  20576. * ms_iScanPeriod
  20577.  
  20578. Functions list:
  20579. * AddEffect(C2dEffect*, CEntity*, CPed const&)
  20580. * CAttractorScanner()
  20581. * Clear()
  20582. * GetClosestAttractorOfType(CVector const&, float, int, int, char const*, bool, C2dEffect const*, C2dEffect*&, CEntity*&)
  20583. * GetNearestAttractorInRange(C2dEffect*&, CEntity*&) const
  20584. * GetNearestPedNotUsingAttractor(C2dEffect const&)
  20585. * ScanForAttractorsInPtrList(CPtrList&, CPed const&)
  20586. * ScanForAttractorsInRange(CPed const&)
  20587. * ~CAttractorScanner()
  20588.  
  20589. CBuildingPotentialCollisionScanner (4 variables, 1 functions)
  20590. Variables list:
  20591. * ms_fLookAheadDistanceRunning
  20592. * ms_fLookAheadDistanceWalking
  20593. * ms_fNormalZThreshold
  20594. * ms_iPeriod
  20595.  
  20596. Functions list:
  20597. * ScanForBuildingPotentialCollisionEvents(CPed const&)
  20598.  
  20599. CPedAcquaintanceScanner (4 variables, 7 functions)
  20600. Variables list:
  20601. * ms_fThresholdDotProduct
  20602. * ms_iAcquaintanceLatencyPeriodDefinite
  20603. * ms_iAcquaintanceLatencyPeriodMaybe
  20604. * ms_iAcquaintanceScanPeriod
  20605.  
  20606. Functions list:
  20607. * AddAcquaintanceEvent(CPed const&, int, CPed*)
  20608. * CanJoinLARiot(CPed const&, CPed const&)
  20609. * FindClosestAcquaintance(CPed&, int, CEntity**, int, CPed*&, int&)
  20610. * IsScanPermitted(CPed const&) const
  20611. * ScanAcquaintanceTypes(CPed const&, int, int, CPed*, CPed*&, int&)
  20612. * ScanForPedAcquaintanceEvents(CPed&, CEntity**, int)
  20613. * SetTimer(int)
  20614.  
  20615. CSexyPedScanner (3 variables, 2 functions)
  20616. Variables list:
  20617. * ms_fSexyPedRange
  20618. * ms_iScanPeriod
  20619. * ms_iSexyPedLatencyPeriod
  20620.  
  20621. Functions list:
  20622. * IsScanPermitted(CPed const&) const
  20623. * ScanForSexyPedEvents(CPed const&, CEntity**, int)
  20624.  
  20625. CVehicleThreatScanner (0 variables, 1 functions)
  20626. Variables list:
  20627.  
  20628. Functions list:
  20629. * ScanForVehicleThreatEvents(CPed const&, CVehicleThreats const&, CEntity**, int, CEventGroup*) const
  20630.  
  20631. CDecision (0 variables, 7 functions)
  20632. Variables list:
  20633.  
  20634. Functions list:
  20635. * Add(int, float*, int*)
  20636. * CDecision()
  20637. * From(CDecision const&)
  20638. * HasResponse() const
  20639. * MakeDecision(int, bool, int, int, int, int, short&, short&) const
  20640. * Set(int*, float (*) [4], int (*) [2], float (*) [6])
  20641. * SetDefault()
  20642.  
  20643. CDecisionSimple (0 variables, 3 functions)
  20644. Variables list:
  20645.  
  20646. Functions list:
  20647. * MakeDecision(int, short&, int&) const
  20648. * Set(int*, unsigned char*, int)
  20649. * SetDefault()
  20650.  
  20651. CMentalState (0 variables, 2 functions)
  20652. Variables list:
  20653.  
  20654. Functions list:
  20655. * IncrementAnger(int)
  20656. * Process(CPed const&)
  20657.  
  20658. CEventScanner (1 variables, 5 functions)
  20659. Variables list:
  20660. * m_sDeadPedWalkingTimer
  20661.  
  20662. Functions list:
  20663. * CEventScanner()
  20664. * Clear()
  20665. * ScanForEvents(CPed&)
  20666. * ScanForEventsNow(CPed const&, int)
  20667. * ~CEventScanner()
  20668.  
  20669. CCollisionEventScanner (2 variables, 1 functions)
  20670. Variables list:
  20671. * ms_fMinVelToDamagePedSqr
  20672. * ms_fTrailerMinVelToDamagePedSqr
  20673.  
  20674. Functions list:
  20675. * ScanForCollisionEvents(CPed&, CEventGroup*)
  20676.  
  20677. CNearbyFireScanner (3 variables, 1 functions)
  20678. Variables list:
  20679. * ms_fNearbyFireRange
  20680. * ms_fPotentialWalkIntoFireRange
  20681. * ms_iLatencyPeriod
  20682.  
  20683. Functions list:
  20684. * ScanForNearbyFires(CPed const&)
  20685.  
  20686. CObjectPotentialCollisionScanner (3 variables, 1 functions)
  20687. Variables list:
  20688. * ms_fMinIntersectionLength
  20689. * ms_fObjectAvoidDistance
  20690. * ms_iPeriod
  20691.  
  20692. Functions list:
  20693. * ScanForObjectPotentialCollisionEvents(CPed const&)
  20694.  
  20695. CVehiclePotentialCollisionScanner (9 variables, 1 functions)
  20696. Variables list:
  20697. * ms_fFastDiveDist
  20698. * ms_fMinAvoidScaredSpeed
  20699. * ms_fMinAvoidSpeed
  20700. * ms_fMinIntersectionLength
  20701. * ms_fSlowDiveDist
  20702. * ms_fVehicleAvoidDistance
  20703. * ms_fVehiclePotentialRunOverDistance
  20704. * ms_fVehicleThreatMultiplier
  20705. * ms_iPeriod
  20706.  
  20707. Functions list:
  20708. * ScanForVehiclePotentialCollisionEvents(CPed const&, CEntity**, int)
  20709.  
  20710. CPedPotentialCollisionScanner (1 variables, 1 functions)
  20711. Variables list:
  20712. * ms_fPedAvoidDistance
  20713.  
  20714. Functions list:
  20715. * ScanForPedPotentialCollisionEvents(CPed const&, CPed*) const
  20716.  
  20717. CEventPedCollisionWithPlayer (0 variables, 3 functions)
  20718. Variables list:
  20719.  
  20720. Functions list:
  20721. * Clone() const
  20722. * GetEventType() const
  20723. * ~CEventPedCollisionWithPlayer()
  20724.  
  20725. CEventPlayerCollisionWithPed (0 variables, 3 functions)
  20726. Variables list:
  20727.  
  20728. Functions list:
  20729. * Clone() const
  20730. * GetEventType() const
  20731. * ~CEventPlayerCollisionWithPed()
  20732.  
  20733. CEventScriptedAttractor (0 variables, 3 functions)
  20734. Variables list:
  20735.  
  20736. Functions list:
  20737. * CloneEditable() const
  20738. * GetEventType() const
  20739. * ~CEventScriptedAttractor()
  20740.  
  20741. CEventAcquaintancePedRespect (0 variables, 4 functions)
  20742. Variables list:
  20743.  
  20744. Functions list:
  20745. * CloneEditable() const
  20746. * GetEventPriority() const
  20747. * GetEventType() const
  20748. * ~CEventAcquaintancePedRespect()
  20749.  
  20750. CEventAcquaintancePedLike (0 variables, 4 functions)
  20751. Variables list:
  20752.  
  20753. Functions list:
  20754. * CloneEditable() const
  20755. * GetEventPriority() const
  20756. * GetEventType() const
  20757. * ~CEventAcquaintancePedLike()
  20758.  
  20759. CEventAcquaintancePedDislike (0 variables, 4 functions)
  20760. Variables list:
  20761.  
  20762. Functions list:
  20763. * CloneEditable() const
  20764. * GetEventPriority() const
  20765. * GetEventType() const
  20766. * ~CEventAcquaintancePedDislike()
  20767.  
  20768. CPool<CPedIntelligence, CPedIntelligence> (0 variables, 1 functions)
  20769. Variables list:
  20770.  
  20771. Functions list:
  20772. * Delete(CPedIntelligence*)
  20773.  
  20774. CPedPlacement (0 variables, 4 functions)
  20775. Variables list:
  20776.  
  20777. Functions list:
  20778. * FindZCoorForPed(CVector*)
  20779. * IsPositionClearForPed(CVector const&, float, int, CEntity**, unsigned char, unsigned char, unsigned char)
  20780. * IsPositionClearOfCars(CPed const*)
  20781. * IsPositionClearOfCars(CVector const*)
  20782.  
  20783. CPedScriptedTaskRecordData (0 variables, 8 functions)
  20784. Variables list:
  20785.  
  20786. Functions list:
  20787. * AssociateWithEvent(CEventScriptCommand*)
  20788. * AssociateWithTask(CTask*)
  20789. * CPedScriptedTaskRecordData()
  20790. * Flush()
  20791. * Set(CPed*, int, CEventScriptCommand const*)
  20792. * Set(CPed*, int, CTask const*)
  20793. * SetAsAttractorScriptTask(CPed*, int, CTask const*)
  20794. * SetAsGroupTask(CPed*, int, CTask const*)
  20795.  
  20796. CAcquaintance (0 variables, 5 functions)
  20797. Variables list:
  20798.  
  20799. Functions list:
  20800. * ClearAcquaintances(int)
  20801. * ClearAsAcquaintance(int, unsigned int)
  20802. * GetAcquaintances(int) const
  20803. * SetAcquaintances(int, unsigned int)
  20804. * SetAsAcquaintance(int, unsigned int)
  20805.  
  20806. CEventNewGangMember (0 variables, 6 functions)
  20807. Variables list:
  20808.  
  20809. Functions list:
  20810. * AffectsPed(CPed*) const
  20811. * Clone() const
  20812. * GetEventPriority() const
  20813. * GetEventType() const
  20814. * GetLifeTime() const
  20815. * ~CEventNewGangMember()
  20816.  
  20817. CEventDontJoinPlayerGroup (0 variables, 6 functions)
  20818. Variables list:
  20819.  
  20820. Functions list:
  20821. * AffectsPed(CPed*) const
  20822. * Clone() const
  20823. * GetEventPriority() const
  20824. * GetEventType() const
  20825. * GetLifeTime() const
  20826. * ~CEventDontJoinPlayerGroup()
  20827.  
  20828. CEventPlayerCommandToGroupGather (0 variables, 4 functions)
  20829. Variables list:
  20830.  
  20831. Functions list:
  20832. * CloneEditable() const
  20833. * GetEventPriority() const
  20834. * GetEventType() const
  20835. * ~CEventPlayerCommandToGroupGather()
  20836.  
  20837. CLoadedCarGroup (0 variables, 8 functions)
  20838. Variables list:
  20839.  
  20840. Functions list:
  20841. * AddMember(int)
  20842. * Clear()
  20843. * CountMembers()
  20844. * GetMember(int)
  20845. * PickLeastUsedModel(int)
  20846. * PickRandomCar(bool, bool)
  20847. * RemoveMember(int)
  20848. * SortBasedOnUsage()
  20849.  
  20850. BoneNode_c (0 variables, 17 functions)
  20851. Variables list:
  20852.  
  20853. Functions list:
  20854. * AddChild(BoneNode_c*)
  20855. * BlendKeyframe(float)
  20856. * BoneNode_c()
  20857. * CalcWldMat(RwMatrixTag*)
  20858. * ClampLimitsCurrent(unsigned char, unsigned char, unsigned char)
  20859. * ClampLimitsDefault(unsigned char, unsigned char, unsigned char)
  20860. * EulerToQuat(RwV3d*, RtQuat*)
  20861. * GetIdFromBoneTag(int)
  20862. * GetLimits(int, float*, float*)
  20863. * GetSpeed()
  20864. * Init(int, RpHAnimBlendInterpFrame*)
  20865. * InitLimits()
  20866. * Limit(float)
  20867. * QuatToEuler(RtQuat*, RwV3d*)
  20868. * SetLimits(int, float, float)
  20869. * SetSpeed(float)
  20870. * ~BoneNode_c()
  20871.  
  20872. BoneNodeManager_c (1 variables, 8 functions)
  20873. Variables list:
  20874. * ms_boneInfos
  20875.  
  20876. Functions list:
  20877. * BoneNodeManager_c()
  20878. * Exit()
  20879. * GetBoneNode()
  20880. * GetNumBoneNodesLeft()
  20881. * Init()
  20882. * Reset()
  20883. * ReturnBoneNode(BoneNode_c*)
  20884. * ~BoneNodeManager_c()
  20885.  
  20886. IKChain_c (0 variables, 22 functions)
  20887. Variables list:
  20888.  
  20889. Functions list:
  20890. * ClampLimits(int, unsigned char, unsigned char, unsigned char, int)
  20891. * Exit()
  20892. * GetBoneNodeFromTag(int)
  20893. * GetBoneSpeed(int)
  20894. * GetLimits(int, int, float*, float*)
  20895. * GetPriority()
  20896. * IKChain_c()
  20897. * Init(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
  20898. * IsAtTarget(float, float*)
  20899. * IsFacingTarget()
  20900. * MoveBonesToTarget()
  20901. * SetBlend(float)
  20902. * SetBoneSpeed(int, float)
  20903. * SetLimits(int, int, float, float)
  20904. * SetOffsetBoneTag(int)
  20905. * SetOffsetPos(RwV3d)
  20906. * SetupBones(int, RwV3d, int, AnimBlendFrameData*)
  20907. * Update(float)
  20908. * UpdateEntity(CEntity*)
  20909. * UpdateOffset(int, RwV3d)
  20910. * UpdateTarget(unsigned char)
  20911. * ~IKChain_c()
  20912.  
  20913. IKChainManager_c (0 variables, 19 functions)
  20914. Variables list:
  20915.  
  20916. Functions list:
  20917. * AbortLookAt(CPed*, int)
  20918. * AbortPointArm(int, CPed*, int)
  20919. * AddIKChain(char*, int, CPed*, int, RwV3d, int, CEntity*, int, RwV3d, float, int)
  20920. * CanAccept(CPed*, float)
  20921. * CanAcceptLookAt(CPed*)
  20922. * Exit()
  20923. * GetLookAtEntity(CPed*)
  20924. * GetLookAtOffset(CPed*, CVector*)
  20925. * IKChainManager_c()
  20926. * Init()
  20927. * IsArmPointing(int, CPed*)
  20928. * IsFacingTarget(CPed*, int)
  20929. * IsLooking(CPed*)
  20930. * LookAt(char*, CPed*, CEntity*, int, int, RwV3d*, unsigned char, float, int, int, unsigned char)
  20931. * PointArm(char*, int, CPed*, CEntity*, int, RwV3d*, float, int, float)
  20932. * RemoveIKChain(IKChain_c*)
  20933. * Reset()
  20934. * Update(float)
  20935. * ~IKChainManager_c()
  20936.  
  20937. CDate (0 variables, 5 functions)
  20938. Variables list:
  20939.  
  20940. Functions list:
  20941. * CDate()
  20942. * PopulateDateFields(char const&, char const&, char const&, char const&, char const&, short)
  20943. * operator<(CDate const&) const
  20944. * operator==(CDate const&) const
  20945. * operator>(CDate const&) const
  20946.  
  20947. C_PcSave (0 variables, 5 functions)
  20948. Variables list:
  20949.  
  20950. Functions list:
  20951. * DeleteSlot(signed char)
  20952. * GenerateGameFilename(int, char*)
  20953. * PopulateSlotInfo()
  20954. * SaveSlot(signed char, bool)
  20955. * SetSaveDirectory(char const*)
  20956.  
  20957. CCover (6 variables, 16 functions)
  20958. Variables list:
  20959. * LastTimeRecorded
  20960. * SlowestTimeRecorded
  20961. * bRenderCoverPoints
  20962. * m_ListOfProcessedBuildings
  20963. * m_NumPoints
  20964. * m_aPoints
  20965.  
  20966. Functions list:
  20967. * AddCoverPoint(int, CEntity*, CVector*, signed char, unsigned char)
  20968. * CalculateHorizontalSize(CColTriangle*, CVector*)
  20969. * DoLineCheckWithinObject(CColTriangle*, int, CVector*, CVector*, CVector, CVector)
  20970. * DoesCoverPointStillProvideCover(CCoverPoint*, CVector)
  20971. * Find2HighestPoints(CColTriangle*, CVector*, int&, int&)
  20972. * FindAndReserveCoverPoint(CPed*, CVector&, bool)
  20973. * FindCoordinatesCoverPoint(CCoverPoint*, CPed*, CVector&, CVector&)
  20974. * FindCoverPointsForThisBuilding(CBuilding*)
  20975. * FindDirFromVector(CVector)
  20976. * FindVectorFromDir(unsigned char)
  20977. * FindVectorFromFirstToMissingVertex(CColTriangle*, int*, CVector*)
  20978. * Init()
  20979. * RemoveCoverPointIfEntityLost(CCoverPoint*)
  20980. * RemoveCoverPointsForThisEntity(CEntity*)
  20981. * ShouldThisBuildingHaveItsCoverPointsCreated(CBuilding*)
  20982. * Update()
  20983.  
  20984. CCoverPoint (0 variables, 3 functions)
  20985. Variables list:
  20986.  
  20987. Functions list:
  20988. * CanAccomodateAnotherPed()
  20989. * ReleaseCoverPointForPed(CPed*)
  20990. * ReserveCoverPointForPed(CPed*)
  20991.  
  20992. CPlayerRelationshipRecorder (0 variables, 7 functions)
  20993. Variables list:
  20994.  
  20995. Functions list:
  20996. * AddRelationship(CPed const*, int)
  20997. * CPlayerRelationshipRecorder()
  20998. * ClearRelationshipWithPlayer(CPed const*)
  20999. * Flush()
  21000. * GetRelationshipWithPlayer(CPed const*) const
  21001. * RecordRelationshipWithPlayer(CPed const*)
  21002. * ~CPlayerRelationshipRecorder()
  21003.  
  21004. CTaskSimpleAnim (0 variables, 4 functions)
  21005. Variables list:
  21006.  
  21007. Functions list:
  21008. * CTaskSimpleAnim(bool)
  21009. * FinishRunAnimCB(CAnimBlendAssociation*, void*)
  21010. * MakeAbortable(CPed*, int, CEvent const*)
  21011. * ~CTaskSimpleAnim()
  21012.  
  21013. CTaskComplexPlayHandSignalAnim (1 variables, 11 functions)
  21014. Variables list:
  21015. * ms_animBlock
  21016.  
  21017. Functions list:
  21018. * CTaskComplexPlayHandSignalAnim(AnimationId, float)
  21019. * Clone() const
  21020. * ControlSubTask(CPed*)
  21021. * CreateFirstSubTask(CPed*)
  21022. * CreateNextSubTask(CPed*)
  21023. * CreateSubTask(int)
  21024. * GetAnimIdForPed(CPed*)
  21025. * GetTaskType() const
  21026. * Serialize()
  21027. * UseFatHands(CPed*)
  21028. * ~CTaskComplexPlayHandSignalAnim()
  21029.  
  21030. CTaskSimpleRunAnimLoopedMiddle (0 variables, 7 functions)
  21031. Variables list:
  21032.  
  21033. Functions list:
  21034. * CTaskSimpleRunAnimLoopedMiddle(AssocGroupId, AnimationId, float, float, float, int, bool)
  21035. * CTaskSimpleRunAnimLoopedMiddle(char const*, char const*, int, float, float, float, int, bool)
  21036. * Clone() const
  21037. * GetTaskType() const
  21038. * ProcessPed(CPed*)
  21039. * StartAnim(CPed*)
  21040. * ~CTaskSimpleRunAnimLoopedMiddle()
  21041.  
  21042. CTaskSimpleThrowProjectile (0 variables, 9 functions)
  21043. Variables list:
  21044.  
  21045. Functions list:
  21046. * CTaskSimpleThrowProjectile(CEntity*, CVector)
  21047. * Clone() const
  21048. * ControlThrow(bool, CEntity*, CVector*)
  21049. * FinishAnimThrowProjectileCB(CAnimBlendAssociation*, void*)
  21050. * GetTaskType() const
  21051. * MakeAbortable(CPed*, int, CEvent const*)
  21052. * ProcessPed(CPed*)
  21053. * StartAnim(CPed*)
  21054. * ~CTaskSimpleThrowProjectile()
  21055.  
  21056. CTaskSimpleBeKickedOnGround (0 variables, 8 functions)
  21057. Variables list:
  21058.  
  21059. Functions list:
  21060. * CTaskSimpleBeKickedOnGround()
  21061. * Clone() const
  21062. * FinishAnimBeKickedOnGroundCB(CAnimBlendAssociation*, void*)
  21063. * GetTaskType() const
  21064. * MakeAbortable(CPed*, int, CEvent const*)
  21065. * ProcessPed(CPed*)
  21066. * StartAnim(CPed*)
  21067. * ~CTaskSimpleBeKickedOnGround()
  21068.  
  21069. CTaskSimpleBeHitWhileMoving (0 variables, 8 functions)
  21070. Variables list:
  21071.  
  21072. Functions list:
  21073. * CTaskSimpleBeHitWhileMoving(int, int)
  21074. * Clone() const
  21075. * FinishAnimBeHitWhileMovingCB(CAnimBlendAssociation*, void*)
  21076. * GetTaskType() const
  21077. * MakeAbortable(CPed*, int, CEvent const*)
  21078. * ProcessPed(CPed*)
  21079. * StartAnim(CPed*)
  21080. * ~CTaskSimpleBeHitWhileMoving()
  21081.  
  21082. CTaskSimpleChoking (0 variables, 9 functions)
  21083. Variables list:
  21084.  
  21085. Functions list:
  21086. * CTaskSimpleChoking(CPed*, unsigned char)
  21087. * Clone() const
  21088. * DeleteAnimChokeCB(CAnimBlendAssociation*, void*)
  21089. * GetTaskType() const
  21090. * MakeAbortable(CPed*, int, CEvent const*)
  21091. * ProcessPed(CPed*)
  21092. * Serialize()
  21093. * UpdateChoke(CPed*, CPed*, unsigned char)
  21094. * ~CTaskSimpleChoking()
  21095.  
  21096. CTaskSimpleBeHit (0 variables, 8 functions)
  21097. Variables list:
  21098.  
  21099. Functions list:
  21100. * CTaskSimpleBeHit(CPed*, ePedPieceTypes, int, int)
  21101. * Clone() const
  21102. * FinishAnimBeHitCB(CAnimBlendAssociation*, void*)
  21103. * GetTaskType() const
  21104. * MakeAbortable(CPed*, int, CEvent const*)
  21105. * ProcessPed(CPed*)
  21106. * StartAnim(CPed*)
  21107. * ~CTaskSimpleBeHit()
  21108.  
  21109. CTaskComplexKillPedOnFootMelee (0 variables, 10 functions)
  21110. Variables list:
  21111.  
  21112. Functions list:
  21113. * CTaskComplexKillPedOnFootMelee(CPed*)
  21114. * CalculateSearchPositionAndRanges(CPed*)
  21115. * Clone() const
  21116. * ControlSubTask(CPed*)
  21117. * CreateFirstSubTask(CPed*)
  21118. * CreateNextSubTask(CPed*)
  21119. * CreateSubTask(int, CPed*)
  21120. * GetTaskType() const
  21121. * MakeAbortable(CPed*, int, CEvent const*)
  21122. * ~CTaskComplexKillPedOnFootMelee()
  21123.  
  21124. CTaskComplexRoadRage (0 variables, 9 functions)
  21125. Variables list:
  21126.  
  21127. Functions list:
  21128. * CTaskComplexRoadRage(CPed*)
  21129. * Clone() const
  21130. * ControlSubTask(CPed*)
  21131. * CreateFirstSubTask(CPed*)
  21132. * CreateNextSubTask(CPed*)
  21133. * CreateSubTask(int, CPed*) const
  21134. * GetTaskType() const
  21135. * MakeAbortable(CPed*, int, CEvent const*)
  21136. * ~CTaskComplexRoadRage()
  21137.  
  21138. CTaskComplexKillAllThreats (0 variables, 8 functions)
  21139. Variables list:
  21140.  
  21141. Functions list:
  21142. * CTaskComplexKillAllThreats(unsigned int, unsigned int, unsigned int)
  21143. * Clone() const
  21144. * ControlSubTask(CPed*)
  21145. * CreateFirstSubTask(CPed*)
  21146. * CreateNextSubTask(CPed*)
  21147. * GetNextThreatPed(CPed&) const
  21148. * GetTaskType() const
  21149. * ~CTaskComplexKillAllThreats()
  21150.  
  21151. CTaskComplexKillPedGroupOnFoot (0 variables, 9 functions)
  21152. Variables list:
  21153.  
  21154. Functions list:
  21155. * CTaskComplexKillPedGroupOnFoot(int, CPed*)
  21156. * Clone() const
  21157. * ComputeNearestLivingGroupPed(CPed const&, bool) const
  21158. * ControlSubTask(CPed*)
  21159. * CreateFirstSubTask(CPed*)
  21160. * CreateNextSubTask(CPed*)
  21161. * CreateSubTask(int, CPed*) const
  21162. * GetTaskType() const
  21163. * ~CTaskComplexKillPedGroupOnFoot()
  21164.  
  21165. CTaskSimpleStealthKill (0 variables, 8 functions)
  21166. Variables list:
  21167.  
  21168. Functions list:
  21169. * CTaskSimpleStealthKill(bool, CPed*, AssocGroupId)
  21170. * Clone() const
  21171. * FinishAnimStealthKillCB(CAnimBlendAssociation*, void*)
  21172. * GetTaskType() const
  21173. * MakeAbortable(CPed*, int, CEvent const*)
  21174. * ManageAnim(CPed*)
  21175. * ProcessPed(CPed*)
  21176. * ~CTaskSimpleStealthKill()
  21177.  
  21178. CTaskSimpleSetCharIgnoreWeaponRangeFlag (0 variables, 5 functions)
  21179. Variables list:
  21180.  
  21181. Functions list:
  21182. * Clone() const
  21183. * GetTaskType() const
  21184. * MakeAbortable(CPed*, int, CEvent const*)
  21185. * ProcessPed(CPed*)
  21186. * ~CTaskSimpleSetCharIgnoreWeaponRangeFlag()
  21187.  
  21188. CTaskComplexSeekCoverUntilTargetDead (0 variables, 10 functions)
  21189. Variables list:
  21190.  
  21191. Functions list:
  21192. * CTaskComplexSeekCoverUntilTargetDead(CPed*)
  21193. * CTaskComplexSeekCoverUntilTargetDead(int)
  21194. * Clone() const
  21195. * ControlSubTask(CPed*)
  21196. * CreateFirstSubTask(CPed*)
  21197. * CreateNextSubTask(CPed*)
  21198. * GetCoverPed(CPed*) const
  21199. * GetTargetPed() const
  21200. * GetTaskType() const
  21201. * ~CTaskComplexSeekCoverUntilTargetDead()
  21202.  
  21203. CTaskComplexKillPedFromBoat (0 variables, 7 functions)
  21204. Variables list:
  21205.  
  21206. Functions list:
  21207. * CTaskComplexKillPedFromBoat(CPed*)
  21208. * Clone() const
  21209. * ControlSubTask(CPed*)
  21210. * CreateFirstSubTask(CPed*)
  21211. * CreateNextSubTask(CPed*)
  21212. * GetTaskType() const
  21213. * ~CTaskComplexKillPedFromBoat()
  21214.  
  21215. CTaskComplexDestroyCarArmed (0 variables, 10 functions)
  21216. Variables list:
  21217.  
  21218. Functions list:
  21219. * CTaskComplexDestroyCarArmed(CVehicle*, unsigned int, unsigned int, unsigned int)
  21220. * CalculateSearchPositionAndRanges(CPed*)
  21221. * Clone() const
  21222. * ControlSubTask(CPed*)
  21223. * CreateFirstSubTask(CPed*)
  21224. * CreateNextSubTask(CPed*)
  21225. * CreateSubTask(int, CPed*)
  21226. * GetTaskType() const
  21227. * MakeAbortable(CPed*, int, CEvent const*)
  21228. * ~CTaskComplexDestroyCarArmed()
  21229.  
  21230. CTaskComplexDestroyCarMelee (0 variables, 10 functions)
  21231. Variables list:
  21232.  
  21233. Functions list:
  21234. * CTaskComplexDestroyCarMelee(CVehicle*)
  21235. * CalculateSearchPositionAndRanges(CPed*)
  21236. * Clone() const
  21237. * ControlSubTask(CPed*)
  21238. * CreateFirstSubTask(CPed*)
  21239. * CreateNextSubTask(CPed*)
  21240. * CreateSubTask(int, CPed*)
  21241. * GetTaskType() const
  21242. * MakeAbortable(CPed*, int, CEvent const*)
  21243. * ~CTaskComplexDestroyCarMelee()
  21244.  
  21245. CTaskComplexKillPedOnFootArmed (0 variables, 11 functions)
  21246. Variables list:
  21247.  
  21248. Functions list:
  21249. * CTaskComplexKillPedOnFootArmed(CPed*, unsigned int, unsigned int, unsigned int, int)
  21250. * Clone() const
  21251. * ControlSubTask(CPed*)
  21252. * CreateFirstSubTask(CPed*)
  21253. * CreateNextSubTask(CPed*)
  21254. * CreateSubTask(int, CPed*)
  21255. * GetTaskType() const
  21256. * IsPedInLeaderFiringLine(CPed*) const
  21257. * LineOfSightClearForAttack(CPed*)
  21258. * MakeAbortable(CPed*, int, CEvent const*)
  21259. * ~CTaskComplexKillPedOnFootArmed()
  21260.  
  21261. CTaskComplexKillPedOnFoot (1 variables, 11 functions)
  21262. Variables list:
  21263. * ms_iCheckRoomToLeaveCarFreq
  21264.  
  21265. Functions list:
  21266. * AbortIK(CPed*)
  21267. * CTaskComplexKillPedOnFoot(CPed*, int, unsigned int, unsigned int, unsigned int, int)
  21268. * Clone() const
  21269. * ControlSubTask(CPed*)
  21270. * CreateFirstSubTask(CPed*)
  21271. * CreateNextSubTask(CPed*)
  21272. * CreateSubTask(int, CPed*)
  21273. * GetTaskType() const
  21274. * MakeAbortable(CPed*, int, CEvent const*)
  21275. * Serialize()
  21276. * ~CTaskComplexKillPedOnFoot()
  21277.  
  21278. CTaskComplexKillPedOnFootStealth (0 variables, 7 functions)
  21279. Variables list:
  21280.  
  21281. Functions list:
  21282. * CTaskComplexKillPedOnFootStealth(CPed*)
  21283. * Clone() const
  21284. * ControlSubTask(CPed*)
  21285. * CreateFirstSubTask(CPed*)
  21286. * CreateNextSubTask(CPed*)
  21287. * GetTaskType() const
  21288. * ~CTaskComplexKillPedOnFootStealth()
  21289.  
  21290. CTaskComplexReactToAttack (0 variables, 9 functions)
  21291. Variables list:
  21292.  
  21293. Functions list:
  21294. * CTaskComplexReactToAttack(eWeaponType, CEntity*, float, int, ePedPieceTypes)
  21295. * Clone() const
  21296. * ControlSubTask(CPed*)
  21297. * CreateFirstSubTask(CPed*)
  21298. * CreateNextSubTask(CPed*)
  21299. * CreateSubTask(int)
  21300. * GetTaskType() const
  21301. * MakeAbortable(CPed*, int, CEvent const*)
  21302. * ~CTaskComplexReactToAttack()
  21303.  
  21304. CTaskSimpleThrowControl (0 variables, 6 functions)
  21305. Variables list:
  21306.  
  21307. Functions list:
  21308. * CTaskSimpleThrowControl(CEntity*, CVector const*)
  21309. * Clone() const
  21310. * GetTaskType() const
  21311. * MakeAbortable(CPed*, int, CEvent const*)
  21312. * ProcessPed(CPed*)
  21313. * ~CTaskSimpleThrowControl()
  21314.  
  21315. CTaskSimpleFightingControl (1 variables, 7 functions)
  21316. Variables list:
  21317. * DEFAULT_FIGHT_ATTACK_PERIOD
  21318.  
  21319. Functions list:
  21320. * CTaskSimpleFightingControl(CEntity*, float, float)
  21321. * CalcMoveCommand(CPed*)
  21322. * Clone() const
  21323. * GetTaskType() const
  21324. * MakeAbortable(CPed*, int, CEvent const*)
  21325. * ProcessPed(CPed*)
  21326. * ~CTaskSimpleFightingControl()
  21327.  
  21328. CEventVehicleDamageWeapon (0 variables, 3 functions)
  21329. Variables list:
  21330.  
  21331. Functions list:
  21332. * CloneEditable() const
  21333. * GetEventType() const
  21334. * ~CEventVehicleDamageWeapon()
  21335.  
  21336. CVector2D (0 variables, 1 functions)
  21337. Variables list:
  21338.  
  21339. Functions list:
  21340. * Magnitude() const
  21341.  
  21342. CTaskTimer (0 variables, 1 functions)
  21343. Variables list:
  21344.  
  21345. Functions list:
  21346. * IsOutOfTime() const
  21347.  
  21348. CTaskSimpleSetStayInSamePlace (0 variables, 7 functions)
  21349. Variables list:
  21350.  
  21351. Functions list:
  21352. * CTaskSimpleSetStayInSamePlace(bool)
  21353. * Clone() const
  21354. * GetTaskType() const
  21355. * MakeAbortable(CPed*, int, CEvent const*)
  21356. * ProcessPed(CPed*)
  21357. * Serialize()
  21358. * ~CTaskSimpleSetStayInSamePlace()
  21359.  
  21360. CTaskSimpleSetKindaStayInSamePlace (0 variables, 7 functions)
  21361. Variables list:
  21362.  
  21363. Functions list:
  21364. * CTaskSimpleSetKindaStayInSamePlace(bool)
  21365. * Clone() const
  21366. * GetTaskType() const
  21367. * MakeAbortable(CPed*, int, CEvent const*)
  21368. * ProcessPed(CPed*)
  21369. * Serialize()
  21370. * ~CTaskSimpleSetKindaStayInSamePlace()
  21371.  
  21372. CTaskComplexBeStill (0 variables, 7 functions)
  21373. Variables list:
  21374.  
  21375. Functions list:
  21376. * Clone() const
  21377. * ControlSubTask(CPed*)
  21378. * CreateFirstSubTask(CPed*)
  21379. * CreateNextSubTask(CPed*)
  21380. * GetTaskType() const
  21381. * Serialize()
  21382. * ~CTaskComplexBeStill()
  21383.  
  21384. CTaskSimpleDie (0 variables, 10 functions)
  21385. Variables list:
  21386.  
  21387. Functions list:
  21388. * CTaskSimpleDie(AssocGroupId, AnimationId, float, float)
  21389. * CTaskSimpleDie(CAnimBlendHierarchy*, int, float, float)
  21390. * CTaskSimpleDie(char const*, char const*, int, float, float)
  21391. * Clone() const
  21392. * FinishAnimDieCB(CAnimBlendAssociation*, void*)
  21393. * GetTaskType() const
  21394. * MakeAbortable(CPed*, int, CEvent const*)
  21395. * ProcessPed(CPed*)
  21396. * StartAnim(CPed*)
  21397. * ~CTaskSimpleDie()
  21398.  
  21399. CTaskSimpleSitDown (0 variables, 9 functions)
  21400. Variables list:
  21401.  
  21402. Functions list:
  21403. * CTaskSimpleSitDown(unsigned char)
  21404. * Clone() const
  21405. * FinishAnimSitDownCB(CAnimBlendAssociation*, void*)
  21406. * GetTaskType() const
  21407. * MakeAbortable(CPed*, int, CEvent const*)
  21408. * ProcessPed(CPed*)
  21409. * Serialize()
  21410. * StartAnim(CPed*)
  21411. * ~CTaskSimpleSitDown()
  21412.  
  21413. CTaskSimpleStandUp (0 variables, 9 functions)
  21414. Variables list:
  21415.  
  21416. Functions list:
  21417. * CTaskSimpleStandUp(unsigned char)
  21418. * Clone() const
  21419. * FinishAnimStandUpCB(CAnimBlendAssociation*, void*)
  21420. * GetTaskType() const
  21421. * MakeAbortable(CPed*, int, CEvent const*)
  21422. * ProcessPed(CPed*)
  21423. * Serialize()
  21424. * StartAnim(CPed*)
  21425. * ~CTaskSimpleStandUp()
  21426.  
  21427. CTaskComplexObserveTrafficLights (0 variables, 9 functions)
  21428. Variables list:
  21429.  
  21430. Functions list:
  21431. * CTaskComplexObserveTrafficLights()
  21432. * Clone() const
  21433. * ControlSubTask(CPed*)
  21434. * CreateFirstSubTask(CPed*)
  21435. * CreateNextSubTask(CPed*)
  21436. * GetTaskType() const
  21437. * MakeAbortable(CPed*, int, CEvent const*)
  21438. * Serialize()
  21439. * ~CTaskComplexObserveTrafficLights()
  21440.  
  21441. CTaskComplexObserveTrafficLightsAndAchieveHeading (0 variables, 10 functions)
  21442. Variables list:
  21443.  
  21444. Functions list:
  21445. * CTaskComplexObserveTrafficLightsAndAchieveHeading(int, float)
  21446. * Clone() const
  21447. * ControlSubTask(CPed*)
  21448. * CreateFirstSubTask(CPed*)
  21449. * CreateNextSubTask(CPed*)
  21450. * CreateSubTask(int) const
  21451. * GetTaskType() const
  21452. * MakeAbortable(CPed*, int, CEvent const*)
  21453. * Serialize()
  21454. * ~CTaskComplexObserveTrafficLightsAndAchieveHeading()
  21455.  
  21456. CTaskComplexCrossRoadLookAndAchieveHeading (0 variables, 10 functions)
  21457. Variables list:
  21458.  
  21459. Functions list:
  21460. * CTaskComplexCrossRoadLookAndAchieveHeading(int, float)
  21461. * Clone() const
  21462. * ControlSubTask(CPed*)
  21463. * CreateFirstSubTask(CPed*)
  21464. * CreateNextSubTask(CPed*)
  21465. * CreateSubTask(int, CPed*) const
  21466. * GetTaskType() const
  21467. * MakeAbortable(CPed*, int, CEvent const*)
  21468. * Serialize()
  21469. * ~CTaskComplexCrossRoadLookAndAchieveHeading()
  21470.  
  21471. CTaskSimpleTurn180 (0 variables, 9 functions)
  21472. Variables list:
  21473.  
  21474. Functions list:
  21475. * CTaskSimpleTurn180()
  21476. * Clone() const
  21477. * FinishAnimTurn180CB(CAnimBlendAssociation*, void*)
  21478. * GetTaskType() const
  21479. * MakeAbortable(CPed*, int, CEvent const*)
  21480. * ProcessPed(CPed*)
  21481. * Serialize()
  21482. * StartAnim(CPed*)
  21483. * ~CTaskSimpleTurn180()
  21484.  
  21485. CTaskComplexHitResponse (0 variables, 8 functions)
  21486. Variables list:
  21487.  
  21488. Functions list:
  21489. * CTaskComplexHitResponse(int)
  21490. * Clone() const
  21491. * ControlSubTask(CPed*)
  21492. * CreateFirstSubTask(CPed*)
  21493. * CreateNextSubTask(CPed*)
  21494. * GetTaskType() const
  21495. * Serialize()
  21496. * ~CTaskComplexHitResponse()
  21497.  
  21498. CTaskComplexHitByGunResponse (0 variables, 9 functions)
  21499. Variables list:
  21500.  
  21501. Functions list:
  21502. * CTaskComplexHitByGunResponse(int)
  21503. * Clone() const
  21504. * ControlSubTask(CPed*)
  21505. * CreateFirstSubTask(CPed*)
  21506. * CreateNextSubTask(CPed*)
  21507. * GetTaskType() const
  21508. * MakeAbortable(CPed*, int, CEvent const*)
  21509. * Serialize()
  21510. * ~CTaskComplexHitByGunResponse()
  21511.  
  21512. CTaskComplexWaitAtAttractor (0 variables, 7 functions)
  21513. Variables list:
  21514.  
  21515. Functions list:
  21516. * CTaskComplexWaitAtAttractor(CPedAttractor*, int)
  21517. * Clone() const
  21518. * ControlSubTask(CPed*)
  21519. * CreateFirstSubTask(CPed*)
  21520. * CreateNextSubTask(CPed*)
  21521. * GetTaskType() const
  21522. * ~CTaskComplexWaitAtAttractor()
  21523.  
  21524. CTaskComplexUseAttractor (0 variables, 7 functions)
  21525. Variables list:
  21526.  
  21527. Functions list:
  21528. * CTaskComplexUseAttractor(CPedAttractor*)
  21529. * Clone() const
  21530. * ControlSubTask(CPed*)
  21531. * CreateFirstSubTask(CPed*)
  21532. * CreateNextSubTask(CPed*)
  21533. * GetTaskType() const
  21534. * ~CTaskComplexUseAttractor()
  21535.  
  21536. CTaskComplexWaitForDryWeather (0 variables, 8 functions)
  21537. Variables list:
  21538.  
  21539. Functions list:
  21540. * CTaskComplexWaitForDryWeather()
  21541. * Clone() const
  21542. * ControlSubTask(CPed*)
  21543. * CreateFirstSubTask(CPed*)
  21544. * CreateNextSubTask(CPed*)
  21545. * GetTaskType() const
  21546. * Serialize()
  21547. * ~CTaskComplexWaitForDryWeather()
  21548.  
  21549. CTaskComplexWaitForBus (0 variables, 8 functions)
  21550. Variables list:
  21551.  
  21552. Functions list:
  21553. * CTaskComplexWaitForBus()
  21554. * Clone() const
  21555. * ControlSubTask(CPed*)
  21556. * CreateFirstSubTask(CPed*)
  21557. * CreateNextSubTask(CPed*)
  21558. * GetTaskType() const
  21559. * Serialize()
  21560. * ~CTaskComplexWaitForBus()
  21561.  
  21562. CTaskSimpleWaitForBus (1 variables, 7 functions)
  21563. Variables list:
  21564. * ms_fBoardBusThresholdSpeed
  21565.  
  21566. Functions list:
  21567. * CTaskSimpleWaitForBus()
  21568. * Clone() const
  21569. * GetTaskType() const
  21570. * MakeAbortable(CPed*, int, CEvent const*)
  21571. * ProcessPed(CPed*)
  21572. * Serialize()
  21573. * ~CTaskSimpleWaitForBus()
  21574.  
  21575. CTaskComplexAttractorPartnerWait (0 variables, 7 functions)
  21576. Variables list:
  21577.  
  21578. Functions list:
  21579. * CTaskComplexAttractorPartnerWait(bool, CScriptedEffectPair const*)
  21580. * Clone() const
  21581. * ControlSubTask(CPed*)
  21582. * CreateFirstSubTask(CPed*)
  21583. * CreateNextSubTask(CPed*)
  21584. * GetTaskType() const
  21585. * ~CTaskComplexAttractorPartnerWait()
  21586.  
  21587. CTaskComplexUseAttractorPartner (0 variables, 7 functions)
  21588. Variables list:
  21589.  
  21590. Functions list:
  21591. * CTaskComplexUseAttractorPartner(bool, CScriptedEffectPair const*)
  21592. * Clone() const
  21593. * ControlSubTask(CPed*)
  21594. * CreateFirstSubTask(CPed*)
  21595. * CreateNextSubTask(CPed*)
  21596. * GetTaskType() const
  21597. * ~CTaskComplexUseAttractorPartner()
  21598.  
  21599. CTaskComplexUseScriptedAttractor (0 variables, 7 functions)
  21600. Variables list:
  21601.  
  21602. Functions list:
  21603. * CTaskComplexUseScriptedAttractor(CPedAttractor const*)
  21604. * Clone() const
  21605. * ControlSubTask(CPed*)
  21606. * CreateFirstSubTask(CPed*)
  21607. * CreateNextSubTask(CPed*)
  21608. * GetTaskType() const
  21609. * ~CTaskComplexUseScriptedAttractor()
  21610.  
  21611. CTaskSimpleTogglePedThreatScanner (0 variables, 6 functions)
  21612. Variables list:
  21613.  
  21614. Functions list:
  21615. * Clone() const
  21616. * GetTaskType() const
  21617. * MakeAbortable(CPed*, int, CEvent const*)
  21618. * ProcessPed(CPed*)
  21619. * Serialize()
  21620. * ~CTaskSimpleTogglePedThreatScanner()
  21621.  
  21622. CTaskSimpleClearLookAt (0 variables, 7 functions)
  21623. Variables list:
  21624.  
  21625. Functions list:
  21626. * CTaskSimpleClearLookAt()
  21627. * Clone() const
  21628. * GetTaskType() const
  21629. * MakeAbortable(CPed*, int, CEvent const*)
  21630. * ProcessPed(CPed*)
  21631. * Serialize()
  21632. * ~CTaskSimpleClearLookAt()
  21633.  
  21634. CTaskComplexUseClosestFreeScriptedAttractor (0 variables, 9 functions)
  21635. Variables list:
  21636.  
  21637. Functions list:
  21638. * CTaskComplexUseClosestFreeScriptedAttractor(bool)
  21639. * Clone() const
  21640. * ComputeClosestFreeScriptedEffect(CPed const&) const
  21641. * ControlSubTask(CPed*)
  21642. * CreateFirstSubTask(CPed*)
  21643. * CreateNextSubTask(CPed*)
  21644. * GetTaskType() const
  21645. * Serialize()
  21646. * ~CTaskComplexUseClosestFreeScriptedAttractor()
  21647.  
  21648. CTaskComplexUseGoggles (0 variables, 9 functions)
  21649. Variables list:
  21650.  
  21651. Functions list:
  21652. * CTaskComplexUseGoggles()
  21653. * Clone() const
  21654. * ControlSubTask(CPed*)
  21655. * CreateFirstSubTask(CPed*)
  21656. * CreateNextSubTask(CPed*)
  21657. * GetTaskType() const
  21658. * MakeAbortable(CPed*, int, CEvent const*)
  21659. * Serialize()
  21660. * ~CTaskComplexUseGoggles()
  21661.  
  21662. CTaskComplexInWater (0 variables, 8 functions)
  21663. Variables list:
  21664.  
  21665. Functions list:
  21666. * CTaskComplexInWater()
  21667. * Clone() const
  21668. * ControlSubTask(CPed*)
  21669. * CreateFirstSubTask(CPed*)
  21670. * CreateNextSubTask(CPed*)
  21671. * GetTaskType() const
  21672. * Serialize()
  21673. * ~CTaskComplexInWater()
  21674.  
  21675. CTaskComplexUseSequence (0 variables, 9 functions)
  21676. Variables list:
  21677.  
  21678. Functions list:
  21679. * CTaskComplexUseSequence(int)
  21680. * Clone() const
  21681. * ControlSubTask(CPed*)
  21682. * CreateFirstSubTask(CPed*)
  21683. * CreateNextSubTask(CPed*)
  21684. * GetTaskType() const
  21685. * MakeAbortable(CPed*, int, CEvent const*)
  21686. * Serialize()
  21687. * ~CTaskComplexUseSequence()
  21688.  
  21689. CTaskSimpleWaitUntilLeaderAreaCodesMatch (0 variables, 6 functions)
  21690. Variables list:
  21691.  
  21692. Functions list:
  21693. * Clone() const
  21694. * GetTaskType() const
  21695. * MakeAbortable(CPed*, int, CEvent const*)
  21696. * ProcessPed(CPed*)
  21697. * Serialize()
  21698. * ~CTaskSimpleWaitUntilLeaderAreaCodesMatch()
  21699.  
  21700. CTaskComplexUseScriptedBrain (0 variables, 9 functions)
  21701. Variables list:
  21702.  
  21703. Functions list:
  21704. * CTaskComplexUseScriptedBrain(char const*)
  21705. * Clone() const
  21706. * ControlSubTask(CPed*)
  21707. * CreateFirstSubTask(CPed*)
  21708. * CreateNextSubTask(CPed*)
  21709. * GetTaskType() const
  21710. * MakeAbortable(CPed*, int, CEvent const*)
  21711. * Serialize()
  21712. * ~CTaskComplexUseScriptedBrain()
  21713.  
  21714. CTaskSimpleIKManager (0 variables, 11 functions)
  21715. Variables list:
  21716.  
  21717. Functions list:
  21718. * AddIKChainTask(CTaskSimpleIKChain*, int)
  21719. * BlendOut(int, int)
  21720. * CTaskSimpleIKManager()
  21721. * Clone() const
  21722. * GetTaskAtSlot(int)
  21723. * GetTaskType() const
  21724. * IsSlotEmpty(int)
  21725. * MakeAbortable(CPed*, int, CEvent const*)
  21726. * ProcessPed(CPed*)
  21727. * RemoveIKChainTask(int)
  21728. * ~CTaskSimpleIKManager()
  21729.  
  21730. CTaskSimplePlayerOnFire (1 variables, 7 functions)
  21731. Variables list:
  21732. * ms_iOnFireTime
  21733.  
  21734. Functions list:
  21735. * CTaskSimplePlayerOnFire()
  21736. * Clone() const
  21737. * GetTaskType() const
  21738. * MakeAbortable(CPed*, int, CEvent const*)
  21739. * ProcessPed(CPed*)
  21740. * Serialize()
  21741. * ~CTaskSimplePlayerOnFire()
  21742.  
  21743. CTaskSimpleWaitForPizza (1 variables, 7 functions)
  21744. Variables list:
  21745. * ms_iPizzaWaitTime
  21746.  
  21747. Functions list:
  21748. * CTaskSimpleWaitForPizza()
  21749. * Clone() const
  21750. * GetTaskType() const
  21751. * MakeAbortable(CPed*, int, CEvent const*)
  21752. * ProcessPed(CPed*)
  21753. * Serialize()
  21754. * ~CTaskSimpleWaitForPizza()
  21755.  
  21756. CTaskSimpleSitIdle (0 variables, 9 functions)
  21757. Variables list:
  21758.  
  21759. Functions list:
  21760. * CTaskSimpleSitIdle(int, unsigned char)
  21761. * Clone() const
  21762. * GetTaskType() const
  21763. * MakeAbortable(CPed*, int, CEvent const*)
  21764. * ProcessPed(CPed*)
  21765. * Serialize()
  21766. * SetTimer(int)
  21767. * StartAnim(CPed*)
  21768. * ~CTaskSimpleSitIdle()
  21769.  
  21770. CTaskSimpleTired (0 variables, 8 functions)
  21771. Variables list:
  21772.  
  21773. Functions list:
  21774. * CTaskSimpleTired(int)
  21775. * Clone() const
  21776. * GetTaskType() const
  21777. * MakeAbortable(CPed*, int, CEvent const*)
  21778. * ProcessPed(CPed*)
  21779. * Serialize()
  21780. * StartAnim(CPed*)
  21781. * ~CTaskSimpleTired()
  21782.  
  21783. CTaskSimpleDead (0 variables, 7 functions)
  21784. Variables list:
  21785.  
  21786. Functions list:
  21787. * CTaskSimpleDead(int, bool)
  21788. * Clone() const
  21789. * GetTaskType() const
  21790. * MakeAbortable(CPed*, int, CEvent const*)
  21791. * ProcessPed(CPed*)
  21792. * Serialize()
  21793. * ~CTaskSimpleDead()
  21794.  
  21795. CTaskSimpleDrownInCar (0 variables, 7 functions)
  21796. Variables list:
  21797.  
  21798. Functions list:
  21799. * CTaskSimpleDrownInCar()
  21800. * Clone() const
  21801. * GetTaskType() const
  21802. * MakeAbortable(CPed*, int, CEvent const*)
  21803. * ProcessPed(CPed*)
  21804. * Serialize()
  21805. * ~CTaskSimpleDrownInCar()
  21806.  
  21807. CTaskSimpleDuckToggle (0 variables, 7 functions)
  21808. Variables list:
  21809.  
  21810. Functions list:
  21811. * CTaskSimpleDuckToggle(int)
  21812. * Clone() const
  21813. * GetTaskType() const
  21814. * MakeAbortable(CPed*, int, CEvent const*)
  21815. * ProcessPed(CPed*)
  21816. * Serialize()
  21817. * ~CTaskSimpleDuckToggle()
  21818.  
  21819. CTaskSimpleStandStill (1 variables, 7 functions)
  21820. Variables list:
  21821. * ms_iStandStillTime
  21822.  
  21823. Functions list:
  21824. * CTaskSimpleStandStill(int, bool, bool, float)
  21825. * Clone() const
  21826. * GetTaskType() const
  21827. * MakeAbortable(CPed*, int, CEvent const*)
  21828. * ProcessPed(CPed*)
  21829. * Serialize()
  21830. * ~CTaskSimpleStandStill()
  21831.  
  21832. CTaskComplexUseMobilePhone (0 variables, 11 functions)
  21833. Variables list:
  21834.  
  21835. Functions list:
  21836. * CTaskComplexUseMobilePhone(int)
  21837. * Clone() const
  21838. * ControlSubTask(CPed*)
  21839. * CreateFirstSubTask(CPed*)
  21840. * CreateNextSubTask(CPed*)
  21841. * GetTaskType() const
  21842. * MakeAbortable(CPed*, int, CEvent const*)
  21843. * RemovePhoneModel(CPed*)
  21844. * Serialize()
  21845. * Stop(CPed*)
  21846. * ~CTaskComplexUseMobilePhone()
  21847.  
  21848. CTaskComplexOnFire (3 variables, 10 functions)
  21849. Variables list:
  21850. * ms_fHealthRate
  21851. * ms_fSafeDistance
  21852. * ms_iMaxFleeTime
  21853.  
  21854. Functions list:
  21855. * CTaskComplexOnFire()
  21856. * Clone() const
  21857. * ComputeFireDamage(CPed*, CPedDamageResponse&)
  21858. * ControlSubTask(CPed*)
  21859. * CreateFirstSubTask(CPed*)
  21860. * CreateNextSubTask(CPed*)
  21861. * CreateSubTask(int) const
  21862. * GetTaskType() const
  21863. * Serialize()
  21864. * ~CTaskComplexOnFire()
  21865.  
  21866. CTaskComplexUsePairedAttractor (1 variables, 11 functions)
  21867. Variables list:
  21868. * ms_iUseAttractorAloneTime
  21869.  
  21870. Functions list:
  21871. * CTaskComplexUsePairedAttractor(CPedAttractor*)
  21872. * ClearPartnership()
  21873. * Clone() const
  21874. * ControlSubTask(CPed*)
  21875. * CreateFirstSubTask(CPed*)
  21876. * CreateNextSubTask(CPed*)
  21877. * CreateSubTask(int, CPed*)
  21878. * GetTaskType() const
  21879. * SeekPartnership(CPed*)
  21880. * SetPartnership(CPed*, bool, CScriptedEffectPair const*)
  21881. * ~CTaskComplexUsePairedAttractor()
  21882.  
  21883. CTaskComplexBeInGroup (0 variables, 11 functions)
  21884. Variables list:
  21885.  
  21886. Functions list:
  21887. * CTaskComplexBeInGroup(int, bool)
  21888. * Clone() const
  21889. * ControlSubTask(CPed*)
  21890. * CreateFirstSubTask(CPed*)
  21891. * CreateNextSubTask(CPed*)
  21892. * GetTaskType() const
  21893. * MakeAbortable(CPed*, int, CEvent const*)
  21894. * MonitorMainGroupTask(CPed*)
  21895. * MonitorSecondaryGroupTask(CPed*)
  21896. * Serialize()
  21897. * ~CTaskComplexBeInGroup()
  21898.  
  21899. CTaskComplexDieInCar (0 variables, 11 functions)
  21900. Variables list:
  21901.  
  21902. Functions list:
  21903. * CTaskComplexDieInCar(eWeaponType)
  21904. * Clone() const
  21905. * ControlSubTask(CPed*)
  21906. * CreateFirstSubTask(CPed*)
  21907. * CreateNextSubTask(CPed*)
  21908. * CreateSubTask(int, CPed*) const
  21909. * GetTaskType() const
  21910. * MakeAbortable(CPed*, int, CEvent const*)
  21911. * PreparePedVehicleForPedDeath(CVehicle*) const
  21912. * Serialize()
  21913. * ~CTaskComplexDieInCar()
  21914.  
  21915. CTaskSimpleWaitUntilAreaCodesMatch (0 variables, 7 functions)
  21916. Variables list:
  21917.  
  21918. Functions list:
  21919. * CTaskSimpleWaitUntilAreaCodesMatch(CPed*)
  21920. * Clone() const
  21921. * GetTaskType() const
  21922. * MakeAbortable(CPed*, int, CEvent const*)
  21923. * ProcessPed(CPed*)
  21924. * Serialize()
  21925. * ~CTaskSimpleWaitUntilAreaCodesMatch()
  21926.  
  21927. CTaskSimpleSetCharDecisionMaker (0 variables, 6 functions)
  21928. Variables list:
  21929.  
  21930. Functions list:
  21931. * Clone() const
  21932. * GetTaskType() const
  21933. * MakeAbortable(CPed*, int, CEvent const*)
  21934. * ProcessPed(CPed*)
  21935. * Serialize()
  21936. * ~CTaskSimpleSetCharDecisionMaker()
  21937.  
  21938. CTaskSimpleIKPointArm (0 variables, 7 functions)
  21939. Variables list:
  21940.  
  21941. Functions list:
  21942. * CTaskSimpleIKPointArm(char*, int, CEntity*, int, RwV3d, float, int)
  21943. * Clone() const
  21944. * CreateIKChain(CPed*)
  21945. * GetPointAtEntity()
  21946. * GetTaskType() const
  21947. * UpdatePointArmInfo(char*, CEntity*, int, RwV3d, float, int)
  21948. * ~CTaskSimpleIKPointArm()
  21949.  
  21950. CTaskSimpleIKChain (0 variables, 9 functions)
  21951. Variables list:
  21952.  
  21953. Functions list:
  21954. * BlendOut(int)
  21955. * CTaskSimpleIKChain(char*, int, RwV3d, int, CEntity*, int, RwV3d, float, int, int)
  21956. * Clone() const
  21957. * CreateIKChain(CPed*)
  21958. * GetIKChain()
  21959. * GetTaskType() const
  21960. * MakeAbortable(CPed*, int, CEvent const*)
  21961. * ProcessPed(CPed*)
  21962. * ~CTaskSimpleIKChain()
  21963.  
  21964. CTaskSimpleIKLookAt (0 variables, 8 functions)
  21965. Variables list:
  21966.  
  21967. Functions list:
  21968. * CTaskSimpleIKLookAt(char*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
  21969. * Clone() const
  21970. * CreateIKChain(CPed*)
  21971. * GetLookAtEntity()
  21972. * GetLookAtOffset()
  21973. * GetTaskType() const
  21974. * UpdateLookAtInfo(char*, CPed*, CEntity*, int, int, RwV3d, unsigned char, float, int, int)
  21975. * ~CTaskSimpleIKLookAt()
  21976.  
  21977. CTaskComplexUseEffect (0 variables, 8 functions)
  21978. Variables list:
  21979.  
  21980. Functions list:
  21981. * CTaskComplexUseEffect(C2dEffect*, CEntity*)
  21982. * Clone() const
  21983. * ControlSubTask(CPed*)
  21984. * CreateFirstSubTask(CPed*)
  21985. * CreateNextSubTask(CPed*)
  21986. * GetTaskType() const
  21987. * MakeAbortable(CPed*, int, CEvent const*)
  21988. * ~CTaskComplexUseEffect()
  21989.  
  21990. CTaskComplexSunbathe (0 variables, 11 functions)
  21991. Variables list:
  21992.  
  21993. Functions list:
  21994. * CTaskComplexSunbathe(CObject*, bool)
  21995. * CanSunbathe()
  21996. * Clone() const
  21997. * ControlSubTask(CPed*)
  21998. * CreateFirstSubTask(CPed*)
  21999. * CreateNextSubTask(CPed*)
  22000. * CreateSubTask(int, CPed*)
  22001. * GetTaskType() const
  22002. * MakeAbortable(CPed*, int, CEvent const*)
  22003. * ShouldLoadSunbatheAnims()
  22004. * ~CTaskComplexSunbathe()
  22005.  
  22006. CTaskComplexSitDownThenIdleThenStandUp (1 variables, 10 functions)
  22007. Variables list:
  22008. * ms_iDuration
  22009.  
  22010. Functions list:
  22011. * CTaskComplexSitDownThenIdleThenStandUp(int, unsigned char, unsigned char)
  22012. * Clone() const
  22013. * ControlSubTask(CPed*)
  22014. * CreateFirstSubTask(CPed*)
  22015. * CreateNextSubTask(CPed*)
  22016. * CreateSubTask(int)
  22017. * GetTaskType() const
  22018. * MakeAbortable(CPed*, int, CEvent const*)
  22019. * Serialize()
  22020. * ~CTaskComplexSitDownThenIdleThenStandUp()
  22021.  
  22022. CTaskSimpleDrown (0 variables, 6 functions)
  22023. Variables list:
  22024.  
  22025. Functions list:
  22026. * CTaskSimpleDrown()
  22027. * Clone() const
  22028. * GetTaskType() const
  22029. * ProcessPed(CPed*)
  22030. * Serialize()
  22031. * ~CTaskSimpleDrown()
  22032.  
  22033. CTaskSimpleDieInCar (0 variables, 6 functions)
  22034. Variables list:
  22035.  
  22036. Functions list:
  22037. * CTaskSimpleDieInCar(AssocGroupId, AnimationId)
  22038. * Clone() const
  22039. * GetTaskType() const
  22040. * ProcessPed(CPed*)
  22041. * Serialize()
  22042. * ~CTaskSimpleDieInCar()
  22043.  
  22044. CTaskSimpleTriggerEvent (0 variables, 5 functions)
  22045. Variables list:
  22046.  
  22047. Functions list:
  22048. * Clone() const
  22049. * GetTaskType() const
  22050. * MakeAbortable(CPed*, int, CEvent const*)
  22051. * ProcessPed(CPed*)
  22052. * ~CTaskSimpleTriggerEvent()
  22053.  
  22054. CTaskSimpleOnEscalator (0 variables, 5 functions)
  22055. Variables list:
  22056.  
  22057. Functions list:
  22058. * Clone() const
  22059. * GetTaskType() const
  22060. * ProcessPed(CPed*)
  22061. * Serialize()
  22062. * ~CTaskSimpleOnEscalator()
  22063.  
  22064. CTaskSequences (3 variables, 5 functions)
  22065. Variables list:
  22066. * ms_bIsOpened
  22067. * ms_iActiveSequence
  22068. * ms_taskSequence
  22069.  
  22070. Functions list:
  22071. * CleanUpForShutdown()
  22072. * GetAvailableSlot(unsigned char)
  22073. * Init()
  22074. * Load()
  22075. * Save()
  22076.  
  22077. CScriptedBrainTaskStore (1 variables, 4 functions)
  22078. Variables list:
  22079. * ms_entries
  22080.  
  22081. Functions list:
  22082. * Clear(CPed*)
  22083. * Clear(CTask*)
  22084. * GetTask(CPed const*)
  22085. * SetTask(CPed*, CTask*)
  22086.  
  22087. CTaskComplexUseEffectRunning (0 variables, 3 functions)
  22088. Variables list:
  22089.  
  22090. Functions list:
  22091. * Clone() const
  22092. * GetTaskType() const
  22093. * ~CTaskComplexUseEffectRunning()
  22094.  
  22095. CTaskComplexUseEffectSprinting (0 variables, 3 functions)
  22096. Variables list:
  22097.  
  22098. Functions list:
  22099. * Clone() const
  22100. * GetTaskType() const
  22101. * ~CTaskComplexUseEffectSprinting()
  22102.  
  22103. CTaskComplexEnterCarAsDriverTimed (1 variables, 10 functions)
  22104. Variables list:
  22105. * ms_iTime
  22106.  
  22107. Functions list:
  22108. * CTaskComplexEnterCarAsDriverTimed(CVehicle*, int)
  22109. * Clone() const
  22110. * ControlSubTask(CPed*)
  22111. * CreateFirstSubTask(CPed*)
  22112. * CreateNextSubTask(CPed*)
  22113. * GetTaskType() const
  22114. * MakeAbortable(CPed*, int, CEvent const*)
  22115. * Serialize()
  22116. * StopTimer(CEvent const*)
  22117. * ~CTaskComplexEnterCarAsDriverTimed()
  22118.  
  22119. CTaskComplexEnterCarAsPassengerTimed (1 variables, 10 functions)
  22120. Variables list:
  22121. * ms_iTime
  22122.  
  22123. Functions list:
  22124. * CTaskComplexEnterCarAsPassengerTimed(CVehicle*, int, int, bool)
  22125. * Clone() const
  22126. * ControlSubTask(CPed*)
  22127. * CreateFirstSubTask(CPed*)
  22128. * CreateNextSubTask(CPed*)
  22129. * GetTaskType() const
  22130. * MakeAbortable(CPed*, int, CEvent const*)
  22131. * Serialize()
  22132. * StopTimer(CEvent const*)
  22133. * ~CTaskComplexEnterCarAsPassengerTimed()
  22134.  
  22135. CTaskComplexEnterBoatAsDriver (0 variables, 9 functions)
  22136. Variables list:
  22137.  
  22138. Functions list:
  22139. * CTaskComplexEnterBoatAsDriver(CVehicle*)
  22140. * Clone() const
  22141. * ControlSubTask(CPed*)
  22142. * CreateFirstSubTask(CPed*)
  22143. * CreateNextSubTask(CPed*)
  22144. * CreateSubTask(int) const
  22145. * GetTaskType() const
  22146. * Serialize()
  22147. * ~CTaskComplexEnterBoatAsDriver()
  22148.  
  22149. CTaskComplexLeaveBoat (0 variables, 9 functions)
  22150. Variables list:
  22151.  
  22152. Functions list:
  22153. * CTaskComplexLeaveBoat(CVehicle*, int)
  22154. * Clone() const
  22155. * ControlSubTask(CPed*)
  22156. * CreateFirstSubTask(CPed*)
  22157. * CreateNextSubTask(CPed*)
  22158. * CreateSubTask(int) const
  22159. * GetTaskType() const
  22160. * Serialize()
  22161. * ~CTaskComplexLeaveBoat()
  22162.  
  22163. CTaskComplexLeaveAnyCar (0 variables, 7 functions)
  22164. Variables list:
  22165.  
  22166. Functions list:
  22167. * Clone() const
  22168. * ControlSubTask(CPed*)
  22169. * CreateFirstSubTask(CPed*)
  22170. * CreateNextSubTask(CPed*)
  22171. * GetTaskType() const
  22172. * Serialize()
  22173. * ~CTaskComplexLeaveAnyCar()
  22174.  
  22175. CTaskComplexEnterAnyCarAsDriver (0 variables, 8 functions)
  22176. Variables list:
  22177.  
  22178. Functions list:
  22179. * CTaskComplexEnterAnyCarAsDriver()
  22180. * Clone() const
  22181. * ControlSubTask(CPed*)
  22182. * CreateFirstSubTask(CPed*)
  22183. * CreateNextSubTask(CPed*)
  22184. * GetTaskType() const
  22185. * Serialize()
  22186. * ~CTaskComplexEnterAnyCarAsDriver()
  22187.  
  22188. CTaskComplexShuffleSeats (0 variables, 11 functions)
  22189. Variables list:
  22190.  
  22191. Functions list:
  22192. * CTaskComplexShuffleSeats(CVehicle*)
  22193. * Clone() const
  22194. * ControlSubTask(CPed*)
  22195. * CreateFirstSubTask(CPed*)
  22196. * CreateNextSubTask(CPed*)
  22197. * CreateSubTask(int, CPed*)
  22198. * CreateTaskUtilityLineUpPedWithCar(CPed*)
  22199. * GetTaskType() const
  22200. * MakeAbortable(CPed*, int, CEvent const*)
  22201. * Serialize()
  22202. * ~CTaskComplexShuffleSeats()
  22203.  
  22204. CTaskComplexCarDriveWander (0 variables, 7 functions)
  22205. Variables list:
  22206.  
  22207. Functions list:
  22208. * CTaskComplexCarDriveWander(CVehicle*, int, float)
  22209. * Clone() const
  22210. * CreateSubTaskCannotGetInCar(CPed*) const
  22211. * GetTaskType() const
  22212. * Serialize()
  22213. * SetUpCar() const
  22214. * ~CTaskComplexCarDriveWander()
  22215.  
  22216. CTaskComplexScreamInCarThenLeave (0 variables, 10 functions)
  22217. Variables list:
  22218.  
  22219. Functions list:
  22220. * CTaskComplexScreamInCarThenLeave(CVehicle*, int)
  22221. * Clone() const
  22222. * ControlSubTask(CPed*)
  22223. * CreateFirstSubTask(CPed*)
  22224. * CreateNextSubTask(CPed*)
  22225. * CreateSubTask(int, CPed*)
  22226. * GetTaskType() const
  22227. * MakeAbortable(CPed*, int, CEvent const*)
  22228. * Serialize()
  22229. * ~CTaskComplexScreamInCarThenLeave()
  22230.  
  22231. CTaskComplexStealCar (1 variables, 9 functions)
  22232. Variables list:
  22233. * ms_iStealCarTime
  22234.  
  22235. Functions list:
  22236. * CTaskComplexStealCar(CVehicle*)
  22237. * Clone() const
  22238. * ControlSubTask(CPed*)
  22239. * CreateFirstSubTask(CPed*)
  22240. * CreateNextSubTask(CPed*)
  22241. * CreateSubTask(int, CPed*)
  22242. * GetTaskType() const
  22243. * Serialize()
  22244. * ~CTaskComplexStealCar()
  22245.  
  22246. CTaskComplexLeaveCarAsPassengerWait (0 variables, 11 functions)
  22247. Variables list:
  22248.  
  22249. Functions list:
  22250. * CTaskComplexLeaveCarAsPassengerWait(CVehicle*)
  22251. * Clone() const
  22252. * ControlSubTask(CPed*)
  22253. * CreateFirstSubTask(CPed*)
  22254. * CreateNextSubTask(CPed*)
  22255. * CreateSubTask(int, CPed*) const
  22256. * GetNextPassengerToLeave() const
  22257. * GetTaskType() const
  22258. * Serialize()
  22259. * SetPedInZerothPassengerSeat(CPed*) const
  22260. * ~CTaskComplexLeaveCarAsPassengerWait()
  22261.  
  22262. CTaskSimpleCarDrive (0 variables, 20 functions)
  22263. Variables list:
  22264.  
  22265. Functions list:
  22266. * AbortIK(CPed*)
  22267. * CTaskSimpleCarDrive(CVehicle*, CTaskUtilityLineUpPedWithCar*, bool)
  22268. * Clone() const
  22269. * FinishAnimCloseDoorRollingCB(CAnimBlendAssociation*, void*)
  22270. * GetPedsBopInfo(CPed*, int*, int*)
  22271. * GetTaskType() const
  22272. * IsBopping()
  22273. * MakeAbortable(CPed*, int, CEvent const*)
  22274. * ProcessArmBopping(CPed*, unsigned char, float)
  22275. * ProcessBopping(CPed*, unsigned char)
  22276. * ProcessHeadBopping(CPed*, unsigned char, float)
  22277. * ProcessPed(CPed*)
  22278. * Serialize()
  22279. * SetPedPosition(CPed*)
  22280. * StartAnimDoorCloseRolling(CPed const*)
  22281. * StartBopping(CPed*)
  22282. * StopBopping()
  22283. * TriggerIK(CPed*)
  22284. * UpdateBopping()
  22285. * ~CTaskSimpleCarDrive()
  22286.  
  22287. CTaskSimpleCarSetTempAction (0 variables, 7 functions)
  22288. Variables list:
  22289.  
  22290. Functions list:
  22291. * CTaskSimpleCarSetTempAction(CVehicle*, int, int)
  22292. * Clone() const
  22293. * GetTaskType() const
  22294. * MakeAbortable(CPed*, int, CEvent const*)
  22295. * ProcessPed(CPed*)
  22296. * Serialize()
  22297. * ~CTaskSimpleCarSetTempAction()
  22298.  
  22299. CTaskComplexEnterCar (0 variables, 16 functions)
  22300. Variables list:
  22301.  
  22302. Functions list:
  22303. * CTaskComplexEnterCar(CVehicle*, bool, bool, bool, bool)
  22304. * ComputeTargetDoorOppositeToFlag()
  22305. * ControlSubTask(CPed*)
  22306. * CreateFirstSubTask(CPed*)
  22307. * CreateNextSubTask(CPed*)
  22308. * CreateNextSubTask_AfterSimpleCarAlign(CPed*)
  22309. * CreateSubTask(int, CPed*)
  22310. * CreateTaskUtilityLineUpPedWithCar(CPed*)
  22311. * GetCameraAvoidVehicle()
  22312. * GetCameraStickModifier(CPed*, float, float&, float&, float&, float&)
  22313. * GetTargetPos()
  22314. * MakeAbortable(CPed*, int, CEvent const*)
  22315. * PreparePedForVehicleEnter(CPed*)
  22316. * PrepareVehicleForPedEnter(CPed*)
  22317. * SetVehicleFlags(CPed*)
  22318. * ~CTaskComplexEnterCar()
  22319.  
  22320. CTaskComplexDragPedFromCar (0 variables, 7 functions)
  22321. Variables list:
  22322.  
  22323. Functions list:
  22324. * CTaskComplexDragPedFromCar(CPed*, int)
  22325. * Clone() const
  22326. * ControlSubTask(CPed*)
  22327. * CreateFirstSubTask(CPed*)
  22328. * GetTaskType() const
  22329. * Serialize()
  22330. * ~CTaskComplexDragPedFromCar()
  22331.  
  22332. CTaskComplexOpenPassengerDoor (0 variables, 5 functions)
  22333. Variables list:
  22334.  
  22335. Functions list:
  22336. * CTaskComplexOpenPassengerDoor(CVehicle*, int)
  22337. * Clone() const
  22338. * GetTaskType() const
  22339. * Serialize()
  22340. * ~CTaskComplexOpenPassengerDoor()
  22341.  
  22342. CTaskComplexOpenDriverDoor (0 variables, 5 functions)
  22343. Variables list:
  22344.  
  22345. Functions list:
  22346. * CTaskComplexOpenDriverDoor(CVehicle*)
  22347. * Clone() const
  22348. * GetTaskType() const
  22349. * Serialize()
  22350. * ~CTaskComplexOpenDriverDoor()
  22351.  
  22352. CTaskComplexEnterCarAsPassenger (0 variables, 5 functions)
  22353. Variables list:
  22354.  
  22355. Functions list:
  22356. * CTaskComplexEnterCarAsPassenger(CVehicle*, int, bool)
  22357. * Clone() const
  22358. * GetTaskType() const
  22359. * Serialize()
  22360. * ~CTaskComplexEnterCarAsPassenger()
  22361.  
  22362. CTaskComplexEnterCarAsDriver (0 variables, 5 functions)
  22363. Variables list:
  22364.  
  22365. Functions list:
  22366. * CTaskComplexEnterCarAsDriver(CVehicle*)
  22367. * Clone() const
  22368. * GetTaskType() const
  22369. * Serialize()
  22370. * ~CTaskComplexEnterCarAsDriver()
  22371.  
  22372. CTaskSimpleCarAlign (1 variables, 10 functions)
  22373. Variables list:
  22374. * ms_fMinHeightForJump
  22375.  
  22376. Functions list:
  22377. * CTaskSimpleCarAlign(CVehicle*, CVector const&, int, CTaskUtilityLineUpPedWithCar*)
  22378. * Clone() const
  22379. * FinishAnimCarAlignCB(CAnimBlendAssociation*, void*)
  22380. * FixHeading(CPed*)
  22381. * GetTaskType() const
  22382. * MakeAbortable(CPed*, int, CEvent const*)
  22383. * ProcessPed(CPed*)
  22384. * SetPedPosition(CPed*)
  22385. * StartAnim(CPed const*)
  22386. * ~CTaskSimpleCarAlign()
  22387.  
  22388. CTaskSimpleCarOpenLockedDoorFromOutside (0 variables, 9 functions)
  22389. Variables list:
  22390.  
  22391. Functions list:
  22392. * CTaskSimpleCarOpenLockedDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22393. * Clone() const
  22394. * FinishAnimCarOpenLockedDoorFromOutsideCB(CAnimBlendAssociation*, void*)
  22395. * GetTaskType() const
  22396. * MakeAbortable(CPed*, int, CEvent const*)
  22397. * ProcessPed(CPed*)
  22398. * SetPedPosition(CPed*)
  22399. * StartAnim(CPed const*)
  22400. * ~CTaskSimpleCarOpenLockedDoorFromOutside()
  22401.  
  22402. CTaskSimplePickUpBike (0 variables, 9 functions)
  22403. Variables list:
  22404.  
  22405. Functions list:
  22406. * CTaskSimplePickUpBike(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22407. * Clone() const
  22408. * FinishAnimPickUpBikeCB(CAnimBlendAssociation*, void*)
  22409. * GetTaskType() const
  22410. * MakeAbortable(CPed*, int, CEvent const*)
  22411. * ProcessPed(CPed*)
  22412. * SetPedPosition(CPed*)
  22413. * StartAnim(CPed const*)
  22414. * ~CTaskSimplePickUpBike()
  22415.  
  22416. CTaskSimpleCarCloseDoorFromOutside (0 variables, 10 functions)
  22417. Variables list:
  22418.  
  22419. Functions list:
  22420. * CTaskSimpleCarCloseDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22421. * Clone() const
  22422. * ComputeAnimID(int&, int&)
  22423. * FinishAnimCarCloseDoorFromOutsideCB(CAnimBlendAssociation*, void*)
  22424. * GetTaskType() const
  22425. * MakeAbortable(CPed*, int, CEvent const*)
  22426. * ProcessPed(CPed*)
  22427. * SetPedPosition(CPed*)
  22428. * StartAnim(CPed const*)
  22429. * ~CTaskSimpleCarCloseDoorFromOutside()
  22430.  
  22431. CTaskSimpleCarGetIn (0 variables, 10 functions)
  22432. Variables list:
  22433.  
  22434. Functions list:
  22435. * CTaskSimpleCarGetIn(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22436. * Clone() const
  22437. * FinishAnimCarGetInCB(CAnimBlendAssociation*, void*)
  22438. * GetPositionInAnim()
  22439. * GetTaskType() const
  22440. * MakeAbortable(CPed*, int, CEvent const*)
  22441. * ProcessPed(CPed*)
  22442. * SetPedPosition(CPed*)
  22443. * StartAnim(CPed const*)
  22444. * ~CTaskSimpleCarGetIn()
  22445.  
  22446. CTaskSimpleCarShuffle (0 variables, 9 functions)
  22447. Variables list:
  22448.  
  22449. Functions list:
  22450. * CTaskSimpleCarShuffle(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22451. * Clone() const
  22452. * FinishAnimCarShuffleCB(CAnimBlendAssociation*, void*)
  22453. * GetTaskType() const
  22454. * MakeAbortable(CPed*, int, CEvent const*)
  22455. * ProcessPed(CPed*)
  22456. * SetPedPosition(CPed*)
  22457. * StartAnim(CPed const*)
  22458. * ~CTaskSimpleCarShuffle()
  22459.  
  22460. CTaskSimpleCarWaitToSlowDown (0 variables, 7 functions)
  22461. Variables list:
  22462.  
  22463. Functions list:
  22464. * CTaskSimpleCarWaitToSlowDown(CVehicle*, int)
  22465. * Clone() const
  22466. * GetTaskType() const
  22467. * MakeAbortable(CPed*, int, CEvent const*)
  22468. * ProcessPed(CPed*)
  22469. * SetPedPosition(CPed*)
  22470. * ~CTaskSimpleCarWaitToSlowDown()
  22471.  
  22472. CTaskSimpleCarGetOut (0 variables, 10 functions)
  22473. Variables list:
  22474.  
  22475. Functions list:
  22476. * CTaskSimpleCarGetOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22477. * Clone() const
  22478. * ComputeAnimID(int&, int&)
  22479. * FinishAnimCarGetOutCB(CAnimBlendAssociation*, void*)
  22480. * GetTaskType() const
  22481. * MakeAbortable(CPed*, int, CEvent const*)
  22482. * ProcessPed(CPed*)
  22483. * SetPedPosition(CPed*)
  22484. * StartAnim(CPed const*)
  22485. * ~CTaskSimpleCarGetOut()
  22486.  
  22487. CTaskSimpleCarJumpOut (0 variables, 10 functions)
  22488. Variables list:
  22489.  
  22490. Functions list:
  22491. * CTaskSimpleCarJumpOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22492. * Clone() const
  22493. * ComputeAnimID(int&, int&)
  22494. * FinishAnimCarJumpOutCB(CAnimBlendAssociation*, void*)
  22495. * GetTaskType() const
  22496. * MakeAbortable(CPed*, int, CEvent const*)
  22497. * ProcessPed(CPed*)
  22498. * SetPedPosition(CPed*)
  22499. * StartAnim(CPed const*)
  22500. * ~CTaskSimpleCarJumpOut()
  22501.  
  22502. CTaskSimpleCarSlowBeDraggedOut (0 variables, 10 functions)
  22503. Variables list:
  22504.  
  22505. Functions list:
  22506. * CTaskSimpleCarSlowBeDraggedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
  22507. * Clone() const
  22508. * ComputeAnimID(int&, int&) const
  22509. * FinishAnimCarSlowBeDraggedOutCB(CAnimBlendAssociation*, void*)
  22510. * GetTaskType() const
  22511. * MakeAbortable(CPed*, int, CEvent const*)
  22512. * ProcessPed(CPed*)
  22513. * SetPedPosition(CPed*)
  22514. * StartAnim(CPed const*)
  22515. * ~CTaskSimpleCarSlowBeDraggedOut()
  22516.  
  22517. CTaskComplexCarSlowBeDraggedOut (0 variables, 12 functions)
  22518. Variables list:
  22519.  
  22520. Functions list:
  22521. * CTaskComplexCarSlowBeDraggedOut(CVehicle*, int, bool)
  22522. * Clone() const
  22523. * ControlSubTask(CPed*)
  22524. * CreateFirstSubTask(CPed*)
  22525. * CreateNextSubTask(CPed*)
  22526. * CreateSubTask(int)
  22527. * CreateTaskUtilityLineUpPedWithCar(CPed*)
  22528. * GetTaskType() const
  22529. * MakeAbortable(CPed*, int, CEvent const*)
  22530. * PreparePedForVehicleExit(CPed*)
  22531. * PrepareVehicleForPedExit(CPed*)
  22532. * ~CTaskComplexCarSlowBeDraggedOut()
  22533.  
  22534. CTaskComplexCarSlowBeDraggedOutAndStandUp (0 variables, 9 functions)
  22535. Variables list:
  22536.  
  22537. Functions list:
  22538. * CTaskComplexCarSlowBeDraggedOutAndStandUp(CVehicle*, int)
  22539. * Clone() const
  22540. * ControlSubTask(CPed*)
  22541. * CreateFirstSubTask(CPed*)
  22542. * CreateNextSubTask(CPed*)
  22543. * CreateSubTask(int, CPed*)
  22544. * GetTaskType() const
  22545. * MakeAbortable(CPed*, int, CEvent const*)
  22546. * ~CTaskComplexCarSlowBeDraggedOutAndStandUp()
  22547.  
  22548. CTaskSimpleBikeJacked (0 variables, 8 functions)
  22549. Variables list:
  22550.  
  22551. Functions list:
  22552. * CTaskSimpleBikeJacked(CVehicle*, int, int, CPed*, bool)
  22553. * Clone() const
  22554. * FinishAnimBikeHitCB(CAnimBlendAssociation*, void*)
  22555. * GetTaskType() const
  22556. * MakeAbortable(CPed*, int, CEvent const*)
  22557. * ProcessPed(CPed*)
  22558. * SetPedPosition(CPed*)
  22559. * ~CTaskSimpleBikeJacked()
  22560.  
  22561. CTaskComplexGetOnBoatSeat (0 variables, 8 functions)
  22562. Variables list:
  22563.  
  22564. Functions list:
  22565. * CTaskComplexGetOnBoatSeat(CVehicle*)
  22566. * Clone() const
  22567. * ControlSubTask(CPed*)
  22568. * CreateFirstSubTask(CPed*)
  22569. * CreateNextSubTask(CPed*)
  22570. * GetTaskType() const
  22571. * MakeAbortable(CPed*, int, CEvent const*)
  22572. * ~CTaskComplexGetOnBoatSeat()
  22573.  
  22574. CTaskSimpleWaitUntilPedIsInCar (0 variables, 6 functions)
  22575. Variables list:
  22576.  
  22577. Functions list:
  22578. * CTaskSimpleWaitUntilPedIsInCar(CPed*)
  22579. * Clone() const
  22580. * GetTaskType() const
  22581. * MakeAbortable(CPed*, int, CEvent const*)
  22582. * ProcessPed(CPed*)
  22583. * ~CTaskSimpleWaitUntilPedIsInCar()
  22584.  
  22585. CTaskSimpleWaitUntilPedIsOutCar (0 variables, 6 functions)
  22586. Variables list:
  22587.  
  22588. Functions list:
  22589. * CTaskSimpleWaitUntilPedIsOutCar(CPed*, CVector const&)
  22590. * Clone() const
  22591. * GetTaskType() const
  22592. * MakeAbortable(CPed*, int, CEvent const*)
  22593. * ProcessPed(CPed*)
  22594. * ~CTaskSimpleWaitUntilPedIsOutCar()
  22595.  
  22596. CTaskSimpleSetPedAsAutoDriver (0 variables, 6 functions)
  22597. Variables list:
  22598.  
  22599. Functions list:
  22600. * CTaskSimpleSetPedAsAutoDriver(CVehicle*)
  22601. * Clone() const
  22602. * GetTaskType() const
  22603. * MakeAbortable(CPed*, int, CEvent const*)
  22604. * ProcessPed(CPed*)
  22605. * ~CTaskSimpleSetPedAsAutoDriver()
  22606.  
  22607. CTaskSimpleCarFallOut (0 variables, 10 functions)
  22608. Variables list:
  22609.  
  22610. Functions list:
  22611. * CTaskSimpleCarFallOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22612. * Clone() const
  22613. * ComputeAnimID(int&, int&) const
  22614. * FinishAnimFallOutCB(CAnimBlendAssociation*, void*)
  22615. * GetTaskType() const
  22616. * MakeAbortable(CPed*, int, CEvent const*)
  22617. * ProcessPed(CPed*)
  22618. * SetPedPosition(CPed*)
  22619. * StartAnim(CPed const*)
  22620. * ~CTaskSimpleCarFallOut()
  22621.  
  22622. CTaskSimpleCarSetPedSlowDraggedOut (0 variables, 6 functions)
  22623. Variables list:
  22624.  
  22625. Functions list:
  22626. * CTaskSimpleCarSetPedSlowDraggedOut(CVehicle*, int)
  22627. * Clone() const
  22628. * GetTaskType() const
  22629. * MakeAbortable(CPed*, int, CEvent const*)
  22630. * ProcessPed(CPed*)
  22631. * ~CTaskSimpleCarSetPedSlowDraggedOut()
  22632.  
  22633. CTaskSimpleCarSetPedOut (0 variables, 7 functions)
  22634. Variables list:
  22635.  
  22636. Functions list:
  22637. * CTaskSimpleCarSetPedOut(CVehicle*, int, bool)
  22638. * Clone() const
  22639. * GetTaskType() const
  22640. * MakeAbortable(CPed*, int, CEvent const*)
  22641. * PositionPedOutOfCollision(CPed*, CVehicle*, int)
  22642. * ProcessPed(CPed*)
  22643. * ~CTaskSimpleCarSetPedOut()
  22644.  
  22645. CTaskSimpleCarForcePedOut (0 variables, 6 functions)
  22646. Variables list:
  22647.  
  22648. Functions list:
  22649. * CTaskSimpleCarForcePedOut(CVehicle*, int)
  22650. * Clone() const
  22651. * GetTaskType() const
  22652. * MakeAbortable(CPed*, int, CEvent const*)
  22653. * ProcessPed(CPed*)
  22654. * ~CTaskSimpleCarForcePedOut()
  22655.  
  22656. CTaskSimpleCarSetPedInAsDriver (0 variables, 6 functions)
  22657. Variables list:
  22658.  
  22659. Functions list:
  22660. * CTaskSimpleCarSetPedInAsDriver(CVehicle*, CTaskUtilityLineUpPedWithCar*)
  22661. * Clone() const
  22662. * GetTaskType() const
  22663. * MakeAbortable(CPed*, int, CEvent const*)
  22664. * ProcessPed(CPed*)
  22665. * ~CTaskSimpleCarSetPedInAsDriver()
  22666.  
  22667. CTaskSimpleCarSetPedInAsPassenger (0 variables, 6 functions)
  22668. Variables list:
  22669.  
  22670. Functions list:
  22671. * CTaskSimpleCarSetPedInAsPassenger(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22672. * Clone() const
  22673. * GetTaskType() const
  22674. * MakeAbortable(CPed*, int, CEvent const*)
  22675. * ProcessPed(CPed*)
  22676. * ~CTaskSimpleCarSetPedInAsPassenger()
  22677.  
  22678. CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse (0 variables, 7 functions)
  22679. Variables list:
  22680.  
  22681. Functions list:
  22682. * CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse(CVehicle*, int, CVector const&, int)
  22683. * Clone() const
  22684. * ComputeTarget(CVector&) const
  22685. * GetTaskType() const
  22686. * MakeAbortable(CPed*, int, CEvent const*)
  22687. * ProcessPed(CPed*)
  22688. * ~CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse()
  22689.  
  22690. CTaskSimpleCarWaitForDoorNotToBeInUse (0 variables, 9 functions)
  22691. Variables list:
  22692.  
  22693. Functions list:
  22694. * CTaskSimpleCarWaitForDoorNotToBeInUse(CVehicle*, int, int)
  22695. * CheckDoorsFreeOfPeds(CVehicle const&, int, bool&, bool&)
  22696. * Clone() const
  22697. * GetTaskType() const
  22698. * IsValidTargetDoor(int)
  22699. * MakeAbortable(CPed*, int, CEvent const*)
  22700. * ProcessPed(CPed*)
  22701. * SetPedPosition(CPed*)
  22702. * ~CTaskSimpleCarWaitForDoorNotToBeInUse()
  22703.  
  22704. CTaskSimpleCreateCarAndGetIn (0 variables, 6 functions)
  22705. Variables list:
  22706.  
  22707. Functions list:
  22708. * CTaskSimpleCreateCarAndGetIn(CVector const&, int)
  22709. * Clone() const
  22710. * GetTaskType() const
  22711. * MakeAbortable(CPed*, int, CEvent const*)
  22712. * ProcessPed(CPed*)
  22713. * ~CTaskSimpleCreateCarAndGetIn()
  22714.  
  22715. CTaskComplexGoToBoatSteeringWheel (0 variables, 9 functions)
  22716. Variables list:
  22717.  
  22718. Functions list:
  22719. * CTaskComplexGoToBoatSteeringWheel(CVehicle*)
  22720. * Clone() const
  22721. * ComputeTargetPos()
  22722. * ControlSubTask(CPed*)
  22723. * CreateFirstSubTask(CPed*)
  22724. * CreateNextSubTask(CPed*)
  22725. * CreateSubTask(int)
  22726. * GetTaskType() const
  22727. * ~CTaskComplexGoToBoatSteeringWheel()
  22728.  
  22729. CTaskSimpleCarSlowDragPedOut (0 variables, 10 functions)
  22730. Variables list:
  22731.  
  22732. Functions list:
  22733. * CTaskSimpleCarSlowDragPedOut(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
  22734. * Clone() const
  22735. * ComputeAnimID(int&, int&) const
  22736. * FinishAnimCarSlowDragPedOutCB(CAnimBlendAssociation*, void*)
  22737. * GetTaskType() const
  22738. * MakeAbortable(CPed*, int, CEvent const*)
  22739. * ProcessPed(CPed*)
  22740. * SetPedPosition(CPed*)
  22741. * StartAnim(CPed const*)
  22742. * ~CTaskSimpleCarSlowDragPedOut()
  22743.  
  22744. CTaskSimpleCarCloseDoorFromInside (0 variables, 10 functions)
  22745. Variables list:
  22746.  
  22747. Functions list:
  22748. * CTaskSimpleCarCloseDoorFromInside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*)
  22749. * Clone() const
  22750. * ComputeAnimID(int&, int&) const
  22751. * FinishAnimCarCloseDoorFromInsideCB(CAnimBlendAssociation*, void*)
  22752. * GetTaskType() const
  22753. * MakeAbortable(CPed*, int, CEvent const*)
  22754. * ProcessPed(CPed*)
  22755. * SetPedPosition(CPed*)
  22756. * StartAnim(CPed const*)
  22757. * ~CTaskSimpleCarCloseDoorFromInside()
  22758.  
  22759. CTaskSimpleCarOpenDoorFromOutside (0 variables, 10 functions)
  22760. Variables list:
  22761.  
  22762. Functions list:
  22763. * CTaskSimpleCarOpenDoorFromOutside(CVehicle*, int, CTaskUtilityLineUpPedWithCar*, bool)
  22764. * Clone() const
  22765. * ComputeAnimID(int&, int&) const
  22766. * FinishAnimCarOpenDoorFromOutsideCB(CAnimBlendAssociation*, void*)
  22767. * GetTaskType() const
  22768. * MakeAbortable(CPed*, int, CEvent const*)
  22769. * ProcessPed(CPed*)
  22770. * SetPedPosition(CPed*)
  22771. * StartAnim(CPed const*)
  22772. * ~CTaskSimpleCarOpenDoorFromOutside()
  22773.  
  22774. CCarEnterExit (13 variables, 34 functions)
  22775. Variables list:
  22776. * ms_bPedOffsetsCalculated
  22777. * ms_fMaxSpeed_CanDragPedOut
  22778. * ms_fMaxSpeed_PlayerCanDragPedOut
  22779. * ms_fMinSpeedPlayerCanJumpOutCar
  22780. * ms_fMinSpeedPlayerCanStepOutCar
  22781. * ms_fPlayerMinQuitTime
  22782. * ms_fSmallTurnAmount
  22783. * ms_vecPedBedLAnimOffset
  22784. * ms_vecPedBedRAnimOffset
  22785. * ms_vecPedChairAnimOffset
  22786. * ms_vecPedDeskAnimOffset
  22787. * ms_vecPedGetUpAnimOffset
  22788. * ms_vecPedQuickDraggedOutCarAnimOffset
  22789.  
  22790. Functions list:
  22791. * AddInCarAnim(CVehicle const&, CPed*, bool)
  22792. * CarHasDoorToClose(CVehicle const&, int)
  22793. * CarHasDoorToOpen(CVehicle const&, int)
  22794. * CarHasOpenableDoor(CVehicle const&, int, CPed const&)
  22795. * CarHasPartiallyOpenDoor(CVehicle const&, int)
  22796. * ComputeDoorFlag(CVehicle const&, int, bool)
  22797. * ComputeOppositeDoorFlag(CVehicle const&, int, bool)
  22798. * ComputePassengerIndexFromCarDoor(CVehicle const&, int)
  22799. * ComputeQuickJackedPed(CVehicle const&, int)
  22800. * ComputeSlowJackedPed(CVehicle const&, int)
  22801. * ComputeTargetDoorToEnterAsPassenger(CVehicle const&, int)
  22802. * ComputeTargetDoorToExit(CVehicle const&, CPed const&)
  22803. * GetNearestCarDoor(CPed const&, CVehicle const&, CVector&, int&)
  22804. * GetNearestCarPassengerDoor(CPed const&, CVehicle const&, CVector&, int&, bool, bool, bool)
  22805. * GetPositionToOpenCarDoor(CVehicle const&, int)
  22806. * IsCarDoorInUse(CVehicle const&, int, int)
  22807. * IsCarDoorReady(CVehicle const&, int)
  22808. * IsCarQuickJackPossible(CVehicle const&, int, CPed const&)
  22809. * IsCarSlowJackRequired(CVehicle const&, int, CPed const&)
  22810. * IsClearToDriveAway(CVehicle const&)
  22811. * IsDriverDoorFlag(CVehicle const&, unsigned char, bool)
  22812. * IsPathToDoorBlockedByVehicleCollisionModel(CPed const&, CVehicle&, CVector const&)
  22813. * IsPedHealthy(CPed const&)
  22814. * IsPlayerToQuitCarEnter(CPed const&, CVehicle const&, int, CTask*)
  22815. * IsRoomForPedToLeaveCar(CVehicle const&, int, CVector*)
  22816. * IsVehicleHealthy(CVehicle const&)
  22817. * IsVehicleStealable(CVehicle const&, CPed const&)
  22818. * MakeUndraggedDriverPedLeaveCar(CVehicle const&, CPed const&)
  22819. * MakeUndraggedPassengerPedsLeaveCar(CVehicle const&, CPed const*, CPed const*)
  22820. * QuitEnteringCar(CPed*, CVehicle*, int, bool)
  22821. * RemoveCarSitAnim(CPed const&)
  22822. * RemoveGetInAnims(CPed const&)
  22823. * SetAnimOffsetForEnterOrExitVehicle()
  22824. * SetPedInCarDirect(CPed*, CVehicle*, int, bool)
  22825.  
  22826. CTaskUtilityLineUpPedWithCar (0 variables, 5 functions)
  22827. Variables list:
  22828.  
  22829. Functions list:
  22830. * CTaskUtilityLineUpPedWithCar(CVector const&, int, int, int)
  22831. * GetLocalPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
  22832. * GetPositionToOpenCarDoor(CVehicle*, float, CAnimBlendAssociation*)
  22833. * ProcessPed(CPed*, CVehicle*, CAnimBlendAssociation*)
  22834. * ~CTaskUtilityLineUpPedWithCar()
  22835.  
  22836. CTaskSimpleHitHead (0 variables, 9 functions)
  22837. Variables list:
  22838.  
  22839. Functions list:
  22840. * CTaskSimpleHitHead()
  22841. * Clone() const
  22842. * FinishAnimHitHeadCB(CAnimBlendAssociation*, void*)
  22843. * GetTaskType() const
  22844. * MakeAbortable(CPed*, int, CEvent const*)
  22845. * ProcessPed(CPed*)
  22846. * Serialize()
  22847. * StartAnim(CPed*)
  22848. * ~CTaskSimpleHitHead()
  22849.  
  22850. CTaskSimpleEvasiveDive (0 variables, 9 functions)
  22851. Variables list:
  22852.  
  22853. Functions list:
  22854. * CTaskSimpleEvasiveDive(CVehicle*)
  22855. * Clone() const
  22856. * FinishAnimEvasiveDiveCB(CAnimBlendAssociation*, void*)
  22857. * GetTaskType() const
  22858. * MakeAbortable(CPed*, int, CEvent const*)
  22859. * ProcessPed(CPed*)
  22860. * Serialize()
  22861. * StartAnim(CPed*)
  22862. * ~CTaskSimpleEvasiveDive()
  22863.  
  22864. CTaskComplexHitPedWithCar (6 variables, 12 functions)
  22865. Variables list:
  22866. * ms_fMinDamageImpulse
  22867. * ms_fMinDieImpulse
  22868. * ms_fMinPlayerDamageImpulse
  22869. * ms_fMinPlayerDieImpulse
  22870. * ms_fMinVertDamageImpulse
  22871. * ms_iDownTime
  22872.  
  22873. Functions list:
  22874. * CTaskComplexHitPedWithCar(CVehicle*, float)
  22875. * Clone() const
  22876. * ComputeEvasiveStepMoveDir(CPed const&, CVehicle*)
  22877. * ControlSubTask(CPed*)
  22878. * CreateFirstSubTask(CPed*)
  22879. * CreateNextSubTask(CPed*)
  22880. * CreateSubTask(int)
  22881. * GetTaskType() const
  22882. * HitHurtsPed(CPed*) const
  22883. * HitKillsPed(CPed*) const
  22884. * Serialize()
  22885. * ~CTaskComplexHitPedWithCar()
  22886.  
  22887. CTaskComplexMoveBackAndJump (0 variables, 9 functions)
  22888. Variables list:
  22889.  
  22890. Functions list:
  22891. * CTaskComplexMoveBackAndJump()
  22892. * Clone() const
  22893. * ControlSubTask(CPed*)
  22894. * CreateFirstSubTask(CPed*)
  22895. * CreateNextSubTask(CPed*)
  22896. * CreateSubTask(int) const
  22897. * GetTaskType() const
  22898. * Serialize()
  22899. * ~CTaskComplexMoveBackAndJump()
  22900.  
  22901. CTaskComplexDiveFromAttachedEntityAndGetUp (0 variables, 7 functions)
  22902. Variables list:
  22903.  
  22904. Functions list:
  22905. * Clone() const
  22906. * ControlSubTask(CPed*)
  22907. * CreateFirstSubTask(CPed*)
  22908. * CreateNextSubTask(CPed*)
  22909. * GetTaskType() const
  22910. * Serialize()
  22911. * ~CTaskComplexDiveFromAttachedEntityAndGetUp()
  22912.  
  22913. CTaskSimpleHurtPedWithCar (1 variables, 7 functions)
  22914. Variables list:
  22915. * ms_fDamage
  22916.  
  22917. Functions list:
  22918. * CTaskSimpleHurtPedWithCar(CVehicle*, float)
  22919. * Clone() const
  22920. * GetTaskType() const
  22921. * MakeAbortable(CPed*, int, CEvent const*)
  22922. * ProcessPed(CPed*)
  22923. * Serialize()
  22924. * ~CTaskSimpleHurtPedWithCar()
  22925.  
  22926. CTaskSimpleKillPedWithCar (1 variables, 9 functions)
  22927. Variables list:
  22928. * ms_fDamage
  22929.  
  22930. Functions list:
  22931. * CTaskSimpleKillPedWithCar(CVehicle*, float)
  22932. * Clone() const
  22933. * DamageCarBonnet(CPed const*) const
  22934. * GetTaskType() const
  22935. * MakeAbortable(CPed*, int, CEvent const*)
  22936. * ProcessPed(CPed*)
  22937. * Serialize()
  22938. * SetPlayerPadJolt() const
  22939. * ~CTaskSimpleKillPedWithCar()
  22940.  
  22941. CTaskSimpleGiveCPR (0 variables, 10 functions)
  22942. Variables list:
  22943.  
  22944. Functions list:
  22945. * CTaskSimpleGiveCPR(CAccident*)
  22946. * Clone() const
  22947. * FinishGiveCPRAnimCB(CAnimBlendAssociation*, void*)
  22948. * GetTaskType() const
  22949. * MakeAbortable(CPed*, int, CEvent const*)
  22950. * ProcessPed(CPed*)
  22951. * ReviveDeadPed(CPed*) const
  22952. * Serialize()
  22953. * StartAnim(CPed*)
  22954. * ~CTaskSimpleGiveCPR()
  22955.  
  22956. CTaskComplexTreatAccident (0 variables, 10 functions)
  22957. Variables list:
  22958.  
  22959. Functions list:
  22960. * CTaskComplexTreatAccident(CAccident*)
  22961. * Clone() const
  22962. * ComputeHeading(CPed const&) const
  22963. * ControlSubTask(CPed*)
  22964. * CreateFirstSubTask(CPed*)
  22965. * CreateNextSubTask(CPed*)
  22966. * CreateSubTask(int, CPed const*)
  22967. * GetTaskType() const
  22968. * Serialize()
  22969. * ~CTaskComplexTreatAccident()
  22970.  
  22971. CTaskComplexUseSwatRope (4 variables, 12 functions)
  22972. Variables list:
  22973. * ms_fAbseilSpeed
  22974. * ms_fAbseilTurnSpeed
  22975. * ms_fJumpHeight
  22976. * ms_fRopeSpeed
  22977.  
  22978. Functions list:
  22979. * AbortUrgently(CPed*)
  22980. * CTaskComplexUseSwatRope(int)
  22981. * CTaskComplexUseSwatRope(int, CHeli*)
  22982. * Clone() const
  22983. * ControlSubTask(CPed*)
  22984. * CreateFirstSubTask(CPed*)
  22985. * CreateNextSubTask(CPed*)
  22986. * CreateSubTask(int, CPed*) const
  22987. * GetTaskType() const
  22988. * IsInterruptable(CPed const*) const
  22989. * MakeAbortable(CPed*, int, CEvent const*)
  22990. * ~CTaskComplexUseSwatRope()
  22991.  
  22992. CTaskComplexUseWaterCannon (0 variables, 8 functions)
  22993. Variables list:
  22994.  
  22995. Functions list:
  22996. * CTaskComplexUseWaterCannon(CFire*)
  22997. * Clone() const
  22998. * ControlSubTask(CPed*)
  22999. * CreateFirstSubTask(CPed*)
  23000. * CreateNextSubTask(CPed*)
  23001. * ExtinguishFire(CPed*)
  23002. * GetTaskType() const
  23003. * ~CTaskComplexUseWaterCannon()
  23004.  
  23005. CTaskComplexExtinguishFireOnFoot (0 variables, 9 functions)
  23006. Variables list:
  23007.  
  23008. Functions list:
  23009. * CTaskComplexExtinguishFireOnFoot(CVector const&)
  23010. * Clone() const
  23011. * ControlSubTask(CPed*)
  23012. * CreateFirstSubTask(CPed*)
  23013. * CreateNextSubTask(CPed*)
  23014. * FindNearestFire(CPed*)
  23015. * GetTaskType() const
  23016. * Serialize()
  23017. * ~CTaskComplexExtinguishFireOnFoot()
  23018.  
  23019. CTaskComplexDriveFireTruck (0 variables, 8 functions)
  23020. Variables list:
  23021.  
  23022. Functions list:
  23023. * CTaskComplexDriveFireTruck(CVehicle*, CPed*, bool)
  23024. * Clone() const
  23025. * ControlSubTask(CPed*)
  23026. * CreateFirstSubTask(CPed*)
  23027. * CreateNextSubTask(CPed*)
  23028. * CreateSubTask(int, CPed*) const
  23029. * GetTaskType() const
  23030. * ~CTaskComplexDriveFireTruck()
  23031.  
  23032. CTaskComplexPresentIDToCop (0 variables, 9 functions)
  23033. Variables list:
  23034.  
  23035. Functions list:
  23036. * CTaskComplexPresentIDToCop(CPed*)
  23037. * Clone() const
  23038. * ComputeTargetHeading(CPed const&) const
  23039. * ControlSubTask(CPed*)
  23040. * CreateFirstSubTask(CPed*)
  23041. * CreateNextSubTask(CPed*)
  23042. * CreateSubTask(int, CPed const*) const
  23043. * GetTaskType() const
  23044. * ~CTaskComplexPresentIDToCop()
  23045.  
  23046. CTaskComplexMedicTreatInjuredPed (3 variables, 13 functions)
  23047. Variables list:
  23048. * ms_fDriveDist
  23049. * ms_fInjuredPedTargetRadius
  23050. * ms_fMaxTreatmentRadius
  23051.  
  23052. Functions list:
  23053. * CTaskComplexMedicTreatInjuredPed(CVehicle*, CPed*, bool)
  23054. * CalcTargetPosWithOffset(CPed*, CPed*)
  23055. * Clone() const
  23056. * ControlSubTask(CPed*)
  23057. * CreateDealWithNextAccidentTask(CPed*, CAccident*)
  23058. * CreateFirstSubTask(CPed*)
  23059. * CreateNextSubTask(CPed*)
  23060. * CreateSubTask(int)
  23061. * GetNearestAccident(CVector const&)
  23062. * GetNearestAccidentExceptThisOne(CVector const&, CAccident*)
  23063. * GetTaskType() const
  23064. * Serialize()
  23065. * ~CTaskComplexMedicTreatInjuredPed()
  23066.  
  23067. CTaskComplexWander (4 variables, 19 functions)
  23068. Variables list:
  23069. * ms_fBlockedNodeDistance
  23070. * ms_fTargetRadius
  23071. * ms_iCrossRoadLookTime
  23072. * ms_iTrafficLightWaitTime
  23073.  
  23074. Functions list:
  23075. * CTaskComplexWander(int, unsigned char, bool, float)
  23076. * ComputeTargetHeading(CPed const*) const
  23077. * ComputeTargetPos(CPed const*, CVector&, CNodeAddress const&) const
  23078. * ContinueFrom(CTaskComplexWander const&)
  23079. * ControlSubTask(CPed*)
  23080. * CreateFirstSubTask(CPed*)
  23081. * CreateNextSubTask(CPed*)
  23082. * CreateSubTask(CPed const*, int)
  23083. * GetTaskType() const
  23084. * GetWanderTaskByPedType(CPed const&)
  23085. * GetWanderTaskByPedType(int)
  23086. * ScanForBlockedNode(CPed*, CNodeAddress const&) const
  23087. * ScanForBlockedNode(CVector const&, CEntity const*) const
  23088. * ScanForBlockedNodes(CPed*)
  23089. * SetDir(int)
  23090. * UpdateDir(CPed const*)
  23091. * UpdatePathNodes(CPed const*, unsigned char, CNodeAddress&, CNodeAddress&, unsigned char&)
  23092. * ValidNodes() const
  23093. * ~CTaskComplexWander()
  23094.  
  23095. CTaskComplexWanderMedic (0 variables, 4 functions)
  23096. Variables list:
  23097.  
  23098. Functions list:
  23099. * Clone() const
  23100. * GetWanderType() const
  23101. * ScanForStuff(CPed*)
  23102. * ~CTaskComplexWanderMedic()
  23103.  
  23104. CTaskComplexFleePoint (6 variables, 11 functions)
  23105. Variables list:
  23106. * ms_fMaxDist
  23107. * ms_fMinDist
  23108. * ms_fSafeDistance
  23109. * ms_fThetaRange
  23110. * ms_iFleeTime
  23111. * ms_iRecoveryTime
  23112.  
  23113. Functions list:
  23114. * CTaskComplexFleePoint(CVector const&, bool, float, int)
  23115. * Clone() const
  23116. * ComputeTargetPoint(CPed const*)
  23117. * ControlSubTask(CPed*)
  23118. * CreateFirstSubTask(CPed*)
  23119. * CreateNextSubTask(CPed*)
  23120. * CreateSubTask(int)
  23121. * GetTaskType() const
  23122. * MakeAbortable(CPed*, int, CEvent const*)
  23123. * SetFleePosition(CVector const&, float, bool)
  23124. * ~CTaskComplexFleePoint()
  23125.  
  23126. CTaskComplexSmartFleePoint (3 variables, 12 functions)
  23127. Variables list:
  23128. * ms_fSafeDistance
  23129. * ms_iFleeTime
  23130. * ms_iRecoveryTime
  23131.  
  23132. Functions list:
  23133. * CTaskComplexSmartFleePoint(CVector const&, bool, float, int)
  23134. * Clone() const
  23135. * ComputeFleeDir(CPed*) const
  23136. * ControlSubTask(CPed*)
  23137. * CreateFirstSubTask(CPed*)
  23138. * CreateNextSubTask(CPed*)
  23139. * CreateSubTask(int, CPed*)
  23140. * GetTaskType() const
  23141. * MakeAbortable(CPed*, int, CEvent const*)
  23142. * SetDefaultTaskWanderDir(CPed*) const
  23143. * SetFleePosition(CVector const&, float, bool)
  23144. * ~CTaskComplexSmartFleePoint()
  23145.  
  23146. CTaskComplexFleeShooting (2 variables, 8 functions)
  23147. Variables list:
  23148. * ms_iShootRecoverTime
  23149. * ms_iShootTime
  23150.  
  23151. Functions list:
  23152. * CTaskComplexFleeShooting(CEntity*, bool, float, int, int, int, int, float)
  23153. * Clone() const
  23154. * ControlSubTask(CPed*)
  23155. * CreateFirstSubTask(CPed*)
  23156. * CreateNextSubTask(CPed*)
  23157. * GetTaskType() const
  23158. * MakeAbortable(CPed*, int, CEvent const*)
  23159. * ~CTaskComplexFleeShooting()
  23160.  
  23161. CTaskComplexFleeEntity (4 variables, 8 functions)
  23162. Variables list:
  23163. * ms_fEntityPosChangeThreshold
  23164. * ms_fSafeDistance
  23165. * ms_iEntityPosCheckPeriod
  23166. * ms_iFleeTime
  23167.  
  23168. Functions list:
  23169. * CTaskComplexFleeEntity(CEntity*, bool, float, int, int, float)
  23170. * Clone() const
  23171. * ControlSubTask(CPed*)
  23172. * CreateFirstSubTask(CPed*)
  23173. * CreateNextSubTask(CPed*)
  23174. * CreateSubTask(int)
  23175. * GetTaskType() const
  23176. * ~CTaskComplexFleeEntity()
  23177.  
  23178. CTaskComplexWanderFlee (0 variables, 6 functions)
  23179. Variables list:
  23180.  
  23181. Functions list:
  23182. * CTaskComplexWanderFlee(int, unsigned char)
  23183. * Clone() const
  23184. * ControlSubTask(CPed*)
  23185. * GetWanderType() const
  23186. * ScanForStuff(CPed*)
  23187. * ~CTaskComplexWanderFlee()
  23188.  
  23189. CTaskComplexGangLeader (0 variables, 16 functions)
  23190. Variables list:
  23191.  
  23192. Functions list:
  23193. * CTaskComplexGangLeader(CPedGroup*)
  23194. * Clone() const
  23195. * ControlSubTask(CPed*)
  23196. * CreateFirstSubTask(CPed*)
  23197. * CreateNextSubTask(CPed*)
  23198. * DoGangAbuseSpeech(CPed*, CPed*)
  23199. * DoGangAttackSpeech(CPed*, CPed*)
  23200. * GetDrinkAnim(CPed*)
  23201. * GetRandomGangAmbientAnim(CPed*, CEntity*)
  23202. * GetSmokeAnim(CPed*)
  23203. * GetTaskType() const
  23204. * MakeAbortable(CPed*, int, CEvent const*)
  23205. * ScanForStuff(CPed*)
  23206. * ShouldLoadGangAnims()
  23207. * TryToPassObject(CPed*, CPedGroup*)
  23208. * ~CTaskComplexGangLeader()
  23209.  
  23210. CTaskComplexGangFollower (7 variables, 10 functions)
  23211. Variables list:
  23212. * ms_fDistFromLeaderCanStop
  23213. * ms_fDistFromLeaderCanStopSqr
  23214. * ms_fLeaderIsMovingDeltaDistSqr
  23215. * ms_fTargetSlowDownDist
  23216. * ms_fTargetSlowDownDistSqr
  23217. * ms_iMaxStaticCounter
  23218. * ms_nUseClimbing
  23219.  
  23220. Functions list:
  23221. * CTaskComplexGangFollower(CPedGroup*, CPed*, unsigned char, CVector, float)
  23222. * CalculateOffsetPosition(CVector&)
  23223. * Clone() const
  23224. * ControlSubTask(CPed*)
  23225. * CreateFirstSubTask(CPed*)
  23226. * CreateNextSubTask(CPed*)
  23227. * GetTaskType() const
  23228. * MakeAbortable(CPed*, int, CEvent const*)
  23229. * SetFollowLeader(unsigned char)
  23230. * ~CTaskComplexGangFollower()
  23231.  
  23232. CTaskComplexTrackEntity (0 variables, 12 functions)
  23233. Variables list:
  23234.  
  23235. Functions list:
  23236. * CTaskComplexTrackEntity(CEntity*, CVector, unsigned char, int, float, float, unsigned char)
  23237. * CalcMoveRatio(CPed*)
  23238. * CalcTargetPos(CPed*)
  23239. * Clone() const
  23240. * ControlSubTask(CPed*)
  23241. * CreateFirstSubTask(CPed*)
  23242. * CreateNextSubTask(CPed*)
  23243. * GetDistToTargetSq()
  23244. * GetTaskType() const
  23245. * MakeAbortable(CPed*, int, CEvent const*)
  23246. * SetOffsetPos(CVector)
  23247. * ~CTaskComplexTrackEntity()
  23248.  
  23249. CTaskSimpleDoHandSignal (0 variables, 6 functions)
  23250. Variables list:
  23251.  
  23252. Functions list:
  23253. * CTaskSimpleDoHandSignal()
  23254. * Clone() const
  23255. * GetTaskType() const
  23256. * MakeAbortable(CPed*, int, CEvent const*)
  23257. * ProcessPed(CPed*)
  23258. * ~CTaskSimpleDoHandSignal()
  23259.  
  23260. CTaskLeanOnVehicle (0 variables, 7 functions)
  23261. Variables list:
  23262.  
  23263. Functions list:
  23264. * CTaskLeanOnVehicle(CEntity*, int, unsigned char)
  23265. * Clone() const
  23266. * FinishAnimCB(CAnimBlendAssociation*, void*)
  23267. * GetTaskType() const
  23268. * MakeAbortable(CPed*, int, CEvent const*)
  23269. * ProcessPed(CPed*)
  23270. * ~CTaskLeanOnVehicle()
  23271.  
  23272. CTaskComplexGangJoinRespond (0 variables, 9 functions)
  23273. Variables list:
  23274.  
  23275. Functions list:
  23276. * CTaskComplexGangJoinRespond(unsigned char)
  23277. * Clone() const
  23278. * ControlSubTask(CPed*)
  23279. * CreateFirstSubTask(CPed*)
  23280. * CreateNextSubTask(CPed*)
  23281. * GetTaskType() const
  23282. * MakeAbortable(CPed*, int, CEvent const*)
  23283. * Serialize()
  23284. * ~CTaskComplexGangJoinRespond()
  23285.  
  23286. CTaskComplexProstituteSolicit (13 variables, 12 functions)
  23287. Variables list:
  23288. * ms_fGiveUpDistanceSqr
  23289. * ms_fMaxSolicitDistanceSqr
  23290. * ms_fMaxSolicitSpeedSqr
  23291. * ms_fMinSecludedDistForSexSqr
  23292. * ms_fSlowEnoughSpeedForSexSqr
  23293. * ms_fTooCloseDistForSexSqr
  23294. * ms_iChargePerSec
  23295. * ms_iGiveUpTime
  23296. * ms_iHealthPerSec
  23297. * ms_iScanForPedsFreq
  23298. * ms_iShagFreqFast
  23299. * ms_iShagFreqMid
  23300. * ms_iShagFreqSlow
  23301.  
  23302. Functions list:
  23303. * CTaskComplexProstituteSolicit(CPed*)
  23304. * Clone() const
  23305. * ControlSubTask(CPed*)
  23306. * CreateFirstSubTask(CPed*)
  23307. * CreateNextSubTask(CPed*)
  23308. * CreateSubTask(int, CPed*)
  23309. * GetRidOfPlayerProstitute()
  23310. * GetTaskType() const
  23311. * IsTaskValid(CPed*, CPed*)
  23312. * MakeAbortable(CPed*, int, CEvent const*)
  23313. * Serialize()
  23314. * ~CTaskComplexProstituteSolicit()
  23315.  
  23316. CTaskComplexPassObject (0 variables, 9 functions)
  23317. Variables list:
  23318.  
  23319. Functions list:
  23320. * AbortIK(CPed*)
  23321. * CTaskComplexPassObject(CPed*, unsigned char)
  23322. * Clone() const
  23323. * ControlSubTask(CPed*)
  23324. * CreateFirstSubTask(CPed*)
  23325. * CreateNextSubTask(CPed*)
  23326. * GetTaskType() const
  23327. * MakeAbortable(CPed*, int, CEvent const*)
  23328. * ~CTaskComplexPassObject()
  23329.  
  23330. CTaskGoToVehicleAndLean (0 variables, 10 functions)
  23331. Variables list:
  23332.  
  23333. Functions list:
  23334. * CTaskGoToVehicleAndLean(CVehicle*, int)
  23335. * CalcTargetPos(CPed*)
  23336. * Clone() const
  23337. * ControlSubTask(CPed*)
  23338. * CreateFirstSubTask(CPed*)
  23339. * CreateNextSubTask(CPed*)
  23340. * DoTidyUp(CPed*)
  23341. * GetTaskType() const
  23342. * MakeAbortable(CPed*, int, CEvent const*)
  23343. * ~CTaskGoToVehicleAndLean()
  23344.  
  23345. CTaskComplexSignalAtPed (0 variables, 7 functions)
  23346. Variables list:
  23347.  
  23348. Functions list:
  23349. * CTaskComplexSignalAtPed(CPed*, int, unsigned char)
  23350. * Clone() const
  23351. * ControlSubTask(CPed*)
  23352. * CreateFirstSubTask(CPed*)
  23353. * CreateNextSubTask(CPed*)
  23354. * GetTaskType() const
  23355. * ~CTaskComplexSignalAtPed()
  23356.  
  23357. CTaskComplexStareAtPed (0 variables, 7 functions)
  23358. Variables list:
  23359.  
  23360. Functions list:
  23361. * CTaskComplexStareAtPed(CPedGroup*, CPed*, int)
  23362. * Clone() const
  23363. * ControlSubTask(CPed*)
  23364. * CreateFirstSubTask(CPed*)
  23365. * CreateNextSubTask(CPed*)
  23366. * GetTaskType() const
  23367. * ~CTaskComplexStareAtPed()
  23368.  
  23369. CTaskGangHasslePed (0 variables, 7 functions)
  23370. Variables list:
  23371.  
  23372. Functions list:
  23373. * CTaskGangHasslePed(CPed*, int, int, int)
  23374. * Clone() const
  23375. * ControlSubTask(CPed*)
  23376. * CreateFirstSubTask(CPed*)
  23377. * CreateNextSubTask(CPed*)
  23378. * GetTaskType() const
  23379. * ~CTaskGangHasslePed()
  23380.  
  23381. CTaskGangHassleVehicle (0 variables, 9 functions)
  23382. Variables list:
  23383.  
  23384. Functions list:
  23385. * CTaskGangHassleVehicle(CVehicle*, int, unsigned char, float, float)
  23386. * CalcTargetOffset()
  23387. * Clone() const
  23388. * ControlSubTask(CPed*)
  23389. * CreateFirstSubTask(CPed*)
  23390. * CreateNextSubTask(CPed*)
  23391. * GetTargetHeading(CPed*)
  23392. * GetTaskType() const
  23393. * ~CTaskGangHassleVehicle()
  23394.  
  23395. CTaskSimpleGoToPointFine (0 variables, 11 functions)
  23396. Variables list:
  23397.  
  23398. Functions list:
  23399. * BaseRatio(eMoveState)
  23400. * CTaskSimpleGoToPointFine(float, CVector, float, CEntity*)
  23401. * Clone() const
  23402. * Finish(CPed*)
  23403. * GetTaskType() const
  23404. * MakeAbortable(CPed*, int, CEvent const*)
  23405. * ProcessPed(CPed*)
  23406. * SetBlendedMoveAnim(CPed*)
  23407. * SetMoveRatio(float)
  23408. * SetTargetPos(CVector)
  23409. * ~CTaskSimpleGoToPointFine()
  23410.  
  23411. CTaskComplexGoToAttractor (0 variables, 8 functions)
  23412. Variables list:
  23413.  
  23414. Functions list:
  23415. * CTaskComplexGoToAttractor(CPedAttractor*, CVector const&, float, float, int, int)
  23416. * Clone() const
  23417. * ControlSubTask(CPed*)
  23418. * CreateFirstSubTask(CPed*)
  23419. * CreateNextSubTask(CPed*)
  23420. * GetTaskType() const
  23421. * MakeAbortable(CPed*, int, CEvent const*)
  23422. * ~CTaskComplexGoToAttractor()
  23423.  
  23424. CTaskComplexUseEntryExit (0 variables, 8 functions)
  23425. Variables list:
  23426.  
  23427. Functions list:
  23428. * Clone() const
  23429. * ControlSubTask(CPed*)
  23430. * CreateFirstSubTask(CPed*)
  23431. * CreateNextSubTask(CPed*)
  23432. * GetTaskType() const
  23433. * MakeAbortable(CPed*, int, CEvent const*)
  23434. * UseEntryExit(CPed*)
  23435. * ~CTaskComplexUseEntryExit()
  23436.  
  23437. CTaskComplexInvestigateDisturbance (0 variables, 8 functions)
  23438. Variables list:
  23439.  
  23440. Functions list:
  23441. * CTaskComplexInvestigateDisturbance(CVector const&, CEntity*)
  23442. * Clone() const
  23443. * ControlSubTask(CPed*)
  23444. * CreateFirstSubTask(CPed*)
  23445. * CreateNextSubTask(CPed*)
  23446. * GetTaskType() const
  23447. * MakeAbortable(CPed*, int, CEvent const*)
  23448. * ~CTaskComplexInvestigateDisturbance()
  23449.  
  23450. CTaskComplexGotoDoorAndOpen (0 variables, 9 functions)
  23451. Variables list:
  23452.  
  23453. Functions list:
  23454. * CTaskComplexGotoDoorAndOpen(CObject*)
  23455. * CTaskComplexGotoDoorAndOpen(CVector const&, CVector const&)
  23456. * Clone() const
  23457. * ControlSubTask(CPed*)
  23458. * CreateFirstSubTask(CPed*)
  23459. * CreateNextSubTask(CPed*)
  23460. * GetTaskType() const
  23461. * MakeAbortable(CPed*, int, CEvent const*)
  23462. * ~CTaskComplexGotoDoorAndOpen()
  23463.  
  23464. CTaskComplexAvoidEntity (2 variables, 15 functions)
  23465. Variables list:
  23466. * ms_fEntityAvoidRadius
  23467. * ms_iPeriod
  23468.  
  23469. Functions list:
  23470. * CTaskComplexAvoidEntity(int, CEntity*, CVector const&)
  23471. * Clone() const
  23472. * ComputeAvoidSphere(CPed const&, CColSphere&)
  23473. * ComputeDetourTarget(CPed const&)
  23474. * ComputeDetourTarget(CPed const&, CColSphere const&)
  23475. * ComputeSphere(CColSphere&, CEntity**)
  23476. * ControlSubTask(CPed*)
  23477. * CreateFirstSubTask(CPed*)
  23478. * CreateNextSubTask(CPed*)
  23479. * GetTaskType() const
  23480. * MakeAbortable(CPed*, int, CEvent const*)
  23481. * NearbyEntitiesInSphere(CPed const&, CColSphere const&, CEntity**, CEntity**)
  23482. * QuitIK(CPed*)
  23483. * SetUpIK(CPed*)
  23484. * ~CTaskComplexAvoidEntity()
  23485.  
  23486. CTaskComplexAvoidOtherPedWhileWandering (2 variables, 16 functions)
  23487. Variables list:
  23488. * ms_fPedAvoidRadius
  23489. * ms_iPeriod
  23490.  
  23491. Functions list:
  23492. * CTaskComplexAvoidOtherPedWhileWandering(CPed*, CVector const&, int)
  23493. * Clone() const
  23494. * ComputeAvoidSphere(CPed const&, CColSphere&)
  23495. * ComputeDetourTarget(CPed const&)
  23496. * ComputeDetourTarget(CPed const&, CColSphere&)
  23497. * ComputeSphere(CColSphere&, CPed**)
  23498. * ControlSubTask(CPed*)
  23499. * CreateFirstSubTask(CPed*)
  23500. * CreateNextSubTask(CPed*)
  23501. * GetTaskType() const
  23502. * MakeAbortable(CPed*, int, CEvent const*)
  23503. * NearbyPedsInSphere(CPed const&, CColSphere const&, CPed**, CPed**)
  23504. * QuitIK(CPed*)
  23505. * Serialize()
  23506. * SetUpIK(CPed*)
  23507. * ~CTaskComplexAvoidOtherPedWhileWandering()
  23508.  
  23509. CTaskComplexGoToPointAndStandStillAndAchieveHeading (0 variables, 9 functions)
  23510. Variables list:
  23511.  
  23512. Functions list:
  23513. * CTaskComplexGoToPointAndStandStillAndAchieveHeading(int, CVector const&, float, float, float, float)
  23514. * Clone() const
  23515. * ControlSubTask(CPed*)
  23516. * CreateFirstSubTask(CPed*)
  23517. * CreateNextSubTask(CPed*)
  23518. * CreateSubTask(int)
  23519. * GetTaskType() const
  23520. * Serialize()
  23521. * ~CTaskComplexGoToPointAndStandStillAndAchieveHeading()
  23522.  
  23523. CTaskComplexGoToPointAndStandStillTimed (1 variables, 7 functions)
  23524. Variables list:
  23525. * ms_iTime
  23526.  
  23527. Functions list:
  23528. * CTaskComplexGoToPointAndStandStillTimed(int, CVector const&, float, float, int)
  23529. * Clone() const
  23530. * ControlSubTask(CPed*)
  23531. * CreateFirstSubTask(CPed*)
  23532. * MakeAbortable(CPed*, int, CEvent const*)
  23533. * StopTimer(CEvent const*)
  23534. * ~CTaskComplexGoToPointAndStandStillTimed()
  23535.  
  23536. CTaskSimpleSlideToCoord (2 variables, 7 functions)
  23537. Variables list:
  23538. * ms_fHeadingAccuracy
  23539. * ms_fPosAccuracy
  23540.  
  23541. Functions list:
  23542. * CTaskSimpleSlideToCoord(CVector const&, float, float)
  23543. * CTaskSimpleSlideToCoord(CVector const&, float, float, char const*, char const*, int, float, bool, int)
  23544. * Clone() const
  23545. * GetTaskType() const
  23546. * MakeAbortable(CPed*, int, CEvent const*)
  23547. * ProcessPed(CPed*)
  23548. * ~CTaskSimpleSlideToCoord()
  23549.  
  23550. CTaskSimpleAchieveHeading (2 variables, 9 functions)
  23551. Variables list:
  23552. * ms_fHeadingChangeRateFrac
  23553. * ms_fHeadingTolerance
  23554.  
  23555. Functions list:
  23556. * CTaskSimpleAchieveHeading(float, float, float)
  23557. * Clone() const
  23558. * GetTaskType() const
  23559. * MakeAbortable(CPed*, int, CEvent const*)
  23560. * ProcessPed(CPed*)
  23561. * QuitIK(CPed*)
  23562. * Serialize()
  23563. * SetUpIK(CPed*)
  23564. * ~CTaskSimpleAchieveHeading()
  23565.  
  23566. CTaskSimpleGoTo (1 variables, 5 functions)
  23567. Variables list:
  23568. * ms_fTargetRadius
  23569.  
  23570. Functions list:
  23571. * CTaskSimpleGoTo(int, CVector const&, float)
  23572. * HasCircledTarget(CPed*)
  23573. * QuitIK(CPed*)
  23574. * SetUpIK(CPed*)
  23575. * ~CTaskSimpleGoTo()
  23576.  
  23577. CTaskSimpleGoToPoint (0 variables, 6 functions)
  23578. Variables list:
  23579.  
  23580. Functions list:
  23581. * CTaskSimpleGoToPoint(int, CVector const&, float, bool, bool)
  23582. * Clone() const
  23583. * GetTaskType() const
  23584. * MakeAbortable(CPed*, int, CEvent const*)
  23585. * ProcessPed(CPed*)
  23586. * ~CTaskSimpleGoToPoint()
  23587.  
  23588. CTaskComplexGoToPointUntilCollisionAndStandStill (0 variables, 3 functions)
  23589. Variables list:
  23590.  
  23591. Functions list:
  23592. * Clone() const
  23593. * MakeAbortable(CPed*, int, CEvent const*)
  23594. * ~CTaskComplexGoToPointUntilCollisionAndStandStill()
  23595.  
  23596. CTaskComplexFollowNodeRouteShooting (2 variables, 6 functions)
  23597. Variables list:
  23598. * ms_iShootRecoverTime
  23599. * ms_iShootTime
  23600.  
  23601. Functions list:
  23602. * Clone() const
  23603. * ControlSubTask(CPed*)
  23604. * CreateFirstSubTask(CPed*)
  23605. * CreateNextSubTask(CPed*)
  23606. * GetTaskType() const
  23607. * ~CTaskComplexFollowNodeRouteShooting()
  23608.  
  23609. CTaskComplexWanderProstitute (1 variables, 6 functions)
  23610. Variables list:
  23611. * ms_iPunterScanFreq
  23612.  
  23613. Functions list:
  23614. * CTaskComplexWanderProstitute(int, unsigned char, bool)
  23615. * Clone() const
  23616. * CreateFirstSubTask(CPed*)
  23617. * GetWanderType() const
  23618. * ScanForStuff(CPed*)
  23619. * ~CTaskComplexWanderProstitute()
  23620.  
  23621. CTaskComplexWanderGang (0 variables, 7 functions)
  23622. Variables list:
  23623.  
  23624. Functions list:
  23625. * CTaskComplexWanderGang(int, unsigned char, int, bool, float)
  23626. * CanJoinGang()
  23627. * Clone() const
  23628. * GetDistanceSqToNode(CPed*)
  23629. * GetWanderType() const
  23630. * ScanForStuff(CPed*)
  23631. * ~CTaskComplexWanderGang()
  23632.  
  23633. CTaskComplexWanderStandard (4 variables, 11 functions)
  23634. Variables list:
  23635. * ms_fChatRange
  23636. * ms_fSexyVehicleRange
  23637. * ms_iScanFreeTime
  23638. * ms_iScanPeriod
  23639.  
  23640. Functions list:
  23641. * Clone() const
  23642. * GetWanderType() const
  23643. * LookForChatPartners(CPed*)
  23644. * LookForGangMembers(CPed*)
  23645. * LookForSexyCars(CPed*)
  23646. * ScanForEffects(CPed*)
  23647. * ScanForStuff(CPed*)
  23648. * SetNextMinScanTime(CPed*)
  23649. * SetNextScanTime(int)
  23650. * WillChat(CPed const&, CPed const&) const
  23651. * ~CTaskComplexWanderStandard()
  23652.  
  23653. CTaskComplexWanderCriminal (2 variables, 5 functions)
  23654. Variables list:
  23655. * ms_iScanPeriod
  23656. * ms_iStealCarScanFreeTime
  23657.  
  23658. Functions list:
  23659. * Clone() const
  23660. * GetWanderType() const
  23661. * LookForCarsToSteal(CPed*)
  23662. * ScanForStuff(CPed*)
  23663. * ~CTaskComplexWanderCriminal()
  23664.  
  23665. CTaskInteriorBeInHouse (0 variables, 8 functions)
  23666. Variables list:
  23667.  
  23668. Functions list:
  23669. * CTaskInteriorBeInHouse(InteriorGroup_c*)
  23670. * Clone() const
  23671. * ControlSubTask(CPed*)
  23672. * CreateFirstSubTask(CPed*)
  23673. * CreateNextSubTask(CPed*)
  23674. * GetInfoForPedToUse(CPed*, int*)
  23675. * GetTaskType() const
  23676. * ~CTaskInteriorBeInHouse()
  23677.  
  23678. CTaskInteriorBeInOffice (0 variables, 8 functions)
  23679. Variables list:
  23680.  
  23681. Functions list:
  23682. * CTaskInteriorBeInOffice(InteriorGroup_c*)
  23683. * Clone() const
  23684. * ControlSubTask(CPed*)
  23685. * CreateFirstSubTask(CPed*)
  23686. * CreateNextSubTask(CPed*)
  23687. * GetInfoForPedToUse(int*)
  23688. * GetTaskType() const
  23689. * ~CTaskInteriorBeInOffice()
  23690.  
  23691. CTaskInteriorGoToInfo (0 variables, 7 functions)
  23692. Variables list:
  23693.  
  23694. Functions list:
  23695. * CTaskInteriorGoToInfo(InteriorInfo_t*, Interior_c*, unsigned char)
  23696. * Clone() const
  23697. * ControlSubTask(CPed*)
  23698. * CreateFirstSubTask(CPed*)
  23699. * CreateNextSubTask(CPed*)
  23700. * GetTaskType() const
  23701. * ~CTaskInteriorGoToInfo()
  23702.  
  23703. CTaskInteriorUseInfo (0 variables, 8 functions)
  23704. Variables list:
  23705.  
  23706. Functions list:
  23707. * CTaskInteriorUseInfo(InteriorInfo_t*, Interior_c*, int, unsigned char)
  23708. * Clone() const
  23709. * ControlSubTask(CPed*)
  23710. * CreateFirstSubTask(CPed*)
  23711. * CreateNextSubTask(CPed*)
  23712. * GetTaskType() const
  23713. * MakeAbortable(CPed*, int, CEvent const*)
  23714. * ~CTaskInteriorUseInfo()
  23715.  
  23716. CTaskInteriorSitInChair (0 variables, 7 functions)
  23717. Variables list:
  23718.  
  23719. Functions list:
  23720. * CTaskInteriorSitInChair(int, InteriorInfo_t*, unsigned char)
  23721. * Clone() const
  23722. * FinishAnimCB(CAnimBlendAssociation*, void*)
  23723. * GetTaskType() const
  23724. * MakeAbortable(CPed*, int, CEvent const*)
  23725. * ProcessPed(CPed*)
  23726. * ~CTaskInteriorSitInChair()
  23727.  
  23728. CTaskInteriorLieInBed (0 variables, 7 functions)
  23729. Variables list:
  23730.  
  23731. Functions list:
  23732. * CTaskInteriorLieInBed(int, InteriorInfo_t*, unsigned char, unsigned char)
  23733. * Clone() const
  23734. * FinishAnimCB(CAnimBlendAssociation*, void*)
  23735. * GetTaskType() const
  23736. * MakeAbortable(CPed*, int, CEvent const*)
  23737. * ProcessPed(CPed*)
  23738. * ~CTaskInteriorLieInBed()
  23739.  
  23740. CTaskInteriorSitAtDesk (0 variables, 9 functions)
  23741. Variables list:
  23742.  
  23743. Functions list:
  23744. * CTaskInteriorSitAtDesk(int, InteriorInfo_t*, unsigned char)
  23745. * Clone() const
  23746. * FinishAnimCB(CAnimBlendAssociation*, void*)
  23747. * GetTaskType() const
  23748. * MakeAbortable(CPed*, int, CEvent const*)
  23749. * ProcessPed(CPed*)
  23750. * StartRandomLoopAnim(CPed*, float)
  23751. * StartRandomOneOffAnim(CPed*)
  23752. * ~CTaskInteriorSitAtDesk()
  23753.  
  23754. CTaskInteriorShopKeeper (0 variables, 7 functions)
  23755. Variables list:
  23756.  
  23757. Functions list:
  23758. * CTaskInteriorShopKeeper(InteriorGroup_c*, unsigned char)
  23759. * Clone() const
  23760. * ControlSubTask(CPed*)
  23761. * CreateFirstSubTask(CPed*)
  23762. * CreateNextSubTask(CPed*)
  23763. * GetTaskType() const
  23764. * ~CTaskInteriorShopKeeper()
  23765.  
  23766. CTaskInteriorBeInShop (0 variables, 6 functions)
  23767. Variables list:
  23768.  
  23769. Functions list:
  23770. * CTaskInteriorBeInShop(InteriorGroup_c*)
  23771. * Clone() const
  23772. * GetTaskType() const
  23773. * GetWanderType() const
  23774. * ScanForStuff(CPed*)
  23775. * ~CTaskInteriorBeInShop()
  23776.  
  23777. CTaskSimpleGetUp (0 variables, 9 functions)
  23778. Variables list:
  23779.  
  23780. Functions list:
  23781. * CTaskSimpleGetUp()
  23782. * Clone() const
  23783. * FinishAnimGetUpCB(CAnimBlendAssociation*, void*)
  23784. * GetTaskType() const
  23785. * MakeAbortable(CPed*, int, CEvent const*)
  23786. * ProcessPed(CPed*)
  23787. * Serialize()
  23788. * StartAnim(CPed*)
  23789. * ~CTaskSimpleGetUp()
  23790.  
  23791. CTaskComplexGetUpAndStandStill (0 variables, 9 functions)
  23792. Variables list:
  23793.  
  23794. Functions list:
  23795. * CTaskComplexGetUpAndStandStill()
  23796. * Clone() const
  23797. * ControlSubTask(CPed*)
  23798. * CreateFirstSubTask(CPed*)
  23799. * CreateNextSubTask(CPed*)
  23800. * CreateSubTask(int)
  23801. * GetTaskType() const
  23802. * Serialize()
  23803. * ~CTaskComplexGetUpAndStandStill()
  23804.  
  23805. CTaskSimpleFall (2 variables, 9 functions)
  23806. Variables list:
  23807. * ms_fFallingLoopEnd
  23808. * ms_fFallingLoopStart
  23809.  
  23810. Functions list:
  23811. * CTaskSimpleFall(AnimationId, AssocGroupId, unsigned int)
  23812. * Clone() const
  23813. * FinishAnimFallCB(CAnimBlendAssociation*, void*)
  23814. * GetTaskType() const
  23815. * MakeAbortable(CPed*, int, CEvent const*)
  23816. * ProcessFall(CPed*)
  23817. * ProcessPed(CPed*)
  23818. * StartAnim(CPed*)
  23819. * ~CTaskSimpleFall()
  23820.  
  23821. CTaskComplexFallAndGetUp (0 variables, 13 functions)
  23822. Variables list:
  23823.  
  23824. Functions list:
  23825. * CTaskComplexFallAndGetUp(AnimationId, AssocGroupId, int)
  23826. * CTaskComplexFallAndGetUp(int, int)
  23827. * Clone() const
  23828. * ControlSubTask(CPed*)
  23829. * CreateFirstSubTask(CPed*)
  23830. * CreateNextSubTask(CPed*)
  23831. * CreateSubTask(int)
  23832. * GetTaskType() const
  23833. * IsFalling() const
  23834. * MakeAbortable(CPed*, int, CEvent const*)
  23835. * Serialize()
  23836. * SetDownTime(int)
  23837. * ~CTaskComplexFallAndGetUp()
  23838.  
  23839. CTaskComplexFallAndStayDown (0 variables, 11 functions)
  23840. Variables list:
  23841.  
  23842. Functions list:
  23843. * CTaskComplexFallAndStayDown(AnimationId, AssocGroupId)
  23844. * CTaskComplexFallAndStayDown(int)
  23845. * Clone() const
  23846. * ControlSubTask(CPed*)
  23847. * CreateFirstSubTask(CPed*)
  23848. * CreateNextSubTask(CPed*)
  23849. * CreateSubTask(int)
  23850. * GetTaskType() const
  23851. * MakeAbortable(CPed*, int, CEvent const*)
  23852. * Serialize()
  23853. * ~CTaskComplexFallAndStayDown()
  23854.  
  23855. CTaskSimpleInAir (2 variables, 9 functions)
  23856. Variables list:
  23857. * ms_fMaxStuckVelocity
  23858. * ms_iNumStuckFallingFramesBeforeQuitting
  23859.  
  23860. Functions list:
  23861. * ApplyRollAndPitch(CPed*)
  23862. * CTaskSimpleInAir(bool, bool, bool)
  23863. * Clone() const
  23864. * DeleteInAirAnimCB(CAnimBlendAssociation*, void*)
  23865. * GetTaskType() const
  23866. * MakeAbortable(CPed*, int, CEvent const*)
  23867. * ProcessPed(CPed*)
  23868. * Serialize()
  23869. * ~CTaskSimpleInAir()
  23870.  
  23871. CTaskSimpleLand (0 variables, 10 functions)
  23872. Variables list:
  23873.  
  23874. Functions list:
  23875. * CTaskSimpleLand(AnimationId)
  23876. * Clone() const
  23877. * FinishAnimLandCB(CAnimBlendAssociation*, void*)
  23878. * GetTaskType() const
  23879. * LeftFootLanded()
  23880. * MakeAbortable(CPed*, int, CEvent const*)
  23881. * ProcessPed(CPed*)
  23882. * RightFootLanded()
  23883. * Serialize()
  23884. * ~CTaskSimpleLand()
  23885.  
  23886. CTaskSimpleJump (5 variables, 11 functions)
  23887. Variables list:
  23888. * ms_fMinJumpSpeed
  23889. * ms_fPedJumpForce
  23890. * ms_fPlayerPedJumpForce
  23891. * ms_fRunJumpSpeed
  23892. * ms_fSprintJumpSpeed
  23893.  
  23894. Functions list:
  23895. * CTaskSimpleJump(bool)
  23896. * Clone() const
  23897. * FinishAnimLaunchCB(CAnimBlendAssociation*, void*)
  23898. * GetTaskType() const
  23899. * HasPedHitHead(CPed*)
  23900. * Launch(CPed*)
  23901. * MakeAbortable(CPed*, int, CEvent const*)
  23902. * ProcessPed(CPed*)
  23903. * Serialize()
  23904. * StartLaunchAnim(CPed*)
  23905. * ~CTaskSimpleJump()
  23906.  
  23907. CTaskComplexJump (0 variables, 10 functions)
  23908. Variables list:
  23909.  
  23910. Functions list:
  23911. * CTaskComplexJump(int)
  23912. * Clone() const
  23913. * ControlSubTask(CPed*)
  23914. * CreateFirstSubTask(CPed*)
  23915. * CreateNextSubTask(CPed*)
  23916. * CreateSubTask(int, CPed*)
  23917. * GetTaskType() const
  23918. * MakeAbortable(CPed*, int, CEvent const*)
  23919. * Serialize()
  23920. * ~CTaskComplexJump()
  23921.  
  23922. CTaskComplexStuckInAir (0 variables, 9 functions)
  23923. Variables list:
  23924.  
  23925. Functions list:
  23926. * CTaskComplexStuckInAir()
  23927. * Clone() const
  23928. * ControlSubTask(CPed*)
  23929. * CreateFirstSubTask(CPed*)
  23930. * CreateNextSubTask(CPed*)
  23931. * CreateSubTask(int, CPed*)
  23932. * GetTaskType() const
  23933. * Serialize()
  23934. * ~CTaskComplexStuckInAir()
  23935.  
  23936. CTaskComplexInAirAndLand (0 variables, 8 functions)
  23937. Variables list:
  23938.  
  23939. Functions list:
  23940. * CTaskComplexInAirAndLand(bool, bool)
  23941. * Clone() const
  23942. * ControlSubTask(CPed*)
  23943. * CreateFirstSubTask(CPed*)
  23944. * CreateNextSubTask(CPed*)
  23945. * GetTaskType() const
  23946. * Serialize()
  23947. * ~CTaskComplexInAirAndLand()
  23948.  
  23949. CTaskManager (0 variables, 20 functions)
  23950. Variables list:
  23951.  
  23952. Functions list:
  23953. * AddSubTasks(CTask*)
  23954. * CTaskManager(CPed*)
  23955. * ClearTaskEventResponse()
  23956. * FindActiveTaskByType(int) const
  23957. * FindTaskByType(int, int) const
  23958. * Flush()
  23959. * FlushImmediately()
  23960. * GetActiveTask() const
  23961. * GetSimplestActiveTask() const
  23962. * GetSimplestTask(CTask*)
  23963. * GetSimplestTask(int) const
  23964. * GetTaskSecondary(int) const
  23965. * HasTaskSecondary(CTask const*) const
  23966. * ManageTasks()
  23967. * ParentsControlChildren(CTask*)
  23968. * SetNextSubTask(CTask*)
  23969. * SetTask(CTask*, int, bool)
  23970. * SetTaskSecondary(CTask*, int)
  23971. * StopTimers(CEvent const*)
  23972. * ~CTaskManager()
  23973.  
  23974. CTaskComplexChat (0 variables, 7 functions)
  23975. Variables list:
  23976.  
  23977. Functions list:
  23978. * CTaskComplexChat(unsigned char, CPed*, int, short)
  23979. * Clone() const
  23980. * ControlSubTask(CPed*)
  23981. * CreateFirstSubTask(CPed*)
  23982. * CreateNextSubTask(CPed*)
  23983. * GetTaskType() const
  23984. * ~CTaskComplexChat()
  23985.  
  23986. CTaskComplexWalkAlongsidePed (1 variables, 9 functions)
  23987. Variables list:
  23988. * ms_fTargetSlowDownDist
  23989.  
  23990. Functions list:
  23991. * CTaskComplexWalkAlongsidePed(CPed*, float)
  23992. * Clone() const
  23993. * ControlSubTask(CPed*)
  23994. * CreateFirstSubTask(CPed*)
  23995. * CreateNextSubTask(CPed*)
  23996. * CreateSubTask(int, CPed*) const
  23997. * GetTaskType() const
  23998. * MakeAbortable(CPed*, int, CEvent const*)
  23999. * ~CTaskComplexWalkAlongsidePed()
  24000.  
  24001. CTaskComplexWaitForPed (0 variables, 8 functions)
  24002. Variables list:
  24003.  
  24004. Functions list:
  24005. * CTaskComplexWaitForPed(CPed*, float, int, unsigned char)
  24006. * Clone() const
  24007. * ControlSubTask(CPed*)
  24008. * CreateFirstSubTask(CPed*)
  24009. * CreateNextSubTask(CPed*)
  24010. * GetTaskType() const
  24011. * MakeAbortable(CPed*, int, CEvent const*)
  24012. * ~CTaskComplexWaitForPed()
  24013.  
  24014. CTaskComplexBeInCouple (0 variables, 10 functions)
  24015. Variables list:
  24016.  
  24017. Functions list:
  24018. * AbortArmIK(CPed*)
  24019. * CTaskComplexBeInCouple(CPed*, unsigned char, unsigned char, unsigned char, float)
  24020. * Clone() const
  24021. * ControlSubTask(CPed*)
  24022. * CreateFirstSubTask(CPed*)
  24023. * CreateNextSubTask(CPed*)
  24024. * GetPartnerSide(CPed*)
  24025. * GetTaskType() const
  24026. * MakeAbortable(CPed*, int, CEvent const*)
  24027. * ~CTaskComplexBeInCouple()
  24028.  
  24029. CTaskComplexPartnerShove (0 variables, 5 functions)
  24030. Variables list:
  24031.  
  24032. Functions list:
  24033. * CTaskComplexPartnerShove(char*, CPed*, unsigned char, float, int, CVector)
  24034. * Clone() const
  24035. * GetPartnerSequence()
  24036. * GetTaskType() const
  24037. * ~CTaskComplexPartnerShove()
  24038.  
  24039. CTaskComplexPartnerDeal (0 variables, 7 functions)
  24040. Variables list:
  24041.  
  24042. Functions list:
  24043. * CTaskComplexPartnerDeal(char*, CPed*, unsigned char, float, CVector)
  24044. * Clone() const
  24045. * CreateFirstSubTask(CPed*)
  24046. * GetPartnerSequence()
  24047. * GetTaskType() const
  24048. * StreamRequiredAnims()
  24049. * ~CTaskComplexPartnerDeal()
  24050.  
  24051. CTaskComplexPartner (0 variables, 13 functions)
  24052. Variables list:
  24053.  
  24054. Functions list:
  24055. * CTaskComplexPartner(char*, CPed*, unsigned char, float, unsigned char, int, CVector)
  24056. * CalcTargetPositions(CPed*, CVector*, CVector*)
  24057. * ControlSubTask(CPed*)
  24058. * CreateFirstSubTask(CPed*)
  24059. * CreateNextSubTask(CPed*)
  24060. * GetPartnerState()
  24061. * GetTaskType() const
  24062. * IsPartnerStillValid(CPed*)
  24063. * RemoveStreamedAnims()
  24064. * SetFirstToTargetFlag(unsigned char)
  24065. * SetTargetPos(CVector*)
  24066. * StreamRequiredAnims()
  24067. * ~CTaskComplexPartner()
  24068.  
  24069. CTaskComplexPartnerGreet (0 variables, 7 functions)
  24070. Variables list:
  24071.  
  24072. Functions list:
  24073. * CTaskComplexPartnerGreet(char*, CPed*, unsigned char, float, int, CVector)
  24074. * Clone() const
  24075. * CreateFirstSubTask(CPed*)
  24076. * GetPartnerSequence()
  24077. * GetTaskType() const
  24078. * StreamRequiredAnims()
  24079. * ~CTaskComplexPartnerGreet()
  24080.  
  24081. CTaskSimplePlayerOnFoot (7 variables, 13 functions)
  24082. Variables list:
  24083. * DUCK_HEADING_CHANGE_RATE
  24084. * FIGHTER_HEADING_CHANGE_RATE
  24085. * SPRINT_HOLDSUB
  24086. * SPRINT_MAX
  24087. * SPRINT_RELEASESUB
  24088. * SPRINT_TAPADD
  24089. * SPRINT_THRESHOLD
  24090.  
  24091. Functions list:
  24092. * CTaskSimplePlayerOnFoot()
  24093. * Clone() const
  24094. * GetTaskType() const
  24095. * MakeAbortable(CPed*, int, CEvent const*)
  24096. * PlayIdleAnimations(CPlayerPed*)
  24097. * PlayerControlDucked(CPlayerPed*)
  24098. * PlayerControlFighter(CPlayerPed*)
  24099. * PlayerControlZelda(CPlayerPed*, bool)
  24100. * PlayerControlZeldaWeapon(CPlayerPed*)
  24101. * ProcessPed(CPed*)
  24102. * ProcessPlayerWeapon(CPlayerPed*)
  24103. * Serialize()
  24104. * ~CTaskSimplePlayerOnFoot()
  24105.  
  24106. CTaskSimpleSwim (12 variables, 15 functions)
  24107. Variables list:
  24108. * SWIM_BREAST_FORCE
  24109. * SWIM_CRAWL_FORCE
  24110. * SWIM_CRAWL_HOLDSUB
  24111. * SWIM_CRAWL_RELEASESUB
  24112. * SWIM_CRAWL_TAPADD
  24113. * SWIM_CRAWL_THRESHOLD
  24114. * SWIM_DIVE_UNDER_ANGLE
  24115. * SWIM_STOP_TIME
  24116. * SWIM_UWATER_HOLDSUB
  24117. * SWIM_UWATER_RELEASESUB
  24118. * SWIM_UWATER_TAPADD
  24119. * SWIM_UWATER_THRESHOLD
  24120.  
  24121. Functions list:
  24122. * ApplyRollAndPitch(CPed*)
  24123. * CTaskSimpleSwim(CVector const*, CPed*)
  24124. * Clone() const
  24125. * CreateFxSystem(CPed*, RwMatrixTag*)
  24126. * DestroyFxSystem()
  24127. * GetTaskType() const
  24128. * MakeAbortable(CPed*, int, CEvent const*)
  24129. * ProcessControlAI(CPed*)
  24130. * ProcessControlInput(CPlayerPed*)
  24131. * ProcessEffects(CPed*)
  24132. * ProcessPed(CPed*)
  24133. * ProcessSwimAnims(CPed*)
  24134. * ProcessSwimmingResistance(CPed*)
  24135. * Serialize()
  24136. * ~CTaskSimpleSwim()
  24137.  
  24138. CTaskSimpleArrestPed (0 variables, 8 functions)
  24139. Variables list:
  24140.  
  24141. Functions list:
  24142. * CTaskSimpleArrestPed(CPed*)
  24143. * Clone() const
  24144. * FinishAnimArrestPedCB(CAnimBlendAssociation*, void*)
  24145. * GetTaskType() const
  24146. * MakeAbortable(CPed*, int, CEvent const*)
  24147. * ProcessPed(CPed*)
  24148. * StartAnim(CPed*)
  24149. * ~CTaskSimpleArrestPed()
  24150.  
  24151. CTaskComplexArrestPed (2 variables, 9 functions)
  24152. Variables list:
  24153. * ms_fArrestAssistRange
  24154. * ms_fArrestRange
  24155.  
  24156. Functions list:
  24157. * CTaskComplexArrestPed(CPed*)
  24158. * Clone() const
  24159. * ControlSubTask(CPed*)
  24160. * CreateFirstSubTask(CPed*)
  24161. * CreateNextSubTask(CPed*)
  24162. * CreateSubTask(int, CPed*)
  24163. * GetTaskType() const
  24164. * MakeAbortable(CPed*, int, CEvent const*)
  24165. * ~CTaskComplexArrestPed()
  24166.  
  24167. CTaskComplexPolicePursuit (0 variables, 13 functions)
  24168. Variables list:
  24169.  
  24170. Functions list:
  24171. * CTaskComplexPolicePursuit()
  24172. * ClearPursuit(CPed*)
  24173. * Clone() const
  24174. * ControlSubTask(CPed*)
  24175. * CreateFirstSubTask(CPed*)
  24176. * CreateNextSubTask(CPed*)
  24177. * CreateSubTask(int, CPed*) const
  24178. * GetTaskType() const
  24179. * MakeAbortable(CPed*, int, CEvent const*)
  24180. * PersistPursuit(CPed*)
  24181. * SetPursuit(CPed*)
  24182. * SetWeapon(CPed*)
  24183. * ~CTaskComplexPolicePursuit()
  24184.  
  24185. CTaskComplexCopInCar (0 variables, 9 functions)
  24186. Variables list:
  24187.  
  24188. Functions list:
  24189. * CTaskComplexCopInCar(CVehicle*, CPed*, CPed*, bool)
  24190. * Clone() const
  24191. * ControlSubTask(CPed*)
  24192. * CreateFirstSubTask(CPed*)
  24193. * CreateNextSubTask(CPed*)
  24194. * CreateSubTask(int, CPed*) const
  24195. * GetTaskType() const
  24196. * MakeAbortable(CPed*, int, CEvent const*)
  24197. * ~CTaskComplexCopInCar()
  24198.  
  24199. CTaskComplexKillCriminal (0 variables, 11 functions)
  24200. Variables list:
  24201.  
  24202. Functions list:
  24203. * CTaskComplexKillCriminal(CPed*, bool)
  24204. * ChangeTarget(CPed*)
  24205. * Clone() const
  24206. * ControlSubTask(CPed*)
  24207. * CreateFirstSubTask(CPed*)
  24208. * CreateNextSubTask(CPed*)
  24209. * CreateSubTask(int, CPed*, bool) const
  24210. * FindNextCriminalToKill(CPed*, bool)
  24211. * GetTaskType() const
  24212. * MakeAbortable(CPed*, int, CEvent const*)
  24213. * ~CTaskComplexKillCriminal()
  24214.  
  24215. CTaskSimpleShakeFist (0 variables, 9 functions)
  24216. Variables list:
  24217.  
  24218. Functions list:
  24219. * CTaskSimpleShakeFist()
  24220. * Clone() const
  24221. * FinishAnimShakeFistCB(CAnimBlendAssociation*, void*)
  24222. * GetTaskType() const
  24223. * MakeAbortable(CPed*, int, CEvent const*)
  24224. * ProcessPed(CPed*)
  24225. * Serialize()
  24226. * StartAnim(CPed*)
  24227. * ~CTaskSimpleShakeFist()
  24228.  
  24229. CTaskSimpleDuck (1 variables, 17 functions)
  24230. Variables list:
  24231. * ms_nLengthOfDuck
  24232.  
  24233. Functions list:
  24234. * AbortBecauseOfOtherDuck(CPed*)
  24235. * CTaskSimpleDuck(unsigned char, unsigned short, short)
  24236. * CanPedDuck(CPed*)
  24237. * Clone() const
  24238. * ControlDuckMove(CVector2D)
  24239. * DeleteDuckAnimCB(CAnimBlendAssociation*, void*)
  24240. * ForceStopMove()
  24241. * GetTaskType() const
  24242. * MakeAbortable(CPed*, int, CEvent const*)
  24243. * ProcessPed(CPed*)
  24244. * RestartTask(CPed*)
  24245. * Serialize()
  24246. * SetControlType(unsigned char)
  24247. * SetDuckTimer(unsigned short)
  24248. * SetMoveAnim(CPed*)
  24249. * StartCountDown(unsigned char, bool)
  24250. * ~CTaskSimpleDuck()
  24251.  
  24252. CTaskSimpleAffectSecondaryBehaviour (0 variables, 6 functions)
  24253. Variables list:
  24254.  
  24255. Functions list:
  24256. * CTaskSimpleAffectSecondaryBehaviour(bool, int, CTask*)
  24257. * Clone() const
  24258. * GetTaskType() const
  24259. * MakeAbortable(CPed*, int, CEvent const*)
  24260. * ProcessPed(CPed*)
  24261. * ~CTaskSimpleAffectSecondaryBehaviour()
  24262.  
  24263. CTaskSimpleFacial (0 variables, 8 functions)
  24264. Variables list:
  24265.  
  24266. Functions list:
  24267. * CTaskSimpleFacial(int, int)
  24268. * Clone() const
  24269. * GetAnimId(int)
  24270. * GetTaskType() const
  24271. * MakeAbortable(CPed*, int, CEvent const*)
  24272. * ProcessPed(CPed*)
  24273. * Serialize()
  24274. * ~CTaskSimpleFacial()
  24275.  
  24276. CTaskSimpleDuckWhileShotsWhizzing (0 variables, 7 functions)
  24277. Variables list:
  24278.  
  24279. Functions list:
  24280. * CTaskSimpleDuckWhileShotsWhizzing(unsigned short)
  24281. * Clone() const
  24282. * GetTaskType() const
  24283. * MakeAbortable(CPed*, int, CEvent const*)
  24284. * ProcessPed(CPed*)
  24285. * Serialize()
  24286. * ~CTaskSimpleDuckWhileShotsWhizzing()
  24287.  
  24288. CTaskSimpleHoldEntity (1 variables, 16 functions)
  24289. Variables list:
  24290. * m_nPutDownTimer
  24291.  
  24292. Functions list:
  24293. * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, bool)
  24294. * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int)
  24295. * CTaskSimpleHoldEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int)
  24296. * CanThrowEntity()
  24297. * ChoosePutDownHeight(CPed*)
  24298. * Clone() const
  24299. * DropEntity(CPed*, bool)
  24300. * FinishAnimHoldEntityCB(CAnimBlendAssociation*, void*)
  24301. * GetTaskType() const
  24302. * MakeAbortable(CPed*, int, CEvent const*)
  24303. * PlayAnim(AnimationId, AssocGroupId)
  24304. * ProcessPed(CPed*)
  24305. * ReleaseEntity()
  24306. * SetPedPosition(CPed*)
  24307. * StartAnim(CPed*)
  24308. * ~CTaskSimpleHoldEntity()
  24309.  
  24310. CTaskComplexFacial (0 variables, 11 functions)
  24311. Variables list:
  24312.  
  24313. Functions list:
  24314. * CTaskComplexFacial()
  24315. * Clone() const
  24316. * ControlSubTask(CPed*)
  24317. * CreateFirstSubTask(CPed*)
  24318. * CreateNextSubTask(CPed*)
  24319. * GetTaskType() const
  24320. * MakeAbortable(CPed*, int, CEvent const*)
  24321. * Serialize()
  24322. * SetRequest(int, int, int, int)
  24323. * StopAll()
  24324. * ~CTaskComplexFacial()
  24325.  
  24326. CTaskSimplePickUpEntity (0 variables, 6 functions)
  24327. Variables list:
  24328.  
  24329. Functions list:
  24330. * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
  24331. * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
  24332. * CTaskSimplePickUpEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
  24333. * Clone() const
  24334. * GetTaskType() const
  24335. * ~CTaskSimplePickUpEntity()
  24336.  
  24337. CTaskSimplePutDownEntity (0 variables, 7 functions)
  24338. Variables list:
  24339.  
  24340. Functions list:
  24341. * CTaskSimplePutDownEntity()
  24342. * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, AnimationId, AssocGroupId, float)
  24343. * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, CAnimBlock*, CAnimBlendHierarchy*, int, float)
  24344. * CTaskSimplePutDownEntity(CEntity*, CVector const*, unsigned char, unsigned char, char const*, char const*, int, float)
  24345. * Clone() const
  24346. * GetTaskType() const
  24347. * ~CTaskSimplePutDownEntity()
  24348.  
  24349. CTaskComplexFollowPedFootsteps (7 variables, 9 functions)
  24350. Variables list:
  24351. * ms_fGotoPointRadius
  24352. * ms_fKeepWithinRadius
  24353. * ms_fRunToKeepUpRadius
  24354. * ms_fSeekEntityRadius
  24355. * ms_fTooCloseRadius
  24356. * ms_iLosFreq
  24357. * ms_iMsecsInterval
  24358.  
  24359. Functions list:
  24360. * CTaskComplexFollowPedFootsteps(CPed*)
  24361. * Clone() const
  24362. * ControlSubTask(CPed*)
  24363. * CreateFirstSubTask(CPed*)
  24364. * CreateNextSubTask(CPed*)
  24365. * CreateSubTask(int, CPed const*)
  24366. * GetTaskType() const
  24367. * MakeAbortable(CPed*, int, CEvent const*)
  24368. * ~CTaskComplexFollowPedFootsteps()
  24369.  
  24370. CTaskComplexFollowLeaderAnyMeans (0 variables, 8 functions)
  24371. Variables list:
  24372.  
  24373. Functions list:
  24374. * CTaskComplexFollowLeaderAnyMeans(CPedGroup*, CPed*, CVector const&)
  24375. * Clone() const
  24376. * ControlSubTask(CPed*)
  24377. * CreateFirstSubTask(CPed*)
  24378. * CreateNextSubTask(CPed*)
  24379. * CreateSubTask(int, CPed const*) const
  24380. * GetTaskType() const
  24381. * ~CTaskComplexFollowLeaderAnyMeans()
  24382.  
  24383. CTaskComplexFollowLeaderInFormation (2 variables, 9 functions)
  24384. Variables list:
  24385. * ms_fMaxDistanceToLeader
  24386. * ms_offsets
  24387.  
  24388. Functions list:
  24389. * CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, CVector const&, float)
  24390. * CTaskComplexFollowLeaderInFormation(CPedGroup*, CPed*, int, int, float)
  24391. * Clone() const
  24392. * ControlSubTask(CPed*)
  24393. * CreateFirstSubTask(CPed*)
  24394. * CreateNextSubTask(CPed*)
  24395. * CreateSubTask(int, CPed const*)
  24396. * GetTaskType() const
  24397. * ~CTaskComplexFollowLeaderInFormation()
  24398.  
  24399. CEntitySeekPosCalculatorFixedPos (0 variables, 1 functions)
  24400. Variables list:
  24401.  
  24402. Functions list:
  24403. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24404.  
  24405. CEntitySeekPosCalculatorDriving (0 variables, 1 functions)
  24406. Variables list:
  24407.  
  24408. Functions list:
  24409. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24410.  
  24411. CEntitySeekPosCalculatorXYOffset (0 variables, 1 functions)
  24412. Variables list:
  24413.  
  24414. Functions list:
  24415. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24416.  
  24417. CEntitySeekPosCalculatorEntitySurface (0 variables, 1 functions)
  24418. Variables list:
  24419.  
  24420. Functions list:
  24421. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24422.  
  24423. CEntitySeekPosCalculatorRadiusAngleOffset (0 variables, 1 functions)
  24424. Variables list:
  24425.  
  24426. Functions list:
  24427. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24428.  
  24429. CEntitySeekPosCalculatorVehicleId (0 variables, 1 functions)
  24430. Variables list:
  24431.  
  24432. Functions list:
  24433. * ComputeEntitySeekPos(CPed const&, CEntity const&, CVector&) const
  24434.  
  24435. CFollowLeaderOffSets (0 variables, 2 functions)
  24436. Variables list:
  24437.  
  24438. Functions list:
  24439. * CFollowLeaderOffSets()
  24440. * ~CFollowLeaderOffSets()
  24441.  
  24442. CTaskComplexSeekEntityAnyMeans<CEntitySeekPosCalculatorXYOffset> (0 variables, 7 functions)
  24443. Variables list:
  24444.  
  24445. Functions list:
  24446. * CTaskComplexSeekEntityAnyMeans(CEntity*, int, float)
  24447. * Clone() const
  24448. * ControlSubTask(CPed*)
  24449. * CreateFirstSubTask(CPed*)
  24450. * CreateNextSubTask(CPed*)
  24451. * GetTaskType() const
  24452. * ~CTaskComplexSeekEntityAnyMeans()
  24453.  
  24454. CTaskComplexWaitForBackup (1 variables, 9 functions)
  24455. Variables list:
  24456. * ms_iTimer
  24457.  
  24458. Functions list:
  24459. * CTaskComplexWaitForBackup(CPed*, CPed*, float)
  24460. * Clone() const
  24461. * ControlSubTask(CPed*)
  24462. * CreateFirstSubTask(CPed*)
  24463. * CreateNextSubTask(CPed*)
  24464. * CreateSubTask(int, CPed*)
  24465. * GetTaskType() const
  24466. * Serialize()
  24467. * ~CTaskComplexWaitForBackup()
  24468.  
  24469. CTaskComplexExtinguishFires (0 variables, 9 functions)
  24470. Variables list:
  24471.  
  24472. Functions list:
  24473. * CTaskComplexExtinguishFires()
  24474. * Clone() const
  24475. * ControlSubTask(CPed*)
  24476. * CreateFirstSubTask(CPed*)
  24477. * CreateNextSubTask(CPed*)
  24478. * GetNearestFire(CPed*) const
  24479. * GetTaskType() const
  24480. * Serialize()
  24481. * ~CTaskComplexExtinguishFires()
  24482.  
  24483. CTaskComplexReactToGunAimedAt (0 variables, 9 functions)
  24484. Variables list:
  24485.  
  24486. Functions list:
  24487. * CTaskComplexReactToGunAimedAt(CPed*)
  24488. * Clone() const
  24489. * ControlSubTask(CPed*)
  24490. * CreateFirstSubTask(CPed*)
  24491. * CreateNextSubTask(CPed*)
  24492. * CreateSubTask(int, CPed*)
  24493. * GetTaskType() const
  24494. * Serialize()
  24495. * ~CTaskComplexReactToGunAimedAt()
  24496.  
  24497. CTaskComplexInvestigateDeadPed (3 variables, 10 functions)
  24498. Variables list:
  24499. * ms_iMaxLookTime
  24500. * ms_iMaxSeekTime
  24501. * ms_iMinLookTime
  24502.  
  24503. Functions list:
  24504. * CTaskComplexInvestigateDeadPed(CPed*)
  24505. * Clone() const
  24506. * ComputeTargetPos(CPed*, CVector&)
  24507. * ControlSubTask(CPed*)
  24508. * CreateFirstSubTask(CPed*)
  24509. * CreateNextSubTask(CPed*)
  24510. * CreateSubTask(int, CPed*)
  24511. * GetTaskType() const
  24512. * Serialize()
  24513. * ~CTaskComplexInvestigateDeadPed()
  24514.  
  24515. CTaskCategories (0 variables, 4 functions)
  24516. Variables list:
  24517.  
  24518. Functions list:
  24519. * ComputeTaskCategory(CTask const*)
  24520. * IsFleePedTask(CTask const*, bool&, bool&)
  24521. * IsFollowPedTask(CTask const*, bool&, bool&)
  24522. * IsKillPedTask(CTask const*, bool&, bool&)
  24523.  
  24524. CPedList (0 variables, 10 functions)
  24525. Variables list:
  24526.  
  24527. Functions list:
  24528. * AddMember(CPed*)
  24529. * BuildListFromGroup_NoLeader(CPedGroupMembership*)
  24530. * BuildListFromGroup_NotInCar_NoLeader(CPedGroupMembership*)
  24531. * BuildListOfPedsOfPedType(int)
  24532. * Empty()
  24533. * ExtractPedsWithGuns(CPedList&)
  24534. * FillUpHoles()
  24535. * RemovePedsAttackingPedType(int)
  24536. * RemovePedsThatDontListenToPlayer()
  24537. * ~CPedList()
  24538.  
  24539. CPointList (0 variables, 4 functions)
  24540. Variables list:
  24541.  
  24542. Functions list:
  24543. * AddPoint(CVector)
  24544. * Empty()
  24545. * MergeListsRemovingDoubles(CPointList*, CPointList*)
  24546. * ~CPointList()
  24547.  
  24548. CFormation (5 variables, 10 functions)
  24549. Variables list:
  24550. * m_DestinationPeds
  24551. * m_Destinations
  24552. * m_Peds
  24553. * m_aFinalPedLinkToDestinations
  24554. * m_aPedLinkToDestinations
  24555.  
  24556. Functions list:
  24557. * DistributeDestinations(CPedList*)
  24558. * DistributeDestinations_CoverPoints(CPedList*, CVector)
  24559. * DistributeDestinations_PedsToAttack(CPedList*)
  24560. * FindCoverPoints(CVector, float)
  24561. * FindCoverPointsBehindBox(CPointList*, CVector, CMatrix*, CVector const*, CVector const*, CVector const*, float)
  24562. * FindNearestAvailableDestination(CVector, float&)
  24563. * GenerateGatherDestinations(CPedList*, CPed*)
  24564. * GenerateGatherDestinations_AroundCar(CPedList*, CVehicle*)
  24565. * ReturnDestinationForPed(CPed*, CVector&)
  24566. * ReturnTargetPedForPed(CPed*, CPed**)
  24567.  
  24568. CTaskAllocator (0 variables, 6 functions)
  24569. Variables list:
  24570.  
  24571. Functions list:
  24572. * Abort()
  24573. * IsFinished(CPedGroupIntelligence*)
  24574. * ProcessGroup(CPedGroupIntelligence*)
  24575. * operator delete(void*)
  24576. * operator new(unsigned int)
  24577. * ~CTaskAllocator()
  24578.  
  24579. CTaskAllocatorRetreat (0 variables, 3 functions)
  24580. Variables list:
  24581.  
  24582. Functions list:
  24583. * AllocateTasks(CPedGroupIntelligence*)
  24584. * GetType() const
  24585. * ~CTaskAllocatorRetreat()
  24586.  
  24587. CTaskAllocatorPlayerCommandRetreat (0 variables, 3 functions)
  24588. Variables list:
  24589.  
  24590. Functions list:
  24591. * AllocateTasks(CPedGroupIntelligence*)
  24592. * GetType() const
  24593. * ~CTaskAllocatorPlayerCommandRetreat()
  24594.  
  24595. CTaskAllocatorKillThreatsDriveby (0 variables, 5 functions)
  24596. Variables list:
  24597.  
  24598. Functions list:
  24599. * AllocateTasks(CPedGroupIntelligence*)
  24600. * CTaskAllocatorKillThreatsDriveby(CPed*)
  24601. * GetType() const
  24602. * ProcessGroup(CPedGroupIntelligence*)
  24603. * ~CTaskAllocatorKillThreatsDriveby()
  24604.  
  24605. CTaskAllocatorKillThreatsBasic (0 variables, 6 functions)
  24606. Variables list:
  24607.  
  24608. Functions list:
  24609. * AllocateTasks(CPedGroupIntelligence*)
  24610. * CTaskAllocatorKillThreatsBasic(CPed*)
  24611. * ComputeClosestPeds(CPedGroup&, CPedGroup&, CPed**)
  24612. * GetType() const
  24613. * ProcessGroup(CPedGroupIntelligence*)
  24614. * ~CTaskAllocatorKillThreatsBasic()
  24615.  
  24616. CTaskAllocatorAttack (0 variables, 6 functions)
  24617. Variables list:
  24618.  
  24619. Functions list:
  24620. * AllocateTasks(CPedGroupIntelligence*)
  24621. * CTaskAllocatorAttack(CPed*, int, CPed*)
  24622. * GetType() const
  24623. * ProcessGroup(CPedGroupIntelligence*)
  24624. * TargetIsArmed()
  24625. * ~CTaskAllocatorAttack()
  24626.  
  24627. CTaskAllocatorKillOnFoot (0 variables, 4 functions)
  24628. Variables list:
  24629.  
  24630. Functions list:
  24631. * AllocateTasks(CPedGroupIntelligence*)
  24632. * CTaskAllocatorKillOnFoot(CPed*, int)
  24633. * GetType() const
  24634. * ~CTaskAllocatorKillOnFoot()
  24635.  
  24636. CTaskAllocatorPlayerCommandAttack (0 variables, 5 functions)
  24637. Variables list:
  24638.  
  24639. Functions list:
  24640. * AllocateTasks(CPedGroupIntelligence*)
  24641. * CTaskAllocatorPlayerCommandAttack(CPed*, int, int)
  24642. * GetType() const
  24643. * ProcessGroup(CPedGroupIntelligence*)
  24644. * ~CTaskAllocatorPlayerCommandAttack()
  24645.  
  24646. CTaskAllocatorKillThreatsBasicRandomGroup (0 variables, 3 functions)
  24647. Variables list:
  24648.  
  24649. Functions list:
  24650. * AllocateTasks(CPedGroupIntelligence*)
  24651. * GetType() const
  24652. * ~CTaskAllocatorKillThreatsBasicRandomGroup()
  24653.  
  24654. CMessages (3 variables, 29 functions)
  24655. Variables list:
  24656. * BIGMessages
  24657. * BriefMessages
  24658. * PreviousBriefs
  24659.  
  24660. Functions list:
  24661. * AddBigMessage(unsigned short*, unsigned int, unsigned short)
  24662. * AddBigMessageQ(unsigned short*, unsigned int, unsigned short)
  24663. * AddBigMessageWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
  24664. * AddBigMessageWithNumberQ(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int)
  24665. * AddMessage(char const*, unsigned short*, unsigned int, unsigned short, bool)
  24666. * AddMessageJumpQ(char const*, unsigned short*, unsigned int, unsigned short, bool)
  24667. * AddMessageJumpQWithNumber(unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
  24668. * AddMessageJumpQWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
  24669. * AddMessageWithNumber(char const*, unsigned short*, unsigned int, unsigned short, int, int, int, int, int, int, bool)
  24670. * AddMessageWithString(unsigned short*, unsigned int, unsigned short, unsigned short*, bool)
  24671. * AddToPreviousBriefArray(char const*, unsigned short*, int, int, int, int, int, int, unsigned short*)
  24672. * ClearAllMessagesDisplayedByGame(unsigned char)
  24673. * ClearMessages(unsigned char)
  24674. * ClearPreviousBriefArray()
  24675. * ClearSmallMessagesOnly()
  24676. * ClearThisBigPrint(unsigned short*)
  24677. * ClearThisBigPrintNow(unsigned int)
  24678. * ClearThisPrint(unsigned short*)
  24679. * CutString(short, char*, char**)
  24680. * Display(unsigned char)
  24681. * GetGxtStringLength(unsigned short*)
  24682. * GxtStringCompare(unsigned short*, unsigned short*, unsigned short)
  24683. * GxtStringCopy(unsigned short*, unsigned short*, unsigned short)
  24684. * Init()
  24685. * InsertNumberInString(unsigned short*, int, int, int, int, int, int, unsigned short*)
  24686. * InsertPlayerControlKeysInString(unsigned short*)
  24687. * InsertStringInString(unsigned short*, unsigned short*)
  24688. * Process()
  24689. * ReloadPreviousBriefArray()
  24690.  
  24691. CKeyArray (0 variables, 5 functions)
  24692. Variables list:
  24693.  
  24694. Functions list:
  24695. * BinarySearch(unsigned int, CKeyEntry*, short, short)
  24696. * Load(unsigned int, int, unsigned int*, unsigned char)
  24697. * Search(char const*, unsigned char*)
  24698. * Unload()
  24699. * Update(unsigned short*)
  24700.  
  24701. CData (0 variables, 2 functions)
  24702. Variables list:
  24703.  
  24704. Functions list:
  24705. * Load(unsigned int, int, unsigned int*, unsigned char)
  24706. * Unload()
  24707.  
  24708. CText (0 variables, 10 functions)
  24709. Variables list:
  24710.  
  24711. Functions list:
  24712. * CText()
  24713. * Get(char const*)
  24714. * GetNameOfLoadedMissionText(char*)
  24715. * GetUpperCase(unsigned short)
  24716. * Load(unsigned char)
  24717. * LoadMissionPackText()
  24718. * LoadMissionText(char*)
  24719. * ReadChunkHeader(ChunkHeader*, int, unsigned int*, unsigned char)
  24720. * Unload(unsigned char)
  24721. * ~CText()
  24722.  
  24723. CMissionTextOffsets (0 variables, 1 functions)
  24724. Variables list:
  24725.  
  24726. Functions list:
  24727. * Load(unsigned int, int, unsigned int*, int)
  24728.  
  24729. CEventVehicleDamageCollision (0 variables, 3 functions)
  24730. Variables list:
  24731.  
  24732. Functions list:
  24733. * CloneEditable() const
  24734. * GetEventType() const
  24735. * ~CEventVehicleDamageCollision()
  24736.  
  24737. CBike (0 variables, 55 functions)
  24738. Variables list:
  24739.  
  24740. Functions list:
  24741. * BlowUpCar(CEntity*, unsigned char)
  24742. * BurstTyre(unsigned char, bool)
  24743. * CBike(int, unsigned char)
  24744. * CalculateLeanMatrix()
  24745. * DamageKnockOffRider(CVehicle*, float, unsigned short, CEntity*, CVector&, CVector&)
  24746. * DebugCode()
  24747. * DoBurstAndSoftGroundRatios()
  24748. * DoSoftGroundResistance(unsigned int&)
  24749. * FindWheelWidth(bool)
  24750. * Fix()
  24751. * FixHandsToBars(CPed*)
  24752. * GetAllWheelsOffGround()
  24753. * GetComponentWorldPosition(int, CVector&)
  24754. * GetCorrectedWorldDoorPosition(CVector&, CVector, CVector)
  24755. * GetHeightAboveRoad() const
  24756. * GetNumContactWheels()
  24757. * GetRideAnimData()
  24758. * IsComponentPresent(int) const
  24759. * IsDoorClosed(eDoors) const
  24760. * IsDoorClosed(unsigned int) const
  24761. * IsDoorFullyOpen(eDoors) const
  24762. * IsDoorFullyOpen(unsigned int) const
  24763. * IsDoorMissing(eDoors) const
  24764. * IsDoorMissing(unsigned int) const
  24765. * IsDoorReady(eDoors) const
  24766. * IsDoorReady(unsigned int) const
  24767. * IsRoomForPedToLeaveCar(unsigned int, CVector*)
  24768. * KnockOffRider(eWeaponType, unsigned char, CPed*, bool)
  24769. * PlaceOnRoadProperly()
  24770. * PlayCarHorn()
  24771. * PlayHornIfNecessary()
  24772. * PreRender()
  24773. * ProcessAI(unsigned int&)
  24774. * ProcessBuoyancy()
  24775. * ProcessControl()
  24776. * ProcessControlCollisionCheck(bool)
  24777. * ProcessControlInputs(unsigned char)
  24778. * ProcessDrivingAnims(CPed*, unsigned char)
  24779. * ProcessEntityCollision(CEntity*, CColPoint*)
  24780. * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
  24781. * ProcessRiderAnims(CPed*, CVehicle*, CRideAnimData*, tBikeHandlingData*, short)
  24782. * ReduceHornCounter()
  24783. * RemoveRefsToVehicle(CEntity*)
  24784. * Render()
  24785. * ResetSuspension()
  24786. * SetModelIndex(unsigned int)
  24787. * SetRemoveAnimFlags(CPed*)
  24788. * SetUpWheelColModel(CColModel*)
  24789. * SetupDamageAfterLoad()
  24790. * SetupModelNodes()
  24791. * SetupSuspensionLines()
  24792. * Teleport(CVector, unsigned char)
  24793. * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
  24794. * dmgDrawCarCollidingParticles(CVector const&, float, eWeaponType)
  24795. * ~CBike()
  24796.  
  24797. CBmx (0 variables, 13 functions)
  24798. Variables list:
  24799.  
  24800. Functions list:
  24801. * BlowUpCar(CEntity*, unsigned char)
  24802. * BurstTyre(unsigned char, bool)
  24803. * CBmx(int, unsigned char)
  24804. * FindWheelWidth(bool)
  24805. * GetFrameOffset(float&, float&)
  24806. * LaunchBunnyHopCB(CAnimBlendAssociation*, void*)
  24807. * PreRender()
  24808. * ProcessAI(unsigned int&)
  24809. * ProcessBunnyHop()
  24810. * ProcessControl()
  24811. * ProcessDrivingAnims(CPed*, unsigned char)
  24812. * SetUpWheelColModel(CColModel*)
  24813. * ~CBmx()
  24814.  
  24815. CBoat (4 variables, 22 functions)
  24816. Variables list:
  24817. * MAX_WAKE_LENGTH
  24818. * MIN_WAKE_INTERVAL
  24819. * WAKE_LIFETIME
  24820. * apFrameWakeGeneratingBoats
  24821.  
  24822. Functions list:
  24823. * AddWakePoint(CVector)
  24824. * BlowUpCar(CEntity*, unsigned char)
  24825. * CBoat(int, unsigned char)
  24826. * CheckForSkippingCalculations()
  24827. * DebugCode()
  24828. * DisplayHandlingData()
  24829. * FillBoatList()
  24830. * GetComponentWorldPosition(int, CVector&)
  24831. * IsComponentPresent(int) const
  24832. * IsSectorAffectedByWake(CVector2D, float, CBoat**)
  24833. * IsVertexAffectedByWake(CVector, CBoat*, short, bool)
  24834. * ModifyHandlingValue(bool const&)
  24835. * PreRender()
  24836. * ProcessControl()
  24837. * ProcessControlInputs(unsigned char)
  24838. * ProcessOpenDoor(CPed*, unsigned int, unsigned int, unsigned int, float)
  24839. * PruneWakeTrail()
  24840. * Render()
  24841. * SetModelIndex(unsigned int)
  24842. * SetupModelNodes()
  24843. * Teleport(CVector, unsigned char)
  24844. * ~CBoat()
  24845.  
  24846. CSpecialPlateHandler (0 variables, 4 functions)
  24847. Variables list:
  24848.  
  24849. Functions list:
  24850. * Add(int, char*)
  24851. * Find(int, char*)
  24852. * Init()
  24853. * Remove(int)
  24854.  
  24855. CCarGenerator (0 variables, 8 functions)
  24856. Variables list:
  24857.  
  24858. Functions list:
  24859. * CalcNextGen()
  24860. * CheckForBlockage(int)
  24861. * CheckIfWithinRangeOfAnyPlayers()
  24862. * DoInternalProcessing()
  24863. * Process()
  24864. * Setup(float, float, float, float, int, short, short, unsigned char, unsigned char, unsigned char, unsigned short, unsigned short, unsigned char, unsigned char)
  24865. * SwitchOff()
  24866. * SwitchOn()
  24867.  
  24868. CCranes (0 variables, 6 functions)
  24869. Variables list:
  24870.  
  24871. Functions list:
  24872. * InitCranes()
  24873. * IsThisCarBeingCarriedByAnyCrane(CVehicle*)
  24874. * IsThisCarBeingTargettedByAnyCrane(CVehicle*)
  24875. * IsThisCarPickedUp(float, float, CVehicle*)
  24876. * Save(unsigned char*, unsigned int*)
  24877. * UpdateCranes()
  24878.  
  24879. CDamageManager (0 variables, 25 functions)
  24880. Variables list:
  24881.  
  24882. Functions list:
  24883. * ApplyDamage(CAutomobile*, tComponent, float, float)
  24884. * FuckCarCompletely(bool)
  24885. * GetAeroplaneCompStatus(int) const
  24886. * GetCarNodeIndexFromDoor(eDoors)
  24887. * GetCarNodeIndexFromPanel(ePanels)
  24888. * GetComponentGroup(tComponent, tComponentGroup*, unsigned char*)
  24889. * GetDoorStatus(eDoors) const
  24890. * GetDoorStatus(int) const
  24891. * GetEngineStatus() const
  24892. * GetLightStatus(eLights) const
  24893. * GetPanelStatus(int) const
  24894. * GetWheelStatus(int) const
  24895. * ProgressAeroplaneDamage(unsigned char)
  24896. * ProgressDoorDamage(unsigned char, CAutomobile*)
  24897. * ProgressEngineDamage(float)
  24898. * ProgressPanelDamage(unsigned char)
  24899. * ProgressWheelDamage(unsigned char)
  24900. * ResetDamageStatus()
  24901. * SetAeroplaneCompStatus(int, unsigned int)
  24902. * SetDoorStatus(eDoors, unsigned int)
  24903. * SetDoorStatus(int, unsigned int)
  24904. * SetEngineStatus(unsigned int)
  24905. * SetLightStatus(eLights, unsigned int)
  24906. * SetPanelStatus(int, unsigned int)
  24907. * SetWheelStatus(int, unsigned int)
  24908.  
  24909. CDoor (1 variables, 6 functions)
  24910. Variables list:
  24911. * DOOR_SPEED_MAX_CAPPED
  24912.  
  24913. Functions list:
  24914. * GetAngleOpenRatio() const
  24915. * IsClosed() const
  24916. * IsFullyOpen() const
  24917. * Open(float)
  24918. * Process(CVehicle*, CVector&, CVector&, CVector&)
  24919. * ProcessImpact(CVehicle*, CVector&, CVector&, CVector&)
  24920.  
  24921. CTrainDoor (0 variables, 6 functions)
  24922. Variables list:
  24923.  
  24924. Functions list:
  24925. * IsClosed() const
  24926. * IsFullyOpen() const
  24927. * IsInUse()
  24928. * Open(float)
  24929. * RetTranslationWhenClosed() const
  24930. * RetTranslationWhenOpen() const
  24931.  
  24932. CBouncingPanel (5 variables, 3 functions)
  24933. Variables list:
  24934. * BOUNCE_HANGING_DAMP_MULT
  24935. * BOUNCE_HANGING_RETURN_MULT
  24936. * BOUNCE_SPRING_DAMP_MULT
  24937. * BOUNCE_SPRING_RETURN_MULT
  24938. * BOUNCE_VEL_CHANGE_LIMIT
  24939.  
  24940. Functions list:
  24941. * ProcessPanel(CVehicle*, RwFrame*, CVector, CVector, float, float)
  24942. * ResetPanel()
  24943. * SetPanel(short, short, float)
  24944.  
  24945. cBuoyancy (0 variables, 10 functions)
  24946. Variables list:
  24947.  
  24948. Functions list:
  24949. * AddSplashParticles(CPhysical*, CVector, CVector, CVector, unsigned char)
  24950. * CalcBuoyancyForce(CPhysical*, CVector*, CVector*)
  24951. * FindWaterLevel(CVector const&, CVector*, tWaterLevel*)
  24952. * FindWaterLevelNorm(CVector const&, CVector*, tWaterLevel*, CVector*)
  24953. * PreCalcSetup(CPhysical*, float)
  24954. * ProcessBuoyancy(CPhysical*, float, CVector*, CVector*)
  24955. * ProcessBuoyancyBoat(CVehicle*, float, CVector*, CVector*, bool)
  24956. * SimpleCalcBuoyancy(CPhysical*)
  24957. * SimpleSumBuoyancyData(CVector&, tWaterLevel)
  24958. * ~cBuoyancy()
  24959.  
  24960. CHeli (6 variables, 26 functions)
  24961. Variables list:
  24962. * HeliSearchLights
  24963. * NumberOfSearchLights
  24964. * TestForNewRandomHelisTimer
  24965. * bHeliControlsCheat
  24966. * bPoliceHelisAllowed
  24967. * pHelis
  24968.  
  24969. Functions list:
  24970. * AddHeliSearchLight(CVector const&, CVector const&, float, float, unsigned int, unsigned char, unsigned char)
  24971. * BlowUpCar(CEntity*, unsigned char)
  24972. * BurstTyre(unsigned char, bool)
  24973. * CHeli(int, unsigned char)
  24974. * FindSwatPositionRelativeToHeli(int)
  24975. * Fix()
  24976. * GenerateHeli(CPed*, bool)
  24977. * InitHelis()
  24978. * Post_SearchLightCone()
  24979. * PreRender()
  24980. * PreRenderAlways()
  24981. * Pre_SearchLightCone()
  24982. * ProcessControl()
  24983. * ProcessControlInputs(unsigned char)
  24984. * ProcessFlyingCarStuff()
  24985. * Render()
  24986. * RenderAllHeliSearchLights()
  24987. * SearchLightCone(int, CVector, CVector, float, float, unsigned char, unsigned char, CVector*, CVector*, CVector*, bool, float, float, float, float)
  24988. * SendDownSwat()
  24989. * SetUpWheelColModel(CColModel*)
  24990. * SetupDamageAfterLoad()
  24991. * SpecialHeliPreRender()
  24992. * SwitchPoliceHelis(bool)
  24993. * TestSniperCollision(CVector*, CVector*)
  24994. * UpdateHelis()
  24995. * ~CHeli()
  24996.  
  24997. CMonsterTruck (1 variables, 12 functions)
  24998. Variables list:
  24999. * DUMPER_COL_ANGLEMULT
  25000.  
  25001. Functions list:
  25002. * BurstTyre(unsigned char, bool)
  25003. * CMonsterTruck(int, unsigned char)
  25004. * ExtendSuspension()
  25005. * PreRender()
  25006. * ProcessControl()
  25007. * ProcessControlCollisionCheck(bool)
  25008. * ProcessEntityCollision(CEntity*, CColPoint*)
  25009. * ProcessSuspension()
  25010. * ResetSuspension()
  25011. * SetUpWheelColModel(CColModel*)
  25012. * SetupSuspensionLines()
  25013. * ~CMonsterTruck()
  25014.  
  25015. CPlane (11 variables, 24 functions)
  25016. Variables list:
  25017. * ANDROM_COL_ANGLE_MULT
  25018. * GenPlane_Active
  25019. * GenPlane_LastTimeGenerated
  25020. * GenPlane_ModelIndex
  25021. * GenPlane_Status
  25022. * HARRIER_NOZZLE_ROTATE_LIMIT
  25023. * HARRIER_NOZZLE_SWITCH_LIMIT
  25024. * PLANE_MAX_PROP_SPEED
  25025. * PLANE_MIN_PROP_SPEED
  25026. * PLANE_ROC_PROP_SPEED
  25027. * PLANE_STD_PROP_SPEED
  25028.  
  25029. Functions list:
  25030. * AreWeInNoBigPlaneZone()
  25031. * AreWeInNoPlaneZone()
  25032. * BlowUpCar(CEntity*, unsigned char)
  25033. * BurstTyre(unsigned char, bool)
  25034. * CPlane(int, unsigned char)
  25035. * CountPlanesAndHelis()
  25036. * DoPlaneGenerationAndRemoval()
  25037. * FindPlaneCreationCoors(CVector*, CVector*, float*, float*, bool)
  25038. * Fix()
  25039. * InitPlaneGenerationAndRemoval()
  25040. * IsAlreadyFlying()
  25041. * OpenDoor(CPed*, int, eDoors, float, bool)
  25042. * PreRender()
  25043. * ProcessControl()
  25044. * ProcessControlInputs(unsigned char)
  25045. * ProcessFlyingCarStuff()
  25046. * Render()
  25047. * SetGearDown()
  25048. * SetGearUp()
  25049. * SetUpWheelColModel(CColModel*)
  25050. * SetupDamageAfterLoad()
  25051. * SwitchAmbientPlanes(bool)
  25052. * VehicleDamage(float, unsigned short, CEntity*, CVector*, CVector*, eWeaponType)
  25053. * ~CPlane()
  25054.  
  25055. CQuadBike (0 variables, 13 functions)
  25056. Variables list:
  25057.  
  25058. Functions list:
  25059. * CQuadBike(int, unsigned char)
  25060. * Fix()
  25061. * GetRideAnimData()
  25062. * PreRender()
  25063. * ProcessAI(unsigned int&)
  25064. * ProcessControl()
  25065. * ProcessControlInputs(unsigned char)
  25066. * ProcessDrivingAnims(CPed*, unsigned char)
  25067. * ProcessSuspension()
  25068. * ResetSuspension()
  25069. * SetupDamageAfterLoad()
  25070. * SetupSuspensionLines()
  25071. * ~CQuadBike()
  25072.  
  25073. CTrailer (2 variables, 14 functions)
  25074. Variables list:
  25075. * m_fTrailerDampingForce
  25076. * m_fTrailerSuspensionForce
  25077.  
  25078. Functions list:
  25079. * BreakTowLink()
  25080. * CTrailer(int, unsigned char)
  25081. * GetTowBarPos(CVector&, bool, CVehicle*)
  25082. * GetTowHitchPos(CVector&, bool, CVehicle*)
  25083. * PreRender()
  25084. * ProcessAI(unsigned int&)
  25085. * ProcessControl()
  25086. * ProcessEntityCollision(CEntity*, CColPoint*)
  25087. * ProcessSuspension()
  25088. * ResetSuspension()
  25089. * ScanForTowLink()
  25090. * SetTowLink(CVehicle*, bool)
  25091. * SetupSuspensionLines()
  25092. * ~CTrailer()
  25093.  
  25094. CTrain (8 variables, 45 functions)
  25095. Variables list:
  25096. * GenTrain_Direction
  25097. * GenTrain_GenerationNode
  25098. * GenTrain_Status
  25099. * GenTrain_Track
  25100. * GenTrain_TrainConfig
  25101. * aStationCoors
  25102. * bDisableRandomTrains
  25103. * bHelpToSetStations
  25104.  
  25105. Functions list:
  25106. * AddNearbyPedAsRandomPassenger()
  25107. * AddPassenger(CPed*)
  25108. * CTrain(int, unsigned char)
  25109. * CreateMissionTrain(CVector, bool, unsigned int, CTrain**, CTrain**, int, int, bool)
  25110. * DisableRandomTrains(bool)
  25111. * DoTrainGenerationAndRemoval()
  25112. * FindCaboose(CTrain*)
  25113. * FindCarriage(CTrain*, unsigned char)
  25114. * FindClosestTrackNode(CVector, int*)
  25115. * FindCoorsFromPositionOnTrack(float, int, CVector*)
  25116. * FindEngine(CTrain*)
  25117. * FindMaximumSpeedToStopAtStations(float*)
  25118. * FindNearestTrain(CVector, bool)
  25119. * FindNextStationPositionInDirection(bool, float, float*, int*)
  25120. * FindNumCarriagesPulled()
  25121. * FindPositionOnTrackFromCoors()
  25122. * FindSideStationIsOn()
  25123. * GetDooorAngleOpenRatio(eDoors) const
  25124. * GetDooorAngleOpenRatio(unsigned int) const
  25125. * InitTrains()
  25126. * IsInTunnel()
  25127. * IsNextStationAllowed(CTrain*)
  25128. * IsRoomForPedToLeaveCar(unsigned int, CVector*)
  25129. * OpenDoor(CPed*, int, eDoors, float, bool)
  25130. * OpenTrainDoor(float)
  25131. * PreRender()
  25132. * ProcessControl()
  25133. * ReadAndInterpretTrackFile(char*, CTrainNode**, int*, float*, int)
  25134. * ReleaseMissionTrains()
  25135. * ReleaseOneMissionTrain(CTrain*)
  25136. * RemoveAllTrains()
  25137. * RemoveMissionTrains()
  25138. * RemoveOneMissionTrain(CTrain*)
  25139. * RemovePassenger(CPed*)
  25140. * RemoveRandomPassenger()
  25141. * Render()
  25142. * SetModelIndex(unsigned int)
  25143. * SetNewTrainPosition(CTrain*, CVector)
  25144. * SetTrainCruiseSpeed(CTrain*, float)
  25145. * SetTrainSpeed(CTrain*, float)
  25146. * Shutdown()
  25147. * SkipToNextAllowedStation(CTrain*)
  25148. * Teleport(CVector, unsigned char)
  25149. * UpdateTrains()
  25150. * ~CTrain()
  25151.  
  25152. CTrainNode (0 variables, 1 functions)
  25153. Variables list:
  25154.  
  25155. Functions list:
  25156. * GetLightingFromCollision()
  25157.  
  25158. cTransmission (0 variables, 5 functions)
  25159. Variables list:
  25160.  
  25161. Functions list:
  25162. * CalculateDriveAcceleration(float const&, unsigned char&, float&, float const&, float*, float*, unsigned char, unsigned char)
  25163. * CalculateGearForSimpleCar(float, unsigned char&)
  25164. * DisplayGearRatios()
  25165. * InitGearRatios()
  25166. * cTransmission()
  25167.  
  25168. CRideAnimData (0 variables, 2 functions)
  25169. Variables list:
  25170.  
  25171. Functions list:
  25172. * CRideAnimData()
  25173. * ~CRideAnimData()
  25174.  
  25175. CPool<CVehicle, CHeli> (0 variables, 1 functions)
  25176. Variables list:
  25177.  
  25178. Functions list:
  25179. * Delete(CVehicle*)
  25180.  
  25181. CVehicleAnimGroup (0 variables, 3 functions)
  25182. Variables list:
  25183.  
  25184. Functions list:
  25185. * ComputeAnimDoorOffsets(int)
  25186. * ComputeCriticalBlendTime(int)
  25187. * GetGroup(int)
  25188.  
  25189. WaterCreature_c (0 variables, 5 functions)
  25190. Variables list:
  25191.  
  25192. Functions list:
  25193. * Exit()
  25194. * Init(int, CVector*, WaterCreature_c*, float, float)
  25195. * Update(float)
  25196. * WaterCreature_c()
  25197. * ~WaterCreature_c()
  25198.  
  25199. WaterCreatureManager_c (1 variables, 9 functions)
  25200. Variables list:
  25201. * ms_waterCreatureInfos
  25202.  
  25203. Functions list:
  25204. * CanAddWaterCreatureAtPos(int, CVector)
  25205. * Exit()
  25206. * GetRandomWaterCreatureId()
  25207. * Init()
  25208. * TryToExitGroup(WaterCreature_c*)
  25209. * TryToFreeUpWaterCreatures(int)
  25210. * Update(float)
  25211. * WaterCreatureManager_c()
  25212. * ~WaterCreatureManager_c()
  25213.  
  25214. CWaterLevel (28 variables, 55 functions)
  25215. Variables list:
  25216. * m_BlocksToBeRenderedOutsideWorldX
  25217. * m_BlocksToBeRenderedOutsideWorldY
  25218. * m_CurrentDesiredFlowX
  25219. * m_CurrentDesiredFlowY
  25220. * m_CurrentFlowX
  25221. * m_CurrentFlowY
  25222. * m_ElementsOnQuadsAndTrianglesList
  25223. * m_NumBlocksOutsideWorldToBeRendered
  25224. * m_QuadsAndTrianglesInEachBlock
  25225. * m_QuadsAndTrianglesList
  25226. * m_WaterFogCol
  25227. * m_WaterFogDensity
  25228. * m_WaterFogHourOfDayEnd
  25229. * m_WaterFogHourOfDayStart
  25230. * m_WaterFogInsideCol
  25231. * m_aQuads
  25232. * m_aTriangles
  25233. * m_aVertices
  25234. * m_bWaterFog
  25235. * m_bWaterFogScript
  25236. * m_fWaterFogHeight
  25237. * m_fWaterFogInsideFadeSpeed
  25238. * m_nNumOfWaterQuads
  25239. * m_nNumOfWaterTriangles
  25240. * m_nNumOfWaterVertices
  25241. * m_nWaterConfiguration
  25242. * m_nWaterTimeOffset
  25243. * ms_WaterFog
  25244.  
  25245. Functions list:
  25246. * AddToQuadsAndTrianglesList(int, int, int, unsigned int)
  25247. * AddWaterLevelQuad(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
  25248. * AddWaterLevelTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, unsigned int)
  25249. * AddWaterLevelVertex(int, int, CRenPar)
  25250. * AddWaveToResult(float, float, float*, float, float, CVector*)
  25251. * AddWaveToResult(int, int, float*, float, float)
  25252. * BlockHit(int, int)
  25253. * CalculateWavesForCoordinate(int, int, float, float, float*, float*, float*, CVector*)
  25254. * CalculateWavesOnlyForCoordinate(int, int, float, float, float*)
  25255. * ChangeWaterConfiguration(int)
  25256. * CreateBeachToy(CVector const&, eBeachToy)
  25257. * FillQuadsAndTrianglesList()
  25258. * FindNearestWaterAndItsFlow()
  25259. * FixVertexOnToLine(CWaterVertex*, CWaterVertex*, CWaterVertex*, float*)
  25260. * GetGroundLevel(CVector const&, float*, ColData*, float)
  25261. * GetGroundLevel_WS(CVector const&, float*, ColData*, float)
  25262. * GetWaterDepth(CVector const&, float*, float*, float*)
  25263. * GetWaterLevel(float, float, float, float*, bool, CVector*)
  25264. * GetWaterLevelNoWaves(float, float, float, float*, float*, float*)
  25265. * HandleBeachToysStuff()
  25266. * IsLocationOutOfWorldBounds_WS(CVector const&, int)
  25267. * MarkQuadsAndPolysToBeRendered(int, int, bool)
  25268. * PreRenderWater()
  25269. * RenderAndEmptyRenderBuffer()
  25270. * RenderBoatWakes()
  25271. * RenderDetailedSeaBedSegment(int, int, float, float, float, float)
  25272. * RenderFlatWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
  25273. * RenderFlatWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int)
  25274. * RenderFlatWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
  25275. * RenderFlatWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int)
  25276. * RenderHighDetailWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
  25277. * RenderHighDetailWaterRectangle_OneLayer(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar, int, int, int, int, int)
  25278. * RenderHighDetailWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
  25279. * RenderHighDetailWaterTriangle_OneLayer(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar, int, int, int, int)
  25280. * RenderSeaBedSegment(int, int, float, float, float, float)
  25281. * RenderShipsOnHorizon()
  25282. * RenderTransparentWater()
  25283. * RenderWakeSegment(CVector2D&, CVector2D&, CVector2D&, CVector2D&, float&, float&, float&, float&, float&)
  25284. * RenderWater()
  25285. * RenderWaterFog()
  25286. * RenderWaterRectangle(int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
  25287. * RenderWaterTriangle(int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
  25288. * ScanThroughBlocks()
  25289. * SetCameraRange()
  25290. * SetUpWaterFog(int, int, int, int)
  25291. * Shutdown()
  25292. * SplitWaterRectangleAlongXLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
  25293. * SplitWaterRectangleAlongYLine(int, int, int, int, int, CRenPar, CRenPar, CRenPar, CRenPar)
  25294. * SplitWaterTriangleAlongXLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
  25295. * SplitWaterTriangleAlongYLine(int, int, int, CRenPar, int, int, CRenPar, int, int, CRenPar)
  25296. * SyncWater()
  25297. * TestLineAgainstWater(CVector, CVector, CVector*)
  25298. * TestQuadToGetWaterLevel(CWaterQuad*, float, float, float, float*, float*, float*)
  25299. * TestTriangleToGetWaterLevel(CWaterTriangle*, float, float, float, float*, float*, float*)
  25300. * WaterLevelInitialise()
  25301.  
  25302. CScriptedEffectPair (0 variables, 3 functions)
  25303. Variables list:
  25304.  
  25305. Functions list:
  25306. * CScriptedEffectPair()
  25307. * Flush()
  25308. * ~CScriptedEffectPair()
  25309.  
  25310. CScriptedEffectPairs (0 variables, 4 functions)
  25311. Variables list:
  25312.  
  25313. Functions list:
  25314. * AddPair(CScriptedEffectPair const&)
  25315. * CScriptedEffectPairs()
  25316. * Flush()
  25317. * ~CScriptedEffectPairs()
  25318.  
  25319. CBirds (4 variables, 6 functions)
  25320. Variables list:
  25321. * BirdShotAt
  25322. * NumberOfBirds
  25323. * aBirds
  25324. * bHasBirdBeenShot
  25325.  
  25326. Functions list:
  25327. * CreateNumberOfBirds(CVector, CVector, int, int, bool)
  25328. * HandleGunShot(CVector const*, CVector const*)
  25329. * Init()
  25330. * Render()
  25331. * Shutdown()
  25332. * Update()
  25333.  
  25334. CClouds (16 variables, 21 functions)
  25335. Variables list:
  25336. * CloudRotation
  25337. * IndividualRotation
  25338. * m_FrothCoors
  25339. * m_VolumetricCloudsUsedNum
  25340. * m_bVolumetricCloudHeightSwitch
  25341. * m_fFrothIntensity
  25342. * m_fVolumetricCloudDensity
  25343. * m_fVolumetricCloudMaxDistance
  25344. * m_fVolumetricCloudWindMoveFactor
  25345. * ms_HorizonTilt
  25346. * ms_cameraRoll
  25347. * ms_colourBottom
  25348. * ms_colourTop
  25349. * ms_horizonZ
  25350. * ms_mf
  25351. * ms_vc
  25352.  
  25353. Functions list:
  25354. * Init()
  25355. * MovingFogInit()
  25356. * MovingFogRender()
  25357. * MovingFog_Create(CVector*)
  25358. * MovingFog_Delete(int)
  25359. * MovingFog_GetFXIntensity()
  25360. * MovingFog_GetFirstFreeSlot()
  25361. * MovingFog_GetWind()
  25362. * MovingFog_Update()
  25363. * Render()
  25364. * RenderBottomFromHeight()
  25365. * RenderSkyPolys()
  25366. * SetUpOneSkyPoly(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
  25367. * Shutdown()
  25368. * Update()
  25369. * VolumetricCloudsGetMaxDistance()
  25370. * VolumetricCloudsInit()
  25371. * VolumetricCloudsRender()
  25372. * VolumetricClouds_Create(CVector*)
  25373. * VolumetricClouds_Delete(int)
  25374. * VolumetricClouds_GetFirstFreeSlot()
  25375.  
  25376. CRegisteredCorona (0 variables, 1 functions)
  25377. Variables list:
  25378.  
  25379. Functions list:
  25380. * Update()
  25381.  
  25382. CCoronas (9 variables, 11 functions)
  25383. Variables list:
  25384. * LightsMult
  25385. * MoonSize
  25386. * NumCoronas
  25387. * ScreenMult
  25388. * SunBlockedByClouds
  25389. * SunScreenX
  25390. * SunScreenY
  25391. * aCoronas
  25392. * bChangeBrightnessImmediately
  25393.  
  25394. Functions list:
  25395. * DoSunAndMoon()
  25396. * Init()
  25397. * RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, RwTexture*, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bool)
  25398. * RegisterCorona(unsigned int, CEntity*, unsigned char, unsigned char, unsigned char, unsigned char, CVector const&, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, bool, float, bool, float, bool, bo
  25399. * Render()
  25400. * RenderOutGeometryBufferForReflections()
  25401. * RenderReflections()
  25402. * RenderSunReflection()
  25403. * Shutdown()
  25404. * Update()
  25405. * UpdateCoronaCoors(unsigned int, CVector const&, float, float)
  25406.  
  25407. CCustomCarPlateMgr (3 variables, 10 functions)
  25408. Variables list:
  25409. * pCharsetTex
  25410. * pPalette1555Tab
  25411. * pPlatebackTexTab
  25412.  
  25413. Functions list:
  25414. * CreatePlateTexture(char*, unsigned char)
  25415. * GeneratePlateText(char*, int)
  25416. * GetMapRegionPlateDesign()
  25417. * Initialise()
  25418. * LoadPlatecharsetDat(char const*, unsigned char*, int, int)
  25419. * SetupClump(RpClump*, char*, unsigned char)
  25420. * SetupClumpAfterVehicleUpgrade(RpClump*, RpMaterial*, unsigned char)
  25421. * SetupMaterialPlateTexture(RpMaterial*, char*, unsigned char)
  25422. * SetupMaterialPlatebackTexture(RpMaterial*, unsigned char)
  25423. * Shutdown()
  25424.  
  25425. CCustomRoadsignMgr (1 variables, 10 functions)
  25426. Variables list:
  25427. * pCharsetTex
  25428.  
  25429. Functions list:
  25430. * CreateRoadsignAtomic(float, float, int, char*, char*, char*, char*, int, unsigned char)
  25431. * CreateRoadsignAtomicA(float, float, int, char*, char*, char*, char*, int, unsigned char)
  25432. * CreateRoadsignTexture(char*, int)
  25433. * DebugDrawInternalTexture()
  25434. * Initialise()
  25435. * RenderRoadsignAtomic(RpAtomic*, CVector const&)
  25436. * RenderTest(CVector const&)
  25437. * SetAtomicAlpha(RpAtomic*, unsigned char)
  25438. * SetupRoadsignAtomic(RpAtomic*, char*, int)
  25439. * Shutdown()
  25440.  
  25441. CDraw (11 variables, 2 functions)
  25442. Variables list:
  25443. * Drawn
  25444. * FadeBlue
  25445. * FadeGreen
  25446. * FadeRed
  25447. * FadeValue
  25448. * NotDrawn
  25449. * ms_fAspectRatio
  25450. * ms_fFOV
  25451. * ms_fFarClipZ
  25452. * ms_fLODDistance
  25453. * ms_fNearClipZ
  25454.  
  25455. Functions list:
  25456. * CalculateAspectRatio()
  25457. * SetFOV(float)
  25458.  
  25459. CMovingThings (0 variables, 5 functions)
  25460. Variables list:
  25461.  
  25462. Functions list:
  25463. * Init()
  25464. * Render()
  25465. * Render_BeforeClouds()
  25466. * Shutdown()
  25467. * Update()
  25468.  
  25469. CPlaneTrail (0 variables, 3 functions)
  25470. Variables list:
  25471.  
  25472. Functions list:
  25473. * Init()
  25474. * RegisterPoint(CVector)
  25475. * Render(float)
  25476.  
  25477. CPlaneTrails (1 variables, 4 functions)
  25478. Variables list:
  25479. * aArray
  25480.  
  25481. Functions list:
  25482. * Init()
  25483. * RegisterPoint(CVector, unsigned int)
  25484. * Render()
  25485. * Update()
  25486.  
  25487. CPlaneBanner (0 variables, 4 functions)
  25488. Variables list:
  25489.  
  25490. Functions list:
  25491. * Init()
  25492. * RegisterPoint(CVector)
  25493. * Render()
  25494. * Update()
  25495.  
  25496. CPlaneBanners (0 variables, 4 functions)
  25497. Variables list:
  25498.  
  25499. Functions list:
  25500. * Init()
  25501. * RegisterPoint(CVector, unsigned int)
  25502. * Render()
  25503. * Update()
  25504.  
  25505. CEscalator (0 variables, 3 functions)
  25506. Variables list:
  25507.  
  25508. Functions list:
  25509. * AddThisOne(CVector const&, CVector const&, CVector const&, CVector const&, bool, CEntity*)
  25510. * SwitchOff()
  25511. * Update()
  25512.  
  25513. CEscalators (1 variables, 4 functions)
  25514. Variables list:
  25515. * aArray
  25516.  
  25517. Functions list:
  25518. * AddOne(CVector const&, CVector const&, CVector const&, CVector const&, bool, CEntity*)
  25519. * Init()
  25520. * Shutdown()
  25521. * Update()
  25522.  
  25523. CFontDetails (0 variables, 1 functions)
  25524. Variables list:
  25525.  
  25526. Functions list:
  25527. * ~CFontDetails()
  25528.  
  25529. CFontRenderState (0 variables, 1 functions)
  25530. Variables list:
  25531.  
  25532. Functions list:
  25533. * ~CFontRenderState()
  25534.  
  25535. CGlass (3 variables, 18 functions)
  25536. Variables list:
  25537. * NumGlassEntities
  25538. * aGlassPanes
  25539. * apEntitiesToBeRendered
  25540.  
  25541. Functions list:
  25542. * AskForObjectToBeRenderedInGlass(CEntity*)
  25543. * BreakGlassPhysically(CVector, float)
  25544. * CalcAlphaWithNormal(CVector*)
  25545. * CarWindscreenShatters(CVehicle*, bool)
  25546. * FindFreePane()
  25547. * FindWindowSectorList(CPtrList&, float*, CEntity**, float, float, float)
  25548. * GeneratePanesForWindow(unsigned int, CVector, CVector, CVector, CVector, CVector, float, bool, bool, int, bool)
  25549. * HasGlassBeenShatteredAtCoors(float, float, float)
  25550. * Init()
  25551. * Render()
  25552. * RenderHiLightPolys()
  25553. * RenderReflectionPolys()
  25554. * RenderShatteredPolys()
  25555. * Update()
  25556. * WasGlassHitByBullet(CEntity*, CVector)
  25557. * WindowRespondsToCollision(CEntity*, float, CVector, CVector, bool)
  25558. * WindowRespondsToExplosion(CEntity*, CVector)
  25559. * WindowRespondsToSoftCollision(CEntity*, float)
  25560.  
  25561. CFallingGlassPane (0 variables, 2 functions)
  25562. Variables list:
  25563.  
  25564. Functions list:
  25565. * Render()
  25566. * Update()
  25567.  
  25568. CGridRef (4 variables, 5 functions)
  25569. Variables list:
  25570. * displayAllTheWalls
  25571. * displayCamCords
  25572. * displayGridRef
  25573. * displayWalls
  25574.  
  25575. Functions list:
  25576. * GetAreaName(unsigned char, unsigned char)
  25577. * GetArtistBugstarID(unsigned char, unsigned char)
  25578. * GetGridRefPositions(CVector, unsigned char*, unsigned char*)
  25579. * GetGridRefPositions(unsigned char*, unsigned char*)
  25580. * Init()
  25581.  
  25582. CLines (0 variables, 3 functions)
  25583. Variables list:
  25584.  
  25585. Functions list:
  25586. * ImmediateLine2D(int, int, int, int, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)
  25587. * RenderLineNoClipping(float, float, float, float, float, float, unsigned int, unsigned int)
  25588. * RenderLineWithClipping(float, float, float, float, float, float, unsigned int, unsigned int)
  25589.  
  25590. COcclusion (11 variables, 5 functions)
  25591. Variables list:
  25592. * FarAwayList
  25593. * ListWalkThroughFA
  25594. * NearbyList
  25595. * NumActiveOccluders
  25596. * NumInteriorOccludersOnMap
  25597. * NumOccludersOnMap
  25598. * PreviousListWalkThroughFA
  25599. * aActiveOccluders
  25600. * aInteriorOccluders
  25601. * aOccluders
  25602. * bRenderShadows
  25603.  
  25604. Functions list:
  25605. * AddOne(float, float, float, float, float, float, float, float, float, unsigned int, bool)
  25606. * Init()
  25607. * IsPositionOccluded(CVector, float)
  25608. * OccluderHidesBehind(CActiveOccluder*, CActiveOccluder*)
  25609. * ProcessBeforeRendering()
  25610.  
  25611. COccluder (0 variables, 3 functions)
  25612. Variables list:
  25613.  
  25614. Functions list:
  25615. * NearCamera()
  25616. * ProcessLineSegment(int, int, CActiveOccluder*)
  25617. * ProcessOneOccluder(CActiveOccluder*)
  25618.  
  25619. CActiveOccluder (0 variables, 2 functions)
  25620. Variables list:
  25621.  
  25622. Functions list:
  25623. * IsPointBehindOccluder(CVector, float)
  25624. * IsPointWithinOcclusionArea(float, float, float)
  25625.  
  25626. CPlayerSkin (1 variables, 6 functions)
  25627. Variables list:
  25628. * m_txdSlot
  25629.  
  25630. Functions list:
  25631. * BeginFrontendSkinEdit()
  25632. * EndFrontendSkinEdit()
  25633. * GetSkinTexture(char const*)
  25634. * Initialise()
  25635. * RenderFrontendSkinEdit()
  25636. * Shutdown()
  25637.  
  25638. CPointLights (5 variables, 7 functions)
  25639. Variables list:
  25640. * NextCachedValue
  25641. * NumLights
  25642. * aCachedMapReadResults
  25643. * aCachedMapReads
  25644. * aLights
  25645.  
  25646. Functions list:
  25647. * AddLight(unsigned char, CVector, CVector, float, float, float, float, unsigned char, bool, CEntity*)
  25648. * GenerateLightsAffectingObject(CVector const*, float*, CEntity*)
  25649. * GetLightMultiplier(CVector const*)
  25650. * Init()
  25651. * ProcessVerticalLineUsingCache(CVector, float*)
  25652. * RemoveLightsAffectingObject()
  25653. * RenderFogEffect()
  25654.  
  25655. CPostEffects (101 variables, 44 functions)
  25656. Variables list:
  25657. * SCREEN_EXTRA_MULT_BASE_CAP
  25658. * SCREEN_EXTRA_MULT_BASE_MULT
  25659. * SCREEN_EXTRA_MULT_CHANGE_RATE
  25660. * m_CCTVcol
  25661. * m_DarknessFilterAlpha
  25662. * m_DarknessFilterAlphaDefault
  25663. * m_DarknessFilterRadiosityIntensityLimit
  25664. * m_HeatHazeFXHourOfDayEnd
  25665. * m_HeatHazeFXHourOfDayStart
  25666. * m_HeatHazeFXIntensity
  25667. * m_HeatHazeFXRandomShift
  25668. * m_HeatHazeFXRenderSizeX
  25669. * m_HeatHazeFXRenderSizeY
  25670. * m_HeatHazeFXScanSizeX
  25671. * m_HeatHazeFXScanSizeY
  25672. * m_HeatHazeFXSpeedMax
  25673. * m_HeatHazeFXSpeedMin
  25674. * m_HeatHazeFXType
  25675. * m_HeatHazeFXTypeLast
  25676. * m_InfraredVisionCol
  25677. * m_InfraredVisionGrainStrength
  25678. * m_InfraredVisionMainCol
  25679. * m_NightVisionGrainStrength
  25680. * m_NightVisionMainCol
  25681. * m_RadiosityFilterPasses
  25682. * m_RadiosityFilterUCorrection
  25683. * m_RadiosityFilterVCorrection
  25684. * m_RadiosityIntensity
  25685. * m_RadiosityIntensityLimit
  25686. * m_RadiosityPixelsX
  25687. * m_RadiosityPixelsY
  25688. * m_RadiosityRenderPasses
  25689. * m_SeamRemoverMode
  25690. * m_SeamRemoverShiftBottomRight
  25691. * m_SeamRemoverShiftTopLeft
  25692. * m_SpeedFXAlpha
  25693. * m_VisionFXDayNightBalance
  25694. * m_bCCTV
  25695. * m_bColorEnable
  25696. * m_bDarknessFilter
  25697. * m_bDisableAllPostEffect
  25698. * m_bFog
  25699. * m_bGrainEnable
  25700. * m_bHeatHazeFX
  25701. * m_bHeatHazeMaskModeTest
  25702. * m_bHilightEnable
  25703. * m_bInCutscene
  25704. * m_bInfraredVision
  25705. * m_bNightVision
  25706. * m_bRadiosity
  25707. * m_bRadiosityBypassTimeCycleIntensityLimit
  25708. * m_bRadiosityDebug
  25709. * m_bRadiosityLinearFilter
  25710. * m_bRadiosityStripCopyMode
  25711. * m_bRainEnable
  25712. * m_bSavePhotoFromScript
  25713. * m_bSeamRemover
  25714. * m_bSeamRemoverDebugMode
  25715. * m_bSeamRemoverSeamSearchMode
  25716. * m_bSpeedFX
  25717. * m_bSpeedFXTestMode
  25718. * m_bSpeedFXUserFlag
  25719. * m_bSpeedFXUserFlagCurrentFrame
  25720. * m_bWaterDepthDarkness
  25721. * m_colour1Multiplier
  25722. * m_colour2Multiplier
  25723. * m_colourBottomVOffset
  25724. * m_colourLeftUOffset
  25725. * m_colourRightUOffset
  25726. * m_colourTopVOffset
  25727. * m_defScreenXPosn
  25728. * m_defScreenYPosn
  25729. * m_fHeatHazeFXFadeSpeed
  25730. * m_fHeatHazeFXInsideBuildingFadeSpeed
  25731. * m_fInfraredVisionFilterRadius
  25732. * m_fInfraredVisionHeatObjectCol
  25733. * m_fInfraredVisionSwitchOnFXCount
  25734. * m_fNightVisionSwitchOnFXCount
  25735. * m_fNightVisionSwitchOnFXTime
  25736. * m_fSpeedFXManualSpeedCurrentFrame
  25737. * m_fWaterFXStartUnderWaterness
  25738. * m_fWaterFullDarknessDepth
  25739. * m_grainStrength
  25740. * m_hilightMblur
  25741. * m_hilightOffset
  25742. * m_hilightScale
  25743. * m_hilightStrength
  25744. * m_pDmaPkt
  25745. * m_pGrainRaster
  25746. * m_smokeyDistance
  25747. * m_smokeyEnable
  25748. * m_smokeyStrength
  25749. * m_waterCol
  25750. * m_waterEnable
  25751. * m_waterFreq
  25752. * m_waterSpeed
  25753. * m_waterStrength
  25754. * m_xoffset
  25755. * m_yoffset
  25756. * ms_imf
  25757. * pRasterFrontBuffer
  25758.  
  25759. Functions list:
  25760. * CCTV()
  25761. * Close()
  25762. * ColourFilter(RwRGBA, RwRGBA)
  25763. * DarknessFilter(int)
  25764. * DoScreenModeDependentInitializations()
  25765. * DrawQuad(float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, RwRaster*)
  25766. * DrawQuadSetDefaultUVs()
  25767. * DrawQuadSetPixelUVs(float, float, float, float, float, float, float, float)
  25768. * DrawQuadSetUVs(float, float, float, float, float, float, float, float)
  25769. * FilterFX_RestoreDayNightBalance()
  25770. * FilterFX_StoreAndSetDayNightBalance()
  25771. * Fog()
  25772. * Grain(int, bool)
  25773. * HeatHazeFX(float, bool)
  25774. * HeatHazeFXInit()
  25775. * ImmediateModeFilterStuffInitialize()
  25776. * ImmediateModeRenderStatesReStore()
  25777. * ImmediateModeRenderStatesSet()
  25778. * ImmediateModeRenderStatesStore()
  25779. * InfraredVision(RwRGBA, RwRGBA)
  25780. * InfraredVisionRestoreLightsForHeatObjects()
  25781. * InfraredVisionSetLightsForDefaultObjects()
  25782. * InfraredVisionSetLightsForHeatObjects()
  25783. * InfraredVisionStoreAndSetLightsForHeatObjects(CPed*)
  25784. * Initialise()
  25785. * IsVisionFXActive()
  25786. * MobileRender()
  25787. * NightVision(RwRGBA)
  25788. * NightVisionSetLights()
  25789. * Radiosity(int, int, int, int)
  25790. * RasterCreatePostEffects(RwRect)
  25791. * Render()
  25792. * ScriptCCTVSwitch(bool)
  25793. * ScriptDarknessFilterSwitch(bool, int)
  25794. * ScriptHeatHazeFXSwitch(bool)
  25795. * ScriptInfraredVisionSwitch(bool)
  25796. * ScriptNightVisionSwitch(bool)
  25797. * ScriptResetForEffects()
  25798. * SetFilterMainColour(RwRaster*, RwRGBA)
  25799. * SetupBackBufferVertex()
  25800. * SpeedFX(float)
  25801. * UnderWaterRipple(RwRGBA, float, float, int, float, float)
  25802. * UnderWaterRippleFadeToFX()
  25803. * Update()
  25804.  
  25805. CRealTimeShadowManager (0 variables, 10 functions)
  25806. Variables list:
  25807.  
  25808. Functions list:
  25809. * CRealTimeShadowManager()
  25810. * CamDistComp(void const*, void const*)
  25811. * DoShadowThisFrame(CPhysical*)
  25812. * Exit()
  25813. * GetRealTimeShadow(CPhysical*)
  25814. * Init()
  25815. * ReInit()
  25816. * ReturnRealTimeShadow(CRealTimeShadow*)
  25817. * Update()
  25818. * ~CRealTimeShadowManager()
  25819.  
  25820. CShadowCamera (0 variables, 20 functions)
  25821. Variables list:
  25822.  
  25823. Functions list:
  25824. * ApplyAlphaMapToRaster()
  25825. * CShadowCamera()
  25826. * Create(int)
  25827. * Destroy()
  25828. * DrawOutlineBorder(RwRGBA const&)
  25829. * GetRwRenderRaster()
  25830. * GetRwRenderTexture()
  25831. * InvertRaster()
  25832. * MakeGradientRaster()
  25833. * RasterBlur(RwRaster*, int)
  25834. * RasterGradient(RwRaster*)
  25835. * RasterResample(RwRaster*)
  25836. * ReInitRasters()
  25837. * SetCenter(RwV3d*)
  25838. * SetFrustum(float)
  25839. * SetLight(RpLight*)
  25840. * ShadowRasterRender(RwV2d*)
  25841. * Update(RpAtomic*)
  25842. * Update(RpClump*, bool, CPed*)
  25843. * ~CShadowCamera()
  25844.  
  25845. CRealTimeShadow (0 variables, 11 functions)
  25846. Variables list:
  25847.  
  25848. Functions list:
  25849. * CRealTimeShadow()
  25850. * Create(int, bool, int, bool)
  25851. * Destroy()
  25852. * DrawBorderAroundTexture(RwRGBA const&)
  25853. * GetShadowCamera()
  25854. * GetShadowRwTexture()
  25855. * Render(int, float)
  25856. * SetLightProperties(float, float, bool)
  25857. * SetShadowedObject(CPhysical*)
  25858. * Update()
  25859. * ~CRealTimeShadow()
  25860.  
  25861. CRubbish (0 variables, 1 functions)
  25862. Variables list:
  25863.  
  25864. Functions list:
  25865. * SetVisibility(bool)
  25866.  
  25867. CShadows (6 variables, 31 functions)
  25868. Variables list:
  25869. * ShadowsStoredToBeRendered
  25870. * aPermanentShadows
  25871. * aPolyBunches
  25872. * aStaticShadows
  25873. * asShadowsStored
  25874. * pEmptyBunchList
  25875.  
  25876. Functions list:
  25877. * AddPermanentShadow(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float)
  25878. * AffectColourWithLighting(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char*, unsigned char*, unsigned char*)
  25879. * CalcPedShadowValues(CVector, float*, float*, float*, float*, float*, float*)
  25880. * CastPlayerShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
  25881. * CastRealTimeShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, CRealTimeShadow*, unsigned char*)
  25882. * CastShadowEntityXY(CEntity*, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
  25883. * CastShadowEntityXYZ(CEntity*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, CRealTimeShadow*, unsigned char*)
  25884. * CastShadowSectorList(CPtrList&, float, float, float, float, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, CPolyBunch**, unsigned char*, int)
  25885. * GeneratePolysForStaticShadow(short)
  25886. * GunShotSetsOilOnFire(CVector const*, CVector const*)
  25887. * Init()
  25888. * PrintDebugPoly(CVector*, CVector*, CVector*)
  25889. * RemoveOilInArea(float, float, float, float)
  25890. * RenderExtraPlayerShadows()
  25891. * RenderIndicatorShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short)
  25892. * RenderStaticShadows(bool)
  25893. * RenderStoredShadows(bool)
  25894. * SetRenderModeForShadowType(unsigned char)
  25895. * Shutdown()
  25896. * StoreCarLightShadow(CVehicle*, int, RwTexture*, CVector*, float, float, float, float, unsigned char, unsigned char, unsigned char, float)
  25897. * StoreRealTimeShadow(CPhysical*, float, float, float, float, float, float)
  25898. * StoreShadowForPedObject(CEntity*, float, float, float, float, float, float)
  25899. * StoreShadowForPole(CEntity*, float, float, float, float, float, unsigned int)
  25900. * StoreShadowForTree(CEntity*)
  25901. * StoreShadowForVehicle(CVehicle*, VEH_SHD_TYPE)
  25902. * StoreShadowToBeRendered(unsigned char, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char)
  25903. * StoreShadowToBeRendered(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, bool, float, CRealTimeShadow*, bool)
  25904. * StoreStaticShadow(unsigned int, unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, float, float, bool, float)
  25905. * TidyUpShadows()
  25906. * UpdatePermanentShadows()
  25907. * UpdateStaticShadows()
  25908.  
  25909. CStaticShadow (0 variables, 1 functions)
  25910. Variables list:
  25911.  
  25912. Functions list:
  25913. * Free()
  25914.  
  25915. RenderBuffer (2 variables, 4 functions)
  25916. Variables list:
  25917. * IndicesToBeStored
  25918. * VerticesToBeStored
  25919.  
  25920. Functions list:
  25921. * ClearRenderBuffer()
  25922. * RenderStuffInBuffer()
  25923. * StartStoring(int, int, unsigned short**, RxObjSpace3DVertex**)
  25924. * StopStoring()
  25925.  
  25926. CSkidmarks (1 variables, 7 functions)
  25927. Variables list:
  25928. * aSkidmarks
  25929.  
  25930. Functions list:
  25931. * Clear()
  25932. * Init()
  25933. * RegisterOne(unsigned int, CVector const&, float, float, bool*, bool*, float)
  25934. * RegisterOne(unsigned int, CVector const&, float, float, eSkidmarkType, bool*, float)
  25935. * Render()
  25936. * Shutdown()
  25937. * Update()
  25938.  
  25939. CSpecialFX (4 variables, 7 functions)
  25940. Variables list:
  25941. * SnapShotFrames
  25942. * bLiftCam
  25943. * bSnapShotActive
  25944. * bVideoCam
  25945.  
  25946. Functions list:
  25947. * AddWeaponStreak(int)
  25948. * Init()
  25949. * Render()
  25950. * Render2DFXs()
  25951. * ReplayStarted()
  25952. * Shutdown()
  25953. * Update()
  25954.  
  25955. CBulletTraces (1 variables, 5 functions)
  25956. Variables list:
  25957. * aTraces
  25958.  
  25959. Functions list:
  25960. * AddTrace(CVector*, CVector*, float, unsigned int, unsigned char)
  25961. * AddTrace(CVector*, CVector*, int, CEntity*)
  25962. * Init()
  25963. * Render()
  25964. * Update()
  25965.  
  25966. CBulletTrace (0 variables, 1 functions)
  25967. Variables list:
  25968.  
  25969. Functions list:
  25970. * Update()
  25971.  
  25972. CMotionBlurStreaks (1 variables, 4 functions)
  25973. Variables list:
  25974. * aStreaks
  25975.  
  25976. Functions list:
  25977. * Init()
  25978. * RegisterStreak(unsigned int, unsigned char, unsigned char, unsigned char, unsigned char, CVector, CVector)
  25979. * Render()
  25980. * Update()
  25981.  
  25982. CRegisteredMotionBlurStreak (0 variables, 2 functions)
  25983. Variables list:
  25984.  
  25985. Functions list:
  25986. * Render()
  25987. * Update()
  25988.  
  25989. CBrightLights (2 variables, 4 functions)
  25990. Variables list:
  25991. * NumBrightLights
  25992. * aBrightLights
  25993.  
  25994. Functions list:
  25995. * Init()
  25996. * RegisterOne(CVector, CVector, CVector, CVector, unsigned char, unsigned char, unsigned char, unsigned char)
  25997. * Render()
  25998. * RenderOutGeometryBuffer()
  25999.  
  26000. CShinyTexts (2 variables, 4 functions)
  26001. Variables list:
  26002. * NumShinyTexts
  26003. * aShinyTexts
  26004.  
  26005. Functions list:
  26006. * Init()
  26007. * RegisterOne(CVector, CVector, CVector, CVector, float, float, float, float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, float)
  26008. * Render()
  26009. * RenderOutGeometryBuffer()
  26010.  
  26011. C3dMarker (0 variables, 6 functions)
  26012. Variables list:
  26013.  
  26014. Functions list:
  26015. * AddMarker(unsigned int, unsigned short, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
  26016. * DeleteMarkerObject()
  26017. * IsZCoordinateUpToDate()
  26018. * Render()
  26019. * SetZCoordinateIfNotUpToDate(float)
  26020. * UpdateZCoordinate(CVector, float)
  26021.  
  26022. CCheckpoint (0 variables, 1 functions)
  26023. Variables list:
  26024.  
  26025. Functions list:
  26026. * Render()
  26027.  
  26028. CCheckpoints (2 variables, 8 functions)
  26029. Variables list:
  26030. * NumActiveCPts
  26031. * m_aCheckPtArray
  26032.  
  26033. Functions list:
  26034. * DeleteCP(unsigned int, unsigned short)
  26035. * Init()
  26036. * PlaceMarker(unsigned int, unsigned short, CVector&, CVector&, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned short, float, short)
  26037. * Render()
  26038. * SetHeading(unsigned int, float)
  26039. * Shutdown()
  26040. * Update()
  26041. * UpdatePos(unsigned int, CVector&)
  26042.  
  26043. CMirrors (9 variables, 10 functions)
  26044. Variables list:
  26045. * MirrorFlags
  26046. * MirrorNormal
  26047. * MirrorV
  26048. * TypeOfMirror
  26049. * bRenderingReflection
  26050. * d3dRestored
  26051. * pBuffer
  26052. * pZBuffer
  26053. * reflBuffer
  26054.  
  26055. Functions list:
  26056. * BeforeConstructRenderList()
  26057. * BeforeMainRender()
  26058. * BuildCamMatrix(CMatrix*, CVector, CVector)
  26059. * BuildCameraMatrixForScreens(CMatrix*)
  26060. * CreateBuffer()
  26061. * Init()
  26062. * RenderMirrorBuffer(bool)
  26063. * RenderReflBuffer(bool)
  26064. * RenderReflections()
  26065. * ShutDown()
  26066.  
  26067. CSprite (4 variables, 22 functions)
  26068. Variables list:
  26069. * m_bFlushSpriteBufferSwitchZTest
  26070. * m_f2DFarScreenZ
  26071. * m_f2DNearScreenZ
  26072. * m_fRecipNearClipPlane
  26073.  
  26074. Functions list:
  26075. * CalcHorizonCoors()
  26076. * CalcScreenCoors(RwV3d const&, RwV3d*, float*, float*, bool, bool)
  26077. * Draw3DSprite(float, float, float, float, float, float, float, float, float)
  26078. * FlushSpriteBuffer()
  26079. * InitSpriteBuffer()
  26080. * InitSpriteBuffer2D()
  26081. * Initialise()
  26082. * RenderBufferedOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char)
  26083. * RenderBufferedOneXLUSprite2D(float, float, float, float, RwRGBA const&, short, unsigned char)
  26084. * RenderBufferedOneXLUSprite2D_Rotate_Dimension(float, float, float, float, RwRGBA const&, short, float, unsigned char)
  26085. * RenderBufferedOneXLUSprite_Rotate_2Colours(float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, float, float, float, unsigned char)
  26086. * RenderBufferedOneXLUSprite_Rotate_Aspect(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
  26087. * RenderBufferedOneXLUSprite_Rotate_Dimension(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
  26088. * RenderOneXLUSprite(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char, unsigned char, unsigned char, float, float)
  26089. * RenderOneXLUSprite2D(float, float, float, float, RwRGBA const&, short, unsigned char)
  26090. * RenderOneXLUSprite2D_Rotate_Dimension(float, float, float, float, RwRGBA const&, short, float, unsigned char)
  26091. * RenderOneXLUSprite_Rotate_2Colours(float, float, float, float, float, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, float, float, float, float, unsigned char)
  26092. * RenderOneXLUSprite_Rotate_Aspect(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
  26093. * RenderOneXLUSprite_Rotate_Dimension(float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, float, unsigned char)
  26094. * RenderOneXLUSprite_Triangle(float, float, float, float, float, float, float, unsigned char, unsigned char, unsigned char, short, float, unsigned char)
  26095. * Set4Vertices2D(RwOpenGLVertex*, CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26096. * Set4Vertices2D(RwOpenGLVertex*, float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26097.  
  26098. CSprite2d (5 variables, 40 functions)
  26099. Variables list:
  26100. * NearScreenZ
  26101. * RecipNearClip
  26102. * maVertices
  26103. * nextBufferIndex
  26104. * nextBufferVertex
  26105.  
  26106. Functions list:
  26107. * AddToBuffer(CRect const&, CRGBA const&, float, float, float, float, float, float, float, float)
  26108. * CSprite2d()
  26109. * Delete()
  26110. * Draw(CRect const&, CRGBA const&)
  26111. * Draw(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26112. * Draw(CRect const&, CRGBA const&, float, float, float, float, float, float, float, float)
  26113. * Draw(float, float, float, float, CRGBA const&)
  26114. * Draw(float, float, float, float, float, float, float, float, CRGBA const&)
  26115. * Draw2DPolygon(float, float, float, float, float, float, float, float, CRGBA const&)
  26116. * DrawAnyRect(float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26117. * DrawBarChart(float, float, unsigned short, unsigned char, float, signed char, unsigned char, unsigned char, CRGBA, CRGBA)
  26118. * DrawCircleAtNearClip(CVector2D const&, float, CRGBA const&, int)
  26119. * DrawRect(CRect const&, CRGBA const&)
  26120. * DrawRect(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26121. * DrawRectXLU(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26122. * DrawRotated(CRect&, float, CRGBA const&)
  26123. * DrawRotated(CVector2D const&, float, float, float, float, float, float, float, float, float, CRGBA const&)
  26124. * DrawTriangle(float*, float*, CRGBA const&)
  26125. * DrawTxRect(CRect const&, CRGBA const&)
  26126. * DrawWithBilinearOffset(CRect const&, CRGBA const&)
  26127. * InitPerFrame()
  26128. * IsVertexBufferEmpty()
  26129. * IsVertexBufferFull()
  26130. * OffsetTexCoordForBilinearFiltering(float, float)
  26131. * RenderVertexBuffer()
  26132. * SetAddressing(RwTextureAddressMode)
  26133. * SetAddressingUV(RwTextureAddressMode, RwTextureAddressMode)
  26134. * SetMaskVertices(int, float*, float)
  26135. * SetRecipNearClip()
  26136. * SetRenderState()
  26137. * SetTexture(char*)
  26138. * SetTexture(char*, char*)
  26139. * SetVertices(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26140. * SetVertices(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&, float, float, float, float, float, float, float, float)
  26141. * SetVertices(RwOpenGLVertex*, CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&, float, float, float, float, float, float, float, float)
  26142. * SetVertices(float, float, float, float, float, float, float, float, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26143. * SetVertices(int, float*, CRGBA*)
  26144. * SetVertices(int, float*, float*, CRGBA const&)
  26145. * SetVerticesForSniper(CRect const&, CRGBA const&, CRGBA const&, CRGBA const&, CRGBA const&)
  26146. * ~CSprite2d()
  26147.  
  26148. CWaterCannon (0 variables, 5 functions)
  26149. Variables list:
  26150.  
  26151. Functions list:
  26152. * Init()
  26153. * PushPeds()
  26154. * Render()
  26155. * Update_NewInput(CVector*, CVector*)
  26156. * Update_OncePerFrame(short)
  26157.  
  26158. CWaterCannons (1 variables, 4 functions)
  26159. Variables list:
  26160. * aCannons
  26161.  
  26162. Functions list:
  26163. * Init()
  26164. * Render()
  26165. * Update()
  26166. * UpdateOne(unsigned int, CVector*, CVector*)
  26167.  
  26168. CWeather (43 variables, 15 functions)
  26169. Variables list:
  26170. * CloudCoverage
  26171. * CurrentRainParticleStrength
  26172. * Earthquake
  26173. * ExtraSunnyness
  26174. * Foggyness
  26175. * Foggyness_SF
  26176. * ForcedWeatherType
  26177. * HeadLightsSpectrum
  26178. * HeatHaze
  26179. * HeatHazeFXControl
  26180. * InTunnelness
  26181. * InterpolationValue
  26182. * LightningBurst
  26183. * LightningDuration
  26184. * LightningFlash
  26185. * LightningFlashLastChange
  26186. * LightningStart
  26187. * LightningStartX
  26188. * LightningStartY
  26189. * NewWeatherType
  26190. * OldWeatherType
  26191. * Rain
  26192. * Rainbow
  26193. * Sandstorm
  26194. * StreamAfterRainTimer
  26195. * SunGlare
  26196. * TrafficLightsBrightness
  26197. * TwisterIndex
  26198. * TwisterPos
  26199. * UnderWaterness
  26200. * WaterDepth
  26201. * WaterFog
  26202. * WaterFogFXControl
  26203. * Wavyness
  26204. * WeatherRegion
  26205. * WeatherTypeInList
  26206. * WetRoads
  26207. * WhenToPlayLightningSound
  26208. * Wind
  26209. * WindClipped
  26210. * WindDir
  26211. * bScriptsForceRain
  26212. * m_WeatherAudioEntity
  26213.  
  26214. Functions list:
  26215. * AddHeatHaze()
  26216. * AddRain()
  26217. * AddSandStormParticles()
  26218. * AddStreamAfterRain()
  26219. * FindWeatherTypesList()
  26220. * ForceWeather(short)
  26221. * ForceWeatherNow(short)
  26222. * ForecastWeather(int, int)
  26223. * Init()
  26224. * ReleaseWeather()
  26225. * RenderRainStreaks()
  26226. * SetWeatherToAppropriateTypeNow()
  26227. * Update()
  26228. * UpdateInTunnelness()
  26229. * UpdateWeatherRegion(CVector*)
  26230.  
  26231. CWindModifiers (2 variables, 2 functions)
  26232. Variables list:
  26233. * Array
  26234. * Number
  26235.  
  26236. Functions list:
  26237. * FindWindModifier(CVector, float*, float*)
  26238. * RegisterOne(CVector, int, float)
  26239.  
  26240. CWorldScan (0 variables, 2 functions)
  26241. Variables list:
  26242.  
  26243. Functions list:
  26244. * ScanWorld(RwV2d*, int, void (*)(int, int))
  26245. * SetExtraRectangleToScan(float, float, float, float)
  26246.  
  26247. CCullZones (10 variables, 21 functions)
  26248. Variables list:
  26249. * CurrentFlags_Camera
  26250. * CurrentFlags_Player
  26251. * NumAttributeZones
  26252. * NumMirrorAttributeZones
  26253. * NumTunnelAttributeZones
  26254. * aAttributeZones
  26255. * aMirrorAttributeZones
  26256. * aTunnelAttributeZones
  26257. * bMilitaryZonesDisabled
  26258. * bRenderCullzones
  26259.  
  26260. Functions list:
  26261. * AddCullZone(CVector const&, float, float, float, float, float, float, unsigned short, short)
  26262. * AddMirrorAttributeZone(CVector const&, float, float, float, float, float, float, unsigned short, float, float, float, float)
  26263. * AddTunnelAttributeZone(CVector const&, float, float, float, float, float, float, unsigned short)
  26264. * Cam1stPersonForPlayer()
  26265. * CamCloseInForPlayer()
  26266. * CamNoRain()
  26267. * CamStairsForPlayer()
  26268. * DoExtraAirResistanceForPlayer()
  26269. * DoINeedToLoadCollision()
  26270. * FewerCars()
  26271. * FewerPeds()
  26272. * FindAttributesForCoors(CVector)
  26273. * FindMirrorAttributesForCoors(CVector)
  26274. * FindTunnelAttributesForCoors(CVector)
  26275. * FindZoneWithStairsAttributeForPlayer()
  26276. * InRoomForAudio()
  26277. * Init()
  26278. * NoPolice()
  26279. * PlayerNoRain()
  26280. * PoliceAbandonCars()
  26281. * Update()
  26282.  
  26283. CZoneDef (0 variables, 3 functions)
  26284. Variables list:
  26285.  
  26286. Functions list:
  26287. * FindBoundingBox(CVector*, CVector*)
  26288. * FindCenter()
  26289. * IsPointWithin(CVector)
  26290.  
  26291. CommonSize (0 variables, 3 functions)
  26292. Variables list:
  26293.  
  26294. Functions list:
  26295. * Free(HeapFreeBlockDesc*)
  26296. * Init(int)
  26297. * Malloc()
  26298.  
  26299. HeapBlockDesc (0 variables, 1 functions)
  26300. Variables list:
  26301.  
  26302. Functions list:
  26303. * InsertHeapBlock(HeapBlockDesc*)
  26304.  
  26305. HeapFreeBlockDesc (0 variables, 5 functions)
  26306. Variables list:
  26307.  
  26308. Functions list:
  26309. * FindSmallestFreeBlock(int)
  26310. * InsertHeapFreeBlock(HeapFreeBlockDesc*)
  26311. * InsertOrderedHeapFreeBlock(HeapFreeBlockDesc*)
  26312. * RemoveHeapFreeBlock()
  26313. * ReplaceHeapFreeBlock(HeapFreeBlockDesc*)
  26314.  
  26315. CMemoryHeap (0 variables, 19 functions)
  26316. Variables list:
  26317.  
  26318. Functions list:
  26319. * CMemoryHeap()
  26320. * FillInBlockData(HeapBlockDesc*, HeapBlockDesc*, unsigned int)
  26321. * Free(void*)
  26322. * GetDebugInfo(void*)
  26323. * GetSizeOfHoles() const
  26324. * Init(void*, unsigned int, bool)
  26325. * IntegrityCheck() const
  26326. * Malloc(unsigned int)
  26327. * MoveHeapBlock(HeapFreeBlockDesc*, HeapBlockDesc*)
  26328. * MoveMemory(void*)
  26329. * MoveMemory(void*, void**, int)
  26330. * ParseHeap() const
  26331. * PrintMemoryLeaks()
  26332. * Realloc(void*, unsigned int)
  26333. * RegisterFree(HeapFreeBlockDesc*)
  26334. * RegisterMalloc(HeapBlockDesc*)
  26335. * SetDebugInfo(void*, unsigned int)
  26336. * Shutdown()
  26337. * WhereShouldMemoryMove(void*)
  26338.  
  26339. CMemoryMgr (10 variables, 28 functions)
  26340. Variables list:
  26341. * m_bMallocHintDebugging
  26342. * m_blocksUsed
  26343. * m_id
  26344. * m_idCapture
  26345. * m_idStack
  26346. * m_largeAllocation
  26347. * m_memUsed
  26348. * m_minLargeAllocation
  26349. * m_pBlockArray
  26350. * m_pMemUsedArray
  26351.  
  26352. Functions list:
  26353. * Calloc(unsigned int, unsigned int)
  26354. * Free(void*)
  26355. * FreeAlign(void*)
  26356. * GetBlocksUsed(int)
  26357. * GetLargestFreeBlock()
  26358. * GetMemoryUsed(int)
  26359. * GetSizeOfHoles()
  26360. * Init()
  26361. * InitMemoryTracking(int)
  26362. * InitScratchPad()
  26363. * InternalMalloc(unsigned int)
  26364. * InternalRealloc(void*, unsigned int)
  26365. * LockScratchPad()
  26366. * Malloc(unsigned int)
  26367. * MallocAlign(unsigned int, unsigned int)
  26368. * MallocAlignFromScratchPad(unsigned int, unsigned int)
  26369. * MallocFromScratchPad(unsigned int)
  26370. * MoveMemory(void*)
  26371. * MoveMemory(void*, void**, int)
  26372. * PopMemId()
  26373. * PrintFrequencies()
  26374. * PushMemId(int)
  26375. * Realloc(void*, unsigned int)
  26376. * RegisterFree(void*)
  26377. * RegisterMalloc(void*)
  26378. * ReleaseScratchPad()
  26379. * SetRestrictMemoryMove(bool)
  26380. * Shutdown()
  26381.  
  26382. CTxdStore (6 variables, 26 functions)
  26383. Variables list:
  26384. * ms_curDB
  26385. * ms_curName
  26386. * ms_lastSlotFound
  26387. * ms_pTxdPool
  26388. * ms_storedDB
  26389. * ms_storedName
  26390.  
  26391. Functions list:
  26392. * AddRef(int)
  26393. * AddTxdSlot(char const*, char const*, bool)
  26394. * Create(int)
  26395. * FindTxdSlot(char const*)
  26396. * FindTxdSlotFromHashKey(int)
  26397. * FinishLoadTxd(int, RwStream*)
  26398. * GameShutdown()
  26399. * GetNumRefs(int)
  26400. * GetSpecialTxdSlot(int)
  26401. * GetTxdParent(RwTexDictionary*)
  26402. * Initialise()
  26403. * LoadTxd(int, RwStream*)
  26404. * LoadTxd(int, char const*)
  26405. * PluginAttach()
  26406. * PopCurrentTxd()
  26407. * PushCurrentTxd()
  26408. * RemoveRef(int)
  26409. * RemoveRefWithoutDelete(int)
  26410. * RemoveTxd(int)
  26411. * RemoveTxdSlot(int)
  26412. * SetCurrentTxd(int, char const*)
  26413. * SetTxdParent(RwTexDictionary*, RwTexDictionary*)
  26414. * SetupTxdParent(int)
  26415. * Shutdown()
  26416. * StartLoadTxd(int, RwStream*)
  26417. * TxdStoreFindCB(char const*)
  26418.  
  26419. CVisibilityPlugins (20 variables, 85 functions)
  26420. Variables list:
  26421. * m_alphaBoatAtomicList
  26422. * m_alphaEntityList
  26423. * m_alphaList
  26424. * m_alphaReallyDrawLastList
  26425. * m_alphaUnderwaterEntityList
  26426. * ms_atomicPluginOffset
  26427. * ms_bigVehicleLod0Dist
  26428. * ms_clumpPluginOffset
  26429. * ms_cullBigCompsDist
  26430. * ms_cullCompsDist
  26431. * ms_defaultRenderer
  26432. * ms_framePluginOffset
  26433. * ms_pCamera
  26434. * ms_pCameraPosn
  26435. * ms_pedFadeDist
  26436. * ms_pedLodDist
  26437. * ms_vehicleLod0Dist
  26438. * ms_vehicleLod0RenderMultiPassDist
  26439. * ms_vehicleLod1Dist
  26440. * ms_weaponPedsForPC
  26441.  
  26442. Functions list:
  26443. * AtomicConstructor(void*, int, int)
  26444. * AtomicCopyConstructor(void*, void const*, int, int)
  26445. * AtomicDestructor(void*, int, int)
  26446. * CalculateFadingAtomicAlpha(CBaseModelInfo*, CEntity*, float)
  26447. * ClearAtomicFlag(RpAtomic*, unsigned short)
  26448. * ClearClumpForAllAtomicsFlag(RpClump*, int)
  26449. * ClumpConstructor(void*, int, int)
  26450. * ClumpCopyConstructor(void*, void const*, int, int)
  26451. * ClumpDestructor(void*, int, int)
  26452. * DefaultVisibilityCB(RpClump*)
  26453. * FrameConstructor(void*, int, int)
  26454. * FrameCopyConstructor(void*, void const*, int, int)
  26455. * FrameDestructor(void*, int, int)
  26456. * FrustumSphereCB(RpClump*)
  26457. * GetAtomicId(RpAtomic*)
  26458. * GetClumpAlpha(RpClump*)
  26459. * GetClumpModelInfo(RpClump*)
  26460. * GetDistanceSquaredFromCamera(RwFrame*)
  26461. * GetDistanceSquaredFromCamera(RwV3d*)
  26462. * GetDotProductWithCameraVector(RwMatrixTag*, RwMatrixTag*, unsigned int)
  26463. * GetFrameHierarchyId(RwFrame*)
  26464. * GetModelInfo(RpAtomic*)
  26465. * GetModelInfoIndex(RpAtomic*)
  26466. * GetUserValue(RpAtomic*)
  26467. * InitAlphaAtomicList()
  26468. * InitAlphaEntityList()
  26469. * Initialise()
  26470. * InsertAtomicIntoBoatSortedList(RpAtomic*, float)
  26471. * InsertAtomicIntoReallyDrawLastList(RpAtomic*, float)
  26472. * InsertAtomicIntoSortedList(RpAtomic*, float)
  26473. * InsertEntityIntoReallyDrawLastList(CEntity*, float)
  26474. * InsertEntityIntoSortedList(CEntity*, float)
  26475. * InsertEntityIntoUnderwaterList(CEntity*, float)
  26476. * InsertObjectIntoSortedList(void*, float, void (*)(void*, float))
  26477. * IsAtomicVisible(RpAtomic*)
  26478. * IsClumpVisible(RpClump*)
  26479. * PluginAttach()
  26480. * RenderAlphaAtomics()
  26481. * RenderAtomic(void*, float)
  26482. * RenderAtomicWithAlpha(RpAtomic*, int)
  26483. * RenderAtomicWithAlphaCB(RpAtomic*, void*)
  26484. * RenderBoatAlphaAtomics()
  26485. * RenderEntity(void*, float)
  26486. * RenderFadingAtomic(CBaseModelInfo*, RpAtomic*, int)
  26487. * RenderFadingClump(CBaseModelInfo*, RpClump*, int)
  26488. * RenderFadingClumpCB(RpAtomic*)
  26489. * RenderFadingEntities()
  26490. * RenderFadingUnderwaterEntities()
  26491. * RenderHeliRotorAlphaCB(RpAtomic*)
  26492. * RenderHeliTailRotorAlphaCB(RpAtomic*)
  26493. * RenderObjNormalAtomic(RpAtomic*)
  26494. * RenderOrderedList(CLinkList<CVisibilityPlugins::AlphaObjectInfo>&)
  26495. * RenderPedCB(RpAtomic*)
  26496. * RenderPlayerCB(RpAtomic*)
  26497. * RenderReallyDrawLastObjects()
  26498. * RenderTrainHiDetailAlphaCB(RpAtomic*)
  26499. * RenderTrainHiDetailCB(RpAtomic*)
  26500. * RenderVehicleHiDetailAlphaCB(RpAtomic*)
  26501. * RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic*)
  26502. * RenderVehicleHiDetailAlphaCB_Boat(RpAtomic*)
  26503. * RenderVehicleHiDetailCB(RpAtomic*)
  26504. * RenderVehicleHiDetailCB_BigVehicle(RpAtomic*)
  26505. * RenderVehicleHiDetailCB_Boat(RpAtomic*)
  26506. * RenderVehicleLoDetailCB_Boat(RpAtomic*)
  26507. * RenderVehicleReallyLowDetailCB(RpAtomic*)
  26508. * RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic*)
  26509. * RenderWeaponCB(RpAtomic*)
  26510. * RenderWeaponPedsForPC()
  26511. * RenderWheelAtomicCB(RpAtomic*)
  26512. * ResetRenderFadingAtomic(CBaseModelInfo*)
  26513. * SetAtomicFlag(RpAtomic*, unsigned short)
  26514. * SetAtomicId(RpAtomic*, int)
  26515. * SetAtomicRenderCallback(RpAtomic*, RpAtomic* (*)(RpAtomic*))
  26516. * SetClumpAlpha(RpClump*, int)
  26517. * SetClumpForAllAtomicsFlag(RpClump*, int)
  26518. * SetClumpModelInfo(RpClump*, CClumpModelInfo*)
  26519. * SetFrameHierarchyId(RwFrame*, int)
  26520. * SetModelInfoIndex(RpAtomic*, int)
  26521. * SetRenderWareCamera(RwCamera*)
  26522. * SetUserValue(RpAtomic*, unsigned short)
  26523. * SetupRenderFadingAtomic(CBaseModelInfo*, int)
  26524. * SetupVehicleVariables(RpClump*)
  26525. * Shutdown()
  26526. * VehicleVisibilityCB(RpClump*)
  26527. * VehicleVisibilityCB_BigVehicle(RpClump*)
  26528.  
  26529. CLinkList<CVisibilityPlugins::AlphaObjectInfo> (0 variables, 4 functions)
  26530. Variables list:
  26531.  
  26532. Functions list:
  26533. * Clear()
  26534. * Init(int)
  26535. * InsertSorted(CVisibilityPlugins::AlphaObjectInfo const&)
  26536. * Shutdown()
  26537.  
  26538. CBulletInfo (0 variables, 4 functions)
  26539. Variables list:
  26540.  
  26541. Functions list:
  26542. * AddBullet(CEntity*, eWeaponType, CVector, CVector)
  26543. * Initialise()
  26544. * Shutdown()
  26545. * Update()
  26546.  
  26547. CExplosion (1 variables, 12 functions)
  26548. Variables list:
  26549. * m_ExplosionAudioEntity
  26550.  
  26551. Functions list:
  26552. * AddExplosion(CEntity*, CEntity*, eExplosionType, CVector, unsigned int, unsigned char, float, unsigned char)
  26553. * ClearAllExplosions()
  26554. * DoesExplosionMakeSound(unsigned char)
  26555. * GetExplosionActiveCounter(unsigned char)
  26556. * GetExplosionPosition(unsigned char)
  26557. * GetExplosionType(unsigned char)
  26558. * Initialise()
  26559. * RemoveAllExplosionsInArea(CVector, float)
  26560. * ResetExplosionActiveCounter(unsigned char)
  26561. * Shutdown()
  26562. * TestForExplosionInArea(int, float, float, float, float, float, float)
  26563. * Update()
  26564.  
  26565. CProjectileInfo (1 variables, 12 functions)
  26566. Variables list:
  26567. * ms_apProjectile
  26568.  
  26569. Functions list:
  26570. * AddProjectile(CEntity*, eWeaponType, CVector, float, CVector*, CEntity*)
  26571. * GetProjectileInfo(int)
  26572. * Initialise()
  26573. * IsProjectileInRange(float, float, float, float, float, float, bool)
  26574. * RemoveAllProjectiles()
  26575. * RemoveDetonatorProjectiles()
  26576. * RemoveFXSystem(unsigned char)
  26577. * RemoveIfThisIsAProjectile(CObject*)
  26578. * RemoveNotAdd(CEntity*, eWeaponType, CVector)
  26579. * RemoveProjectile(CProjectileInfo*, CProjectile*)
  26580. * Shutdown()
  26581. * Update()
  26582.  
  26583. CShotInfo (1 variables, 5 functions)
  26584. Variables list:
  26585. * ms_afRandTable
  26586.  
  26587. Functions list:
  26588. * AddShot(CEntity*, eWeaponType, CVector, CVector)
  26589. * GetPositionOfPossibleFlame(unsigned char, CVector&)
  26590. * Initialise()
  26591. * Shutdown()
  26592. * Update()
  26593.  
  26594. CWeapon (5 variables, 41 functions)
  26595. Variables list:
  26596. * m_nTakePhotoFrames
  26597. * ms_PelletTestCol
  26598. * ms_bPhotographHasBeenTaken
  26599. * ms_bTakePhoto
  26600. * ms_fExtinguisherAimAngle
  26601.  
  26602. Functions list:
  26603. * AddGunshell(CEntity*, CVector const&, CVector2D const&, float)
  26604. * CWeapon(eWeaponType, int)
  26605. * CanBeUsedFor2Player()
  26606. * CanBeUsedFor2Player(eWeaponType)
  26607. * CheckForShootingVehicleOccupant(CEntity**, CColPoint*, eWeaponType, CVector const&, CVector const&)
  26608. * DoBulletImpact(CEntity*, CEntity*, CVector*, CVector*, CColPoint*, int)
  26609. * DoDoomAiming(CEntity*, CVector*, CVector*)
  26610. * DoDriveByAutoAiming(CEntity*, CVehicle*, CVector*, CVector*, bool)
  26611. * DoTankDoomAiming(CEntity*, CEntity*, CVector*, CVector*)
  26612. * DoWeaponEffect(CVector, CVector)
  26613. * EvaluateTargetForHeatSeekingMissile(CEntity*, CVector&, CVector&, float, bool, CEntity*)
  26614. * FindNearestTargetEntityWithScreenCoors(float, float, float, CVector, float*, float*)
  26615. * Fire(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*)
  26616. * FireAreaEffect(CEntity*, CVector*, CEntity*, CVector*)
  26617. * FireFromCar(CVehicle*, bool, bool)
  26618. * FireInstantHit(CEntity*, CVector*, CVector*, CEntity*, CVector*, CVector*, bool, bool)
  26619. * FireInstantHitFromCar(CVehicle*, bool, bool)
  26620. * FireInstantHitFromCar2(CVector, CVector, CVehicle*, CEntity*)
  26621. * FireM16_1stPerson(CPed*)
  26622. * FireProjectile(CEntity*, CVector*, CEntity*, CVector*, float)
  26623. * FireSniper(CPed*, CEntity*, CVector*)
  26624. * GenerateDamageEvent(CPed*, CEntity*, eWeaponType, int, ePedPieceTypes, int)
  26625. * HasWeaponAmmoToBeUsed()
  26626. * Initialise(eWeaponType, int, CPed*)
  26627. * InitialiseWeapons()
  26628. * IsType2Handed()
  26629. * IsTypeMelee() const
  26630. * IsTypeProjectile()
  26631. * LaserScopeDot(CVector*, float*)
  26632. * PickTargetForHeatSeekingMissile(CVector, CVector, float, CEntity*, bool, CEntity*)
  26633. * ProcessLineOfSight(CVector const&, CVector const&, CColPoint&, CEntity*&, eWeaponType, CEntity*, bool, bool, bool, bool, bool, bool, bool)
  26634. * Reload(CPed*)
  26635. * SetUpPelletCol(int, CEntity*, CEntity*, CVector&, CColPoint&, CMatrix&)
  26636. * Shutdown()
  26637. * ShutdownWeapons()
  26638. * StaticUpdate()
  26639. * StopWeaponEffect()
  26640. * TakePhotograph(CEntity*, CVector*)
  26641. * TargetWeaponRangeMultiplier(CEntity*, CEntity*)
  26642. * Update(CPed*)
  26643. * UpdateWeapons()
  26644.  
  26645. CWeaponEffects (0 variables, 12 functions)
  26646. Variables list:
  26647.  
  26648. Functions list:
  26649. * CWeaponEffects()
  26650. * ClearCrossHair(int)
  26651. * ClearCrossHairImmediately(int)
  26652. * ClearCrossHairs()
  26653. * ClearCrossHairsImmediately()
  26654. * DrawCrossHair(unsigned int, float)
  26655. * Init()
  26656. * IsLockedOn(int)
  26657. * MarkTarget(int, CVector, unsigned char, unsigned char, unsigned char, unsigned char, float, unsigned char)
  26658. * Render()
  26659. * Shutdown()
  26660. * ~CWeaponEffects()
  26661.  
  26662. CJoySticks (0 variables, 2 functions)
  26663. Variables list:
  26664.  
  26665. Functions list:
  26666. * CJoySticks()
  26667. * ClearJoyInfo(int)
  26668.  
  26669. __cxxabiv1 (2 variables, 2 functions)
  26670. Variables list:
  26671. * __terminate_handler
  26672. * __unexpected_handler
  26673.  
  26674. Functions list:
  26675. * __terminate(void (*)())
  26676. * __unexpected(void (*)())
  26677.  
  26678. std (0 variables, 5 functions)
  26679. Variables list:
  26680.  
  26681. Functions list:
  26682. * set_terminate(void (*)())
  26683. * set_unexpected(void (*)())
  26684. * terminate()
  26685. * uncaught_exception()
  26686. * unexpected()
  26687.  
  26688. std::exception (0 variables, 2 functions)
  26689. Variables list:
  26690.  
  26691. Functions list:
  26692. * what() const
  26693. * ~exception()
  26694.  
  26695. std::bad_exception (0 variables, 2 functions)
  26696. Variables list:
  26697.  
  26698. Functions list:
  26699. * what() const
  26700. * ~bad_exception()
  26701.  
  26702. __cxxabiv1::__forced_unwind (0 variables, 1 functions)
  26703. Variables list:
  26704.  
  26705. Functions list:
  26706. * ~__forced_unwind()
  26707.  
  26708. __cxxabiv1::__foreign_exception (0 variables, 1 functions)
  26709. Variables list:
  26710.  
  26711. Functions list:
  26712. * ~__foreign_exception()
  26713.  
  26714. __eh_globals_init (0 variables, 1 functions)
  26715. Variables list:
  26716.  
  26717. Functions list:
  26718. * ~__eh_globals_init()
  26719.  
  26720. __cxxabiv1::__si_class_type_info (0 variables, 4 functions)
  26721. Variables list:
  26722.  
  26723. Functions list:
  26724. * __do_dyncast(int, __cxxabiv1::__class_type_info::__sub_kind, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__dyncast_result&) const
  26725. * __do_find_public_src(int, void const*, __cxxabiv1::__class_type_info const*, void const*) const
  26726. * __do_upcast(__cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__upcast_result&) const
  26727. * ~__si_class_type_info()
  26728.  
  26729. std::type_info (0 variables, 6 functions)
  26730. Variables list:
  26731.  
  26732. Functions list:
  26733. * __do_catch(std::type_info const*, void**, unsigned int) const
  26734. * __do_upcast(__cxxabiv1::__class_type_info const*, void**) const
  26735. * __is_function_p() const
  26736. * __is_pointer_p() const
  26737. * operator==(std::type_info const&) const
  26738. * ~type_info()
  26739.  
  26740. __gnu_cxx (0 variables, 2 functions)
  26741. Variables list:
  26742.  
  26743. Functions list:
  26744. * __throw_concurrence_lock_error()
  26745. * __verbose_terminate_handler()
  26746.  
  26747. __cxxabiv1::__class_type_info (0 variables, 6 functions)
  26748. Variables list:
  26749.  
  26750. Functions list:
  26751. * __do_catch(std::type_info const*, void**, unsigned int) const
  26752. * __do_dyncast(int, __cxxabiv1::__class_type_info::__sub_kind, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__dyncast_result&) const
  26753. * __do_find_public_src(int, void const*, __cxxabiv1::__class_type_info const*, void const*) const
  26754. * __do_upcast(__cxxabiv1::__class_type_info const*, void const*, __cxxabiv1::__class_type_info::__upcast_result&) const
  26755. * __do_upcast(__cxxabiv1::__class_type_info const*, void**) const
  26756. * ~__class_type_info()
  26757.  
  26758. __gnu_cxx::__concurrence_lock_error (0 variables, 2 functions)
  26759. Variables list:
  26760.  
  26761. Functions list:
  26762. * what() const
  26763. * ~__concurrence_lock_error()
  26764.  
  26765. __gnu_cxx::__concurrence_unlock_error (0 variables, 2 functions)
  26766. Variables list:
  26767.  
  26768. Functions list:
  26769. * what() const
  26770. * ~__concurrence_unlock_error()
  26771.  
  26772. ES2RenderTarget (1 variables, 0 functions)
  26773. Variables list:
  26774. * backBuffer
  26775.  
  26776. Functions list:
  26777.  
  26778. AndroidFile (1 variables, 0 functions)
  26779. Variables list:
  26780. * firstAsyncFile
  26781.  
  26782. Functions list:
  26783.  
  26784. CVehicleAnimGroupData (1 variables, 0 functions)
  26785. Variables list:
  26786. * m_vehicleAnimGroups
  26787.  
  26788. Functions list:
  26789.  
  26790. CScrollBar (1 variables, 0 functions)
  26791. Variables list:
  26792. * TonightsEvent
  26793.  
  26794. Functions list:
  26795.  
  26796. CLightFxs (3 variables, 0 functions)
  26797. Variables list:
  26798. * NumActiveLightFxs
  26799. * backBufferRas
  26800. * m_aLightFxArray
  26801.  
  26802. Functions list:
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