Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Samus Aran - PL 15
- Strength 10, Stamina 6, Agility 10, Dexterity 4, Fighting 8, Intellect 4, Awareness 6, Presence 3
- Advantages
- All-out Attack, Benefit, Galactic Reputation 2, Benefit, Renown 4, Close Attack 4, Defensive Roll 2, Equipment 3, Fast Grab, Fighting Style: Tae Kwon Do, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 8, Takedown 2
- Skills
- Acrobatics 5 (+15), Athletics 5 (+15), Deception 3 (+6), Expertise: Bounty Hunting 2 (+6), Expertise: Chozo Lore 6 (+10), Expertise: Military 2 (+6), Expertise: Space Pirate Lore 4 (+8), Insight 4 (+10), Intimidation 5 (+8), Investigation 14 (+18), Perception 10 (+16), Persuasion 5 (+8), Stealth 8 (+18), Technology 4 (+8), Treatment 4 (+8), Vehicles 10 (+14)
- Powers
- Chozo Biology
- Enhanced Ability: Enhanced Agility 6 (+6 AGL; Extras: Innate; Flaws: Permanent)
- Enhanced Ability: Enhanced Stamina 6 (+6 STA; Extras: Innate; Flaws: Permanent)
- Enhanced Ability: Enhanced Strength 6 (+6 STR; Extras: Innate; Flaws: Permanent)
- Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
- Chozo Power Armor (Removable)
- Arm Cannon
- Charged Beam: Damage 12 (DC 27; Extras: Increased Range: ranged; Flaws: Activation 2: standard action)
- Charged Ice Beam
- Affliction: Cumulative Affliction 6 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Extras: Cumulative)
- Blast: Damage 6 (DC 21; Extras: Increased Range: ranged; Flaws: Activation 2: standard action)
- Charged Plasma Beam
- Damage: Damage 12 (Linked; DC 27; Extras: Increased Range: ranged; Flaws: Activation 2: standard action, Limited: Arm cannon must recharge for 1 turn after firing)
- Weaken: Weaken 12 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 22; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
- Charged Wave Beam: Damage 12 (DC 27, Advantages: Precise Attack (Ranged, Cover); Extras: Affects Insubstantial 2: full rank, Feature: goes through cover, Homing 2: 2 extra attempts, Increased Range: ranged; Flaws: Activation 2: standard action, Limited: to Machines only [6 ranks only])
- Ice Beam
- Affliction: Affliction 4 (Linked; 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 14; Extras: Increased Range: ranged)
- Blast: Damage 4 (Linked; DC 19; Extras: Increased Range: ranged)
- Missile: Burst Area Damage 10 (DC 25; Extras: Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Flaws: Unreliable (5 uses))
- Plasma Beam
- Plasma Beam: Damage 8 (Linked; DC 23; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
- Weaken: Weaken 8 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 18; Extras: Increased Range: ranged; Flaws: Limited: Arm cannon must recharge for 1 turn after firing)
- Power Beam: Damage 8 (DC 23; Extras: Increased Range: ranged)
- Super Missile: Burst Area Damage 15 (DC 30; Extras: Burst Area 2: 60 feet radius sphere, DC 25, Increased Range: ranged; Flaws: Activation 2: standard action, Distracting, Unreliable (5 uses))
- Wave Beam
- Blast: Damage 8 (Linked; DC 23, Advantages: Precise Attack (Ranged, Cover); Extras: Affects Insubstantial: half ranks, Feature: Goes through Cover, Increased Range: ranged; Flaws: Limited: Only Against Machines [3 ranks only])
- Armor: Protection 4 (+4 Toughness; Extras: Impervious [8 extra ranks])
- Closed Environment Suit: Immunity 2 (Environmental Condition: Vacuum, Environmental Condition: Radiation)
- Morph Ball
- Movement: Movement 4 (Slithering, Sure-footed 2, Wall-crawling 1: -1 speed rank)
- Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
- Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
- Power Armor Augmentation
- Maneuvering Thrusters: Enhanced Agility 4 (+4 AGL)
- Physical Augmentation: Enhanced Strength 4 (+4 STR)
- Scanners: Enhanced Fighting 4 (+4 FGT)
- Speed Booster
- Burrowing: Burrowing 14 (Linked; Speed: 1000 miles/hour, 2 miles/round; Flaws: Limited: Gain only 2 ranks per round)
- Speed: Speed 9 (Linked; Speed: 1000 miles/hour, 2 miles/round; Flaws: Limited: Gain only 1 rank per round)
- Visor System: Senses 22 (Analytical: Visual, Counters All Concealment: Visual, Counters Illusion: Visual, Darkvision, Direction Sense, Distance Sense, Microscopic Vision 1: dust-size, Penetrates Concealment: Visual, Radio, Time Sense, Tracking: Visual 1: -1 speed rank, Ultra-hearing, Ultravision)
- Damage: Strength-based Damage 2 (DC 27, Advantages: Fast Grab, Improved Disarm; Extras: Reach (melee) 2: 10 ft.)
- Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Flaws: Limited: Toward or away from point grabbed with whip)
- Movement: Movement 2 (Safe Fall, Swinging)
- Varia Upgrade (Removable)
- Immunity: Immunity 2 (Environmental Condition: Heat, Environmental Condition: Cold)
- Protection: Protection 3 (+3 Toughness; Extras: Impervious)
- Equipment
- Stun Pistol (Stun Gun, Whip Mode [Damage: Strength-based Damage 2, DC 27, Advantages: Fast Grab, Improved Disarm; Extras: Reach (melee) 2: 10 ft.; Flight: Flight 1, Speed: 4 miles/hour, 60 feet/round; Flaws: Limited: Toward or away from point grabbed with whip; Movement: Movement 2, Safe Fall, Swinging])
- Offense
- Initiative +14
- Affliction: Affliction 4, +12 (DC Fort 14)
- Affliction: Cumulative Affliction 6, +12 (DC Fort 16)
- Blast: Damage 4, +12 (DC 19)
- Blast: Damage 6, +12 (DC 21)
- Blast: Damage 8, +12 (DC 23)
- Charged Beam: Damage 12, +12 (DC 27)
- Charged Wave Beam: Damage 12, +12 (DC 27)
- Damage: Damage 12, +12 (DC 27)
- Damage: Strength-based Damage 2, +12 (DC 27)
- Grab, +12 (DC Spec 20)
- Missile: Burst Area Damage 10 (DC 25)
- Plasma Beam: Damage 8, +12 (DC 23)
- Power Beam: Damage 8, +12 (DC 23)
- Stun Gun, +12 (DC Fort 15)
- Super Missile: Burst Area Damage 15 (DC 30)
- Throw, +12 (DC 25)
- Unarmed, +12 (DC 25)
- Weaken: Weaken 12, +12 (DC Fort 22)
- Weaken: Weaken 8, +12 (DC Fort 18)
- Languages
- Native Language
- Defense
- Dodge 12, Parry 10, Fortitude 6, Toughness 15/13, Will 6
- Power Points
- Abilities 42 + Powers 152 + Advantages 31 + Skills 46 (91 ranks) + Defenses 4 = 275
- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
- Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advertisement
Add Comment
Please, Sign In to add comment