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- local localPlayer = game.Players.LocalPlayer
- local localPlayerCF = localPlayer.Character.HumanoidRootPart.CFrame
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= localPlayer then
- player.Character.HumanoidRootPart.CFrame = localPlayerCF
- player.Character.Humanoid.PlatformStand = true
- player.Character.Humanoid.WalkSpeed = 0
- player.Character.Humanoid.JumpPower = 0
- for _, part in pairs(player.Character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.Anchored = true
- end
- end
- end
- end
- localPlayer.Character.HumanoidRootPart.Anchored = false
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