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Feb 19th, 2018
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  1. // set by the vertex shader
  2. varying vec3 normal;
  3.  
  4. void main(void)
  5. {
  6.     // render a color based on the texture coordinate
  7.     // gl_FragColor is the primary "output" of the fragment shader
  8.     gl_FragColor = vec4(normal,0);
  9. }
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