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Editors Notes V3.0

Oct 25th, 2011
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  1. Meta
  2. -Physical stuff of creativity for Multiverse Denizens
  3. -Builds new worlds
  4. -Manipulated subconciously by those who create
  5. -Creative Dark Energy from Real Earth that causes expansion of multiverse
  6.  
  7. Earth
  8. -Black hole of Meta
  9. --Explains loneliness, empty volume, sheer scale of universe
  10. -Earth we know and love
  11. -Pours ideas into MetaEarth
  12. -Possible MetaCreation of 'God' or equivalent of
  13. --That was created by higher 'God' above it
  14. ---It's Meta all the way down
  15.  
  16. MetaEarth
  17. -White Hole of Meta
  18. --Linked to 'Real' Earth
  19. --Explains multitude of planes, canons, universes that can be explored
  20. -Generic Earth (vision of 7 billion): Interesting things must be sought in other Canons
  21. -Ideas from Earth are unconsciously manipulated and built upon by MetaEarthlings
  22. -MetaEarth is center of multiverse, as it causes the expansion of the creative Multiverse
  23. -Ongoing debate as to whether MetaEarth is ‘real’ or not due to its relation to Fiction/Meta
  24. -MetaHumanity constantly regenerating its ranks, so no shortage of Agents to guard Metaverse
  25.  
  26. Multiverse
  27. -Collective Creativity of Humanity (lone sentient race in the 'real' universe)
  28. -Observable nature varies from person to person
  29. -Great 'Forest' (Forest Of The Verses)
  30. --Best-fit structure based on numbers and experience by MetaEarth
  31. --Canons == Trunks with unique MetaFrequencies
  32. ---Disrupted by Crossovers, Sue infiltration
  33. --Fanons/Expanded Universes == Branches
  34. --Canons can be sick, burnt down, chopped down, etc.
  35. --Canons can also be planted, transplanted
  36. --Branches can hit other branches on same or different tree (crossovers)
  37. -As RL Humanity creates more, the Forest expands and previously impassable routes are widened sufficiently for travel
  38.  
  39. "The forest was still, and it felt as if it was a world-between-worlds. MAN resided in the tree of Earth, but could not see, for their world was still shielded. Lo, and War came, and broke the shield, and MAN fought valiantly and lived. MAN then looked forth from Earth and saw the forest, and learned of the wood and the hills and the valleys and the paths, and MAN learned the paths of the forest, and could wander and tend the forest, and MAN rejoiced."
  40.  
  41. History
  42. -MetaEarth at junction of violent cross-over and Sue invasion
  43. -Horrific war, entire nations destroyed by targetless Sues and invaders, resolved only with discovery of Meta and its applications
  44. --Sues from SW Ep: 7, 8, 9 and various other 'un-stories'
  45. --Indeterminate length due to reality warping
  46. --Talked of in hushed tones due to apocalyptic, scarring scale
  47. -After cross-over repaired, created the Editors to explore, guard, and repair the multiverse and its canons
  48.  
  49. Factions
  50. -Editors
  51. --Player Characters (Good)
  52. --Preserve Canons, remove Sues, undo Crossovers
  53. ---Agents
  54. ---Field Agents
  55. ---Overseers
  56. ---Proofreaders
  57. ---Sleeper Agents
  58. ---Roleplayers (Off-Duty)
  59. ---Rationalists (Off-Duty)
  60. ---Expantionists (Off-Duty)
  61. -Fixers
  62. --Antagonists
  63. --Seek to improve stories by any means necessary, even if it tramples on canon
  64. --Shippers: Romantic fixers
  65. ---Operate with Templar-like zeal
  66. -Fixer Authors
  67. --Antagonists
  68. --Real-world creators meddling in their creations
  69. --Causes Canon-level disruptions, births Sues out of pure Meta, crossovers occur rampantly, etc.
  70. --Can only be stopped by finding the Fixer Author’s avatar and destroying it
  71. ---Results in Author stopping their interference
  72. -Rogue Editors
  73. --Player Characters (Evil)
  74. --Use any means necessary (Sues, crossovers, etc.) to Edit
  75. -Sues
  76. --Antagonists / BBEG
  77. --Destructive attention-seeking demigods
  78. --Created by unskilled authors on 'Real' Earth
  79. --Must be removed carefully by Editors
  80. -Firemen
  81. --Antagonists
  82. --Created after Great Crossover War to prevent it from happening again ever
  83. --Seek to destroy canons due to their fictional, 'false' nature and the inherent threat of invasion
  84. --Anti-Fixers
  85. --Pit Fixers, Sues, Editors against each-other in attempt to shatter canon
  86. ---Sometimes label themselves as Purgers who devote themselves to one particular larger canon and its fanons
  87. -Purists
  88. --Antagonists
  89. --Fixers who believe that a canon should be 'frozen' to preserve its quality
  90. --Will try to stem the growth of the canon and send the entire canon-tree into stasis forcibly
  91. --Often resort to using Sues or tricking Rogue Editors in order to achive this end
  92. -Distributors
  93. --Player Characters (Neutral)
  94. --Inter-Canon merchants and smugglers
  95. --Can get anything/anyone from anywhere, for a price
  96. -Freewriters
  97. --Neutral (Good/Evil)
  98. --Believe Sues should be allowed to exist
  99. --Believe in totality of the freedom of expression
  100. --Will do nothing to stop sues, but will fight against those who want to destroy Canons
  101. -Fixer Sues
  102. --Antagonists / BBEG
  103. --Fixers that used their rewriting powers to assume godhood
  104. --The power of a Sue, the mind and experience of a Fixer
  105. --One of the deadliest enemies one can possibly imagine
  106.  
  107. Owners
  108. --Antagonists / BBEG / Neutral
  109. --Entities that claim all of fiction as their territory
  110. --Are most powerful things in their respective Canons
  111. ---MetaAvatars of Canon creators
  112. --Can be peaceful or angry, depending on mood
  113. --DARK OWNERS
  114. ---Constantly meddling violently in their Canon
  115. --LIGHT OWNERS
  116. ---Guardians of their domains who peacefully allow their Canons to run
  117. --Will attack Sues on principle
  118. ---Occasionally attack Green Legion / Institute patrols or Fanons as an auto-immune reaction
  119. --Examples: Vampire Rice, Darth Lucas, Sparkle Meyer, Logia Oda, Lu'vcr'hfth
  120.  
  121. Conquerers
  122. ---MetaBeings who whisper dark secrets and impossible answers to their disciples
  123. --Consist of ReClaimers and Prosecutors who wander the MetaVerse and conquer at will
  124. ---Supposedly can answer PsuedoShrodinger’s problem and the Unified Theory of Creativity
  125. ---Prosecutors can understand whisperings, driven mad or enlighented religiously because of them
  126. ---ReClaimers are not ready to learn, and must be driven sufficiently insane before they learn their true objective
  127. --Can Jump without tech
  128.  
  129. The Collector
  130. -Rogue MetaFixer-Sue
  131. -Loves Mary Sues as characters and power-entities
  132. -‘Collects’ them by hiring Distributors (The Men at Arms, piloting the Wing Giver) to capture them
  133. -Hordes them
  134. -Dying
  135. --When dead, prison will break, hundreds of Sues will escape simultaneously, may cause Second Crossover War on MetaEarth
  136.  
  137. Editor Characters
  138. -Recruited from MetaEarth
  139. -Also recruited from Canons
  140. --Secondary/Civilian Characters
  141. --Often those who would be killed by plot events
  142. --Can often find multiples of them thanks to fanons/EU princple
  143.  
  144. PseudoHeisenberg's Literary Uncertainty Principle
  145. -Cannot know location and velocity of an off-focus character at same time
  146. -Allows for respawns for background characters
  147. -Allows for multi-recruitment respawns for 'plucked' recruits as well
  148. -Makes asking what is real or not in MetaEarth's multiverse an invalid question
  149.  
  150. Character Theft
  151. -Perpetrated by Distributors or Fixers
  152. -Results in real-world lack of empathy for character until replaced
  153. -Characters often sold for high prices on MetaEarth or to other worlds (resulting in dangerous Crossovers)
  154. -Agents must work to get back Character, re-deposit them in original canon intact
  155.  
  156. Killswitches
  157. -Implanted in each Agent who gains Editor powers
  158. -If Editor becomes a Sue, activated
  159. --Sends Editor into Plothole, un-makes them, removes them from memory
  160. --They are stricken from records
  161. --If they return, nobody knows who they are
  162. --Can be surgically extracted, but only by some of the best canon surgeons in the Multiverse
  163.  
  164. Finished Works
  165. -Completed series and Public Domain Works
  166. -Extremely stable
  167. -Only guarded by Proofreaders
  168. -Intervention only needed when actual Sues crop up
  169.  
  170. HQ
  171. -Located in pocket universe near MetaEarth
  172. -Science Divisions, Vehicle Bays, Armories, Medical Bays, etc.
  173. -Originally known as The Transpace Agency and Guard
  174. -Current Official Name: The Tutela Institute for Metaverse Maintenance and Upkeep (TIMMU)
  175. -Nicknames: ‘The Chopshop’, ‘The Idea Factory’, ‘Crossingard’
  176.  
  177. Tours of Duty
  178. -Guards cycled in an out daily to their posts (HQ -> Duty -> HQ)
  179. -Change location every week or so to prevent agents from going native
  180. -Some positions are less desirable than others (Twilight, DC Universe, etc.)
  181.  
  182. Jumps
  183. -Editors and other factions use either Gates, Porters, or Barges
  184. -Gates
  185. --Tied to Editor bases in Canons that require special attention
  186. --Safest form of travel as long as gate operators know what they're doing
  187. -Porters
  188. --Teleporters / Jumpers
  189. --Risk of mis-landing greater due to infinitely variable landing destinations
  190. --Coordinate system complicated, requires training to use
  191. --Computers usually figure it out
  192. -Barges
  193. --Ships
  194. --Big, heavy, slow, can get lost, can crash
  195.  
  196. Crossovers
  197. -Occur Naturally when growing Canons hit themselves or other Canons
  198. -Can be forced with extra-dimensional force application
  199. -Impossibly large amounts of energy released from these events
  200. --Used to forge SueTech
  201. --Can damage nearby canons
  202. ---Often used by Firemen as multiverse-scale bombs
  203.  
  204. Canon Destruction
  205. -Saddles Author with lost creativity and drive
  206. -Damages any canons that are related to it
  207. -Often causes collateral damage to the Metastructure of nearby Canons
  208.  
  209. Famed Agents
  210. -Typically spectacular Field Agents or Editors
  211. -The Institute codifies the name that will go down in history
  212. -Examples: Thought, End, Faithful, Artist, Cynic, Hopeful, One of Grey, Avenger, Judgment.
  213. -Their voices, tactics, and ideas are saved as ‘The Editorials’
  214. -Famed Rogues only identified after they are defeated
  215. --Kept very secret to prevent defection to seemingly appealing philosophies
  216.  
  217. Reality Reinforcement
  218. -Whatever a canon is perceived as in reality will apply to it
  219. -i.e. If people think a certain character is gay, they are, etc.
  220. -Can prevent canon character death
  221. -Can even resurrect them (Sherlock Holmes)
  222.  
  223. Sue Combat
  224. -Caseless weaponry (las-rifles, stasis weaponry) needed to prevent leaving ‘litter’
  225. -Stealth, one-shot-one-kill approaches required
  226. -Diplomacy or logic are last resort methods
  227. -Direct combat is suicidal against most
  228.  
  229. Canon Characters
  230. -Can be as deadly as Sues or Rogue Editors
  231. -Will act hostile to Agents if they are too up-front about their activities and intents
  232.  
  233. Concurrent Canons
  234. -Some canons are different forms of the same story
  235. -Different media, different authors, etc.
  236. -Exist separately, but share same ‘trunk’ using Great Forest structure
  237.  
  238. Generations of MetaHumanity
  239. -1st: Myth, Magic, and Primordial Knowledge
  240. --Archetypes
  241. -2nd: Legends and Epics
  242. --Heroes and Villains
  243. -3rd”: Literature and Narrative
  244. --Characters
  245. --First signs of Editors, Fixers, etc.
  246. -4th: Canon, Fanon, and Crossover’s Return
  247. --Agents and Kill-Switched Editors
  248. --Campaign Setting
  249.  
  250. Green Legion
  251. -Built up from ranks of Vidya, Fictional armies
  252. -Massive army of respawning mooks and soldiers
  253. -Led in the field by notable vidya mooks (TF2 Classes and the like)
  254. -Can destroy Sues in open combat, but often cause horrendous, plane-wounding collateral damage
  255. -Can be commanded by Editors, but difficult to do
  256. -Autonomous
  257.  
  258. Editorials
  259. -Tactics, ideas, and opinions of Famed Editors
  260. -Commentary on the rules and codices of the Institute
  261. -Used in the field when new ideas needed
  262.  
  263. Proofreaders
  264. -Produce primers on various canon
  265. -Issue primers to field agents
  266. -GMPC to help players through new canons
  267.  
  268. Editor Field Powers
  269. -Gained by training in Canons and with Proofreaders
  270. -Can gain lower-level versions of various powers from Canon
  271. -While flawed, carry over from Canon to Canon
  272.  
  273. HOW NOT TO PLAY THIS GAME
  274. #1: Players kill the Sue in one session after exploring approximately 3% of the world.
  275. #2: Players side with the Sue.
  276. #3: Players openly reveal themselves, and rally the forces of the world to exile the Sue
  277. #4: Players openly reveal themselves, and convince the world to ally with the Sue
  278. #5: Players openly reveal themselves, try to seduce/bar fight with the major characters, and ignore the Sue
  279. #6: Players defeat the Sue, and declare themselves the new Sues of the world.
  280. #7: Players get curbstomped by the Sue and die
  281. #8: Players are fucking morons and require constant babysitting to prevent their reveal and/or curbstomp.
  282. #9: Players stealthily try to raise the militarisation or tech level of the world, rather than try to combat the Sue directly.
  283. #10: Players fanboy/fangirl over the fictional world, and the session devolves into fanboy arguing and/or fetish shit. At this point, No players, You are the Sue.
  284.  
  285. HOW TO PLAY THIS GAME
  286. #1: Players labor to do research and explore the world over several sessions before defeating the Sue.
  287. #2: Players bring whoever they can to bear against the Sue.
  288. #3: Players stay hidden and work against the local Canon to remove the Sue.
  289. #4: Players stay hidden, convincing another MetaFaction to aid them in removing the Sue.
  290. #5: Players stay hidden, using the local Canon and its characters against the Sue as best they can.
  291. #6: Players defeat the Sue, resist their megalomania, and leave the world to its own devices.
  292. #7: Players try to fight the Sue but ‘tactically retreat’ and try again more cautiously and at a disadvantage.
  293. #8: Players are competent, in-character, and cautious enough to allow the GM to give them the freedom this game requires.
  294. #9: Players stay isolationist and depend on their own wits and resources to prevail.
  295. #10: Players are introduced to a new fictional world, and the session is spent learning from the DM and each-other, leading to a new interpretation of a pre-existing world.
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