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Oct 6th, 2017
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  1. Samus Aran - PL 15
  2.  
  3. Strength 10, Stamina 6, Agility 10, Dexterity 4, Fighting 8, Intellect 4, Awareness 6, Presence 3
  4.  
  5. Advantages
  6. All-out Attack, Benefit, Galactic Reputation 2, Benefit, Renown 4, Close Attack 4, Defensive Roll 2, Equipment 3, Fast Grab, Fighting Style: Tae Kwon Do, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 8, Takedown 2
  7.  
  8. Skills
  9. Acrobatics 5 (+15), Athletics 5 (+15), Deception 3 (+6), Expertise: Bounty Hunting 2 (+6), Expertise: Chozo Lore 6 (+10), Expertise: Military 2 (+6), Expertise: Space Pirate Lore 4 (+8), Insight 4 (+10), Intimidation 5 (+8), Investigation 14 (+18), Perception 10 (+16), Persuasion 5 (+8), Stealth 8 (+18), Technology 4 (+8), Treatment 4 (+8), Vehicles 10 (+14)
  10.  
  11. Powers
  12. Chozo Biology
  13. Enhanced Ability: Enhanced Agility 6 (+6 AGL; Extras: Innate; Flaws: Permanent)
  14. Enhanced Ability: Enhanced Stamina 6 (+6 STA; Extras: Innate; Flaws: Permanent)
  15. Enhanced Ability: Enhanced Strength 6 (+6 STR; Extras: Innate; Flaws: Permanent)
  16. Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
  17. Chozo Power Armor (Removable)
  18. Arm Cannon
  19. Charged Beam: Damage 12 (DC 27; Extras: Increased Range: ranged; Flaws: Activation 2: standard action)
  20. Charged Ice Beam
  21. Affliction: Cumulative Affliction 6 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Extras: Cumulative)
  22. Blast: Damage 6 (DC 21; Extras: Increased Range: ranged; Flaws: Activation 2: standard action)
  23. Charged Plasma Beam
  24. Damage: Damage 12 (Linked; DC 27; Extras: Increased Range: ranged; Flaws: Activation 2: standard action, Limited: Arm cannon must recharge for 1 turn after firing)
  25. Weaken: Weaken 12 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 22; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
  26. Charged Wave Beam: Damage 12 (DC 27, Advantages: Precise Attack (Ranged, Cover); Extras: Affects Insubstantial 2: full rank, Feature: goes through cover, Homing 2: 2 extra attempts, Increased Range: ranged; Flaws: Activation 2: standard action, Limited: to Machines only [6 ranks only])
  27. Ice Beam
  28. Affliction: Affliction 4 (Linked; 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 14; Extras: Increased Range: ranged)
  29. Blast: Damage 4 (Linked; DC 19; Extras: Increased Range: ranged)
  30. Missile: Burst Area Damage 10 (DC 25; Extras: Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Flaws: Unreliable (5 uses))
  31. Plasma Beam
  32. Plasma Beam: Damage 8 (Linked; DC 23; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
  33. Weaken: Weaken 8 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 18; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
  34. Power Beam: Damage 8 (DC 23; Extras: Increased Range: ranged)
  35. Super Missile: Burst Area Damage 15 (DC 30; Extras: Burst Area 2: 60 feet radius sphere, DC 25, Increased Range: ranged; Flaws: Activation 2: standard action, Distracting, Unreliable (5 uses))
  36. Wave Beam
  37. Blast: Damage 8 (Linked; DC 23, Advantages: Precise Attack (Ranged, Cover); Extras: Affects Insubstantial: half ranks, Feature: Goes through Cover, Increased Range: ranged; Flaws: Limited: Only Against Machines [3 ranks only])
  38. Armor: Protection 4 (+4 Toughness; Extras: Impervious [8 extra ranks])
  39. Closed Environment Suit: Immunity 2 (Environmental Condition: Vacuum, Environmental Condition: Radiation)
  40. Morph Ball
  41. Movement: Movement 4 (Slithering, Sure-footed 2, Wall-crawling 1: -1 speed rank)
  42. Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
  43. Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
  44. Power Armor Augmentation
  45. Maneuvering Thrusters: Enhanced Agility 4 (+4 AGL)
  46. Physical Augmentation: Enhanced Strength 4 (+4 STR)
  47. Scanners: Enhanced Fighting 4 (+4 FGT)
  48. Speed Booster
  49. Burrowing: Burrowing 14 (Linked; Speed: 1000 miles/hour, 2 miles/round; Flaws: Limited: Gain only 2 ranks per round)
  50. Speed: Speed 9 (Linked; Speed: 1000 miles/hour, 2 miles/round; Flaws: Limited: Gain only 1 rank per round)
  51. Visor System: Senses 22 (Analytical: Visual, Counters All Concealment: Visual, Counters Illusion: Visual, Darkvision, Direction Sense, Distance Sense, Microscopic Vision 1: dust-size, Penetrates Concealment: Visual, Radio, Time Sense, Tracking: Visual 1: -1 speed rank, Ultra-hearing, Ultravision)
  52. Damage: Strength-based Damage 2 (DC 27, Advantages: Fast Grab, Improved Disarm; Extras: Reach (melee) 2: 10 ft.)
  53. Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Flaws: Limited: Toward or away from point grabbed with whip)
  54. Movement: Movement 2 (Safe Fall, Swinging)
  55. Varia Upgrade (Removable)
  56. Immunity: Immunity 2 (Environmental Condition: Heat, Environmental Condition: Cold)
  57. Protection: Protection 3 (+3 Toughness; Extras: Impervious)
  58.  
  59. Equipment
  60. Stun Pistol (Stun Gun, Whip Mode [Damage: Strength-based Damage 2, DC 27, Advantages: Fast Grab, Improved Disarm; Extras: Reach (melee) 2: 10 ft.; Flight: Flight 1, Speed: 4 miles/hour, 60 feet/round; Flaws: Limited: Toward or away from point grabbed with whip; Movement: Movement 2, Safe Fall, Swinging])
  61.  
  62. Offense
  63. Initiative +14
  64. Affliction: Affliction 4, +12 (DC Fort 14)
  65. Affliction: Cumulative Affliction 6, +12 (DC Fort 16)
  66. Blast: Damage 4, +12 (DC 19)
  67. Blast: Damage 6, +12 (DC 21)
  68. Blast: Damage 8, +12 (DC 23)
  69. Charged Beam: Damage 12, +12 (DC 27)
  70. Charged Wave Beam: Damage 12, +12 (DC 27)
  71. Damage: Damage 12, +12 (DC 27)
  72. Damage: Strength-based Damage 2, +12 (DC 27)
  73. Grab, +12 (DC Spec 20)
  74. Missile: Burst Area Damage 10 (DC 25)
  75. Plasma Beam: Damage 8, +12 (DC 23)
  76. Power Beam: Damage 8, +12 (DC 23)
  77. Stun Gun, +12 (DC Fort 15)
  78. Super Missile: Burst Area Damage 15 (DC 30)
  79. Throw, +12 (DC 25)
  80. Unarmed, +12 (DC 25)
  81. Weaken: Weaken 12, +12 (DC Fort 22)
  82. Weaken: Weaken 8, +12 (DC Fort 18)
  83.  
  84. Languages
  85. Native Language
  86.  
  87. Defense
  88. Dodge 12, Parry 10, Fortitude 6, Toughness 15/13, Will 6
  89.  
  90. Power Points
  91. Abilities 42 + Powers 152 + Advantages 31 + Skills 46 (91 ranks) + Defenses 4 = 275
  92.  
  93.  
  94. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
  95. Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
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