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- Meta
- -Physical stuff of creativity for Multiverse Denizens
- -Builds new worlds
- -Manipulated subconciously by those who create
- -Creative Dark Energy from Real Earth that causes expansion of multiverse
- Earth
- -Black hole of Meta
- --Explains loneliness, empty volume, sheer scale of universe
- -Earth we know and love
- -Pours ideas into MetaEarth
- -Possible MetaCreation of 'God' or equivalent of
- --That was created by higher 'God' above it
- ---It's Meta all the way down
- MetaEarth
- -White Hole of Meta
- --Linked to 'Real' Earth
- --Explains multitude of planes, canons, universes that can be explored
- -Generic Earth (vision of 7 billion): Interesting things must be sought in other Canons
- -Ideas from Earth are unconsciously manipulated and built upon by MetaEarthlings
- -MetaEarth is center of multiverse, as it causes the expansion of the creative Multiverse
- -Ongoing debate as to whether MetaEarth is ‘real’ or not due to its relation to Fiction/Meta
- -MetaHumanity constantly regenerating its ranks, so no shortage of Agents to guard Metaverse
- Multiverse
- -Collective Creativity of Humanity (lone sentient race in the 'real' universe)
- -Observable nature varies from person to person
- -Great 'Forest' (Forest Of The Verses)
- --Best-fit structure based on numbers and experience by MetaEarth
- --Canons == Trunks with unique MetaFrequencies
- ---Disrupted by Crossovers, Sue infiltration
- --Fanons/Expanded Universes == Branches
- --Canons can be sick, burnt down, chopped down, etc.
- --Canons can also be planted, transplanted
- --Branches can hit other branches on same or different tree (crossovers)
- -As RL Humanity creates more, the Forest expands and previously impassable routes are widened sufficiently for travel
- "The forest was still, and it felt as if it was a world-between-worlds. MAN resided in the tree of Earth, but could not see, for their world was still shielded. Lo, and War came, and broke the shield, and MAN fought valiantly and lived. MAN then looked forth from Earth and saw the forest, and learned of the wood and the hills and the valleys and the paths, and MAN learned the paths of the forest, and could wander and tend the forest, and MAN rejoiced."
- History
- -MetaEarth at junction of violent cross-over and Sue invasion
- -Horrific war, entire nations destroyed by targetless Sues and invaders, resolved only with discovery of Meta and its applications
- --Sues from SW Ep: 7, 8, 9 and various other 'un-stories'
- --Indeterminate length due to reality warping
- --Talked of in hushed tones due to apocalyptic, scarring scale
- -After cross-over repaired, created the Editors to explore, guard, and repair the multiverse and its canons
- Factions
- -Editors
- --Player Characters (Good)
- --Preserve Canons, remove Sues, undo Crossovers
- ---Agents
- ---Field Agents
- ---Overseers
- ---Proofreaders
- ---Sleeper Agents
- ---Roleplayers (Off-Duty)
- ---Rationalists (Off-Duty)
- ---Expantionists (Off-Duty)
- -Fixers
- --Antagonists
- --Seek to improve stories by any means necessary, even if it tramples on canon
- --Shippers: Romantic fixers
- ---Operate with Templar-like zeal
- -Fixer Authors
- --Antagonists
- --Real-world creators meddling in their creations
- --Causes Canon-level disruptions, births Sues out of pure Meta, crossovers occur rampantly, etc.
- --Can only be stopped by finding the Fixer Author’s avatar and destroying it
- ---Results in Author stopping their interference
- -Rogue Editors
- --Player Characters (Evil)
- --Use any means necessary (Sues, crossovers, etc.) to Edit
- -Sues
- --Antagonists / BBEG
- --Destructive attention-seeking demigods
- --Created by unskilled authors on 'Real' Earth
- --Must be removed carefully by Editors
- -Firemen
- --Antagonists
- --Created after Great Crossover War to prevent it from happening again ever
- --Seek to destroy canons due to their fictional, 'false' nature and the inherent threat of invasion
- --Anti-Fixers
- --Pit Fixers, Sues, Editors against each-other in attempt to shatter canon
- ---Sometimes label themselves as Purgers who devote themselves to one particular larger canon and its fanons
- -Purists
- --Antagonists
- --Fixers who believe that a canon should be 'frozen' to preserve its quality
- --Will try to stem the growth of the canon and send the entire canon-tree into stasis forcibly
- --Often resort to using Sues or tricking Rogue Editors in order to achive this end
- -Distributors
- --Player Characters (Neutral)
- --Inter-Canon merchants and smugglers
- --Can get anything/anyone from anywhere, for a price
- -Freewriters
- --Neutral (Good/Evil)
- --Believe Sues should be allowed to exist
- --Believe in totality of the freedom of expression
- --Will do nothing to stop sues, but will fight against those who want to destroy Canons
- -Fixer Sues
- --Antagonists / BBEG
- --Fixers that used their rewriting powers to assume godhood
- --The power of a Sue, the mind and experience of a Fixer
- --One of the deadliest enemies one can possibly imagine
- Owners
- --Antagonists / BBEG / Neutral
- --Entities that claim all of fiction as their territory
- --Are most powerful things in their respective Canons
- ---MetaAvatars of Canon creators
- --Can be peaceful or angry, depending on mood
- --DARK OWNERS
- ---Constantly meddling violently in their Canon
- --LIGHT OWNERS
- ---Guardians of their domains who peacefully allow their Canons to run
- --Will attack Sues on principle
- ---Occasionally attack Green Legion / Institute patrols or Fanons as an auto-immune reaction
- --Examples: Vampire Rice, Darth Lucas, Sparkle Meyer, Logia Oda, Lu'vcr'hfth
- Conquerers
- ---MetaBeings who whisper dark secrets and impossible answers to their disciples
- --Consist of ReClaimers and Prosecutors who wander the MetaVerse and conquer at will
- ---Supposedly can answer PsuedoShrodinger’s problem and the Unified Theory of Creativity
- ---Prosecutors can understand whisperings, driven mad or enlighented religiously because of them
- ---ReClaimers are not ready to learn, and must be driven sufficiently insane before they learn their true objective
- --Can Jump without tech
- The Collector
- -Rogue MetaFixer-Sue
- -Loves Mary Sues as characters and power-entities
- -‘Collects’ them by hiring Distributors (The Men at Arms, piloting the Wing Giver) to capture them
- -Hordes them
- -Dying
- --When dead, prison will break, hundreds of Sues will escape simultaneously, may cause Second Crossover War on MetaEarth
- Editor Characters
- -Recruited from MetaEarth
- -Also recruited from Canons
- --Secondary/Civilian Characters
- --Often those who would be killed by plot events
- --Can often find multiples of them thanks to fanons/EU princple
- PseudoHeisenberg's Literary Uncertainty Principle
- -Cannot know location and velocity of an off-focus character at same time
- -Allows for respawns for background characters
- -Allows for multi-recruitment respawns for 'plucked' recruits as well
- -Makes asking what is real or not in MetaEarth's multiverse an invalid question
- Character Theft
- -Perpetrated by Distributors or Fixers
- -Results in real-world lack of empathy for character until replaced
- -Characters often sold for high prices on MetaEarth or to other worlds (resulting in dangerous Crossovers)
- -Agents must work to get back Character, re-deposit them in original canon intact
- Killswitches
- -Implanted in each Agent who gains Editor powers
- -If Editor becomes a Sue, activated
- --Sends Editor into Plothole, un-makes them, removes them from memory
- --They are stricken from records
- --If they return, nobody knows who they are
- --Can be surgically extracted, but only by some of the best canon surgeons in the Multiverse
- Finished Works
- -Completed series and Public Domain Works
- -Extremely stable
- -Only guarded by Proofreaders
- -Intervention only needed when actual Sues crop up
- HQ
- -Located in pocket universe near MetaEarth
- -Science Divisions, Vehicle Bays, Armories, Medical Bays, etc.
- -Originally known as The Transpace Agency and Guard
- -Current Official Name: The Tutela Institute for Metaverse Maintenance and Upkeep (TIMMU)
- -Nicknames: ‘The Chopshop’, ‘The Idea Factory’, ‘Crossingard’
- Tours of Duty
- -Guards cycled in an out daily to their posts (HQ -> Duty -> HQ)
- -Change location every week or so to prevent agents from going native
- -Some positions are less desirable than others (Twilight, DC Universe, etc.)
- Jumps
- -Editors and other factions use either Gates, Porters, or Barges
- -Gates
- --Tied to Editor bases in Canons that require special attention
- --Safest form of travel as long as gate operators know what they're doing
- -Porters
- --Teleporters / Jumpers
- --Risk of mis-landing greater due to infinitely variable landing destinations
- --Coordinate system complicated, requires training to use
- --Computers usually figure it out
- -Barges
- --Ships
- --Big, heavy, slow, can get lost, can crash
- Crossovers
- -Occur Naturally when growing Canons hit themselves or other Canons
- -Can be forced with extra-dimensional force application
- -Impossibly large amounts of energy released from these events
- --Used to forge SueTech
- --Can damage nearby canons
- ---Often used by Firemen as multiverse-scale bombs
- Canon Destruction
- -Saddles Author with lost creativity and drive
- -Damages any canons that are related to it
- -Often causes collateral damage to the Metastructure of nearby Canons
- Famed Agents
- -Typically spectacular Field Agents or Editors
- -The Institute codifies the name that will go down in history
- -Examples: Thought, End, Faithful, Artist, Cynic, Hopeful, One of Grey, Avenger, Judgment.
- -Their voices, tactics, and ideas are saved as ‘The Editorials’
- -Famed Rogues only identified after they are defeated
- --Kept very secret to prevent defection to seemingly appealing philosophies
- Reality Reinforcement
- -Whatever a canon is perceived as in reality will apply to it
- -i.e. If people think a certain character is gay, they are, etc.
- -Can prevent canon character death
- -Can even resurrect them (Sherlock Holmes)
- Sue Combat
- -Caseless weaponry (las-rifles, stasis weaponry) needed to prevent leaving ‘litter’
- -Stealth, one-shot-one-kill approaches required
- -Diplomacy or logic are last resort methods
- -Direct combat is suicidal against most
- Canon Characters
- -Can be as deadly as Sues or Rogue Editors
- -Will act hostile to Agents if they are too up-front about their activities and intents
- Concurrent Canons
- -Some canons are different forms of the same story
- -Different media, different authors, etc.
- -Exist separately, but share same ‘trunk’ using Great Forest structure
- Generations of MetaHumanity
- -1st: Myth, Magic, and Primordial Knowledge
- --Archetypes
- -2nd: Legends and Epics
- --Heroes and Villains
- -3rd”: Literature and Narrative
- --Characters
- --First signs of Editors, Fixers, etc.
- -4th: Canon, Fanon, and Crossover’s Return
- --Agents and Kill-Switched Editors
- --Campaign Setting
- Green Legion
- -Built up from ranks of Vidya, Fictional armies
- -Massive army of respawning mooks and soldiers
- -Led in the field by notable vidya mooks (TF2 Classes and the like)
- -Can destroy Sues in open combat, but often cause horrendous, plane-wounding collateral damage
- -Can be commanded by Editors, but difficult to do
- -Autonomous
- Editorials
- -Tactics, ideas, and opinions of Famed Editors
- -Commentary on the rules and codices of the Institute
- -Used in the field when new ideas needed
- Proofreaders
- -Produce primers on various canon
- -Issue primers to field agents
- -GMPC to help players through new canons
- Editor Field Powers
- -Gained by training in Canons and with Proofreaders
- -Can gain lower-level versions of various powers from Canon
- -While flawed, carry over from Canon to Canon
- HOW NOT TO PLAY THIS GAME
- #1: Players kill the Sue in one session after exploring approximately 3% of the world.
- #2: Players side with the Sue.
- #3: Players openly reveal themselves, and rally the forces of the world to exile the Sue
- #4: Players openly reveal themselves, and convince the world to ally with the Sue
- #5: Players openly reveal themselves, try to seduce/bar fight with the major characters, and ignore the Sue
- #6: Players defeat the Sue, and declare themselves the new Sues of the world.
- #7: Players get curbstomped by the Sue and die
- #8: Players are fucking morons and require constant babysitting to prevent their reveal and/or curbstomp.
- #9: Players stealthily try to raise the militarisation or tech level of the world, rather than try to combat the Sue directly.
- #10: Players fanboy/fangirl over the fictional world, and the session devolves into fanboy arguing and/or fetish shit. At this point, No players, You are the Sue.
- HOW TO PLAY THIS GAME
- #1: Players labor to do research and explore the world over several sessions before defeating the Sue.
- #2: Players bring whoever they can to bear against the Sue.
- #3: Players stay hidden and work against the local Canon to remove the Sue.
- #4: Players stay hidden, convincing another MetaFaction to aid them in removing the Sue.
- #5: Players stay hidden, using the local Canon and its characters against the Sue as best they can.
- #6: Players defeat the Sue, resist their megalomania, and leave the world to its own devices.
- #7: Players try to fight the Sue but ‘tactically retreat’ and try again more cautiously and at a disadvantage.
- #8: Players are competent, in-character, and cautious enough to allow the GM to give them the freedom this game requires.
- #9: Players stay isolationist and depend on their own wits and resources to prevail.
- #10: Players are introduced to a new fictional world, and the session is spent learning from the DM and each-other, leading to a new interpretation of a pre-existing world.
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